mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-08-16 00:16:07 +00:00
Added option to disable pre launch warning and delay
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11dc244857
commit
65c04fd560
@ -1236,6 +1236,17 @@ Flickable {
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}
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}
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CheckBox {
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id: configurationWarningsCheck
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width: parent.width
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text: qsTr("Show configuration warnings")
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font.pointSize: 12
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checked: StreamingPreferences.configurationWarnings
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onCheckedChanged: {
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StreamingPreferences.configurationWarnings = checked
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}
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}
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CheckBox {
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visible: SystemProperties.hasDiscordIntegration
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id: discordPresenceCheck
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@ -35,6 +35,7 @@
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#define SER_STARTWINDOWED "startwindowed"
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#define SER_FRAMEPACING "framepacing"
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#define SER_CONNWARNINGS "connwarnings"
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#define SER_CONFWARNINGS "confwarnings"
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#define SER_UIDISPLAYMODE "uidisplaymode"
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#define SER_RICHPRESENCE "richpresence"
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#define SER_GAMEPADMOUSE "gamepadmouse"
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@ -134,6 +135,7 @@ void StreamingPreferences::reload()
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absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
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framePacing = settings.value(SER_FRAMEPACING, false).toBool();
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connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
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configurationWarnings = settings.value(SER_CONFWARNINGS, true).toBool();
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richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
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gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
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detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
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@ -331,6 +333,7 @@ void StreamingPreferences::save()
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settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
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settings.setValue(SER_FRAMEPACING, framePacing);
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settings.setValue(SER_CONNWARNINGS, connectionWarnings);
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settings.setValue(SER_CONFWARNINGS, configurationWarnings);
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settings.setValue(SER_RICHPRESENCE, richPresence);
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settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
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settings.setValue(SER_PACKETSIZE, packetSize);
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@ -124,6 +124,7 @@ public:
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Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged)
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Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
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Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
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Q_PROPERTY(bool configurationWarnings MEMBER configurationWarnings NOTIFY configurationWarningsChanged)
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Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
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Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
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Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged)
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@ -164,6 +165,7 @@ public:
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bool absoluteTouchMode;
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bool framePacing;
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bool connectionWarnings;
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bool configurationWarnings;
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bool richPresence;
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bool gamepadMouse;
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bool detectNetworkBlocking;
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@ -209,6 +211,7 @@ signals:
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void windowModeChanged();
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void framePacingChanged();
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void connectionWarningsChanged();
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void configurationWarningsChanged();
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void richPresenceChanged();
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void gamepadMouseChanged();
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void detectNetworkBlockingChanged();
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@ -929,24 +929,26 @@ bool Session::initialize()
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return false;
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}
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// Display launch warnings in Qt only after destroying SDL's window.
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// This avoids conflicts between the windows on display subsystems
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// such as KMSDRM that only support a single window.
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for (const auto &text : m_LaunchWarnings) {
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// Emit the warning to the UI
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emit displayLaunchWarning(text);
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if (m_Preferences->configurationWarnings) {
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// Display launch warnings in Qt only after destroying SDL's window.
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// This avoids conflicts between the windows on display subsystems
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// such as KMSDRM that only support a single window.
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for (const auto &text : m_LaunchWarnings) {
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// Emit the warning to the UI
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emit displayLaunchWarning(text);
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// Wait a little bit so the user can actually read what we just said.
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// This wait is a little longer than the actual toast timeout (3 seconds)
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// to allow it to transition off the screen before continuing.
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uint32_t start = SDL_GetTicks();
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while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 3500)) {
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SDL_Delay(5);
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// Wait a little bit so the user can actually read what we just said.
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// This wait is a little longer than the actual toast timeout (3 seconds)
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// to allow it to transition off the screen before continuing.
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uint32_t start = SDL_GetTicks();
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while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 3500)) {
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SDL_Delay(5);
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if (!m_ThreadedExec) {
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// Pump the UI loop while we wait if we're on the main thread
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::sendPostedEvents();
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if (!m_ThreadedExec) {
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// Pump the UI loop while we wait if we're on the main thread
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::sendPostedEvents();
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}
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}
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}
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}
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