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Fix signed vs unsigned comparison warning
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@@ -581,7 +581,7 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
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// On SDL 2.0.14 and later, we can provide enhanced controller information to the host PC
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// for it to use as a hint for the type of controller to emulate.
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uint32_t supportedButtonFlags = 0;
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for (int i = 0; i < SDL_arraysize(k_ButtonMap); i++) {
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for (int i = 0; i < (int)SDL_arraysize(k_ButtonMap); i++) {
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if (SDL_GameControllerHasButton(state->controller, (SDL_GameControllerButton)i)) {
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supportedButtonFlags |= k_ButtonMap[i];
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}
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