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https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-01 07:15:27 +00:00
Switch to 32-bit floating point audio
Excluding Steam Link due to CPU and API limitations
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parent
8ac378f467
commit
7f009a4b8e
@ -205,29 +205,41 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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}
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if (s_ActiveSession->m_AudioRenderer != nullptr) {
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int desiredSize = sizeof(short) * s_ActiveSession->m_ActiveAudioConfig.samplesPerFrame * s_ActiveSession->m_ActiveAudioConfig.channelCount;
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void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
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int sampleSize = s_ActiveSession->m_AudioRenderer->getAudioBufferSampleSize();
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int frameSize = sampleSize * s_ActiveSession->m_ActiveAudioConfig.channelCount;
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int desiredBufferSize = frameSize * s_ActiveSession->m_ActiveAudioConfig.samplesPerFrame;
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void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredBufferSize);
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if (buffer == nullptr) {
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return;
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}
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samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
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(unsigned char*)sampleData,
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sampleLength,
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(short*)buffer,
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desiredSize / sizeof(short) / s_ActiveSession->m_ActiveAudioConfig.channelCount,
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0);
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if (s_ActiveSession->m_AudioRenderer->getAudioBufferFormat() == IAudioRenderer::AudioFormat::Float32NE) {
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samplesDecoded = opus_multistream_decode_float(s_ActiveSession->m_OpusDecoder,
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(unsigned char*)sampleData,
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sampleLength,
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(float*)buffer,
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desiredBufferSize / frameSize,
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0);
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}
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else {
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samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
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(unsigned char*)sampleData,
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sampleLength,
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(short*)buffer,
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desiredBufferSize / frameSize,
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0);
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}
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// Update desiredSize with the number of bytes actually populated by the decoding operation
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if (samplesDecoded > 0) {
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SDL_assert(desiredSize >= (int)(sizeof(short) * samplesDecoded * s_ActiveSession->m_ActiveAudioConfig.channelCount));
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desiredSize = sizeof(short) * samplesDecoded * s_ActiveSession->m_ActiveAudioConfig.channelCount;
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SDL_assert(desiredBufferSize >= frameSize * samplesDecoded);
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desiredBufferSize = frameSize * samplesDecoded;
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}
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else {
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desiredSize = 0;
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desiredBufferSize = 0;
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}
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if (!s_ActiveSession->m_AudioRenderer->submitAudio(desiredSize)) {
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if (!s_ActiveSession->m_AudioRenderer->submitAudio(desiredBufferSize)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Reinitializing audio renderer after failure");
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@ -25,4 +25,19 @@ public:
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// 4 - Surround Left
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// 5 - Surround Right
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}
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enum class AudioFormat {
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Sint16NE, // 16-bit signed integer (native endian)
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Float32NE, // 32-bit floating point (native endian)
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};
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virtual AudioFormat getAudioBufferFormat() = 0;
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int getAudioBufferSampleSize() {
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switch (getAudioBufferFormat()) {
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case IAudioRenderer::AudioFormat::Sint16NE:
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return sizeof(short);
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case IAudioRenderer::AudioFormat::Float32NE:
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return sizeof(float);
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}
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}
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};
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@ -18,6 +18,8 @@ public:
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virtual int getCapabilities();
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virtual AudioFormat getAudioBufferFormat();
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private:
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SDL_AudioDeviceID m_AudioDevice;
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void* m_AudioBuffer;
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@ -23,7 +23,7 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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SDL_zero(want);
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want.freq = opusConfig->sampleRate;
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want.format = AUDIO_S16;
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want.format = AUDIO_F32SYS;
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want.channels = opusConfig->channelCount;
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// On PulseAudio systems, setting a value too small can cause underruns for other
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@ -40,7 +40,9 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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want.samples = SDL_max(480, opusConfig->samplesPerFrame);
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#endif
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m_FrameSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
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m_FrameSize = opusConfig->samplesPerFrame *
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opusConfig->channelCount *
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getAudioBufferSampleSize();
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m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
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if (m_AudioDevice == 0) {
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@ -60,7 +62,7 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Desired audio buffer: %u samples (%u bytes)",
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want.samples,
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want.samples * (Uint32)sizeof(short) * want.channels);
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want.samples * want.channels * getAudioBufferSampleSize());
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Obtained audio buffer: %u samples (%u bytes)",
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@ -143,3 +145,8 @@ int SdlAudioRenderer::getCapabilities()
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// Direct submit can't be used because we use LiGetPendingAudioDuration()
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return CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
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}
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IAudioRenderer::AudioFormat SdlAudioRenderer::getAudioBufferFormat()
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{
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return AudioFormat::Float32NE;
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}
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@ -23,7 +23,9 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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// it's hard to avoid since we get crushed by CPU limitations.
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m_MaxQueuedAudioMs = 40 * opusConfig->channelCount / 2;
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m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
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m_AudioBufferSize = opusConfig->samplesPerFrame *
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opusConfig->channelCount *
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getAudioBufferSampleSize();
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m_AudioStream = SLAudio_CreateStream(m_AudioContext,
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opusConfig->sampleRate,
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opusConfig->channelCount,
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@ -117,6 +119,11 @@ int SLAudioRenderer::getCapabilities()
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return CAPABILITY_SLOW_OPUS_DECODER | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
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}
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IAudioRenderer::AudioFormat SLAudioRenderer::getAudioBufferFormat()
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{
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return AudioFormat::Sint16NE;
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}
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void SLAudioRenderer::slLogCallback(void*, ESLAudioLog logLevel, const char *message)
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{
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SDL_LogPriority priority;
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@ -18,6 +18,8 @@ public:
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virtual int getCapabilities();
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virtual AudioFormat getAudioBufferFormat();
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virtual void remapChannels(POPUS_MULTISTREAM_CONFIGURATION opusConfig);
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private:
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@ -164,7 +164,7 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
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m_AudioPacketDuration = (opusConfig->samplesPerFrame / (opusConfig->sampleRate / 1000)) / 1000.0;
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m_OutputStream->format = SoundIoFormatS16NE;
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m_OutputStream->format = SoundIoFormatFloat32NE;
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m_OutputStream->sample_rate = opusConfig->sampleRate;
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m_OutputStream->software_latency = m_AudioPacketDuration;
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m_OutputStream->name = "Moonlight";
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@ -323,6 +323,11 @@ int SoundIoAudioRenderer::getCapabilities()
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return CAPABILITY_DIRECT_SUBMIT /* | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION */;
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}
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IAudioRenderer::AudioFormat SoundIoAudioRenderer::getAudioBufferFormat()
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{
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return AudioFormat::Float32NE;
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}
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void SoundIoAudioRenderer::sioErrorCallback(SoundIoOutStream* stream, int err)
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{
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auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
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@ -19,6 +19,8 @@ public:
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virtual int getCapabilities();
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virtual AudioFormat getAudioBufferFormat();
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private:
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int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
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