Disable SDL double buffering

It was broken in SDL until recently and now that it works again, it causes stuttering.
This commit is contained in:
Cameron Gutman 2024-09-12 21:34:22 -05:00
parent 92ee4a3046
commit b1c77ff80e

View File

@ -490,12 +490,6 @@ int main(int argc, char *argv[])
// initializing the SDL video subsystem to have any effect.
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// For SDL backends that support it, use double buffering instead of triple buffering
// to save a frame of latency. This doesn't matter for MMAL or DRM renderers since they
// are drawing directly to the screen without involving SDL, but it may matter for other
// future KMSDRM platforms that use SDL for rendering.
SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
// We use MMAL to render on Raspberry Pi, so we do not require DRM master.
SDL_SetHint("SDL_KMSDRM_REQUIRE_DRM_MASTER", "0");