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1 Commits
Author SHA1 Message Date
Cameron Gutman 60fadcbf36 Add Qt EGLFS plugin to AppImage 2023-11-07 00:55:21 -06:00
189 changed files with 8257 additions and 22086 deletions
+3 -4
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@@ -37,13 +37,12 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
- OS: [e.g. Windows 10 1809]
- Moonlight Version: [e.g. v0.9.0]
- GPU: [e.g. Intel HD Graphics 520]
- Linux package type (if applicable): [e.g. Flatpak]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- Sunshine or GeForce Experience version: [e.g. Sunshine v0.21.0]
- GPU: [e.g. AMD Radeon RX 7900 XT]
- GPU driver: [e.g. 24.1.1]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
+11
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@@ -158,6 +158,17 @@ private:
L"EZFRD32.dll",
L"EZFRD64.dll",
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// We forcefully block them from loading because Optimus has a bug that
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
// Optimus from ever using the dGPU even if the user has requested it.
// https://github.com/moonlight-stream/moonlight-qt/issues/240
// https://github.com/moonlight-stream/moonlight-qt/issues/235
L"nvdlist.dll",
L"nvdlistx.dll",
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
+13 -24
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@@ -13,7 +13,6 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- H.264, HEVC, and AV1 codec support (AV1 requires Sunshine and a supported host GPU)
- YUV 4:4:4 support (Sunshine only)
- HDR streaming support
- 7.1 surround sound audio support
- 10-point multitouch support (Sunshine only)
@@ -26,9 +25,9 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Raspberry Pi 4 and 5](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [Generic ARM 32-bit and 64-bit Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
- [Experimental RISC-V Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [Generic ARM SBC packages for Debian](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
- [Experimental RISC-V SBC packages for Debian](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
#### Special Thanks
@@ -40,33 +39,23 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
## Building
### Windows Build Requirements
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
* Qt 5.15 SDK or later. Qt 6 is also supported for x64 and ARM64 builds.
* [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
* Select **MSVC** option during Qt installation. MinGW is not supported.
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
* Graphics Tools (only if running debug builds)
* Install "Graphics Tools" in the Optional Features page of the Windows Settings app.
* Alternatively, run `dism /online /add-capability /capabilityname:Tools.Graphics.DirectX~~~~0.0.1.0` and reboot.
### macOS Build Requirements
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
* Xcode 14 or later (earlier versions may work but are not officially supported)
* Qt 6.4 SDK or later
* Xcode 13 or later
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
### Linux/Unix Build Requirements
* Qt 6 is recommended, but Qt 5.9 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
* Qt 5.9 SDK or later. Qt 6 is also supported.
* GCC or Clang
* FFmpeg 4.0 or later
* Install the required packages:
* Debian/Ubuntu:
* Base Requirements: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libavformat-dev libswscale-dev libva-dev libvdpau-dev libxkbcommon-dev wayland-protocols libdrm-dev`
* Qt 6 (Recommended): `qt6-base-dev qt6-declarative-dev libqt6svg6-dev qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick`
* Qt 5: `qtbase5-dev qt5-qmake qtdeclarative5-dev qtquickcontrols2-5-dev qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2 qtwayland5`
* RedHat/Fedora (RPM Fusion repo required):
* Base Requirements: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel libdrm-devel`
* Qt 6 (Recommended): `qt6-qtsvg-devel qt6-qtdeclarative-devel`
* Qt 5: `qt5-qtsvg-devel qt5-qtquickcontrols2-devel`
* Building the Vulkan renderer requires a `libplacebo-dev`/`libplacebo-devel` version of at least v7.349.0 and FFmpeg 6.1 or later.
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qtwayland5 qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0 or later is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
### Steam Link Build Requirements
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
@@ -83,10 +72,10 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
* To build from the command line for development use on macOS or Linux, run `qmake6 moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake6 "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* To build from the command line for development use on macOS or Linux, run `qmake moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
* For platforms with poor GPU performance, add `"CONFIG+=gpuslow"` to prefer direct KMSDRM rendering over GL/Vulkan renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
* For platforms with poor GL performance, add `"CONFIG+=glslow"` to prefer direct KMSDRM rendering over EGL/GLES renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
## Contribute
1. Fork us
+3 -3
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@@ -17,7 +17,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>11.0.0</string>
<string>10.14</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
@@ -31,13 +31,13 @@
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>CFBundleVersion</key>
<string>VERSION</string>
<key>CFBundleShortVersionString</key>
-320
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@@ -1,320 +0,0 @@
#include "SDL_compat.h"
#include <SDL_syswm.h>
void* SDLC_Win32_GetHwnd(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_WINDOWS
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_WINDOWS) {
return info.info.win.window;
}
#else
(void)window;
#endif
return NULL;
}
void* SDLC_MacOS_GetWindow(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_COCOA
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_COCOA) {
return info.info.cocoa.window;
}
#else
(void)window;
#endif
return NULL;
}
void* SDLC_X11_GetDisplay(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_X11
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_X11) {
return info.info.x11.display;
}
#else
(void)window;
#endif
return NULL;
}
unsigned long SDLC_X11_GetWindow(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_X11
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return 0;
}
if (info.subsystem == SDL_SYSWM_X11) {
return info.info.x11.window;
}
#else
(void)window;
#endif
return 0;
}
void* SDLC_Wayland_GetDisplay(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_WAYLAND) {
return info.info.wl.display;
}
#else
(void)window;
#endif
return NULL;
}
void* SDLC_Wayland_GetSurface(SDL_Window* window)
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return NULL;
}
if (info.subsystem == SDL_SYSWM_WAYLAND) {
return info.info.wl.surface;
}
#else
(void)window;
#endif
return NULL;
}
int SDLC_KMSDRM_GetFd(SDL_Window* window)
{
#if defined(SDL_VIDEO_DRIVER_KMSDRM) && SDL_VERSION_ATLEAST(2, 0, 15)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return -1;
}
if (info.subsystem == SDL_SYSWM_KMSDRM) {
return info.info.kmsdrm.drm_fd;
}
#else
(void)window;
#endif
return -1;
}
int SDLC_KMSDRM_GetDevIndex(SDL_Window* window)
{
#if defined(SDL_VIDEO_DRIVER_KMSDRM) && SDL_VERSION_ATLEAST(2, 0, 15)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return -1;
}
if (info.subsystem == SDL_SYSWM_KMSDRM) {
return info.info.kmsdrm.dev_index;
}
#else
(void)window;
#endif
return -1;
}
SDLC_VideoDriver SDLC_GetVideoDriver(void)
{
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
return SDLC_VIDEO_WIN32;
#elif defined(SDL_VIDEO_DRIVER_COCOA)
return SDLC_VIDEO_MACOS;
#else
const char* videoDriver = SDL_GetCurrentVideoDriver();
if (SDL_strcmp(videoDriver, "x11") == 0) {
return SDLC_VIDEO_X11;
}
else if (SDL_strcmp(videoDriver, "wayland") == 0) {
return SDLC_VIDEO_WAYLAND;
}
else if (SDL_strcmp(videoDriver, "kmsdrm") == 0) {
return SDLC_VIDEO_KMSDRM;
}
else {
SDL_assert(0);
return SDLC_VIDEO_UNKNOWN;
}
#endif
}
bool SDLC_IsFullscreen(SDL_Window* window)
{
return !!(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
}
bool SDLC_IsFullscreenExclusive(SDL_Window* window)
{
return (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN;
}
bool SDLC_IsFullscreenDesktop(SDL_Window* window)
{
return (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
}
void SDLC_EnterFullscreen(SDL_Window* window, bool exclusive)
{
SDL_SetWindowFullscreen(window, exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
}
void SDLC_LeaveFullscreen(SDL_Window* window)
{
SDL_SetWindowFullscreen(window, 0);
}
SDL_Window* SDLC_CreateWindowWithFallback(const char *title,
int x, int y, int w, int h,
Uint32 requiredFlags,
Uint32 optionalFlags)
{
SDL_Window* window = SDL_CreateWindow(title, x, y, w, h, requiredFlags | optionalFlags);
if (!window) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window with optional flags: %s",
SDL_GetError());
// Try the fallback flags now
window = SDL_CreateWindow(title, x, y, w, h, requiredFlags);
}
return window;
}
void SDLC_FlushWindowEvents(void)
{
SDL_FlushEvent(SDL_WINDOWEVENT);
}
SDL_JoystickID* SDL_GetGamepads(int *count)
{
int numJoysticks = SDL_NumJoysticks();
SDL_JoystickID* ids = SDL_calloc(numJoysticks + 1, sizeof(SDL_JoystickID));
int numGamepads = 0;
for (int i = 0; i < numJoysticks; i++) {
if (SDL_IsGameController(i)) {
ids[numGamepads++] = i;
}
}
if (count != NULL) {
*count = numGamepads;
}
return ids;
}
SDL_JoystickID* SDL_GetJoysticks(int *count)
{
int numJoysticks = SDL_NumJoysticks();
SDL_JoystickID* ids = SDL_calloc(numJoysticks + 1, sizeof(SDL_JoystickID));
for (int i = 0; i < numJoysticks; i++) {
ids[i] = i;
}
if (count != NULL) {
*count = numJoysticks;
}
return ids;
}
SDL_DisplayID * SDL_GetDisplays(int *count)
{
int numDisplays = SDL_GetNumVideoDisplays();
SDL_DisplayID* ids = SDL_calloc(numDisplays + 1, sizeof(SDL_DisplayID));
for (int i = 0; i < numDisplays; i++) {
ids[i] = i;
}
if (count != NULL) {
*count = numDisplays;
}
return ids;
}
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window)
{
static SDL_DisplayMode mode;
if (SDL_GetWindowDisplayMode(window, &mode) == 0) {
return &mode;
}
else {
return NULL;
}
}
-303
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@@ -1,303 +0,0 @@
//
// Compatibility header for older versions of SDL.
// Include this instead of SDL.h directly.
//
#pragma once
#include <SDL.h>
#include <stdbool.h>
// This is a pure C header for compatibility with SDL.h
#ifdef __cplusplus
extern "C" {
#endif
// These SLDC_* functions and constants are special SDL-like things
// used to abstract certain SDL2 vs SDL3 differences.
void* SDLC_Win32_GetHwnd(SDL_Window* window);
void* SDLC_MacOS_GetWindow(SDL_Window* window);
void* SDLC_X11_GetDisplay(SDL_Window* window);
unsigned long SDLC_X11_GetWindow(SDL_Window* window);
void* SDLC_Wayland_GetDisplay(SDL_Window* window);
void* SDLC_Wayland_GetSurface(SDL_Window* window);
int SDLC_KMSDRM_GetFd(SDL_Window* window);
int SDLC_KMSDRM_GetDevIndex(SDL_Window* window);
typedef enum {
SDLC_VIDEO_UNKNOWN,
SDLC_VIDEO_WIN32,
SDLC_VIDEO_MACOS,
SDLC_VIDEO_X11,
SDLC_VIDEO_WAYLAND,
SDLC_VIDEO_KMSDRM,
} SDLC_VideoDriver;
SDLC_VideoDriver SDLC_GetVideoDriver();
bool SDLC_IsFullscreen(SDL_Window* window);
bool SDLC_IsFullscreenExclusive(SDL_Window* window);
bool SDLC_IsFullscreenDesktop(SDL_Window* window);
void SDLC_EnterFullscreen(SDL_Window* window, bool exclusive);
void SDLC_LeaveFullscreen(SDL_Window* window);
SDL_Window* SDLC_CreateWindowWithFallback(const char *title,
int x, int y, int w, int h,
Uint32 requiredFlags,
Uint32 optionalFlags);
void SDLC_FlushWindowEvents();
#define SDLC_SUCCESS(x) ((x) == 0)
#define SDLC_FAILURE(x) ((x) != 0)
// SDL_FRect wasn't added until 2.0.10
#if !SDL_VERSION_ATLEAST(2, 0, 10)
typedef struct SDL_FRect
{
float x;
float y;
float w;
float h;
} SDL_FRect;
#endif
#ifndef SDL_THREAD_PRIORITY_TIME_CRITICAL
#define SDL_THREAD_PRIORITY_TIME_CRITICAL SDL_THREAD_PRIORITY_HIGH
#endif
#ifndef SDL_HINT_VIDEO_X11_FORCE_EGL
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
#endif
#ifndef SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
#endif
#ifndef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
#endif
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
#endif
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"
#endif
#ifndef SDL_HINT_WINDOWS_USE_D3D9EX
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
#endif
#ifndef SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
#endif
#ifndef SDL_HINT_MOUSE_RELATIVE_SCALING
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
#endif
#ifndef SDL_HINT_AUDIO_DEVICE_APP_NAME
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
#endif
#ifndef SDL_HINT_APP_NAME
#define SDL_HINT_APP_NAME "SDL_APP_NAME"
#endif
#ifndef SDL_HINT_MOUSE_AUTO_CAPTURE
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
#endif
#ifndef SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
#endif
// SDL3 renamed hints
#define SDL_HINT_VIDEO_FORCE_EGL SDL_HINT_VIDEO_X11_FORCE_EGL
// Events
#define SDL_EVENT_QUIT SDL_QUIT
#define SDL_EVENT_CLIPBOARD_UPDATE SDL_CLIPBOARDUPDATE
#define SDL_EVENT_GAMEPAD_ADDED SDL_CONTROLLERDEVICEADDED
#define SDL_EVENT_GAMEPAD_REMAPPED SDL_CONTROLLERDEVICEREMAPPED
#define SDL_EVENT_GAMEPAD_REMOVED SDL_CONTROLLERDEVICEREMOVED
#define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
#define SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_CONTROLLERTOUCHPADDOWN
#define SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_CONTROLLERTOUCHPADUP
#define SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_CONTROLLERTOUCHPADMOTION
#define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
#define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
#define SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_JOYBATTERYUPDATED
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
#define SDL_EVENT_KEY_UP SDL_KEYUP
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
#define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
#define SDL_EVENT_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET
#define SDL_EVENT_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET
#define SDL_EVENT_USER SDL_USEREVENT
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
#define SDL_EVENT_WINDOW_MOUSE_ENTER SDL_WINDOWEVENT_ENTER
#define SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_WINDOWEVENT_LEAVE
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
#define SDL_EVENT_WINDOW_SHOWN SDL_WINDOWEVENT_SHOWN
#define SDL_EVENT_WINDOW_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED
#define SDL_BUTTON_MASK(x) SDL_BUTTON(x)
#define gbutton cbutton
#define gaxis caxis
#define gdevice cdevice
#define gsensor csensor
#define gtouchpad ctouchpad
#define fingerID fingerId
#define touchID touchId
#define KEY_DOWN(x) ((x)->state == SDL_PRESSED)
#define KEY_KEY(x) ((x)->keysym.sym)
#define KEY_MOD(x) ((x)->keysym.mod)
#define KEY_SCANCODE(x) ((x)->keysym.scancode)
// Gamepad
#define SDL_INIT_GAMEPAD SDL_INIT_GAMECONTROLLER
#define SDL_GAMEPAD_BUTTON_SOUTH SDL_CONTROLLER_BUTTON_A
#define SDL_GAMEPAD_BUTTON_EAST SDL_CONTROLLER_BUTTON_B
#define SDL_GAMEPAD_BUTTON_WEST SDL_CONTROLLER_BUTTON_X
#define SDL_GAMEPAD_BUTTON_NORTH SDL_CONTROLLER_BUTTON_Y
#define SDL_GAMEPAD_BUTTON_LEFT_SHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
#define SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
#define SDL_GAMEPAD_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
#define SDL_GAMEPAD_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
#define SDL_GAMEPAD_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
#define SDL_GAMEPAD_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
#define SDL_GAMEPAD_BUTTON_START SDL_CONTROLLER_BUTTON_START
#define SDL_GAMEPAD_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD
#define SDL_GAMEPAD_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS
#define SDL_GAMEPAD_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON
#define SDL_GAMEPAD_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT
#define SDL_GAMEPAD_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE
#define SDL_GAMEPAD_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
#define SDL_GAMEPAD_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
#define SDL_GAMEPAD_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
#define SDL_GAMEPAD_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
#define SDL_GAMEPAD_AXIS_LEFT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERLEFT
#define SDL_GAMEPAD_AXIS_RIGHT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERRIGHT
// SDL_OpenGamepad() not defined due to differing semantics
SDL_JoystickID* SDL_GetGamepads(int *count);
#define SDL_OpenGamepad(x) SDL_GameControllerOpen(x)
#define SDL_CloseGamepad(x) SDL_GameControllerClose(x)
#define SDL_GetGamepadMapping(x) SDL_GameControllerMapping(x)
#define SDL_GetGamepadName(x) SDL_GameControllerName(x)
#define SDL_GetGamepadVendor(x) SDL_GameControllerGetVendor(x)
#define SDL_GetGamepadProduct(x) SDL_GameControllerGetProduct(x)
#define SDL_GetGamepadJoystick(x) SDL_GameControllerGetJoystick(x)
#define SDL_GamepadHasButton(x, y) SDL_GameControllerHasButton(x, y)
#define SDL_GamepadHasSensor(x, y) SDL_GameControllerHasSensor(x, y)
#define SDL_SetGamepadPlayerIndex(x, y) SDL_GameControllerSetPlayerIndex(x, y)
#define SDL_GamepadSensorEnabled(x, y) SDL_GameControllerIsSensorEnabled(x, y)
#define SDL_SetGamepadSensorEnabled(x, y, z) SDL_GameControllerSetSensorEnabled(x, y, z)
#define SDL_GetNumGamepadTouchpads(x) SDL_GameControllerGetNumTouchpads(x)
#define SDL_SetGamepadLED(x, r, g, b) SDL_GameControllerSetLED(x, r, g, b)
#define SDL_RumbleGamepad(x, y, z, w) SDL_GameControllerRumble(x, y, z, w)
#define SDL_RumbleGamepadTriggers(x, y, z, w) SDL_GameControllerRumbleTriggers(x, y, z, w)
#define SDL_GetGamepadAxis(x, y) SDL_GameControllerGetAxis(x, y)
#define SDL_GetGamepadType(x) SDL_GameControllerGetType(x)
#define SDL_IsGamepad(x) SDL_IsGameController(x)
#define SDL_GAMEPAD_TYPE_STANDARD SDL_CONTROLLER_TYPE_UNKNOWN
#define SDL_GAMEPAD_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL
#define SDL_GAMEPAD_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360
#define SDL_GAMEPAD_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE
#define SDL_GAMEPAD_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3
#define SDL_GAMEPAD_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4
#define SDL_GAMEPAD_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
#define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
// SDL_OpenGamepad() not defined due to differing semantics
SDL_JoystickID* SDL_GetJoysticks(int *count);
#define SDL_OpenJoystick(x) SDL_JoystickOpen(x)
#define SDL_CloseJoystick(x) SDL_JoystickClose(x)
#define SDL_GetJoystickID(x) SDL_JoystickInstanceID(x)
#define SDL_GetJoystickGUID(x) SDL_JoystickGetGUID(x)
#define SDL_GetJoystickPowerLevel(x) SDL_JoystickCurrentPowerLevel(x)
#define SDL_GetNumJoystickAxes(x) SDL_JoystickNumAxes(x)
#define SDL_GetNumJoystickBalls(x) SDL_JoystickNumBalls(x)
#define SDL_GetNumJoystickButtons(x) SDL_JoystickNumButtons(x)
#define SDL_GetNumJoystickHats(x) SDL_JoystickNumHats(x)
#define SDL_GetJoystickGUIDForID(x) SDL_JoystickGetDeviceGUID(x)
typedef SDL_ControllerAxisEvent SDL_GamepadAxisEvent;
typedef SDL_ControllerButtonEvent SDL_GamepadButtonEvent;
typedef SDL_ControllerSensorEvent SDL_GamepadSensorEvent;
typedef SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent;
typedef SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent;
typedef SDL_GameController SDL_Gamepad;
typedef SDL_GameControllerButton SDL_GamepadButton;
// Audio
#define SDL_AUDIO_F32 AUDIO_F32SYS
#define SDL_ResumeAudioDevice(x) SDL_PauseAudioDevice(x, 0)
// Atomics
#define SDL_GetAtomicInt(x) SDL_AtomicGet(x)
#define SDL_SetAtomicInt(x, y) SDL_AtomicSet(x, y)
#define SDL_GetAtomicPointer(x) SDL_AtomicGetPtr(x)
#define SDL_SetAtomicPointer(x, y) SDL_AtomicSetPtr(x, y)
#define SDL_LockSpinlock(x) SDL_AtomicLock(x)
#define SDL_TryLockSpinlock(x) SDL_AtomicTryLock(x)
#define SDL_UnlockSpinlock(x) SDL_AtomicUnlock(x)
typedef SDL_atomic_t SDL_AtomicInt;
// Video
#define SDL_KMOD_CTRL KMOD_CTRL
#define SDL_KMOD_ALT KMOD_ALT
#define SDL_KMOD_SHIFT KMOD_SHIFT
#define SDL_KMOD_GUI KMOD_GUI
#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_WINDOW_ALLOW_HIGHDPI
#define SDL_SetWindowFullscreenMode(x, y) SDL_SetWindowDisplayMode(x, y)
#define SDL_GetDisplayForWindow(x) SDL_GetWindowDisplayIndex(x)
#define SDL_GetRenderViewport(x, y) SDL_RenderGetViewport(x, y)
#define SDL_DestroySurface(x) SDL_FreeSurface(x)
#define SDL_RenderTexture(x, y, z, w) SDL_RenderCopy(x, y, z, w)
#define SDL_GetPrimaryDisplay() (0)
#define SDL_CreateSurfaceFrom(w, h, fmt, pixels, pitch) SDL_CreateRGBSurfaceWithFormatFrom(pixels, w, h, SDL_BITSPERPIXEL(fmt), pitch, fmt)
#define SDLC_DEFAULT_RENDER_DRIVER -1
typedef int SDL_DisplayID;
SDL_DisplayID * SDL_GetDisplays(int *count);
const SDL_DisplayMode * SDL_GetWindowFullscreenMode(SDL_Window *window);
// Misc
#define SDL_GetNumLogicalCPUCores() SDL_GetCPUCount()
#define SDL_IOFromConstMem(x, y) SDL_RWFromConstMem(x, y)
#define SDL_SetCurrentThreadPriority(x) SDL_SetThreadPriority(x)
#define SDL_GUIDToString(x, y, z) SDL_JoystickGetGUIDString(x, y, z)
#ifdef __cplusplus
}
#endif
+21 -80
View File
@@ -12,13 +12,10 @@ include(../globaldefs.pri)
# Precompile QML files to avoid writing qmlcache on portable versions.
# Since this binds the app against the Qt runtime version, we will only
# do this for Windows and Mac (when disable-prebuilts is not defined),
# since they always ship with the matching build of the Qt runtime.
!disable-prebuilts {
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
# do this for Windows and Mac, since they ship with the Qt runtime.
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
}
@@ -55,7 +52,7 @@ win32 {
# Work around a conflict with math.h inclusion between SDL and Qt 6
DEFINES += _USE_MATH_DEFINES
}
macx:!disable-prebuilts {
macx {
INCLUDEPATH += $$PWD/../libs/mac/include
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
@@ -67,18 +64,13 @@ macx:!disable-prebuilts {
QMAKE_OBJECTIVE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
}
unix:if(!macx|disable-prebuilts) {
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf
# We have our own optimized libopus.a for Steam Link
if(!config_SL|disable-prebuilts) {
PKGCONFIG += opus
}
PKGCONFIG += openssl sdl2 SDL2_ttf opus
!disable-ffmpeg {
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil libswscale
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
!disable-libva {
@@ -128,13 +120,6 @@ unix:if(!macx|disable-prebuilts) {
CONFIG += cuda
}
}
!disable-libplacebo {
packagesExist(libplacebo) {
PKGCONFIG += libplacebo
CONFIG += libplacebo
}
}
}
!disable-wayland {
@@ -153,28 +138,23 @@ unix:if(!macx|disable-prebuilts) {
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lswscale -lopus -ldxgi -ld3d11 -llibplacebo
CONFIG += ffmpeg libplacebo
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ldxgi -ld3d11
CONFIG += ffmpeg
}
win32:!winrt {
CONFIG += soundio discord-rpc
}
macx {
!disable-prebuilts {
LIBS += -lssl.3 -lcrypto.3 -lavcodec.61 -lavutil.59 -lswscale.8 -lopus -framework SDL2 -framework SDL2_ttf
CONFIG += discord-rpc
}
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal -framework QuartzCore
LIBS += -lssl -lcrypto -lavcodec.60 -lavutil.58 -lopus -framework SDL2 -framework SDL2_ttf
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
# For libsoundio
LIBS += -framework CoreAudio -framework AudioUnit
CONFIG += ffmpeg soundio
CONFIG += ffmpeg soundio discord-rpc
}
SOURCES += \
SDL_compat.c \
backend/nvaddress.cpp \
backend/nvapp.cpp \
cli/pair.cpp \
@@ -215,7 +195,6 @@ SOURCES += \
wm.cpp
HEADERS += \
SDL_compat.h \
backend/nvaddress.h \
backend/nvapp.h \
cli/pair.h \
@@ -257,7 +236,6 @@ ffmpeg {
DEFINES += HAVE_FFMPEG
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/genhwaccel.cpp \
streaming/video/ffmpeg-renderers/sdlvid.cpp \
streaming/video/ffmpeg-renderers/swframemapper.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp
@@ -265,7 +243,6 @@ ffmpeg {
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/genhwaccel.h \
streaming/video/ffmpeg-renderers/sdlvid.h \
streaming/video/ffmpeg-renderers/swframemapper.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h
@@ -314,7 +291,7 @@ mmal {
# significantly better performance than EGL on the Pi. Setting
# this option allows EGL usage even if built with MMAL support.
#
# It is highly recommended to also build with 'gpuslow' to avoid
# It is highly recommended to also build with 'glslow' to avoid
# EGL being preferred if direct DRM rendering is available.
allow-egl-with-mmal {
message(Allowing EGL usage with MMAL enabled)
@@ -345,16 +322,6 @@ cuda {
# ffnvcodec uses libdl in cuda_load_functions()/cuda_free_functions()
LIBS += -ldl
}
libplacebo {
message(Vulkan support enabled via libplacebo)
DEFINES += HAVE_LIBPLACEBO_VULKAN
SOURCES += \
streaming/video/ffmpeg-renderers/plvk.cpp \
streaming/video/ffmpeg-renderers/plvk_c.c
HEADERS += \
streaming/video/ffmpeg-renderers/plvk.h
}
config_EGL {
message(EGL renderer selected)
@@ -371,13 +338,6 @@ config_EGL {
config_SL {
message(Steam Link build configuration selected)
!disable-prebuilts {
# Link against our NEON-optimized libopus build
LIBS += -L$$PWD/../libs/steamlink/lib
INCLUDEPATH += $$PWD/../libs/steamlink/include
LIBS += -lopus -larmasm -lNE10
}
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
LIBS += -lSLVideo -lSLAudio
@@ -408,9 +368,7 @@ macx {
message(VideoToolbox renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/vt_base.mm \
streaming/video/ffmpeg-renderers/vt_avsamplelayer.mm \
streaming/video/ffmpeg-renderers/vt_metal.mm
streaming/video/ffmpeg-renderers/vt.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h
@@ -438,16 +396,6 @@ glslow {
DEFINES += GL_IS_SLOW
}
vkslow {
message(Vulkan slow build)
DEFINES += VULKAN_IS_SLOW
}
gpuslow {
message(GPU slow build)
DEFINES += GL_IS_SLOW VULKAN_IS_SLOW
}
wayland {
message(Wayland extensions enabled)
@@ -484,10 +432,7 @@ TRANSLATIONS += \
languages/qml_pt_BR.ts \
languages/qml_pl.ts \
languages/qml_cs.ts \
languages/qml_he.ts \
languages/qml_ckb.ts \
languages/qml_lt.ts \
languages/qml_et.ts
languages/qml_he.ts
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
@@ -576,19 +521,15 @@ macx {
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.path = Contents/Resources
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
APP_BUNDLE_PLIST.path = Contents
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_PLIST
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
!disable-prebuilts {
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
QMAKE_BUNDLE_DATA += APP_BUNDLE_FRAMEWORKS
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
VERSION = "$$cat(version.txt)"
+9 -6
View File
@@ -1,7 +1,7 @@
#include "computermanager.h"
#include "boxartmanager.h"
#include "nvhttp.h"
#include "nvpairingmanager.h"
#include "settings/streamingpreferences.h"
#include <Limelight.h>
#include <QtEndian>
@@ -144,8 +144,8 @@ private:
NvComputer* m_Computer;
};
ComputerManager::ComputerManager(StreamingPreferences* prefs)
: m_Prefs(prefs),
ComputerManager::ComputerManager(QObject *parent)
: QObject(parent),
m_PollingRef(0),
m_MdnsBrowser(nullptr),
m_CompatFetcher(nullptr),
@@ -352,7 +352,9 @@ void ComputerManager::startPolling()
return;
}
if (m_Prefs->enableMdns) {
StreamingPreferences prefs;
if (prefs.enableMdns) {
// Start an MDNS query for GameStream hosts
m_MdnsServer.reset(new QMdnsEngine::Server());
m_MdnsBrowser = new QMdnsEngine::Browser(m_MdnsServer.data(), "_nvstream._tcp.local.");
@@ -782,9 +784,10 @@ private:
return serverInfo;
} catch (...) {
if (!m_Mdns) {
unsigned int portTestResult;
StreamingPreferences prefs;
int portTestResult;
if (m_ComputerManager->m_Prefs->detectNetworkBlocking) {
if (prefs.detectNetworkBlocking) {
// We failed to connect to the specified PC. Let's test to make sure this network
// isn't blocking Moonlight, so we can tell the user about it.
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
+6 -20
View File
@@ -1,7 +1,7 @@
#pragma once
#include "nvcomputer.h"
#include "settings/streamingpreferences.h"
#include "nvpairingmanager.h"
#include "settings/compatfetcher.h"
#include <qmdnsengine/server.h>
@@ -72,15 +72,9 @@ private slots:
void handleResolvedTimeout()
{
if (m_Addresses.isEmpty()) {
if (m_Retries-- > 0) {
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
}
else {
qWarning() << "Giving up on resolving" << hostname() << "after repeated failures";
cleanup();
}
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
}
else {
Q_ASSERT(!m_Addresses.isEmpty());
@@ -98,7 +92,7 @@ signals:
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
private:
void cleanup()
void resolve()
{
// Delete our resolver, so we're guaranteed that nothing is referencing m_Server.
delete m_Resolver;
@@ -107,12 +101,6 @@ private:
// Now delete our strong reference that we held on behalf of m_Resolver.
// The server may be destroyed after we make this call.
m_Server.reset();
}
void resolve()
{
// Clean up any existing resolver object and server references
cleanup();
// Re-acquire a strong reference if the server still exists.
m_Server = m_ServerWeak.toStrongRef();
@@ -132,7 +120,6 @@ private:
QSharedPointer<QMdnsEngine::Server> m_Server;
QMdnsEngine::Resolver* m_Resolver;
QVector<QHostAddress> m_Addresses;
int m_Retries = 10;
};
class ComputerPollingEntry
@@ -218,7 +205,7 @@ class ComputerManager : public QObject
friend class DelayedFlushThread;
public:
explicit ComputerManager(StreamingPreferences* prefs);
explicit ComputerManager(QObject *parent = nullptr);
virtual ~ComputerManager();
@@ -270,7 +257,6 @@ private:
void startPollingComputer(NvComputer* computer);
StreamingPreferences* m_Prefs;
int m_PollingRef;
QReadWriteLock m_Lock;
QMap<QString, NvComputer*> m_KnownHosts;
-7
View File
@@ -6,13 +6,6 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
: QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName),
m_TimeoutTimer(new QTimer(this))
{
// If we know this computer, send a WOL packet to wake it up in case it is asleep.
for (NvComputer * computer: m_ComputerManager->getComputers()) {
if (this->matchComputer(computer)) {
computer->wake();
}
}
m_TimeoutTimer->setSingleShot(true);
connect(m_TimeoutTimer, &QTimer::timeout,
this, &ComputerSeeker::onTimeout);
+2 -10
View File
@@ -95,14 +95,6 @@ void IdentityManager::createCredentials(QSettings& settings)
BIO_free(biokey);
BIO_free(biocert);
// Check that the new keypair is valid before persisting it
if (getSslCertificate().isNull()) {
qFatal("Newly generated certificate is unreadable");
}
if (getSslKey().isNull()) {
qFatal("Newly generated private key is unreadable");
}
settings.setValue(SER_CERT, m_CachedPemCert);
settings.setValue(SER_KEY, m_CachedPrivateKey);
@@ -131,10 +123,10 @@ IdentityManager::IdentityManager()
// We should have valid credentials now. If not, we're screwed
if (getSslCertificate().isNull()) {
qFatal("Certificate is unreadable");
qFatal("Newly generated certificate is unreadable");
}
if (getSslKey().isNull()) {
qFatal("Private key is unreadable");
qFatal("Newly generated private key is unreadable");
}
}
+2 -16
View File
@@ -373,7 +373,6 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
s.connectToHost(copyOfActiveAddress.address(), copyOfActiveAddress.port());
if (s.waitForConnected(3000)) {
Q_ASSERT(!s.localAddress().isNull());
Q_ASSERT(!s.peerAddress().isNull());
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
// Ensure the interface is up
@@ -407,19 +406,6 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
return ReachabilityType::RI_VPN;
}
#ifdef Q_OS_WINDOWS
if (nic.name().startsWith("iftype53_") || nic.name().startsWith("iftype131_")) {
// Match by NDIS interface type. These values are Microsoft's recommended values for VPN connections:
// https://learn.microsoft.com/en-US/troubleshoot/windows-client/networking/windows-connection-manager-disconnects-wlan#more-information
//
// The following VPNs use IF_TYPE_PROP_VIRTUAL under Windows:
// - WireguardNT VPNs
// - All WinTun-based VPNs (such as Slack Nebula)
// - OpenVPN with tap-windows6
return ReachabilityType::RI_VPN;
}
#endif
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
return ReachabilityType::RI_VPN;
@@ -435,9 +421,9 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
return ReachabilityType::RI_VPN;
}
// Didn't meet any of our VPN heuristics. Let's see if the peer address is on-link.
// Didn't meet any of our VPN heuristics. Let's see if it's on-link.
Q_ASSERT(addr.prefixLength() >= 0);
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(s.peerAddress(), addr.prefixLength())) {
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(addr.ip(), addr.prefixLength())) {
return ReachabilityType::RI_LAN;
}
+1 -2
View File
@@ -223,8 +223,7 @@ NvHTTP::startApp(QString verb,
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
"&remoteControllersBitmap="+QString::number(gamepadMask)+
"&gcmap="+QString::number(gamepadMask)+
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0)+
LiGetLaunchUrlQueryParameters(),
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0),
LAUNCH_TIMEOUT_MS);
qInfo() << "Launch response:" << response;
+2 -2
View File
@@ -298,8 +298,8 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
}
QByteArray pairingSecret = NvHTTP::getXmlStringFromHex(respXml, "pairingsecret");
QByteArray serverSecret = pairingSecret.left(16);
QByteArray serverSignature = pairingSecret.mid(16);
QByteArray serverSecret = QByteArray(pairingSecret.data(), 16);
QByteArray serverSignature = QByteArray(&pairingSecret.data()[16], 256);
if (!verifySignature(serverSecret,
serverSignature,
+21 -29
View File
@@ -74,7 +74,6 @@ SystemProperties::SystemProperties()
Q_ASSERT(!monitorRefreshRates.isEmpty());
Q_ASSERT(!monitorNativeResolutions.isEmpty());
Q_ASSERT(!monitorSafeAreaResolutions.isEmpty());
}
QRect SystemProperties::getNativeResolution(int displayIndex)
@@ -83,12 +82,6 @@ QRect SystemProperties::getNativeResolution(int displayIndex)
return monitorNativeResolutions.value(displayIndex);
}
QRect SystemProperties::getSafeAreaResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
return monitorSafeAreaResolutions.value(displayIndex);
}
int SystemProperties::getRefreshRate(int displayIndex)
{
// Returns 0 if out of bounds
@@ -128,7 +121,7 @@ void SystemProperties::querySdlVideoInfoInternal()
{
hasHardwareAcceleration = false;
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO))) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
@@ -139,15 +132,21 @@ void SystemProperties::querySdlVideoInfoInternal()
// We call the internal variant because we're already in a safe thread context.
refreshDisplaysInternal();
SDL_Window* testWindow = SDLC_CreateWindowWithFallback("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN,
StreamUtils::getPlatformWindowFlags());
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
@@ -188,7 +187,7 @@ void SystemProperties::refreshDisplays()
void SystemProperties::refreshDisplaysInternal()
{
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO))) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
@@ -197,18 +196,13 @@ void SystemProperties::refreshDisplaysInternal()
monitorNativeResolutions.clear();
int numDisplays = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&numDisplays);
SDL_DisplayMode bestMode;
for (int i = 0; i < numDisplays; i++) {
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
SDL_DisplayMode desktopMode;
SDL_Rect safeArea;
if (StreamUtils::getNativeDesktopMode(displays[i], &desktopMode, &safeArea)) {
if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode)) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorNativeResolutions.insert(i, QRect(0, 0, desktopMode.w, desktopMode.h));
monitorSafeAreaResolutions.insert(i, QRect(0, 0, safeArea.w, safeArea.h));
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
@@ -218,10 +212,9 @@ void SystemProperties::refreshDisplaysInternal()
// Start at desktop mode and work our way up
bestMode = desktopMode;
int numDisplayModes = SDL_GetNumDisplayModes(displays[i]);
for (int i = 0; i < numDisplayModes; i++) {
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displays[i], i, &mode) == 0) {
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
@@ -244,6 +237,5 @@ void SystemProperties::refreshDisplaysInternal()
}
}
SDL_free(displays);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
-2
View File
@@ -30,7 +30,6 @@ public:
Q_INVOKABLE void refreshDisplays();
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
Q_INVOKABLE QRect getSafeAreaResolution(int displayIndex);
Q_INVOKABLE int getRefreshRate(int displayIndex);
signals:
@@ -53,7 +52,6 @@ private:
QString unmappedGamepads;
QSize maximumResolution;
QList<QRect> monitorNativeResolutions;
QList<QRect> monitorSafeAreaResolutions;
QList<int> monitorRefreshRates;
QString versionString;
bool supportsHdr;
+5 -18
View File
@@ -316,7 +316,6 @@ StreamCommandLineParser::StreamCommandLineParser()
{"auto", StreamingPreferences::VCC_AUTO},
{"H.264", StreamingPreferences::VCC_FORCE_H264},
{"HEVC", StreamingPreferences::VCC_FORCE_HEVC},
{"AV1", StreamingPreferences::VCC_FORCE_AV1},
};
m_VideoDecoderMap = {
{"auto", StreamingPreferences::VDS_AUTO},
@@ -372,9 +371,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
parser.addToggleOption("keep-awake", "prevent display sleep while streaming");
parser.addToggleOption("performance-overlay", "show performance overlay");
parser.addToggleOption("hdr", "HDR streaming");
parser.addToggleOption("yuv444", "YUV 4:4:4 sampling, if supported");
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
@@ -413,20 +409,20 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --fps option
if (parser.isSet("fps")) {
preferences->fps = parser.getIntOption("fps");
if (!inRange(preferences->fps, 10, 480)) {
fprintf(stderr, "Warning: FPS is out of the supported range (10 - 480 FPS). Performance may suffer!\n");
if (!inRange(preferences->fps, 30, 240)) {
parser.showError("FPS must be in range: 30 - 240");
}
}
// Resolve --bitrate option
if (parser.isSet("bitrate")) {
preferences->bitrateKbps = parser.getIntOption("bitrate");
if (!inRange(preferences->bitrateKbps, 500, 500000)) {
fprintf(stderr, "Warning: Bitrate is out of the supported range (500 - 500000 Kbps). Performance may suffer!\n");
if (!inRange(preferences->bitrateKbps, 500, 150000)) {
parser.showError("Bitrate must be in range: 500 - 150000");
}
} else if (displaySet || parser.isSet("fps")) {
preferences->bitrateKbps = preferences->getDefaultBitrate(
preferences->width, preferences->height, preferences->fps, preferences->enableYUV444);
preferences->width, preferences->height, preferences->fps);
}
// Resolve --packet-size option
@@ -489,15 +485,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --keep-awake and --no-keep-awake options
preferences->keepAwake = parser.getToggleOptionValue("keep-awake", preferences->keepAwake);
// Resolve --performance-overlay and --no-performance-overlay options
preferences->showPerformanceOverlay = parser.getToggleOptionValue("performance-overlay", preferences->showPerformanceOverlay);
// Resolve --hdr and --no-hdr options
preferences->enableHdr = parser.getToggleOptionValue("hdr", preferences->enableHdr);
// Resolve --yuv444 and --no-yuv444 options
preferences->enableYUV444 = parser.getToggleOptionValue("yuv444", preferences->enableYUV444);
// Resolve --capture-system-keys option
if (parser.isSet("capture-system-keys")) {
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
+1 -1
View File
@@ -7,7 +7,7 @@
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 30000
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliListApps
+1 -1
View File
@@ -6,7 +6,7 @@
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 30000
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliStartStream
@@ -1,40 +0,0 @@
From 78261eb6e2fe728fa5d3843b5b8962b1ca559b7e Mon Sep 17 00:00:00 2001
From: David Rosca <nowrep@gmail.com>
Date: Sat, 16 Dec 2023 14:52:01 +0100
Subject: [PATCH] Vulkan: Don't try to reuse old swapchain
---
src/vulkan/swapchain.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/vulkan/swapchain.c b/src/vulkan/swapchain.c
index 0646e57c..c0b07ce4 100644
--- a/src/vulkan/swapchain.c
+++ b/src/vulkan/swapchain.c
@@ -612,13 +612,21 @@ static bool vk_sw_recreate(pl_swapchain sw, int w, int h)
}
#endif
+ {
+ pl_gpu_flush(gpu);
+ vk_wait_idle(vk);
+ for (int i = 0; i < vk->pool_graphics->num_queues; i++)
+ vk->QueueWaitIdle(vk->pool_graphics->queues[i]);
+ vk->DestroySwapchainKHR(vk->dev, p->swapchain, PL_VK_ALLOC);
+ }
+
// Calling `vkCreateSwapchainKHR` puts sinfo.oldSwapchain into a retired
// state whether the call succeeds or not, so we always need to garbage
// collect it afterwards - asynchronously as it may still be in use
- sinfo.oldSwapchain = p->swapchain;
+ /* sinfo.oldSwapchain = p->swapchain; */
p->swapchain = VK_NULL_HANDLE;
VkResult res = vk->CreateSwapchainKHR(vk->dev, &sinfo, PL_VK_ALLOC, &p->swapchain);
- vk_dev_callback(vk, VK_CB_FUNC(destroy_swapchain), vk, vk_wrap_handle(sinfo.oldSwapchain));
+ /* vk_dev_callback(vk, VK_CB_FUNC(destroy_swapchain), vk, vk_wrap_handle(sinfo.oldSwapchain)); */
PL_VK_ASSERT(res, "vk->CreateSwapchainKHR(...)");
// Get the new swapchain images
--
2.43.0
@@ -34,78 +34,6 @@
</screenshots>
<releases>
<release version="6.1.0" date="2024-09-16">
<description>
<p>New features:</p>
<ul>
<li>Experimental YUV 4:4:4 support for improved text clarity during remote desktop usage</li>
<li>HDR is now supported with software decoding (requires GPU with Vulkan support)</li>
<li>Bitrate limit can now be increased to 500 Mbps</li>
<li>Audio decoding now uses 32-bit floating point format</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed incorrect color range when streaming with AV1 from a host with an AMD GPU</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="6.0.1" date="2024-06-30">
<description>
<p>New features:</p>
<ul>
<li>HDR to SDR tonemapping is now supported by the Vulkan renderer on Linux</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>More time is now provided for PCs to wake up before displaying an error when starting a stream from the CLI</li>
<li>Moonlight will no longer try to guess VA driver names when running libva 2.20 or later</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed crash when the Vulkan renderer executed on a system with no Vulkan devices</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="6.0.0" date="2024-06-06">
<description>
<p>New features:</p>
<ul>
<li>HDR is now supported on Steam Deck and other HDR-capable Linux systems using a new Vulkan-based renderer</li>
<li>Vulkan Video decoding of H.264, HEVC, and AV1 is now supported using the new Vulkan renderer</li>
<li>Full E2E stream encryption is now supported when streaming from Sunshine v0.22 or later</li>
<li>Initiating a stream via the command-line will now automatically wake the target machine if it is sleeping</li>
<li>Error codes are now displayed in the connection termination dialog</li>
<li>Detailed PC state information is now available via the new "View Details" context menu option (similar to the Android client)</li>
<li>The performance overlay can now be configured to be shown by default when starting a stream</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>The selected bitrate is no longer silently adjusted by Moonlight based upon the video codec or HDR mode</li>
<li>The selected mouse mode when starting a stream no longer influences the acceleration curve when the mouse mode is toggled using the Ctrl+Alt+Shift+M key combo while streaming</li>
<li>Hardcoded fallback paths for VAAPI and VDPAU drivers are no longer used</li>
<li>Per-session keys (rikey and rikeyid values) are now automatically stripped from logs</li>
<li>Log messages will now be logged to stderr rather than stdout</li>
<li>EGL is now always used instead of GLX for loading OpenGL in X11 environments on non-x86 platforms</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved reliability of streaming during momentary drops of WiFi connections</li>
<li>Improved performance with high polling rate mice</li>
<li>Improved input latency when a gamepad is connected</li>
<li>Added missing command-line options to control HDR and AV1 codec usage</li>
<li>Fixed instant connection termination error when streaming over the Internet behind certain Carrier-Grade NAT devices</li>
<li>Fixed incorrect MTU detection when streaming over the Internet without a VPN</li>
<li>Fixed recovery of audio when no audio output device is present when the stream starts</li>
<li>Fixed merging of gamepad state when multi-controller mode is disabled</li>
<li>Fixed indefinitely resending mDNS queries when a host could not be resolved</li>
<li>Fixed inability to pair when the host is not using a RSA-2048 key</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="5.0.1" date="2023-11-02">
<description>
<p>Bugfixes:</p>
+1 -5
View File
@@ -5,13 +5,9 @@
# pairing data will be lost each reboot.
HOME=/usr/local/moonlight
# Enable Steam Controller detection in SDL
# https://github.com/moonlight-stream/moonlight-qt/issues/697
export SDL_ENABLE_STEAM_CONTROLLERS=1
# Renice PE_Single_CPU which seems to host A/V stuff
renice -10 -p $(pidof PE_Single_CPU)
# Renice Moonlight itself to avoid preemption by background tasks
# Write output to a logfile in /tmp
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log 2>&1
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
+2 -2
View File
@@ -256,7 +256,7 @@ CenteredGridView {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.pressAndHold()
parent.onPressAndHold()
}
}
@@ -350,7 +350,7 @@ CenteredGridView {
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": function() { appModel.quitRunningApp() }}
var params = {"appName": appName, "quitRunningAppFn": appModel.quitRunningApp}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
+5
View File
@@ -2,6 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
@@ -38,6 +39,10 @@ Item {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.pairing.connect(onPairing)
launcher.failed.connect(onFailed)
+6 -1
View File
@@ -2,6 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
@@ -37,6 +38,10 @@ Item {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
@@ -80,7 +85,7 @@ Item {
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": function() { launcher.quitRunningApp() }}
var params = {"appName": appName, "quitRunningAppFn": launcher.quitRunningApp}
stackView.push(component.createObject(stackView, params))
}
+6 -18
View File
@@ -6,7 +6,6 @@ import ComputerModel 1.0
import ComputerManager 1.0
import StreamingPreferences 1.0
import SystemProperties 1.0
import SdlGamepadKeyNavigation 1.0
CenteredGridView {
@@ -34,6 +33,11 @@ CenteredGridView {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
// This is a bit of a hack to do this here as opposed to main.qml, but
// we need it enabled before calling getConnectedGamepads() and PcView
// is never destroyed, so it should be okay.
SdlGamepadKeyNavigation.enable()
// Highlight the first item if a gamepad is connected
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
@@ -211,14 +215,6 @@ CenteredGridView {
deletePcDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("View Details")
onTriggered: {
showPcDetailsDialog.pcDetails = model.details
showPcDetailsDialog.open()
}
}
}
}
@@ -266,7 +262,7 @@ CenteredGridView {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.pressAndHold()
parent.onPressAndHold()
}
}
@@ -399,13 +395,5 @@ CenteredGridView {
}
}
NavigableMessageDialog {
id: showPcDetailsDialog
property string pcDetails : "";
text: showPcDetailsDialog.pcDetails
imageSrc: "qrc:/res/baseline-help_outline-24px.svg"
standardButtons: Dialog.Ok
}
ScrollBar.vertical: ScrollBar {}
}
+114 -163
View File
@@ -133,45 +133,15 @@ Flickable {
AutoResizingComboBox {
property int lastIndexValue
function addDetectedResolution(friendlyNamePrefix, rect) {
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (rect.width === existing_width && rect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (rect.width * rect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": friendlyNamePrefix+" ("+rect.width+"x"+rect.height+")",
"video_width": ""+rect.width,
"video_height": ""+rect.height,
"is_custom": false
})
}
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// Refresh display data before using it to build the list
SystemProperties.refreshDisplays()
// Add native and safe area resolutions for all attached displays
// Add native resolutions for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
var screenRect = SystemProperties.getNativeResolution(displayIndex);
var safeAreaRect = SystemProperties.getSafeAreaResolution(displayIndex);
if (screenRect.width === 0) {
// Exceeded max count of displays
@@ -179,8 +149,32 @@ Flickable {
break
}
addDetectedResolution(qsTr("Native"), screenRect)
addDetectedResolution(qsTr("Native (Excluding Notch)"), safeAreaRect)
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (screenRect.width === existing_width && screenRect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
"video_width": ""+screenRect.width,
"video_height": ""+screenRect.height,
"is_custom": false
})
}
}
// Prune resolutions that are over the decoder's maximum
@@ -216,7 +210,7 @@ Flickable {
if (!index_set) {
// We did not find a match. This must be a custom resolution.
resolutionListModel.append({
"text": qsTr("Custom")+" ("+StreamingPreferences.width+"x"+StreamingPreferences.height+")",
"text": "Custom ("+StreamingPreferences.width+"x"+StreamingPreferences.height+")",
"video_width": ""+StreamingPreferences.width,
"video_height": ""+StreamingPreferences.height,
"is_custom": true
@@ -225,7 +219,7 @@ Flickable {
}
else {
resolutionListModel.append({
"text": qsTr("Custom"),
"text": "Custom",
"video_width": "",
"video_height": "",
"is_custom": true
@@ -283,8 +277,7 @@ Flickable {
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
@@ -449,8 +442,7 @@ Flickable {
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
@@ -685,7 +677,7 @@ Flickable {
stepSize: 500
from : 500
to: StreamingPreferences.unlockBitrate ? 500000 : 150000
to: 150000
snapMode: "SnapOnRelease"
width: Math.min(bitrateDesc.implicitWidth, parent.width)
@@ -697,7 +689,7 @@ Flickable {
Component.onCompleted: {
// Refresh the text after translations change
languageChanged.connect(valueChanged)
languageChanged.connect(onValueChanged)
}
}
@@ -917,46 +909,6 @@ Flickable {
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
padding: 12
title: "<font color=\"skyblue\">" + qsTr("Host Settings") + "</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: qsTr("Optimize game settings for streaming")
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
StreamingPreferences.gameOptimizations = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: qsTr("Quit app on host PC after ending stream")
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!")
}
}
}
GroupBox {
id: uiSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
@@ -1044,10 +996,10 @@ Flickable {
text: "한국어" // Korean
val: StreamingPreferences.LANG_KO
}
ListElement {
/* ListElement {
text: "Magyar" // Hungarian
val: StreamingPreferences.LANG_HU
}
} */
ListElement {
text: "Nederlands" // Dutch
val: StreamingPreferences.LANG_NL
@@ -1056,10 +1008,10 @@ Flickable {
text: "Svenska" // Swedish
val: StreamingPreferences.LANG_SV
}
ListElement {
/* ListElement {
text: "Türkçe" // Turkish
val: StreamingPreferences.LANG_TR
}
} */
/* ListElement {
text: "Українська" // Ukrainian
val: StreamingPreferences.LANG_UK
@@ -1100,18 +1052,6 @@ Flickable {
text: "עִבְרִית" // Hebrew
val: StreamingPreferences.LANG_HE
} */
/* ListElement {
text: "کرمانجیی خواروو" // Central Kurdish
val: StreamingPreferences.LANG_CKB
} */
/* ListElement {
text: "Lietuvių kalba" // Lithuanian
val: StreamingPreferences.LANG_LT
} */
/* ListElement {
text: "Eesti" // Estonian
val: StreamingPreferences.LANG_ET
} */
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
@@ -1409,7 +1349,15 @@ Flickable {
font.pointSize: 12
checked: StreamingPreferences.swapFaceButtons
onCheckedChanged: {
StreamingPreferences.swapFaceButtons = checked
// Check if the value changed (this is called on init too)
if (StreamingPreferences.swapFaceButtons !== checked) {
StreamingPreferences.swapFaceButtons = checked
// Save and restart SdlGamepadKeyNavigation so it can pull the new value
StreamingPreferences.save()
SdlGamepadKeyNavigation.disable()
SdlGamepadKeyNavigation.enable()
}
}
ToolTip.delay: 1000
@@ -1466,6 +1414,46 @@ Flickable {
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
padding: 12
title: "<font color=\"skyblue\">" + qsTr("Host Settings") + "</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: qsTr("Optimize game settings for streaming")
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
StreamingPreferences.gameOptimizations = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: qsTr("Quit app on host PC after ending stream")
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!")
}
}
}
GroupBox {
id: advancedSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
@@ -1502,6 +1490,7 @@ Flickable {
id: decoderComboBox
textRole: "text"
enabled: !enableHdr.checked
model: ListModel {
id: decoderListModel
ListElement {
@@ -1523,6 +1512,21 @@ Flickable {
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
}
// This handles the state of the enableHdr checkbox changing
onEnabledChanged: {
if (enabled) {
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
else {
StreamingPreferences.videoDecoderSelection = StreamingPreferences.VDS_AUTO
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered && !enabled
ToolTip.text: qsTr("Enabling HDR overrides manual decoder selections.")
}
Label {
@@ -1605,53 +1609,6 @@ Flickable {
qsTr("HDR streaming is not supported on this PC.")
}
CheckBox {
id: enableYUV444
width: parent.width
text: qsTr("Enable YUV 4:4:4 (Experimental)")
font.pointSize: 12
checked: StreamingPreferences.enableYUV444
onCheckedChanged: {
// This is called on init, so only reset to default bitrate when checked state changes.
if (StreamingPreferences.enableYUV444 != checked) {
StreamingPreferences.enableYUV444 = checked
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
slider.value = StreamingPreferences.bitrateKbps
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: enabled ?
qsTr("Good for streaming desktop and text-heavy games, but not recommended for fast-paced games.")
:
qsTr("YUV 4:4:4 is not supported on this PC.")
}
CheckBox {
id: unlockBitrate
width: parent.width
text: qsTr("Unlock bitrate limit (Experimental)")
font.pointSize: 12
checked: StreamingPreferences.unlockBitrate
onCheckedChanged: {
StreamingPreferences.unlockBitrate = checked
StreamingPreferences.bitrateKbps = Math.min(StreamingPreferences.bitrateKbps, slider.to)
slider.value = StreamingPreferences.bitrateKbps
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This unlocks extremely high video bitrates for use with Sunshine hosts. It should only be used when streaming over an Ethernet LAN connection.")
}
CheckBox {
id: enableMdns
width: parent.width
@@ -1664,6 +1621,10 @@ Flickable {
if (StreamingPreferences.enableMdns != checked) {
StreamingPreferences.enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
@@ -1680,26 +1641,16 @@ Flickable {
font.pointSize: 12
checked: StreamingPreferences.detectNetworkBlocking
onCheckedChanged: {
StreamingPreferences.detectNetworkBlocking = checked
}
}
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.detectNetworkBlocking != checked) {
StreamingPreferences.detectNetworkBlocking = checked
CheckBox {
id: showPerformanceOverlay
width: parent.width
text: qsTr("Show performance stats while streaming")
font.pointSize: 12
checked: StreamingPreferences.showPerformanceOverlay
onCheckedChanged: {
StreamingPreferences.showPerformanceOverlay = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("Display real-time stream performance information while streaming.") + "\n\n" +
qsTr("You can toggle it at any time while streaming using Ctrl+Alt+Shift+S or Select+L1+R1+X.") + "\n\n" +
qsTr("The performance overlay is not supported on Steam Link or Raspberry Pi.")
}
}
}
+3 -3
View File
@@ -76,7 +76,7 @@ Item {
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
// Re-enable GUI gamepad usage now
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
if (quitAfter) {
@@ -119,7 +119,7 @@ Item {
// Show the toolbar again when popped off the stack
toolBar.visible = true
// Re-enable GUI gamepad usage now
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
}
@@ -176,7 +176,7 @@ Item {
gc()
// Run the streaming session to completion
session.exec(Window.window)
session.exec(Screen.virtualX, Screen.virtualY)
}
sourceComponent: Item {}
-41
View File
@@ -42,46 +42,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return computer->state == NvComputer::CS_UNKNOWN;
case ServerSupportedRole:
return computer->isSupportedServerVersion;
case DetailsRole: {
QString state, pairState;
switch (computer->state) {
case NvComputer::CS_ONLINE:
state = tr("Online");
break;
case NvComputer::CS_OFFLINE:
state = tr("Offline");
break;
default:
state = tr("Unknown");
break;
}
switch (computer->pairState) {
case NvComputer::PS_PAIRED:
pairState = tr("Paired");
break;
case NvComputer::PS_NOT_PAIRED:
pairState = tr("Unpaired");
break;
default:
pairState = tr("Unknown");
break;
}
return tr("Name: %1").arg(computer->name) + '\n' +
tr("Status: %1").arg(state) + '\n' +
tr("Active Address: %1").arg(computer->activeAddress.toString()) + '\n' +
tr("UUID: %1").arg(computer->uuid) + '\n' +
tr("Local Address: %1").arg(computer->localAddress.toString()) + '\n' +
tr("Remote Address: %1").arg(computer->remoteAddress.toString()) + '\n' +
tr("IPv6 Address: %1").arg(computer->ipv6Address.toString()) + '\n' +
tr("Manual Address: %1").arg(computer->manualAddress.toString()) + '\n' +
tr("MAC Address: %1").arg(computer->macAddress.isEmpty() ? tr("Unknown") : QString(computer->macAddress.toHex(':'))) + '\n' +
tr("Pair State: %1").arg(pairState) + '\n' +
tr("Running Game ID: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->currentGameId) : tr("Unknown")) + '\n' +
tr("HTTPS Port: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->activeHttpsPort) : tr("Unknown"));
}
default:
return QVariant();
}
@@ -109,7 +69,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
names[ServerSupportedRole] = "serverSupported";
names[DetailsRole] = "details";
return names;
}
+1 -2
View File
@@ -15,8 +15,7 @@ class ComputerModel : public QAbstractListModel
BusyRole,
WakeableRole,
StatusUnknownRole,
ServerSupportedRole,
DetailsRole
ServerSupportedRole
};
public:
+46 -50
View File
@@ -19,53 +19,26 @@ ApplicationWindow {
property bool clearOnBack: false
id: window
visible: true
width: 1280
height: 600
// This function runs prior to creation of the initial StackView item
function doEarlyInit() {
// Override the background color to Material 2 colors for Qt 6.5+
// in order to improve contrast between GFE's placeholder box art
// and the background of the app grid.
// Override the background color to Material 2 colors for Qt 6.5+
// in order to improve contrast between GFE's placeholder box art
// and the background of the app grid.
Component.onCompleted: {
if (SystemProperties.usesMaterial3Theme) {
Material.background = "#303030"
}
SdlGamepadKeyNavigation.enable()
}
Component.onCompleted: {
// Show the window according to the user's preferences
visibility: {
if (SystemProperties.hasDesktopEnvironment) {
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) {
window.showMaximized()
}
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) {
window.showFullScreen()
}
else {
window.show()
}
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
} else {
window.showFullScreen()
}
// Display any modal dialogs for configuration warnings
if (SystemProperties.isWow64) {
wow64Dialog.open()
}
else if (!SystemProperties.hasHardwareAcceleration) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
}
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
return "FullScreen"
}
}
@@ -86,16 +59,10 @@ ApplicationWindow {
StackView {
id: stackView
initialItem: initialView
anchors.fill: parent
focus: true
Component.onCompleted: {
// Perform our early initialization before constructing
// the initial view and pushing it to the StackView
doEarlyInit()
push(initialView)
}
onCurrentItemChanged: {
// Ensure focus travels to the next view when going back
if (currentItem) {
@@ -169,9 +136,6 @@ ApplicationWindow {
pollingActive = true
}
}
// Poll for gamepad input only when the window is in focus
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
}
onActiveChanged: {
@@ -190,9 +154,41 @@ ApplicationWindow {
// if focus does not return within a few minutes.
inactivityTimer.restart()
}
}
// Poll for gamepad input only when the window is in focus
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
property bool initialized: false
// BUG: Using onAfterSynchronizing: here causes very strange
// failures on Linux. Many shaders fail to compile and we
// eventually segfault deep inside the Qt OpenGL code.
onAfterRendering: {
// We use this callback to trigger dialog display because
// it only happens once the window is fully constructed.
// Doing it earlier can lead to the dialog appearing behind
// the window or otherwise without input focus.
if (!initialized) {
// Set initialized before calling anything else, because
// pumping the event loop can cause us to get another
// onAfterRendering call and potentially reenter this code.
initialized = true;
if (SystemProperties.isWow64) {
wow64Dialog.open()
}
else if (!SystemProperties.hasHardwareAcceleration) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
}
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
}
}
}
// Workaround for lack of instanceof in Qt 5.9.
@@ -287,7 +283,7 @@ ApplicationWindow {
visible: SystemProperties.hasBrowser &&
qmltypeof(stackView.currentItem, "SettingsView")
iconSource: "qrc:/res/discord.svg"
iconSource: "qrc:/res/Discord-Logo-White.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
+60 -81
View File
@@ -4,16 +4,15 @@
#include <QGuiApplication>
#include <QWindow>
#include "settings/streamingpreferences.h"
#include "settings/mappingmanager.h"
#define AXIS_NAVIGATION_REPEAT_DELAY 150
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation(StreamingPreferences* prefs)
: m_Prefs(prefs),
m_Enabled(false),
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
: m_Enabled(false),
m_UiNavMode(false),
m_FirstPoll(false),
m_HasFocus(false),
m_LastAxisNavigationEventTime(0)
{
m_PollingTimer = new QTimer(this);
@@ -37,7 +36,7 @@ void SdlGamepadKeyNavigation::enable()
// arrival events. Additionally, there's a race condition between
// our QML objects being destroyed and SDL being deinitialized that
// this solves too.
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_GAMEPAD))) {
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
SDL_GetError());
@@ -52,23 +51,25 @@ void SdlGamepadKeyNavigation::enable()
// overlapping lifetimes of SdlGamepadKeyNavigation instances, so we
// will attach ourselves.
SDL_PumpEvents();
SDL_FlushEvent(SDL_EVENT_GAMEPAD_ADDED);
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
// Open all currently attached game controllers
int numGamepads = 0;
SDL_JoystickID* gamepads = SDL_GetGamepads(&numGamepads);
for (int i = 0; i < numGamepads; i++) {
SDL_Gamepad * gc = SDL_OpenGamepad(i);
if (gc != nullptr) {
m_Gamepads.append(gc);
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
SDL_GameController* gc = SDL_GameControllerOpen(i);
if (gc != nullptr) {
m_Gamepads.append(gc);
}
}
}
SDL_free(gamepads);
// Flush events on the first poll
m_FirstPoll = true;
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
m_Enabled = true;
// Start the polling timer if the window is focused
updateTimerState();
}
void SdlGamepadKeyNavigation::disable()
@@ -77,73 +78,68 @@ void SdlGamepadKeyNavigation::disable()
return;
}
m_Enabled = false;
updateTimerState();
Q_ASSERT(!m_PollingTimer->isActive());
m_PollingTimer->stop();
while (!m_Gamepads.isEmpty()) {
SDL_CloseGamepad(m_Gamepads[0]);
SDL_GameControllerClose(m_Gamepads[0]);
m_Gamepads.removeAt(0);
}
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
}
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
void SdlGamepadKeyNavigation::notifyWindowFocus(bool hasFocus)
{
m_HasFocus = hasFocus;
updateTimerState();
m_Enabled = false;
}
void SdlGamepadKeyNavigation::onPollingTimerFired()
{
SDL_Event event;
StreamingPreferences prefs;
// Discard any pending button events on the first poll to avoid picking up
// stale input data from the stream session (like the quit combo).
if (m_FirstPoll) {
SDL_PumpEvents();
SDL_FlushEvent(SDL_EVENT_GAMEPAD_BUTTON_DOWN);
SDL_FlushEvent(SDL_EVENT_GAMEPAD_BUTTON_UP);
SDL_FlushEvent(SDL_CONTROLLERBUTTONDOWN);
SDL_FlushEvent(SDL_CONTROLLERBUTTONUP);
m_FirstPoll = false;
}
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT :
case SDL_QUIT:
// SDL may send us a quit event since we initialize
// the video subsystem on startup. If we get one,
// forward it on for Qt to take care of.
QCoreApplication::instance()->quit();
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN :
case SDL_EVENT_GAMEPAD_BUTTON_UP :
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
QEvent::Type type =
event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ?
event.type == SDL_CONTROLLERBUTTONDOWN ?
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
// Swap face buttons if needed
if (m_Prefs->swapFaceButtons) {
switch (event.gbutton.button) {
case SDL_GAMEPAD_BUTTON_SOUTH :
event.gbutton.button = SDL_GAMEPAD_BUTTON_EAST;
if (prefs.swapFaceButtons) {
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
break;
case SDL_GAMEPAD_BUTTON_EAST :
event.gbutton.button = SDL_GAMEPAD_BUTTON_SOUTH;
case SDL_CONTROLLER_BUTTON_B:
event.cbutton.button = SDL_CONTROLLER_BUTTON_A;
break;
case SDL_GAMEPAD_BUTTON_WEST :
event.gbutton.button = SDL_GAMEPAD_BUTTON_NORTH;
case SDL_CONTROLLER_BUTTON_X:
event.cbutton.button = SDL_CONTROLLER_BUTTON_Y;
break;
case SDL_GAMEPAD_BUTTON_NORTH :
event.gbutton.button = SDL_GAMEPAD_BUTTON_WEST;
case SDL_CONTROLLER_BUTTON_Y:
event.cbutton.button = SDL_CONTROLLER_BUTTON_X;
break;
}
}
switch (event.gbutton.button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP :
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (m_UiNavMode) {
// Back-tab
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
@@ -152,7 +148,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(type, Qt::Key_Up);
}
break;
case SDL_GAMEPAD_BUTTON_DPAD_DOWN :
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
if (m_UiNavMode) {
sendKey(type, Qt::Key_Tab);
}
@@ -160,13 +156,13 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(type, Qt::Key_Down);
}
break;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT :
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
sendKey(type, Qt::Key_Left);
break;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT :
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
sendKey(type, Qt::Key_Right);
break;
case SDL_GAMEPAD_BUTTON_SOUTH :
case SDL_CONTROLLER_BUTTON_A:
if (m_UiNavMode) {
sendKey(type, Qt::Key_Space);
}
@@ -174,14 +170,14 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(type, Qt::Key_Return);
}
break;
case SDL_GAMEPAD_BUTTON_EAST :
case SDL_CONTROLLER_BUTTON_B:
sendKey(type, Qt::Key_Escape);
break;
case SDL_GAMEPAD_BUTTON_WEST :
case SDL_CONTROLLER_BUTTON_X:
sendKey(type, Qt::Key_Menu);
break;
case SDL_GAMEPAD_BUTTON_NORTH :
case SDL_GAMEPAD_BUTTON_START :
case SDL_CONTROLLER_BUTTON_Y:
case SDL_CONTROLLER_BUTTON_START:
// HACK: We use this keycode to inform main.qml
// to show the settings when Key_Menu is handled
// by the control in focus.
@@ -192,18 +188,11 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
}
break;
}
case SDL_EVENT_GAMEPAD_ADDED :
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Gamepad* gc = SDL_OpenGamepad(event.gdevice.which);
if (gc != nullptr) {
SDL_assert(!m_Gamepads.contains(gc));
m_Gamepads.append(gc);
}
#else
SDL_Gamepad* gc = SDL_GameControllerOpen(event.cdevice.which);
case SDL_CONTROLLERDEVICEADDED:
SDL_GameController* gc = SDL_GameControllerOpen(event.cdevice.which);
if (gc != nullptr) {
// SDL_CONTROLLERDEVICEADDED can be reported multiple times for the same
// gamepad in rare cases, because SDL2 doesn't fixup the device index in
// gamepad in rare cases, because SDL doesn't fixup the device index in
// the SDL_CONTROLLERDEVICEADDED event if an unopened gamepad disappears
// before we've processed the add event.
if (!m_Gamepads.contains(gc)) {
@@ -211,18 +200,17 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
}
else {
// We already have this game controller open
SDL_CloseGamepad(gc);
SDL_GameControllerClose(gc);
}
}
#endif
break;
}
}
// Handle analog sticks by polling
for (auto gc : m_Gamepads) {
short leftX = SDL_GetGamepadAxis(gc, SDL_GAMEPAD_AXIS_LEFTX);
short leftY = SDL_GetGamepadAxis(gc, SDL_GAMEPAD_AXIS_LEFTY);
short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
// Do nothing
}
@@ -274,20 +262,6 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
}
}
void SdlGamepadKeyNavigation::updateTimerState()
{
if (m_PollingTimer->isActive() && (!m_HasFocus || !m_Enabled)) {
m_PollingTimer->stop();
}
else if (!m_PollingTimer->isActive() && m_HasFocus && m_Enabled) {
// Flush events on the first poll
m_FirstPoll = true;
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
}
}
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
{
m_UiNavMode = uiNavMode;
@@ -298,6 +272,11 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
Q_ASSERT(m_Enabled);
int count = 0;
SDL_free(SDL_GetGamepads(&count));
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
count++;
}
}
return count;
}
+3 -11
View File
@@ -3,16 +3,14 @@
#include <QTimer>
#include <QEvent>
#include "SDL_compat.h"
#include "settings/streamingpreferences.h"
#include <SDL.h>
class SdlGamepadKeyNavigation : public QObject
{
Q_OBJECT
public:
SdlGamepadKeyNavigation(StreamingPreferences* prefs);
SdlGamepadKeyNavigation();
~SdlGamepadKeyNavigation();
@@ -20,8 +18,6 @@ public:
Q_INVOKABLE void disable();
Q_INVOKABLE void notifyWindowFocus(bool hasFocus);
Q_INVOKABLE void setUiNavMode(bool settingsMode);
Q_INVOKABLE int getConnectedGamepads();
@@ -29,18 +25,14 @@ public:
private:
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
void updateTimerState();
private slots:
void onPollingTimerFired();
private:
StreamingPreferences* m_Prefs;
QTimer* m_PollingTimer;
QList<SDL_Gamepad*> m_Gamepads;
QList<SDL_GameController*> m_Gamepads;
bool m_Enabled;
bool m_UiNavMode;
bool m_FirstPoll;
bool m_HasFocus;
Uint32 m_LastAxisNavigationEventTime;
};
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@@ -10,14 +10,13 @@
#include <QFont>
#include <QCursor>
#include <QElapsedTimer>
#include <QTemporaryFile>
#include <QRegularExpression>
#include <QFile>
// Don't let SDL hook our main function, since Qt is already
// doing the same thing. This needs to be before any headers
// that might include SDL.h themselves.
#define SDL_MAIN_HANDLED
#include "SDL_compat.h"
#include <SDL.h>
#ifdef HAVE_FFMPEG
#include "streaming/video/ffmpeg.h"
@@ -25,9 +24,6 @@
#if defined(Q_OS_WIN32)
#include "antihookingprotection.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#elif defined(Q_OS_LINUX)
#include <openssl/ssl.h>
#endif
@@ -48,87 +44,59 @@
#include "settings/streamingpreferences.h"
#include "gui/sdlgamepadkeynavigation.h"
#if defined(Q_OS_WIN32)
#define IS_UNSPECIFIED_HANDLE(x) ((x) == INVALID_HANDLE_VALUE || (x) == NULL)
// Log to file or console dynamically for Windows builds
#if !defined(QT_DEBUG) && defined(Q_OS_WIN32)
// Log to file for release Windows builds
#define USE_CUSTOM_LOGGER
#define LOG_TO_FILE
#elif defined(Q_OS_UNIX) && !defined(Q_OS_DARWIN)
// Use stdout logger on all Linux/BSD builds
#define USE_CUSTOM_LOGGER
#elif !defined(QT_DEBUG) && defined(Q_OS_DARWIN)
// Log to file for release Mac builds
#define USE_CUSTOM_LOGGER
#define LOG_TO_FILE
#else
// Log to console for debug Mac builds
// For debug Windows and Mac builds, use default logger
#endif
#ifdef USE_CUSTOM_LOGGER
static QElapsedTimer s_LoggerTime;
static QTextStream s_LoggerStream(stderr);
static QThreadPool s_LoggerThread;
static QTextStream s_LoggerStream(stdout);
static QMutex s_LoggerLock;
static bool s_SuppressVerboseOutput;
static QRegularExpression k_RikeyRegex("&rikey=\\w+");
static QRegularExpression k_RikeyIdRegex("&rikeyid=[\\d-]+");
#ifdef LOG_TO_FILE
// Max log file size of 10 MB
static const uint64_t k_MaxLogSizeBytes = 10 * 1024 * 1024;
static QAtomicInteger<uint64_t> s_LogBytesWritten = 0;
#define MAX_LOG_SIZE_BYTES (10 * 1024 * 1024)
static int s_LogBytesWritten = 0;
static bool s_LogLimitReached = false;
static QFile* s_LoggerFile;
#endif
class LoggerTask : public QRunnable
{
public:
LoggerTask(const QString& msg) : m_Msg(msg)
{
setAutoDelete(true);
}
void run() override
{
s_LoggerStream << m_Msg;
s_LoggerStream.flush();
}
private:
QString m_Msg;
};
void logToLoggerStream(QString& message)
{
#if defined(QT_DEBUG) && defined(Q_OS_WIN32)
// Output log messages to a debugger if attached
if (IsDebuggerPresent()) {
static QString lineBuffer;
lineBuffer += message;
if (message.endsWith('\n')) {
OutputDebugStringW(lineBuffer.toStdWString().c_str());
lineBuffer.clear();
}
}
#endif
// Strip session encryption keys and IVs from the logs
message.replace(k_RikeyRegex, "&rikey=REDACTED");
message.replace(k_RikeyIdRegex, "&rikeyid=REDACTED");
QMutexLocker lock(&s_LoggerLock);
#ifdef LOG_TO_FILE
auto oldLogSize = s_LogBytesWritten.fetchAndAddRelaxed(message.size());
if (oldLogSize >= k_MaxLogSizeBytes) {
if (s_LogLimitReached) {
return;
}
else if (oldLogSize >= k_MaxLogSizeBytes - message.size()) {
s_LoggerThread.waitForDone();
else if (s_LogBytesWritten >= MAX_LOG_SIZE_BYTES) {
s_LoggerStream << "Log size limit reached!";
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
s_LoggerStream << Qt::endl;
#else
s_LoggerStream << endl;
#endif
s_LoggerStream.flush();
s_LogLimitReached = true;
return;
}
else {
s_LogBytesWritten += message.size();
}
#endif
// Queue the log message to be written asynchronously
s_LoggerThread.start(new LoggerTask(message));
s_LoggerStream << message;
s_LoggerStream.flush();
}
void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const char* message)
@@ -248,6 +216,8 @@ void ffmpegLogToDiskHandler(void* ptr, int level, const char* fmt, va_list vl)
#endif
#endif
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
@@ -336,31 +306,16 @@ int main(int argc, char *argv[])
qputenv("QML_DISK_CACHE_PATH", Path::getQmlCacheDir().toUtf8());
}
#ifdef Q_OS_WIN32
// Grab the original std handles before we potentially redirect them later
HANDLE oldConOut = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE oldConErr = GetStdHandle(STD_ERROR_HANDLE);
#endif
#ifdef USE_CUSTOM_LOGGER
#ifdef LOG_TO_FILE
QDir tempDir(Path::getLogDir());
#ifdef Q_OS_WIN32
// Only log to a file if the user didn't redirect stderr somewhere else
if (IS_UNSPECIFIED_HANDLE(oldConErr))
#endif
{
s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
if (s_LoggerFile->open(QIODevice::WriteOnly | QIODevice::Text)) {
QTextStream(stderr) << "Redirecting log output to " << s_LoggerFile->fileName() << Qt::endl;
s_LoggerStream.setDevice(s_LoggerFile);
}
s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
if (s_LoggerFile->open(QIODevice::WriteOnly | QIODevice::Text)) {
QTextStream(stderr) << "Redirecting log output to " << s_LoggerFile->fileName() << Qt::endl;
s_LoggerStream.setDevice(s_LoggerFile);
}
#endif
// Serialize log messages on a single thread
s_LoggerThread.setMaxThreadCount(1);
s_LoggerTime.start();
qInstallMessageHandler(qtLogToDiskHandler);
SDL_LogSetOutputFunction(sdlLogToDiskHandler, nullptr);
@@ -369,6 +324,8 @@ int main(int argc, char *argv[])
av_log_set_callback(ffmpegLogToDiskHandler);
#endif
#endif
#ifdef Q_OS_WIN32
// Create a crash dump when we crash on Windows
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
@@ -394,11 +351,6 @@ int main(int argc, char *argv[])
SSL_free(nullptr);
#endif
// We keep this at function scope to ensure it stays around while we're running,
// becaue the Qt QPA will need to read it. Since the temporary file is only
// created when open() is called, this doesn't do any harm for other platforms.
QTemporaryFile eglfsConfigFile("eglfs_override_XXXXXX.conf");
// Avoid using High DPI on EGLFS. It breaks font rendering.
// https://bugreports.qt.io/browse/QTBUG-64377
//
@@ -432,17 +384,6 @@ int main(int argc, char *argv[])
qWarning() << "Unable to find a KMSDRM display device!";
qWarning() << "On the Raspberry Pi, you must enable the 'fake KMS' driver in raspi-config to use Moonlight outside of the GUI environment.";
}
else if (!qEnvironmentVariableIsSet("QT_QPA_EGLFS_KMS_CONFIG")) {
// HACK: Remove this when Qt is fixed to properly check for display support before picking a card
QString cardOverride = WMUtils::getDrmCardOverride();
if (!cardOverride.isEmpty()) {
if (eglfsConfigFile.open()) {
qInfo() << "Overriding default Qt EGLFS card selection to" << cardOverride;
QTextStream(&eglfsConfigFile) << "{ \"device\": \"" << cardOverride << "\" }";
qputenv("QT_QPA_EGLFS_KMS_CONFIG", eglfsConfigFile.fileName().toUtf8());
}
}
}
}
// EGLFS uses OpenGLES 2.0, so we will too. Some embedded platforms may not
@@ -452,18 +393,9 @@ int main(int argc, char *argv[])
#endif
}
#ifndef Q_PROCESSOR_X86
// Some ARM and RISC-V embedded devices don't have working GLX which can cause
// SDL to fail to find a working OpenGL implementation at all. Let's force EGL
// on non-x86 platforms, since GLX is deprecated anyway.
SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
#endif
#ifdef Q_OS_MACOS
// This avoids using the default keychain for SSL, which may cause
// password prompts on macOS.
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
#endif
#if defined(Q_OS_WIN32) && QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
@@ -486,12 +418,6 @@ int main(int argc, char *argv[])
qputenv("QSG_RENDER_LOOP", "basic");
#endif
#if defined(Q_OS_DARWIN) && defined(QT_DEBUG)
// Enable Metal valiation for debug builds
qputenv("MTL_DEBUG_LAYER", "1");
qputenv("MTL_SHADER_VALIDATION", "1");
#endif
// We don't want system proxies to apply to us
QNetworkProxyFactory::setUseSystemConfiguration(false);
@@ -507,15 +433,21 @@ int main(int argc, char *argv[])
// initializing the SDL video subsystem to have any effect.
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// For SDL backends that support it, use double buffering instead of triple buffering
// to save a frame of latency. This doesn't matter for MMAL or DRM renderers since they
// are drawing directly to the screen without involving SDL, but it may matter for other
// future KMSDRM platforms that use SDL for rendering.
SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
// We use MMAL to render on Raspberry Pi, so we do not require DRM master.
SDL_SetHint(SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER, "0");
SDL_SetHint("SDL_KMSDRM_REQUIRE_DRM_MASTER", "0");
// Use Direct3D 9Ex to avoid a deadlock caused by the D3D device being reset when
// the user triggers a UAC prompt. This option controls the software/SDL renderer.
// The DXVA2 renderer uses Direct3D 9Ex itself directly.
SDL_SetHint(SDL_HINT_WINDOWS_USE_D3D9EX, "1");
SDL_SetHint("SDL_WINDOWS_USE_D3D9EX", "1");
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_TIMER))) {
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
SDL_GetError());
@@ -525,7 +457,7 @@ int main(int argc, char *argv[])
#ifdef STEAM_LINK
// Steam Link requires that we initialize video before creating our
// QGuiApplication in order to configure the framebuffer correctly.
if (SDLC_FAILURE(SDL_InitSubSystem(SDL_INIT_VIDEO)) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
@@ -548,28 +480,21 @@ int main(int argc, char *argv[])
// SDL 2.0.12 changes the default behavior to use the button label rather than the button
// position as most other software does. Set this back to 0 to stay consistent with prior
// releases of Moonlight.
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
SDL_SetHint("SDL_GAMECONTROLLER_USE_BUTTON_LABELS", "0");
// Disable relative mouse scaling to renderer size or logical DPI. We want to send
// the mouse motion exactly how it was given to us.
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_SCALING, "0");
SDL_SetHint("SDL_MOUSE_RELATIVE_SCALING", "0");
// Set our app name for SDL to use with PulseAudio and PipeWire. This matches what we
// provide as our app name to libsoundio too. On SDL 2.0.18+, SDL_APP_NAME is also used
// for screensaver inhibitor reporting.
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Moonlight");
SDL_SetHint(SDL_HINT_APP_NAME, "Moonlight");
SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "Moonlight");
SDL_SetHint("SDL_APP_NAME", "Moonlight");
// We handle capturing the mouse ourselves when it leaves the window, so we don't need
// SDL doing it for us behind our backs.
SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
// SDL will try to lock the mouse cursor on Wayland if it's not visible in order to
// support applications that assume they can warp the cursor (which isn't possible
// on Wayland). We don't want this behavior because it interferes with seamless mouse
// mode when toggling between windowed and fullscreen modes by unexpectedly locking
// the mouse cursor.
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP, "0");
SDL_SetHint("SDL_MOUSE_AUTO_CAPTURE", "0");
#ifdef QT_DEBUG
// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
@@ -580,34 +505,25 @@ int main(int argc, char *argv[])
QGuiApplication app(argc, argv);
#ifndef STEAM_LINK
// Force use of the KMSDRM backend for SDL when using Qt platform plugins
// that directly draw to the display without a windowing system.
if (QGuiApplication::platformName() == "eglfs" || QGuiApplication::platformName() == "linuxfb") {
qputenv("SDL_VIDEODRIVER", "kmsdrm");
}
#endif
GlobalCommandLineParser parser;
GlobalCommandLineParser::ParseResult commandLineParserResult = parser.parse(app.arguments());
switch (commandLineParserResult) {
case GlobalCommandLineParser::ListRequested:
#ifdef USE_CUSTOM_LOGGER
// Don't log to the console since it will jumble the command output
s_SuppressVerboseOutput = true;
#endif
#ifdef Q_OS_WIN32
// If we don't have stdout or stderr handles (which will normally be the case
// since we're a /SUBSYSTEM:WINDOWS app), attach to our parent console and use
// that for stdout and stderr.
//
// If we do have stdout or stderr handles, that means the user has used standard
// handle redirection. In that case, we don't want to override those handles.
// Attach to the console to be able to print output.
// Since we're a /SUBSYSTEM:WINDOWS app, we won't be attached by default.
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
// If we didn't have an old stdout/stderr handle, use the new CONOUT$ handle
if (IS_UNSPECIFIED_HANDLE(oldConOut)) {
HANDLE conOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (conOut != INVALID_HANDLE_VALUE && conOut != NULL) {
freopen("CONOUT$", "w", stdout);
setvbuf(stdout, NULL, _IONBF, 0);
}
if (IS_UNSPECIFIED_HANDLE(oldConErr)) {
HANDLE conErr = GetStdHandle(STD_ERROR_HANDLE);
if (conErr != INVALID_HANDLE_VALUE && conErr != NULL) {
freopen("CONOUT$", "w", stderr);
setvbuf(stderr, NULL, _IONBF, 0);
}
@@ -631,7 +547,8 @@ int main(int argc, char *argv[])
runtimeVersion.major, runtimeVersion.minor, runtimeVersion.patch);
// Apply the initial translation based on user preference
StreamingPreferences::get()->retranslate();
StreamingPreferences prefs;
prefs.retranslate();
// Trickily declare the translation for dialog buttons
QCoreApplication::translate("QPlatformTheme", "&Yes");
@@ -696,8 +613,8 @@ int main(int argc, char *argv[])
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
"ComputerManager",
[](QQmlEngine* qmlEngine, QJSEngine*) -> QObject* {
return new ComputerManager(StreamingPreferences::get(qmlEngine));
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new ComputerManager();
});
qmlRegisterSingletonType<AutoUpdateChecker>("AutoUpdateChecker", 1, 0,
"AutoUpdateChecker",
@@ -711,13 +628,13 @@ int main(int argc, char *argv[])
});
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
"SdlGamepadKeyNavigation",
[](QQmlEngine* qmlEngine, QJSEngine*) -> QObject* {
return new SdlGamepadKeyNavigation(StreamingPreferences::get(qmlEngine));
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new SdlGamepadKeyNavigation();
});
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
"StreamingPreferences",
[](QQmlEngine* qmlEngine, QJSEngine*) -> QObject* {
return StreamingPreferences::get(qmlEngine);
return new StreamingPreferences(qmlEngine);
});
// Create the identity manager on the main thread
@@ -748,7 +665,7 @@ int main(int argc, char *argv[])
case GlobalCommandLineParser::StreamRequested:
{
initialView = "qrc:/gui/CliStartStreamSegue.qml";
StreamingPreferences* preferences = StreamingPreferences::get();
StreamingPreferences* preferences = new StreamingPreferences(&app);
StreamCommandLineParser streamParser;
streamParser.parse(app.arguments(), preferences);
QString host = streamParser.getHost();
@@ -780,7 +697,7 @@ int main(int argc, char *argv[])
ListCommandLineParser listParser;
listParser.parse(app.arguments());
auto launcher = new CliListApps::Launcher(listParser.getHost(), listParser, &app);
launcher->execute(new ComputerManager(StreamingPreferences::get()));
launcher->execute(new ComputerManager(&app));
hasGUI = false;
break;
}
@@ -801,15 +718,5 @@ int main(int argc, char *argv[])
// sometimes freezing and blocking process exit.
QThreadPool::globalInstance()->waitForDone(30000);
// Wait for pending log messages to be printed
s_LoggerThread.waitForDone();
#ifdef Q_OS_WIN32
// Without an explicit flush, console redirection for the list command
// doesn't work reliably (sometimes the target file contains no text).
fflush(stderr);
fflush(stdout);
#endif
return err;
}
+15 -83
View File
@@ -15,12 +15,10 @@
// redirection that happens when _FILE_OFFSET_BITS=64!
// See masterhook_internal.c for details.
#include "SDL_compat.h"
#include <stdlib.h>
#include <SDL.h>
#include <dlfcn.h>
#include <unistd.h>
#include <errno.h>
#include <stdbool.h>
#include <sys/stat.h>
#include <xf86drm.h>
@@ -38,13 +36,8 @@
int g_QtDrmMasterFd = -1;
struct stat g_DrmMasterStat;
// Last CRTC state for us to restore later
drmModeCrtcPtr g_QtCrtcState;
uint32_t* g_QtCrtcConnectors;
int g_QtCrtcConnectorCount;
bool removeSdlFd(int fd);
int takeMasterFromSdlFd(void);
// The DRM master FD created for SDL
int g_SdlDrmMasterFd = -1;
int drmIsMaster(int fd)
{
@@ -69,41 +62,7 @@ int drmModeSetCrtc(int fd, uint32_t crtcId, uint32_t bufferId,
}
// Call into the real thing
int err = ((typeof(drmModeSetCrtc)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, crtcId, bufferId, x, y, connectors, count, mode);
if (err == 0 && fd == g_QtDrmMasterFd) {
// Free old CRTC state (if any)
if (g_QtCrtcState) {
drmModeFreeCrtc(g_QtCrtcState);
}
if (g_QtCrtcConnectors) {
free(g_QtCrtcConnectors);
}
// Store the CRTC configuration so we can restore it later
g_QtCrtcState = drmModeGetCrtc(fd, crtcId);
g_QtCrtcConnectors = calloc(count, sizeof(*g_QtCrtcConnectors));
memcpy(g_QtCrtcConnectors, connectors, count * sizeof(*connectors));
g_QtCrtcConnectorCount = count;
}
return err;
}
// This hook will temporarily retake DRM master to allow Qt to render while SDL has a DRM FD open
int drmModePageFlip(int fd, uint32_t crtc_id, uint32_t fb_id, uint32_t flags, void *user_data)
{
// Call into the real thing
int err = ((typeof(drmModePageFlip)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, crtc_id, fb_id, flags, user_data);
if (err == -EACCES && fd == g_QtDrmMasterFd) {
// If SDL took master from us, try to grab it back temporarily
int oldMasterFd = takeMasterFromSdlFd();
drmSetMaster(fd);
err = ((typeof(drmModePageFlip)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, crtc_id, fb_id, flags, user_data);
drmDropMaster(fd);
if (oldMasterFd != -1) {
drmSetMaster(oldMasterFd);
}
}
return err;
return ((typeof(drmModeSetCrtc)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, crtcId, bufferId, x, y, connectors, count, mode);
}
// This hook will handle atomic DRM rendering
@@ -121,18 +80,7 @@ int drmModeAtomicCommit(int fd, drmModeAtomicReqPtr req,
}
// Call into the real thing
int err = ((typeof(drmModeAtomicCommit)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, req, flags, user_data);
if (err == -EACCES && fd == g_QtDrmMasterFd) {
// If SDL took master from us, try to grab it back temporarily
int oldMasterFd = takeMasterFromSdlFd();
drmSetMaster(fd);
err = ((typeof(drmModeAtomicCommit)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, req, flags, user_data);
drmDropMaster(fd);
if (oldMasterFd != -1) {
drmSetMaster(oldMasterFd);
}
}
return err;
return ((typeof(drmModeAtomicCommit)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd, req, flags, user_data);
}
// This hook will handle SDL's open() on the DRM device. We just need to
@@ -163,39 +111,23 @@ int open64(const char *pathname, int flags, ...)
// after SDL closes its DRM FD.
int close(int fd)
{
// Remove this entry from the SDL FD table
bool lastSdlFd = removeSdlFd(fd);
// Call the real thing
int ret = ((typeof(close)*)dlsym(RTLD_NEXT, __FUNCTION__))(fd);
// If we closed the last SDL FD, restore master to the Qt FD
if (ret == 0 && lastSdlFd) {
if (drmSetMaster(g_QtDrmMasterFd) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to restore master to Qt DRM FD: %d",
errno);
}
// Reset the CRTC state to how Qt configured it
if (g_QtCrtcState) {
int err = ((typeof(drmModeSetCrtc)*)dlsym(RTLD_NEXT, "drmModeSetCrtc"))(g_QtDrmMasterFd,
g_QtCrtcState->crtc_id,
g_QtCrtcState->buffer_id,
g_QtCrtcState->x,
g_QtCrtcState->y,
g_QtCrtcConnectors,
g_QtCrtcConnectorCount,
g_QtCrtcState->mode_valid ?
&g_QtCrtcState->mode : NULL);
if (err < 0) {
if (ret == 0) {
// If we just closed the SDL DRM master FD, restore master
// to the Qt DRM FD. This works because the Qt DRM master FD
// was master once before, so we can set it as master again
// using drmSetMaster() without CAP_SYS_ADMIN.
if (g_SdlDrmMasterFd != -1 && fd == g_SdlDrmMasterFd) {
if (drmSetMaster(g_QtDrmMasterFd) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to restore CRTC state to Qt DRM FD: %d",
"Failed to restore master to Qt DRM FD: %d",
errno);
}
g_SdlDrmMasterFd = -1;
}
}
return ret;
}
+18 -120
View File
@@ -4,12 +4,11 @@
#define _GNU_SOURCE
#include "SDL_compat.h"
#include <SDL.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stdbool.h>
#include <sys/stat.h>
#include <xf86drm.h>
@@ -29,73 +28,7 @@
extern int g_QtDrmMasterFd;
extern struct stat g_DrmMasterStat;
#define MAX_SDL_FD_COUNT 8
int g_SdlDrmMasterFds[MAX_SDL_FD_COUNT];
int g_SdlDrmMasterFdCount = 0;
SDL_SpinLock g_FdTableLock = 0;
// Caller must hold g_FdTableLock
int getSdlFdEntryIndex(bool unused)
{
for (int i = 0; i < MAX_SDL_FD_COUNT; i++) {
// We slightly bend the FD rules here by treating 0
// as invalid since that's our global default value.
if (unused && g_SdlDrmMasterFds[i] <= 0) {
return i;
}
else if (!unused && g_SdlDrmMasterFds[i] > 0) {
return i;
}
}
return -1;
}
// Returns true if the final SDL FD was removed
bool removeSdlFd(int fd)
{
SDL_LockSpinlock(&g_FdTableLock);
if (g_SdlDrmMasterFdCount != 0) {
// Clear the entry for this fd from the table
for (int i = 0; i < MAX_SDL_FD_COUNT; i++) {
if (fd == g_SdlDrmMasterFds[i]) {
g_SdlDrmMasterFds[i] = -1;
g_SdlDrmMasterFdCount--;
break;
}
}
if (g_SdlDrmMasterFdCount == 0) {
SDL_UnlockSpinlock(&g_FdTableLock);
return true;
}
}
SDL_UnlockSpinlock(&g_FdTableLock);
return false;
}
// Returns the previous master FD or -1 if none
int takeMasterFromSdlFd()
{
int fd = -1;
// Since all SDL FDs are actually dups of each other
// we can take master from any one of them.
SDL_LockSpinlock(&g_FdTableLock);
int fdIndex = getSdlFdEntryIndex(false);
if (fdIndex != -1) {
fd = g_SdlDrmMasterFds[fdIndex];
}
SDL_UnlockSpinlock(&g_FdTableLock);
if (fd >= 0 && drmDropMaster(fd) == 0) {
return fd;
}
else {
return -1;
}
}
extern int g_SdlDrmMasterFd;
int openHook(const char *funcname, const char *pathname, int flags, va_list va)
{
@@ -122,67 +55,32 @@ int openHook(const char *funcname, const char *pathname, int flags, va_list va)
fstat(fd, &fdstat);
if (g_DrmMasterStat.st_dev == fdstat.st_dev &&
g_DrmMasterStat.st_ino == fdstat.st_ino) {
int freeFdIndex;
int allocatedFdIndex;
// It is our device. Time to do the magic!
SDL_LockSpinlock(&g_FdTableLock);
// Get a free index for us to put the new entry
freeFdIndex = getSdlFdEntryIndex(true);
if (freeFdIndex < 0) {
SDL_UnlockSpinlock(&g_FdTableLock);
SDL_assert(freeFdIndex >= 0);
// This code assumes SDL only ever opens a single FD
// for a given DRM device.
SDL_assert(g_SdlDrmMasterFd == -1);
// Drop master on Qt's FD so we can pick it up for SDL.
if (drmDropMaster(g_QtDrmMasterFd) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No unused SDL FD table entries!");
"Failed to drop master on Qt DRM FD: %d",
errno);
// Hope for the best
return fd;
}
// Check if we have an allocated entry already
allocatedFdIndex = getSdlFdEntryIndex(false);
if (allocatedFdIndex >= 0) {
// Close fd that we opened earlier (skipping our close() hook)
((typeof(close)*)dlsym(RTLD_NEXT, "close"))(fd);
// dup() an existing FD into the unused slot
fd = dup(g_SdlDrmMasterFds[allocatedFdIndex]);
// We are not allowed to call drmSetMaster() without CAP_SYS_ADMIN,
// but since we just dropped the master, we can become master by
// simply creating a new FD. Let's do it.
close(fd);
if (__OPEN_NEEDS_MODE(flags)) {
fd = ((typeof(open)*)dlsym(RTLD_NEXT, funcname))(pathname, flags, mode);
}
else {
// Drop master on Qt's FD so we can pick it up for SDL.
if (drmDropMaster(g_QtDrmMasterFd) < 0) {
SDL_UnlockSpinlock(&g_FdTableLock);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to drop master on Qt DRM FD: %d",
errno);
// Hope for the best
return fd;
}
// Close fd that we opened earlier (skipping our close() hook)
((typeof(close)*)dlsym(RTLD_NEXT, "close"))(fd);
// We are not allowed to call drmSetMaster() without CAP_SYS_ADMIN,
// but since we just dropped the master, we can become master by
// simply creating a new FD. Let's do it.
if (__OPEN_NEEDS_MODE(flags)) {
fd = ((typeof(open)*)dlsym(RTLD_NEXT, funcname))(pathname, flags, mode);
}
else {
fd = ((typeof(open)*)dlsym(RTLD_NEXT, funcname))(pathname, flags);
}
fd = ((typeof(open)*)dlsym(RTLD_NEXT, funcname))(pathname, flags);
}
if (fd >= 0) {
// Start with DRM master on the new FD
drmSetMaster(fd);
// Insert the FD into the table
g_SdlDrmMasterFds[freeFdIndex] = fd;
g_SdlDrmMasterFdCount++;
}
SDL_UnlockSpinlock(&g_FdTableLock);
g_SdlDrmMasterFd = fd;
}
}
}
+1
View File
@@ -0,0 +1 @@
<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 245 240" fill="white"><path class="st0" d="M104.4 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1.1-6.1-4.5-11.1-10.2-11.1zM140.9 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1s-4.5-11.1-10.2-11.1z"/><path class="st0" d="M189.5 20h-134C44.2 20 35 29.2 35 40.6v135.2c0 11.4 9.2 20.6 20.5 20.6h113.4l-5.3-18.5 12.8 11.9 12.1 11.2 21.5 19V40.6c0-11.4-9.2-20.6-20.5-20.6zm-38.6 130.6s-3.6-4.3-6.6-8.1c13.1-3.7 18.1-11.9 18.1-11.9-4.1 2.7-8 4.6-11.5 5.9-5 2.1-9.8 3.5-14.5 4.3-9.6 1.8-18.4 1.3-25.9-.1-5.7-1.1-10.6-2.7-14.7-4.3-2.3-.9-4.8-2-7.3-3.4-.3-.2-.6-.3-.9-.5-.2-.1-.3-.2-.4-.3-1.8-1-2.8-1.7-2.8-1.7s4.8 8 17.5 11.8c-3 3.8-6.7 8.3-6.7 8.3-22.1-.7-30.5-15.2-30.5-15.2 0-32.2 14.4-58.3 14.4-58.3 14.4-10.8 28.1-10.5 28.1-10.5l1 1.2c-18 5.2-26.3 13.1-26.3 13.1s2.2-1.2 5.9-2.9c10.7-4.7 19.2-6 22.7-6.3.6-.1 1.1-.2 1.7-.2 6.1-.8 13-1 20.2-.2 9.5 1.1 19.7 3.9 30.1 9.6 0 0-7.9-7.5-24.9-12.7l1.4-1.6s13.7-.3 28.1 10.5c0 0 14.4 26.1 14.4 58.3 0 0-8.5 14.5-30.6 15.2z"/></svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

-1
View File
@@ -1 +0,0 @@
<svg viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg" width="24" height="24" fill="white"><path d="M20.317 4.3698a19.7913 19.7913 0 0 0-4.8851-1.5152.0741.0741 0 0 0-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 0 0-.0785-.037 19.7363 19.7363 0 0 0-4.8852 1.515.0699.0699 0 0 0-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 0 0 .0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 0 0 .0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 0 0-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 0 1-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 0 1 .0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 0 1 .0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 0 1-.0066.1276 12.2986 12.2986 0 0 1-1.873.8914.0766.0766 0 0 0-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 0 0 .0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 0 0 .0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 0 0-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z"/></svg>

Before

Width:  |  Height:  |  Size: 1.4 KiB

+1 -10
View File
@@ -17,7 +17,7 @@
<file>res/baseline-help_outline-24px.svg</file>
<file>res/baseline-error_outline-24px.svg</file>
<file>res/baseline-check_circle_outline-24px.svg</file>
<file>res/discord.svg</file>
<file>res/Discord-Logo-White.svg</file>
<file>languages/qml_de.ts</file>
<file>languages/qml_de.qm</file>
<file>languages/qml_fr.ts</file>
@@ -64,12 +64,6 @@
<file>languages/qml_cs.qm</file>
<file>languages/qml_he.ts</file>
<file>languages/qml_he.qm</file>
<file>languages/qml_ckb.ts</file>
<file>languages/qml_ckb.qm</file>
<file>languages/qml_lt.ts</file>
<file>languages/qml_lt.qm</file>
<file>languages/qml_et.ts</file>
<file>languages/qml_et.qm</file>
<!-- Don't include pt_BR until it is more complete -->
<!--file>languages/qml_pt_BR.qm</file-->
<!--file>languages/qml_pt_BR.ts</file-->
@@ -88,8 +82,5 @@
<file alias="d3d11_genyuv_pixel.fxc">shaders/d3d11_genyuv_pixel.fxc</file>
<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
<file alias="d3d11_ayuv_pixel.fxc">shaders/d3d11_ayuv_pixel.fxc</file>
<file alias="d3d11_y410_pixel.fxc">shaders/d3d11_y410_pixel.fxc</file>
<file alias="vt_renderer.metal">shaders/vt_renderer.metal</file>
</qresource>
</RCC>
+1 -1
View File
@@ -3,7 +3,7 @@
#include <QDir>
#include "SDL_compat.h"
#include <SDL.h>
#define SER_GAMEPADMAPPING "gcmapping"
+9 -62
View File
@@ -5,7 +5,6 @@
#include <QTranslator>
#include <QCoreApplication>
#include <QLocale>
#include <QReadWriteLock>
#include <QtMath>
#include <QtDebug>
@@ -15,7 +14,6 @@
#define SER_HEIGHT "height"
#define SER_FPS "fps"
#define SER_BITRATE "bitrate"
#define SER_UNLOCK_BITRATE "unlockbitrate"
#define SER_FULLSCREEN "fullscreen"
#define SER_VSYNC "vsync"
#define SER_GAMEOPTS "gameopts"
@@ -24,7 +22,6 @@
#define SER_AUDIOCFG "audiocfg"
#define SER_VIDEOCFG "videocfg"
#define SER_HDR "hdr"
#define SER_YUV444 "yuv444"
#define SER_VIDEODEC "videodec"
#define SER_WINDOWMODE "windowmode"
#define SER_MDNS "mdns"
@@ -40,7 +37,6 @@
#define SER_DEFAULTVER "defaultver"
#define SER_PACKETSIZE "packetsize"
#define SER_DETECTNETBLOCKING "detectnetblocking"
#define SER_SHOWPERFOVERLAY "showperfoverlay"
#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
#define SER_MUTEONFOCUSLOSS "muteonfocusloss"
#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
@@ -52,50 +48,18 @@
#define CURRENT_DEFAULT_VER 2
static StreamingPreferences* s_GlobalPrefs;
static QReadWriteLock s_GlobalPrefsLock;
StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine)
: m_QmlEngine(qmlEngine)
StreamingPreferences::StreamingPreferences(QObject *parent)
: QObject(parent),
m_QmlEngine(nullptr)
{
reload();
}
StreamingPreferences* StreamingPreferences::get(QQmlEngine *qmlEngine)
StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent)
: QObject(parent),
m_QmlEngine(qmlEngine)
{
{
QReadLocker readGuard(&s_GlobalPrefsLock);
// If we have a preference object and it's associated with a QML engine or
// if the caller didn't specify a QML engine, return the existing object.
if (s_GlobalPrefs && (s_GlobalPrefs->m_QmlEngine || !qmlEngine)) {
// The lifetime logic here relies on the QML engine also being a singleton.
Q_ASSERT(!qmlEngine || s_GlobalPrefs->m_QmlEngine == qmlEngine);
return s_GlobalPrefs;
}
}
{
QWriteLocker writeGuard(&s_GlobalPrefsLock);
// If we already have an preference object but the QML engine is now available,
// associate the QML engine with the preferences.
if (s_GlobalPrefs) {
if (!s_GlobalPrefs->m_QmlEngine) {
s_GlobalPrefs->m_QmlEngine = qmlEngine;
}
else {
// We could reach this codepath if another thread raced with us
// and created the object while we were outside the pref lock.
Q_ASSERT(!qmlEngine || s_GlobalPrefs->m_QmlEngine == qmlEngine);
}
}
else {
s_GlobalPrefs = new StreamingPreferences(qmlEngine);
}
return s_GlobalPrefs;
}
reload();
}
void StreamingPreferences::reload()
@@ -119,9 +83,7 @@ void StreamingPreferences::reload()
width = settings.value(SER_WIDTH, 1280).toInt();
height = settings.value(SER_HEIGHT, 720).toInt();
fps = settings.value(SER_FPS, 60).toInt();
enableYUV444 = settings.value(SER_YUV444, false).toBool();
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps, enableYUV444)).toInt();
unlockBitrate = settings.value(SER_UNLOCK_BITRATE, false).toBool();
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
enableVsync = settings.value(SER_VSYNC, true).toBool();
gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
@@ -135,7 +97,6 @@ void StreamingPreferences::reload()
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
showPerformanceOverlay = settings.value(SER_SHOWPERFOVERLAY, false).toBool();
packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool();
@@ -291,12 +252,6 @@ QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Langua
return "cs";
case LANG_HE:
return "he";
case LANG_CKB:
return "ckb";
case LANG_LT:
return "lt";
case LANG_ET:
return "et";
case LANG_AUTO:
default:
return QLocale::system().name();
@@ -311,7 +266,6 @@ void StreamingPreferences::save()
settings.setValue(SER_HEIGHT, height);
settings.setValue(SER_FPS, fps);
settings.setValue(SER_BITRATE, bitrateKbps);
settings.setValue(SER_UNLOCK_BITRATE, unlockBitrate);
settings.setValue(SER_VSYNC, enableVsync);
settings.setValue(SER_GAMEOPTS, gameOptimizations);
settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
@@ -326,10 +280,8 @@ void StreamingPreferences::save()
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
settings.setValue(SER_PACKETSIZE, packetSize);
settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
settings.setValue(SER_SHOWPERFOVERLAY, showPerformanceOverlay);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_HDR, enableHdr);
settings.setValue(SER_YUV444, enableYUV444);
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
@@ -345,7 +297,7 @@ void StreamingPreferences::save()
settings.setValue(SER_KEEPAWAKE, keepAwake);
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps, bool yuv444)
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
{
// Don't scale bitrate linearly beyond 60 FPS. It's definitely not a linear
// bitrate increase for frame rate once we get to values that high.
@@ -393,10 +345,5 @@ int StreamingPreferences::getDefaultBitrate(int width, int height, int fps, bool
}
}
if (yuv444) {
// This is rough estimation based on the fact that 4:4:4 doubles the amount of raw YUV data compared to 4:2:0
resolutionFactor *= 2;
}
return qRound(resolutionFactor * frameRateFactor) * 1000;
}
+3 -16
View File
@@ -9,10 +9,11 @@ class StreamingPreferences : public QObject
Q_OBJECT
public:
static StreamingPreferences* get(QQmlEngine *qmlEngine = nullptr);
StreamingPreferences(QObject *parent = nullptr);
StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent = nullptr);
Q_INVOKABLE static int
getDefaultBitrate(int width, int height, int fps, bool yuv444);
getDefaultBitrate(int width, int height, int fps);
Q_INVOKABLE void save();
@@ -91,9 +92,6 @@ public:
LANG_PL,
LANG_CS,
LANG_HE,
LANG_CKB,
LANG_LT,
LANG_ET,
};
Q_ENUM(Language);
@@ -109,7 +107,6 @@ public:
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged)
Q_PROPERTY(bool unlockBitrate MEMBER unlockBitrate NOTIFY unlockBitrateChanged)
Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged)
Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged)
Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged)
@@ -123,11 +120,9 @@ public:
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged)
Q_PROPERTY(bool showPerformanceOverlay MEMBER showPerformanceOverlay NOTIFY showPerformanceOverlayChanged)
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(bool enableHdr MEMBER enableHdr NOTIFY enableHdrChanged)
Q_PROPERTY(bool enableYUV444 MEMBER enableYUV444 NOTIFY enableYUV444Changed)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
@@ -148,7 +143,6 @@ public:
int height;
int fps;
int bitrateKbps;
bool unlockBitrate;
bool enableVsync;
bool gameOptimizations;
bool playAudioOnHost;
@@ -162,7 +156,6 @@ public:
bool richPresence;
bool gamepadMouse;
bool detectNetworkBlocking;
bool showPerformanceOverlay;
bool swapMouseButtons;
bool muteOnFocusLoss;
bool backgroundGamepad;
@@ -173,7 +166,6 @@ public:
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
bool enableHdr;
bool enableYUV444;
VideoDecoderSelection videoDecoderSelection;
WindowMode windowMode;
WindowMode recommendedFullScreenMode;
@@ -184,7 +176,6 @@ public:
signals:
void displayModeChanged();
void bitrateChanged();
void unlockBitrateChanged();
void enableVsyncChanged();
void gameOptimizationsChanged();
void playAudioOnHostChanged();
@@ -197,7 +188,6 @@ signals:
void audioConfigChanged();
void videoCodecConfigChanged();
void enableHdrChanged();
void enableYUV444Changed();
void videoDecoderSelectionChanged();
void uiDisplayModeChanged();
void windowModeChanged();
@@ -206,7 +196,6 @@ signals:
void richPresenceChanged();
void gamepadMouseChanged();
void detectNetworkBlockingChanged();
void showPerformanceOverlayChanged();
void mouseButtonsChanged();
void muteOnFocusLossChanged();
void backgroundGamepadChanged();
@@ -217,8 +206,6 @@ signals:
void languageChanged();
private:
explicit StreamingPreferences(QQmlEngine *qmlEngine);
QString getSuffixFromLanguage(Language lang);
QQmlEngine* m_QmlEngine;
+1 -3
View File
@@ -3,6 +3,4 @@ fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_genyuv_pixel.fxc d3d11_genyuv_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt601lim_pixel.fxc d3d11_bt601lim_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl
Binary file not shown.
-9
View File
@@ -1,9 +0,0 @@
#include "d3d11_yuv444_pixel_start.hlsli"
min16float3 swizzle(min16float3 input)
{
// AYUV SRVs are in VUYA order
return input.bgr;
}
#include "d3d11_yuv444_pixel_end.hlsli"
Binary file not shown.

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