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https://github.com/moonlight-stream/moonlight-qt.git
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Make scaleSourceToDestinationSurface() idempotent
Deviation between scaling done during window sizing and renderer viewport configuration can lead to small errors that create visible artifacts such as a single pixel pillarbox/letterbox on one side.
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@@ -17,18 +17,16 @@ Uint32 StreamUtils::getPlatformWindowFlags()
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void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
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{
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int dstH = dst->w * src->h / src->w;
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int dstW = dst->h * src->w / src->h;
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int dstH = SDL_ceilf((float)dst->w * src->h / src->w);
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int dstW = SDL_ceilf((float)dst->h * src->w / src->h);
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if (dstH > dst->h) {
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dst->x += (dst->w - dstW) / 2;
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dst->w = dstW;
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SDL_assert(dst->w * src->h / src->w <= dst->h);
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}
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else {
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dst->y += (dst->h - dstH) / 2;
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dst->h = dstH;
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SDL_assert(dst->h * src->w / src->h <= dst->w);
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}
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}
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