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Reduce max queued frames to avoid exhausting the decoder buffer pool
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@@ -11,8 +11,11 @@
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#endif
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// Limit the number of queued frames to prevent excessive memory consumption
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// if the V-Sync source or renderer is blocked for a while.
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#define MAX_QUEUED_FRAMES 8
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// if the V-Sync source or renderer is blocked for a while. It's important
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// that the sum of all queued frames between both pacing and rendering queues
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// must not exceed the number buffer pool size to avoid running the decoder
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// out of available decoding surfaces.
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#define MAX_QUEUED_FRAMES 4
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// We may be woken up slightly late so don't go all the way
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// up to the next V-sync since we may accidentally step into
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