DualSense adaptive trigger support (#1561)

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ABeltramo 2025-04-02 04:45:25 +02:00 committed by GitHub
parent fabb4fdadc
commit d9c7a245ef
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5 changed files with 83 additions and 1 deletions

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@ -900,6 +900,22 @@ void SdlInputHandler::setControllerLED(uint16_t controllerNumber, uint8_t r, uin
#endif
}
void SdlInputHandler::setAdaptiveTriggers(uint16_t controllerNumber, DualSenseOutputReport *report){
#if SDL_VERSION_ATLEAST(2, 0, 16)
// Make sure the controller number is within our supported count
if (controllerNumber <= MAX_GAMEPADS &&
// and we have a valid controller
m_GamepadState[controllerNumber].controller != nullptr &&
// and it's a PS5 controller
SDL_GameControllerGetType(m_GamepadState[controllerNumber].controller) == SDL_CONTROLLER_TYPE_PS5) {
SDL_GameControllerSendEffect(m_GamepadState[controllerNumber].controller, report, sizeof(*report));
}
#endif
SDL_free(report);
}
QString SdlInputHandler::getUnmappedGamepads()
{
QString ret;

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@ -38,6 +38,37 @@ struct GamepadState {
unsigned char lt, rt;
};
struct DualSenseOutputReport{
uint8_t validFlag0;
uint8_t validFlag1;
/* For DualShock 4 compatibility mode. */
uint8_t motorRight;
uint8_t motorLeft;
/* Audio controls */
uint8_t reserved[4];
uint8_t muteButtonLed;
uint8_t powerSaveControl;
uint8_t rightTriggerEffectType;
uint8_t rightTriggerEffect[DS_EFFECT_PAYLOAD_SIZE];
uint8_t leftTriggerEffectType;
uint8_t leftTriggerEffect[DS_EFFECT_PAYLOAD_SIZE];
uint8_t reserved2[6];
/* LEDs and lightbar */
uint8_t validFlag2;
uint8_t reserved3[2];
uint8_t lightbarSetup;
uint8_t ledBrightness;
uint8_t playerLeds;
uint8_t lightbarRed;
uint8_t lightbarGreen;
uint8_t lightbarBlue;
};
// activeGamepadMask is a short, so we're bounded by the number of mask bits
#define MAX_GAMEPADS 16
@ -95,6 +126,8 @@ public:
void setControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t b);
void setAdaptiveTriggers(uint16_t controllerNumber, DualSenseOutputReport *report);
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
int getAttachedGamepadMask();

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@ -40,6 +40,7 @@
#define SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS 102
#define SDL_CODE_GAMECONTROLLER_SET_MOTION_EVENT_STATE 103
#define SDL_CODE_GAMECONTROLLER_SET_CONTROLLER_LED 104
#define SDL_CODE_GAMECONTROLLER_SET_ADAPTIVE_TRIGGERS 105
#include <openssl/rand.h>
@ -69,6 +70,7 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
Session::clRumbleTriggers,
Session::clSetMotionEventState,
Session::clSetControllerLED,
Session::clSetAdaptiveTriggers
};
Session* Session::s_ActiveSession;
@ -259,6 +261,30 @@ void Session::clSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g
SDL_PushEvent(&setControllerLEDEvent);
}
void Session::clSetAdaptiveTriggers(uint16_t controllerNumber, uint8_t eventFlags, uint8_t typeLeft, uint8_t typeRight, uint8_t *left, uint8_t *right){
// We push an event for the main thread to handle in order to properly synchronize
// with the removal of game controllers that could result in our game controller
// going away during this callback.
SDL_Event setControllerLEDEvent = {};
setControllerLEDEvent.type = SDL_USEREVENT;
setControllerLEDEvent.user.code = SDL_CODE_GAMECONTROLLER_SET_ADAPTIVE_TRIGGERS;
setControllerLEDEvent.user.data1 = (void*)(uintptr_t)controllerNumber;
// Based on the following SDL code:
// https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/test/testgamecontroller.c#L286-L307
DualSenseOutputReport *state = (DualSenseOutputReport *) SDL_malloc(sizeof(DualSenseOutputReport));
SDL_zero(*state);
state->validFlag0 = (eventFlags & DS_EFFECT_RIGHT_TRIGGER) | (eventFlags & DS_EFFECT_LEFT_TRIGGER);
state->rightTriggerEffectType = typeRight;
SDL_memcpy(state->rightTriggerEffect, right, sizeof(state->rightTriggerEffect));
state->leftTriggerEffectType = typeLeft;
SDL_memcpy(state->leftTriggerEffect, left, sizeof(state->leftTriggerEffect));
setControllerLEDEvent.user.data2 = (void *) state;
SDL_PushEvent(&setControllerLEDEvent);
}
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
@ -2041,6 +2067,10 @@ void Session::execInternal()
(uint8_t)((uintptr_t)event.user.data2 >> 8),
(uint8_t)((uintptr_t)event.user.data2));
break;
case SDL_CODE_GAMECONTROLLER_SET_ADAPTIVE_TRIGGERS:
m_InputHandler->setAdaptiveTriggers((uint16_t)(uintptr_t)event.user.data1,
(DualSenseOutputReport *)event.user.data2);
break;
default:
SDL_assert(false);
}

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@ -220,6 +220,9 @@ private:
static
void clSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t b);
static
void clSetAdaptiveTriggers(uint16_t controllerNumber, uint8_t eventFlags, uint8_t typeLeft, uint8_t typeRight, uint8_t *left, uint8_t *right);
static
int arInit(int audioConfiguration,
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,

@ -1 +1 @@
Subproject commit 8599b6042a4ba27749b0f94134dd614b4328a9bc
Subproject commit e95feaf4951b8dc774671a5d6a1c31d76d78e3ac