Don't use separate threads for querying SDL video info

This is no longer necessary now that we force Qt and SDL to use EGL.
This commit is contained in:
Cameron Gutman
2025-11-30 23:18:38 -06:00
parent d3c23b55dc
commit 9d5f25f828
2 changed files with 1 additions and 62 deletions

View File

@@ -95,36 +95,7 @@ int SystemProperties::getRefreshRate(int displayIndex)
return monitorRefreshRates.value(displayIndex);
}
class QuerySdlVideoThread : public QThread
{
public:
QuerySdlVideoThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->querySdlVideoInfoInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::querySdlVideoInfo()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
QuerySdlVideoThread thread(this);
thread.start();
thread.wait();
}
else {
querySdlVideoInfoInternal();
}
}
void SystemProperties::querySdlVideoInfoInternal()
{
hasHardwareAcceleration = false;
@@ -136,8 +107,7 @@ void SystemProperties::querySdlVideoInfoInternal()
}
// Update display related attributes (max FPS, native resolution, etc).
// We call the internal variant because we're already in a safe thread context.
refreshDisplaysInternal();
refreshDisplays();
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
@@ -163,36 +133,7 @@ void SystemProperties::querySdlVideoInfoInternal()
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
class RefreshDisplaysThread : public QThread
{
public:
RefreshDisplaysThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->refreshDisplaysInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::refreshDisplays()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
RefreshDisplaysThread thread(this);
thread.start();
thread.wait();
}
else {
refreshDisplaysInternal();
}
}
void SystemProperties::refreshDisplaysInternal()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,

View File

@@ -38,8 +38,6 @@ signals:
private:
void querySdlVideoInfo();
void querySdlVideoInfoInternal();
void refreshDisplaysInternal();
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;