mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Fix infinite renderer resets on SDL3 using direct3d renderer
This commit is contained in:
@@ -2182,13 +2182,6 @@ void Session::exec()
|
||||
updateOptimalWindowDisplayMode();
|
||||
}
|
||||
|
||||
// Now that the old decoder is dead, flush any events it may
|
||||
// have queued to reset itself (if this reset was the result
|
||||
// of state loss).
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_RENDER_DEVICE_RESET);
|
||||
SDL_FlushEvent(SDL_RENDER_TARGETS_RESET);
|
||||
|
||||
{
|
||||
// If the stream exceeds the display refresh rate (plus some slack),
|
||||
// forcefully disable V-sync to allow the stream to render faster
|
||||
@@ -2226,6 +2219,13 @@ void Session::exec()
|
||||
}
|
||||
}
|
||||
|
||||
// Flush any events queued by the renderer to reset itself. These are
|
||||
// usually from the old renderer, but they can also be queued by the
|
||||
// new renderer in certain cases (like SDL3's direct3d9 renderer).
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_RENDER_DEVICE_RESET);
|
||||
SDL_FlushEvent(SDL_RENDER_TARGETS_RESET);
|
||||
|
||||
// Request an IDR frame to complete the reset
|
||||
LiRequestIdrFrame();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user