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|
|
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|
|
0783b28ba6 |
@@ -0,0 +1,9 @@
|
||||
# Please see the documentation for all configuration options:
|
||||
# https://docs.github.com/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file
|
||||
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "gitsubmodule"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
@@ -0,0 +1,166 @@
|
||||
---
|
||||
name: Build - Linux AppImage
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
ci_version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
env:
|
||||
CI_VERSION: ${{ inputs.ci_version }}
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Setup environment
|
||||
run: |
|
||||
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
|
||||
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.4.313-jammy.list https://packages.lunarg.com/vulkan/1.4.313/lunarg-vulkan-1.4.313-jammy.list
|
||||
sudo apt update
|
||||
sudo apt install -y qt6-base-dev qt6-declarative-dev libqt6svg6-dev qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts \
|
||||
qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick python3-pip nasm libgbm-dev libdrm-dev libfreetype-dev libasound2-dev \
|
||||
libdbus-1-dev libegl1-mesa-dev libgl1-mesa-dev libgles2-mesa-dev libglu1-mesa-dev libibus-1.0-dev libpulse-dev libudev-dev libx11-dev libxcursor-dev \
|
||||
libxext-dev libxi-dev libxinerama-dev libxkbcommon-dev libxrandr-dev libxss-dev libxt-dev libxv-dev libxxf86vm-dev libxcb-dri3-dev libx11-xcb-dev \
|
||||
libxfixes-dev libxtst-dev wayland-protocols libopus-dev libvdpau-dev libgl-dev libpipewire-0.3-dev liburing-dev vulkan-sdk cmake
|
||||
sudo pip3 install meson
|
||||
mkdir -p dep_root/{bin,include,lib}
|
||||
echo "DEP_ROOT=$PWD/dep_root" >> "${GITHUB_ENV}"
|
||||
echo "$PWD/dep_root/bin" >> "${GITHUB_PATH}"
|
||||
|
||||
- name: Checkout SDL3
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: libsdl-org/SDL
|
||||
ref: release-3.4.18
|
||||
path: deps/SDL
|
||||
|
||||
- name: Build SDL3
|
||||
working-directory: deps/SDL
|
||||
run: |
|
||||
cmake -DSDL_KMSDRM=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_INSTALL_DOCS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -S . -B build
|
||||
cmake --build build -j
|
||||
sudo cmake --install build
|
||||
|
||||
- name: Checkout sdl2-compat
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: libsdl-org/sdl2-compat
|
||||
ref: release-2.32.74
|
||||
path: deps/sdl2-compat
|
||||
|
||||
- name: Build sdl2-compat
|
||||
working-directory: deps/sdl2-compat
|
||||
run: |
|
||||
cmake -DSDL2COMPAT_TESTS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -S . -B build
|
||||
cmake --build build -j
|
||||
sudo cmake --install build
|
||||
|
||||
- name: Checkout SDL_ttf
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: libsdl-org/SDL_ttf
|
||||
ref: a883e490e30fb44a5336ea3dcb990c6982c5216f
|
||||
path: deps/SDL_ttf
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Build SDL_ttf
|
||||
working-directory: deps/SDL_ttf
|
||||
run: |
|
||||
./autogen.sh
|
||||
./configure
|
||||
make -j$(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Checkout libva
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: intel/libva
|
||||
ref: 2.24.1
|
||||
path: deps/libva
|
||||
|
||||
- name: Build libva
|
||||
working-directory: deps/libva
|
||||
run: |
|
||||
./autogen.sh
|
||||
./configure --enable-x11=yes --enable-glx=no --enable-drm=no --enable-wayland=no
|
||||
make -j$(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Checkout libplacebo
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: haasn/libplacebo
|
||||
ref: 92b5ac6db79f4d680eb656692f7bf51e9606f42a
|
||||
path: deps/libplacebo
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Build libplacebo
|
||||
working-directory: deps/libplacebo
|
||||
run: |
|
||||
git apply ../../app/deploy/linux/appimage/*.patch
|
||||
meson setup build -Dvulkan=enabled -Dopengl=disabled -Ddemos=false
|
||||
ninja -C build
|
||||
sudo ninja install -C build
|
||||
|
||||
- name: Build dav1d
|
||||
working-directory: deps
|
||||
env:
|
||||
DAV1D_VER: 1.5.4
|
||||
run: |
|
||||
git clone --branch $DAV1D_VER --depth 1 https://code.videolan.org/videolan/dav1d.git
|
||||
pushd dav1d
|
||||
meson setup build -Ddefault_library=static -Dbuildtype=release -Denable_tools=false -Denable_tests=false
|
||||
ninja -C build
|
||||
sudo ninja install -C build
|
||||
popd
|
||||
|
||||
- name: Checkout FFmpeg
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: FFmpeg/FFmpeg
|
||||
ref: n9.0.2
|
||||
path: deps/FFmpeg
|
||||
|
||||
- name: Build FFmpeg
|
||||
working-directory: deps/FFmpeg
|
||||
run: |
|
||||
./configure --enable-pic --enable-lto --disable-static --enable-shared --disable-all --disable-autodetect \
|
||||
--enable-avcodec --enable-avformat --enable-swscale \
|
||||
--enable-decoder=h264 --enable-decoder=hevc --enable-decoder=av1 \
|
||||
--enable-vaapi --enable-hwaccel=h264_vaapi --enable-hwaccel=hevc_vaapi --enable-hwaccel=av1_vaapi \
|
||||
--enable-vdpau --enable-hwaccel=h264_vdpau --enable-hwaccel=hevc_vdpau --enable-hwaccel=av1_vdpau \
|
||||
--enable-libdrm --enable-vulkan --enable-hwaccel=h264_vulkan --enable-hwaccel=hevc_vulkan --enable-hwaccel=av1_vulkan \
|
||||
--enable-libdav1d --enable-decoder=libdav1d
|
||||
make -j$(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Install linuxdeploy
|
||||
working-directory: dep_root/bin
|
||||
run: |
|
||||
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
|
||||
wget https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage
|
||||
chmod +x linuxdeploy*.AppImage
|
||||
|
||||
- name: Build Binaries
|
||||
run: |
|
||||
sudo ldconfig
|
||||
scripts/build-appimage.sh
|
||||
|
||||
- name: Upload Binaries
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: Moonlight-LinuxAppImage-${{ env.CI_VERSION }}
|
||||
path: build/installer-release/Moonlight-${{ env.CI_VERSION }}-x86_64.AppImage
|
||||
compression-level: 0
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,41 @@
|
||||
---
|
||||
name: Build - Steam Link
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
ci_version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
env:
|
||||
CI_VERSION: ${{ inputs.ci_version }}
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Checkout Steam Link SDK
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
repository: ValveSoftware/steamlink-sdk
|
||||
path: steamlink-sdk
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Build binaries
|
||||
run: STEAMLINK_SDK_PATH=$PWD/steamlink-sdk scripts/build-steamlink-app.sh
|
||||
|
||||
- name: Upload Binaries
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: Moonlight-SteamLink-${{ env.CI_VERSION }}
|
||||
path: build/deploy-release/*
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,126 @@
|
||||
---
|
||||
name: Build - Windows and macOS
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
ci_version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
env:
|
||||
CI_VERSION: ${{ inputs.ci_version }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
# Windows
|
||||
- os: windows-2025
|
||||
qt_version: 6.12.0
|
||||
# macOS
|
||||
- os: macos-26
|
||||
qt_version: 6.11.2
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v5
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Download dependencies (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
run: powershell ./setup-deps.ps1
|
||||
|
||||
- name: Install create-dmg (macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install node
|
||||
npm install --global create-dmg
|
||||
|
||||
- name: Install Qt
|
||||
uses: jurplel/install-qt-action@v4
|
||||
with:
|
||||
cache: true
|
||||
set-env: ${{ runner.os != 'Windows' }}
|
||||
add-tools-to-path: ${{ runner.os != 'Windows' }}
|
||||
tools: ${{ runner.os == 'Windows' && 'tools_qtcreator_gui' || '' }}
|
||||
version: ${{ matrix.qt_version }}
|
||||
aqtsource: 'git+https://github.com/miurahr/aqtinstall.git@073e34d7c2ab4ae6961ed7cca690b3abd5ba5a7e'
|
||||
|
||||
- name: Install Qt ARM64 (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
uses: jurplel/install-qt-action@v4
|
||||
with:
|
||||
cache: true
|
||||
set-env: false
|
||||
add-tools-to-path: false
|
||||
arch: win64_msvc2022_arm64_cross_compiled
|
||||
version: ${{ matrix.qt_version }}
|
||||
|
||||
- name: Build x64 binaries (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
shell: cmd
|
||||
run: |
|
||||
set "PATH=%QT_PATH%;%PATH%"
|
||||
scripts\build-arch.bat Release x64
|
||||
env:
|
||||
QT_PATH: ${{ runner.workspace }}\Qt\${{ matrix.qt_version }}\msvc2022_64\bin
|
||||
|
||||
- name: Build ARM64 binaries (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
shell: cmd
|
||||
run: |
|
||||
set "PATH=%QT_PATH%;%PATH%"
|
||||
scripts\build-arch.bat Release arm64
|
||||
env:
|
||||
QT_PATH: ${{ runner.workspace }}\Qt\${{ matrix.qt_version }}\msvc2022_arm64\bin
|
||||
|
||||
- name: Build Package
|
||||
shell: pwsh
|
||||
run: |
|
||||
if ($Env:RUNNER_OS -eq "Windows") {
|
||||
cmd /c scripts\generate-bundle.bat Release
|
||||
} else {
|
||||
bash scripts/generate-dmg.sh Release
|
||||
}
|
||||
|
||||
- name: Upload Binaries (Windows x64)
|
||||
uses: actions/upload-artifact@v6
|
||||
if: runner.os == 'Windows'
|
||||
with:
|
||||
name: Moonlight-${{ runner.os }}-x64-${{ env.CI_VERSION }}
|
||||
path: build/deploy-x64-release/*
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Binaries (Windows arm64)
|
||||
uses: actions/upload-artifact@v6
|
||||
if: runner.os == 'Windows'
|
||||
with:
|
||||
name: Moonlight-${{ runner.os }}-arm64-${{ env.CI_VERSION }}
|
||||
path: build/deploy-arm64-release/*
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Binaries (macOS)
|
||||
uses: actions/upload-artifact@v6
|
||||
if: runner.os == 'macOS'
|
||||
with:
|
||||
name: Moonlight-${{ runner.os }}-${{ env.CI_VERSION }}
|
||||
path: build/installer-Release/*.dmg
|
||||
compression-level: 0
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload Symbols
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: zDevDbgSyms-${{ runner.os }}-${{ env.CI_VERSION }}
|
||||
path: |
|
||||
build/installer-*/*.dsym/*
|
||||
build/symbols-*/*.pdb
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,45 @@
|
||||
---
|
||||
name: Build
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
|
||||
concurrency:
|
||||
group: build-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
setup:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
ci_version: ${{ steps.set-ci-version.outputs.ci_version }}
|
||||
steps:
|
||||
- name: Set CI version
|
||||
id: set-ci-version
|
||||
shell: bash
|
||||
run: |
|
||||
CI_VERSION=`echo ${GITHUB_SHA} | cut -c1-6`
|
||||
echo "ci_version=${CI_VERSION}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
build-appimage:
|
||||
needs: setup
|
||||
uses: ./.github/workflows/build-appimage.yml
|
||||
with:
|
||||
ci_version: ${{ needs.setup.outputs.ci_version }}
|
||||
|
||||
build-steamlink:
|
||||
needs: setup
|
||||
uses: ./.github/workflows/build-steamlink.yml
|
||||
with:
|
||||
ci_version: ${{ needs.setup.outputs.ci_version }}
|
||||
|
||||
build-windows-macos:
|
||||
needs: setup
|
||||
uses: ./.github/workflows/build-win-mac.yml
|
||||
with:
|
||||
ci_version: ${{ needs.setup.outputs.ci_version }}
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
|
||||
**/.vs/
|
||||
.vscode/
|
||||
build/
|
||||
libs/
|
||||
config.tests/*/.qmake.stash
|
||||
config.tests/*/Makefile
|
||||
|
||||
-10
@@ -7,13 +7,3 @@
|
||||
[submodule "app/SDL_GameControllerDB"]
|
||||
path = app/SDL_GameControllerDB
|
||||
url = https://github.com/gabomdq/SDL_GameControllerDB.git
|
||||
[submodule "soundio/libsoundio"]
|
||||
path = soundio/libsoundio
|
||||
url = https://github.com/cgutman/libsoundio.git
|
||||
[submodule "h264bitstream/h264bitstream"]
|
||||
path = h264bitstream/h264bitstream
|
||||
url = https://github.com/aizvorski/h264bitstream.git
|
||||
[submodule "libs"]
|
||||
path = libs
|
||||
url = https://github.com/cgutman/moonlight-qt-prebuilts.git
|
||||
shallow = true
|
||||
|
||||
@@ -207,6 +207,28 @@ private:
|
||||
// Since the RTSS OSD doesn't even work with DXVA2, we'll just block the hooks entirely.
|
||||
L"RTSSHooks.dll",
|
||||
L"RTSSHooks64.dll",
|
||||
|
||||
// Bandicam's Vulkan layer DLL crashes during destruction of the Vulkan swapchain
|
||||
// bdcamvk64+0x10b73:
|
||||
// 00007ffa`be3b0b73 498b5630 mov rdx,qword ptr [r14+30h] ds:00000000`00000030=????????????????
|
||||
//
|
||||
// bdcamvk64+0x10b73
|
||||
// libplacebo_357!vk_sw_destroy+0x14f [D:\a\moonlight-deps\moonlight-deps\libplacebo\src\vulkan\swapchain.c @ 460]
|
||||
// libplacebo_357!pl_swapchain_destroy+0x1a [D:\a\moonlight-deps\moonlight-deps\libplacebo\src\swapchain.c @ 30]
|
||||
// Moonlight!PlVkRenderer::~PlVkRenderer+0x159 [D:\a\moonlight-qt\app\streaming\video\ffmpeg-renderers\plvk.cpp @ 140]
|
||||
// Moonlight!PlVkRenderer::`scalar deleting destructor'+0x17
|
||||
// Moonlight!FFmpegVideoDecoder::reset+0x203 [D:\a\moonlight-qt\app\streaming\video\ffmpeg.cpp @ 301]
|
||||
// Moonlight!FFmpegVideoDecoder::~FFmpegVideoDecoder+0x22 [D:\a\moonlight-qt\app\streaming\video\ffmpeg.cpp @ 257]
|
||||
// Moonlight!FFmpegVideoDecoder::`scalar deleting destructor'+0x17
|
||||
// Moonlight!Session::getDecoderInfo+0x19a [D:\a\moonlight-qt\app\streaming\session.cpp @ 415]
|
||||
// Moonlight!SystemProperties::querySdlVideoInfoInternal+0x134 [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 161]
|
||||
// Moonlight!SystemProperties::querySdlVideoInfo+0x97 [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 123]
|
||||
// Moonlight!SystemProperties::SystemProperties+0x4bf [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 75]
|
||||
//
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/1425
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/1579
|
||||
L"bdcamvk32.dll",
|
||||
L"bdcamvk64.dll",
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ Moonlight also has mobile versions for [Android](https://github.com/moonlight-st
|
||||
|
||||
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-qt/).
|
||||
|
||||
[](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/actions/workflows/build.yml?query=branch%3Amaster)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
[](https://hosted.weblate.org/projects/moonlight/moonlight-qt/)
|
||||
|
||||
@@ -31,6 +31,9 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
|
||||
- [Experimental RISC-V Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
|
||||
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
|
||||
|
||||
### Nightly Builds
|
||||
- [Downloads](https://nightly.link/moonlight-stream/moonlight-qt/workflows/build/master)
|
||||
|
||||
#### Special Thanks
|
||||
|
||||
[](https://cloudsmith.com)
|
||||
@@ -40,8 +43,8 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
|
||||
## Building
|
||||
|
||||
### Windows Build Requirements
|
||||
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
|
||||
* [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
|
||||
* Qt 6.11 SDK or later (earlier versions may work but are not officially supported)
|
||||
* [Visual Studio 2026](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
|
||||
* Select **MSVC** option during Qt installation. MinGW is not supported.
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* Graphics Tools (only if running debug builds)
|
||||
@@ -49,18 +52,18 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
|
||||
* Alternatively, run `dism /online /add-capability /capabilityname:Tools.Graphics.DirectX~~~~0.0.1.0` and reboot.
|
||||
|
||||
### macOS Build Requirements
|
||||
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
|
||||
* Xcode 14 or later (earlier versions may work but are not officially supported)
|
||||
* Qt 6.11 SDK or later (earlier versions may work but are not officially supported)
|
||||
* Xcode 15 or later (earlier versions may work but are not officially supported)
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux/Unix Build Requirements
|
||||
* Qt 6 is recommended, but Qt 5.9 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
|
||||
* Qt 6 is recommended, but Qt 5.12 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
|
||||
* GCC or Clang
|
||||
* FFmpeg 4.0 or later
|
||||
* Install the required packages:
|
||||
* Debian/Ubuntu:
|
||||
* Base Requirements: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libavformat-dev libswscale-dev libva-dev libvdpau-dev libxkbcommon-dev wayland-protocols libdrm-dev`
|
||||
* Qt 6 (Recommended): `qt6-base-dev qt6-declarative-dev libqt6svg6-dev qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick`
|
||||
* Qt 6 (Recommended): `qt6-base-dev qt6-declarative-dev libqt6svg6-dev qt6-wayland qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick`
|
||||
* Qt 5: `qtbase5-dev qt5-qmake qtdeclarative5-dev qtquickcontrols2-5-dev qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2 qtwayland5`
|
||||
* RedHat/Fedora (RPM Fusion repo required):
|
||||
* Base Requirements: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel libdrm-devel`
|
||||
@@ -72,18 +75,33 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
|
||||
|
||||
**Steam Link Hardware Limitations**
|
||||
Moonlight builds for Steam Link are subject to hardware limitations of the Steam Link device:
|
||||
* Maximum resolution: **1080p (1920x1080)**
|
||||
* Maximum framerate: **60 FPS**
|
||||
* Maximum video bitrate: **40 Mbps**
|
||||
* **HDR streaming is not supported** on the original hardware
|
||||
|
||||
### Docker containers
|
||||
If you want to use Docker for building, look at [this repo](https://github.com/cgutman/moonlight-packaging) containing canonical containers
|
||||
for different architectures, which handle building deps and extra linking for you.
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.12 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
2. Download submodules and dependencies
|
||||
* Run `git submodule update --init --recursive` from within `moonlight-qt/`.
|
||||
* On Windows and macOS, you must also run `setup-deps.ps1` (Windows) or `setup-deps.py` (macOS).
|
||||
* Perform these steps each time you pull new changes from the Git repository.
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use on macOS or Linux, run `qmake6 moonlight-qt.pro` then `make debug` or `make release`
|
||||
* To build from the command line for development use on macOS or Linux, run `qmake6 moonlight-qt.pro` then `make debug` or `make release`.
|
||||
* The final binary will be placed in `app/moonlight`.
|
||||
* To create an embedded build for a single-purpose device, use `qmake6 "CONFIG+=embedded" moonlight-qt.pro` and build normally.
|
||||
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
|
||||
* For platforms with poor GPU performance, add `"CONFIG+=gpuslow"` to prefer direct KMSDRM rendering over GL/Vulkan renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
|
||||
|
||||
+11
-1
@@ -2,8 +2,12 @@
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>GCSupportsGameMode</key>
|
||||
<true/>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>Moonlight</string>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true/>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>Stream games and other applications from another PC</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
@@ -17,7 +21,7 @@
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>11.0.0</string>
|
||||
<string>13.0.0</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
@@ -38,11 +42,17 @@
|
||||
</dict>
|
||||
<key>NSLocalNetworkUsageDescription</key>
|
||||
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
|
||||
<key>NSBonjourServices</key>
|
||||
<array>
|
||||
<string>_nvstream._tcp</string>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>VERSION</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>VERSION</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Moonlight</string>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitor</dpiAwareness>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2, permonitor</dpiAwareness>
|
||||
<heapType xmlns="http://schemas.microsoft.com/SMI/2020/WindowsSettings">SegmentHeap</heapType>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
|
||||
+1
-1
Submodule app/SDL_GameControllerDB updated: e5a5fa2ac6...8d9fefd7b8
@@ -1,320 +0,0 @@
|
||||
#include "SDL_compat.h"
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
void* SDLC_Win32_GetHwnd(SDL_Window* window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_WINDOWS
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_WINDOWS) {
|
||||
return info.info.win.window;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void* SDLC_MacOS_GetWindow(SDL_Window* window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_COCOA
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_COCOA) {
|
||||
return info.info.cocoa.window;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void* SDLC_X11_GetDisplay(SDL_Window* window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_X11) {
|
||||
return info.info.x11.display;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
unsigned long SDLC_X11_GetWindow(SDL_Window* window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_X11) {
|
||||
return info.info.x11.window;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void* SDLC_Wayland_GetDisplay(SDL_Window* window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_WAYLAND
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_WAYLAND) {
|
||||
return info.info.wl.display;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void* SDLC_Wayland_GetSurface(SDL_Window* window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_WAYLAND
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_WAYLAND) {
|
||||
return info.info.wl.surface;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int SDLC_KMSDRM_GetFd(SDL_Window* window)
|
||||
{
|
||||
#if defined(SDL_VIDEO_DRIVER_KMSDRM) && SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_KMSDRM) {
|
||||
return info.info.kmsdrm.drm_fd;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int SDLC_KMSDRM_GetDevIndex(SDL_Window* window)
|
||||
{
|
||||
#if defined(SDL_VIDEO_DRIVER_KMSDRM) && SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_KMSDRM) {
|
||||
return info.info.kmsdrm.dev_index;
|
||||
}
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDLC_VideoDriver SDLC_GetVideoDriver(void)
|
||||
{
|
||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
||||
return SDLC_VIDEO_WIN32;
|
||||
#elif defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
return SDLC_VIDEO_MACOS;
|
||||
#else
|
||||
const char* videoDriver = SDL_GetCurrentVideoDriver();
|
||||
if (SDL_strcmp(videoDriver, "x11") == 0) {
|
||||
return SDLC_VIDEO_X11;
|
||||
}
|
||||
else if (SDL_strcmp(videoDriver, "wayland") == 0) {
|
||||
return SDLC_VIDEO_WAYLAND;
|
||||
}
|
||||
else if (SDL_strcmp(videoDriver, "kmsdrm") == 0) {
|
||||
return SDLC_VIDEO_KMSDRM;
|
||||
}
|
||||
else {
|
||||
SDL_assert(0);
|
||||
return SDLC_VIDEO_UNKNOWN;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool SDLC_IsFullscreen(SDL_Window* window)
|
||||
{
|
||||
return !!(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
|
||||
}
|
||||
|
||||
bool SDLC_IsFullscreenExclusive(SDL_Window* window)
|
||||
{
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
bool SDLC_IsFullscreenDesktop(SDL_Window* window)
|
||||
{
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
void SDLC_EnterFullscreen(SDL_Window* window, bool exclusive)
|
||||
{
|
||||
SDL_SetWindowFullscreen(window, exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
|
||||
void SDLC_LeaveFullscreen(SDL_Window* window)
|
||||
{
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
}
|
||||
|
||||
SDL_Window* SDLC_CreateWindowWithFallback(const char *title,
|
||||
int x, int y, int w, int h,
|
||||
Uint32 requiredFlags,
|
||||
Uint32 optionalFlags)
|
||||
{
|
||||
SDL_Window* window = SDL_CreateWindow(title, x, y, w, h, requiredFlags | optionalFlags);
|
||||
if (!window) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window with optional flags: %s",
|
||||
SDL_GetError());
|
||||
|
||||
// Try the fallback flags now
|
||||
window = SDL_CreateWindow(title, x, y, w, h, requiredFlags);
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
void SDLC_FlushWindowEvents(void)
|
||||
{
|
||||
SDL_FlushEvent(SDL_WINDOWEVENT);
|
||||
}
|
||||
|
||||
SDL_JoystickID* SDL_GetGamepads(int *count)
|
||||
{
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
SDL_JoystickID* ids = SDL_calloc(numJoysticks + 1, sizeof(SDL_JoystickID));
|
||||
|
||||
int numGamepads = 0;
|
||||
for (int i = 0; i < numJoysticks; i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
ids[numGamepads++] = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (count != NULL) {
|
||||
*count = numGamepads;
|
||||
}
|
||||
|
||||
return ids;
|
||||
}
|
||||
|
||||
SDL_JoystickID* SDL_GetJoysticks(int *count)
|
||||
{
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
SDL_JoystickID* ids = SDL_calloc(numJoysticks + 1, sizeof(SDL_JoystickID));
|
||||
|
||||
for (int i = 0; i < numJoysticks; i++) {
|
||||
ids[i] = i;
|
||||
}
|
||||
|
||||
if (count != NULL) {
|
||||
*count = numJoysticks;
|
||||
}
|
||||
|
||||
return ids;
|
||||
}
|
||||
|
||||
SDL_DisplayID * SDL_GetDisplays(int *count)
|
||||
{
|
||||
int numDisplays = SDL_GetNumVideoDisplays();
|
||||
SDL_DisplayID* ids = SDL_calloc(numDisplays + 1, sizeof(SDL_DisplayID));
|
||||
|
||||
for (int i = 0; i < numDisplays; i++) {
|
||||
ids[i] = i;
|
||||
}
|
||||
|
||||
if (count != NULL) {
|
||||
*count = numDisplays;
|
||||
}
|
||||
|
||||
return ids;
|
||||
}
|
||||
|
||||
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window)
|
||||
{
|
||||
static SDL_DisplayMode mode;
|
||||
|
||||
if (SDL_GetWindowDisplayMode(window, &mode) == 0) {
|
||||
return &mode;
|
||||
}
|
||||
else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
+1
-237
@@ -1,54 +1,11 @@
|
||||
//
|
||||
// Compatibility header for older versions of SDL.
|
||||
// Compatibility header for older version of SDL.
|
||||
// Include this instead of SDL.h directly.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
// This is a pure C header for compatibility with SDL.h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// These SLDC_* functions and constants are special SDL-like things
|
||||
// used to abstract certain SDL2 vs SDL3 differences.
|
||||
void* SDLC_Win32_GetHwnd(SDL_Window* window);
|
||||
void* SDLC_MacOS_GetWindow(SDL_Window* window);
|
||||
void* SDLC_X11_GetDisplay(SDL_Window* window);
|
||||
unsigned long SDLC_X11_GetWindow(SDL_Window* window);
|
||||
void* SDLC_Wayland_GetDisplay(SDL_Window* window);
|
||||
void* SDLC_Wayland_GetSurface(SDL_Window* window);
|
||||
int SDLC_KMSDRM_GetFd(SDL_Window* window);
|
||||
int SDLC_KMSDRM_GetDevIndex(SDL_Window* window);
|
||||
|
||||
typedef enum {
|
||||
SDLC_VIDEO_UNKNOWN,
|
||||
SDLC_VIDEO_WIN32,
|
||||
SDLC_VIDEO_MACOS,
|
||||
SDLC_VIDEO_X11,
|
||||
SDLC_VIDEO_WAYLAND,
|
||||
SDLC_VIDEO_KMSDRM,
|
||||
} SDLC_VideoDriver;
|
||||
SDLC_VideoDriver SDLC_GetVideoDriver();
|
||||
|
||||
bool SDLC_IsFullscreen(SDL_Window* window);
|
||||
bool SDLC_IsFullscreenExclusive(SDL_Window* window);
|
||||
bool SDLC_IsFullscreenDesktop(SDL_Window* window);
|
||||
void SDLC_EnterFullscreen(SDL_Window* window, bool exclusive);
|
||||
void SDLC_LeaveFullscreen(SDL_Window* window);
|
||||
|
||||
SDL_Window* SDLC_CreateWindowWithFallback(const char *title,
|
||||
int x, int y, int w, int h,
|
||||
Uint32 requiredFlags,
|
||||
Uint32 optionalFlags);
|
||||
|
||||
void SDLC_FlushWindowEvents();
|
||||
|
||||
#define SDLC_SUCCESS(x) ((x) == 0)
|
||||
#define SDLC_FAILURE(x) ((x) != 0)
|
||||
|
||||
// SDL_FRect wasn't added until 2.0.10
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
@@ -61,10 +18,6 @@ typedef struct SDL_FRect
|
||||
} SDL_FRect;
|
||||
#endif
|
||||
|
||||
#ifndef SDL_THREAD_PRIORITY_TIME_CRITICAL
|
||||
#define SDL_THREAD_PRIORITY_TIME_CRITICAL SDL_THREAD_PRIORITY_HIGH
|
||||
#endif
|
||||
|
||||
#ifndef SDL_HINT_VIDEO_X11_FORCE_EGL
|
||||
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
|
||||
#endif
|
||||
@@ -112,192 +65,3 @@ typedef struct SDL_FRect
|
||||
#ifndef SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP
|
||||
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
|
||||
#endif
|
||||
|
||||
// SDL3 renamed hints
|
||||
#define SDL_HINT_VIDEO_FORCE_EGL SDL_HINT_VIDEO_X11_FORCE_EGL
|
||||
|
||||
// Events
|
||||
#define SDL_EVENT_QUIT SDL_QUIT
|
||||
#define SDL_EVENT_CLIPBOARD_UPDATE SDL_CLIPBOARDUPDATE
|
||||
#define SDL_EVENT_GAMEPAD_ADDED SDL_CONTROLLERDEVICEADDED
|
||||
#define SDL_EVENT_GAMEPAD_REMAPPED SDL_CONTROLLERDEVICEREMAPPED
|
||||
#define SDL_EVENT_GAMEPAD_REMOVED SDL_CONTROLLERDEVICEREMOVED
|
||||
#define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
|
||||
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
|
||||
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
|
||||
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
|
||||
#define SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_CONTROLLERTOUCHPADDOWN
|
||||
#define SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_CONTROLLERTOUCHPADUP
|
||||
#define SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_CONTROLLERTOUCHPADMOTION
|
||||
#define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
|
||||
#define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
|
||||
#define SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_JOYBATTERYUPDATED
|
||||
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
|
||||
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
|
||||
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
|
||||
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
|
||||
#define SDL_EVENT_KEY_UP SDL_KEYUP
|
||||
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
|
||||
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
|
||||
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
|
||||
#define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
|
||||
#define SDL_EVENT_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET
|
||||
#define SDL_EVENT_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET
|
||||
#define SDL_EVENT_USER SDL_USEREVENT
|
||||
|
||||
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
|
||||
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
|
||||
#define SDL_EVENT_WINDOW_MOUSE_ENTER SDL_WINDOWEVENT_ENTER
|
||||
#define SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_WINDOWEVENT_LEAVE
|
||||
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
|
||||
#define SDL_EVENT_WINDOW_SHOWN SDL_WINDOWEVENT_SHOWN
|
||||
#define SDL_EVENT_WINDOW_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED
|
||||
|
||||
#define SDL_BUTTON_MASK(x) SDL_BUTTON(x)
|
||||
|
||||
#define gbutton cbutton
|
||||
#define gaxis caxis
|
||||
#define gdevice cdevice
|
||||
#define gsensor csensor
|
||||
#define gtouchpad ctouchpad
|
||||
|
||||
#define fingerID fingerId
|
||||
#define touchID touchId
|
||||
|
||||
#define KEY_DOWN(x) ((x)->state == SDL_PRESSED)
|
||||
#define KEY_KEY(x) ((x)->keysym.sym)
|
||||
#define KEY_MOD(x) ((x)->keysym.mod)
|
||||
#define KEY_SCANCODE(x) ((x)->keysym.scancode)
|
||||
|
||||
// Gamepad
|
||||
#define SDL_INIT_GAMEPAD SDL_INIT_GAMECONTROLLER
|
||||
|
||||
#define SDL_GAMEPAD_BUTTON_SOUTH SDL_CONTROLLER_BUTTON_A
|
||||
#define SDL_GAMEPAD_BUTTON_EAST SDL_CONTROLLER_BUTTON_B
|
||||
#define SDL_GAMEPAD_BUTTON_WEST SDL_CONTROLLER_BUTTON_X
|
||||
#define SDL_GAMEPAD_BUTTON_NORTH SDL_CONTROLLER_BUTTON_Y
|
||||
#define SDL_GAMEPAD_BUTTON_LEFT_SHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
||||
#define SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
||||
#define SDL_GAMEPAD_BUTTON_START SDL_CONTROLLER_BUTTON_START
|
||||
#define SDL_GAMEPAD_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD
|
||||
|
||||
#define SDL_GAMEPAD_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS
|
||||
#define SDL_GAMEPAD_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON
|
||||
#define SDL_GAMEPAD_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT
|
||||
#define SDL_GAMEPAD_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE
|
||||
|
||||
#define SDL_GAMEPAD_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
|
||||
#define SDL_GAMEPAD_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
|
||||
#define SDL_GAMEPAD_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
|
||||
#define SDL_GAMEPAD_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
|
||||
#define SDL_GAMEPAD_AXIS_LEFT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
||||
#define SDL_GAMEPAD_AXIS_RIGHT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
|
||||
// SDL_OpenGamepad() not defined due to differing semantics
|
||||
SDL_JoystickID* SDL_GetGamepads(int *count);
|
||||
#define SDL_OpenGamepad(x) SDL_GameControllerOpen(x)
|
||||
#define SDL_CloseGamepad(x) SDL_GameControllerClose(x)
|
||||
#define SDL_GetGamepadMapping(x) SDL_GameControllerMapping(x)
|
||||
#define SDL_GetGamepadName(x) SDL_GameControllerName(x)
|
||||
#define SDL_GetGamepadVendor(x) SDL_GameControllerGetVendor(x)
|
||||
#define SDL_GetGamepadProduct(x) SDL_GameControllerGetProduct(x)
|
||||
#define SDL_GetGamepadJoystick(x) SDL_GameControllerGetJoystick(x)
|
||||
#define SDL_GamepadHasButton(x, y) SDL_GameControllerHasButton(x, y)
|
||||
#define SDL_GamepadHasSensor(x, y) SDL_GameControllerHasSensor(x, y)
|
||||
#define SDL_SetGamepadPlayerIndex(x, y) SDL_GameControllerSetPlayerIndex(x, y)
|
||||
#define SDL_GamepadSensorEnabled(x, y) SDL_GameControllerIsSensorEnabled(x, y)
|
||||
#define SDL_SetGamepadSensorEnabled(x, y, z) SDL_GameControllerSetSensorEnabled(x, y, z)
|
||||
#define SDL_GetNumGamepadTouchpads(x) SDL_GameControllerGetNumTouchpads(x)
|
||||
#define SDL_SetGamepadLED(x, r, g, b) SDL_GameControllerSetLED(x, r, g, b)
|
||||
#define SDL_RumbleGamepad(x, y, z, w) SDL_GameControllerRumble(x, y, z, w)
|
||||
#define SDL_RumbleGamepadTriggers(x, y, z, w) SDL_GameControllerRumbleTriggers(x, y, z, w)
|
||||
#define SDL_GetGamepadAxis(x, y) SDL_GameControllerGetAxis(x, y)
|
||||
#define SDL_GetGamepadType(x) SDL_GameControllerGetType(x)
|
||||
#define SDL_IsGamepad(x) SDL_IsGameController(x)
|
||||
|
||||
#define SDL_GAMEPAD_TYPE_STANDARD SDL_CONTROLLER_TYPE_UNKNOWN
|
||||
#define SDL_GAMEPAD_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL
|
||||
#define SDL_GAMEPAD_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360
|
||||
#define SDL_GAMEPAD_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE
|
||||
#define SDL_GAMEPAD_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3
|
||||
#define SDL_GAMEPAD_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4
|
||||
#define SDL_GAMEPAD_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5
|
||||
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
||||
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
||||
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
||||
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
||||
|
||||
// SDL_OpenGamepad() not defined due to differing semantics
|
||||
SDL_JoystickID* SDL_GetJoysticks(int *count);
|
||||
#define SDL_OpenJoystick(x) SDL_JoystickOpen(x)
|
||||
#define SDL_CloseJoystick(x) SDL_JoystickClose(x)
|
||||
#define SDL_GetJoystickID(x) SDL_JoystickInstanceID(x)
|
||||
#define SDL_GetJoystickGUID(x) SDL_JoystickGetGUID(x)
|
||||
#define SDL_GetJoystickPowerLevel(x) SDL_JoystickCurrentPowerLevel(x)
|
||||
#define SDL_GetNumJoystickAxes(x) SDL_JoystickNumAxes(x)
|
||||
#define SDL_GetNumJoystickBalls(x) SDL_JoystickNumBalls(x)
|
||||
#define SDL_GetNumJoystickButtons(x) SDL_JoystickNumButtons(x)
|
||||
#define SDL_GetNumJoystickHats(x) SDL_JoystickNumHats(x)
|
||||
#define SDL_GetJoystickGUIDForID(x) SDL_JoystickGetDeviceGUID(x)
|
||||
|
||||
typedef SDL_ControllerAxisEvent SDL_GamepadAxisEvent;
|
||||
typedef SDL_ControllerButtonEvent SDL_GamepadButtonEvent;
|
||||
typedef SDL_ControllerSensorEvent SDL_GamepadSensorEvent;
|
||||
typedef SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent;
|
||||
typedef SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent;
|
||||
typedef SDL_GameController SDL_Gamepad;
|
||||
typedef SDL_GameControllerButton SDL_GamepadButton;
|
||||
|
||||
// Audio
|
||||
#define SDL_AUDIO_F32 AUDIO_F32SYS
|
||||
|
||||
#define SDL_ResumeAudioDevice(x) SDL_PauseAudioDevice(x, 0)
|
||||
|
||||
// Atomics
|
||||
#define SDL_GetAtomicInt(x) SDL_AtomicGet(x)
|
||||
#define SDL_SetAtomicInt(x, y) SDL_AtomicSet(x, y)
|
||||
#define SDL_GetAtomicPointer(x) SDL_AtomicGetPtr(x)
|
||||
#define SDL_SetAtomicPointer(x, y) SDL_AtomicSetPtr(x, y)
|
||||
|
||||
#define SDL_LockSpinlock(x) SDL_AtomicLock(x)
|
||||
#define SDL_TryLockSpinlock(x) SDL_AtomicTryLock(x)
|
||||
#define SDL_UnlockSpinlock(x) SDL_AtomicUnlock(x)
|
||||
|
||||
typedef SDL_atomic_t SDL_AtomicInt;
|
||||
|
||||
// Video
|
||||
#define SDL_KMOD_CTRL KMOD_CTRL
|
||||
#define SDL_KMOD_ALT KMOD_ALT
|
||||
#define SDL_KMOD_SHIFT KMOD_SHIFT
|
||||
#define SDL_KMOD_GUI KMOD_GUI
|
||||
|
||||
#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_WINDOW_ALLOW_HIGHDPI
|
||||
|
||||
#define SDL_SetWindowFullscreenMode(x, y) SDL_SetWindowDisplayMode(x, y)
|
||||
#define SDL_GetDisplayForWindow(x) SDL_GetWindowDisplayIndex(x)
|
||||
#define SDL_GetRenderViewport(x, y) SDL_RenderGetViewport(x, y)
|
||||
#define SDL_DestroySurface(x) SDL_FreeSurface(x)
|
||||
#define SDL_RenderTexture(x, y, z, w) SDL_RenderCopy(x, y, z, w)
|
||||
#define SDL_GetPrimaryDisplay() (0)
|
||||
|
||||
#define SDL_CreateSurfaceFrom(w, h, fmt, pixels, pitch) SDL_CreateRGBSurfaceWithFormatFrom(pixels, w, h, SDL_BITSPERPIXEL(fmt), pitch, fmt)
|
||||
|
||||
#define SDLC_DEFAULT_RENDER_DRIVER -1
|
||||
|
||||
typedef int SDL_DisplayID;
|
||||
SDL_DisplayID * SDL_GetDisplays(int *count);
|
||||
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window);
|
||||
|
||||
// Misc
|
||||
#define SDL_GetNumLogicalCPUCores() SDL_GetCPUCount()
|
||||
#define SDL_IOFromConstMem(x, y) SDL_RWFromConstMem(x, y)
|
||||
#define SDL_SetCurrentThreadPriority(x) SDL_SetThreadPriority(x)
|
||||
#define SDL_GUIDToString(x, y, z) SDL_JoystickGetGUIDString(x, y, z)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
+36
-49
@@ -1,5 +1,5 @@
|
||||
QT += core quick network quickcontrols2 svg
|
||||
CONFIG += c++11
|
||||
CONFIG += c++17
|
||||
|
||||
unix:!macx {
|
||||
TARGET = moonlight
|
||||
@@ -36,35 +36,29 @@ DEFINES += QT_DEPRECATED_WARNINGS
|
||||
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
|
||||
|
||||
win32 {
|
||||
contains(QT_ARCH, i386) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x86
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/x86
|
||||
!exists($$PWD/../libs/windows) {
|
||||
error("Missing dependencies. Please run 'powershell .\setup-deps.ps1' to fetch prebuilt libraries.")
|
||||
}
|
||||
|
||||
contains(QT_ARCH, x86_64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/x64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/x64 $$PWD/../libs/windows/include/x64/SDL2
|
||||
}
|
||||
contains(QT_ARCH, arm64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/arm64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/arm64
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include/arm64 $$PWD/../libs/windows/include/arm64/SDL2
|
||||
}
|
||||
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
|
||||
|
||||
# Work around a conflict with math.h inclusion between SDL and Qt 6
|
||||
DEFINES += _USE_MATH_DEFINES
|
||||
}
|
||||
macx:!disable-prebuilts {
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
|
||||
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
|
||||
!exists($$PWD/../libs/mac) {
|
||||
error("Missing dependencies. Please run 'python3 setup-deps.py' to fetch prebuilt libraries.")
|
||||
}
|
||||
|
||||
# QMake doesn't handle framework-style includes correctly on its own
|
||||
QMAKE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
|
||||
QMAKE_CXXFLAGS += -F$$PWD/../libs/mac/Frameworks
|
||||
QMAKE_OBJECTIVE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/include/SDL2
|
||||
LIBS += -L$$PWD/../libs/mac/lib
|
||||
}
|
||||
|
||||
unix:if(!macx|disable-prebuilts) {
|
||||
@@ -122,7 +116,9 @@ unix:if(!macx|disable-prebuilts) {
|
||||
}
|
||||
}
|
||||
|
||||
!disable-cuda {
|
||||
# Disabled by default due to reliability issues. See #1314.
|
||||
# CUDA interop is superseded by VDPAU and Vulkan Video.
|
||||
enable-cuda {
|
||||
packagesExist(ffnvcodec) {
|
||||
PKGCONFIG += ffnvcodec
|
||||
CONFIG += cuda
|
||||
@@ -157,24 +153,19 @@ win32 {
|
||||
CONFIG += ffmpeg libplacebo
|
||||
}
|
||||
win32:!winrt {
|
||||
CONFIG += soundio discord-rpc
|
||||
CONFIG += discord-rpc
|
||||
}
|
||||
macx {
|
||||
!disable-prebuilts {
|
||||
LIBS += -lssl.3 -lcrypto.3 -lavcodec.61 -lavutil.59 -lswscale.8 -lopus -framework SDL2 -framework SDL2_ttf
|
||||
CONFIG += discord-rpc
|
||||
LIBS += -lssl.3 -lcrypto.3 -lavcodec.63 -lavutil.61 -lswscale.10 -lopus.0 -lSDL2 -lSDL2_ttf -lplacebo
|
||||
CONFIG += discord-rpc libplacebo
|
||||
}
|
||||
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal -framework QuartzCore
|
||||
|
||||
# For libsoundio
|
||||
LIBS += -framework CoreAudio -framework AudioUnit
|
||||
|
||||
CONFIG += ffmpeg soundio
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
|
||||
SOURCES += \
|
||||
SDL_compat.c \
|
||||
backend/nvaddress.cpp \
|
||||
backend/nvapp.cpp \
|
||||
cli/pair.cpp \
|
||||
@@ -205,6 +196,7 @@ SOURCES += \
|
||||
streaming/audio/renderers/sdlaud.cpp \
|
||||
gui/computermodel.cpp \
|
||||
gui/appmodel.cpp \
|
||||
streaming/bandwidth.cpp \
|
||||
streaming/streamutils.cpp \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp \
|
||||
@@ -242,6 +234,7 @@ HEADERS += \
|
||||
gui/computermodel.h \
|
||||
gui/appmodel.h \
|
||||
streaming/video/decoder.h \
|
||||
streaming/bandwidth.h \
|
||||
streaming/streamutils.h \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h \
|
||||
@@ -330,9 +323,12 @@ libdrm {
|
||||
HEADERS += streaming/video/ffmpeg-renderers/drm.h
|
||||
|
||||
linux {
|
||||
message(Master hooks enabled)
|
||||
SOURCES += masterhook.c masterhook_internal.c
|
||||
LIBS += -ldl
|
||||
!disable-masterhooks {
|
||||
message(Master hooks enabled)
|
||||
DEFINES += HAVE_DRM_MASTER_HOOKS
|
||||
SOURCES += masterhook.c masterhook_internal.c
|
||||
LIBS += -ldl -pthread
|
||||
}
|
||||
}
|
||||
}
|
||||
cuda {
|
||||
@@ -354,6 +350,10 @@ libplacebo {
|
||||
streaming/video/ffmpeg-renderers/plvk_c.c
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/plvk.h
|
||||
|
||||
macx {
|
||||
SOURCES += streaming/video/ffmpeg-renderers/plvk_objc.mm
|
||||
}
|
||||
}
|
||||
config_EGL {
|
||||
message(EGL renderer selected)
|
||||
@@ -415,13 +415,6 @@ macx {
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/vt.h
|
||||
}
|
||||
soundio {
|
||||
message(libsoundio audio renderer selected)
|
||||
|
||||
DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
|
||||
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
|
||||
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
|
||||
}
|
||||
discord-rpc {
|
||||
message(Discord integration enabled)
|
||||
|
||||
@@ -487,7 +480,10 @@ TRANSLATIONS += \
|
||||
languages/qml_he.ts \
|
||||
languages/qml_ckb.ts \
|
||||
languages/qml_lt.ts \
|
||||
languages/qml_et.ts
|
||||
languages/qml_et.ts \
|
||||
languages/qml_bg.ts \
|
||||
languages/qml_eo.ts \
|
||||
languages/qml_ta.ts
|
||||
|
||||
# Additional import path used to resolve QML modules in Qt Creator's code model
|
||||
QML_IMPORT_PATH =
|
||||
@@ -509,21 +505,12 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
soundio {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
}
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
|
||||
else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
|
||||
|
||||
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
INCLUDEPATH += $$PWD/../h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream
|
||||
|
||||
!winrt {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
|
||||
@@ -58,7 +58,7 @@ void AutoUpdateChecker::start()
|
||||
void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
|
||||
{
|
||||
QStringList list = string.split('.');
|
||||
for (const QString& component : list) {
|
||||
for (const QString& component : std::as_const(list)) {
|
||||
version.append(component.toInt());
|
||||
}
|
||||
}
|
||||
@@ -139,7 +139,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
return;
|
||||
}
|
||||
|
||||
for (QJsonValueRef updateEntry : array) {
|
||||
for (const auto& updateEntry : std::as_const(array)) {
|
||||
if (updateEntry.isObject()) {
|
||||
QJsonObject updateObj = updateEntry.toObject();
|
||||
if (!updateObj.contains("platform") ||
|
||||
|
||||
@@ -9,8 +9,7 @@
|
||||
#include <QThread>
|
||||
#include <QThreadPool>
|
||||
#include <QCoreApplication>
|
||||
|
||||
#include <random>
|
||||
#include <QRandomGenerator>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
#define SER_HOSTS_BACKUP "hostsbackup"
|
||||
@@ -30,9 +29,9 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
bool tryPollComputer(NvAddress address, bool& changed)
|
||||
bool tryPollComputer(QNetworkAccessManager* nam, NvAddress address, bool& changed)
|
||||
{
|
||||
NvHTTP http(address, 0, m_Computer->serverCert);
|
||||
NvHTTP http(address, 0, m_Computer->serverCert, !m_Computer->isNvidiaServerSoftware, nam);
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
@@ -53,9 +52,9 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool updateAppList(bool& changed)
|
||||
bool updateAppList(QNetworkAccessManager* nam, bool& changed)
|
||||
{
|
||||
NvHTTP http(m_Computer);
|
||||
NvHTTP http(m_Computer, nam);
|
||||
|
||||
QVector<NvApp> appList;
|
||||
|
||||
@@ -75,6 +74,21 @@ private:
|
||||
|
||||
void run() override
|
||||
{
|
||||
// Reduce the power and performance impact of our
|
||||
// computer status polling while it's running.
|
||||
setPriority(QThread::LowPriority);
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 9, 0)
|
||||
setServiceLevel(QThread::QualityOfService::Eco);
|
||||
#endif
|
||||
|
||||
// Share the QNetworkAccessManager to conserve resources when polling.
|
||||
// Each instance creates a worker thread, so sharing them ensures that
|
||||
// we are not spamming a new thread for every single polling attempt.
|
||||
//
|
||||
// Since QThread inherit the priority of the current thread, this also
|
||||
// ensures that the NAM's worker thread will inherit our lower priority.
|
||||
QNetworkAccessManager nam;
|
||||
|
||||
// Always fetch the applist the first time
|
||||
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
|
||||
while (!isInterruptionRequested()) {
|
||||
@@ -87,7 +101,7 @@ private:
|
||||
return;
|
||||
}
|
||||
|
||||
if (tryPollComputer(address, stateChanged)) {
|
||||
if (tryPollComputer(&nam, address, stateChanged)) {
|
||||
if (!wasOnline) {
|
||||
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress.toString();
|
||||
}
|
||||
@@ -118,7 +132,7 @@ private:
|
||||
stateChanged = false;
|
||||
}
|
||||
|
||||
if (updateAppList(stateChanged)) {
|
||||
if (updateAppList(&nam, stateChanged)) {
|
||||
pollsSinceLastAppListFetch = 0;
|
||||
}
|
||||
}
|
||||
@@ -217,17 +231,17 @@ ComputerManager::~ComputerManager()
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
// Interrupt polling
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
entry->interrupt();
|
||||
}
|
||||
|
||||
// Delete all polling entries (and associated threads)
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
delete entry;
|
||||
}
|
||||
|
||||
// Destroy all NvComputer objects now that polling is halted
|
||||
for (NvComputer* computer : m_KnownHosts) {
|
||||
for (NvComputer* computer : std::as_const(m_KnownHosts)) {
|
||||
delete computer;
|
||||
}
|
||||
}
|
||||
@@ -254,7 +268,7 @@ void DelayedFlushThread::run() {
|
||||
|
||||
// Update the last serialized hosts map under the delayed flush mutex
|
||||
m_ComputerManager->m_LastSerializedHosts.clear();
|
||||
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
|
||||
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
|
||||
// Copy the current state of the NvComputer to allow us to check later if we need
|
||||
// to serialize it again when attribute updates occur.
|
||||
QReadLocker computerLock(&computer->lock);
|
||||
@@ -271,7 +285,7 @@ void DelayedFlushThread::run() {
|
||||
{
|
||||
QReadLocker lock(&m_ComputerManager->m_Lock);
|
||||
int i = 0;
|
||||
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
|
||||
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
|
||||
settings.setArrayIndex(i++);
|
||||
computer->serialize(settings, false);
|
||||
}
|
||||
@@ -284,7 +298,7 @@ void DelayedFlushThread::run() {
|
||||
{
|
||||
QReadLocker lock(&m_ComputerManager->m_Lock);
|
||||
int i = 0;
|
||||
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
|
||||
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
|
||||
settings.setArrayIndex(i++);
|
||||
computer->serialize(settings, true);
|
||||
}
|
||||
@@ -410,13 +424,15 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
bool added = false;
|
||||
|
||||
// Add the host using the IPv4 address
|
||||
for (const QHostAddress& address : addresses) {
|
||||
for (const QHostAddress& address : std::as_const(addresses)) {
|
||||
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
// NB: We don't just call addNewHost() here with v6Global because the IPv6
|
||||
// address may not be reachable (if the user hasn't installed the IPv6 helper yet
|
||||
// or if this host lacks outbound IPv6 capability). We want to add IPv6 even if
|
||||
// it's not currently reachable.
|
||||
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
|
||||
addNewHost(NvAddress(address, computer->port()),
|
||||
true, computer->hostname(),
|
||||
NvAddress(v6Global, computer->port()));
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
@@ -424,13 +440,15 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
|
||||
if (!added) {
|
||||
// If we get here, there wasn't an IPv4 address so we'll do it v6-only
|
||||
for (const QHostAddress& address : addresses) {
|
||||
for (const QHostAddress& address : std::as_const(addresses)) {
|
||||
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
// Use a link-local or site-local address for the "local address"
|
||||
if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
|
||||
addNewHost(NvAddress(address, computer->port()),
|
||||
true, computer->hostname(),
|
||||
NvAddress(v6Global, computer->port()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -551,7 +569,7 @@ void ComputerManager::handleAboutToQuit()
|
||||
|
||||
// Interrupt polling threads immediately, so they
|
||||
// avoid making additional requests while quitting
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
@@ -703,7 +721,7 @@ void ComputerManager::stopPollingAsync()
|
||||
m_MdnsServer.reset();
|
||||
|
||||
// Interrupt all threads, but don't wait for them to terminate
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
@@ -715,6 +733,10 @@ void ComputerManager::addNewHostManually(QString address)
|
||||
// If there wasn't a port specified, use the default
|
||||
addNewHost(NvAddress(url.host(), url.port(DEFAULT_HTTP_PORT)), false);
|
||||
}
|
||||
else if (QHostAddress(address).protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
// The user specified an IPv6 literal without URL escaping, so use the default port
|
||||
addNewHost(NvAddress(address, DEFAULT_HTTP_PORT), false);
|
||||
}
|
||||
else {
|
||||
emit computerAddCompleted(false, false);
|
||||
}
|
||||
@@ -725,8 +747,9 @@ class PendingAddTask : public QObject, public QRunnable
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingAddTask(ComputerManager* computerManager, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
|
||||
PendingAddTask(ComputerManager* computerManager, QString name, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Name(name),
|
||||
m_Address(address),
|
||||
m_MdnsIpv6Address(mdnsIpv6Address),
|
||||
m_Mdns(mdns),
|
||||
@@ -802,9 +825,21 @@ private:
|
||||
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Address, 0, QSslCertificate());
|
||||
// Use the placeholder UID for the initial poll, then we'll switch to the real one if it's not GFE
|
||||
NvHTTP http(m_Address, 0, QSslCertificate(), false);
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address.toString() << "from" << (m_Mdns ? "mDNS" : "user") << "with IPv6 address" << m_MdnsIpv6Address.toString();
|
||||
if (m_Mdns) {
|
||||
if (m_MdnsIpv6Address.isNull()) {
|
||||
qInfo() << "Processing new PC" << m_Name << "from mDNS with local address" << m_Address.toString();
|
||||
}
|
||||
else {
|
||||
qInfo() << "Processing new PC" << m_Name << "from mDNS with local address" << m_Address.toString()
|
||||
<< "and IPv6 address" << m_MdnsIpv6Address.toString();
|
||||
}
|
||||
}
|
||||
else {
|
||||
qInfo() << "Processing new PC at" << m_Address.toString() << "from user";
|
||||
}
|
||||
|
||||
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
|
||||
QString serverInfo = fetchServerInfo(http);
|
||||
@@ -819,6 +854,7 @@ private:
|
||||
|
||||
// Create initial newComputer using HTTP serverinfo with no pinned cert
|
||||
NvComputer* newComputer = new NvComputer(http, serverInfo);
|
||||
http.setTrueUid(!newComputer->isNvidiaServerSoftware);
|
||||
|
||||
// Check if we have a record of this host UUID to pull the pinned cert
|
||||
NvComputer* existingComputer;
|
||||
@@ -952,28 +988,24 @@ private:
|
||||
}
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
QString m_Name;
|
||||
NvAddress m_Address;
|
||||
NvAddress m_MdnsIpv6Address;
|
||||
bool m_Mdns;
|
||||
bool m_AboutToQuit;
|
||||
};
|
||||
|
||||
void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address)
|
||||
void ComputerManager::addNewHost(NvAddress address, bool mdns, QString name, NvAddress mdnsIpv6Address)
|
||||
{
|
||||
// Punt to a worker thread to avoid stalling the
|
||||
// UI while waiting for serverinfo query to complete
|
||||
PendingAddTask* addTask = new PendingAddTask(this, address, mdnsIpv6Address, mdns);
|
||||
PendingAddTask* addTask = new PendingAddTask(this, name, address, mdnsIpv6Address, mdns);
|
||||
QThreadPool::globalInstance()->start(addTask);
|
||||
}
|
||||
|
||||
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
|
||||
QString ComputerManager::generatePinString()
|
||||
{
|
||||
std::uniform_int_distribution<int> dist(0, 9999);
|
||||
std::random_device rd;
|
||||
std::mt19937 engine(rd());
|
||||
|
||||
return QString::asprintf("%04u", dist(engine));
|
||||
return QString::asprintf("%04u", QRandomGenerator::system()->bounded(10000));
|
||||
}
|
||||
|
||||
#include "computermanager.moc"
|
||||
|
||||
@@ -90,7 +90,6 @@ private slots:
|
||||
|
||||
void handleResolvedAddress(const QHostAddress& address)
|
||||
{
|
||||
qInfo() << "Resolved" << hostname() << "to" << address;
|
||||
m_Addresses.push_back(address);
|
||||
}
|
||||
|
||||
@@ -151,7 +150,7 @@ public:
|
||||
// interrupt() should have taken care of this
|
||||
Q_ASSERT(m_ActiveThread == nullptr);
|
||||
|
||||
for (QThread* thread : m_InactiveList) {
|
||||
for (QThread* thread : std::as_const(m_InactiveList)) {
|
||||
thread->wait();
|
||||
delete thread;
|
||||
}
|
||||
@@ -228,7 +227,7 @@ public:
|
||||
|
||||
Q_INVOKABLE void addNewHostManually(QString address);
|
||||
|
||||
void addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address = NvAddress());
|
||||
void addNewHost(NvAddress address, bool mdns, QString name = QString(), NvAddress mdnsIpv6Address = NvAddress());
|
||||
|
||||
QString generatePinString();
|
||||
|
||||
|
||||
@@ -7,10 +7,9 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
|
||||
m_TimeoutTimer(new QTimer(this))
|
||||
{
|
||||
// If we know this computer, send a WOL packet to wake it up in case it is asleep.
|
||||
for (NvComputer * computer: m_ComputerManager->getComputers()) {
|
||||
if (this->matchComputer(computer)) {
|
||||
computer->wake();
|
||||
}
|
||||
NvComputer* matchingComputer = findMatchingComputer();
|
||||
if (matchingComputer) {
|
||||
matchingComputer->wake();
|
||||
}
|
||||
|
||||
m_TimeoutTimer->setSingleShot(true);
|
||||
@@ -23,11 +22,16 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
|
||||
void ComputerSeeker::start(int timeout)
|
||||
{
|
||||
m_TimeoutTimer->start(timeout);
|
||||
// Seek desired computer by both connecting to it directly (this may fail
|
||||
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
|
||||
// address) and by polling it using mDNS, hopefully one of these methods
|
||||
// would find the host
|
||||
m_ComputerManager->addNewHostManually(m_ComputerName);
|
||||
|
||||
// If we don't know this computer by name, address, or UUID, try adding it
|
||||
// manually and see if we can find it by address, hostname, or mDNS.
|
||||
//
|
||||
// NB: We don't do this unconditionally because it will wipe out the user's
|
||||
// manual address if they pass another reachable hostname/address.
|
||||
if (!findMatchingComputer()) {
|
||||
m_ComputerManager->addNewHostManually(m_ComputerName);
|
||||
}
|
||||
|
||||
m_ComputerManager->startPolling();
|
||||
}
|
||||
|
||||
@@ -51,7 +55,8 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const NvAddress& addr : computer->uniqueAddresses()) {
|
||||
const auto uniqueAddresses = computer->uniqueAddresses();
|
||||
for (const NvAddress& addr : uniqueAddresses) {
|
||||
if (addr.address().toLower() == value || addr.toString().toLower() == value) {
|
||||
return true;
|
||||
}
|
||||
@@ -60,6 +65,18 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
|
||||
return false;
|
||||
}
|
||||
|
||||
NvComputer* ComputerSeeker::findMatchingComputer() const
|
||||
{
|
||||
const auto computers = m_ComputerManager->getComputers();
|
||||
for (NvComputer* computer : computers) {
|
||||
if (this->matchComputer(computer)) {
|
||||
return computer;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ComputerSeeker::isOnline(NvComputer *computer) const
|
||||
{
|
||||
return computer->state == NvComputer::CS_ONLINE;
|
||||
|
||||
@@ -24,6 +24,7 @@ private slots:
|
||||
|
||||
private:
|
||||
bool matchComputer(NvComputer *computer) const;
|
||||
NvComputer* findMatchingComputer() const;
|
||||
bool isOnline(NvComputer *computer) const;
|
||||
|
||||
private:
|
||||
|
||||
@@ -31,6 +31,10 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
X509* cert = X509_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cert);
|
||||
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x30000000L
|
||||
EVP_PKEY* pk = EVP_RSA_gen(2048);
|
||||
THROW_BAD_ALLOC_IF_NULL(pk);
|
||||
#else
|
||||
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
|
||||
THROW_BAD_ALLOC_IF_NULL(ctx);
|
||||
|
||||
@@ -43,6 +47,7 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
|
||||
EVP_PKEY_CTX_free(ctx);
|
||||
THROW_BAD_ALLOC_IF_NULL(pk);
|
||||
#endif
|
||||
|
||||
X509_set_version(cert, 2);
|
||||
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
|
||||
@@ -50,28 +55,20 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
X509_gmtime_adj(X509_get_notBefore(cert), 0);
|
||||
X509_gmtime_adj(X509_get_notAfter(cert), 60 * 60 * 24 * 365 * 20); // 20 yrs
|
||||
#else
|
||||
ASN1_TIME* before = ASN1_STRING_dup(X509_get0_notBefore(cert));
|
||||
THROW_BAD_ALLOC_IF_NULL(before);
|
||||
ASN1_TIME* after = ASN1_STRING_dup(X509_get0_notAfter(cert));
|
||||
THROW_BAD_ALLOC_IF_NULL(after);
|
||||
|
||||
X509_gmtime_adj(before, 0);
|
||||
X509_gmtime_adj(after, 60 * 60 * 24 * 365 * 20); // 20 yrs
|
||||
|
||||
X509_set1_notBefore(cert, before);
|
||||
X509_set1_notAfter(cert, after);
|
||||
|
||||
ASN1_STRING_free(before);
|
||||
ASN1_STRING_free(after);
|
||||
X509_gmtime_adj(X509_getm_notBefore(cert), 0);
|
||||
X509_gmtime_adj(X509_getm_notAfter(cert), 60 * 60 * 24 * 365 * 20); // 20 yrs
|
||||
#endif
|
||||
|
||||
X509_set_pubkey(cert, pk);
|
||||
|
||||
X509_NAME* name = X509_get_subject_name(cert);
|
||||
X509_NAME* name = X509_NAME_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(name);
|
||||
X509_NAME_add_entry_by_txt(name, "CN", MBSTRING_ASC,
|
||||
reinterpret_cast<unsigned char *>(const_cast<char*>("NVIDIA GameStream Client")),
|
||||
-1, -1, 0);
|
||||
X509_set_subject_name(cert, name);
|
||||
X509_set_issuer_name(cert, name);
|
||||
X509_NAME_free(name);
|
||||
|
||||
X509_sign(cert, pk, EVP_sha256());
|
||||
|
||||
@@ -136,6 +133,22 @@ IdentityManager::IdentityManager()
|
||||
if (getSslKey().isNull()) {
|
||||
qFatal("Private key is unreadable");
|
||||
}
|
||||
|
||||
// Load the unique ID from settings
|
||||
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
|
||||
if (!m_CachedUniqueId.isEmpty()) {
|
||||
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
|
||||
}
|
||||
else {
|
||||
// Generate a new unique ID in base 16
|
||||
uint64_t uid;
|
||||
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
|
||||
m_CachedUniqueId = QString::number(uid, 16);
|
||||
|
||||
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
|
||||
|
||||
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
|
||||
}
|
||||
}
|
||||
|
||||
QSslCertificate
|
||||
@@ -173,7 +186,7 @@ IdentityManager::getSslKey()
|
||||
|
||||
BUF_MEM* mem;
|
||||
BIO_get_mem_ptr(bio, &mem);
|
||||
m_CachedSslKey = QSslKey(QByteArray::fromRawData(mem->data, (int)mem->length), QSsl::Rsa);
|
||||
m_CachedSslKey = QSslKey(QByteArray(mem->data, (int)mem->length), QSsl::Rsa);
|
||||
|
||||
BIO_free(bio);
|
||||
EVP_PKEY_free(pk);
|
||||
@@ -193,25 +206,6 @@ IdentityManager::getSslConfig()
|
||||
QString
|
||||
IdentityManager::getUniqueId()
|
||||
{
|
||||
if (m_CachedUniqueId.isEmpty()) {
|
||||
QSettings settings;
|
||||
|
||||
// Load the unique ID from settings
|
||||
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
|
||||
if (!m_CachedUniqueId.isEmpty()) {
|
||||
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
|
||||
}
|
||||
else {
|
||||
// Generate a new unique ID in base 16
|
||||
uint64_t uid;
|
||||
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
|
||||
m_CachedUniqueId = QString::number(uid, 16);
|
||||
|
||||
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
|
||||
|
||||
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
|
||||
}
|
||||
}
|
||||
return m_CachedUniqueId;
|
||||
}
|
||||
|
||||
|
||||
+3
-1
@@ -25,7 +25,9 @@ public:
|
||||
|
||||
bool isInitialized()
|
||||
{
|
||||
return id != 0 && !name.isEmpty();
|
||||
// We use isNull() instead of isEmpty() here because we want
|
||||
// to detect cases where the name is unassigned, not empty.
|
||||
return id != 0 && !name.isNull();
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
@@ -99,7 +99,7 @@ void NvComputer::serialize(QSettings& settings, bool serializeApps) const
|
||||
settings.beginWriteArray(SER_APPLIST);
|
||||
for (int i = 0; i < appList.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
appList[i].serialize(settings);
|
||||
appList.at(i).serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
@@ -141,7 +141,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
|
||||
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
|
||||
if (newMacString != "00:00:00:00:00:00") {
|
||||
QStringList macOctets = newMacString.split(':');
|
||||
for (const QString& macOctet : macOctets) {
|
||||
for (const QString& macOctet : std::as_const(macOctets)) {
|
||||
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
|
||||
}
|
||||
}
|
||||
@@ -254,14 +254,16 @@ bool NvComputer::wake() const
|
||||
// case the host has timed out in ARP entries.
|
||||
QMap<QString, quint16> addressMap;
|
||||
QSet<quint16> basePortSet;
|
||||
for (const NvAddress& addr : uniqueAddresses()) {
|
||||
const auto uniqueHostAddresses = uniqueAddresses();
|
||||
for (const NvAddress& addr : uniqueHostAddresses) {
|
||||
addressMap.insert(addr.address(), addr.port());
|
||||
basePortSet.insert(addr.port());
|
||||
}
|
||||
addressMap.insert("255.255.255.255", 0);
|
||||
|
||||
// Try to broadcast on all available NICs
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
const auto allInterfaces = QNetworkInterface::allInterfaces();
|
||||
for (const QNetworkInterface& nic : allInterfaces) {
|
||||
// Ensure the interface is up and skip the loopback adapter
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0 ||
|
||||
(nic.flags() & QNetworkInterface::IsLoopBack) != 0) {
|
||||
@@ -269,7 +271,8 @@ bool NvComputer::wake() const
|
||||
}
|
||||
|
||||
QHostAddress allNodesMulticast("FF02::1");
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
const auto allInterfaceAddresses = nic.addressEntries();
|
||||
for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
|
||||
// Store the scope ID for this NIC if IPv6 is enabled
|
||||
if (!addr.ip().scopeId().isEmpty()) {
|
||||
allNodesMulticast.setScopeId(addr.ip().scopeId());
|
||||
@@ -375,13 +378,15 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
|
||||
Q_ASSERT(!s.localAddress().isNull());
|
||||
Q_ASSERT(!s.peerAddress().isNull());
|
||||
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
const auto allInterfaces = QNetworkInterface::allInterfaces();
|
||||
for (const QNetworkInterface& nic : allInterfaces) {
|
||||
// Ensure the interface is up
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
const auto allInterfaceAddresses = nic.addressEntries();
|
||||
for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
|
||||
if (addr.ip() == s.localAddress()) {
|
||||
qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
|
||||
|
||||
@@ -463,7 +468,7 @@ bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
|
||||
}
|
||||
|
||||
// Propagate client-side attributes to the new app list
|
||||
for (const NvApp& existingApp : appList) {
|
||||
for (const NvApp& existingApp : std::as_const(appList)) {
|
||||
for (NvApp& newApp : newAppList) {
|
||||
if (existingApp.id == newApp.id) {
|
||||
newApp.hidden = existingApp.hidden;
|
||||
|
||||
+72
-56
@@ -18,8 +18,16 @@
|
||||
#define RESUME_TIMEOUT_MS 30000
|
||||
#define QUIT_TIMEOUT_MS 30000
|
||||
|
||||
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert) :
|
||||
m_ServerCert(serverCert)
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
||||
#define XML_NAME_EQUALS(x, y) ((x) == (y))
|
||||
#else
|
||||
#define XML_NAME_EQUALS(x, y) ((x) == (u##y))
|
||||
#endif
|
||||
|
||||
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert, bool useTrueUid, QNetworkAccessManager* nam) :
|
||||
m_Nam(nam ? nam : new QNetworkAccessManager(this)),
|
||||
m_ServerCert(serverCert),
|
||||
m_UseTrueUid(useTrueUid)
|
||||
{
|
||||
m_BaseUrlHttp.setScheme("http");
|
||||
m_BaseUrlHttps.setScheme("https");
|
||||
@@ -29,15 +37,12 @@ NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert
|
||||
|
||||
// Never use a proxy server
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
m_Nam.setProxy(noProxy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
m_Nam->setProxy(noProxy);
|
||||
}
|
||||
|
||||
NvHTTP::NvHTTP(NvComputer* computer) :
|
||||
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert)
|
||||
NvHTTP::NvHTTP(NvComputer* computer, QNetworkAccessManager* nam) :
|
||||
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert, !computer->isNvidiaServerSoftware, nam)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
@@ -62,6 +67,11 @@ void NvHTTP::setHttpsPort(uint16_t port)
|
||||
m_BaseUrlHttps.setPort(port);
|
||||
}
|
||||
|
||||
void NvHTTP::setTrueUid(bool useTrueUid)
|
||||
{
|
||||
m_UseTrueUid = useTrueUid;
|
||||
}
|
||||
|
||||
NvAddress NvHTTP::address()
|
||||
{
|
||||
return m_Address;
|
||||
@@ -110,7 +120,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
|
||||
// has the semantics that its name would indicate. To contain the effects of this change as much
|
||||
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
|
||||
QString serverState = getXmlString(serverInfo, "state");
|
||||
if (serverState != nullptr && serverState.endsWith("_SERVER_BUSY"))
|
||||
if (serverState.endsWith("_SERVER_BUSY"))
|
||||
{
|
||||
return getXmlString(serverInfo, "currentgame").toInt();
|
||||
}
|
||||
@@ -267,17 +277,19 @@ NvHTTP::getDisplayModeList(QString serverInfo)
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
auto name = xmlReader.name();
|
||||
if (name == QString("DisplayMode")) {
|
||||
if (XML_NAME_EQUALS(name, "DisplayMode")) {
|
||||
modes.append(NvDisplayMode());
|
||||
}
|
||||
else if (name == QString("Width")) {
|
||||
modes.last().width = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == QString("Height")) {
|
||||
modes.last().height = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == QString("RefreshRate")) {
|
||||
modes.last().refreshRate = xmlReader.readElementText().toInt();
|
||||
else if (!modes.isEmpty()) {
|
||||
if (XML_NAME_EQUALS(name, "Width")) {
|
||||
modes.last().width = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "Height")) {
|
||||
modes.last().height = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "RefreshRate")) {
|
||||
modes.last().refreshRate = xmlReader.readElementText().toInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -300,26 +312,36 @@ NvHTTP::getAppList()
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
auto name = xmlReader.name();
|
||||
if (name == QString("App")) {
|
||||
if (XML_NAME_EQUALS(name, "App")) {
|
||||
// We must have a valid app before advancing to the next one
|
||||
if (!apps.isEmpty() && !apps.last().isInitialized()) {
|
||||
qWarning() << "Invalid applist XML";
|
||||
Q_ASSERT(false);
|
||||
return QVector<NvApp>();
|
||||
throw std::runtime_error("Invalid applist XML");
|
||||
}
|
||||
apps.append(NvApp());
|
||||
}
|
||||
else if (name == QString("AppTitle")) {
|
||||
apps.last().name = xmlReader.readElementText();
|
||||
}
|
||||
else if (name == QString("ID")) {
|
||||
apps.last().id = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == QString("IsHdrSupported")) {
|
||||
apps.last().hdrSupported = xmlReader.readElementText() == "1";
|
||||
}
|
||||
else if (name == QString("IsAppCollectorGame")) {
|
||||
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
|
||||
else if (!apps.isEmpty()) {
|
||||
if (XML_NAME_EQUALS(name, "AppTitle")) {
|
||||
// If an app has no name, Sunshine may send us <AppTitle/>,
|
||||
// which readElementText() returns as a null QString.
|
||||
// We want to treat this as an empty QString instead, so we
|
||||
// will explicitly convert it. An empty string will satisfy
|
||||
// NvApp's isInitialized() check.
|
||||
QString name = xmlReader.readElementText();
|
||||
if (name.isNull()) {
|
||||
name = "";
|
||||
}
|
||||
apps.last().name = name;
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "ID")) {
|
||||
apps.last().id = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "IsHdrSupported")) {
|
||||
apps.last().hdrSupported = xmlReader.readElementText() == "1";
|
||||
}
|
||||
else if (XML_NAME_EQUALS(name, "IsAppCollectorGame")) {
|
||||
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -334,7 +356,7 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
|
||||
while (xmlReader.readNextStartElement())
|
||||
{
|
||||
if (xmlReader.name() == QString("root"))
|
||||
if (XML_NAME_EQUALS(xmlReader.name(), "root"))
|
||||
{
|
||||
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
|
||||
// QString::toInt() will fail in that case, so use QString::toUInt()
|
||||
@@ -385,13 +407,7 @@ QByteArray
|
||||
NvHTTP::getXmlStringFromHex(QString xml,
|
||||
QString tagName)
|
||||
{
|
||||
QString str = getXmlString(xml, tagName);
|
||||
if (str == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return QByteArray::fromHex(str.toLatin1());
|
||||
return QByteArray::fromHex(getXmlString(xml, tagName).toUtf8());
|
||||
}
|
||||
|
||||
QString
|
||||
@@ -413,7 +429,7 @@ NvHTTP::getXmlString(QString xml,
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
return QString();
|
||||
}
|
||||
|
||||
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
|
||||
@@ -476,11 +492,9 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
QUrl url(baseUrl);
|
||||
url.setPath("/" + command);
|
||||
|
||||
// Use a common UID for Moonlight clients to allow them to quit
|
||||
// games for each other (otherwise GFE gets screwed up and it requires
|
||||
// manual intervention to solve).
|
||||
url.setQuery("uniqueid=0123456789ABCDEF&uuid=" +
|
||||
QUuid::createUuid().toRfc4122().toHex() +
|
||||
// Use a placeholder UID for GFE allow them to quit games for each other.
|
||||
url.setQuery("uniqueid=" + (m_UseTrueUid ? IdentityManager::get()->getUniqueId() : "0123456789ABCDEF") +
|
||||
"&uuid=" + QUuid::createUuid().toRfc4122().toHex() +
|
||||
((arguments != nullptr) ? ("&" + arguments) : ""));
|
||||
|
||||
QNetworkRequest request(url);
|
||||
@@ -493,15 +507,15 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, false);
|
||||
#endif
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 3, 0)
|
||||
// Use fine-grained idle timeouts to avoid calling QNetworkAccessManager::clearAccessCache(),
|
||||
// which tears down the NAM's global thread each time. We must not keep persistent connections
|
||||
// or GFE will puke.
|
||||
request.setAttribute(QNetworkRequest::ConnectionCacheExpiryTimeoutSecondsAttribute, 0);
|
||||
#endif
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
auto sslErrorsConnection = connect(m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
QNetworkReply* reply = m_Nam->get(request);
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
@@ -524,9 +538,11 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
reply->abort();
|
||||
}
|
||||
|
||||
// We must clear out cached authentication and connections or
|
||||
// GFE will puke next time
|
||||
m_Nam.clearAccessCache();
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 3, 0)
|
||||
// If we couldn't use fine-grained connection idle timeouts, kill them all now
|
||||
m_Nam->clearAccessCache();
|
||||
#endif
|
||||
disconnect(sslErrorsConnection);
|
||||
|
||||
// Handle error
|
||||
if (reply->error() != QNetworkReply::NoError)
|
||||
|
||||
+15
-14
@@ -33,19 +33,19 @@ class GfeHttpResponseException : public std::exception
|
||||
public:
|
||||
GfeHttpResponseException(int statusCode, QString message) :
|
||||
m_StatusCode(statusCode),
|
||||
m_StatusMessage(message)
|
||||
m_StatusMessage(message.toUtf8())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char* what() const throw()
|
||||
{
|
||||
return m_StatusMessage.toLatin1();
|
||||
return m_StatusMessage.constData();
|
||||
}
|
||||
|
||||
const char* getStatusMessage() const
|
||||
{
|
||||
return m_StatusMessage.toLatin1();
|
||||
return m_StatusMessage.constData();
|
||||
}
|
||||
|
||||
int getStatusCode() const
|
||||
@@ -55,12 +55,12 @@ public:
|
||||
|
||||
QString toQString() const
|
||||
{
|
||||
return m_StatusMessage + " (Error " + QString::number(m_StatusCode) + ")";
|
||||
return QString::fromUtf8(m_StatusMessage) + " (Error " + QString::number(m_StatusCode) + ")";
|
||||
}
|
||||
|
||||
private:
|
||||
int m_StatusCode;
|
||||
QString m_StatusMessage;
|
||||
QByteArray m_StatusMessage;
|
||||
};
|
||||
|
||||
class QtNetworkReplyException : public std::exception
|
||||
@@ -68,19 +68,19 @@ class QtNetworkReplyException : public std::exception
|
||||
public:
|
||||
QtNetworkReplyException(QNetworkReply::NetworkError error, QString errorText) :
|
||||
m_Error(error),
|
||||
m_ErrorText(errorText)
|
||||
m_ErrorText(errorText.toUtf8())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char* what() const throw()
|
||||
{
|
||||
return m_ErrorText.toLatin1();
|
||||
return m_ErrorText.constData();
|
||||
}
|
||||
|
||||
const char* getErrorText() const
|
||||
{
|
||||
return m_ErrorText.toLatin1();
|
||||
return m_ErrorText.constData();
|
||||
}
|
||||
|
||||
QNetworkReply::NetworkError getError() const
|
||||
@@ -90,12 +90,12 @@ public:
|
||||
|
||||
QString toQString() const
|
||||
{
|
||||
return m_ErrorText + " (Error " + QString::number(m_Error) + ")";
|
||||
return QString::fromUtf8(m_ErrorText) + " (Error " + QString::number(m_Error) + ")";
|
||||
}
|
||||
|
||||
private:
|
||||
QNetworkReply::NetworkError m_Error;
|
||||
QString m_ErrorText;
|
||||
QByteArray m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP : public QObject
|
||||
@@ -109,9 +109,9 @@ public:
|
||||
NVLL_VERBOSE
|
||||
};
|
||||
|
||||
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert);
|
||||
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert, bool useTrueUid, QNetworkAccessManager* nam = nullptr);
|
||||
|
||||
explicit NvHTTP(NvComputer* computer);
|
||||
explicit NvHTTP(NvComputer* computer, QNetworkAccessManager* nam = nullptr);
|
||||
|
||||
static
|
||||
int
|
||||
@@ -142,9 +142,9 @@ public:
|
||||
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
|
||||
|
||||
void setServerCert(QSslCertificate serverCert);
|
||||
|
||||
void setAddress(NvAddress address);
|
||||
void setHttpsPort(uint16_t port);
|
||||
void setTrueUid(bool useTrueUid);
|
||||
|
||||
NvAddress address();
|
||||
|
||||
@@ -196,6 +196,7 @@ private:
|
||||
NvLogLevel logLevel);
|
||||
|
||||
NvAddress m_Address;
|
||||
QNetworkAccessManager m_Nam;
|
||||
QNetworkAccessManager* m_Nam;
|
||||
QSslCertificate m_ServerCert;
|
||||
bool m_UseTrueUid;
|
||||
};
|
||||
|
||||
@@ -54,16 +54,18 @@ NvPairingManager::generateRandomBytes(int length)
|
||||
QByteArray
|
||||
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
|
||||
{
|
||||
QByteArray ciphertext(plaintext.size(), 0);
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int ciphertextLen;
|
||||
if (plaintext.isEmpty()) {
|
||||
return QByteArray();
|
||||
}
|
||||
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
EVP_CIPHER_CTX* cipher = EVP_CIPHER_CTX_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cipher);
|
||||
|
||||
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
QByteArray ciphertext(plaintext.size(), 0);
|
||||
int ciphertextLen;
|
||||
EVP_EncryptUpdate(cipher,
|
||||
reinterpret_cast<unsigned char*>(ciphertext.data()),
|
||||
&ciphertextLen,
|
||||
@@ -79,16 +81,18 @@ NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
|
||||
QByteArray
|
||||
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
|
||||
{
|
||||
QByteArray plaintext(ciphertext.size(), 0);
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int plaintextLen;
|
||||
if (ciphertext.isEmpty()) {
|
||||
return QByteArray();
|
||||
}
|
||||
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
EVP_CIPHER_CTX* cipher = EVP_CIPHER_CTX_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cipher);
|
||||
|
||||
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
QByteArray plaintext(ciphertext.size(), 0);
|
||||
int plaintextLen;
|
||||
EVP_DecryptUpdate(cipher,
|
||||
reinterpret_cast<unsigned char*>(plaintext.data()),
|
||||
&plaintextLen,
|
||||
@@ -101,6 +105,29 @@ NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
|
||||
return plaintext;
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::getSignatureFromCert(X509* cert)
|
||||
{
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = cert->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#endif
|
||||
|
||||
return QByteArray(
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
reinterpret_cast<const char*>(ASN1_STRING_data(asnSignature)),
|
||||
#else
|
||||
reinterpret_cast<const char*>(ASN1_STRING_get0_data(asnSignature)),
|
||||
#endif
|
||||
ASN1_STRING_length(asnSignature)
|
||||
);
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
|
||||
{
|
||||
@@ -114,18 +141,7 @@ NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
|
||||
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
|
||||
BIO_free_all(bio);
|
||||
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = cert->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, cert);
|
||||
#endif
|
||||
|
||||
QByteArray signature(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
|
||||
|
||||
QByteArray signature = getSignatureFromCert(cert);
|
||||
X509_free(cert);
|
||||
|
||||
return signature;
|
||||
@@ -184,7 +200,7 @@ NvPairingManager::signMessage(const QByteArray& message)
|
||||
QByteArray
|
||||
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
|
||||
{
|
||||
return QByteArray().append(salt).append(pin.toLatin1());
|
||||
return QByteArray().append(salt).append(pin.toUtf8());
|
||||
}
|
||||
|
||||
NvPairingManager::PairState
|
||||
@@ -227,8 +243,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
}
|
||||
|
||||
QByteArray serverCertStr = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
|
||||
if (serverCertStr == nullptr)
|
||||
{
|
||||
if (serverCertStr.isEmpty()) {
|
||||
qCritical() << "Server likely already pairing";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::ALREADY_IN_PROGRESS;
|
||||
@@ -263,22 +278,18 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
}
|
||||
|
||||
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
|
||||
if (challengeResponseData.size() < hashLength) {
|
||||
qCritical() << "Invalid challengeresponse at stage #2";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray clientSecretData = generateRandomBytes(16);
|
||||
QByteArray challengeResponse;
|
||||
QByteArray serverResponse(challengeResponseData.data(), hashLength);
|
||||
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = m_Cert->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, m_Cert);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, m_Cert);
|
||||
#endif
|
||||
|
||||
challengeResponse.append(challengeResponseData.data() + hashLength, 16);
|
||||
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
|
||||
challengeResponse.append(getSignatureFromCert(m_Cert));
|
||||
challengeResponse.append(clientSecretData);
|
||||
|
||||
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
|
||||
@@ -298,6 +309,12 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
}
|
||||
|
||||
QByteArray pairingSecret = NvHTTP::getXmlStringFromHex(respXml, "pairingsecret");
|
||||
if (pairingSecret.size() <= 16) {
|
||||
qCritical() << "Invalid pairingsecret at stage #3";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray serverSecret = pairingSecret.left(16);
|
||||
QByteArray serverSignature = pairingSecret.mid(16);
|
||||
|
||||
|
||||
@@ -37,6 +37,9 @@ private:
|
||||
QByteArray
|
||||
decrypt(const QByteArray& ciphertext, const QByteArray& key);
|
||||
|
||||
QByteArray
|
||||
getSignatureFromCert(X509* cert);
|
||||
|
||||
QByteArray
|
||||
getSignatureFromPemCert(const QByteArray& certificate);
|
||||
|
||||
|
||||
@@ -12,6 +12,38 @@
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
class SystemPropertyQueryThread : public QThread
|
||||
{
|
||||
public:
|
||||
SystemPropertyQueryThread(SystemProperties* properties)
|
||||
: QThread(properties), m_Properties(properties)
|
||||
{
|
||||
setObjectName("System Properties Async Query Thread");
|
||||
}
|
||||
|
||||
private:
|
||||
void run() override
|
||||
{
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
bool supportsHdr;
|
||||
QSize maximumResolution;
|
||||
|
||||
Session::getDecoderInfo(m_Properties->testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
|
||||
|
||||
// Propagate the decoder properties to the SystemProperties singleton and emit any change signals on the main thread
|
||||
QMetaObject::invokeMethod(m_Properties, "updateDecoderProperties",
|
||||
Qt::QueuedConnection,
|
||||
Q_ARG(bool, hasHardwareAcceleration),
|
||||
Q_ARG(bool, rendererAlwaysFullScreen),
|
||||
Q_ARG(QSize, maximumResolution),
|
||||
Q_ARG(bool, supportsHdr));
|
||||
}
|
||||
|
||||
private:
|
||||
SystemProperties* m_Properties;
|
||||
};
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
versionString = QString(VERSION_STR);
|
||||
@@ -19,15 +51,21 @@ SystemProperties::SystemProperties()
|
||||
isRunningWayland = WMUtils::isRunningWayland();
|
||||
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
|
||||
usesMaterial3Theme = QLibraryInfo::version() >= QVersionNumber(6, 5, 0);
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
isDarwin = true;
|
||||
#else
|
||||
isDarwin = false;
|
||||
#endif
|
||||
|
||||
QString nativeArch = QSysInfo::currentCpuArchitecture();
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
{
|
||||
USHORT processArch, machineArch;
|
||||
|
||||
// Use IsWow64Process2 on TH2 and later, because it supports ARM64
|
||||
auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2");
|
||||
if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
|
||||
// Use IsWow64Process2() because it doesn't lie on ARM64
|
||||
if (IsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
|
||||
switch (machineArch) {
|
||||
case IMAGE_FILE_MACHINE_I386:
|
||||
nativeArch = "i386";
|
||||
@@ -66,15 +104,45 @@ SystemProperties::SystemProperties()
|
||||
hasDiscordIntegration = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
// These will be queried asynchronously to avoid blocking the UI
|
||||
hasHardwareAcceleration = true;
|
||||
rendererAlwaysFullScreen = false;
|
||||
supportsHdr = true;
|
||||
maximumResolution = QSize(0, 0);
|
||||
}
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
// and cache the results to speed up future queries on this data.
|
||||
querySdlVideoInfo();
|
||||
SystemProperties::~SystemProperties()
|
||||
{
|
||||
waitForAsyncLoad();
|
||||
}
|
||||
|
||||
Q_ASSERT(!monitorRefreshRates.isEmpty());
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
Q_ASSERT(!monitorSafeAreaResolutions.isEmpty());
|
||||
void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr)
|
||||
{
|
||||
SDL_assert(testWindow);
|
||||
|
||||
if (hasHardwareAcceleration != this->hasHardwareAcceleration) {
|
||||
this->hasHardwareAcceleration = hasHardwareAcceleration;
|
||||
emit hasHardwareAccelerationChanged();
|
||||
}
|
||||
|
||||
if (rendererAlwaysFullScreen != this->rendererAlwaysFullScreen) {
|
||||
this->rendererAlwaysFullScreen = rendererAlwaysFullScreen;
|
||||
emit rendererAlwaysFullScreenChanged();
|
||||
}
|
||||
|
||||
if (maximumResolution != this->maximumResolution) {
|
||||
this->maximumResolution = maximumResolution;
|
||||
emit maximumResolutionChanged();
|
||||
}
|
||||
|
||||
if (supportsHdr != this->supportsHdr) {
|
||||
this->supportsHdr = supportsHdr;
|
||||
emit supportsHdrChanged();
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
testWindow = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
@@ -95,53 +163,32 @@ int SystemProperties::getRefreshRate(int displayIndex)
|
||||
return monitorRefreshRates.value(displayIndex);
|
||||
}
|
||||
|
||||
class QuerySdlVideoThread : public QThread
|
||||
void SystemProperties::startAsyncLoad()
|
||||
{
|
||||
public:
|
||||
QuerySdlVideoThread(SystemProperties* me) :
|
||||
QThread(nullptr),
|
||||
m_Me(me) {}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Me->querySdlVideoInfoInternal();
|
||||
if (systemPropertyQueryThread) {
|
||||
// Already started/completed
|
||||
return;
|
||||
}
|
||||
|
||||
SystemProperties* m_Me;
|
||||
};
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
|
||||
// Use a separate thread to temporarily initialize SDL
|
||||
// video to avoid stomping on Qt's X11 and OGL state.
|
||||
QuerySdlVideoThread thread(this);
|
||||
thread.start();
|
||||
thread.wait();
|
||||
// This isn't actually asynchronous (due to the need to synchronize with
|
||||
// SdlGamepadKeyNavigation), but we don't query it in the constructor
|
||||
// because it's expensive.
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
if (!unmappedGamepads.isEmpty()) {
|
||||
emit unmappedGamepadsChanged();
|
||||
}
|
||||
else {
|
||||
querySdlVideoInfoInternal();
|
||||
}
|
||||
}
|
||||
|
||||
void SystemProperties::querySdlVideoInfoInternal()
|
||||
{
|
||||
hasHardwareAcceleration = false;
|
||||
|
||||
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO))) {
|
||||
// We initialize the video subsystem and test window on the main thread
|
||||
// because some platforms (macOS) do not support window creation on
|
||||
// non-main threads.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
// Update display related attributes (max FPS, native resolution, etc).
|
||||
// We call the internal variant because we're already in a safe thread context.
|
||||
refreshDisplaysInternal();
|
||||
|
||||
SDL_Window* testWindow = SDLC_CreateWindowWithFallback("", 0, 0, 1280, 720,
|
||||
SDL_WINDOW_HIDDEN,
|
||||
StreamUtils::getPlatformWindowFlags());
|
||||
testWindow = StreamUtils::createTestWindow();
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
@@ -150,45 +197,27 @@ void SystemProperties::querySdlVideoInfoInternal()
|
||||
return;
|
||||
}
|
||||
|
||||
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
|
||||
// Update display related attributes (max FPS, native resolution, etc).
|
||||
//
|
||||
// NB: SDL3 will forcefully refresh displays when a window is created,
|
||||
// so we place this after the window creation to ensure we don't pay
|
||||
// the penalty for mode enumeration twice.
|
||||
refreshDisplays();
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
systemPropertyQueryThread = new SystemPropertyQueryThread(this);
|
||||
systemPropertyQueryThread->start();
|
||||
}
|
||||
|
||||
class RefreshDisplaysThread : public QThread
|
||||
void SystemProperties::waitForAsyncLoad()
|
||||
{
|
||||
public:
|
||||
RefreshDisplaysThread(SystemProperties* me) :
|
||||
QThread(nullptr),
|
||||
m_Me(me) {}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Me->refreshDisplaysInternal();
|
||||
if (systemPropertyQueryThread) {
|
||||
systemPropertyQueryThread->wait();
|
||||
}
|
||||
|
||||
SystemProperties* m_Me;
|
||||
};
|
||||
}
|
||||
|
||||
void SystemProperties::refreshDisplays()
|
||||
{
|
||||
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
|
||||
// Use a separate thread to temporarily initialize SDL
|
||||
// video to avoid stomping on Qt's X11 and OGL state.
|
||||
RefreshDisplaysThread thread(this);
|
||||
thread.start();
|
||||
thread.wait();
|
||||
}
|
||||
else {
|
||||
refreshDisplaysInternal();
|
||||
}
|
||||
}
|
||||
|
||||
void SystemProperties::refreshDisplaysInternal()
|
||||
{
|
||||
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO))) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
@@ -196,19 +225,21 @@ void SystemProperties::refreshDisplaysInternal()
|
||||
}
|
||||
|
||||
monitorNativeResolutions.clear();
|
||||
|
||||
int numDisplays = 0;
|
||||
SDL_DisplayID *displays = SDL_GetDisplays(&numDisplays);
|
||||
monitorSafeAreaResolutions.clear();
|
||||
monitorRefreshRates.clear();
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int i = 0; i < numDisplays; i++) {
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
SDL_Rect safeArea;
|
||||
|
||||
if (StreamUtils::getNativeDesktopMode(displays[i], &desktopMode, &safeArea)) {
|
||||
if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode, &safeArea)) {
|
||||
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
|
||||
monitorNativeResolutions.insert(i, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
monitorSafeAreaResolutions.insert(i, QRect(0, 0, safeArea.w, safeArea.h));
|
||||
// Keep these lists compact because their QML consumers iterate until
|
||||
// the first empty entry. Inserting by SDL display index is invalid if
|
||||
// an earlier display was skipped (for example, a >8K virtual display).
|
||||
monitorNativeResolutions.append(QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
monitorSafeAreaResolutions.append(QRect(0, 0, safeArea.w, safeArea.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -218,10 +249,10 @@ void SystemProperties::refreshDisplaysInternal()
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
int numDisplayModes = SDL_GetNumDisplayModes(displays[i]);
|
||||
int numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
|
||||
for (int i = 0; i < numDisplayModes; i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetDisplayMode(displays[i], i, &mode) == 0) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
@@ -244,6 +275,5 @@ void SystemProperties::refreshDisplaysInternal()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_free(displays);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
@@ -3,46 +3,61 @@
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
#include "SDL_compat.h"
|
||||
|
||||
class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
friend class QuerySdlVideoThread;
|
||||
friend class RefreshDisplaysThread;
|
||||
friend class SystemPropertyQueryThread;
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
~SystemProperties();
|
||||
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
|
||||
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT)
|
||||
// Static properties queried synchronously during the constructor
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool isDarwin MEMBER isDarwin CONSTANT)
|
||||
Q_PROPERTY(QString friendlyNativeArchName MEMBER friendlyNativeArchName CONSTANT)
|
||||
Q_PROPERTY(bool hasDesktopEnvironment MEMBER hasDesktopEnvironment CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
|
||||
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
|
||||
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr CONSTANT)
|
||||
Q_PROPERTY(bool usesMaterial3Theme MEMBER usesMaterial3Theme CONSTANT)
|
||||
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
|
||||
|
||||
Q_INVOKABLE void refreshDisplays();
|
||||
// Properties queried asynchronously (startAsyncLoad() must be called!)
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration NOTIFY hasHardwareAccelerationChanged)
|
||||
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen NOTIFY rendererAlwaysFullScreenChanged)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution NOTIFY maximumResolutionChanged)
|
||||
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr NOTIFY supportsHdrChanged)
|
||||
|
||||
// Either startAsyncLoad()+waitForAsyncLoad() or refreshDisplays() must be invoked first
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getSafeAreaResolution(int displayIndex);
|
||||
Q_INVOKABLE int getRefreshRate(int displayIndex);
|
||||
|
||||
Q_INVOKABLE void startAsyncLoad();
|
||||
Q_INVOKABLE void waitForAsyncLoad();
|
||||
Q_INVOKABLE void refreshDisplays();
|
||||
|
||||
signals:
|
||||
void unmappedGamepadsChanged();
|
||||
void hasHardwareAccelerationChanged();
|
||||
void rendererAlwaysFullScreenChanged();
|
||||
void maximumResolutionChanged();
|
||||
void supportsHdrChanged();
|
||||
|
||||
private slots:
|
||||
void updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr);
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
void querySdlVideoInfoInternal();
|
||||
void refreshDisplaysInternal();
|
||||
QThread* systemPropertyQueryThread = nullptr;
|
||||
SDL_Window* testWindow = nullptr;
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
// Properties set by the constructor
|
||||
bool isRunningWayland;
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
@@ -50,13 +65,20 @@ private:
|
||||
bool hasDesktopEnvironment;
|
||||
bool hasBrowser;
|
||||
bool hasDiscordIntegration;
|
||||
QString unmappedGamepads;
|
||||
QString versionString;
|
||||
bool usesMaterial3Theme;
|
||||
bool isDarwin;
|
||||
|
||||
// Properties only set if startAsyncLoad() is called
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
QSize maximumResolution;
|
||||
bool supportsHdr;
|
||||
QString unmappedGamepads;
|
||||
|
||||
// Properties set by refreshDisplays()
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
QList<QRect> monitorSafeAreaResolutions;
|
||||
QList<int> monitorRefreshRates;
|
||||
QString versionString;
|
||||
bool supportsHdr;
|
||||
bool usesMaterial3Theme;
|
||||
};
|
||||
|
||||
|
||||
@@ -59,13 +59,6 @@ public:
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN32)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
MessageBoxW(nullptr, reinterpret_cast<const wchar_t *>(message.utf16()),
|
||||
reinterpret_cast<const wchar_t *>(title.utf16()), flags);
|
||||
#endif
|
||||
message = message.endsWith('\n') ? message : message + '\n';
|
||||
fputs(qPrintable(message), type == Info ? stdout : stderr);
|
||||
}
|
||||
@@ -113,7 +106,7 @@ public:
|
||||
|
||||
QPair<int,int> getResolutionOptionValue(QString name) const
|
||||
{
|
||||
QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
|
||||
static QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
|
||||
auto match = re.match(value(name));
|
||||
if (!match.hasMatch()) {
|
||||
showError(QString("Invalid %1 format: %2").arg(name, value(name)));
|
||||
@@ -202,7 +195,7 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
}
|
||||
}
|
||||
|
||||
parser.showError(QString("Invalid action"));
|
||||
parser.showError("Invalid action");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,7 +379,7 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
parser.handleUnknownOptions();
|
||||
|
||||
// Resolve display's width and height
|
||||
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
|
||||
static QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
|
||||
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
|
||||
bool displaySet = !resoOptions.isEmpty();
|
||||
if (displaySet) {
|
||||
|
||||
+19
-31
@@ -5,10 +5,8 @@
|
||||
#include "backend/computerseeker.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 30000
|
||||
#define APP_SEEK_TIMEOUT 10000
|
||||
|
||||
namespace CliListApps
|
||||
{
|
||||
@@ -16,8 +14,7 @@ namespace CliListApps
|
||||
enum State {
|
||||
StateInit,
|
||||
StateSeekComputer,
|
||||
StateListApp,
|
||||
StateSeekApp,
|
||||
StateListApps,
|
||||
StateFailure,
|
||||
};
|
||||
|
||||
@@ -26,7 +23,6 @@ class Event
|
||||
public:
|
||||
enum Type {
|
||||
ComputerFound,
|
||||
ComputerUpdated,
|
||||
ComputerSeekTimedout,
|
||||
Executed,
|
||||
};
|
||||
@@ -66,9 +62,6 @@ public:
|
||||
q, &Launcher::onComputerSeekTimeout);
|
||||
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
|
||||
|
||||
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
|
||||
q, &Launcher::onComputerUpdated);
|
||||
|
||||
m_BoxArtManager = new BoxArtManager(q);
|
||||
|
||||
if (m_Arguments.isVerbose()) {
|
||||
@@ -88,12 +81,28 @@ public:
|
||||
case Event::ComputerFound:
|
||||
if (m_State == StateSeekComputer) {
|
||||
if (event.computer->pairState == NvComputer::PS_PAIRED) {
|
||||
m_State = StateSeekApp;
|
||||
m_State = StateListApps;
|
||||
m_Computer = event.computer;
|
||||
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
|
||||
|
||||
if (m_Arguments.isVerbose()) {
|
||||
fprintf(stdout, "Loading app list...\n");
|
||||
}
|
||||
|
||||
// To avoid race conditions where ComputerSeeker stops async polling, but
|
||||
// ComputerManager is yet to update the app list, we will explicitly fetch the latest app list.
|
||||
// Otherwise, it becomes complicated as we would have to guess whether ComputerManager
|
||||
// would emit 1 signal (the list did not change) or 2 signals (indicating that the list has changed)
|
||||
try {
|
||||
NvHTTP http{m_Computer};
|
||||
|
||||
const auto appList = http.getAppList();
|
||||
m_Arguments.isPrintCSV() ? printAppsCSV(appList) : printApps(appList);
|
||||
|
||||
QCoreApplication::exit(0);
|
||||
} catch (std::exception& exception) {
|
||||
fprintf(stderr, "%s\n", exception.what());
|
||||
QCoreApplication::exit(1);
|
||||
}
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
fprintf(stderr, "%s\n", qPrintable(QObject::tr("Computer %1 has not been paired. "
|
||||
@@ -104,14 +113,6 @@ public:
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when a computer is updated
|
||||
case Event::ComputerUpdated:
|
||||
if (m_State == StateSeekApp) {
|
||||
m_Arguments.isPrintCSV() ? printAppsCSV(m_Computer->appList) : printApps(m_Computer->appList);
|
||||
|
||||
QCoreApplication::exit(0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,7 +147,6 @@ public:
|
||||
BoxArtManager *m_BoxArtManager;
|
||||
NvComputer *m_Computer;
|
||||
State m_State;
|
||||
QTimer *m_TimeoutTimer;
|
||||
ListCommandLineParser m_Arguments;
|
||||
};
|
||||
|
||||
@@ -157,11 +157,7 @@ Launcher::Launcher(QString computer, ListCommandLineParser arguments, QObject *p
|
||||
Q_D(Launcher);
|
||||
d->m_ComputerName = computer;
|
||||
d->m_State = StateInit;
|
||||
d->m_TimeoutTimer = new QTimer(this);
|
||||
d->m_TimeoutTimer->setSingleShot(true);
|
||||
d->m_Arguments = arguments;
|
||||
connect(d->m_TimeoutTimer, &QTimer::timeout,
|
||||
this, &Launcher::onComputerSeekTimeout);
|
||||
}
|
||||
|
||||
Launcher::~Launcher()
|
||||
@@ -197,12 +193,4 @@ void Launcher::onComputerSeekTimeout()
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onComputerUpdated(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerUpdated);
|
||||
event.computer = computer;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -27,7 +27,6 @@ public:
|
||||
|
||||
private slots:
|
||||
void onComputerFound(NvComputer *computer);
|
||||
void onComputerUpdated(NvComputer *computer);
|
||||
void onComputerSeekTimeout();
|
||||
|
||||
private:
|
||||
|
||||
@@ -162,7 +162,7 @@ public:
|
||||
|
||||
QString getCurrentAppName() const
|
||||
{
|
||||
for (const NvApp& app : m_Computer->appList) {
|
||||
for (const NvApp& app : std::as_const(m_Computer->appList)) {
|
||||
if (m_Computer->currentGameId == app.id) {
|
||||
return app.name;
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
From 78261eb6e2fe728fa5d3843b5b8962b1ca559b7e Mon Sep 17 00:00:00 2001
|
||||
From: David Rosca <nowrep@gmail.com>
|
||||
Date: Sat, 16 Dec 2023 14:52:01 +0100
|
||||
Subject: [PATCH] Vulkan: Don't try to reuse old swapchain
|
||||
|
||||
---
|
||||
src/vulkan/swapchain.c | 12 ++++++++++--
|
||||
1 file changed, 10 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/src/vulkan/swapchain.c b/src/vulkan/swapchain.c
|
||||
index 0646e57c..c0b07ce4 100644
|
||||
--- a/src/vulkan/swapchain.c
|
||||
+++ b/src/vulkan/swapchain.c
|
||||
@@ -612,13 +612,21 @@ static bool vk_sw_recreate(pl_swapchain sw, int w, int h)
|
||||
}
|
||||
#endif
|
||||
|
||||
+ {
|
||||
+ pl_gpu_flush(gpu);
|
||||
+ vk_wait_idle(vk);
|
||||
+ for (int i = 0; i < vk->pool_graphics->num_queues; i++)
|
||||
+ vk->QueueWaitIdle(vk->pool_graphics->queues[i]);
|
||||
+ vk->DestroySwapchainKHR(vk->dev, p->swapchain, PL_VK_ALLOC);
|
||||
+ }
|
||||
+
|
||||
// Calling `vkCreateSwapchainKHR` puts sinfo.oldSwapchain into a retired
|
||||
// state whether the call succeeds or not, so we always need to garbage
|
||||
// collect it afterwards - asynchronously as it may still be in use
|
||||
- sinfo.oldSwapchain = p->swapchain;
|
||||
+ /* sinfo.oldSwapchain = p->swapchain; */
|
||||
p->swapchain = VK_NULL_HANDLE;
|
||||
VkResult res = vk->CreateSwapchainKHR(vk->dev, &sinfo, PL_VK_ALLOC, &p->swapchain);
|
||||
- vk_dev_callback(vk, VK_CB_FUNC(destroy_swapchain), vk, vk_wrap_handle(sinfo.oldSwapchain));
|
||||
+ /* vk_dev_callback(vk, VK_CB_FUNC(destroy_swapchain), vk, vk_wrap_handle(sinfo.oldSwapchain)); */
|
||||
PL_VK_ASSERT(res, "vk->CreateSwapchainKHR(...)");
|
||||
|
||||
// Get the new swapchain images
|
||||
--
|
||||
2.43.0
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
diff --git a/src/vulkan/context.c b/src/vulkan/context.c
|
||||
index bc9084ad..52290154 100644
|
||||
--- a/src/vulkan/context.c
|
||||
+++ b/src/vulkan/context.c
|
||||
@@ -265,7 +265,7 @@ static_assert(PL_ARRAY_SIZE(pl_vulkan_recommended_extensions) + 1 ==
|
||||
#ifdef VK_KHR_internally_synchronized_queues
|
||||
static const VkPhysicalDeviceInternallySynchronizedQueuesFeaturesKHR synchronized_queues = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INTERNALLY_SYNCHRONIZED_QUEUES_FEATURES_KHR,
|
||||
- .internallySynchronizedQueues = true,
|
||||
+ .internallySynchronizedQueues = false,
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop">
|
||||
<component type="desktop-application">
|
||||
<id>com.moonlight_stream.Moonlight</id>
|
||||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<project_license>GPL-3.0+</project_license>
|
||||
@@ -10,7 +10,7 @@
|
||||
<p>Moonlight can stream games and other applications from another PC with Sunshine or GeForce Experience software installed.</p>
|
||||
<p>Features include:</p>
|
||||
<ul>
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and Vulkan Video support</li>
|
||||
<li>H.264, HEVC, and AV1 codec support</li>
|
||||
<li>7.1 surround sound audio support</li>
|
||||
<li>10-point multitouch support</li>
|
||||
@@ -23,17 +23,96 @@
|
||||
<url type="homepage">https://moonlight-stream.org</url>
|
||||
<url type="bugtracker">https://github.com/moonlight-stream/moonlight-qt/issues</url>
|
||||
<url type="help">https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide</url>
|
||||
<url type="vcs-browser">https://github.com/moonlight-stream/moonlight-qt</url>
|
||||
<developer id="org.moonlight-stream">
|
||||
<name>Moonlight Game Streaming Team</name>
|
||||
</developer>
|
||||
<update_contact>cameron@moonlight-stream.org</update_contact>
|
||||
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
|
||||
<provides>
|
||||
<binary>moonlight</binary>
|
||||
</provides>
|
||||
<content_rating type="oars-1.1" />
|
||||
|
||||
<branding>
|
||||
<color type="primary" scheme_preference="light">#710085</color>
|
||||
<color type="primary" scheme_preference="dark">#55285d</color>
|
||||
</branding>
|
||||
|
||||
<screenshots>
|
||||
<screenshot type="default">
|
||||
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_1.png</image>
|
||||
<caption>Host selection page showing local PCs</caption>
|
||||
</screenshot>
|
||||
<screenshot>
|
||||
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_2.png</image>
|
||||
<caption>Settings page displaying streaming options</caption>
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="6.2.0" date="2026-10-03">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Ctrl+Alt+Shift+K has been added to toggle system keyboard grab</li>
|
||||
<li>Added support for DualSense adaptive triggers (requires a compatible host)</li>
|
||||
<li>Gamepads with a second trackpad can now be passed to the host (requires host support)</li>
|
||||
<li>Client identifiers are now provided to the host to allow client-specific session management</li>
|
||||
<li>Added an option to disable pre-launch warnings</li>
|
||||
</ul>
|
||||
<p>Behavior Changes:</p>
|
||||
<ul>
|
||||
<li>Most video renderers now use full range color instead of limited range</li>
|
||||
<li>The cursor is now also locked to the video area in single display borderless windowed scenarios. This was previously only done in true full-screen mode.</li>
|
||||
<li>The cursor is no longer captured by default in windowed mode. Clicking on the streaming window or pressing Ctrl+Alt+Shift+Z will capture the cursor.</li>
|
||||
<li>GPUs on non-x86 Linux platforms are now assumed to be slow by default, which enables a number of optimizations for improved performance. GL_IS_SLOW=0/VULKAN_IS_SLOW=0 can be set at runtime to override this.</li>
|
||||
<li>The default streaming resolution for new installs is now 1080p instead of 720p.</li>
|
||||
<li>Video bitrate no longer resets when adjusting resolution or frame rate if it's already been manually adjusted</li>
|
||||
</ul>
|
||||
<p>Security:</p>
|
||||
<ul>
|
||||
<li>CVE-2026-33546, CVE-2026-33547, and CVE-2026-41210 have been fixed</li>
|
||||
<li>These vulnerabilities could allow a malicious host to crash Moonlight when connecting</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Reduced background CPU usage</li>
|
||||
<li>Improved startup, settings page, and stream load times</li>
|
||||
<li>Optimized the EGL/GLES renderer to improve performance on low end GPUs and embedded devices</li>
|
||||
<li>Fixed EGL/GLES renderer failures under X11 when GLX was used for the UI</li>
|
||||
<li>Improved readability of the statistics overlay by adding an outline</li>
|
||||
<li>Improved timing accuracy in the statistics overlay</li>
|
||||
<li>Improved performance when multiple gamepads are sending input simultaneously</li>
|
||||
<li>Improved performance when recovering from dropped network packets</li>
|
||||
<li>Fixed black or green padding being rendered on the bottom or right side of the video stream when streaming from certain hosts</li>
|
||||
<li>Fixed horizontal scroll direction not being correctly inverted when requested</li>
|
||||
<li>Fixed Moonlight not exiting after an abnormal stream termination when launched via the CLI</li>
|
||||
<li>Fixed failure to start on Linux systems where desktop OpenGL is not available</li>
|
||||
<li>Fixed broken overlay rendering on PowerVR systems using the proprietary driver</li>
|
||||
<li>Fixed automatic selection of AV1 on systems where HEVC is not available</li>
|
||||
<li>Fixed instability when using VAAPI decoding under X11</li>
|
||||
<li>Fixed small deviations in chroma co-siting and color conversion</li>
|
||||
<li>Fixed suboptimal format selection on some V4L2 decoders</li>
|
||||
<li>Fixed handling of some non-US keyboard layouts</li>
|
||||
<li>Fixed stale app list being displayed when using CLI commands</li>
|
||||
<li>Fixed handling of IPv6 literals that are not URL-escaped</li>
|
||||
<li>Fixed AV1 Vulkan Video decoding on newer versions of FFmpeg</li>
|
||||
<li>Fixed Ctrl+C/SIGTERM when running from the console</li>
|
||||
<li>Fixed several GUI interoperability issues with Qt 6.9 and later</li>
|
||||
<li>Fixed the IME or software keyboard being unexpectedly displayed in various situations</li>
|
||||
<li>Fixed launching in a new VT while a Wayland compositor is running</li>
|
||||
<li>Fixed moving focus from the app grid into the toolbar via the gamepad or keyboard</li>
|
||||
<li>Fixed a possible crash in the Vulkan renderer when disabling an overlay</li>
|
||||
<li>Fixed keyboard grab not working under sdl2-compat on Wayland compositors that lack support for keyboard-shortcuts-inhibit-unstable-v1</li>
|
||||
<li>Fixed CLI stream launch causing the saved manual address to be overwritten</li>
|
||||
<li>Fixed distinguishing between Enter and Numpad Enter keys (requires updated host software)</li>
|
||||
<li>Fixed mDNS discovering unexpected devices after running for a period of time</li>
|
||||
<li>Fixed libdecor-gtk window decorations not being displayed on the streaming window</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="6.1.0" date="2024-09-16">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
@@ -816,19 +895,4 @@
|
||||
</release>
|
||||
</releases>
|
||||
|
||||
<categories>
|
||||
<category>Game</category>
|
||||
<category>Qt</category>
|
||||
</categories>
|
||||
|
||||
<developer_name>Moonlight Game Streaming Team</developer_name>
|
||||
<update_contact>cameron@moonlight-stream.org</update_contact>
|
||||
|
||||
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
|
||||
|
||||
<provides>
|
||||
<binary>moonlight</binary>
|
||||
</provides>
|
||||
|
||||
<content_rating type="oars-1.0" />
|
||||
</component>
|
||||
|
||||
@@ -5,5 +5,5 @@ Exec=moonlight
|
||||
Icon=moonlight
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Qt;Game;
|
||||
Categories=Qt;Game;Network;RemoteAccess;
|
||||
Keywords=nvidia;gamestream;stream;sunshine;remote play;
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* libva-probe: loadability oracle for the AppImage AppRun.
|
||||
*
|
||||
* Moonlight and the bundled FFmpeg import libva through symbols carrying
|
||||
* VA_API_* ELF version nodes. Whether the libva installed on the host can
|
||||
* satisfy those requirements cannot be inferred portably from file names or
|
||||
* loader caches, so this program embeds the same DT_NEEDED entries and
|
||||
* versioned symbol references as those binaries without ever calling into
|
||||
* them: either the dynamic loader resolves everything and main() runs (the
|
||||
* host libva is usable), or the exec itself fails and AppRun must fall back
|
||||
* to the build-environment libva staged next to this binary.
|
||||
*
|
||||
* scripts/build-appimage.sh verifies at build time that this file references
|
||||
* every VA_API_* node required by the binaries shipped in the AppImage, so
|
||||
* it stays automatically in sync with the libva usage there.
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include <va/va.h>
|
||||
#include <va/va_x11.h>
|
||||
|
||||
/* Address references are enough: they produce relocations against the
|
||||
* versioned symbols, which is what makes the loader check the host's
|
||||
* VA_API_* version nodes. The functions must never actually be called.
|
||||
* volatile keeps the table (and its relocations) alive through -O2. */
|
||||
static void *volatile requirements[] = {
|
||||
(void *)vaCreateSurfaces, /* libva.so.2, VA_API_0.33.0 */
|
||||
(void *)vaMapBuffer2, /* libva.so.2, 2.21+ */
|
||||
(void *)vaGetDisplay, /* libva-x11.so.2 */
|
||||
};
|
||||
|
||||
int main(void)
|
||||
{
|
||||
return requirements[0] == NULL;
|
||||
}
|
||||
@@ -9,6 +9,11 @@ HOME=/usr/local/moonlight
|
||||
# https://github.com/moonlight-stream/moonlight-qt/issues/697
|
||||
export SDL_ENABLE_STEAM_CONTROLLERS=1
|
||||
|
||||
# Disable gamepad sensors by default to avoid excessive CPU
|
||||
# usage that can cause audio glitches. Remove the following
|
||||
# line to enable gamepad sensors.
|
||||
export SENSOR_REPORT_RATE_LIMIT_HZ=0
|
||||
|
||||
# Renice PE_Single_CPU which seems to host A/V stuff
|
||||
renice -10 -p $(pidof PE_Single_CPU)
|
||||
|
||||
|
||||
+30
-24
@@ -38,7 +38,7 @@ CenteredGridView {
|
||||
activated = true
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
|
||||
@@ -94,9 +94,9 @@ CenteredGridView {
|
||||
// the image size checks if this is not an app collector game. We know the officially
|
||||
// supported games all have box art, so this check is not required.
|
||||
if (!model.isAppCollectorGame &&
|
||||
((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
|
||||
((sourceSize.width === 130 && sourceSize.height === 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width === 628 && sourceSize.height === 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width === 200 && sourceSize.height === 266))) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
@@ -123,20 +123,18 @@ CenteredGridView {
|
||||
|
||||
sourceComponent: Item {
|
||||
RoundButton {
|
||||
// Don't steal focus from the toolbar buttons
|
||||
focusPolicy: Qt.NoFocus
|
||||
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: parent
|
||||
implicitWidth: 85
|
||||
implicitHeight: 85
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
icon.source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
|
||||
icon.width: 75
|
||||
icon.height: 75
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp(true)
|
||||
@@ -151,20 +149,18 @@ CenteredGridView {
|
||||
}
|
||||
|
||||
RoundButton {
|
||||
// Don't steal focus from the toolbar buttons
|
||||
focusPolicy: Qt.NoFocus
|
||||
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: parent
|
||||
implicitWidth: 85
|
||||
implicitHeight: 85
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
icon.source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
|
||||
icon.width: 75
|
||||
icon.height: 75
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
@@ -298,19 +294,17 @@ CenteredGridView {
|
||||
asynchronous: true
|
||||
sourceComponent: NavigableMenu {
|
||||
id: appContextMenu
|
||||
initiator: appContextMenuLoader.parent
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
|
||||
onTriggered: launchOrResumeSelectedApp(true)
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: qsTr("Quit Game")
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
checkable: true
|
||||
checked: model.directLaunch
|
||||
text: qsTr("Direct Launch")
|
||||
@@ -323,7 +317,6 @@ CenteredGridView {
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
checkable: true
|
||||
checked: model.hidden
|
||||
text: qsTr("Hide Game")
|
||||
@@ -339,6 +332,19 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
visible: appGrid.count === 0
|
||||
|
||||
Label {
|
||||
text: qsTr("This computer doesn't seem to have any applications or some applications are hidden")
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
property string appName : ""
|
||||
|
||||
@@ -50,4 +50,12 @@ ComboBox {
|
||||
popup.onAboutToHide: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
}
|
||||
|
||||
Keys.onLeftPressed: {
|
||||
decrementCurrentIndex()
|
||||
}
|
||||
|
||||
Keys.onRightPressed: {
|
||||
incrementCurrentIndex()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,6 @@ import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
GridView {
|
||||
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
|
||||
// Prior to 5.12, the leftMargin and rightMargin values did not work.
|
||||
property bool hasBrokenMargins: this.synchronousDrag === undefined
|
||||
|
||||
property int minMargin: 10
|
||||
property real availableWidth: (parent.width - 2 * minMargin)
|
||||
property int itemsPerRow: availableWidth / cellWidth
|
||||
@@ -15,11 +11,6 @@ GridView {
|
||||
function updateMargins() {
|
||||
leftMargin = horizontalMargin
|
||||
rightMargin = horizontalMargin
|
||||
|
||||
if (hasBrokenMargins) {
|
||||
anchors.leftMargin = leftMargin
|
||||
anchors.rightMargin = rightMargin
|
||||
}
|
||||
}
|
||||
|
||||
onHorizontalMarginChanged: {
|
||||
@@ -27,15 +18,6 @@ GridView {
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (hasBrokenMargins) {
|
||||
// This will cause an anchor conflict with the parent StackView
|
||||
// which breaks animation, but otherwise the grid will not be
|
||||
// centered in the window.
|
||||
anchors.fill = parent
|
||||
anchors.topMargin = topMargin
|
||||
anchors.bottomMargin = bottomMargin
|
||||
}
|
||||
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
|
||||
@@ -53,6 +53,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
@@ -34,6 +34,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
@@ -52,6 +52,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
@@ -1,17 +1,13 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Controls 2.5
|
||||
|
||||
Dialog {
|
||||
// We should use Overlay.overlay here but that's not available in Qt 5.9 :(
|
||||
parent: ApplicationWindow.contentItem
|
||||
modal: true
|
||||
anchors.centerIn: Overlay.overlay
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
onAboutToHide: {
|
||||
// We must force focus back to the last item for platforms without
|
||||
// support for more than one active window like Steam Link. If
|
||||
// we don't, gamepad and keyboard navigation will break after a
|
||||
onClosed: {
|
||||
// We must force focus back to the last item. If we don't,
|
||||
// gamepad and keyboard navigation will break after a
|
||||
// dialog appears.
|
||||
stackView.forceActiveFocus()
|
||||
}
|
||||
|
||||
@@ -17,6 +17,11 @@ ItemDelegate {
|
||||
}
|
||||
Keys.onUpPressed: {
|
||||
grid.moveCurrentIndexUp()
|
||||
|
||||
// If we've reached the top of the grid, move focus to the toolbar
|
||||
if (grid.currentItem === this) {
|
||||
nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
|
||||
@@ -2,13 +2,18 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Menu {
|
||||
property var initiator
|
||||
|
||||
onOpened: {
|
||||
// Give focus to the first visible and enabled menu item
|
||||
for (var i = 0; i < count; i++) {
|
||||
var item = itemAt(i)
|
||||
if (item.visible && item.enabled) {
|
||||
item.forceActiveFocus(Qt.TabFocusReason)
|
||||
break
|
||||
// If the initiating object currently has keyboard focus,
|
||||
// give focus to the first visible and enabled menu item
|
||||
if (initiator.focus) {
|
||||
for (var i = 0; i < count; i++) {
|
||||
var item = itemAt(i)
|
||||
if (item.visible && item.enabled) {
|
||||
item.forceActiveFocus(Qt.TabFocusReason)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,6 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
MenuItem {
|
||||
// Qt 5.10 has a menu property, but we need to support 5.9
|
||||
// so we must make our own.
|
||||
property Menu parentMenu
|
||||
|
||||
// Ensure focus can't be given to an invisible item
|
||||
enabled: visible
|
||||
height: visible ? implicitHeight : 0
|
||||
@@ -15,7 +11,7 @@ MenuItem {
|
||||
// We must close the context menu first or
|
||||
// it can steal focus from any dialogs that
|
||||
// onTriggered may spawn.
|
||||
parentMenu.close()
|
||||
menu.close()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
@@ -27,6 +23,6 @@ MenuItem {
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
parentMenu.close()
|
||||
menu.close()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,9 @@ NavigableDialog {
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the label so keyboard navigation works
|
||||
dialogLabel.forceActiveFocus()
|
||||
if (dialogButtonBox.count > 0) {
|
||||
dialogButtonBox.itemAt(dialogButtonBox.count - 1).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
@@ -24,6 +26,7 @@ NavigableDialog {
|
||||
BusyIndicator {
|
||||
id: dialogSpinner
|
||||
visible: false
|
||||
running: visible
|
||||
}
|
||||
|
||||
Image {
|
||||
@@ -51,18 +54,6 @@ NavigableDialog {
|
||||
// will cause word wrap to kick in.
|
||||
Layout.maximumWidth: 400
|
||||
Layout.maximumHeight: 400
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +61,15 @@ NavigableDialog {
|
||||
id: dialogButtonBox
|
||||
standardButtons: dialog.standardButtons
|
||||
|
||||
delegate: Button {
|
||||
flat: true
|
||||
|
||||
Keys.onReturnPressed: clicked()
|
||||
Keys.onEnterPressed: clicked()
|
||||
Keys.onRightPressed: nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
|
||||
Keys.onLeftPressed: nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
|
||||
onHelpRequested: {
|
||||
Qt.openUrlExternally(helpUrl)
|
||||
close()
|
||||
|
||||
@@ -7,17 +7,9 @@ ToolButton {
|
||||
|
||||
activeFocusOnTab: true
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
id: image
|
||||
source: iconSource
|
||||
anchors.centerIn: parent.background
|
||||
sourceSize {
|
||||
width: parent.background.width * 1.10
|
||||
height: parent.background.height * 1.10
|
||||
}
|
||||
}
|
||||
icon.source: iconSource
|
||||
icon.width: background.width
|
||||
icon.height: background.height
|
||||
|
||||
// This determines the size of the Material highlight. We increase it
|
||||
// from the default because we use larger than normal icons for TV readability.
|
||||
|
||||
+4
-11
@@ -35,7 +35,7 @@ CenteredGridView {
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
@@ -90,6 +90,7 @@ CenteredGridView {
|
||||
BusyIndicator {
|
||||
id: searchSpinner
|
||||
visible: StreamingPreferences.enableMdns
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -143,6 +144,7 @@ CenteredGridView {
|
||||
width: 75
|
||||
height: 75
|
||||
visible: model.statusUnknown
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -163,13 +165,13 @@ CenteredGridView {
|
||||
asynchronous: true
|
||||
sourceComponent: NavigableMenu {
|
||||
id: pcContextMenu
|
||||
initiator: pcContextMenuLoader.parent
|
||||
MenuItem {
|
||||
text: qsTr("PC Status: %1").arg(model.online ? qsTr("Online") : qsTr("Offline"))
|
||||
font.bold: true
|
||||
enabled: false
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("View All Apps")
|
||||
onTriggered: {
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
@@ -179,13 +181,11 @@ CenteredGridView {
|
||||
visible: model.online && model.paired
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Wake PC")
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Test Network")
|
||||
onTriggered: {
|
||||
computerModel.testConnectionForComputer(index)
|
||||
@@ -194,7 +194,6 @@ CenteredGridView {
|
||||
}
|
||||
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Rename PC")
|
||||
onTriggered: {
|
||||
renamePcDialog.pcIndex = index
|
||||
@@ -203,7 +202,6 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Delete PC")
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
@@ -212,7 +210,6 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("View Details")
|
||||
onTriggered: {
|
||||
showPcDetailsDialog.pcDetails = model.details
|
||||
@@ -293,10 +290,6 @@ CenteredGridView {
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: pairDialog
|
||||
|
||||
// Pairing dialog must be modal to prevent double-clicks from triggering
|
||||
// pairing twice
|
||||
modal: true
|
||||
closePolicy: Popup.CloseOnEscape
|
||||
|
||||
// don't allow edits to the rest of the window while open
|
||||
|
||||
@@ -60,6 +60,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: visible
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
+178
-69
@@ -281,11 +281,13 @@ Flickable {
|
||||
StreamingPreferences.width = selectedWidth
|
||||
StreamingPreferences.height = selectedHeight
|
||||
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps,
|
||||
StreamingPreferences.enableYUV444);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
if (StreamingPreferences.autoAdjustBitrate) {
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps,
|
||||
StreamingPreferences.enableYUV444);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
|
||||
lastIndexValue = currentIndex
|
||||
@@ -447,11 +449,13 @@ Flickable {
|
||||
if (StreamingPreferences.fps !== selectedFps) {
|
||||
StreamingPreferences.fps = selectedFps
|
||||
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps,
|
||||
StreamingPreferences.enableYUV444);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
if (StreamingPreferences.autoAdjustBitrate) {
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps,
|
||||
StreamingPreferences.enableYUV444);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
|
||||
lastIndexValue = currentIndex
|
||||
@@ -678,26 +682,47 @@ Flickable {
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
Slider {
|
||||
id: slider
|
||||
Row {
|
||||
width: parent.width
|
||||
spacing: 5
|
||||
|
||||
value: StreamingPreferences.bitrateKbps
|
||||
Slider {
|
||||
id: slider
|
||||
|
||||
stepSize: 500
|
||||
from : 500
|
||||
to: StreamingPreferences.unlockBitrate ? 500000 : 150000
|
||||
value: StreamingPreferences.bitrateKbps
|
||||
|
||||
snapMode: "SnapOnRelease"
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
stepSize: 500
|
||||
from : 500
|
||||
to: StreamingPreferences.unlockBitrate ? 500000 : 150000
|
||||
|
||||
onValueChanged: {
|
||||
bitrateTitle.text = qsTr("Video bitrate: %1 Mbps").arg(value / 1000.0)
|
||||
StreamingPreferences.bitrateKbps = value
|
||||
snapMode: "SnapOnRelease"
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width - (resetBitrateButton.visible ? resetBitrateButton.width + parent.spacing : 0))
|
||||
|
||||
onValueChanged: {
|
||||
bitrateTitle.text = qsTr("Video bitrate: %1 Mbps").arg(value / 1000.0)
|
||||
StreamingPreferences.bitrateKbps = value
|
||||
}
|
||||
|
||||
onMoved: {
|
||||
StreamingPreferences.autoAdjustBitrate = false
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Refresh the text after translations change
|
||||
languageChanged.connect(valueChanged)
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Refresh the text after translations change
|
||||
languageChanged.connect(valueChanged)
|
||||
Button {
|
||||
id: resetBitrateButton
|
||||
text: qsTr("Use Default (%1 Mbps)").arg(StreamingPreferences.getDefaultBitrate(StreamingPreferences.width, StreamingPreferences.height, StreamingPreferences.fps, StreamingPreferences.enableYUV444) / 1000.0)
|
||||
visible: StreamingPreferences.bitrateKbps !== StreamingPreferences.getDefaultBitrate(StreamingPreferences.width, StreamingPreferences.height, StreamingPreferences.fps, StreamingPreferences.enableYUV444)
|
||||
onClicked: {
|
||||
var defaultBitrate = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width, StreamingPreferences.height, StreamingPreferences.fps, StreamingPreferences.enableYUV444)
|
||||
StreamingPreferences.bitrateKbps = defaultBitrate
|
||||
StreamingPreferences.autoAdjustBitrate = true
|
||||
slider.value = defaultBitrate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -787,38 +812,64 @@ Flickable {
|
||||
ToolTip.text: qsTr("Fullscreen generally provides the best performance, but borderless windowed may work better with features like macOS Spaces, Alt+Tab, screenshot tools, on-screen overlays, etc.")
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: vsyncCheck
|
||||
Row {
|
||||
spacing: 5
|
||||
width: parent.width
|
||||
hoverEnabled: true
|
||||
text: qsTr("V-Sync")
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.enableVsync
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.enableVsync = checked
|
||||
|
||||
CheckBox {
|
||||
id: vsyncCheck
|
||||
hoverEnabled: true
|
||||
text: qsTr("V-Sync")
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.enableVsync
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.enableVsync = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: qsTr("Disabling V-Sync allows sub-frame rendering latency, but it can display visible tearing")
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: qsTr("Disabling V-Sync allows sub-frame rendering latency, but it can display visible tearing")
|
||||
CheckBox {
|
||||
id: framePacingCheck
|
||||
hoverEnabled: true
|
||||
text: qsTr("Frame pacing")
|
||||
font.pointSize: 12
|
||||
enabled: StreamingPreferences.enableVsync
|
||||
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.framePacing = checked
|
||||
}
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: qsTr("Frame pacing reduces micro-stutter by delaying frames that come in too early")
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: framePacingCheck
|
||||
id: enableHdr
|
||||
width: parent.width
|
||||
hoverEnabled: true
|
||||
text: qsTr("Frame pacing")
|
||||
font.pointSize: 12
|
||||
enabled: StreamingPreferences.enableVsync
|
||||
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
|
||||
text: qsTr("Enable HDR")
|
||||
font.pointSize: 12
|
||||
|
||||
enabled: SystemProperties.supportsHdr
|
||||
checked: enabled && StreamingPreferences.enableHdr
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.framePacing = checked
|
||||
StreamingPreferences.enableHdr = checked
|
||||
}
|
||||
|
||||
// Updating StreamingPreferences.videoCodecConfig is handled above
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: qsTr("Frame pacing reduces micro-stutter by delaying frames that come in too early")
|
||||
ToolTip.text: enabled ?
|
||||
qsTr("The stream will be HDR-capable, but some games may require an HDR monitor on your host PC to enable HDR mode.")
|
||||
:
|
||||
qsTr("HDR streaming is not supported on this PC.")
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1072,10 +1123,10 @@ Flickable {
|
||||
text: "Português" // Portuguese
|
||||
val: StreamingPreferences.LANG_PT
|
||||
}
|
||||
/* ListElement {
|
||||
ListElement {
|
||||
text: "Português do Brasil" // Brazilian Portuguese
|
||||
val: StreamingPreferences.LANG_PT_BR
|
||||
} */
|
||||
}
|
||||
ListElement {
|
||||
text: "Ελληνικά" // Greek
|
||||
val: StreamingPreferences.LANG_EL
|
||||
@@ -1112,6 +1163,18 @@ Flickable {
|
||||
text: "Eesti" // Estonian
|
||||
val: StreamingPreferences.LANG_ET
|
||||
} */
|
||||
ListElement {
|
||||
text: "Български" // Bulgarian
|
||||
val: StreamingPreferences.LANG_BG
|
||||
}
|
||||
/* ListElement {
|
||||
text: "Esperanto"
|
||||
val: StreamingPreferences.LANG_EO
|
||||
} */
|
||||
ListElement {
|
||||
text: "தமிழ்" // Tamil
|
||||
val: StreamingPreferences.LANG_TA
|
||||
}
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
@@ -1199,6 +1262,17 @@ Flickable {
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: configurationWarningsCheck
|
||||
width: parent.width
|
||||
text: qsTr("Show configuration warnings")
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.configurationWarnings
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.configurationWarnings = checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
visible: SystemProperties.hasDiscordIntegration
|
||||
id: discordPresenceCheck
|
||||
@@ -1570,7 +1644,7 @@ Flickable {
|
||||
val: StreamingPreferences.VCC_FORCE_HEVC
|
||||
}
|
||||
ListElement {
|
||||
text: qsTr("AV1 (Experimental)")
|
||||
text: qsTr("AV1")
|
||||
val: StreamingPreferences.VCC_FORCE_AV1
|
||||
}
|
||||
}
|
||||
@@ -1582,33 +1656,66 @@ Flickable {
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: enableHdr
|
||||
Label {
|
||||
width: parent.width
|
||||
text: qsTr("Enable HDR (Experimental)")
|
||||
id: rendererTitle
|
||||
text: qsTr("Renderer")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
visible: SystemProperties.isDarwin
|
||||
}
|
||||
|
||||
enabled: SystemProperties.supportsHdr
|
||||
checked: enabled && StreamingPreferences.enableHdr
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.enableHdr = checked
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_rs = StreamingPreferences.rendererSelection
|
||||
|
||||
// Default to Automatic
|
||||
currentIndex = 0
|
||||
|
||||
for(var i = 0; i < rendererListModel.count; i++) {
|
||||
var el_rs = rendererListModel.get(i).val;
|
||||
if (saved_rs === el_rs) {
|
||||
currentIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
// Updating StreamingPreferences.videoCodecConfig is handled above
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: enabled ?
|
||||
qsTr("The stream will be HDR-capable, but some games may require an HDR monitor on your host PC to enable HDR mode.")
|
||||
:
|
||||
qsTr("HDR streaming is not supported on this PC.")
|
||||
id: rendererComboBox
|
||||
visible: SystemProperties.isDarwin
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: rendererListModel
|
||||
ListElement {
|
||||
text: qsTr("Automatic (Recommended)")
|
||||
val: StreamingPreferences.RS_AUTO
|
||||
}
|
||||
ListElement {
|
||||
text: "Vulkan"
|
||||
val: StreamingPreferences.RS_VULKAN
|
||||
}
|
||||
ListElement {
|
||||
text: "Metal"
|
||||
val: StreamingPreferences.RS_METAL
|
||||
}
|
||||
ListElement {
|
||||
text: "AVSampleBufferDisplayLayer"
|
||||
val: StreamingPreferences.RS_AVSBDL
|
||||
}
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
StreamingPreferences.rendererSelection = rendererListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: enableYUV444
|
||||
width: parent.width
|
||||
text: qsTr("Enable YUV 4:4:4 (Experimental)")
|
||||
text: qsTr("Enable YUV 4:4:4")
|
||||
font.pointSize: 12
|
||||
|
||||
checked: StreamingPreferences.enableYUV444
|
||||
@@ -1616,11 +1723,13 @@ Flickable {
|
||||
// This is called on init, so only reset to default bitrate when checked state changes.
|
||||
if (StreamingPreferences.enableYUV444 != checked) {
|
||||
StreamingPreferences.enableYUV444 = checked
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps,
|
||||
StreamingPreferences.enableYUV444);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
if (StreamingPreferences.autoAdjustBitrate) {
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps,
|
||||
StreamingPreferences.enableYUV444);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+60
-41
@@ -4,6 +4,7 @@ import QtQuick.Window 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import Session 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
Item {
|
||||
property Session session
|
||||
@@ -48,18 +49,6 @@ Item {
|
||||
console.error(text)
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
{
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
console.warn(text)
|
||||
}
|
||||
|
||||
function quitStarting()
|
||||
{
|
||||
// Avoid the push transition animation
|
||||
@@ -79,20 +68,16 @@ Item {
|
||||
// Re-enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
if (quitAfter) {
|
||||
if (streamSegueErrorDialog.text) {
|
||||
// Quit when the error dialog is acknowledged
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
else {
|
||||
// Quit immediately
|
||||
Qt.quit()
|
||||
}
|
||||
} else {
|
||||
// Exit this view
|
||||
// Pop the StreamSegue off the stack if this is a GUI-based app launch
|
||||
if (!quitAfter) {
|
||||
stackView.pop()
|
||||
}
|
||||
|
||||
if (quitAfter && !streamSegueErrorDialog.text) {
|
||||
// If this was a CLI launch without errors, exit now
|
||||
Qt.quit()
|
||||
}
|
||||
else {
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
|
||||
@@ -132,26 +117,29 @@ Item {
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
session.readyForDeletion.connect(sessionReadyForDeletion)
|
||||
|
||||
// Ensure the SystemProperties async thread is finished,
|
||||
// since it may currently be using the SDL video subsystem
|
||||
SystemProperties.waitForAsyncLoad()
|
||||
|
||||
// Kick off the stream
|
||||
spinnerTimer.start()
|
||||
streamLoader.active = true
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: spinnerTimer
|
||||
id: startSessionTimer
|
||||
onTriggered: {
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
|
||||
// Display the spinner appearance a bit to allow us to reach
|
||||
// the code in Session.exec() that pumps the event loop.
|
||||
// If we display it immediately, it will briefly hang in the
|
||||
// middle of the animation on Windows, which looks very
|
||||
// obviously broken.
|
||||
interval: 100
|
||||
onTriggered: stageSpinner.running = true
|
||||
// Run the streaming session to completion
|
||||
session.start()
|
||||
}
|
||||
}
|
||||
|
||||
Loader {
|
||||
@@ -170,13 +158,43 @@ Item {
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
// Initialize the session and probe for host/client capabilities
|
||||
if (!session.initialize(window)) {
|
||||
sessionFinished(0);
|
||||
sessionReadyForDeletion();
|
||||
return;
|
||||
}
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Window.window)
|
||||
// This spinner is shown only after session.initialize() has completed
|
||||
// to prevent active animations from running during decoder probing,
|
||||
// which causes re-entrant event loop livelocks with libdecor-gtk.
|
||||
stageSpinner.visible = true
|
||||
|
||||
// Don't wait unless we have toasts to display
|
||||
startSessionTimer.interval = 0
|
||||
|
||||
// Display the toasts together in a vertical centered arrangement
|
||||
var yOffset = 0
|
||||
for (var i = 0; i < session.launchWarnings.length; i++) {
|
||||
var text = session.launchWarnings[i]
|
||||
console.warn(text)
|
||||
|
||||
// Show the tooltip for 3 seconds
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.timeout = 3000
|
||||
toast.text = text
|
||||
toast.y += yOffset
|
||||
toast.visible = true
|
||||
|
||||
// Offset the next toast below the previous one
|
||||
yOffset = toast.y + toast.padding + toast.height
|
||||
|
||||
// Allow an extra 500 ms for the tooltip's fade-out animation to finish
|
||||
startSessionTimer.interval = toast.timeout + 500;
|
||||
}
|
||||
|
||||
// Start the timer to wait for toasts (or start the session immediately)
|
||||
startSessionTimer.start()
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
@@ -188,7 +206,8 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: false
|
||||
running: visible
|
||||
visible: false
|
||||
}
|
||||
|
||||
Label {
|
||||
|
||||
@@ -120,7 +120,7 @@ void AppModel::quitRunningApp()
|
||||
|
||||
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
|
||||
{
|
||||
for (const NvApp& visibleApp : m_VisibleApps) {
|
||||
for (const NvApp& visibleApp : std::as_const(m_VisibleApps)) {
|
||||
if (app.id == visibleApp.id) {
|
||||
return true;
|
||||
}
|
||||
@@ -156,7 +156,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
|
||||
const NvApp& existingApp = m_VisibleApps.at(i);
|
||||
|
||||
bool found = false;
|
||||
for (const NvApp& newApp : newVisibleList) {
|
||||
for (const NvApp& newApp : std::as_const(newVisibleList)) {
|
||||
if (existingApp.id == newApp.id) {
|
||||
// If the data changed, update it in our list
|
||||
if (existingApp != newApp) {
|
||||
@@ -178,7 +178,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
|
||||
}
|
||||
|
||||
// Process additions now
|
||||
for (const NvApp& newApp : newVisibleList) {
|
||||
for (const NvApp& newApp : std::as_const(newVisibleList)) {
|
||||
int insertionIndex = m_VisibleApps.size();
|
||||
bool found = false;
|
||||
|
||||
|
||||
+33
-21
@@ -51,10 +51,20 @@ ApplicationWindow {
|
||||
}
|
||||
|
||||
// Display any modal dialogs for configuration warnings
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
if (runConfigChecks) {
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
|
||||
// Hardware acceleration and unmapped gamepads are checked asynchronously
|
||||
SystemProperties.hasHardwareAccelerationChanged.connect(hasHardwareAccelerationChanged)
|
||||
SystemProperties.unmappedGamepadsChanged.connect(hasUnmappedGamepadsChanged)
|
||||
SystemProperties.startAsyncLoad()
|
||||
}
|
||||
else if (!SystemProperties.hasHardwareAcceleration) {
|
||||
}
|
||||
|
||||
function hasHardwareAccelerationChanged() {
|
||||
if (!SystemProperties.hasHardwareAcceleration && StreamingPreferences.videoDecoderSelection !== StreamingPreferences.VDS_FORCE_SOFTWARE) {
|
||||
if (SystemProperties.isRunningXWayland) {
|
||||
xWaylandDialog.open()
|
||||
}
|
||||
@@ -62,16 +72,28 @@ ApplicationWindow {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function hasUnmappedGamepadsChanged() {
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// It would be better to use TextMetrics here, but it always lays out
|
||||
// the text slightly more compactly than real Text does in ToolTip,
|
||||
// causing unexpected line breaks to be inserted
|
||||
Text {
|
||||
id: tooltipTextLayoutHelper
|
||||
visible: false
|
||||
font: ToolTip.toolTip.font
|
||||
text: ToolTip.toolTip.text
|
||||
}
|
||||
|
||||
// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
|
||||
// it will never insert a line break and just extend on forever.
|
||||
ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
|
||||
ToolTip.toolTip.contentWidth: Math.min(tooltipTextLayoutHelper.width, 400)
|
||||
|
||||
function goBack() {
|
||||
if (clearOnBack) {
|
||||
@@ -195,20 +217,10 @@ ApplicationWindow {
|
||||
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
||||
}
|
||||
|
||||
// Workaround for lack of instanceof in Qt 5.9.
|
||||
//
|
||||
// Based on https://stackoverflow.com/questions/13923794/how-to-do-a-is-a-typeof-or-instanceof-in-qml
|
||||
function qmltypeof(obj, className) { // QtObject, string -> bool
|
||||
// className plus "(" is the class instance without modification
|
||||
// className plus "_QML" is the class instance with user-defined properties
|
||||
var str = obj.toString();
|
||||
return str.startsWith(className + "(") || str.startsWith(className + "_QML");
|
||||
}
|
||||
|
||||
function navigateTo(url, objectType)
|
||||
{
|
||||
var existingItem = stackView.find(function(item, index) {
|
||||
return qmltypeof(item, objectType)
|
||||
return item instanceof objectType
|
||||
})
|
||||
|
||||
if (existingItem !== null) {
|
||||
@@ -275,7 +287,7 @@ ApplicationWindow {
|
||||
|
||||
Label {
|
||||
id: versionLabel
|
||||
visible: qmltypeof(stackView.currentItem, "SettingsView")
|
||||
visible: stackView.currentItem instanceof SettingsView
|
||||
text: qsTr("Version %1").arg(SystemProperties.versionString)
|
||||
font.pointSize: 12
|
||||
horizontalAlignment: Qt.AlignRight
|
||||
@@ -285,7 +297,7 @@ ApplicationWindow {
|
||||
NavigableToolButton {
|
||||
id: discordButton
|
||||
visible: SystemProperties.hasBrowser &&
|
||||
qmltypeof(stackView.currentItem, "SettingsView")
|
||||
stackView.currentItem instanceof SettingsView
|
||||
|
||||
iconSource: "qrc:/res/discord.svg"
|
||||
|
||||
@@ -304,7 +316,7 @@ ApplicationWindow {
|
||||
|
||||
NavigableToolButton {
|
||||
id: addPcButton
|
||||
visible: qmltypeof(stackView.currentItem, "PcView")
|
||||
visible: stackView.currentItem instanceof PcView
|
||||
|
||||
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
|
||||
@@ -402,7 +414,7 @@ ApplicationWindow {
|
||||
|
||||
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "GamepadMapper")
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", GamepadMapper)
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
@@ -414,7 +426,7 @@ ApplicationWindow {
|
||||
|
||||
iconSource: "qrc:/res/settings.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "SettingsView")
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", SettingsView)
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
|
||||
@@ -37,7 +37,7 @@ void SdlGamepadKeyNavigation::enable()
|
||||
// arrival events. Additionally, there's a race condition between
|
||||
// our QML objects being destroyed and SDL being deinitialized that
|
||||
// this solves too.
|
||||
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_GAMEPAD))) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
@@ -51,19 +51,23 @@ void SdlGamepadKeyNavigation::enable()
|
||||
// on first init of the GC subsystem. We can't depend on them due to
|
||||
// overlapping lifetimes of SdlGamepadKeyNavigation instances, so we
|
||||
// will attach ourselves.
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_EVENT_GAMEPAD_ADDED);
|
||||
//
|
||||
// NB: We use SDL_JoystickUpdate() instead of SDL_PumpEvents() because
|
||||
// the latter can do a bit more work that we want (like handling video
|
||||
// events that we intentionally do not want to process yet).
|
||||
SDL_JoystickUpdate();
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
|
||||
// Open all currently attached game controllers
|
||||
int numGamepads = 0;
|
||||
SDL_JoystickID* gamepads = SDL_GetGamepads(&numGamepads);
|
||||
for (int i = 0; i < numGamepads; i++) {
|
||||
SDL_Gamepad * gc = SDL_OpenGamepad(i);
|
||||
if (gc != nullptr) {
|
||||
m_Gamepads.append(gc);
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numJoysticks; i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
SDL_GameController* gc = SDL_GameControllerOpen(i);
|
||||
if (gc != nullptr) {
|
||||
m_Gamepads.append(gc);
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(gamepads);
|
||||
|
||||
m_Enabled = true;
|
||||
|
||||
@@ -82,11 +86,11 @@ void SdlGamepadKeyNavigation::disable()
|
||||
Q_ASSERT(!m_PollingTimer->isActive());
|
||||
|
||||
while (!m_Gamepads.isEmpty()) {
|
||||
SDL_CloseGamepad(m_Gamepads[0]);
|
||||
SDL_GameControllerClose(m_Gamepads[0]);
|
||||
m_Gamepads.removeAt(0);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::notifyWindowFocus(bool hasFocus)
|
||||
@@ -99,51 +103,53 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
// Update joystick state without pumping other events (see enable() comment)
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Discard any pending button events on the first poll to avoid picking up
|
||||
// stale input data from the stream session (like the quit combo).
|
||||
if (m_FirstPoll) {
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||
SDL_FlushEvent(SDL_EVENT_GAMEPAD_BUTTON_UP);
|
||||
|
||||
SDL_FlushEvent(SDL_CONTROLLERBUTTONDOWN);
|
||||
SDL_FlushEvent(SDL_CONTROLLERBUTTONUP);
|
||||
m_FirstPoll = false;
|
||||
}
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
// Peep events rather than polling to avoid calling SDL_PumpEvents()
|
||||
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1) {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT :
|
||||
case SDL_QUIT:
|
||||
// SDL may send us a quit event since we initialize
|
||||
// the video subsystem on startup. If we get one,
|
||||
// forward it on for Qt to take care of.
|
||||
QCoreApplication::instance()->quit();
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN :
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP :
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
QEvent::Type type =
|
||||
event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ?
|
||||
event.type == SDL_CONTROLLERBUTTONDOWN ?
|
||||
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
|
||||
|
||||
// Swap face buttons if needed
|
||||
if (m_Prefs->swapFaceButtons) {
|
||||
switch (event.gbutton.button) {
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH :
|
||||
event.gbutton.button = SDL_GAMEPAD_BUTTON_EAST;
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_EAST :
|
||||
event.gbutton.button = SDL_GAMEPAD_BUTTON_SOUTH;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_A;
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_WEST :
|
||||
event.gbutton.button = SDL_GAMEPAD_BUTTON_NORTH;
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_Y;
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_NORTH :
|
||||
event.gbutton.button = SDL_GAMEPAD_BUTTON_WEST;
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_X;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (event.gbutton.button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP :
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
@@ -152,7 +158,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
sendKey(type, Qt::Key_Up);
|
||||
}
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN :
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Tab);
|
||||
}
|
||||
@@ -160,13 +166,13 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
sendKey(type, Qt::Key_Down);
|
||||
}
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT :
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
sendKey(type, Qt::Key_Left);
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT :
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
sendKey(type, Qt::Key_Right);
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH :
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Space);
|
||||
}
|
||||
@@ -174,14 +180,14 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
sendKey(type, Qt::Key_Return);
|
||||
}
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_EAST :
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
sendKey(type, Qt::Key_Escape);
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_WEST :
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
sendKey(type, Qt::Key_Menu);
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_NORTH :
|
||||
case SDL_GAMEPAD_BUTTON_START :
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
case SDL_CONTROLLER_BUTTON_START:
|
||||
// HACK: We use this keycode to inform main.qml
|
||||
// to show the settings when Key_Menu is handled
|
||||
// by the control in focus.
|
||||
@@ -192,18 +198,11 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_GAMEPAD_ADDED :
|
||||
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
||||
SDL_Gamepad* gc = SDL_OpenGamepad(event.gdevice.which);
|
||||
if (gc != nullptr) {
|
||||
SDL_assert(!m_Gamepads.contains(gc));
|
||||
m_Gamepads.append(gc);
|
||||
}
|
||||
#else
|
||||
SDL_Gamepad* gc = SDL_GameControllerOpen(event.cdevice.which);
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
SDL_GameController* gc = SDL_GameControllerOpen(event.cdevice.which);
|
||||
if (gc != nullptr) {
|
||||
// SDL_CONTROLLERDEVICEADDED can be reported multiple times for the same
|
||||
// gamepad in rare cases, because SDL2 doesn't fixup the device index in
|
||||
// gamepad in rare cases, because SDL doesn't fixup the device index in
|
||||
// the SDL_CONTROLLERDEVICEADDED event if an unopened gamepad disappears
|
||||
// before we've processed the add event.
|
||||
if (!m_Gamepads.contains(gc)) {
|
||||
@@ -211,18 +210,17 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
}
|
||||
else {
|
||||
// We already have this game controller open
|
||||
SDL_CloseGamepad(gc);
|
||||
SDL_GameControllerClose(gc);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle analog sticks by polling
|
||||
for (auto gc : m_Gamepads) {
|
||||
short leftX = SDL_GetGamepadAxis(gc, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
short leftY = SDL_GetGamepadAxis(gc, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
for (auto gc : std::as_const(m_Gamepads)) {
|
||||
short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
|
||||
// Do nothing
|
||||
}
|
||||
@@ -298,6 +296,12 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
Q_ASSERT(m_Enabled);
|
||||
|
||||
int count = 0;
|
||||
SDL_free(SDL_GetGamepads(&count));
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numJoysticks; i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ private slots:
|
||||
private:
|
||||
StreamingPreferences* m_Prefs;
|
||||
QTimer* m_PollingTimer;
|
||||
QList<SDL_Gamepad*> m_Gamepads;
|
||||
QList<SDL_GameController*> m_Gamepads;
|
||||
bool m_Enabled;
|
||||
bool m_UiNavMode;
|
||||
bool m_FirstPoll;
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user