Remove the fixed delay for starting the connection

The StreamSegue already handles delaying to allow the warnings to be visible.
This commit is contained in:
Cameron Gutman
2025-12-14 17:57:20 -06:00
parent 3425fec33d
commit 700655c051

View File

@@ -1553,10 +1553,6 @@ public:
// Called in a non-main thread
bool Session::startConnectionAsync()
{
// Wait 1.5 seconds before connecting to let the user
// have time to read any messages present on the segue
SDL_Delay(1500);
// The UI should have ensured the old game was already quit
// if we decide to stream a different game.
Q_ASSERT(m_Computer->currentGameId == 0 ||