mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Fix Clazy range-loop-detach warnings
This commit is contained in:
@@ -1,5 +1,5 @@
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QT += core quick network quickcontrols2 svg
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CONFIG += c++11
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CONFIG += c++17
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unix:!macx {
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TARGET = moonlight
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@@ -58,7 +58,7 @@ void AutoUpdateChecker::start()
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void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
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{
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QStringList list = string.split('.');
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for (const QString& component : list) {
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for (const QString& component : std::as_const(list)) {
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version.append(component.toInt());
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}
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}
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@@ -139,7 +139,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
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return;
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}
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for (QJsonValueRef updateEntry : array) {
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for (const auto& updateEntry : std::as_const(array)) {
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if (updateEntry.isObject()) {
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QJsonObject updateObj = updateEntry.toObject();
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if (!updateObj.contains("platform") ||
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@@ -231,17 +231,17 @@ ComputerManager::~ComputerManager()
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m_MdnsBrowser = nullptr;
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// Interrupt polling
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for (ComputerPollingEntry* entry : m_PollEntries) {
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for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
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entry->interrupt();
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}
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// Delete all polling entries (and associated threads)
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for (ComputerPollingEntry* entry : m_PollEntries) {
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for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
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delete entry;
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}
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// Destroy all NvComputer objects now that polling is halted
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for (NvComputer* computer : m_KnownHosts) {
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for (NvComputer* computer : std::as_const(m_KnownHosts)) {
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delete computer;
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}
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}
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@@ -268,7 +268,7 @@ void DelayedFlushThread::run() {
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// Update the last serialized hosts map under the delayed flush mutex
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m_ComputerManager->m_LastSerializedHosts.clear();
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for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
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for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
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// Copy the current state of the NvComputer to allow us to check later if we need
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// to serialize it again when attribute updates occur.
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QReadLocker computerLock(&computer->lock);
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@@ -285,7 +285,7 @@ void DelayedFlushThread::run() {
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{
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QReadLocker lock(&m_ComputerManager->m_Lock);
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int i = 0;
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for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
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for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
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settings.setArrayIndex(i++);
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computer->serialize(settings, false);
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}
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@@ -298,7 +298,7 @@ void DelayedFlushThread::run() {
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{
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QReadLocker lock(&m_ComputerManager->m_Lock);
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int i = 0;
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for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
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for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
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settings.setArrayIndex(i++);
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computer->serialize(settings, true);
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}
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@@ -424,7 +424,7 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
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bool added = false;
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// Add the host using the IPv4 address
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for (const QHostAddress& address : addresses) {
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for (const QHostAddress& address : std::as_const(addresses)) {
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if (address.protocol() == QAbstractSocket::IPv4Protocol) {
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// NB: We don't just call addNewHost() here with v6Global because the IPv6
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// address may not be reachable (if the user hasn't installed the IPv6 helper yet
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@@ -440,7 +440,7 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
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if (!added) {
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// If we get here, there wasn't an IPv4 address so we'll do it v6-only
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for (const QHostAddress& address : addresses) {
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for (const QHostAddress& address : std::as_const(addresses)) {
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if (address.protocol() == QAbstractSocket::IPv6Protocol) {
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// Use a link-local or site-local address for the "local address"
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if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
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@@ -569,7 +569,7 @@ void ComputerManager::handleAboutToQuit()
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// Interrupt polling threads immediately, so they
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// avoid making additional requests while quitting
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for (ComputerPollingEntry* entry : m_PollEntries) {
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for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
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entry->interrupt();
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}
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}
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@@ -721,7 +721,7 @@ void ComputerManager::stopPollingAsync()
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m_MdnsServer.reset();
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// Interrupt all threads, but don't wait for them to terminate
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for (ComputerPollingEntry* entry : m_PollEntries) {
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for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
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entry->interrupt();
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}
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}
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@@ -150,7 +150,7 @@ public:
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// interrupt() should have taken care of this
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Q_ASSERT(m_ActiveThread == nullptr);
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for (QThread* thread : m_InactiveList) {
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for (QThread* thread : std::as_const(m_InactiveList)) {
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thread->wait();
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delete thread;
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}
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@@ -7,7 +7,8 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
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m_TimeoutTimer(new QTimer(this))
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{
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// If we know this computer, send a WOL packet to wake it up in case it is asleep.
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for (NvComputer * computer: m_ComputerManager->getComputers()) {
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const auto computers = m_ComputerManager->getComputers();
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for (NvComputer* computer : computers) {
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if (this->matchComputer(computer)) {
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computer->wake();
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}
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@@ -51,7 +52,8 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
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return true;
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}
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for (const NvAddress& addr : computer->uniqueAddresses()) {
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const auto uniqueAddresses = computer->uniqueAddresses();
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for (const NvAddress& addr : uniqueAddresses) {
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if (addr.address().toLower() == value || addr.toString().toLower() == value) {
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return true;
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}
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@@ -141,7 +141,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
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QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
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if (newMacString != "00:00:00:00:00:00") {
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QStringList macOctets = newMacString.split(':');
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for (const QString& macOctet : macOctets) {
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for (const QString& macOctet : std::as_const(macOctets)) {
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this->macAddress.append((char) macOctet.toInt(nullptr, 16));
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}
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}
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@@ -254,14 +254,16 @@ bool NvComputer::wake() const
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// case the host has timed out in ARP entries.
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QMap<QString, quint16> addressMap;
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QSet<quint16> basePortSet;
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for (const NvAddress& addr : uniqueAddresses()) {
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const auto uniqueHostAddresses = uniqueAddresses();
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for (const NvAddress& addr : uniqueHostAddresses) {
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addressMap.insert(addr.address(), addr.port());
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basePortSet.insert(addr.port());
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}
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addressMap.insert("255.255.255.255", 0);
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// Try to broadcast on all available NICs
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for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
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const auto allInterfaces = QNetworkInterface::allInterfaces();
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for (const QNetworkInterface& nic : allInterfaces) {
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// Ensure the interface is up and skip the loopback adapter
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if ((nic.flags() & QNetworkInterface::IsUp) == 0 ||
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(nic.flags() & QNetworkInterface::IsLoopBack) != 0) {
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@@ -269,7 +271,8 @@ bool NvComputer::wake() const
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}
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QHostAddress allNodesMulticast("FF02::1");
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for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
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const auto allInterfaceAddresses = nic.addressEntries();
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for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
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// Store the scope ID for this NIC if IPv6 is enabled
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if (!addr.ip().scopeId().isEmpty()) {
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allNodesMulticast.setScopeId(addr.ip().scopeId());
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@@ -375,13 +378,15 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
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Q_ASSERT(!s.localAddress().isNull());
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Q_ASSERT(!s.peerAddress().isNull());
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for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
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const auto allInterfaces = QNetworkInterface::allInterfaces();
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for (const QNetworkInterface& nic : allInterfaces) {
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// Ensure the interface is up
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if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
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continue;
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}
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for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
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const auto allInterfaceAddresses = nic.addressEntries();
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for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
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if (addr.ip() == s.localAddress()) {
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qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
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@@ -463,7 +468,7 @@ bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
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}
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// Propagate client-side attributes to the new app list
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for (const NvApp& existingApp : appList) {
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for (const NvApp& existingApp : std::as_const(appList)) {
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for (NvApp& newApp : newAppList) {
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if (existingApp.id == newApp.id) {
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newApp.hidden = existingApp.hidden;
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@@ -162,7 +162,7 @@ public:
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QString getCurrentAppName() const
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{
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for (const NvApp& app : m_Computer->appList) {
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for (const NvApp& app : std::as_const(m_Computer->appList)) {
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if (m_Computer->currentGameId == app.id) {
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return app.name;
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}
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@@ -120,7 +120,7 @@ void AppModel::quitRunningApp()
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bool AppModel::isAppCurrentlyVisible(const NvApp& app)
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{
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for (const NvApp& visibleApp : m_VisibleApps) {
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for (const NvApp& visibleApp : std::as_const(m_VisibleApps)) {
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if (app.id == visibleApp.id) {
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return true;
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}
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@@ -156,7 +156,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
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const NvApp& existingApp = m_VisibleApps.at(i);
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bool found = false;
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for (const NvApp& newApp : newVisibleList) {
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for (const NvApp& newApp : std::as_const(newVisibleList)) {
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if (existingApp.id == newApp.id) {
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// If the data changed, update it in our list
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if (existingApp != newApp) {
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@@ -178,7 +178,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
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}
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// Process additions now
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for (const NvApp& newApp : newVisibleList) {
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for (const NvApp& newApp : std::as_const(newVisibleList)) {
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int insertionIndex = m_VisibleApps.size();
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bool found = false;
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@@ -218,7 +218,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
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}
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// Handle analog sticks by polling
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for (auto gc : m_Gamepads) {
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for (auto gc : std::as_const(m_Gamepads)) {
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short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
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short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
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if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
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@@ -41,7 +41,7 @@ MappingManager::MappingManager()
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#else
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.split('\n', QString::SkipEmptyParts);
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#endif
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for (const QString& sdlMapping : sdlMappings) {
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for (const QString& sdlMapping : std::as_const(sdlMappings)) {
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SdlGamepadMapping mapping(sdlMapping);
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addMapping(mapping);
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}
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@@ -99,7 +99,7 @@ void MappingManager::applyMappings()
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}
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QList<SdlGamepadMapping> mappings = m_Mappings.values();
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for (const SdlGamepadMapping& mapping : mappings) {
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for (const SdlGamepadMapping& mapping : std::as_const(mappings)) {
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QString sdlMappingString = mapping.getSdlMappingString();
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int ret = SDL_GameControllerAddMapping(qPrintable(sdlMappingString));
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if (ret < 0) {
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@@ -261,7 +261,7 @@ void SdlInputHandler::raiseAllKeys()
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"Raising %d keys",
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(int)m_KeysDown.count());
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for (auto keyDown : m_KeysDown) {
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for (auto keyDown : std::as_const(m_KeysDown)) {
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LiSendKeyboardEvent(keyDown, KEY_ACTION_UP, 0);
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}
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@@ -1596,7 +1596,7 @@ bool Session::startConnectionAsync()
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// the chosen resolution. Avoid that by disabling SOPS when it
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// is not streaming a supported resolution.
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enableGameOptimizations = false;
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for (const NvDisplayMode &mode : m_Computer->displayModes) {
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for (const NvDisplayMode &mode : std::as_const(m_Computer->displayModes)) {
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if (mode.width == m_StreamConfig.width &&
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mode.height == m_StreamConfig.height) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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@@ -18,7 +18,7 @@ public:
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{
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int value = 0;
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for (const int & v : *this) {
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for (const int v : *this) {
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value |= v;
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}
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@@ -213,7 +213,7 @@ void Pacer::handleVsync(int timeUntilNextVsyncMillis)
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// frame history to drop frames only if consistently above the
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// one queued frame mark.
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if (m_MaxVideoFps >= m_DisplayFps) {
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for (int queueHistoryEntry : m_PacingQueueHistory) {
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for (int queueHistoryEntry : std::as_const(m_PacingQueueHistory)) {
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if (queueHistoryEntry <= 1) {
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// Be lenient as long as the queue length
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// resolves before the end of frame history
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@@ -360,7 +360,7 @@ void Pacer::renderFrame(AVFrame* frame)
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}
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else {
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frameDropTarget = 0;
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for (int queueHistoryEntry : m_RenderQueueHistory) {
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for (int queueHistoryEntry : std::as_const(m_RenderQueueHistory)) {
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if (queueHistoryEntry == 0) {
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// Be lenient as long as the queue length
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// resolves before the end of frame history
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