Remove FL 11.0 restriction for D3D11VA

This commit is contained in:
Cameron Gutman 2024-08-30 23:03:36 -05:00
parent 99311403fa
commit 7074463d0f

View File

@ -155,7 +155,10 @@ D3D11VARenderer::~D3D11VARenderer()
bool D3D11VARenderer::createDeviceByAdapterIndex(int adapterIndex, bool* adapterNotFound)
{
const D3D_FEATURE_LEVEL supportedFeatureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 };
const D3D_FEATURE_LEVEL supportedFeatureLevels[] = { D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0 };
bool success = false;
ComPtr<IDXGIAdapter1> adapter;
DXGI_ADAPTER_DESC1 adapterDesc;
@ -231,13 +234,6 @@ bool D3D11VARenderer::createDeviceByAdapterIndex(int adapterIndex, bool* adapter
hr);
goto Exit;
}
else if (adapterDesc.VendorId == 0x8086 && featureLevel <= D3D_FEATURE_LEVEL_11_0 && !qEnvironmentVariableIntValue("D3D11VA_ENABLED")) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding D3D11VA on old pre-FL11.1 Intel GPU. Set D3D11VA_ENABLED=1 to override.");
m_DeviceContext.Reset();
m_Device.Reset();
goto Exit;
}
else if (featureLevel >= D3D_FEATURE_LEVEL_11_0) {
// Remember that we found a non-software D3D11 devices with support for
// feature level 11.0 or later (Fermi, Terascale 2, or Ivy Bridge and later)
@ -823,7 +819,6 @@ void D3D11VARenderer::renderVideo(AVFrame* frame)
return;
}
// Ensure decoding operations have completed using a dummy fence.
// This is not necessary on modern GPU drivers, but it is required
// on some older GPU drivers that don't properly synchronize the