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Author SHA1 Message Date
Cameron Gutman b23a36908c Add EGLFS GBM and Wayland support to AppImage 2022-04-09 18:23:09 -05:00
230 changed files with 12579 additions and 36151 deletions
+3 -4
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@@ -37,13 +37,12 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
- OS: [e.g. Windows 10 1809]
- Moonlight Version: [e.g. v0.9.0]
- GPU: [e.g. Intel HD Graphics 520]
- Linux package type (if applicable): [e.g. Flatpak]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- Sunshine or GeForce Experience version: [e.g. Sunshine v0.21.0]
- GPU: [e.g. AMD Radeon RX 7900 XT]
- GPU driver: [e.g. 24.1.1]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
+11
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@@ -158,6 +158,17 @@ private:
L"EZFRD32.dll",
L"EZFRD64.dll",
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// We forcefully block them from loading because Optimus has a bug that
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
// Optimus from ever using the dGPU even if the user has requested it.
// https://github.com/moonlight-stream/moonlight-qt/issues/240
// https://github.com/moonlight-stream/moonlight-qt/issues/235
L"nvdlist.dll",
L"nvdlistx.dll",
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
+24 -33
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@@ -1,6 +1,6 @@
# Moonlight PC
[Moonlight PC](https://moonlight-stream.org) is an open source PC client for NVIDIA GameStream and [Sunshine](https://github.com/LizardByte/Sunshine).
[Moonlight PC](https://moonlight-stream.org) is an open source PC client for NVIDIA GameStream, as used by the NVIDIA Shield.
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
@@ -12,61 +12,53 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- H.264, HEVC, and AV1 codec support (AV1 requires Sunshine and a supported host GPU)
- YUV 4:4:4 support (Sunshine only)
- Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
- HDR streaming support
- 7.1 surround sound audio support
- 10-point multitouch support (Sunshine only)
- Gamepad support with force feedback and motion controls for up to 16 players
- Support for both pointer capture (for games) and direct mouse control (for remote desktop)
- Support for passing system-wide keyboard shortcuts like Alt+Tab to the host
- Direct touchscreen mouse control
- HEVC support for better image quality at reduced bandwidth
- Gamepad support with force feedback for up to 4 players
## Downloads
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Raspberry Pi 4 and 5](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [Generic ARM 32-bit and 64-bit Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
- [Experimental RISC-V Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
#### Special Thanks
[![Hosted By: Cloudsmith](https://img.shields.io/badge/OSS%20hosting%20by-cloudsmith-blue?logo=cloudsmith&style=flat-square)](https://cloudsmith.com)
Hosting for Moonlight's Debian and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
Hosting for Moonlight's Raspberry Pi and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
## Building
### Windows Build Requirements
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
* [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
* Select **MSVC** option during Qt installation. MinGW is not supported.
* Qt 5.15 SDK or later
* Windows 7 or later
* [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
* Select **MSVC 2019** option during Qt installation. MinGW is not supported.
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
* Graphics Tools (only if running debug builds)
* Install "Graphics Tools" in the Optional Features page of the Windows Settings app.
* Alternatively, run `dism /online /add-capability /capabilityname:Tools.Graphics.DirectX~~~~0.0.1.0` and reboot.
* [WiX Toolset](https://wixtoolset.org/releases/v3-14-0-5722/) v3.14.0.5722 or later (only if building installers for non-development PCs)
### macOS Build Requirements
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
* Xcode 14 or later (earlier versions may work but are not officially supported)
* Qt 6.2 SDK or later
* macOS Mojave (10.14) or later
* Xcode 13
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
### Linux/Unix Build Requirements
* Qt 6 is recommended, but Qt 5.9 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
* Qt 5.9 SDK or later
* GCC or Clang
* FFmpeg 4.0 or later
* Install the required packages:
* Debian/Ubuntu:
* Base Requirements: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libavformat-dev libswscale-dev libva-dev libvdpau-dev libxkbcommon-dev wayland-protocols libdrm-dev`
* Qt 6 (Recommended): `qt6-base-dev qt6-declarative-dev libqt6svg6-dev qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick`
* Qt 5: `qtbase5-dev qt5-qmake qtdeclarative5-dev qtquickcontrols2-5-dev qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2 qtwayland5`
* RedHat/Fedora (RPM Fusion repo required):
* Base Requirements: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel libdrm-devel`
* Qt 6 (Recommended): `qt6-qtsvg-devel qt6-qtdeclarative-devel`
* Qt 5: `qt5-qtsvg-devel qt5-qtquickcontrols2-devel`
* Building the Vulkan renderer requires a `libplacebo-dev`/`libplacebo-devel` version of at least v7.349.0 and FFmpeg 6.1 or later.
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qt5-default qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0+ is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
### Steam Link Build Requirements
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
@@ -76,17 +68,16 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line.
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
* To build from the command line for development use on macOS or Linux, run `qmake6 moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake6 "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
* For platforms with poor GPU performance, add `"CONFIG+=gpuslow"` to prefer direct KMSDRM rendering over GL/Vulkan renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
## Contribute
1. Fork us
+2 -18
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@@ -5,7 +5,7 @@
<key>CFBundleExecutable</key>
<string>Moonlight</string>
<key>CFBundleGetInfoString</key>
<string>Stream games and other applications from another PC</string>
<string>Stream games from your NVIDIA GameStream-enabled PC</string>
<key>CFBundleIconFile</key>
<string>moonlight</string>
<key>CFBundleIdentifier</key>
@@ -17,27 +17,11 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>11.0.0</string>
<string>10.14</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>GCSupportedGameControllers</key>
<array>
<dict>
<key>ProfileName</key>
<string>ExtendedGamepad</string>
</dict>
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>CFBundleVersion</key>
<string>VERSION</string>
<key>CFBundleShortVersionString</key>
-320
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@@ -1,320 +0,0 @@
#include "SDL_compat.h"
#include <SDL_syswm.h>
void* SDLC_Win32_GetHwnd(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_WINDOWS
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_WINDOWS) {
return info.info.win.window;
}
#else
(void)window;
#endif
return NULL;
}
void* SDLC_MacOS_GetWindow(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_COCOA
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_COCOA) {
return info.info.cocoa.window;
}
#else
(void)window;
#endif
return NULL;
}
void* SDLC_X11_GetDisplay(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_X11
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_X11) {
return info.info.x11.display;
}
#else
(void)window;
#endif
return NULL;
}
unsigned long SDLC_X11_GetWindow(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_X11
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return 0;
}
if (info.subsystem == SDL_SYSWM_X11) {
return info.info.x11.window;
}
#else
(void)window;
#endif
return 0;
}
void* SDLC_Wayland_GetDisplay(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_WAYLAND) {
return info.info.wl.display;
}
#else
(void)window;
#endif
return NULL;
}
void* SDLC_Wayland_GetSurface(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_WAYLAND) {
return info.info.wl.surface;
}
#else
(void)window;
#endif
return NULL;
}
int SDLC_KMSDRM_GetFd(SDL_Window* window)
{
#if defined(SDL_VIDEO_DRIVER_KMSDRM) && SDL_VERSION_ATLEAST(2, 0, 15)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return -1;
}
if (info.subsystem == SDL_SYSWM_KMSDRM) {
return info.info.kmsdrm.drm_fd;
}
#else
(void)window;
#endif
return -1;
}
int SDLC_KMSDRM_GetDevIndex(SDL_Window* window)
{
#if defined(SDL_VIDEO_DRIVER_KMSDRM) && SDL_VERSION_ATLEAST(2, 0, 15)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return -1;
}
if (info.subsystem == SDL_SYSWM_KMSDRM) {
return info.info.kmsdrm.dev_index;
}
#else
(void)window;
#endif
return -1;
}
SDLC_VideoDriver SDLC_GetVideoDriver(void)
{
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
return SDLC_VIDEO_WIN32;
#elif defined(SDL_VIDEO_DRIVER_COCOA)
return SDLC_VIDEO_MACOS;
#else
const char* videoDriver = SDL_GetCurrentVideoDriver();
if (SDL_strcmp(videoDriver, "x11") == 0) {
return SDLC_VIDEO_X11;
}
else if (SDL_strcmp(videoDriver, "wayland") == 0) {
return SDLC_VIDEO_WAYLAND;
}
else if (SDL_strcmp(videoDriver, "kmsdrm") == 0) {
return SDLC_VIDEO_KMSDRM;
}
else {
SDL_assert(0);
return SDLC_VIDEO_UNKNOWN;
}
#endif
}
bool SDLC_IsFullscreen(SDL_Window* window)
{
return !!(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
}
bool SDLC_IsFullscreenExclusive(SDL_Window* window)
{
return (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN;
}
bool SDLC_IsFullscreenDesktop(SDL_Window* window)
{
return (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
}
void SDLC_EnterFullscreen(SDL_Window* window, bool exclusive)
{
SDL_SetWindowFullscreen(window, exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
}
void SDLC_LeaveFullscreen(SDL_Window* window)
{
SDL_SetWindowFullscreen(window, 0);
}
SDL_Window* SDLC_CreateWindowWithFallback(const char *title,
int x, int y, int w, int h,
Uint32 requiredFlags,
Uint32 optionalFlags)
{
SDL_Window* window = SDL_CreateWindow(title, x, y, w, h, requiredFlags | optionalFlags);
if (!window) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window with optional flags: %s",
SDL_GetError());
// Try the fallback flags now
window = SDL_CreateWindow(title, x, y, w, h, requiredFlags);
}
return window;
}
void SDLC_FlushWindowEvents(void)
{
SDL_FlushEvent(SDL_WINDOWEVENT);
}
SDL_JoystickID* SDL_GetGamepads(int *count)
{
int numJoysticks = SDL_NumJoysticks();
SDL_JoystickID* ids = SDL_calloc(numJoysticks + 1, sizeof(SDL_JoystickID));
int numGamepads = 0;
for (int i = 0; i < numJoysticks; i++) {
if (SDL_IsGameController(i)) {
ids[numGamepads++] = i;
}
}
if (count != NULL) {
*count = numGamepads;
}
return ids;
}
SDL_JoystickID* SDL_GetJoysticks(int *count)
{
int numJoysticks = SDL_NumJoysticks();
SDL_JoystickID* ids = SDL_calloc(numJoysticks + 1, sizeof(SDL_JoystickID));
for (int i = 0; i < numJoysticks; i++) {
ids[i] = i;
}
if (count != NULL) {
*count = numJoysticks;
}
return ids;
}
SDL_DisplayID * SDL_GetDisplays(int *count)
{
int numDisplays = SDL_GetNumVideoDisplays();
SDL_DisplayID* ids = SDL_calloc(numDisplays + 1, sizeof(SDL_DisplayID));
for (int i = 0; i < numDisplays; i++) {
ids[i] = i;
}
if (count != NULL) {
*count = numDisplays;
}
return ids;
}
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window)
{
static SDL_DisplayMode mode;
if (SDL_GetWindowDisplayMode(window, &mode) == 0) {
return &mode;
}
else {
return NULL;
}
}
-303
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@@ -1,303 +0,0 @@
//
// Compatibility header for older versions of SDL.
// Include this instead of SDL.h directly.
//
#pragma once
#include <SDL.h>
#include <stdbool.h>
// This is a pure C header for compatibility with SDL.h
#ifdef __cplusplus
extern "C" {
#endif
// These SLDC_* functions and constants are special SDL-like things
// used to abstract certain SDL2 vs SDL3 differences.
void* SDLC_Win32_GetHwnd(SDL_Window* window);
void* SDLC_MacOS_GetWindow(SDL_Window* window);
void* SDLC_X11_GetDisplay(SDL_Window* window);
unsigned long SDLC_X11_GetWindow(SDL_Window* window);
void* SDLC_Wayland_GetDisplay(SDL_Window* window);
void* SDLC_Wayland_GetSurface(SDL_Window* window);
int SDLC_KMSDRM_GetFd(SDL_Window* window);
int SDLC_KMSDRM_GetDevIndex(SDL_Window* window);
typedef enum {
SDLC_VIDEO_UNKNOWN,
SDLC_VIDEO_WIN32,
SDLC_VIDEO_MACOS,
SDLC_VIDEO_X11,
SDLC_VIDEO_WAYLAND,
SDLC_VIDEO_KMSDRM,
} SDLC_VideoDriver;
SDLC_VideoDriver SDLC_GetVideoDriver();
bool SDLC_IsFullscreen(SDL_Window* window);
bool SDLC_IsFullscreenExclusive(SDL_Window* window);
bool SDLC_IsFullscreenDesktop(SDL_Window* window);
void SDLC_EnterFullscreen(SDL_Window* window, bool exclusive);
void SDLC_LeaveFullscreen(SDL_Window* window);
SDL_Window* SDLC_CreateWindowWithFallback(const char *title,
int x, int y, int w, int h,
Uint32 requiredFlags,
Uint32 optionalFlags);
void SDLC_FlushWindowEvents();
#define SDLC_SUCCESS(x) ((x) == 0)
#define SDLC_FAILURE(x) ((x) != 0)
// SDL_FRect wasn't added until 2.0.10
#if !SDL_VERSION_ATLEAST(2, 0, 10)
typedef struct SDL_FRect
{
float x;
float y;
float w;
float h;
} SDL_FRect;
#endif
#ifndef SDL_THREAD_PRIORITY_TIME_CRITICAL
#define SDL_THREAD_PRIORITY_TIME_CRITICAL SDL_THREAD_PRIORITY_HIGH
#endif
#ifndef SDL_HINT_VIDEO_X11_FORCE_EGL
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
#endif
#ifndef SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
#endif
#ifndef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
#endif
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
#endif
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"
#endif
#ifndef SDL_HINT_WINDOWS_USE_D3D9EX
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
#endif
#ifndef SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
#endif
#ifndef SDL_HINT_MOUSE_RELATIVE_SCALING
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
#endif
#ifndef SDL_HINT_AUDIO_DEVICE_APP_NAME
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
#endif
#ifndef SDL_HINT_APP_NAME
#define SDL_HINT_APP_NAME "SDL_APP_NAME"
#endif
#ifndef SDL_HINT_MOUSE_AUTO_CAPTURE
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
#endif
#ifndef SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
#endif
// SDL3 renamed hints
#define SDL_HINT_VIDEO_FORCE_EGL SDL_HINT_VIDEO_X11_FORCE_EGL
// Events
#define SDL_EVENT_QUIT SDL_QUIT
#define SDL_EVENT_CLIPBOARD_UPDATE SDL_CLIPBOARDUPDATE
#define SDL_EVENT_GAMEPAD_ADDED SDL_CONTROLLERDEVICEADDED
#define SDL_EVENT_GAMEPAD_REMAPPED SDL_CONTROLLERDEVICEREMAPPED
#define SDL_EVENT_GAMEPAD_REMOVED SDL_CONTROLLERDEVICEREMOVED
#define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
#define SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_CONTROLLERTOUCHPADDOWN
#define SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_CONTROLLERTOUCHPADUP
#define SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_CONTROLLERTOUCHPADMOTION
#define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
#define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
#define SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_JOYBATTERYUPDATED
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
#define SDL_EVENT_KEY_UP SDL_KEYUP
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
#define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
#define SDL_EVENT_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET
#define SDL_EVENT_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET
#define SDL_EVENT_USER SDL_USEREVENT
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
#define SDL_EVENT_WINDOW_MOUSE_ENTER SDL_WINDOWEVENT_ENTER
#define SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_WINDOWEVENT_LEAVE
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
#define SDL_EVENT_WINDOW_SHOWN SDL_WINDOWEVENT_SHOWN
#define SDL_EVENT_WINDOW_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED
#define SDL_BUTTON_MASK(x) SDL_BUTTON(x)
#define gbutton cbutton
#define gaxis caxis
#define gdevice cdevice
#define gsensor csensor
#define gtouchpad ctouchpad
#define fingerID fingerId
#define touchID touchId
#define KEY_DOWN(x) ((x)->state == SDL_PRESSED)
#define KEY_KEY(x) ((x)->keysym.sym)
#define KEY_MOD(x) ((x)->keysym.mod)
#define KEY_SCANCODE(x) ((x)->keysym.scancode)
// Gamepad
#define SDL_INIT_GAMEPAD SDL_INIT_GAMECONTROLLER
#define SDL_GAMEPAD_BUTTON_SOUTH SDL_CONTROLLER_BUTTON_A
#define SDL_GAMEPAD_BUTTON_EAST SDL_CONTROLLER_BUTTON_B
#define SDL_GAMEPAD_BUTTON_WEST SDL_CONTROLLER_BUTTON_X
#define SDL_GAMEPAD_BUTTON_NORTH SDL_CONTROLLER_BUTTON_Y
#define SDL_GAMEPAD_BUTTON_LEFT_SHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
#define SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
#define SDL_GAMEPAD_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
#define SDL_GAMEPAD_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
#define SDL_GAMEPAD_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
#define SDL_GAMEPAD_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
#define SDL_GAMEPAD_BUTTON_START SDL_CONTROLLER_BUTTON_START
#define SDL_GAMEPAD_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD
#define SDL_GAMEPAD_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS
#define SDL_GAMEPAD_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON
#define SDL_GAMEPAD_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT
#define SDL_GAMEPAD_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE
#define SDL_GAMEPAD_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
#define SDL_GAMEPAD_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
#define SDL_GAMEPAD_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
#define SDL_GAMEPAD_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
#define SDL_GAMEPAD_AXIS_LEFT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERLEFT
#define SDL_GAMEPAD_AXIS_RIGHT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERRIGHT
// SDL_OpenGamepad() not defined due to differing semantics
SDL_JoystickID* SDL_GetGamepads(int *count);
#define SDL_OpenGamepad(x) SDL_GameControllerOpen(x)
#define SDL_CloseGamepad(x) SDL_GameControllerClose(x)
#define SDL_GetGamepadMapping(x) SDL_GameControllerMapping(x)
#define SDL_GetGamepadName(x) SDL_GameControllerName(x)
#define SDL_GetGamepadVendor(x) SDL_GameControllerGetVendor(x)
#define SDL_GetGamepadProduct(x) SDL_GameControllerGetProduct(x)
#define SDL_GetGamepadJoystick(x) SDL_GameControllerGetJoystick(x)
#define SDL_GamepadHasButton(x, y) SDL_GameControllerHasButton(x, y)
#define SDL_GamepadHasSensor(x, y) SDL_GameControllerHasSensor(x, y)
#define SDL_SetGamepadPlayerIndex(x, y) SDL_GameControllerSetPlayerIndex(x, y)
#define SDL_GamepadSensorEnabled(x, y) SDL_GameControllerIsSensorEnabled(x, y)
#define SDL_SetGamepadSensorEnabled(x, y, z) SDL_GameControllerSetSensorEnabled(x, y, z)
#define SDL_GetNumGamepadTouchpads(x) SDL_GameControllerGetNumTouchpads(x)
#define SDL_SetGamepadLED(x, r, g, b) SDL_GameControllerSetLED(x, r, g, b)
#define SDL_RumbleGamepad(x, y, z, w) SDL_GameControllerRumble(x, y, z, w)
#define SDL_RumbleGamepadTriggers(x, y, z, w) SDL_GameControllerRumbleTriggers(x, y, z, w)
#define SDL_GetGamepadAxis(x, y) SDL_GameControllerGetAxis(x, y)
#define SDL_GetGamepadType(x) SDL_GameControllerGetType(x)
#define SDL_IsGamepad(x) SDL_IsGameController(x)
#define SDL_GAMEPAD_TYPE_STANDARD SDL_CONTROLLER_TYPE_UNKNOWN
#define SDL_GAMEPAD_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL
#define SDL_GAMEPAD_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360
#define SDL_GAMEPAD_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE
#define SDL_GAMEPAD_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3
#define SDL_GAMEPAD_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4
#define SDL_GAMEPAD_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
// SDL_OpenGamepad() not defined due to differing semantics
SDL_JoystickID* SDL_GetJoysticks(int *count);
#define SDL_OpenJoystick(x) SDL_JoystickOpen(x)
#define SDL_CloseJoystick(x) SDL_JoystickClose(x)
#define SDL_GetJoystickID(x) SDL_JoystickInstanceID(x)
#define SDL_GetJoystickGUID(x) SDL_JoystickGetGUID(x)
#define SDL_GetJoystickPowerLevel(x) SDL_JoystickCurrentPowerLevel(x)
#define SDL_GetNumJoystickAxes(x) SDL_JoystickNumAxes(x)
#define SDL_GetNumJoystickBalls(x) SDL_JoystickNumBalls(x)
#define SDL_GetNumJoystickButtons(x) SDL_JoystickNumButtons(x)
#define SDL_GetNumJoystickHats(x) SDL_JoystickNumHats(x)
#define SDL_GetJoystickGUIDForID(x) SDL_JoystickGetDeviceGUID(x)
typedef SDL_ControllerAxisEvent SDL_GamepadAxisEvent;
typedef SDL_ControllerButtonEvent SDL_GamepadButtonEvent;
typedef SDL_ControllerSensorEvent SDL_GamepadSensorEvent;
typedef SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent;
typedef SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent;
typedef SDL_GameController SDL_Gamepad;
typedef SDL_GameControllerButton SDL_GamepadButton;
// Audio
#define SDL_AUDIO_F32 AUDIO_F32SYS
#define SDL_ResumeAudioDevice(x) SDL_PauseAudioDevice(x, 0)
// Atomics
#define SDL_GetAtomicInt(x) SDL_AtomicGet(x)
#define SDL_SetAtomicInt(x, y) SDL_AtomicSet(x, y)
#define SDL_GetAtomicPointer(x) SDL_AtomicGetPtr(x)
#define SDL_SetAtomicPointer(x, y) SDL_AtomicSetPtr(x, y)
#define SDL_LockSpinlock(x) SDL_AtomicLock(x)
#define SDL_TryLockSpinlock(x) SDL_AtomicTryLock(x)
#define SDL_UnlockSpinlock(x) SDL_AtomicUnlock(x)
typedef SDL_atomic_t SDL_AtomicInt;
// Video
#define SDL_KMOD_CTRL KMOD_CTRL
#define SDL_KMOD_ALT KMOD_ALT
#define SDL_KMOD_SHIFT KMOD_SHIFT
#define SDL_KMOD_GUI KMOD_GUI
#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_WINDOW_ALLOW_HIGHDPI
#define SDL_SetWindowFullscreenMode(x, y) SDL_SetWindowDisplayMode(x, y)
#define SDL_GetDisplayForWindow(x) SDL_GetWindowDisplayIndex(x)
#define SDL_GetRenderViewport(x, y) SDL_RenderGetViewport(x, y)
#define SDL_DestroySurface(x) SDL_FreeSurface(x)
#define SDL_RenderTexture(x, y, z, w) SDL_RenderCopy(x, y, z, w)
#define SDL_GetPrimaryDisplay() (0)
#define SDL_CreateSurfaceFrom(w, h, fmt, pixels, pitch) SDL_CreateRGBSurfaceWithFormatFrom(pixels, w, h, SDL_BITSPERPIXEL(fmt), pitch, fmt)
#define SDLC_DEFAULT_RENDER_DRIVER -1
typedef int SDL_DisplayID;
SDL_DisplayID * SDL_GetDisplays(int *count);
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window);
// Misc
#define SDL_GetNumLogicalCPUCores() SDL_GetCPUCount()
#define SDL_IOFromConstMem(x, y) SDL_RWFromConstMem(x, y)
#define SDL_SetCurrentThreadPriority(x) SDL_SetThreadPriority(x)
#define SDL_GUIDToString(x, y, z) SDL_JoystickGetGUIDString(x, y, z)
#ifdef __cplusplus
}
#endif
+71 -197
View File
@@ -12,13 +12,10 @@ include(../globaldefs.pri)
# Precompile QML files to avoid writing qmlcache on portable versions.
# Since this binds the app against the Qt runtime version, we will only
# do this for Windows and Mac (when disable-prebuilts is not defined),
# since they always ship with the matching build of the Qt runtime.
!disable-prebuilts {
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
# do this for Windows and Mac, since they ship with the Qt runtime.
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
}
@@ -51,133 +48,85 @@ win32 {
INCLUDEPATH += $$PWD/../libs/windows/include
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
# Work around a conflict with math.h inclusion between SDL and Qt 6
DEFINES += _USE_MATH_DEFINES
}
macx:!disable-prebuilts {
macx {
INCLUDEPATH += $$PWD/../libs/mac/include
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
# QMake doesn't handle framework-style includes correctly on its own
QMAKE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
QMAKE_CXXFLAGS += -F$$PWD/../libs/mac/Frameworks
QMAKE_OBJECTIVE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
}
unix:if(!macx|disable-prebuilts) {
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf
PKGCONFIG += openssl sdl2 SDL2_ttf opus
# We have our own optimized libopus.a for Steam Link
if(!config_SL|disable-prebuilts) {
PKGCONFIG += opus
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
packagesExist(libva) {
packagesExist(libva-x11) {
CONFIG += libva-x11
}
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
packagesExist(libva-drm) {
CONFIG += libva-drm
}
CONFIG += libva
}
packagesExist(vdpau) {
CONFIG += libvdpau
}
packagesExist(mmal) {
PKGCONFIG += mmal
CONFIG += mmal
}
packagesExist(libdrm) {
PKGCONFIG += libdrm
CONFIG += libdrm
}
packagesExist(ffnvcodec) {
PKGCONFIG += ffnvcodec
CONFIG += cuda
}
}
!disable-ffmpeg {
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil libswscale
CONFIG += ffmpeg
packagesExist(wayland-client) {
DEFINES += HAS_WAYLAND
PKGCONFIG += wayland-client
}
!disable-libva {
packagesExist(libva) {
!disable-x11 {
packagesExist(libva-x11) {
CONFIG += libva-x11
}
}
!disable-wayland {
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
}
!disable-libdrm {
packagesExist(libva-drm) {
CONFIG += libva-drm
}
}
CONFIG += libva
}
}
!disable-libvdpau {
packagesExist(vdpau) {
CONFIG += libvdpau
}
}
!disable-mmal {
packagesExist(mmal) {
PKGCONFIG += mmal
CONFIG += mmal
}
}
!disable-libdrm {
packagesExist(libdrm) {
PKGCONFIG += libdrm
CONFIG += libdrm
}
}
!disable-cuda {
packagesExist(ffnvcodec) {
PKGCONFIG += ffnvcodec
CONFIG += cuda
}
}
!disable-libplacebo {
packagesExist(libplacebo) {
PKGCONFIG += libplacebo
CONFIG += libplacebo
}
}
}
!disable-wayland {
packagesExist(wayland-client) {
CONFIG += wayland
PKGCONFIG += wayland-client
}
}
!disable-x11 {
packagesExist(x11) {
DEFINES += HAS_X11
PKGCONFIG += x11
}
}
packagesExist(x11) {
DEFINES += HAS_X11
PKGCONFIG += x11
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lswscale -lopus -ldxgi -ld3d11 -llibplacebo
CONFIG += ffmpeg libplacebo
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ldxgi -ld3d11
CONFIG += ffmpeg
}
win32:!winrt {
CONFIG += soundio discord-rpc
}
macx {
!disable-prebuilts {
LIBS += -lssl.3 -lcrypto.3 -lavcodec.61 -lavutil.59 -lswscale.8 -lopus -framework SDL2 -framework SDL2_ttf
CONFIG += discord-rpc
}
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal -framework QuartzCore
LIBS += -lssl -lcrypto -lavcodec.59 -lavutil.57 -lopus -framework SDL2 -framework SDL2_ttf
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
# For libsoundio
LIBS += -framework CoreAudio -framework AudioUnit
CONFIG += ffmpeg soundio
CONFIG += ffmpeg soundio discord-rpc
}
SOURCES += \
SDL_compat.c \
backend/nvaddress.cpp \
backend/nvapp.cpp \
cli/pair.cpp \
main.cpp \
backend/computerseeker.cpp \
backend/identitymanager.cpp \
@@ -188,7 +137,6 @@ SOURCES += \
backend/boxartmanager.cpp \
backend/richpresencemanager.cpp \
cli/commandlineparser.cpp \
cli/listapps.cpp \
cli/quitstream.cpp \
cli/startstream.cpp \
settings/compatfetcher.cpp \
@@ -215,10 +163,8 @@ SOURCES += \
wm.cpp
HEADERS += \
SDL_compat.h \
backend/nvaddress.h \
backend/nvapp.h \
cli/pair.h \
settings/compatfetcher.h \
settings/mappingfetcher.h \
utils.h \
@@ -231,7 +177,6 @@ HEADERS += \
backend/boxartmanager.h \
backend/richpresencemanager.h \
cli/commandlineparser.h \
cli/listapps.h \
cli/quitstream.h \
cli/startstream.h \
settings/streamingpreferences.h \
@@ -257,18 +202,16 @@ ffmpeg {
DEFINES += HAVE_FFMPEG
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/genhwaccel.cpp \
streaming/video/ffmpeg-renderers/sdlvid.cpp \
streaming/video/ffmpeg-renderers/swframemapper.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/genhwaccel.h \
streaming/video/ffmpeg-renderers/sdlvid.h \
streaming/video/ffmpeg-renderers/swframemapper.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h
streaming/video/ffmpeg-renderers/pacer/pacer.h \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
}
libva {
message(VAAPI renderer selected)
@@ -290,7 +233,7 @@ libva-wayland {
PKGCONFIG += libva-wayland
DEFINES += HAVE_LIBVA_WAYLAND
}
libva-drm {
libva-wayland {
message(VAAPI DRM support enabled)
PKGCONFIG += libva-drm
@@ -309,18 +252,6 @@ mmal {
DEFINES += HAVE_MMAL
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
# We suppress EGL usage when MMAL is available because MMAL has
# significantly better performance than EGL on the Pi. Setting
# this option allows EGL usage even if built with MMAL support.
#
# It is highly recommended to also build with 'gpuslow' to avoid
# EGL being preferred if direct DRM rendering is available.
allow-egl-with-mmal {
message(Allowing EGL usage with MMAL enabled)
DEFINES += ALLOW_EGL_WITH_MMAL
}
}
libdrm {
message(DRM renderer selected)
@@ -331,7 +262,7 @@ libdrm {
linux {
message(Master hooks enabled)
SOURCES += masterhook.c masterhook_internal.c
SOURCES += masterhook.c
LIBS += -ldl
}
}
@@ -341,19 +272,6 @@ cuda {
DEFINES += HAVE_CUDA
SOURCES += streaming/video/ffmpeg-renderers/cuda.cpp
HEADERS += streaming/video/ffmpeg-renderers/cuda.h
# ffnvcodec uses libdl in cuda_load_functions()/cuda_free_functions()
LIBS += -ldl
}
libplacebo {
message(Vulkan support enabled via libplacebo)
DEFINES += HAVE_LIBPLACEBO_VULKAN
SOURCES += \
streaming/video/ffmpeg-renderers/plvk.cpp \
streaming/video/ffmpeg-renderers/plvk_c.c
HEADERS += \
streaming/video/ffmpeg-renderers/plvk.h
}
config_EGL {
message(EGL renderer selected)
@@ -362,22 +280,12 @@ config_EGL {
DEFINES += HAVE_EGL
SOURCES += \
streaming/video/ffmpeg-renderers/eglvid.cpp \
streaming/video/ffmpeg-renderers/egl_extensions.cpp \
streaming/video/ffmpeg-renderers/eglimagefactory.cpp
HEADERS += \
streaming/video/ffmpeg-renderers/eglvid.h \
streaming/video/ffmpeg-renderers/eglimagefactory.h
streaming/video/ffmpeg-renderers/egl_extensions.cpp
HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
}
config_SL {
message(Steam Link build configuration selected)
!disable-prebuilts {
# Link against our NEON-optimized libopus build
LIBS += -L$$PWD/../libs/steamlink/lib
INCLUDEPATH += $$PWD/../libs/steamlink/include
LIBS += -lopus -larmasm -lNE10
}
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
LIBS += -lSLVideo -lSLAudio
@@ -408,9 +316,7 @@ macx {
message(VideoToolbox renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/vt_base.mm \
streaming/video/ffmpeg-renderers/vt_avsamplelayer.mm \
streaming/video/ffmpeg-renderers/vt_metal.mm
streaming/video/ffmpeg-renderers/vt.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h
@@ -433,35 +339,13 @@ embedded {
DEFINES += EMBEDDED_BUILD
}
glslow {
message(GL slow build)
DEFINES += GL_IS_SLOW
}
vkslow {
message(Vulkan slow build)
DEFINES += VULKAN_IS_SLOW
}
gpuslow {
message(GPU slow build)
DEFINES += GL_IS_SLOW VULKAN_IS_SLOW
}
wayland {
message(Wayland extensions enabled)
DEFINES += HAS_WAYLAND
SOURCES += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.cpp
HEADERS += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.h
}
RESOURCES += \
resources.qrc \
qml.qrc
TRANSLATIONS += \
languages/qml_zh_CN.ts \
languages/qml_zh_cn.ts \
languages/qml_de.ts \
languages/qml_fr.ts \
languages/qml_nb_NO.ts \
@@ -476,18 +360,12 @@ TRANSLATIONS += \
languages/qml_sv.ts \
languages/qml_tr.ts \
languages/qml_uk.ts \
languages/qml_zh_TW.ts \
languages/qml_zh_Hant.ts \
languages/qml_el.ts \
languages/qml_hi.ts \
languages/qml_it.ts \
languages/qml_pt.ts \
languages/qml_pt_BR.ts \
languages/qml_pl.ts \
languages/qml_cs.ts \
languages/qml_he.ts \
languages/qml_ckb.ts \
languages/qml_lt.ts \
languages/qml_et.ts
languages/qml_pt_BR.ts
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
@@ -576,19 +454,15 @@ macx {
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.path = Contents/Resources
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
APP_BUNDLE_PLIST.path = Contents
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_PLIST
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
!disable-prebuilts {
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
QMAKE_BUNDLE_DATA += APP_BUNDLE_FRAMEWORKS
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
VERSION = "$$cat(version.txt)"
+8 -19
View File
@@ -6,17 +6,16 @@
#include <QJsonObject>
AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
QObject(parent)
QObject(parent),
m_Nam(this)
{
m_Nam = new QNetworkAccessManager(this);
// Never communicate over HTTP
m_Nam->setStrictTransportSecurityEnabled(true);
m_Nam.setStrictTransportSecurityEnabled(true);
// Allow HTTP redirects
m_Nam->setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(m_Nam, &QNetworkAccessManager::finished,
connect(&m_Nam, &QNetworkAccessManager::finished,
this, &AutoUpdateChecker::handleUpdateCheckRequestFinished);
QString currentVersion(VERSION_STR);
@@ -29,17 +28,12 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
void AutoUpdateChecker::start()
{
if (!m_Nam) {
Q_ASSERT(m_Nam);
return;
}
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam->setNetworkAccessible(QNetworkAccessManager::Accessible);
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
@@ -51,7 +45,7 @@ void AutoUpdateChecker::start()
#else
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
#endif
m_Nam->get(request);
m_Nam.get(request);
#endif
}
@@ -108,11 +102,6 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
// Delete the QNetworkAccessManager to free resources and
// prevent the bearer plugin from polling in the background.
m_Nam->deleteLater();
m_Nam = nullptr;
if (reply->error() == QNetworkReply::NoError) {
QTextStream stream(reply);
@@ -212,7 +201,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
<< QSysInfo::buildCpuArchitecture() << getPlatform() << QSysInfo::kernelVersion();
}
else {
qWarning() << "Update checking failed with error:" << reply->error();
qWarning() << "Update checking failed with error: " << reply->error();
reply->deleteLater();
}
}
+1 -1
View File
@@ -25,5 +25,5 @@ private:
QString getPlatform();
QVector<int> m_CurrentVersionQuad;
QNetworkAccessManager* m_Nam;
QNetworkAccessManager m_Nam;
};
+50 -205
View File
@@ -1,7 +1,7 @@
#include "computermanager.h"
#include "boxartmanager.h"
#include "nvhttp.h"
#include "nvpairingmanager.h"
#include "settings/streamingpreferences.h"
#include <Limelight.h>
#include <QtEndian>
@@ -10,10 +10,7 @@
#include <QThreadPool>
#include <QCoreApplication>
#include <random>
#define SER_HOSTS "hosts"
#define SER_HOSTS_BACKUP "hostsbackup"
class PcMonitorThread : public QThread
{
@@ -45,7 +42,7 @@ private:
// Ensure the machine that responded is the one we intended to contact
if (m_Computer->uuid != newState.uuid) {
qInfo() << "Found unexpected PC" << newState.name << "looking for" << m_Computer->name;
qInfo() << "Found unexpected PC " << newState.name << " looking for " << m_Computer->name;
return false;
}
@@ -144,43 +141,29 @@ private:
NvComputer* m_Computer;
};
ComputerManager::ComputerManager(StreamingPreferences* prefs)
: m_Prefs(prefs),
ComputerManager::ComputerManager(QObject *parent)
: QObject(parent),
m_PollingRef(0),
m_MdnsBrowser(nullptr),
m_CompatFetcher(nullptr),
m_NeedsDelayedFlush(false)
m_CompatFetcher(nullptr)
{
QSettings settings;
// If there's a hosts backup copy, we must have failed to commit
// a previous update before exiting. Restore the backup now.
int hosts = settings.beginReadArray(SER_HOSTS_BACKUP);
if (hosts == 0) {
// If there's no host backup, read from the primary location.
settings.endArray();
hosts = settings.beginReadArray(SER_HOSTS);
}
// Inflate our hosts from QSettings
int hosts = settings.beginReadArray(SER_HOSTS);
for (int i = 0; i < hosts; i++) {
settings.setArrayIndex(i);
NvComputer* computer = new NvComputer(settings);
m_KnownHosts[computer->uuid] = computer;
m_LastSerializedHosts[computer->uuid] = *computer;
}
settings.endArray();
// Fetch latest compatibility data asynchronously
m_CompatFetcher.start();
// Start the delayed flush thread to handle saveHosts() calls
m_DelayedFlushThread = new DelayedFlushThread(this);
m_DelayedFlushThread->start();
// To quit in a timely manner, we must block additional requests
// after we receive the aboutToQuit() signal. This is necessary
// because NvHTTP uses aboutToQuit() to abort requests in progress
// after we receive the aboutToQuit() signal. This is neccessary
// because NvHTTP uses aboutToQuit() to abort requests in progres
// while quitting, however this is a one time signal - additional
// requests would not be aborted and block termination.
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &ComputerManager::handleAboutToQuit);
@@ -188,21 +171,6 @@ ComputerManager::ComputerManager(StreamingPreferences* prefs)
ComputerManager::~ComputerManager()
{
// Stop the delayed flush thread before acquiring the lock in write mode
// to avoid deadlocking with a flush that needs the lock in read mode.
{
// Wake the delayed flush thread
m_DelayedFlushThread->requestInterruption();
m_DelayedFlushCondition.wakeOne();
// Wait for it to terminate (and finish any pending flush)
m_DelayedFlushThread->wait();
delete m_DelayedFlushThread;
// Delayed flushes should have completed by now
Q_ASSERT(!m_NeedsDelayedFlush);
}
QWriteLocker lock(&m_Lock);
// Delete machines that haven't been resolved yet
@@ -232,80 +200,19 @@ ComputerManager::~ComputerManager()
}
}
void DelayedFlushThread::run() {
for (;;) {
// Wait for a delayed flush request or an interruption
{
QMutexLocker locker(&m_ComputerManager->m_DelayedFlushMutex);
while (!QThread::currentThread()->isInterruptionRequested() && !m_ComputerManager->m_NeedsDelayedFlush) {
m_ComputerManager->m_DelayedFlushCondition.wait(&m_ComputerManager->m_DelayedFlushMutex);
}
// Bail without flushing if we woke up for an interruption alone.
// If we have both an interruption and a flush request, do the flush.
if (!m_ComputerManager->m_NeedsDelayedFlush) {
Q_ASSERT(QThread::currentThread()->isInterruptionRequested());
break;
}
// Reset the delayed flush flag to ensure any racing saveHosts() call will set it again
m_ComputerManager->m_NeedsDelayedFlush = false;
// Update the last serialized hosts map under the delayed flush mutex
m_ComputerManager->m_LastSerializedHosts.clear();
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
// Copy the current state of the NvComputer to allow us to check later if we need
// to serialize it again when attribute updates occur.
QReadLocker computerLock(&computer->lock);
m_ComputerManager->m_LastSerializedHosts[computer->uuid] = *computer;
}
}
// Perform the flush
{
QSettings settings;
// First, write to the backup location
settings.beginWriteArray(SER_HOSTS_BACKUP);
{
QReadLocker lock(&m_ComputerManager->m_Lock);
int i = 0;
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings, false);
}
}
settings.endArray();
// Next, write to the primary location
settings.remove(SER_HOSTS);
settings.beginWriteArray(SER_HOSTS);
{
QReadLocker lock(&m_ComputerManager->m_Lock);
int i = 0;
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings, true);
}
}
settings.endArray();
// Finally, delete the backup copy
settings.remove(SER_HOSTS_BACKUP);
}
}
}
void ComputerManager::saveHosts()
{
Q_ASSERT(m_DelayedFlushThread != nullptr && m_DelayedFlushThread->isRunning());
QSettings settings;
QReadLocker lock(&m_Lock);
// Punt to a worker thread because QSettings on macOS can take ages (> 500 ms)
// to persist our host list to disk (especially when a host has a bunch of apps).
QMutexLocker locker(&m_DelayedFlushMutex);
m_NeedsDelayedFlush = true;
m_DelayedFlushCondition.wakeOne();
settings.remove(SER_HOSTS);
settings.beginWriteArray(SER_HOSTS);
int i = 0;
for (const NvComputer* computer : m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings);
}
settings.endArray();
}
QHostAddress ComputerManager::getBestGlobalAddressV6(QVector<QHostAddress> &addresses)
@@ -352,15 +259,16 @@ void ComputerManager::startPolling()
return;
}
if (m_Prefs->enableMdns) {
StreamingPreferences prefs;
if (prefs.enableMdns) {
// Start an MDNS query for GameStream hosts
m_MdnsServer.reset(new QMdnsEngine::Server());
m_MdnsBrowser = new QMdnsEngine::Browser(m_MdnsServer.data(), "_nvstream._tcp.local.");
m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
this, [this](const QMdnsEngine::Service& service) {
qInfo() << "Discovered mDNS host:" << service.hostname();
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(m_MdnsServer, service);
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, service);
connect(pendingComputer, &MdnsPendingComputer::resolvedHost,
this, &ComputerManager::handleMdnsServiceResolved);
m_PendingResolution.append(pendingComputer);
@@ -441,19 +349,6 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
computer->deleteLater();
}
void ComputerManager::saveHost(NvComputer *computer)
{
// If no serializable properties changed, don't bother saving hosts
QMutexLocker lock(&m_DelayedFlushMutex);
QReadLocker computerLock(&computer->lock);
if (!m_LastSerializedHosts.value(computer->uuid).isEqualSerialized(*computer)) {
// Queue a request for a delayed flush to QSettings outside of the lock
computerLock.unlock();
lock.unlock();
saveHosts();
}
}
void ComputerManager::handleComputerStateChanged(NvComputer* computer)
{
emit computerStateChanged(computer);
@@ -463,20 +358,15 @@ void ComputerManager::handleComputerStateChanged(NvComputer* computer)
emit quitAppCompleted(QVariant());
}
// Save updates to this host
saveHost(computer);
// Save updated hosts to QSettings
saveHosts();
}
QVector<NvComputer*> ComputerManager::getComputers()
{
QReadLocker lock(&m_Lock);
// Return a sorted host list
auto hosts = QVector<NvComputer*>::fromList(m_KnownHosts.values());
std::stable_sort(hosts.begin(), hosts.end(), [](const NvComputer* host1, const NvComputer* host2) {
return host1->name.toLower() < host2->name.toLower();
});
return hosts;
return QVector<NvComputer*>::fromList(m_KnownHosts.values());
}
class DeferredHostDeletionTask : public QRunnable
@@ -500,7 +390,7 @@ public:
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
}
// Persist the new host list with this computer deleted
// Persist the new host list
m_ComputerManager->saveHosts();
// Delete the polling entry first. This will stop all polling threads too.
@@ -541,13 +431,16 @@ void ComputerManager::renameHost(NvComputer* computer, QString name)
void ComputerManager::clientSideAttributeUpdated(NvComputer* computer)
{
// Persist the change
saveHosts();
// Notify the UI of the state change
handleComputerStateChanged(computer);
}
void ComputerManager::handleAboutToQuit()
{
QReadLocker lock(&m_Lock);
QWriteLocker lock(&m_Lock);
// Interrupt polling threads immediately, so they
// avoid making additional requests while quitting
@@ -562,8 +455,7 @@ class PendingPairingTask : public QObject, public QRunnable
public:
PendingPairingTask(ComputerManager* computerManager, NvComputer* computer, QString pin)
: m_ComputerManager(computerManager),
m_Computer(computer),
: m_Computer(computer),
m_Pin(pin)
{
connect(this, &PendingPairingTask::pairingCompleted,
@@ -583,34 +475,25 @@ private:
switch (result)
{
case NvPairingManager::PairState::PIN_WRONG:
emit pairingCompleted(m_Computer, tr("The PIN from the PC didn't match. Please try again."));
emit pairingCompleted(m_Computer, "The PIN from the PC didn't match. Please try again.");
break;
case NvPairingManager::PairState::FAILED:
if (m_Computer->currentGameId != 0) {
emit pairingCompleted(m_Computer, tr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."));
}
else {
emit pairingCompleted(m_Computer, tr("Pairing failed. Please try again."));
}
emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
break;
case NvPairingManager::PairState::ALREADY_IN_PROGRESS:
emit pairingCompleted(m_Computer, tr("Another pairing attempt is already in progress."));
emit pairingCompleted(m_Computer, "Another pairing attempt is already in progress.");
break;
case NvPairingManager::PairState::PAIRED:
// Persist the newly pinned server certificate for this host
m_ComputerManager->saveHost(m_Computer);
emit pairingCompleted(m_Computer, nullptr);
break;
}
} catch (const GfeHttpResponseException& e) {
emit pairingCompleted(m_Computer, tr("GeForce Experience returned error: %1").arg(e.toQString()));
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
} catch (const QtNetworkReplyException& e) {
emit pairingCompleted(m_Computer, e.toQString());
}
}
ComputerManager* m_ComputerManager;
NvComputer* m_Computer;
QString m_Pin;
};
@@ -697,10 +580,9 @@ void ComputerManager::stopPollingAsync()
m_PendingResolution.removeFirst();
}
// Delete the browser and server to stop discovery and refresh polling
// Delete the browser to stop discovery
delete m_MdnsBrowser;
m_MdnsBrowser = nullptr;
m_MdnsServer.reset();
// Interrupt all threads, but don't wait for them to terminate
for (ComputerPollingEntry* entry : m_PollEntries) {
@@ -710,8 +592,8 @@ void ComputerManager::stopPollingAsync()
void ComputerManager::addNewHostManually(QString address)
{
QUrl url = QUrl::fromUserInput("moonlight://" + address);
if (url.isValid() && !url.host().isEmpty() && url.scheme() == "moonlight") {
QUrl url = QUrl::fromUserInput(address);
if (url.isValid() && !url.host().isEmpty()) {
// If there wasn't a port specified, use the default
addNewHost(NvAddress(url.host(), url.port(DEFAULT_HTTP_PORT)), false);
}
@@ -729,15 +611,12 @@ public:
: m_ComputerManager(computerManager),
m_Address(address),
m_MdnsIpv6Address(mdnsIpv6Address),
m_Mdns(mdns),
m_AboutToQuit(false)
m_Mdns(mdns)
{
connect(this, &PendingAddTask::computerAddCompleted,
computerManager, &ComputerManager::computerAddCompleted);
connect(this, &PendingAddTask::computerStateChanged,
computerManager, &ComputerManager::handleComputerStateChanged);
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit,
this, &PendingAddTask::handleAboutToQuit);
}
signals:
@@ -746,20 +625,9 @@ signals:
void computerStateChanged(NvComputer* computer);
private:
void handleAboutToQuit()
{
m_AboutToQuit = true;
}
QString fetchServerInfo(NvHTTP& http)
{
QString serverInfo;
// Do nothing if we're quitting
if (m_AboutToQuit) {
return QString();
}
try {
// There's a race condition between GameStream servers reporting presence over
// mDNS and the HTTPS server being ready to respond to our queries. To work
@@ -782,9 +650,10 @@ private:
return serverInfo;
} catch (...) {
if (!m_Mdns) {
unsigned int portTestResult;
StreamingPreferences prefs;
int portTestResult;
if (m_ComputerManager->m_Prefs->detectNetworkBlocking) {
if (prefs.detectNetworkBlocking) {
// We failed to connect to the specified PC. Let's test to make sure this network
// isn't blocking Moonlight, so we can tell the user about it.
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
@@ -880,31 +749,16 @@ private:
hostAddress.isInSubnet(QHostAddress("192.168.0.0"), 16);
{
// Check if this PC already exists using opportunistic read lock
m_ComputerManager->m_Lock.lockForRead();
// Check if this PC already exists
QWriteLocker lock(&m_ComputerManager->m_Lock);
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
// If it doesn't already exist, convert to a write lock in preparation for updating.
//
// NB: ComputerManager's lock protects the host map itself, not the elements inside.
// Those are protected by their individual locks. Since we only mutate the map itself
// when the PC doesn't exist, we need the lock in write-mode for that case only.
if (existingComputer == nullptr) {
m_ComputerManager->m_Lock.unlock();
m_ComputerManager->m_Lock.lockForWrite();
// Since we had to unlock to lock for write, someone could have raced and added
// this PC before us. We have to check again whether it already exists.
existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
}
if (existingComputer != nullptr) {
// Fold it into the existing PC
bool changed = existingComputer->update(*newComputer);
delete newComputer;
// Drop the lock before notifying
m_ComputerManager->m_Lock.unlock();
lock.unlock();
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
@@ -925,15 +779,17 @@ private:
m_ComputerManager->startPollingComputer(newComputer);
// Drop the lock before notifying
m_ComputerManager->m_Lock.unlock();
lock.unlock();
// If this wasn't added via mDNS but it is a RFC 1918 IPv4 address and not a VPN,
// go ahead and do the STUN request now to populate an external address.
if (!m_Mdns && addressIsSiteLocalV4 && newComputer->getActiveAddressReachability() != NvComputer::RI_VPN) {
if (!m_Mdns && addressIsSiteLocalV4 && !newComputer->isReachableOverVpn()) {
quint32 addr;
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
if (err == 0) {
lock.relock();
newComputer->setRemoteAddress(QHostAddress(qFromBigEndian(addr)));
lock.unlock();
}
else {
qWarning() << "STUN failed to get WAN address:" << err;
@@ -955,7 +811,6 @@ private:
NvAddress m_Address;
NvAddress m_MdnsIpv6Address;
bool m_Mdns;
bool m_AboutToQuit;
};
void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address)
@@ -966,14 +821,4 @@ void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv
QThreadPool::globalInstance()->start(addTask);
}
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
QString ComputerManager::generatePinString()
{
std::uniform_int_distribution<int> dist(0, 9999);
std::random_device rd;
std::mt19937 engine(rd());
return QString::asprintf("%04u", dist(engine));
}
#include "computermanager.moc"
+12 -71
View File
@@ -1,7 +1,7 @@
#pragma once
#include "nvcomputer.h"
#include "settings/streamingpreferences.h"
#include "nvpairingmanager.h"
#include "settings/compatfetcher.h"
#include <qmdnsengine/server.h>
@@ -15,38 +15,17 @@
#include <QSettings>
#include <QRunnable>
#include <QTimer>
#include <QMutex>
#include <QWaitCondition>
class ComputerManager;
class DelayedFlushThread : public QThread
{
Q_OBJECT
public:
DelayedFlushThread(ComputerManager* cm)
: m_ComputerManager(cm)
{
setObjectName("CM Delayed Flush Thread");
}
void run();
private:
ComputerManager* m_ComputerManager;
};
class MdnsPendingComputer : public QObject
{
Q_OBJECT
public:
explicit MdnsPendingComputer(const QSharedPointer<QMdnsEngine::Server> server,
explicit MdnsPendingComputer(QMdnsEngine::Server* server,
const QMdnsEngine::Service& service)
: m_Hostname(service.hostname()),
m_Port(service.port()),
m_ServerWeak(server),
m_Server(server),
m_Resolver(nullptr)
{
// Start resolving
@@ -72,15 +51,9 @@ private slots:
void handleResolvedTimeout()
{
if (m_Addresses.isEmpty()) {
if (m_Retries-- > 0) {
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
}
else {
qWarning() << "Giving up on resolving" << hostname() << "after repeated failures";
cleanup();
}
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
}
else {
Q_ASSERT(!m_Addresses.isEmpty());
@@ -98,29 +71,10 @@ signals:
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
private:
void cleanup()
{
// Delete our resolver, so we're guaranteed that nothing is referencing m_Server.
delete m_Resolver;
m_Resolver = nullptr;
// Now delete our strong reference that we held on behalf of m_Resolver.
// The server may be destroyed after we make this call.
m_Server.reset();
}
void resolve()
{
// Clean up any existing resolver object and server references
cleanup();
// Re-acquire a strong reference if the server still exists.
m_Server = m_ServerWeak.toStrongRef();
if (!m_Server) {
return;
}
m_Resolver = new QMdnsEngine::Resolver(m_Server.data(), m_Hostname);
delete m_Resolver;
m_Resolver = new QMdnsEngine::Resolver(m_Server, m_Hostname);
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
this, &MdnsPendingComputer::handleResolvedAddress);
QTimer::singleShot(2000, this, &MdnsPendingComputer::handleResolvedTimeout);
@@ -128,11 +82,9 @@ private:
QByteArray m_Hostname;
uint16_t m_Port;
QWeakPointer<QMdnsEngine::Server> m_ServerWeak;
QSharedPointer<QMdnsEngine::Server> m_Server;
QMdnsEngine::Server* m_Server;
QMdnsEngine::Resolver* m_Resolver;
QVector<QHostAddress> m_Addresses;
int m_Retries = 10;
};
class ComputerPollingEntry
@@ -214,11 +166,9 @@ class ComputerManager : public QObject
friend class DeferredHostDeletionTask;
friend class PendingAddTask;
friend class PendingPairingTask;
friend class DelayedFlushThread;
public:
explicit ComputerManager(StreamingPreferences* prefs);
explicit ComputerManager(QObject *parent = nullptr);
virtual ~ComputerManager();
@@ -230,8 +180,6 @@ public:
void addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address = NvAddress());
QString generatePinString();
void pairHost(NvComputer* computer, QString pin);
void quitRunningApp(NvComputer* computer);
@@ -264,24 +212,17 @@ private slots:
private:
void saveHosts();
void saveHost(NvComputer* computer);
QHostAddress getBestGlobalAddressV6(QVector<QHostAddress>& addresses);
void startPollingComputer(NvComputer* computer);
StreamingPreferences* m_Prefs;
int m_PollingRef;
QReadWriteLock m_Lock;
QMap<QString, NvComputer*> m_KnownHosts;
QMap<QString, ComputerPollingEntry*> m_PollEntries;
QHash<QString, NvComputer> m_LastSerializedHosts; // Protected by m_DelayedFlushMutex
QSharedPointer<QMdnsEngine::Server> m_MdnsServer;
QMdnsEngine::Server m_MdnsServer;
QMdnsEngine::Browser* m_MdnsBrowser;
QMdnsEngine::Cache m_MdnsCache;
QVector<MdnsPendingComputer*> m_PendingResolution;
CompatFetcher m_CompatFetcher;
DelayedFlushThread* m_DelayedFlushThread;
QMutex m_DelayedFlushMutex; // Lock ordering: Must never be acquired while holding NvComputer lock
QWaitCondition m_DelayedFlushCondition;
bool m_NeedsDelayedFlush;
};
-7
View File
@@ -6,13 +6,6 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
: QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName),
m_TimeoutTimer(new QTimer(this))
{
// If we know this computer, send a WOL packet to wake it up in case it is asleep.
for (NvComputer * computer: m_ComputerManager->getComputers()) {
if (this->matchComputer(computer)) {
computer->wake();
}
}
m_TimeoutTimer->setSingleShot(true);
connect(m_TimeoutTimer, &QTimer::timeout,
this, &ComputerSeeker::onTimeout);
+2 -10
View File
@@ -95,14 +95,6 @@ void IdentityManager::createCredentials(QSettings& settings)
BIO_free(biokey);
BIO_free(biocert);
// Check that the new keypair is valid before persisting it
if (getSslCertificate().isNull()) {
qFatal("Newly generated certificate is unreadable");
}
if (getSslKey().isNull()) {
qFatal("Newly generated private key is unreadable");
}
settings.setValue(SER_CERT, m_CachedPemCert);
settings.setValue(SER_KEY, m_CachedPrivateKey);
@@ -131,10 +123,10 @@ IdentityManager::IdentityManager()
// We should have valid credentials now. If not, we're screwed
if (getSslCertificate().isNull()) {
qFatal("Certificate is unreadable");
qFatal("Newly generated certificate is unreadable");
}
if (getSslKey().isNull()) {
qFatal("Private key is unreadable");
qFatal("Newly generated private key is unreadable");
}
}
+54 -160
View File
@@ -21,7 +21,6 @@
#define SER_APPLIST "apps"
#define SER_SRVCERT "srvcert"
#define SER_CUSTOMNAME "customname"
#define SER_NVIDIASOFTWARE "nvidiasw"
NvComputer::NvComputer(QSettings& settings)
{
@@ -38,7 +37,6 @@ NvComputer::NvComputer(QSettings& settings)
this->manualAddress = NvAddress(settings.value(SER_MANUALADDR).toString(),
settings.value(SER_MANUALPORT, QVariant(DEFAULT_HTTP_PORT)).toUInt());
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
this->isNvidiaServerSoftware = settings.value(SER_NVIDIASOFTWARE).toBool();
int appCount = settings.beginReadArray(SER_APPLIST);
this->appList.reserve(appCount);
@@ -67,14 +65,12 @@ NvComputer::NvComputer(QSettings& settings)
void NvComputer::setRemoteAddress(QHostAddress address)
{
QWriteLocker lock(&this->lock);
Q_ASSERT(this->externalPort != 0);
this->remoteAddress = NvAddress(address, this->externalPort);
}
void NvComputer::serialize(QSettings& settings, bool serializeApps) const
void NvComputer::serialize(QSettings& settings) const
{
QReadLocker lock(&this->lock);
@@ -91,10 +87,9 @@ void NvComputer::serialize(QSettings& settings, bool serializeApps) const
settings.setValue(SER_MANUALADDR, manualAddress.address());
settings.setValue(SER_MANUALPORT, manualAddress.port());
settings.setValue(SER_SRVCERT, serverCert.toPem());
settings.setValue(SER_NVIDIASOFTWARE, isNvidiaServerSoftware);
// Avoid deleting an existing applist if we couldn't get one
if (!appList.isEmpty() && serializeApps) {
if (!appList.isEmpty()) {
settings.remove(SER_APPLIST);
settings.beginWriteArray(SER_APPLIST);
for (int i = 0; i < appList.count(); i++) {
@@ -105,21 +100,6 @@ void NvComputer::serialize(QSettings& settings, bool serializeApps) const
}
}
bool NvComputer::isEqualSerialized(const NvComputer &that) const
{
return this->name == that.name &&
this->hasCustomName == that.hasCustomName &&
this->uuid == that.uuid &&
this->macAddress == that.macAddress &&
this->localAddress == that.localAddress &&
this->remoteAddress == that.remoteAddress &&
this->ipv6Address == that.ipv6Address &&
this->manualAddress == that.manualAddress &&
this->serverCert == that.serverCert &&
this->isNvidiaServerSoftware == that.isNvidiaServerSoftware &&
this->appList == that.appList;
}
void NvComputer::sortAppList()
{
std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
@@ -151,8 +131,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
this->serverCodecModeSupport = codecSupport.toInt();
}
else {
// Assume H.264 is always supported
this->serverCodecModeSupport = SCM_H264;
this->serverCodecModeSupport = 0;
}
QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
@@ -166,8 +145,8 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
return (uint64_t)mode1.width * mode1.height * mode1.refreshRate <
(uint64_t)mode2.width * mode2.height * mode2.refreshRate;
return mode1.width * mode1.height * mode1.refreshRate <
mode2.width * mode2.height * mode2.refreshRate;
});
// We can get an IPv4 loopback address if we're using the GS IPv6 Forwarder
@@ -185,7 +164,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
// to support dynamic HTTP WAN ports without requiring the user to manually enter the port.
QString remotePortStr = NvHTTP::getXmlString(serverInfo, "ExternalPort");
if (remotePortStr.isEmpty() || (this->externalPort = remotePortStr.toUShort()) == 0) {
this->externalPort = http.httpPort();
this->externalPort = DEFAULT_HTTP_PORT;
}
QString remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
@@ -196,11 +175,6 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
this->remoteAddress = NvAddress();
}
// Real Nvidia host software (GeForce Experience and RTX Experience) both use the 'Mjolnir'
// codename in the state field and no version of Sunshine does. We can use this to bypass
// some assumptions about Nvidia hardware that don't apply to Sunshine hosts.
this->isNvidiaServerSoftware = NvHTTP::getXmlString(serverInfo, "state").contains("MJOLNIR");
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
PS_PAIRED : PS_NOT_PAIRED;
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
@@ -213,52 +187,40 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
this->isSupportedServerVersion = CompatFetcher::isGfeVersionSupported(this->gfeVersion);
}
bool NvComputer::wake() const
bool NvComputer::wake()
{
QByteArray wolPayload;
{
QReadLocker readLocker(&lock);
if (state == NvComputer::CS_ONLINE) {
qWarning() << name << "is already online";
return true;
}
if (macAddress.isEmpty()) {
qWarning() << name << "has no MAC address stored";
return false;
}
// Create the WoL payload
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
for (int i = 0; i < 16; i++) {
wolPayload.append(macAddress);
}
Q_ASSERT(wolPayload.size() == 102);
if (state == NvComputer::CS_ONLINE) {
qWarning() << name << "is already online";
return true;
}
// Ports used as-is
const quint16 STATIC_WOL_PORTS[] = {
if (macAddress.isEmpty()) {
qWarning() << name << "has no MAC address stored";
return false;
}
const quint16 WOL_PORTS[] = {
9, // Standard WOL port (privileged port)
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
47009, // Port opened by Moonlight Internet Hosting Tool for WoL (non-privileged port)
};
// Ports offset by the HTTP base port for hosts using alternate ports
const quint16 DYNAMIC_WOL_PORTS[] = {
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
};
// Create the WoL payload
QByteArray wolPayload;
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
for (int i = 0; i < 16; i++) {
wolPayload.append(macAddress);
}
Q_ASSERT(wolPayload.count() == 102);
// Add the addresses that we know this host to be
// and broadcast addresses for this link just in
// case the host has timed out in ARP entries.
QMap<QString, quint16> addressMap;
QSet<quint16> basePortSet;
QVector<QString> addressList;
for (const NvAddress& addr : uniqueAddresses()) {
addressMap.insert(addr.address(), addr.port());
basePortSet.insert(addr.port());
addressList.append(addr.address());
}
addressMap.insert("255.255.255.255", 0);
addressList.append("255.255.255.255");
// Try to broadcast on all available NICs
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
@@ -277,42 +239,31 @@ bool NvComputer::wake() const
// Skip IPv6 which doesn't support broadcast
if (!addr.broadcast().isNull()) {
addressMap.insert(addr.broadcast().toString(), 0);
addressList.append(addr.broadcast().toString());
}
}
if (!allNodesMulticast.scopeId().isEmpty()) {
addressMap.insert(allNodesMulticast.toString(), 0);
addressList.append(allNodesMulticast.toString());
}
}
// Try all unique address strings or host names
bool success = false;
for (auto i = addressMap.constBegin(); i != addressMap.constEnd(); i++) {
QHostAddress literalAddress;
QList<QHostAddress> addressList;
for (QString& addressString : addressList) {
QHostInfo hostInfo = QHostInfo::fromName(addressString);
// If this is an IPv4/IPv6 literal, don't use QHostInfo::fromName() because that will
// try to perform a reverse DNS lookup that leads to delays sending WoL packets.
if (literalAddress.setAddress(i.key())) {
addressList.append(literalAddress);
}
else {
QHostInfo hostInfo = QHostInfo::fromName(i.key());
if (hostInfo.error() != QHostInfo::NoError) {
qWarning() << "Error resolving" << i.key() << ":" << hostInfo.errorString();
continue;
}
addressList.append(hostInfo.addresses());
if (hostInfo.error() != QHostInfo::NoError) {
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
continue;
}
// Try all IP addresses that this string resolves to
for (QHostAddress& address : addressList) {
for (QHostAddress& address : hostInfo.addresses()) {
QUdpSocket sock;
// Send to all static ports
for (quint16 port : STATIC_WOL_PORTS) {
// Send to all ports
for (quint16 port : WOL_PORTS) {
if (sock.writeDatagram(wolPayload, address, port)) {
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
success = true;
@@ -321,59 +272,24 @@ bool NvComputer::wake() const
qWarning() << "Send failed:" << sock.error();
}
}
QList<quint16> basePorts;
if (i.value() != 0) {
// If we have a known base port for this address, use only that port
basePorts.append(i.value());
}
else {
// If this is a broadcast address without a known HTTP port, try all of them
basePorts.append(basePortSet.values());
}
// Send to all dynamic ports using the HTTP port offset(s) for this address
for (quint16 basePort : basePorts) {
for (quint16 port : DYNAMIC_WOL_PORTS) {
port = (port - 47989) + basePort;
if (sock.writeDatagram(wolPayload, address, port)) {
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
success = true;
}
else {
qWarning() << "Send failed:" << sock.error();
}
}
}
}
}
return success;
}
NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
bool NvComputer::isReachableOverVpn()
{
NvAddress copyOfActiveAddress;
{
QReadLocker readLocker(&lock);
if (activeAddress.isNull()) {
return ReachabilityType::RI_UNKNOWN;
}
// Grab a copy of the active address to avoid having to hold
// the computer lock while doing socket operations
copyOfActiveAddress = activeAddress;
if (activeAddress.isNull()) {
return false;
}
QTcpSocket s;
s.setProxy(QNetworkProxy::NoProxy);
s.connectToHost(copyOfActiveAddress.address(), copyOfActiveAddress.port());
s.connectToHost(activeAddress.address(), activeAddress.port());
if (s.waitForConnected(3000)) {
Q_ASSERT(!s.localAddress().isNull());
Q_ASSERT(!s.peerAddress().isNull());
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
// Ensure the interface is up
@@ -392,68 +308,48 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
if (nic.type() == QNetworkInterface::Virtual ||
nic.type() == QNetworkInterface::Ppp) {
// Treat PPP and virtual interfaces as likely VPNs
return ReachabilityType::RI_VPN;
return true;
}
if (nic.maximumTransmissionUnit() != 0 && nic.maximumTransmissionUnit() < 1500) {
// Treat MTUs under 1500 as likely VPNs
return ReachabilityType::RI_VPN;
return true;
}
#endif
if (nic.flags() & QNetworkInterface::IsPointToPoint) {
// Treat point-to-point links as likely VPNs.
// This check detects OpenVPN on Unix-like OSes.
return ReachabilityType::RI_VPN;
return true;
}
#ifdef Q_OS_WINDOWS
if (nic.name().startsWith("iftype53_") || nic.name().startsWith("iftype131_")) {
// Match by NDIS interface type. These values are Microsoft's recommended values for VPN connections:
// https://learn.microsoft.com/en-US/troubleshoot/windows-client/networking/windows-connection-manager-disconnects-wlan#more-information
//
// The following VPNs use IF_TYPE_PROP_VIRTUAL under Windows:
// - WireguardNT VPNs
// - All WinTun-based VPNs (such as Slack Nebula)
// - OpenVPN with tap-windows6
return ReachabilityType::RI_VPN;
}
#endif
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
return ReachabilityType::RI_VPN;
return true;
}
if (nic.humanReadableName().startsWith("ZeroTier")) {
// ZeroTier interfaces always start with "ZeroTier"
return ReachabilityType::RI_VPN;
return true;
}
if (nic.humanReadableName().contains("VPN")) {
// This one is just a final VPN heuristic if all else fails
return ReachabilityType::RI_VPN;
// This one is just a final heuristic if all else fails
return true;
}
// Didn't meet any of our VPN heuristics. Let's see if the peer address is on-link.
Q_ASSERT(addr.prefixLength() >= 0);
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(s.peerAddress(), addr.prefixLength())) {
return ReachabilityType::RI_LAN;
}
// Default to unknown if nothing else matched
return ReachabilityType::RI_UNKNOWN;
// Didn't meet any of our VPN heuristics
return false;
}
}
}
qWarning() << "No match found for address:" << s.localAddress();
return ReachabilityType::RI_UNKNOWN;
return false;
}
else {
// If we fail to connect, just pretend that it's not a VPN
qWarning() << "Unable to check for reachability within 3 seconds";
return ReachabilityType::RI_UNKNOWN;
return false;
}
}
@@ -479,7 +375,6 @@ bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
QVector<NvAddress> NvComputer::uniqueAddresses() const
{
QReadLocker readLocker(&lock);
QVector<NvAddress> uniqueAddressList;
// Start with addresses correctly ordered
@@ -511,7 +406,7 @@ QVector<NvAddress> NvComputer::uniqueAddresses() const
return uniqueAddressList;
}
bool NvComputer::update(const NvComputer& that)
bool NvComputer::update(NvComputer& that)
{
bool changed = false;
@@ -561,7 +456,6 @@ bool NvComputer::update(const NvComputer& that)
ASSIGN_IF_CHANGED(gfeVersion);
ASSIGN_IF_CHANGED(appVersion);
ASSIGN_IF_CHANGED(isSupportedServerVersion);
ASSIGN_IF_CHANGED(isNvidiaServerSoftware);
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
+6 -37
View File
@@ -8,16 +8,6 @@
#include <QSettings>
#include <QRunnable>
class CopySafeReadWriteLock : public QReadWriteLock
{
public:
CopySafeReadWriteLock() = default;
// Don't actually copy the QReadWriteLock
CopySafeReadWriteLock(const CopySafeReadWriteLock&) : QReadWriteLock() {}
CopySafeReadWriteLock& operator=(const CopySafeReadWriteLock &) { return *this; }
};
class NvComputer
{
friend class PcMonitorThread;
@@ -32,14 +22,6 @@ private:
bool pendingQuit;
public:
NvComputer() = default;
// Caller is responsible for synchronizing read access to the other host
NvComputer(const NvComputer&) = default;
// Caller is responsible for synchronizing read access to the other host
NvComputer& operator=(const NvComputer &) = default;
explicit NvComputer(NvHTTP& http, QString serverInfo);
explicit NvComputer(QSettings& settings);
@@ -48,30 +30,19 @@ public:
setRemoteAddress(QHostAddress);
bool
update(const NvComputer& that);
update(NvComputer& that);
bool
wake() const;
wake();
enum ReachabilityType
{
RI_UNKNOWN,
RI_LAN,
RI_VPN,
};
ReachabilityType
getActiveAddressReachability() const;
bool
isReachableOverVpn();
QVector<NvAddress>
uniqueAddresses() const;
void
serialize(QSettings& settings, bool serializeApps) const;
// Caller is responsible for synchronizing read access to both hosts
bool
isEqualSerialized(const NvComputer& that) const;
serialize(QSettings& settings) const;
enum PairState
{
@@ -112,11 +83,9 @@ public:
QString uuid;
QSslCertificate serverCert;
QVector<NvApp> appList;
bool isNvidiaServerSoftware;
// Remember to update isEqualSerialized() when adding fields here!
// Synchronization
mutable CopySafeReadWriteLock lock;
mutable QReadWriteLock lock;
private:
uint16_t externalPort;
+38 -19
View File
@@ -187,15 +187,12 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
}
void
NvHTTP::startApp(QString verb,
bool isGfe,
int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask,
bool persistGameControllersOnDisconnect,
QString& rtspSessionUrl)
NvHTTP::launchApp(int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask,
QString& rtspSessionUrl)
{
int riKeyId;
@@ -204,27 +201,25 @@ NvHTTP::startApp(QString verb,
QString response =
openConnectionToString(m_BaseUrlHttps,
verb,
"launch",
"appid="+QString::number(appId)+
"&mode="+QString::number(streamConfig->width)+"x"+
QString::number(streamConfig->height)+"x"+
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 0 to ensure the correct resolution is set. We
// used to use 60 here but that locked the frame rate to 60 FPS
// on GFE 3.20.3. We don't need this hack for Sunshine.
QString::number((streamConfig->fps > 60 && isGfe) ? 0 : streamConfig->fps)+
// on GFE 3.20.3.
QString::number(streamConfig->fps > 60 ? 0 : streamConfig->fps)+
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
"&rikeyid="+QString::number(riKeyId)+
((streamConfig->supportedVideoFormats & VIDEO_FORMAT_MASK_10BIT) ?
(streamConfig->enableHdr ?
"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
"")+
"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
"&remoteControllersBitmap="+QString::number(gamepadMask)+
"&gcmap="+QString::number(gamepadMask)+
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0)+
LiGetLaunchUrlQueryParameters(),
"&gcmap="+QString::number(gamepadMask),
LAUNCH_TIMEOUT_MS);
qInfo() << "Launch response:" << response;
@@ -235,6 +230,30 @@ NvHTTP::startApp(QString verb,
rtspSessionUrl = getXmlString(response, "sessionUrl0");
}
void
NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig, QString& rtspSessionUrl)
{
int riKeyId;
memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
riKeyId = qFromBigEndian(riKeyId);
QString response =
openConnectionToString(m_BaseUrlHttps,
"resume",
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
"&rikeyid="+QString::number(riKeyId)+
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration)),
RESUME_TIMEOUT_MS);
qInfo() << "Resume response:" << response;
// Throws if the request failed
verifyResponseStatus(response);
rtspSessionUrl = getXmlString(response, "sessionUrl0");
}
void
NvHTTP::quitApp()
{
@@ -250,7 +269,7 @@ NvHTTP::quitApp()
verifyResponseStatus(response);
// Newer GFE versions will just return success even if quitting fails
// if we're not the original requester.
// if we're not the original requestor.
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
// Generate a synthetic GfeResponseException letting the caller know
// that they can't kill someone else's stream.
@@ -363,7 +382,7 @@ NvHTTP::verifyResponseStatus(QString xml)
}
}
throw GfeHttpResponseException(-1, "Malformed XML (missing root element)");
throw GfeHttpResponseException(-1, "Malformed GFE XML (missing root element)");
}
QImage
@@ -532,7 +551,7 @@ NvHTTP::openConnection(QUrl baseUrl,
if (reply->error() != QNetworkReply::NoError)
{
if (logLevel >= NvLogLevel::NVLL_ERROR) {
qWarning() << command << "request failed with error:" << reply->error();
qWarning() << command << " request failed with error " << reply->error();
}
if (reply->error() == QNetworkReply::SslHandshakeFailedError) {
+10 -9
View File
@@ -162,15 +162,16 @@ public:
quitApp();
void
startApp(QString verb,
bool isGfe,
int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask,
bool persistGameControllersOnDisconnect,
QString& rtspSessionUrl);
resumeApp(PSTREAM_CONFIGURATION streamConfig,
QString& rtspSessionUrl);
void
launchApp(int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask,
QString& rtspSessionUrl);
QVector<NvApp>
getAppList();
+2 -2
View File
@@ -298,8 +298,8 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
}
QByteArray pairingSecret = NvHTTP::getXmlStringFromHex(respXml, "pairingsecret");
QByteArray serverSecret = pairingSecret.left(16);
QByteArray serverSignature = pairingSecret.mid(16);
QByteArray serverSecret = QByteArray(pairingSecret.data(), 16);
QByteArray serverSignature = QByteArray(&pairingSecret.data()[16], 256);
if (!verifySignature(serverSecret,
serverSignature,
+51 -48
View File
@@ -2,7 +2,6 @@
#include "utils.h"
#include <QGuiApplication>
#include <QLibraryInfo>
#include "streaming/session.h"
#include "streaming/streamutils.h"
@@ -18,7 +17,6 @@ SystemProperties::SystemProperties()
hasDesktopEnvironment = WMUtils::isRunningDesktopEnvironment();
isRunningWayland = WMUtils::isRunningWayland();
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
usesMaterial3Theme = QLibraryInfo::version() >= QVersionNumber(6, 5, 0);
QString nativeArch = QSysInfo::currentCpuArchitecture();
#ifdef Q_OS_WIN32
@@ -72,9 +70,15 @@ SystemProperties::SystemProperties()
// and cache the results to speed up future queries on this data.
querySdlVideoInfo();
Q_ASSERT(!monitorRefreshRates.isEmpty());
Q_ASSERT(maximumStreamingFrameRate >= 60);
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
Q_ASSERT(!monitorNativeResolutions.isEmpty());
Q_ASSERT(!monitorSafeAreaResolutions.isEmpty());
}
QRect SystemProperties::getDesktopResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
return monitorDesktopResolutions.value(displayIndex);
}
QRect SystemProperties::getNativeResolution(int displayIndex)
@@ -83,18 +87,6 @@ QRect SystemProperties::getNativeResolution(int displayIndex)
return monitorNativeResolutions.value(displayIndex);
}
QRect SystemProperties::getSafeAreaResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
return monitorSafeAreaResolutions.value(displayIndex);
}
int SystemProperties::getRefreshRate(int displayIndex)
{
// Returns 0 if out of bounds
return monitorRefreshRates.value(displayIndex);
}
class QuerySdlVideoThread : public QThread
{
public:
@@ -128,7 +120,7 @@ void SystemProperties::querySdlVideoInfoInternal()
{
hasHardwareAcceleration = false;
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO))) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
@@ -139,15 +131,21 @@ void SystemProperties::querySdlVideoInfoInternal()
// We call the internal variant because we're already in a safe thread context.
refreshDisplaysInternal();
SDL_Window* testWindow = SDLC_CreateWindowWithFallback("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN,
StreamUtils::getPlatformWindowFlags());
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
@@ -188,27 +186,44 @@ void SystemProperties::refreshDisplays()
void SystemProperties::refreshDisplaysInternal()
{
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO))) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
monitorDesktopResolutions.clear();
monitorNativeResolutions.clear();
int numDisplays = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&numDisplays);
// Never let the maximum drop below 60 FPS
maximumStreamingFrameRate = 60;
SDL_DisplayMode bestMode;
for (int i = 0; i < numDisplays; i++) {
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
SDL_DisplayMode desktopMode;
SDL_Rect safeArea;
int err;
if (StreamUtils::getNativeDesktopMode(displays[i], &desktopMode, &safeArea)) {
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
if (err == 0) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorNativeResolutions.insert(i, QRect(0, 0, desktopMode.w, desktopMode.h));
monitorSafeAreaResolutions.insert(i, QRect(0, 0, safeArea.w, safeArea.h));
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Skipping resolution over 8K: %dx%d",
desktopMode.w, desktopMode.h);
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
}
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
@@ -218,10 +233,9 @@ void SystemProperties::refreshDisplaysInternal()
// Start at desktop mode and work our way up
bestMode = desktopMode;
int numDisplayModes = SDL_GetNumDisplayModes(displays[i]);
for (int i = 0; i < numDisplayModes; i++) {
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displays[i], i, &mode) == 0) {
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
@@ -230,20 +244,9 @@ void SystemProperties::refreshDisplaysInternal()
}
}
// Try to normalize values around our our standard refresh rates.
// Some displays/OSes report values that are slightly off.
if (bestMode.refresh_rate >= 58 && bestMode.refresh_rate <= 62) {
monitorRefreshRates.append(60);
}
else if (bestMode.refresh_rate >= 28 && bestMode.refresh_rate <= 32) {
monitorRefreshRates.append(30);
}
else {
monitorRefreshRates.append(bestMode.refresh_rate);
}
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
}
}
SDL_free(displays);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
+4 -6
View File
@@ -23,15 +23,14 @@ public:
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr CONSTANT)
Q_PROPERTY(bool usesMaterial3Theme MEMBER usesMaterial3Theme CONSTANT)
Q_INVOKABLE void refreshDisplays();
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
Q_INVOKABLE QRect getSafeAreaResolution(int displayIndex);
Q_INVOKABLE int getRefreshRate(int displayIndex);
signals:
void unmappedGamepadsChanged();
@@ -51,12 +50,11 @@ private:
bool hasBrowser;
bool hasDiscordIntegration;
QString unmappedGamepads;
int maximumStreamingFrameRate;
QSize maximumResolution;
QList<QRect> monitorDesktopResolutions;
QList<QRect> monitorNativeResolutions;
QList<QRect> monitorSafeAreaResolutions;
QList<int> monitorRefreshRates;
QString versionString;
bool supportsHdr;
bool usesMaterial3Theme;
};
+5 -135
View File
@@ -164,10 +164,8 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
"Starts Moonlight normally if no arguments are given.\n"
"\n"
"Available actions:\n"
" list List the available apps on a host\n"
" quit Quit the currently running app\n"
" stream Start streaming an app\n"
" pair Pair a new host\n"
"\n"
"See 'moonlight <action> --help' for help of specific action."
);
@@ -195,10 +193,6 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
return QuitRequested;
} else if (action == "stream") {
return StreamRequested;
} else if (action == "pair") {
return PairRequested;
} else if (action == "list") {
return ListRequested;
}
}
@@ -248,58 +242,6 @@ QString QuitCommandLineParser::getHost() const
return m_Host;
}
PairCommandLineParser::PairCommandLineParser()
{
}
PairCommandLineParser::~PairCommandLineParser()
{
}
void PairCommandLineParser::parse(const QStringList &args)
{
CommandLineParser parser;
parser.setupCommonOptions();
parser.setApplicationDescription(
"\n"
"Pair with the specified host."
);
parser.addPositionalArgument("pair", "pair host");
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
parser.addValueOption("pin", "4 digit pairing PIN");
if (!parser.parse(args)) {
parser.showError(parser.errorText());
}
parser.handleUnknownOptions();
// This method will not return and terminates the process if --version or
// --help is specified
parser.handleHelpAndVersionOptions();
// Verify that host has been provided
auto posArgs = parser.positionalArguments();
if (posArgs.length() < 2) {
parser.showError("Host not provided");
}
m_Host = parser.positionalArguments().at(1);
m_PredefinedPin = parser.value("pin");
if (!m_PredefinedPin.isEmpty() && m_PredefinedPin.length() != 4) {
parser.showError("PIN must be 4 digits");
}
}
QString PairCommandLineParser::getHost() const
{
return m_Host;
}
QString PairCommandLineParser::getPredefinedPin() const
{
return m_PredefinedPin;
}
StreamCommandLineParser::StreamCommandLineParser()
{
m_WindowModeMap = {
@@ -316,7 +258,6 @@ StreamCommandLineParser::StreamCommandLineParser()
{"auto", StreamingPreferences::VCC_AUTO},
{"H.264", StreamingPreferences::VCC_FORCE_H264},
{"HEVC", StreamingPreferences::VCC_FORCE_HEVC},
{"AV1", StreamingPreferences::VCC_FORCE_AV1},
};
m_VideoDecoderMap = {
{"auto", StreamingPreferences::VDS_AUTO},
@@ -372,9 +313,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
parser.addToggleOption("keep-awake", "prevent display sleep while streaming");
parser.addToggleOption("performance-overlay", "show performance overlay");
parser.addToggleOption("hdr", "HDR streaming");
parser.addToggleOption("yuv444", "YUV 4:4:4 sampling, if supported");
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
@@ -413,20 +351,20 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --fps option
if (parser.isSet("fps")) {
preferences->fps = parser.getIntOption("fps");
if (!inRange(preferences->fps, 10, 480)) {
fprintf(stderr, "Warning: FPS is out of the supported range (10 - 480 FPS). Performance may suffer!\n");
if (!inRange(preferences->fps, 30, 240)) {
parser.showError("FPS must be in range: 30 - 240");
}
}
// Resolve --bitrate option
if (parser.isSet("bitrate")) {
preferences->bitrateKbps = parser.getIntOption("bitrate");
if (!inRange(preferences->bitrateKbps, 500, 500000)) {
fprintf(stderr, "Warning: Bitrate is out of the supported range (500 - 500000 Kbps). Performance may suffer!\n");
if (!inRange(preferences->bitrateKbps, 500, 150000)) {
parser.showError("Bitrate must be in range: 500 - 150000");
}
} else if (displaySet || parser.isSet("fps")) {
preferences->bitrateKbps = preferences->getDefaultBitrate(
preferences->width, preferences->height, preferences->fps, preferences->enableYUV444);
preferences->width, preferences->height, preferences->fps);
}
// Resolve --packet-size option
@@ -489,15 +427,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --keep-awake and --no-keep-awake options
preferences->keepAwake = parser.getToggleOptionValue("keep-awake", preferences->keepAwake);
// Resolve --performance-overlay and --no-performance-overlay options
preferences->showPerformanceOverlay = parser.getToggleOptionValue("performance-overlay", preferences->showPerformanceOverlay);
// Resolve --hdr and --no-hdr options
preferences->enableHdr = parser.getToggleOptionValue("hdr", preferences->enableHdr);
// Resolve --yuv444 and --no-yuv444 options
preferences->enableYUV444 = parser.getToggleOptionValue("yuv444", preferences->enableYUV444);
// Resolve --capture-system-keys option
if (parser.isSet("capture-system-keys")) {
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
@@ -539,62 +468,3 @@ QString StreamCommandLineParser::getAppName() const
{
return m_AppName;
}
ListCommandLineParser::ListCommandLineParser()
{
}
ListCommandLineParser::~ListCommandLineParser()
{
}
void ListCommandLineParser::parse(const QStringList &args)
{
CommandLineParser parser;
parser.setupCommonOptions();
parser.setApplicationDescription(
"\n"
"List the available apps on the given host."
);
parser.addPositionalArgument("list", "list available apps");
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
parser.addFlagOption("csv", "Print as CSV with additional information");
parser.addFlagOption("verbose", "Displays additional information");
if (!parser.parse(args)) {
parser.showError(parser.errorText());
}
parser.handleUnknownOptions();
m_PrintCSV = parser.isSet("csv");
m_Verbose = parser.isSet("verbose");
// This method will not return and terminates the process if --version or
// --help is specified
parser.handleHelpAndVersionOptions();
// Verify that host has been provided
auto posArgs = parser.positionalArguments();
if (posArgs.length() < 2) {
parser.showError("Host not provided");
}
m_Host = parser.positionalArguments().at(1);
}
QString ListCommandLineParser::getHost() const
{
return m_Host;
}
bool ListCommandLineParser::isPrintCSV() const
{
return m_PrintCSV;
}
bool ListCommandLineParser::isVerbose() const
{
return m_Verbose;
}
-36
View File
@@ -12,8 +12,6 @@ public:
NormalStartRequested,
StreamRequested,
QuitRequested,
PairRequested,
ListRequested,
};
GlobalCommandLineParser();
@@ -37,22 +35,6 @@ private:
QString m_Host;
};
class PairCommandLineParser
{
public:
PairCommandLineParser();
virtual ~PairCommandLineParser();
void parse(const QStringList &args);
QString getHost() const;
QString getPredefinedPin() const;
private:
QString m_Host;
QString m_PredefinedPin;
};
class StreamCommandLineParser
{
public:
@@ -73,21 +55,3 @@ private:
QMap<QString, StreamingPreferences::VideoDecoderSelection> m_VideoDecoderMap;
QMap<QString, StreamingPreferences::CaptureSysKeysMode> m_CaptureSysKeysModeMap;
};
class ListCommandLineParser
{
public:
ListCommandLineParser();
virtual ~ListCommandLineParser();
void parse(const QStringList &args);
QString getHost() const;
bool isPrintCSV() const;
bool isVerbose() const;
private:
QString m_Host;
bool m_PrintCSV;
bool m_Verbose;
};
-208
View File
@@ -1,208 +0,0 @@
#include "listapps.h"
#include "backend/boxartmanager.h"
#include "backend/computermanager.h"
#include "backend/computerseeker.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 30000
#define APP_SEEK_TIMEOUT 10000
namespace CliListApps
{
enum State {
StateInit,
StateSeekComputer,
StateListApp,
StateSeekApp,
StateFailure,
};
class Event
{
public:
enum Type {
ComputerFound,
ComputerUpdated,
ComputerSeekTimedout,
Executed,
};
Event(Type type)
: type(type), computerManager(nullptr), computer(nullptr) {}
Type type;
ComputerManager *computerManager;
NvComputer *computer;
QString errorMessage;
};
class LauncherPrivate
{
Q_DECLARE_PUBLIC(Launcher)
public:
LauncherPrivate(Launcher *q) : q_ptr(q) {}
void handleEvent(Event event)
{
Q_Q(Launcher);
NvApp app;
switch (event.type) {
// Occurs when CLI main calls execute
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_ComputerManager = event.computerManager;
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
q, &Launcher::onComputerFound);
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
q, &Launcher::onComputerSeekTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
q, &Launcher::onComputerUpdated);
m_BoxArtManager = new BoxArtManager(q);
if (m_Arguments.isVerbose()) {
fprintf(stdout, "Establishing connection to PC...\n");
}
}
break;
// Occurs when computer search timed out
case Event::ComputerSeekTimedout:
if (m_State == StateSeekComputer) {
fprintf(stderr, "%s\n", qPrintable(QString("Failed to connect to %1").arg(m_ComputerName)));
QCoreApplication::exit(-1);
}
break;
// Occurs when searched computer is found
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateSeekApp;
m_Computer = event.computer;
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
if (m_Arguments.isVerbose()) {
fprintf(stdout, "Loading app list...\n");
}
} else {
m_State = StateFailure;
fprintf(stderr, "%s\n", qPrintable(QObject::tr("Computer %1 has not been paired. "
"Please open Moonlight to pair before retrieving games list.")
.arg(event.computer->name)));
QCoreApplication::exit(-1);
}
}
break;
// Occurs when a computer is updated
case Event::ComputerUpdated:
if (m_State == StateSeekApp) {
m_Arguments.isPrintCSV() ? printAppsCSV(m_Computer->appList) : printApps(m_Computer->appList);
QCoreApplication::exit(0);
}
break;
}
}
void printApps(QVector<NvApp> apps) {
for (int i = 0; i < apps.length(); i++) {
fprintf(stdout, "%s\n", qPrintable(apps[i].name));
}
}
void printAppsCSV(QVector<NvApp> apps) {
fprintf(stdout, "Name, ID, HDR Support, App Collection Game, Hidden, Direct Launch, Boxart URL\n");
for (int i = 0; i < apps.length(); i++) {
printAppCSV(apps[i]);
}
}
void printAppCSV(NvApp app) const
{
fprintf(stdout, "\"%s\",%d,%s,%s,%s,%s,\"%s\"\n", qPrintable(app.name),
app.id,
app.hdrSupported ? "true" : "false",
app.isAppCollectorGame ? "true" : "false",
app.hidden ? "true" : "false",
app.directLaunch ? "true" : "false",
qPrintable(m_BoxArtManager->loadBoxArt(m_Computer, app).toDisplayString()));
}
Launcher *q_ptr;
ComputerManager *m_ComputerManager;
QString m_ComputerName;
ComputerSeeker *m_ComputerSeeker;
BoxArtManager *m_BoxArtManager;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
ListCommandLineParser m_Arguments;
};
Launcher::Launcher(QString computer, ListCommandLineParser arguments, QObject *parent)
: QObject(parent),
m_DPtr(new LauncherPrivate(this))
{
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
d->m_Arguments = arguments;
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onComputerSeekTimeout);
}
Launcher::~Launcher()
{
}
void Launcher::execute(ComputerManager *manager)
{
Q_D(Launcher);
Event event(Event::Executed);
event.computerManager = manager;
d->handleEvent(event);
}
bool Launcher::isExecuted() const
{
Q_D(const Launcher);
return d->m_State != StateInit;
}
void Launcher::onComputerFound(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerFound);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onComputerSeekTimeout()
{
Q_D(Launcher);
Event event(Event::ComputerSeekTimedout);
d->handleEvent(event);
}
void Launcher::onComputerUpdated(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerUpdated);
event.computer = computer;
d->handleEvent(event);
}
}
-38
View File
@@ -1,38 +0,0 @@
#pragma once
#include "commandlineparser.h"
#include <QObject>
#include <QVariant>
class ComputerManager;
class NvComputer;
namespace CliListApps
{
class LauncherPrivate;
class Launcher : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
public:
explicit Launcher(QString computer, ListCommandLineParser arguments, QObject *parent = nullptr);
~Launcher();
Q_INVOKABLE void execute(ComputerManager *manager);
Q_INVOKABLE bool isExecuted() const;
private slots:
void onComputerFound(NvComputer *computer);
void onComputerUpdated(NvComputer *computer);
void onComputerSeekTimeout();
private:
QScopedPointer<LauncherPrivate> m_DPtr;
ListCommandLineParser m_Arguments;
};
}
-181
View File
@@ -1,181 +0,0 @@
#include "pair.h"
#include "backend/computermanager.h"
#include "backend/computerseeker.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 10000
namespace CliPair
{
enum State {
StateInit,
StateSeekComputer,
StatePairing,
StateFailure,
StateComplete,
};
class Event
{
public:
enum Type {
ComputerFound,
Executed,
PairingCompleted,
Timedout,
};
Event(Type type)
: type(type), computerManager(nullptr), computer(nullptr) {}
Type type;
ComputerManager *computerManager;
NvComputer *computer;
QString errorMessage;
};
class LauncherPrivate
{
Q_DECLARE_PUBLIC(Launcher)
public:
LauncherPrivate(Launcher *q) : q_ptr(q) {}
void handleEvent(Event event)
{
Q_Q(Launcher);
switch (event.type) {
// Occurs when CliPair becomes visible and the UI calls launcher's execute()
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_ComputerManager = event.computerManager;
q->connect(m_ComputerManager, &ComputerManager::pairingCompleted,
q, &Launcher::onPairingCompleted);
// If we weren't provided a predefined PIN, generate one now
if (m_PredefinedPin.isEmpty()) {
m_PredefinedPin = m_ComputerManager->generatePinString();
}
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
q, &Launcher::onComputerFound);
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
q, &Launcher::onTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
emit q->searchingComputer();
}
break;
// Occurs when searched computer is found
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateFailure;
QString msg = QObject::tr("%1 is already paired").arg(event.computer->name);
emit q->failed(msg);
}
else {
Q_ASSERT(!m_PredefinedPin.isEmpty());
m_State = StatePairing;
m_ComputerManager->pairHost(event.computer, m_PredefinedPin);
emit q->pairing(event.computer->name, m_PredefinedPin);
}
}
break;
// Occurs when pairing operation completes
case Event::PairingCompleted:
if (m_State == StatePairing) {
if (event.errorMessage.isEmpty()) {
m_State = StateComplete;
emit q->success();
}
else {
m_State = StateFailure;
emit q->failed(event.errorMessage);
}
}
break;
// Occurs when computer search timed out
case Event::Timedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
}
break;
}
}
Launcher *q_ptr;
QString m_ComputerName;
QString m_PredefinedPin;
ComputerManager *m_ComputerManager;
ComputerSeeker *m_ComputerSeeker;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
};
Launcher::Launcher(QString computer, QString predefinedPin, QObject *parent)
: QObject(parent),
m_DPtr(new LauncherPrivate(this))
{
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_PredefinedPin = predefinedPin;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onTimeout);
}
Launcher::~Launcher()
{
}
void Launcher::execute(ComputerManager *manager)
{
Q_D(Launcher);
Event event(Event::Executed);
event.computerManager = manager;
d->handleEvent(event);
}
bool Launcher::isExecuted() const
{
Q_D(const Launcher);
return d->m_State != StateInit;
}
void Launcher::onComputerFound(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerFound);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onTimeout()
{
Q_D(Launcher);
Event event(Event::Timedout);
d->handleEvent(event);
}
void Launcher::onPairingCompleted(NvComputer* computer, QString error)
{
Q_D(Launcher);
Event event(Event::PairingCompleted);
event.computer = computer;
event.errorMessage = error;
d->handleEvent(event);
}
}
-44
View File
@@ -1,44 +0,0 @@
#pragma once
#include <QObject>
#include <QVariant>
class ComputerManager;
class NvComputer;
class Session;
class StreamingPreferences;
namespace CliPair
{
class Event;
class LauncherPrivate;
class Launcher : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
public:
explicit Launcher(QString computer, QString predefinedPin,
QObject *parent = nullptr);
~Launcher();
Q_INVOKABLE void execute(ComputerManager *manager);
Q_INVOKABLE bool isExecuted() const;
signals:
void searchingComputer();
void pairing(QString pcName, QString pin);
void failed(QString text);
void success();
private slots:
void onComputerFound(NvComputer *computer);
void onPairingCompleted(NvComputer *computer, QString error);
void onTimeout();
private:
QScopedPointer<LauncherPrivate> m_DPtr;
};
}
+3 -3
View File
@@ -6,7 +6,7 @@
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 30000
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliStartStream
@@ -118,7 +118,7 @@ public:
}
break;
// Occurs when the previous app quit has been completed, handles quitting errors if any
// happened. ComputerUpdated event's handler handles session start when previous app has
// happended. ComputerUpdated event's handler handles session start when previous app has
// quit.
case Event::AppQuitCompleted:
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
@@ -162,7 +162,7 @@ public:
QString getCurrentAppName() const
{
for (const NvApp& app : m_Computer->appList) {
for (NvApp app : m_Computer->appList) {
if (m_Computer->currentGameId == app.id) {
return app.name;
}
@@ -1,40 +0,0 @@
From 78261eb6e2fe728fa5d3843b5b8962b1ca559b7e Mon Sep 17 00:00:00 2001
From: David Rosca <nowrep@gmail.com>
Date: Sat, 16 Dec 2023 14:52:01 +0100
Subject: [PATCH] Vulkan: Don't try to reuse old swapchain
---
src/vulkan/swapchain.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/vulkan/swapchain.c b/src/vulkan/swapchain.c
index 0646e57c..c0b07ce4 100644
--- a/src/vulkan/swapchain.c
+++ b/src/vulkan/swapchain.c
@@ -612,13 +612,21 @@ static bool vk_sw_recreate(pl_swapchain sw, int w, int h)
}
#endif
+ {
+ pl_gpu_flush(gpu);
+ vk_wait_idle(vk);
+ for (int i = 0; i < vk->pool_graphics->num_queues; i++)
+ vk->QueueWaitIdle(vk->pool_graphics->queues[i]);
+ vk->DestroySwapchainKHR(vk->dev, p->swapchain, PL_VK_ALLOC);
+ }
+
// Calling `vkCreateSwapchainKHR` puts sinfo.oldSwapchain into a retired
// state whether the call succeeds or not, so we always need to garbage
// collect it afterwards - asynchronously as it may still be in use
- sinfo.oldSwapchain = p->swapchain;
+ /* sinfo.oldSwapchain = p->swapchain; */
p->swapchain = VK_NULL_HANDLE;
VkResult res = vk->CreateSwapchainKHR(vk->dev, &sinfo, PL_VK_ALLOC, &p->swapchain);
- vk_dev_callback(vk, VK_CB_FUNC(destroy_swapchain), vk, vk_wrap_handle(sinfo.oldSwapchain));
+ /* vk_dev_callback(vk, VK_CB_FUNC(destroy_swapchain), vk, vk_wrap_handle(sinfo.oldSwapchain)); */
PL_VK_ASSERT(res, "vk->CreateSwapchainKHR(...)");
// Get the new swapchain images
--
2.43.0
@@ -4,19 +4,21 @@
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
<name>Moonlight</name>
<summary>Stream games and other applications from another PC running Sunshine or GeForce Experience</summary>
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games and other applications from another PC with Sunshine or GeForce Experience software installed.</p>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU and GeForce/Quadro Experience installed.</p>
<p>Features include:</p>
<ul>
<li>Streaming at up to 4K resolution</li>
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
<li>H.264, HEVC, and AV1 codec support</li>
<li>7.1 surround sound audio support</li>
<li>10-point multitouch support</li>
<li>Gamepad support with force feedback for up to 16 players</li>
<li>Support for both pointer capture (for games) and direct mouse control (for remote desktop)</li>
<li>Support for passing system-wide keyboard shortcuts like Alt+Tab to the host</li>
<li>Direct touchscreen mouse control</li>
<li>HEVC support for better video compression efficiency</li>
<li>Gamepad support with force feedback for up to 4 players</li>
</ul>
</description>
@@ -34,222 +36,6 @@
</screenshots>
<releases>
<release version="6.1.0" date="2024-09-16">
<description>
<p>New features:</p>
<ul>
<li>Experimental YUV 4:4:4 support for improved text clarity during remote desktop usage</li>
<li>HDR is now supported with software decoding (requires GPU with Vulkan support)</li>
<li>Bitrate limit can now be increased to 500 Mbps</li>
<li>Audio decoding now uses 32-bit floating point format</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed incorrect color range when streaming with AV1 from a host with an AMD GPU</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="6.0.1" date="2024-06-30">
<description>
<p>New features:</p>
<ul>
<li>HDR to SDR tonemapping is now supported by the Vulkan renderer on Linux</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>More time is now provided for PCs to wake up before displaying an error when starting a stream from the CLI</li>
<li>Moonlight will no longer try to guess VA driver names when running libva 2.20 or later</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed crash when the Vulkan renderer executed on a system with no Vulkan devices</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="6.0.0" date="2024-06-06">
<description>
<p>New features:</p>
<ul>
<li>HDR is now supported on Steam Deck and other HDR-capable Linux systems using a new Vulkan-based renderer</li>
<li>Vulkan Video decoding of H.264, HEVC, and AV1 is now supported using the new Vulkan renderer</li>
<li>Full E2E stream encryption is now supported when streaming from Sunshine v0.22 or later</li>
<li>Initiating a stream via the command-line will now automatically wake the target machine if it is sleeping</li>
<li>Error codes are now displayed in the connection termination dialog</li>
<li>Detailed PC state information is now available via the new "View Details" context menu option (similar to the Android client)</li>
<li>The performance overlay can now be configured to be shown by default when starting a stream</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>The selected bitrate is no longer silently adjusted by Moonlight based upon the video codec or HDR mode</li>
<li>The selected mouse mode when starting a stream no longer influences the acceleration curve when the mouse mode is toggled using the Ctrl+Alt+Shift+M key combo while streaming</li>
<li>Hardcoded fallback paths for VAAPI and VDPAU drivers are no longer used</li>
<li>Per-session keys (rikey and rikeyid values) are now automatically stripped from logs</li>
<li>Log messages will now be logged to stderr rather than stdout</li>
<li>EGL is now always used instead of GLX for loading OpenGL in X11 environments on non-x86 platforms</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved reliability of streaming during momentary drops of WiFi connections</li>
<li>Improved performance with high polling rate mice</li>
<li>Improved input latency when a gamepad is connected</li>
<li>Added missing command-line options to control HDR and AV1 codec usage</li>
<li>Fixed instant connection termination error when streaming over the Internet behind certain Carrier-Grade NAT devices</li>
<li>Fixed incorrect MTU detection when streaming over the Internet without a VPN</li>
<li>Fixed recovery of audio when no audio output device is present when the stream starts</li>
<li>Fixed merging of gamepad state when multi-controller mode is disabled</li>
<li>Fixed indefinitely resending mDNS queries when a host could not be resolved</li>
<li>Fixed inability to pair when the host is not using a RSA-2048 key</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="5.0.1" date="2023-11-02">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed connection issue streaming from some hosts running GeForce Experience or Sunshine v0.20 and earlier</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="5.0.0" date="2023-10-18">
<description>
<p>New features:</p>
<ul>
<li>Custom FPS values</li>
<li>Streaming using the AV1 codec from Sunshine hosts</li>
<li>Horizontal scrolling with Sunshine hosts</li>
<li>Native multi-touch input with Sunshine hosts</li>
<li>Controller type information is passed to Sunshine for controller type autoselection</li>
<li>Extended features of PS4/PS5 controllers (touchpad, battery state, gyro/accelerometer motion, and RGB LED) are natively passed to Sunshine hosts</li>
<li>Support for up to 16 gamepads with Sunshine hosts</li>
<li>Frame pacing support on Wayland</li>
<li>Host-side processing latency is now displayed in the performance overlay with Sunshine hosts</li>
<li>Window title now includes the PC name when streaming</li>
<li>Alphabetical sorting of the PC list</li>
<li>Updated Play and Stop button design to improve contrast with app box art</li>
<li>The settings page automatically scrolls to the selected element when using keyboard or gamepad navigation</li>
<li>Pressing Share+PS buttons on PS4/PS5 controllers can be used to emulate a clickpad press</li>
<li>Improved audio quality when streaming with a high bitrate from remote hosts</li>
<li>Increased mouse polling rate</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>IPv6 addresses must be provided in URL-escaped form. Example: [2001:db8::1234:5678] or [2001:db8::1234:5678]:47989</li>
<li>Default bitrate logic has been adjusted to behave better with custom resolutions and frame rates</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Reduced the frequency of audio underruns (clicks and pops) by increasing audio buffer size</li>
<li>Fixed "Quitting App" message never dismissing in some cases</li>
<li>Fixed parsing IPv6 literals with port numbers</li>
<li>Fixed unnecessary WiFi activity causing stream disruptions</li>
<li>Fixed paired hosts being forgotten if Moonlight terminates while writing hosts to disk</li>
<li>Fixed freeze when closing the stream on Windows with some software that uses DX11 hooks</li>
<li>Fixed delayed PC wake when activating Wake-On-LAN feature</li>
<li>Fixed Wake-on-LAN when Sunshine is running on alternate ports</li>
<li>Fixed leak of /dev/dri fds when trying to initialize VAAPI decoder</li>
<li>Fixed support for the Applications/Menu key</li>
<li>Fixed automatic language detection for Simplified Chinese and Traditional Chinese</li>
<li>Fixed streaming from Sunshine when the client PC has multiple network interfaces or IPv6 privacy extensions enabled</li>
<li>Fixed small receive buffer causing video packet loss on some systems</li>
<li>Fixed theme overrides causing the UI to be unusable on some systems</li>
<li>Fixed tearing with V-Sync enabled on macOS and Linux when using the SDL renderer (software decoding and some hardware decoders)</li>
<li>Fixed stateful V4L2 hardware decoding using h264_v4l2m2m and hevc_v4l2m2m decoders</li>
<li>Fixed CVE-2023-42801</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.3.1" date="2022-11-03">
<description>
<p>Changes:</p>
<ul>
<li>Fixed crash during specific patterns of audio packet loss</li>
<li>Fixed detection of local streaming when using IPv6 addresses</li>
<li>Windowed mode streaming now starts maximized if the GUI window was maximized</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.3.0" date="2022-10-28">
<description>
<p>New features:</p>
<ul>
<li>Improved support for GeForce Experience 3.26</li>
<li>Improved image quality and performance when recovering from video packet loss using HEVC</li>
<li>Improved error concealment after audio packet loss</li>
<li>Improved UI performance when paired with many hosts or hosts with large numbers of apps</li>
<li>Pairing with Sunshine hosts is now supported even if the host is in a streaming session</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming at resolutions below 720x480 with GeForce Experience 3.26</li>
<li>Fixed window position and size being lost when toggling between full-screen and windowed mode</li>
<li>Fixed initial window size not always respecting the stream aspect ratio</li>
<li>Fixed unexpected error when streaming at resolutions above 4096x4096 using Sunshine</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.2.1" date="2022-09-12">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming from hosts running Sunshine</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.2.0" date="2022-09-10">
<description>
<p>New features:</p>
<ul>
<li>Added support for pairing via the terminal</li>
<li>Added support for listing installed apps on a host via the terminal</li>
<li>Improved handling of V-Sync on Wayland systems to reduce latency</li>
<li>Improved performance using the legacy non-EGL VAAPI rendering code</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed native resolution detection on high DPI Wayland systems</li>
<li>Fixed audio crackling with SDL 2.24.0 on systems using PulseAudio</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.1.0" date="2022-05-23">
<description>
<p>New features:</p>
<ul>
<li>Overlays are now supported on the non-EGL X11 VAAPI renderer (requires RGBA subpicture support in the VAAPI driver)</li>
<li>Cursor lock can now be disabled when in full-screen mode</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>Moonlight can now reduce the client display resolution in full-screen mode if the current display mode doesn't have a high enough refresh rate for the selected stream frame rate</li>
<li>When choosing a new client display resolution in full-screen mode, Moonlight will pick a display mode with the closest aspect ratio to the selected stream resolution</li>
<li>Moonlight now defaults to borderless windowed mode on Wayland systems</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed missing toolbar buttons in certain languages</li>
<li>Fixed some text on the settings page not updating when the language is changed</li>
<li>Fixed a frame pacing bug that could cause excessive frame drops</li>
<li>Fixed the "keep display awake" setting not being saved when Moonlight restarts</li>
<li>Fixed black screen after unmaximizing the Moonlight window on some Linux systems</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.0.0" date="2022-04-02">
<description>
<p>New features:</p>
@@ -1,9 +1,9 @@
[Desktop Entry]
Name=Moonlight
Comment=Stream games and other applications from another PC running Sunshine or GeForce Experience
Comment=Stream games from your NVIDIA GameStream-enabled PC
Exec=moonlight
Icon=moonlight
Terminal=false
Type=Application
Categories=Qt;Game;
Keywords=nvidia;gamestream;stream;sunshine;remote play;
Keywords=nvidia;gamestream;stream;
+1 -5
View File
@@ -5,13 +5,9 @@
# pairing data will be lost each reboot.
HOME=/usr/local/moonlight
# Enable Steam Controller detection in SDL
# https://github.com/moonlight-stream/moonlight-qt/issues/697
export SDL_ENABLE_STEAM_CONTROLLERS=1
# Renice PE_Single_CPU which seems to host A/V stuff
renice -10 -p $(pidof PE_Single_CPU)
# Renice Moonlight itself to avoid preemption by background tasks
# Write output to a logfile in /tmp
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log 2>&1
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
+14 -16
View File
@@ -1,6 +1,5 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Controls.Material 2.2
import AppModel 1.0
import ComputerManager 1.0
@@ -90,7 +89,7 @@ CenteredGridView {
onSourceSizeChanged: {
// Nearly all of Nvidia's official box art does not match the dimensions of placeholder
// images, however the one known exception is Overcooked. Therefore, we only execute
// images, however the one known exeception is Overcooked. Therefore, we only execute
// the image size checks if this is not an app collector game. We know the officially
// supported games all have box art, so this check is not required.
if (!model.isAppCollectorGame &&
@@ -122,15 +121,15 @@ CenteredGridView {
anchors.fill: appIcon
sourceComponent: Item {
RoundButton {
ToolButton {
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
anchors.centerIn: parent
implicitWidth: 85
implicitHeight: 85
implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
@@ -146,19 +145,17 @@ CenteredGridView {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
Material.background: "#D0808080"
}
RoundButton {
ToolButton {
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
anchors.centerIn: parent
implicitWidth: 85
implicitHeight: 85
implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
source: "qrc:/res/baseline-cancel-24px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
@@ -174,8 +171,6 @@ CenteredGridView {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
Material.background: "#D0808080"
}
}
}
@@ -256,7 +251,7 @@ CenteredGridView {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.pressAndHold()
parent.onPressAndHold()
}
}
@@ -350,7 +345,7 @@ CenteredGridView {
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": function() { appModel.quitRunningApp() }}
var params = {"appName": appName}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
@@ -363,6 +358,9 @@ CenteredGridView {
}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
onAccepted: quitApp()
-7
View File
@@ -2,7 +2,6 @@ import QtQuick 2.9
import QtQuick.Controls 2.2
import SdlGamepadKeyNavigation 1.0
import SystemProperties 1.0
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
ComboBox {
@@ -39,12 +38,6 @@ ComboBox {
popup.onAboutToShow: {
// Switch to normal navigation for combo boxes
SdlGamepadKeyNavigation.setUiNavMode(false)
// Override the popup color to improve contrast with the overridden
// Material 2 background color set in main.qml.
if (SystemProperties.usesMaterial3Theme) {
popup.background.color = "#424242"
}
}
popup.onAboutToHide: {
-86
View File
@@ -1,86 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
Item {
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
}
function onPairing(pcName, pin) {
stageLabel.text = qsTr("Pairing... Please enter '%1' on %2.").arg(pin).arg(pcName)
}
function onFailed(message) {
stageIndicator.visible = false
errorDialog.text = message
errorDialog.open()
}
function onSuccess(appName) {
stageIndicator.visible = false
pairCompleteDialog.open()
}
// Allow user to back out of pairing
Keys.onEscapePressed: {
Qt.quit()
}
Keys.onBackPressed: {
Qt.quit()
}
Keys.onCancelPressed: {
Qt.quit()
}
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.pairing.connect(onPairing)
launcher.failed.connect(onFailed)
launcher.success.connect(onSuccess)
launcher.execute(ComputerManager)
}
}
Row {
anchors.centerIn: parent
spacing: 5
id: stageIndicator
BusyIndicator {
id: stageSpinner
}
Label {
id: stageLabel
height: stageSpinner.height
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
ErrorMessageDialog {
id: errorDialog
onClosed: {
Qt.quit();
}
}
NavigableMessageDialog {
id: pairCompleteDialog
closePolicy: Popup.CloseOnEscape
text:qsTr("Pairing completed successfully")
standardButtons: Dialog.Ok
onClosed: {
Qt.quit()
}
}
}
+8 -2
View File
@@ -2,6 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
@@ -25,7 +26,6 @@ Item {
function onLaunchFailed(message) {
errorDialog.text = message
errorDialog.open()
console.error(message)
}
function onAppQuitRequired(appName) {
@@ -37,6 +37,10 @@ Item {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
@@ -80,8 +84,10 @@ Item {
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": function() { launcher.quitRunningApp() }}
var params = {"appName": appName}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
launcher.quitRunningApp()
}
onAccepted: quitApp()
+35 -44
View File
@@ -6,7 +6,6 @@ import ComputerModel 1.0
import ComputerManager 1.0
import StreamingPreferences 1.0
import SystemProperties 1.0
import SdlGamepadKeyNavigation 1.0
CenteredGridView {
@@ -34,6 +33,11 @@ CenteredGridView {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
// This is a bit of a hack to do this here as opposed to main.qml, but
// we need it enabled before calling getConnectedGamepads() and PcView
// is never destroyed, so it should be okay.
SdlGamepadKeyNavigation.enable()
// Highlight the first item if a gamepad is connected
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
@@ -95,7 +99,7 @@ CenteredGridView {
Label {
height: searchSpinner.height
elide: Label.ElideRight
text: StreamingPreferences.enableMdns ? qsTr("Searching for compatible hosts on your local network...")
text: StreamingPreferences.enableMdns ? qsTr("Searching for PCs on your local network with NVIDIA GameStream enabled...")
: qsTr("Automatic PC discovery is disabled. Add your PC manually.")
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
@@ -126,12 +130,12 @@ CenteredGridView {
id: stateIcon
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: !model.online ? -18 : -16
anchors.verticalCenterOffset: -15
visible: !model.statusUnknown && (!model.online || !model.paired)
source: !model.online ? "qrc:/res/warning_FILL1_wght300_GRAD200_opsz24.svg" : "qrc:/res/baseline-lock-24px.svg"
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
sourceSize {
width: !model.online ? 75 : 70
height: !model.online ? 75 : 70
width: 75
height: 75
}
}
@@ -207,18 +211,10 @@ CenteredGridView {
text: qsTr("Delete PC")
onTriggered: {
deletePcDialog.pcIndex = index
deletePcDialog.pcName = model.name
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("View Details")
onTriggered: {
showPcDetailsDialog.pcDetails = model.details
showPcDetailsDialog.open()
}
}
}
}
@@ -236,14 +232,22 @@ CenteredGridView {
stackView.push(appView)
}
else {
var pin = computerModel.generatePinString()
if (!model.busy) {
var pin = computerModel.generatePinString()
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = qsTr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.")
errorDialog.helpText = ""
errorDialog.open()
}
}
} else if (!model.online) {
// Using open() here because it may be activated by keyboard
@@ -266,7 +270,7 @@ CenteredGridView {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.pressAndHold()
parent.onPressAndHold()
}
}
@@ -275,12 +279,6 @@ CenteredGridView {
// the ItemDelegate and not where the mouse cursor is
pcContextMenu.open()
}
Keys.onDeletePressed: {
deletePcDialog.pcIndex = index
deletePcDialog.pcName = model.name
deletePcDialog.open()
}
}
ErrorMessageDialog {
@@ -301,8 +299,7 @@ CenteredGridView {
// don't allow edits to the rest of the window while open
property string pin : "0000"
text:qsTr("Please enter %1 on your host PC. This dialog will close when pairing is completed.").arg(pin)+"\n\n"+
qsTr("If your host PC is running Sunshine, navigate to the Sunshine web UI to enter the PIN.")
text:qsTr("Please enter %1 on your GameStream PC. This dialog will close when pairing is completed.").arg(pin)
standardButtons: Dialog.Cancel
onRejected: {
// FIXME: We should interrupt pairing here
@@ -312,14 +309,16 @@ CenteredGridView {
NavigableMessageDialog {
id: deletePcDialog
// don't allow edits to the rest of the window while open
property int pcIndex : -1
property string pcName : ""
text: qsTr("Are you sure you want to remove '%1'?").arg(pcName)
property int pcIndex : -1;
text:qsTr("Are you sure you want to remove this PC?")
standardButtons: Dialog.Yes | Dialog.No
onAccepted: {
computerModel.deleteComputer(pcIndex)
function deletePc() {
console.log("deleting PC pairing for PC at index: " + pcIndex)
computerModel.deleteComputer(pcIndex);
}
onAccepted: deletePc()
}
NavigableMessageDialog {
@@ -328,7 +327,7 @@ CenteredGridView {
standardButtons: Dialog.Ok
onAboutToShow: {
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if any required ports are blocked.") + "\n\n" + qsTr("This may take a few seconds…")
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if NVIDIA GameStream is blocked.") + "\n\n" + qsTr("This may take a few seconds…")
showSpinner = true
}
@@ -399,13 +398,5 @@ CenteredGridView {
}
}
NavigableMessageDialog {
id: showPcDetailsDialog
property string pcDetails : "";
text: showPcDetailsDialog.pcDetails
imageSrc: "qrc:/res/baseline-help_outline-24px.svg"
standardButtons: Dialog.Ok
}
ScrollBar.vertical: ScrollBar {}
}
-7
View File
@@ -6,7 +6,6 @@ import Session 1.0
Item {
property string appName
property var quitRunningAppFn
property Session nextSession : null
property string nextAppName : ""
@@ -18,7 +17,6 @@ Item {
if (error !== undefined) {
errorDialog.text = error
errorDialog.open()
console.error(error)
}
// If we're supposed to launch another game after this, do so now
@@ -39,11 +37,6 @@ Item {
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
// Start the quit operation if requested
if (quitRunningAppFn) {
quitRunningAppFn()
}
}
StackView.onDeactivating: {
+235 -459
View File
@@ -1,7 +1,6 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.2
import QtQuick.Window 2.2
import StreamingPreferences 1.0
import ComputerManager 1.0
@@ -12,8 +11,6 @@ Flickable {
id: settingsPage
objectName: qsTr("Settings")
signal languageChanged()
boundsBehavior: Flickable.OvershootBounds
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
@@ -26,49 +23,6 @@ Flickable {
}
}
function isChildOfFlickable(item) {
while (item) {
if (item.parent === contentItem) {
return true
}
item = item.parent
}
return false
}
NumberAnimation on contentY {
id: autoScrollAnimation
duration: 100
}
Window.onActiveFocusItemChanged: {
var item = Window.activeFocusItem
if (item) {
// Ignore non-child elements like the toolbar buttons
if (!isChildOfFlickable(item)) {
return
}
// Map the focus item's position into our content item's coordinate space
var pos = item.mapToItem(contentItem, 0, 0)
// Ensure some extra space is visible around the element we're scrolling to
var scrollMargin = height > 100 ? 50 : 0
if (pos.y - scrollMargin < contentY) {
autoScrollAnimation.from = contentY
autoScrollAnimation.to = Math.max(pos.y - scrollMargin, 0)
autoScrollAnimation.start()
}
else if (pos.y + item.height + scrollMargin > contentY + height) {
autoScrollAnimation.from = contentY
autoScrollAnimation.to = Math.min(pos.y + item.height + scrollMargin - height, contentHeight - height)
autoScrollAnimation.start()
}
}
}
StackView.onActivated: {
// This enables Tab and BackTab based navigation rather than arrow keys.
// It is required to shift focus between controls on the settings page.
@@ -133,54 +87,59 @@ Flickable {
AutoResizingComboBox {
property int lastIndexValue
function addDetectedResolution(friendlyNamePrefix, rect) {
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (rect.width === existing_width && rect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (rect.width * rect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": friendlyNamePrefix+" ("+rect.width+"x"+rect.height+")",
"video_width": ""+rect.width,
"video_height": ""+rect.height,
"is_custom": false
})
}
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// Refresh display data before using it to build the list
SystemProperties.refreshDisplays()
// Add native and safe area resolutions for all attached displays
// Add native resolutions for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
var screenRect = SystemProperties.getNativeResolution(displayIndex);
var safeAreaRect = SystemProperties.getSafeAreaResolution(displayIndex);
for (var displayResIndex = 0; displayResIndex < 2; displayResIndex++) {
var screenRect;
if (screenRect.width === 0) {
// Exceeded max count of displays
done = true
break
// Some platforms have different desktop resolutions
// and native resolutions (like macOS with Retina displays)
if (displayResIndex === 0) {
screenRect = SystemProperties.getDesktopResolution(displayIndex)
}
else {
screenRect = SystemProperties.getNativeResolution(displayIndex)
}
if (screenRect.width === 0) {
// Exceeded max count of displays
done = true
break
}
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (screenRect.width === existing_width && screenRect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
"video_width": ""+screenRect.width,
"video_height": ""+screenRect.height,
"is_custom": false
})
}
}
addDetectedResolution(qsTr("Native"), screenRect)
addDetectedResolution(qsTr("Native (Excluding Notch)"), safeAreaRect)
}
// Prune resolutions that are over the decoder's maximum
@@ -216,7 +175,7 @@ Flickable {
if (!index_set) {
// We did not find a match. This must be a custom resolution.
resolutionListModel.append({
"text": qsTr("Custom")+" ("+StreamingPreferences.width+"x"+StreamingPreferences.height+")",
"text": "Custom ("+StreamingPreferences.width+"x"+StreamingPreferences.height+")",
"video_width": ""+StreamingPreferences.width,
"video_height": ""+StreamingPreferences.height,
"is_custom": true
@@ -225,7 +184,7 @@ Flickable {
}
else {
resolutionListModel.append({
"text": qsTr("Custom"),
"text": "Custom",
"video_width": "",
"video_height": "",
"is_custom": true
@@ -283,8 +242,7 @@ Flickable {
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
@@ -439,212 +397,74 @@ Flickable {
}
AutoResizingComboBox {
property int lastIndexValue
function createModel() {
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
function updateBitrateForSelection() {
// Only modify the bitrate if the values actually changed
var selectedFps = parseInt(model.get(fpsComboBox.currentIndex).video_fps)
if (StreamingPreferences.fps !== selectedFps) {
StreamingPreferences.fps = selectedFps
var max_fps = SystemProperties.maximumStreamingFrameRate
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
slider.value = StreamingPreferences.bitrateKbps
}
// Default entries
fpsListModel.append({"text": qsTr("%1 FPS").arg("30"), "video_fps": "30"})
fpsListModel.append({"text": qsTr("%1 FPS").arg("60"), "video_fps": "60"})
lastIndexValue = currentIndex
}
NavigableDialog {
function isInputValid() {
// If we have text that isn't valid, reject the input.
if (!fpsField.acceptableInput && fpsField.text) {
return false
// Add unsupported FPS values that come before the display max FPS
if (StreamingPreferences.unsupportedFps) {
if (max_fps > 90) {
fpsListModel.append({"text": qsTr("%1 FPS (Unsupported)").arg("90"), "video_fps": "90"})
}
// The textbox needs to have text or placeholder text
if (!fpsField.text && !fpsField.placeholderText) {
return false
}
return true
}
id: customFpsDialog
standardButtons: Dialog.Ok | Dialog.Cancel
onOpened: {
// Force keyboard focus on the textbox so keyboard navigation works
fpsField.forceActiveFocus()
// standardButton() was added in Qt 5.10, so we must check for it first
if (customFpsDialog.standardButton) {
customFpsDialog.standardButton(Dialog.Ok).enabled = customFpsDialog.isInputValid()
if (max_fps > 120) {
fpsListModel.append({"text": qsTr("%1 FPS (Unsupported)").arg("120"), "video_fps": "120"})
}
}
onClosed: {
fpsField.clear()
}
onRejected: {
fpsComboBox.currentIndex = fpsComboBox.lastIndexValue
}
onAccepted: {
// Reject if there's invalid input
if (!isInputValid()) {
reject()
return
// Use 64 as the cutoff for adding a separate option to
// handle wonky displays that report just over 60 Hz.
if (max_fps > 64) {
// Mark any FPS value greater than 120 as unsupported
if (StreamingPreferences.unsupportedFps && max_fps > 120) {
fpsListModel.append({"text": qsTr("%1 FPS (Unsupported)").arg(max_fps), "video_fps": ""+max_fps})
}
var fps = fpsField.text ? fpsField.text : fpsField.placeholderText
// Find and update the custom entry
for (var i = 0; i < fpsListModel.count; i++) {
if (fpsListModel.get(i).is_custom) {
fpsListModel.setProperty(i, "video_fps", fps)
fpsListModel.setProperty(i, "text", qsTr("Custom (%1 FPS)").arg(fps))
// Now update the bitrate using the custom resolution
fpsComboBox.currentIndex = i
fpsComboBox.updateBitrateForSelection()
// Update the combobox width too
fpsComboBox.recalculateWidth()
break
}
else if (max_fps > 120) {
fpsListModel.append({"text": qsTr("%1 FPS").arg("120"), "video_fps": "120"})
}
else {
fpsListModel.append({"text": qsTr("%1 FPS").arg(max_fps), "video_fps": ""+max_fps})
}
}
ColumnLayout {
Label {
text: qsTr("Enter a custom frame rate:")
font.bold: true
// Add unsupported FPS values that come after the display max FPS
if (StreamingPreferences.unsupportedFps) {
if (max_fps < 90) {
fpsListModel.append({"text":qsTr("%1 FPS (Unsupported)").arg("90"), "video_fps": "90"})
}
RowLayout {
TextField {
id: fpsField
maximumLength: 4
inputMethodHints: Qt.ImhDigitsOnly
placeholderText: fpsListModel.get(fpsComboBox.currentIndex).video_fps
validator: IntValidator{bottom:10; top:9999}
focus: true
onTextChanged: {
// standardButton() was added in Qt 5.10, so we must check for it first
if (customFpsDialog.standardButton) {
customFpsDialog.standardButton(Dialog.Ok).enabled = customFpsDialog.isInputValid()
}
}
Keys.onReturnPressed: {
customFpsDialog.accept()
}
Keys.onEnterPressed: {
customFpsDialog.accept()
}
}
}
}
}
function addRefreshRateOrdered(fpsListModel, refreshRate, description, custom) {
var indexToAdd = 0
for (var j = 0; j < fpsListModel.count; j++) {
var existing_fps = parseInt(fpsListModel.get(j).video_fps);
if (refreshRate === existing_fps || (custom && fpsListModel.get(j).is_custom)) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (refreshRate > existing_fps) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
if (max_fps < 120) {
fpsListModel.append({"text":qsTr("%1 FPS (Unsupported)").arg("120"), "video_fps": "120"})
}
}
// Insert this frame rate if it's not a duplicate
if (indexToAdd >= 0) {
// Custom values always go at the end of the list
if (custom) {
indexToAdd = fpsListModel.count
}
fpsListModel.insert(indexToAdd,
{
"text": description,
"video_fps": ""+refreshRate,
"is_custom": custom
})
}
return indexToAdd
return fpsListModel
}
function reinitialize() {
// Add native refresh rate for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
var refreshRate = SystemProperties.getRefreshRate(displayIndex);
if (refreshRate === 0) {
// Exceeded max count of displays
done = true
break
}
addRefreshRateOrdered(fpsListModel, refreshRate, qsTr("%1 FPS").arg(refreshRate), false)
}
model = createModel()
var saved_fps = StreamingPreferences.fps
var found = false
currentIndex = 0
for (var i = 0; i < model.count; i++) {
var el_fps = parseInt(model.get(i).video_fps);
// Look for a matching frame rate
if (saved_fps === el_fps) {
// Pick the highest value lesser or equal to the saved FPS
if (saved_fps >= el_fps) {
currentIndex = i
found = true
break
}
}
// If we didn't find one, add a custom frame rate for the current value
if (!found) {
currentIndex = addRefreshRateOrdered(model, saved_fps, qsTr("Custom (%1 FPS)").arg(saved_fps), true)
}
else {
addRefreshRateOrdered(model, "", qsTr("Custom"), true)
}
recalculateWidth()
lastIndexValue = currentIndex
// Persist the selected value
activated(currentIndex)
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
reinitialize()
languageChanged.connect(reinitialize)
}
model: ListModel {
id: fpsListModel
// Other elements may be added at runtime
ListElement {
text: qsTr("30 FPS")
video_fps: "30"
is_custom: false
}
ListElement {
text: qsTr("60 FPS")
video_fps: "60"
is_custom: false
}
}
id: fpsComboBox
@@ -652,11 +472,16 @@ Flickable {
textRole: "text"
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
if (model.get(currentIndex).is_custom) {
customFpsDialog.open()
}
else {
updateBitrateForSelection()
var selectedFps = parseInt(model.get(currentIndex).video_fps)
// Only modify the bitrate if the values actually changed
if (StreamingPreferences.fps !== selectedFps) {
StreamingPreferences.fps = selectedFps
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
}
}
@@ -685,7 +510,7 @@ Flickable {
stepSize: 500
from : 500
to: StreamingPreferences.unlockBitrate ? 500000 : 150000
to: 150000
snapMode: "SnapOnRelease"
width: Math.min(bitrateDesc.implicitWidth, parent.width)
@@ -694,11 +519,6 @@ Flickable {
bitrateTitle.text = qsTr("Video bitrate: %1 Mbps").arg(value / 1000.0)
StreamingPreferences.bitrateKbps = value
}
Component.onCompleted: {
// Refresh the text after translations change
languageChanged.connect(valueChanged)
}
}
Label {
@@ -711,53 +531,28 @@ Flickable {
}
AutoResizingComboBox {
function createModel() {
var model = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
model.append({
text: qsTr("Fullscreen"),
val: StreamingPreferences.WM_FULLSCREEN
})
model.append({
text: qsTr("Borderless windowed"),
val: StreamingPreferences.WM_FULLSCREEN_DESKTOP
})
model.append({
text: qsTr("Windowed"),
val: StreamingPreferences.WM_WINDOWED
})
// Set the recommended option based on the OS
for (var i = 0; i < model.count; i++) {
var thisWm = model.get(i).val;
if (thisWm === StreamingPreferences.recommendedFullScreenMode) {
model.get(i).text += " " + qsTr("(Recommended)")
model.move(i, 0, 1)
break
}
}
return model
}
// This is used on initialization and upon retranslation
function reinitialize() {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
if (!visible) {
// Do nothing if the control won't even be visible
return
}
model = createModel()
// Set the recommended option based on the OS
for (var i = 0; i < windowModeListModel.count; i++) {
var thisWm = windowModeListModel.get(i).val;
if (thisWm === StreamingPreferences.recommendedFullScreenMode) {
windowModeListModel.get(i).text += qsTr(" (Recommended)")
windowModeListModel.move(i, 0, 1);
break
}
}
currentIndex = 0
// Set the current value based on the saved preferences
var savedWm = StreamingPreferences.windowMode
for (var i = 0; i < model.count; i++) {
var thisWm = model.get(i).val;
for (var i = 0; i < windowModeListModel.count; i++) {
var thisWm = windowModeListModel.get(i).val;
if (savedWm === thisWm) {
currentIndex = i
break
@@ -767,18 +562,28 @@ Flickable {
activated(currentIndex)
}
Component.onCompleted: {
reinitialize()
languageChanged.connect(reinitialize)
}
id: windowModeComboBox
visible: SystemProperties.hasDesktopEnvironment
enabled: !SystemProperties.rendererAlwaysFullScreen
hoverEnabled: true
textRole: "text"
model: ListModel {
id: windowModeListModel
ListElement {
text: qsTr("Fullscreen")
val: StreamingPreferences.WM_FULLSCREEN
}
ListElement {
text: qsTr("Borderless windowed")
val: StreamingPreferences.WM_FULLSCREEN_DESKTOP
}
ListElement {
text: qsTr("Windowed")
val: StreamingPreferences.WM_WINDOWED
}
}
onActivated: {
StreamingPreferences.windowMode = model.get(currentIndex).val
StreamingPreferences.windowMode = windowModeListModel.get(currentIndex).val
}
ToolTip.delay: 1000
@@ -917,46 +722,6 @@ Flickable {
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
padding: 12
title: "<font color=\"skyblue\">" + qsTr("Host Settings") + "</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: qsTr("Optimize game settings for streaming")
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
StreamingPreferences.gameOptimizations = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: qsTr("Quit app on host PC after ending stream")
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!")
}
}
}
GroupBox {
id: uiSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
@@ -1044,10 +809,10 @@ Flickable {
text: "한국어" // Korean
val: StreamingPreferences.LANG_KO
}
ListElement {
/* ListElement {
text: "Magyar" // Hungarian
val: StreamingPreferences.LANG_HU
}
} */
ListElement {
text: "Nederlands" // Dutch
val: StreamingPreferences.LANG_NL
@@ -1056,17 +821,17 @@ Flickable {
text: "Svenska" // Swedish
val: StreamingPreferences.LANG_SV
}
ListElement {
/* ListElement {
text: "Türkçe" // Turkish
val: StreamingPreferences.LANG_TR
}
} */
/* ListElement {
text: "Українська" // Ukrainian
val: StreamingPreferences.LANG_UK
} */
ListElement {
text: "繁體中文" // Traditional Chinese
val: StreamingPreferences.LANG_ZH_TW
text: "繁体字" // Traditional Chinese
val: StreamingPreferences.LANG_ZH_HANT
}
ListElement {
text: "Português" // Portuguese
@@ -1088,30 +853,6 @@ Flickable {
text: "हिन्दी, हिंदी" // Hindi
val: StreamingPreferences.LANG_HI
} */
ListElement {
text: "Język polski" // Polish
val: StreamingPreferences.LANG_PL
}
ListElement {
text: "Čeština" // Czech
val: StreamingPreferences.LANG_CS
}
/* ListElement {
text: "עִבְרִית" // Hebrew
val: StreamingPreferences.LANG_HE
} */
/* ListElement {
text: "کرمانجیی خواروو" // Central Kurdish
val: StreamingPreferences.LANG_CKB
} */
/* ListElement {
text: "Lietuvių kalba" // Lithuanian
val: StreamingPreferences.LANG_LT
} */
/* ListElement {
text: "Eesti" // Estonian
val: StreamingPreferences.LANG_ET
} */
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
@@ -1126,9 +867,6 @@ Flickable {
// Force the back operation to pop any AppView pages that exist.
// The AppView stops working after retranslate() for some reason.
window.clearOnBack = true
// Signal other controls to adjust their text
languageChanged()
}
}
}
@@ -1409,7 +1147,15 @@ Flickable {
font.pointSize: 12
checked: StreamingPreferences.swapFaceButtons
onCheckedChanged: {
StreamingPreferences.swapFaceButtons = checked
// Check if the value changed (this is called on init too)
if (StreamingPreferences.swapFaceButtons !== checked) {
StreamingPreferences.swapFaceButtons = checked
// Save and restart SdlGamepadKeyNavigation so it can pull the new value
StreamingPreferences.save()
SdlGamepadKeyNavigation.disable()
SdlGamepadKeyNavigation.enable()
}
}
ToolTip.delay: 1000
@@ -1466,6 +1212,46 @@ Flickable {
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
padding: 12
title: "<font color=\"skyblue\">" + qsTr("Host Settings") + "</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: qsTr("Optimize game settings for streaming")
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
StreamingPreferences.gameOptimizations = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: qsTr("Quit app on host PC after ending stream")
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!")
}
}
}
GroupBox {
id: advancedSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
@@ -1502,6 +1288,7 @@ Flickable {
id: decoderComboBox
textRole: "text"
enabled: !enableHdr.checked
model: ListModel {
id: decoderListModel
ListElement {
@@ -1523,6 +1310,21 @@ Flickable {
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
}
// This handles the state of the enableHdr checkbox changing
onEnabledChanged: {
if (enabled) {
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
else {
StreamingPreferences.videoDecoderSelection = StreamingPreferences.VDS_AUTO
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered && !enabled
ToolTip.text: qsTr("Enabling HDR overrides manual decoder selections.")
}
Label {
@@ -1555,6 +1357,7 @@ Flickable {
id: codecComboBox
textRole: "text"
enabled: !enableHdr.checked
model: ListModel {
id: codecListModel
ListElement {
@@ -1569,10 +1372,6 @@ Flickable {
text: qsTr("HEVC (H.265)")
val: StreamingPreferences.VCC_FORCE_HEVC
}
ListElement {
text: qsTr("AV1 (Experimental)")
val: StreamingPreferences.VCC_FORCE_AV1
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
@@ -1580,6 +1379,21 @@ Flickable {
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
}
}
// This handles the state of the enableHdr checkbox changing
onEnabledChanged: {
if (enabled) {
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
}
else {
StreamingPreferences.videoCodecConfig = StreamingPreferences.VCC_FORCE_HEVC_HDR
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered && !enabled
ToolTip.text: qsTr("Enabling HDR overrides manual codec selections.")
}
CheckBox {
@@ -1587,12 +1401,8 @@ Flickable {
width: parent.width
text: qsTr("Enable HDR (Experimental)")
font.pointSize: 12
enabled: SystemProperties.supportsHdr
checked: enabled && StreamingPreferences.enableHdr
onCheckedChanged: {
StreamingPreferences.enableHdr = checked
}
checked: enabled && StreamingPreferences.videoCodecConfig == StreamingPreferences.VCC_FORCE_HEVC_HDR
// Updating StreamingPreferences.videoCodecConfig is handled above
@@ -1606,50 +1416,22 @@ Flickable {
}
CheckBox {
id: enableYUV444
id: unlockUnsupportedFps
width: parent.width
text: qsTr("Enable YUV 4:4:4 (Experimental)")
text: qsTr("Unlock unsupported FPS options")
font.pointSize: 12
checked: StreamingPreferences.enableYUV444
checked: StreamingPreferences.unsupportedFps
onCheckedChanged: {
// This is called on init, so only reset to default bitrate when checked state changes.
if (StreamingPreferences.enableYUV444 != checked) {
StreamingPreferences.enableYUV444 = checked
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
slider.value = StreamingPreferences.bitrateKbps
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.unsupportedFps != checked) {
StreamingPreferences.unsupportedFps = checked
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox.reinitialize()
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: enabled ?
qsTr("Good for streaming desktop and text-heavy games, but not recommended for fast-paced games.")
:
qsTr("YUV 4:4:4 is not supported on this PC.")
}
CheckBox {
id: unlockBitrate
width: parent.width
text: qsTr("Unlock bitrate limit (Experimental)")
font.pointSize: 12
checked: StreamingPreferences.unlockBitrate
onCheckedChanged: {
StreamingPreferences.unlockBitrate = checked
StreamingPreferences.bitrateKbps = Math.min(StreamingPreferences.bitrateKbps, slider.to)
slider.value = StreamingPreferences.bitrateKbps
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This unlocks extremely high video bitrates for use with Sunshine hosts. It should only be used when streaming over an Ethernet LAN connection.")
}
CheckBox {
@@ -1664,6 +1446,10 @@ Flickable {
if (StreamingPreferences.enableMdns != checked) {
StreamingPreferences.enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
@@ -1680,26 +1466,16 @@ Flickable {
font.pointSize: 12
checked: StreamingPreferences.detectNetworkBlocking
onCheckedChanged: {
StreamingPreferences.detectNetworkBlocking = checked
}
}
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.detectNetworkBlocking != checked) {
StreamingPreferences.detectNetworkBlocking = checked
CheckBox {
id: showPerformanceOverlay
width: parent.width
text: qsTr("Show performance stats while streaming")
font.pointSize: 12
checked: StreamingPreferences.showPerformanceOverlay
onCheckedChanged: {
StreamingPreferences.showPerformanceOverlay = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("Display real-time stream performance information while streaming.") + "\n\n" +
qsTr("You can toggle it at any time while streaming using Ctrl+Alt+Shift+S or Select+L1+R1+X.") + "\n\n" +
qsTr("The performance overlay is not supported on Steam Link or Raspberry Pi.")
}
}
}
+3 -5
View File
@@ -45,7 +45,6 @@ Item {
{
// Display the error dialog after Session::exec() returns
streamSegueErrorDialog.text = text
console.error(text)
}
function displayLaunchWarning(text)
@@ -57,7 +56,6 @@ Item {
toast.text = text
toast.timeout = 3000
toast.visible = true
console.warn(text)
}
function quitStarting()
@@ -76,7 +74,7 @@ Item {
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
// Re-enable GUI gamepad usage now
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
if (quitAfter) {
@@ -119,7 +117,7 @@ Item {
// Show the toolbar again when popped off the stack
toolBar.visible = true
// Re-enable GUI gamepad usage now
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
}
@@ -176,7 +174,7 @@ Item {
gc()
// Run the streaming session to completion
session.exec(Window.window)
session.exec(Screen.virtualX, Screen.virtualY)
}
sourceComponent: Item {}
+19 -52
View File
@@ -2,6 +2,8 @@
#include <QThreadPool>
#include <random>
ComputerModel::ComputerModel(QObject* object)
: QAbstractListModel(object) {}
@@ -42,46 +44,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return computer->state == NvComputer::CS_UNKNOWN;
case ServerSupportedRole:
return computer->isSupportedServerVersion;
case DetailsRole: {
QString state, pairState;
switch (computer->state) {
case NvComputer::CS_ONLINE:
state = tr("Online");
break;
case NvComputer::CS_OFFLINE:
state = tr("Offline");
break;
default:
state = tr("Unknown");
break;
}
switch (computer->pairState) {
case NvComputer::PS_PAIRED:
pairState = tr("Paired");
break;
case NvComputer::PS_NOT_PAIRED:
pairState = tr("Unpaired");
break;
default:
pairState = tr("Unknown");
break;
}
return tr("Name: %1").arg(computer->name) + '\n' +
tr("Status: %1").arg(state) + '\n' +
tr("Active Address: %1").arg(computer->activeAddress.toString()) + '\n' +
tr("UUID: %1").arg(computer->uuid) + '\n' +
tr("Local Address: %1").arg(computer->localAddress.toString()) + '\n' +
tr("Remote Address: %1").arg(computer->remoteAddress.toString()) + '\n' +
tr("IPv6 Address: %1").arg(computer->ipv6Address.toString()) + '\n' +
tr("Manual Address: %1").arg(computer->manualAddress.toString()) + '\n' +
tr("MAC Address: %1").arg(computer->macAddress.isEmpty() ? tr("Unknown") : QString(computer->macAddress.toHex(':'))) + '\n' +
tr("Pair State: %1").arg(pairState) + '\n' +
tr("Running Game ID: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->currentGameId) : tr("Unknown")) + '\n' +
tr("HTTPS Port: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->activeHttpsPort) : tr("Unknown"));
}
default:
return QVariant();
}
@@ -109,7 +71,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
names[ServerSupportedRole] = "serverSupported";
names[DetailsRole] = "details";
return names;
}
@@ -179,9 +140,14 @@ void ComputerModel::renameComputer(int computerIndex, QString name)
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
}
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
QString ComputerModel::generatePinString()
{
return m_ComputerManager->generatePinString();
std::uniform_int_distribution<int> dist(0, 9999);
std::random_device rd;
std::mt19937 engine(rd());
return QString::asprintf("%04u", dist(engine));
}
class DeferredTestConnectionTask : public QObject, public QRunnable
@@ -227,18 +193,19 @@ void ComputerModel::handlePairingCompleted(NvComputer*, QString error)
void ComputerModel::handleComputerStateChanged(NvComputer* computer)
{
QVector<NvComputer*> newComputerList = m_ComputerManager->getComputers();
// Reset the model if the structural layout of the list has changed
if (m_Computers != newComputerList) {
beginResetModel();
m_Computers = newComputerList;
endResetModel();
// If this is an existing computer, we can report the data changed
int index = m_Computers.indexOf(computer);
if (index >= 0) {
// Let the view know that this specific computer changed
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
}
else {
// Let the view know that this specific computer changed
int index = m_Computers.indexOf(computer);
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
// This is a new PC which may be inserted at an arbitrary point
// in our computer list (since it comes from CM's QMap). Reload
// the whole model state to ensure it stays consistent.
beginResetModel();
m_Computers = m_ComputerManager->getComputers();
endResetModel();
}
}
+1 -2
View File
@@ -15,8 +15,7 @@ class ComputerModel : public QAbstractListModel
BusyRole,
WakeableRole,
StatusUnknownRole,
ServerSupportedRole,
DetailsRole
ServerSupportedRole
};
public:
+49 -73
View File
@@ -2,7 +2,6 @@ import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Material 2.2
import ComputerManager 1.0
import AutoUpdateChecker 1.0
@@ -19,53 +18,17 @@ ApplicationWindow {
property bool clearOnBack: false
id: window
visible: true
width: 1280
height: 600
// This function runs prior to creation of the initial StackView item
function doEarlyInit() {
// Override the background color to Material 2 colors for Qt 6.5+
// in order to improve contrast between GFE's placeholder box art
// and the background of the app grid.
if (SystemProperties.usesMaterial3Theme) {
Material.background = "#303030"
}
SdlGamepadKeyNavigation.enable()
}
Component.onCompleted: {
// Show the window according to the user's preferences
visibility: {
if (SystemProperties.hasDesktopEnvironment) {
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) {
window.showMaximized()
}
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) {
window.showFullScreen()
}
else {
window.show()
}
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
} else {
window.showFullScreen()
}
// Display any modal dialogs for configuration warnings
if (SystemProperties.isWow64) {
wow64Dialog.open()
}
else if (!SystemProperties.hasHardwareAcceleration) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
}
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
return "FullScreen"
}
}
@@ -86,16 +49,10 @@ ApplicationWindow {
StackView {
id: stackView
initialItem: initialView
anchors.fill: parent
focus: true
Component.onCompleted: {
// Perform our early initialization before constructing
// the initial view and pushing it to the StackView
doEarlyInit()
push(initialView)
}
onCurrentItemChanged: {
// Ensure focus travels to the next view when going back
if (currentItem) {
@@ -169,9 +126,6 @@ ApplicationWindow {
pollingActive = true
}
}
// Poll for gamepad input only when the window is in focus
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
}
onActiveChanged: {
@@ -190,25 +144,47 @@ ApplicationWindow {
// if focus does not return within a few minutes.
inactivityTimer.restart()
}
// Poll for gamepad input only when the window is in focus
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
}
// Workaround for lack of instanceof in Qt 5.9.
//
// Based on https://stackoverflow.com/questions/13923794/how-to-do-a-is-a-typeof-or-instanceof-in-qml
function qmltypeof(obj, className) { // QtObject, string -> bool
// className plus "(" is the class instance without modification
// className plus "_QML" is the class instance with user-defined properties
var str = obj.toString();
return str.startsWith(className + "(") || str.startsWith(className + "_QML");
property bool initialized: false
// BUG: Using onAfterSynchronizing: here causes very strange
// failures on Linux. Many shaders fail to compile and we
// eventually segfault deep inside the Qt OpenGL code.
onAfterRendering: {
// We use this callback to trigger dialog display because
// it only happens once the window is fully constructed.
// Doing it earlier can lead to the dialog appearing behind
// the window or otherwise without input focus.
if (!initialized) {
// Set initialized before calling anything else, because
// pumping the event loop can cause us to get another
// onAfterRendering call and potentially reenter this code.
initialized = true;
if (SystemProperties.isWow64) {
wow64Dialog.open()
}
else if (!SystemProperties.hasHardwareAcceleration) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
}
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
}
}
}
function navigateTo(url, objectType)
function navigateTo(url, objectName)
{
var existingItem = stackView.find(function(item, index) {
return qmltypeof(item, objectType)
return item.objectName === objectName
})
if (existingItem !== null) {
@@ -275,7 +251,7 @@ ApplicationWindow {
Label {
id: versionLabel
visible: qmltypeof(stackView.currentItem, "SettingsView")
visible: stackView.currentItem.objectName === qsTr("Settings")
text: qsTr("Version %1").arg(SystemProperties.versionString)
font.pointSize: 12
horizontalAlignment: Qt.AlignRight
@@ -285,9 +261,9 @@ ApplicationWindow {
NavigableToolButton {
id: discordButton
visible: SystemProperties.hasBrowser &&
qmltypeof(stackView.currentItem, "SettingsView")
stackView.currentItem.objectName === qsTr("Settings")
iconSource: "qrc:/res/discord.svg"
iconSource: "qrc:/res/Discord-Logo-White.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
@@ -304,7 +280,7 @@ ApplicationWindow {
NavigableToolButton {
id: addPcButton
visible: qmltypeof(stackView.currentItem, "PcView")
visible: stackView.currentItem.objectName === qsTr("Computers")
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
@@ -402,7 +378,7 @@ ApplicationWindow {
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "GamepadMapper")
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", qsTr("Gamepad Mapping"))
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -414,7 +390,7 @@ ApplicationWindow {
iconSource: "qrc:/res/settings.svg"
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "SettingsView")
onClicked: navigateTo("qrc:/gui/SettingsView.qml", qsTr("Settings"))
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -502,7 +478,7 @@ ApplicationWindow {
NavigableDialog {
id: addPcDialog
property string label: qsTr("Enter the IP address of your host PC:")
property string label: qsTr("Enter the IP address of your GameStream PC:")
standardButtons: Dialog.Ok | Dialog.Cancel
+95 -85
View File
@@ -4,16 +4,15 @@
#include <QGuiApplication>
#include <QWindow>
#include "settings/streamingpreferences.h"
#include "settings/mappingmanager.h"
#define AXIS_NAVIGATION_REPEAT_DELAY 150
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation(StreamingPreferences* prefs)
: m_Prefs(prefs),
m_Enabled(false),
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
: m_Enabled(false),
m_UiNavMode(false),
m_FirstPoll(false),
m_HasFocus(false),
m_LastAxisNavigationEventTime(0)
{
m_PollingTimer = new QTimer(this);
@@ -37,7 +36,7 @@ void SdlGamepadKeyNavigation::enable()
// arrival events. Additionally, there's a race condition between
// our QML objects being destroyed and SDL being deinitialized that
// this solves too.
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_GAMEPAD))) {
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
SDL_GetError());
@@ -52,23 +51,25 @@ void SdlGamepadKeyNavigation::enable()
// overlapping lifetimes of SdlGamepadKeyNavigation instances, so we
// will attach ourselves.
SDL_PumpEvents();
SDL_FlushEvent(SDL_EVENT_GAMEPAD_ADDED);
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
// Open all currently attached game controllers
int numGamepads = 0;
SDL_JoystickID* gamepads = SDL_GetGamepads(&numGamepads);
for (int i = 0; i < numGamepads; i++) {
SDL_Gamepad * gc = SDL_OpenGamepad(i);
if (gc != nullptr) {
m_Gamepads.append(gc);
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
SDL_GameController* gc = SDL_GameControllerOpen(i);
if (gc != nullptr) {
m_Gamepads.append(gc);
}
}
}
SDL_free(gamepads);
// Flush events on the first poll
m_FirstPoll = true;
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
m_Enabled = true;
// Start the polling timer if the window is focused
updateTimerState();
}
void SdlGamepadKeyNavigation::disable()
@@ -77,73 +78,68 @@ void SdlGamepadKeyNavigation::disable()
return;
}
m_Enabled = false;
updateTimerState();
Q_ASSERT(!m_PollingTimer->isActive());
m_PollingTimer->stop();
while (!m_Gamepads.isEmpty()) {
SDL_CloseGamepad(m_Gamepads[0]);
SDL_GameControllerClose(m_Gamepads[0]);
m_Gamepads.removeAt(0);
}
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
}
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
void SdlGamepadKeyNavigation::notifyWindowFocus(bool hasFocus)
{
m_HasFocus = hasFocus;
updateTimerState();
m_Enabled = false;
}
void SdlGamepadKeyNavigation::onPollingTimerFired()
{
SDL_Event event;
StreamingPreferences prefs;
// Discard any pending button events on the first poll to avoid picking up
// stale input data from the stream session (like the quit combo).
if (m_FirstPoll) {
SDL_PumpEvents();
SDL_FlushEvent(SDL_EVENT_GAMEPAD_BUTTON_DOWN);
SDL_FlushEvent(SDL_EVENT_GAMEPAD_BUTTON_UP);
SDL_FlushEvent(SDL_CONTROLLERBUTTONDOWN);
SDL_FlushEvent(SDL_CONTROLLERBUTTONUP);
m_FirstPoll = false;
}
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT :
case SDL_QUIT:
// SDL may send us a quit event since we initialize
// the video subsystem on startup. If we get one,
// forward it on for Qt to take care of.
QCoreApplication::instance()->quit();
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN :
case SDL_EVENT_GAMEPAD_BUTTON_UP :
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
QEvent::Type type =
event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ?
event.type == SDL_CONTROLLERBUTTONDOWN ?
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
// Swap face buttons if needed
if (m_Prefs->swapFaceButtons) {
switch (event.gbutton.button) {
case SDL_GAMEPAD_BUTTON_SOUTH :
event.gbutton.button = SDL_GAMEPAD_BUTTON_EAST;
if (prefs.swapFaceButtons) {
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
break;
case SDL_GAMEPAD_BUTTON_EAST :
event.gbutton.button = SDL_GAMEPAD_BUTTON_SOUTH;
case SDL_CONTROLLER_BUTTON_B:
event.cbutton.button = SDL_CONTROLLER_BUTTON_A;
break;
case SDL_GAMEPAD_BUTTON_WEST :
event.gbutton.button = SDL_GAMEPAD_BUTTON_NORTH;
case SDL_CONTROLLER_BUTTON_X:
event.cbutton.button = SDL_CONTROLLER_BUTTON_Y;
break;
case SDL_GAMEPAD_BUTTON_NORTH :
event.gbutton.button = SDL_GAMEPAD_BUTTON_WEST;
case SDL_CONTROLLER_BUTTON_Y:
event.cbutton.button = SDL_CONTROLLER_BUTTON_X;
break;
}
}
switch (event.gbutton.button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP :
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (m_UiNavMode) {
// Back-tab
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
@@ -152,7 +148,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(type, Qt::Key_Up);
}
break;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN :
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
if (m_UiNavMode) {
sendKey(type, Qt::Key_Tab);
}
@@ -160,13 +156,13 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(type, Qt::Key_Down);
}
break;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT :
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
sendKey(type, Qt::Key_Left);
break;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT :
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
sendKey(type, Qt::Key_Right);
break;
case SDL_GAMEPAD_BUTTON_SOUTH :
case SDL_CONTROLLER_BUTTON_A:
if (m_UiNavMode) {
sendKey(type, Qt::Key_Space);
}
@@ -174,14 +170,14 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(type, Qt::Key_Return);
}
break;
case SDL_GAMEPAD_BUTTON_EAST :
case SDL_CONTROLLER_BUTTON_B:
sendKey(type, Qt::Key_Escape);
break;
case SDL_GAMEPAD_BUTTON_WEST :
case SDL_CONTROLLER_BUTTON_X:
sendKey(type, Qt::Key_Menu);
break;
case SDL_GAMEPAD_BUTTON_NORTH :
case SDL_GAMEPAD_BUTTON_START :
case SDL_CONTROLLER_BUTTON_Y:
case SDL_CONTROLLER_BUTTON_START:
// HACK: We use this keycode to inform main.qml
// to show the settings when Key_Menu is handled
// by the control in focus.
@@ -192,37 +188,19 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
}
break;
}
case SDL_EVENT_GAMEPAD_ADDED :
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Gamepad* gc = SDL_OpenGamepad(event.gdevice.which);
case SDL_CONTROLLERDEVICEADDED:
SDL_GameController* gc = SDL_GameControllerOpen(event.cdevice.which);
if (gc != nullptr) {
SDL_assert(!m_Gamepads.contains(gc));
m_Gamepads.append(gc);
}
#else
SDL_Gamepad* gc = SDL_GameControllerOpen(event.cdevice.which);
if (gc != nullptr) {
// SDL_CONTROLLERDEVICEADDED can be reported multiple times for the same
// gamepad in rare cases, because SDL2 doesn't fixup the device index in
// the SDL_CONTROLLERDEVICEADDED event if an unopened gamepad disappears
// before we've processed the add event.
if (!m_Gamepads.contains(gc)) {
m_Gamepads.append(gc);
}
else {
// We already have this game controller open
SDL_CloseGamepad(gc);
}
}
#endif
break;
}
}
// Handle analog sticks by polling
for (auto gc : m_Gamepads) {
short leftX = SDL_GetGamepadAxis(gc, SDL_GAMEPAD_AXIS_LEFTX);
short leftY = SDL_GetGamepadAxis(gc, SDL_GAMEPAD_AXIS_LEFTY);
short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
// Do nothing
}
@@ -261,6 +239,31 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
m_LastAxisNavigationEventTime = SDL_GetTicks();
}
// In UI navigation mode (settings page), use the right stick to scroll
if (m_UiNavMode) {
short rightX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTX);
short rightY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTY);
QPoint wheelDelta;
if (rightX > 30000) {
wheelDelta.setX(30);
}
else if (rightX < -30000) {
wheelDelta.setX(-30);
}
if (rightY > 30000) {
wheelDelta.setY(-30);
}
else if (rightY < -30000) {
wheelDelta.setY(30);
}
if (!wheelDelta.isNull()) {
sendWheel(wheelDelta);
}
}
}
}
@@ -274,17 +277,19 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
}
}
void SdlGamepadKeyNavigation::updateTimerState()
void SdlGamepadKeyNavigation::sendWheel(QPoint& angleDelta)
{
if (m_PollingTimer->isActive() && (!m_HasFocus || !m_Enabled)) {
m_PollingTimer->stop();
}
else if (!m_PollingTimer->isActive() && m_HasFocus && m_Enabled) {
// Flush events on the first poll
m_FirstPoll = true;
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
QWindow* focusWindow = app->focusWindow();
if (focusWindow != nullptr) {
QPoint mousePos(focusWindow->width() / 2, focusWindow->height() / 2);
QPoint globalPos(focusWindow->mapToGlobal(mousePos));
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, false, Qt::MouseEventSynthesizedByApplication);
#else
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, angleDelta.y(), Qt::Vertical, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, Qt::MouseEventSynthesizedByApplication, false);
#endif
app->sendEvent(focusWindow, &wheelEvent);
}
}
@@ -298,6 +303,11 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
Q_ASSERT(m_Enabled);
int count = 0;
SDL_free(SDL_GetGamepads(&count));
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
count++;
}
}
return count;
}
+4 -11
View File
@@ -3,16 +3,14 @@
#include <QTimer>
#include <QEvent>
#include "SDL_compat.h"
#include "settings/streamingpreferences.h"
#include <SDL.h>
class SdlGamepadKeyNavigation : public QObject
{
Q_OBJECT
public:
SdlGamepadKeyNavigation(StreamingPreferences* prefs);
SdlGamepadKeyNavigation();
~SdlGamepadKeyNavigation();
@@ -20,27 +18,22 @@ public:
Q_INVOKABLE void disable();
Q_INVOKABLE void notifyWindowFocus(bool hasFocus);
Q_INVOKABLE void setUiNavMode(bool settingsMode);
Q_INVOKABLE int getConnectedGamepads();
private:
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
void updateTimerState();
void sendWheel(QPoint& angleDelta);
private slots:
void onPollingTimerFired();
private:
StreamingPreferences* m_Prefs;
QTimer* m_PollingTimer;
QList<SDL_Gamepad*> m_Gamepads;
QList<SDL_GameController*> m_Gamepads;
bool m_Enabled;
bool m_UiNavMode;
bool m_FirstPoll;
bool m_HasFocus;
Uint32 m_LastAxisNavigationEventTime;
};
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