mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Don't use separate threads for querying SDL video info
This is no longer necessary now that we force Qt and SDL to use EGL.
This commit is contained in:
@@ -95,36 +95,7 @@ int SystemProperties::getRefreshRate(int displayIndex)
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return monitorRefreshRates.value(displayIndex);
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}
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class QuerySdlVideoThread : public QThread
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{
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public:
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QuerySdlVideoThread(SystemProperties* me) :
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QThread(nullptr),
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m_Me(me) {}
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void run() override
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{
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m_Me->querySdlVideoInfoInternal();
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}
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SystemProperties* m_Me;
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};
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void SystemProperties::querySdlVideoInfo()
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{
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if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
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// Use a separate thread to temporarily initialize SDL
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// video to avoid stomping on Qt's X11 and OGL state.
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QuerySdlVideoThread thread(this);
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thread.start();
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thread.wait();
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}
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else {
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querySdlVideoInfoInternal();
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}
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}
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void SystemProperties::querySdlVideoInfoInternal()
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{
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hasHardwareAcceleration = false;
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@@ -136,8 +107,7 @@ void SystemProperties::querySdlVideoInfoInternal()
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}
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// Update display related attributes (max FPS, native resolution, etc).
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// We call the internal variant because we're already in a safe thread context.
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refreshDisplaysInternal();
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refreshDisplays();
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SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
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SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
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@@ -163,36 +133,7 @@ void SystemProperties::querySdlVideoInfoInternal()
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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class RefreshDisplaysThread : public QThread
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{
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public:
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RefreshDisplaysThread(SystemProperties* me) :
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QThread(nullptr),
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m_Me(me) {}
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void run() override
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{
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m_Me->refreshDisplaysInternal();
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}
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SystemProperties* m_Me;
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};
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void SystemProperties::refreshDisplays()
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{
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if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
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// Use a separate thread to temporarily initialize SDL
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// video to avoid stomping on Qt's X11 and OGL state.
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RefreshDisplaysThread thread(this);
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thread.start();
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thread.wait();
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}
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else {
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refreshDisplaysInternal();
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}
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}
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void SystemProperties::refreshDisplaysInternal()
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{
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@@ -38,8 +38,6 @@ signals:
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private:
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void querySdlVideoInfo();
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void querySdlVideoInfoInternal();
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void refreshDisplaysInternal();
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bool hasHardwareAcceleration;
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bool rendererAlwaysFullScreen;
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