Compare commits

..
Author SHA1 Message Date
Cameron Gutman 60fadcbf36 Add Qt EGLFS plugin to AppImage 2023-11-07 00:55:21 -06:00
245 changed files with 13076 additions and 35227 deletions
+3 -4
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@@ -37,13 +37,12 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
- OS: [e.g. Windows 10 1809]
- Moonlight Version: [e.g. v0.9.0]
- GPU: [e.g. Intel HD Graphics 520]
- Linux package type (if applicable): [e.g. Flatpak]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- Sunshine or GeForce Experience version: [e.g. Sunshine v0.21.0]
- GPU: [e.g. AMD Radeon RX 7900 XT]
- GPU driver: [e.g. 24.1.1]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
-9
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@@ -1,9 +0,0 @@
# Please see the documentation for all configuration options:
# https://docs.github.com/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file
version: 2
updates:
- package-ecosystem: "gitsubmodule"
directory: "/"
schedule:
interval: "daily"
-165
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@@ -1,165 +0,0 @@
---
name: Build - Linux AppImage
permissions:
contents: read
on:
workflow_call:
inputs:
ci_version:
required: true
type: string
jobs:
build:
env:
CI_VERSION: ${{ inputs.ci_version }}
runs-on: ubuntu-22.04
steps:
- name: Checkout Repository
uses: actions/checkout@v5
with:
submodules: 'recursive'
fetch-depth: 1
- name: Setup environment
run: |
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.4.313-jammy.list https://packages.lunarg.com/vulkan/1.4.313/lunarg-vulkan-1.4.313-jammy.list
sudo apt update
sudo apt install -y qt6-base-dev qt6-declarative-dev libqt6svg6-dev qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts \
qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick python3-pip nasm libgbm-dev libdrm-dev libfreetype-dev libasound2-dev \
libdbus-1-dev libegl1-mesa-dev libgl1-mesa-dev libgles2-mesa-dev libglu1-mesa-dev libibus-1.0-dev libpulse-dev libudev-dev libx11-dev libxcursor-dev \
libxext-dev libxi-dev libxinerama-dev libxkbcommon-dev libxrandr-dev libxss-dev libxt-dev libxv-dev libxxf86vm-dev libxcb-dri3-dev libx11-xcb-dev \
libxfixes-dev libxtst-dev wayland-protocols libopus-dev libvdpau-dev libgl-dev libpipewire-0.3-dev liburing-dev vulkan-sdk cmake
sudo pip3 install meson
mkdir -p dep_root/{bin,include,lib}
echo "DEP_ROOT=$PWD/dep_root" >> "${GITHUB_ENV}"
echo "$PWD/dep_root/bin" >> "${GITHUB_PATH}"
- name: Checkout SDL3
uses: actions/checkout@v5
with:
repository: libsdl-org/SDL
ref: a5e02a0927a2dd999718c1903f2d59440319ca99
path: deps/SDL
- name: Build SDL3
working-directory: deps/SDL
run: |
cmake -DSDL_KMSDRM=OFF -DSDL_TEST_LIBRARY=OFF -DSDL_INSTALL_DOCS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -S . -B build
cmake --build build -j
sudo cmake --install build
- name: Checkout sdl2-compat
uses: actions/checkout@v5
with:
repository: libsdl-org/sdl2-compat
ref: release-2.32.70
path: deps/sdl2-compat
- name: Build sdl2-compat
working-directory: deps/sdl2-compat
run: |
cmake -DSDL2COMPAT_TESTS=OFF -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -S . -B build
cmake --build build -j
sudo cmake --install build
- name: Checkout SDL_ttf
uses: actions/checkout@v5
with:
repository: libsdl-org/SDL_ttf
ref: a883e490e30fb44a5336ea3dcb990c6982c5216f
path: deps/SDL_ttf
submodules: 'recursive'
- name: Build SDL_ttf
working-directory: deps/SDL_ttf
run: |
./autogen.sh
./configure
make -j$(nproc)
sudo make install
- name: Checkout libva
uses: actions/checkout@v5
with:
repository: intel/libva
ref: 2.23.0
path: deps/libva
- name: Build libva
working-directory: deps/libva
run: |
./autogen.sh
./configure --enable-x11
make -j$(nproc)
sudo make install
- name: Checkout libplacebo
uses: actions/checkout@v5
with:
repository: haasn/libplacebo
ref: 2d0979fb54e025e904c7372666fffbf5dae40f66
path: deps/libplacebo
submodules: 'recursive'
- name: Build libplacebo
working-directory: deps/libplacebo
run: |
meson setup build -Dvulkan=enabled -Dopengl=disabled -Ddemos=false
ninja -C build
sudo ninja install -C build
- name: Build dav1d
working-directory: deps
env:
DAV1D_VER: 1.5.3
run: |
git clone --branch $DAV1D_VER --depth 1 https://code.videolan.org/videolan/dav1d.git
pushd dav1d
meson setup build -Ddefault_library=static -Dbuildtype=release -Denable_tools=false -Denable_tests=false
ninja -C build
sudo ninja install -C build
popd
- name: Checkout FFmpeg
uses: actions/checkout@v5
with:
repository: FFmpeg/FFmpeg
ref: n8.1.1
path: deps/FFmpeg
- name: Build FFmpeg
working-directory: deps/FFmpeg
run: |
./configure --enable-pic --enable-lto --disable-static --enable-shared --disable-all --disable-autodetect \
--enable-avcodec --enable-avformat --enable-swscale \
--enable-decoder=h264 --enable-decoder=hevc --enable-decoder=av1 \
--enable-vaapi --enable-hwaccel=h264_vaapi --enable-hwaccel=hevc_vaapi --enable-hwaccel=av1_vaapi \
--enable-vdpau --enable-hwaccel=h264_vdpau --enable-hwaccel=hevc_vdpau --enable-hwaccel=av1_vdpau \
--enable-libdrm --enable-vulkan --enable-hwaccel=h264_vulkan --enable-hwaccel=hevc_vulkan --enable-hwaccel=av1_vulkan \
--enable-libdav1d --enable-decoder=libdav1d
make -j$(nproc)
sudo make install
- name: Install linuxdeploy
working-directory: dep_root/bin
run: |
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
wget https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage
chmod +x linuxdeploy*.AppImage
- name: Build Binaries
run: |
sudo ldconfig
scripts/build-appimage.sh
- name: Upload Binaries
uses: actions/upload-artifact@v6
with:
name: Moonlight-LinuxAppImage-${{ env.CI_VERSION }}
path: build/installer-release/Moonlight-${{ env.CI_VERSION }}-x86_64.AppImage
compression-level: 0
if-no-files-found: error
-41
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@@ -1,41 +0,0 @@
---
name: Build - Steam Link
permissions:
contents: read
on:
workflow_call:
inputs:
ci_version:
required: true
type: string
jobs:
build:
env:
CI_VERSION: ${{ inputs.ci_version }}
runs-on: ubuntu-22.04
steps:
- name: Checkout Repository
uses: actions/checkout@v5
with:
submodules: 'recursive'
fetch-depth: 1
- name: Checkout Steam Link SDK
uses: actions/checkout@v5
with:
repository: ValveSoftware/steamlink-sdk
path: steamlink-sdk
fetch-depth: 1
- name: Build binaries
run: STEAMLINK_SDK_PATH=$PWD/steamlink-sdk scripts/build-steamlink-app.sh
- name: Upload Binaries
uses: actions/upload-artifact@v6
with:
name: Moonlight-SteamLink-${{ env.CI_VERSION }}
path: build/deploy-release/*
if-no-files-found: error
-125
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@@ -1,125 +0,0 @@
---
name: Build - Windows and macOS
permissions:
contents: read
on:
workflow_call:
inputs:
ci_version:
required: true
type: string
jobs:
build:
env:
CI_VERSION: ${{ inputs.ci_version }}
strategy:
fail-fast: false
matrix:
include:
# Windows
- os: windows-2025
qt_version: 6.11.1
# macOS
- os: macos-26
qt_version: 6.11.1
runs-on: ${{ matrix.os }}
steps:
- name: Checkout Repository
uses: actions/checkout@v5
with:
submodules: 'recursive'
fetch-depth: 1
- name: Download dependencies (Windows)
if: runner.os == 'Windows'
run: powershell ./setup-deps.ps1
- name: Install create-dmg (macOS)
if: runner.os == 'macOS'
run: |
brew install node
npm install --global create-dmg
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
cache: true
set-env: ${{ runner.os != 'Windows' }}
add-tools-to-path: ${{ runner.os != 'Windows' }}
version: ${{ matrix.qt_version }}
aqtsource: 'git+https://github.com/miurahr/aqtinstall.git@073e34d7c2ab4ae6961ed7cca690b3abd5ba5a7e'
- name: Install Qt ARM64 (Windows)
if: runner.os == 'Windows'
uses: jurplel/install-qt-action@v4
with:
cache: true
set-env: false
add-tools-to-path: false
arch: win64_msvc2022_arm64_cross_compiled
version: ${{ matrix.qt_version }}
- name: Build x64 binaries (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
set "PATH=%QT_PATH%;%PATH%"
scripts\build-arch.bat Release x64
env:
QT_PATH: ${{ runner.workspace }}\Qt\${{ matrix.qt_version }}\msvc2022_64\bin
- name: Build ARM64 binaries (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
set "PATH=%QT_PATH%;%PATH%"
scripts\build-arch.bat Release arm64
env:
QT_PATH: ${{ runner.workspace }}\Qt\${{ matrix.qt_version }}\msvc2022_arm64\bin
- name: Build Package
shell: pwsh
run: |
if ($Env:RUNNER_OS -eq "Windows") {
cmd /c scripts\generate-bundle.bat Release
} else {
bash scripts/generate-dmg.sh Release
}
- name: Upload Binaries (Windows x64)
uses: actions/upload-artifact@v6
if: runner.os == 'Windows'
with:
name: Moonlight-${{ runner.os }}-x64-${{ env.CI_VERSION }}
path: build/deploy-x64-release/*
if-no-files-found: error
- name: Upload Binaries (Windows arm64)
uses: actions/upload-artifact@v6
if: runner.os == 'Windows'
with:
name: Moonlight-${{ runner.os }}-arm64-${{ env.CI_VERSION }}
path: build/deploy-arm64-release/*
if-no-files-found: error
- name: Upload Binaries (macOS)
uses: actions/upload-artifact@v6
if: runner.os == 'macOS'
with:
name: Moonlight-${{ runner.os }}-${{ env.CI_VERSION }}
path: build/installer-Release/*.dmg
compression-level: 0
if-no-files-found: error
- name: Upload Symbols
uses: actions/upload-artifact@v6
with:
name: zDevDbgSyms-${{ runner.os }}-${{ env.CI_VERSION }}
path: |
build/installer-*/*.dsym/*
build/symbols-*/*.pdb
if-no-files-found: error
-45
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@@ -1,45 +0,0 @@
---
name: Build
permissions:
contents: read
on:
push:
pull_request:
branches:
- master
concurrency:
group: build-${{ github.ref }}
cancel-in-progress: true
jobs:
setup:
runs-on: ubuntu-latest
outputs:
ci_version: ${{ steps.set-ci-version.outputs.ci_version }}
steps:
- name: Set CI version
id: set-ci-version
shell: bash
run: |
CI_VERSION=`echo ${GITHUB_SHA} | cut -c1-6`
echo "ci_version=${CI_VERSION}" >> "${GITHUB_OUTPUT}"
build-appimage:
needs: setup
uses: ./.github/workflows/build-appimage.yml
with:
ci_version: ${{ needs.setup.outputs.ci_version }}
build-steamlink:
needs: setup
uses: ./.github/workflows/build-steamlink.yml
with:
ci_version: ${{ needs.setup.outputs.ci_version }}
build-windows-macos:
needs: setup
uses: ./.github/workflows/build-win-mac.yml
with:
ci_version: ${{ needs.setup.outputs.ci_version }}
-2
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@@ -2,8 +2,6 @@
**/.vs/
.vscode/
build/
libs/
config.tests/*/.qmake.stash
config.tests/*/Makefile
+7
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@@ -7,6 +7,13 @@
[submodule "app/SDL_GameControllerDB"]
path = app/SDL_GameControllerDB
url = https://github.com/gabomdq/SDL_GameControllerDB.git
[submodule "soundio/libsoundio"]
path = soundio/libsoundio
url = https://github.com/cgutman/libsoundio.git
[submodule "h264bitstream/h264bitstream"]
path = h264bitstream/h264bitstream
url = https://github.com/aizvorski/h264bitstream.git
[submodule "libs"]
path = libs
url = https://github.com/cgutman/moonlight-qt-prebuilts.git
shallow = true
+11 -22
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@@ -158,6 +158,17 @@ private:
L"EZFRD32.dll",
L"EZFRD64.dll",
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// We forcefully block them from loading because Optimus has a bug that
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
// Optimus from ever using the dGPU even if the user has requested it.
// https://github.com/moonlight-stream/moonlight-qt/issues/240
// https://github.com/moonlight-stream/moonlight-qt/issues/235
L"nvdlist.dll",
L"nvdlistx.dll",
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
@@ -207,28 +218,6 @@ private:
// Since the RTSS OSD doesn't even work with DXVA2, we'll just block the hooks entirely.
L"RTSSHooks.dll",
L"RTSSHooks64.dll",
// Bandicam's Vulkan layer DLL crashes during destruction of the Vulkan swapchain
// bdcamvk64+0x10b73:
// 00007ffa`be3b0b73 498b5630 mov rdx,qword ptr [r14+30h] ds:00000000`00000030=????????????????
//
// bdcamvk64+0x10b73
// libplacebo_357!vk_sw_destroy+0x14f [D:\a\moonlight-deps\moonlight-deps\libplacebo\src\vulkan\swapchain.c @ 460]
// libplacebo_357!pl_swapchain_destroy+0x1a [D:\a\moonlight-deps\moonlight-deps\libplacebo\src\swapchain.c @ 30]
// Moonlight!PlVkRenderer::~PlVkRenderer+0x159 [D:\a\moonlight-qt\app\streaming\video\ffmpeg-renderers\plvk.cpp @ 140]
// Moonlight!PlVkRenderer::`scalar deleting destructor'+0x17
// Moonlight!FFmpegVideoDecoder::reset+0x203 [D:\a\moonlight-qt\app\streaming\video\ffmpeg.cpp @ 301]
// Moonlight!FFmpegVideoDecoder::~FFmpegVideoDecoder+0x22 [D:\a\moonlight-qt\app\streaming\video\ffmpeg.cpp @ 257]
// Moonlight!FFmpegVideoDecoder::`scalar deleting destructor'+0x17
// Moonlight!Session::getDecoderInfo+0x19a [D:\a\moonlight-qt\app\streaming\session.cpp @ 415]
// Moonlight!SystemProperties::querySdlVideoInfoInternal+0x134 [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 161]
// Moonlight!SystemProperties::querySdlVideoInfo+0x97 [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 123]
// Moonlight!SystemProperties::SystemProperties+0x4bf [D:\a\moonlight-qt\app\backend\systemproperties.cpp @ 75]
//
// https://github.com/moonlight-stream/moonlight-qt/issues/1425
// https://github.com/moonlight-stream/moonlight-qt/issues/1579
L"bdcamvk32.dll",
L"bdcamvk64.dll",
};
};
+16 -45
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@@ -6,14 +6,13 @@ Moonlight also has mobile versions for [Android](https://github.com/moonlight-st
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-qt/).
[![Build](https://img.shields.io/github/actions/workflow/status/moonlight-stream/moonlight-qt/build.yml?branch=master)](https://github.com/moonlight-stream/moonlight-qt/actions/workflows/build.yml?query=branch%3Amaster)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
[![Downloads](https://img.shields.io/github/downloads/moonlight-stream/moonlight-qt/total)](https://github.com/moonlight-stream/moonlight-qt/releases)
[![Translation Status](https://hosted.weblate.org/widgets/moonlight/-/moonlight-qt/svg-badge.svg)](https://hosted.weblate.org/projects/moonlight/moonlight-qt/)
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- H.264, HEVC, and AV1 codec support (AV1 requires Sunshine and a supported host GPU)
- YUV 4:4:4 support (Sunshine only)
- HDR streaming support
- 7.1 surround sound audio support
- 10-point multitouch support (Sunshine only)
@@ -26,14 +25,11 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Raspberry Pi 4 and 5](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [Generic ARM 32-bit and 64-bit Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
- [Experimental RISC-V Debian packages](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [Generic ARM SBC packages for Debian](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
- [Experimental RISC-V SBC packages for Debian](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
### Nightly Builds
- [Downloads](https://nightly.link/moonlight-stream/moonlight-qt/workflows/build/master)
#### Special Thanks
[![Hosted By: Cloudsmith](https://img.shields.io/badge/OSS%20hosting%20by-cloudsmith-blue?logo=cloudsmith&style=flat-square)](https://cloudsmith.com)
@@ -43,68 +39,43 @@ Hosting for Moonlight's Debian and L4T package repositories is graciously provid
## Building
### Windows Build Requirements
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
* Qt 5.15 SDK or later. Qt 6 is also supported for x64 and ARM64 builds.
* [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
* Select **MSVC** option during Qt installation. MinGW is not supported.
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
* Graphics Tools (only if running debug builds)
* Install "Graphics Tools" in the Optional Features page of the Windows Settings app.
* Alternatively, run `dism /online /add-capability /capabilityname:Tools.Graphics.DirectX~~~~0.0.1.0` and reboot.
### macOS Build Requirements
* Qt 6.7 SDK or later (earlier versions may work but are not officially supported)
* Xcode 14 or later (earlier versions may work but are not officially supported)
* Qt 6.4 SDK or later
* Xcode 13 or later
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
### Linux/Unix Build Requirements
* Qt 6 is recommended, but Qt 5.12 or later is also supported (replace `qmake6` with `qmake` when using Qt 5).
* Qt 5.9 SDK or later. Qt 6 is also supported.
* GCC or Clang
* FFmpeg 4.0 or later
* Install the required packages:
* Debian/Ubuntu:
* Base Requirements: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libavformat-dev libswscale-dev libva-dev libvdpau-dev libxkbcommon-dev wayland-protocols libdrm-dev`
* Qt 6 (Recommended): `qt6-base-dev qt6-declarative-dev libqt6svg6-dev qt6-wayland qml6-module-qtquick-controls qml6-module-qtquick-templates qml6-module-qtquick-layouts qml6-module-qtqml-workerscript qml6-module-qtquick-window qml6-module-qtquick`
* Qt 5: `qtbase5-dev qt5-qmake qtdeclarative5-dev qtquickcontrols2-5-dev qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2 qtwayland5`
* RedHat/Fedora (RPM Fusion repo required):
* Base Requirements: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel libdrm-devel`
* Qt 6 (Recommended): `qt6-qtsvg-devel qt6-qtdeclarative-devel`
* Qt 5: `qt5-qtsvg-devel qt5-qtquickcontrols2-devel`
* Building the Vulkan renderer requires a `libplacebo-dev`/`libplacebo-devel` version of at least v7.349.0 and FFmpeg 6.1 or later.
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qtwayland5 qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0 or later is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
### Steam Link Build Requirements
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
**Steam Link Hardware Limitations**
Moonlight builds for Steam Link are subject to hardware limitations of the Steam Link device:
* Maximum resolution: **1080p (1920x1080)**
* Maximum framerate: **60 FPS**
* Maximum video bitrate: **40 Mbps**
* **HDR streaming is not supported** on the original hardware
### Docker containers
If you want to use Docker for building, look at [this repo](https://github.com/cgutman/moonlight-packaging) containing canonical containers
for different architectures, which handle building deps and extra linking for you.
### Build Setup Steps
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.12 or later.
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
2. Download submodules and dependencies
* Run `git submodule update --init --recursive` from within `moonlight-qt/`.
* On Windows and macOS, you must also run `setup-deps.ps1` (Windows) or `setup-deps.py` (macOS).
* Perform these steps each time you pull new changes from the Git repository.
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line.
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
* To build from the command line for development use on macOS or Linux, run `qmake6 moonlight-qt.pro` then `make debug` or `make release`.
* The final binary will be placed in `app/moonlight`.
* To create an embedded build for a single-purpose device, use `qmake6 "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* To build from the command line for development use on macOS or Linux, run `qmake moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
* For platforms with poor GPU performance, add `"CONFIG+=gpuslow"` to prefer direct KMSDRM rendering over GL/Vulkan renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
* For platforms with poor GL performance, add `"CONFIG+=glslow"` to prefer direct KMSDRM rendering over EGL/GLES renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
## Contribute
1. Fork us
+3 -9
View File
@@ -2,12 +2,8 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>GCSupportsGameMode</key>
<true/>
<key>CFBundleExecutable</key>
<string>Moonlight</string>
<key>LSSupportsGameMode</key>
<true/>
<key>CFBundleGetInfoString</key>
<string>Stream games and other applications from another PC</string>
<key>CFBundleIconFile</key>
@@ -21,7 +17,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>11.0.0</string>
<string>10.14</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
@@ -35,20 +31,18 @@
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>CFBundleVersion</key>
<string>VERSION</string>
<key>CFBundleShortVersionString</key>
<string>VERSION</string>
<key>CFBundleDisplayName</key>
<string>Moonlight</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
</dict>
</plist>
+1 -2
View File
@@ -11,8 +11,7 @@
<asmv3:application>
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2, permonitor</dpiAwareness>
<heapType xmlns="http://schemas.microsoft.com/SMI/2020/WindowsSettings">SegmentHeap</heapType>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitor</dpiAwareness>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
-67
View File
@@ -1,67 +0,0 @@
//
// Compatibility header for older version of SDL.
// Include this instead of SDL.h directly.
//
#pragma once
#include <SDL.h>
// SDL_FRect wasn't added until 2.0.10
#if !SDL_VERSION_ATLEAST(2, 0, 10)
typedef struct SDL_FRect
{
float x;
float y;
float w;
float h;
} SDL_FRect;
#endif
#ifndef SDL_HINT_VIDEO_X11_FORCE_EGL
#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL"
#endif
#ifndef SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
#endif
#ifndef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
#endif
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
#endif
#ifndef SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE"
#endif
#ifndef SDL_HINT_WINDOWS_USE_D3D9EX
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
#endif
#ifndef SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
#endif
#ifndef SDL_HINT_MOUSE_RELATIVE_SCALING
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
#endif
#ifndef SDL_HINT_AUDIO_DEVICE_APP_NAME
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
#endif
#ifndef SDL_HINT_APP_NAME
#define SDL_HINT_APP_NAME "SDL_APP_NAME"
#endif
#ifndef SDL_HINT_MOUSE_AUTO_CAPTURE
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
#endif
#ifndef SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
#endif
+63 -109
View File
@@ -1,5 +1,5 @@
QT += core quick network quickcontrols2 svg
CONFIG += c++17
CONFIG += c++11
unix:!macx {
TARGET = moonlight
@@ -12,13 +12,10 @@ include(../globaldefs.pri)
# Precompile QML files to avoid writing qmlcache on portable versions.
# Since this binds the app against the Qt runtime version, we will only
# do this for Windows and Mac (when disable-prebuilts is not defined),
# since they always ship with the matching build of the Qt runtime.
!disable-prebuilts {
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
# do this for Windows and Mac, since they ship with the Qt runtime.
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
}
@@ -36,43 +33,44 @@ DEFINES += QT_DEPRECATED_WARNINGS
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
win32 {
!exists($$PWD/../libs/windows) {
error("Missing dependencies. Please run 'powershell .\setup-deps.ps1' to fetch prebuilt libraries.")
contains(QT_ARCH, i386) {
LIBS += -L$$PWD/../libs/windows/lib/x86
INCLUDEPATH += $$PWD/../libs/windows/include/x86
}
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
INCLUDEPATH += $$PWD/../libs/windows/include/x64 $$PWD/../libs/windows/include/x64/SDL2
INCLUDEPATH += $$PWD/../libs/windows/include/x64
}
contains(QT_ARCH, arm64) {
LIBS += -L$$PWD/../libs/windows/lib/arm64
INCLUDEPATH += $$PWD/../libs/windows/include/arm64 $$PWD/../libs/windows/include/arm64/SDL2
INCLUDEPATH += $$PWD/../libs/windows/include/arm64
}
INCLUDEPATH += $$PWD/../libs/windows/include
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
}
macx:!disable-prebuilts {
!exists($$PWD/../libs/mac) {
error("Missing dependencies. Please run 'python3 setup-deps.py' to fetch prebuilt libraries.")
}
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/include/SDL2
LIBS += -L$$PWD/../libs/mac/lib
# Work around a conflict with math.h inclusion between SDL and Qt 6
DEFINES += _USE_MATH_DEFINES
}
macx {
INCLUDEPATH += $$PWD/../libs/mac/include
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
# QMake doesn't handle framework-style includes correctly on its own
QMAKE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
QMAKE_CXXFLAGS += -F$$PWD/../libs/mac/Frameworks
QMAKE_OBJECTIVE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
}
unix:if(!macx|disable-prebuilts) {
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf
# We have our own optimized libopus.a for Steam Link
if(!config_SL|disable-prebuilts) {
PKGCONFIG += opus
}
PKGCONFIG += openssl sdl2 SDL2_ttf opus
!disable-ffmpeg {
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil libswscale
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
!disable-libva {
@@ -116,21 +114,12 @@ unix:if(!macx|disable-prebuilts) {
}
}
# Disabled by default due to reliability issues. See #1314.
# CUDA interop is superseded by VDPAU and Vulkan Video.
enable-cuda {
!disable-cuda {
packagesExist(ffnvcodec) {
PKGCONFIG += ffnvcodec
CONFIG += cuda
}
}
!disable-libplacebo {
packagesExist(libplacebo) {
PKGCONFIG += libplacebo
CONFIG += libplacebo
}
}
}
!disable-wayland {
@@ -149,20 +138,20 @@ unix:if(!macx|disable-prebuilts) {
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lswscale -lopus -ldxgi -ld3d11 -llibplacebo
CONFIG += ffmpeg libplacebo
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ldxgi -ld3d11
CONFIG += ffmpeg
}
win32:!winrt {
CONFIG += discord-rpc
CONFIG += soundio discord-rpc
}
macx {
!disable-prebuilts {
LIBS += -lssl.3 -lcrypto.3 -lavcodec.62 -lavutil.60 -lswscale.9 -lopus.0 -lSDL2 -lSDL2_ttf -lplacebo
CONFIG += discord-rpc libplacebo
}
LIBS += -lssl -lcrypto -lavcodec.60 -lavutil.58 -lopus -framework SDL2 -framework SDL2_ttf
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal -framework QuartzCore
CONFIG += ffmpeg
# For libsoundio
LIBS += -framework CoreAudio -framework AudioUnit
CONFIG += ffmpeg soundio discord-rpc
}
SOURCES += \
@@ -196,7 +185,6 @@ SOURCES += \
streaming/audio/renderers/sdlaud.cpp \
gui/computermodel.cpp \
gui/appmodel.cpp \
streaming/bandwidth.cpp \
streaming/streamutils.cpp \
backend/autoupdatechecker.cpp \
path.cpp \
@@ -207,7 +195,6 @@ SOURCES += \
wm.cpp
HEADERS += \
SDL_compat.h \
backend/nvaddress.h \
backend/nvapp.h \
cli/pair.h \
@@ -234,7 +221,6 @@ HEADERS += \
gui/computermodel.h \
gui/appmodel.h \
streaming/video/decoder.h \
streaming/bandwidth.h \
streaming/streamutils.h \
backend/autoupdatechecker.h \
path.h \
@@ -250,7 +236,6 @@ ffmpeg {
DEFINES += HAVE_FFMPEG
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/genhwaccel.cpp \
streaming/video/ffmpeg-renderers/sdlvid.cpp \
streaming/video/ffmpeg-renderers/swframemapper.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp
@@ -258,7 +243,6 @@ ffmpeg {
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/genhwaccel.h \
streaming/video/ffmpeg-renderers/sdlvid.h \
streaming/video/ffmpeg-renderers/swframemapper.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h
@@ -307,7 +291,7 @@ mmal {
# significantly better performance than EGL on the Pi. Setting
# this option allows EGL usage even if built with MMAL support.
#
# It is highly recommended to also build with 'gpuslow' to avoid
# It is highly recommended to also build with 'glslow' to avoid
# EGL being preferred if direct DRM rendering is available.
allow-egl-with-mmal {
message(Allowing EGL usage with MMAL enabled)
@@ -323,12 +307,9 @@ libdrm {
HEADERS += streaming/video/ffmpeg-renderers/drm.h
linux {
!disable-masterhooks {
message(Master hooks enabled)
DEFINES += HAVE_DRM_MASTER_HOOKS
SOURCES += masterhook.c masterhook_internal.c
LIBS += -ldl -pthread
}
message(Master hooks enabled)
SOURCES += masterhook.c masterhook_internal.c
LIBS += -ldl
}
}
cuda {
@@ -341,20 +322,6 @@ cuda {
# ffnvcodec uses libdl in cuda_load_functions()/cuda_free_functions()
LIBS += -ldl
}
libplacebo {
message(Vulkan support enabled via libplacebo)
DEFINES += HAVE_LIBPLACEBO_VULKAN
SOURCES += \
streaming/video/ffmpeg-renderers/plvk.cpp \
streaming/video/ffmpeg-renderers/plvk_c.c
HEADERS += \
streaming/video/ffmpeg-renderers/plvk.h
macx {
SOURCES += streaming/video/ffmpeg-renderers/plvk_objc.mm
}
}
config_EGL {
message(EGL renderer selected)
@@ -371,13 +338,6 @@ config_EGL {
config_SL {
message(Steam Link build configuration selected)
!disable-prebuilts {
# Link against our NEON-optimized libopus build
LIBS += -L$$PWD/../libs/steamlink/lib
INCLUDEPATH += $$PWD/../libs/steamlink/include
LIBS += -lopus -larmasm -lNE10
}
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
LIBS += -lSLVideo -lSLAudio
@@ -408,13 +368,18 @@ macx {
message(VideoToolbox renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/vt_base.mm \
streaming/video/ffmpeg-renderers/vt_avsamplelayer.mm \
streaming/video/ffmpeg-renderers/vt_metal.mm
streaming/video/ffmpeg-renderers/vt.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h
}
soundio {
message(libsoundio audio renderer selected)
DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
}
discord-rpc {
message(Discord integration enabled)
@@ -431,16 +396,6 @@ glslow {
DEFINES += GL_IS_SLOW
}
vkslow {
message(Vulkan slow build)
DEFINES += VULKAN_IS_SLOW
}
gpuslow {
message(GPU slow build)
DEFINES += GL_IS_SLOW VULKAN_IS_SLOW
}
wayland {
message(Wayland extensions enabled)
@@ -477,13 +432,7 @@ TRANSLATIONS += \
languages/qml_pt_BR.ts \
languages/qml_pl.ts \
languages/qml_cs.ts \
languages/qml_he.ts \
languages/qml_ckb.ts \
languages/qml_lt.ts \
languages/qml_et.ts \
languages/qml_bg.ts \
languages/qml_eo.ts \
languages/qml_ta.ts
languages/qml_he.ts
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
@@ -505,6 +454,15 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
soundio {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
}
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
@@ -563,19 +521,15 @@ macx {
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.path = Contents/Resources
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
APP_BUNDLE_PLIST.path = Contents
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_PLIST
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
!disable-prebuilts {
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
QMAKE_BUNDLE_DATA += APP_BUNDLE_FRAMEWORKS
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
VERSION = "$$cat(version.txt)"
+2 -2
View File
@@ -58,7 +58,7 @@ void AutoUpdateChecker::start()
void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
{
QStringList list = string.split('.');
for (const QString& component : std::as_const(list)) {
for (const QString& component : list) {
version.append(component.toInt());
}
}
@@ -139,7 +139,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
return;
}
for (const auto& updateEntry : std::as_const(array)) {
for (QJsonValueRef updateEntry : array) {
if (updateEntry.isObject()) {
QJsonObject updateObj = updateEntry.toObject();
if (!updateObj.contains("platform") ||
+40 -69
View File
@@ -1,7 +1,7 @@
#include "computermanager.h"
#include "boxartmanager.h"
#include "nvhttp.h"
#include "nvpairingmanager.h"
#include "settings/streamingpreferences.h"
#include <Limelight.h>
#include <QtEndian>
@@ -9,7 +9,8 @@
#include <QThread>
#include <QThreadPool>
#include <QCoreApplication>
#include <QRandomGenerator>
#include <random>
#define SER_HOSTS "hosts"
#define SER_HOSTS_BACKUP "hostsbackup"
@@ -29,9 +30,9 @@ public:
}
private:
bool tryPollComputer(QNetworkAccessManager* nam, NvAddress address, bool& changed)
bool tryPollComputer(NvAddress address, bool& changed)
{
NvHTTP http(address, 0, m_Computer->serverCert, !m_Computer->isNvidiaServerSoftware, nam);
NvHTTP http(address, 0, m_Computer->serverCert);
QString serverInfo;
try {
@@ -52,9 +53,9 @@ private:
return true;
}
bool updateAppList(QNetworkAccessManager* nam, bool& changed)
bool updateAppList(bool& changed)
{
NvHTTP http(m_Computer, nam);
NvHTTP http(m_Computer);
QVector<NvApp> appList;
@@ -74,21 +75,6 @@ private:
void run() override
{
// Reduce the power and performance impact of our
// computer status polling while it's running.
setPriority(QThread::LowPriority);
#if QT_VERSION >= QT_VERSION_CHECK(6, 9, 0)
setServiceLevel(QThread::QualityOfService::Eco);
#endif
// Share the QNetworkAccessManager to conserve resources when polling.
// Each instance creates a worker thread, so sharing them ensures that
// we are not spamming a new thread for every single polling attempt.
//
// Since QThread inherit the priority of the current thread, this also
// ensures that the NAM's worker thread will inherit our lower priority.
QNetworkAccessManager nam;
// Always fetch the applist the first time
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
while (!isInterruptionRequested()) {
@@ -101,7 +87,7 @@ private:
return;
}
if (tryPollComputer(&nam, address, stateChanged)) {
if (tryPollComputer(address, stateChanged)) {
if (!wasOnline) {
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress.toString();
}
@@ -132,7 +118,7 @@ private:
stateChanged = false;
}
if (updateAppList(&nam, stateChanged)) {
if (updateAppList(stateChanged)) {
pollsSinceLastAppListFetch = 0;
}
}
@@ -158,8 +144,8 @@ private:
NvComputer* m_Computer;
};
ComputerManager::ComputerManager(StreamingPreferences* prefs)
: m_Prefs(prefs),
ComputerManager::ComputerManager(QObject *parent)
: QObject(parent),
m_PollingRef(0),
m_MdnsBrowser(nullptr),
m_CompatFetcher(nullptr),
@@ -231,17 +217,17 @@ ComputerManager::~ComputerManager()
m_MdnsBrowser = nullptr;
// Interrupt polling
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
// Delete all polling entries (and associated threads)
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
for (ComputerPollingEntry* entry : m_PollEntries) {
delete entry;
}
// Destroy all NvComputer objects now that polling is halted
for (NvComputer* computer : std::as_const(m_KnownHosts)) {
for (NvComputer* computer : m_KnownHosts) {
delete computer;
}
}
@@ -268,7 +254,7 @@ void DelayedFlushThread::run() {
// Update the last serialized hosts map under the delayed flush mutex
m_ComputerManager->m_LastSerializedHosts.clear();
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
// Copy the current state of the NvComputer to allow us to check later if we need
// to serialize it again when attribute updates occur.
QReadLocker computerLock(&computer->lock);
@@ -285,7 +271,7 @@ void DelayedFlushThread::run() {
{
QReadLocker lock(&m_ComputerManager->m_Lock);
int i = 0;
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings, false);
}
@@ -298,7 +284,7 @@ void DelayedFlushThread::run() {
{
QReadLocker lock(&m_ComputerManager->m_Lock);
int i = 0;
for (const NvComputer* computer : std::as_const(m_ComputerManager->m_KnownHosts)) {
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings, true);
}
@@ -366,7 +352,9 @@ void ComputerManager::startPolling()
return;
}
if (m_Prefs->enableMdns) {
StreamingPreferences prefs;
if (prefs.enableMdns) {
// Start an MDNS query for GameStream hosts
m_MdnsServer.reset(new QMdnsEngine::Server());
m_MdnsBrowser = new QMdnsEngine::Browser(m_MdnsServer.data(), "_nvstream._tcp.local.");
@@ -424,15 +412,13 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
bool added = false;
// Add the host using the IPv4 address
for (const QHostAddress& address : std::as_const(addresses)) {
for (const QHostAddress& address : addresses) {
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
// NB: We don't just call addNewHost() here with v6Global because the IPv6
// address may not be reachable (if the user hasn't installed the IPv6 helper yet
// or if this host lacks outbound IPv6 capability). We want to add IPv6 even if
// it's not currently reachable.
addNewHost(NvAddress(address, computer->port()),
true, computer->hostname(),
NvAddress(v6Global, computer->port()));
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
added = true;
break;
}
@@ -440,15 +426,13 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
if (!added) {
// If we get here, there wasn't an IPv4 address so we'll do it v6-only
for (const QHostAddress& address : std::as_const(addresses)) {
for (const QHostAddress& address : addresses) {
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
// Use a link-local or site-local address for the "local address"
if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
addNewHost(NvAddress(address, computer->port()),
true, computer->hostname(),
NvAddress(v6Global, computer->port()));
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
break;
}
}
@@ -569,7 +553,7 @@ void ComputerManager::handleAboutToQuit()
// Interrupt polling threads immediately, so they
// avoid making additional requests while quitting
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
}
@@ -721,7 +705,7 @@ void ComputerManager::stopPollingAsync()
m_MdnsServer.reset();
// Interrupt all threads, but don't wait for them to terminate
for (ComputerPollingEntry* entry : std::as_const(m_PollEntries)) {
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
}
@@ -733,10 +717,6 @@ void ComputerManager::addNewHostManually(QString address)
// If there wasn't a port specified, use the default
addNewHost(NvAddress(url.host(), url.port(DEFAULT_HTTP_PORT)), false);
}
else if (QHostAddress(address).protocol() == QAbstractSocket::IPv6Protocol) {
// The user specified an IPv6 literal without URL escaping, so use the default port
addNewHost(NvAddress(address, DEFAULT_HTTP_PORT), false);
}
else {
emit computerAddCompleted(false, false);
}
@@ -747,9 +727,8 @@ class PendingAddTask : public QObject, public QRunnable
Q_OBJECT
public:
PendingAddTask(ComputerManager* computerManager, QString name, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
PendingAddTask(ComputerManager* computerManager, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
: m_ComputerManager(computerManager),
m_Name(name),
m_Address(address),
m_MdnsIpv6Address(mdnsIpv6Address),
m_Mdns(mdns),
@@ -805,9 +784,10 @@ private:
return serverInfo;
} catch (...) {
if (!m_Mdns) {
unsigned int portTestResult;
StreamingPreferences prefs;
int portTestResult;
if (m_ComputerManager->m_Prefs->detectNetworkBlocking) {
if (prefs.detectNetworkBlocking) {
// We failed to connect to the specified PC. Let's test to make sure this network
// isn't blocking Moonlight, so we can tell the user about it.
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
@@ -825,21 +805,9 @@ private:
void run()
{
// Use the placeholder UID for the initial poll, then we'll switch to the real one if it's not GFE
NvHTTP http(m_Address, 0, QSslCertificate(), false);
NvHTTP http(m_Address, 0, QSslCertificate());
if (m_Mdns) {
if (m_MdnsIpv6Address.isNull()) {
qInfo() << "Processing new PC" << m_Name << "from mDNS with local address" << m_Address.toString();
}
else {
qInfo() << "Processing new PC" << m_Name << "from mDNS with local address" << m_Address.toString()
<< "and IPv6 address" << m_MdnsIpv6Address.toString();
}
}
else {
qInfo() << "Processing new PC at" << m_Address.toString() << "from user";
}
qInfo() << "Processing new PC at" << m_Address.toString() << "from" << (m_Mdns ? "mDNS" : "user") << "with IPv6 address" << m_MdnsIpv6Address.toString();
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
QString serverInfo = fetchServerInfo(http);
@@ -854,7 +822,6 @@ private:
// Create initial newComputer using HTTP serverinfo with no pinned cert
NvComputer* newComputer = new NvComputer(http, serverInfo);
http.setTrueUid(!newComputer->isNvidiaServerSoftware);
// Check if we have a record of this host UUID to pull the pinned cert
NvComputer* existingComputer;
@@ -988,24 +955,28 @@ private:
}
ComputerManager* m_ComputerManager;
QString m_Name;
NvAddress m_Address;
NvAddress m_MdnsIpv6Address;
bool m_Mdns;
bool m_AboutToQuit;
};
void ComputerManager::addNewHost(NvAddress address, bool mdns, QString name, NvAddress mdnsIpv6Address)
void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address)
{
// Punt to a worker thread to avoid stalling the
// UI while waiting for serverinfo query to complete
PendingAddTask* addTask = new PendingAddTask(this, name, address, mdnsIpv6Address, mdns);
PendingAddTask* addTask = new PendingAddTask(this, address, mdnsIpv6Address, mdns);
QThreadPool::globalInstance()->start(addTask);
}
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
QString ComputerManager::generatePinString()
{
return QString::asprintf("%04u", QRandomGenerator::system()->bounded(10000));
std::uniform_int_distribution<int> dist(0, 9999);
std::random_device rd;
std::mt19937 engine(rd());
return QString::asprintf("%04u", dist(engine));
}
#include "computermanager.moc"
+9 -22
View File
@@ -1,7 +1,7 @@
#pragma once
#include "nvcomputer.h"
#include "settings/streamingpreferences.h"
#include "nvpairingmanager.h"
#include "settings/compatfetcher.h"
#include <qmdnsengine/server.h>
@@ -72,15 +72,9 @@ private slots:
void handleResolvedTimeout()
{
if (m_Addresses.isEmpty()) {
if (m_Retries-- > 0) {
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
}
else {
qWarning() << "Giving up on resolving" << hostname() << "after repeated failures";
cleanup();
}
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
}
else {
Q_ASSERT(!m_Addresses.isEmpty());
@@ -90,6 +84,7 @@ private slots:
void handleResolvedAddress(const QHostAddress& address)
{
qInfo() << "Resolved" << hostname() << "to" << address;
m_Addresses.push_back(address);
}
@@ -97,7 +92,7 @@ signals:
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
private:
void cleanup()
void resolve()
{
// Delete our resolver, so we're guaranteed that nothing is referencing m_Server.
delete m_Resolver;
@@ -106,12 +101,6 @@ private:
// Now delete our strong reference that we held on behalf of m_Resolver.
// The server may be destroyed after we make this call.
m_Server.reset();
}
void resolve()
{
// Clean up any existing resolver object and server references
cleanup();
// Re-acquire a strong reference if the server still exists.
m_Server = m_ServerWeak.toStrongRef();
@@ -131,7 +120,6 @@ private:
QSharedPointer<QMdnsEngine::Server> m_Server;
QMdnsEngine::Resolver* m_Resolver;
QVector<QHostAddress> m_Addresses;
int m_Retries = 10;
};
class ComputerPollingEntry
@@ -150,7 +138,7 @@ public:
// interrupt() should have taken care of this
Q_ASSERT(m_ActiveThread == nullptr);
for (QThread* thread : std::as_const(m_InactiveList)) {
for (QThread* thread : m_InactiveList) {
thread->wait();
delete thread;
}
@@ -217,7 +205,7 @@ class ComputerManager : public QObject
friend class DelayedFlushThread;
public:
explicit ComputerManager(StreamingPreferences* prefs);
explicit ComputerManager(QObject *parent = nullptr);
virtual ~ComputerManager();
@@ -227,7 +215,7 @@ public:
Q_INVOKABLE void addNewHostManually(QString address);
void addNewHost(NvAddress address, bool mdns, QString name = QString(), NvAddress mdnsIpv6Address = NvAddress());
void addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address = NvAddress());
QString generatePinString();
@@ -269,7 +257,6 @@ private:
void startPollingComputer(NvComputer* computer);
StreamingPreferences* m_Prefs;
int m_PollingRef;
QReadWriteLock m_Lock;
QMap<QString, NvComputer*> m_KnownHosts;
+6 -30
View File
@@ -6,12 +6,6 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
: QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName),
m_TimeoutTimer(new QTimer(this))
{
// If we know this computer, send a WOL packet to wake it up in case it is asleep.
NvComputer* matchingComputer = findMatchingComputer();
if (matchingComputer) {
matchingComputer->wake();
}
m_TimeoutTimer->setSingleShot(true);
connect(m_TimeoutTimer, &QTimer::timeout,
this, &ComputerSeeker::onTimeout);
@@ -22,16 +16,11 @@ ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, Q
void ComputerSeeker::start(int timeout)
{
m_TimeoutTimer->start(timeout);
// If we don't know this computer by name, address, or UUID, try adding it
// manually and see if we can find it by address, hostname, or mDNS.
//
// NB: We don't do this unconditionally because it will wipe out the user's
// manual address if they pass another reachable hostname/address.
if (!findMatchingComputer()) {
m_ComputerManager->addNewHostManually(m_ComputerName);
}
// Seek desired computer by both connecting to it directly (this may fail
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
// address) and by polling it using mDNS, hopefully one of these methods
// would find the host
m_ComputerManager->addNewHostManually(m_ComputerName);
m_ComputerManager->startPolling();
}
@@ -55,8 +44,7 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
return true;
}
const auto uniqueAddresses = computer->uniqueAddresses();
for (const NvAddress& addr : uniqueAddresses) {
for (const NvAddress& addr : computer->uniqueAddresses()) {
if (addr.address().toLower() == value || addr.toString().toLower() == value) {
return true;
}
@@ -65,18 +53,6 @@ bool ComputerSeeker::matchComputer(NvComputer *computer) const
return false;
}
NvComputer* ComputerSeeker::findMatchingComputer() const
{
const auto computers = m_ComputerManager->getComputers();
for (NvComputer* computer : computers) {
if (this->matchComputer(computer)) {
return computer;
}
}
return nullptr;
}
bool ComputerSeeker::isOnline(NvComputer *computer) const
{
return computer->state == NvComputer::CS_ONLINE;
-1
View File
@@ -24,7 +24,6 @@ private slots:
private:
bool matchComputer(NvComputer *computer) const;
NvComputer* findMatchingComputer() const;
bool isOnline(NvComputer *computer) const;
private:
+36 -38
View File
@@ -31,10 +31,6 @@ void IdentityManager::createCredentials(QSettings& settings)
X509* cert = X509_new();
THROW_BAD_ALLOC_IF_NULL(cert);
#if OPENSSL_VERSION_NUMBER >= 0x30000000L
EVP_PKEY* pk = EVP_RSA_gen(2048);
THROW_BAD_ALLOC_IF_NULL(pk);
#else
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
THROW_BAD_ALLOC_IF_NULL(ctx);
@@ -47,7 +43,6 @@ void IdentityManager::createCredentials(QSettings& settings)
EVP_PKEY_CTX_free(ctx);
THROW_BAD_ALLOC_IF_NULL(pk);
#endif
X509_set_version(cert, 2);
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
@@ -55,20 +50,28 @@ void IdentityManager::createCredentials(QSettings& settings)
X509_gmtime_adj(X509_get_notBefore(cert), 0);
X509_gmtime_adj(X509_get_notAfter(cert), 60 * 60 * 24 * 365 * 20); // 20 yrs
#else
X509_gmtime_adj(X509_getm_notBefore(cert), 0);
X509_gmtime_adj(X509_getm_notAfter(cert), 60 * 60 * 24 * 365 * 20); // 20 yrs
ASN1_TIME* before = ASN1_STRING_dup(X509_get0_notBefore(cert));
THROW_BAD_ALLOC_IF_NULL(before);
ASN1_TIME* after = ASN1_STRING_dup(X509_get0_notAfter(cert));
THROW_BAD_ALLOC_IF_NULL(after);
X509_gmtime_adj(before, 0);
X509_gmtime_adj(after, 60 * 60 * 24 * 365 * 20); // 20 yrs
X509_set1_notBefore(cert, before);
X509_set1_notAfter(cert, after);
ASN1_STRING_free(before);
ASN1_STRING_free(after);
#endif
X509_set_pubkey(cert, pk);
X509_NAME* name = X509_NAME_new();
THROW_BAD_ALLOC_IF_NULL(name);
X509_NAME* name = X509_get_subject_name(cert);
X509_NAME_add_entry_by_txt(name, "CN", MBSTRING_ASC,
reinterpret_cast<unsigned char *>(const_cast<char*>("NVIDIA GameStream Client")),
-1, -1, 0);
X509_set_subject_name(cert, name);
X509_set_issuer_name(cert, name);
X509_NAME_free(name);
X509_sign(cert, pk, EVP_sha256());
@@ -92,14 +95,6 @@ void IdentityManager::createCredentials(QSettings& settings)
BIO_free(biokey);
BIO_free(biocert);
// Check that the new keypair is valid before persisting it
if (getSslCertificate().isNull()) {
qFatal("Newly generated certificate is unreadable");
}
if (getSslKey().isNull()) {
qFatal("Newly generated private key is unreadable");
}
settings.setValue(SER_CERT, m_CachedPemCert);
settings.setValue(SER_KEY, m_CachedPrivateKey);
@@ -128,26 +123,10 @@ IdentityManager::IdentityManager()
// We should have valid credentials now. If not, we're screwed
if (getSslCertificate().isNull()) {
qFatal("Certificate is unreadable");
qFatal("Newly generated certificate is unreadable");
}
if (getSslKey().isNull()) {
qFatal("Private key is unreadable");
}
// Load the unique ID from settings
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
if (!m_CachedUniqueId.isEmpty()) {
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
}
else {
// Generate a new unique ID in base 16
uint64_t uid;
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
m_CachedUniqueId = QString::number(uid, 16);
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
qFatal("Newly generated private key is unreadable");
}
}
@@ -186,7 +165,7 @@ IdentityManager::getSslKey()
BUF_MEM* mem;
BIO_get_mem_ptr(bio, &mem);
m_CachedSslKey = QSslKey(QByteArray(mem->data, (int)mem->length), QSsl::Rsa);
m_CachedSslKey = QSslKey(QByteArray::fromRawData(mem->data, (int)mem->length), QSsl::Rsa);
BIO_free(bio);
EVP_PKEY_free(pk);
@@ -206,6 +185,25 @@ IdentityManager::getSslConfig()
QString
IdentityManager::getUniqueId()
{
if (m_CachedUniqueId.isEmpty()) {
QSettings settings;
// Load the unique ID from settings
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
if (!m_CachedUniqueId.isEmpty()) {
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
}
else {
// Generate a new unique ID in base 16
uint64_t uid;
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
m_CachedUniqueId = QString::number(uid, 16);
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
}
}
return m_CachedUniqueId;
}
+1 -3
View File
@@ -25,9 +25,7 @@ public:
bool isInitialized()
{
// We use isNull() instead of isEmpty() here because we want
// to detect cases where the name is unassigned, not empty.
return id != 0 && !name.isNull();
return id != 0 && !name.isEmpty();
}
void
+10 -29
View File
@@ -99,7 +99,7 @@ void NvComputer::serialize(QSettings& settings, bool serializeApps) const
settings.beginWriteArray(SER_APPLIST);
for (int i = 0; i < appList.count(); i++) {
settings.setArrayIndex(i);
appList.at(i).serialize(settings);
appList[i].serialize(settings);
}
settings.endArray();
}
@@ -141,7 +141,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
if (newMacString != "00:00:00:00:00:00") {
QStringList macOctets = newMacString.split(':');
for (const QString& macOctet : std::as_const(macOctets)) {
for (const QString& macOctet : macOctets) {
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
}
}
@@ -254,16 +254,14 @@ bool NvComputer::wake() const
// case the host has timed out in ARP entries.
QMap<QString, quint16> addressMap;
QSet<quint16> basePortSet;
const auto uniqueHostAddresses = uniqueAddresses();
for (const NvAddress& addr : uniqueHostAddresses) {
for (const NvAddress& addr : uniqueAddresses()) {
addressMap.insert(addr.address(), addr.port());
basePortSet.insert(addr.port());
}
addressMap.insert("255.255.255.255", 0);
// Try to broadcast on all available NICs
const auto allInterfaces = QNetworkInterface::allInterfaces();
for (const QNetworkInterface& nic : allInterfaces) {
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
// Ensure the interface is up and skip the loopback adapter
if ((nic.flags() & QNetworkInterface::IsUp) == 0 ||
(nic.flags() & QNetworkInterface::IsLoopBack) != 0) {
@@ -271,8 +269,7 @@ bool NvComputer::wake() const
}
QHostAddress allNodesMulticast("FF02::1");
const auto allInterfaceAddresses = nic.addressEntries();
for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
// Store the scope ID for this NIC if IPv6 is enabled
if (!addr.ip().scopeId().isEmpty()) {
allNodesMulticast.setScopeId(addr.ip().scopeId());
@@ -376,17 +373,14 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
s.connectToHost(copyOfActiveAddress.address(), copyOfActiveAddress.port());
if (s.waitForConnected(3000)) {
Q_ASSERT(!s.localAddress().isNull());
Q_ASSERT(!s.peerAddress().isNull());
const auto allInterfaces = QNetworkInterface::allInterfaces();
for (const QNetworkInterface& nic : allInterfaces) {
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
// Ensure the interface is up
if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
continue;
}
const auto allInterfaceAddresses = nic.addressEntries();
for (const QNetworkAddressEntry& addr : allInterfaceAddresses) {
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
if (addr.ip() == s.localAddress()) {
qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
@@ -412,19 +406,6 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
return ReachabilityType::RI_VPN;
}
#ifdef Q_OS_WINDOWS
if (nic.name().startsWith("iftype53_") || nic.name().startsWith("iftype131_")) {
// Match by NDIS interface type. These values are Microsoft's recommended values for VPN connections:
// https://learn.microsoft.com/en-US/troubleshoot/windows-client/networking/windows-connection-manager-disconnects-wlan#more-information
//
// The following VPNs use IF_TYPE_PROP_VIRTUAL under Windows:
// - WireguardNT VPNs
// - All WinTun-based VPNs (such as Slack Nebula)
// - OpenVPN with tap-windows6
return ReachabilityType::RI_VPN;
}
#endif
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
return ReachabilityType::RI_VPN;
@@ -440,9 +421,9 @@ NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
return ReachabilityType::RI_VPN;
}
// Didn't meet any of our VPN heuristics. Let's see if the peer address is on-link.
// Didn't meet any of our VPN heuristics. Let's see if it's on-link.
Q_ASSERT(addr.prefixLength() >= 0);
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(s.peerAddress(), addr.prefixLength())) {
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(addr.ip(), addr.prefixLength())) {
return ReachabilityType::RI_LAN;
}
@@ -468,7 +449,7 @@ bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
}
// Propagate client-side attributes to the new app list
for (const NvApp& existingApp : std::as_const(appList)) {
for (const NvApp& existingApp : appList) {
for (NvApp& newApp : newAppList) {
if (existingApp.id == newApp.id) {
newApp.hidden = existingApp.hidden;
+57 -74
View File
@@ -18,16 +18,8 @@
#define RESUME_TIMEOUT_MS 30000
#define QUIT_TIMEOUT_MS 30000
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#define XML_NAME_EQUALS(x, y) ((x) == (y))
#else
#define XML_NAME_EQUALS(x, y) ((x) == (u##y))
#endif
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert, bool useTrueUid, QNetworkAccessManager* nam) :
m_Nam(nam ? nam : new QNetworkAccessManager(this)),
m_ServerCert(serverCert),
m_UseTrueUid(useTrueUid)
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert) :
m_ServerCert(serverCert)
{
m_BaseUrlHttp.setScheme("http");
m_BaseUrlHttps.setScheme("https");
@@ -37,12 +29,15 @@ NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert
// Never use a proxy server
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
m_Nam->setProxy(noProxy);
m_Nam.setProxy(noProxy);
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
}
NvHTTP::NvHTTP(NvComputer* computer, QNetworkAccessManager* nam) :
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert, !computer->isNvidiaServerSoftware, nam)
NvHTTP::NvHTTP(NvComputer* computer) :
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert)
{
}
void NvHTTP::setServerCert(QSslCertificate serverCert)
@@ -67,11 +62,6 @@ void NvHTTP::setHttpsPort(uint16_t port)
m_BaseUrlHttps.setPort(port);
}
void NvHTTP::setTrueUid(bool useTrueUid)
{
m_UseTrueUid = useTrueUid;
}
NvAddress NvHTTP::address()
{
return m_Address;
@@ -120,7 +110,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
QString serverState = getXmlString(serverInfo, "state");
if (serverState.endsWith("_SERVER_BUSY"))
if (serverState != nullptr && serverState.endsWith("_SERVER_BUSY"))
{
return getXmlString(serverInfo, "currentgame").toInt();
}
@@ -233,8 +223,7 @@ NvHTTP::startApp(QString verb,
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
"&remoteControllersBitmap="+QString::number(gamepadMask)+
"&gcmap="+QString::number(gamepadMask)+
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0)+
LiGetLaunchUrlQueryParameters(),
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0),
LAUNCH_TIMEOUT_MS);
qInfo() << "Launch response:" << response;
@@ -277,19 +266,17 @@ NvHTTP::getDisplayModeList(QString serverInfo)
while (!xmlReader.atEnd()) {
while (xmlReader.readNextStartElement()) {
auto name = xmlReader.name();
if (XML_NAME_EQUALS(name, "DisplayMode")) {
if (name == QString("DisplayMode")) {
modes.append(NvDisplayMode());
}
else if (!modes.isEmpty()) {
if (XML_NAME_EQUALS(name, "Width")) {
modes.last().width = xmlReader.readElementText().toInt();
}
else if (XML_NAME_EQUALS(name, "Height")) {
modes.last().height = xmlReader.readElementText().toInt();
}
else if (XML_NAME_EQUALS(name, "RefreshRate")) {
modes.last().refreshRate = xmlReader.readElementText().toInt();
}
else if (name == QString("Width")) {
modes.last().width = xmlReader.readElementText().toInt();
}
else if (name == QString("Height")) {
modes.last().height = xmlReader.readElementText().toInt();
}
else if (name == QString("RefreshRate")) {
modes.last().refreshRate = xmlReader.readElementText().toInt();
}
}
}
@@ -312,36 +299,26 @@ NvHTTP::getAppList()
while (!xmlReader.atEnd()) {
while (xmlReader.readNextStartElement()) {
auto name = xmlReader.name();
if (XML_NAME_EQUALS(name, "App")) {
if (name == QString("App")) {
// We must have a valid app before advancing to the next one
if (!apps.isEmpty() && !apps.last().isInitialized()) {
qWarning() << "Invalid applist XML";
throw std::runtime_error("Invalid applist XML");
Q_ASSERT(false);
return QVector<NvApp>();
}
apps.append(NvApp());
}
else if (!apps.isEmpty()) {
if (XML_NAME_EQUALS(name, "AppTitle")) {
// If an app has no name, Sunshine may send us <AppTitle/>,
// which readElementText() returns as a null QString.
// We want to treat this as an empty QString instead, so we
// will explicitly convert it. An empty string will satisfy
// NvApp's isInitialized() check.
QString name = xmlReader.readElementText();
if (name.isNull()) {
name = "";
}
apps.last().name = name;
}
else if (XML_NAME_EQUALS(name, "ID")) {
apps.last().id = xmlReader.readElementText().toInt();
}
else if (XML_NAME_EQUALS(name, "IsHdrSupported")) {
apps.last().hdrSupported = xmlReader.readElementText() == "1";
}
else if (XML_NAME_EQUALS(name, "IsAppCollectorGame")) {
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
}
else if (name == QString("AppTitle")) {
apps.last().name = xmlReader.readElementText();
}
else if (name == QString("ID")) {
apps.last().id = xmlReader.readElementText().toInt();
}
else if (name == QString("IsHdrSupported")) {
apps.last().hdrSupported = xmlReader.readElementText() == "1";
}
else if (name == QString("IsAppCollectorGame")) {
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
}
}
}
@@ -356,7 +333,7 @@ NvHTTP::verifyResponseStatus(QString xml)
while (xmlReader.readNextStartElement())
{
if (XML_NAME_EQUALS(xmlReader.name(), "root"))
if (xmlReader.name() == QString("root"))
{
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
// QString::toInt() will fail in that case, so use QString::toUInt()
@@ -407,7 +384,13 @@ QByteArray
NvHTTP::getXmlStringFromHex(QString xml,
QString tagName)
{
return QByteArray::fromHex(getXmlString(xml, tagName).toUtf8());
QString str = getXmlString(xml, tagName);
if (str == nullptr)
{
return nullptr;
}
return QByteArray::fromHex(str.toLatin1());
}
QString
@@ -429,7 +412,7 @@ NvHTTP::getXmlString(QString xml,
}
}
return QString();
return nullptr;
}
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
@@ -492,9 +475,11 @@ NvHTTP::openConnection(QUrl baseUrl,
QUrl url(baseUrl);
url.setPath("/" + command);
// Use a placeholder UID for GFE allow them to quit games for each other.
url.setQuery("uniqueid=" + (m_UseTrueUid ? IdentityManager::get()->getUniqueId() : "0123456789ABCDEF") +
"&uuid=" + QUuid::createUuid().toRfc4122().toHex() +
// Use a common UID for Moonlight clients to allow them to quit
// games for each other (otherwise GFE gets screwed up and it requires
// manual intervention to solve).
url.setQuery("uniqueid=0123456789ABCDEF&uuid=" +
QUuid::createUuid().toRfc4122().toHex() +
((arguments != nullptr) ? ("&" + arguments) : ""));
QNetworkRequest request(url);
@@ -507,15 +492,15 @@ NvHTTP::openConnection(QUrl baseUrl,
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, false);
#endif
#if QT_VERSION >= QT_VERSION_CHECK(6, 3, 0)
// Use fine-grained idle timeouts to avoid calling QNetworkAccessManager::clearAccessCache(),
// which tears down the NAM's global thread each time. We must not keep persistent connections
// or GFE will puke.
request.setAttribute(QNetworkRequest::ConnectionCacheExpiryTimeoutSecondsAttribute, 0);
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
auto sslErrorsConnection = connect(m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
QNetworkReply* reply = m_Nam->get(request);
QNetworkReply* reply = m_Nam.get(request);
// Run the request with a timeout if requested
QEventLoop loop;
@@ -538,11 +523,9 @@ NvHTTP::openConnection(QUrl baseUrl,
reply->abort();
}
#if QT_VERSION < QT_VERSION_CHECK(6, 3, 0)
// If we couldn't use fine-grained connection idle timeouts, kill them all now
m_Nam->clearAccessCache();
#endif
disconnect(sslErrorsConnection);
// We must clear out cached authentication and connections or
// GFE will puke next time
m_Nam.clearAccessCache();
// Handle error
if (reply->error() != QNetworkReply::NoError)
+14 -15
View File
@@ -33,19 +33,19 @@ class GfeHttpResponseException : public std::exception
public:
GfeHttpResponseException(int statusCode, QString message) :
m_StatusCode(statusCode),
m_StatusMessage(message.toUtf8())
m_StatusMessage(message)
{
}
const char* what() const throw()
{
return m_StatusMessage.constData();
return m_StatusMessage.toLatin1();
}
const char* getStatusMessage() const
{
return m_StatusMessage.constData();
return m_StatusMessage.toLatin1();
}
int getStatusCode() const
@@ -55,12 +55,12 @@ public:
QString toQString() const
{
return QString::fromUtf8(m_StatusMessage) + " (Error " + QString::number(m_StatusCode) + ")";
return m_StatusMessage + " (Error " + QString::number(m_StatusCode) + ")";
}
private:
int m_StatusCode;
QByteArray m_StatusMessage;
QString m_StatusMessage;
};
class QtNetworkReplyException : public std::exception
@@ -68,19 +68,19 @@ class QtNetworkReplyException : public std::exception
public:
QtNetworkReplyException(QNetworkReply::NetworkError error, QString errorText) :
m_Error(error),
m_ErrorText(errorText.toUtf8())
m_ErrorText(errorText)
{
}
const char* what() const throw()
{
return m_ErrorText.constData();
return m_ErrorText.toLatin1();
}
const char* getErrorText() const
{
return m_ErrorText.constData();
return m_ErrorText.toLatin1();
}
QNetworkReply::NetworkError getError() const
@@ -90,12 +90,12 @@ public:
QString toQString() const
{
return QString::fromUtf8(m_ErrorText) + " (Error " + QString::number(m_Error) + ")";
return m_ErrorText + " (Error " + QString::number(m_Error) + ")";
}
private:
QNetworkReply::NetworkError m_Error;
QByteArray m_ErrorText;
QString m_ErrorText;
};
class NvHTTP : public QObject
@@ -109,9 +109,9 @@ public:
NVLL_VERBOSE
};
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert, bool useTrueUid, QNetworkAccessManager* nam = nullptr);
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert);
explicit NvHTTP(NvComputer* computer, QNetworkAccessManager* nam = nullptr);
explicit NvHTTP(NvComputer* computer);
static
int
@@ -142,9 +142,9 @@ public:
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
void setServerCert(QSslCertificate serverCert);
void setAddress(NvAddress address);
void setHttpsPort(uint16_t port);
void setTrueUid(bool useTrueUid);
NvAddress address();
@@ -196,7 +196,6 @@ private:
NvLogLevel logLevel);
NvAddress m_Address;
QNetworkAccessManager* m_Nam;
QNetworkAccessManager m_Nam;
QSslCertificate m_ServerCert;
bool m_UseTrueUid;
};
+36 -53
View File
@@ -54,18 +54,16 @@ NvPairingManager::generateRandomBytes(int length)
QByteArray
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
{
if (plaintext.isEmpty()) {
return QByteArray();
}
QByteArray ciphertext(plaintext.size(), 0);
EVP_CIPHER_CTX* cipher;
int ciphertextLen;
EVP_CIPHER_CTX* cipher = EVP_CIPHER_CTX_new();
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
QByteArray ciphertext(plaintext.size(), 0);
int ciphertextLen;
EVP_EncryptUpdate(cipher,
reinterpret_cast<unsigned char*>(ciphertext.data()),
&ciphertextLen,
@@ -81,18 +79,16 @@ NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
QByteArray
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
{
if (ciphertext.isEmpty()) {
return QByteArray();
}
QByteArray plaintext(ciphertext.size(), 0);
EVP_CIPHER_CTX* cipher;
int plaintextLen;
EVP_CIPHER_CTX* cipher = EVP_CIPHER_CTX_new();
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
QByteArray plaintext(ciphertext.size(), 0);
int plaintextLen;
EVP_DecryptUpdate(cipher,
reinterpret_cast<unsigned char*>(plaintext.data()),
&plaintextLen,
@@ -105,29 +101,6 @@ NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
return plaintext;
}
QByteArray
NvPairingManager::getSignatureFromCert(X509* cert)
{
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
ASN1_BIT_STRING *asnSignature = cert->signature;
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, cert);
#else
const ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, cert);
#endif
return QByteArray(
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
reinterpret_cast<const char*>(ASN1_STRING_data(asnSignature)),
#else
reinterpret_cast<const char*>(ASN1_STRING_get0_data(asnSignature)),
#endif
ASN1_STRING_length(asnSignature)
);
}
QByteArray
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
{
@@ -141,7 +114,18 @@ NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
BIO_free_all(bio);
QByteArray signature = getSignatureFromCert(cert);
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
ASN1_BIT_STRING *asnSignature = cert->signature;
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, cert);
#else
const ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, cert);
#endif
QByteArray signature(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
X509_free(cert);
return signature;
@@ -200,7 +184,7 @@ NvPairingManager::signMessage(const QByteArray& message)
QByteArray
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
{
return QByteArray().append(salt).append(pin.toUtf8());
return QByteArray().append(salt).append(pin.toLatin1());
}
NvPairingManager::PairState
@@ -243,7 +227,8 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
}
QByteArray serverCertStr = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
if (serverCertStr.isEmpty()) {
if (serverCertStr == nullptr)
{
qCritical() << "Server likely already pairing";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
return PairState::ALREADY_IN_PROGRESS;
@@ -278,18 +263,22 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
}
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
if (challengeResponseData.size() < hashLength) {
qCritical() << "Invalid challengeresponse at stage #2";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
return PairState::FAILED;
}
QByteArray clientSecretData = generateRandomBytes(16);
QByteArray challengeResponse;
QByteArray serverResponse(challengeResponseData.data(), hashLength);
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
ASN1_BIT_STRING *asnSignature = m_Cert->signature;
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, m_Cert);
#else
const ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, m_Cert);
#endif
challengeResponse.append(challengeResponseData.data() + hashLength, 16);
challengeResponse.append(getSignatureFromCert(m_Cert));
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
challengeResponse.append(clientSecretData);
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
@@ -309,14 +298,8 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
}
QByteArray pairingSecret = NvHTTP::getXmlStringFromHex(respXml, "pairingsecret");
if (pairingSecret.size() <= 16) {
qCritical() << "Invalid pairingsecret at stage #3";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
return PairState::FAILED;
}
QByteArray serverSecret = pairingSecret.left(16);
QByteArray serverSignature = pairingSecret.mid(16);
QByteArray serverSecret = QByteArray(pairingSecret.data(), 16);
QByteArray serverSignature = QByteArray(&pairingSecret.data()[16], 256);
if (!verifySignature(serverSecret,
serverSignature,
-3
View File
@@ -37,9 +37,6 @@ private:
QByteArray
decrypt(const QByteArray& ciphertext, const QByteArray& key);
QByteArray
getSignatureFromCert(X509* cert);
QByteArray
getSignatureFromPemCert(const QByteArray& certificate);
+90 -119
View File
@@ -12,38 +12,6 @@
#include <Windows.h>
#endif
class SystemPropertyQueryThread : public QThread
{
public:
SystemPropertyQueryThread(SystemProperties* properties)
: QThread(properties), m_Properties(properties)
{
setObjectName("System Properties Async Query Thread");
}
private:
void run() override
{
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;
bool supportsHdr;
QSize maximumResolution;
Session::getDecoderInfo(m_Properties->testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
// Propagate the decoder properties to the SystemProperties singleton and emit any change signals on the main thread
QMetaObject::invokeMethod(m_Properties, "updateDecoderProperties",
Qt::QueuedConnection,
Q_ARG(bool, hasHardwareAcceleration),
Q_ARG(bool, rendererAlwaysFullScreen),
Q_ARG(QSize, maximumResolution),
Q_ARG(bool, supportsHdr));
}
private:
SystemProperties* m_Properties;
};
SystemProperties::SystemProperties()
{
versionString = QString(VERSION_STR);
@@ -57,8 +25,9 @@ SystemProperties::SystemProperties()
{
USHORT processArch, machineArch;
// Use IsWow64Process2() because it doesn't lie on ARM64
if (IsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
// Use IsWow64Process2 on TH2 and later, because it supports ARM64
auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2");
if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
switch (machineArch) {
case IMAGE_FILE_MACHINE_I386:
nativeArch = "i386";
@@ -97,86 +66,61 @@ SystemProperties::SystemProperties()
hasDiscordIntegration = false;
#endif
// These will be queried asynchronously to avoid blocking the UI
hasHardwareAcceleration = true;
rendererAlwaysFullScreen = false;
supportsHdr = true;
maximumResolution = QSize(0, 0);
}
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
SystemProperties::~SystemProperties()
{
waitForAsyncLoad();
}
// Populate data that requires talking to SDL. We do it all in one shot
// and cache the results to speed up future queries on this data.
querySdlVideoInfo();
void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr)
{
SDL_assert(testWindow);
if (hasHardwareAcceleration != this->hasHardwareAcceleration) {
this->hasHardwareAcceleration = hasHardwareAcceleration;
emit hasHardwareAccelerationChanged();
}
if (rendererAlwaysFullScreen != this->rendererAlwaysFullScreen) {
this->rendererAlwaysFullScreen = rendererAlwaysFullScreen;
emit rendererAlwaysFullScreenChanged();
}
if (maximumResolution != this->maximumResolution) {
this->maximumResolution = maximumResolution;
emit maximumResolutionChanged();
}
if (supportsHdr != this->supportsHdr) {
this->supportsHdr = supportsHdr;
emit supportsHdrChanged();
}
SDL_DestroyWindow(testWindow);
testWindow = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
Q_ASSERT(!monitorRefreshRates.isEmpty());
Q_ASSERT(!monitorNativeResolutions.isEmpty());
}
QRect SystemProperties::getNativeResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
Q_ASSERT(!monitorNativeResolutions.isEmpty());
return monitorNativeResolutions.value(displayIndex);
}
QRect SystemProperties::getSafeAreaResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
Q_ASSERT(!monitorSafeAreaResolutions.isEmpty());
return monitorSafeAreaResolutions.value(displayIndex);
}
int SystemProperties::getRefreshRate(int displayIndex)
{
// Returns 0 if out of bounds
Q_ASSERT(!monitorRefreshRates.isEmpty());
return monitorRefreshRates.value(displayIndex);
}
void SystemProperties::startAsyncLoad()
class QuerySdlVideoThread : public QThread
{
if (systemPropertyQueryThread) {
// Already started/completed
return;
public:
QuerySdlVideoThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->querySdlVideoInfoInternal();
}
// This isn't actually asynchronous (due to the need to synchronize with
// SdlGamepadKeyNavigation), but we don't query it in the constructor
// because it's expensive.
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
if (!unmappedGamepads.isEmpty()) {
emit unmappedGamepadsChanged();
SystemProperties* m_Me;
};
void SystemProperties::querySdlVideoInfo()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
QuerySdlVideoThread thread(this);
thread.start();
thread.wait();
}
else {
querySdlVideoInfoInternal();
}
}
void SystemProperties::querySdlVideoInfoInternal()
{
hasHardwareAcceleration = false;
// We initialize the video subsystem and test window on the main thread
// because some platforms (macOS) do not support window creation on
// non-main threads.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
@@ -184,34 +128,64 @@ void SystemProperties::startAsyncLoad()
return;
}
testWindow = StreamUtils::createTestWindow();
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
// Update display related attributes (max FPS, native resolution, etc).
//
// NB: SDL3 will forcefully refresh displays when a window is created,
// so we place this after the window creation to ensure we don't pay
// the penalty for mode enumeration twice.
refreshDisplays();
// We call the internal variant because we're already in a safe thread context.
refreshDisplaysInternal();
systemPropertyQueryThread = new SystemPropertyQueryThread(this);
systemPropertyQueryThread->start();
}
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
void SystemProperties::waitForAsyncLoad()
{
if (systemPropertyQueryThread) {
systemPropertyQueryThread->wait();
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
SDL_DestroyWindow(testWindow);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
class RefreshDisplaysThread : public QThread
{
public:
RefreshDisplaysThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->refreshDisplaysInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::refreshDisplays()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
RefreshDisplaysThread thread(this);
thread.start();
thread.wait();
}
else {
refreshDisplaysInternal();
}
}
void SystemProperties::refreshDisplaysInternal()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -225,12 +199,10 @@ void SystemProperties::refreshDisplays()
SDL_DisplayMode bestMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
SDL_DisplayMode desktopMode;
SDL_Rect safeArea;
if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode, &safeArea)) {
if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode)) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
monitorSafeAreaResolutions.insert(displayIndex, QRect(0, 0, safeArea.w, safeArea.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
@@ -240,8 +212,7 @@ void SystemProperties::refreshDisplays()
// Start at desktop mode and work our way up
bestMode = desktopMode;
int numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
for (int i = 0; i < numDisplayModes; i++) {
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
+19 -41
View File
@@ -3,19 +3,18 @@
#include <QObject>
#include <QRect>
#include "SDL_compat.h"
class SystemProperties : public QObject
{
Q_OBJECT
friend class SystemPropertyQueryThread;
friend class QuerySdlVideoThread;
friend class RefreshDisplaysThread;
public:
SystemProperties();
~SystemProperties();
// Static properties queried synchronously during the constructor
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT)
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
@@ -23,40 +22,26 @@ public:
Q_PROPERTY(bool hasDesktopEnvironment MEMBER hasDesktopEnvironment CONSTANT)
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
Q_PROPERTY(bool usesMaterial3Theme MEMBER usesMaterial3Theme CONSTANT)
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
// Properties queried asynchronously (startAsyncLoad() must be called!)
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration NOTIFY hasHardwareAccelerationChanged)
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen NOTIFY rendererAlwaysFullScreenChanged)
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution NOTIFY maximumResolutionChanged)
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr NOTIFY supportsHdrChanged)
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr CONSTANT)
Q_PROPERTY(bool usesMaterial3Theme MEMBER usesMaterial3Theme CONSTANT)
// Either startAsyncLoad()+waitForAsyncLoad() or refreshDisplays() must be invoked first
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
Q_INVOKABLE QRect getSafeAreaResolution(int displayIndex);
Q_INVOKABLE int getRefreshRate(int displayIndex);
Q_INVOKABLE void startAsyncLoad();
Q_INVOKABLE void waitForAsyncLoad();
Q_INVOKABLE void refreshDisplays();
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
Q_INVOKABLE int getRefreshRate(int displayIndex);
signals:
void unmappedGamepadsChanged();
void hasHardwareAccelerationChanged();
void rendererAlwaysFullScreenChanged();
void maximumResolutionChanged();
void supportsHdrChanged();
private slots:
void updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr);
private:
QThread* systemPropertyQueryThread = nullptr;
SDL_Window* testWindow = nullptr;
void querySdlVideoInfo();
void querySdlVideoInfoInternal();
void refreshDisplaysInternal();
// Properties set by the constructor
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;
bool isRunningWayland;
bool isRunningXWayland;
bool isWow64;
@@ -64,19 +49,12 @@ private:
bool hasDesktopEnvironment;
bool hasBrowser;
bool hasDiscordIntegration;
QString versionString;
bool usesMaterial3Theme;
// Properties only set if startAsyncLoad() is called
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;
QSize maximumResolution;
bool supportsHdr;
QString unmappedGamepads;
// Properties set by refreshDisplays()
QSize maximumResolution;
QList<QRect> monitorNativeResolutions;
QList<QRect> monitorSafeAreaResolutions;
QList<int> monitorRefreshRates;
QString versionString;
bool supportsHdr;
bool usesMaterial3Theme;
};
+15 -21
View File
@@ -59,6 +59,13 @@ public:
void showMessage(QString message, MessageType type) const
{
#if defined(Q_OS_WIN32)
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
QString title = "Moonlight";
MessageBoxW(nullptr, reinterpret_cast<const wchar_t *>(message.utf16()),
reinterpret_cast<const wchar_t *>(title.utf16()), flags);
#endif
message = message.endsWith('\n') ? message : message + '\n';
fputs(qPrintable(message), type == Info ? stdout : stderr);
}
@@ -106,7 +113,7 @@ public:
QPair<int,int> getResolutionOptionValue(QString name) const
{
static QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
auto match = re.match(value(name));
if (!match.hasMatch()) {
showError(QString("Invalid %1 format: %2").arg(name, value(name)));
@@ -195,7 +202,7 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
}
}
parser.showError("Invalid action");
parser.showError(QString("Invalid action"));
}
}
@@ -309,7 +316,6 @@ StreamCommandLineParser::StreamCommandLineParser()
{"auto", StreamingPreferences::VCC_AUTO},
{"H.264", StreamingPreferences::VCC_FORCE_H264},
{"HEVC", StreamingPreferences::VCC_FORCE_HEVC},
{"AV1", StreamingPreferences::VCC_FORCE_AV1},
};
m_VideoDecoderMap = {
{"auto", StreamingPreferences::VDS_AUTO},
@@ -365,9 +371,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
parser.addToggleOption("keep-awake", "prevent display sleep while streaming");
parser.addToggleOption("performance-overlay", "show performance overlay");
parser.addToggleOption("hdr", "HDR streaming");
parser.addToggleOption("yuv444", "YUV 4:4:4 sampling, if supported");
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
@@ -379,7 +382,7 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.handleUnknownOptions();
// Resolve display's width and height
static QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
bool displaySet = !resoOptions.isEmpty();
if (displaySet) {
@@ -406,20 +409,20 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --fps option
if (parser.isSet("fps")) {
preferences->fps = parser.getIntOption("fps");
if (!inRange(preferences->fps, 10, 480)) {
fprintf(stderr, "Warning: FPS is out of the supported range (10 - 480 FPS). Performance may suffer!\n");
if (!inRange(preferences->fps, 30, 240)) {
parser.showError("FPS must be in range: 30 - 240");
}
}
// Resolve --bitrate option
if (parser.isSet("bitrate")) {
preferences->bitrateKbps = parser.getIntOption("bitrate");
if (!inRange(preferences->bitrateKbps, 500, 500000)) {
fprintf(stderr, "Warning: Bitrate is out of the supported range (500 - 500000 Kbps). Performance may suffer!\n");
if (!inRange(preferences->bitrateKbps, 500, 150000)) {
parser.showError("Bitrate must be in range: 500 - 150000");
}
} else if (displaySet || parser.isSet("fps")) {
preferences->bitrateKbps = preferences->getDefaultBitrate(
preferences->width, preferences->height, preferences->fps, preferences->enableYUV444);
preferences->width, preferences->height, preferences->fps);
}
// Resolve --packet-size option
@@ -482,15 +485,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --keep-awake and --no-keep-awake options
preferences->keepAwake = parser.getToggleOptionValue("keep-awake", preferences->keepAwake);
// Resolve --performance-overlay and --no-performance-overlay options
preferences->showPerformanceOverlay = parser.getToggleOptionValue("performance-overlay", preferences->showPerformanceOverlay);
// Resolve --hdr and --no-hdr options
preferences->enableHdr = parser.getToggleOptionValue("hdr", preferences->enableHdr);
// Resolve --yuv444 and --no-yuv444 options
preferences->enableYUV444 = parser.getToggleOptionValue("yuv444", preferences->enableYUV444);
// Resolve --capture-system-keys option
if (parser.isSet("capture-system-keys")) {
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
+32 -20
View File
@@ -5,8 +5,10 @@
#include "backend/computerseeker.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 30000
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliListApps
{
@@ -14,7 +16,8 @@ namespace CliListApps
enum State {
StateInit,
StateSeekComputer,
StateListApps,
StateListApp,
StateSeekApp,
StateFailure,
};
@@ -23,6 +26,7 @@ class Event
public:
enum Type {
ComputerFound,
ComputerUpdated,
ComputerSeekTimedout,
Executed,
};
@@ -62,6 +66,9 @@ public:
q, &Launcher::onComputerSeekTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
q, &Launcher::onComputerUpdated);
m_BoxArtManager = new BoxArtManager(q);
if (m_Arguments.isVerbose()) {
@@ -81,28 +88,12 @@ public:
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateListApps;
m_State = StateSeekApp;
m_Computer = event.computer;
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
if (m_Arguments.isVerbose()) {
fprintf(stdout, "Loading app list...\n");
}
// To avoid race conditions where ComputerSeeker stops async polling, but
// ComputerManager is yet to update the app list, we will explicitly fetch the latest app list.
// Otherwise, it becomes complicated as we would have to guess whether ComputerManager
// would emit 1 signal (the list did not change) or 2 signals (indicating that the list has changed)
try {
NvHTTP http{m_Computer};
const auto appList = http.getAppList();
m_Arguments.isPrintCSV() ? printAppsCSV(appList) : printApps(appList);
QCoreApplication::exit(0);
} catch (std::exception& exception) {
fprintf(stderr, "%s\n", exception.what());
QCoreApplication::exit(1);
}
} else {
m_State = StateFailure;
fprintf(stderr, "%s\n", qPrintable(QObject::tr("Computer %1 has not been paired. "
@@ -113,6 +104,14 @@ public:
}
}
break;
// Occurs when a computer is updated
case Event::ComputerUpdated:
if (m_State == StateSeekApp) {
m_Arguments.isPrintCSV() ? printAppsCSV(m_Computer->appList) : printApps(m_Computer->appList);
QCoreApplication::exit(0);
}
break;
}
}
@@ -147,6 +146,7 @@ public:
BoxArtManager *m_BoxArtManager;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
ListCommandLineParser m_Arguments;
};
@@ -157,7 +157,11 @@ Launcher::Launcher(QString computer, ListCommandLineParser arguments, QObject *p
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
d->m_Arguments = arguments;
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onComputerSeekTimeout);
}
Launcher::~Launcher()
@@ -193,4 +197,12 @@ void Launcher::onComputerSeekTimeout()
d->handleEvent(event);
}
void Launcher::onComputerUpdated(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerUpdated);
event.computer = computer;
d->handleEvent(event);
}
}
+1
View File
@@ -27,6 +27,7 @@ public:
private slots:
void onComputerFound(NvComputer *computer);
void onComputerUpdated(NvComputer *computer);
void onComputerSeekTimeout();
private:
+2 -2
View File
@@ -6,7 +6,7 @@
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 30000
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliStartStream
@@ -162,7 +162,7 @@ public:
QString getCurrentAppName() const
{
for (const NvApp& app : std::as_const(m_Computer->appList)) {
for (const NvApp& app : m_Computer->appList) {
if (m_Computer->currentGameId == app.id) {
return app.name;
}
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<component type="desktop">
<id>com.moonlight_stream.Moonlight</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
@@ -10,7 +10,7 @@
<p>Moonlight can stream games and other applications from another PC with Sunshine or GeForce Experience software installed.</p>
<p>Features include:</p>
<ul>
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and Vulkan Video support</li>
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
<li>H.264, HEVC, and AV1 codec support</li>
<li>7.1 surround sound audio support</li>
<li>10-point multitouch support</li>
@@ -23,106 +23,17 @@
<url type="homepage">https://moonlight-stream.org</url>
<url type="bugtracker">https://github.com/moonlight-stream/moonlight-qt/issues</url>
<url type="help">https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide</url>
<url type="vcs-browser">https://github.com/moonlight-stream/moonlight-qt</url>
<developer id="org.moonlight-stream">
<name>Moonlight Game Streaming Team</name>
</developer>
<update_contact>cameron@moonlight-stream.org</update_contact>
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
<provides>
<binary>moonlight</binary>
</provides>
<content_rating type="oars-1.1" />
<branding>
<color type="primary" scheme_preference="light">#710085</color>
<color type="primary" scheme_preference="dark">#55285d</color>
</branding>
<screenshots>
<screenshot type="default">
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_1.png</image>
<caption>Host selection page showing local PCs</caption>
</screenshot>
<screenshot>
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_2.png</image>
<caption>Settings page displaying streaming options</caption>
</screenshot>
</screenshots>
<releases>
<release version="6.1.0" date="2024-09-16">
<description>
<p>New features:</p>
<ul>
<li>Experimental YUV 4:4:4 support for improved text clarity during remote desktop usage</li>
<li>HDR is now supported with software decoding (requires GPU with Vulkan support)</li>
<li>Bitrate limit can now be increased to 500 Mbps</li>
<li>Audio decoding now uses 32-bit floating point format</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed incorrect color range when streaming with AV1 from a host with an AMD GPU</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="6.0.1" date="2024-06-30">
<description>
<p>New features:</p>
<ul>
<li>HDR to SDR tonemapping is now supported by the Vulkan renderer on Linux</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>More time is now provided for PCs to wake up before displaying an error when starting a stream from the CLI</li>
<li>Moonlight will no longer try to guess VA driver names when running libva 2.20 or later</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed crash when the Vulkan renderer executed on a system with no Vulkan devices</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="6.0.0" date="2024-06-06">
<description>
<p>New features:</p>
<ul>
<li>HDR is now supported on Steam Deck and other HDR-capable Linux systems using a new Vulkan-based renderer</li>
<li>Vulkan Video decoding of H.264, HEVC, and AV1 is now supported using the new Vulkan renderer</li>
<li>Full E2E stream encryption is now supported when streaming from Sunshine v0.22 or later</li>
<li>Initiating a stream via the command-line will now automatically wake the target machine if it is sleeping</li>
<li>Error codes are now displayed in the connection termination dialog</li>
<li>Detailed PC state information is now available via the new "View Details" context menu option (similar to the Android client)</li>
<li>The performance overlay can now be configured to be shown by default when starting a stream</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>The selected bitrate is no longer silently adjusted by Moonlight based upon the video codec or HDR mode</li>
<li>The selected mouse mode when starting a stream no longer influences the acceleration curve when the mouse mode is toggled using the Ctrl+Alt+Shift+M key combo while streaming</li>
<li>Hardcoded fallback paths for VAAPI and VDPAU drivers are no longer used</li>
<li>Per-session keys (rikey and rikeyid values) are now automatically stripped from logs</li>
<li>Log messages will now be logged to stderr rather than stdout</li>
<li>EGL is now always used instead of GLX for loading OpenGL in X11 environments on non-x86 platforms</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved reliability of streaming during momentary drops of WiFi connections</li>
<li>Improved performance with high polling rate mice</li>
<li>Improved input latency when a gamepad is connected</li>
<li>Added missing command-line options to control HDR and AV1 codec usage</li>
<li>Fixed instant connection termination error when streaming over the Internet behind certain Carrier-Grade NAT devices</li>
<li>Fixed incorrect MTU detection when streaming over the Internet without a VPN</li>
<li>Fixed recovery of audio when no audio output device is present when the stream starts</li>
<li>Fixed merging of gamepad state when multi-controller mode is disabled</li>
<li>Fixed indefinitely resending mDNS queries when a host could not be resolved</li>
<li>Fixed inability to pair when the host is not using a RSA-2048 key</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="5.0.1" date="2023-11-02">
<description>
<p>Bugfixes:</p>
@@ -833,4 +744,19 @@
</release>
</releases>
<categories>
<category>Game</category>
<category>Qt</category>
</categories>
<developer_name>Moonlight Game Streaming Team</developer_name>
<update_contact>cameron@moonlight-stream.org</update_contact>
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
<provides>
<binary>moonlight</binary>
</provides>
<content_rating type="oars-1.0" />
</component>
@@ -5,5 +5,5 @@ Exec=moonlight
Icon=moonlight
Terminal=false
Type=Application
Categories=Qt;Game;Network;RemoteAccess;
Categories=Qt;Game;
Keywords=nvidia;gamestream;stream;sunshine;remote play;
+1 -5
View File
@@ -5,13 +5,9 @@
# pairing data will be lost each reboot.
HOME=/usr/local/moonlight
# Enable Steam Controller detection in SDL
# https://github.com/moonlight-stream/moonlight-qt/issues/697
export SDL_ENABLE_STEAM_CONTROLLERS=1
# Renice PE_Single_CPU which seems to host A/V stuff
renice -10 -p $(pidof PE_Single_CPU)
# Renice Moonlight itself to avoid preemption by background tasks
# Write output to a logfile in /tmp
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log 2>&1
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
+26 -32
View File
@@ -38,7 +38,7 @@ CenteredGridView {
activated = true
// Highlight the first item if a gamepad is connected
if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
}
@@ -94,9 +94,9 @@ CenteredGridView {
// the image size checks if this is not an app collector game. We know the officially
// supported games all have box art, so this check is not required.
if (!model.isAppCollectorGame &&
((sourceSize.width === 130 && sourceSize.height === 180) || // GFE 2.0 placeholder image
(sourceSize.width === 628 && sourceSize.height === 888) || // GFE 3.0 placeholder image
(sourceSize.width === 200 && sourceSize.height === 266))) // Our no_app_image.png
((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
{
isPlaceholder = true
}
@@ -123,18 +123,20 @@ CenteredGridView {
sourceComponent: Item {
RoundButton {
// Don't steal focus from the toolbar buttons
focusPolicy: Qt.NoFocus
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
anchors.centerIn: parent
implicitWidth: 85
implicitHeight: 85
icon.source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
icon.width: 75
icon.height: 75
Image {
source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
launchOrResumeSelectedApp(true)
@@ -149,18 +151,20 @@ CenteredGridView {
}
RoundButton {
// Don't steal focus from the toolbar buttons
focusPolicy: Qt.NoFocus
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
anchors.centerIn: parent
implicitWidth: 85
implicitHeight: 85
icon.source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
icon.width: 75
icon.height: 75
Image {
source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
doQuitGame()
@@ -252,7 +256,7 @@ CenteredGridView {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.pressAndHold()
parent.onPressAndHold()
}
}
@@ -294,17 +298,19 @@ CenteredGridView {
asynchronous: true
sourceComponent: NavigableMenu {
id: appContextMenu
initiator: appContextMenuLoader.parent
NavigableMenuItem {
parentMenu: appContextMenu
text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
onTriggered: launchOrResumeSelectedApp(true)
}
NavigableMenuItem {
parentMenu: appContextMenu
text: qsTr("Quit Game")
onTriggered: doQuitGame()
visible: model.running
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.directLaunch
text: qsTr("Direct Launch")
@@ -317,6 +323,7 @@ CenteredGridView {
ToolTip.visible: hovered
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.hidden
text: qsTr("Hide Game")
@@ -332,19 +339,6 @@ CenteredGridView {
}
}
Row {
anchors.centerIn: parent
spacing: 5
visible: appGrid.count === 0
Label {
text: qsTr("This computer doesn't seem to have any applications or some applications are hidden")
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
NavigableMessageDialog {
id: quitAppDialog
property string appName : ""
@@ -356,7 +350,7 @@ CenteredGridView {
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": function() { appModel.quitRunningApp() }}
var params = {"appName": appName, "quitRunningAppFn": appModel.quitRunningApp}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
-8
View File
@@ -50,12 +50,4 @@ ComboBox {
popup.onAboutToHide: {
SdlGamepadKeyNavigation.setUiNavMode(true)
}
Keys.onLeftPressed: {
decrementCurrentIndex()
}
Keys.onRightPressed: {
incrementCurrentIndex()
}
}
+18
View File
@@ -2,6 +2,10 @@ import QtQuick 2.9
import QtQuick.Controls 2.2
GridView {
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
// Prior to 5.12, the leftMargin and rightMargin values did not work.
property bool hasBrokenMargins: this.synchronousDrag === undefined
property int minMargin: 10
property real availableWidth: (parent.width - 2 * minMargin)
property int itemsPerRow: availableWidth / cellWidth
@@ -11,6 +15,11 @@ GridView {
function updateMargins() {
leftMargin = horizontalMargin
rightMargin = horizontalMargin
if (hasBrokenMargins) {
anchors.leftMargin = leftMargin
anchors.rightMargin = rightMargin
}
}
onHorizontalMarginChanged: {
@@ -18,6 +27,15 @@ GridView {
}
Component.onCompleted: {
if (hasBrokenMargins) {
// This will cause an anchor conflict with the parent StackView
// which breaks animation, but otherwise the grid will not be
// centered in the window.
anchors.fill = parent
anchors.topMargin = topMargin
anchors.bottomMargin = bottomMargin
}
updateMargins()
}
+5 -1
View File
@@ -2,6 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
@@ -38,6 +39,10 @@ Item {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.pairing.connect(onPairing)
launcher.failed.connect(onFailed)
@@ -53,7 +58,6 @@ Item {
BusyIndicator {
id: stageSpinner
running: visible
}
Label {
-1
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@@ -34,7 +34,6 @@ Item {
BusyIndicator {
id: stageSpinner
running: visible
}
Label {
+6 -2
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@@ -2,6 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
@@ -37,6 +38,10 @@ Item {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
@@ -52,7 +57,6 @@ Item {
BusyIndicator {
id: stageSpinner
running: visible
}
Label {
@@ -81,7 +85,7 @@ Item {
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": function() { launcher.quitRunningApp() }}
var params = {"appName": appName, "quitRunningAppFn": launcher.quitRunningApp}
stackView.push(component.createObject(stackView, params))
}
+10 -6
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@@ -1,13 +1,17 @@
import QtQuick 2.0
import QtQuick.Controls 2.5
import QtQuick.Controls 2.2
Dialog {
modal: true
anchors.centerIn: Overlay.overlay
// We should use Overlay.overlay here but that's not available in Qt 5.9 :(
parent: ApplicationWindow.contentItem
onClosed: {
// We must force focus back to the last item. If we don't,
// gamepad and keyboard navigation will break after a
x: Math.round((parent.width - width) / 2)
y: Math.round((parent.height - height) / 2)
onAboutToHide: {
// We must force focus back to the last item for platforms without
// support for more than one active window like Steam Link. If
// we don't, gamepad and keyboard navigation will break after a
// dialog appears.
stackView.forceActiveFocus()
}
-5
View File
@@ -17,11 +17,6 @@ ItemDelegate {
}
Keys.onUpPressed: {
grid.moveCurrentIndexUp()
// If we've reached the top of the grid, move focus to the toolbar
if (grid.currentItem === this) {
nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
}
}
Keys.onReturnPressed: {
clicked()
+6 -11
View File
@@ -2,18 +2,13 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
Menu {
property var initiator
onOpened: {
// If the initiating object currently has keyboard focus,
// give focus to the first visible and enabled menu item
if (initiator.focus) {
for (var i = 0; i < count; i++) {
var item = itemAt(i)
if (item.visible && item.enabled) {
item.forceActiveFocus(Qt.TabFocusReason)
break
}
// Give focus to the first visible and enabled menu item
for (var i = 0; i < count; i++) {
var item = itemAt(i)
if (item.visible && item.enabled) {
item.forceActiveFocus(Qt.TabFocusReason)
break
}
}
}
+6 -2
View File
@@ -2,6 +2,10 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
MenuItem {
// Qt 5.10 has a menu property, but we need to support 5.9
// so we must make our own.
property Menu parentMenu
// Ensure focus can't be given to an invisible item
enabled: visible
height: visible ? implicitHeight : 0
@@ -11,7 +15,7 @@ MenuItem {
// We must close the context menu first or
// it can steal focus from any dialogs that
// onTriggered may spawn.
menu.close()
parentMenu.close()
}
Keys.onReturnPressed: {
@@ -23,6 +27,6 @@ MenuItem {
}
Keys.onEscapePressed: {
menu.close()
parentMenu.close()
}
}
+13 -13
View File
@@ -15,9 +15,7 @@ NavigableDialog {
onOpened: {
// Force keyboard focus on the label so keyboard navigation works
if (dialogButtonBox.count > 0) {
dialogButtonBox.itemAt(dialogButtonBox.count - 1).forceActiveFocus(Qt.TabFocus)
}
dialogLabel.forceActiveFocus()
}
RowLayout {
@@ -26,7 +24,6 @@ NavigableDialog {
BusyIndicator {
id: dialogSpinner
visible: false
running: visible
}
Image {
@@ -54,6 +51,18 @@ NavigableDialog {
// will cause word wrap to kick in.
Layout.maximumWidth: 400
Layout.maximumHeight: 400
Keys.onReturnPressed: {
accept()
}
Keys.onEnterPressed: {
accept()
}
Keys.onEscapePressed: {
reject()
}
}
}
@@ -61,15 +70,6 @@ NavigableDialog {
id: dialogButtonBox
standardButtons: dialog.standardButtons
delegate: Button {
flat: true
Keys.onReturnPressed: clicked()
Keys.onEnterPressed: clicked()
Keys.onRightPressed: nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
Keys.onLeftPressed: nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
}
onHelpRequested: {
Qt.openUrlExternally(helpUrl)
close()
+11 -3
View File
@@ -7,9 +7,17 @@ ToolButton {
activeFocusOnTab: true
icon.source: iconSource
icon.width: background.width
icon.height: background.height
// FIXME: We're using an Image here rather than icon.source because
// icons don't work on Qt 5.9 LTS.
Image {
id: image
source: iconSource
anchors.centerIn: parent.background
sourceSize {
width: parent.background.width * 1.10
height: parent.background.height * 1.10
}
}
// This determines the size of the Material highlight. We increase it
// from the default because we use larger than normal icons for TV readability.
+16 -21
View File
@@ -6,7 +6,6 @@ import ComputerModel 1.0
import ComputerManager 1.0
import StreamingPreferences 1.0
import SystemProperties 1.0
import SdlGamepadKeyNavigation 1.0
CenteredGridView {
@@ -34,8 +33,13 @@ CenteredGridView {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
// This is a bit of a hack to do this here as opposed to main.qml, but
// we need it enabled before calling getConnectedGamepads() and PcView
// is never destroyed, so it should be okay.
SdlGamepadKeyNavigation.enable()
// Highlight the first item if a gamepad is connected
if (currentIndex === -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
}
}
@@ -90,7 +94,6 @@ CenteredGridView {
BusyIndicator {
id: searchSpinner
visible: StreamingPreferences.enableMdns
running: visible
}
Label {
@@ -144,7 +147,6 @@ CenteredGridView {
width: 75
height: 75
visible: model.statusUnknown
running: visible
}
Label {
@@ -165,13 +167,13 @@ CenteredGridView {
asynchronous: true
sourceComponent: NavigableMenu {
id: pcContextMenu
initiator: pcContextMenuLoader.parent
MenuItem {
text: qsTr("PC Status: %1").arg(model.online ? qsTr("Online") : qsTr("Offline"))
font.bold: true
enabled: false
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("View All Apps")
onTriggered: {
var component = Qt.createComponent("AppView.qml")
@@ -181,11 +183,13 @@ CenteredGridView {
visible: model.online && model.paired
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Wake PC")
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Test Network")
onTriggered: {
computerModel.testConnectionForComputer(index)
@@ -194,6 +198,7 @@ CenteredGridView {
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Rename PC")
onTriggered: {
renamePcDialog.pcIndex = index
@@ -202,6 +207,7 @@ CenteredGridView {
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Delete PC")
onTriggered: {
deletePcDialog.pcIndex = index
@@ -209,13 +215,6 @@ CenteredGridView {
deletePcDialog.open()
}
}
NavigableMenuItem {
text: qsTr("View Details")
onTriggered: {
showPcDetailsDialog.pcDetails = model.details
showPcDetailsDialog.open()
}
}
}
}
@@ -263,7 +262,7 @@ CenteredGridView {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.pressAndHold()
parent.onPressAndHold()
}
}
@@ -290,6 +289,10 @@ CenteredGridView {
NavigableMessageDialog {
id: pairDialog
// Pairing dialog must be modal to prevent double-clicks from triggering
// pairing twice
modal: true
closePolicy: Popup.CloseOnEscape
// don't allow edits to the rest of the window while open
@@ -392,13 +395,5 @@ CenteredGridView {
}
}
NavigableMessageDialog {
id: showPcDetailsDialog
property string pcDetails : "";
text: showPcDetailsDialog.pcDetails
imageSrc: "qrc:/res/baseline-help_outline-24px.svg"
standardButtons: Dialog.Ok
}
ScrollBar.vertical: ScrollBar {}
}
-1
View File
@@ -60,7 +60,6 @@ Item {
BusyIndicator {
id: stageSpinner
running: visible
}
Label {
+136 -235
View File
@@ -133,45 +133,15 @@ Flickable {
AutoResizingComboBox {
property int lastIndexValue
function addDetectedResolution(friendlyNamePrefix, rect) {
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (rect.width === existing_width && rect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (rect.width * rect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": friendlyNamePrefix+" ("+rect.width+"x"+rect.height+")",
"video_width": ""+rect.width,
"video_height": ""+rect.height,
"is_custom": false
})
}
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// Refresh display data before using it to build the list
SystemProperties.refreshDisplays()
// Add native and safe area resolutions for all attached displays
// Add native resolutions for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
var screenRect = SystemProperties.getNativeResolution(displayIndex);
var safeAreaRect = SystemProperties.getSafeAreaResolution(displayIndex);
if (screenRect.width === 0) {
// Exceeded max count of displays
@@ -179,8 +149,32 @@ Flickable {
break
}
addDetectedResolution(qsTr("Native"), screenRect)
addDetectedResolution(qsTr("Native (Excluding Notch)"), safeAreaRect)
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (screenRect.width === existing_width && screenRect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
"video_width": ""+screenRect.width,
"video_height": ""+screenRect.height,
"is_custom": false
})
}
}
// Prune resolutions that are over the decoder's maximum
@@ -216,7 +210,7 @@ Flickable {
if (!index_set) {
// We did not find a match. This must be a custom resolution.
resolutionListModel.append({
"text": qsTr("Custom")+" ("+StreamingPreferences.width+"x"+StreamingPreferences.height+")",
"text": "Custom ("+StreamingPreferences.width+"x"+StreamingPreferences.height+")",
"video_width": ""+StreamingPreferences.width,
"video_height": ""+StreamingPreferences.height,
"is_custom": true
@@ -225,7 +219,7 @@ Flickable {
}
else {
resolutionListModel.append({
"text": qsTr("Custom"),
"text": "Custom",
"video_width": "",
"video_height": "",
"is_custom": true
@@ -281,13 +275,10 @@ Flickable {
StreamingPreferences.width = selectedWidth
StreamingPreferences.height = selectedHeight
if (StreamingPreferences.autoAdjustBitrate) {
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
slider.value = StreamingPreferences.bitrateKbps
}
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
lastIndexValue = currentIndex
@@ -449,13 +440,10 @@ Flickable {
if (StreamingPreferences.fps !== selectedFps) {
StreamingPreferences.fps = selectedFps
if (StreamingPreferences.autoAdjustBitrate) {
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
slider.value = StreamingPreferences.bitrateKbps
}
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
lastIndexValue = currentIndex
@@ -682,47 +670,26 @@ Flickable {
wrapMode: Text.Wrap
}
Row {
width: parent.width
spacing: 5
Slider {
id: slider
Slider {
id: slider
value: StreamingPreferences.bitrateKbps
value: StreamingPreferences.bitrateKbps
stepSize: 500
from : 500
to: 150000
stepSize: 500
from : 500
to: StreamingPreferences.unlockBitrate ? 500000 : 150000
snapMode: "SnapOnRelease"
width: Math.min(bitrateDesc.implicitWidth, parent.width)
snapMode: "SnapOnRelease"
width: Math.min(bitrateDesc.implicitWidth, parent.width - (resetBitrateButton.visible ? resetBitrateButton.width + parent.spacing : 0))
onValueChanged: {
bitrateTitle.text = qsTr("Video bitrate: %1 Mbps").arg(value / 1000.0)
StreamingPreferences.bitrateKbps = value
}
onMoved: {
StreamingPreferences.autoAdjustBitrate = false
}
Component.onCompleted: {
// Refresh the text after translations change
languageChanged.connect(valueChanged)
}
onValueChanged: {
bitrateTitle.text = qsTr("Video bitrate: %1 Mbps").arg(value / 1000.0)
StreamingPreferences.bitrateKbps = value
}
Button {
id: resetBitrateButton
text: qsTr("Use Default (%1 Mbps)").arg(StreamingPreferences.getDefaultBitrate(StreamingPreferences.width, StreamingPreferences.height, StreamingPreferences.fps, StreamingPreferences.enableYUV444) / 1000.0)
visible: StreamingPreferences.bitrateKbps !== StreamingPreferences.getDefaultBitrate(StreamingPreferences.width, StreamingPreferences.height, StreamingPreferences.fps, StreamingPreferences.enableYUV444)
onClicked: {
var defaultBitrate = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width, StreamingPreferences.height, StreamingPreferences.fps, StreamingPreferences.enableYUV444)
StreamingPreferences.bitrateKbps = defaultBitrate
StreamingPreferences.autoAdjustBitrate = true
slider.value = defaultBitrate
}
Component.onCompleted: {
// Refresh the text after translations change
languageChanged.connect(onValueChanged)
}
}
@@ -942,46 +909,6 @@ Flickable {
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
padding: 12
title: "<font color=\"skyblue\">" + qsTr("Host Settings") + "</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: qsTr("Optimize game settings for streaming")
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
StreamingPreferences.gameOptimizations = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: qsTr("Quit app on host PC after ending stream")
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!")
}
}
}
GroupBox {
id: uiSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
@@ -1069,10 +996,10 @@ Flickable {
text: "한국어" // Korean
val: StreamingPreferences.LANG_KO
}
ListElement {
/* ListElement {
text: "Magyar" // Hungarian
val: StreamingPreferences.LANG_HU
}
} */
ListElement {
text: "Nederlands" // Dutch
val: StreamingPreferences.LANG_NL
@@ -1081,10 +1008,10 @@ Flickable {
text: "Svenska" // Swedish
val: StreamingPreferences.LANG_SV
}
ListElement {
/* ListElement {
text: "Türkçe" // Turkish
val: StreamingPreferences.LANG_TR
}
} */
/* ListElement {
text: "Українська" // Ukrainian
val: StreamingPreferences.LANG_UK
@@ -1097,10 +1024,10 @@ Flickable {
text: "Português" // Portuguese
val: StreamingPreferences.LANG_PT
}
ListElement {
/* ListElement {
text: "Português do Brasil" // Brazilian Portuguese
val: StreamingPreferences.LANG_PT_BR
}
} */
ListElement {
text: "Ελληνικά" // Greek
val: StreamingPreferences.LANG_EL
@@ -1125,30 +1052,6 @@ Flickable {
text: "עִבְרִית" // Hebrew
val: StreamingPreferences.LANG_HE
} */
/* ListElement {
text: "کرمانجیی خواروو" // Central Kurdish
val: StreamingPreferences.LANG_CKB
} */
/* ListElement {
text: "Lietuvių kalba" // Lithuanian
val: StreamingPreferences.LANG_LT
} */
/* ListElement {
text: "Eesti" // Estonian
val: StreamingPreferences.LANG_ET
} */
ListElement {
text: "Български" // Bulgarian
val: StreamingPreferences.LANG_BG
}
/* ListElement {
text: "Esperanto"
val: StreamingPreferences.LANG_EO
} */
ListElement {
text: "தமிழ்" // Tamil
val: StreamingPreferences.LANG_TA
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
@@ -1236,17 +1139,6 @@ Flickable {
}
}
CheckBox {
id: configurationWarningsCheck
width: parent.width
text: qsTr("Show configuration warnings")
font.pointSize: 12
checked: StreamingPreferences.configurationWarnings
onCheckedChanged: {
StreamingPreferences.configurationWarnings = checked
}
}
CheckBox {
visible: SystemProperties.hasDiscordIntegration
id: discordPresenceCheck
@@ -1457,7 +1349,15 @@ Flickable {
font.pointSize: 12
checked: StreamingPreferences.swapFaceButtons
onCheckedChanged: {
StreamingPreferences.swapFaceButtons = checked
// Check if the value changed (this is called on init too)
if (StreamingPreferences.swapFaceButtons !== checked) {
StreamingPreferences.swapFaceButtons = checked
// Save and restart SdlGamepadKeyNavigation so it can pull the new value
StreamingPreferences.save()
SdlGamepadKeyNavigation.disable()
SdlGamepadKeyNavigation.enable()
}
}
ToolTip.delay: 1000
@@ -1514,6 +1414,46 @@ Flickable {
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
padding: 12
title: "<font color=\"skyblue\">" + qsTr("Host Settings") + "</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: qsTr("Optimize game settings for streaming")
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
StreamingPreferences.gameOptimizations = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: qsTr("Quit app on host PC after ending stream")
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!")
}
}
}
GroupBox {
id: advancedSettingsGroupBox
width: (parent.width - (parent.leftPadding + parent.rightPadding))
@@ -1550,6 +1490,7 @@ Flickable {
id: decoderComboBox
textRole: "text"
enabled: !enableHdr.checked
model: ListModel {
id: decoderListModel
ListElement {
@@ -1571,6 +1512,21 @@ Flickable {
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
}
// This handles the state of the enableHdr checkbox changing
onEnabledChanged: {
if (enabled) {
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
else {
StreamingPreferences.videoDecoderSelection = StreamingPreferences.VDS_AUTO
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered && !enabled
ToolTip.text: qsTr("Enabling HDR overrides manual decoder selections.")
}
Label {
@@ -1618,7 +1574,7 @@ Flickable {
val: StreamingPreferences.VCC_FORCE_HEVC
}
ListElement {
text: qsTr("AV1")
text: qsTr("AV1 (Experimental)")
val: StreamingPreferences.VCC_FORCE_AV1
}
}
@@ -1633,7 +1589,7 @@ Flickable {
CheckBox {
id: enableHdr
width: parent.width
text: qsTr("Enable HDR")
text: qsTr("Enable HDR (Experimental)")
font.pointSize: 12
enabled: SystemProperties.supportsHdr
@@ -1653,55 +1609,6 @@ Flickable {
qsTr("HDR streaming is not supported on this PC.")
}
CheckBox {
id: enableYUV444
width: parent.width
text: qsTr("Enable YUV 4:4:4")
font.pointSize: 12
checked: StreamingPreferences.enableYUV444
onCheckedChanged: {
// This is called on init, so only reset to default bitrate when checked state changes.
if (StreamingPreferences.enableYUV444 != checked) {
StreamingPreferences.enableYUV444 = checked
if (StreamingPreferences.autoAdjustBitrate) {
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps,
StreamingPreferences.enableYUV444);
slider.value = StreamingPreferences.bitrateKbps
}
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: enabled ?
qsTr("Good for streaming desktop and text-heavy games, but not recommended for fast-paced games.")
:
qsTr("YUV 4:4:4 is not supported on this PC.")
}
CheckBox {
id: unlockBitrate
width: parent.width
text: qsTr("Unlock bitrate limit (Experimental)")
font.pointSize: 12
checked: StreamingPreferences.unlockBitrate
onCheckedChanged: {
StreamingPreferences.unlockBitrate = checked
StreamingPreferences.bitrateKbps = Math.min(StreamingPreferences.bitrateKbps, slider.to)
slider.value = StreamingPreferences.bitrateKbps
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("This unlocks extremely high video bitrates for use with Sunshine hosts. It should only be used when streaming over an Ethernet LAN connection.")
}
CheckBox {
id: enableMdns
width: parent.width
@@ -1714,6 +1621,10 @@ Flickable {
if (StreamingPreferences.enableMdns != checked) {
StreamingPreferences.enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
@@ -1730,26 +1641,16 @@ Flickable {
font.pointSize: 12
checked: StreamingPreferences.detectNetworkBlocking
onCheckedChanged: {
StreamingPreferences.detectNetworkBlocking = checked
}
}
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.detectNetworkBlocking != checked) {
StreamingPreferences.detectNetworkBlocking = checked
CheckBox {
id: showPerformanceOverlay
width: parent.width
text: qsTr("Show performance stats while streaming")
font.pointSize: 12
checked: StreamingPreferences.showPerformanceOverlay
onCheckedChanged: {
StreamingPreferences.showPerformanceOverlay = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
}
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("Display real-time stream performance information while streaming.") + "\n\n" +
qsTr("You can toggle it at any time while streaming using Ctrl+Alt+Shift+S or Select+L1+R1+X.") + "\n\n" +
qsTr("The performance overlay is not supported on Steam Link or Raspberry Pi.")
}
}
}
+35 -62
View File
@@ -4,7 +4,6 @@ import QtQuick.Window 2.2
import SdlGamepadKeyNavigation 1.0
import Session 1.0
import SystemProperties 1.0
Item {
property Session session
@@ -49,6 +48,18 @@ Item {
console.error(text)
}
function displayLaunchWarning(text)
{
// This toast appears for 3 seconds, just shorter than how long
// Session will wait for it to be displayed. This gives it time
// to transition to invisible before continuing.
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
toast.text = text
toast.timeout = 3000
toast.visible = true
console.warn(text)
}
function quitStarting()
{
// Avoid the push transition animation
@@ -65,19 +76,23 @@ Item {
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
// Re-enable GUI gamepad usage now
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
// Pop the StreamSegue off the stack if this is a GUI-based app launch
if (!quitAfter) {
if (quitAfter) {
if (streamSegueErrorDialog.text) {
// Quit when the error dialog is acknowledged
streamSegueErrorDialog.quitAfter = quitAfter
streamSegueErrorDialog.open()
}
else {
// Quit immediately
Qt.quit()
}
} else {
// Exit this view
stackView.pop()
}
if (quitAfter && !streamSegueErrorDialog.text) {
// If this was a CLI launch without errors, exit now
Qt.quit()
}
else {
// Show the Qt window again after streaming
window.visible = true
@@ -104,7 +119,7 @@ Item {
// Show the toolbar again when popped off the stack
toolBar.visible = true
// Re-enable GUI gamepad usage now
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
}
@@ -117,14 +132,11 @@ Item {
session.stageFailed.connect(stageFailed)
session.connectionStarted.connect(connectionStarted)
session.displayLaunchError.connect(displayLaunchError)
session.displayLaunchWarning.connect(displayLaunchWarning)
session.quitStarting.connect(quitStarting)
session.sessionFinished.connect(sessionFinished)
session.readyForDeletion.connect(sessionReadyForDeletion)
// Ensure the SystemProperties async thread is finished,
// since it may currently be using the SDL video subsystem
SystemProperties.waitForAsyncLoad()
// Kick off the stream
spinnerTimer.start()
streamLoader.active = true
@@ -139,20 +151,7 @@ Item {
// middle of the animation on Windows, which looks very
// obviously broken.
interval: 100
onTriggered: stageSpinner.visible = true
}
Timer {
id: startSessionTimer
onTriggered: {
// Garbage collect QML stuff before we start streaming,
// since we'll probably be streaming for a while and we
// won't be able to GC during the stream.
gc()
// Run the streaming session to completion
session.start()
}
onTriggered: stageSpinner.running = true
}
Loader {
@@ -171,38 +170,13 @@ Item {
// Stop GUI gamepad usage now
SdlGamepadKeyNavigation.disable()
// Initialize the session and probe for host/client capabilities
if (!session.initialize(window)) {
sessionFinished(0);
sessionReadyForDeletion();
return;
}
// Garbage collect QML stuff before we start streaming,
// since we'll probably be streaming for a while and we
// won't be able to GC during the stream.
gc()
// Don't wait unless we have toasts to display
startSessionTimer.interval = 0
// Display the toasts together in a vertical centered arrangement
var yOffset = 0
for (var i = 0; i < session.launchWarnings.length; i++) {
var text = session.launchWarnings[i]
console.warn(text)
// Show the tooltip for 3 seconds
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
toast.timeout = 3000
toast.text = text
toast.y += yOffset
toast.visible = true
// Offset the next toast below the previous one
yOffset = toast.y + toast.padding + toast.height
// Allow an extra 500 ms for the tooltip's fade-out animation to finish
startSessionTimer.interval = toast.timeout + 500;
}
// Start the timer to wait for toasts (or start the session immediately)
startSessionTimer.start()
// Run the streaming session to completion
session.exec(Screen.virtualX, Screen.virtualY)
}
sourceComponent: Item {}
@@ -214,8 +188,7 @@ Item {
BusyIndicator {
id: stageSpinner
running: visible
visible: false
running: false
}
Label {
+3 -3
View File
@@ -120,7 +120,7 @@ void AppModel::quitRunningApp()
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
{
for (const NvApp& visibleApp : std::as_const(m_VisibleApps)) {
for (const NvApp& visibleApp : m_VisibleApps) {
if (app.id == visibleApp.id) {
return true;
}
@@ -156,7 +156,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
const NvApp& existingApp = m_VisibleApps.at(i);
bool found = false;
for (const NvApp& newApp : std::as_const(newVisibleList)) {
for (const NvApp& newApp : newVisibleList) {
if (existingApp.id == newApp.id) {
// If the data changed, update it in our list
if (existingApp != newApp) {
@@ -178,7 +178,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
}
// Process additions now
for (const NvApp& newApp : std::as_const(newVisibleList)) {
for (const NvApp& newApp : newVisibleList) {
int insertionIndex = m_VisibleApps.size();
bool found = false;
-41
View File
@@ -42,46 +42,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return computer->state == NvComputer::CS_UNKNOWN;
case ServerSupportedRole:
return computer->isSupportedServerVersion;
case DetailsRole: {
QString state, pairState;
switch (computer->state) {
case NvComputer::CS_ONLINE:
state = tr("Online");
break;
case NvComputer::CS_OFFLINE:
state = tr("Offline");
break;
default:
state = tr("Unknown");
break;
}
switch (computer->pairState) {
case NvComputer::PS_PAIRED:
pairState = tr("Paired");
break;
case NvComputer::PS_NOT_PAIRED:
pairState = tr("Unpaired");
break;
default:
pairState = tr("Unknown");
break;
}
return tr("Name: %1").arg(computer->name) + '\n' +
tr("Status: %1").arg(state) + '\n' +
tr("Active Address: %1").arg(computer->activeAddress.toString()) + '\n' +
tr("UUID: %1").arg(computer->uuid) + '\n' +
tr("Local Address: %1").arg(computer->localAddress.toString()) + '\n' +
tr("Remote Address: %1").arg(computer->remoteAddress.toString()) + '\n' +
tr("IPv6 Address: %1").arg(computer->ipv6Address.toString()) + '\n' +
tr("Manual Address: %1").arg(computer->manualAddress.toString()) + '\n' +
tr("MAC Address: %1").arg(computer->macAddress.isEmpty() ? tr("Unknown") : QString(computer->macAddress.toHex(':'))) + '\n' +
tr("Pair State: %1").arg(pairState) + '\n' +
tr("Running Game ID: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->currentGameId) : tr("Unknown")) + '\n' +
tr("HTTPS Port: %1").arg(computer->state == NvComputer::CS_ONLINE ? QString::number(computer->activeHttpsPort) : tr("Unknown"));
}
default:
return QVariant();
}
@@ -109,7 +69,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
names[ServerSupportedRole] = "serverSupported";
names[DetailsRole] = "details";
return names;
}
+1 -2
View File
@@ -15,8 +15,7 @@ class ComputerModel : public QAbstractListModel
BusyRole,
WakeableRole,
StatusUnknownRole,
ServerSupportedRole,
DetailsRole
ServerSupportedRole
};
public:
+64 -80
View File
@@ -19,81 +19,32 @@ ApplicationWindow {
property bool clearOnBack: false
id: window
visible: true
width: 1280
height: 600
// This function runs prior to creation of the initial StackView item
function doEarlyInit() {
// Override the background color to Material 2 colors for Qt 6.5+
// in order to improve contrast between GFE's placeholder box art
// and the background of the app grid.
// Override the background color to Material 2 colors for Qt 6.5+
// in order to improve contrast between GFE's placeholder box art
// and the background of the app grid.
Component.onCompleted: {
if (SystemProperties.usesMaterial3Theme) {
Material.background = "#303030"
}
SdlGamepadKeyNavigation.enable()
}
Component.onCompleted: {
// Show the window according to the user's preferences
visibility: {
if (SystemProperties.hasDesktopEnvironment) {
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) {
window.showMaximized()
}
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) {
window.showFullScreen()
}
else {
window.show()
}
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
} else {
window.showFullScreen()
}
// Display any modal dialogs for configuration warnings
if (runConfigChecks) {
if (SystemProperties.isWow64) {
wow64Dialog.open()
}
// Hardware acceleration and unmapped gamepads are checked asynchronously
SystemProperties.hasHardwareAccelerationChanged.connect(hasHardwareAccelerationChanged)
SystemProperties.unmappedGamepadsChanged.connect(hasUnmappedGamepadsChanged)
SystemProperties.startAsyncLoad()
return "FullScreen"
}
}
function hasHardwareAccelerationChanged() {
if (!SystemProperties.hasHardwareAcceleration && StreamingPreferences.videoDecoderSelection !== StreamingPreferences.VDS_FORCE_SOFTWARE) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
}
}
function hasUnmappedGamepadsChanged() {
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
}
}
// It would be better to use TextMetrics here, but it always lays out
// the text slightly more compactly than real Text does in ToolTip,
// causing unexpected line breaks to be inserted
Text {
id: tooltipTextLayoutHelper
visible: false
font: ToolTip.toolTip.font
text: ToolTip.toolTip.text
}
// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
// it will never insert a line break and just extend on forever.
ToolTip.toolTip.contentWidth: Math.min(tooltipTextLayoutHelper.width, 400)
ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
function goBack() {
if (clearOnBack) {
@@ -108,16 +59,10 @@ ApplicationWindow {
StackView {
id: stackView
initialItem: initialView
anchors.fill: parent
focus: true
Component.onCompleted: {
// Perform our early initialization before constructing
// the initial view and pushing it to the StackView
doEarlyInit()
push(initialView)
}
onCurrentItemChanged: {
// Ensure focus travels to the next view when going back
if (currentItem) {
@@ -191,9 +136,6 @@ ApplicationWindow {
pollingActive = true
}
}
// Poll for gamepad input only when the window is in focus
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
}
onActiveChanged: {
@@ -212,15 +154,57 @@ ApplicationWindow {
// if focus does not return within a few minutes.
inactivityTimer.restart()
}
}
// Poll for gamepad input only when the window is in focus
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
property bool initialized: false
// BUG: Using onAfterSynchronizing: here causes very strange
// failures on Linux. Many shaders fail to compile and we
// eventually segfault deep inside the Qt OpenGL code.
onAfterRendering: {
// We use this callback to trigger dialog display because
// it only happens once the window is fully constructed.
// Doing it earlier can lead to the dialog appearing behind
// the window or otherwise without input focus.
if (!initialized) {
// Set initialized before calling anything else, because
// pumping the event loop can cause us to get another
// onAfterRendering call and potentially reenter this code.
initialized = true;
if (SystemProperties.isWow64) {
wow64Dialog.open()
}
else if (!SystemProperties.hasHardwareAcceleration) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
}
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
}
}
}
// Workaround for lack of instanceof in Qt 5.9.
//
// Based on https://stackoverflow.com/questions/13923794/how-to-do-a-is-a-typeof-or-instanceof-in-qml
function qmltypeof(obj, className) { // QtObject, string -> bool
// className plus "(" is the class instance without modification
// className plus "_QML" is the class instance with user-defined properties
var str = obj.toString();
return str.startsWith(className + "(") || str.startsWith(className + "_QML");
}
function navigateTo(url, objectType)
{
var existingItem = stackView.find(function(item, index) {
return item instanceof objectType
return qmltypeof(item, objectType)
})
if (existingItem !== null) {
@@ -287,7 +271,7 @@ ApplicationWindow {
Label {
id: versionLabel
visible: stackView.currentItem instanceof SettingsView
visible: qmltypeof(stackView.currentItem, "SettingsView")
text: qsTr("Version %1").arg(SystemProperties.versionString)
font.pointSize: 12
horizontalAlignment: Qt.AlignRight
@@ -297,9 +281,9 @@ ApplicationWindow {
NavigableToolButton {
id: discordButton
visible: SystemProperties.hasBrowser &&
stackView.currentItem instanceof SettingsView
qmltypeof(stackView.currentItem, "SettingsView")
iconSource: "qrc:/res/discord.svg"
iconSource: "qrc:/res/Discord-Logo-White.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
@@ -316,7 +300,7 @@ ApplicationWindow {
NavigableToolButton {
id: addPcButton
visible: stackView.currentItem instanceof PcView
visible: qmltypeof(stackView.currentItem, "PcView")
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
@@ -414,7 +398,7 @@ ApplicationWindow {
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", GamepadMapper)
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "GamepadMapper")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -426,7 +410,7 @@ ApplicationWindow {
iconSource: "qrc:/res/settings.svg"
onClicked: navigateTo("qrc:/gui/SettingsView.qml", SettingsView)
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "SettingsView")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
+20 -45
View File
@@ -4,16 +4,15 @@
#include <QGuiApplication>
#include <QWindow>
#include "settings/streamingpreferences.h"
#include "settings/mappingmanager.h"
#define AXIS_NAVIGATION_REPEAT_DELAY 150
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation(StreamingPreferences* prefs)
: m_Prefs(prefs),
m_Enabled(false),
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
: m_Enabled(false),
m_UiNavMode(false),
m_FirstPoll(false),
m_HasFocus(false),
m_LastAxisNavigationEventTime(0)
{
m_PollingTimer = new QTimer(this);
@@ -51,16 +50,11 @@ void SdlGamepadKeyNavigation::enable()
// on first init of the GC subsystem. We can't depend on them due to
// overlapping lifetimes of SdlGamepadKeyNavigation instances, so we
// will attach ourselves.
//
// NB: We use SDL_JoystickUpdate() instead of SDL_PumpEvents() because
// the latter can do a bit more work that we want (like handling video
// events that we intentionally do not want to process yet).
SDL_JoystickUpdate();
SDL_PumpEvents();
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
// Open all currently attached game controllers
int numJoysticks = SDL_NumJoysticks();
for (int i = 0; i < numJoysticks; i++) {
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
SDL_GameController* gc = SDL_GameControllerOpen(i);
if (gc != nullptr) {
@@ -69,10 +63,13 @@ void SdlGamepadKeyNavigation::enable()
}
}
m_Enabled = true;
// Flush events on the first poll
m_FirstPoll = true;
// Start the polling timer if the window is focused
updateTimerState();
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
m_Enabled = true;
}
void SdlGamepadKeyNavigation::disable()
@@ -81,9 +78,7 @@ void SdlGamepadKeyNavigation::disable()
return;
}
m_Enabled = false;
updateTimerState();
Q_ASSERT(!m_PollingTimer->isActive());
m_PollingTimer->stop();
while (!m_Gamepads.isEmpty()) {
SDL_GameControllerClose(m_Gamepads[0]);
@@ -91,31 +86,26 @@ void SdlGamepadKeyNavigation::disable()
}
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
}
void SdlGamepadKeyNavigation::notifyWindowFocus(bool hasFocus)
{
m_HasFocus = hasFocus;
updateTimerState();
m_Enabled = false;
}
void SdlGamepadKeyNavigation::onPollingTimerFired()
{
SDL_Event event;
// Update joystick state without pumping other events (see enable() comment)
SDL_JoystickUpdate();
StreamingPreferences prefs;
// Discard any pending button events on the first poll to avoid picking up
// stale input data from the stream session (like the quit combo).
if (m_FirstPoll) {
SDL_PumpEvents();
SDL_FlushEvent(SDL_CONTROLLERBUTTONDOWN);
SDL_FlushEvent(SDL_CONTROLLERBUTTONUP);
m_FirstPoll = false;
}
// Peep events rather than polling to avoid calling SDL_PumpEvents()
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
// SDL may send us a quit event since we initialize
@@ -131,7 +121,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
// Swap face buttons if needed
if (m_Prefs->swapFaceButtons) {
if (prefs.swapFaceButtons) {
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
@@ -218,7 +208,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
}
// Handle analog sticks by polling
for (auto gc : std::as_const(m_Gamepads)) {
for (auto gc : m_Gamepads) {
short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
@@ -272,20 +262,6 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
}
}
void SdlGamepadKeyNavigation::updateTimerState()
{
if (m_PollingTimer->isActive() && (!m_HasFocus || !m_Enabled)) {
m_PollingTimer->stop();
}
else if (!m_PollingTimer->isActive() && m_HasFocus && m_Enabled) {
// Flush events on the first poll
m_FirstPoll = true;
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
}
}
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
{
m_UiNavMode = uiNavMode;
@@ -296,8 +272,7 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
Q_ASSERT(m_Enabled);
int count = 0;
int numJoysticks = SDL_NumJoysticks();
for (int i = 0; i < numJoysticks; i++) {
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
count++;
}
+2 -10
View File
@@ -3,16 +3,14 @@
#include <QTimer>
#include <QEvent>
#include "SDL_compat.h"
#include "settings/streamingpreferences.h"
#include <SDL.h>
class SdlGamepadKeyNavigation : public QObject
{
Q_OBJECT
public:
SdlGamepadKeyNavigation(StreamingPreferences* prefs);
SdlGamepadKeyNavigation();
~SdlGamepadKeyNavigation();
@@ -20,8 +18,6 @@ public:
Q_INVOKABLE void disable();
Q_INVOKABLE void notifyWindowFocus(bool hasFocus);
Q_INVOKABLE void setUiNavMode(bool settingsMode);
Q_INVOKABLE int getConnectedGamepads();
@@ -29,18 +25,14 @@ public:
private:
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
void updateTimerState();
private slots:
void onPollingTimerFired();
private:
StreamingPreferences* m_Prefs;
QTimer* m_PollingTimer;
QList<SDL_GameController*> m_Gamepads;
bool m_Enabled;
bool m_UiNavMode;
bool m_FirstPoll;
bool m_HasFocus;
Uint32 m_LastAxisNavigationEventTime;
};
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