Don't draw with test-only renderers

This commit is contained in:
Cameron Gutman 2022-08-21 18:38:09 -05:00
parent bf4332b9e7
commit d39a29759c
6 changed files with 45 additions and 35 deletions

View File

@ -211,6 +211,7 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
params.window = window;
params.enableVsync = enableVsync;
params.enableFramePacing = enableFramePacing;
params.testOnly = testOnly;
params.vds = vds;
memset(&params.hdrMetadata, 0, sizeof(params.hdrMetadata));

View File

@ -55,6 +55,7 @@ typedef struct _DECODER_PARAMETERS {
int frameRate;
bool enableVsync;
bool enableFramePacing;
bool testOnly;
HDR_MASTERING_METADATA hdrMetadata;
} DECODER_PARAMETERS, *PDECODER_PARAMETERS;

View File

@ -232,21 +232,23 @@ bool DrmRenderer::initialize(PDECODER_PARAMETERS params)
return DIRECT_RENDERING_INIT_FAILED;
}
// Create a dummy renderer to force SDL to complete the modesetting
// operation that the KMSDRM backend keeps pending until the next
// time we swap buffers. We have to do this before we enumerate
// CRTC modes below.
SDL_Renderer* renderer = SDL_CreateRenderer(params->window, -1, SDL_RENDERER_SOFTWARE);
if (renderer != nullptr) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_DestroyRenderer(renderer);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
if (!params->testOnly) {
// Create a dummy renderer to force SDL to complete the modesetting
// operation that the KMSDRM backend keeps pending until the next
// time we swap buffers. We have to do this before we enumerate
// CRTC modes below.
SDL_Renderer* renderer = SDL_CreateRenderer(params->window, -1, SDL_RENDERER_SOFTWARE);
if (renderer != nullptr) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_DestroyRenderer(renderer);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
}
}
drmModeRes* resources = drmModeGetResources(m_DrmFd);

View File

@ -664,9 +664,6 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
m_ViewportWidth = dst.w;
m_ViewportHeight = dst.h;
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
// SDL always uses swap interval 0 under the hood on Wayland systems,
// because the compositor guarantees tear-free rendering. In this
// situation, swap interval > 0 behaves as a frame pacing option
@ -699,7 +696,12 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
SDL_GL_SetSwapInterval(0);
}
SDL_GL_SwapWindow(params->window);
if (!params->testOnly) {
// Draw a black frame until the video stream starts rendering
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(params->window);
}
glGenTextures(EGL_MAX_PLANES, m_Textures);
for (size_t i = 0; i < EGL_MAX_PLANES; ++i) {

View File

@ -219,19 +219,21 @@ int MmalRenderer::getDecoderColorspace()
void MmalRenderer::setupBackground(PDECODER_PARAMETERS params)
{
// Create a renderer and draw a black background for the area not covered by the MMAL overlay.
// On the KMSDRM backend, this triggers the modeset that puts the CRTC into the mode we selected.
m_BackgroundRenderer = SDL_CreateRenderer(params->window, -1, SDL_RENDERER_SOFTWARE);
if (m_BackgroundRenderer == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
return;
}
if (!params->testOnly) {
// Create a renderer and draw a black background for the area not covered by the MMAL overlay.
// On the KMSDRM backend, this triggers the modeset that puts the CRTC into the mode we selected.
m_BackgroundRenderer = SDL_CreateRenderer(params->window, -1, SDL_RENDERER_SOFTWARE);
if (m_BackgroundRenderer == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
return;
}
SDL_SetRenderDrawColor(m_BackgroundRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(m_BackgroundRenderer);
SDL_RenderPresent(m_BackgroundRenderer);
SDL_SetRenderDrawColor(m_BackgroundRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(m_BackgroundRenderer);
SDL_RenderPresent(m_BackgroundRenderer);
}
}
void MmalRenderer::InputPortCallback(MMAL_PORT_T*, MMAL_BUFFER_HEADER_T* buffer)

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@ -152,10 +152,12 @@ bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
// Ensure the viewport is set to the desired video region
SDL_RenderSetViewport(m_Renderer, &dst);
// Draw a black frame until the video stream starts rendering
SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(m_Renderer);
SDL_RenderPresent(m_Renderer);
if (!params->testOnly) {
// Draw a black frame until the video stream starts rendering
SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(m_Renderer);
SDL_RenderPresent(m_Renderer);
}
#ifdef Q_OS_WIN32
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.