Remove libsoundio audio backend

SDL has been the default audio backend for years now, and libsoundio has
not been well-maintained upstream.
This commit is contained in:
Cameron Gutman
2025-10-11 10:31:47 -05:00
parent 06b5c4631f
commit 4189903233
9 changed files with 3 additions and 678 deletions

3
.gitmodules vendored
View File

@@ -7,9 +7,6 @@
[submodule "app/SDL_GameControllerDB"]
path = app/SDL_GameControllerDB
url = https://github.com/gabomdq/SDL_GameControllerDB.git
[submodule "soundio/libsoundio"]
path = soundio/libsoundio
url = https://github.com/cgutman/libsoundio.git
[submodule "h264bitstream/h264bitstream"]
path = h264bitstream/h264bitstream
url = https://github.com/aizvorski/h264bitstream.git

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@@ -157,7 +157,7 @@ win32 {
CONFIG += ffmpeg libplacebo
}
win32:!winrt {
CONFIG += soundio discord-rpc
CONFIG += discord-rpc
}
macx {
!disable-prebuilts {
@@ -166,11 +166,7 @@ macx {
}
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal -framework QuartzCore
# For libsoundio
LIBS += -framework CoreAudio -framework AudioUnit
CONFIG += ffmpeg soundio
CONFIG += ffmpeg
}
SOURCES += \
@@ -414,13 +410,6 @@ macx {
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h
}
soundio {
message(libsoundio audio renderer selected)
DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
}
discord-rpc {
message(Discord integration enabled)
@@ -511,15 +500,6 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
soundio {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
}
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream

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@@ -1,10 +1,6 @@
#include "../session.h"
#include "renderers/renderer.h"
#ifdef HAVE_SOUNDIO
#include "renderers/soundioaudiorenderer.h"
#endif
#ifdef HAVE_SLAUDIO
#include "renderers/slaud.h"
#endif
@@ -29,12 +25,6 @@ IAudioRenderer* Session::createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATI
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
return nullptr;
}
#ifdef HAVE_SOUNDIO
else if (mlAudio == "libsoundio") {
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
return nullptr;
}
#endif
#if defined(HAVE_SLAUDIO)
else if (mlAudio == "slaudio") {
TRY_INIT_RENDERER(SLAudioRenderer, opusConfig)
@@ -55,11 +45,8 @@ IAudioRenderer* Session::createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATI
TRY_INIT_RENDERER(SLAudioRenderer, opusConfig)
#endif
// Default to SDL and use libsoundio as a fallback
// Default to SDL
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
#ifdef HAVE_SOUNDIO
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
#endif
return nullptr;
}

View File

@@ -1,487 +0,0 @@
#include "soundioaudiorenderer.h"
#include "SDL_compat.h"
#include <QtGlobal>
SoundIoAudioRenderer::SoundIoAudioRenderer()
: m_OpusChannelCount(0),
m_SoundIo(nullptr),
m_Device(nullptr),
m_OutputStream(nullptr),
m_RingBuffer(nullptr),
m_AudioPacketDuration(0),
m_Latency(0),
m_Errored(false)
{
}
SoundIoAudioRenderer::~SoundIoAudioRenderer()
{
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio latency: %f",
m_Latency);
if (m_OutputStream != nullptr) {
soundio_outstream_destroy(m_OutputStream);
}
// Must be destroyed after the stream is stopped
// or we could still get sioWriteCallback() calls.
if (m_RingBuffer != nullptr) {
soundio_ring_buffer_destroy(m_RingBuffer);
}
if (m_Device != nullptr) {
soundio_device_unref(m_Device);
}
if (m_SoundIo != nullptr) {
soundio_destroy(m_SoundIo);
}
}
int SoundIoAudioRenderer::scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
{
int score = 50;
// Compute a score for this layout based on how many matching channels
// we find (or acceptable alternatives).
for (int i = 0; i < layout->channel_count; i++) {
if (opusConfig->channelCount >= 2) {
switch (layout->channels[i]) {
case SoundIoChannelIdFrontLeft:
case SoundIoChannelIdFrontRight:
score += 2;
break;
default:
break;
}
}
if (opusConfig->channelCount >= 6) {
switch (layout->channels[i]) {
case SoundIoChannelIdFrontCenter:
case SoundIoChannelIdLfe:
score += 2;
break;
case SoundIoChannelIdSideLeft:
case SoundIoChannelIdSideRight:
score++;
break;
case SoundIoChannelIdBackLeft:
case SoundIoChannelIdBackRight:
if (opusConfig->channelCount == 6) {
// Score back channels higher in 5.1 mode to
// discourage selection of side channel layouts.
score += 2;
}
else {
// Score back channels normally for 7.1 mode
score++;
}
break;
default:
break;
}
}
}
// Now subtract the difference between the desired and actual channel count
// to punish layouts that have extra unused speakers.
if (opusConfig->channelCount < layout->channel_count) {
score -= layout->channel_count - opusConfig->channelCount;
}
return score;
}
bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
{
m_SoundIo = soundio_create();
if (m_SoundIo == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_create() failed");
return false;
}
m_SoundIo->app_name = "Moonlight";
m_SoundIo->userdata = this;
m_SoundIo->on_backend_disconnect = sioBackendDisconnect;
m_SoundIo->on_devices_change = sioDevicesChanged;
int err = soundio_connect(m_SoundIo);
if (err != SoundIoErrorNone) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_connect() failed: %s",
soundio_strerror(err));
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio backend: %s",
soundio_backend_name(m_SoundIo->current_backend));
// Don't continue if we could only open the dummy backend
if (m_SoundIo->current_backend == SoundIoBackendDummy) {
return false;
}
// Flush events to update with new device arrivals
soundio_flush_events(m_SoundIo);
// Remember the actual channel count for later
m_OpusChannelCount = opusConfig->channelCount;
int outputDeviceIndex = soundio_default_output_device_index(m_SoundIo);
if (outputDeviceIndex < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No output device found");
return false;
}
m_Device = soundio_get_output_device(m_SoundIo, outputDeviceIndex);
if (m_Device == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_get_output_device() failed");
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Selected audio device: %s",
m_Device->name);
m_OutputStream = soundio_outstream_create(m_Device);
if (m_OutputStream == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_outstream_create() failed");
return false;
}
m_AudioPacketDuration = (opusConfig->samplesPerFrame / (opusConfig->sampleRate / 1000)) / 1000.0;
m_OutputStream->format = SoundIoFormatFloat32NE;
m_OutputStream->sample_rate = opusConfig->sampleRate;
m_OutputStream->software_latency = m_AudioPacketDuration;
m_OutputStream->name = "Moonlight";
m_OutputStream->userdata = this;
m_OutputStream->error_callback = sioErrorCallback;
m_OutputStream->write_callback = sioWriteCallback;
SoundIoChannelLayout bestLayout = m_Device->current_layout;
for (int i = 0; i < m_Device->layout_count; i++) {
if (scoreChannelLayout(&bestLayout, opusConfig) <
scoreChannelLayout(&m_Device->layouts[i], opusConfig)) {
bestLayout = m_Device->layouts[i];
}
}
if (bestLayout.channel_count < opusConfig->channelCount) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No compatible channel layouts found. Some channels may not be played!");
}
m_OutputStream->layout = bestLayout;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Native layout: %s (%d channels)",
m_OutputStream->layout.name ?
m_OutputStream->layout.name : "<UNKNOWN>",
m_OutputStream->layout.channel_count);
err = soundio_outstream_open(m_OutputStream);
if (err != SoundIoErrorNone) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_outstream_open() failed: %s",
soundio_strerror(err));
return false;
}
if (m_OutputStream->layout_error) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Channel layout failed: %s",
soundio_strerror(m_OutputStream->layout_error));
// ALSA through PulseAudio appears to fail snd_pcm_set_chmap()
// even after claiming the layout is supported (and even on totally
// standard layouts like Stereo). We'll just ignore this for ALSA
// and only bail if we get an actual failure out of one of these APIs.
if (m_SoundIo->current_backend != SoundIoBackendAlsa) {
return false;
}
}
m_EffectiveLayout = m_OutputStream->layout;
for (int i = 0; i < m_EffectiveLayout.channel_count; i++) {
if (opusConfig->channelCount == 6) {
// For 5.1, replace side L/R with back L/R so our channel position
// logic in sioWriteCallback() works.
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackLeft;
}
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackRight;
}
}
else if (opusConfig->channelCount == 8) {
// For 5.1, replace side L/R with LOC/ROC so our channel position
// logic in sioWriteCallback() works.
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
m_EffectiveLayout.channels[i] = SoundIoChannelIdFrontLeftCenter;
}
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
m_EffectiveLayout.channels[i] = SoundIoChannelIdFrontRightCenter;
}
}
}
int packetsToBuffer;
if (m_SoundIo->current_backend == SoundIoBackendWasapi) {
// 15 ms buffer seems to be fine for WASAPI
packetsToBuffer = (int)ceil(0.015 / m_AudioPacketDuration);
}
else {
// 30 ms buffer on CoreAudio to avoid glitching on macOS
packetsToBuffer = (int)ceil(0.030 / m_AudioPacketDuration);
}
// Always buffer at least 2 packets
packetsToBuffer = qMax(2, packetsToBuffer);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio buffer size: %f seconds",
packetsToBuffer * m_AudioPacketDuration);
m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
m_OutputStream->bytes_per_sample *
m_OpusChannelCount *
opusConfig->samplesPerFrame *
packetsToBuffer);
if (m_RingBuffer == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_ring_buffer_create() failed");
return false;
}
err = soundio_outstream_start(m_OutputStream);
if (err != SoundIoErrorNone) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_outstream_start() failed: %s",
soundio_strerror(err));
return false;
}
// HACK: For some reason, a constant latency hangs around in the audio pipeline
// unless we wait for the audio stream to drain before actually submitting any samples.
// This is a gross hack, but it works remarkably well.
SDL_Delay(500);
return true;
}
void* SoundIoAudioRenderer::getAudioBuffer(int* size)
{
// We must always write a full frame of audio. If we don't,
// the reader will get out of sync with the writer and our
// channels will get all mixed up. To ensure this is always
// the case, round our bytes free down to the next multiple
// of our frame size.
int bytesFree = soundio_ring_buffer_free_count(m_RingBuffer);
int bytesPerFrame = m_OpusChannelCount * m_OutputStream->bytes_per_sample;
*size = qMin(*size, (bytesFree / bytesPerFrame) * bytesPerFrame);
return soundio_ring_buffer_write_ptr(m_RingBuffer);
}
bool SoundIoAudioRenderer::submitAudio(int bytesWritten)
{
if (m_Errored) {
return false;
}
if (bytesWritten == 0) {
// Nothing to do
return true;
}
// Flush events to update with new device arrivals
soundio_flush_events(m_SoundIo);
// Advance the write pointer
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesWritten);
return true;
}
int SoundIoAudioRenderer::getCapabilities()
{
// TODO: Tweak buffer sizes then re-enable arbitrary audio duration
return CAPABILITY_DIRECT_SUBMIT /* | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION */;
}
IAudioRenderer::AudioFormat SoundIoAudioRenderer::getAudioBufferFormat()
{
return AudioFormat::Float32NE;
}
void SoundIoAudioRenderer::sioErrorCallback(SoundIoOutStream* stream, int err)
{
auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Audio rendering error: %s",
soundio_strerror(err));
// Trigger reinitialization
me->m_Errored = true;
}
void SoundIoAudioRenderer::sioBackendDisconnect(SoundIo* soundio, int err)
{
auto me = reinterpret_cast<SoundIoAudioRenderer*>(soundio->userdata);
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Audio backend disconnected: %s",
soundio_strerror(err));
// Trigger reinitialization
me->m_Errored = true;
}
void SoundIoAudioRenderer::sioDevicesChanged(SoundIo* soundio)
{
auto me = reinterpret_cast<SoundIoAudioRenderer*>(soundio->userdata);
if (me->m_Device == nullptr) {
// Ignore calls that take place during initialization
return;
}
int outputDeviceIndex = soundio_default_output_device_index(soundio);
if (outputDeviceIndex >= 0) {
struct SoundIoDevice* outputDevice = soundio_get_output_device(soundio, outputDeviceIndex);
if (outputDevice == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_get_output_device() failed");
return;
}
if (!soundio_device_equal(outputDevice, me->m_Device)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Default audio output device changed");
// Trigger reinitialization
me->m_Errored = true;
}
soundio_device_unref(outputDevice);
}
}
// bytes_per_frame should never be used on the ring buffer! It's not always
// the same number of bytes per frames as the output stream!
void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameCountMin, int frameCountMax)
{
auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
char* readPtr = soundio_ring_buffer_read_ptr(me->m_RingBuffer);
int framesLeft = soundio_ring_buffer_fill_count(me->m_RingBuffer) /
(me->m_OpusChannelCount * stream->bytes_per_sample);
int bytesRead = 0;
// Ensure we always write at least a buffer, even if it's silence, to avoid
// busy looping when no audio data is available while libsoundio tries to keep
// us from starving the output device.
frameCountMin = qMax(frameCountMin, (int)(stream->sample_rate * me->m_AudioPacketDuration));
// Clamp frameCountMax to at least 2 packets or 20 ms to stop our latency from growing if audio packets lag.
// This makes sure that we never increase our latency far beyond what the sink is consuming.
frameCountMax = qMin(frameCountMax, (int)(stream->sample_rate * qMax(me->m_AudioPacketDuration * 2, 0.020)));
frameCountMin = qMin(frameCountMin, frameCountMax);
// Clamp framesLeft to frameCountMax
framesLeft = qMin(framesLeft, frameCountMax);
// Track latency on queueing-based backends
if (me->m_SoundIo->current_backend != SoundIoBackendCoreAudio && me->m_SoundIo->current_backend != SoundIoBackendJack) {
soundio_outstream_get_latency(stream, &me->m_Latency);
}
for (;;) {
int frameCount;
int err;
struct SoundIoChannelArea* areas;
// Always meet the minimum but don't write more than that
// if we'll have to insert silence
frameCount = qMax(framesLeft, frameCountMin);
if (frameCount == 0) {
// Nothing more to write
break;
}
err = soundio_outstream_begin_write(stream, &areas, &frameCount);
if (err != SoundIoErrorNone) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_outstream_begin_write() failed: %s",
soundio_strerror(err));
break;
}
for (int frame = 0; frame < frameCount; frame++) {
for (int ch = 0; ch < me->m_EffectiveLayout.channel_count; ch++) {
// SoundIoChannelId - 1 happens to match Moonlight's channel layout
// after we've applied our fixups to m_EffectiveLayout for 5.1 and 7.1.
int readPtrChannel = me->m_EffectiveLayout.channels[ch] - 1;
if (frame >= framesLeft || readPtrChannel >= me->m_OpusChannelCount) {
// Write silence if we have no buffered frames left or
// nothing in the audio stream for this channel
memset(areas[ch].ptr, 0, stream->bytes_per_sample);
}
else {
// Write audio data from our ring buffer
memcpy(areas[ch].ptr,
&readPtr[readPtrChannel * stream->bytes_per_sample],
stream->bytes_per_sample);
}
areas[ch].ptr += areas[ch].step;
}
// Move on to the next frame if we aren't inserting silence
if (frame < framesLeft) {
readPtr += stream->bytes_per_sample * me->m_OpusChannelCount;
bytesRead += stream->bytes_per_sample * me->m_OpusChannelCount;
}
}
err = soundio_outstream_end_write(stream);
if (err != SoundIoErrorNone && err != SoundIoErrorUnderflow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_outstream_end_write() failed: %s",
soundio_strerror(err));
break;
}
if (framesLeft >= frameCount) {
framesLeft -= frameCount;
}
else {
framesLeft = 0;
}
if (frameCountMin >= frameCount) {
frameCountMin -= frameCount;
}
else {
frameCountMin = 0;
}
}
soundio_ring_buffer_advance_read_ptr(me->m_RingBuffer, bytesRead);
}

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@@ -1,44 +0,0 @@
#pragma once
#include "renderer.h"
#include <soundio/soundio.h>
class SoundIoAudioRenderer : public IAudioRenderer
{
public:
SoundIoAudioRenderer();
~SoundIoAudioRenderer();
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
virtual void* getAudioBuffer(int* size);
virtual bool submitAudio(int bytesWritten);
virtual int getCapabilities();
virtual AudioFormat getAudioBufferFormat();
private:
int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
static void sioErrorCallback(struct SoundIoOutStream* stream, int err);
static void sioWriteCallback(struct SoundIoOutStream* stream, int frameCountMin, int frameCountMax);
static void sioBackendDisconnect(struct SoundIo* soundio, int err);
static void sioDevicesChanged(SoundIo* soundio);
int m_OpusChannelCount;
struct SoundIo* m_SoundIo;
struct SoundIoDevice* m_Device;
struct SoundIoOutStream* m_OutputStream;
struct SoundIoRingBuffer* m_RingBuffer;
struct SoundIoChannelLayout m_EffectiveLayout;
double m_AudioPacketDuration;
double m_Latency;
bool m_Errored;
};

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@@ -11,10 +11,6 @@ win32:!winrt {
SUBDIRS += AntiHooking
app.depends += AntiHooking
}
!winrt:win32|macx {
SUBDIRS += soundio
app.depends += soundio
}
# Support debug and release builds from command line for CI
CONFIG += debug_and_release

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@@ -1,103 +0,0 @@
#-------------------------------------------------
#
# Project created by QtCreator 2018-10-02T15:27:07
#
#-------------------------------------------------
QT -= core gui
TARGET = soundio
TEMPLATE = lib
# Build a static library
CONFIG += staticlib
# Disable warnings
CONFIG += warn_off
# Include global qmake defs
include(../globaldefs.pri)
# Force MSVC to compile C as C++ for atomic support
*-msvc* {
QMAKE_CFLAGS += /TP
}
# Older GCC versions defaulted to GNU89
*-g++ {
QMAKE_CFLAGS += -std=gnu99
}
unix:!macx {
CONFIG += link_pkgconfig
packagesExist(libpulse) {
PKGCONFIG += libpulse
CONFIG += pulseaudio
}
packagesExist(alsa) {
PKGCONFIG += alsa
CONFIG += alsa
}
}
DEFINES += \
SOUNDIO_STATIC_LIBRARY \
SOUNDIO_VERSION_MAJOR=1 \
SOUNDIO_VERSION_MINOR=1 \
SOUNDIO_VERSION_PATCH=0 \
SOUNDIO_VERSION_STRING=\\\"1.1.0\\\"
SRC_DIR = $$PWD/libsoundio/src
INC_DIR = $$PWD/libsoundio
SOURCES += \
$$SRC_DIR/channel_layout.c \
$$SRC_DIR/dummy.c \
$$SRC_DIR/os.c \
$$SRC_DIR/ring_buffer.c \
$$SRC_DIR/soundio.c \
$$SRC_DIR/util.c
HEADERS += \
$$SRC_DIR/atomics.h \
$$SRC_DIR/dummy.h \
$$SRC_DIR/list.h \
$$SRC_DIR/os.h \
$$SRC_DIR/ring_buffer.h \
$$SRC_DIR/soundio_internal.h \
$$SRC_DIR/soundio_private.h \
$$SRC_DIR/util.h \
$$INC_DIR/soundio/soundio.h \
$$INC_DIR/soundio/endian.h
INCLUDEPATH += $$INC_DIR
win32 {
message(WASAPI backend selected)
DEFINES += SOUNDIO_HAVE_WASAPI
SOURCES += $$SRC_DIR/wasapi.c
HEADERS += $$SRC_DIR/wasapi.h
}
macx {
message(CoreAudio backend selected)
DEFINES += SOUNDIO_HAVE_COREAUDIO
SOURCES += $$SRC_DIR/coreaudio.c
HEADERS += $$SRC_DIR/coreaudio.h
}
pulseaudio {
message(PulseAudio backend selected)
DEFINES += SOUNDIO_HAVE_PULSEAUDIO
SOURCES += $$SRC_DIR/pulseaudio.c
HEADERS += $$SRC_DIR/pulseaudio.h
}
alsa {
message(ALSA backend selected)
DEFINES += SOUNDIO_HAVE_ALSA
SOURCES += $$SRC_DIR/alsa.c
HEADERS += $$SRC_DIR/alsa.h
}