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Fix building with SDL 2.0.20 or earlier
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@@ -938,8 +938,8 @@ void Session::getWindowDimensions(int& x, int& y,
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src.x = src.y = dst.x = dst.y = 0;
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src.w = m_StreamConfig.width;
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src.h = m_StreamConfig.height;
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dst.w = ((int)SDL_roundf(usableBounds.w * 0.80f) & ~0x1);
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dst.h = ((int)SDL_roundf(usableBounds.h * 0.80f) & ~0x1);
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dst.w = ((int)SDL_ceilf(usableBounds.w * 0.80f) & ~0x1);
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dst.h = ((int)SDL_ceilf(usableBounds.h * 0.80f) & ~0x1);
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// Scale the window size while preserving aspect ratio
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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