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1411
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|
|
585a0ca1f4 |
@@ -37,12 +37,13 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- Moonlight Version: [e.g. v0.9.0]
|
||||
- GPU: [e.g. Intel HD Graphics 520]
|
||||
- Linux package type (if applicable): [e.g. Flatpak]
|
||||
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
|
||||
- Sunshine or GeForce Experience version: [e.g. Sunshine v0.21.0]
|
||||
- GPU: [e.g. AMD Radeon RX 7900 XT]
|
||||
- GPU driver: [e.g. 24.1.1]
|
||||
|
||||
**Moonlight Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# Please see the documentation for all configuration options:
|
||||
# https://docs.github.com/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file
|
||||
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "gitsubmodule"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
@@ -0,0 +1,165 @@
|
||||
---
|
||||
name: Build - Linux AppImage
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
ci_version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
env:
|
||||
CI_VERSION: ${{ inputs.ci_version }}
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Setup environment
|
||||
run: |
|
||||
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
|
||||
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.4.313-jammy.list https://packages.lunarg.com/vulkan/1.4.313/lunarg-vulkan-1.4.313-jammy.list
|
||||
sudo apt update
|
||||
sudo apt install -y qt6-base-dev qt6-declarative-dev libqt6svg6-dev qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts \
|
||||
qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick python3-pip nasm libgbm-dev libdrm-dev libfreetype-dev libasound2-dev \
|
||||
libdbus-1-dev libegl1-mesa-dev libgl1-mesa-dev libgles2-mesa-dev libglu1-mesa-dev libibus-1.0-dev libpulse-dev libudev-dev libx11-dev libxcursor-dev \
|
||||
libxext-dev libxi-dev libxinerama-dev libxkbcommon-dev libxrandr-dev libxss-dev libxt-dev libxv-dev libxxf86vm-dev libxcb-dri3-dev libx11-xcb-dev \
|
||||
libxfixes-dev libxtst-dev wayland-protocols libopus-dev libvdpau-dev libgl-dev libpipewire-0.3-dev liburing-dev vulkan-sdk cmake
|
||||
sudo pip3 install meson
|
||||
mkdir -p dep_root/{bin,include,lib}
|
||||
echo "DEP_ROOT=$PWD/dep_root" >> "${GITHUB_ENV}"
|
||||
echo "$PWD/dep_root/bin" >> "${GITHUB_PATH}"
|
||||
|
||||
- name: Checkout SDL3
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: libsdl-org/SDL
|
||||
ref: release-3.4.12
|
||||
path: deps/SDL
|
||||
|
||||
- name: Build SDL3
|
||||
working-directory: deps/SDL
|
||||
run: |
|
||||
cmake -DSDL_KMSDRM=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_INSTALL_DOCS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -S . -B build
|
||||
cmake --build build -j
|
||||
sudo cmake --install build
|
||||
|
||||
- name: Checkout sdl2-compat
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: libsdl-org/sdl2-compat
|
||||
ref: release-2.32.70
|
||||
path: deps/sdl2-compat
|
||||
|
||||
- name: Build sdl2-compat
|
||||
working-directory: deps/sdl2-compat
|
||||
run: |
|
||||
cmake -DSDL2COMPAT_TESTS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -S . -B build
|
||||
cmake --build build -j
|
||||
sudo cmake --install build
|
||||
|
||||
- name: Checkout SDL_ttf
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: libsdl-org/SDL_ttf
|
||||
ref: a883e490e30fb44a5336ea3dcb990c6982c5216f
|
||||
path: deps/SDL_ttf
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Build SDL_ttf
|
||||
working-directory: deps/SDL_ttf
|
||||
run: |
|
||||
./autogen.sh
|
||||
./configure
|
||||
make -j$(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Checkout libva
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: intel/libva
|
||||
ref: 2.24.1
|
||||
path: deps/libva
|
||||
|
||||
- name: Build libva
|
||||
working-directory: deps/libva
|
||||
run: |
|
||||
./autogen.sh
|
||||
./configure --enable-x11
|
||||
make -j$(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Checkout libplacebo
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: haasn/libplacebo
|
||||
ref: 2d0979fb54e025e904c7372666fffbf5dae40f66
|
||||
path: deps/libplacebo
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Build libplacebo
|
||||
working-directory: deps/libplacebo
|
||||
run: |
|
||||
meson setup build -Dvulkan=enabled -Dopengl=disabled -Ddemos=false
|
||||
ninja -C build
|
||||
sudo ninja install -C build
|
||||
|
||||
- name: Build dav1d
|
||||
working-directory: deps
|
||||
env:
|
||||
DAV1D_VER: 1.5.3
|
||||
run: |
|
||||
git clone --branch $DAV1D_VER --depth 1 https://code.videolan.org/videolan/dav1d.git
|
||||
pushd dav1d
|
||||
meson setup build -Ddefault_library=static -Dbuildtype=release -Denable_tools=false -Denable_tests=false
|
||||
ninja -C build
|
||||
sudo ninja install -C build
|
||||
popd
|
||||
|
||||
- name: Checkout FFmpeg
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: FFmpeg/FFmpeg
|
||||
ref: n8.1.1
|
||||
path: deps/FFmpeg
|
||||
|
||||
- name: Build FFmpeg
|
||||
working-directory: deps/FFmpeg
|
||||
run: |
|
||||
./configure --enable-pic --enable-lto --disable-static --enable-shared --disable-all --disable-autodetect \
|
||||
--enable-avcodec --enable-avformat --enable-swscale \
|
||||
--enable-decoder=h264 --enable-decoder=hevc --enable-decoder=av1 \
|
||||
--enable-vaapi --enable-hwaccel=h264_vaapi --enable-hwaccel=hevc_vaapi --enable-hwaccel=av1_vaapi \
|
||||
--enable-vdpau --enable-hwaccel=h264_vdpau --enable-hwaccel=hevc_vdpau --enable-hwaccel=av1_vdpau \
|
||||
--enable-libdrm --enable-vulkan --enable-hwaccel=h264_vulkan --enable-hwaccel=hevc_vulkan --enable-hwaccel=av1_vulkan \
|
||||
--enable-libdav1d --enable-decoder=libdav1d
|
||||
make -j$(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Install linuxdeploy
|
||||
working-directory: dep_root/bin
|
||||
run: |
|
||||
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
|
||||
wget https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage
|
||||
chmod +x linuxdeploy*.AppImage
|
||||
|
||||
- name: Build Binaries
|
||||
run: |
|
||||
sudo ldconfig
|
||||
scripts/build-appimage.sh
|
||||
|
||||
- name: Upload Binaries
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: Moonlight-LinuxAppImage-${{ env.CI_VERSION }}
|
||||
path: build/installer-release/Moonlight-${{ env.CI_VERSION }}-x86_64.AppImage
|
||||
compression-level: 0
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,41 @@
|
||||
---
|
||||
name: Build - Steam Link
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
ci_version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
env:
|
||||
CI_VERSION: ${{ inputs.ci_version }}
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Checkout Steam Link SDK
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: ValveSoftware/steamlink-sdk
|
||||
path: steamlink-sdk
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Build binaries
|
||||
run: STEAMLINK_SDK_PATH=$PWD/steamlink-sdk scripts/build-steamlink-app.sh
|
||||
|
||||
- name: Upload Binaries
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: Moonlight-SteamLink-${{ env.CI_VERSION }}
|
||||
path: build/deploy-release/*
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,125 @@
|
||||
---
|
||||
name: Build - Windows and macOS
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
ci_version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
env:
|
||||
CI_VERSION: ${{ inputs.ci_version }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
# Windows
|
||||
- os: windows-2025
|
||||
qt_version: 6.11.1
|
||||
# macOS
|
||||
- os: macos-26
|
||||
qt_version: 6.11.1
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Download dependencies (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
run: powershell ./setup-deps.ps1
|
||||
|
||||
- name: Install create-dmg (macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install node
|
||||
npm install --global create-dmg
|
||||
|
||||
- name: Install Qt
|
||||
uses: jurplel/install-qt-action@v4
|
||||
with:
|
||||
cache: true
|
||||
set-env: ${{ runner.os != 'Windows' }}
|
||||
add-tools-to-path: ${{ runner.os != 'Windows' }}
|
||||
version: ${{ matrix.qt_version }}
|
||||
aqtsource: 'git+https://github.com/miurahr/aqtinstall.git@073e34d7c2ab4ae6961ed7cca690b3abd5ba5a7e'
|
||||
|
||||
- name: Install Qt ARM64 (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
uses: jurplel/install-qt-action@v4
|
||||
with:
|
||||
cache: true
|
||||
set-env: false
|
||||
add-tools-to-path: false
|
||||
arch: win64_msvc2022_arm64_cross_compiled
|
||||
version: ${{ matrix.qt_version }}
|
||||
|
||||
- name: Build x64 binaries (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
shell: cmd
|
||||
run: |
|
||||
set "PATH=%QT_PATH%;%PATH%"
|
||||
scripts\build-arch.bat Release x64
|
||||
env:
|
||||
QT_PATH: ${{ runner.workspace }}\Qt\${{ matrix.qt_version }}\msvc2022_64\bin
|
||||
|
||||
- name: Build ARM64 binaries (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
shell: cmd
|
||||
run: |
|
||||
set "PATH=%QT_PATH%;%PATH%"
|
||||
scripts\build-arch.bat Release arm64
|
||||
env:
|
||||
QT_PATH: ${{ runner.workspace }}\Qt\${{ matrix.qt_version }}\msvc2022_arm64\bin
|
||||
|
||||
- name: Build Package
|
||||
shell: pwsh
|
||||
run: |
|
||||
if ($Env:RUNNER_OS -eq "Windows") {
|
||||
cmd /c scripts\generate-bundle.bat Release
|
||||
} else {
|
||||
bash scripts/generate-dmg.sh Release
|
||||
}
|
||||
|
||||
- name: Upload Binaries (Windows x64)
|
||||
uses: actions/upload-artifact@v6
|
||||
if: runner.os == 'Windows'
|
||||
with:
|
||||
name: Moonlight-${{ runner.os }}-x64-${{ env.CI_VERSION }}
|
||||
path: build/deploy-x64-release/*
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Binaries (Windows arm64)
|
||||
uses: actions/upload-artifact@v6
|
||||
if: runner.os == 'Windows'
|
||||
with:
|
||||
name: Moonlight-${{ runner.os }}-arm64-${{ env.CI_VERSION }}
|
||||
path: build/deploy-arm64-release/*
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Binaries (macOS)
|
||||
uses: actions/upload-artifact@v6
|
||||
if: runner.os == 'macOS'
|
||||
with:
|
||||
name: Moonlight-${{ runner.os }}-${{ env.CI_VERSION }}
|
||||
path: build/installer-Release/*.dmg
|
||||
compression-level: 0
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Symbols
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: zDevDbgSyms-${{ runner.os }}-${{ env.CI_VERSION }}
|
||||
path: |
|
||||
build/installer-*/*.dsym/*
|
||||
build/symbols-*/*.pdb
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,45 @@
|
||||
---
|
||||
name: Build
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
|
||||
concurrency:
|
||||
group: build-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
setup:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
ci_version: ${{ steps.set-ci-version.outputs.ci_version }}
|
||||
steps:
|
||||
- name: Set CI version
|
||||
id: set-ci-version
|
||||
shell: bash
|
||||
run: |
|
||||
CI_VERSION=`echo ${GITHUB_SHA} | cut -c1-6`
|
||||
echo "ci_version=${CI_VERSION}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
build-appimage:
|
||||
needs: setup
|
||||
uses: ./.github/workflows/build-appimage.yml
|
||||
with:
|
||||
ci_version: ${{ needs.setup.outputs.ci_version }}
|
||||
|
||||
build-steamlink:
|
||||
needs: setup
|
||||
uses: ./.github/workflows/build-steamlink.yml
|
||||
with:
|
||||
ci_version: ${{ needs.setup.outputs.ci_version }}
|
||||
|
||||
build-windows-macos:
|
||||
needs: setup
|
||||
uses: ./.github/workflows/build-win-mac.yml
|
||||
with:
|
||||
ci_version: ${{ needs.setup.outputs.ci_version }}
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
|
||||
**/.vs/
|
||||
.vscode/
|
||||
build/
|
||||
libs/
|
||||
config.tests/*/.qmake.stash
|
||||
config.tests/*/Makefile
|
||||
|
||||
@@ -7,13 +7,6 @@
|
||||
[submodule "app/SDL_GameControllerDB"]
|
||||
path = app/SDL_GameControllerDB
|
||||
url = https://github.com/gabomdq/SDL_GameControllerDB.git
|
||||
[submodule "soundio/libsoundio"]
|
||||
path = soundio/libsoundio
|
||||
url = https://github.com/cgutman/libsoundio.git
|
||||
[submodule "h264bitstream/h264bitstream"]
|
||||
path = h264bitstream/h264bitstream
|
||||
url = https://github.com/aizvorski/h264bitstream.git
|
||||
[submodule "libs"]
|
||||
path = libs
|
||||
url = https://github.com/cgutman/moonlight-qt-prebuilts.git
|
||||
shallow = true
|
||||
|
||||
@@ -158,17 +158,6 @@ private:
|
||||
L"EZFRD32.dll",
|
||||
L"EZFRD64.dll",
|
||||
|
||||
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
// We forcefully block them from loading because Optimus has a bug that
|
||||
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
|
||||
// Optimus from ever using the dGPU even if the user has requested it.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/240
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/235
|
||||
L"nvdlist.dll",
|
||||
L"nvdlistx.dll",
|
||||
|
||||
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
@@ -218,6 +207,28 @@ private:
|
||||
// Since the RTSS OSD doesn't even work with DXVA2, we'll just block the hooks entirely.
|
||||
L"RTSSHooks.dll",
|
||||
L"RTSSHooks64.dll",
|
||||
|
||||
// Bandicam's Vulkan layer DLL crashes during destruction of the Vulkan swapchain
|
||||
// bdcamvk64+0x10b73:
|
||||
// 00007ffa`be3b0b73 498b5630 mov rdx,qword ptr [r14+30h] ds:00000000`00000030=????????????????
|
||||
//
|
||||
// bdcamvk64+0x10b73
|
||||
// libplacebo_357!vk_sw_destroy+0x14f [D:\a\moonlight-deps\moonlight-deps\libplacebo\src\vulkan\swapchain.c @ 460]
|
||||
// libplacebo_357!pl_swapchain_destroy+0x1a [D:\a\moonlight-deps\moonlight-deps\libplacebo\src\swapchain.c @ 30]
|
||||
// Moonlight!PlVkRenderer::~PlVkRenderer+0x159 [D:\a\moonlight-qt\app\streaming\video\ffmpeg-renderers\plvk.cpp @ 140]
|
||||
// Moonlight!PlVkRenderer::`scalar deleting destructor'+0x17
|
||||
// Moonlight!FFmpegVideoDecoder::reset+0x203 [D:\a\moonlight-qt\app\streaming\video\ffmpeg.cpp @ 301]
|
||||
// Moonlight!FFmpegVideoDecoder::~FFmpegVideoDecoder+0x22 [D:\a\moonlight-qt\app\streaming\video\ffmpeg.cpp @ 257]
|
||||
// Moonlight!FFmpegVideoDecoder::`scalar deleting destructor'+0x17
|
||||
// Moonlight!Session::getDecoderInfo+0x19a [D:\a\moonlight-qt\app\streaming\session.cpp @ 415]
|
||||
// Moonlight!SystemProperties::querySdlVideoInfoInternal+0x134 [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 161]
|
||||
// Moonlight!SystemProperties::querySdlVideoInfo+0x97 [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 123]
|
||||
// Moonlight!SystemProperties::SystemProperties+0x4bf [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 75]
|
||||
//
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/1425
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/1579
|
||||
L"bdcamvk32.dll",
|
||||
L"bdcamvk64.dll",
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,83 +1,110 @@
|
||||
# Moonlight PC
|
||||
|
||||
[Moonlight PC](https://moonlight-stream.org) is an open source PC client for NVIDIA GameStream, as used by the NVIDIA Shield.
|
||||
[Moonlight PC](https://moonlight-stream.org) is an open source PC client for NVIDIA GameStream and [Sunshine](https://github.com/LizardByte/Sunshine).
|
||||
|
||||
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
|
||||
|
||||
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-qt/).
|
||||
|
||||
[](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/actions/workflows/build.yml?query=branch%3Amaster)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
[](https://hosted.weblate.org/projects/moonlight/moonlight-qt/)
|
||||
|
||||
## Features
|
||||
- Hardware accelerated video decoding on Windows, Mac, and Linux
|
||||
- Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
|
||||
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
|
||||
- H.264, HEVC, and AV1 codec support (AV1 requires Sunshine and a supported host GPU)
|
||||
- YUV 4:4:4 support (Sunshine only)
|
||||
- HDR streaming support
|
||||
- 7.1 surround sound audio support
|
||||
- 10-point multitouch support (Sunshine only)
|
||||
- Gamepad support with force feedback and motion controls for up to 16 players
|
||||
- Support for both pointer capture (for games) and direct mouse control (for remote desktop)
|
||||
- Support for passing system-wide keyboard shortcuts like Alt+Tab to the host
|
||||
- Direct touchscreen mouse control
|
||||
- HEVC support for better image quality at reduced bandwidth
|
||||
- Gamepad support with force feedback for up to 4 players
|
||||
|
||||
## Downloads
|
||||
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
|
||||
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
|
||||
- [Raspberry Pi 4 and 5](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
|
||||
- [Generic ARM 32-bit and 64-bit Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
|
||||
- [Experimental RISC-V Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
|
||||
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
|
||||
|
||||
### Nightly Builds
|
||||
- [Downloads](https://nightly.link/moonlight-stream/moonlight-qt/workflows/build/master)
|
||||
|
||||
#### Special Thanks
|
||||
|
||||
[](https://cloudsmith.com)
|
||||
|
||||
Hosting for Moonlight's Raspberry Pi and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
|
||||
Hosting for Moonlight's Debian and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
|
||||
|
||||
## Building
|
||||
|
||||
### Windows Build Requirements
|
||||
* Qt 5.15 SDK or later
|
||||
* Windows 7 or later
|
||||
* [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
|
||||
* Select **MSVC 2019** option during Qt installation. MinGW is not supported.
|
||||
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
|
||||
* [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
|
||||
* Select **MSVC** option during Qt installation. MinGW is not supported.
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](https://wixtoolset.org/releases/v3-14-0-5722/) v3.14.0.5722 or later (only if building installers for non-development PCs)
|
||||
* Graphics Tools (only if running debug builds)
|
||||
* Install "Graphics Tools" in the Optional Features page of the Windows Settings app.
|
||||
* Alternatively, run `dism /online /add-capability /capabilityname:Tools.Graphics.DirectX~~~~0.0.1.0` and reboot.
|
||||
|
||||
### macOS Build Requirements
|
||||
* Qt 6.2 SDK or later
|
||||
* macOS Mojave (10.14) or later
|
||||
* Xcode 13
|
||||
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
|
||||
* Xcode 14 or later (earlier versions may work but are not officially supported)
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux/Unix Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
* Qt 6 is recommended, but Qt 5.12 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
|
||||
* GCC or Clang
|
||||
* FFmpeg 4.0 or later
|
||||
* Install the required packages:
|
||||
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qt5-default qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
|
||||
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
|
||||
* FFmpeg 4.0+ is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
|
||||
* Debian/Ubuntu:
|
||||
* Base Requirements: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libavformat-dev libswscale-dev libva-dev libvdpau-dev libxkbcommon-dev wayland-protocols libdrm-dev`
|
||||
* Qt 6 (Recommended): `qt6-base-dev qt6-declarative-dev libqt6svg6-dev qt6-wayland qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick`
|
||||
* Qt 5: `qtbase5-dev qt5-qmake qtdeclarative5-dev qtquickcontrols2-5-dev qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2 qtwayland5`
|
||||
* RedHat/Fedora (RPM Fusion repo required):
|
||||
* Base Requirements: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel libdrm-devel`
|
||||
* Qt 6 (Recommended): `qt6-qtsvg-devel qt6-qtdeclarative-devel`
|
||||
* Qt 5: `qt5-qtsvg-devel qt5-qtquickcontrols2-devel`
|
||||
* Building the Vulkan renderer requires a `libplacebo-dev`/`libplacebo-devel` version of at least v7.349.0 and FFmpeg 6.1 or later.
|
||||
|
||||
### Steam Link Build Requirements
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
|
||||
|
||||
**Steam Link Hardware Limitations**
|
||||
Moonlight builds for Steam Link are subject to hardware limitations of the Steam Link device:
|
||||
* Maximum resolution: **1080p (1920x1080)**
|
||||
* Maximum framerate: **60 FPS**
|
||||
* Maximum video bitrate: **40 Mbps**
|
||||
* **HDR streaming is not supported** on the original hardware
|
||||
|
||||
### Docker containers
|
||||
If you want to use Docker for building, look at [this repo](https://github.com/cgutman/moonlight-packaging) containing canonical containers
|
||||
for different architectures, which handle building deps and extra linking for you.
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.12 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
|
||||
2. Download submodules and dependencies
|
||||
* Run `git submodule update --init --recursive` from within `moonlight-qt/`.
|
||||
* On Windows and macOS, you must also run `setup-deps.ps1` (Windows) or `setup-deps.py` (macOS).
|
||||
* Perform these steps each time you pull new changes from the Git repository.
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
|
||||
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
|
||||
* To build from the command line for development use on macOS or Linux, run `qmake6 moonlight-qt.pro` then `make debug` or `make release`.
|
||||
* The final binary will be placed in `app/moonlight`.
|
||||
* To create an embedded build for a single-purpose device, use `qmake6 "CONFIG+=embedded" moonlight-qt.pro` and build normally.
|
||||
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
|
||||
* For platforms with poor GPU performance, add `"CONFIG+=gpuslow"` to prefer direct KMSDRM rendering over GL/Vulkan renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
|
||||
|
||||
## Contribute
|
||||
1. Fork us
|
||||
|
||||
+24
-2
@@ -2,10 +2,14 @@
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>GCSupportsGameMode</key>
|
||||
<true/>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>Moonlight</string>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true/>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>Stream games from your NVIDIA GameStream-enabled PC</string>
|
||||
<string>Stream games and other applications from another PC</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>moonlight</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
@@ -17,16 +21,34 @@
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.14</string>
|
||||
<string>11.0.0</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
<true/>
|
||||
<key>GCSupportedGameControllers</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>ProfileName</key>
|
||||
<string>ExtendedGamepad</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>GCSupportsControllerUserInteraction</key>
|
||||
<true/>
|
||||
<key>NSAppTransportSecurity</key>
|
||||
<dict>
|
||||
<key>NSAllowsArbitraryLoads</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>NSLocalNetworkUsageDescription</key>
|
||||
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>VERSION</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>VERSION</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Moonlight</string>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitor</dpiAwareness>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2, permonitor</dpiAwareness>
|
||||
<heapType xmlns="http://schemas.microsoft.com/SMI/2020/WindowsSettings">SegmentHeap</heapType>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
|
||||
+1
-1
Submodule app/SDL_GameControllerDB updated: 2ab959b3f9...1fc89ca578
@@ -0,0 +1,67 @@
|
||||
//
|
||||
// Compatibility header for older version of SDL.
|
||||
// Include this instead of SDL.h directly.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
// SDL_FRect wasn't added until 2.0.10
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
typedef struct SDL_FRect
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float w;
|
||||
float h;
|
||||
} SDL_FRect;
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_VIDEO_X11_FORCE_EGL
|
||||
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER
|
||||
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
|
||||
#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_WINDOWS_USE_D3D9EX
|
||||
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
|
||||
#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_MOUSE_RELATIVE_SCALING
|
||||
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_AUDIO_DEVICE_APP_NAME
|
||||
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_APP_NAME
|
||||
#define SDL_HINT_APP_NAME "SDL_APP_NAME"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_MOUSE_AUTO_CAPTURE
|
||||
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP
|
||||
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
|
||||
#endif
|
||||
+216
-103
@@ -1,5 +1,5 @@
|
||||
QT += core quick network quickcontrols2 svg
|
||||
CONFIG += c++11
|
||||
CONFIG += c++17
|
||||
|
||||
unix:!macx {
|
||||
TARGET = moonlight
|
||||
@@ -12,10 +12,13 @@ include(../globaldefs.pri)
|
||||
|
||||
# Precompile QML files to avoid writing qmlcache on portable versions.
|
||||
# Since this binds the app against the Qt runtime version, we will only
|
||||
# do this for Windows and Mac, since they ship with the Qt runtime.
|
||||
win32|macx {
|
||||
CONFIG(release, debug|release) {
|
||||
CONFIG += qtquickcompiler
|
||||
# do this for Windows and Mac (when disable-prebuilts is not defined),
|
||||
# since they always ship with the matching build of the Qt runtime.
|
||||
!disable-prebuilts {
|
||||
win32|macx {
|
||||
CONFIG(release, debug|release) {
|
||||
CONFIG += qtquickcompiler
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,100 +36,139 @@ DEFINES += QT_DEPRECATED_WARNINGS
|
||||
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
|
||||
|
||||
win32 {
|
||||
contains(QT_ARCH, i386) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x86
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/x86
|
||||
!exists($$PWD/../libs/windows) {
|
||||
error("Missing dependencies. Please run 'powershell .\setup-deps.ps1' to fetch prebuilt libraries.")
|
||||
}
|
||||
|
||||
contains(QT_ARCH, x86_64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/x64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/x64 $$PWD/../libs/windows/include/x64/SDL2
|
||||
}
|
||||
contains(QT_ARCH, arm64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/arm64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/arm64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/arm64 $$PWD/../libs/windows/include/arm64/SDL2
|
||||
}
|
||||
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
|
||||
}
|
||||
macx {
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
|
||||
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
|
||||
macx:!disable-prebuilts {
|
||||
!exists($$PWD/../libs/mac) {
|
||||
error("Missing dependencies. Please run 'python3 setup-deps.py' to fetch prebuilt libraries.")
|
||||
}
|
||||
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/include/SDL2
|
||||
LIBS += -L$$PWD/../libs/mac/lib
|
||||
}
|
||||
|
||||
unix:!macx {
|
||||
unix:if(!macx|disable-prebuilts) {
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf opus
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
PKGCONFIG += libavcodec libavutil
|
||||
CONFIG += ffmpeg
|
||||
|
||||
packagesExist(libva) {
|
||||
packagesExist(libva-x11) {
|
||||
CONFIG += libva-x11
|
||||
}
|
||||
packagesExist(libva-wayland) {
|
||||
CONFIG += libva-wayland
|
||||
}
|
||||
packagesExist(libva-drm) {
|
||||
CONFIG += libva-drm
|
||||
}
|
||||
CONFIG += libva
|
||||
}
|
||||
|
||||
packagesExist(vdpau) {
|
||||
CONFIG += libvdpau
|
||||
}
|
||||
|
||||
packagesExist(mmal) {
|
||||
PKGCONFIG += mmal
|
||||
CONFIG += mmal
|
||||
}
|
||||
|
||||
packagesExist(libdrm) {
|
||||
PKGCONFIG += libdrm
|
||||
CONFIG += libdrm
|
||||
}
|
||||
|
||||
packagesExist(ffnvcodec) {
|
||||
PKGCONFIG += ffnvcodec
|
||||
CONFIG += cuda
|
||||
}
|
||||
# We have our own optimized libopus.a for Steam Link
|
||||
if(!config_SL|disable-prebuilts) {
|
||||
PKGCONFIG += opus
|
||||
}
|
||||
|
||||
packagesExist(wayland-client) {
|
||||
DEFINES += HAS_WAYLAND
|
||||
PKGCONFIG += wayland-client
|
||||
}
|
||||
!disable-ffmpeg {
|
||||
packagesExist(libavcodec) {
|
||||
PKGCONFIG += libavcodec libavutil libswscale
|
||||
CONFIG += ffmpeg
|
||||
|
||||
packagesExist(x11) {
|
||||
DEFINES += HAS_X11
|
||||
PKGCONFIG += x11
|
||||
!disable-libva {
|
||||
packagesExist(libva) {
|
||||
!disable-x11 {
|
||||
packagesExist(libva-x11) {
|
||||
CONFIG += libva-x11
|
||||
}
|
||||
}
|
||||
!disable-wayland {
|
||||
packagesExist(libva-wayland) {
|
||||
CONFIG += libva-wayland
|
||||
}
|
||||
}
|
||||
!disable-libdrm {
|
||||
packagesExist(libva-drm) {
|
||||
CONFIG += libva-drm
|
||||
}
|
||||
}
|
||||
CONFIG += libva
|
||||
}
|
||||
}
|
||||
|
||||
!disable-libvdpau {
|
||||
packagesExist(vdpau) {
|
||||
CONFIG += libvdpau
|
||||
}
|
||||
}
|
||||
|
||||
!disable-mmal {
|
||||
packagesExist(mmal) {
|
||||
PKGCONFIG += mmal
|
||||
CONFIG += mmal
|
||||
}
|
||||
}
|
||||
|
||||
!disable-libdrm {
|
||||
packagesExist(libdrm) {
|
||||
PKGCONFIG += libdrm
|
||||
CONFIG += libdrm
|
||||
}
|
||||
}
|
||||
|
||||
# Disabled by default due to reliability issues. See #1314.
|
||||
# CUDA interop is superseded by VDPAU and Vulkan Video.
|
||||
enable-cuda {
|
||||
packagesExist(ffnvcodec) {
|
||||
PKGCONFIG += ffnvcodec
|
||||
CONFIG += cuda
|
||||
}
|
||||
}
|
||||
|
||||
!disable-libplacebo {
|
||||
packagesExist(libplacebo) {
|
||||
PKGCONFIG += libplacebo
|
||||
CONFIG += libplacebo
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
!disable-wayland {
|
||||
packagesExist(wayland-client) {
|
||||
CONFIG += wayland
|
||||
PKGCONFIG += wayland-client
|
||||
}
|
||||
}
|
||||
|
||||
!disable-x11 {
|
||||
packagesExist(x11) {
|
||||
DEFINES += HAS_X11
|
||||
PKGCONFIG += x11
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ldxgi -ld3d11
|
||||
CONFIG += ffmpeg
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lswscale -lopus -ldxgi -ld3d11 -llibplacebo
|
||||
CONFIG += ffmpeg libplacebo
|
||||
}
|
||||
win32:!winrt {
|
||||
CONFIG += soundio discord-rpc
|
||||
CONFIG += discord-rpc
|
||||
}
|
||||
macx {
|
||||
LIBS += -lssl -lcrypto -lavcodec.59 -lavutil.57 -lopus -framework SDL2 -framework SDL2_ttf
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
|
||||
!disable-prebuilts {
|
||||
LIBS += -lssl.3 -lcrypto.3 -lavcodec.62 -lavutil.60 -lswscale.9 -lopus.0 -lSDL2 -lSDL2_ttf -lplacebo
|
||||
CONFIG += discord-rpc libplacebo
|
||||
}
|
||||
|
||||
# For libsoundio
|
||||
LIBS += -framework CoreAudio -framework AudioUnit
|
||||
|
||||
CONFIG += ffmpeg soundio discord-rpc
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal -framework QuartzCore
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
|
||||
SOURCES += \
|
||||
backend/nvaddress.cpp \
|
||||
backend/nvapp.cpp \
|
||||
cli/pair.cpp \
|
||||
main.cpp \
|
||||
backend/computerseeker.cpp \
|
||||
backend/identitymanager.cpp \
|
||||
@@ -137,6 +179,7 @@ SOURCES += \
|
||||
backend/boxartmanager.cpp \
|
||||
backend/richpresencemanager.cpp \
|
||||
cli/commandlineparser.cpp \
|
||||
cli/listapps.cpp \
|
||||
cli/quitstream.cpp \
|
||||
cli/startstream.cpp \
|
||||
settings/compatfetcher.cpp \
|
||||
@@ -153,6 +196,7 @@ SOURCES += \
|
||||
streaming/audio/renderers/sdlaud.cpp \
|
||||
gui/computermodel.cpp \
|
||||
gui/appmodel.cpp \
|
||||
streaming/bandwidth.cpp \
|
||||
streaming/streamutils.cpp \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp \
|
||||
@@ -163,8 +207,10 @@ SOURCES += \
|
||||
wm.cpp
|
||||
|
||||
HEADERS += \
|
||||
SDL_compat.h \
|
||||
backend/nvaddress.h \
|
||||
backend/nvapp.h \
|
||||
cli/pair.h \
|
||||
settings/compatfetcher.h \
|
||||
settings/mappingfetcher.h \
|
||||
utils.h \
|
||||
@@ -177,6 +223,7 @@ HEADERS += \
|
||||
backend/boxartmanager.h \
|
||||
backend/richpresencemanager.h \
|
||||
cli/commandlineparser.h \
|
||||
cli/listapps.h \
|
||||
cli/quitstream.h \
|
||||
cli/startstream.h \
|
||||
settings/streamingpreferences.h \
|
||||
@@ -187,6 +234,7 @@ HEADERS += \
|
||||
gui/computermodel.h \
|
||||
gui/appmodel.h \
|
||||
streaming/video/decoder.h \
|
||||
streaming/bandwidth.h \
|
||||
streaming/streamutils.h \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h \
|
||||
@@ -202,16 +250,18 @@ ffmpeg {
|
||||
DEFINES += HAVE_FFMPEG
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg.cpp \
|
||||
streaming/video/ffmpeg-renderers/genhwaccel.cpp \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
|
||||
streaming/video/ffmpeg-renderers/swframemapper.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.cpp
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg.h \
|
||||
streaming/video/ffmpeg-renderers/renderer.h \
|
||||
streaming/video/ffmpeg-renderers/genhwaccel.h \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
|
||||
streaming/video/ffmpeg-renderers/swframemapper.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.h
|
||||
}
|
||||
libva {
|
||||
message(VAAPI renderer selected)
|
||||
@@ -233,7 +283,7 @@ libva-wayland {
|
||||
PKGCONFIG += libva-wayland
|
||||
DEFINES += HAVE_LIBVA_WAYLAND
|
||||
}
|
||||
libva-wayland {
|
||||
libva-drm {
|
||||
message(VAAPI DRM support enabled)
|
||||
|
||||
PKGCONFIG += libva-drm
|
||||
@@ -252,6 +302,18 @@ mmal {
|
||||
DEFINES += HAVE_MMAL
|
||||
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
|
||||
|
||||
# We suppress EGL usage when MMAL is available because MMAL has
|
||||
# significantly better performance than EGL on the Pi. Setting
|
||||
# this option allows EGL usage even if built with MMAL support.
|
||||
#
|
||||
# It is highly recommended to also build with 'gpuslow' to avoid
|
||||
# EGL being preferred if direct DRM rendering is available.
|
||||
allow-egl-with-mmal {
|
||||
message(Allowing EGL usage with MMAL enabled)
|
||||
|
||||
DEFINES += ALLOW_EGL_WITH_MMAL
|
||||
}
|
||||
}
|
||||
libdrm {
|
||||
message(DRM renderer selected)
|
||||
@@ -261,9 +323,12 @@ libdrm {
|
||||
HEADERS += streaming/video/ffmpeg-renderers/drm.h
|
||||
|
||||
linux {
|
||||
message(Master hooks enabled)
|
||||
SOURCES += masterhook.c
|
||||
LIBS += -ldl
|
||||
!disable-masterhooks {
|
||||
message(Master hooks enabled)
|
||||
DEFINES += HAVE_DRM_MASTER_HOOKS
|
||||
SOURCES += masterhook.c masterhook_internal.c
|
||||
LIBS += -ldl -pthread
|
||||
}
|
||||
}
|
||||
}
|
||||
cuda {
|
||||
@@ -272,6 +337,23 @@ cuda {
|
||||
DEFINES += HAVE_CUDA
|
||||
SOURCES += streaming/video/ffmpeg-renderers/cuda.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/cuda.h
|
||||
|
||||
# ffnvcodec uses libdl in cuda_load_functions()/cuda_free_functions()
|
||||
LIBS += -ldl
|
||||
}
|
||||
libplacebo {
|
||||
message(Vulkan support enabled via libplacebo)
|
||||
|
||||
DEFINES += HAVE_LIBPLACEBO_VULKAN
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/plvk.cpp \
|
||||
streaming/video/ffmpeg-renderers/plvk_c.c
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/plvk.h
|
||||
|
||||
macx {
|
||||
SOURCES += streaming/video/ffmpeg-renderers/plvk_objc.mm
|
||||
}
|
||||
}
|
||||
config_EGL {
|
||||
message(EGL renderer selected)
|
||||
@@ -280,12 +362,22 @@ config_EGL {
|
||||
DEFINES += HAVE_EGL
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/eglvid.cpp \
|
||||
streaming/video/ffmpeg-renderers/egl_extensions.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
|
||||
streaming/video/ffmpeg-renderers/egl_extensions.cpp \
|
||||
streaming/video/ffmpeg-renderers/eglimagefactory.cpp
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/eglvid.h \
|
||||
streaming/video/ffmpeg-renderers/eglimagefactory.h
|
||||
}
|
||||
config_SL {
|
||||
message(Steam Link build configuration selected)
|
||||
|
||||
!disable-prebuilts {
|
||||
# Link against our NEON-optimized libopus build
|
||||
LIBS += -L$$PWD/../libs/steamlink/lib
|
||||
INCLUDEPATH += $$PWD/../libs/steamlink/include
|
||||
LIBS += -lopus -larmasm -lNE10
|
||||
}
|
||||
|
||||
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
@@ -316,18 +408,13 @@ macx {
|
||||
message(VideoToolbox renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/vt.mm
|
||||
streaming/video/ffmpeg-renderers/vt_base.mm \
|
||||
streaming/video/ffmpeg-renderers/vt_avsamplelayer.mm \
|
||||
streaming/video/ffmpeg-renderers/vt_metal.mm
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/vt.h
|
||||
}
|
||||
soundio {
|
||||
message(libsoundio audio renderer selected)
|
||||
|
||||
DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
|
||||
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
|
||||
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
|
||||
}
|
||||
discord-rpc {
|
||||
message(Discord integration enabled)
|
||||
|
||||
@@ -339,13 +426,35 @@ embedded {
|
||||
|
||||
DEFINES += EMBEDDED_BUILD
|
||||
}
|
||||
glslow {
|
||||
message(GL slow build)
|
||||
|
||||
DEFINES += GL_IS_SLOW
|
||||
}
|
||||
vkslow {
|
||||
message(Vulkan slow build)
|
||||
|
||||
DEFINES += VULKAN_IS_SLOW
|
||||
}
|
||||
gpuslow {
|
||||
message(GPU slow build)
|
||||
|
||||
DEFINES += GL_IS_SLOW VULKAN_IS_SLOW
|
||||
}
|
||||
wayland {
|
||||
message(Wayland extensions enabled)
|
||||
|
||||
DEFINES += HAS_WAYLAND
|
||||
SOURCES += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.h
|
||||
}
|
||||
|
||||
RESOURCES += \
|
||||
resources.qrc \
|
||||
qml.qrc
|
||||
|
||||
TRANSLATIONS += \
|
||||
languages/qml_zh_cn.ts \
|
||||
languages/qml_zh_CN.ts \
|
||||
languages/qml_de.ts \
|
||||
languages/qml_fr.ts \
|
||||
languages/qml_nb_NO.ts \
|
||||
@@ -360,12 +469,21 @@ TRANSLATIONS += \
|
||||
languages/qml_sv.ts \
|
||||
languages/qml_tr.ts \
|
||||
languages/qml_uk.ts \
|
||||
languages/qml_zh_Hant.ts \
|
||||
languages/qml_zh_TW.ts \
|
||||
languages/qml_el.ts \
|
||||
languages/qml_hi.ts \
|
||||
languages/qml_it.ts \
|
||||
languages/qml_pt.ts \
|
||||
languages/qml_pt_BR.ts
|
||||
languages/qml_pt_BR.ts \
|
||||
languages/qml_pl.ts \
|
||||
languages/qml_cs.ts \
|
||||
languages/qml_he.ts \
|
||||
languages/qml_ckb.ts \
|
||||
languages/qml_lt.ts \
|
||||
languages/qml_et.ts \
|
||||
languages/qml_bg.ts \
|
||||
languages/qml_eo.ts \
|
||||
languages/qml_ta.ts
|
||||
|
||||
# Additional import path used to resolve QML modules in Qt Creator's code model
|
||||
QML_IMPORT_PATH =
|
||||
@@ -387,15 +505,6 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
soundio {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
}
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
|
||||
else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
|
||||
@@ -454,15 +563,19 @@ macx {
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns
|
||||
APP_BUNDLE_RESOURCES.path = Contents/Resources
|
||||
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
|
||||
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
|
||||
|
||||
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
|
||||
APP_BUNDLE_PLIST.path = Contents
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_PLIST
|
||||
|
||||
QMAKE_RPATHDIR += @executable_path/../Frameworks
|
||||
!disable-prebuilts {
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
|
||||
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_FRAMEWORKS
|
||||
|
||||
QMAKE_RPATHDIR += @executable_path/../Frameworks
|
||||
}
|
||||
}
|
||||
|
||||
VERSION = "$$cat(version.txt)"
|
||||
|
||||
@@ -6,16 +6,17 @@
|
||||
#include <QJsonObject>
|
||||
|
||||
AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
QObject(parent),
|
||||
m_Nam(this)
|
||||
QObject(parent)
|
||||
{
|
||||
m_Nam = new QNetworkAccessManager(this);
|
||||
|
||||
// Never communicate over HTTP
|
||||
m_Nam.setStrictTransportSecurityEnabled(true);
|
||||
m_Nam->setStrictTransportSecurityEnabled(true);
|
||||
|
||||
// Allow HTTP redirects
|
||||
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
||||
m_Nam->setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::finished,
|
||||
connect(m_Nam, &QNetworkAccessManager::finished,
|
||||
this, &AutoUpdateChecker::handleUpdateCheckRequestFinished);
|
||||
|
||||
QString currentVersion(VERSION_STR);
|
||||
@@ -28,12 +29,17 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
|
||||
void AutoUpdateChecker::start()
|
||||
{
|
||||
if (!m_Nam) {
|
||||
Q_ASSERT(m_Nam);
|
||||
return;
|
||||
}
|
||||
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
m_Nam->setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
@@ -45,14 +51,14 @@ void AutoUpdateChecker::start()
|
||||
#else
|
||||
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
|
||||
#endif
|
||||
m_Nam.get(request);
|
||||
m_Nam->get(request);
|
||||
#endif
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
|
||||
{
|
||||
QStringList list = string.split('.');
|
||||
for (const QString& component : list) {
|
||||
for (const QString& component : std::as_const(list)) {
|
||||
version.append(component.toInt());
|
||||
}
|
||||
}
|
||||
@@ -102,6 +108,11 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
|
||||
// Delete the QNetworkAccessManager to free resources and
|
||||
// prevent the bearer plugin from polling in the background.
|
||||
m_Nam->deleteLater();
|
||||
m_Nam = nullptr;
|
||||
|
||||
if (reply->error() == QNetworkReply::NoError) {
|
||||
QTextStream stream(reply);
|
||||
|
||||
@@ -128,7 +139,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
return;
|
||||
}
|
||||
|
||||
for (QJsonValueRef updateEntry : array) {
|
||||
for (const auto& updateEntry : std::as_const(array)) {
|
||||
if (updateEntry.isObject()) {
|
||||
QJsonObject updateObj = updateEntry.toObject();
|
||||
if (!updateObj.contains("platform") ||
|
||||
@@ -201,7 +212,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
<< QSysInfo::buildCpuArchitecture() << getPlatform() << QSysInfo::kernelVersion();
|
||||
}
|
||||
else {
|
||||
qWarning() << "Update checking failed with error: " << reply->error();
|
||||
qWarning() << "Update checking failed with error:" << reply->error();
|
||||
reply->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,5 +25,5 @@ private:
|
||||
QString getPlatform();
|
||||
|
||||
QVector<int> m_CurrentVersionQuad;
|
||||
QNetworkAccessManager m_Nam;
|
||||
QNetworkAccessManager* m_Nam;
|
||||
};
|
||||
|
||||
+257
-70
@@ -1,7 +1,7 @@
|
||||
#include "computermanager.h"
|
||||
#include "boxartmanager.h"
|
||||
#include "nvhttp.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "nvpairingmanager.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <QtEndian>
|
||||
@@ -9,8 +9,10 @@
|
||||
#include <QThread>
|
||||
#include <QThreadPool>
|
||||
#include <QCoreApplication>
|
||||
#include <QRandomGenerator>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
#define SER_HOSTS_BACKUP "hostsbackup"
|
||||
|
||||
class PcMonitorThread : public QThread
|
||||
{
|
||||
@@ -27,9 +29,9 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
bool tryPollComputer(NvAddress address, bool& changed)
|
||||
bool tryPollComputer(QNetworkAccessManager* nam, NvAddress address, bool& changed)
|
||||
{
|
||||
NvHTTP http(address, 0, m_Computer->serverCert);
|
||||
NvHTTP http(address, 0, m_Computer->serverCert, !m_Computer->isNvidiaServerSoftware, nam);
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
@@ -42,7 +44,7 @@ private:
|
||||
|
||||
// Ensure the machine that responded is the one we intended to contact
|
||||
if (m_Computer->uuid != newState.uuid) {
|
||||
qInfo() << "Found unexpected PC " << newState.name << " looking for " << m_Computer->name;
|
||||
qInfo() << "Found unexpected PC" << newState.name << "looking for" << m_Computer->name;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -50,9 +52,9 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool updateAppList(bool& changed)
|
||||
bool updateAppList(QNetworkAccessManager* nam, bool& changed)
|
||||
{
|
||||
NvHTTP http(m_Computer);
|
||||
NvHTTP http(m_Computer, nam);
|
||||
|
||||
QVector<NvApp> appList;
|
||||
|
||||
@@ -72,6 +74,21 @@ private:
|
||||
|
||||
void run() override
|
||||
{
|
||||
// Reduce the power and performance impact of our
|
||||
// computer status polling while it's running.
|
||||
setPriority(QThread::LowPriority);
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 9, 0)
|
||||
setServiceLevel(QThread::QualityOfService::Eco);
|
||||
#endif
|
||||
|
||||
// Share the QNetworkAccessManager to conserve resources when polling.
|
||||
// Each instance creates a worker thread, so sharing them ensures that
|
||||
// we are not spamming a new thread for every single polling attempt.
|
||||
//
|
||||
// Since QThread inherit the priority of the current thread, this also
|
||||
// ensures that the NAM's worker thread will inherit our lower priority.
|
||||
QNetworkAccessManager nam;
|
||||
|
||||
// Always fetch the applist the first time
|
||||
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
|
||||
while (!isInterruptionRequested()) {
|
||||
@@ -84,7 +101,7 @@ private:
|
||||
return;
|
||||
}
|
||||
|
||||
if (tryPollComputer(address, stateChanged)) {
|
||||
if (tryPollComputer(&nam, address, stateChanged)) {
|
||||
if (!wasOnline) {
|
||||
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress.toString();
|
||||
}
|
||||
@@ -115,7 +132,7 @@ private:
|
||||
stateChanged = false;
|
||||
}
|
||||
|
||||
if (updateAppList(stateChanged)) {
|
||||
if (updateAppList(&nam, stateChanged)) {
|
||||
pollsSinceLastAppListFetch = 0;
|
||||
}
|
||||
}
|
||||
@@ -141,29 +158,43 @@ private:
|
||||
NvComputer* m_Computer;
|
||||
};
|
||||
|
||||
ComputerManager::ComputerManager(QObject *parent)
|
||||
: QObject(parent),
|
||||
ComputerManager::ComputerManager(StreamingPreferences* prefs)
|
||||
: m_Prefs(prefs),
|
||||
m_PollingRef(0),
|
||||
m_MdnsBrowser(nullptr),
|
||||
m_CompatFetcher(nullptr)
|
||||
m_CompatFetcher(nullptr),
|
||||
m_NeedsDelayedFlush(false)
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
// If there's a hosts backup copy, we must have failed to commit
|
||||
// a previous update before exiting. Restore the backup now.
|
||||
int hosts = settings.beginReadArray(SER_HOSTS_BACKUP);
|
||||
if (hosts == 0) {
|
||||
// If there's no host backup, read from the primary location.
|
||||
settings.endArray();
|
||||
hosts = settings.beginReadArray(SER_HOSTS);
|
||||
}
|
||||
|
||||
// Inflate our hosts from QSettings
|
||||
int hosts = settings.beginReadArray(SER_HOSTS);
|
||||
for (int i = 0; i < hosts; i++) {
|
||||
settings.setArrayIndex(i);
|
||||
NvComputer* computer = new NvComputer(settings);
|
||||
m_KnownHosts[computer->uuid] = computer;
|
||||
m_LastSerializedHosts[computer->uuid] = *computer;
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// Fetch latest compatibility data asynchronously
|
||||
m_CompatFetcher.start();
|
||||
|
||||
// Start the delayed flush thread to handle saveHosts() calls
|
||||
m_DelayedFlushThread = new DelayedFlushThread(this);
|
||||
m_DelayedFlushThread->start();
|
||||
|
||||
// To quit in a timely manner, we must block additional requests
|
||||
// after we receive the aboutToQuit() signal. This is neccessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progres
|
||||
// after we receive the aboutToQuit() signal. This is necessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progress
|
||||
// while quitting, however this is a one time signal - additional
|
||||
// requests would not be aborted and block termination.
|
||||
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &ComputerManager::handleAboutToQuit);
|
||||
@@ -171,6 +202,21 @@ ComputerManager::ComputerManager(QObject *parent)
|
||||
|
||||
ComputerManager::~ComputerManager()
|
||||
{
|
||||
// Stop the delayed flush thread before acquiring the lock in write mode
|
||||
// to avoid deadlocking with a flush that needs the lock in read mode.
|
||||
{
|
||||
// Wake the delayed flush thread
|
||||
m_DelayedFlushThread->requestInterruption();
|
||||
m_DelayedFlushCondition.wakeOne();
|
||||
|
||||
// Wait for it to terminate (and finish any pending flush)
|
||||
m_DelayedFlushThread->wait();
|
||||
delete m_DelayedFlushThread;
|
||||
|
||||
// Delayed flushes should have completed by now
|
||||
Q_ASSERT(!m_NeedsDelayedFlush);
|
||||
}
|
||||
|
||||
QWriteLocker lock(&m_Lock);
|
||||
|
||||
// Delete machines that haven't been resolved yet
|
||||
@@ -185,34 +231,95 @@ ComputerManager::~ComputerManager()
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
// Interrupt polling
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
entry->interrupt();
|
||||
}
|
||||
|
||||
// Delete all polling entries (and associated threads)
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
delete entry;
|
||||
}
|
||||
|
||||
// Destroy all NvComputer objects now that polling is halted
|
||||
for (NvComputer* computer : m_KnownHosts) {
|
||||
for (NvComputer* computer : std::as_const(m_KnownHosts)) {
|
||||
delete computer;
|
||||
}
|
||||
}
|
||||
|
||||
void DelayedFlushThread::run() {
|
||||
for (;;) {
|
||||
// Wait for a delayed flush request or an interruption
|
||||
{
|
||||
QMutexLocker locker(&m_ComputerManager->m_DelayedFlushMutex);
|
||||
|
||||
while (!QThread::currentThread()->isInterruptionRequested() && !m_ComputerManager->m_NeedsDelayedFlush) {
|
||||
m_ComputerManager->m_DelayedFlushCondition.wait(&m_ComputerManager->m_DelayedFlushMutex);
|
||||
}
|
||||
|
||||
// Bail without flushing if we woke up for an interruption alone.
|
||||
// If we have both an interruption and a flush request, do the flush.
|
||||
if (!m_ComputerManager->m_NeedsDelayedFlush) {
|
||||
Q_ASSERT(QThread::currentThread()->isInterruptionRequested());
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset the delayed flush flag to ensure any racing saveHosts() call will set it again
|
||||
m_ComputerManager->m_NeedsDelayedFlush = false;
|
||||
|
||||
// Update the last serialized hosts map under the delayed flush mutex
|
||||
m_ComputerManager->m_LastSerializedHosts.clear();
|
||||
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
|
||||
// Copy the current state of the NvComputer to allow us to check later if we need
|
||||
// to serialize it again when attribute updates occur.
|
||||
QReadLocker computerLock(&computer->lock);
|
||||
m_ComputerManager->m_LastSerializedHosts[computer->uuid] = *computer;
|
||||
}
|
||||
}
|
||||
|
||||
// Perform the flush
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
// First, write to the backup location
|
||||
settings.beginWriteArray(SER_HOSTS_BACKUP);
|
||||
{
|
||||
QReadLocker lock(&m_ComputerManager->m_Lock);
|
||||
int i = 0;
|
||||
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
|
||||
settings.setArrayIndex(i++);
|
||||
computer->serialize(settings, false);
|
||||
}
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// Next, write to the primary location
|
||||
settings.remove(SER_HOSTS);
|
||||
settings.beginWriteArray(SER_HOSTS);
|
||||
{
|
||||
QReadLocker lock(&m_ComputerManager->m_Lock);
|
||||
int i = 0;
|
||||
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
|
||||
settings.setArrayIndex(i++);
|
||||
computer->serialize(settings, true);
|
||||
}
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// Finally, delete the backup copy
|
||||
settings.remove(SER_HOSTS_BACKUP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ComputerManager::saveHosts()
|
||||
{
|
||||
QSettings settings;
|
||||
QReadLocker lock(&m_Lock);
|
||||
Q_ASSERT(m_DelayedFlushThread != nullptr && m_DelayedFlushThread->isRunning());
|
||||
|
||||
settings.remove(SER_HOSTS);
|
||||
settings.beginWriteArray(SER_HOSTS);
|
||||
int i = 0;
|
||||
for (const NvComputer* computer : m_KnownHosts) {
|
||||
settings.setArrayIndex(i++);
|
||||
computer->serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
// Punt to a worker thread because QSettings on macOS can take ages (> 500 ms)
|
||||
// to persist our host list to disk (especially when a host has a bunch of apps).
|
||||
QMutexLocker locker(&m_DelayedFlushMutex);
|
||||
m_NeedsDelayedFlush = true;
|
||||
m_DelayedFlushCondition.wakeOne();
|
||||
}
|
||||
|
||||
QHostAddress ComputerManager::getBestGlobalAddressV6(QVector<QHostAddress> &addresses)
|
||||
@@ -259,16 +366,15 @@ void ComputerManager::startPolling()
|
||||
return;
|
||||
}
|
||||
|
||||
StreamingPreferences prefs;
|
||||
|
||||
if (prefs.enableMdns) {
|
||||
if (m_Prefs->enableMdns) {
|
||||
// Start an MDNS query for GameStream hosts
|
||||
m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
|
||||
m_MdnsServer.reset(new QMdnsEngine::Server());
|
||||
m_MdnsBrowser = new QMdnsEngine::Browser(m_MdnsServer.data(), "_nvstream._tcp.local.");
|
||||
connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
|
||||
this, [this](const QMdnsEngine::Service& service) {
|
||||
qInfo() << "Discovered mDNS host:" << service.hostname();
|
||||
|
||||
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, service);
|
||||
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(m_MdnsServer, service);
|
||||
connect(pendingComputer, &MdnsPendingComputer::resolvedHost,
|
||||
this, &ComputerManager::handleMdnsServiceResolved);
|
||||
m_PendingResolution.append(pendingComputer);
|
||||
@@ -318,13 +424,15 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
bool added = false;
|
||||
|
||||
// Add the host using the IPv4 address
|
||||
for (const QHostAddress& address : addresses) {
|
||||
for (const QHostAddress& address : std::as_const(addresses)) {
|
||||
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
// NB: We don't just call addNewHost() here with v6Global because the IPv6
|
||||
// address may not be reachable (if the user hasn't installed the IPv6 helper yet
|
||||
// or if this host lacks outbound IPv6 capability). We want to add IPv6 even if
|
||||
// it's not currently reachable.
|
||||
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
|
||||
addNewHost(NvAddress(address, computer->port()),
|
||||
true, computer->hostname(),
|
||||
NvAddress(v6Global, computer->port()));
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
@@ -332,13 +440,15 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
|
||||
if (!added) {
|
||||
// If we get here, there wasn't an IPv4 address so we'll do it v6-only
|
||||
for (const QHostAddress& address : addresses) {
|
||||
for (const QHostAddress& address : std::as_const(addresses)) {
|
||||
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
// Use a link-local or site-local address for the "local address"
|
||||
if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
|
||||
addNewHost(NvAddress(address, computer->port()),
|
||||
true, computer->hostname(),
|
||||
NvAddress(v6Global, computer->port()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -349,6 +459,19 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
computer->deleteLater();
|
||||
}
|
||||
|
||||
void ComputerManager::saveHost(NvComputer *computer)
|
||||
{
|
||||
// If no serializable properties changed, don't bother saving hosts
|
||||
QMutexLocker lock(&m_DelayedFlushMutex);
|
||||
QReadLocker computerLock(&computer->lock);
|
||||
if (!m_LastSerializedHosts.value(computer->uuid).isEqualSerialized(*computer)) {
|
||||
// Queue a request for a delayed flush to QSettings outside of the lock
|
||||
computerLock.unlock();
|
||||
lock.unlock();
|
||||
saveHosts();
|
||||
}
|
||||
}
|
||||
|
||||
void ComputerManager::handleComputerStateChanged(NvComputer* computer)
|
||||
{
|
||||
emit computerStateChanged(computer);
|
||||
@@ -358,15 +481,20 @@ void ComputerManager::handleComputerStateChanged(NvComputer* computer)
|
||||
emit quitAppCompleted(QVariant());
|
||||
}
|
||||
|
||||
// Save updated hosts to QSettings
|
||||
saveHosts();
|
||||
// Save updates to this host
|
||||
saveHost(computer);
|
||||
}
|
||||
|
||||
QVector<NvComputer*> ComputerManager::getComputers()
|
||||
{
|
||||
QReadLocker lock(&m_Lock);
|
||||
|
||||
return QVector<NvComputer*>::fromList(m_KnownHosts.values());
|
||||
// Return a sorted host list
|
||||
auto hosts = QVector<NvComputer*>::fromList(m_KnownHosts.values());
|
||||
std::stable_sort(hosts.begin(), hosts.end(), [](const NvComputer* host1, const NvComputer* host2) {
|
||||
return host1->name.toLower() < host2->name.toLower();
|
||||
});
|
||||
return hosts;
|
||||
}
|
||||
|
||||
class DeferredHostDeletionTask : public QRunnable
|
||||
@@ -390,7 +518,7 @@ public:
|
||||
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
|
||||
}
|
||||
|
||||
// Persist the new host list
|
||||
// Persist the new host list with this computer deleted
|
||||
m_ComputerManager->saveHosts();
|
||||
|
||||
// Delete the polling entry first. This will stop all polling threads too.
|
||||
@@ -431,20 +559,17 @@ void ComputerManager::renameHost(NvComputer* computer, QString name)
|
||||
|
||||
void ComputerManager::clientSideAttributeUpdated(NvComputer* computer)
|
||||
{
|
||||
// Persist the change
|
||||
saveHosts();
|
||||
|
||||
// Notify the UI of the state change
|
||||
handleComputerStateChanged(computer);
|
||||
}
|
||||
|
||||
void ComputerManager::handleAboutToQuit()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
QReadLocker lock(&m_Lock);
|
||||
|
||||
// Interrupt polling threads immediately, so they
|
||||
// avoid making additional requests while quitting
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
@@ -455,7 +580,8 @@ class PendingPairingTask : public QObject, public QRunnable
|
||||
|
||||
public:
|
||||
PendingPairingTask(ComputerManager* computerManager, NvComputer* computer, QString pin)
|
||||
: m_Computer(computer),
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Computer(computer),
|
||||
m_Pin(pin)
|
||||
{
|
||||
connect(this, &PendingPairingTask::pairingCompleted,
|
||||
@@ -475,25 +601,34 @@ private:
|
||||
switch (result)
|
||||
{
|
||||
case NvPairingManager::PairState::PIN_WRONG:
|
||||
emit pairingCompleted(m_Computer, "The PIN from the PC didn't match. Please try again.");
|
||||
emit pairingCompleted(m_Computer, tr("The PIN from the PC didn't match. Please try again."));
|
||||
break;
|
||||
case NvPairingManager::PairState::FAILED:
|
||||
emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
emit pairingCompleted(m_Computer, tr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."));
|
||||
}
|
||||
else {
|
||||
emit pairingCompleted(m_Computer, tr("Pairing failed. Please try again."));
|
||||
}
|
||||
break;
|
||||
case NvPairingManager::PairState::ALREADY_IN_PROGRESS:
|
||||
emit pairingCompleted(m_Computer, "Another pairing attempt is already in progress.");
|
||||
emit pairingCompleted(m_Computer, tr("Another pairing attempt is already in progress."));
|
||||
break;
|
||||
case NvPairingManager::PairState::PAIRED:
|
||||
// Persist the newly pinned server certificate for this host
|
||||
m_ComputerManager->saveHost(m_Computer);
|
||||
|
||||
emit pairingCompleted(m_Computer, nullptr);
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
|
||||
emit pairingCompleted(m_Computer, tr("GeForce Experience returned error: %1").arg(e.toQString()));
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
}
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
NvComputer* m_Computer;
|
||||
QString m_Pin;
|
||||
};
|
||||
@@ -580,23 +715,28 @@ void ComputerManager::stopPollingAsync()
|
||||
m_PendingResolution.removeFirst();
|
||||
}
|
||||
|
||||
// Delete the browser to stop discovery
|
||||
// Delete the browser and server to stop discovery and refresh polling
|
||||
delete m_MdnsBrowser;
|
||||
m_MdnsBrowser = nullptr;
|
||||
m_MdnsServer.reset();
|
||||
|
||||
// Interrupt all threads, but don't wait for them to terminate
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
void ComputerManager::addNewHostManually(QString address)
|
||||
{
|
||||
QUrl url = QUrl::fromUserInput(address);
|
||||
if (url.isValid() && !url.host().isEmpty()) {
|
||||
QUrl url = QUrl::fromUserInput("moonlight://" + address);
|
||||
if (url.isValid() && !url.host().isEmpty() && url.scheme() == "moonlight") {
|
||||
// If there wasn't a port specified, use the default
|
||||
addNewHost(NvAddress(url.host(), url.port(DEFAULT_HTTP_PORT)), false);
|
||||
}
|
||||
else if (QHostAddress(address).protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
// The user specified an IPv6 literal without URL escaping, so use the default port
|
||||
addNewHost(NvAddress(address, DEFAULT_HTTP_PORT), false);
|
||||
}
|
||||
else {
|
||||
emit computerAddCompleted(false, false);
|
||||
}
|
||||
@@ -607,16 +747,20 @@ class PendingAddTask : public QObject, public QRunnable
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingAddTask(ComputerManager* computerManager, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
|
||||
PendingAddTask(ComputerManager* computerManager, QString name, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Name(name),
|
||||
m_Address(address),
|
||||
m_MdnsIpv6Address(mdnsIpv6Address),
|
||||
m_Mdns(mdns)
|
||||
m_Mdns(mdns),
|
||||
m_AboutToQuit(false)
|
||||
{
|
||||
connect(this, &PendingAddTask::computerAddCompleted,
|
||||
computerManager, &ComputerManager::computerAddCompleted);
|
||||
connect(this, &PendingAddTask::computerStateChanged,
|
||||
computerManager, &ComputerManager::handleComputerStateChanged);
|
||||
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit,
|
||||
this, &PendingAddTask::handleAboutToQuit);
|
||||
}
|
||||
|
||||
signals:
|
||||
@@ -625,9 +769,20 @@ signals:
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
private:
|
||||
void handleAboutToQuit()
|
||||
{
|
||||
m_AboutToQuit = true;
|
||||
}
|
||||
|
||||
QString fetchServerInfo(NvHTTP& http)
|
||||
{
|
||||
QString serverInfo;
|
||||
|
||||
// Do nothing if we're quitting
|
||||
if (m_AboutToQuit) {
|
||||
return QString();
|
||||
}
|
||||
|
||||
try {
|
||||
// There's a race condition between GameStream servers reporting presence over
|
||||
// mDNS and the HTTPS server being ready to respond to our queries. To work
|
||||
@@ -650,10 +805,9 @@ private:
|
||||
return serverInfo;
|
||||
} catch (...) {
|
||||
if (!m_Mdns) {
|
||||
StreamingPreferences prefs;
|
||||
int portTestResult;
|
||||
unsigned int portTestResult;
|
||||
|
||||
if (prefs.detectNetworkBlocking) {
|
||||
if (m_ComputerManager->m_Prefs->detectNetworkBlocking) {
|
||||
// We failed to connect to the specified PC. Let's test to make sure this network
|
||||
// isn't blocking Moonlight, so we can tell the user about it.
|
||||
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
|
||||
@@ -671,9 +825,21 @@ private:
|
||||
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Address, 0, QSslCertificate());
|
||||
// Use the placeholder UID for the initial poll, then we'll switch to the real one if it's not GFE
|
||||
NvHTTP http(m_Address, 0, QSslCertificate(), false);
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address.toString() << "from" << (m_Mdns ? "mDNS" : "user") << "with IPv6 address" << m_MdnsIpv6Address.toString();
|
||||
if (m_Mdns) {
|
||||
if (m_MdnsIpv6Address.isNull()) {
|
||||
qInfo() << "Processing new PC" << m_Name << "from mDNS with local address" << m_Address.toString();
|
||||
}
|
||||
else {
|
||||
qInfo() << "Processing new PC" << m_Name << "from mDNS with local address" << m_Address.toString()
|
||||
<< "and IPv6 address" << m_MdnsIpv6Address.toString();
|
||||
}
|
||||
}
|
||||
else {
|
||||
qInfo() << "Processing new PC at" << m_Address.toString() << "from user";
|
||||
}
|
||||
|
||||
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
|
||||
QString serverInfo = fetchServerInfo(http);
|
||||
@@ -688,6 +854,7 @@ private:
|
||||
|
||||
// Create initial newComputer using HTTP serverinfo with no pinned cert
|
||||
NvComputer* newComputer = new NvComputer(http, serverInfo);
|
||||
http.setTrueUid(!newComputer->isNvidiaServerSoftware);
|
||||
|
||||
// Check if we have a record of this host UUID to pull the pinned cert
|
||||
NvComputer* existingComputer;
|
||||
@@ -749,16 +916,31 @@ private:
|
||||
hostAddress.isInSubnet(QHostAddress("192.168.0.0"), 16);
|
||||
|
||||
{
|
||||
// Check if this PC already exists
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
// Check if this PC already exists using opportunistic read lock
|
||||
m_ComputerManager->m_Lock.lockForRead();
|
||||
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
|
||||
|
||||
// If it doesn't already exist, convert to a write lock in preparation for updating.
|
||||
//
|
||||
// NB: ComputerManager's lock protects the host map itself, not the elements inside.
|
||||
// Those are protected by their individual locks. Since we only mutate the map itself
|
||||
// when the PC doesn't exist, we need the lock in write-mode for that case only.
|
||||
if (existingComputer == nullptr) {
|
||||
m_ComputerManager->m_Lock.unlock();
|
||||
m_ComputerManager->m_Lock.lockForWrite();
|
||||
|
||||
// Since we had to unlock to lock for write, someone could have raced and added
|
||||
// this PC before us. We have to check again whether it already exists.
|
||||
existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
|
||||
}
|
||||
|
||||
if (existingComputer != nullptr) {
|
||||
// Fold it into the existing PC
|
||||
bool changed = existingComputer->update(*newComputer);
|
||||
delete newComputer;
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
m_ComputerManager->m_Lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
@@ -779,17 +961,15 @@ private:
|
||||
m_ComputerManager->startPollingComputer(newComputer);
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
m_ComputerManager->m_Lock.unlock();
|
||||
|
||||
// If this wasn't added via mDNS but it is a RFC 1918 IPv4 address and not a VPN,
|
||||
// go ahead and do the STUN request now to populate an external address.
|
||||
if (!m_Mdns && addressIsSiteLocalV4 && !newComputer->isReachableOverVpn()) {
|
||||
if (!m_Mdns && addressIsSiteLocalV4 && newComputer->getActiveAddressReachability() != NvComputer::RI_VPN) {
|
||||
quint32 addr;
|
||||
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
|
||||
if (err == 0) {
|
||||
lock.relock();
|
||||
newComputer->setRemoteAddress(QHostAddress(qFromBigEndian(addr)));
|
||||
lock.unlock();
|
||||
}
|
||||
else {
|
||||
qWarning() << "STUN failed to get WAN address:" << err;
|
||||
@@ -808,17 +988,24 @@ private:
|
||||
}
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
QString m_Name;
|
||||
NvAddress m_Address;
|
||||
NvAddress m_MdnsIpv6Address;
|
||||
bool m_Mdns;
|
||||
bool m_AboutToQuit;
|
||||
};
|
||||
|
||||
void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address)
|
||||
void ComputerManager::addNewHost(NvAddress address, bool mdns, QString name, NvAddress mdnsIpv6Address)
|
||||
{
|
||||
// Punt to a worker thread to avoid stalling the
|
||||
// UI while waiting for serverinfo query to complete
|
||||
PendingAddTask* addTask = new PendingAddTask(this, address, mdnsIpv6Address, mdns);
|
||||
PendingAddTask* addTask = new PendingAddTask(this, name, address, mdnsIpv6Address, mdns);
|
||||
QThreadPool::globalInstance()->start(addTask);
|
||||
}
|
||||
|
||||
QString ComputerManager::generatePinString()
|
||||
{
|
||||
return QString::asprintf("%04u", QRandomGenerator::system()->bounded(10000));
|
||||
}
|
||||
|
||||
#include "computermanager.moc"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "nvcomputer.h"
|
||||
#include "nvpairingmanager.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "settings/compatfetcher.h"
|
||||
|
||||
#include <qmdnsengine/server.h>
|
||||
@@ -15,17 +15,38 @@
|
||||
#include <QSettings>
|
||||
#include <QRunnable>
|
||||
#include <QTimer>
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
|
||||
class ComputerManager;
|
||||
|
||||
class DelayedFlushThread : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DelayedFlushThread(ComputerManager* cm)
|
||||
: m_ComputerManager(cm)
|
||||
{
|
||||
setObjectName("CM Delayed Flush Thread");
|
||||
}
|
||||
|
||||
void run();
|
||||
|
||||
private:
|
||||
ComputerManager* m_ComputerManager;
|
||||
};
|
||||
|
||||
class MdnsPendingComputer : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MdnsPendingComputer(QMdnsEngine::Server* server,
|
||||
explicit MdnsPendingComputer(const QSharedPointer<QMdnsEngine::Server> server,
|
||||
const QMdnsEngine::Service& service)
|
||||
: m_Hostname(service.hostname()),
|
||||
m_Port(service.port()),
|
||||
m_Server(server),
|
||||
m_ServerWeak(server),
|
||||
m_Resolver(nullptr)
|
||||
{
|
||||
// Start resolving
|
||||
@@ -51,9 +72,15 @@ private slots:
|
||||
void handleResolvedTimeout()
|
||||
{
|
||||
if (m_Addresses.isEmpty()) {
|
||||
// Try again
|
||||
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
|
||||
resolve();
|
||||
if (m_Retries-- > 0) {
|
||||
// Try again
|
||||
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
|
||||
resolve();
|
||||
}
|
||||
else {
|
||||
qWarning() << "Giving up on resolving" << hostname() << "after repeated failures";
|
||||
cleanup();
|
||||
}
|
||||
}
|
||||
else {
|
||||
Q_ASSERT(!m_Addresses.isEmpty());
|
||||
@@ -63,7 +90,6 @@ private slots:
|
||||
|
||||
void handleResolvedAddress(const QHostAddress& address)
|
||||
{
|
||||
qInfo() << "Resolved" << hostname() << "to" << address;
|
||||
m_Addresses.push_back(address);
|
||||
}
|
||||
|
||||
@@ -71,10 +97,29 @@ signals:
|
||||
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
|
||||
|
||||
private:
|
||||
void cleanup()
|
||||
{
|
||||
// Delete our resolver, so we're guaranteed that nothing is referencing m_Server.
|
||||
delete m_Resolver;
|
||||
m_Resolver = nullptr;
|
||||
|
||||
// Now delete our strong reference that we held on behalf of m_Resolver.
|
||||
// The server may be destroyed after we make this call.
|
||||
m_Server.reset();
|
||||
}
|
||||
|
||||
void resolve()
|
||||
{
|
||||
delete m_Resolver;
|
||||
m_Resolver = new QMdnsEngine::Resolver(m_Server, m_Hostname);
|
||||
// Clean up any existing resolver object and server references
|
||||
cleanup();
|
||||
|
||||
// Re-acquire a strong reference if the server still exists.
|
||||
m_Server = m_ServerWeak.toStrongRef();
|
||||
if (!m_Server) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Resolver = new QMdnsEngine::Resolver(m_Server.data(), m_Hostname);
|
||||
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
|
||||
this, &MdnsPendingComputer::handleResolvedAddress);
|
||||
QTimer::singleShot(2000, this, &MdnsPendingComputer::handleResolvedTimeout);
|
||||
@@ -82,9 +127,11 @@ private:
|
||||
|
||||
QByteArray m_Hostname;
|
||||
uint16_t m_Port;
|
||||
QMdnsEngine::Server* m_Server;
|
||||
QWeakPointer<QMdnsEngine::Server> m_ServerWeak;
|
||||
QSharedPointer<QMdnsEngine::Server> m_Server;
|
||||
QMdnsEngine::Resolver* m_Resolver;
|
||||
QVector<QHostAddress> m_Addresses;
|
||||
int m_Retries = 10;
|
||||
};
|
||||
|
||||
class ComputerPollingEntry
|
||||
@@ -103,7 +150,7 @@ public:
|
||||
// interrupt() should have taken care of this
|
||||
Q_ASSERT(m_ActiveThread == nullptr);
|
||||
|
||||
for (QThread* thread : m_InactiveList) {
|
||||
for (QThread* thread : std::as_const(m_InactiveList)) {
|
||||
thread->wait();
|
||||
delete thread;
|
||||
}
|
||||
@@ -166,9 +213,11 @@ class ComputerManager : public QObject
|
||||
|
||||
friend class DeferredHostDeletionTask;
|
||||
friend class PendingAddTask;
|
||||
friend class PendingPairingTask;
|
||||
friend class DelayedFlushThread;
|
||||
|
||||
public:
|
||||
explicit ComputerManager(QObject *parent = nullptr);
|
||||
explicit ComputerManager(StreamingPreferences* prefs);
|
||||
|
||||
virtual ~ComputerManager();
|
||||
|
||||
@@ -178,7 +227,9 @@ public:
|
||||
|
||||
Q_INVOKABLE void addNewHostManually(QString address);
|
||||
|
||||
void addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address = NvAddress());
|
||||
void addNewHost(NvAddress address, bool mdns, QString name = QString(), NvAddress mdnsIpv6Address = NvAddress());
|
||||
|
||||
QString generatePinString();
|
||||
|
||||
void pairHost(NvComputer* computer, QString pin);
|
||||
|
||||
@@ -212,17 +263,24 @@ private slots:
|
||||
private:
|
||||
void saveHosts();
|
||||
|
||||
void saveHost(NvComputer* computer);
|
||||
|
||||
QHostAddress getBestGlobalAddressV6(QVector<QHostAddress>& addresses);
|
||||
|
||||
void startPollingComputer(NvComputer* computer);
|
||||
|
||||
StreamingPreferences* m_Prefs;
|
||||
int m_PollingRef;
|
||||
QReadWriteLock m_Lock;
|
||||
QMap<QString, NvComputer*> m_KnownHosts;
|
||||
QMap<QString, ComputerPollingEntry*> m_PollEntries;
|
||||
QMdnsEngine::Server m_MdnsServer;
|
||||
QHash<QString, NvComputer> m_LastSerializedHosts; // Protected by m_DelayedFlushMutex
|
||||
QSharedPointer<QMdnsEngine::Server> m_MdnsServer;
|
||||
QMdnsEngine::Browser* m_MdnsBrowser;
|
||||
QMdnsEngine::Cache m_MdnsCache;
|
||||
QVector<MdnsPendingComputer*> m_PendingResolution;
|
||||
CompatFetcher m_CompatFetcher;
|
||||
DelayedFlushThread* m_DelayedFlushThread;
|
||||
QMutex m_DelayedFlushMutex; // Lock ordering: Must never be acquired while holding NvComputer lock
|
||||
QWaitCondition m_DelayedFlushCondition;
|
||||
bool m_NeedsDelayedFlush;
|
||||
};
|
||||
|
||||
@@ -6,6 +6,12 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
|
||||
: QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName),
|
||||
m_TimeoutTimer(new QTimer(this))
|
||||
{
|
||||
// If we know this computer, send a WOL packet to wake it up in case it is asleep.
|
||||
NvComputer* matchingComputer = findMatchingComputer();
|
||||
if (matchingComputer) {
|
||||
matchingComputer->wake();
|
||||
}
|
||||
|
||||
m_TimeoutTimer->setSingleShot(true);
|
||||
connect(m_TimeoutTimer, &QTimer::timeout,
|
||||
this, &ComputerSeeker::onTimeout);
|
||||
@@ -16,11 +22,16 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
|
||||
void ComputerSeeker::start(int timeout)
|
||||
{
|
||||
m_TimeoutTimer->start(timeout);
|
||||
// Seek desired computer by both connecting to it directly (this may fail
|
||||
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
|
||||
// address) and by polling it using mDNS, hopefully one of these methods
|
||||
// would find the host
|
||||
m_ComputerManager->addNewHostManually(m_ComputerName);
|
||||
|
||||
// If we don't know this computer by name, address, or UUID, try adding it
|
||||
// manually and see if we can find it by address, hostname, or mDNS.
|
||||
//
|
||||
// NB: We don't do this unconditionally because it will wipe out the user's
|
||||
// manual address if they pass another reachable hostname/address.
|
||||
if (!findMatchingComputer()) {
|
||||
m_ComputerManager->addNewHostManually(m_ComputerName);
|
||||
}
|
||||
|
||||
m_ComputerManager->startPolling();
|
||||
}
|
||||
|
||||
@@ -44,7 +55,8 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const NvAddress& addr : computer->uniqueAddresses()) {
|
||||
const auto uniqueAddresses = computer->uniqueAddresses();
|
||||
for (const NvAddress& addr : uniqueAddresses) {
|
||||
if (addr.address().toLower() == value || addr.toString().toLower() == value) {
|
||||
return true;
|
||||
}
|
||||
@@ -53,6 +65,18 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
|
||||
return false;
|
||||
}
|
||||
|
||||
NvComputer* ComputerSeeker::findMatchingComputer() const
|
||||
{
|
||||
const auto computers = m_ComputerManager->getComputers();
|
||||
for (NvComputer* computer : computers) {
|
||||
if (this->matchComputer(computer)) {
|
||||
return computer;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ComputerSeeker::isOnline(NvComputer *computer) const
|
||||
{
|
||||
return computer->state == NvComputer::CS_ONLINE;
|
||||
|
||||
@@ -24,6 +24,7 @@ private slots:
|
||||
|
||||
private:
|
||||
bool matchComputer(NvComputer *computer) const;
|
||||
NvComputer* findMatchingComputer() const;
|
||||
bool isOnline(NvComputer *computer) const;
|
||||
|
||||
private:
|
||||
|
||||
@@ -31,6 +31,10 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
X509* cert = X509_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cert);
|
||||
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x30000000L
|
||||
EVP_PKEY* pk = EVP_RSA_gen(2048);
|
||||
THROW_BAD_ALLOC_IF_NULL(pk);
|
||||
#else
|
||||
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
|
||||
THROW_BAD_ALLOC_IF_NULL(ctx);
|
||||
|
||||
@@ -43,6 +47,7 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
|
||||
EVP_PKEY_CTX_free(ctx);
|
||||
THROW_BAD_ALLOC_IF_NULL(pk);
|
||||
#endif
|
||||
|
||||
X509_set_version(cert, 2);
|
||||
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
|
||||
@@ -50,28 +55,20 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
X509_gmtime_adj(X509_get_notBefore(cert), 0);
|
||||
X509_gmtime_adj(X509_get_notAfter(cert), 60 * 60 * 24 * 365 * 20); // 20 yrs
|
||||
#else
|
||||
ASN1_TIME* before = ASN1_STRING_dup(X509_get0_notBefore(cert));
|
||||
THROW_BAD_ALLOC_IF_NULL(before);
|
||||
ASN1_TIME* after = ASN1_STRING_dup(X509_get0_notAfter(cert));
|
||||
THROW_BAD_ALLOC_IF_NULL(after);
|
||||
|
||||
X509_gmtime_adj(before, 0);
|
||||
X509_gmtime_adj(after, 60 * 60 * 24 * 365 * 20); // 20 yrs
|
||||
|
||||
X509_set1_notBefore(cert, before);
|
||||
X509_set1_notAfter(cert, after);
|
||||
|
||||
ASN1_STRING_free(before);
|
||||
ASN1_STRING_free(after);
|
||||
X509_gmtime_adj(X509_getm_notBefore(cert), 0);
|
||||
X509_gmtime_adj(X509_getm_notAfter(cert), 60 * 60 * 24 * 365 * 20); // 20 yrs
|
||||
#endif
|
||||
|
||||
X509_set_pubkey(cert, pk);
|
||||
|
||||
X509_NAME* name = X509_get_subject_name(cert);
|
||||
X509_NAME* name = X509_NAME_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(name);
|
||||
X509_NAME_add_entry_by_txt(name, "CN", MBSTRING_ASC,
|
||||
reinterpret_cast<unsigned char *>(const_cast<char*>("NVIDIA GameStream Client")),
|
||||
-1, -1, 0);
|
||||
X509_set_subject_name(cert, name);
|
||||
X509_set_issuer_name(cert, name);
|
||||
X509_NAME_free(name);
|
||||
|
||||
X509_sign(cert, pk, EVP_sha256());
|
||||
|
||||
@@ -95,6 +92,14 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
BIO_free(biokey);
|
||||
BIO_free(biocert);
|
||||
|
||||
// Check that the new keypair is valid before persisting it
|
||||
if (getSslCertificate().isNull()) {
|
||||
qFatal("Newly generated certificate is unreadable");
|
||||
}
|
||||
if (getSslKey().isNull()) {
|
||||
qFatal("Newly generated private key is unreadable");
|
||||
}
|
||||
|
||||
settings.setValue(SER_CERT, m_CachedPemCert);
|
||||
settings.setValue(SER_KEY, m_CachedPrivateKey);
|
||||
|
||||
@@ -123,10 +128,26 @@ IdentityManager::IdentityManager()
|
||||
|
||||
// We should have valid credentials now. If not, we're screwed
|
||||
if (getSslCertificate().isNull()) {
|
||||
qFatal("Newly generated certificate is unreadable");
|
||||
qFatal("Certificate is unreadable");
|
||||
}
|
||||
if (getSslKey().isNull()) {
|
||||
qFatal("Newly generated private key is unreadable");
|
||||
qFatal("Private key is unreadable");
|
||||
}
|
||||
|
||||
// Load the unique ID from settings
|
||||
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
|
||||
if (!m_CachedUniqueId.isEmpty()) {
|
||||
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
|
||||
}
|
||||
else {
|
||||
// Generate a new unique ID in base 16
|
||||
uint64_t uid;
|
||||
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
|
||||
m_CachedUniqueId = QString::number(uid, 16);
|
||||
|
||||
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
|
||||
|
||||
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -165,7 +186,7 @@ IdentityManager::getSslKey()
|
||||
|
||||
BUF_MEM* mem;
|
||||
BIO_get_mem_ptr(bio, &mem);
|
||||
m_CachedSslKey = QSslKey(QByteArray::fromRawData(mem->data, (int)mem->length), QSsl::Rsa);
|
||||
m_CachedSslKey = QSslKey(QByteArray(mem->data, (int)mem->length), QSsl::Rsa);
|
||||
|
||||
BIO_free(bio);
|
||||
EVP_PKEY_free(pk);
|
||||
@@ -185,25 +206,6 @@ IdentityManager::getSslConfig()
|
||||
QString
|
||||
IdentityManager::getUniqueId()
|
||||
{
|
||||
if (m_CachedUniqueId.isEmpty()) {
|
||||
QSettings settings;
|
||||
|
||||
// Load the unique ID from settings
|
||||
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
|
||||
if (!m_CachedUniqueId.isEmpty()) {
|
||||
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
|
||||
}
|
||||
else {
|
||||
// Generate a new unique ID in base 16
|
||||
uint64_t uid;
|
||||
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
|
||||
m_CachedUniqueId = QString::number(uid, 16);
|
||||
|
||||
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
|
||||
|
||||
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
|
||||
}
|
||||
}
|
||||
return m_CachedUniqueId;
|
||||
}
|
||||
|
||||
|
||||
+3
-1
@@ -25,7 +25,9 @@ public:
|
||||
|
||||
bool isInitialized()
|
||||
{
|
||||
return id != 0 && !name.isEmpty();
|
||||
// We use isNull() instead of isEmpty() here because we want
|
||||
// to detect cases where the name is unassigned, not empty.
|
||||
return id != 0 && !name.isNull();
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
+173
-62
@@ -21,6 +21,7 @@
|
||||
#define SER_APPLIST "apps"
|
||||
#define SER_SRVCERT "srvcert"
|
||||
#define SER_CUSTOMNAME "customname"
|
||||
#define SER_NVIDIASOFTWARE "nvidiasw"
|
||||
|
||||
NvComputer::NvComputer(QSettings& settings)
|
||||
{
|
||||
@@ -37,6 +38,7 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
this->manualAddress = NvAddress(settings.value(SER_MANUALADDR).toString(),
|
||||
settings.value(SER_MANUALPORT, QVariant(DEFAULT_HTTP_PORT)).toUInt());
|
||||
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
|
||||
this->isNvidiaServerSoftware = settings.value(SER_NVIDIASOFTWARE).toBool();
|
||||
|
||||
int appCount = settings.beginReadArray(SER_APPLIST);
|
||||
this->appList.reserve(appCount);
|
||||
@@ -65,12 +67,14 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
|
||||
void NvComputer::setRemoteAddress(QHostAddress address)
|
||||
{
|
||||
QWriteLocker lock(&this->lock);
|
||||
|
||||
Q_ASSERT(this->externalPort != 0);
|
||||
|
||||
this->remoteAddress = NvAddress(address, this->externalPort);
|
||||
}
|
||||
|
||||
void NvComputer::serialize(QSettings& settings) const
|
||||
void NvComputer::serialize(QSettings& settings, bool serializeApps) const
|
||||
{
|
||||
QReadLocker lock(&this->lock);
|
||||
|
||||
@@ -87,19 +91,35 @@ void NvComputer::serialize(QSettings& settings) const
|
||||
settings.setValue(SER_MANUALADDR, manualAddress.address());
|
||||
settings.setValue(SER_MANUALPORT, manualAddress.port());
|
||||
settings.setValue(SER_SRVCERT, serverCert.toPem());
|
||||
settings.setValue(SER_NVIDIASOFTWARE, isNvidiaServerSoftware);
|
||||
|
||||
// Avoid deleting an existing applist if we couldn't get one
|
||||
if (!appList.isEmpty()) {
|
||||
if (!appList.isEmpty() && serializeApps) {
|
||||
settings.remove(SER_APPLIST);
|
||||
settings.beginWriteArray(SER_APPLIST);
|
||||
for (int i = 0; i < appList.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
appList[i].serialize(settings);
|
||||
appList.at(i).serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
}
|
||||
|
||||
bool NvComputer::isEqualSerialized(const NvComputer &that) const
|
||||
{
|
||||
return this->name == that.name &&
|
||||
this->hasCustomName == that.hasCustomName &&
|
||||
this->uuid == that.uuid &&
|
||||
this->macAddress == that.macAddress &&
|
||||
this->localAddress == that.localAddress &&
|
||||
this->remoteAddress == that.remoteAddress &&
|
||||
this->ipv6Address == that.ipv6Address &&
|
||||
this->manualAddress == that.manualAddress &&
|
||||
this->serverCert == that.serverCert &&
|
||||
this->isNvidiaServerSoftware == that.isNvidiaServerSoftware &&
|
||||
this->appList == that.appList;
|
||||
}
|
||||
|
||||
void NvComputer::sortAppList()
|
||||
{
|
||||
std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
|
||||
@@ -121,7 +141,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
|
||||
if (newMacString != "00:00:00:00:00:00") {
|
||||
QStringList macOctets = newMacString.split(':');
|
||||
for (const QString& macOctet : macOctets) {
|
||||
for (const QString& macOctet : std::as_const(macOctets)) {
|
||||
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
|
||||
}
|
||||
}
|
||||
@@ -131,7 +151,8 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
this->serverCodecModeSupport = codecSupport.toInt();
|
||||
}
|
||||
else {
|
||||
this->serverCodecModeSupport = 0;
|
||||
// Assume H.264 is always supported
|
||||
this->serverCodecModeSupport = SCM_H264;
|
||||
}
|
||||
|
||||
QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
|
||||
@@ -145,8 +166,8 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
|
||||
std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
|
||||
[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
|
||||
return mode1.width * mode1.height * mode1.refreshRate <
|
||||
mode2.width * mode2.height * mode2.refreshRate;
|
||||
return (uint64_t)mode1.width * mode1.height * mode1.refreshRate <
|
||||
(uint64_t)mode2.width * mode2.height * mode2.refreshRate;
|
||||
});
|
||||
|
||||
// We can get an IPv4 loopback address if we're using the GS IPv6 Forwarder
|
||||
@@ -164,7 +185,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
// to support dynamic HTTP WAN ports without requiring the user to manually enter the port.
|
||||
QString remotePortStr = NvHTTP::getXmlString(serverInfo, "ExternalPort");
|
||||
if (remotePortStr.isEmpty() || (this->externalPort = remotePortStr.toUShort()) == 0) {
|
||||
this->externalPort = DEFAULT_HTTP_PORT;
|
||||
this->externalPort = http.httpPort();
|
||||
}
|
||||
|
||||
QString remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
|
||||
@@ -175,6 +196,11 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
this->remoteAddress = NvAddress();
|
||||
}
|
||||
|
||||
// Real Nvidia host software (GeForce Experience and RTX Experience) both use the 'Mjolnir'
|
||||
// codename in the state field and no version of Sunshine does. We can use this to bypass
|
||||
// some assumptions about Nvidia hardware that don't apply to Sunshine hosts.
|
||||
this->isNvidiaServerSoftware = NvHTTP::getXmlString(serverInfo, "state").contains("MJOLNIR");
|
||||
|
||||
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
|
||||
PS_PAIRED : PS_NOT_PAIRED;
|
||||
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
|
||||
@@ -187,43 +213,57 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
this->isSupportedServerVersion = CompatFetcher::isGfeVersionSupported(this->gfeVersion);
|
||||
}
|
||||
|
||||
bool NvComputer::wake()
|
||||
bool NvComputer::wake() const
|
||||
{
|
||||
if (state == NvComputer::CS_ONLINE) {
|
||||
qWarning() << name << "is already online";
|
||||
return true;
|
||||
QByteArray wolPayload;
|
||||
|
||||
{
|
||||
QReadLocker readLocker(&lock);
|
||||
|
||||
if (state == NvComputer::CS_ONLINE) {
|
||||
qWarning() << name << "is already online";
|
||||
return true;
|
||||
}
|
||||
|
||||
if (macAddress.isEmpty()) {
|
||||
qWarning() << name << "has no MAC address stored";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the WoL payload
|
||||
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
|
||||
for (int i = 0; i < 16; i++) {
|
||||
wolPayload.append(macAddress);
|
||||
}
|
||||
Q_ASSERT(wolPayload.size() == 102);
|
||||
}
|
||||
|
||||
if (macAddress.isEmpty()) {
|
||||
qWarning() << name << "has no MAC address stored";
|
||||
return false;
|
||||
}
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
// Ports used as-is
|
||||
const quint16 STATIC_WOL_PORTS[] = {
|
||||
9, // Standard WOL port (privileged port)
|
||||
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
|
||||
47009, // Port opened by Moonlight Internet Hosting Tool for WoL (non-privileged port)
|
||||
};
|
||||
|
||||
// Create the WoL payload
|
||||
QByteArray wolPayload;
|
||||
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
|
||||
for (int i = 0; i < 16; i++) {
|
||||
wolPayload.append(macAddress);
|
||||
}
|
||||
Q_ASSERT(wolPayload.count() == 102);
|
||||
// Ports offset by the HTTP base port for hosts using alternate ports
|
||||
const quint16 DYNAMIC_WOL_PORTS[] = {
|
||||
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
|
||||
};
|
||||
|
||||
// Add the addresses that we know this host to be
|
||||
// and broadcast addresses for this link just in
|
||||
// case the host has timed out in ARP entries.
|
||||
QVector<QString> addressList;
|
||||
for (const NvAddress& addr : uniqueAddresses()) {
|
||||
addressList.append(addr.address());
|
||||
QMap<QString, quint16> addressMap;
|
||||
QSet<quint16> basePortSet;
|
||||
const auto uniqueHostAddresses = uniqueAddresses();
|
||||
for (const NvAddress& addr : uniqueHostAddresses) {
|
||||
addressMap.insert(addr.address(), addr.port());
|
||||
basePortSet.insert(addr.port());
|
||||
}
|
||||
addressList.append("255.255.255.255");
|
||||
addressMap.insert("255.255.255.255", 0);
|
||||
|
||||
// Try to broadcast on all available NICs
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
const auto allInterfaces = QNetworkInterface::allInterfaces();
|
||||
for (const QNetworkInterface& nic : allInterfaces) {
|
||||
// Ensure the interface is up and skip the loopback adapter
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0 ||
|
||||
(nic.flags() & QNetworkInterface::IsLoopBack) != 0) {
|
||||
@@ -231,7 +271,8 @@ bool NvComputer::wake()
|
||||
}
|
||||
|
||||
QHostAddress allNodesMulticast("FF02::1");
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
const auto allInterfaceAddresses = nic.addressEntries();
|
||||
for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
|
||||
// Store the scope ID for this NIC if IPv6 is enabled
|
||||
if (!addr.ip().scopeId().isEmpty()) {
|
||||
allNodesMulticast.setScopeId(addr.ip().scopeId());
|
||||
@@ -239,31 +280,42 @@ bool NvComputer::wake()
|
||||
|
||||
// Skip IPv6 which doesn't support broadcast
|
||||
if (!addr.broadcast().isNull()) {
|
||||
addressList.append(addr.broadcast().toString());
|
||||
addressMap.insert(addr.broadcast().toString(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (!allNodesMulticast.scopeId().isEmpty()) {
|
||||
addressList.append(allNodesMulticast.toString());
|
||||
addressMap.insert(allNodesMulticast.toString(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Try all unique address strings or host names
|
||||
bool success = false;
|
||||
for (QString& addressString : addressList) {
|
||||
QHostInfo hostInfo = QHostInfo::fromName(addressString);
|
||||
for (auto i = addressMap.constBegin(); i != addressMap.constEnd(); i++) {
|
||||
QHostAddress literalAddress;
|
||||
QList<QHostAddress> addressList;
|
||||
|
||||
if (hostInfo.error() != QHostInfo::NoError) {
|
||||
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
|
||||
continue;
|
||||
// If this is an IPv4/IPv6 literal, don't use QHostInfo::fromName() because that will
|
||||
// try to perform a reverse DNS lookup that leads to delays sending WoL packets.
|
||||
if (literalAddress.setAddress(i.key())) {
|
||||
addressList.append(literalAddress);
|
||||
}
|
||||
else {
|
||||
QHostInfo hostInfo = QHostInfo::fromName(i.key());
|
||||
if (hostInfo.error() != QHostInfo::NoError) {
|
||||
qWarning() << "Error resolving" << i.key() << ":" << hostInfo.errorString();
|
||||
continue;
|
||||
}
|
||||
|
||||
addressList.append(hostInfo.addresses());
|
||||
}
|
||||
|
||||
// Try all IP addresses that this string resolves to
|
||||
for (QHostAddress& address : hostInfo.addresses()) {
|
||||
for (QHostAddress& address : addressList) {
|
||||
QUdpSocket sock;
|
||||
|
||||
// Send to all ports
|
||||
for (quint16 port : WOL_PORTS) {
|
||||
// Send to all static ports
|
||||
for (quint16 port : STATIC_WOL_PORTS) {
|
||||
if (sock.writeDatagram(wolPayload, address, port)) {
|
||||
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
|
||||
success = true;
|
||||
@@ -272,32 +324,69 @@ bool NvComputer::wake()
|
||||
qWarning() << "Send failed:" << sock.error();
|
||||
}
|
||||
}
|
||||
|
||||
QList<quint16> basePorts;
|
||||
if (i.value() != 0) {
|
||||
// If we have a known base port for this address, use only that port
|
||||
basePorts.append(i.value());
|
||||
}
|
||||
else {
|
||||
// If this is a broadcast address without a known HTTP port, try all of them
|
||||
basePorts.append(basePortSet.values());
|
||||
}
|
||||
|
||||
// Send to all dynamic ports using the HTTP port offset(s) for this address
|
||||
for (quint16 basePort : basePorts) {
|
||||
for (quint16 port : DYNAMIC_WOL_PORTS) {
|
||||
port = (port - 47989) + basePort;
|
||||
|
||||
if (sock.writeDatagram(wolPayload, address, port)) {
|
||||
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
|
||||
success = true;
|
||||
}
|
||||
else {
|
||||
qWarning() << "Send failed:" << sock.error();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool NvComputer::isReachableOverVpn()
|
||||
NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
|
||||
{
|
||||
if (activeAddress.isNull()) {
|
||||
return false;
|
||||
NvAddress copyOfActiveAddress;
|
||||
|
||||
{
|
||||
QReadLocker readLocker(&lock);
|
||||
|
||||
if (activeAddress.isNull()) {
|
||||
return ReachabilityType::RI_UNKNOWN;
|
||||
}
|
||||
|
||||
// Grab a copy of the active address to avoid having to hold
|
||||
// the computer lock while doing socket operations
|
||||
copyOfActiveAddress = activeAddress;
|
||||
}
|
||||
|
||||
QTcpSocket s;
|
||||
|
||||
s.setProxy(QNetworkProxy::NoProxy);
|
||||
s.connectToHost(activeAddress.address(), activeAddress.port());
|
||||
s.connectToHost(copyOfActiveAddress.address(), copyOfActiveAddress.port());
|
||||
if (s.waitForConnected(3000)) {
|
||||
Q_ASSERT(!s.localAddress().isNull());
|
||||
Q_ASSERT(!s.peerAddress().isNull());
|
||||
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
const auto allInterfaces = QNetworkInterface::allInterfaces();
|
||||
for (const QNetworkInterface& nic : allInterfaces) {
|
||||
// Ensure the interface is up
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
const auto allInterfaceAddresses = nic.addressEntries();
|
||||
for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
|
||||
if (addr.ip() == s.localAddress()) {
|
||||
qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
|
||||
|
||||
@@ -308,48 +397,68 @@ bool NvComputer::isReachableOverVpn()
|
||||
if (nic.type() == QNetworkInterface::Virtual ||
|
||||
nic.type() == QNetworkInterface::Ppp) {
|
||||
// Treat PPP and virtual interfaces as likely VPNs
|
||||
return true;
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
|
||||
if (nic.maximumTransmissionUnit() != 0 && nic.maximumTransmissionUnit() < 1500) {
|
||||
// Treat MTUs under 1500 as likely VPNs
|
||||
return true;
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (nic.flags() & QNetworkInterface::IsPointToPoint) {
|
||||
// Treat point-to-point links as likely VPNs.
|
||||
// This check detects OpenVPN on Unix-like OSes.
|
||||
return true;
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WINDOWS
|
||||
if (nic.name().startsWith("iftype53_") || nic.name().startsWith("iftype131_")) {
|
||||
// Match by NDIS interface type. These values are Microsoft's recommended values for VPN connections:
|
||||
// https://learn.microsoft.com/en-US/troubleshoot/windows-client/networking/windows-connection-manager-disconnects-wlan#more-information
|
||||
//
|
||||
// The following VPNs use IF_TYPE_PROP_VIRTUAL under Windows:
|
||||
// - WireguardNT VPNs
|
||||
// - All WinTun-based VPNs (such as Slack Nebula)
|
||||
// - OpenVPN with tap-windows6
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
|
||||
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
|
||||
return true;
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
|
||||
if (nic.humanReadableName().startsWith("ZeroTier")) {
|
||||
// ZeroTier interfaces always start with "ZeroTier"
|
||||
return true;
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
|
||||
if (nic.humanReadableName().contains("VPN")) {
|
||||
// This one is just a final heuristic if all else fails
|
||||
return true;
|
||||
// This one is just a final VPN heuristic if all else fails
|
||||
return ReachabilityType::RI_VPN;
|
||||
}
|
||||
|
||||
// Didn't meet any of our VPN heuristics
|
||||
return false;
|
||||
// Didn't meet any of our VPN heuristics. Let's see if the peer address is on-link.
|
||||
Q_ASSERT(addr.prefixLength() >= 0);
|
||||
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(s.peerAddress(), addr.prefixLength())) {
|
||||
return ReachabilityType::RI_LAN;
|
||||
}
|
||||
|
||||
// Default to unknown if nothing else matched
|
||||
return ReachabilityType::RI_UNKNOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
qWarning() << "No match found for address:" << s.localAddress();
|
||||
return false;
|
||||
return ReachabilityType::RI_UNKNOWN;
|
||||
}
|
||||
else {
|
||||
// If we fail to connect, just pretend that it's not a VPN
|
||||
return false;
|
||||
qWarning() << "Unable to check for reachability within 3 seconds";
|
||||
return ReachabilityType::RI_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,7 +468,7 @@ bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
|
||||
}
|
||||
|
||||
// Propagate client-side attributes to the new app list
|
||||
for (const NvApp& existingApp : appList) {
|
||||
for (const NvApp& existingApp : std::as_const(appList)) {
|
||||
for (NvApp& newApp : newAppList) {
|
||||
if (existingApp.id == newApp.id) {
|
||||
newApp.hidden = existingApp.hidden;
|
||||
@@ -375,6 +484,7 @@ bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
|
||||
|
||||
QVector<NvAddress> NvComputer::uniqueAddresses() const
|
||||
{
|
||||
QReadLocker readLocker(&lock);
|
||||
QVector<NvAddress> uniqueAddressList;
|
||||
|
||||
// Start with addresses correctly ordered
|
||||
@@ -406,7 +516,7 @@ QVector<NvAddress> NvComputer::uniqueAddresses() const
|
||||
return uniqueAddressList;
|
||||
}
|
||||
|
||||
bool NvComputer::update(NvComputer& that)
|
||||
bool NvComputer::update(const NvComputer& that)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
@@ -456,6 +566,7 @@ bool NvComputer::update(NvComputer& that)
|
||||
ASSIGN_IF_CHANGED(gfeVersion);
|
||||
ASSIGN_IF_CHANGED(appVersion);
|
||||
ASSIGN_IF_CHANGED(isSupportedServerVersion);
|
||||
ASSIGN_IF_CHANGED(isNvidiaServerSoftware);
|
||||
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
|
||||
ASSIGN_IF_CHANGED(gpuModel);
|
||||
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
|
||||
|
||||
@@ -8,6 +8,16 @@
|
||||
#include <QSettings>
|
||||
#include <QRunnable>
|
||||
|
||||
class CopySafeReadWriteLock : public QReadWriteLock
|
||||
{
|
||||
public:
|
||||
CopySafeReadWriteLock() = default;
|
||||
|
||||
// Don't actually copy the QReadWriteLock
|
||||
CopySafeReadWriteLock(const CopySafeReadWriteLock&) : QReadWriteLock() {}
|
||||
CopySafeReadWriteLock& operator=(const CopySafeReadWriteLock &) { return *this; }
|
||||
};
|
||||
|
||||
class NvComputer
|
||||
{
|
||||
friend class PcMonitorThread;
|
||||
@@ -22,6 +32,14 @@ private:
|
||||
bool pendingQuit;
|
||||
|
||||
public:
|
||||
NvComputer() = default;
|
||||
|
||||
// Caller is responsible for synchronizing read access to the other host
|
||||
NvComputer(const NvComputer&) = default;
|
||||
|
||||
// Caller is responsible for synchronizing read access to the other host
|
||||
NvComputer& operator=(const NvComputer &) = default;
|
||||
|
||||
explicit NvComputer(NvHTTP& http, QString serverInfo);
|
||||
|
||||
explicit NvComputer(QSettings& settings);
|
||||
@@ -30,19 +48,30 @@ public:
|
||||
setRemoteAddress(QHostAddress);
|
||||
|
||||
bool
|
||||
update(NvComputer& that);
|
||||
update(const NvComputer& that);
|
||||
|
||||
bool
|
||||
wake();
|
||||
wake() const;
|
||||
|
||||
bool
|
||||
isReachableOverVpn();
|
||||
enum ReachabilityType
|
||||
{
|
||||
RI_UNKNOWN,
|
||||
RI_LAN,
|
||||
RI_VPN,
|
||||
};
|
||||
|
||||
ReachabilityType
|
||||
getActiveAddressReachability() const;
|
||||
|
||||
QVector<NvAddress>
|
||||
uniqueAddresses() const;
|
||||
|
||||
void
|
||||
serialize(QSettings& settings) const;
|
||||
serialize(QSettings& settings, bool serializeApps) const;
|
||||
|
||||
// Caller is responsible for synchronizing read access to both hosts
|
||||
bool
|
||||
isEqualSerialized(const NvComputer& that) const;
|
||||
|
||||
enum PairState
|
||||
{
|
||||
@@ -83,9 +112,11 @@ public:
|
||||
QString uuid;
|
||||
QSslCertificate serverCert;
|
||||
QVector<NvApp> appList;
|
||||
bool isNvidiaServerSoftware;
|
||||
// Remember to update isEqualSerialized() when adding fields here!
|
||||
|
||||
// Synchronization
|
||||
mutable QReadWriteLock lock;
|
||||
mutable CopySafeReadWriteLock lock;
|
||||
|
||||
private:
|
||||
uint16_t externalPort;
|
||||
|
||||
+91
-94
@@ -18,8 +18,16 @@
|
||||
#define RESUME_TIMEOUT_MS 30000
|
||||
#define QUIT_TIMEOUT_MS 30000
|
||||
|
||||
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert) :
|
||||
m_ServerCert(serverCert)
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
||||
#define XML_NAME_EQUALS(x, y) ((x) == (y))
|
||||
#else
|
||||
#define XML_NAME_EQUALS(x, y) ((x) == (u##y))
|
||||
#endif
|
||||
|
||||
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert, bool useTrueUid, QNetworkAccessManager* nam) :
|
||||
m_Nam(nam ? nam : new QNetworkAccessManager(this)),
|
||||
m_ServerCert(serverCert),
|
||||
m_UseTrueUid(useTrueUid)
|
||||
{
|
||||
m_BaseUrlHttp.setScheme("http");
|
||||
m_BaseUrlHttps.setScheme("https");
|
||||
@@ -29,15 +37,12 @@ NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert
|
||||
|
||||
// Never use a proxy server
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
m_Nam.setProxy(noProxy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
m_Nam->setProxy(noProxy);
|
||||
}
|
||||
|
||||
NvHTTP::NvHTTP(NvComputer* computer) :
|
||||
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert)
|
||||
NvHTTP::NvHTTP(NvComputer* computer, QNetworkAccessManager* nam) :
|
||||
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert, !computer->isNvidiaServerSoftware, nam)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
@@ -62,6 +67,11 @@ void NvHTTP::setHttpsPort(uint16_t port)
|
||||
m_BaseUrlHttps.setPort(port);
|
||||
}
|
||||
|
||||
void NvHTTP::setTrueUid(bool useTrueUid)
|
||||
{
|
||||
m_UseTrueUid = useTrueUid;
|
||||
}
|
||||
|
||||
NvAddress NvHTTP::address()
|
||||
{
|
||||
return m_Address;
|
||||
@@ -110,7 +120,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
|
||||
// has the semantics that its name would indicate. To contain the effects of this change as much
|
||||
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
|
||||
QString serverState = getXmlString(serverInfo, "state");
|
||||
if (serverState != nullptr && serverState.endsWith("_SERVER_BUSY"))
|
||||
if (serverState.endsWith("_SERVER_BUSY"))
|
||||
{
|
||||
return getXmlString(serverInfo, "currentgame").toInt();
|
||||
}
|
||||
@@ -187,12 +197,15 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
|
||||
}
|
||||
|
||||
void
|
||||
NvHTTP::launchApp(int appId,
|
||||
PSTREAM_CONFIGURATION streamConfig,
|
||||
bool sops,
|
||||
bool localAudio,
|
||||
int gamepadMask,
|
||||
QString& rtspSessionUrl)
|
||||
NvHTTP::startApp(QString verb,
|
||||
bool isGfe,
|
||||
int appId,
|
||||
PSTREAM_CONFIGURATION streamConfig,
|
||||
bool sops,
|
||||
bool localAudio,
|
||||
int gamepadMask,
|
||||
bool persistGameControllersOnDisconnect,
|
||||
QString& rtspSessionUrl)
|
||||
{
|
||||
int riKeyId;
|
||||
|
||||
@@ -201,25 +214,27 @@ NvHTTP::launchApp(int appId,
|
||||
|
||||
QString response =
|
||||
openConnectionToString(m_BaseUrlHttps,
|
||||
"launch",
|
||||
verb,
|
||||
"appid="+QString::number(appId)+
|
||||
"&mode="+QString::number(streamConfig->width)+"x"+
|
||||
QString::number(streamConfig->height)+"x"+
|
||||
// Using an FPS value over 60 causes SOPS to default to 720p60,
|
||||
// so force it to 0 to ensure the correct resolution is set. We
|
||||
// used to use 60 here but that locked the frame rate to 60 FPS
|
||||
// on GFE 3.20.3.
|
||||
QString::number(streamConfig->fps > 60 ? 0 : streamConfig->fps)+
|
||||
// on GFE 3.20.3. We don't need this hack for Sunshine.
|
||||
QString::number((streamConfig->fps > 60 && isGfe) ? 0 : streamConfig->fps)+
|
||||
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
|
||||
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
(streamConfig->enableHdr ?
|
||||
((streamConfig->supportedVideoFormats & VIDEO_FORMAT_MASK_10BIT) ?
|
||||
"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
|
||||
"")+
|
||||
"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
|
||||
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
|
||||
"&remoteControllersBitmap="+QString::number(gamepadMask)+
|
||||
"&gcmap="+QString::number(gamepadMask),
|
||||
"&gcmap="+QString::number(gamepadMask)+
|
||||
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0)+
|
||||
LiGetLaunchUrlQueryParameters(),
|
||||
LAUNCH_TIMEOUT_MS);
|
||||
|
||||
qInfo() << "Launch response:" << response;
|
||||
@@ -230,30 +245,6 @@ NvHTTP::launchApp(int appId,
|
||||
rtspSessionUrl = getXmlString(response, "sessionUrl0");
|
||||
}
|
||||
|
||||
void
|
||||
NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig, QString& rtspSessionUrl)
|
||||
{
|
||||
int riKeyId;
|
||||
|
||||
memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
|
||||
riKeyId = qFromBigEndian(riKeyId);
|
||||
|
||||
QString response =
|
||||
openConnectionToString(m_BaseUrlHttps,
|
||||
"resume",
|
||||
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration)),
|
||||
RESUME_TIMEOUT_MS);
|
||||
|
||||
qInfo() << "Resume response:" << response;
|
||||
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(response);
|
||||
|
||||
rtspSessionUrl = getXmlString(response, "sessionUrl0");
|
||||
}
|
||||
|
||||
void
|
||||
NvHTTP::quitApp()
|
||||
{
|
||||
@@ -269,7 +260,7 @@ NvHTTP::quitApp()
|
||||
verifyResponseStatus(response);
|
||||
|
||||
// Newer GFE versions will just return success even if quitting fails
|
||||
// if we're not the original requestor.
|
||||
// if we're not the original requester.
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
|
||||
// Generate a synthetic GfeResponseException letting the caller know
|
||||
// that they can't kill someone else's stream.
|
||||
@@ -286,17 +277,19 @@ NvHTTP::getDisplayModeList(QString serverInfo)
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
auto name = xmlReader.name();
|
||||
if (name == QString("DisplayMode")) {
|
||||
if (XML_NAME_EQUALS(name, "DisplayMode")) {
|
||||
modes.append(NvDisplayMode());
|
||||
}
|
||||
else if (name == QString("Width")) {
|
||||
modes.last().width = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == QString("Height")) {
|
||||
modes.last().height = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == QString("RefreshRate")) {
|
||||
modes.last().refreshRate = xmlReader.readElementText().toInt();
|
||||
else if (!modes.isEmpty()) {
|
||||
if (XML_NAME_EQUALS(name, "Width")) {
|
||||
modes.last().width = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "Height")) {
|
||||
modes.last().height = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "RefreshRate")) {
|
||||
modes.last().refreshRate = xmlReader.readElementText().toInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -319,26 +312,36 @@ NvHTTP::getAppList()
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
auto name = xmlReader.name();
|
||||
if (name == QString("App")) {
|
||||
if (XML_NAME_EQUALS(name, "App")) {
|
||||
// We must have a valid app before advancing to the next one
|
||||
if (!apps.isEmpty() && !apps.last().isInitialized()) {
|
||||
qWarning() << "Invalid applist XML";
|
||||
Q_ASSERT(false);
|
||||
return QVector<NvApp>();
|
||||
throw std::runtime_error("Invalid applist XML");
|
||||
}
|
||||
apps.append(NvApp());
|
||||
}
|
||||
else if (name == QString("AppTitle")) {
|
||||
apps.last().name = xmlReader.readElementText();
|
||||
}
|
||||
else if (name == QString("ID")) {
|
||||
apps.last().id = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == QString("IsHdrSupported")) {
|
||||
apps.last().hdrSupported = xmlReader.readElementText() == "1";
|
||||
}
|
||||
else if (name == QString("IsAppCollectorGame")) {
|
||||
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
|
||||
else if (!apps.isEmpty()) {
|
||||
if (XML_NAME_EQUALS(name, "AppTitle")) {
|
||||
// If an app has no name, Sunshine may send us <AppTitle/>,
|
||||
// which readElementText() returns as a null QString.
|
||||
// We want to treat this as an empty QString instead, so we
|
||||
// will explicitly convert it. An empty string will satisfy
|
||||
// NvApp's isInitialized() check.
|
||||
QString name = xmlReader.readElementText();
|
||||
if (name.isNull()) {
|
||||
name = "";
|
||||
}
|
||||
apps.last().name = name;
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "ID")) {
|
||||
apps.last().id = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "IsHdrSupported")) {
|
||||
apps.last().hdrSupported = xmlReader.readElementText() == "1";
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "IsAppCollectorGame")) {
|
||||
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,7 +356,7 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
|
||||
while (xmlReader.readNextStartElement())
|
||||
{
|
||||
if (xmlReader.name() == QString("root"))
|
||||
if (XML_NAME_EQUALS(xmlReader.name(), "root"))
|
||||
{
|
||||
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
|
||||
// QString::toInt() will fail in that case, so use QString::toUInt()
|
||||
@@ -382,7 +385,7 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
}
|
||||
}
|
||||
|
||||
throw GfeHttpResponseException(-1, "Malformed GFE XML (missing root element)");
|
||||
throw GfeHttpResponseException(-1, "Malformed XML (missing root element)");
|
||||
}
|
||||
|
||||
QImage
|
||||
@@ -404,13 +407,7 @@ QByteArray
|
||||
NvHTTP::getXmlStringFromHex(QString xml,
|
||||
QString tagName)
|
||||
{
|
||||
QString str = getXmlString(xml, tagName);
|
||||
if (str == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return QByteArray::fromHex(str.toLatin1());
|
||||
return QByteArray::fromHex(getXmlString(xml, tagName).toUtf8());
|
||||
}
|
||||
|
||||
QString
|
||||
@@ -432,7 +429,7 @@ NvHTTP::getXmlString(QString xml,
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
return QString();
|
||||
}
|
||||
|
||||
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
|
||||
@@ -495,11 +492,9 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
QUrl url(baseUrl);
|
||||
url.setPath("/" + command);
|
||||
|
||||
// Use a common UID for Moonlight clients to allow them to quit
|
||||
// games for each other (otherwise GFE gets screwed up and it requires
|
||||
// manual intervention to solve).
|
||||
url.setQuery("uniqueid=0123456789ABCDEF&uuid=" +
|
||||
QUuid::createUuid().toRfc4122().toHex() +
|
||||
// Use a placeholder UID for GFE allow them to quit games for each other.
|
||||
url.setQuery("uniqueid=" + (m_UseTrueUid ? IdentityManager::get()->getUniqueId() : "0123456789ABCDEF") +
|
||||
"&uuid=" + QUuid::createUuid().toRfc4122().toHex() +
|
||||
((arguments != nullptr) ? ("&" + arguments) : ""));
|
||||
|
||||
QNetworkRequest request(url);
|
||||
@@ -512,15 +507,15 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, false);
|
||||
#endif
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 3, 0)
|
||||
// Use fine-grained idle timeouts to avoid calling QNetworkAccessManager::clearAccessCache(),
|
||||
// which tears down the NAM's global thread each time. We must not keep persistent connections
|
||||
// or GFE will puke.
|
||||
request.setAttribute(QNetworkRequest::ConnectionCacheExpiryTimeoutSecondsAttribute, 0);
|
||||
#endif
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
auto sslErrorsConnection = connect(m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
QNetworkReply* reply = m_Nam->get(request);
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
@@ -543,15 +538,17 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
reply->abort();
|
||||
}
|
||||
|
||||
// We must clear out cached authentication and connections or
|
||||
// GFE will puke next time
|
||||
m_Nam.clearAccessCache();
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 3, 0)
|
||||
// If we couldn't use fine-grained connection idle timeouts, kill them all now
|
||||
m_Nam->clearAccessCache();
|
||||
#endif
|
||||
disconnect(sslErrorsConnection);
|
||||
|
||||
// Handle error
|
||||
if (reply->error() != QNetworkReply::NoError)
|
||||
{
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
qWarning() << command << "request failed with error:" << reply->error();
|
||||
}
|
||||
|
||||
if (reply->error() == QNetworkReply::SslHandshakeFailedError) {
|
||||
|
||||
+24
-24
@@ -33,19 +33,19 @@ class GfeHttpResponseException : public std::exception
|
||||
public:
|
||||
GfeHttpResponseException(int statusCode, QString message) :
|
||||
m_StatusCode(statusCode),
|
||||
m_StatusMessage(message)
|
||||
m_StatusMessage(message.toUtf8())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char* what() const throw()
|
||||
{
|
||||
return m_StatusMessage.toLatin1();
|
||||
return m_StatusMessage.constData();
|
||||
}
|
||||
|
||||
const char* getStatusMessage() const
|
||||
{
|
||||
return m_StatusMessage.toLatin1();
|
||||
return m_StatusMessage.constData();
|
||||
}
|
||||
|
||||
int getStatusCode() const
|
||||
@@ -55,12 +55,12 @@ public:
|
||||
|
||||
QString toQString() const
|
||||
{
|
||||
return m_StatusMessage + " (Error " + QString::number(m_StatusCode) + ")";
|
||||
return QString::fromUtf8(m_StatusMessage) + " (Error " + QString::number(m_StatusCode) + ")";
|
||||
}
|
||||
|
||||
private:
|
||||
int m_StatusCode;
|
||||
QString m_StatusMessage;
|
||||
QByteArray m_StatusMessage;
|
||||
};
|
||||
|
||||
class QtNetworkReplyException : public std::exception
|
||||
@@ -68,19 +68,19 @@ class QtNetworkReplyException : public std::exception
|
||||
public:
|
||||
QtNetworkReplyException(QNetworkReply::NetworkError error, QString errorText) :
|
||||
m_Error(error),
|
||||
m_ErrorText(errorText)
|
||||
m_ErrorText(errorText.toUtf8())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char* what() const throw()
|
||||
{
|
||||
return m_ErrorText.toLatin1();
|
||||
return m_ErrorText.constData();
|
||||
}
|
||||
|
||||
const char* getErrorText() const
|
||||
{
|
||||
return m_ErrorText.toLatin1();
|
||||
return m_ErrorText.constData();
|
||||
}
|
||||
|
||||
QNetworkReply::NetworkError getError() const
|
||||
@@ -90,12 +90,12 @@ public:
|
||||
|
||||
QString toQString() const
|
||||
{
|
||||
return m_ErrorText + " (Error " + QString::number(m_Error) + ")";
|
||||
return QString::fromUtf8(m_ErrorText) + " (Error " + QString::number(m_Error) + ")";
|
||||
}
|
||||
|
||||
private:
|
||||
QNetworkReply::NetworkError m_Error;
|
||||
QString m_ErrorText;
|
||||
QByteArray m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP : public QObject
|
||||
@@ -109,9 +109,9 @@ public:
|
||||
NVLL_VERBOSE
|
||||
};
|
||||
|
||||
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert);
|
||||
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert, bool useTrueUid, QNetworkAccessManager* nam = nullptr);
|
||||
|
||||
explicit NvHTTP(NvComputer* computer);
|
||||
explicit NvHTTP(NvComputer* computer, QNetworkAccessManager* nam = nullptr);
|
||||
|
||||
static
|
||||
int
|
||||
@@ -142,9 +142,9 @@ public:
|
||||
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
|
||||
|
||||
void setServerCert(QSslCertificate serverCert);
|
||||
|
||||
void setAddress(NvAddress address);
|
||||
void setHttpsPort(uint16_t port);
|
||||
void setTrueUid(bool useTrueUid);
|
||||
|
||||
NvAddress address();
|
||||
|
||||
@@ -162,16 +162,15 @@ public:
|
||||
quitApp();
|
||||
|
||||
void
|
||||
resumeApp(PSTREAM_CONFIGURATION streamConfig,
|
||||
QString& rtspSessionUrl);
|
||||
|
||||
void
|
||||
launchApp(int appId,
|
||||
PSTREAM_CONFIGURATION streamConfig,
|
||||
bool sops,
|
||||
bool localAudio,
|
||||
int gamepadMask,
|
||||
QString& rtspSessionUrl);
|
||||
startApp(QString verb,
|
||||
bool isGfe,
|
||||
int appId,
|
||||
PSTREAM_CONFIGURATION streamConfig,
|
||||
bool sops,
|
||||
bool localAudio,
|
||||
int gamepadMask,
|
||||
bool persistGameControllersOnDisconnect,
|
||||
QString& rtspSessionUrl);
|
||||
|
||||
QVector<NvApp>
|
||||
getAppList();
|
||||
@@ -197,6 +196,7 @@ private:
|
||||
NvLogLevel logLevel);
|
||||
|
||||
NvAddress m_Address;
|
||||
QNetworkAccessManager m_Nam;
|
||||
QNetworkAccessManager* m_Nam;
|
||||
QSslCertificate m_ServerCert;
|
||||
bool m_UseTrueUid;
|
||||
};
|
||||
|
||||
@@ -54,16 +54,18 @@ NvPairingManager::generateRandomBytes(int length)
|
||||
QByteArray
|
||||
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
|
||||
{
|
||||
QByteArray ciphertext(plaintext.size(), 0);
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int ciphertextLen;
|
||||
if (plaintext.isEmpty()) {
|
||||
return QByteArray();
|
||||
}
|
||||
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
EVP_CIPHER_CTX* cipher = EVP_CIPHER_CTX_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cipher);
|
||||
|
||||
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
QByteArray ciphertext(plaintext.size(), 0);
|
||||
int ciphertextLen;
|
||||
EVP_EncryptUpdate(cipher,
|
||||
reinterpret_cast<unsigned char*>(ciphertext.data()),
|
||||
&ciphertextLen,
|
||||
@@ -79,16 +81,18 @@ NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
|
||||
QByteArray
|
||||
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
|
||||
{
|
||||
QByteArray plaintext(ciphertext.size(), 0);
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int plaintextLen;
|
||||
if (ciphertext.isEmpty()) {
|
||||
return QByteArray();
|
||||
}
|
||||
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
EVP_CIPHER_CTX* cipher = EVP_CIPHER_CTX_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cipher);
|
||||
|
||||
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
QByteArray plaintext(ciphertext.size(), 0);
|
||||
int plaintextLen;
|
||||
EVP_DecryptUpdate(cipher,
|
||||
reinterpret_cast<unsigned char*>(plaintext.data()),
|
||||
&plaintextLen,
|
||||
@@ -101,6 +105,29 @@ NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
|
||||
return plaintext;
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::getSignatureFromCert(X509* cert)
|
||||
{
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = cert->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#endif
|
||||
|
||||
return QByteArray(
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
reinterpret_cast<const char*>(ASN1_STRING_data(asnSignature)),
|
||||
#else
|
||||
reinterpret_cast<const char*>(ASN1_STRING_get0_data(asnSignature)),
|
||||
#endif
|
||||
ASN1_STRING_length(asnSignature)
|
||||
);
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
|
||||
{
|
||||
@@ -114,18 +141,7 @@ NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
|
||||
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
|
||||
BIO_free_all(bio);
|
||||
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = cert->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#endif
|
||||
|
||||
QByteArray signature(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
|
||||
|
||||
QByteArray signature = getSignatureFromCert(cert);
|
||||
X509_free(cert);
|
||||
|
||||
return signature;
|
||||
@@ -184,7 +200,7 @@ NvPairingManager::signMessage(const QByteArray& message)
|
||||
QByteArray
|
||||
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
|
||||
{
|
||||
return QByteArray().append(salt).append(pin.toLatin1());
|
||||
return QByteArray().append(salt).append(pin.toUtf8());
|
||||
}
|
||||
|
||||
NvPairingManager::PairState
|
||||
@@ -227,8 +243,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
}
|
||||
|
||||
QByteArray serverCertStr = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
|
||||
if (serverCertStr == nullptr)
|
||||
{
|
||||
if (serverCertStr.isEmpty()) {
|
||||
qCritical() << "Server likely already pairing";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::ALREADY_IN_PROGRESS;
|
||||
@@ -263,22 +278,18 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
}
|
||||
|
||||
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
|
||||
if (challengeResponseData.size() < hashLength) {
|
||||
qCritical() << "Invalid challengeresponse at stage #2";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray clientSecretData = generateRandomBytes(16);
|
||||
QByteArray challengeResponse;
|
||||
QByteArray serverResponse(challengeResponseData.data(), hashLength);
|
||||
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = m_Cert->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, m_Cert);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, m_Cert);
|
||||
#endif
|
||||
|
||||
challengeResponse.append(challengeResponseData.data() + hashLength, 16);
|
||||
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
|
||||
challengeResponse.append(getSignatureFromCert(m_Cert));
|
||||
challengeResponse.append(clientSecretData);
|
||||
|
||||
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
|
||||
@@ -298,8 +309,14 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
}
|
||||
|
||||
QByteArray pairingSecret = NvHTTP::getXmlStringFromHex(respXml, "pairingsecret");
|
||||
QByteArray serverSecret = QByteArray(pairingSecret.data(), 16);
|
||||
QByteArray serverSignature = QByteArray(&pairingSecret.data()[16], 256);
|
||||
if (pairingSecret.size() <= 16) {
|
||||
qCritical() << "Invalid pairingsecret at stage #3";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray serverSecret = pairingSecret.left(16);
|
||||
QByteArray serverSignature = pairingSecret.mid(16);
|
||||
|
||||
if (!verifySignature(serverSecret,
|
||||
serverSignature,
|
||||
|
||||
@@ -37,6 +37,9 @@ private:
|
||||
QByteArray
|
||||
decrypt(const QByteArray& ciphertext, const QByteArray& key);
|
||||
|
||||
QByteArray
|
||||
getSignatureFromCert(X509* cert);
|
||||
|
||||
QByteArray
|
||||
getSignatureFromPemCert(const QByteArray& certificate);
|
||||
|
||||
|
||||
+136
-118
@@ -2,6 +2,7 @@
|
||||
#include "utils.h"
|
||||
|
||||
#include <QGuiApplication>
|
||||
#include <QLibraryInfo>
|
||||
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
@@ -11,21 +12,53 @@
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
class SystemPropertyQueryThread : public QThread
|
||||
{
|
||||
public:
|
||||
SystemPropertyQueryThread(SystemProperties* properties)
|
||||
: QThread(properties), m_Properties(properties)
|
||||
{
|
||||
setObjectName("System Properties Async Query Thread");
|
||||
}
|
||||
|
||||
private:
|
||||
void run() override
|
||||
{
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
bool supportsHdr;
|
||||
QSize maximumResolution;
|
||||
|
||||
Session::getDecoderInfo(m_Properties->testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
|
||||
|
||||
// Propagate the decoder properties to the SystemProperties singleton and emit any change signals on the main thread
|
||||
QMetaObject::invokeMethod(m_Properties, "updateDecoderProperties",
|
||||
Qt::QueuedConnection,
|
||||
Q_ARG(bool, hasHardwareAcceleration),
|
||||
Q_ARG(bool, rendererAlwaysFullScreen),
|
||||
Q_ARG(QSize, maximumResolution),
|
||||
Q_ARG(bool, supportsHdr));
|
||||
}
|
||||
|
||||
private:
|
||||
SystemProperties* m_Properties;
|
||||
};
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
versionString = QString(VERSION_STR);
|
||||
hasDesktopEnvironment = WMUtils::isRunningDesktopEnvironment();
|
||||
isRunningWayland = WMUtils::isRunningWayland();
|
||||
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
|
||||
usesMaterial3Theme = QLibraryInfo::version() >= QVersionNumber(6, 5, 0);
|
||||
QString nativeArch = QSysInfo::currentCpuArchitecture();
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
{
|
||||
USHORT processArch, machineArch;
|
||||
|
||||
// Use IsWow64Process2 on TH2 and later, because it supports ARM64
|
||||
auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2");
|
||||
if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
|
||||
// Use IsWow64Process2() because it doesn't lie on ARM64
|
||||
if (IsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
|
||||
switch (machineArch) {
|
||||
case IMAGE_FILE_MACHINE_I386:
|
||||
nativeArch = "i386";
|
||||
@@ -64,62 +97,86 @@ SystemProperties::SystemProperties()
|
||||
hasDiscordIntegration = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
// and cache the results to speed up future queries on this data.
|
||||
querySdlVideoInfo();
|
||||
|
||||
Q_ASSERT(maximumStreamingFrameRate >= 60);
|
||||
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
// These will be queried asynchronously to avoid blocking the UI
|
||||
hasHardwareAcceleration = true;
|
||||
rendererAlwaysFullScreen = false;
|
||||
supportsHdr = true;
|
||||
maximumResolution = QSize(0, 0);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getDesktopResolution(int displayIndex)
|
||||
SystemProperties::~SystemProperties()
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorDesktopResolutions.value(displayIndex);
|
||||
waitForAsyncLoad();
|
||||
}
|
||||
|
||||
void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr)
|
||||
{
|
||||
SDL_assert(testWindow);
|
||||
|
||||
if (hasHardwareAcceleration != this->hasHardwareAcceleration) {
|
||||
this->hasHardwareAcceleration = hasHardwareAcceleration;
|
||||
emit hasHardwareAccelerationChanged();
|
||||
}
|
||||
|
||||
if (rendererAlwaysFullScreen != this->rendererAlwaysFullScreen) {
|
||||
this->rendererAlwaysFullScreen = rendererAlwaysFullScreen;
|
||||
emit rendererAlwaysFullScreenChanged();
|
||||
}
|
||||
|
||||
if (maximumResolution != this->maximumResolution) {
|
||||
this->maximumResolution = maximumResolution;
|
||||
emit maximumResolutionChanged();
|
||||
}
|
||||
|
||||
if (supportsHdr != this->supportsHdr) {
|
||||
this->supportsHdr = supportsHdr;
|
||||
emit supportsHdrChanged();
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
testWindow = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
return monitorNativeResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
class QuerySdlVideoThread : public QThread
|
||||
QRect SystemProperties::getSafeAreaResolution(int displayIndex)
|
||||
{
|
||||
public:
|
||||
QuerySdlVideoThread(SystemProperties* me) :
|
||||
QThread(nullptr),
|
||||
m_Me(me) {}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Me->querySdlVideoInfoInternal();
|
||||
}
|
||||
|
||||
SystemProperties* m_Me;
|
||||
};
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
|
||||
// Use a separate thread to temporarily initialize SDL
|
||||
// video to avoid stomping on Qt's X11 and OGL state.
|
||||
QuerySdlVideoThread thread(this);
|
||||
thread.start();
|
||||
thread.wait();
|
||||
}
|
||||
else {
|
||||
querySdlVideoInfoInternal();
|
||||
}
|
||||
// Returns default constructed QRect if out of bounds
|
||||
Q_ASSERT(!monitorSafeAreaResolutions.isEmpty());
|
||||
return monitorSafeAreaResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
void SystemProperties::querySdlVideoInfoInternal()
|
||||
int SystemProperties::getRefreshRate(int displayIndex)
|
||||
{
|
||||
hasHardwareAcceleration = false;
|
||||
// Returns 0 if out of bounds
|
||||
Q_ASSERT(!monitorRefreshRates.isEmpty());
|
||||
return monitorRefreshRates.value(displayIndex);
|
||||
}
|
||||
|
||||
void SystemProperties::startAsyncLoad()
|
||||
{
|
||||
if (systemPropertyQueryThread) {
|
||||
// Already started/completed
|
||||
return;
|
||||
}
|
||||
|
||||
// This isn't actually asynchronous (due to the need to synchronize with
|
||||
// SdlGamepadKeyNavigation), but we don't query it in the constructor
|
||||
// because it's expensive.
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
if (!unmappedGamepads.isEmpty()) {
|
||||
emit unmappedGamepadsChanged();
|
||||
}
|
||||
|
||||
// We initialize the video subsystem and test window on the main thread
|
||||
// because some platforms (macOS) do not support window creation on
|
||||
// non-main threads.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
@@ -127,64 +184,34 @@ void SystemProperties::querySdlVideoInfoInternal()
|
||||
return;
|
||||
}
|
||||
|
||||
testWindow = StreamUtils::createTestWindow();
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
|
||||
// Update display related attributes (max FPS, native resolution, etc).
|
||||
// We call the internal variant because we're already in a safe thread context.
|
||||
refreshDisplaysInternal();
|
||||
//
|
||||
// NB: SDL3 will forcefully refresh displays when a window is created,
|
||||
// so we place this after the window creation to ensure we don't pay
|
||||
// the penalty for mode enumeration twice.
|
||||
refreshDisplays();
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
|
||||
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
|
||||
if (!testWindow) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create test window with platform flags: %s",
|
||||
SDL_GetError());
|
||||
|
||||
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
systemPropertyQueryThread = new SystemPropertyQueryThread(this);
|
||||
systemPropertyQueryThread->start();
|
||||
}
|
||||
|
||||
class RefreshDisplaysThread : public QThread
|
||||
void SystemProperties::waitForAsyncLoad()
|
||||
{
|
||||
public:
|
||||
RefreshDisplaysThread(SystemProperties* me) :
|
||||
QThread(nullptr),
|
||||
m_Me(me) {}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Me->refreshDisplaysInternal();
|
||||
if (systemPropertyQueryThread) {
|
||||
systemPropertyQueryThread->wait();
|
||||
}
|
||||
|
||||
SystemProperties* m_Me;
|
||||
};
|
||||
}
|
||||
|
||||
void SystemProperties::refreshDisplays()
|
||||
{
|
||||
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
|
||||
// Use a separate thread to temporarily initialize SDL
|
||||
// video to avoid stomping on Qt's X11 and OGL state.
|
||||
RefreshDisplaysThread thread(this);
|
||||
thread.start();
|
||||
thread.wait();
|
||||
}
|
||||
else {
|
||||
refreshDisplaysInternal();
|
||||
}
|
||||
}
|
||||
|
||||
void SystemProperties::refreshDisplaysInternal()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -193,37 +220,17 @@ void SystemProperties::refreshDisplaysInternal()
|
||||
return;
|
||||
}
|
||||
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
int err;
|
||||
SDL_Rect safeArea;
|
||||
|
||||
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
|
||||
if (err == 0) {
|
||||
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
|
||||
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Skipping resolution over 8K: %dx%d",
|
||||
desktopMode.w, desktopMode.h);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode, &safeArea)) {
|
||||
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
|
||||
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
monitorSafeAreaResolutions.insert(displayIndex, QRect(0, 0, safeArea.w, safeArea.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -233,7 +240,8 @@ void SystemProperties::refreshDisplaysInternal()
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
int numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
|
||||
for (int i = 0; i < numDisplayModes; i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
@@ -244,7 +252,17 @@ void SystemProperties::refreshDisplaysInternal()
|
||||
}
|
||||
}
|
||||
|
||||
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
|
||||
// Try to normalize values around our our standard refresh rates.
|
||||
// Some displays/OSes report values that are slightly off.
|
||||
if (bestMode.refresh_rate >= 58 && bestMode.refresh_rate <= 62) {
|
||||
monitorRefreshRates.append(60);
|
||||
}
|
||||
else if (bestMode.refresh_rate >= 28 && bestMode.refresh_rate <= 32) {
|
||||
monitorRefreshRates.append(30);
|
||||
}
|
||||
else {
|
||||
monitorRefreshRates.append(bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,18 +3,19 @@
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
#include "SDL_compat.h"
|
||||
|
||||
class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
friend class QuerySdlVideoThread;
|
||||
friend class RefreshDisplaysThread;
|
||||
friend class SystemPropertyQueryThread;
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
~SystemProperties();
|
||||
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
|
||||
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT)
|
||||
// Static properties queried synchronously during the constructor
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
@@ -22,26 +23,40 @@ public:
|
||||
Q_PROPERTY(bool hasDesktopEnvironment MEMBER hasDesktopEnvironment CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
|
||||
Q_PROPERTY(bool usesMaterial3Theme MEMBER usesMaterial3Theme CONSTANT)
|
||||
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
|
||||
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr CONSTANT)
|
||||
|
||||
Q_INVOKABLE void refreshDisplays();
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
// Properties queried asynchronously (startAsyncLoad() must be called!)
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration NOTIFY hasHardwareAccelerationChanged)
|
||||
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen NOTIFY rendererAlwaysFullScreenChanged)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution NOTIFY maximumResolutionChanged)
|
||||
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr NOTIFY supportsHdrChanged)
|
||||
|
||||
// Either startAsyncLoad()+waitForAsyncLoad() or refreshDisplays() must be invoked first
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getSafeAreaResolution(int displayIndex);
|
||||
Q_INVOKABLE int getRefreshRate(int displayIndex);
|
||||
|
||||
Q_INVOKABLE void startAsyncLoad();
|
||||
Q_INVOKABLE void waitForAsyncLoad();
|
||||
Q_INVOKABLE void refreshDisplays();
|
||||
|
||||
signals:
|
||||
void unmappedGamepadsChanged();
|
||||
void hasHardwareAccelerationChanged();
|
||||
void rendererAlwaysFullScreenChanged();
|
||||
void maximumResolutionChanged();
|
||||
void supportsHdrChanged();
|
||||
|
||||
private slots:
|
||||
void updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr);
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
void querySdlVideoInfoInternal();
|
||||
void refreshDisplaysInternal();
|
||||
QThread* systemPropertyQueryThread = nullptr;
|
||||
SDL_Window* testWindow = nullptr;
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
// Properties set by the constructor
|
||||
bool isRunningWayland;
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
@@ -49,12 +64,19 @@ private:
|
||||
bool hasDesktopEnvironment;
|
||||
bool hasBrowser;
|
||||
bool hasDiscordIntegration;
|
||||
QString unmappedGamepads;
|
||||
int maximumStreamingFrameRate;
|
||||
QSize maximumResolution;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
QString versionString;
|
||||
bool usesMaterial3Theme;
|
||||
|
||||
// Properties only set if startAsyncLoad() is called
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
QSize maximumResolution;
|
||||
bool supportsHdr;
|
||||
QString unmappedGamepads;
|
||||
|
||||
// Properties set by refreshDisplays()
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
QList<QRect> monitorSafeAreaResolutions;
|
||||
QList<int> monitorRefreshRates;
|
||||
};
|
||||
|
||||
|
||||
+138
-15
@@ -59,13 +59,6 @@ public:
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN32)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
MessageBoxW(nullptr, reinterpret_cast<const wchar_t *>(message.utf16()),
|
||||
reinterpret_cast<const wchar_t *>(title.utf16()), flags);
|
||||
#endif
|
||||
message = message.endsWith('\n') ? message : message + '\n';
|
||||
fputs(qPrintable(message), type == Info ? stdout : stderr);
|
||||
}
|
||||
@@ -113,7 +106,7 @@ public:
|
||||
|
||||
QPair<int,int> getResolutionOptionValue(QString name) const
|
||||
{
|
||||
QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
|
||||
static QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
|
||||
auto match = re.match(value(name));
|
||||
if (!match.hasMatch()) {
|
||||
showError(QString("Invalid %1 format: %2").arg(name, value(name)));
|
||||
@@ -164,8 +157,10 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
"Starts Moonlight normally if no arguments are given.\n"
|
||||
"\n"
|
||||
"Available actions:\n"
|
||||
" list List the available apps on a host\n"
|
||||
" quit Quit the currently running app\n"
|
||||
" stream Start streaming an app\n"
|
||||
" pair Pair a new host\n"
|
||||
"\n"
|
||||
"See 'moonlight <action> --help' for help of specific action."
|
||||
);
|
||||
@@ -193,10 +188,14 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
return QuitRequested;
|
||||
} else if (action == "stream") {
|
||||
return StreamRequested;
|
||||
} else if (action == "pair") {
|
||||
return PairRequested;
|
||||
} else if (action == "list") {
|
||||
return ListRequested;
|
||||
}
|
||||
}
|
||||
|
||||
parser.showError(QString("Invalid action"));
|
||||
parser.showError("Invalid action");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,6 +241,58 @@ QString QuitCommandLineParser::getHost() const
|
||||
return m_Host;
|
||||
}
|
||||
|
||||
PairCommandLineParser::PairCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
PairCommandLineParser::~PairCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
void PairCommandLineParser::parse(const QStringList &args)
|
||||
{
|
||||
CommandLineParser parser;
|
||||
parser.setupCommonOptions();
|
||||
parser.setApplicationDescription(
|
||||
"\n"
|
||||
"Pair with the specified host."
|
||||
);
|
||||
parser.addPositionalArgument("pair", "pair host");
|
||||
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
|
||||
parser.addValueOption("pin", "4 digit pairing PIN");
|
||||
|
||||
if (!parser.parse(args)) {
|
||||
parser.showError(parser.errorText());
|
||||
}
|
||||
|
||||
parser.handleUnknownOptions();
|
||||
|
||||
// This method will not return and terminates the process if --version or
|
||||
// --help is specified
|
||||
parser.handleHelpAndVersionOptions();
|
||||
|
||||
// Verify that host has been provided
|
||||
auto posArgs = parser.positionalArguments();
|
||||
if (posArgs.length() < 2) {
|
||||
parser.showError("Host not provided");
|
||||
}
|
||||
m_Host = parser.positionalArguments().at(1);
|
||||
m_PredefinedPin = parser.value("pin");
|
||||
if (!m_PredefinedPin.isEmpty() && m_PredefinedPin.length() != 4) {
|
||||
parser.showError("PIN must be 4 digits");
|
||||
}
|
||||
}
|
||||
|
||||
QString PairCommandLineParser::getHost() const
|
||||
{
|
||||
return m_Host;
|
||||
}
|
||||
|
||||
QString PairCommandLineParser::getPredefinedPin() const
|
||||
{
|
||||
return m_PredefinedPin;
|
||||
}
|
||||
|
||||
StreamCommandLineParser::StreamCommandLineParser()
|
||||
{
|
||||
m_WindowModeMap = {
|
||||
@@ -258,6 +309,7 @@ StreamCommandLineParser::StreamCommandLineParser()
|
||||
{"auto", StreamingPreferences::VCC_AUTO},
|
||||
{"H.264", StreamingPreferences::VCC_FORCE_H264},
|
||||
{"HEVC", StreamingPreferences::VCC_FORCE_HEVC},
|
||||
{"AV1", StreamingPreferences::VCC_FORCE_AV1},
|
||||
};
|
||||
m_VideoDecoderMap = {
|
||||
{"auto", StreamingPreferences::VDS_AUTO},
|
||||
@@ -313,6 +365,9 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
|
||||
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
|
||||
parser.addToggleOption("keep-awake", "prevent display sleep while streaming");
|
||||
parser.addToggleOption("performance-overlay", "show performance overlay");
|
||||
parser.addToggleOption("hdr", "HDR streaming");
|
||||
parser.addToggleOption("yuv444", "YUV 4:4:4 sampling, if supported");
|
||||
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
|
||||
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
|
||||
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
|
||||
@@ -324,7 +379,7 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
parser.handleUnknownOptions();
|
||||
|
||||
// Resolve display's width and height
|
||||
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
|
||||
static QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
|
||||
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
|
||||
bool displaySet = !resoOptions.isEmpty();
|
||||
if (displaySet) {
|
||||
@@ -351,20 +406,20 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --fps option
|
||||
if (parser.isSet("fps")) {
|
||||
preferences->fps = parser.getIntOption("fps");
|
||||
if (!inRange(preferences->fps, 30, 240)) {
|
||||
parser.showError("FPS must be in range: 30 - 240");
|
||||
if (!inRange(preferences->fps, 10, 480)) {
|
||||
fprintf(stderr, "Warning: FPS is out of the supported range (10 - 480 FPS). Performance may suffer!\n");
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve --bitrate option
|
||||
if (parser.isSet("bitrate")) {
|
||||
preferences->bitrateKbps = parser.getIntOption("bitrate");
|
||||
if (!inRange(preferences->bitrateKbps, 500, 150000)) {
|
||||
parser.showError("Bitrate must be in range: 500 - 150000");
|
||||
if (!inRange(preferences->bitrateKbps, 500, 500000)) {
|
||||
fprintf(stderr, "Warning: Bitrate is out of the supported range (500 - 500000 Kbps). Performance may suffer!\n");
|
||||
}
|
||||
} else if (displaySet || parser.isSet("fps")) {
|
||||
preferences->bitrateKbps = preferences->getDefaultBitrate(
|
||||
preferences->width, preferences->height, preferences->fps);
|
||||
preferences->width, preferences->height, preferences->fps, preferences->enableYUV444);
|
||||
}
|
||||
|
||||
// Resolve --packet-size option
|
||||
@@ -427,6 +482,15 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --keep-awake and --no-keep-awake options
|
||||
preferences->keepAwake = parser.getToggleOptionValue("keep-awake", preferences->keepAwake);
|
||||
|
||||
// Resolve --performance-overlay and --no-performance-overlay options
|
||||
preferences->showPerformanceOverlay = parser.getToggleOptionValue("performance-overlay", preferences->showPerformanceOverlay);
|
||||
|
||||
// Resolve --hdr and --no-hdr options
|
||||
preferences->enableHdr = parser.getToggleOptionValue("hdr", preferences->enableHdr);
|
||||
|
||||
// Resolve --yuv444 and --no-yuv444 options
|
||||
preferences->enableYUV444 = parser.getToggleOptionValue("yuv444", preferences->enableYUV444);
|
||||
|
||||
// Resolve --capture-system-keys option
|
||||
if (parser.isSet("capture-system-keys")) {
|
||||
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
|
||||
@@ -468,3 +532,62 @@ QString StreamCommandLineParser::getAppName() const
|
||||
{
|
||||
return m_AppName;
|
||||
}
|
||||
|
||||
ListCommandLineParser::ListCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
ListCommandLineParser::~ListCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
void ListCommandLineParser::parse(const QStringList &args)
|
||||
{
|
||||
CommandLineParser parser;
|
||||
parser.setupCommonOptions();
|
||||
parser.setApplicationDescription(
|
||||
"\n"
|
||||
"List the available apps on the given host."
|
||||
);
|
||||
parser.addPositionalArgument("list", "list available apps");
|
||||
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
|
||||
|
||||
parser.addFlagOption("csv", "Print as CSV with additional information");
|
||||
parser.addFlagOption("verbose", "Displays additional information");
|
||||
|
||||
if (!parser.parse(args)) {
|
||||
parser.showError(parser.errorText());
|
||||
}
|
||||
|
||||
parser.handleUnknownOptions();
|
||||
|
||||
|
||||
m_PrintCSV = parser.isSet("csv");
|
||||
m_Verbose = parser.isSet("verbose");
|
||||
|
||||
// This method will not return and terminates the process if --version or
|
||||
// --help is specified
|
||||
parser.handleHelpAndVersionOptions();
|
||||
|
||||
// Verify that host has been provided
|
||||
auto posArgs = parser.positionalArguments();
|
||||
if (posArgs.length() < 2) {
|
||||
parser.showError("Host not provided");
|
||||
}
|
||||
m_Host = parser.positionalArguments().at(1);
|
||||
}
|
||||
|
||||
QString ListCommandLineParser::getHost() const
|
||||
{
|
||||
return m_Host;
|
||||
}
|
||||
|
||||
bool ListCommandLineParser::isPrintCSV() const
|
||||
{
|
||||
return m_PrintCSV;
|
||||
}
|
||||
|
||||
bool ListCommandLineParser::isVerbose() const
|
||||
{
|
||||
return m_Verbose;
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ public:
|
||||
NormalStartRequested,
|
||||
StreamRequested,
|
||||
QuitRequested,
|
||||
PairRequested,
|
||||
ListRequested,
|
||||
};
|
||||
|
||||
GlobalCommandLineParser();
|
||||
@@ -35,6 +37,22 @@ private:
|
||||
QString m_Host;
|
||||
};
|
||||
|
||||
class PairCommandLineParser
|
||||
{
|
||||
public:
|
||||
PairCommandLineParser();
|
||||
virtual ~PairCommandLineParser();
|
||||
|
||||
void parse(const QStringList &args);
|
||||
|
||||
QString getHost() const;
|
||||
QString getPredefinedPin() const;
|
||||
|
||||
private:
|
||||
QString m_Host;
|
||||
QString m_PredefinedPin;
|
||||
};
|
||||
|
||||
class StreamCommandLineParser
|
||||
{
|
||||
public:
|
||||
@@ -55,3 +73,21 @@ private:
|
||||
QMap<QString, StreamingPreferences::VideoDecoderSelection> m_VideoDecoderMap;
|
||||
QMap<QString, StreamingPreferences::CaptureSysKeysMode> m_CaptureSysKeysModeMap;
|
||||
};
|
||||
|
||||
class ListCommandLineParser
|
||||
{
|
||||
public:
|
||||
ListCommandLineParser();
|
||||
virtual ~ListCommandLineParser();
|
||||
|
||||
void parse(const QStringList &args);
|
||||
|
||||
QString getHost() const;
|
||||
bool isPrintCSV() const;
|
||||
bool isVerbose() const;
|
||||
|
||||
private:
|
||||
QString m_Host;
|
||||
bool m_PrintCSV;
|
||||
bool m_Verbose;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,196 @@
|
||||
#include "listapps.h"
|
||||
|
||||
#include "backend/boxartmanager.h"
|
||||
#include "backend/computermanager.h"
|
||||
#include "backend/computerseeker.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 30000
|
||||
|
||||
namespace CliListApps
|
||||
{
|
||||
|
||||
enum State {
|
||||
StateInit,
|
||||
StateSeekComputer,
|
||||
StateListApps,
|
||||
StateFailure,
|
||||
};
|
||||
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
ComputerFound,
|
||||
ComputerSeekTimedout,
|
||||
Executed,
|
||||
};
|
||||
|
||||
Event(Type type)
|
||||
: type(type), computerManager(nullptr), computer(nullptr) {}
|
||||
|
||||
Type type;
|
||||
ComputerManager *computerManager;
|
||||
NvComputer *computer;
|
||||
QString errorMessage;
|
||||
};
|
||||
|
||||
class LauncherPrivate
|
||||
{
|
||||
Q_DECLARE_PUBLIC(Launcher)
|
||||
|
||||
public:
|
||||
LauncherPrivate(Launcher *q) : q_ptr(q) {}
|
||||
|
||||
void handleEvent(Event event)
|
||||
{
|
||||
Q_Q(Launcher);
|
||||
NvApp app;
|
||||
|
||||
switch (event.type) {
|
||||
// Occurs when CLI main calls execute
|
||||
case Event::Executed:
|
||||
if (m_State == StateInit) {
|
||||
m_State = StateSeekComputer;
|
||||
m_ComputerManager = event.computerManager;
|
||||
|
||||
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
|
||||
q, &Launcher::onComputerFound);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
|
||||
q, &Launcher::onComputerSeekTimeout);
|
||||
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
|
||||
|
||||
m_BoxArtManager = new BoxArtManager(q);
|
||||
|
||||
if (m_Arguments.isVerbose()) {
|
||||
fprintf(stdout, "Establishing connection to PC...\n");
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when computer search timed out
|
||||
case Event::ComputerSeekTimedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
fprintf(stderr, "%s\n", qPrintable(QString("Failed to connect to %1").arg(m_ComputerName)));
|
||||
|
||||
QCoreApplication::exit(-1);
|
||||
}
|
||||
break;
|
||||
// Occurs when searched computer is found
|
||||
case Event::ComputerFound:
|
||||
if (m_State == StateSeekComputer) {
|
||||
if (event.computer->pairState == NvComputer::PS_PAIRED) {
|
||||
m_State = StateListApps;
|
||||
m_Computer = event.computer;
|
||||
|
||||
if (m_Arguments.isVerbose()) {
|
||||
fprintf(stdout, "Loading app list...\n");
|
||||
}
|
||||
|
||||
// To avoid race conditions where ComputerSeeker stops async polling, but
|
||||
// ComputerManager is yet to update the app list, we will explicitly fetch the latest app list.
|
||||
// Otherwise, it becomes complicated as we would have to guess whether ComputerManager
|
||||
// would emit 1 signal (the list did not change) or 2 signals (indicating that the list has changed)
|
||||
try {
|
||||
NvHTTP http{m_Computer};
|
||||
|
||||
const auto appList = http.getAppList();
|
||||
m_Arguments.isPrintCSV() ? printAppsCSV(appList) : printApps(appList);
|
||||
|
||||
QCoreApplication::exit(0);
|
||||
} catch (std::exception& exception) {
|
||||
fprintf(stderr, "%s\n", exception.what());
|
||||
QCoreApplication::exit(1);
|
||||
}
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
fprintf(stderr, "%s\n", qPrintable(QObject::tr("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before retrieving games list.")
|
||||
.arg(event.computer->name)));
|
||||
|
||||
QCoreApplication::exit(-1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void printApps(QVector<NvApp> apps) {
|
||||
for (int i = 0; i < apps.length(); i++) {
|
||||
fprintf(stdout, "%s\n", qPrintable(apps[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
void printAppsCSV(QVector<NvApp> apps) {
|
||||
fprintf(stdout, "Name, ID, HDR Support, App Collection Game, Hidden, Direct Launch, Boxart URL\n");
|
||||
for (int i = 0; i < apps.length(); i++) {
|
||||
printAppCSV(apps[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void printAppCSV(NvApp app) const
|
||||
{
|
||||
fprintf(stdout, "\"%s\",%d,%s,%s,%s,%s,\"%s\"\n", qPrintable(app.name),
|
||||
app.id,
|
||||
app.hdrSupported ? "true" : "false",
|
||||
app.isAppCollectorGame ? "true" : "false",
|
||||
app.hidden ? "true" : "false",
|
||||
app.directLaunch ? "true" : "false",
|
||||
qPrintable(m_BoxArtManager->loadBoxArt(m_Computer, app).toDisplayString()));
|
||||
}
|
||||
|
||||
Launcher *q_ptr;
|
||||
ComputerManager *m_ComputerManager;
|
||||
QString m_ComputerName;
|
||||
ComputerSeeker *m_ComputerSeeker;
|
||||
BoxArtManager *m_BoxArtManager;
|
||||
NvComputer *m_Computer;
|
||||
State m_State;
|
||||
ListCommandLineParser m_Arguments;
|
||||
};
|
||||
|
||||
Launcher::Launcher(QString computer, ListCommandLineParser arguments, QObject *parent)
|
||||
: QObject(parent),
|
||||
m_DPtr(new LauncherPrivate(this))
|
||||
{
|
||||
Q_D(Launcher);
|
||||
d->m_ComputerName = computer;
|
||||
d->m_State = StateInit;
|
||||
d->m_Arguments = arguments;
|
||||
}
|
||||
|
||||
Launcher::~Launcher()
|
||||
{
|
||||
}
|
||||
|
||||
void Launcher::execute(ComputerManager *manager)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::Executed);
|
||||
event.computerManager = manager;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
bool Launcher::isExecuted() const
|
||||
{
|
||||
Q_D(const Launcher);
|
||||
return d->m_State != StateInit;
|
||||
}
|
||||
|
||||
void Launcher::onComputerFound(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerFound);
|
||||
event.computer = computer;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onComputerSeekTimeout()
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerSeekTimedout);
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "commandlineparser.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <QVariant>
|
||||
|
||||
class ComputerManager;
|
||||
class NvComputer;
|
||||
|
||||
namespace CliListApps
|
||||
{
|
||||
|
||||
class LauncherPrivate;
|
||||
|
||||
class Launcher : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
|
||||
|
||||
public:
|
||||
explicit Launcher(QString computer, ListCommandLineParser arguments, QObject *parent = nullptr);
|
||||
~Launcher();
|
||||
|
||||
Q_INVOKABLE void execute(ComputerManager *manager);
|
||||
Q_INVOKABLE bool isExecuted() const;
|
||||
|
||||
private slots:
|
||||
void onComputerFound(NvComputer *computer);
|
||||
void onComputerSeekTimeout();
|
||||
|
||||
private:
|
||||
QScopedPointer<LauncherPrivate> m_DPtr;
|
||||
ListCommandLineParser m_Arguments;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
#include "pair.h"
|
||||
|
||||
#include "backend/computermanager.h"
|
||||
#include "backend/computerseeker.h"
|
||||
#include <QCoreApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 10000
|
||||
|
||||
namespace CliPair
|
||||
{
|
||||
|
||||
enum State {
|
||||
StateInit,
|
||||
StateSeekComputer,
|
||||
StatePairing,
|
||||
StateFailure,
|
||||
StateComplete,
|
||||
};
|
||||
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
ComputerFound,
|
||||
Executed,
|
||||
PairingCompleted,
|
||||
Timedout,
|
||||
};
|
||||
|
||||
Event(Type type)
|
||||
: type(type), computerManager(nullptr), computer(nullptr) {}
|
||||
|
||||
Type type;
|
||||
ComputerManager *computerManager;
|
||||
NvComputer *computer;
|
||||
QString errorMessage;
|
||||
};
|
||||
|
||||
class LauncherPrivate
|
||||
{
|
||||
Q_DECLARE_PUBLIC(Launcher)
|
||||
|
||||
public:
|
||||
LauncherPrivate(Launcher *q) : q_ptr(q) {}
|
||||
|
||||
void handleEvent(Event event)
|
||||
{
|
||||
Q_Q(Launcher);
|
||||
|
||||
switch (event.type) {
|
||||
// Occurs when CliPair becomes visible and the UI calls launcher's execute()
|
||||
case Event::Executed:
|
||||
if (m_State == StateInit) {
|
||||
m_State = StateSeekComputer;
|
||||
m_ComputerManager = event.computerManager;
|
||||
q->connect(m_ComputerManager, &ComputerManager::pairingCompleted,
|
||||
q, &Launcher::onPairingCompleted);
|
||||
|
||||
// If we weren't provided a predefined PIN, generate one now
|
||||
if (m_PredefinedPin.isEmpty()) {
|
||||
m_PredefinedPin = m_ComputerManager->generatePinString();
|
||||
}
|
||||
|
||||
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
|
||||
q, &Launcher::onComputerFound);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
|
||||
q, &Launcher::onTimeout);
|
||||
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
|
||||
|
||||
emit q->searchingComputer();
|
||||
}
|
||||
break;
|
||||
// Occurs when searched computer is found
|
||||
case Event::ComputerFound:
|
||||
if (m_State == StateSeekComputer) {
|
||||
if (event.computer->pairState == NvComputer::PS_PAIRED) {
|
||||
m_State = StateFailure;
|
||||
QString msg = QObject::tr("%1 is already paired").arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
else {
|
||||
Q_ASSERT(!m_PredefinedPin.isEmpty());
|
||||
|
||||
m_State = StatePairing;
|
||||
m_ComputerManager->pairHost(event.computer, m_PredefinedPin);
|
||||
emit q->pairing(event.computer->name, m_PredefinedPin);
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when pairing operation completes
|
||||
case Event::PairingCompleted:
|
||||
if (m_State == StatePairing) {
|
||||
if (event.errorMessage.isEmpty()) {
|
||||
m_State = StateComplete;
|
||||
emit q->success();
|
||||
}
|
||||
else {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(event.errorMessage);
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when computer search timed out
|
||||
case Event::Timedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Launcher *q_ptr;
|
||||
QString m_ComputerName;
|
||||
QString m_PredefinedPin;
|
||||
ComputerManager *m_ComputerManager;
|
||||
ComputerSeeker *m_ComputerSeeker;
|
||||
NvComputer *m_Computer;
|
||||
State m_State;
|
||||
QTimer *m_TimeoutTimer;
|
||||
};
|
||||
|
||||
Launcher::Launcher(QString computer, QString predefinedPin, QObject *parent)
|
||||
: QObject(parent),
|
||||
m_DPtr(new LauncherPrivate(this))
|
||||
{
|
||||
Q_D(Launcher);
|
||||
d->m_ComputerName = computer;
|
||||
d->m_PredefinedPin = predefinedPin;
|
||||
d->m_State = StateInit;
|
||||
d->m_TimeoutTimer = new QTimer(this);
|
||||
d->m_TimeoutTimer->setSingleShot(true);
|
||||
connect(d->m_TimeoutTimer, &QTimer::timeout,
|
||||
this, &Launcher::onTimeout);
|
||||
}
|
||||
|
||||
Launcher::~Launcher()
|
||||
{
|
||||
}
|
||||
|
||||
void Launcher::execute(ComputerManager *manager)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::Executed);
|
||||
event.computerManager = manager;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
bool Launcher::isExecuted() const
|
||||
{
|
||||
Q_D(const Launcher);
|
||||
return d->m_State != StateInit;
|
||||
}
|
||||
|
||||
void Launcher::onComputerFound(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerFound);
|
||||
event.computer = computer;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onTimeout()
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::Timedout);
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onPairingCompleted(NvComputer* computer, QString error)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::PairingCompleted);
|
||||
event.computer = computer;
|
||||
event.errorMessage = error;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QVariant>
|
||||
|
||||
class ComputerManager;
|
||||
class NvComputer;
|
||||
class Session;
|
||||
class StreamingPreferences;
|
||||
|
||||
namespace CliPair
|
||||
{
|
||||
|
||||
class Event;
|
||||
class LauncherPrivate;
|
||||
|
||||
class Launcher : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
|
||||
|
||||
public:
|
||||
explicit Launcher(QString computer, QString predefinedPin,
|
||||
QObject *parent = nullptr);
|
||||
~Launcher();
|
||||
Q_INVOKABLE void execute(ComputerManager *manager);
|
||||
Q_INVOKABLE bool isExecuted() const;
|
||||
|
||||
signals:
|
||||
void searchingComputer();
|
||||
void pairing(QString pcName, QString pin);
|
||||
void failed(QString text);
|
||||
void success();
|
||||
|
||||
private slots:
|
||||
void onComputerFound(NvComputer *computer);
|
||||
void onPairingCompleted(NvComputer *computer, QString error);
|
||||
void onTimeout();
|
||||
|
||||
private:
|
||||
QScopedPointer<LauncherPrivate> m_DPtr;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <QCoreApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 10000
|
||||
#define COMPUTER_SEEK_TIMEOUT 30000
|
||||
#define APP_SEEK_TIMEOUT 10000
|
||||
|
||||
namespace CliStartStream
|
||||
@@ -118,7 +118,7 @@ public:
|
||||
}
|
||||
break;
|
||||
// Occurs when the previous app quit has been completed, handles quitting errors if any
|
||||
// happended. ComputerUpdated event's handler handles session start when previous app has
|
||||
// happened. ComputerUpdated event's handler handles session start when previous app has
|
||||
// quit.
|
||||
case Event::AppQuitCompleted:
|
||||
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
|
||||
@@ -162,7 +162,7 @@ public:
|
||||
|
||||
QString getCurrentAppName() const
|
||||
{
|
||||
for (NvApp app : m_Computer->appList) {
|
||||
for (const NvApp& app : std::as_const(m_Computer->appList)) {
|
||||
if (m_Computer->currentGameId == app.id) {
|
||||
return app.name;
|
||||
}
|
||||
|
||||
@@ -1,41 +1,272 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop">
|
||||
<component type="desktop-application">
|
||||
<id>com.moonlight_stream.Moonlight</id>
|
||||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<project_license>GPL-3.0+</project_license>
|
||||
<name>Moonlight</name>
|
||||
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
|
||||
<summary>Stream games and other applications from another PC running Sunshine or GeForce Experience</summary>
|
||||
|
||||
<description>
|
||||
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU and GeForce/Quadro Experience installed.</p>
|
||||
<p>Moonlight can stream games and other applications from another PC with Sunshine or GeForce Experience software installed.</p>
|
||||
<p>Features include:</p>
|
||||
<ul>
|
||||
<li>Streaming at up to 4K resolution</li>
|
||||
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and Vulkan Video support</li>
|
||||
<li>H.264, HEVC, and AV1 codec support</li>
|
||||
<li>7.1 surround sound audio support</li>
|
||||
<li>10-point multitouch support</li>
|
||||
<li>Gamepad support with force feedback for up to 16 players</li>
|
||||
<li>Support for both pointer capture (for games) and direct mouse control (for remote desktop)</li>
|
||||
<li>Support for passing system-wide keyboard shortcuts like Alt+Tab to the host</li>
|
||||
<li>Direct touchscreen mouse control</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with force feedback for up to 4 players</li>
|
||||
</ul>
|
||||
</description>
|
||||
|
||||
<url type="homepage">https://moonlight-stream.org</url>
|
||||
<url type="bugtracker">https://github.com/moonlight-stream/moonlight-qt/issues</url>
|
||||
<url type="help">https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide</url>
|
||||
<url type="vcs-browser">https://github.com/moonlight-stream/moonlight-qt</url>
|
||||
<developer id="org.moonlight-stream">
|
||||
<name>Moonlight Game Streaming Team</name>
|
||||
</developer>
|
||||
<update_contact>cameron@moonlight-stream.org</update_contact>
|
||||
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
|
||||
<provides>
|
||||
<binary>moonlight</binary>
|
||||
</provides>
|
||||
<content_rating type="oars-1.1" />
|
||||
|
||||
<branding>
|
||||
<color type="primary" scheme_preference="light">#710085</color>
|
||||
<color type="primary" scheme_preference="dark">#55285d</color>
|
||||
</branding>
|
||||
|
||||
<screenshots>
|
||||
<screenshot type="default">
|
||||
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_1.png</image>
|
||||
<caption>Host selection page showing local PCs</caption>
|
||||
</screenshot>
|
||||
<screenshot>
|
||||
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_2.png</image>
|
||||
<caption>Settings page displaying streaming options</caption>
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="6.1.0" date="2024-09-16">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Experimental YUV 4:4:4 support for improved text clarity during remote desktop usage</li>
|
||||
<li>HDR is now supported with software decoding (requires GPU with Vulkan support)</li>
|
||||
<li>Bitrate limit can now be increased to 500 Mbps</li>
|
||||
<li>Audio decoding now uses 32-bit floating point format</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed incorrect color range when streaming with AV1 from a host with an AMD GPU</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="6.0.1" date="2024-06-30">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>HDR to SDR tonemapping is now supported by the Vulkan renderer on Linux</li>
|
||||
</ul>
|
||||
<p>Behavior Changes:</p>
|
||||
<ul>
|
||||
<li>More time is now provided for PCs to wake up before displaying an error when starting a stream from the CLI</li>
|
||||
<li>Moonlight will no longer try to guess VA driver names when running libva 2.20 or later</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed crash when the Vulkan renderer executed on a system with no Vulkan devices</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="6.0.0" date="2024-06-06">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>HDR is now supported on Steam Deck and other HDR-capable Linux systems using a new Vulkan-based renderer</li>
|
||||
<li>Vulkan Video decoding of H.264, HEVC, and AV1 is now supported using the new Vulkan renderer</li>
|
||||
<li>Full E2E stream encryption is now supported when streaming from Sunshine v0.22 or later</li>
|
||||
<li>Initiating a stream via the command-line will now automatically wake the target machine if it is sleeping</li>
|
||||
<li>Error codes are now displayed in the connection termination dialog</li>
|
||||
<li>Detailed PC state information is now available via the new "View Details" context menu option (similar to the Android client)</li>
|
||||
<li>The performance overlay can now be configured to be shown by default when starting a stream</li>
|
||||
</ul>
|
||||
<p>Behavior Changes:</p>
|
||||
<ul>
|
||||
<li>The selected bitrate is no longer silently adjusted by Moonlight based upon the video codec or HDR mode</li>
|
||||
<li>The selected mouse mode when starting a stream no longer influences the acceleration curve when the mouse mode is toggled using the Ctrl+Alt+Shift+M key combo while streaming</li>
|
||||
<li>Hardcoded fallback paths for VAAPI and VDPAU drivers are no longer used</li>
|
||||
<li>Per-session keys (rikey and rikeyid values) are now automatically stripped from logs</li>
|
||||
<li>Log messages will now be logged to stderr rather than stdout</li>
|
||||
<li>EGL is now always used instead of GLX for loading OpenGL in X11 environments on non-x86 platforms</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved reliability of streaming during momentary drops of WiFi connections</li>
|
||||
<li>Improved performance with high polling rate mice</li>
|
||||
<li>Improved input latency when a gamepad is connected</li>
|
||||
<li>Added missing command-line options to control HDR and AV1 codec usage</li>
|
||||
<li>Fixed instant connection termination error when streaming over the Internet behind certain Carrier-Grade NAT devices</li>
|
||||
<li>Fixed incorrect MTU detection when streaming over the Internet without a VPN</li>
|
||||
<li>Fixed recovery of audio when no audio output device is present when the stream starts</li>
|
||||
<li>Fixed merging of gamepad state when multi-controller mode is disabled</li>
|
||||
<li>Fixed indefinitely resending mDNS queries when a host could not be resolved</li>
|
||||
<li>Fixed inability to pair when the host is not using a RSA-2048 key</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="5.0.1" date="2023-11-02">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed connection issue streaming from some hosts running GeForce Experience or Sunshine v0.20 and earlier</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="5.0.0" date="2023-10-18">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Custom FPS values</li>
|
||||
<li>Streaming using the AV1 codec from Sunshine hosts</li>
|
||||
<li>Horizontal scrolling with Sunshine hosts</li>
|
||||
<li>Native multi-touch input with Sunshine hosts</li>
|
||||
<li>Controller type information is passed to Sunshine for controller type autoselection</li>
|
||||
<li>Extended features of PS4/PS5 controllers (touchpad, battery state, gyro/accelerometer motion, and RGB LED) are natively passed to Sunshine hosts</li>
|
||||
<li>Support for up to 16 gamepads with Sunshine hosts</li>
|
||||
<li>Frame pacing support on Wayland</li>
|
||||
<li>Host-side processing latency is now displayed in the performance overlay with Sunshine hosts</li>
|
||||
<li>Window title now includes the PC name when streaming</li>
|
||||
<li>Alphabetical sorting of the PC list</li>
|
||||
<li>Updated Play and Stop button design to improve contrast with app box art</li>
|
||||
<li>The settings page automatically scrolls to the selected element when using keyboard or gamepad navigation</li>
|
||||
<li>Pressing Share+PS buttons on PS4/PS5 controllers can be used to emulate a clickpad press</li>
|
||||
<li>Improved audio quality when streaming with a high bitrate from remote hosts</li>
|
||||
<li>Increased mouse polling rate</li>
|
||||
</ul>
|
||||
<p>Behavior Changes:</p>
|
||||
<ul>
|
||||
<li>IPv6 addresses must be provided in URL-escaped form. Example: [2001:db8::1234:5678] or [2001:db8::1234:5678]:47989</li>
|
||||
<li>Default bitrate logic has been adjusted to behave better with custom resolutions and frame rates</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Reduced the frequency of audio underruns (clicks and pops) by increasing audio buffer size</li>
|
||||
<li>Fixed "Quitting App" message never dismissing in some cases</li>
|
||||
<li>Fixed parsing IPv6 literals with port numbers</li>
|
||||
<li>Fixed unnecessary WiFi activity causing stream disruptions</li>
|
||||
<li>Fixed paired hosts being forgotten if Moonlight terminates while writing hosts to disk</li>
|
||||
<li>Fixed freeze when closing the stream on Windows with some software that uses DX11 hooks</li>
|
||||
<li>Fixed delayed PC wake when activating Wake-On-LAN feature</li>
|
||||
<li>Fixed Wake-on-LAN when Sunshine is running on alternate ports</li>
|
||||
<li>Fixed leak of /dev/dri fds when trying to initialize VAAPI decoder</li>
|
||||
<li>Fixed support for the Applications/Menu key</li>
|
||||
<li>Fixed automatic language detection for Simplified Chinese and Traditional Chinese</li>
|
||||
<li>Fixed streaming from Sunshine when the client PC has multiple network interfaces or IPv6 privacy extensions enabled</li>
|
||||
<li>Fixed small receive buffer causing video packet loss on some systems</li>
|
||||
<li>Fixed theme overrides causing the UI to be unusable on some systems</li>
|
||||
<li>Fixed tearing with V-Sync enabled on macOS and Linux when using the SDL renderer (software decoding and some hardware decoders)</li>
|
||||
<li>Fixed stateful V4L2 hardware decoding using h264_v4l2m2m and hevc_v4l2m2m decoders</li>
|
||||
<li>Fixed CVE-2023-42801</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="4.3.1" date="2022-11-03">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fixed crash during specific patterns of audio packet loss</li>
|
||||
<li>Fixed detection of local streaming when using IPv6 addresses</li>
|
||||
<li>Windowed mode streaming now starts maximized if the GUI window was maximized</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="4.3.0" date="2022-10-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Improved support for GeForce Experience 3.26</li>
|
||||
<li>Improved image quality and performance when recovering from video packet loss using HEVC</li>
|
||||
<li>Improved error concealment after audio packet loss</li>
|
||||
<li>Improved UI performance when paired with many hosts or hosts with large numbers of apps</li>
|
||||
<li>Pairing with Sunshine hosts is now supported even if the host is in a streaming session</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed streaming at resolutions below 720x480 with GeForce Experience 3.26</li>
|
||||
<li>Fixed window position and size being lost when toggling between full-screen and windowed mode</li>
|
||||
<li>Fixed initial window size not always respecting the stream aspect ratio</li>
|
||||
<li>Fixed unexpected error when streaming at resolutions above 4096x4096 using Sunshine</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="4.2.1" date="2022-09-12">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed streaming from hosts running Sunshine</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="4.2.0" date="2022-09-10">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added support for pairing via the terminal</li>
|
||||
<li>Added support for listing installed apps on a host via the terminal</li>
|
||||
<li>Improved handling of V-Sync on Wayland systems to reduce latency</li>
|
||||
<li>Improved performance using the legacy non-EGL VAAPI rendering code</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed native resolution detection on high DPI Wayland systems</li>
|
||||
<li>Fixed audio crackling with SDL 2.24.0 on systems using PulseAudio</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="4.1.0" date="2022-05-23">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Overlays are now supported on the non-EGL X11 VAAPI renderer (requires RGBA subpicture support in the VAAPI driver)</li>
|
||||
<li>Cursor lock can now be disabled when in full-screen mode</li>
|
||||
</ul>
|
||||
<p>Behavior Changes:</p>
|
||||
<ul>
|
||||
<li>Moonlight can now reduce the client display resolution in full-screen mode if the current display mode doesn't have a high enough refresh rate for the selected stream frame rate</li>
|
||||
<li>When choosing a new client display resolution in full-screen mode, Moonlight will pick a display mode with the closest aspect ratio to the selected stream resolution</li>
|
||||
<li>Moonlight now defaults to borderless windowed mode on Wayland systems</li>
|
||||
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed missing toolbar buttons in certain languages</li>
|
||||
<li>Fixed some text on the settings page not updating when the language is changed</li>
|
||||
<li>Fixed a frame pacing bug that could cause excessive frame drops</li>
|
||||
<li>Fixed the "keep display awake" setting not being saved when Moonlight restarts</li>
|
||||
<li>Fixed black screen after unmaximizing the Moonlight window on some Linux systems</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="4.0.0" date="2022-04-02">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
@@ -602,19 +833,4 @@
|
||||
</release>
|
||||
</releases>
|
||||
|
||||
<categories>
|
||||
<category>Game</category>
|
||||
<category>Qt</category>
|
||||
</categories>
|
||||
|
||||
<developer_name>Moonlight Game Streaming Team</developer_name>
|
||||
<update_contact>cameron@moonlight-stream.org</update_contact>
|
||||
|
||||
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
|
||||
|
||||
<provides>
|
||||
<binary>moonlight</binary>
|
||||
</provides>
|
||||
|
||||
<content_rating type="oars-1.0" />
|
||||
</component>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[Desktop Entry]
|
||||
Name=Moonlight
|
||||
Comment=Stream games from your NVIDIA GameStream-enabled PC
|
||||
Comment=Stream games and other applications from another PC running Sunshine or GeForce Experience
|
||||
Exec=moonlight
|
||||
Icon=moonlight
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Qt;Game;
|
||||
Keywords=nvidia;gamestream;stream;
|
||||
Categories=Qt;Game;Network;RemoteAccess;
|
||||
Keywords=nvidia;gamestream;stream;sunshine;remote play;
|
||||
|
||||
@@ -5,9 +5,13 @@
|
||||
# pairing data will be lost each reboot.
|
||||
HOME=/usr/local/moonlight
|
||||
|
||||
# Enable Steam Controller detection in SDL
|
||||
# https://github.com/moonlight-stream/moonlight-qt/issues/697
|
||||
export SDL_ENABLE_STEAM_CONTROLLERS=1
|
||||
|
||||
# Renice PE_Single_CPU which seems to host A/V stuff
|
||||
renice -10 -p $(pidof PE_Single_CPU)
|
||||
|
||||
# Renice Moonlight itself to avoid preemption by background tasks
|
||||
# Write output to a logfile in /tmp
|
||||
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
|
||||
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log 2>&1
|
||||
|
||||
+44
-36
@@ -1,5 +1,6 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Controls.Material 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
import ComputerManager 1.0
|
||||
@@ -37,7 +38,7 @@ CenteredGridView {
|
||||
activated = true
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
|
||||
@@ -89,13 +90,13 @@ CenteredGridView {
|
||||
|
||||
onSourceSizeChanged: {
|
||||
// Nearly all of Nvidia's official box art does not match the dimensions of placeholder
|
||||
// images, however the one known exeception is Overcooked. Therefore, we only execute
|
||||
// images, however the one known exception is Overcooked. Therefore, we only execute
|
||||
// the image size checks if this is not an app collector game. We know the officially
|
||||
// supported games all have box art, so this check is not required.
|
||||
if (!model.isAppCollectorGame &&
|
||||
((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
|
||||
((sourceSize.width === 130 && sourceSize.height === 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width === 628 && sourceSize.height === 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width === 200 && sourceSize.height === 266))) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
@@ -121,21 +122,19 @@ CenteredGridView {
|
||||
anchors.fill: appIcon
|
||||
|
||||
sourceComponent: Item {
|
||||
ToolButton {
|
||||
RoundButton {
|
||||
// Don't steal focus from the toolbar buttons
|
||||
focusPolicy: Qt.NoFocus
|
||||
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: parent
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
implicitWidth: 85
|
||||
implicitHeight: 85
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
icon.source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
|
||||
icon.width: 75
|
||||
icon.height: 75
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp(true)
|
||||
@@ -145,23 +144,23 @@ CenteredGridView {
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
|
||||
Material.background: "#D0808080"
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
RoundButton {
|
||||
// Don't steal focus from the toolbar buttons
|
||||
focusPolicy: Qt.NoFocus
|
||||
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: parent
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
implicitWidth: 85
|
||||
implicitHeight: 85
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-cancel-24px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
icon.source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
|
||||
icon.width: 75
|
||||
icon.height: 75
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
@@ -171,6 +170,8 @@ CenteredGridView {
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
|
||||
Material.background: "#D0808080"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -251,7 +252,7 @@ CenteredGridView {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
parent.onPressAndHold()
|
||||
parent.pressAndHold()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,19 +294,17 @@ CenteredGridView {
|
||||
asynchronous: true
|
||||
sourceComponent: NavigableMenu {
|
||||
id: appContextMenu
|
||||
initiator: appContextMenuLoader.parent
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
|
||||
onTriggered: launchOrResumeSelectedApp(true)
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: qsTr("Quit Game")
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
checkable: true
|
||||
checked: model.directLaunch
|
||||
text: qsTr("Direct Launch")
|
||||
@@ -318,7 +317,6 @@ CenteredGridView {
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
checkable: true
|
||||
checked: model.hidden
|
||||
text: qsTr("Hide Game")
|
||||
@@ -334,6 +332,19 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
visible: appGrid.count === 0
|
||||
|
||||
Label {
|
||||
text: qsTr("This computer doesn't seem to have any applications or some applications are hidden")
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
property string appName : ""
|
||||
@@ -345,7 +356,7 @@ CenteredGridView {
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
var params = {"appName": appName}
|
||||
var params = {"appName": appName, "quitRunningAppFn": function() { appModel.quitRunningApp() }}
|
||||
if (segueToStream) {
|
||||
// Store the session and app name if we're going to stream after
|
||||
// successfully quitting the old app.
|
||||
@@ -358,9 +369,6 @@ CenteredGridView {
|
||||
}
|
||||
|
||||
stackView.push(component.createObject(stackView, params))
|
||||
|
||||
// Trigger the quit after pushing the quit segue on screen
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
|
||||
onAccepted: quitApp()
|
||||
|
||||
@@ -2,6 +2,7 @@ import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
|
||||
ComboBox {
|
||||
@@ -38,9 +39,23 @@ ComboBox {
|
||||
popup.onAboutToShow: {
|
||||
// Switch to normal navigation for combo boxes
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
|
||||
// Override the popup color to improve contrast with the overridden
|
||||
// Material 2 background color set in main.qml.
|
||||
if (SystemProperties.usesMaterial3Theme) {
|
||||
popup.background.color = "#424242"
|
||||
}
|
||||
}
|
||||
|
||||
popup.onAboutToHide: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
}
|
||||
|
||||
Keys.onLeftPressed: {
|
||||
decrementCurrentIndex()
|
||||
}
|
||||
|
||||
Keys.onRightPressed: {
|
||||
incrementCurrentIndex()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,6 @@ import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
GridView {
|
||||
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
|
||||
// Prior to 5.12, the leftMargin and rightMargin values did not work.
|
||||
property bool hasBrokenMargins: this.synchronousDrag === undefined
|
||||
|
||||
property int minMargin: 10
|
||||
property real availableWidth: (parent.width - 2 * minMargin)
|
||||
property int itemsPerRow: availableWidth / cellWidth
|
||||
@@ -15,11 +11,6 @@ GridView {
|
||||
function updateMargins() {
|
||||
leftMargin = horizontalMargin
|
||||
rightMargin = horizontalMargin
|
||||
|
||||
if (hasBrokenMargins) {
|
||||
anchors.leftMargin = leftMargin
|
||||
anchors.rightMargin = rightMargin
|
||||
}
|
||||
}
|
||||
|
||||
onHorizontalMarginChanged: {
|
||||
@@ -27,15 +18,6 @@ GridView {
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (hasBrokenMargins) {
|
||||
// This will cause an anchor conflict with the parent StackView
|
||||
// which breaks animation, but otherwise the grid will not be
|
||||
// centered in the window.
|
||||
anchors.fill = parent
|
||||
anchors.topMargin = topMargin
|
||||
anchors.bottomMargin = bottomMargin
|
||||
}
|
||||
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
|
||||
Item {
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = qsTr("Establishing connection to PC...")
|
||||
}
|
||||
|
||||
function onPairing(pcName, pin) {
|
||||
stageLabel.text = qsTr("Pairing... Please enter '%1' on %2.").arg(pin).arg(pcName)
|
||||
}
|
||||
|
||||
function onFailed(message) {
|
||||
stageIndicator.visible = false
|
||||
errorDialog.text = message
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
function onSuccess(appName) {
|
||||
stageIndicator.visible = false
|
||||
pairCompleteDialog.open()
|
||||
}
|
||||
|
||||
// Allow user to back out of pairing
|
||||
Keys.onEscapePressed: {
|
||||
Qt.quit()
|
||||
}
|
||||
Keys.onBackPressed: {
|
||||
Qt.quit()
|
||||
}
|
||||
Keys.onCancelPressed: {
|
||||
Qt.quit()
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.pairing.connect(onPairing)
|
||||
launcher.failed.connect(onFailed)
|
||||
launcher.success.connect(onSuccess)
|
||||
launcher.execute(ComputerManager)
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
id: stageIndicator
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
id: stageLabel
|
||||
height: stageSpinner.height
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
|
||||
onClosed: {
|
||||
Qt.quit();
|
||||
}
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: pairCompleteDialog
|
||||
closePolicy: Popup.CloseOnEscape
|
||||
|
||||
text:qsTr("Pairing completed successfully")
|
||||
standardButtons: Dialog.Ok
|
||||
onClosed: {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
@@ -2,7 +2,6 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
Item {
|
||||
function onSearchingComputer() {
|
||||
@@ -26,6 +25,7 @@ Item {
|
||||
function onLaunchFailed(message) {
|
||||
errorDialog.text = message
|
||||
errorDialog.open()
|
||||
console.error(message)
|
||||
}
|
||||
|
||||
function onAppQuitRequired(appName) {
|
||||
@@ -37,10 +37,6 @@ Item {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
|
||||
// Normally this is enabled by PcView, but we will won't
|
||||
// load PcView when streaming from the command-line.
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
launcher.sessionCreated.connect(onSessionCreated)
|
||||
@@ -56,6 +52,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -84,10 +81,8 @@ Item {
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
var params = {"appName": appName}
|
||||
var params = {"appName": appName, "quitRunningAppFn": function() { launcher.quitRunningApp() }}
|
||||
stackView.push(component.createObject(stackView, params))
|
||||
// Trigger the quit after pushing the quit segue on screen
|
||||
launcher.quitRunningApp()
|
||||
}
|
||||
|
||||
onAccepted: quitApp()
|
||||
|
||||
@@ -1,17 +1,13 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Controls 2.5
|
||||
|
||||
Dialog {
|
||||
// We should use Overlay.overlay here but that's not available in Qt 5.9 :(
|
||||
parent: ApplicationWindow.contentItem
|
||||
modal: true
|
||||
anchors.centerIn: Overlay.overlay
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
onAboutToHide: {
|
||||
// We must force focus back to the last item for platforms without
|
||||
// support for more than one active window like Steam Link. If
|
||||
// we don't, gamepad and keyboard navigation will break after a
|
||||
onClosed: {
|
||||
// We must force focus back to the last item. If we don't,
|
||||
// gamepad and keyboard navigation will break after a
|
||||
// dialog appears.
|
||||
stackView.forceActiveFocus()
|
||||
}
|
||||
|
||||
@@ -17,6 +17,11 @@ ItemDelegate {
|
||||
}
|
||||
Keys.onUpPressed: {
|
||||
grid.moveCurrentIndexUp()
|
||||
|
||||
// If we've reached the top of the grid, move focus to the toolbar
|
||||
if (grid.currentItem === this) {
|
||||
nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
|
||||
@@ -2,13 +2,18 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Menu {
|
||||
property var initiator
|
||||
|
||||
onOpened: {
|
||||
// Give focus to the first visible and enabled menu item
|
||||
for (var i = 0; i < count; i++) {
|
||||
var item = itemAt(i)
|
||||
if (item.visible && item.enabled) {
|
||||
item.forceActiveFocus(Qt.TabFocusReason)
|
||||
break
|
||||
// If the initiating object currently has keyboard focus,
|
||||
// give focus to the first visible and enabled menu item
|
||||
if (initiator.focus) {
|
||||
for (var i = 0; i < count; i++) {
|
||||
var item = itemAt(i)
|
||||
if (item.visible && item.enabled) {
|
||||
item.forceActiveFocus(Qt.TabFocusReason)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,6 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
MenuItem {
|
||||
// Qt 5.10 has a menu property, but we need to support 5.9
|
||||
// so we must make our own.
|
||||
property Menu parentMenu
|
||||
|
||||
// Ensure focus can't be given to an invisible item
|
||||
enabled: visible
|
||||
height: visible ? implicitHeight : 0
|
||||
@@ -15,7 +11,7 @@ MenuItem {
|
||||
// We must close the context menu first or
|
||||
// it can steal focus from any dialogs that
|
||||
// onTriggered may spawn.
|
||||
parentMenu.close()
|
||||
menu.close()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
@@ -27,6 +23,6 @@ MenuItem {
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
parentMenu.close()
|
||||
menu.close()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,9 @@ NavigableDialog {
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the label so keyboard navigation works
|
||||
dialogLabel.forceActiveFocus()
|
||||
if (dialogButtonBox.count > 0) {
|
||||
dialogButtonBox.itemAt(dialogButtonBox.count - 1).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
@@ -24,6 +26,7 @@ NavigableDialog {
|
||||
BusyIndicator {
|
||||
id: dialogSpinner
|
||||
visible: false
|
||||
running: visible
|
||||
}
|
||||
|
||||
Image {
|
||||
@@ -51,18 +54,6 @@ NavigableDialog {
|
||||
// will cause word wrap to kick in.
|
||||
Layout.maximumWidth: 400
|
||||
Layout.maximumHeight: 400
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +61,15 @@ NavigableDialog {
|
||||
id: dialogButtonBox
|
||||
standardButtons: dialog.standardButtons
|
||||
|
||||
delegate: Button {
|
||||
flat: true
|
||||
|
||||
Keys.onReturnPressed: clicked()
|
||||
Keys.onEnterPressed: clicked()
|
||||
Keys.onRightPressed: nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
|
||||
Keys.onLeftPressed: nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
|
||||
onHelpRequested: {
|
||||
Qt.openUrlExternally(helpUrl)
|
||||
close()
|
||||
|
||||
@@ -7,17 +7,9 @@ ToolButton {
|
||||
|
||||
activeFocusOnTab: true
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
id: image
|
||||
source: iconSource
|
||||
anchors.centerIn: parent.background
|
||||
sourceSize {
|
||||
width: parent.background.width * 1.10
|
||||
height: parent.background.height * 1.10
|
||||
}
|
||||
}
|
||||
icon.source: iconSource
|
||||
icon.width: background.width
|
||||
icon.height: background.height
|
||||
|
||||
// This determines the size of the Material highlight. We increase it
|
||||
// from the default because we use larger than normal icons for TV readability.
|
||||
|
||||
+47
-45
@@ -6,6 +6,7 @@ import ComputerModel 1.0
|
||||
|
||||
import ComputerManager 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SystemProperties 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
CenteredGridView {
|
||||
@@ -33,13 +34,8 @@ CenteredGridView {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
// This is a bit of a hack to do this here as opposed to main.qml, but
|
||||
// we need it enabled before calling getConnectedGamepads() and PcView
|
||||
// is never destroyed, so it should be okay.
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
@@ -94,12 +90,13 @@ CenteredGridView {
|
||||
BusyIndicator {
|
||||
id: searchSpinner
|
||||
visible: StreamingPreferences.enableMdns
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
height: searchSpinner.height
|
||||
elide: Label.ElideRight
|
||||
text: StreamingPreferences.enableMdns ? qsTr("Searching for PCs on your local network with NVIDIA GameStream enabled...")
|
||||
text: StreamingPreferences.enableMdns ? qsTr("Searching for compatible hosts on your local network...")
|
||||
: qsTr("Automatic PC discovery is disabled. Add your PC manually.")
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
@@ -130,12 +127,12 @@ CenteredGridView {
|
||||
id: stateIcon
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -15
|
||||
anchors.verticalCenterOffset: !model.online ? -18 : -16
|
||||
visible: !model.statusUnknown && (!model.online || !model.paired)
|
||||
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
source: !model.online ? "qrc:/res/warning_FILL1_wght300_GRAD200_opsz24.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
width: !model.online ? 75 : 70
|
||||
height: !model.online ? 75 : 70
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,6 +144,7 @@ CenteredGridView {
|
||||
width: 75
|
||||
height: 75
|
||||
visible: model.statusUnknown
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -167,13 +165,13 @@ CenteredGridView {
|
||||
asynchronous: true
|
||||
sourceComponent: NavigableMenu {
|
||||
id: pcContextMenu
|
||||
initiator: pcContextMenuLoader.parent
|
||||
MenuItem {
|
||||
text: qsTr("PC Status: %1").arg(model.online ? qsTr("Online") : qsTr("Offline"))
|
||||
font.bold: true
|
||||
enabled: false
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("View All Apps")
|
||||
onTriggered: {
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
@@ -183,13 +181,11 @@ CenteredGridView {
|
||||
visible: model.online && model.paired
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Wake PC")
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Test Network")
|
||||
onTriggered: {
|
||||
computerModel.testConnectionForComputer(index)
|
||||
@@ -198,7 +194,6 @@ CenteredGridView {
|
||||
}
|
||||
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Rename PC")
|
||||
onTriggered: {
|
||||
renamePcDialog.pcIndex = index
|
||||
@@ -207,14 +202,20 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Delete PC")
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
// get confirmation first, actual closing is called from the dialog
|
||||
deletePcDialog.pcName = model.name
|
||||
deletePcDialog.open()
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
text: qsTr("View Details")
|
||||
onTriggered: {
|
||||
showPcDetailsDialog.pcDetails = model.details
|
||||
showPcDetailsDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,22 +233,14 @@ CenteredGridView {
|
||||
stackView.push(appView)
|
||||
}
|
||||
else {
|
||||
if (!model.busy) {
|
||||
var pin = computerModel.generatePinString()
|
||||
var pin = computerModel.generatePinString()
|
||||
|
||||
// Kick off pairing in the background
|
||||
computerModel.pairComputer(index, pin)
|
||||
// Kick off pairing in the background
|
||||
computerModel.pairComputer(index, pin)
|
||||
|
||||
// Display the pairing dialog
|
||||
pairDialog.pin = pin
|
||||
pairDialog.open()
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = qsTr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.")
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
// Display the pairing dialog
|
||||
pairDialog.pin = pin
|
||||
pairDialog.open()
|
||||
}
|
||||
} else if (!model.online) {
|
||||
// Using open() here because it may be activated by keyboard
|
||||
@@ -270,7 +263,7 @@ CenteredGridView {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
parent.onPressAndHold()
|
||||
parent.pressAndHold()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,6 +272,12 @@ CenteredGridView {
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
|
||||
Keys.onDeletePressed: {
|
||||
deletePcDialog.pcIndex = index
|
||||
deletePcDialog.pcName = model.name
|
||||
deletePcDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
ErrorMessageDialog {
|
||||
@@ -291,15 +290,12 @@ CenteredGridView {
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: pairDialog
|
||||
|
||||
// Pairing dialog must be modal to prevent double-clicks from triggering
|
||||
// pairing twice
|
||||
modal: true
|
||||
closePolicy: Popup.CloseOnEscape
|
||||
|
||||
// don't allow edits to the rest of the window while open
|
||||
property string pin : "0000"
|
||||
text:qsTr("Please enter %1 on your GameStream PC. This dialog will close when pairing is completed.").arg(pin)
|
||||
text:qsTr("Please enter %1 on your host PC. This dialog will close when pairing is completed.").arg(pin)+"\n\n"+
|
||||
qsTr("If your host PC is running Sunshine, navigate to the Sunshine web UI to enter the PIN.")
|
||||
standardButtons: Dialog.Cancel
|
||||
onRejected: {
|
||||
// FIXME: We should interrupt pairing here
|
||||
@@ -309,16 +305,14 @@ CenteredGridView {
|
||||
NavigableMessageDialog {
|
||||
id: deletePcDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
property int pcIndex : -1;
|
||||
text:qsTr("Are you sure you want to remove this PC?")
|
||||
property int pcIndex : -1
|
||||
property string pcName : ""
|
||||
text: qsTr("Are you sure you want to remove '%1'?").arg(pcName)
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function deletePc() {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
onAccepted: {
|
||||
computerModel.deleteComputer(pcIndex)
|
||||
}
|
||||
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
@@ -327,7 +321,7 @@ CenteredGridView {
|
||||
standardButtons: Dialog.Ok
|
||||
|
||||
onAboutToShow: {
|
||||
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if NVIDIA GameStream is blocked.") + "\n\n" + qsTr("This may take a few seconds…")
|
||||
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if any required ports are blocked.") + "\n\n" + qsTr("This may take a few seconds…")
|
||||
showSpinner = true
|
||||
}
|
||||
|
||||
@@ -398,5 +392,13 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: showPcDetailsDialog
|
||||
property string pcDetails : "";
|
||||
text: showPcDetailsDialog.pcDetails
|
||||
imageSrc: "qrc:/res/baseline-help_outline-24px.svg"
|
||||
standardButtons: Dialog.Ok
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import Session 1.0
|
||||
|
||||
Item {
|
||||
property string appName
|
||||
property var quitRunningAppFn
|
||||
property Session nextSession : null
|
||||
property string nextAppName : ""
|
||||
|
||||
@@ -17,6 +18,7 @@ Item {
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.open()
|
||||
console.error(error)
|
||||
}
|
||||
|
||||
// If we're supposed to launch another game after this, do so now
|
||||
@@ -37,6 +39,11 @@ Item {
|
||||
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
|
||||
// Start the quit operation if requested
|
||||
if (quitRunningAppFn) {
|
||||
quitRunningAppFn()
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
@@ -53,6 +60,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
+556
-279
File diff suppressed because it is too large
Load Diff
+63
-34
@@ -4,6 +4,7 @@ import QtQuick.Window 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import Session 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
Item {
|
||||
property Session session
|
||||
@@ -45,17 +46,7 @@ Item {
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
streamSegueErrorDialog.text = text
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
{
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
console.error(text)
|
||||
}
|
||||
|
||||
function quitStarting()
|
||||
@@ -74,23 +65,19 @@ Item {
|
||||
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
|
||||
}
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
// Re-enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
if (quitAfter) {
|
||||
if (streamSegueErrorDialog.text) {
|
||||
// Quit when the error dialog is acknowledged
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
else {
|
||||
// Quit immediately
|
||||
Qt.quit()
|
||||
}
|
||||
} else {
|
||||
// Exit this view
|
||||
// Pop the StreamSegue off the stack if this is a GUI-based app launch
|
||||
if (!quitAfter) {
|
||||
stackView.pop()
|
||||
}
|
||||
|
||||
if (quitAfter && !streamSegueErrorDialog.text) {
|
||||
// If this was a CLI launch without errors, exit now
|
||||
Qt.quit()
|
||||
}
|
||||
else {
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
|
||||
@@ -117,7 +104,7 @@ Item {
|
||||
// Show the toolbar again when popped off the stack
|
||||
toolBar.visible = true
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
// Re-enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
@@ -130,11 +117,14 @@ Item {
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
session.readyForDeletion.connect(sessionReadyForDeletion)
|
||||
|
||||
// Ensure the SystemProperties async thread is finished,
|
||||
// since it may currently be using the SDL video subsystem
|
||||
SystemProperties.waitForAsyncLoad()
|
||||
|
||||
// Kick off the stream
|
||||
spinnerTimer.start()
|
||||
streamLoader.active = true
|
||||
@@ -149,7 +139,20 @@ Item {
|
||||
// middle of the animation on Windows, which looks very
|
||||
// obviously broken.
|
||||
interval: 100
|
||||
onTriggered: stageSpinner.running = true
|
||||
onTriggered: stageSpinner.visible = true
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: startSessionTimer
|
||||
onTriggered: {
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.start()
|
||||
}
|
||||
}
|
||||
|
||||
Loader {
|
||||
@@ -168,13 +171,38 @@ Item {
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
// Initialize the session and probe for host/client capabilities
|
||||
if (!session.initialize(window)) {
|
||||
sessionFinished(0);
|
||||
sessionReadyForDeletion();
|
||||
return;
|
||||
}
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
// Don't wait unless we have toasts to display
|
||||
startSessionTimer.interval = 0
|
||||
|
||||
// Display the toasts together in a vertical centered arrangement
|
||||
var yOffset = 0
|
||||
for (var i = 0; i < session.launchWarnings.length; i++) {
|
||||
var text = session.launchWarnings[i]
|
||||
console.warn(text)
|
||||
|
||||
// Show the tooltip for 3 seconds
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.timeout = 3000
|
||||
toast.text = text
|
||||
toast.y += yOffset
|
||||
toast.visible = true
|
||||
|
||||
// Offset the next toast below the previous one
|
||||
yOffset = toast.y + toast.padding + toast.height
|
||||
|
||||
// Allow an extra 500 ms for the tooltip's fade-out animation to finish
|
||||
startSessionTimer.interval = toast.timeout + 500;
|
||||
}
|
||||
|
||||
// Start the timer to wait for toasts (or start the session immediately)
|
||||
startSessionTimer.start()
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
@@ -186,7 +214,8 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: false
|
||||
running: visible
|
||||
visible: false
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
@@ -120,7 +120,7 @@ void AppModel::quitRunningApp()
|
||||
|
||||
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
|
||||
{
|
||||
for (const NvApp& visibleApp : m_VisibleApps) {
|
||||
for (const NvApp& visibleApp : std::as_const(m_VisibleApps)) {
|
||||
if (app.id == visibleApp.id) {
|
||||
return true;
|
||||
}
|
||||
@@ -156,7 +156,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
|
||||
const NvApp& existingApp = m_VisibleApps.at(i);
|
||||
|
||||
bool found = false;
|
||||
for (const NvApp& newApp : newVisibleList) {
|
||||
for (const NvApp& newApp : std::as_const(newVisibleList)) {
|
||||
if (existingApp.id == newApp.id) {
|
||||
// If the data changed, update it in our list
|
||||
if (existingApp != newApp) {
|
||||
@@ -178,7 +178,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
|
||||
}
|
||||
|
||||
// Process additions now
|
||||
for (const NvApp& newApp : newVisibleList) {
|
||||
for (const NvApp& newApp : std::as_const(newVisibleList)) {
|
||||
int insertionIndex = m_VisibleApps.size();
|
||||
bool found = false;
|
||||
|
||||
|
||||
+52
-19
@@ -2,8 +2,6 @@
|
||||
|
||||
#include <QThreadPool>
|
||||
|
||||
#include <random>
|
||||
|
||||
ComputerModel::ComputerModel(QObject* object)
|
||||
: QAbstractListModel(object) {}
|
||||
|
||||
@@ -44,6 +42,46 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
case ServerSupportedRole:
|
||||
return computer->isSupportedServerVersion;
|
||||
case DetailsRole: {
|
||||
QString state, pairState;
|
||||
|
||||
switch (computer->state) {
|
||||
case NvComputer::CS_ONLINE:
|
||||
state = tr("Online");
|
||||
break;
|
||||
case NvComputer::CS_OFFLINE:
|
||||
state = tr("Offline");
|
||||
break;
|
||||
default:
|
||||
state = tr("Unknown");
|
||||
break;
|
||||
}
|
||||
|
||||
switch (computer->pairState) {
|
||||
case NvComputer::PS_PAIRED:
|
||||
pairState = tr("Paired");
|
||||
break;
|
||||
case NvComputer::PS_NOT_PAIRED:
|
||||
pairState = tr("Unpaired");
|
||||
break;
|
||||
default:
|
||||
pairState = tr("Unknown");
|
||||
break;
|
||||
}
|
||||
|
||||
return tr("Name: %1").arg(computer->name) + '\n' +
|
||||
tr("Status: %1").arg(state) + '\n' +
|
||||
tr("Active Address: %1").arg(computer->activeAddress.toString()) + '\n' +
|
||||
tr("UUID: %1").arg(computer->uuid) + '\n' +
|
||||
tr("Local Address: %1").arg(computer->localAddress.toString()) + '\n' +
|
||||
tr("Remote Address: %1").arg(computer->remoteAddress.toString()) + '\n' +
|
||||
tr("IPv6 Address: %1").arg(computer->ipv6Address.toString()) + '\n' +
|
||||
tr("Manual Address: %1").arg(computer->manualAddress.toString()) + '\n' +
|
||||
tr("MAC Address: %1").arg(computer->macAddress.isEmpty() ? tr("Unknown") : QString(computer->macAddress.toHex(':'))) + '\n' +
|
||||
tr("Pair State: %1").arg(pairState) + '\n' +
|
||||
tr("Running Game ID: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->currentGameId) : tr("Unknown")) + '\n' +
|
||||
tr("HTTPS Port: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->activeHttpsPort) : tr("Unknown"));
|
||||
}
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
@@ -71,6 +109,7 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
names[ServerSupportedRole] = "serverSupported";
|
||||
names[DetailsRole] = "details";
|
||||
|
||||
return names;
|
||||
}
|
||||
@@ -140,14 +179,9 @@ void ComputerModel::renameComputer(int computerIndex, QString name)
|
||||
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
|
||||
}
|
||||
|
||||
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
|
||||
QString ComputerModel::generatePinString()
|
||||
{
|
||||
std::uniform_int_distribution<int> dist(0, 9999);
|
||||
std::random_device rd;
|
||||
std::mt19937 engine(rd());
|
||||
|
||||
return QString::asprintf("%04u", dist(engine));
|
||||
return m_ComputerManager->generatePinString();
|
||||
}
|
||||
|
||||
class DeferredTestConnectionTask : public QObject, public QRunnable
|
||||
@@ -193,19 +227,18 @@ void ComputerModel::handlePairingCompleted(NvComputer*, QString error)
|
||||
|
||||
void ComputerModel::handleComputerStateChanged(NvComputer* computer)
|
||||
{
|
||||
// If this is an existing computer, we can report the data changed
|
||||
int index = m_Computers.indexOf(computer);
|
||||
if (index >= 0) {
|
||||
// Let the view know that this specific computer changed
|
||||
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
|
||||
QVector<NvComputer*> newComputerList = m_ComputerManager->getComputers();
|
||||
|
||||
// Reset the model if the structural layout of the list has changed
|
||||
if (m_Computers != newComputerList) {
|
||||
beginResetModel();
|
||||
m_Computers = newComputerList;
|
||||
endResetModel();
|
||||
}
|
||||
else {
|
||||
// This is a new PC which may be inserted at an arbitrary point
|
||||
// in our computer list (since it comes from CM's QMap). Reload
|
||||
// the whole model state to ensure it stays consistent.
|
||||
beginResetModel();
|
||||
m_Computers = m_ComputerManager->getComputers();
|
||||
endResetModel();
|
||||
// Let the view know that this specific computer changed
|
||||
int index = m_Computers.indexOf(computer);
|
||||
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,8 @@ class ComputerModel : public QAbstractListModel
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole,
|
||||
ServerSupportedRole
|
||||
ServerSupportedRole,
|
||||
DetailsRole
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
+89
-53
@@ -2,6 +2,7 @@ import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
import QtQuick.Controls.Material 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
@@ -18,23 +19,81 @@ ApplicationWindow {
|
||||
property bool clearOnBack: false
|
||||
|
||||
id: window
|
||||
visible: true
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
visibility: {
|
||||
// This function runs prior to creation of the initial StackView item
|
||||
function doEarlyInit() {
|
||||
// Override the background color to Material 2 colors for Qt 6.5+
|
||||
// in order to improve contrast between GFE's placeholder box art
|
||||
// and the background of the app grid.
|
||||
if (SystemProperties.usesMaterial3Theme) {
|
||||
Material.background = "#303030"
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Show the window according to the user's preferences
|
||||
if (SystemProperties.hasDesktopEnvironment) {
|
||||
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
|
||||
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
|
||||
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
|
||||
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) {
|
||||
window.showMaximized()
|
||||
}
|
||||
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) {
|
||||
window.showFullScreen()
|
||||
}
|
||||
else {
|
||||
window.show()
|
||||
}
|
||||
} else {
|
||||
return "FullScreen"
|
||||
window.showFullScreen()
|
||||
}
|
||||
|
||||
// Display any modal dialogs for configuration warnings
|
||||
if (runConfigChecks) {
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
|
||||
// Hardware acceleration and unmapped gamepads are checked asynchronously
|
||||
SystemProperties.hasHardwareAccelerationChanged.connect(hasHardwareAccelerationChanged)
|
||||
SystemProperties.unmappedGamepadsChanged.connect(hasUnmappedGamepadsChanged)
|
||||
SystemProperties.startAsyncLoad()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function hasHardwareAccelerationChanged() {
|
||||
if (!SystemProperties.hasHardwareAcceleration && StreamingPreferences.videoDecoderSelection !== StreamingPreferences.VDS_FORCE_SOFTWARE) {
|
||||
if (SystemProperties.isRunningXWayland) {
|
||||
xWaylandDialog.open()
|
||||
}
|
||||
else {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function hasUnmappedGamepadsChanged() {
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
// It would be better to use TextMetrics here, but it always lays out
|
||||
// the text slightly more compactly than real Text does in ToolTip,
|
||||
// causing unexpected line breaks to be inserted
|
||||
Text {
|
||||
id: tooltipTextLayoutHelper
|
||||
visible: false
|
||||
font: ToolTip.toolTip.font
|
||||
text: ToolTip.toolTip.text
|
||||
}
|
||||
|
||||
// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
|
||||
// it will never insert a line break and just extend on forever.
|
||||
ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
|
||||
ToolTip.toolTip.contentWidth: Math.min(tooltipTextLayoutHelper.width, 400)
|
||||
|
||||
function goBack() {
|
||||
if (clearOnBack) {
|
||||
@@ -49,10 +108,16 @@ ApplicationWindow {
|
||||
|
||||
StackView {
|
||||
id: stackView
|
||||
initialItem: initialView
|
||||
anchors.fill: parent
|
||||
focus: true
|
||||
|
||||
Component.onCompleted: {
|
||||
// Perform our early initialization before constructing
|
||||
// the initial view and pushing it to the StackView
|
||||
doEarlyInit()
|
||||
push(initialView)
|
||||
}
|
||||
|
||||
onCurrentItemChanged: {
|
||||
// Ensure focus travels to the next view when going back
|
||||
if (currentItem) {
|
||||
@@ -126,6 +191,9 @@ ApplicationWindow {
|
||||
pollingActive = true
|
||||
}
|
||||
}
|
||||
|
||||
// Poll for gamepad input only when the window is in focus
|
||||
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
||||
}
|
||||
|
||||
onActiveChanged: {
|
||||
@@ -144,47 +212,15 @@ ApplicationWindow {
|
||||
// if focus does not return within a few minutes.
|
||||
inactivityTimer.restart()
|
||||
}
|
||||
|
||||
// Poll for gamepad input only when the window is in focus
|
||||
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
||||
}
|
||||
|
||||
property bool initialized: false
|
||||
|
||||
// BUG: Using onAfterSynchronizing: here causes very strange
|
||||
// failures on Linux. Many shaders fail to compile and we
|
||||
// eventually segfault deep inside the Qt OpenGL code.
|
||||
onAfterRendering: {
|
||||
// We use this callback to trigger dialog display because
|
||||
// it only happens once the window is fully constructed.
|
||||
// Doing it earlier can lead to the dialog appearing behind
|
||||
// the window or otherwise without input focus.
|
||||
if (!initialized) {
|
||||
// Set initialized before calling anything else, because
|
||||
// pumping the event loop can cause us to get another
|
||||
// onAfterRendering call and potentially reenter this code.
|
||||
initialized = true;
|
||||
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
else if (!SystemProperties.hasHardwareAcceleration) {
|
||||
if (SystemProperties.isRunningXWayland) {
|
||||
xWaylandDialog.open()
|
||||
}
|
||||
else {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function navigateTo(url, objectName)
|
||||
function navigateTo(url, objectType)
|
||||
{
|
||||
var existingItem = stackView.find(function(item, index) {
|
||||
return item.objectName === objectName
|
||||
return item instanceof objectType
|
||||
})
|
||||
|
||||
if (existingItem !== null) {
|
||||
@@ -251,7 +287,7 @@ ApplicationWindow {
|
||||
|
||||
Label {
|
||||
id: versionLabel
|
||||
visible: stackView.currentItem.objectName === qsTr("Settings")
|
||||
visible: stackView.currentItem instanceof SettingsView
|
||||
text: qsTr("Version %1").arg(SystemProperties.versionString)
|
||||
font.pointSize: 12
|
||||
horizontalAlignment: Qt.AlignRight
|
||||
@@ -261,9 +297,9 @@ ApplicationWindow {
|
||||
NavigableToolButton {
|
||||
id: discordButton
|
||||
visible: SystemProperties.hasBrowser &&
|
||||
stackView.currentItem.objectName === qsTr("Settings")
|
||||
stackView.currentItem instanceof SettingsView
|
||||
|
||||
iconSource: "qrc:/res/Discord-Logo-White.svg"
|
||||
iconSource: "qrc:/res/discord.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
@@ -280,7 +316,7 @@ ApplicationWindow {
|
||||
|
||||
NavigableToolButton {
|
||||
id: addPcButton
|
||||
visible: stackView.currentItem.objectName === qsTr("Computers")
|
||||
visible: stackView.currentItem instanceof PcView
|
||||
|
||||
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
|
||||
@@ -378,7 +414,7 @@ ApplicationWindow {
|
||||
|
||||
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", qsTr("Gamepad Mapping"))
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", GamepadMapper)
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
@@ -390,7 +426,7 @@ ApplicationWindow {
|
||||
|
||||
iconSource: "qrc:/res/settings.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", qsTr("Settings"))
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", SettingsView)
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
@@ -478,7 +514,7 @@ ApplicationWindow {
|
||||
|
||||
NavigableDialog {
|
||||
id: addPcDialog
|
||||
property string label: qsTr("Enter the IP address of your GameStream PC:")
|
||||
property string label: qsTr("Enter the IP address of your host PC:")
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
|
||||
@@ -4,15 +4,16 @@
|
||||
#include <QGuiApplication>
|
||||
#include <QWindow>
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "settings/mappingmanager.h"
|
||||
|
||||
#define AXIS_NAVIGATION_REPEAT_DELAY 150
|
||||
|
||||
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
|
||||
: m_Enabled(false),
|
||||
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation(StreamingPreferences* prefs)
|
||||
: m_Prefs(prefs),
|
||||
m_Enabled(false),
|
||||
m_UiNavMode(false),
|
||||
m_FirstPoll(false),
|
||||
m_HasFocus(false),
|
||||
m_LastAxisNavigationEventTime(0)
|
||||
{
|
||||
m_PollingTimer = new QTimer(this);
|
||||
@@ -50,11 +51,16 @@ void SdlGamepadKeyNavigation::enable()
|
||||
// on first init of the GC subsystem. We can't depend on them due to
|
||||
// overlapping lifetimes of SdlGamepadKeyNavigation instances, so we
|
||||
// will attach ourselves.
|
||||
SDL_PumpEvents();
|
||||
//
|
||||
// NB: We use SDL_JoystickUpdate() instead of SDL_PumpEvents() because
|
||||
// the latter can do a bit more work that we want (like handling video
|
||||
// events that we intentionally do not want to process yet).
|
||||
SDL_JoystickUpdate();
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
|
||||
// Open all currently attached game controllers
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numJoysticks; i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
SDL_GameController* gc = SDL_GameControllerOpen(i);
|
||||
if (gc != nullptr) {
|
||||
@@ -63,13 +69,10 @@ void SdlGamepadKeyNavigation::enable()
|
||||
}
|
||||
}
|
||||
|
||||
// Flush events on the first poll
|
||||
m_FirstPoll = true;
|
||||
|
||||
// Poll every 50 ms for a new joystick event
|
||||
m_PollingTimer->start(50);
|
||||
|
||||
m_Enabled = true;
|
||||
|
||||
// Start the polling timer if the window is focused
|
||||
updateTimerState();
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::disable()
|
||||
@@ -78,7 +81,9 @@ void SdlGamepadKeyNavigation::disable()
|
||||
return;
|
||||
}
|
||||
|
||||
m_PollingTimer->stop();
|
||||
m_Enabled = false;
|
||||
updateTimerState();
|
||||
Q_ASSERT(!m_PollingTimer->isActive());
|
||||
|
||||
while (!m_Gamepads.isEmpty()) {
|
||||
SDL_GameControllerClose(m_Gamepads[0]);
|
||||
@@ -86,26 +91,31 @@ void SdlGamepadKeyNavigation::disable()
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
|
||||
m_Enabled = false;
|
||||
void SdlGamepadKeyNavigation::notifyWindowFocus(bool hasFocus)
|
||||
{
|
||||
m_HasFocus = hasFocus;
|
||||
updateTimerState();
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
{
|
||||
SDL_Event event;
|
||||
StreamingPreferences prefs;
|
||||
|
||||
// Update joystick state without pumping other events (see enable() comment)
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Discard any pending button events on the first poll to avoid picking up
|
||||
// stale input data from the stream session (like the quit combo).
|
||||
if (m_FirstPoll) {
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_CONTROLLERBUTTONDOWN);
|
||||
SDL_FlushEvent(SDL_CONTROLLERBUTTONUP);
|
||||
|
||||
m_FirstPoll = false;
|
||||
}
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
// Peep events rather than polling to avoid calling SDL_PumpEvents()
|
||||
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
// SDL may send us a quit event since we initialize
|
||||
@@ -121,7 +131,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
|
||||
|
||||
// Swap face buttons if needed
|
||||
if (prefs.swapFaceButtons) {
|
||||
if (m_Prefs->swapFaceButtons) {
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
|
||||
@@ -191,14 +201,24 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
SDL_GameController* gc = SDL_GameControllerOpen(event.cdevice.which);
|
||||
if (gc != nullptr) {
|
||||
m_Gamepads.append(gc);
|
||||
// SDL_CONTROLLERDEVICEADDED can be reported multiple times for the same
|
||||
// gamepad in rare cases, because SDL doesn't fixup the device index in
|
||||
// the SDL_CONTROLLERDEVICEADDED event if an unopened gamepad disappears
|
||||
// before we've processed the add event.
|
||||
if (!m_Gamepads.contains(gc)) {
|
||||
m_Gamepads.append(gc);
|
||||
}
|
||||
else {
|
||||
// We already have this game controller open
|
||||
SDL_GameControllerClose(gc);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle analog sticks by polling
|
||||
for (auto gc : m_Gamepads) {
|
||||
for (auto gc : std::as_const(m_Gamepads)) {
|
||||
short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
|
||||
@@ -239,31 +259,6 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
// In UI navigation mode (settings page), use the right stick to scroll
|
||||
if (m_UiNavMode) {
|
||||
short rightX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
short rightY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
|
||||
QPoint wheelDelta;
|
||||
if (rightX > 30000) {
|
||||
wheelDelta.setX(30);
|
||||
}
|
||||
else if (rightX < -30000) {
|
||||
wheelDelta.setX(-30);
|
||||
}
|
||||
|
||||
if (rightY > 30000) {
|
||||
wheelDelta.setY(-30);
|
||||
}
|
||||
else if (rightY < -30000) {
|
||||
wheelDelta.setY(30);
|
||||
}
|
||||
|
||||
if (!wheelDelta.isNull()) {
|
||||
sendWheel(wheelDelta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,19 +272,17 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::sendWheel(QPoint& angleDelta)
|
||||
void SdlGamepadKeyNavigation::updateTimerState()
|
||||
{
|
||||
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
|
||||
QWindow* focusWindow = app->focusWindow();
|
||||
if (focusWindow != nullptr) {
|
||||
QPoint mousePos(focusWindow->width() / 2, focusWindow->height() / 2);
|
||||
QPoint globalPos(focusWindow->mapToGlobal(mousePos));
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, false, Qt::MouseEventSynthesizedByApplication);
|
||||
#else
|
||||
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, angleDelta.y(), Qt::Vertical, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, Qt::MouseEventSynthesizedByApplication, false);
|
||||
#endif
|
||||
app->sendEvent(focusWindow, &wheelEvent);
|
||||
if (m_PollingTimer->isActive() && (!m_HasFocus || !m_Enabled)) {
|
||||
m_PollingTimer->stop();
|
||||
}
|
||||
else if (!m_PollingTimer->isActive() && m_HasFocus && m_Enabled) {
|
||||
// Flush events on the first poll
|
||||
m_FirstPoll = true;
|
||||
|
||||
// Poll every 50 ms for a new joystick event
|
||||
m_PollingTimer->start(50);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,7 +296,8 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
Q_ASSERT(m_Enabled);
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numJoysticks; i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
count++;
|
||||
}
|
||||
|
||||
@@ -3,14 +3,16 @@
|
||||
#include <QTimer>
|
||||
#include <QEvent>
|
||||
|
||||
#include <SDL.h>
|
||||
#include "SDL_compat.h"
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
class SdlGamepadKeyNavigation : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SdlGamepadKeyNavigation();
|
||||
SdlGamepadKeyNavigation(StreamingPreferences* prefs);
|
||||
|
||||
~SdlGamepadKeyNavigation();
|
||||
|
||||
@@ -18,22 +20,27 @@ public:
|
||||
|
||||
Q_INVOKABLE void disable();
|
||||
|
||||
Q_INVOKABLE void notifyWindowFocus(bool hasFocus);
|
||||
|
||||
Q_INVOKABLE void setUiNavMode(bool settingsMode);
|
||||
|
||||
Q_INVOKABLE int getConnectedGamepads();
|
||||
|
||||
private:
|
||||
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
|
||||
void sendWheel(QPoint& angleDelta);
|
||||
|
||||
void updateTimerState();
|
||||
|
||||
private slots:
|
||||
void onPollingTimerFired();
|
||||
|
||||
private:
|
||||
StreamingPreferences* m_Prefs;
|
||||
QTimer* m_PollingTimer;
|
||||
QList<SDL_GameController*> m_Gamepads;
|
||||
bool m_Enabled;
|
||||
bool m_UiNavMode;
|
||||
bool m_FirstPoll;
|
||||
bool m_HasFocus;
|
||||
Uint32 m_LastAxisNavigationEventTime;
|
||||
};
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user