Remove errant assert to fix software decoding on Xe

This commit is contained in:
Cameron Gutman
2026-04-06 21:12:00 -05:00
parent a9a1ea0a0b
commit 4ec682dc72

View File

@@ -388,8 +388,10 @@ void DrmRenderer::prepareToRender()
void DrmRenderer::cleanupRenderContext()
{
// This must only be called after prepareToRender()
SDL_assert(m_DrmStateModified);
// We might be called without prepareToRender() if we fail during decoder testing
if (!m_DrmStateModified) {
return;
}
// If we have a composition surface, unmap it before disabling planes
if (m_OverlayCompositionSurface) {