mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Increase Qt requirement to 5.12 and remove pre-5.12 workarounds
This commit is contained in:
@@ -54,7 +54,7 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
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* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
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### Linux/Unix Build Requirements
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* Qt 6 is recommended, but Qt 5.9 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
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* Qt 6 is recommended, but Qt 5.12 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
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* GCC or Clang
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* FFmpeg 4.0 or later
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* Install the required packages:
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@@ -75,7 +75,7 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
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### Build Setup Steps
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1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
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* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
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* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
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* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.12 or later.
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* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
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2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
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3. Open the project in Qt Creator or build from qmake on the command line.
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@@ -9,8 +9,7 @@
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#include <QThread>
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#include <QThreadPool>
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#include <QCoreApplication>
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#include <random>
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#include <QRandomGenerator>
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#define SER_HOSTS "hosts"
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#define SER_HOSTS_BACKUP "hostsbackup"
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@@ -966,14 +965,9 @@ void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv
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QThreadPool::globalInstance()->start(addTask);
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}
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// TODO: Use QRandomGenerator when we drop Qt 5.9 support
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QString ComputerManager::generatePinString()
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{
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std::uniform_int_distribution<int> dist(0, 9999);
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std::random_device rd;
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std::mt19937 engine(rd());
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return QString::asprintf("%04u", dist(engine));
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return QString::asprintf("%04u", QRandomGenerator::system()->bounded(10000));
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}
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#include "computermanager.moc"
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@@ -38,7 +38,7 @@ CenteredGridView {
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activated = true
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// Highlight the first item if a gamepad is connected
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if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
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if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
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currentIndex = 0
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}
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@@ -94,9 +94,9 @@ CenteredGridView {
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// the image size checks if this is not an app collector game. We know the officially
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// supported games all have box art, so this check is not required.
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if (!model.isAppCollectorGame &&
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((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
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(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
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(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
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((sourceSize.width === 130 && sourceSize.height === 180) || // GFE 2.0 placeholder image
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(sourceSize.width === 628 && sourceSize.height === 888) || // GFE 3.0 placeholder image
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(sourceSize.width === 200 && sourceSize.height === 266))) // Our no_app_image.png
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{
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isPlaceholder = true
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}
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@@ -299,18 +299,15 @@ CenteredGridView {
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sourceComponent: NavigableMenu {
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id: appContextMenu
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NavigableMenuItem {
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parentMenu: appContextMenu
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text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
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onTriggered: launchOrResumeSelectedApp(true)
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}
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NavigableMenuItem {
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parentMenu: appContextMenu
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text: qsTr("Quit Game")
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onTriggered: doQuitGame()
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visible: model.running
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}
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NavigableMenuItem {
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parentMenu: appContextMenu
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checkable: true
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checked: model.directLaunch
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text: qsTr("Direct Launch")
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@@ -323,7 +320,6 @@ CenteredGridView {
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ToolTip.visible: hovered
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}
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NavigableMenuItem {
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parentMenu: appContextMenu
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checkable: true
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checked: model.hidden
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text: qsTr("Hide Game")
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@@ -2,10 +2,6 @@ import QtQuick 2.9
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import QtQuick.Controls 2.2
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GridView {
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// Detect Qt 5.11 or earlier using presence of synchronousDrag.
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// Prior to 5.12, the leftMargin and rightMargin values did not work.
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property bool hasBrokenMargins: this.synchronousDrag === undefined
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property int minMargin: 10
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property real availableWidth: (parent.width - 2 * minMargin)
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property int itemsPerRow: availableWidth / cellWidth
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@@ -15,11 +11,6 @@ GridView {
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function updateMargins() {
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leftMargin = horizontalMargin
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rightMargin = horizontalMargin
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if (hasBrokenMargins) {
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anchors.leftMargin = leftMargin
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anchors.rightMargin = rightMargin
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}
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}
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onHorizontalMarginChanged: {
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@@ -27,15 +18,6 @@ GridView {
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}
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Component.onCompleted: {
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if (hasBrokenMargins) {
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// This will cause an anchor conflict with the parent StackView
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// which breaks animation, but otherwise the grid will not be
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// centered in the window.
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anchors.fill = parent
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anchors.topMargin = topMargin
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anchors.bottomMargin = bottomMargin
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}
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updateMargins()
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}
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@@ -2,10 +2,6 @@ import QtQuick 2.0
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import QtQuick.Controls 2.2
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MenuItem {
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// Qt 5.10 has a menu property, but we need to support 5.9
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// so we must make our own.
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property Menu parentMenu
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// Ensure focus can't be given to an invisible item
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enabled: visible
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height: visible ? implicitHeight : 0
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@@ -15,7 +11,7 @@ MenuItem {
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// We must close the context menu first or
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// it can steal focus from any dialogs that
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// onTriggered may spawn.
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parentMenu.close()
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menu.close()
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}
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Keys.onReturnPressed: {
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@@ -27,6 +23,6 @@ MenuItem {
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}
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Keys.onEscapePressed: {
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parentMenu.close()
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menu.close()
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}
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}
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@@ -35,7 +35,7 @@ CenteredGridView {
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ComputerManager.computerAddCompleted.connect(addComplete)
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// Highlight the first item if a gamepad is connected
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if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
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if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
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currentIndex = 0
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}
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}
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@@ -169,7 +169,6 @@ CenteredGridView {
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enabled: false
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}
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: qsTr("View All Apps")
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onTriggered: {
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var component = Qt.createComponent("AppView.qml")
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@@ -179,13 +178,11 @@ CenteredGridView {
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visible: model.online && model.paired
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}
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: qsTr("Wake PC")
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onTriggered: computerModel.wakeComputer(index)
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visible: !model.online && model.wakeable
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}
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: qsTr("Test Network")
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onTriggered: {
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computerModel.testConnectionForComputer(index)
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@@ -194,7 +191,6 @@ CenteredGridView {
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}
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: qsTr("Rename PC")
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onTriggered: {
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renamePcDialog.pcIndex = index
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@@ -203,7 +199,6 @@ CenteredGridView {
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}
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}
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: qsTr("Delete PC")
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onTriggered: {
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deletePcDialog.pcIndex = index
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@@ -212,7 +207,6 @@ CenteredGridView {
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}
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}
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: qsTr("View Details")
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onTriggered: {
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showPcDetailsDialog.pcDetails = model.details
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@@ -205,20 +205,10 @@ ApplicationWindow {
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SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
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}
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// Workaround for lack of instanceof in Qt 5.9.
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//
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// Based on https://stackoverflow.com/questions/13923794/how-to-do-a-is-a-typeof-or-instanceof-in-qml
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function qmltypeof(obj, className) { // QtObject, string -> bool
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// className plus "(" is the class instance without modification
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// className plus "_QML" is the class instance with user-defined properties
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var str = obj.toString();
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return str.startsWith(className + "(") || str.startsWith(className + "_QML");
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}
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function navigateTo(url, objectType)
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{
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var existingItem = stackView.find(function(item, index) {
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return qmltypeof(item, objectType)
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return item instanceof objectType
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})
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if (existingItem !== null) {
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@@ -285,7 +275,7 @@ ApplicationWindow {
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Label {
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id: versionLabel
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visible: qmltypeof(stackView.currentItem, "SettingsView")
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visible: stackView.currentItem instanceof SettingsView
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text: qsTr("Version %1").arg(SystemProperties.versionString)
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font.pointSize: 12
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horizontalAlignment: Qt.AlignRight
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@@ -295,7 +285,7 @@ ApplicationWindow {
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NavigableToolButton {
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id: discordButton
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visible: SystemProperties.hasBrowser &&
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qmltypeof(stackView.currentItem, "SettingsView")
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stackView.currentItem instanceof SettingsView
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iconSource: "qrc:/res/discord.svg"
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@@ -314,7 +304,7 @@ ApplicationWindow {
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NavigableToolButton {
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id: addPcButton
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visible: qmltypeof(stackView.currentItem, "PcView")
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visible: stackView.currentItem instanceof PcView
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iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
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@@ -412,7 +402,7 @@ ApplicationWindow {
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iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
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onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "GamepadMapper")
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onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", GamepadMapper)
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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@@ -424,7 +414,7 @@ ApplicationWindow {
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iconSource: "qrc:/res/settings.svg"
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onClicked: navigateTo("qrc:/gui/SettingsView.qml", "SettingsView")
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onClicked: navigateTo("qrc:/gui/SettingsView.qml", SettingsView)
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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