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Don't reset Qt's OpenGL state
We're using a different EGL context for SDL, so it's unnecessary.
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@@ -2342,13 +2342,6 @@ DispatchDeferredCleanup:
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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// Reset this thread's OpenGL state back to what Qt expects
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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QQuickOpenGLUtils::resetOpenGLState();
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#else
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m_QtWindow->resetOpenGLState();
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#endif
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// Cleanup can take a while, so dispatch it to a worker thread.
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// When it is complete, it will release our s_ActiveSessionSemaphore
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// reference.
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