mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Remove logic to force the OpenGL ES library to load
This isn't necessary now that we turn on EGL everywhere, and it breaks OpenGL ES 2.0 support too.
This commit is contained in:
@@ -80,11 +80,6 @@ EGLRenderer::EGLRenderer(IFFmpegRenderer *backendRenderer)
|
||||
{
|
||||
SDL_assert(backendRenderer);
|
||||
SDL_assert(backendRenderer->canExportEGL());
|
||||
|
||||
// Save these global parameters so we can restore them in our destructor
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &m_OldContextProfileMask);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &m_OldContextMajorVersion);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &m_OldContextMinorVersion);
|
||||
}
|
||||
|
||||
EGLRenderer::~EGLRenderer()
|
||||
@@ -127,12 +122,6 @@ EGLRenderer::~EGLRenderer()
|
||||
}
|
||||
|
||||
av_frame_free(&m_LastFrame);
|
||||
|
||||
// Reset the global properties back to what they were before
|
||||
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "0");
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, m_OldContextProfileMask);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, m_OldContextMajorVersion);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, m_OldContextMinorVersion);
|
||||
}
|
||||
|
||||
bool EGLRenderer::prepareDecoderContext(AVCodecContext*, AVDictionary**)
|
||||
@@ -412,8 +401,12 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
// attempt to dereference a null pointer and crash Moonlight.
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=4350
|
||||
// https://hg.libsdl.org/SDL/rev/84618d571795
|
||||
if (!SDL_VERSION_ATLEAST(2, 0, 10)) {
|
||||
EGL_LOG(Error, "Not supported until SDL 2.0.10");
|
||||
//
|
||||
// SDL_HINT_VIDEO_X11_FORCE_EGL isn't supported until SDL 2.0.12
|
||||
// and we need to use EGL to avoid triggering a crash in Mesa.
|
||||
// https://gitlab.freedesktop.org/mesa/mesa/issues/1011
|
||||
if (!SDL_VERSION_ATLEAST(2, 0, 12)) {
|
||||
EGL_LOG(Error, "Not supported until SDL 2.0.12");
|
||||
m_InitFailureReason = InitFailureReason::NoSoftwareSupport;
|
||||
return false;
|
||||
}
|
||||
@@ -426,15 +419,6 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
return false;
|
||||
}
|
||||
|
||||
// This hint will ensure we use EGL to retrieve our GL context,
|
||||
// even on X11 where that is not the default. EGL is required
|
||||
// to avoid a crash in Mesa.
|
||||
// https://gitlab.freedesktop.org/mesa/mesa/issues/1011
|
||||
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
|
||||
int renderIndex;
|
||||
int maxRenderers = SDL_GetNumRenderDrivers();
|
||||
SDL_assert(maxRenderers >= 0);
|
||||
|
||||
@@ -68,9 +68,5 @@ private:
|
||||
#define OVERLAY_PARAM_TEXTURE 0
|
||||
int m_OverlayShaderProgramParams[1];
|
||||
|
||||
int m_OldContextProfileMask;
|
||||
int m_OldContextMajorVersion;
|
||||
int m_OldContextMinorVersion;
|
||||
|
||||
SDL_Renderer *m_DummyRenderer;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user