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https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-01 23:35:55 +00:00
Implement a Wayland Vsync source using frame callbacks
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@ -103,7 +103,7 @@ unix:!macx {
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}
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packagesExist(wayland-client) {
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DEFINES += HAS_WAYLAND
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CONFIG += wayland
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PKGCONFIG += wayland-client
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}
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@ -348,6 +348,13 @@ embedded {
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DEFINES += EMBEDDED_BUILD
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}
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wayland {
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message(Wayland extensions enabled)
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DEFINES += HAS_WAYLAND
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SOURCES += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.cpp
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HEADERS += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.h
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}
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RESOURCES += \
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resources.qrc \
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@ -10,6 +10,12 @@
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#include "dxvsyncsource.h"
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#endif
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#ifdef HAS_WAYLAND
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#include "waylandvsyncsource.h"
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#endif
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#include <SDL_syswm.h>
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// Limit the number of queued frames to prevent excessive memory consumption
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// if the V-Sync source or renderer is blocked for a while. It's important
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// that the sum of all queued frames between both pacing and rendering queues
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@ -154,8 +160,6 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
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// Make sure initialize() has been called
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SDL_assert(m_MaxVideoFps != 0);
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SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
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m_FrameQueueLock.lock();
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// If the queue length history entries are large, be strict
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@ -196,7 +200,7 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
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if (m_PacingQueue.isEmpty()) {
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// Wait for a frame to arrive or our V-sync timeout to expire
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if (!m_PacingQueueNotEmpty.wait(&m_FrameQueueLock, timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
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if (!m_PacingQueueNotEmpty.wait(&m_FrameQueueLock, SDL_max(timeUntilNextVsyncMillis, TIMER_SLACK_MS) - TIMER_SLACK_MS)) {
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// Wait timed out - unlock and bail
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m_FrameQueueLock.unlock();
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return;
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@ -218,17 +222,38 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
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"Frame pacing active: target %d Hz with %d FPS stream",
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m_DisplayFps, m_MaxVideoFps);
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#if defined(Q_OS_WIN32)
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// Don't use D3DKMTWaitForVerticalBlankEvent() on Windows 7, because
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// it blocks during other concurrent DX operations (like actually rendering).
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if (IsWindows8OrGreater()) {
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m_VsyncSource = new DxVsyncSource(this);
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(window, &info)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_GetWindowWMInfo() failed: %s",
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SDL_GetError());
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return false;
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}
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#else
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// Platforms without a VsyncSource will just render frames
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// immediately like they used to.
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switch (info.subsystem) {
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#ifdef Q_OS_WIN32
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case SDL_SYSWM_WINDOWS:
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// Don't use D3DKMTWaitForVerticalBlankEvent() on Windows 7, because
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// it blocks during other concurrent DX operations (like actually rendering).
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if (IsWindows8OrGreater()) {
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m_VsyncSource = new DxVsyncSource(this);
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}
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break;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND) && defined(HAS_WAYLAND)
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case SDL_SYSWM_WAYLAND:
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m_VsyncSource = new WaylandVsyncSource(this);
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break;
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#endif
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default:
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// Platforms without a VsyncSource will just render frames
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// immediately like they used to.
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break;
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}
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SDL_assert(m_VsyncSource != nullptr || !(m_RendererAttributes & RENDERER_ATTRIBUTE_FORCE_PACING));
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if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window, m_DisplayFps)) {
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@ -0,0 +1,77 @@
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#include "waylandvsyncsource.h"
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#include <SDL_syswm.h>
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const struct wl_callback_listener WaylandVsyncSource::s_FrameListener = {
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.done = WaylandVsyncSource::frameDone,
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};
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WaylandVsyncSource::WaylandVsyncSource(Pacer* pacer)
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: m_Pacer(pacer),
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m_Display(nullptr),
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m_Surface(nullptr),
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m_Callback(nullptr),
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m_LastFrameTime(0)
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{
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}
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WaylandVsyncSource::~WaylandVsyncSource()
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{
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if (m_Callback != nullptr) {
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wl_callback_destroy(m_Callback);
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wl_display_roundtrip(m_Display);
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}
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}
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bool WaylandVsyncSource::initialize(SDL_Window* window, int displayFps)
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(window, &info)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_GetWindowWMInfo() failed: %s",
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SDL_GetError());
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return false;
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}
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// Pacer shoud not create us for non-Wayland windows
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SDL_assert(info.subsystem == SDL_SYSWM_WAYLAND);
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m_DisplayFps = displayFps;
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m_Display = info.info.wl.display;
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m_Surface = info.info.wl.surface;
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// Enqueue our first frame callback
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m_Callback = wl_surface_frame(m_Surface);
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wl_callback_add_listener(m_Callback, &s_FrameListener, this);
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wl_surface_commit(m_Surface);
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return true;
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}
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void WaylandVsyncSource::frameDone(void* data, struct wl_callback* oldCb, uint32_t time)
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{
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auto me = (WaylandVsyncSource*)data;
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// Free this callback
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SDL_assert(oldCb == me->m_Callback);
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wl_callback_destroy(oldCb);
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// Register for another callback before invoking Pacer to ensure we don't miss
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// a frame callback if Pacer takes too long.
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me->m_Callback = wl_surface_frame(me->m_Surface);
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wl_callback_add_listener(me->m_Callback, &s_FrameListener, data);
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wl_surface_commit(me->m_Surface);
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wl_display_flush(me->m_Display);
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if (me->m_LastFrameTime != 0) {
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// Assuming that the time until the next V-Sync will usually be equal to the
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// time from last callback to this one but cap it at 2x the expected frame period.
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me->m_Pacer->vsyncCallback(SDL_min(time - me->m_LastFrameTime, 2000 / me->m_DisplayFps));
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}
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me->m_LastFrameTime = time;
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}
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@ -0,0 +1,29 @@
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#pragma once
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#include "pacer.h"
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#include <wayland-client-core.h>
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#include <wayland-client-protocol.h>
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class WaylandVsyncSource : public IVsyncSource
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{
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public:
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WaylandVsyncSource(Pacer* pacer);
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virtual ~WaylandVsyncSource();
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virtual bool initialize(SDL_Window* window, int displayFps);
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private:
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static void frameDone(void* data, struct wl_callback* oldCb, uint32_t time);
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static const struct wl_callback_listener s_FrameListener;
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Pacer* m_Pacer;
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int m_DisplayFps;
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wl_display* m_Display;
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wl_surface* m_Surface;
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wl_callback* m_Callback;
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uint32_t m_LastFrameTime;
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};
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