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DualSense adaptive trigger support (#1561)
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@ -900,6 +900,22 @@ void SdlInputHandler::setControllerLED(uint16_t controllerNumber, uint8_t r, uin
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#endif
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}
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void SdlInputHandler::setAdaptiveTriggers(uint16_t controllerNumber, DualSenseOutputReport *report){
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#if SDL_VERSION_ATLEAST(2, 0, 16)
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// Make sure the controller number is within our supported count
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if (controllerNumber <= MAX_GAMEPADS &&
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// and we have a valid controller
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m_GamepadState[controllerNumber].controller != nullptr &&
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// and it's a PS5 controller
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SDL_GameControllerGetType(m_GamepadState[controllerNumber].controller) == SDL_CONTROLLER_TYPE_PS5) {
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SDL_GameControllerSendEffect(m_GamepadState[controllerNumber].controller, report, sizeof(*report));
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}
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#endif
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SDL_free(report);
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}
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QString SdlInputHandler::getUnmappedGamepads()
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{
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QString ret;
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@ -38,6 +38,37 @@ struct GamepadState {
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unsigned char lt, rt;
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};
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struct DualSenseOutputReport{
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uint8_t validFlag0;
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uint8_t validFlag1;
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/* For DualShock 4 compatibility mode. */
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uint8_t motorRight;
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uint8_t motorLeft;
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/* Audio controls */
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uint8_t reserved[4];
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uint8_t muteButtonLed;
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uint8_t powerSaveControl;
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uint8_t rightTriggerEffectType;
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uint8_t rightTriggerEffect[DS_EFFECT_PAYLOAD_SIZE];
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uint8_t leftTriggerEffectType;
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uint8_t leftTriggerEffect[DS_EFFECT_PAYLOAD_SIZE];
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uint8_t reserved2[6];
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/* LEDs and lightbar */
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uint8_t validFlag2;
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uint8_t reserved3[2];
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uint8_t lightbarSetup;
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uint8_t ledBrightness;
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uint8_t playerLeds;
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uint8_t lightbarRed;
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uint8_t lightbarGreen;
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uint8_t lightbarBlue;
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};
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// activeGamepadMask is a short, so we're bounded by the number of mask bits
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#define MAX_GAMEPADS 16
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@ -95,6 +126,8 @@ public:
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void setControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t b);
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void setAdaptiveTriggers(uint16_t controllerNumber, DualSenseOutputReport *report);
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void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
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int getAttachedGamepadMask();
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@ -40,6 +40,7 @@
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#define SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS 102
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#define SDL_CODE_GAMECONTROLLER_SET_MOTION_EVENT_STATE 103
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#define SDL_CODE_GAMECONTROLLER_SET_CONTROLLER_LED 104
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#define SDL_CODE_GAMECONTROLLER_SET_ADAPTIVE_TRIGGERS 105
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#include <openssl/rand.h>
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@ -69,6 +70,7 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
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Session::clRumbleTriggers,
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Session::clSetMotionEventState,
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Session::clSetControllerLED,
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Session::clSetAdaptiveTriggers
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};
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Session* Session::s_ActiveSession;
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@ -259,6 +261,30 @@ void Session::clSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g
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SDL_PushEvent(&setControllerLEDEvent);
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}
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void Session::clSetAdaptiveTriggers(uint16_t controllerNumber, uint8_t eventFlags, uint8_t typeLeft, uint8_t typeRight, uint8_t *left, uint8_t *right){
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// We push an event for the main thread to handle in order to properly synchronize
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// with the removal of game controllers that could result in our game controller
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// going away during this callback.
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SDL_Event setControllerLEDEvent = {};
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setControllerLEDEvent.type = SDL_USEREVENT;
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setControllerLEDEvent.user.code = SDL_CODE_GAMECONTROLLER_SET_ADAPTIVE_TRIGGERS;
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setControllerLEDEvent.user.data1 = (void*)(uintptr_t)controllerNumber;
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// Based on the following SDL code:
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// https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/test/testgamecontroller.c#L286-L307
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DualSenseOutputReport *state = (DualSenseOutputReport *) SDL_malloc(sizeof(DualSenseOutputReport));
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SDL_zero(*state);
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state->validFlag0 = (eventFlags & DS_EFFECT_RIGHT_TRIGGER) | (eventFlags & DS_EFFECT_LEFT_TRIGGER);
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state->rightTriggerEffectType = typeRight;
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SDL_memcpy(state->rightTriggerEffect, right, sizeof(state->rightTriggerEffect));
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state->leftTriggerEffectType = typeLeft;
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SDL_memcpy(state->leftTriggerEffect, left, sizeof(state->leftTriggerEffect));
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setControllerLEDEvent.user.data2 = (void *) state;
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SDL_PushEvent(&setControllerLEDEvent);
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}
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bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window, int videoFormat, int width, int height,
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int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
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@ -2041,6 +2067,10 @@ void Session::execInternal()
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(uint8_t)((uintptr_t)event.user.data2 >> 8),
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(uint8_t)((uintptr_t)event.user.data2));
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break;
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case SDL_CODE_GAMECONTROLLER_SET_ADAPTIVE_TRIGGERS:
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m_InputHandler->setAdaptiveTriggers((uint16_t)(uintptr_t)event.user.data1,
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(DualSenseOutputReport *)event.user.data2);
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break;
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default:
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SDL_assert(false);
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}
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@ -220,6 +220,9 @@ private:
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static
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void clSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t b);
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static
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void clSetAdaptiveTriggers(uint16_t controllerNumber, uint8_t eventFlags, uint8_t typeLeft, uint8_t typeRight, uint8_t *left, uint8_t *right);
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static
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int arInit(int audioConfiguration,
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const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
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@ -1 +1 @@
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Subproject commit 8599b6042a4ba27749b0f94134dd614b4328a9bc
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Subproject commit e95feaf4951b8dc774671a5d6a1c31d76d78e3ac
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