Recompile D3D11 shaders for Shader Model 5.0

We already require FL 11.0+ GPUs anyway, so compiling them for an older shader model didn't provide any benefit.
This commit is contained in:
Cameron Gutman
2025-11-24 19:02:20 -06:00
parent f0821d9543
commit d262e5d1f6
6 changed files with 5 additions and 5 deletions

View File

@@ -1,6 +1,6 @@
fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
fxc /T vs_5_0 /O3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_yuv420_pixel.fxc d3d11_yuv420_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl
fxc /T ps_5_0 /O3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
fxc /T ps_5_0 /O3 /Fo d3d11_yuv420_pixel.fxc d3d11_yuv420_pixel.hlsl
fxc /T ps_5_0 /O3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
fxc /T ps_5_0 /O3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl

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