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Author SHA1 Message Date
Tixx
039a44bba5
Bump version to v3.8.5 2025-07-31 17:26:14 +02:00
Tixx
add0b86b37
Implement Dialog packet and add MP.ConfirmationDialog (#427)
This PR implements a new lua function and packet used for sends dialogs
to the client.

## Example:


https://github.com/user-attachments/assets/97bb5813-ea12-4b1d-a049-2f7ebf6b6da3

Example serverside code:
```lua
--MP.ConfirmationDialog(player_id: number, title: string, body: string, buttons: object, interaction_id: string, warning: boolean = false, reportToServer: boolean = true, reportToExtensions: boolean = true)

function onChatMessage(player_id, player_name, message)
    MP.ConfirmationDialog(player_id, "Warning", "Watch your tone buddy!!", 
        {
            {
                label = "OK",
                key = "dialogOK",
                isCancel = true
            }
        }, "interactionID", true)
end

MP.RegisterEvent("onChatMessage", "onChatMessage")


function dialogOK(player_id, interaction_id)
    MP.SendChatMessage(-1, MP.GetPlayerName(player_id) .. " clicked OK")
end

MP.RegisterEvent("dialogOK", "dialogOK")
```

### Details:
Each dialog can have multiple buttons, each button having it's own
callback event (`key`).
Each dialog can also have one button with `isCancel` being true,
settings this property to true causes the button's event to be called
when the users pressed `esc` to exit out of the dialog. If a dialog is
created without any button being the cancel button then the user will
only be able to exit the dialog by restarting the session or pressing
one of the buttons.

`interaction_id` will be sent as the event data with a button press
event, to track from which dialog the button press came. As when
multiple dialogs are opened they will stack and it will become difficult
to track what button on which dialog was pressed without having multiple
event handlers.


Waiting on https://github.com/BeamMP/BeamMP/pull/715 to be merged.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-26 06:52:18 +02:00
Tixx
403c1d5f78
Add support for reporting to options in ConfirmationDialog 2025-06-25 13:51:20 +02:00
Tixx
6318ca79e7
Implement Dialog packet and add MP.ConfirmationDialog 2025-06-25 13:22:05 +02:00
Tixx
2bd4ee9321
Self check functionality (#426)
This PR adds a new console command (`nettest`) that sends a request to
the server check api in order to test connectivity via the server's
public ip (serverlist entry).

- [x] https://github.com/BeamMP/ServerCheck/pull/2

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-24 22:21:25 +02:00
Tixx
22c0a966bb
Add nettest command 2025-06-21 20:32:25 +02:00
Tixx
731599f16e
Json vehicle state and apply paint packet (#416)
Converts the vehicle stored client side from a raw string to parsed json
data. This allows us to more easily edit the vehicle state serverside,
which I've started using in this PR for updating the state after a paint
packet.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-19 17:46:49 +02:00
Tixx
38c6766b2b
Bump version to v3.8.4 2025-06-14 20:14:42 +02:00
Tixx
bcb035bafc
Provider env ip (#432)
Adds `BEAMMP_PROVIDER_IP_ENV` for hosting panels, which allows the
server owner to configure which env var is read to get the ip interface
to bind to.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-17 20:41:38 +02:00
Tixx
068f553fa9
Add BEAMMP_PROVIDER_IP_ENV 2025-05-17 01:04:55 +02:00
Tixx
ca11f353b0
Log IP setting in debug mode 2025-05-17 01:04:05 +02:00
Tixx
b7cf304d49
Client resource hash database and client resource protection (#430)
# Mod database
This PR adds a local database of mods, which is used to cache mod hashes
and protection status.

## Mod hash caching
Mod hashes will now be cached based on last write date. This will speed
up server startup because only the mods with changes will have to be
hashed.

## Mod protection
You can now protect mods! This will allow you to host a server with
copyrighted content without actually hosting the copyrighted content.
Just run `protectmod <filename with .zip> <true/false>` in the console
to protect a mod. Users that join a server with protected mods will have
to obtain the file themselves and put it in their launcher's resources
folder. The launcher will inform the user about this if the file is
missing.

## Mod reloading
You can now reload client mods while the server is running by using
`reloadmods` in the console. Keep in mind that this is mainly intended
for development, therefore it will **not** force client to rejoin and
neither will is hot-reload mods on the client.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-11 01:32:19 +02:00
Tixx
03d3b873c4
Update protectmod help message
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-05-10 21:16:35 +02:00
Tixx
ea9c808233
Bump version 2025-05-05 23:53:17 +02:00
Tixx
40bd050ca6
Prevent lua sending client events during downloading (#431)
This PR fixes an issue where players would get personal events during
downloads, which would corrupt the download and block the user from
being able to properly join the server.

---

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generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-05 23:46:20 +02:00
Tixx
a0d75c01f0
Revert "support for nested lua handlers" (#428)
Reverts a PR that has been causing sol to crash.

---

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generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-05 23:46:11 +02:00
Tixx
8098431fad
Prevent lua sending client events during downloading 2025-04-30 15:30:15 +02:00
Tixx
40c8c0c5c2
Add protectmod and reloadmods console commands 2025-04-26 21:15:16 +02:00
Tixx
cd39f387c2
Make PluginMonitor not try to run non-lua files (#429)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-04-19 19:21:08 -02:00
Tixx
a5ca50866f
Lowercase lua extension check 2025-04-19 21:59:50 +02:00
Tixx
10ea0cf59e
Make PluginMonitor not try to run non-lua files 2025-04-13 13:14:25 +02:00
Tixx
7db40e068e
Replace obsolete function 2025-04-01 09:43:49 +02:00
Tixx
6053aa6192
Fix protected mod kick 2025-04-01 09:11:49 +02:00
Tixx
0bb18de9f6
Check for and remove cached hashes not in folder 2025-03-31 23:55:10 +02:00
Tixx
7a439bb5b9
Add mod hash caching and mod protection 2025-03-31 08:04:15 +02:00
Tixx
6c3174ac08
Add custom IP bind option (#425)
This PR adds an option in the server config to bind to a custom IP.

- [x] Review config comment and make sure that it is not confused with
port forwarding
- [x] Validate IP addresses

---

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generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-03-29 20:39:02 +01:00
Tixx
73e9595d14
Switch C-Style int cast to c++ style uint16 cast 2025-03-29 20:17:25 +01:00
Tixx
3f7cf7a258
Bump version 2025-03-16 08:08:40 +01:00
Tixx
093310c124
Update IP config comment 2025-03-15 22:36:13 +01:00
Tixx
6286457fa4
Revert "support for nested lua handlers" 2025-03-15 22:29:37 +01:00
Tixx
71b8a61c97
Add custom IP bind option 2025-03-15 20:45:48 +01:00
Tixx
f0141e4fd3
Wait for lua and other systems (#421)
This PR makes it so that connections are denied if lua hasn't loaded
yet, and makes it so that lua waits for the server to load before
accessing then uninitialized memory.
---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-02-20 17:07:54 +01:00
Tixx
00560f7646
Wait for the server to start before loading plugins or allowing connections 2025-02-15 21:47:17 +01:00
Tixx
27d50fc2b5
Switch to github arm runners (#418)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-02-08 21:28:09 +01:00
Tixx
52a1d9a99e
Update vehicle state after paint packet 2025-01-25 22:16:17 +01:00
Tixx
2f577a2358
Store vehicles in parsed json 2025-01-25 22:16:06 +01:00
Tixx
6014536f52
Switch to github arm runners 2025-01-25 21:28:15 +01:00
Tixx
fbce8a946e
Add ENV for missing settings (#415)
Add ENV for missing settings.

Issue: https://github.com/BeamMP/BeamMP-Server/issues/414

Please let me know if there are any issues.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-19 20:40:18 +01:00
Tixx
bd9b6212e2
Bump version 2025-01-19 13:41:14 +01:00
Tixx
b112ee20d8
Force IPv4 for backend requests (#417)
Force the use of ipv4 for backend requests because the launcher doesn't
support ipv6 yet

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-19 13:38:36 +01:00
Tixx
8593aeb21d
Force IPv4 2025-01-19 11:53:42 +01:00
pedrotski
840f9b9f9d
Update src/TConfig.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2025-01-19 06:59:35 +08:00
Tixx
ec21cbbe86
Bump version 2025-01-18 21:40:07 +01:00
Tixx
e90f1af109
Fix crash (#413)
This PR fixes the segfault caused by rapidjson on the first heartbeat,
and the memory leak that happens during mod hashing.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 21:36:54 +01:00
Tixx
c78775bfd8
Add size header to information packet (#409)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 20:52:20 +01:00
pedrotski
9c3042280d Update TConfig.cpp
Add ENV for missing settings.

Issue: https://github.com/BeamMP/BeamMP-Server/issues/414

Please let me know if there are any issues.
2025-01-19 00:32:20 +08:00
Tixx
4f2ef3c3a7
Fix hashing memory leak 2025-01-17 14:40:27 +01:00
Tixx
6a2ee052ba
Fix curl post headers 2025-01-16 14:22:47 +01:00
Tixx
2658d0f785
Fix segfault by switching from rapidjson to nlohmann::json 2025-01-16 14:21:43 +01:00
Tixx
a7eeda0569
Add size header to information packet 2025-01-12 16:55:38 +01:00
Tixx
cd29f25435
Switch to curl (#405)
This PR converts all the http client code to use curl instead of
httplib. This will hopefully do something about the connectivity issues
with the backend and auth.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-12 13:00:44 +01:00
Tixx
7c864d94b3
Fix heartbeat request 2025-01-11 22:27:42 +01:00
Tixx
26f1be0a51
Switch to curl 2025-01-11 22:18:50 +01:00
Tixx
d7e75ae0c7
Fix windows build 2025-01-11 22:18:19 +01:00
Tixx
1d90f53527
Add curl 2025-01-11 22:18:19 +01:00
Tixx
7dd6b41642
Debug log responses from auth and backend (#403)
Logs the reponses from authentication and backend.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-11 22:14:42 +01:00
Tixx
d7f3bc8b9f
Debug log responses from auth and backend 2024-12-23 18:18:42 +01:00
Tixx
687a988701
Fix build failure with Boost >= v1.87.0 (#402)
Closes #401

Replace deprecated `ip::address::from_string` with `ip::make_address` to
avoid build errors with Boost versions >= 1.87.0

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-12-21 20:30:02 +01:00
Mathijs
9046b5a4d3 Fix build failure with Boost >= v1.87.0
Closes #401
2024-12-18 14:12:38 +01:00
Tixx
b4d4967529
Bump version 2024-12-09 09:52:58 +01:00
Tixx
51c24b82fe
remove sentry leftovers (#392)
Just cleaning up some sentry related code, mentions, etc.

---

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generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-11-30 21:19:48 +01:00
Tixx
5e13f9dd2d
fix crash when double closing (#383) 2024-11-30 21:14:09 +01:00
Tixx
f8d66c4336
Re-Add BEAMMP_PROVIDER_PORT_ENV (#399)
#398

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-11-30 20:23:31 +01:00
Tixx
9875defe86
Re-Add BEAMMP_PROVIDER_PORT_ENV 2024-11-30 18:04:23 +01:00
Lion
fc208770dd
Fix postPlayerAuth and add reason value (#395)
Closes #393 and #394
This PR cleans up and fixes the code in TNetwork::Authentication and
sends the kick reason to lua.
The event is now `function postPlayerAuth(Kicked: bool, Reason: string,
Name: string, Role: string, Guest: bool, Identifiers: table)`

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-11-25 10:15:20 +01:00
Tixx
99a51808a0
Fix postPlayerAuth not running until after leaving 2024-11-25 00:33:10 +01:00
Tixx
1c07cf83b2
Fix postPlayerAuth and add reason value 2024-11-24 22:28:32 +01:00
0R3Z
99136f133a remove sentry leftovers 2024-11-16 19:02:50 +01:00
Tixx
6c9d58582b
Swap build instruction sequence (#391)
Swap the sequence of the build instruction steps 2 and 3 so it actually
works

No AI involved, i used my own brain to mess it up and to fix it 😉

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-11-14 22:40:26 +01:00
O1LER
4edae00998
Swap build instruction sequence 2024-11-14 18:29:30 +01:00
Lion
17e9c05f46
add PR template 2024-11-13 16:21:49 +01:00
Lion
71e3cb83ae
Allow for empty icon param in MP.SendNotification (#389)
This PR allows you to call MP.SendNotification with only a player ID and
a message, removing the requirement for an icon.
2024-11-12 13:32:58 +01:00
Tixx
fb2e26bd28
Allow for empty icon param in MP.SendNotification 2024-11-12 12:35:12 +01:00
Tixx
976ab68ca3
Bump version 2024-11-05 23:13:46 +01:00
Tixx
58a76e1df2
Add some information about tags in the build instructions (#386) 2024-11-05 10:30:05 +01:00
O1LER
c696276fc3
Update README.md
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-11-02 23:30:22 +01:00
O1LER
6ce0608bb3 Third times the charm 2024-11-02 14:35:17 +01:00
O1LER
52ad237419 Fix bracket skill issue 2024-11-02 14:33:52 +01:00
O1LER
71038dc617 Hide links 2024-11-02 14:32:47 +01:00
O1LER
dc3bb517a3
Update README.md
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-11-02 14:29:48 +01:00
O1LER
7b2c48c8d4 Add some information about tags in the build instructions 2024-11-02 14:04:09 +01:00
Lion
ef557ebfc4
Fix backend heartbeat (#385) 2024-11-01 17:40:33 +01:00
Tixx
b2e953b92a Fix JSON heartbeat request 2024-11-01 17:30:17 +01:00
Lion Kortlepel
576d765557
fix crash when double closing 2024-11-01 15:07:54 +01:00
Lion Kortlepel
e3416804e4
bump version 2024-11-01 12:50:11 +01:00
Lion
9ad4f61209
Information packet (#382)
This PR adds an "I" packet which returns the server information. This
can be used by external programs and the launcher to get information
about a server without having to connect it to. It can be toggled in the
config and in lua.
2024-11-01 12:27:31 +01:00
Tixx
aed6311146 Run clang-format on THeartbeatThread.cpp 2024-11-01 12:22:56 +01:00
Lion
5e41cefa87
Paint packet (#381)
Adds a packet for live color updating `vid:[{}]`
2024-11-01 12:18:06 +01:00
Tixx
b1710ee826 Add explanation for why uuid is added later 2024-10-20 18:33:49 +02:00
Lion
03b0bd4d2c
Add 'P' packet on UDP (#379)
This can be used to check if UDP works :)

I've tested this a bit with snep ingame, even spamming this on localhost
with a large number of connections seems to not impact gameplay at all.
2024-10-20 18:29:12 +02:00
Tixx
5179ac1fdc Paint packet 2024-10-20 15:38:07 +02:00
Tixx
54e31ce2ec Move backend heartbeat to json 2024-10-14 00:42:14 +02:00
Tixx
4abe9b8636 Add informationpacket setting to the config 2024-10-14 00:39:12 +02:00
Tixx
956d6f50e1 Add setting for the information packet 2024-10-14 00:39:12 +02:00
Tixx
6aeb2eb736 Add server identification packet 2024-10-14 00:39:12 +02:00
Lion Kortlepel
f40d4c1ddd
add 'P' packet on UDP
this can be used to check if UDP works :)
2024-10-13 22:13:05 +02:00
Lion
4f052a3e0a
Make modlist an empty array by default instead of null (#377)
Related launcher PR: https://github.com/BeamMP/BeamMP-Launcher/pull/136
2024-10-12 21:06:41 +02:00
Tixx
2bf9e7d916 Make modlist [] by default instead of null 2024-10-09 19:42:47 +02:00
Lion
89c906232d
Report correct client minimum version to the backend (#376) 2024-10-09 18:06:03 +02:00
Lion
c39beb5b72
reuse minclientversion where possible
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-10-09 18:03:01 +02:00
Lion Kortlepel
7dd2d89ad9
clarify auth version reject message 2024-10-09 16:48:40 +02:00
Lion Kortlepel
3403c8acba
fix version check on auth 2024-10-09 16:44:38 +02:00
Lion Kortlepel
0a6eecee69
report correct client minimum version to the backend 2024-10-09 16:37:16 +02:00
Lion
cf3985ce00
Add Lua function to get a player's role (#366)
Adds `MP.GetPlayerRole(player_id)` to the Lua API to get a player's role
("USER", "EA", "MDEV", "STAFF", "ET") by their player id.
Currently you can only get someone's role in onPlayerAuth from the
parameters and in onVehicleSpawned and onVehicleEdited from the packet
data, but not in onPlayerJoin for example without storing it.
2024-10-05 16:09:37 +02:00
Lion Kortlepel
b04c5068ea
bump version 2024-10-05 16:09:02 +02:00
Lion
077bb6b1cd
Add player limit bypass to onPlayerAuth (#372)
With this PR, returning 2 in onPlayerAuth will allow the player to join
without checking if the server is full. This makes it easier for plugin
developers to allow for example their staff to join without having to
change the max player count.
2024-10-05 16:07:53 +02:00
Lion
0850cde1fb
Add MP.SendNotification (#373)
Adds MP.SendNotification(message, icon, category (optional) ) to the Lua
api. Uses the newly added "N" packet in the mod.
2024-10-05 16:07:27 +02:00
Lion
611e53b484
Mod hashing + better download (#374) 2024-10-04 23:29:11 +02:00
Tixx
f039f57f11 Fix error messages on sendnotification 2024-10-04 20:24:30 +02:00
Lion Kortlepel
5d34090952
fix stupid read size error leading to corrupt zip 2024-09-29 01:34:38 +02:00
Lion Kortlepel
88ca17236a
remove two-socket download 2024-09-29 01:15:48 +02:00
Lion Kortlepel
a4b62d013c
implement mod hashing + new download 2024-09-29 00:32:52 +02:00
Tixx
9a0270cb09 Return nil instead of "" when there's no client 2024-09-28 21:05:04 +02:00
Lion
55f1a3c734
Add MP.Get (#369)
Adds `MP.Get(ConfigID)` to the lua api to get the current server
settings.

```lua
lua> print(MP.Get(MP.Settings.Name]))
[LUA] BeamMP Server
lua> MP.Set(MP.Settings.Name, 'Hello World')
[INFO] Set `Name` to Hello World
lua> print(MP.Get(MP.Settings.Name))
[LUA] Hello World
```

Closes #146
2024-09-28 20:30:14 +02:00
Tixx
bb3c762d68 Add player limit bypass to onPlayerAuth 2024-09-28 14:52:04 +02:00
Tixx
3ade7f5743 Add MP.SendNotification 2024-09-28 13:35:25 +02:00
Tixx
9d44c2063c Remove break after return 2024-09-22 15:34:13 +02:00
Tixx
17185da53b Add MP.Get 2024-09-21 23:17:08 +02:00
Tixx
623dfa17d5 Remove expiry check and add braces 2024-09-20 14:45:41 +02:00
Lion
7f69e336a9
Fix exception propagation on packet decompression (#365) 2024-09-20 11:39:36 +02:00
Lion
f08dfc0585
fix MaxPlayers setting using value of MaxCars (#367) 2024-09-20 11:39:22 +02:00
Deer McDurr
a9dee2bec5
fix MaxPlayers using value of MaxCars 2024-09-19 22:15:12 +02:00
Lion Kortlepel
5319c2878a
bump version to v3.5.1 2024-09-19 17:24:57 +02:00
Lion Kortlepel
73f494041a
fix exception propagation on packet decompression 2024-09-19 16:59:17 +02:00
Tixx
caafb216c9 Add MP.GetPlayerRole(player_id) 2024-09-19 07:51:07 +02:00
Lion Kortlepel
530d605bc1
fix release 2024-09-19 01:54:16 +02:00
Lion
63b2a8e4a3
Add post event(s) (#364)
Adds `post*` events which are triggered after the respective `on*` event
has completed and the results have been sent.

They have the same arguments as the `on*` function, with the exception
that another argument is added in the beginning which contains whether
the `on*` variant was cancelled.
2024-09-19 01:37:17 +02:00
Lion
a7a19d9a30
Fix disconnect not calling onVehicleDeleted (#336)
OnDisconnect sent a packet to the client, which was already
disconnected.
2024-09-18 18:08:46 +02:00
Lion Kortlepel
3068a0e5c4
add back car deletion 2024-09-18 16:46:11 +02:00
Lion Kortlepel
f70514a021
add postVehicleEdited
why the fuck is it in past tense
2024-09-18 16:34:56 +02:00
Lion Kortlepel
94768c916d
add postChatMessage 2024-09-18 16:30:49 +02:00
Lion Kortlepel
86b37e8ae1
move postPlayerAuth later again, after client insert 2024-09-18 16:26:26 +02:00
Lion Kortlepel
8f9db10474
move postPlayerAuth to after kick 2024-09-18 16:26:20 +02:00
Lion Kortlepel
afa5a04043
add postPlayerAuth 2024-09-18 16:26:16 +02:00
Lion Kortlepel
4444be0af9
add postVehicleSpawn event 2024-09-18 16:26:11 +02:00
Lion
5f7207bc52
Move toml11 out of vcpkg since the toml11 authors broke it (#352) 2024-09-18 16:18:38 +02:00
Lion Kortlepel
9927d2befb
add toml11 submodule 2024-09-18 15:58:55 +02:00
Lion Kortlepel
60f88916a9
remove toml11 from vcpkg.json 2024-09-18 15:51:11 +02:00
SaltySnail
0cc73e70c9 fix onVehicleDeleted not being triggered when onVehicleSpawn is triggered 2024-09-15 20:26:20 +02:00
SaltySnail
bfb2086e05 fix all other places where onVehicleDeleted isn't triggered after a delete packet is sent 2024-09-15 20:26:20 +02:00
SaltySnail
9d67838f8f fix #225 2024-09-15 20:26:20 +02:00
20dka
bbfb85155e fix github workflows
updated upload-artifacts action
2024-09-15 10:25:04 +01:00
Lion
ce5f2e666d
Download Refactoring (#356)
Limits download RAM usage (to zero) on Linux by use of `sendfile(2)`
2024-08-31 20:32:23 +02:00
Lion
e076197ab2
support for non toplevel event handlers (#360)
this change replaces the `_G` event handler lookup with a lua snippet
that fetches whatever the user has set, which could be a module's
function, a builtin global, or even a function defined in the
`RegisterEvent `call
2024-08-31 20:30:02 +02:00
20dka
ee03afb9a1 fix gh linux build 2024-08-29 20:17:01 +02:00
20dka
f775678e2e support for nested lua handlers 2024-08-28 22:46:37 +02:00
20dka
45bb6ca6f3 fill out lua EventName 2024-08-28 22:15:57 +02:00
SaltySnail
f5f6b8534d
Add IPv6 support (#349)
Adds IPv6 support.

FreeBSD users beware: From this point forward, you will have to set
`sysctl net.inet6.ip6.v6only=0` so that the BeamMP-Server continues to
work. The server also prints this information.
2024-08-20 20:35:48 +02:00
Lion Kortlepel
f3627ce0bf
Merge branch 'fix-little-issues' into minor 2024-07-28 10:54:55 +02:00
Lion Kortlepel
e1aaaf5e63
Merge branch 'fix-little-issues' into minor 2024-07-28 10:52:33 +02:00
Lion Kortlepel
a147edd31a
update to toml11 v3.4.1 2024-07-28 10:50:01 +02:00
Lion
214096409d
Add stack trace to server lua engine (#350)
Don't worry about it
2024-07-27 19:57:37 +02:00
SaltySnail
4a062e5aa0
Fix not following naming convention
Co-authored-by: Lion <development@kortlepel.com>
2024-07-27 19:50:24 +02:00
Lion Kortlepel
ba723ee106 revert fix for sol2 2024-07-16 17:51:31 +02:00
Lion Kortlepel
49ed82bea1 add more info to debug print for freebsd ipv6 support 2024-07-16 17:30:45 +02:00
Lion Kortlepel
0d848fda7c add warning about IPV6_V6ONLY=false not working on FreeBSD 2024-07-16 17:25:29 +02:00
Lion Kortlepel
a0040d8c57 fix invalid sol2 linking 2024-07-16 16:58:12 +02:00
Lion
baa2c86e25
fix typo in DeComp buffer size logic 2024-07-15 12:35:32 +02:00
Lion
0950d367d4
refactor decompression limits and resizing 2024-07-15 12:31:09 +02:00
Lion
8b21b6cef3
add comments to DeComp() magic numbers 2024-07-15 12:26:08 +02:00
Lion Kortlepel
82a6d4af60
repeat sendfile() until all data is sent 2024-07-14 17:01:24 +02:00
Lion Kortlepel
8b753ab6ea
ignore SIGPIPE in sendfile() implementation of mod sending 2024-07-14 17:01:08 +02:00
Lion Kortlepel
b097acfd4a
use sendfile64 2024-07-14 16:17:39 +02:00
Lion Kortlepel
5baeaa72c2
clarify RAM requirements 2024-07-14 16:03:08 +02:00
Lion Kortlepel
bd76e28ca6
use sendfile to send mods on linux 2024-07-14 15:33:26 +02:00
SaltySnail
012ce08b91 Add proper lua server stacktraces 2024-07-14 03:18:59 +02:00
Lion Kortlepel
9db3619cd8
cleanup and add comments to traceback feature 2024-07-14 01:50:31 +02:00
Lion Kortlepel
6f4c3f0ceb
add traceback to lua errors by way of shitty lua hacks 2024-07-14 01:43:01 +02:00
SaltySnail
4fad047bf4 Add working stacktrace 2024-07-14 01:00:57 +02:00
SaltySnail
5502c74229 add stacktrace to the server lua engine (WIP) 2024-07-14 00:22:48 +02:00
Lion Kortlepel
eaedeb5324
add IPv6 support 2024-07-12 15:45:50 +02:00
Lion
72022e3349
Refactor config, add settings command (#295)
Fix #158
2024-06-26 14:24:24 +02:00
Lucca Jiménez Könings
08374b1398 deprecate Ubuntu 20.04 2024-06-26 14:12:45 +02:00
Lucca Jiménez Könings
29f4d0d286 run clang-format 2024-06-26 14:06:06 +02:00
Lucca Jiménez Könings
3c80bcbf01 remove line ChronoWrapper.cpp:13 as discussed in review 2024-06-26 13:40:39 +02:00
Lucca Jiménez Könings
5919fc6f47 improve acl error message consistency 2024-06-26 13:38:07 +02:00
Lucca Jiménez Könings
461fb5d896 improve error messages 2024-06-26 13:34:32 +02:00
Lucca Jiménez Könings
6731b3e977 fix typo 2024-06-26 13:12:10 +02:00
Lucca Jiménez Könings
e7c7f45039 fix chrono wrapper 2024-06-26 13:10:46 +02:00
Lucca Jiménez Könings
0748267fab remove superflous comments 2024-06-26 13:10:34 +02:00
Lucca Jiménez Könings
8c32d760be fix confusing error when setting wrong key 2024-06-26 13:09:18 +02:00
Lucca Jiménez Könings
7919f81927 remove dead code for deprecated config format 2024-06-26 13:08:26 +02:00
Lucca Jiménez Könings
26ef39827e fix AuthKey being writable from console 2024-06-26 13:07:58 +02:00
Lucca Jiménez Könings
2451e08b01 update remaining sections of code after merge 2024-06-26 12:31:47 +02:00
Lucca Jiménez Könings
25739cb1bd Merge branch 'minor' into 158-bug-running-settings-help-returns-nothing 2024-06-26 11:43:38 +02:00
Lucca Jiménez Könings
814927d0a1 change log output for consistency 2024-06-26 11:11:13 +02:00
Lucca Jiménez Könings
6c0a8d1d62 remove superflous code 2024-06-26 11:10:27 +02:00
Lucca Jiménez Könings
0d3256c429 Remove todo in accordance with review 2024-06-26 11:08:57 +02:00
Lucca Jiménez Könings
509225f151 Move tests from .h to .cpp 2024-06-26 11:07:46 +02:00
Lucca Jiménez Könings
73ecef1a87 Move map declarations in Settings.h into .cpp 2024-06-26 11:07:14 +02:00
Lion Kortlepel
28a9690a64
validate Ot packets 2024-06-23 21:58:32 +02:00
Lion Kortlepel
07a8d49046
fix tcp send also 2024-06-22 23:56:18 +02:00
Lion Kortlepel
bfb0675efa
send large packets over tcp 2024-06-22 23:51:01 +02:00
Lion Kortlepel
105fd6d4c9
rewrite compression and decompression to limit at 30 MB 2024-06-22 22:47:31 +02:00
Lion
a9385c47e1
Adjust allow guests feature in heartbeat to follow Backend#33 (#341)
https://github.com/BeamMP/Backend/issues/33
2024-06-20 09:00:13 +02:00
Lion
1e9c4e357c
adjust allow guests feature in heartbeat to follow Backend#33
https://github.com/BeamMP/Backend/issues/33
2024-06-20 08:58:58 +02:00
Lion
a998a7c091
Reuse HTTP connections (#339)
fix #223
2024-06-16 03:10:29 +02:00
SaltySnail
277036fc52 fix not following naming convention 2024-06-16 03:00:18 +02:00
SaltySnail
e776848a76
Update src/Http.cpp
Co-authored-by: Lion <development@kortlepel.com>
2024-06-16 02:53:01 +02:00
SaltySnail
63fa65e9a7
Update src/Http.cpp
Co-authored-by: Lion <development@kortlepel.com>
2024-06-16 02:52:55 +02:00
SaltySnail
c07baeed1a add reusing Http connections 2024-06-16 02:45:53 +02:00
Lion
33b5384398
Add config setting to allow/deny guests (#335)
fix #247
2024-06-11 09:01:49 +02:00
SaltySnail
e94cfd641d remove debug print 2024-06-10 23:16:45 +02:00
SaltySnail
6e590ff18a fix naming of the ENV 2024-06-10 23:16:16 +02:00
SaltySnail
91bc7dea79
Update src/TNetwork.cpp
Co-authored-by: Lion <development@kortlepel.com>
2024-06-10 23:12:23 +02:00
Lion
8b94b1f0ef
Add an entry in serverconfig.toml for the time between update reminders (#329)
fix #321
2024-06-10 22:59:09 +02:00
SaltySnail
5dab48af92 fix #247, add allow guests config setting. 2024-06-10 22:06:09 +02:00
SaltySnail
f3060f5247 change default from 3h to 30s 2024-06-08 20:24:46 +02:00
SaltySnail
c61816dfeb fix 0....2h being allowed as time format 2024-06-01 23:42:44 +02:00
Lion
2fcb53530a
Add more info to return to backend's /pkToUser endpoint (#332)
Features added were tested through a custom client (since @sla-ppy is
too cheap to own the game) with @lionkor while pair programming.

Fixes: #303
2024-06-01 12:25:01 +02:00
sla-ppy
cee039d922
Merge branch 'BeamMP:minor' into fix_303 2024-05-30 19:15:06 +02:00
sla-ppy
566f0b55f7 remove debug info 2024-05-28 14:53:19 +02:00
sla-ppy
58a7e39419 add more info to return to pkToUser endpoint 2024-05-28 14:15:41 +02:00
SaltySnail
bf7f1ef1a5 change update reminder frequency description to include an example of using a float 2024-05-25 21:59:34 +02:00
SaltySnail
e35bf4fe15 change TimeFromStringWithLiteral to work with floats 2024-05-25 21:43:54 +02:00
SaltySnail
419a951c29
change wrong version number
lol

Co-authored-by: Lion <development@kortlepel.com>
2024-05-25 20:45:53 +02:00
SaltySnail
135008a73c
Change time_str to be a reference
Co-authored-by: Lion <development@kortlepel.com>
2024-05-25 20:44:51 +02:00
SaltySnail
29c3fed374 fix #321 2024-05-25 20:34:33 +02:00
Lion
93192fd9b5
Fix #326 Arch Compile Issue "copy_n is not a member of 'std';" (#327)
added ```#include <algorithm>``` to Common.h, needed for "copy_n"
2024-05-24 23:01:48 +02:00
redracer
eea041e8eb Fix #326 Arch Compile Issue "copy_n is not a member of 'std';"
added #include <algorithm> to Common.h, needed for "copy_n"
2024-05-24 16:10:37 -04:00
Lion
a3670bff4a
Add platform, lua, openssl version to version command, show lua version on startup (#325)
Closes #300
2024-05-24 12:58:30 +02:00
sla-ppy
1b60e89f26 add lua info on LuaEngine startup 2024-05-24 12:31:01 +02:00
sla-ppy
06e5805428 change version cmd behaviour 2024-05-24 12:12:20 +02:00
Lion Kortlepel
04e8d00daa
fix invalid default initialization in SettingsMap 2024-05-24 09:07:54 +02:00
Lucca Jiménez Könings
d30dccc94a
Separate settings tests
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-21 14:24:44 +02:00
Lucca Jiménez Könings
84f5f95e54
Refactor: feedback from code review
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-21 13:40:33 +02:00
Lucca Jiménez Könings
67db9358e1
Fix concepts related error (for compat with gcc9)
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-21 11:50:46 +02:00
Lion
fd2f713485
bump version 2024-05-21 08:52:05 +02:00
Lion
c880460a55
Fix macos compile Issue (#324)
Related [Issue 206](https://github.com/BeamMP/BeamMP-Server/issues/206)
2024-05-19 12:57:49 +02:00
Maximilian Rehms
7f54bcfaec
successful implemented suggested change to "lua_nil"
Co-authored-by: Lion <development@kortlepel.com>
2024-05-18 22:36:57 +02:00
Maximilian Rehms
785c5343cd removed warnig suppression 2024-05-18 15:11:42 +02:00
Maximilian Rehms
40e5496819 compiles now on macos 2024-05-18 15:06:26 +02:00
Lucca Jiménez Könings
4c9fbc250a
Change concepts in Settings.set + add test for remaining set overloads
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-17 11:53:51 +02:00
Lion Kortlepel
31ce0cc7de
add unit test + concept constraints for set(string) 2024-05-17 11:08:05 +02:00
Lion Kortlepel
3a8f4ded29
fix errors in Settings::set 2024-05-17 10:50:50 +02:00
Lucca Jiménez Könings
f567645db6
Add issue with implicit argument type conversions for Settings.set()
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 13:40:25 +02:00
Lucca Jiménez Könings
3609fd77ec
Potential fix for compiler issues on Ubuntu
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 13:15:54 +02:00
Lucca Jiménez Könings
a5e3fc8fb9
Add Sync.h
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 12:57:08 +02:00
Lucca Jiménez Könings
bcd4b5a235
Fix Debug asserts on FreeBSD
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 12:54:50 +02:00
Lucca Jiménez Könings
8c15b87628
Refactor all references to settings to use new Settings type
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 12:52:09 +02:00
Lucca Jiménez Könings
13e641b3a3
Remove interfering legacy code (http,password,etc)
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-15 12:45:19 +02:00
Lion
5f9726f10f
Use hard disconnect instead of ClientKick in timeout (#320) 2024-05-11 13:00:25 +02:00
Lion Kortlepel
fcd408970b
always initialize ping timer 2024-05-11 12:44:41 +02:00
Lion
cf5ebcbd1a
Fix lua number (int vs double) handling, add lua unit tests for json encode + decode, fix empty array or table serializing to null (#319) 2024-05-11 12:19:13 +02:00
Lion
c9d926f9e3
Fix Lua assert error when adding values to tables (e.g. in event arguments) (#318)
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-11 12:18:56 +02:00
Lion Kortlepel
9f47978f0f
use hard disconnect insteadof clientkick 2024-05-11 12:17:02 +02:00
Lion Kortlepel
a0f649288e
fix lua number handling, add lua unit tests for json encode + decode 2024-05-10 15:54:52 +02:00
Lion Kortlepel
b995a222ff
bump version 2024-05-10 14:57:22 +02:00
Lion Kortlepel
c5dff8b913
fix lua assertion on event argument passing
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-10 14:45:06 +02:00
Lion
0c740ccedf
bump version 2024-05-08 12:01:33 +02:00
Lion
b0cf5c7838
Fix lua assertions crashing the server (#198)
The server would crash on a Lua plugin ASSERT() - this now instead
prints an error. May still lead to weird behavior, but less weird than a
crash.
2024-05-08 11:48:56 +02:00
Lion
586510041d
fix TriggerGlobalEvent not passing event arguments correctly (#307)
This is supposed to close #106 (The code is by @lionkor from
b068a9b48f)
2024-05-08 11:47:23 +02:00
Lion
1794c3fe45
Add Lua execution profiler Util.DebugExecutionTime() (#267)
Adds `Util.DebugExecutionTime()`, which returns a table of
`function_name: milliseconds`, in which each function's execution time
is averaged over all time.

You can call this function like so:
```lua
-- event to print the debug times
MP.RegisterEvent("printStuff", "printStuff")
-- prints the execution time of all event handlers
function printStuff()
	print(Util.DebugExecutionTime())
end
-- run every 5 seconds (or 10, or 60, whatever makes sense for you
MP.CreateEventTimer("printStuff", 5000)
```

Pretty print function:
```lua
function printDebugExecutionTime()
    local stats = Util.DebugExecutionTime()
    local pretty = "DebugExecutionTime:\n"
    local longest = 0
    for name, t in pairs(stats) do
        if #name > longest then
            longest = #name
        end
    end
    for name, t in pairs(stats) do
        pretty = pretty .. string.format("%" .. longest + 1 .. "s: %12f +/- %12f (min: %12f, max: %12f) (called %d time(s))\n", name, t.mean, t.stdev, t.min, t.max, t.n)
    end
    print(pretty)
end
```

`Util.DebugExecutionTime()` returns a table, where each key is an event
handler function name, and each value is a table consisting of `mean`
(simple average), `stddev` (standard deviation aka mean of the
variance), `min` and `max`, all in milliseconds, as well as `n` as the
number of samples taken.
2024-05-08 11:46:02 +02:00
Lion
ee599e970d
Make Plugin load order deterministic (alphabetic) (#315)
Add Feature / Fix: #306
2024-05-08 11:31:34 +02:00
Lion Kortlepel
40158dc252
fix compile error 2024-05-08 11:31:12 +02:00
Neptnium
5ece60574a
Make Plugin load order deterministic
fix typo "mResourceServerPath" named "mFolder"

Fix typo number 2
2024-05-08 11:31:05 +02:00
Lucca Jiménez Könings
ff812429ed Fix settings set not accepting boolean literals
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:06 +02:00
Lucca Jiménez Könings
639c46ad36 Remove additional debug calls
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:06 +02:00
Lucca Jiménez Könings
158875a962 Remove debug code for new Settings implementation
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:06 +02:00
Lucca Jiménez Könings
c6dac55679 Wrap Settings into synchronization primitives
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:06 +02:00
Lucca Jiménez Könings
37109ae3f1 Make 'General::Debug' setting r/w from runtime
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
d6b78b9683 Fix argument parsing at wrong index
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
f5e2f7425f Fix ComposedKey metadata not printing to console
Make ComposedKey formattable by overloading fmt::format

Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
8693b8a2b0 Add list argument to command settings
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
3989961ff9 Add get and set to console command settings
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
a357ff8ca3 Add missing options to defaults
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
86f0052e07 Add rudimentary access control to type Settings
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
89034a64e0 Add logic for new Settings type
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Lucca Jiménez Könings
55f5437618 Add new type Settings & refactor TSettings behavior
into Settings by adding getters/setters

Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-05-07 18:16:05 +02:00
Neptnium
c605498a2d
Merge branch 'BeamMP:minor' into minor 2024-05-07 08:26:44 +02:00
Lion
4d7967d5d9
bump version (#314) 2024-05-06 14:37:50 +02:00
Lion Kortlepel
5dd4c97ed1
bump version 2024-05-06 14:37:34 +02:00
Lion
13390c5388
Remove backup1, backup2 backend endpoints (#313) 2024-05-06 12:05:30 +02:00
Lion Kortlepel
2f995a71ae
remove backup1, backup2 endpoints 2024-05-06 12:04:56 +02:00
Lion
3b5c6491a3
Fix timeout for synced players (#289)
Fix: #275.

While I was at it, I also refactored the debug output so its more
appealing to read.

I dont see further ways to improve on this currently.
2024-05-06 12:02:31 +02:00
sla-ppy
db8719b5cd fix timeout for synced players 2024-05-06 12:02:16 +02:00
Lion
a3c4b82a5d
Allow provider to define server port ENV via BEAMMP_PROVIDER_PORT_ENV (#244) 2024-05-06 11:59:28 +02:00
Lion Kortlepel
3b0e49fb06
add /bigobj to fix compiling on windows 2024-05-06 11:56:26 +02:00
Lion Kortlepel
cf8f10b949
add --port=value argument 2024-05-06 11:56:26 +02:00
Lion Kortlepel
6f50cad76b
add BEAMMP_PROVIDER_PORT_ENV to allow provider to change which ENV
variable the port is fetched from
2024-05-06 11:56:26 +02:00
Lion
03d91b1f4d
Disable server config generation via ENV variable BEAMMP_PROVIDER_DISABLE_CONFIG (#240) 2024-05-06 11:53:57 +02:00
Lion Kortlepel
e407d246e2
update vcpkg 2024-05-06 11:47:00 +02:00
Lion Kortlepel
234bdf5877
add ENV variable to disable config generation and parsing 2024-05-06 11:46:21 +02:00
Lion
c3b4528c89
Add lua Util.LogInfo(), Util.LogError(), etc. functions (#309)
```lua
Util.LogInfo("Hello, World!")
Util.LogWarn("Cool warning")
Util.LogError("Oh no!")
Util.LogDebug("hi")
```
now produces

```
[19/04/24 11:06:50.142] [Test] [INFO] Hello, World!    
[19/04/24 11:06:50.142] [Test] [WARN] Cool warning    
[19/04/24 11:06:50.142] [Test] [ERROR] Oh no!
[19/04/24 11:06:50.142] [Test] [DEBUG] hi
```

where `Test` is the lua state id.
2024-05-06 11:39:12 +02:00
Lion Kortlepel
5cf6d1d228
add Util.LogDebug 2024-04-20 20:16:57 +02:00
Lion Kortlepel
65017d0834
add lua log to test common 2024-04-19 11:35:39 +02:00
Lion Kortlepel
1237e7e533
add lua logging facilities as Util.Log*() functions 2024-04-19 11:10:50 +02:00
Neptnium
d81087b5af
fix TriggerGlobalEvent not passing event arguments correctly (closes #106) 2024-04-18 18:43:04 +02:00
Lion Kortlepel
7e1f86478d
make mutex mutable 2024-03-07 01:03:16 +01:00
Lion Kortlepel
c85e026c2d
cleanup 2024-03-07 00:45:00 +01:00
Lion Kortlepel
e4826e8bf1
remove test code 2024-03-07 00:42:36 +01:00
Lion Kortlepel
590b159f14
switch to a runnning calculation for stdev and mean 2024-03-07 00:25:47 +01:00
Lion Kortlepel
40533c04bc add total calls to stats 2024-03-06 10:27:22 +01:00
Lion Kortlepel
946c1362e1 add custom profiling via Debug(Start|Stop)Profile 2024-03-06 10:27:22 +01:00
Lion Kortlepel
4347cb4af2 add min, max, stddev to stats 2024-03-06 10:27:22 +01:00
Lion Kortlepel
88721d4f7f add boost circular buffer to dependencies 2024-03-06 10:27:22 +01:00
Lion Kortlepel
7deea900fb add Util.DebugExecutionTime 2024-03-06 10:27:22 +01:00
Lion Kortlepel
cbc1483537 add profiling code 2024-03-06 10:27:22 +01:00
Lion
e2d7721438
Update lionkor/commandline to v2.4.2 (#265)
This fixes stdin/stdout redirect on windows.
2024-02-24 20:41:17 +01:00
Lion
0146a1cbe8
Housekeeping (#293) 2024-02-24 20:36:12 +01:00
Lion Kortlepel
352a3aa536
update contributing 2024-02-15 17:38:21 +01:00
Lion Kortlepel
ac8c386c61
run gh workflows on PR and push differently 2024-02-15 17:38:21 +01:00
Lion Kortlepel
d1fb15fc9a
run ci/cd on PR open, reopen and ready for review 2024-02-15 17:38:21 +01:00
Lion Kortlepel
f376d9f7be
update vcpkg 2024-02-15 17:38:21 +01:00
Lion Kortlepel
2f3dcfeb5a
update commandline 2024-02-15 17:38:21 +01:00
Lion
913ba1c793
Link to the docs instead of the wiki in ServerConfig.toml (#291)
Changed the update message as well.
Closes #290
2024-02-15 12:38:48 +01:00
Lion
9a0c9d3ce4
Fix unicycle counting as car (#288)
Fixes #246.
2024-02-15 10:13:49 +01:00
sla-ppy
a0d9be18b7 documentate unicycle dirty fix 2024-02-14 13:51:37 +01:00
alex.ita
87d2e3355a
Update Common.cpp 2024-02-14 11:56:02 +01:00
alex.ita
afb3763eab
Update TConfig.cpp 2024-02-14 11:51:24 +01:00
sla-ppy
9de5a08b0c dirty fix unicycle counting as car 2024-02-12 01:24:17 +01:00
Lion
bef623a281
Fix assigment of ID's so two unique users dont get the same ID (#277)
Closes #154
2024-02-08 23:58:18 +01:00
sla-ppy
e852245bae add mutex to openid 2024-02-08 23:29:10 +01:00
Lion
5f5af9b0a7
Add version command (#274)
closes #148
2024-02-07 21:51:41 +01:00
sla-ppy
64f2e08ed2 add the letter v 2024-02-07 21:46:18 +01:00
sla-ppy
707682f4a8 refactor version 2024-02-07 20:47:01 +01:00
sla-ppy
913674740d add version cmd 2024-02-07 16:07:22 +01:00
sla-ppy
1c575ff1bc add /bigobj 2024-02-07 16:06:19 +01:00
Lion
e72c217e63 Remove all unused platforms from FUNDING.yml 2024-01-25 12:14:25 +01:00
Lion
75bae8ee5a Create FUNDING.yml 2024-01-25 12:14:25 +01:00
Lambdax
594c7881e5
Removing proprietary copyright notice from readme.md (#266) 2024-01-24 13:50:21 +01:00
Lion
b9c9f22feb
Update README.md 2024-01-23 21:04:37 +01:00
Lion
a3ca9573a5 Update LICENSE 2024-01-23 21:00:11 +01:00
Lion Kortlepel
aff537afdf add AGPL-3.0 license header 2024-01-23 21:00:11 +01:00
Lion Kortlepel
acc2dd29e9
update lionkor/commandline to v2.4.2
this fixes stdin/stdout redirect on windows
2024-01-23 19:19:29 +01:00
Lucca Jiménez Könings
c77df3659a fix typos and phrasing in README.md
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
fff9580f66 remove unecessary comment
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
9948f2412d move undef macros into Compat.h
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
6ca4acbbf8 update README.md
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
df5766a935 document FreeBSD specific undefs
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
2a54d448c3 fix typo
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
3ce790a820 update README.md
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
2374eba750 fix tests on FreeBSD
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lucca Jiménez Könings
f82572077f add FreeBSD build target
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
2024-01-19 14:29:05 +01:00
Lion
39badf432d
remove whitespace 2024-01-17 13:15:30 +01:00
Lion Kortlepel
9915c83363 fix release arm64 workflow 2024-01-15 14:49:17 +01:00
Lion Kortlepel
9f5a30a871 fix windows build wrongly calling vcpg from the submodule 2024-01-15 14:49:17 +01:00
Lion Kortlepel
6832fd05d6 remove --build-id=none from build flags 2024-01-15 14:49:17 +01:00
Lion Kortlepel
c6aa7776fc make update message adjustable by provider 2024-01-09 17:41:05 +01:00
Lion
b0f5976121 Update release.yml to fix release message 2024-01-09 15:35:47 +01:00
Lion Kortlepel
1bd47fa649 add noninteractive flag for debian/ubuntu 2024-01-09 15:35:47 +01:00
Lion Kortlepel
0e924d0d51 fix bootstrap call 2024-01-09 15:35:47 +01:00
Lion Kortlepel
70a7a41882 add vcpkg bootstrap step 2024-01-09 15:35:47 +01:00
Lion Kortlepel
6ee816d10d add lua to vcpkg dependencies on windows 2024-01-09 15:35:47 +01:00
Lion Kortlepel
8695413211 add ubuntu 20.04, debian 12 scripts 2024-01-09 15:35:47 +01:00
Lion Kortlepel
52c5a995cc fix wrong action dependency 2024-01-09 15:35:47 +01:00
Lion Kortlepel
9d5568dc56 make all ci/cd build actions matrix generic 2024-01-09 15:35:47 +01:00
Lion
c62a1b6add add arm64 builds to github actions
Update linux.yml to build ARM64 binaries for debian11

update linux.yml to fix incorrect runs-on tags

add ubuntu 22.04 arm64 build

Update linux.yml

Update linux.yml

Update linux.yml

Update linux.yml

Update linux.yml

Update linux.yml

Update 2-configure.sh

Update 2-configure.sh

Update 1-install-deps.sh

Update 1-install-deps.sh

Update 2-configure.sh

Update 2-configure.sh

Update linux.yml

use get-cmake

update vcpkg

force arm64 triplet
2024-01-09 15:35:47 +01:00
Lion Kortlepel
4228e18c90 reset default ID to 0 2024-01-09 15:34:33 +01:00
Lion Kortlepel
023e968302 refactor position packet handling, add regression tests 2024-01-09 15:34:33 +01:00
Lion Kortlepel
a4eb10b6a4 fix MP.GetPositionRaw 2024-01-09 15:34:33 +01:00
Lion Kortlepel
0166e488d0 fix calling GlobalParser as static 2024-01-09 15:34:33 +01:00
Lion Kortlepel
0836fd3af8 fix bug in HandlePosition which caused the vehicle position not to be
saved properly
2024-01-09 15:34:33 +01:00
Lion Kortlepel
9791b8875c fix wrong order of SendErrorsShowMessage and SendErrors 2024-01-09 15:34:16 +01:00
Lion
01e8a1644a
Bump version to v3.2.2 (#253) 2024-01-08 19:40:00 +01:00
Lion Kortlepel
cebb2634a1
bump version 2024-01-08 17:43:54 +01:00
Lion
21a7ca1b64
Update README.md to remove mention of scripts and add ARM instructions (#243) 2023-12-30 15:07:39 +01:00
Lion
bd4ab2b10d
Update README.md 2023-12-30 10:22:12 +01:00
Lion
1cdc8e8f48
bump version number (#241) 2023-12-29 01:43:40 +01:00
Lion Kortlepel
1f72a45231
bump version number 2023-12-29 01:43:03 +01:00
Lion
002223afda
Fix Server.log empty when stdout or stdin redirected (#235) 2023-12-28 21:27:44 +01:00
Lion Kortlepel
ecc79b1918
update commandline to fix redirect issue 2023-12-28 21:23:31 +01:00
Lion
d5000aea87
Remove changelog (#232)
now fully replaced by github releases due to issue-based workflow
2023-12-28 14:25:42 +01:00
Lion
810788a3e4
Add Tags Feature (#192)
This PR adds a tags functionality to the BeamMP server config and
heartbeat.
The intended purpose of this is to enable better filtering on the server
list based on keywords such as gamemode or roleplay.
2023-12-28 13:58:59 +01:00
Lion Kortlepel
e724a2e467
Merge remote-tracking branch 'origin/master' into feature-tags 2023-12-28 13:57:49 +01:00
Lion Kortlepel
54ba295fce
remove changelog
now fully replaced by github releases due to issue-based workflow
2023-12-28 13:53:32 +01:00
Lion
f419550061
Allow env to override serverconfig (#227) 2023-12-28 13:51:00 +01:00
Lion Kortlepel
8cccbe8542
Merge remote-tracking branch 'origin/master' into 226-allow-env-to-override-serverconfig 2023-12-28 13:49:02 +01:00
Lion Kortlepel
6787843b37
pretty-print tags on startup 2023-12-28 12:58:29 +01:00
Lion Kortlepel
16d3c6f796
Merge remote-tracking branch 'origin/master' into feature-tags 2023-12-28 12:36:22 +01:00
Lion
21e5101560
Make debug symbols available for release builds (#216)
Closes #214
2023-12-28 12:30:40 +01:00
Lion
1adf19d416
Bump version to 3.2.0 (#231)
Due to new features like ENV reading this is now a feature release, so
minor
2023-12-28 12:16:05 +01:00
Lion
c7e228fbae
bump version to 3.2.0
due to new features like ENV reading this is now a feature release, so minor
2023-12-28 11:56:25 +01:00
Lion
6e04b2d93a
Fix GitHub Actions not downloading the latest tests to run them (#220)
Closes #219
2023-12-28 11:55:02 +01:00
Lion
57a4c47cb0
Remove HTTP Server settings from config (#221)
This is not implemented and won't be implemented
2023-12-28 11:50:33 +01:00
Lion
416e0399af
Remove [Feature Request] from issue title (#217) 2023-12-28 11:47:51 +01:00
Lion
050b574cc0
Remove [Bug] title from issue template (#218) 2023-12-28 11:47:39 +01:00
Lion
d65f3cf75b
Fix hot reload not working with symlinked entire plugins (#230) 2023-12-28 11:42:39 +01:00
Lion Kortlepel
329d2eb268
fix hot reload not working with symlinked entire plugins 2023-12-28 11:22:00 +01:00
Lion Kortlepel
221f491019
return early after reading ENV in config 2023-12-25 16:19:53 +01:00
Lion Kortlepel
89db370e12
use env variables by default to override config values 2023-12-25 16:16:01 +01:00
Lion
aa84a65546
Update feature_request.md 2023-12-21 13:15:48 +01:00
Lion Kortlepel
b28c69a515
remove http settings from config 2023-12-21 13:07:35 +01:00
Lion Kortlepel
ac41547123
bump version to 3.1.4 2023-12-21 13:05:33 +01:00
Lion Kortlepel
2fc610f6bc fix tests not downloading artifacts by not using artifacts 2023-12-21 13:01:50 +01:00
Lion Kortlepel
ddd3883aa9 fix failing gh actions test run 2023-12-21 13:01:50 +01:00
Lion
defadf094f
Fix exit after 10 seconds (#215)
Also fixes initializing the console too early by @lionkor
2023-12-21 12:50:19 +01:00
Lion Kortlepel
81299db946
fix console initializing too early
the console was initialized too early, leading to the server waiting for
it to shut down if the authkey is invalid, among other issues.
2023-12-21 12:49:20 +01:00
Lion
c3895ec1ca
remove [Bug] title from issue template 2023-12-21 12:17:50 +01:00
Lion
c741fe5310
remove [Feature Request] from issue title 2023-12-21 12:17:11 +01:00
Lion Kortlepel
e1dfb1085e
modify release workflows to add debug info artifacts 2023-12-21 11:17:17 +01:00
Lion Kortlepel
142b6fa47a
modify build scripts to generate .debug files with debug info 2023-12-21 11:13:51 +01:00
Bennett
a6cbffc774 fix exit after 10 seconds 2023-12-21 02:01:21 -08:00
Starystars67
dc4ead532d
Changed default tag to Freeroam as that is the majority of servers. 2023-12-18 14:10:07 +00:00
Lion
f28d9bc7dc Update README.md 2023-12-16 20:18:40 +00:00
Starystars67
8c73eb8aea
Added Tags Feature to the BeamMP Server. This allows better filtering on the server list. 2023-12-10 12:50:24 +01:00
Lion
43b1b050e2
Fix workflows to make release builds (#202)
Currently the Windows workflow doesn't properly create a release binary.
2023-12-09 20:17:10 +01:00
Lion Kortlepel
9f87edc6e9
add msvcp140.dll comment to the release text 2023-12-09 20:09:56 +01:00
Lion Kortlepel
c6f78c5522
fix release build path 2023-12-09 20:06:50 +01:00
Lion Kortlepel
9f01268538
update version to 3.1.3 2023-12-09 20:01:53 +01:00
Lion Kortlepel
5523a4fe4b
force build release config on windows 2023-12-09 20:00:33 +01:00
Lion Kortlepel
7f11d0f002
make release builds by default 2023-12-09 19:22:50 +01:00
Lion Kortlepel
6b31ba35fd
attempt to fix workflows to make release builds 2023-12-09 19:18:33 +01:00
Lion
d2329f0723
Remove password setting from config to avoid confusion (#199)
...until implemented.

The client afaik currently doesn't support this setting.
2023-12-09 19:05:54 +01:00
Luuk van Oijen
ef45efeb86
Update readme to new build system (#200)
Now building is like 2 steps, so the readme reflects that now.
2023-12-09 18:33:46 +01:00
Lion
edcca75637
Update README.md 2023-12-08 17:18:54 +01:00
Lion
c1bacf1f3a
remove old instructions from readme, cleanup 2023-12-08 17:16:47 +01:00
Lion Kortlepel
795b651744
remove macos section 2023-12-05 18:35:57 +01:00
Lion Kortlepel
be108bb8b3
update readme to new build system 2023-12-05 18:34:06 +01:00
Lion Kortlepel
03307e71fb
use a beammp_lua_errorf instead of a std::terminate on sol2 assertion failure 2023-12-05 18:25:27 +01:00
Lion Kortlepel
d8b8812026
remove password setting from config to avoid confusion
...until implemented
2023-12-05 18:23:23 +01:00
Lion
872c2d410d
New buildsystem (#197) 2023-12-05 18:21:20 +01:00
Lion Kortlepel
f98704e0f3
fix warnings about implicit conversion 2023-12-05 18:05:35 +01:00
Lion Kortlepel
dea203c108
make IThreaded::~IThreaded virtual to make destruction happen 2023-12-05 18:03:13 +01:00
Lion Kortlepel
e245c9e9e2
fix pps monitor warning about virtual dtor 2023-12-05 18:02:35 +01:00
Lion Kortlepel
11fe5ad200
fix invalid timeout value 2023-12-05 18:00:34 +01:00
Lion Kortlepel
667da22b0e
Merge remote-tracking branch 'origin/master' into new-buildsystem 2023-12-05 17:59:05 +01:00
Lion Kortlepel
a6eb2f7bfe
switch to vcpkg+cmake, add debian build to workflows
using lionkor's template (MIT licensed)

This is a combination of 64 commits.
2023-12-05 17:57:19 +01:00
Lion Kortlepel
103d2dc030
update vcpkg in workflows 2023-12-03 17:50:45 +01:00
Lion Kortlepel
7f206fd0d4
bump version to 3.1.2 2023-12-03 17:49:12 +01:00
Lion Kortlepel
22805af716
fix crash in authentication 2023-12-03 17:43:41 +01:00
Lion
2c29a195f9
optimize: Add conditional variable to LuaResult (#162)
Implementing TODO for optimization I saw in the code.
2023-03-27 13:31:21 +02:00
rgnter
222d2492ff
Merge branch 'master' into optimize/add_cv_to_luaresult 2023-03-21 20:17:17 +01:00
Simon
879b9772f5 Apply suggestions from code review
Co-authored-by: Lion <development@kortlepel.com>
2023-01-15 17:12:35 +00:00
Anonymous275
c51cf090ef fix linux build 2023-01-15 17:12:35 +00:00
Anonymous275
d677d8d58d rename Hash function to HashPassword
move HashPassword to cpp only
move check to line 285
2023-01-15 17:12:35 +00:00
Anonymous275
4b30918659 - add 120 seconds timeout 2023-01-15 17:12:35 +00:00
Anonymous275
688e46f524 - fix linux build 2023-01-15 17:12:35 +00:00
Anonymous275
9f59c27b1f - add hash function
- add password config
- add debug messages for password stages
- add pass boolean for heartbeat
- adjust network codes
2023-01-15 17:12:35 +00:00
Lion
6a11bcd20b
fix bad package name for Ubuntu in Readme (#161)
The package name for liblua required to build is not correct. The
correct name is
[`liblua-5.3-dev`](https://packages.ubuntu.com/search?suite=all&searchon=names&keywords=liblua5.3)
2022-12-21 16:29:49 +01:00
rgnter
b7b578bf3e add conditional variable to LuaResult 2022-12-18 14:45:33 +01:00
rgnter
6c145a6dbf
fix: Bad package name for Ubuntu 2022-12-18 12:32:45 +01:00
Lion
67d792e0e0
remove repeated dependency from README (#155) 2022-11-14 14:32:19 +01:00
Qest333
eaeef0c7d0
Remove double dependency from README 2022-11-14 14:00:21 +01:00
Lion
47e64a7343
merge release candidate v3.1.1 (#142)
patches and hotfixes!
2022-10-31 11:32:16 +01:00
Lion Kortlepel
7f5b3919f4
make destructors of virtual classes virtual
this causes warnings in clang, and rightfully so :^)
2022-10-31 11:31:16 +01:00
Lion Kortlepel
896e777e23
update changelog 2022-10-31 11:31:16 +01:00
Lion Kortlepel
aa58c1e211
another potential fix for #141 2022-10-31 11:31:15 +01:00
Lion Kortlepel
49a9226dca
update changelog to mention fixes 2022-10-31 11:31:15 +01:00
Lion Kortlepel
b10d5d0f4e
fix empty events causing issues in the server
an empty event packet, if sent just right, could crash the server
2022-10-31 11:31:15 +01:00
Lion Kortlepel
5581fd1692
fix chat message impersonation issue
instead of using the supplied name, we ignore it entirely and use the
server's internal name for the client
2022-10-31 11:31:15 +01:00
Lion Kortlepel
d36bb7962c
ignore empty chat messages
this could happen with a malicious client of some kind, we should simply
ignore them
2022-10-31 11:31:15 +01:00
Lion Kortlepel
4e8bd993d5
remove J packet handler
it wasn't used by anything in the launcher, mod, or during the join
sequence, so i removed it for now.
2022-10-31 11:31:15 +01:00
Lion Kortlepel
abff9bfbdb
fix crash when chat message is malformed 2022-10-31 11:31:15 +01:00
Lion Kortlepel
b024533f90
fix crash when the header of a TCP packet is negative 2022-10-31 11:31:15 +01:00
Lion Kortlepel
f9251ff92c
add more warning prints on unexpected cases 2022-10-31 11:31:15 +01:00
Lion Kortlepel
99f41c28cb
fix #135 by making onPlayerDisconnect blocking, and calling it before removing the player
before, the handlers were not waited for, so the client was usually
destructed before lua got to the actual event handler call. Now, the
handler is called and waited on, and once all handlers are done, the
client is properly removed from the players internally, thus making
calls to GetPlayerName, GetPlayerIdentifiers, etc. return nil etc.
2022-10-31 11:31:15 +01:00
Lion Kortlepel
bbd27c9cba
fix formatting bug in status (closes #143) 2022-10-31 11:31:15 +01:00
Lion Kortlepel
4682922467
add more fixes for msvc static linking 2022-10-31 11:31:15 +01:00
Lion Kortlepel
83fb387dfe
potential fix to #141 2022-10-31 11:31:09 +01:00
Lion Kortlepel
2b61f11a86
fix EnsureArgsCount not properly printing min/max 2022-10-31 11:24:13 +01:00
Lion Kortlepel
a8b1a205f7
bump version to 3.1.1
I'm expecting to release a 3.1.1 with some fixes
2022-10-31 11:24:13 +01:00
Lion
dd9376447a
Fix README errors (#138) 2022-10-26 14:34:01 +02:00
Lion
aa185afabf
Update README.md 2022-10-23 03:35:39 +02:00
Lion
e8caeb9126
merge release candidate v3.1.0 (#83)
See https://github.com/BeamMP/BeamMP-Server/blob/rc-v3.1.0/Changelog.md for
a list of changes
2022-10-22 23:24:48 +02:00
Lion Kortlepel
fa1944dbef
update readme to reflect dependency- and code-changes in 3.1.0 2022-10-22 23:22:42 +02:00
Lion Kortlepel
093f905fd8
remove redundant addition libboost library install in cmake-linux action 2022-10-22 23:06:11 +02:00
Lion Kortlepel
2a45d2282d
update rc-v3.1.0 to master 2022-10-22 22:55:12 +02:00
Lion Kortlepel
aeb024953a
fix sentry line that caused build to fail 2022-10-22 22:48:23 +02:00
ㄗㄠˋ ㄑㄧˊ
12a0ab7fdd
document dependencies for macos (#109) 2022-10-22 22:47:53 +02:00
Lion Kortlepel
917c501faf
fix typo causing beammp forum id not to show in identifiers (fix #137) 2022-10-22 21:16:31 +02:00
Lion Kortlepel
340933bbb3
fix dependencies for test run (add curl, fix ssl) 2022-10-22 21:01:44 +02:00
Lion Kortlepel
a63359479e
rename dependencies for test run in github actions 2022-10-22 20:44:47 +02:00
Lion Kortlepel
bdf2da758c
remove pps from heartbeat
"PPS has no meaning anymore and is completely irrelevant. You should
ignore it, it is not an indicator of ANYTHING. If it’s high, that means
NOTHING. If it’s low, that means NOTHING. If it’s -, that means
NOTHING."

It's packets per second per player per vehicle, but is only sent every
30 seconds, its not averaged, and on the client-side, it shows a ping
icon next to it.

A client can open a new connection to the server and send a `P`, and
measure the time to the `P` response packet. The connection is then
closed. This was added ages ago, please use this instead for ping :)
2022-10-17 14:05:51 +02:00
Lion Kortlepel
88c0ed56e4
add _WIN32_WINNT and move CRT no warnings flag 2022-10-17 12:25:13 +02:00
Lion Kortlepel
4256977400
remove crt's "this function or variable may be unsafe" warnings
they are useless, as they are in dependencies or parts of the code
we don't care about. Also, the "safe" alternatives straightup dont work
on linux.
2022-10-17 12:21:27 +02:00
Lion Kortlepel
309a9d1fa9
fix invalid windows workflows indentation 2022-10-17 12:12:55 +02:00
Lion Kortlepel
ad860835ca
fix linux tests run not installing openssl properly 2022-10-17 12:10:52 +02:00
Lion Kortlepel
c6c2efb0b1
revert "update linux and windows workflows to run on pr open, reopen, review submit"
This reverts commit 23e9941704af79d4d1497a74702437eb057ace2f.
2022-10-17 12:09:36 +02:00
Lion
c4c3b03b7a
replace networking with boost::asio (synchronous) (#134)
- replaced all networking with boost::asio abstractions
- rewrote the SetStatus(), GetStatus() crap (now IsDisconnected() and
Disconnect() with reason)
- fixed bug related to ghost players / ghost cars
- handles packets as binary for the most part (vector<uint8_t> instead
of string) to fix various issues
2022-10-17 12:03:43 +02:00
Lion Kortlepel
fd51336a91
update vcpkg 2022-10-17 12:01:08 +02:00
Lion Kortlepel
466845b314
add udp binary data fix to Changelog 2022-10-16 00:05:02 +02:00
Lion Kortlepel
92632b53b5
fix binary data breaking in UDPRcvFromClient 2022-10-15 23:30:09 +02:00
Lion Kortlepel
331a597ec7
add info about new networking to changelog 2022-10-15 23:19:33 +02:00
Lion Kortlepel
87965433c2
change log levels of common warnings and errors to debug
this hides a lot of the "standard" errors we get behind the debug flag.
for example, disconnecting a disconnected player would be such an error
2022-10-15 23:16:16 +02:00
Lion Kortlepel
75ff9f7571
remove "backend response failed to parse as valid json" 2022-10-15 23:16:16 +02:00
Lion Kortlepel
94c0547a35
fix crash when the client disconnects while sending first identify setting 2022-10-15 23:16:16 +02:00
Lion Kortlepel
98f77e157f
add WIN32_STATIC_RUNTIME option to cmake 2022-10-15 23:16:16 +02:00
Lion Kortlepel
54730d2baf
remove heartbeat spam logging 2022-10-15 23:16:16 +02:00
Lion Kortlepel
064e71e59f
fix client version check 2022-10-15 23:16:16 +02:00
Lion Kortlepel
2678234d67
dont check for -Werror=zero-as-null-pointer-constant 2022-10-15 23:16:16 +02:00
Lion Kortlepel
4320a91e5c
use message() instead of what() for ec 2022-10-15 23:16:16 +02:00
Lion Kortlepel
7d1318653c
fix boost::system::error_code 2022-10-15 23:16:16 +02:00
Lion Kortlepel
67d02d4cf2
remove unused error check 2022-10-15 23:16:16 +02:00
Lion Kortlepel
93b2559120
switch to boost 1.74 2022-10-15 23:16:05 +02:00
Lion Kortlepel
ed872f730d
link against boost::system 2022-10-06 00:57:31 +02:00
Lion Kortlepel
b25f4a875c
run on latest ubuntu 2022-10-06 00:54:57 +02:00
Lion Kortlepel
cc6b7846b2
add system include 2022-10-06 00:51:51 +02:00
Lion Kortlepel
88f5db514f
remove unused headers 2022-10-06 00:46:35 +02:00
Lion Kortlepel
e595192829
rename header to boost errc 2022-10-06 00:43:17 +02:00
Lion Kortlepel
c69418ea5e
add boost_system dependency for linux gh actions 2022-10-06 00:40:39 +02:00
Lion Kortlepel
917e3f98ab
fix github actions dependencies for linux to use proper boost version 2022-10-06 00:36:57 +02:00
Lion Kortlepel
c42a523532
remove SO_SNDTIMEO for now 2022-10-06 00:24:13 +02:00
Lion Kortlepel
95ae0f5d03
fix 'Od' and 'Or' packets not being broadcast 2022-10-05 22:17:56 +02:00
Lion Kortlepel
fc0a509bd9
fix clientversion parameter in heartbeat 2022-10-05 21:15:11 +02:00
Lion Kortlepel
6249397fb5
add libboost-all-dev to github actions
it's a new dependency
2022-10-05 20:50:28 +02:00
Lion Kortlepel
231b13a0e7
fix a ghost client bug 2022-10-05 18:17:18 +02:00
Lion Kortlepel
7d2e4d4581
replace tcp networking with boost::asio tcp networking 2022-10-05 18:17:04 +02:00
Lion Kortlepel
7446526a19
fix binding of udp server socket
it was not binding properly because it wasn't open()ed, i guess
2022-10-05 13:06:36 +02:00
Lion Kortlepel
6e97a3cd6e
switch udp networking to boost implementation 2022-10-05 12:14:25 +02:00
Lion Kortlepel
30482d290a
add boost 1.75 dependency
this should be available on most platforms.
boost allows us to simplify a LOT of code.
2022-10-05 11:50:15 +02:00
Lion Kortlepel
5f1d003077
fix various potential crashes in TServer::HandlePosition 2022-10-03 17:06:32 +02:00
Lion Kortlepel
5d3dff3c88
add identifiers (beammp id, ip) as an argument to onPlayerAuth 2022-10-03 15:31:32 +02:00
Lion Kortlepel
cb0cb30797
fix windows compiler not understanding a CLEAR AND SIMPLE FUNCTION-STYLE
CONSTRUCTOR CALL

AHHHHHHH
2022-10-03 15:12:59 +02:00
Lion Kortlepel
1f14de2e71
revert 9c6127a105728afca7b1b7a45d7380fc88d2070d and apply proper fix 2022-10-03 15:11:26 +02:00
Lion Kortlepel
658b37acac
fix error sometimes not displaying when failing inside global event handler 2022-10-03 14:38:19 +02:00
Lion Kortlepel
d63c84286e
replace logging functions with new fmt versions in ParseVehicle 2022-10-01 22:25:45 +02:00
Lion Kortlepel
9c6127a105
fix bug which may cause a server to crash when a car is spawned
thanks @Anonymous275
2022-10-01 19:10:21 +02:00
Lion Kortlepel
a1d99c0203
update commandline library
includes a fix for alpine
2022-09-27 23:07:30 +02:00
Lion Kortlepel
10dff185e0
change changelog to correctly say "Util.Json*", not MP 2022-09-27 17:25:18 +02:00
Lion Kortlepel
dd17b95427
add changelog message about MP.TriggerClientEventJson 2022-09-27 17:02:25 +02:00
Lion Kortlepel
1a9872db00
fix unhandled return value of fread in TConfig::TConfig unit test 2022-09-27 15:49:55 +02:00
Lion Kortlepel
dbb01998ea
fix ignored return value in getch_ 2022-09-26 12:24:44 +02:00
Lion
3c4737a145
fix colon in changelog once more, thanks to github's editor being bad 2022-09-26 12:23:30 +02:00
Lion
36e8ba1614
fix colon in changelog to be in proper code quotes 2022-09-26 12:22:22 +02:00
Lion Kortlepel
988f19fd00
fix getch_ to explicitly ignore read() return value 2022-09-26 12:20:07 +02:00
ㄗㄠˋ ㄑㄧˊ
fdf24815bb
document dependencies for macos (#109) 2022-09-26 12:18:47 +02:00
Lion Kortlepel
b145c8159e
update changelog to add HOME and END button, fix ip comment 2022-09-26 12:12:16 +02:00
Lion Kortlepel
ae517b30c0
fix bug which caused updates to only check the first URL 2022-09-26 12:04:42 +02:00
Lion Kortlepel
e638c25f70
change assertions to print the error in release builds
this should make it easier to debug crashes in the server remotely in
release builds when sentry is down.
2022-09-26 12:03:57 +02:00
Lion Kortlepel
24c98eb2b2
add more compile-time diagnostics, implement fixes for them
Before, a lot of common errors went unnoticed, due to insufficient
compiler diagnostics. This commit fixes this by adding a lot of new
diagnostics, and fixing the issues found by this.
2022-09-26 12:02:05 +02:00
Lion
501fddadc6
Merge pull request #127 from BeamMP/feature-betterautocomplete
Feature: Better autocomplete
2022-09-26 10:44:15 +02:00
Lion Kortlepel
6da9a921d0
fix "init and reset termios" unit test
it was testing via memory-equality, which is not valid.
2022-09-26 01:14:08 +02:00
Lion Kortlepel
a8333359ce
update commandline to work with new autocomplete 2022-09-26 00:17:23 +02:00
20dka
b71aa2db04
advanced autocomplete for lua 2022-09-26 00:13:16 +02:00
Lion
78f7cdc17a
Merge branch 'master' into rc-v3.1.0 2022-09-25 19:50:12 +02:00
Lion Kortlepel
36a1da3218
fix TServer::HandlePosition declaration
it was different from the implementation
2022-09-14 20:59:07 +02:00
Lion Kortlepel
23e9941704
update linux and windows workflows to run on pr open, reopen, review submit 2022-09-14 20:42:25 +02:00
Lion
469eb78c80
Merge pull request #123 from 20dka/rc-v3.1.0
Add MP.GetPositionRaw() with lua fixes and features
2022-09-14 20:41:33 +02:00
Lion Kortlepel
af5658d0e1
update toml11 2022-09-14 20:41:00 +02:00
Lion Kortlepel
1062e29582
update sentry-native 2022-09-14 20:41:00 +02:00
Lion Kortlepel
ec9a280d30
update libzip 2022-09-14 20:41:00 +02:00
Lion Kortlepel
784bbd4f6b
update fmt 2022-09-14 20:41:00 +02:00
Lion Kortlepel
bc6b4e40e1
update httplib 2022-09-14 20:41:00 +02:00
Lion Kortlepel
071ba08dfe
update sol2 2022-09-14 20:41:00 +02:00
Lion Kortlepel
023738c41b
update json 2022-09-14 20:41:00 +02:00
Lion Kortlepel
6a166110f6
update doctest 2022-09-14 20:41:00 +02:00
Lion Kortlepel
71fbf7b7cc
update commandline 2022-09-14 20:41:00 +02:00
20dka
4b242c26fc optimize function argument passing in GetPidVid, TServer::HandlePosition 2022-09-14 18:53:44 +02:00
20dka
a84d042a8a add error messages to some lua events 2022-09-14 12:45:40 +02:00
20dka
44b94c9e58 add MP.GetPositionRaw(pid, vid)
fix vehicles sometimes not deleting for all players
2022-09-14 01:54:49 +02:00
Lion
660f94b691
Merge pull request #110 from tsao-chi-forks/patch-2
Support build on apple silicon
2022-09-13 16:15:34 +02:00
Lion
a7c4103f7c add section about adding features 2022-08-08 20:10:50 +03:00
Lion Kortlepel
0932078e4b add CONTRIBUTING.md 2022-08-08 20:10:50 +03:00
Lion Kortlepel
54e02abad1
update toml11 2022-08-03 18:16:56 +02:00
Lion Kortlepel
e4cbba59ef
update sentry-native 2022-08-03 18:14:19 +02:00
Lion Kortlepel
e4db66782e
update libzip 2022-08-03 18:13:49 +02:00
Lion Kortlepel
b443bec72e
update fmt 2022-08-03 18:13:25 +02:00
Lion Kortlepel
76a8f231ac
update httplib 2022-08-03 14:02:11 +02:00
Lion Kortlepel
398f8d3fa4
update sol2 2022-08-03 14:01:40 +02:00
Lion Kortlepel
60dd1e2472
update json 2022-08-03 14:01:04 +02:00
Lion Kortlepel
e634b4b6b7
update doctest 2022-08-03 14:00:26 +02:00
Lion Kortlepel
1caa5e3517
update commandline 2022-08-03 13:59:54 +02:00
Lion Kortlepel
b009a37f35
update asio to 1-23-0 2022-08-03 13:59:11 +02:00
Lion Kortlepel
054016a099
remove debug print 2022-07-20 16:08:56 +02:00
Lion Kortlepel
8b57f6e35a
fix missing Lua error messages in ResultCheckThread 2022-07-20 16:07:00 +02:00
Lion Kortlepel
f21d3d0389
fix bug which caused Lua hot-reload not to report syntax errors 2022-07-20 14:56:58 +02:00
Lion Kortlepel
2ed92c4aa1
fix plugin monitor eating a whole cpu core
i must have messed this up when i changed the plugin monitor behavior
recently
2022-07-20 14:42:07 +02:00
Lion Kortlepel
fd7b11f436
fix event loop timing issue
The event loop tries to run no faster than every 10ms. If it detects
that it goes faster, it would incorrectly calculate the difference, and
then wait (what I assume was) way too long or too short.
Either way, now it's fixed and it correctly works, even when introducing
new lua states.
2022-07-20 14:33:19 +02:00
Lion Kortlepel
6a94060970
update changelog 2022-07-14 02:08:28 +02:00
Lion Kortlepel
51ccf31373
add beammp_debugf 2022-07-14 01:38:35 +02:00
Lion Kortlepel
a2cc629153
add onFileChanged (fixes #116) 2022-07-14 01:18:50 +02:00
Lion Kortlepel
ad414ec5c9
call onInit on hot-reload, cleanup, remove warnings
onInit is now called on hot-reload, for the whole plugin. Arguably, this
is not expected behavior, since only one file is being reloaded, but
this is the easiest way to do it, and the entire hot-reload process is
only for development purposes. Open an issue if this breaks your stuff
:^)
2022-07-14 00:37:47 +02:00
Lion Kortlepel
0a8e7d8e50
add TriggerLocalEvent 2022-07-14 00:27:44 +02:00
Lion
bbd026e399
Merge pull request #114 from Mack29446/rc-v3.1.0
Add support to properly parse IPs
2022-07-13 00:02:40 +02:00
Mackenzie
04bbdff6b7
Add code from EvanMulawski 2022-07-12 22:59:41 +01:00
Lion
a28b3e1532
Merge pull request #113 from Mack29446/master
Update README.md
2022-07-10 12:55:23 +02:00
Mackenzie
b01bed2996
change dependency section 2022-07-10 11:51:19 +01:00
Mackenzie
7bdc2b304b
refactor: master is considered unstable 2022-07-10 11:47:55 +01:00
Mackenzie
b19bca4c82
fix numbering 2022-07-10 11:38:51 +01:00
Mackenzie
708848f275
Update README.md 2022-07-10 11:35:44 +01:00
Lion Kortlepel
2d8ce09b2c
Merge remote-tracking branch 'origin/master' into rc-v3.1.0 2022-07-09 23:03:46 +02:00
Lion
05251efc06
Merge pull request #98 from BeamMP/rc-v3.0.2
RC v3.0.2
2022-07-09 22:55:16 +02:00
Lion Kortlepel
f8d622352f
generate toml from scratch 2022-07-09 22:42:38 +02:00
Lion Kortlepel
6c1d02a425
add fclose 2022-07-09 22:29:12 +02:00
Lion Kortlepel
38eeec39b4
another attempt to fix #105 2022-07-09 22:27:05 +02:00
Lion Kortlepel
696e080e1c
fix #105 2022-07-09 22:01:53 +02:00
Lion Kortlepel
98681254e6
update toml11 2022-07-09 21:50:23 +02:00
Lion Kortlepel
420e6c3533
roll back to an ancient version of sentry
sentry-native deprecated compiling without error somewhere around one of
the next version
2022-07-09 21:40:19 +02:00
Lion Kortlepel
06f8ba5a0e
update sentry-native to 0.4.18 2022-07-09 21:11:34 +02:00
Lion Kortlepel
9420d8a7a0
update changelog 2022-06-30 21:30:56 +02:00
Lion Kortlepel
dfa90da8af
check if Resources/Server directory exists, and only create it if it doesnt
While this doesn't make a difference with usual setups, it does if the
server path exists but is a symlink. In that case, the
create_directories call fails, and the server aborts.

this fixes that. :^)
2022-06-30 20:19:48 +02:00
ㄗㄠˋ ㄑㄧˊ
d6625187d1
Support build on apple silicon 2022-06-29 13:43:36 +08:00
Lion Kortlepel
6e46d5aca9
start building the clear command 2022-06-28 03:29:01 +02:00
Lion Kortlepel
817bd4b588
start fixing mod download 2022-06-28 03:20:42 +02:00
Lion Kortlepel
25391fa0c7
thank you toml11 maintainer for naming your header some super generic name that clashes with every single other toml library B) 2022-06-04 16:51:34 +03:00
Lion
28270072d4
Merge pull request #102 from Mack29446/master
update version number in git checkout command
2022-05-30 19:16:10 +02:00
Lion Kortlepel
758d5b2c96
Revert "let's try vcpkg"
This reverts commit 8d7505956d86fbbd5b1f7496af2b413b360afa09.
2022-05-29 14:37:50 +02:00
Lion Kortlepel
1970d97ea4
Revert "Remove unneeded submodules"
This reverts commit a5153e4bc111d5b08acc4504277ae555af7225e9.
2022-05-29 14:37:41 +02:00
Lion Kortlepel
d8526f0649
TNetwork::SplitLoad: Use managed memory 2022-05-29 14:30:57 +02:00
Lion Kortlepel
0621c0bf82
rebase fixup 2022-05-26 21:13:18 +02:00
Lion Kortlepel
36547d1e9e
Move PluginMonitor out of TLuaEngine 2022-05-26 20:59:53 +02:00
Lion Kortlepel
f06f31c2a0
add moar tests!!! 2022-05-26 16:58:13 +02:00
Lion Kortlepel
46b92b4992
only run termios test if stdin is a tty 2022-05-26 16:14:05 +02:00
Lion Kortlepel
70e53c2a70
fix dependencies
ubuntu's package naming is confusing me
2022-05-26 16:00:36 +02:00
Lion Kortlepel
cc35d83834
make linux workflow parallel, add runtime dependencies 2022-05-26 15:54:23 +02:00
Lion Kortlepel
b4f97a6da0
make tests executable before running
:^)
2022-05-26 15:44:39 +02:00
Lion Kortlepel
3d7db6d0bc
windows
me waiting for MSVC to stop making me write properly, deepls retarded
code: https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fmedia.istockphoto.com%2Fphotos%2Fskeleton-reaching-for-a-window-picture-id155154794%3Fk%3D6%26m%3D155154794%26s%3D612x612%26w%3D0%26h%3DKNIrAKdhAsI1FCoMtSLXd99ZnP9MO1zZj8VkThTvwVs%3D&f=1&nofb=1
2022-05-26 15:41:52 +02:00
Lion Kortlepel
1c3b1ecc76
fix workflow test run path 2022-05-26 15:37:33 +02:00
Lion Kortlepel
303da19f48
add -t to linux workflow 2022-05-26 14:43:38 +02:00
Lion Kortlepel
c455d4855c
possibly fix workflow 2022-05-26 14:40:56 +02:00
Lion Kortlepel
8df61fe44c
add g++ to workflow 2022-05-26 13:58:29 +02:00
Lion Kortlepel
7224e90c68
add test workflow 2022-05-26 13:56:58 +02:00
Lion Kortlepel
fde5bc7fb6
remove tests from linux action 2022-05-26 13:50:50 +02:00
Lion Kortlepel
22b63220c7
add more tests to LuaAPI::FS, minor fixes to LuaAPI::FS
test config file creation, too
2022-05-26 13:49:13 +02:00
Lion Kortlepel
811ace1999
fix Application::IsOutdated test case types 2022-05-26 13:36:02 +02:00
Lion Kortlepel
2cf083a7e4
run tests in github actions 2022-05-26 13:34:29 +02:00
Lion Kortlepel
28c43a51ee
add some tests for LuaAPI FS, termios 2022-05-26 13:33:08 +02:00
Lion Kortlepel
00f156cb86
start adding tests 2022-05-26 13:02:09 +02:00
Lion Kortlepel
67b8565a4d
update json 2022-05-26 12:06:36 +02:00
Lion Kortlepel
ed8d8a6419
remove unused code 2022-05-26 12:03:03 +02:00
Lion Kortlepel
895058f85f
revert sentry to 0.4.9 2022-05-26 12:01:27 +02:00
Lion Kortlepel
a0876ed58c
update submodules, remove ssl crap 2022-05-26 11:59:36 +02:00
Lion Kortlepel
4f69ca1ad0
remove ssl code
@jimkoen

This was removed because, as useful and as much work as this was, we
can't reasonably take responsibility for this. Instead, a server like
this should *always* be localhost only, and if it's not, it should be
behind an nginx reverse proxy anyways. We're removing the config options
regarding this in one of the next commits.
2022-05-26 11:54:19 +02:00
Lion Kortlepel
bc1628afeb
fix some sentry and linking related issues 2022-05-26 11:51:26 +02:00
Lion Kortlepel
019c5202ea
add tests executable 2022-05-26 11:44:20 +02:00
Lion Kortlepel
2dd181d492
gracefully shutdown on bind() failure 2022-05-26 11:19:48 +02:00
Lion Kortlepel
a5153e4bc1
Remove unneeded submodules 2022-04-28 16:28:23 +02:00
Lion Kortlepel
8d7505956d
let's try vcpkg 2022-04-28 16:26:30 +02:00
Lion Kortlepel
3b2016d09f
Windows moment
Windows deprecated when
2022-04-28 14:59:41 +02:00
Lion Kortlepel
ed03096cf5
Windows moment
Windows deprecated when
2022-04-28 14:58:07 +02:00
Lion Kortlepel
88f1976668
Merge branch 'rc-v3.0.2' into rc-v3.1.0 2022-04-28 14:40:57 +02:00
Lion Kortlepel
ca52d233c0
Use another git commit id for vcpkg
this should really be done properly, yikes
2022-04-28 14:34:05 +02:00
Lion Kortlepel
34b39aad4d
add message to shutdown suggesting Ctrl+C if it takes too long
This is an ongoing issue that needs to be resolved properly,
but I'm not sure what's hanging it.
2022-04-28 14:30:44 +02:00
Lion Kortlepel
f4eb492d91
Actions: try to use master as vcpkgGitCommitId 2022-04-28 14:24:02 +02:00
Lion Kortlepel
7f41a2a574
Update Changelog to reflect latest changes 2022-04-28 14:18:10 +02:00
Lion Kortlepel
11c53e0b3a
Remove unused error, as Sentry's code fails to build otherwise
Thanks, sentry.
2022-04-28 14:13:51 +02:00
Lion Kortlepel
974dda9f8b
HTTPServer: Add config value to specify listen IP
Change default IP to localhost,
Set default SSL to false due to this.
2022-04-28 14:12:26 +02:00
Lion Kortlepel
0979c8b1e4
HTTPServer: Attempt to catch more errors 2022-04-28 14:04:54 +02:00
Lion Kortlepel
0761036c8c
TConsole::StartLoggingToFile: implement 2022-04-28 13:46:25 +02:00
Lion Kortlepel
5ded713b4b
Application::CheckForUpdates: only print status the first time 2022-04-28 13:33:38 +02:00
Lion Kortlepel
668cc496b6
update commandline, unused are now errors 2022-04-28 13:29:16 +02:00
Lion Kortlepel
056d20292a
Make "unable to fetch version" a trace message 2022-04-28 13:14:28 +02:00
Mackenzie
58e2383b2e
update version number in git checkout command 2022-04-13 19:48:12 +01:00
Lion Kortlepel
d8c33c03ee
start work on new logger 2022-04-05 22:27:45 +02:00
Lion Kortlepel
1bab3276e9
fix setsockopt SO_SNDTIMEO for windows, bump version number to 3.0.2, update commandline 2022-04-05 10:59:16 +02:00
Lion Kortlepel
4ff69528bd
fix some missing declaration 2022-03-31 23:56:02 +02:00
Lion Kortlepel
5e4c7eac51
add send timeout to client tcp socket 2022-03-31 23:53:10 +02:00
Lion Kortlepel
952631bb80
add send timeout to client tcp socket 2022-03-31 23:48:07 +02:00
Lion Kortlepel
23af76dba1
Only warn once about event handlers taking >60s 2022-03-31 23:12:50 +02:00
Lion Kortlepel
5755ead9be
Change :detach to :exit
@20dka
2022-03-31 22:18:55 +02:00
Lion Kortlepel
450f0a6875
Fixup merge 2022-03-31 22:17:10 +02:00
Lion Kortlepel
104737571c
Merge branch 'rc-v3.0.2' into rc-v3.1.0
This is a periodic merge to keep 3.1.0 up to date with 3.0.2
2022-03-31 22:10:49 +02:00
Lion Kortlepel
d01d79a49a
update changelog 2022-03-31 20:27:08 +02:00
Lion Kortlepel
d4b30a2583
CreateEventTimer: Implement CallStrategy
There are two CallStrategies:

- BestEffort (default): Will try to get your event to trigger at the specified
  interval, but will refuse to queue handlers if a handler takes too
  long.
- Precise: Will enqueue event handlers at the exact interval specified.
  Can lead to the queue filling up if the handler takes longer than the
  interval.
2022-03-31 20:13:59 +02:00
Lion Kortlepel
81dbf747d5
Kick client if we fail to send them a client event 2022-03-31 16:50:00 +02:00
Lion Kortlepel
b97397132d
TLuaEngine: improve result queue handling 2022-03-31 15:59:31 +02:00
Lion Kortlepel
d86efabb1a
Modernize CMakeLists, automatically update submodules
CMake will now find packages in a modern way (include(Find*)), and will
also ensure that submodules are updated, unless told otherwise.

Also removed some apple-specific workarounds, we will need to look at
that again.
2022-03-30 12:14:13 +02:00
Lion Kortlepel
de82caef33
Add HideUpdateMessages setting ("ImScaredOfUpdates") and periodic update reminders (every 5th heartbeat) 2022-03-25 13:34:28 +01:00
Lion Kortlepel
f8c58f363a
Change default MaxPlayers to 8 2022-03-25 13:32:41 +01:00
Lion Kortlepel
71c2d4b859
Simplify "Backend heartbeat response" error (closes #97) 2022-03-25 12:55:35 +01:00
Lion Kortlepel
b2f27c21be
update changelog 2022-03-24 16:53:39 +01:00
Lion Kortlepel
b780a08f73
use MB constant 2022-03-24 15:16:24 +01:00
Lion Kortlepel
cd4332b790
prepend . to Threads.log to make it invisible on *nix 2022-03-24 14:47:15 +01:00
Lion Kortlepel
7a814ed35e
use fmt properly in beammp_*f logging functions 2022-03-24 14:45:53 +01:00
Lion Kortlepel
9e0d02c6db
add fmt library, add beammp_*f 2022-03-24 14:36:39 +01:00
Lion Kortlepel
d0bb32ec63
cleanup fixme's, todo's 2022-03-24 14:26:02 +01:00
Lion Kortlepel
5180c96e2b
TServer::HandleEvent: Fix mistreatment of ':' in event data 2022-03-24 14:06:50 +01:00
Lion Kortlepel
dbfe4a4d11
Fix inconsistencies with handling errors in early network startup
In most cases, when socket creation, bind, listen, or similar fails,
it's best to gracefully shutdown. We do that now.
2022-03-24 14:06:03 +01:00
Lion Kortlepel
4cb299061e
add pos argument to on_autocomplete 2022-03-23 16:10:51 +01:00
Lion Kortlepel
ef902a03f3
update lionkor/commandline to v2.0.0 2022-03-23 12:06:35 +01:00
Lion Kortlepel
c1e216957b
move Json* to Util, add Random, RandomRange, RandomIntRange, catch
errors in TPluginMonitor
2022-03-18 01:52:31 +01:00
Lion Kortlepel
39db1a5e42
Fix JsonEncode with mixed key/value index/value tables 2022-03-17 19:27:17 +01:00
Lion Kortlepel
be498be661
change TriggerClientEvent to take object, not string, and add TriggerClientEventJson 2022-03-17 18:48:50 +01:00
Lion
0466ae55a4
Merge pull request #96 from 20dka/feature-supressBackend
Ignore backend response if server is Private
2022-03-17 09:57:16 +01:00
20dka
6a43694c0f Ignore backend response if server is Private 2022-03-17 01:30:24 +01:00
Lion Kortlepel
fe06726d75
update commandline 2022-03-16 16:03:23 +01:00
20dka
3c08e54471 Add basic autocomplete (fix #95) 2022-03-15 01:58:26 +01:00
Lion
a97763a94f
Merge pull request #91 from BeamMP/rc-v3.0.1
Release Candidate v3.0.1
2022-03-10 17:03:43 +01:00
Lion Kortlepel
daa674f448
add infinite snowmen bug to changelog 2022-03-10 12:31:02 +01:00
Lion Kortlepel
710b15535e
Merge branch 'rc-v3.0.1' into rc-v3.1.0 2022-03-10 12:24:44 +01:00
Lion Kortlepel
a85fef15c2
only use sentry if URL is specified, possibly fix stupid microsoft compiler error
hey @microsoft, maybe don't have a limit on the size of obj files.
2022-03-10 12:23:24 +01:00
Lion Kortlepel
359faee696
Fix Unicycle "infinite spawning" bug 2022-03-10 12:22:11 +01:00
Lion Kortlepel
299004b14e
fix msvc /bigobj issue 2022-03-10 12:21:08 +01:00
Lion Kortlepel
b09f5a401d
update lionkor/commandline to 1.0.0 (adds cursor left- and right
movement)
2022-03-10 12:19:01 +01:00
Lion Kortlepel
2caa74d913
update lionkor/commandline to 1.0.0 (adds cursor left- and right
movement)
2022-03-10 12:17:46 +01:00
Lion Kortlepel
e3d9d11bbd
only use sentry if URL is specified, possibly fix stupid microsoft compiler error
hey @microsoft, maybe don't have a limit on the size of obj files.
2022-03-10 01:40:47 +01:00
Lion Kortlepel
09c9b24cbf
Fix Unicycle "infinite spawning" bug 2022-03-10 01:27:16 +01:00
Lion Kortlepel
a450531b8a
Merge branch 'rc-v3.0.1' into rc-v3.1.0 2022-03-05 23:39:02 +01:00
Lion Kortlepel
ace7aaada7
Fix issue which caused assignments and similar lua code to not work in the console 2022-03-03 12:38:23 +01:00
Lion Kortlepel
ca3314b416
add JsonDiffApply, JsonMinify, JsonPrettify, JsonFlatten, JsonUnflatten 2022-03-03 12:25:06 +01:00
Lion Kortlepel
7d97c3b560
add FS.ListFiles, FS.ListDirectories 2022-03-02 23:41:32 +01:00
Lion Kortlepel
dd5cf1a4af
move some things in changelog from 3.0.1 to 3.1.0 2022-03-02 13:30:56 +01:00
Lion Kortlepel
9a0cdc6517
rename JsonSerialize to JsonEncode, JsonDeserialize to JsonDecode 2022-03-02 13:26:53 +01:00
Lion Kortlepel
965935a0e6
catch invalid json to JsonDeserialize, use lua_nil instead of nil 2022-03-02 13:25:29 +01:00
Lion Kortlepel
96a0e4b6fb
update changelog 2022-03-02 13:23:08 +01:00
Lion Kortlepel
b52677e585
Add JsonDeserialize 2022-03-02 13:22:26 +01:00
Lion Kortlepel
95b417bb36
Add MP.JsonSerialize 2022-03-02 11:43:48 +01:00
Lion Kortlepel
8ce3be03a3
make bigobj a linker flag? 2022-02-17 12:00:03 +01:00
Lion Kortlepel
687b4e4235
add bigobj flag 2022-02-17 11:47:28 +01:00
Lion Kortlepel
86ad28abdc
Microsoft (R) Windows (TM) needs deprecation 2022-02-17 11:29:51 +01:00
Lion Kortlepel
a982d54202
add debug build to windows github actions 2022-02-17 11:13:07 +01:00
Lion Kortlepel
588c68ebe1
Use proper argument parser 2022-02-17 11:08:48 +01:00
Lion Kortlepel
548b2512cc
proper command parsing 2022-02-15 16:06:59 +01:00
Lion Kortlepel
8ff94a57d7
Add ParseCommand implementation 2022-02-15 15:34:33 +01:00
Lion Kortlepel
a44684f6e7
Add backend provided message to all auth loggings 2022-02-15 15:20:25 +01:00
Lion Kortlepel
944b68c6d5
format backend refused message nicer 2022-02-15 15:19:41 +01:00
Lion Kortlepel
01268821dc
Merge branch 'rc-v3.0.1' into rc-v3.1.0 2022-02-15 15:15:51 +01:00
Lion Kortlepel
5553aca0bb
set heartbeat status properly 2022-02-12 22:08:49 +01:00
Lion Kortlepel
beaea4f624
Fix crash when giving commandline arguments with no console initialized 2022-02-11 11:57:01 +01:00
Lion
a4f07c9a4d
Merge pull request #86 from BeamMP/rc-v3.0.1
Release Candidate v3.0.1
2022-02-11 11:07:39 +01:00
Lion Kortlepel
dada8fe6bf
update changelog 2022-02-11 11:01:39 +01:00
Lion Kortlepel
36853ca683
add MSG_NOSIGNAL to all calls to send() to get rid of useless SIGPIPE signals 2022-02-11 10:59:17 +01:00
Lion Kortlepel
d969c4a2c2
Use nlohmann/json for IsUnicycle 2022-02-11 10:36:10 +01:00
Lion Kortlepel
f26ca6b40d
add nlohmann/json
this will conflict with a change in the http branch, but i dont care
right now
2022-02-11 10:19:10 +01:00
Lion Kortlepel
17c571811a
Add config option to turn off chat logging
When LogChat is disabled, using the `say` command in the console will
trigger a "chat message sent!" reply, as UX feedback.
2022-02-06 21:46:51 +01:00
Lion
b72de4bd0a
Merge pull request #82 from BeamMP/rc-v3.0.1
Release Candidate v3.0.1
2022-02-04 04:37:09 +01:00
Lion Kortlepel
fdb7c9ce71
update version to 3.1.0 2022-02-03 19:57:25 +01:00
Lion Kortlepel
c391abcc93
Merge branch 'rc-v3.0.1' into rc-v3.1.0 2022-02-03 19:56:33 +01:00
Lion Kortlepel
144ccf14ec
Add AddResultToCheck 2022-02-03 19:52:19 +01:00
Lion Kortlepel
40b23cbbe6
update changelog 2022-02-03 19:52:19 +01:00
Lion Kortlepel
7b458e3e27
Use yield() where possible
Replaced calls of this_thread::sleep_* with this_thread::yield(), which
yields the thread to the OS' scheduler.
2022-02-03 19:52:18 +01:00
Lion Kortlepel
69656f95db
Move commandline initialization after cwd setting
This fixes an issue where the log file is written to the original
directory, even if --working-directory=path was used. This can obviously
be pretty bad.
2022-02-03 19:51:59 +01:00
Lion Kortlepel
0f5c476d09
update libraries 2022-02-03 19:51:59 +01:00
Lion Kortlepel
86b6aed350
UpdateCheck: Try all URLs 2022-02-03 19:51:59 +01:00
Lion Kortlepel
81780294f8
advance to 3.0.1 2022-02-03 19:51:59 +01:00
Lion Kortlepel
7c1fb12625
add api-v header to heartbeat post 2022-02-03 19:51:59 +01:00
Lion Kortlepel
9f892af997
start fixing backend heartbeat 2022-02-03 19:51:59 +01:00
Lion Kortlepel
9494bc70fb
fix changelog 2022-02-03 19:46:31 +01:00
Lion Kortlepel
5c44a307bc
update changelog 2022-02-03 19:03:21 +01:00
Lion Kortlepel
754053e73f
Use yield() where possible
Replaced calls of this_thread::sleep_* with this_thread::yield(), which
yields the thread to the OS' scheduler.
2022-02-03 18:57:52 +01:00
Lion Kortlepel
29f8d29e33
Move commandline initialization after cwd setting
This fixes an issue where the log file is written to the original
directory, even if --working-directory=path was used. This can obviously
be pretty bad.
2022-02-03 18:31:18 +01:00
Lion Kortlepel
e043361abb
update libraries 2022-02-03 18:30:00 +01:00
Lion Kortlepel
fd12ee672d
Add various debug functions 2022-01-26 20:33:12 +01:00
Lion Kortlepel
fca5bbcec9
UpdateCheck: Try all URLs 2022-01-21 14:26:42 +01:00
Lion Kortlepel
2a588954be
advance to 3.0.1 2022-01-20 21:31:00 +01:00
Lion Kortlepel
cd4129e05d
add api-v header to heartbeat post 2022-01-20 16:09:08 +01:00
Lion Kortlepel
c42c748b37
start fixing backend heartbeat 2022-01-20 15:46:13 +01:00
Lion
179b33a7ab
Merge pull request #76 from BeamMP/patch-http-server-default
HTTP Server disabled by default
2021-12-23 14:28:33 +01:00
Lion Kortlepel
1b14206a3c
HTTP Server disabled by default 2021-12-23 14:24:00 +01:00
Lion
0cf81cf3f4
Merge pull request #73 from BeamMP/lionkor-readme-patch
Patch README Dependency List, fix Changelog
2021-12-16 23:54:33 +01:00
Lion
801780bcb1
Update Changelog.md 2021-12-16 16:02:31 +01:00
Lion
84d52578e0
Merge pull request #75 from BeamMP/release-3-0-0-patch
Release v3.0.0 final patch
2021-12-15 18:26:08 +01:00
Lion Kortlepel
3555cec5fe
Simplify fix for event argument bug 2021-12-13 13:48:18 +01:00
Lion Kortlepel
71efe30345
Bump to 3.0.0, possible fix for event argument bug 2021-12-13 13:22:58 +01:00
Lion
5df8aedf08
Update Changelog.md 2021-12-11 10:35:11 +01:00
Lion
c3ab4b729a
Update README.md 2021-12-09 14:15:50 +01:00
Lion
464aa3b59f
Update README.md 2021-12-09 14:13:05 +01:00
Lion
cfe63198c7
Merge pull request #50 from BeamMP/rewrite-lua
Rewrite Lua + New Lua Features + New Console + Commandline Args
2021-12-09 13:04:48 +01:00
Lion Kortlepel
435d73f0c1
Remove message thing from master, reimplement this later 2021-12-09 12:09:55 +01:00
Lion Kortlepel
a5c23f8dde
Add ping packet support 2021-12-09 12:08:41 +01:00
Lion
6c5b2cbeb5
Merge branch 'master' into rewrite-lua 2021-12-09 12:04:33 +01:00
Lion Kortlepel
ca5b3956a1
Http: Dont generate ssl key/cert with ssl off, reinterpret_cast for
windows
2021-12-08 17:39:13 +01:00
Lion Kortlepel
924e18c163
Remove /status placeholder 2021-12-08 17:39:13 +01:00
Rouven Himmelstein
bbe92dfa0f fix: broken .gitmodules file 2021-12-08 17:35:29 +01:00
Lion Kortlepel
a19943c96d
Example impl for /status 2021-12-07 15:34:01 +01:00
Lion Kortlepel
cd19ae0836
Add shutting down / shutdown states to state keeper 2021-12-07 14:25:04 +01:00
Lion Kortlepel
3ee83904a1
Windows rewrite when
jfc since when is `c_str()` not convertible to `const char*`?
2021-12-06 15:13:55 +01:00
Lion Kortlepel
fe652cbf42
Fix server paths 2021-12-06 15:08:01 +01:00
Lion Kortlepel
2c115a2b2c
Fix GCC pragma to not appear on windows 2021-12-06 15:04:28 +01:00
Lion Kortlepel
1172420b77
Add https to changelog 2021-12-06 14:21:25 +01:00
Lion Kortlepel
92d9857902
Re-add commandline
Bruh @jimkoen
2021-12-06 14:16:40 +01:00
Lion Kortlepel
816d3d5df8
Re-add split history (?) 2021-12-06 14:12:54 +01:00
Lion Kortlepel
817a146699
Add state id to lua prompt 2021-12-06 13:57:40 +01:00
Lion Kortlepel
3cce875fbb
Add UseSSL option to server config 2021-12-06 13:47:07 +01:00
Lion Kortlepel
a1335e8c7d
Add statuses, status messages 2021-12-06 13:17:54 +01:00
Lion Kortlepel
0f74eca2ee
Fix various issues and crashes 2021-12-06 12:28:52 +01:00
Lion Kortlepel
279c93179c
Fix segfault in http 2021-12-06 10:22:52 +01:00
Lion Kortlepel
62cc1e9ce4
Http: Add config value to turn it off, move all http settings into a category in the config 2021-12-06 09:53:13 +01:00
Lion Kortlepel
bd41382233
Application::TSettings: Improve default initialisation 2021-12-06 09:00:57 +01:00
awesome_milou
9d283738aa
Add preliminary work for HTTP health endpoint (#68)
* Add preliminary work for HTTP health endpoint

* Http: Fix infinite loop bug in Tx509KeypairGenerator::generateKey()

* update commandline

* Add TLS Support class for use with http server

* Add preliminary HTTP Server; TLS still broken; fix in later commit

* Fix TLS handshake, due to server being unable to serve key/certfile in 'Http.h/Http.cpp'; Cause was httlib not being threadsafe due to being a blocking http library

* Run clang format

* Add option to configure http server port via ServerConfig

* TConfig: add HTTPServerPort to config parsing step

* Fix SSL Cert / Key path not auto generating when not existing

* Add health endpoint; Fix SSL Cert serial no. not refreshing when regenerating

* Switch arround status codes in /health route

* Run clang format

Co-authored-by: Lion Kortlepel <development@kortlepel.com>
2021-12-05 18:24:55 +01:00
Lion Kortlepel
b33d50361c
fix typo in --help 2021-12-05 01:40:39 +01:00
Lion Kortlepel
479bb9f931
TLuaEngine: Make WaitForAll timeout optional 2021-12-05 01:32:15 +01:00
Lion Kortlepel
672c7d02d1
Common: Add lua warn 2021-12-05 01:31:44 +01:00
Lion Kortlepel
a289d0e872
Add timeout to WaitForAll 2021-12-05 01:09:41 +01:00
Lion Kortlepel
86169ad0fa
TConsole: Add notice about help command on wrong command 2021-12-05 00:55:42 +01:00
Lion Kortlepel
f477570a1c
Add changelog about new console 2021-12-05 00:54:24 +01:00
Lion Kortlepel
7b99ccb08e
Add --working-directory flag 2021-12-05 00:42:50 +01:00
Lion Kortlepel
265dd710cf
add status command 2021-12-02 01:25:17 +01:00
Lion Kortlepel
eb67f483b2
Another possible fix for deadlock 2021-11-29 03:07:20 +01:00
Lion Kortlepel
98c7fea139
Possible fix for event handler timeouts 2021-11-29 02:56:41 +01:00
Lion Kortlepel
ccdc5dae17
update commandline 2021-11-29 02:09:05 +01:00
Lion Kortlepel
1bc9a5293e
Add kick response 2021-11-29 02:03:20 +01:00
Lion Kortlepel
c3151093e2
CMake: remove __linux completely 2021-11-29 01:42:23 +01:00
Lion Kortlepel
8f77f1c8c0
Add kick, fix cmakelists pretending to be on linux all the time
lol
2021-11-29 01:34:35 +01:00
Lion Kortlepel
19d67dee95
Add GetPlayerIDByName, kick, say 2021-11-29 01:14:37 +01:00
Lion Kortlepel
fc440bea2a
Add ability to switch into other lua states 2021-11-29 00:37:00 +01:00
Lion Kortlepel
c91f3ee33c
Print entering and leaving lua as raw 2021-11-29 00:17:09 +01:00
Lion Kortlepel
297b646d33
update commandline 2021-11-29 00:17:03 +01:00
Lion Kortlepel
768d0466f4
Add simple command interface 2021-11-28 23:45:03 +01:00
Lion Kortlepel
1e0ab6bbb3
Update commandline 2021-11-28 23:44:56 +01:00
Lion Kortlepel
472ec3390c
Update changelog 2021-11-27 12:25:31 +01:00
Lion Kortlepel
a4123d7d7c
Remove --ip example 2021-11-27 03:28:35 +01:00
Lion Kortlepel
6fd54f7907
Fix server message printing bug
There was a space missing
2021-11-27 02:31:21 +01:00
Lion Kortlepel
fd7bea0f36
Add BEAMMP_{WINDOWS,LINUX,APPLE} preprocessor defines instead of platform specific ones 2021-11-27 02:11:22 +01:00
Lion Kortlepel
9d2d4bb221
Remove --ip
This should be re-added later as a ServerConfig value
2021-11-26 19:08:05 +01:00
Lion Kortlepel
e1756298af
Fix doubled consent settings in ServerConfig 2021-11-26 19:07:08 +01:00
Lion Kortlepel
eae27633db
Add commandline arguments, implement --config, --version, --help 2021-11-26 19:04:21 +01:00
Lion Kortlepel
938774618c
Fix apple + linux compatibility 2021-11-26 13:25:09 +01:00
Lucca Jiménez Könings
1a2a123d87 Fix various macOS compatibility issues 2021-11-25 02:01:44 +01:00
Lucca Jiménez Könings
6247061d09 Replace gettid() call with POSIX compliant getpid() call in 'Common.cpp' 2021-11-25 02:01:44 +01:00
Lucca Jiménez Könings
08a62261e7 Add temporary cmake mods to make project compile on macOS, add ifdefs in 'Compat.h' for target darwin 2021-11-25 02:01:44 +01:00
Lion Kortlepel
a7db41ebaa
write thread ids to file 2021-11-21 03:31:35 +01:00
Lion Kortlepel
66d4e34a75
print always 2021-11-21 03:29:22 +01:00
Lion Kortlepel
7169e65305
clarify thread names 2021-11-21 03:19:02 +01:00
Lion Kortlepel
097e52674b
update commandline 2021-11-21 03:04:50 +01:00
Lion Kortlepel
1ec47252f2
update commandline 2021-11-21 02:31:52 +01:00
Lion Kortlepel
2ddac7f138
update commandline 2021-11-21 02:26:02 +01:00
Lion Kortlepel
cf08dee84f
Common: Make TID work on Windows 2021-11-19 13:12:27 +01:00
Lion Kortlepel
f1148ed1c4
LuaAPI: Show quotes around strings in table dumps (#60) 2021-11-19 13:03:27 +01:00
Lion Kortlepel
b6fa3574fd
RegisterThread: Add TID print (#63) 2021-11-19 12:46:43 +01:00
Lion Kortlepel
7079e80b71
Lua: Remove leading space in onChatMessage (fix #35) 2021-11-19 12:43:27 +01:00
Lion Kortlepel
48b9aa72dc
update commandline 2021-11-10 00:38:03 +01:00
Lion Kortlepel
c36ea52f60
Http: Use ipv4 2021-11-08 23:45:35 +01:00
Lion Kortlepel
87f23427a1
CMake: Nail down lua to be 5.3 2021-11-08 23:13:47 +01:00
Lion Kortlepel
7197c23632
TNetwork: Possible ip address fix 2021-11-08 23:10:24 +01:00
Lion Kortlepel
b5ea084c9b
update commandline 2021-11-08 22:25:23 +01:00
Lion Kortlepel
f8af134dc9
start writing http lua stuff, also heartbeat debug printing 2021-11-08 22:08:07 +01:00
Lion Kortlepel
3e7aa763ed
fix release build 2021-11-08 00:01:41 +01:00
Lion Kortlepel
5fdd7beac8
remove stray zip.h include 2021-11-07 23:56:22 +01:00
Lion Kortlepel
701a7feee3
remove boost, add httplib, temporarily remove http* lua 2021-11-07 23:54:33 +01:00
Lion Kortlepel
1e305c3c90
Http: cleanup 2021-11-07 23:09:06 +01:00
Lion Kortlepel
9f5fa8fb9b
Remove libzip 2021-11-06 13:03:20 +01:00
Lion Kortlepel
fdc205f521
Add ScopedTimer, Remove some comments 2021-10-31 01:27:21 +02:00
Lion
a18abd6c8b Update README.md 2021-10-27 18:33:50 +01:00
Lion
1b2ea88a71 README: add irc and discord links 2021-10-27 18:33:50 +01:00
Lion Kortlepel
50589fbe3d
send 'Om' to self 2021-10-26 17:39:59 +02:00
Lion Kortlepel
7287fce341
possible actions fix
thank you, anon!
2021-10-26 02:22:03 +02:00
Lion Kortlepel
6de625682d
fix compiler error, empty content_type does nothing now 2021-10-26 02:12:17 +02:00
Lion Kortlepel
6189aed6e7
broadcast Om packets 2021-10-26 02:08:02 +02:00
Lion Kortlepel
c4d6aab08b
fix MP.HttpGET (was not passing contentType) 2021-10-08 08:44:20 +02:00
Lion Kortlepel
577d4c429d
TNetwork: Use 'K' packet instead of 'E' to kick players 2021-10-02 01:44:13 +02:00
Lion Kortlepel
d027f7f29f
Lua: Kick properly (with ClientKick), add chat message printing 2021-10-02 01:28:58 +02:00
Lion Kortlepel
af14188ec0
remove spammy debug 2021-10-01 04:22:33 +02:00
Lion Kortlepel
1ee45c9d1a
Ignore BEAMMP_FN_NOT_FOUND errors 2021-10-01 04:09:40 +02:00
Lion Kortlepel
d1f890752a
Report errors on WaitForAll 2021-10-01 03:56:18 +02:00
Lion Kortlepel
9eabd19e17
Report more errors, better 2021-10-01 03:52:12 +02:00
Lion Kortlepel
ae7a63669f
detect recursion in LuaToString 2021-10-01 03:35:13 +02:00
Lion Kortlepel
243e96d503
Check all futures 2021-10-01 03:27:24 +02:00
Lion Kortlepel
932fbe2b2f
reintroduce waiting for results 2021-10-01 03:01:28 +02:00
Lion Kortlepel
26ec50b199
Build libzip statically 2021-10-01 02:31:48 +02:00
Lion Kortlepel
87ecc3f9f6
fix readme invalid cmake invocation, show ms in debug output 2021-10-01 02:03:11 +02:00
Lion Kortlepel
7f1d37a0e6
Fix libzip 2021-10-01 01:57:29 +02:00
Lion Kortlepel
255feb4f8e
CMake: Fix minor mistake in cmakelists 2021-10-01 01:52:13 +02:00
Lion Kortlepel
013ca14ab8
add libzip module path 2021-10-01 01:51:22 +02:00
Lion Kortlepel
e7f29ce04f
Fix server event timing 2021-10-01 01:40:37 +02:00
Lion Kortlepel
e948edca8d
Add zip files with past logs 2021-09-30 23:24:23 +02:00
Lion Kortlepel
d0431c0b9d Use v2 api 2021-09-27 15:46:37 +02:00
Lion Kortlepel
0961f86662 Add heartbeat-api-v API version header 2021-09-27 15:46:37 +02:00
Lion Kortlepel
7f2ca025f8 Start using new heartbeat response format 2021-09-27 15:46:37 +02:00
Lion Kortlepel
33ebfa82f0
Remove spammy TRACE 2021-09-22 21:08:01 +02:00
Lion Kortlepel
9d0caf2c7d
Lua: Implement Hot-Reload 2021-09-21 16:21:09 +02:00
Lion Kortlepel
fe3ccafc1d
Lua: Add various FS functions 2021-09-21 00:27:09 +02:00
Lion Kortlepel
23ffa25d78
Lua: Add FS.GetParentFolder 2021-09-20 23:44:17 +02:00
Lion Kortlepel
908f67a799
Fix compile error 2021-09-20 23:40:28 +02:00
Lion Kortlepel
27b5c6d850
Add GetFilename, GetExtension, 2021-09-20 22:45:12 +02:00
Lion Kortlepel
32756ccc4a
Use read instead of ifstream rdbuf 2021-09-20 17:19:38 +02:00
Lion Kortlepel
3626f4108e
Use filestreams instead of c-lib 2021-09-20 17:05:28 +02:00
Lion Kortlepel
d7a4322313
More windows fixes 2021-09-20 17:00:30 +02:00
Lion Kortlepel
d84051bdd3
possible fix for windows path issue 2021-09-20 16:59:42 +02:00
Lion Kortlepel
238577a4f7
Remove debug symbols 2021-09-20 16:36:37 +02:00
Lion Kortlepel
041db23a69
Lua: info,debug -> trace 2021-09-20 16:23:38 +02:00
Lion Kortlepel
a3a18a3b56
Lua: Add CancelEventTimer 2021-09-20 16:09:17 +02:00
Lion Kortlepel
9efe352e7a
Lua: Working MP.CreateEventTimer 2021-09-20 15:41:40 +03:00
Lion Kortlepel
3edb9322d4
Lua: Simple CreateEventTimer improvements 2021-09-20 13:39:14 +03:00
Lion Kortlepel
4bf89706b4
Lua: Add MP.CreateTimedEvent as CreateThread replacement 2021-09-20 12:43:00 +03:00
Lion Kortlepel
a97791d4ee
Please MSVC stop being so bad 2021-09-20 00:46:13 +02:00
Lion Kortlepel
323184911d
Add new FS functions to Changelog 2021-09-20 00:39:12 +02:00
Lion Kortlepel
6f9f790c5b
Lua: Add FS.Remove, FS.Rename (move), FS.Copy, FS.Exists 2021-09-20 00:36:22 +02:00
Lion Kortlepel
4de80e0c7a
Lua: Remove debug prints, add GetLuaMemoryUsage 2021-09-19 23:55:24 +02:00
Lion Kortlepel
366a7dc9a6
Lua: Add Lua panic handler 2021-09-19 23:34:27 +02:00
Lion Kortlepel
785b858651
Same as last one
yikes.
2021-09-19 12:29:02 +02:00
Lion Kortlepel
a4ff9488c5
Satisfy MSVC's weird attraction to using .string() when its not necessary
I cannot bear another minute of msvc, i swear
2021-09-19 12:23:26 +02:00
Lion Kortlepel
60b86e2be6
Create TLuaChunk constructor to satisfy MSVC 2021-09-19 12:12:38 +02:00
Lion Kortlepel
701e613990
Lua: Fix float printing
Now prints 0, not 0.000000, etc.
2021-09-19 12:10:38 +02:00
Lion Kortlepel
7dbf859529
Lua: Implement event arguments 2021-09-19 11:45:58 +02:00
Lion Kortlepel
8419ca2234
possible windows compiler fix 2021-09-19 01:32:30 +02:00
Lion Kortlepel
7f63dd8d7d
Lua: Add FS, FS.CreateDirectory 2021-09-19 01:30:59 +02:00
Lion Kortlepel
da78d77e6c
Changelog: add MP.PrintRaw 2021-09-19 01:21:30 +02:00
Lion Kortlepel
1ff5107707
Lua: Add MP.PrintRaw 2021-09-19 01:20:17 +02:00
Lion Kortlepel
dd70e88e4c
SignalHandling: ensure that a signal handler is present on compilation 2021-09-18 22:08:20 +02:00
Lion Kortlepel
38dffc5462
Lua: Pass plugin path and filename to queue for later 2021-09-18 01:20:26 +02:00
Lion Kortlepel
f98ef7d41c
Lua: Call local eventhandlers synchronously when TriggerGlobalEvent is called from inside a handling state 2021-09-18 00:05:51 +02:00
Lion Kortlepel
29a858e74a
Network: Fix TConnection related compiler issue 2021-09-17 15:33:16 +02:00
Lion Kortlepel
e53f2d9877
Changelog: Add MP.Https* documentation 2021-09-17 15:32:01 +02:00
Lion Kortlepel
be3ac45abb
add MP.HttpsGET, MP.HttpsPOST 2021-09-17 15:30:30 +02:00
Lion Kortlepel
246f8289b6
CMake: Fix compiler error with mismatching visibility of target_link_libraries 2021-09-17 15:22:06 +02:00
Lion Kortlepel
3c7109b23f
Update Changelog, fix assert formatting 2021-09-17 15:21:06 +02:00
Lion Kortlepel
82a5fc3999
Assert: Fix compiler error 2021-09-17 15:06:13 +02:00
Lion Kortlepel
11d4d9ff91
remove old commandline path 2021-09-17 15:02:53 +02:00
Lion Kortlepel
48caae25fd
Finalize master&new-lua-features merge 2021-09-17 14:58:40 +02:00
Lion Kortlepel
9dfe9f659a
Update cmakelists to remove socket.io 2021-09-17 14:30:33 +02:00
Lion Kortlepel
a07b5062de
Reintroduce gitmodules 2021-09-17 14:28:45 +02:00
Lion Kortlepel
fcbb188ee0
update modules, cmakelists 2021-09-17 14:25:11 +02:00
Lion Kortlepel
883d69ba27
Merge remote-tracking branch 'origin/master' into rewrite-lua 2021-09-17 14:24:12 +02:00
Lion Kortlepel
7459779363
update cmakelists 2021-09-17 14:21:20 +02:00
Lion Kortlepel
a0c47d9947
move sentry-native 2021-09-17 14:17:27 +02:00
Lion Kortlepel
7db345cfbc
update submodules 2021-09-17 13:36:16 +02:00
Lion Kortlepel
1d3958817f
Merge remote-tracking branch 'origin/new-lua-features' into rewrite-lua
This is the first of a few commits to merge the new lua features and the
rewrite
2021-09-17 13:29:44 +02:00
Lion Kortlepel
fd3088c78f
Re-add SendChatMessage 2021-09-17 12:58:07 +02:00
Lion Kortlepel
c2b73d93b5
Lua: Implement more core functions 2021-09-17 12:56:08 +02:00
Lion Kortlepel
9a37ed4341
Lua: Add GetPlayerName 2021-09-17 12:45:34 +02:00
Lion Kortlepel
e64114e4fa
Possible compiler fix 2021-09-17 02:44:49 +02:00
Lion Kortlepel
79531334dd
another nice fix 2021-09-17 02:38:14 +02:00
Lion Kortlepel
ed6f5282d9
Nice fix. 2021-09-17 02:36:06 +02:00
Lion Kortlepel
62fd369625
Lua: Fix more compile errors for windows 2021-09-17 02:30:20 +02:00
Lion Kortlepel
1880536276
Lua: Call onInit properly 2021-09-17 02:26:49 +02:00
Lion Kortlepel
bac476ec34
Lua: Set package.path and package.cpath before onInit is called 2021-09-17 02:19:45 +02:00
Lion Kortlepel
e75e65815c
Lua: change a static_cast to a reinterpret_cast, fun times
:^)
2021-09-17 01:27:45 +02:00
Lion Kortlepel
b0c467f971
Lua: Add timer 2021-09-17 01:25:52 +02:00
Lion Kortlepel
6b17990d4d
Add GetOSTimeMS 2021-09-17 00:57:43 +02:00
Lion Kortlepel
c73d56c143
Possible compiler fix 2021-09-17 00:54:41 +02:00
Lion Kortlepel
a44050f0f1
Lua: Almost Working events, all triggers working 2021-09-17 00:21:43 +02:00
Lion Kortlepel
cb1eb40def
Lua: remove unimplemented 2021-09-16 22:31:54 +02:00
Lion Kortlepel
4c03a90157
Lua: Add more old API 2021-09-16 22:31:09 +02:00
Lion Kortlepel
be61511bdf
Fix CMake, Add more Lua API 2021-09-16 19:38:31 +02:00
Lion Kortlepel
968d9ff999
Lua: Implement most API functions 2021-09-16 19:00:13 +02:00
Lion Kortlepel
1c80a4deb7
Lua: working events, global and local 2021-09-16 18:14:11 +02:00
Lion Kortlepel
e602decb96
Lua: Fix multiple issues with events 2021-09-16 14:58:47 +02:00
Lion Kortlepel
dca573b15c
Fix more compile issues with lua, add TriggerGlobalEvent 2021-09-16 13:06:04 +02:00
Lion Kortlepel
26231c6272
Fix compile issue with asio, implement Lua events 2021-09-16 13:03:00 +02:00
Lion Kortlepel
ebe3630ec8
LuaAPI: Implement GetOSName 2021-09-16 12:22:49 +02:00
Lion Kortlepel
d7f7a81cb0
LuaAPI: Print: dump tables properly and recursively 2021-09-16 12:21:11 +02:00
Lion Kortlepel
9ef6c32864
CMake: fix include paths 2021-09-16 11:59:00 +02:00
Lion Kortlepel
9b9c18a4c1
Lua: Add variadic print, LuaAPI 2021-09-16 11:54:52 +02:00
Lion Kortlepel
5978665ad6
Lua: Fix threading related crash 2021-09-16 10:07:04 +02:00
Lion Kortlepel
2cf368c2b0
First working console 2021-09-16 03:40:24 +02:00
Lion Kortlepel
ba0678dade
Continue Lua Rewrite 2021-09-16 03:21:00 +02:00
Lion Kortlepel
c309fa28c6
update sol2 to v3.2.3 2021-09-16 01:09:24 +02:00
Lion Kortlepel
f5b2be0a03
rename Assert to beammp_assert 2021-09-16 01:04:38 +02:00
Lion Kortlepel
dd4e4c4467
Start rewrite of lua, rename all print functions 2021-09-16 01:04:01 +02:00
Lion Kortlepel
d082620525
add sol2 2021-09-16 00:34:09 +02:00
Lion Kortlepel
be90a8a2c0
add sol2 2021-09-16 00:33:13 +02:00
Lion Kortlepel
8b69127cdd
Finish moving deps to deps/ 2021-09-16 00:22:33 +02:00
Lion Kortlepel
bb34378b8e
Move all dependencies to deps/ 2021-09-16 00:09:39 +02:00
Lion Kortlepel
2355327c21 CMake: Fix typo in SANITIZE codepath 2021-09-15 17:55:34 +02:00
Lion Kortlepel
3837e101e2 CMake: Use gzipped debug info on linux 2021-09-15 17:55:34 +02:00
Lion Kortlepel
fa19ba08e3 Sentry: Properly store DSN 2021-09-15 17:55:34 +02:00
Lion Kortlepel
57d0eb735e Add cryptography header for the future 2021-09-15 17:55:34 +02:00
Lion Kortlepel
15704abf6c Http, Heartbeat: Process status < 0 differently, report as "Invalid
Response Code"
2021-09-15 17:55:34 +02:00
Lion Kortlepel
6883c96d33 Http: Add Sentry error breadcrumbs on internal https POST errors 2021-09-15 17:55:34 +02:00
Lion Kortlepel
f632606d76 Heartbeat: Dont report 200 + INVALID_KEY to Sentry 2021-09-15 17:55:34 +02:00
Lion Kortlepel
c70ada2926 Config: private by default 2021-09-15 17:55:34 +02:00
Lion Kortlepel
80aebcb9a7 Actions: prerelease by default 2021-09-13 11:58:01 +03:00
Lion Kortlepel
3fc397814c Move update check to after initialization (since its blocking) 2021-09-11 11:38:06 +03:00
Lion Kortlepel
6542be09ee Clarify what sentry sends, add a way to turn off the warning 2021-09-11 11:38:06 +03:00
Lion Kortlepel
38b934bc0f Move signal handling into its own translation unit to limit overlap 2021-09-11 11:38:06 +03:00
Lion Kortlepel
a2f92b5791 Update changelog, use std::exit instead of exit 2021-09-11 11:38:06 +03:00
Lion Kortlepel
30624c77a2 Update commandline; reset terminal before exit 2021-09-11 11:38:06 +03:00
Lion Kortlepel
b1664bb184 Application: Perform hard-shutdown after 3 Ctrl+C's 2021-09-11 11:38:06 +03:00
Lion Kortlepel
ffac000cd2 Config: Add basic opt-out for Sentry 2021-09-11 11:38:06 +03:00
Lion Kortlepel
3cd94380e2 Changelog: Add recent additions 2021-09-11 11:38:06 +03:00
Lion Kortlepel
b055fd8bda GracefullyShutdown: Add "subsystem x/y shutting down" message
Remove old "X shutting down", "X shut down" messages, they were bad and
confusing
2021-09-11 11:38:06 +03:00
Lion Kortlepel
d43ee4b7b6 Bump version to 2.3.2 2021-09-11 11:38:06 +03:00
Lion Kortlepel
a514591650 Main: Add Ctrl+C handler for windows 2021-09-11 11:38:06 +03:00
Lion Kortlepel
0f9f81e9fa Http: Add cloudflare 5XX status code strings 2021-09-11 11:38:06 +03:00
Lion Kortlepel
11e94e91a7 Update Changelog.md to reflect latest changes in recent merge from #44 2021-09-10 13:41:45 +03:00
Lion Kortlepel
588242822c
CMake: Remove socketio link, forgot 2021-09-09 12:33:59 +03:00
Lion Kortlepel
58da200901
Client: fix socklen_t compile error 2021-09-09 12:32:33 +03:00
Lion Kortlepel
f4ccf6c177
add sentry native db folder to gitignore 2021-09-09 12:26:26 +03:00
Lion Kortlepel
27103a73a9
remove socket.io module 2021-09-09 12:26:03 +03:00
Lion Kortlepel
2727f90430
Remove Socket.io for now
it is being built every time and we dont need it
2021-09-09 12:25:08 +03:00
Lion Kortlepel
2a96546c8c
Lua: Add GetPluginName, GetPluginPath 2021-09-09 12:15:57 +03:00
Lion Kortlepel
6462636b29
Multiple merge fixes, rebase, working Https::GET 2021-09-09 12:15:55 +03:00
Lion Kortlepel
5742ab0dad
possible windows compiler fix 2021-09-09 12:15:19 +03:00
Lion Kortlepel
0087205d55
fix issues caused by rebase 2021-09-09 12:15:17 +03:00
Lion Kortlepel
d16843e45d
TNetwork: clarify error messages 2021-09-09 12:14:32 +03:00
Lion Kortlepel
24516dbfd7
TNetwork: setsockopt: cast optval to void* 2021-09-09 12:14:32 +03:00
Lion Kortlepel
a311d58e11
TNetwork: reuseaddr instead of reuseport 2021-09-09 12:14:32 +03:00
Lion Kortlepel
1444d91e7e
Common: missed semicolon 2021-09-09 12:14:32 +03:00
Lion Kortlepel
1e2f060107
improve error reporting, remove duplicate code 2021-09-09 12:14:32 +03:00
Lion Kortlepel
fdb5da2ed6
CMake: remove mentions of luasocket again 2021-09-09 12:14:32 +03:00
Lion Kortlepel
de57613326
remove luasocket-cmake 2021-09-09 12:14:32 +03:00
Lion Kortlepel
b49782e8a3
Common: Add sstream include for std::stringstream 2021-09-09 12:14:32 +03:00
Lion Kortlepel
ff80b4cf63
CMake: include luasocket after finding lua 2021-09-09 12:14:32 +03:00
Lion Kortlepel
4c23b78f84
add luasocket 2021-09-09 12:14:32 +03:00
Lion Kortlepel
aca3c52c20
remove luasocket again 2021-09-09 12:14:32 +03:00
Lion Kortlepel
51d6c4fb0a
add CMakeLists for lib/ 2021-09-09 12:14:32 +03:00
Lion Kortlepel
2af9491fd6
add luasocket submodule 2021-09-09 12:14:32 +03:00
Lion Kortlepel
95c036836e
add ws2tcpip.h 2021-09-09 12:14:32 +03:00
Lion Kortlepel
a7f2f85e45
fix version printing 2021-09-09 12:14:32 +03:00
Lion Kortlepel
42c5aaad5a
use inet_ntop instead of inet_ntoa (STILL BROKEN THOUGH) 2021-09-09 12:14:32 +03:00
Lion Kortlepel
88684bd9af
clarify installation 2021-09-09 12:14:32 +03:00
Lion Kortlepel
c6457f7df4
Add Settings enum, better print 2021-09-09 12:14:32 +03:00
Lion Kortlepel
ba3fd0e144
add GetServerVersion 2021-09-09 12:14:30 +03:00
Lion Kortlepel
e3b6fd7998
use fake version for lua update for now 2021-09-09 12:13:45 +03:00
Lion Kortlepel
943159cd40
Lua: add onShutdown 2021-09-09 12:13:37 +03:00
Lion Kortlepel
9423831937
add ip to identifiers, changed value format 2021-09-09 12:13:34 +03:00
Lion Kortlepel
95188042c5
fix luatable in GetPlayerIdentifiers 2021-09-09 12:12:54 +03:00
Lion Kortlepel
a0a7b8ecce
fix comment 2021-09-09 12:12:54 +03:00
Lion Kortlepel
53617abae4
Add printRaw
Same as print() but does not prefix with time, date, filename, etc.
Use with care.
2021-09-09 12:12:54 +03:00
Lion Kortlepel
853b078124
add MP.HttpsGET, MP.HttpsPOST 2021-09-09 12:12:54 +03:00
Anonymous-275
549517c518
TODO edit 2021-09-09 12:12:54 +03:00
Anonymous-275
2be4b8fd91
Fully working lua_Register 2021-09-09 12:12:54 +03:00
Lion Kortlepel
2cfb27820a
switch to toml11
it's better, believe me
2021-09-09 12:12:54 +03:00
Anonymous-275
1ff12cb2bf
simpler lua_Register 2021-09-09 12:12:54 +03:00
Lion Kortlepel
518cb0664e
rebase 2021-09-09 12:12:54 +03:00
Lion Kortlepel
80432eb718
implement GetOSName, start working on HttpsPOST 2021-09-09 12:12:54 +03:00
Anonymous-275
b1caf5c29a
lua Register 2021-09-09 12:12:54 +03:00
Lion Kortlepel
950cee9fd0
README: fix git submodule update command 2021-09-09 12:12:54 +03:00
Lion Kortlepel
046097579e
README: ensure that submodules are initialized recursively 2021-09-09 12:12:53 +03:00
Lion Kortlepel
cacdc004da Sentry: remove url length print 2021-09-08 19:55:03 +03:00
Lion Kortlepel
8250d5876f bump to 2.3.1, fix sentry
Fix sentry url length print

remove quotes

github actions is cursed

add debug print

test action

Dont use curl on windows

I dont know why the windows build doesnt report to sentry, so ill try
this.

Change timeout to 20 minutes instead of 5

this is a hacky workaround anyways, so i really dont see why it should
only be 5. 5 is barely enough.

temporarily enable debug mode on sentry

CMake: Use breakpad on windows instead of crashpad

CMake: Sentry: use inproc backend

Since cmake refuses to set my variables, I will do it this way.

I am so tired of this github workflow garbage

Sentry: disable debug again, set
sentry_options_set_symbolize_stacktraces to true, fix memory leak

Sentry: hotfix: dont free options

somehow that causes it to crash, and i cannot be bothered to find out
why right now
2021-09-08 19:55:03 +03:00
Lion Kortlepel
a7b02c459e Actions: update release action 2021-09-08 19:55:03 +03:00
Lion Kortlepel
0d5ef404f6 Sentry: ensure user is set up before version check 2021-09-08 19:55:03 +03:00
Lion Kortlepel
07cf7d7c21 Actions: Replace " with ' might fix the sentry issue 2021-09-08 19:55:03 +03:00
Lion Kortlepel
809a851c71 add trace() as DEBUG debug()
Replace DEBUG debug() with trace() everywhere
2021-09-08 19:55:03 +03:00
Lion Kortlepel
fe36191baf fix github actions
Possible fix for sentry url not showing up in windows build

possible fix for sentry, again

add static_assert in attempt to fix issue with sentry

use target_compile_definitions instead of add_compile_definitions
2021-09-08 19:55:03 +03:00
Lion Kortlepel
7d137eb496 Common: Make threadNameMap static
good practice
2021-09-08 19:55:03 +03:00
Lion Kortlepel
fd6234bd21 Minor fixes 2021-09-08 19:55:03 +03:00
Lion Kortlepel
9f0b057c14 TNetwork: Fix crash when auth response is not a JSON object 2021-09-08 19:55:03 +03:00
Lion Kortlepel
0143748953 TLuaFile: Remove RegisterThread calls since it overrides thread names
This is due to the horrible design of TLuaFile. Everything may be called
at any time from any thread. FIXME.
2021-09-08 19:55:03 +03:00
Lion Kortlepel
8ec90d5186 Add Defer<FnT> type to defer actions to the end of scope. 2021-09-08 19:55:03 +03:00
Lion Kortlepel
d054214b7f Various fixes 2021-09-08 19:55:03 +03:00
Lion Kortlepel
003a8269aa Fix url 2021-09-08 19:55:03 +03:00
Lion Kortlepel
59b1b45625 Sentry: don't report id=authkey unless it's likely to be valid 2021-09-08 19:55:03 +03:00
Lion Kortlepel
15e5cee166 Common: fix compile error 2021-09-08 19:55:03 +03:00
Lion Kortlepel
12123582ad add non-working GET for version 2021-09-08 19:55:03 +03:00
Lion Kortlepel
3fb227e468 TNetwork: Fix crash on wrong backend response 2021-09-08 19:55:03 +03:00
Lion Kortlepel
31e9004011 CMakeLists: Win32: Set runtime linking mode before compiling sentry
in an attempt to fix windows compile issue
2021-09-08 19:55:03 +03:00
Lion Kortlepel
f98c8dabb0 Http: add Status::ToString method, use to report errors to sentry for custom fingerprint 2021-09-08 19:55:03 +03:00
Lion Kortlepel
e8665bfb72 CMakeLists: build runtime static on msvc 2021-09-08 19:55:03 +03:00
Lion Kortlepel
3d13381abd CMakeLists: build sentry static 2021-09-08 19:55:03 +03:00
Lion Kortlepel
5352e4ff03 CMakeLists: link against sentry on windows 2021-09-08 19:55:03 +03:00
Lion Kortlepel
c571e218c7 Compat: add back types 2021-09-08 19:55:03 +03:00
Lion Kortlepel
5725717e29 possible windows compiler fix, again 2021-09-08 19:55:03 +03:00
Lion Kortlepel
7f5447f25e Sentry: add debug prints for hard-debug mode 2021-09-08 19:55:03 +03:00
Lion Kortlepel
b33b396089 Sentry: add debug, remove wrong exception to sentry logging 2021-09-08 19:55:03 +03:00
Lion Kortlepel
ff3cbebac0 Sentry: more macro replacements 2021-09-08 19:55:03 +03:00
Lion Kortlepel
0f9a994c10 Sentry: Fix compile error in AssertNotReachable, release version 2021-09-08 19:55:03 +03:00
Lion Kortlepel
c4b72be50a debug prints 2021-09-08 19:55:03 +03:00
Lion Kortlepel
5a3140c84a THeartbeatThread: fix error reporting 2021-09-08 19:55:03 +03:00
Lion Kortlepel
bea8006a26 Sentry: reword 2021-09-08 19:55:03 +03:00
Lion Kortlepel
a2dc42c5f5 THeartbeatThread: fix missing response code 2021-09-08 19:55:03 +03:00
Lion Kortlepel
4b92532203 Sentry: sort by response code 2021-09-08 19:55:03 +03:00
Lion Kortlepel
683e13a4a0 CustomAssert: fix build error in release mode 2021-09-08 19:55:03 +03:00
Lion Kortlepel
9d6dbefb9d Sentry: add request headers 2021-09-08 19:55:03 +03:00
Lion Kortlepel
981b56b846 CustomAssert: fix macro in release being borked 2021-09-08 19:55:03 +03:00
Lion Kortlepel
9f52ab2e54 Senty: add threadname to context 2021-09-08 19:55:03 +03:00
Lion Kortlepel
8fada3ac04 Sentry: add multiple more logging mechanisms, add [CHAT] 2021-09-08 19:55:03 +03:00
Lion Kortlepel
5330013dc3 possible compiler fix by not using SD_BOTH 2021-09-08 19:55:03 +03:00
Lion Kortlepel
c7e0461a86 possible compiler fix 2021-09-08 19:55:03 +03:00
Lion Kortlepel
032c1daf30 possible fix for windows compile issue 2021-09-08 19:55:03 +03:00
Lion Kortlepel
d1efebe068 handle Rc == "0" case, add sentry info event 2021-09-08 19:55:03 +03:00
Lion Kortlepel
c77e2b3fd8 possible fix for windows build 2 2021-09-08 19:55:03 +03:00
Lion Kortlepel
e92847e628 possible windows compiler fix 2021-09-08 19:55:03 +03:00
Lion Kortlepel
afb18ccff7 THeartbeatThread: fix isAuth being in the wrong scope 2021-09-08 19:55:03 +03:00
Lion Kortlepel
4659a9362d Fix missing semi
didnt do this in a while, wow
2021-09-08 19:55:03 +03:00
Lion Kortlepel
fe6e1e6266 Heartbeat: Try backup1 and backup2, refactor sentry reporting 2021-09-08 19:55:03 +03:00
Lion Kortlepel
c0faff5b05 THeartbeatThread: remove second try to heartbeat url 2021-09-08 19:55:03 +03:00
Lion Kortlepel
f4ffa2cdda Sentry: remove authkey, use id instead 2021-09-08 19:55:03 +03:00
Lion Kortlepel
1409d4ef80 Sentry: use locked contexts to send data to avoid races 2021-09-08 19:55:03 +03:00
Lion Kortlepel
51e662fdda Compat: fix clash with socket() macro, Sentry: Add LogDebug 2021-09-08 19:55:03 +03:00
Lion Kortlepel
72950fdab2 CMakeLists: attempt to use curl on windows instead of winhttp for sentry transport 2021-09-08 19:55:03 +03:00
Lion Kortlepel
b9f594896a Sentry: setup user after config init so that we can sent the authkey 2021-09-08 19:55:03 +03:00
Lion Kortlepel
8551e56e42 Sentry: users: add authkey, username 2021-09-08 19:55:03 +03:00
Lion Kortlepel
f4fc182d5e movre TSentry include up, possibly fixing windows actions issue with
macros

im really starting to appreciate that windows API includes clash with
each other because of macros, its super fun
2021-09-08 19:55:03 +03:00
Lion Kortlepel
ee1e948a65 Sentry: remove IP from user data 2021-09-08 19:55:03 +03:00
Lion Kortlepel
e3081a971e CMakeLists, Actions: Introduce env secret url 2021-09-08 19:55:03 +03:00
Lion Kortlepel
7c5bf9473e CMakeLists: fix include paths 2021-09-08 19:55:03 +03:00
Lion Kortlepel
5a44a8e9c5 Sentry: init before setting user 2021-09-08 19:55:03 +03:00
Lion Kortlepel
d1a0eaffab Sentry: move print as it was blocking (?) 2021-09-08 19:55:03 +03:00
Lion Kortlepel
10322bf24e THeartbeatThread: Use Target var in both places 2021-09-08 19:55:03 +03:00
Lion Kortlepel
969cd93358 rename Sentry to TSentry
windows filenames arent case-sensitive so it doesnt know which
sentry.h we mean.
2021-09-08 19:55:03 +03:00
Lion Kortlepel
b3a8b1a682 CMakeLists: move sentry back in, add C to languages 2021-09-08 19:55:03 +03:00
Lion Kortlepel
2774a73d83 Sentry: move welcome message to after version print 2021-09-08 19:55:03 +03:00
Lion Kortlepel
739eaad199 Sentry: print welcome string on startup 2021-09-08 19:55:03 +03:00
Lion Kortlepel
b53b72d604 Sentry: Build sentry before starting project definition
since Sentry is C and we're CXX
2021-09-08 19:55:03 +03:00
Lion Kortlepel
85fd9e9ee3 Sentry: add loads more information 2021-09-08 19:55:03 +03:00
Lion Kortlepel
57e6e98423 Sentry: discern between auth.* and backend.* errors
TNetwork: error for CheckBytes is now warn
2021-09-08 19:55:03 +03:00
Lion Kortlepel
e3c6bdb50d add changelog file 2021-09-08 19:55:03 +03:00
Lion Kortlepel
1f89b202b4 git: properly remove curl (woops) 2021-09-08 19:55:03 +03:00
Lion Kortlepel
0a31107e56 Sentry: add x-upstream 2021-09-08 19:55:03 +03:00
Lion Kortlepel
9237f0dd43 Http: add debug print 2021-09-08 19:55:03 +03:00
Lion Kortlepel
ce834a634c Actions: add curl 2021-09-08 19:55:03 +03:00
Lion Kortlepel
f65607cb00 README: update to include new dependency 2021-09-08 19:55:03 +03:00
Lion Kortlepel
b0475f262f remove curl submodule, add it as an external dependency 2021-09-08 19:55:03 +03:00
Lion Kortlepel
cee824ad46 Actions: possible fix for the cmake build error C/CXX issue on GH actions 2021-09-08 19:55:03 +03:00
Lion Kortlepel
530e977d9d README: fix git submodule update command 2021-09-08 19:55:03 +03:00
Lion Kortlepel
807cb68f0f README: ensure that submodules are initialized recursively 2021-09-08 19:55:03 +03:00
Lion Kortlepel
3850740ded Actions: checkout submodules recursively 2021-09-08 19:55:03 +03:00
Lion Kortlepel
cfc7b302fe fix include path, libcurl library path 2021-09-08 19:55:03 +03:00
Lion Kortlepel
a7c28a8d0d fix curl, print segfault 2021-09-08 19:55:03 +03:00
Lion Kortlepel
9fe1a94d42 CURL::libcurl instead of libcurl 2021-09-08 19:55:03 +03:00
Lion Kortlepel
1eee56a666 Maybe curl works now? 2021-09-08 19:55:03 +03:00
Lion Kortlepel
28fe6e9634 add curl as in-tree dependency, add sentry ok/not ok notice on startup 2021-09-08 19:55:03 +03:00
Lion Kortlepel
4512f44ea1 bump version to 2.3.0 for next release 2021-09-08 19:55:03 +03:00
Lion Kortlepel
3efd31bc84 add curl to dependencies 2021-09-08 19:55:03 +03:00
Lion Kortlepel
5684134894 Sentry: report any issue with backend.beammp or auth.beammp responses 2021-09-08 19:55:03 +03:00
Lion Kortlepel
e6c97de3c4 CMakeLists: improve documentation, emit warning if no Sentry URL is
supplied
2021-09-08 19:55:03 +03:00
Lion Kortlepel
f550d0bba9 add todo 2021-09-08 19:55:03 +03:00
Lion Kortlepel
2b4fec6d11 Sentry: implement basic exception reporting, error breadcrumbs 2021-09-08 19:55:03 +03:00
Lion Kortlepel
550c658ac5 update gitignore 2021-09-08 19:55:03 +03:00
Lion Kortlepel
da41862f49 working sentry-native 2021-09-08 19:55:03 +03:00
Lion Kortlepel
d5769ce9be add sentry as submodule 2021-09-08 19:55:03 +03:00
Lion
4bf9244005 Update README.md 2021-08-30 18:42:48 +03:00
Lion
89f63024ab Update README.md 2021-08-30 18:42:48 +03:00
Lion
f258678751 Update README.md 2021-08-30 18:42:48 +03:00
Lion Kortlepel
35a3dab1ce
TNetwork: clarify error messages 2021-08-07 23:51:56 +02:00
Lion
4d2f68068d Add issue templates 2021-08-02 16:23:42 +03:00
Lion Kortlepel
131ade02cd
TNetwork: setsockopt: cast optval to void* 2021-08-02 14:23:20 +02:00
Lion Kortlepel
2c2f76b340
TNetwork: reuseaddr instead of reuseport 2021-08-02 14:15:30 +02:00
Lion Kortlepel
106d8e5863
Common: missed semicolon 2021-08-02 14:06:00 +02:00
Lion Kortlepel
1fb7cb6bc1
improve error reporting, remove duplicate code 2021-08-02 14:01:20 +02:00
Lion Kortlepel
9666fff622
CMake: remove mentions of luasocket again 2021-08-02 14:01:20 +02:00
Lion Kortlepel
5d5f155f0c
remove luasocket-cmake 2021-08-02 14:01:20 +02:00
Lion Kortlepel
cfe348770c
Common: Add sstream include for std::stringstream 2021-08-02 14:01:20 +02:00
Lion Kortlepel
206120dcef
CMake: include luasocket after finding lua 2021-08-02 14:01:20 +02:00
Lion Kortlepel
2a3bb1bef8
add luasocket 2021-08-02 14:01:20 +02:00
Lion Kortlepel
0faa46d48c
remove luasocket again 2021-08-02 14:01:20 +02:00
Lion Kortlepel
dae52a71fd
add CMakeLists for lib/ 2021-08-02 14:01:20 +02:00
Lion Kortlepel
c46c36bf09
add luasocket submodule 2021-08-02 14:01:20 +02:00
Lion Kortlepel
ed3d0834e6
add ws2tcpip.h 2021-08-02 14:01:20 +02:00
Lion Kortlepel
9d4c6e880b
fix version printing 2021-08-02 14:01:20 +02:00
Lion Kortlepel
d39b5d7c77
use inet_ntop instead of inet_ntoa (STILL BROKEN THOUGH) 2021-08-02 14:01:20 +02:00
Lion Kortlepel
b071906db5
clarify installation 2021-08-02 14:01:20 +02:00
Lion Kortlepel
8420cdb5bf
Add Settings enum, better print 2021-08-02 14:01:20 +02:00
Lion Kortlepel
e11211f201
add GetServerVersion 2021-08-02 14:01:20 +02:00
Lion Kortlepel
9595ef164e
use fake version for lua update for now 2021-08-02 14:01:17 +02:00
Lion Kortlepel
d18afdf84b
Lua: add onShutdown 2021-08-02 14:01:01 +02:00
Lion Kortlepel
0acbb70d10
add ip to identifiers, changed value format 2021-08-02 14:01:01 +02:00
Lion Kortlepel
7a3848e640
fix luatable in GetPlayerIdentifiers 2021-08-02 14:01:01 +02:00
Lion Kortlepel
261aa8f320
fix comment 2021-08-02 14:01:01 +02:00
Lion Kortlepel
e994cdd8a2
Add printRaw
Same as print() but does not prefix with time, date, filename, etc.
Use with care.
2021-08-02 14:01:01 +02:00
Lion Kortlepel
44e0f3aa21
add MP.HttpsGET, MP.HttpsPOST 2021-08-02 14:01:00 +02:00
Anonymous-275
8853cef809
TODO edit 2021-08-02 14:01:00 +02:00
Anonymous-275
fb76b8309a
Fully working lua_Register 2021-08-02 14:01:00 +02:00
Lion Kortlepel
a23946dddf
switch to toml11
it's better, believe me
2021-08-02 14:01:00 +02:00
Anonymous-275
55ee1d3747
simpler lua_Register 2021-08-02 14:01:00 +02:00
Lion Kortlepel
4cd0093687
rebase 2021-08-02 14:01:00 +02:00
Lion Kortlepel
cc88734279
implement GetOSName, start working on HttpsPOST 2021-08-02 14:01:00 +02:00
Anonymous-275
a865c95e2a
lua Register 2021-08-02 14:01:00 +02:00
Anonymous-275
9f636345ef Removed abort that causes server crash 2021-08-01 15:42:23 +03:00
Lion Kortlepel
3d0d5e9e4c minor fixes, version bump 2021-07-31 21:57:06 +03:00
119 changed files with 10495 additions and 2917 deletions

1
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1 @@
patreon: BeamMP

28
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@ -0,0 +1,28 @@
---
name: Bug report
about: Create a report to help us improve
labels: bug
assignees: ''
---
**Fill out general information**
OS (windows, linux, ...):
BeamMP-Server Version:
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Do x ...
2. Do y ...
**Expected behavior**
A clear and concise description of what you expected to happen.
**Logs**
Please attach the `Server.log` from the run in which the issue appeared, preferably with Debug turned on in the `ServerConfig.toml`.
**Additional context**
Add any other context about the problem here.

View File

@ -0,0 +1,19 @@
---
name: Feature request
about: Suggest an idea for this project
labels: feature
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. For example: "I'm always frustrated when ...".
**Describe the solution you'd like**
A clear and concise description of what you want to happen. Also supply OS information if relevant, for example "*On Linux*, I would like to be able to...".
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context about the feature request here.

6
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@ -0,0 +1,6 @@
Please replace this text <-> with your PR description and leave the below declarations intact.
---
By creating this pull request, I understand that code that is AI generated or otherwise automatically generated may be rejected without further discussion.
I declare that I fully understand all code I pushed into this PR, and wrote all this code myself and own the rights to this code.

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@ -1,41 +0,0 @@
name: CMake Linux Build
on: [push]
env:
BUILD_TYPE: Release
jobs:
linux-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev
sudo add-apt-repository ppa:mhier/libboost-latest
sudo apt-get install -y libboost1.70-dev libboost1.70
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build-linux
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_CXX_COMPILER=g++-10
- name: Build
working-directory: ${{github.workspace}}/build-linux
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Archive artifacts
uses: actions/upload-artifact@v2
with:
name: BeamMP-Server-linux
path: ${{github.workspace}}/build-linux/BeamMP-Server

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@ -1,45 +0,0 @@
name: CMake Windows Build
on: [push]
env:
BUILD_TYPE: Release
jobs:
windows-build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@main
id: runvcpkg
with:
vcpkgArguments: 'lua zlib rapidjson boost-beast boost-asio openssl websocketpp'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '8dddc6c899ce6fdbeab38b525a31e7f23cb2d5bb'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-windows
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build-windows
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static
- name: Build
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Archive artifacts
uses: actions/upload-artifact@v2
with:
name: BeamMP-Server.exe
path: ${{github.workspace}}/build-windows/Release/BeamMP-Server.exe

156
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name: Linux
on:
push:
branches:
- 'develop'
- 'minor'
pull_request:
env:
VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
VCPKG_FORCE_SYSTEM_BINARIES: 1
CMAKE_BUILD_TYPE: "Release"
DEBIAN_FRONTEND: "noninteractive"
jobs:
x86_64-matrix:
runs-on: ubuntu-22.04
strategy:
matrix:
include:
- distro: debian
version: 11
- distro: debian
version: 12
- distro: ubuntu
version: 22.04
- distro: ubuntu
version: 24.04
container:
image: ${{ matrix.distro }}:${{ matrix.version }}
steps:
- name: get-cmake
uses: lukka/get-cmake@v3.28.1
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v6
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- name: Install git
run: |
apt-get update -y
apt-get install -y git
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Git config safe directory
shell: bash
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1.5-git-safe.sh
- name: Install Dependencies
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1-install-deps.sh
- name: Create Build Environment
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/2-configure.sh '-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: Build Server
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/3-build.sh
- name: Archive server artifact
uses: actions/upload-artifact@v4
with:
name: BeamMP-Server.${{ matrix.distro }}.${{ matrix.version }}.x86_64
path: ./bin/BeamMP-Server
- name: Archive server debug info artifact
uses: actions/upload-artifact@v4
with:
name: debuginfo.${{ matrix.distro }}.${{ matrix.version }}.x86_64
path: ./bin/BeamMP-Server.debug
- name: Build Tests
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/3-build-tests.sh
- name: Install Runtime Dependencies
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/4-install-runtime-deps.sh
- name: Test
run: ./bin/BeamMP-Server-tests
arm64-matrix:
runs-on: ubuntu-22.04-arm
env:
VCPKG_DEFAULT_TRIPLET: "arm64-linux"
strategy:
matrix:
include:
- distro: debian
version: 11
- distro: debian
version: 12
- distro: ubuntu
version: 22.04
- distro: ubuntu
version: 24.04
container:
image: ${{ matrix.distro }}:${{ matrix.version }}
steps:
- name: get-cmake
uses: lukka/get-cmake@v3.28.1
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v6
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- name: Install git
run: |
apt-get update -y
apt-get install -y git
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Git config safe directory
shell: bash
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1.5-git-safe.sh
- name: Install Dependencies
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1-install-deps.sh
- name: Create Build Environment
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/2-configure.sh '-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: Build Server
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/3-build.sh
- name: Archive server artifact
uses: actions/upload-artifact@v4
with:
name: BeamMP-Server.${{ matrix.distro }}.${{ matrix.version }}.arm64
path: ./bin/BeamMP-Server
- name: Archive server debug info artifact
uses: actions/upload-artifact@v4
with:
name: debuginfo.${{ matrix.distro }}.${{ matrix.version }}.arm64
path: ./bin/BeamMP-Server.debug
- name: Build Tests
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/3-build-tests.sh
- name: Install Runtime Dependencies
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/4-install-runtime-deps.sh
- name: Test
run: ./bin/BeamMP-Server-tests

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@ -1,114 +0,0 @@
name: Release Create & Build
on:
push:
# Sequence of patterns matched against refs/tags
tags:
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
env:
BUILD_TYPE: Release
jobs:
create-release:
runs-on: ubuntu-latest
name: Create Release
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
draft: false
prerelease: false
body: |
Files included in this release:
- `BeamMP-Server.exe` is the windows build
- `BeamMP-Server-linux` is a ubuntu build, so you need the dependencies listed in README.md to run it. For any other distros please build from source as described in README.md.
upload-release-files-linux:
name: Upload Linux Release Files
runs-on: ubuntu-latest
needs: create-release
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev
sudo add-apt-repository ppa:mhier/libboost-latest
sudo apt-get install -y libboost1.70-dev libboost1.70
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build-linux
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_CXX_COMPILER=g++-10
- name: Build
working-directory: ${{github.workspace}}/build-linux
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ${{github.workspace}}/build-linux/BeamMP-Server
asset_name: BeamMP-Server-linux
asset_content_type: application/x-elf
upload-release-files-windows:
name: Upload Windows Release Files
runs-on: windows-latest
needs: create-release
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@main
id: runvcpkg
with:
vcpkgArguments: 'lua zlib rapidjson boost-beast boost-asio openssl websocketpp'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '8dddc6c899ce6fdbeab38b525a31e7f23cb2d5bb'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-windows
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build-windows
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static
- name: Build
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ${{github.workspace}}/build-windows/Release/BeamMP-Server.exe
asset_name: BeamMP-Server.exe
asset_content_type: application/vnd.microsoft.portable-executable

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@ -0,0 +1,215 @@
name: Release Create & Build
on:
push:
# Sequence of patterns matched against refs/tags
tags:
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
env:
VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
CMAKE_BUILD_TYPE: "Release"
DEBIAN_FRONTEND: "noninteractive"
jobs:
create-release:
runs-on: ubuntu-latest
name: Create Release
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
draft: false
prerelease: true
body: |
Files included in this release are:
- `BeamMP-Server.$DISTRO.$DISTROVERSION.$ARCH` for linux builds, for example `BeamMP-Server.debian.11.x86_64` for the Debian 11 build for x86_64. All require `liblua5.3` to be installed.
- `BeamMP-Server.exe` for the Windows build (x86_64). You need to install the [Visual C++ Redistributables](https://aka.ms/vs/17/release/vc_redist.x64.exe) to run this.
x86_64-matrix:
runs-on: ubuntu-22.04
needs: create-release
strategy:
matrix:
include:
- distro: debian
version: 11
- distro: debian
version: 12
- distro: ubuntu
version: 22.04
- distro: ubuntu
version: 24.04
container:
image: ${{ matrix.distro }}:${{ matrix.version }}
steps:
- name: get-cmake
uses: lukka/get-cmake@v3.28.1
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v6
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- name: Install git
run: |
apt-get update -y
apt-get install -y git
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Git config safe directory
shell: bash
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1.5-git-safe.sh
- name: Install Dependencies
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1-install-deps.sh
- name: Create Build Environment
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/2-configure.sh '-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: Build Server
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/3-build.sh
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_name: BeamMP-Server.${{ matrix.distro }}.${{ matrix.version }}.x86_64
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: ./bin/BeamMP-Server
asset_content_type: application/x-elf
- name: Upload Debug Info
id: upload-debug-info
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_name: debuginfo.${{ matrix.distro }}.${{ matrix.version }}.x86_64
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: ./bin/BeamMP-Server.debug
asset_content_type: application/x-elf
arm64-matrix:
runs-on: ubuntu-22.04-arm
needs: create-release
strategy:
matrix:
include:
- distro: debian
version: 11
- distro: debian
version: 12
- distro: ubuntu
version: 22.04
- distro: ubuntu
version: 24.04
env:
VCPKG_DEFAULT_TRIPLET: "arm64-linux"
VCPKG_FORCE_SYSTEM_BINARIES: 1
container:
image: ${{ matrix.distro }}:${{ matrix.version }}
steps:
- name: get-cmake
uses: lukka/get-cmake@v3.28.1
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v6
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- name: Install git
run: |
apt-get update -y
apt-get install -y git
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Git config safe directory
shell: bash
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1.5-git-safe.sh
- name: Install Dependencies
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/1-install-deps.sh
- name: Create Build Environment
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/2-configure.sh '-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: Build Server
run: bash ./scripts/${{ matrix.distro }}-${{ matrix.version }}/3-build.sh
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_name: BeamMP-Server.${{ matrix.distro }}.${{ matrix.version }}.arm64
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: ./bin/BeamMP-Server
asset_content_type: application/x-elf
- name: Upload Debug Info
id: upload-debug-info
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_name: debuginfo.${{ matrix.distro }}.${{ matrix.version }}.arm64
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: ./bin/BeamMP-Server.debug
asset_content_type: application/x-elf
upload-release-files-windows:
name: Build and upload Windows Release Files
runs-on: windows-latest
needs: create-release
env:
VCPKG_DEFAULT_TRIPLET: x64-windows-static
steps:
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v6
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Create Build Environment
shell: bash
run: ./scripts/windows/1-configure.sh
- name: Build Server
shell: bash
run: bash ./scripts/windows/2-build.sh
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: ./bin/Release/BeamMP-Server.exe
asset_name: BeamMP-Server.exe
asset_content_type: application/vnd.microsoft.portable-executable

48
.github/workflows/windows.yml vendored Normal file
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@ -0,0 +1,48 @@
name: Windows
on:
push:
branches:
- 'develop'
- 'minor'
pull_request:
env:
VCPKG_DEFAULT_TRIPLET: x64-windows-static
VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
CMAKE_BUILD_TYPE: "Release"
jobs:
windows-build:
runs-on: windows-latest
steps:
- name: Export GitHub Actions cache environment variables
uses: actions/github-script@v6
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Setup vcpkg
uses: lukka/run-vcpkg@v11
with:
runVcpkgInstall: true
- name: Create Build Environment
shell: bash
run: ./scripts/windows/1-configure.sh
- name: Build Server
shell: bash
run: bash ./scripts/windows/2-build.sh
- name: Archive server artifact
uses: actions/upload-artifact@v4
with:
name: BeamMP-Server-windows
path: ./bin/Release/BeamMP-Server.exe

2
.gitignore vendored
View File

@ -1,7 +1,9 @@
.idea/ .idea/
*.orig
*.toml *.toml
boost_* boost_*
Resources Resources
run-in-env.sh
## Ignore Visual Studio temporary files, build results, and ## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons. ## files generated by popular Visual Studio add-ons.
## ##

22
.gitmodules vendored
View File

@ -1,15 +1,9 @@
[submodule "include/commandline"] [submodule "deps/commandline"]
path = include/commandline path = deps/commandline
url = https://github.com/lionkor/commandline url = https://github.com/lionkor/commandline
[submodule "socket.io-client-cpp"] [submodule "vcpkg"]
path = socket.io-client-cpp path = vcpkg
url = https://github.com/socketio/socket.io-client-cpp url = https://github.com/Microsoft/vcpkg.git
[submodule "asio"] [submodule "deps/toml11"]
path = asio path = deps/toml11
url = https://github.com/chriskohlhoff/asio url = https://github.com/ToruNiina/toml11
[submodule "rapidjson"]
path = rapidjson
url = https://github.com/Tencent/rapidjson
[submodule "include/tomlplusplus"]
path = include/tomlplusplus
url = https://github.com/marzer/tomlplusplus

View File

@ -1,68 +1,229 @@
cmake_minimum_required(VERSION 3.0) cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
project(Server)
if (WIN32) if (WIN32)
message(STATUS "MSVC -> forcing use of statically-linked runtime.") set(VCPKG_TARGET_TRIPLET x64-windows-static)
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE}) endif()
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
include_directories(${VcpkgRoot}/include)
link_directories(${VcpkgRoot}/lib)
elseif (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -s -fno-builtin")
if (SANITIZE)
message(STATUS "sanitize is ON")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread")
endif (SANITIZE)
endif ()
# this has to happen before -DDEBUG since it wont compile properly with -DDEBUG include(cmake/Vcpkg.cmake) # needs to happen before project()
include_directories("asio/asio/include")
include_directories("rapidjson/include")
include_directories("websocketpp")
add_subdirectory("socket.io-client-cpp")
add_subdirectory("include/commandline")
set(CMAKE_CXX_STANDARD 17) project(
"BeamMP-Server" # replace this
VERSION 3.3.0
)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG") include(cmake/StandardSettings.cmake)
include(cmake/StaticAnalyzers.cmake)
include(cmake/Git.cmake)
find_package(Boost REQUIRED COMPONENTS system thread) # below are options which should be changed
add_executable(BeamMP-Server ### SETTINGS ###
src/main.cpp
include/TConsole.h src/TConsole.cpp
include/TServer.h src/TServer.cpp
include/Compat.h src/Compat.cpp
include/Common.h src/Common.cpp
include/Client.h src/Client.cpp
include/VehicleData.h src/VehicleData.cpp
include/TConfig.h src/TConfig.cpp
include/TLuaEngine.h src/TLuaEngine.cpp
include/TLuaFile.h src/TLuaFile.cpp
include/TResourceManager.h src/TResourceManager.cpp
include/THeartbeatThread.h src/THeartbeatThread.cpp
include/Http.h src/Http.cpp
#include/SocketIO.h src/SocketIO.cpp
include/TPPSMonitor.h src/TPPSMonitor.cpp
include/TNetwork.h src/TNetwork.cpp)
target_include_directories(BeamMP-Server PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/commandline") # add all headers (.h, .hpp) to this
set(PRJ_HEADERS
include/ArgsParser.h
include/BoostAliases.h
include/Client.h
include/Common.h
include/Compat.h
include/Cryptography.h
include/CustomAssert.h
include/Defer.h
include/Environment.h
include/Http.h
include/IThreaded.h
include/Json.h
include/LuaAPI.h
include/RWMutex.h
include/SignalHandling.h
include/TConfig.h
include/TConsole.h
include/THeartbeatThread.h
include/TLuaEngine.h
include/TLuaPlugin.h
include/TNetwork.h
include/TPluginMonitor.h
include/TPPSMonitor.h
include/TResourceManager.h
include/TScopedTimer.h
include/TServer.h
include/VehicleData.h
include/Env.h
include/Settings.h
include/Profiling.h
include/ChronoWrapper.h
)
# add all source files (.cpp) to this, except the one with main()
set(PRJ_SOURCES
src/ArgsParser.cpp
src/Client.cpp
src/Common.cpp
src/Compat.cpp
src/Http.cpp
src/LuaAPI.cpp
src/SignalHandling.cpp
src/TConfig.cpp
src/TConsole.cpp
src/THeartbeatThread.cpp
src/TLuaEngine.cpp
src/TLuaPlugin.cpp
src/TNetwork.cpp
src/TPluginMonitor.cpp
src/TPPSMonitor.cpp
src/TResourceManager.cpp
src/TScopedTimer.cpp
src/TServer.cpp
src/VehicleData.cpp
src/Env.cpp
src/Settings.cpp
src/Profiling.cpp
src/ChronoWrapper.cpp
)
find_package(Lua REQUIRED) find_package(Lua REQUIRED)
target_include_directories(BeamMP-Server PUBLIC ${Boost_INCLUDE_DIRS} ${LUA_INCLUDE_DIR} "socket.io-client-cpp/src" "include/tomlplusplus")
# set the source file containing main()
set(PRJ_MAIN src/main.cpp)
# set the source file containing the test's main
set(PRJ_TEST_MAIN test/test_main.cpp)
# set include paths not part of libraries
set(PRJ_INCLUDE_DIRS ${LUA_INCLUDE_DIR})
# set compile features (e.g. standard version)
set(PRJ_COMPILE_FEATURES cxx_std_20)
# set #defines (test enable/disable not included here)
set(PRJ_DEFINITIONS CPPHTTPLIB_OPENSSL_SUPPORT)
# add all libraries used by the project (WARNING: also set them in vcpkg.json!)
set(PRJ_LIBRARIES
fmt::fmt
doctest::doctest
Threads::Threads
commandline_static
toml11::toml11
rapidjson
sol2
httplib::httplib
libzip::zip
OpenSSL::SSL OpenSSL::Crypto
CURL::libcurl
${LUA_LIBRARIES}
)
# add dependency find_package calls and similar here
find_package(fmt CONFIG REQUIRED)
find_package(OpenSSL REQUIRED) find_package(OpenSSL REQUIRED)
find_package(doctest CONFIG REQUIRED)
find_package(Boost REQUIRED)
find_package(httplib CONFIG REQUIRED)
find_package(libzip CONFIG REQUIRED)
find_package(RapidJSON CONFIG REQUIRED)
find_package(sol2 CONFIG REQUIRED)
find_package(CURL CONFIG REQUIRED)
add_subdirectory("deps/toml11")
if (UNIX) include_directories(include)
target_link_libraries(BeamMP-Server z pthread stdc++fs ${LUA_LIBRARIES} crypto ${OPENSSL_LIBRARIES} commandline sioclient_tls)
elseif (WIN32) # to enable multithreading and the Threads::Threads dependency
include(FindLua) include(FindThreads)
find_package(ZLIB REQUIRED)
find_package(RapidJSON CONFIG REQUIRED) ### END SETTINGS ###
target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS} ${Boost_INCLUDE_DIRS})
target_link_libraries(BeamMP-Server PRIVATE ws2_32 ZLIB::ZLIB ${LUA_LIBRARIES} ${OPENSSL_LIBRARIES} commandline sioclient_tls) # DONT change anything beyond this point unless you've read the cmake bible and
# swore on it not to bonk up the ci/cd pipelines with your changes.
####################
# enables compile_commands.json for clang-related tools (such as the clang LS)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# build release builds by default (if not specified otherwise)
if(NOT DEFINED CMAKE_BUILD_TYPE)
message(NOTICE "No build type specified, defaulting to 'Release'")
set(CMAKE_BUILD_TYPE "Release")
endif()
if(UNIX)
# this will allow to use same _DEBUG macro available in both Linux as well as Windows - MSCV environment. Easy to put Debug specific code.
add_compile_options("$<$<CONFIG:DEBUG>:-D_DEBUG>")
endif(UNIX)
if (WIN32)
add_compile_options("-D_WIN32_WINNT=0x0601")
add_compile_options("/bigobj")
endif(WIN32)
include(cmake/CompilerWarnings.cmake)
# set MT library for msvc - this is required (says documentation)
# linux/mac/etc should simply ignore this by default.
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(PRJ_DEFINITIONS ${PRJ_DEFINITIONS}
PRJ_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
PRJ_VERSION_MINOR=${PROJECT_VERSION_MINOR}
PRJ_VERSION_PATCH=${PROJECT_VERSION_PATCH}
)
# build commandline manually for funky windows flags to carry over without a custom toolchain file
add_library(commandline_static
deps/commandline/src/impls.h
deps/commandline/src/windows_impl.cpp
deps/commandline/src/linux_impl.cpp
deps/commandline/src/backends/InteractiveBackend.cpp
deps/commandline/src/backends/InteractiveBackend.h
deps/commandline/src/backends/Backend.cpp
deps/commandline/src/backends/Backend.h
deps/commandline/src/commandline.h
deps/commandline/src/commandline.cpp
deps/commandline/src/backends/BufferedBackend.cpp
deps/commandline/src/backends/BufferedBackend.h
)
# Ensure the commandline library uses C++11
set_target_properties(commandline_static PROPERTIES CXX_STANDARD 11 CXX_STANDARD_REQUIRED YES)
if (WIN32)
target_compile_definitions(commandline_static PRIVATE -DPLATFORM_WINDOWS=1)
else ()
target_compile_definitions(commandline_static PRIVATE -DPLATFORM_LINUX=1)
endif () endif ()
target_include_directories(commandline_static PUBLIC "deps/commandline/src")
target_link_libraries(commandline_static Threads::Threads)
# end of commandline custom build
add_executable(${PROJECT_NAME} ${PRJ_HEADERS} ${PRJ_SOURCES} ${PRJ_MAIN})
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_include_directories(${PROJECT_NAME} PRIVATE ${PRJ_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${PRJ_LIBRARIES})
target_compile_features(${PROJECT_NAME} PRIVATE ${PRJ_COMPILE_FEATURES})
target_compile_definitions(${PROJECT_NAME} PRIVATE ${PRJ_DEFINITIONS} ${PRJ_WARNINGS}
DOCTEST_CONFIG_DISABLE # disables all test code in the final executable
)
if(MSVC)
target_compile_options(${PROJECT_NAME} PUBLIC "/bigobj")
target_link_options(${PROJECT_NAME} PRIVATE "/SUBSYSTEM:CONSOLE")
endif(MSVC)
# setup all warnings (from cmake/CompilerWarnings.cmake)
set_project_warnings(${PROJECT_NAME})
if(${PROJECT_NAME}_ENABLE_UNIT_TESTING)
message(STATUS "Unit tests are enabled and will be built as '${PROJECT_NAME}-tests'")
add_executable(${PROJECT_NAME}-tests ${PRJ_HEADERS} ${PRJ_SOURCES} ${PRJ_TEST_MAIN})
target_include_directories(${PROJECT_NAME}-tests PRIVATE ${PRJ_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME}-tests ${PRJ_LIBRARIES})
target_compile_features(${PROJECT_NAME}-tests PRIVATE ${PRJ_COMPILE_FEATURES})
target_compile_definitions(${PROJECT_NAME}-tests PRIVATE ${PRJ_DEFINITIONS} ${PRJ_WARNINGS})
set_project_warnings(${PROJECT_NAME}-tests)
if(MSVC)
target_link_options(${PROJECT_NAME}-tests PRIVATE "/SUBSYSTEM:CONSOLE")
endif(MSVC)
endif()

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# Contributing to BeamMP-Server
Unlike other parts of BeamMP, the BeamMP-Server does not have any dependency to the BeamNG.drive game.
To contribute *C++ code*, you'll need a MacOS, Linux or Windows PC, and intermediate to advanced knowledge of C++.
For reference, you should know be reasonably comfortable with the STL, the concept of RAII, templates, and generally know how to read & write post-C++17 code. To contribute anything else, you won't need most of this (though it'd be helpful to have some vocabulary about computers).
# Ways to Contribute
## Bug Reports
If you work with BeamMP-Server, either by simply using it, or even writing plugins for it, and you run into any issues, we definitely want to know about it. Please use [GitHub issues](https://github.com/BeamMP/BeamMP-Server/issues) and select the "Bug" template, read it, and fill it out accordingly.
## Bug Fixes
If you are interested in fixing bugs, check out the [GitHub issues](https://github.com/BeamMP/BeamMP-Server/issues). There, you can pick any issue that has nobody assigned to it. For example, some bugs which we definitely need some help with are marked with the "help wanted" tag.
Once you picked a bug, you need to reproduce it. Start by following the instructions in the bug report, and don't be afraid to ask for more information or clarification on the issue itself.
Refer to [getting started with the codebase](#getting-started-with-the-codebase) for more information on how to build the server. You can also ask on our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`).
## Features
If you want to add new features, please make an issue for it first or ask on our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`).
You need to make sure the feature isn't being worked on by someone else, and aligns with the vision we have for the server.
# Git Guidelines
**Read this carefully. Failing to follow these rules results in your changes not being accepted**. This applies for outside contributors, members of the BeamMP development team ("BeamMP Developers"), project owners, maintainers, frequent contributors, and literally everyone else. **It applies to everyone**.
## How to Commit
Commit messages **MUST** (mandatory):
- start with a **lower case action verb in present tense**, for example `add`, `fix`, `implement`, `refactor`, `remove`, `rename`. *Counter examples (these are bad): ~~`Fixed`, `fixing`, `added`, `removing`~~*.
- not have a first line much longer than 70 characters.
- explain briefly the changes made.
- reference the issue by number, if there is an issue the commit addresses, like so: `#<number>`. Example: `#123`.
If any of these are not followed, **your changes will not be accepted.**
Commit messages **SHOULD** (optional, "nice to have"):
- only address one "atomic" change.
- have an empty second line, and the subsequent lines explaining the changes in more detail (if more detail is available).
Commits may be squashed (via a Git "interactive rebase") in order to satisfy these rules, but history that is >1h old should not be rewritten if possible. Force pushes are ugly ;)
## Pulling, Merging
Do **NOT** pull with merge. This is the default git behavior for `git pull`, but creates ugly and unnecessary commit messages like `"merge origin/master into master"`. Instead, pull with rebase, for example via `git pull -r`. If you get conflicts, resolve them properly.
The only acceptable merge commits are those which actually merge functionally different branches into each other, for example for merging one feature branch into another.
## Workflow
### Making an issue and fixing it
1. Create an issue detailing the feature or bug.
2. Assign a milestone to the issue, or wait for a maintainer to add a milestone to your issue.
3. Fork the repository and base your work on the branch mentioned in the milestone attached to your issue (e.g. `v3.0.0 (develop)` -> `develop`).
4. Program your feature or bug fix.
5. Open a PR that references the issue by number in the format: `#12345`.
6. Someone will review your PR and merge it, or ask for changes.
### Fixing an existing issue
1. Fork the repository and base your work on the branch mentioned in the milestone attached to your issue (e.g. `v3.0.0 (develop)` -> `develop`).
2. Program your feature or bug fix.
3. Open a PR that references the issue by number in the format: `#12345`.
4. Someone will review your PR and merge it, or ask for changes.
## Branches
- `minor`: Minor releases, like `v1.2.3` -> `v1.3.0` or `v1.2.3` -> `v1.2.4`.
- `develop`: Major releases, like `v1.2.3` -> `v2.0.0`, and larger feature/minor releases.
## Unit tests & CI/CD
We use GitHub Actions, which runs our unit-tests. PR's which fail these tests, or even fail any of our actions (which run automatically), will not be merged and require further changes until they compile, link, and all tests pass properly. If you have issues with this, feel free to ask in our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`)
### What should I call by branch?
Keep branch names **unique**, **descriptive**, and **shorter than 30 characters**. Names must be in present-tense, such as `fix-xyz`, **not** ~~`fixing-xyz`~~.
We generally use *feature branches*, so we keep one branch per feature or fix.
For example:
- You want to fix issue number #123? You could call the branch `fix-123`.
- You want to add a feature described in issue #456? You could call the branch `implement-456`.
- You want to add a feature or fix a bug that has no issue? You should probably make an issue for it first! Or, if you're not ready for that yet, you could call it by the feature name or bug description, for example for a bug that makes cars disappear: `fix-disappearing-cars`.
## Pull Requests, Code Review
Once you are ready to show what you did, and get feedback on it, you open a Pull-Request on GitHub. Please make sure to pick the right branches, and a descriptive title. Mention any related issues with `#<issue number>`, for example `#123`.
Make sure to explain what the PR does, what it fixes, and what needs to still be done (if anything).
A BeamMP-Developer must review your code in detail, and leave a review. If this takes too long, feel free to @ a maintainer/developer, or leave another comment on the PR. It helps to say something like "Ready for review", for example.
# Getting Started with the Codebase
1. Look at current Pull-Requests, look at the git branches, or ask in our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`), in order to find out which branch you should work on to minimize conflict. See [this section on branches](#branches) for more info.
2. Fork the repository (with that branch) on GitHub. GitHub, by default, gives you only the `master` branch when forking, so make sure you fork with other branches enabled when you want to work on a branch that isn't master (it's a checkbox when you fork).
3. Clone the fork to your local machine.
4. Check out the branch you want to work on (see 1.).
5. Run `git submodule update --init --recursive`.
6. Make a new branch for your feature or fix from the branch you are on. You can do this via `git checkout -b <branch name>`. See [this section on branches](#branches) for more info on branch naming.
7. Install all dependencies. Those are usually listed in the `README.md` in the branch you're in, or, more reliably, in one of the files in `.github/workflows` (if you can read `yaml`).
8. Run CMake to configure the project. You can find tutorials on this online. You will want to tell CMake to build with `CMAKE_BUILD_TYPE=Debug`, for example by passing it to CMake via the commandline switch `-DCMAKE_BUILD_TYPE=Debug`. An example invocation on Linux with GNU make would be
`cmake . -DCMAKE_BUILD_TYPE=Debug` .
9. Build the `BeamMP-Server` target to build the BeamMP-Server, or the `BeamMP-Server-tests` target to build the unit-tests (does not include a working server). In the example from 8. (on Linux), you could build with `make BeamMP-Server`, `make -j BeamMP-Server` or `cmake --build . --parallel --target BeamMP-Server` . Or, on Windows, (in Visual Studio), you would just press some big green "run" or "debug" button.
10. When making changes, refer to [this section on how to commit properly](#how-to-commit). Not following those guidelines will result in your changes being rejected, so please take a look.
11. Make sure to add Unit-tests with `doctest` if you build new stuff. You can find examples all over the latest version of the codebase (search for `TEST_CASE`).
# Code Guidelines
## Formatting
1. Use `clang-format` to format your code before committig. A `.clang-format` file is provided in the root of the repository.
2. All identifiers, type names, function names, etc. should be `PascalCase`. Type names may also have the `T` prefix, although this is not enforced (for example `TNetwork`).
## Modular code
Write code that is modular and testable. Generally, if you can write a good unit-test for it, it's modular. If you can't, it's not.
Don't overdo it though - sometimes its okay to just write code, do the job, be done with it. You'll get feedback on this in the code review for your PR.

663
LICENSE
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@ -1,2 +1,661 @@
Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor). BeamMP-Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder(s) in order to modify or distribute any part of the source or binaries. Special permission to modify the source-code is implicitly granted only for the purpose of upstreaming those changes directly to github.com/BeamMP/BeamMP-Server via a GitHub pull-request. GNU AFFERO GENERAL PUBLIC LICENSE
Commercial usage is prohibited, unless explicit permission has been granted prior to usage. Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
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Additional terms, permissive or non-permissive, may be stated in the
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the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
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However, if you cease all violation of this License, then your
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Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
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Termination of your rights under this section does not terminate the
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9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
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occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
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Each time you convey a covered work, the recipient automatically
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You may not impose any further restrictions on the exercise of the
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then you must either (1) cause the Corresponding Source to be so
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If, pursuant to or in connection with a single transaction or
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A patent license is "discriminatory" if it does not include within
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Nothing in this License shall be construed as excluding or limiting
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If conditions are imposed on you (whether by court order, agreement or
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Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
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The Free Software Foundation may publish revised and/or new versions of
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version or of any later version published by the Free Software
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If the Program specifies that a proxy can decide which future
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to choose that version for the Program.
Later license versions may give you additional or different
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author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

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@ -4,14 +4,23 @@
[![CMake Linux Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Linux%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22) [![CMake Linux Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Linux%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22)
This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/). This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/).
The server is the point throug which all clients communicate. You can write lua mods for the server, detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com). The server is the point through which all clients communicate. You can write Lua mods for the server, there are detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
**For Linux, you __need__ the runtime dependencies, which are listed below under [Runtime Dependencies](#runtime-dependencies)**
## Support + Contact
Feel free to ask any questions via the following channels:
- **Discord**: [click for invite](https://discord.gg/beammp)
- **BeamMP Forum**: [BeamMP Forum Support](https://forum.beammp.com/c/support/33)
## Minimum Requirements ## Minimum Requirements
These values are guesstimated and are subject to change with each release. These values are guesstimated and are subject to change with each release.
* RAM: 50+ MiB usable (not counting OS overhead) * RAM: 30-100 MiB usable (not counting OS overhead)
* CPU: Any Hz, preferably multicore * CPU: >1GHz, preferably multicore
* OS: Windows, Linux (theoretically any POSIX) * OS: Windows, Linux (theoretically any POSIX)
* GPU: None * GPU: None
* HDD: 10 MiB + Mods/Plugins * HDD: 10 MiB + Mods/Plugins
@ -19,21 +28,21 @@ These values are guesstimated and are subject to change with each release.
## Contributing ## Contributing
TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" label or with nobody assigned, any [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer) cards in the "To-Do" column. TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" or "good first issue" label or with nobody assigned.
To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues) and at the [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer). Any issues that have the "help wanted" label or don't have anyone assigned and any trello cards that aren't assigned or in the "In-Progress" section are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas. To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues). Any issues that have the "help wanted" label or don't have anyone assigned are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.
Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested. Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested.
If you need support with understanding the codebase, please write us in the discord. You'll need to be proficient in modern C++. If you need support with understanding the codebase, please write us in the Discord. You'll need to be proficient in modern C++.
## About Building from Source ## About Building from Source
We only allow building unmodified (original) source code for public use. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/TAGNAME`, where `TAGNAME` is the tag, for example `v1.20`. We only allow building unmodified (original) source code for public use. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/TAGNAME`, where `TAGNAME` is the tag, for example `v3.4.1`. See [the tags](https://github.com/BeamMP/BeamMP-Server/tags) for possible versions/tags, as well as [the releases](https://github.com/BeamMP/BeamMP-Server/releases) to check which version is marked as a release/prerelease. We recommend using the [latest release](https://github.com/BeamMP/BeamMP-Server/releases/latest).
## Supported Operating Systems ## Supported Operating Systems
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute windows binaries and sometimes linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support any big-endian architectures. The code itself supports (latest stable) Linux, Windows and FreeBSD. In terms of actual build support, for now we usually only distribute Windows binaries and Linux. For any other distro or OS, you just have to find the same libraries listed in [Runtime Dependencies](#runtime-dependencies) further down the page, and it should build fine.
Recommended compilers: MSVC, GCC, CLANG. Recommended compilers: MSVC, GCC, CLANG.
@ -41,53 +50,46 @@ You can find precompiled binaries under [Releases](https://github.com/BeamMP/Bea
## Build Instructions ## Build Instructions
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.0`!__** On Linux, you need some dependencies to **build** the server (on Windows, you don't):
Currently only linux and windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)). ```
liblua5.3-dev curl zip unzip tar cmake make git g++
```
### Prerequisites You can install these with your distribution's package manager. You will need sudo or need root for ONLY this step.
#### Windows The names of each package may change depending on your platform.
Please use the prepackaged binaries in [Releases](https://github.com/BeamMP/BeamMP-Server/releases/). If you are building for ARM (like aarch64), you need to run `export VCPKG_FORCE_SYSTEM_BINARIES=1` before the following commands.
Dependencies for windows can be installed with `vcpkg`, in which case the current dependencies are the `x64-windows-static` versions of `lua`, `zlib`, `rapidjson`, `boost-beast`, `boost-asio` and `openssl`. You can build on **Windows, Linux** or other platforms by following these steps:
#### Linux / \*nix 1. Check out the repository with git: `git clone --recursive https://github.com/BeamMP/BeamMP-Server`.
2. Go into the directory `cd BeamMP-Server`.
3. Specify the server version to build by checking out a tag: `git checkout tags/v3.4.1` - [Possible versions/tags](https://github.com/BeamMP/BeamMP-Server/tags)
4. Run CMake `cmake -S . -B bin -DCMAKE_BUILD_TYPE=Release` - this can take a few minutes and may take a lot of disk space and bandwidth.
5. Build via `cmake --build bin --parallel --config Release -t BeamMP-Server`.
6. Your executable can be found in `bin/`.
These package names are in the debian / ubuntu style. Feel free to PR your own guide for a different distro. When you make changes to the code, you only have to run step 4 again.
### Building for FreeBSD
Building is only supported for major release branches of FreeBSD that are currently not EOL. The build process is the same as on Linux, although build dependencies can be universally installed from ports via pkg:
```
pkg install git cmake-core zip bash devel/ninja devel/pkgconf lua53
```
After installing the necessary build dependencies, follow the Linux build instructions beginning from step 3. Beware that running the initial cmake command will compile vcpkg from source, as vcpkg has no native FreeBSD port - this may take some time.
- `git` On systems with a single logical CPU core, `make` may fail to build the server when using the `--parallel` option when calling CMake. If you see error messages related to make, simply omit the `--parallel` from the command: `cmake --build bin --config Release -t BeamMP-Server`.
- `make`
- `cmake`
- `g++`
Must support ISO C++17. If your distro's `g++` doesn't support C++17, chances are that it has a `g++-8` or `g++-10` package that does. If this is the case. you just need to run CMake with `-DCMAKE_CXX_COMPILER=g++-10` (replace `g++-10` with your compiler's name). ### Runtime Dependencies
- `liblua5.3-dev`
Any 5.x version should work, but 5.3 is what we officially use. Any other version might break in the future. These are needed to *run* the server.
You can also use any version of `libluajit`, but the same applies regarding the version.
- `libz-dev`
- `rapidjson-dev`
- `libopenssl-dev` or `libssl-dev`
**If** you're building it from source, you'll need `libboost1.70-all-dev` or `libboost1.71-all-dev` or higher as well. Debian, Ubuntu and friends: `liblua5.3-0`
### How to build Other Linux distros: `liblua` of *some kind*.
On windows. use git-bash for these commands. On linux, these should work in your shell. Windows: No libraries.
1. Make sure you have all [prerequisites](#prerequisites) installed ## Support
2. Clone the repository in a location of your choice with `git clone --recursive https://github.com/BeamMP/BeamMP-Server`. Now change into the cloned directory by running `cd BeamMP-Server`. The BeamMP project is supported by community donations via our [Patreon](https://www.patreon.com/BeamMP). This brings perks such as Patreon-only channels on our Discord, early access to new updates, and more server keys.
3. Checkout the branch of the release you want to compile (`master` is often unstable), for example `git checkout tags/v1.20` for version 1.20. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
4. Run `cmake .` (with `.`)
5. Run `make`
6. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
*tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.*
## Copyright
Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor).
BeamMP-Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder(s) in order to modify or distribute any part of the source or binaries. Special permission to modify the source-code is implicitly granted only for the purpose of upstreaming those changes directly to github.com/BeamMP/BeamMP-Server via a GitHub pull-request.
Commercial usage is prohibited, unless explicit permission has been granted prior to usage.

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@ -1 +0,0 @@
Subproject commit 230c0d2ae035c5ce1292233fcab03cea0d341264

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# from here:
#
# https://github.com/lefticus/cppbestpractices/blob/master/02-Use_the_Tools_Available.md
# Courtesy of Jason Turner
# License here: https://github.com/cpp-best-practices/cppbestpractices/blob/master/LICENSE
#
# This version has been modified by the owners of the current respository.
# Modifications have mostly been marked with "modified" or similar, though this is not
# strictly required.
function(set_project_warnings project_name)
set(MSVC_WARNINGS
/W4 # Baseline reasonable warnings
/w14242 # 'identifier': conversion from 'type1' to 'type1', possible loss
# of data
/w14254 # 'operator': conversion from 'type1:field_bits' to
# 'type2:field_bits', possible loss of data
/w14263 # 'function': member function does not override any base class
# virtual member function
/w14265 # 'classname': class has virtual functions, but destructor is not
# virtual instances of this class may not be destructed correctly
/w14287 # 'operator': unsigned/negative constant mismatch
/we4289 # nonstandard extension used: 'variable': loop control variable
# declared in the for-loop is used outside the for-loop scope
/w14296 # 'operator': expression is always 'boolean_value'
/w14311 # 'variable': pointer truncation from 'type1' to 'type2'
/w14545 # expression before comma evaluates to a function which is missing
# an argument list
/w14546 # function call before comma missing argument list
/w14547 # 'operator': operator before comma has no effect; expected
# operator with side-effect
/w14549 # 'operator': operator before comma has no effect; did you intend
# 'operator'?
/w14555 # expression has no effect; expected expression with side- effect
/w14619 # pragma warning: there is no warning number 'number'
/w14640 # Enable warning on thread un-safe static member initialization
/w14826 # Conversion from 'type1' to 'type_2' is sign-extended. This may
# cause unexpected runtime behavior.
/w14905 # wide string literal cast to 'LPSTR'
/w14906 # string literal cast to 'LPWSTR'
/w14928 # illegal copy-initialization; more than one user-defined
# conversion has been implicitly applied
/permissive- # standards conformance mode for MSVC compiler.
)
set(CLANG_WARNINGS
-Wall
-Wextra # reasonable and standard
-Wshadow # warn the user if a variable declaration shadows one from a
# parent context
-Wnon-virtual-dtor # warn the user if a class with virtual functions has a
# non-virtual destructor. This helps catch hard to
# track down memory errors
-Wold-style-cast # warn for c-style casts
-Wcast-align # warn for potential performance problem casts
-Wunused # warn on anything being unused
-Woverloaded-virtual # warn if you overload (not override) a virtual
# function
-Wpedantic # warn if non-standard C++ is used
-Wconversion # warn on type conversions that may lose data
-Wsign-conversion # warn on sign conversions
-Wnull-dereference # warn if a null dereference is detected
-Wdouble-promotion # warn if float is implicit promoted to double
-Wformat=2 # warn on security issues around functions that format output
# (ie printf)
# modified; added more errors / warnings
# some have been set to be errors, but the option _WARNINGS_AS_ERRORS
# (see below) should still be used in strict pipelines.
-Werror=uninitialized
-Werror=float-equal
-Werror=write-strings
-Werror=strict-aliasing -fstrict-aliasing
-Werror=missing-declarations
-Werror=missing-field-initializers
-Werror=ctor-dtor-privacy
-Wswitch-default
-Werror=unused-result
-Werror=implicit-fallthrough
-Werror=return-type
-Wmissing-include-dirs
)
if (${PROJECT_NAME}_WARNINGS_AS_ERRORS)
set(CLANG_WARNINGS ${CLANG_WARNINGS} -Werror)
set(MSVC_WARNINGS ${MSVC_WARNINGS} /WX)
endif()
set(GCC_WARNINGS
${CLANG_WARNINGS}
-Wmisleading-indentation # warn if indentation implies blocks where blocks
# do not exist
-Wduplicated-cond # warn if if / else chain has duplicated conditions
-Wduplicated-branches # warn if if / else branches have duplicated code
-Wlogical-op # warn about logical operations being used where bitwise were
# probably wanted
# -Wuseless-cast # warn if you perform a cast to the same type (modified: removed)
)
if(MSVC)
set(PRJ_WARNINGS ${MSVC_WARNINGS})
elseif(CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
set(PRJ_WARNINGS ${CLANG_WARNINGS})
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(PRJ_WARNINGS ${GCC_WARNINGS})
else()
message(AUTHOR_WARNING "No compiler warnings set for '${CMAKE_CXX_COMPILER_ID}' compiler.")
endif()
target_compile_options(${project_name} PUBLIC ${PRJ_WARNINGS})
if(NOT TARGET ${project_name})
message(AUTHOR_WARNING "${project_name} is not a target, thus no compiler warning were added.")
endif()
endfunction()

21
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@ -0,0 +1,21 @@
find_package(Git)
if(${PROJECT_NAME}_CHECKOUT_GIT_SUBMODULES)
if(Git_FOUND)
message(STATUS "Git found, submodule update and init")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(SEND_ERROR "git submodule update --init --recursive failed with ${GIT_SUBMOD_RESULT}, please checkout submodules. This may result in missing dependencies.")
endif()
else()
message(SEND_ERROR "git required for checking out submodules, but not found. Submodules will not be checked out - this may result in missing dependencies.")
endif()
endif()
if(Git_FOUND)
else()
message(STATUS "Git not found - the version will not include a git hash.")
set(PRJ_GIT_HASH "unknown")
endif()

View File

@ -0,0 +1,44 @@
# Modified, original version from https://github.com/filipdutescu/modern-cpp-template (Unlicense)
option(${PROJECT_NAME}_WARNINGS_AS_ERRORS "Treat compiler warnings as errors." OFF)
option(${PROJECT_NAME}_CHECKOUT_GIT_SUBMODULES "If git is found, initialize all submodules." ON)
option(${PROJECT_NAME}_ENABLE_UNIT_TESTING "Enable unit tests for the projects (from the `test` subfolder)." ON)
option(${PROJECT_NAME}_ENABLE_CLANG_TIDY "Enable static analysis with Clang-Tidy." OFF)
option(${PROJECT_NAME}_ENABLE_CPPCHECK "Enable static analysis with Cppcheck." OFF)
# TODO Implement code coverage
# option(${PROJECT_NAME}_ENABLE_CODE_COVERAGE "Enable code coverage through GCC." OFF)
option(${PROJECT_NAME}_ENABLE_DOXYGEN "Enable Doxygen documentation builds of source." OFF)
# Generate compile_commands.json for clang based tools
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Export all symbols when building a shared library
if(BUILD_SHARED_LIBS)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS OFF)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
endif()
option(${PROJECT_NAME}_ENABLE_LTO "Enable Interprocedural Optimization, aka Link Time Optimization (LTO)." OFF)
if(${PROJECT_NAME}_ENABLE_LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT result OUTPUT output)
if(result)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
else()
message(SEND_ERROR "IPO is not supported: ${output}.")
endif()
endif()
option(${PROJECT_NAME}_ENABLE_CCACHE "Enable the usage of Ccache, in order to speed up rebuild times." ON)
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
endif()
option(${PROJECT_NAME}_ENABLE_SANITIZER "Enable sanitizer to detect memory errors, undefined behavior, etc. (slows down the executable)." OFF)
if(${PROJECT_NAME}_ENABLE_SANITIZER)
add_compile_options(-fsanitize=address,undefined)
add_link_options(-fsanitize=address,undefined)
endif()

View File

@ -0,0 +1,20 @@
if(${PROJECT_NAME}_ENABLE_CLANG_TIDY)
find_program(CLANGTIDY clang-tidy)
if(CLANGTIDY)
set(CMAKE_CXX_CLANG_TIDY ${CLANGTIDY} -extra-arg=-Wno-unknown-warning-option)
message("Clang-Tidy finished setting up.")
else()
message(SEND_ERROR "Clang-Tidy requested but executable not found.")
endif()
endif()
if(${PROJECT_NAME}_ENABLE_CPPCHECK)
find_program(CPPCHECK cppcheck)
if(CPPCHECK)
set(CMAKE_CXX_CPPCHECK ${CPPCHECK} --suppress=missingInclude --enable=all
--inline-suppr --inconclusive)
message("Cppcheck finished setting up.")
else()
message(SEND_ERROR "Cppcheck requested but executable not found.")
endif()
endif()

17
cmake/Vcpkg.cmake Normal file
View File

@ -0,0 +1,17 @@
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake)
find_package(Git)
if(Git_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive vcpkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(SEND_ERROR "Checking out vcpkg in source tree failed with ${GIT_SUBMOD_RESULT}.")
endif()
else()
message(FATAL_ERROR "Could not find git or vcpkg.cmake. Please either, install git and re-run cmake (or run `git submodule update --init --recursive`), or install vcpkg and add `-DCMAKE_TOOLCHAIN_FILE=<path-to-vcpkg>/scripts/buildsystems/vcpkg.cmake` to your cmake invocation. Please try again after making those changes.")
endif()
endif()
set(CMAKE_TOOLCHAIN_FILE ${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake)
endif()

1
deps/commandline vendored Submodule

@ -0,0 +1 @@
Subproject commit 04952e4811e7d44708e64986bbc82fdc3485c800

1
deps/toml11 vendored Submodule

@ -0,0 +1 @@
Subproject commit f33ca743fb105bf54293cc822f56cf2794d15bf2

67
include/ArgsParser.h Normal file
View File

@ -0,0 +1,67 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <initializer_list>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
/*
* Allows syntax:
* --help : long flags
* --path=/home/lion : long assignments
*/
class ArgsParser {
public:
enum Flags : int {
NONE = 0,
REQUIRED = 1, // argument is required
HAS_VALUE = 2, // argument must have a value
};
ArgsParser() = default;
void Parse(const std::vector<std::string_view>& ArgList);
// prints errors if any errors occurred, in that case also returns false
bool Verify();
void RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags);
// pass all possible names for this argument (short, long, etc)
bool FoundArgument(const std::vector<std::string>& Names);
std::optional<std::string> GetValueOfArgument(const std::vector<std::string>& Names);
private:
void ConsumeLongAssignment(const std::string& Arg);
void ConsumeLongFlag(const std::string& Arg);
bool IsRegistered(const std::string& Name);
struct Argument {
std::string Name;
std::optional<std::string> Value;
};
struct RegisteredArgument {
std::vector<std::string> Names;
int Flags;
};
std::vector<RegisteredArgument> mRegisteredArguments;
std::vector<Argument> mFoundArgs;
};

24
include/BoostAliases.h Normal file
View File

@ -0,0 +1,24 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <boost/asio.hpp>
#include <boost/system/error_code.hpp>
using namespace boost::asio;

8
include/ChronoWrapper.h Normal file
View File

@ -0,0 +1,8 @@
#pragma once
#include <chrono>
#include <string>
namespace ChronoWrapper {
std::chrono::high_resolution_clock::duration TimeFromStringWithLiteral(const std::string& time_str);
}

View File

@ -1,17 +1,47 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <chrono> #include <chrono>
#include <memory> #include <memory>
#include <optional>
#include <queue> #include <queue>
#include <string> #include <string>
#include <unordered_set> #include <unordered_set>
#include "BoostAliases.h"
#include "Common.h" #include "Common.h"
#include "Compat.h" #include "Compat.h"
#include "VehicleData.h" #include "VehicleData.h"
class TServer; class TServer;
#ifdef BEAMMP_WINDOWS
// for socklen_t
#include <WS2tcpip.h>
#endif // WINDOWS
struct TConnection final {
ip::tcp::socket Socket;
ip::tcp::endpoint SockAddr;
};
class TClient final { class TClient final {
public: public:
using TSetOfVehicleData = std::vector<TVehicleData>; using TSetOfVehicleData = std::vector<TVehicleData>;
@ -21,27 +51,31 @@ public:
std::unique_lock<std::mutex> Lock; std::unique_lock<std::mutex> Lock;
}; };
explicit TClient(TServer& Server); TClient(TServer& Server, ip::tcp::socket&& Socket);
TClient(const TClient&) = delete; TClient(const TClient&) = delete;
~TClient();
TClient& operator=(const TClient&) = delete; TClient& operator=(const TClient&) = delete;
void AddNewCar(int Ident, const std::string& Data); void AddNewCar(int Ident, const nlohmann::json& Data);
void SetCarData(int Ident, const std::string& Data); void SetCarData(int Ident, const nlohmann::json& Data);
void SetCarPosition(int Ident, const std::string& Data);
TVehicleDataLockPair GetAllCars(); TVehicleDataLockPair GetAllCars();
void SetName(const std::string& Name) { mName = Name; } void SetName(const std::string& Name) { mName = Name; }
void SetRoles(const std::string& Role) { mRole = Role; } void SetRoles(const std::string& Role) { mRole = Role; }
void AddIdentifier(const std::string& ID) { mIdentifiers.insert(ID); }; void SetIdentifier(const std::string& key, const std::string& value) { mIdentifiers[key] = value; }
std::string GetCarData(int Ident); nlohmann::json GetCarData(int Ident);
void SetUDPAddr(sockaddr_in Addr) { mUDPAddress = Addr; } std::string GetCarPositionRaw(int Ident);
void SetDownSock(SOCKET CSock) { mSocket[1] = CSock; } void SetUDPAddr(const ip::udp::endpoint& Addr) { mUDPAddress = Addr; }
void SetTCPSock(SOCKET CSock) { mSocket[0] = CSock; } void SetTCPSock(ip::tcp::socket&& CSock) { mSocket = std::move(CSock); }
void SetStatus(int Status) { mStatus = Status; } void Disconnect(std::string_view Reason);
bool IsDisconnected() const { return !mSocket.is_open(); }
// locks // locks
void DeleteCar(int Ident); void DeleteCar(int Ident);
[[nodiscard]] std::set<std::string> GetIdentifiers() const { return mIdentifiers; } [[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; }
[[nodiscard]] sockaddr_in GetUDPAddr() const { return mUDPAddress; } [[nodiscard]] const ip::udp::endpoint& GetUDPAddr() const { return mUDPAddress; }
[[nodiscard]] SOCKET GetDownSock() const { return mSocket[1]; } [[nodiscard]] ip::udp::endpoint& GetUDPAddr() { return mUDPAddress; }
[[nodiscard]] SOCKET GetTCPSock() const { return mSocket[0]; } [[nodiscard]] ip::tcp::socket& GetTCPSock() { return mSocket; }
[[nodiscard]] const ip::tcp::socket& GetTCPSock() const { return mSocket; }
[[nodiscard]] std::string GetRoles() const { return mRole; } [[nodiscard]] std::string GetRoles() const { return mRole; }
[[nodiscard]] std::string GetName() const { return mName; } [[nodiscard]] std::string GetName() const { return mName; }
void SetUnicycleID(int ID) { mUnicycleID = ID; } void SetUnicycleID(int ID) { mUnicycleID = ID; }
@ -49,22 +83,21 @@ public:
[[nodiscard]] int GetOpenCarID() const; [[nodiscard]] int GetOpenCarID() const;
[[nodiscard]] int GetCarCount() const; [[nodiscard]] int GetCarCount() const;
void ClearCars(); void ClearCars();
[[nodiscard]] int GetStatus() const { return mStatus; }
[[nodiscard]] int GetID() const { return mID; } [[nodiscard]] int GetID() const { return mID; }
[[nodiscard]] int GetUnicycleID() const { return mUnicycleID; } [[nodiscard]] int GetUnicycleID() const { return mUnicycleID; }
[[nodiscard]] bool IsConnected() const { return mIsConnected; } [[nodiscard]] bool IsUDPConnected() const { return mIsUDPConnected; }
[[nodiscard]] bool IsSynced() const { return mIsSynced; } [[nodiscard]] bool IsSynced() const { return mIsSynced; }
[[nodiscard]] bool IsSyncing() const { return mIsSyncing; } [[nodiscard]] bool IsSyncing() const { return mIsSyncing; }
[[nodiscard]] bool IsGuest() const { return mIsGuest; } [[nodiscard]] bool IsGuest() const { return mIsGuest; }
void SetIsGuest(bool NewIsGuest) { mIsGuest = NewIsGuest; } void SetIsGuest(bool NewIsGuest) { mIsGuest = NewIsGuest; }
void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; } void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; }
void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; } void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; }
void EnqueuePacket(const std::string& Packet); void EnqueuePacket(const std::vector<uint8_t>& Packet);
[[nodiscard]] std::queue<std::string>& MissedPacketQueue() { return mPacketsSync; } [[nodiscard]] std::queue<std::vector<uint8_t>>& MissedPacketQueue() { return mPacketsSync; }
[[nodiscard]] const std::queue<std::string>& MissedPacketQueue() const { return mPacketsSync; } [[nodiscard]] const std::queue<std::vector<uint8_t>>& MissedPacketQueue() const { return mPacketsSync; }
[[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); } [[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); }
[[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; } [[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; }
void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; } void SetIsUDPConnected(bool NewIsConnected) { mIsUDPConnected = NewIsConnected; }
[[nodiscard]] TServer& Server() const; [[nodiscard]] TServer& Server() const;
void UpdatePingTime(); void UpdatePingTime();
int SecondsSinceLastPing(); int SecondsSinceLastPing();
@ -73,22 +106,25 @@ private:
void InsertVehicle(int ID, const std::string& Data); void InsertVehicle(int ID, const std::string& Data);
TServer& mServer; TServer& mServer;
bool mIsConnected = false; bool mIsUDPConnected = false;
bool mIsSynced = false; bool mIsSynced = false;
bool mIsSyncing = false; bool mIsSyncing = false;
mutable std::mutex mMissedPacketsMutex; mutable std::mutex mMissedPacketsMutex;
std::queue<std::string> mPacketsSync; std::queue<std::vector<uint8_t>> mPacketsSync;
std::set<std::string> mIdentifiers; std::unordered_map<std::string, std::string> mIdentifiers;
bool mIsGuest = false; bool mIsGuest = false;
std::mutex mVehicleDataMutex; mutable std::mutex mVehicleDataMutex;
mutable std::mutex mVehiclePositionMutex;
TSetOfVehicleData mVehicleData; TSetOfVehicleData mVehicleData;
SparseArray<std::string> mVehiclePosition;
std::string mName = "Unknown Client"; std::string mName = "Unknown Client";
SOCKET mSocket[2] { SOCKET(0), SOCKET(0) }; ip::tcp::socket mSocket;
sockaddr_in mUDPAddress {}; // is this initialization OK? yes it is ip::udp::endpoint mUDPAddress {};
int mUnicycleID = -1; int mUnicycleID = -1;
std::string mRole; std::string mRole;
std::string mDID; std::string mDID;
int mStatus = 0;
int mID = -1; int mID = -1;
std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime; std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime = std::chrono::high_resolution_clock::now();
}; };
std::optional<std::weak_ptr<TClient>> GetClient(class TServer& Server, int ID);

View File

@ -1,13 +1,58 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <algorithm>
#include <array>
#include <atomic> #include <atomic>
#include <cstring>
#include <deque> #include <deque>
#include <filesystem>
#include <fmt/format.h>
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <shared_mutex>
#include <span>
#include <sstream>
#include <unordered_map>
#include <zlib.h>
#include <doctest/doctest.h>
#include <filesystem>
namespace fs = std::filesystem;
#include "Settings.h"
#include "TConsole.h" #include "TConsole.h"
struct Version {
uint8_t major;
uint8_t minor;
uint8_t patch;
Version(uint8_t major, uint8_t minor, uint8_t patch);
Version(const std::array<uint8_t, 3>& v);
std::string AsString();
};
template <typename T>
using SparseArray = std::unordered_map<size_t, T>;
// static class handling application start, shutdown, etc. // static class handling application start, shutdown, etc.
// yes, static classes, singletons, globals are all pretty // yes, static classes, singletons, globals are all pretty
// bad idioms. In this case we need a central way to access // bad idioms. In this case we need a central way to access
@ -16,30 +61,7 @@
class Application final { class Application final {
public: public:
// types // types
struct TSettings {
TSettings() noexcept
: ServerName("BeamMP Server")
, ServerDesc("BeamMP Default Description")
, Resource("Resources")
, MapName("/levels/gridmap_v2/info.json")
, MaxPlayers(10)
, Private(false)
, MaxCars(1)
, DebugModeEnabled(false)
, Port(30814) { }
std::string ServerName;
std::string ServerDesc;
std::string Resource;
std::string MapName;
std::string Key;
int MaxPlayers;
bool Private;
int MaxCars;
bool DebugModeEnabled;
int Port;
std::string CustomIP;
[[nodiscard]] bool HasCustomIP() const { return !CustomIP.empty(); }
};
using TShutdownHandler = std::function<void()>; using TShutdownHandler = std::function<void()>;
// methods // methods
@ -49,75 +71,208 @@ public:
static void RegisterShutdownHandler(const TShutdownHandler& Handler); static void RegisterShutdownHandler(const TShutdownHandler& Handler);
// Causes all threads to finish up and exit gracefull gracefully // Causes all threads to finish up and exit gracefull gracefully
static void GracefullyShutdown(); static void GracefullyShutdown();
static TConsole& Console() { return *mConsole; } static TConsole& Console() { return mConsole; }
static std::string ServerVersion() { return "2.1.4"; } static std::string ServerVersionString();
static std::string ClientVersion() { return "2.0"; } static const Version& ServerVersion() { return mVersion; }
static Version ClientMinimumVersion() { return Version { 2, 2, 0 }; }
static std::string PPS() { return mPPS; } static std::string PPS() { return mPPS; }
static void SetPPS(std::string NewPPS) { mPPS = NewPPS; } static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; }
static inline TSettings Settings {}; static inline struct Settings Settings { };
static std::string GetBackendUrlForAuth() { return "auth.beammp.com"; } static std::vector<std::string> GetBackendUrlsInOrder() {
static std::string GetBackendHostname() { return "backend.beammp.com"; } return {
"https://backend.beammp.com",
};
}
static std::string GetServerCheckUrl() { return "https://check.beammp.com"; }
static std::string GetBackendUrlForAuth() { return "https://auth.beammp.com"; }
static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; } static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; }
static void CheckForUpdates();
static std::array<uint8_t, 3> VersionStrToInts(const std::string& str);
static bool IsOutdated(const Version& Current, const Version& Newest);
static bool IsShuttingDown();
static void SleepSafeSeconds(size_t Seconds);
static void InitializeConsole() {
mConsole.InitializeCommandline();
}
enum class Status {
Starting,
Good,
Bad,
ShuttingDown,
Shutdown,
};
using SystemStatusMap = std::unordered_map<std::string /* system name */, Status /* status */>;
static const SystemStatusMap& GetSubsystemStatuses() {
std::unique_lock Lock(mSystemStatusMapMutex);
return mSystemStatusMap;
}
static void SetSubsystemStatus(const std::string& Subsystem, Status status);
private: private:
static void SetShutdown(bool Val);
static inline SystemStatusMap mSystemStatusMap {};
static inline std::mutex mSystemStatusMapMutex {};
static inline std::string mPPS; static inline std::string mPPS;
static std::unique_ptr<TConsole> mConsole; static inline TConsole mConsole;
static inline std::shared_mutex mShutdownMtx {};
static inline bool mShutdown { false };
static inline std::mutex mShutdownHandlersMutex {}; static inline std::mutex mShutdownHandlersMutex {};
static inline std::deque<TShutdownHandler> mShutdownHandlers {}; static inline std::deque<TShutdownHandler> mShutdownHandlers {};
static inline Version mVersion { 3, 8, 5 };
}; };
std::string ThreadName(); void SplitString(std::string const& str, const char delim, std::vector<std::string>& out);
void RegisterThread(const std::string str); std::string LowerString(std::string str);
std::string ThreadName(bool DebugModeOverride = false);
void RegisterThread(const std::string& str);
#define RegisterThreadAuto() RegisterThread(__func__) #define RegisterThreadAuto() RegisterThread(__func__)
#define KB 1024 #define KB 1024llu
#define MB (KB * 1024) #define MB (KB * 1024llu)
#define GB (MB * 1024llu)
#define _file_basename std::filesystem::path(__FILE__).filename().string() #define _file_basename std::filesystem::path(__FILE__).filename().string()
#define _line std::to_string(__LINE__) #define _line std::to_string(__LINE__)
#define _in_lambda (std::string(__func__) == "operator()") #define _in_lambda (std::string(__func__) == "operator()")
// we would like the full function signature 'void a::foo() const' // for those times when you just need to ignore something :^)
// on windows this is __FUNCSIG__, on GCC it's __PRETTY_FUNCTION__, // explicity disables a [[nodiscard]] warning
// feel free to add more #define beammp_ignore(x) (void)x
#if defined(WIN32)
#define _function_name std::string(__FUNCSIG__)
#elif defined(__unix) || defined(__unix__)
#define _function_name std::string(__PRETTY_FUNCTION__)
#else
#define _function_name std::string(__func__)
#endif
#if defined(DEBUG) // clang-format off
#ifdef DOCTEST_CONFIG_DISABLE
// if this is defined, we will show the full function signature infront of // we would like the full function signature 'void a::foo() const'
// each info/debug/warn... call instead of the 'filename:line' format. // on windows this is __FUNCSIG__, on GCC it's __PRETTY_FUNCTION__,
#if defined(BMP_FULL_FUNCTION_NAMES) // feel free to add more
#define _this_location (ThreadName() + _function_name + " ") #if defined(WIN32)
#else #define _function_name std::string(__FUNCSIG__)
#define _this_location (ThreadName() + _file_basename + ":" + _line + " ") #elif defined(__unix) || defined(__unix__)
#endif #define _function_name std::string(__PRETTY_FUNCTION__)
#else
#define _function_name std::string(__func__)
#endif
#else // !defined(DEBUG) #ifndef NDEBUG
#define DEBUG
#endif
#define _this_location (ThreadName()) #if defined(DEBUG)
#endif // defined(DEBUG) // if this is defined, we will show the full function signature infront of
// each info/debug/warn... call instead of the 'filename:line' format.
#if defined(BMP_FULL_FUNCTION_NAMES)
#define _this_location (ThreadName() + _function_name + " ")
#else
#define _this_location (ThreadName() + _file_basename + ":" + _line + " ")
#endif
#define warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x)) #endif // defined(DEBUG)
#define info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
#define error(x) Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)) #define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x)) #define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
#define debug(x) \ #define beammp_error(x) \
do { \ do { \
if (Application::Settings.DebugModeEnabled) { \ Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)); \
} while (false)
#define beammp_lua_error(x) \
do { \
Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x)); \
} while (false)
#define beammp_lua_log(level, plugin, x) \
do { \
Application::Console().Write(_this_location + fmt::format("[{}] [{}] ", plugin, level) + (x)); \
} while (false)
#define beammp_lua_warn(x) \
do { \
Application::Console().Write(_this_location + std::string("[LUA WARN] ") + (x)); \
} while (false)
#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x))
#define beammp_debug(x) \
do { \
if (Application::Settings.getAsBool(Settings::Key::General_Debug)) { \
Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \ Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \
} \ } \
} while (false) } while (false)
#define beammp_event(x) \
do { \
if (Application::Settings.getAsBool(Settings::Key::General_Debug)) { \
Application::Console().Write(_this_location + std::string("[EVENT] ") + (x)); \
} \
} while (false)
// trace() is a debug-build debug()
#if defined(DEBUG)
#define beammp_trace(x) \
do { \
if (Application::Settings.getAsBool(Settings::Key::General_Debug)) { \
Application::Console().Write(_this_location + std::string("[TRACE] ") + (x)); \
} \
} while (false)
#else
#define beammp_trace(x)
#endif // defined(DEBUG)
#define Biggest 30000 #define beammp_errorf(...) beammp_error(fmt::format(__VA_ARGS__))
std::string Comp(std::string Data); #define beammp_infof(...) beammp_info(fmt::format(__VA_ARGS__))
std::string DeComp(std::string Compressed); #define beammp_debugf(...) beammp_debug(fmt::format(__VA_ARGS__))
#define beammp_warnf(...) beammp_warn(fmt::format(__VA_ARGS__))
#define beammp_tracef(...) beammp_trace(fmt::format(__VA_ARGS__))
#define beammp_lua_errorf(...) beammp_lua_error(fmt::format(__VA_ARGS__))
#define beammp_lua_warnf(...) beammp_lua_warn(fmt::format(__VA_ARGS__))
#else // DOCTEST_CONFIG_DISABLE
#define beammp_error(x) /* x */
#define beammp_lua_error(x) /* x */
#define beammp_warn(x) /* x */
#define beammp_lua_warn(x) /* x */
#define beammp_info(x) /* x */
#define beammp_event(x) /* x */
#define beammp_debug(x) /* x */
#define beammp_trace(x) /* x */
#define luaprint(x) /* x */
#define beammp_errorf(...) beammp_error(fmt::format(__VA_ARGS__))
#define beammp_infof(...) beammp_info(fmt::format(__VA_ARGS__))
#define beammp_warnf(...) beammp_warn(fmt::format(__VA_ARGS__))
#define beammp_debugf(...) beammp_debug(fmt::format(__VA_ARGS__))
#define beammp_tracef(...) beammp_trace(fmt::format(__VA_ARGS__))
#define beammp_lua_errorf(...) beammp_lua_error(fmt::format(__VA_ARGS__))
#define beammp_lua_warnf(...) beammp_lua_warn(fmt::format(__VA_ARGS__))
#define beammp_lua_log(level, plugin, x) /* x */
#endif // DOCTEST_CONFIG_DISABLE
#if defined(DEBUG)
#define SU_RAW SSU_UNRAW
#else
#define SU_RAW RAWIFY(SSU_UNRAW)
#define _this_location (ThreadName())
#endif
// clang-format on
void LogChatMessage(const std::string& name, int id, const std::string& msg);
std::vector<uint8_t> Comp(std::span<const uint8_t> input);
std::vector<uint8_t> DeComp(std::span<const uint8_t> input);
std::string GetPlatformAgnosticErrorString();
#define S_DSN SU_RAW
class InvalidDataError : std::runtime_error {
public:
InvalidDataError() : std::runtime_error("Invalid data") {
}
};

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@ -1,36 +1,55 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "Environment.h"
// ======================= UNIX ======================== // ======================= UNIX ========================
#ifdef __unix #ifdef BEAMMP_LINUX
#include <arpa/inet.h> #include <errno.h>
#include <sys/socket.h> #include <termios.h>
#include <unistd.h>
char _getch();
#endif // linux
#ifdef BEAMMP_FREEBSD
#include <errno.h>
#include <termios.h>
#include <unistd.h>
char _getch();
// macros 'major' and 'minor' need to be undefined on FreeBSD to avoid naming collision with system headers
#undef major
#undef minor
#endif // freebsd
// ======================= APPLE ========================
#ifdef BEAMMP_APPLE
#include <errno.h>
#include <termios.h> #include <termios.h>
#include <unistd.h> #include <unistd.h>
using SOCKET = int;
using DWORD = unsigned long;
using PDWORD = unsigned long*;
using LPDWORD = unsigned long*;
char _getch(); char _getch();
inline void CloseSocketProper(int socket) {
shutdown(socket, SHUT_RDWR);
close(socket);
}
#endif // unix #endif // unix
// ======================= WIN32 ======================= // ======================= WINDOWS =======================
#ifdef WIN32 #ifdef BEAMMP_WINDOWS
#include <conio.h> #include <conio.h>
#include <winsock2.h>
inline void CloseSocketProper(SOCKET socket) {
shutdown(socket, SD_BOTH);
closesocket(socket);
}
#endif // WIN32 #endif // WIN32
// ======================= OTHER =======================
#if !defined(WIN32) && !defined(__unix)
#error "OS not supported"
#endif

130
include/Cryptography.h Normal file
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@ -0,0 +1,130 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <array>
#include <cstdarg>
#include <string>
namespace Crypto {
constexpr auto time = __TIME__;
constexpr auto seed = static_cast<int>(time[7]) + static_cast<int>(time[6]) * 10 + static_cast<int>(time[4]) * 60 + static_cast<int>(time[3]) * 600 + static_cast<int>(time[1]) * 3600 + static_cast<int>(time[0]) * 36000;
// 1988, Stephen Park and Keith Miller
// "Random Number Generators: Good Ones Are Hard To Find", considered as "minimal standard"
// Park-Miller 31 bit pseudo-random number generator, implemented with G. Carta's optimisation:
// with 32-bit math and without division
template <int N>
struct RandomGenerator {
private:
static constexpr unsigned a = 16807; // 7^5
static constexpr unsigned m = 2147483647; // 2^31 - 1
static constexpr unsigned s = RandomGenerator<N - 1>::value;
static constexpr unsigned lo = a * (s & 0xFFFFu); // Multiply lower 16 bits by 16807
static constexpr unsigned hi = a * (s >> 16u); // Multiply higher 16 bits by 16807
static constexpr unsigned lo2 = lo + ((hi & 0x7FFFu) << 16u); // Combine lower 15 bits of hi with lo's upper bits
static constexpr unsigned hi2 = hi >> 15u; // Discard lower 15 bits of hi
static constexpr unsigned lo3 = lo2 + hi;
public:
static constexpr unsigned max = m;
static constexpr unsigned value = lo3 > m ? lo3 - m : lo3;
};
template <>
struct RandomGenerator<0> {
static constexpr unsigned value = seed;
};
template <int N, int M>
struct RandomInt {
static constexpr auto value = RandomGenerator<N + 1>::value % M;
};
template <int N>
struct RandomChar {
static const char value = static_cast<char>(1 + RandomInt<N, 0x7F - 1>::value);
};
template <size_t N, int K, typename Char>
struct MangleString {
private:
const char _key;
std::array<Char, N + 1> _encrypted;
constexpr Char enc(Char c) const {
return c ^ _key;
}
Char dec(Char c) const {
return c ^ _key;
}
public:
template <size_t... Is>
constexpr MangleString(const Char* str, std::index_sequence<Is...>)
: _key(RandomChar<K>::value)
, _encrypted { enc(str[Is])... } { }
decltype(auto) decrypt() {
for (size_t i = 0; i < N; ++i) {
_encrypted[i] = dec(_encrypted[i]);
}
_encrypted[N] = '\0';
return _encrypted.data();
}
};
static auto w_printf = [](const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vprintf(fmt, args);
va_end(args);
};
static auto w_printf_s = [](const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vprintf(fmt, args);
va_end(args);
};
static auto w_sprintf_s = [](char* buf, size_t, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
};
static auto w_sprintf_s_ret = [](char* buf, size_t, const char* fmt, ...) {
int ret;
va_list args;
va_start(args, fmt);
ret = vsprintf(buf, fmt, args);
va_end(args);
return ret;
};
#define XOR_C(s) [] { constexpr Crypto::MangleString< sizeof(s)/sizeof(char) - 1, __COUNTER__, char > expr( s, std::make_index_sequence< sizeof(s)/sizeof(char) - 1>() ); return expr; }().decrypt()
#define XOR_W(s) [] { constexpr Crypto::MangleString< sizeof(s)/sizeof(wchar_t) - 1, __COUNTER__, wchar_t > expr( s, std::make_index_sequence< sizeof(s)/sizeof(wchar_t) - 1>() ); return expr; }().decrypt()
#define RAWIFY(s) XOR_C(s)
}

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@ -1,4 +1,20 @@
// Author: lionkor // BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
/* /*
* Asserts are to be used anywhere where assumptions about state are made * Asserts are to be used anywhere where assumptions about state are made
@ -16,6 +32,7 @@
#include <thread> #include <thread>
#include "Common.h" #include "Common.h"
#include "Compat.h"
static const char* const ANSI_RESET = "\u001b[0m"; static const char* const ANSI_RESET = "\u001b[0m";
@ -40,7 +57,7 @@ static const char* const ANSI_WHITE_BOLD = "\u001b[37;1m";
static const char* const ANSI_BOLD = "\u001b[1m"; static const char* const ANSI_BOLD = "\u001b[1m";
static const char* const ANSI_UNDERLINE = "\u001b[4m"; static const char* const ANSI_UNDERLINE = "\u001b[4m";
#if DEBUG #if defined(DEBUG) && !defined(BEAMMP_FREEBSD)
#include <iostream> #include <iostream>
inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const char* function, [[maybe_unused]] unsigned line, inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const char* function, [[maybe_unused]] unsigned line,
[[maybe_unused]] const char* condition_string, [[maybe_unused]] bool result) { [[maybe_unused]] const char* condition_string, [[maybe_unused]] bool result) {
@ -55,14 +72,18 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
} }
} }
#define Assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond)) #define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false) #define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else #else
// In release build, these macros turn into NOPs. The compiler will optimize these out. #define beammp_assert(cond) \
#define Assert(x) \
do { \ do { \
bool result = (cond); \
if (!result) { \
beammp_errorf("Assertion failed in '{}:{}': {}.", __func__, _line, #cond); \
} \
} while (false) } while (false)
#define AssertNotReachable() \ #define beammp_assert_not_reachable() \
do { \ do { \
beammp_errorf("Assertion failed in '{}:{}': Unreachable code reached. This may result in a crash or undefined state of the program.", __func__, _line); \
} while (false) } while (false)
#endif // DEBUG #endif // DEBUG

36
include/Defer.h Normal file
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@ -0,0 +1,36 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <functional>
template <typename FnT>
class Defer final {
public:
Defer(FnT fn)
: mFunction([&fn] { (void)fn(); }) { }
~Defer() {
if (mFunction) {
mFunction();
}
}
private:
std::function<void()> mFunction;
};

37
include/Env.h Normal file
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@ -0,0 +1,37 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <optional>
#include <string>
namespace Env {
enum class Key {
// provider settings
PROVIDER_UPDATE_MESSAGE,
PROVIDER_DISABLE_CONFIG,
PROVIDER_PORT_ENV,
PROVIDER_IP_ENV
};
std::optional<std::string> Get(Key key);
std::string_view ToString(Key key);
}

37
include/Environment.h Normal file
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@ -0,0 +1,37 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
// one of BEAMMP_{WINDOWS,LINUX,APPLE} will be set at the end of this
// clang-format off
#if !defined(BEAMMP_WINDOWS) && !defined(BEAMMP_UNIX) && !defined(BEAMMP_APPLE) && !defined(BEAMMP_FREEBSD)
#if defined(_WIN32) || defined(__CYGWIN__)
#define BEAMMP_WINDOWS
#elif defined(__linux__) || defined(__linux) || defined(linux)
#define BEAMMP_LINUX
#elif defined(__FreeBSD__)
#define BEAMMP_FREEBSD
#elif defined(__APPLE__) || defined(__MACH__)
#define BEAMMP_APPLE
#else
#error "This platform is not known. Please define one of the above for your OS."
#endif
#endif
// clang-format on

View File

@ -1,9 +1,61 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <Common.h>
#include <IThreaded.h>
#include <filesystem>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <curl/curl.h>
#if defined(BEAMMP_LINUX)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#pragma GCC diagnostic ignored "-Wcast-qual"
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#include <httplib.h>
#if defined(BEAMMP_LINUX)
#pragma GCC diagnostic pop
#endif
namespace fs = std::filesystem;
namespace Http { namespace Http {
std::string GET(const std::string& host, int port, const std::string& target); std::string GET(const std::string& url, unsigned int* status = nullptr);
std::string POST(const std::string& host, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, bool json); std::string POST(const std::string& url, const std::string& body, const std::string& ContentType, unsigned int* status = nullptr, const std::map<std::string, std::string>& headers = {});
namespace Status {
std::string ToString(int code);
}
const std::string ErrorString = "-1";
namespace Server {
class THttpServerInstance {
public:
THttpServerInstance();
protected:
void operator()();
private:
std::thread mThread;
};
}
} }

View File

@ -1,3 +1,21 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <thread> #include <thread>
@ -8,6 +26,11 @@ public:
IThreaded() IThreaded()
// invokes operator() on this object // invokes operator() on this object
: mThread() { } : mThread() { }
virtual ~IThreaded() noexcept {
if (mThread.joinable()) {
mThread.join();
}
}
virtual void Start() final { virtual void Start() final {
mThread = std::thread([this] { (*this)(); }); mThread = std::thread([this] { (*this)(); });

View File

@ -1,9 +1,23 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
// //
// Created by anon on 4/21/21. // BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
// //
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "rapidjson/stringbuffer.h"
#include "rapidjson/prettywriter.h"
#include "rapidjson/document.h" #include "rapidjson/document.h"
#include "rapidjson/prettywriter.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h" #include "rapidjson/writer.h"

69
include/LuaAPI.h Normal file
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@ -0,0 +1,69 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "TLuaEngine.h"
#include <tuple>
namespace LuaAPI {
int PanicHandler(lua_State* State);
std::string LuaToString(const sol::object Value, size_t Indent = 1, bool QuoteStrings = false);
void Print(sol::variadic_args);
namespace MP {
extern TLuaEngine* Engine;
std::string GetOSName();
std::tuple<int, int, int> GetServerVersion();
std::pair<bool, std::string> TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data);
std::pair<bool, std::string> TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data);
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
std::pair<bool, std::string> DropPlayer(int ID, std::optional<std::string> MaybeReason);
std::pair<bool, std::string> SendChatMessage(int ID, const std::string& Message);
std::pair<bool, std::string> SendNotification(int ID, const std::string& Message, const std::string& Icon, const std::string& Category);
std::pair<bool, std::string> ConfirmationDialog(int ID, const std::string& Title, const std::string& Body, const sol::table& buttons, const std::string& InteractionID, const bool& warning = false, const bool& reportToServer = true, const bool& reportToExtensions = true);
std::pair<bool, std::string> RemoveVehicle(int PlayerID, int VehicleID);
void Set(int ConfigID, sol::object NewValue);
TLuaValue Get(int ConfigID);
bool IsPlayerGuest(int ID);
bool IsPlayerConnected(int ID);
void Sleep(size_t Ms);
void PrintRaw(sol::variadic_args);
std::string JsonEncode(const sol::table& object);
std::string JsonDiff(const std::string& a, const std::string& b);
std::string JsonDiffApply(const std::string& data, const std::string& patch);
std::string JsonPrettify(const std::string& json);
std::string JsonMinify(const std::string& json);
std::string JsonFlatten(const std::string& json);
std::string JsonUnflatten(const std::string& json);
}
namespace FS {
std::pair<bool, std::string> CreateDirectory(const std::string& Path);
std::pair<bool, std::string> Remove(const std::string& Path);
std::pair<bool, std::string> Rename(const std::string& Path, const std::string& NewPath);
std::pair<bool, std::string> Copy(const std::string& Path, const std::string& NewPath);
std::string GetFilename(const std::string& Path);
std::string GetExtension(const std::string& Path);
std::string GetParentFolder(const std::string& Path);
bool Exists(const std::string& Path);
bool IsDirectory(const std::string& Path);
bool IsFile(const std::string& Path);
std::string ConcatPaths(sol::variadic_args Args);
}
}

75
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@ -0,0 +1,75 @@
#pragma once
#include <boost/thread/synchronized_value.hpp>
#include <chrono>
#include <cstddef>
#include <limits>
#include <unordered_map>
#undef max
#undef min
namespace prof {
using Duration = std::chrono::duration<double, std::milli>;
using TimePoint = std::chrono::high_resolution_clock::time_point;
/// Returns the current time.
TimePoint now();
/// Returns a sub-millisecond resolution duration between start and end.
Duration duration(const TimePoint& start, const TimePoint& end);
struct Stats {
double mean;
double stdev;
double min;
double max;
size_t n;
};
/// Calculates and stores the moving average over K samples of execution time data
/// for some single unit of code. Threadsafe.
struct UnitExecutionTime {
UnitExecutionTime();
/// Adds a sample to the collection, overriding the oldest sample if needed.
void add_sample(const Duration& dur);
/// Calculates the mean duration over the `measurement_count()` measurements,
/// as well as the standard deviation.
Stats stats() const;
/// Returns the number of elements the moving average is calculated over.
size_t measurement_count() const;
private:
mutable std::mutex m_mtx {};
size_t m_total_calls {};
double m_sum {};
// sum of measurements squared (for running stdev)
double m_measurement_sqr_sum {};
double m_min { std::numeric_limits<double>::max() };
double m_max { std::numeric_limits<double>::min() };
};
/// Holds profiles for multiple units by name. Threadsafe.
struct UnitProfileCollection {
/// Adds a sample to the collection, overriding the oldest sample if needed.
void add_sample(const std::string& unit, const Duration& duration);
/// Calculates the mean duration over the `measurement_count()` measurements,
/// as well as the standard deviation.
Stats stats(const std::string& unit);
/// Returns the number of elements the moving average is calculated over.
size_t measurement_count(const std::string& unit);
/// Returns the stats for all stored units.
std::unordered_map<std::string, Stats> all_stats();
private:
boost::synchronized_value<std::unordered_map<std::string, UnitExecutionTime>> m_map;
};
}

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@ -1,4 +1,21 @@
// Author: lionkor // BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
/* /*
@ -6,8 +23,8 @@
* and write locks and read locks are mutually exclusive. * and write locks and read locks are mutually exclusive.
*/ */
#include <shared_mutex>
#include <mutex> #include <mutex>
#include <shared_mutex>
// Use ReadLock(m) and WriteLock(m) to lock it. // Use ReadLock(m) and WriteLock(m) to lock it.
using RWMutex = std::shared_mutex; using RWMutex = std::shared_mutex;

144
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@ -0,0 +1,144 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "Sync.h"
#include <concepts>
#include <cstdint>
#include <doctest/doctest.h>
#include <fmt/core.h>
#include <fmt/format.h>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <variant>
struct ComposedKey {
std::string Category;
std::string Key;
bool operator==(const ComposedKey& rhs) const {
return (this->Category == rhs.Category && this->Key == rhs.Key);
}
};
template <>
struct fmt::formatter<ComposedKey> : formatter<std::string> {
auto format(ComposedKey key, format_context& ctx) const;
};
inline auto fmt::formatter<ComposedKey>::format(ComposedKey key, fmt::format_context& ctx) const {
std::string key_metadata = fmt::format("{}::{}", key.Category, key.Key);
return formatter<std::string>::format(key_metadata, ctx);
}
namespace std {
template <>
class hash<ComposedKey> {
public:
std::uint64_t operator()(const ComposedKey& key) const {
std::hash<std::string> hash_fn;
return hash_fn(key.Category + key.Key);
}
};
}
struct Settings {
using SettingsTypeVariant = std::variant<std::string, bool, int>;
Settings();
enum Key {
// Keys that correspond to the keys set in TOML
// Keys have their TOML section name as prefix
// [Misc]
Misc_ImScaredOfUpdates,
Misc_UpdateReminderTime,
// [General]
General_Description,
General_Tags,
General_MaxPlayers,
General_Name,
General_Map,
General_AuthKey,
General_Private,
General_IP,
General_Port,
General_MaxCars,
General_LogChat,
General_ResourceFolder,
General_Debug,
General_AllowGuests,
General_InformationPacket,
};
Sync<std::unordered_map<Key, SettingsTypeVariant>> SettingsMap;
enum SettingsAccessMask {
READ_ONLY, // Value can be read from console
READ_WRITE, // Value can be read and written to from console
NO_ACCESS // Value is inaccessible from console (no read OR write)
};
using SettingsAccessControl = std::pair<
Key, // The Key's corresponding enum encoding
SettingsAccessMask // Console read/write permissions
>;
Sync<std::unordered_map<ComposedKey, SettingsAccessControl>> InputAccessMapping;
std::string getAsString(Key key);
int getAsInt(Key key);
bool getAsBool(Key key);
SettingsTypeVariant get(Key key);
void set(Key key, const std::string& value);
template <typename Integer, std::enable_if_t<std::is_same_v<Integer, int>, bool> = true>
void set(Key key, Integer value) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined setting key accessed in Settings::set(int)" };
}
if (!std::holds_alternative<int>(map->at(key))) {
throw std::logic_error { fmt::format("Wrong value type in Settings::set(int): index {}", map->at(key).index()) };
}
map->at(key) = value;
}
template <typename Boolean, std::enable_if_t<std::is_same_v<bool, Boolean>, bool> = true>
void set(Key key, Boolean value) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined setting key accessed in Settings::set(bool)" };
}
if (!std::holds_alternative<bool>(map->at(key))) {
throw std::logic_error { fmt::format("Wrong value type in Settings::set(bool): index {}", map->at(key).index()) };
}
map->at(key) = value;
}
const std::unordered_map<ComposedKey, SettingsAccessControl> getAccessControlMap() const;
SettingsAccessControl getConsoleInputAccessMapping(const ComposedKey& keyName);
void setConsoleInputAccessMapping(const ComposedKey& keyName, const std::string& value);
void setConsoleInputAccessMapping(const ComposedKey& keyName, int value);
void setConsoleInputAccessMapping(const ComposedKey& keyName, bool value);
};

21
include/SignalHandling.h Normal file
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@ -0,0 +1,21 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
void SetupSignalHandlers();

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@ -1,69 +0,0 @@
#pragma once
#include <atomic>
#include <deque>
#include <mutex>
#include <sio_client.h>
#include <thread>
#include <memory>
/*
* We send relevant server events over socket.io to the backend.
*
* We send all events to `backend.beammp.com`, to the room `/key`
* where `key` is the currently active auth-key.
*/
enum class SocketIOEvent {
ConsoleOut,
CPUUsage,
MemoryUsage,
NetworkUsage,
PlayerList,
};
enum class SocketIORoom {
None,
Stats,
Player,
Info,
Console,
};
class SocketIO final {
private:
struct Event;
public:
enum class EventType {
};
// Singleton pattern
static SocketIO& Get();
void Emit(SocketIOEvent Event, const std::string& Data);
~SocketIO();
void SetAuthenticated(bool auth) { mAuthenticated = auth; }
private:
SocketIO() noexcept;
void ThreadMain();
struct Event {
std::string Name;
std::string Data;
};
bool mAuthenticated { false };
sio::client mClient;
std::thread mThread;
std::atomic_bool mCloseThread { false };
std::mutex mQueueMutex;
std::deque<Event> mQueue;
friend std::unique_ptr<SocketIO> std::make_unique<SocketIO>();
};

9
include/Sync.h Normal file
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@ -0,0 +1,9 @@
#pragma once
#include <boost/thread/synchronized_value.hpp>
#include <mutex>
/// This header provides convenience aliases for synchronization primitives.
template <typename T>
using Sync = boost::synchronized_value<T, std::recursive_mutex>;

View File

@ -1,21 +1,52 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "Common.h" #include "Common.h"
#include "Settings.h"
#include <atomic> #include <atomic>
#include <filesystem>
#define TOML11_PRESERVE_COMMENTS_BY_DEFAULT
#include <toml.hpp> // header-only version of TOML++
namespace fs = std::filesystem;
class TConfig { class TConfig {
public: public:
explicit TConfig(); explicit TConfig(const std::string& ConfigFileName);
bool Failed() const { return mFailed; } [[nodiscard]] bool Failed() const { return mFailed; }
private: void FlushToFile();
void CreateConfigFile(std::string_view name);
void ParseFromFile(std::string_view name);
void PrintDebug(); void PrintDebug();
void ParseOldFormat(); private:
void CreateConfigFile();
void ParseFromFile(std::string_view name);
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, const std::string_view& Env, Settings::Key key);
void ParseOldFormat();
std::string TagsAsPrettyArray() const;
bool IsDefault();
bool mFailed { false }; bool mFailed { false };
bool mDisableConfig { false };
std::string mConfigFileName;
}; };

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@ -1,19 +1,98 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "commandline/commandline.h" #include "Cryptography.h"
#include "TLuaFile.h" #include "commandline.h"
#include <atomic> #include <atomic>
#include <fstream> #include <fstream>
#include <functional>
#include <mutex>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
class TLuaEngine;
class TConsole { class TConsole {
public: public:
TConsole(); TConsole();
// Initializes the commandline app to take over I/O
void InitializeCommandline();
void Write(const std::string& str); void Write(const std::string& str);
void WriteRaw(const std::string& str); void WriteRaw(const std::string& str);
void InitializeLuaConsole(TLuaEngine& Engine); void InitializeLuaConsole(TLuaEngine& Engine);
void BackupOldLog();
void StartLoggingToFile();
Commandline& Internal() { return *mCommandline; }
private: private:
std::unique_ptr<TLuaFile> mLuaConsole { nullptr }; void RunAsCommand(const std::string& cmd, bool IgnoreNotACommand = false);
Commandline mCommandline; void ChangeToLuaConsole(const std::string& LuaStateId);
void ChangeToRegularConsole();
void HandleLuaInternalCommand(const std::string& cmd);
void Command_Lua(const std::string& cmd, const std::vector<std::string>& args);
void Command_Help(const std::string& cmd, const std::vector<std::string>& args);
void Command_Kick(const std::string& cmd, const std::vector<std::string>& args);
void Command_List(const std::string& cmd, const std::vector<std::string>& args);
void Command_Status(const std::string& cmd, const std::vector<std::string>& args);
void Command_Settings(const std::string& cmd, const std::vector<std::string>& args);
void Command_Clear(const std::string&, const std::vector<std::string>& args);
void Command_Version(const std::string& cmd, const std::vector<std::string>& args);
void Command_ProtectMod(const std::string& cmd, const std::vector<std::string>& args);
void Command_ReloadMods(const std::string& cmd, const std::vector<std::string>& args);
void Command_NetTest(const std::string& cmd, const std::vector<std::string>& args);
void Command_Say(const std::string& FullCommand);
bool EnsureArgsCount(const std::vector<std::string>& args, size_t n);
bool EnsureArgsCount(const std::vector<std::string>& args, size_t min, size_t max);
static std::tuple<std::string, std::vector<std::string>> ParseCommand(const std::string& cmd);
static std::string ConcatArgs(const std::vector<std::string>& args, char space = ' ');
std::unordered_map<std::string, std::function<void(const std::string&, const std::vector<std::string>&)>> mCommandMap = {
{ "lua", [this](const auto& a, const auto& b) { Command_Lua(a, b); } },
{ "help", [this](const auto& a, const auto& b) { Command_Help(a, b); } },
{ "kick", [this](const auto& a, const auto& b) { Command_Kick(a, b); } },
{ "list", [this](const auto& a, const auto& b) { Command_List(a, b); } },
{ "status", [this](const auto& a, const auto& b) { Command_Status(a, b); } },
{ "settings", [this](const auto& a, const auto& b) { Command_Settings(a, b); } },
{ "clear", [this](const auto& a, const auto& b) { Command_Clear(a, b); } },
{ "say", [this](const auto&, const auto&) { Command_Say(""); } }, // shouldn't actually be called
{ "version", [this](const auto& a, const auto& b) { Command_Version(a, b); } },
{ "protectmod", [this](const auto& a, const auto& b) { Command_ProtectMod(a, b); } },
{ "reloadmods", [this](const auto& a, const auto& b) { Command_ReloadMods(a, b); } },
{ "nettest", [this](const auto& a, const auto& b) { Command_NetTest(a, b); } },
};
std::unique_ptr<Commandline> mCommandline { nullptr };
std::vector<std::string> mCachedLuaHistory;
std::vector<std::string> mCachedRegularHistory;
TLuaEngine* mLuaEngine { nullptr };
bool mIsLuaConsole { false };
bool mFirstTime { true };
std::string mStateId;
const std::string mDefaultStateId = "BEAMMP_SERVER_CONSOLE";
std::ofstream mLogFileStream;
std::mutex mLogFileStreamMtx;
}; };

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@ -1,3 +1,21 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "Common.h" #include "Common.h"
@ -11,11 +29,11 @@ public:
//~THeartbeatThread(); //~THeartbeatThread();
void operator()() override; void operator()() override;
static inline std::string lastCall = "";
private: private:
std::string GenerateCall(); std::string GenerateCall();
std::string GetPlayers(); std::string GetPlayers();
bool mShutdown = false;
TResourceManager& mResourceManager; TResourceManager& mResourceManager;
TServer& mServer; TServer& mServer;
}; };

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@ -1,38 +1,323 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "Common.h" #include "Profiling.h"
#include "IThreaded.h" #include "TNetwork.h"
#include "TLuaFile.h"
#include "TServer.h" #include "TServer.h"
#include <any>
#include <chrono>
#include <condition_variable>
#include <filesystem>
#include <initializer_list>
#include <list>
#include <lua.hpp> #include <lua.hpp>
#include <memory> #include <memory>
#include <optional> #include <mutex>
#include <nlohmann/json.hpp>
#include <queue>
#include <random>
#include <set> #include <set>
#include <toml.hpp>
#include <unordered_map>
#include <vector>
class TLuaEngine : public IThreaded { #define SOL_ALL_SAFETIES_ON 1
#define SOL_USER_C_ASSERT SOL_ON
#define SOL_C_ASSERT(...) \
beammp_lua_errorf("SOL2 assertion failure: Assertion `{}` failed in {}:{}. This *should* be a fatal error, but BeamMP Server overrides it to not be fatal. This may cause the Lua Engine to crash, or cause other issues.", #__VA_ARGS__, __FILE__, __LINE__)
#include <sol/sol.hpp>
struct JsonString {
std::string value;
};
// value used to keep nils in a table or array, across serialization boundaries like
// JsonEncode, so that the nil stays at the same index and isn't treated like a special
// value (e.g. one that can be ignored or discarded).
const inline std::string BEAMMP_INTERNAL_NIL = "BEAMMP_SERVER_INTERNAL_NIL_VALUE";
using TLuaStateId = std::string;
namespace fs = std::filesystem;
/**
* std::variant means, that TLuaArgTypes may be one of the Types listed as template args
*/
using TLuaValue = std::variant<std::string, int, JsonString, bool, std::unordered_map<std::string, std::string>, float>;
enum TLuaType {
String = 0,
Int = 1,
Json = 2,
Bool = 3,
StringStringMap = 4,
Float = 5,
};
class TLuaPlugin;
struct TLuaResult {
bool Ready;
bool Error;
std::string ErrorMessage;
sol::object Result { sol::lua_nil };
TLuaStateId StateId;
std::string Function;
std::shared_ptr<std::mutex> ReadyMutex {
std::make_shared<std::mutex>()
};
std::shared_ptr<std::condition_variable> ReadyCondition {
std::make_shared<std::condition_variable>()
};
void MarkAsReady();
void WaitUntilReady();
};
struct TLuaPluginConfig {
static inline const std::string FileName = "PluginConfig.toml";
TLuaStateId StateId;
// TODO: Add execute list
// TODO: Build a better toml serializer, or some way to do this in an easier way
};
struct TLuaChunk {
TLuaChunk(std::shared_ptr<std::string> Content,
std::string FileName,
std::string PluginPath);
std::shared_ptr<std::string> Content;
std::string FileName;
std::string PluginPath;
};
class TLuaEngine : public std::enable_shared_from_this<TLuaEngine>, IThreaded {
public: public:
explicit TLuaEngine(TServer& Server, TNetwork& Network); enum CallStrategy : int {
BestEffort,
Precise,
};
using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>; struct QueuedFunction {
std::string FunctionName;
std::shared_ptr<TLuaResult> Result;
std::vector<TLuaValue> Args;
std::string EventName; // optional, may be empty
};
TLuaEngine();
virtual ~TLuaEngine() noexcept {
beammp_debug("Lua Engine terminated");
}
void operator()() override; void operator()() override;
[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; } TNetwork& Network() { return *mNetwork; }
[[nodiscard]] TServer& Server() { return mServer; } TServer& Server() { return *mServer; }
[[nodiscard]] const TServer& Server() const { return mServer; }
[[nodiscard]] TNetwork& Network() { return mNetwork; }
[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L); void SetNetwork(TNetwork* Network) { mNetwork = Network; }
void SetServer(TServer* Server) { mServer = Server; }
size_t GetResultsToCheckSize() {
std::unique_lock Lock(mResultsToCheckMutex);
return mResultsToCheck.size();
}
size_t GetLuaStateCount() {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.size();
}
std::vector<std::string> GetLuaStateNames() {
std::vector<std::string> names {};
for (auto const& [stateId, _] : mLuaStates) {
names.push_back(stateId);
}
return names;
}
size_t GetTimedEventsCount() {
std::unique_lock Lock(mTimedEventsMutex);
return mTimedEvents.size();
}
size_t GetRegisteredEventHandlerCount() {
std::unique_lock Lock(mLuaEventsMutex);
size_t LuaEventsCount = 0;
for (const auto& State : mLuaEvents) {
for (const auto& Events : State.second) {
LuaEventsCount += Events.second.size();
}
}
return LuaEventsCount - GetLuaStateCount();
}
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results,
const std::optional<std::chrono::high_resolution_clock::duration>& Max = std::nullopt);
void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
bool HasState(TLuaStateId StateId);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
/**
*
* @tparam ArgsT Template Arguments for the event (Metadata) todo: figure out what this means
* @param EventName Name of the event
* @param IgnoreId
* @param Args
* @return
*/
template <typename... ArgsT>
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
std::unique_lock Lock(mLuaEventsMutex);
beammp_event(EventName);
if (mLuaEvents.find(EventName) == mLuaEvents.end()) { // if no event handler is defined for 'EventName', return immediately
return {};
}
std::vector<std::shared_ptr<TLuaResult>> Results;
std::vector<TLuaValue> Arguments { TLuaValue { std::forward<ArgsT>(Args) }... };
for (const auto& Event : mLuaEvents.at(EventName)) {
for (const auto& Function : Event.second) {
if (Event.first != IgnoreId) {
auto Result = EnqueueFunctionCall(Event.first, Function, Arguments, EventName);
Results.push_back(Result);
AddResultToCheck(Result);
}
}
}
return Results; //
}
template <typename... ArgsT>
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerLocalEvent(const TLuaStateId& StateId, const std::string& EventName, ArgsT&&... Args) {
std::unique_lock Lock(mLuaEventsMutex);
beammp_event(EventName + " in '" + StateId + "'");
if (mLuaEvents.find(EventName) == mLuaEvents.end()) { // if no event handler is defined for 'EventName', return immediately
return {};
}
std::vector<std::shared_ptr<TLuaResult>> Results;
std::vector<TLuaValue> Arguments { TLuaValue { std::forward<ArgsT>(Args) }... };
const auto Handlers = GetEventHandlersForState(EventName, StateId);
for (const auto& Handler : Handlers) {
Results.push_back(EnqueueFunctionCall(StateId, Handler, Arguments, EventName));
}
return Results;
}
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
void CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy);
void CancelEventTimers(const std::string& EventName, TLuaStateId StateId);
sol::state_view GetStateForPlugin(const fs::path& PluginPath);
TLuaStateId GetStateIDForPlugin(const fs::path& PluginPath);
void AddResultToCheck(const std::shared_ptr<TLuaResult>& Result);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
std::vector<std::string> GetStateGlobalKeysForState(TLuaStateId StateId);
std::vector<std::string> GetStateTableKeysForState(TLuaStateId StateId, std::vector<std::string> keys);
// Debugging functions (slow)
std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId);
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueueForState(TLuaStateId StateId);
std::vector<QueuedFunction> Debug_GetStateFunctionQueueForState(TLuaStateId StateId);
std::vector<TLuaResult> Debug_GetResultsToCheckForState(TLuaStateId StateId);
private: private:
void FolderList(const std::string& Path, bool HotSwap); void CollectAndInitPlugins();
void RegisterFiles(const std::string& Path, bool HotSwap); void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
bool NewFile(const std::string& Path); void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
size_t CalculateMemoryUsage();
TNetwork& mNetwork; class StateThreadData : IThreaded {
TServer& mServer; public:
std::string mPath; StateThreadData(const std::string& Name, TLuaStateId StateId, TLuaEngine& Engine);
bool mShutdown { false }; StateThreadData(const StateThreadData&) = delete;
TSetOfLuaFile mLuaFiles; virtual ~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName, CallStrategy Strategy);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
void operator()() override;
sol::state_view State() { return sol::state_view(mState); }
std::vector<std::string> GetStateGlobalKeys();
std::vector<std::string> GetStateTableKeys(const std::vector<std::string>& keys);
// Debug functions, slow
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
std::vector<TLuaEngine::QueuedFunction> Debug_GetStateFunctionQueue();
private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_GetPlayerIdentifiers(int ID);
std::variant<std::string, sol::nil_t> Lua_GetPlayerRole(int ID);
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID);
std::pair<sol::table, std::string> Lua_GetPositionRaw(int PID, int VID);
sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
sol::table Lua_JsonDecode(const std::string& str);
int Lua_GetPlayerIDByName(const std::string& Name);
sol::table Lua_FS_ListFiles(const std::string& Path);
sol::table Lua_FS_ListDirectories(const std::string& Path);
prof::UnitProfileCollection mProfile {};
std::unordered_map<std::string, prof::TimePoint> mProfileStarts;
std::string mName;
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::vector<QueuedFunction> mStateFunctionQueue;
std::mutex mStateFunctionQueueMutex;
std::condition_variable mStateFunctionQueueCond;
TLuaEngine* mEngine;
sol::state_view mStateView { mState };
std::queue<fs::path> mPaths;
std::recursive_mutex mPathsMutex;
std::mt19937 mMersenneTwister;
std::uniform_real_distribution<double> mUniformRealDistribution01;
std::vector<sol::object> JsonStringToArray(JsonString Str);
};
struct TimedEvent {
std::chrono::high_resolution_clock::duration Duration {};
std::chrono::high_resolution_clock::time_point LastCompletion {};
std::string EventName;
TLuaStateId StateId;
CallStrategy Strategy;
bool Expired();
void Reset();
};
TNetwork* mNetwork;
TServer* mServer;
const fs::path mResourceServerPath;
std::vector<std::shared_ptr<TLuaPlugin>> mLuaPlugins;
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
std::recursive_mutex mLuaStatesMutex;
std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mLuaEvents;
std::recursive_mutex mLuaEventsMutex;
std::vector<TimedEvent> mTimedEvents;
std::recursive_mutex mTimedEventsMutex;
std::list<std::shared_ptr<TLuaResult>> mResultsToCheck;
std::mutex mResultsToCheckMutex;
std::condition_variable mResultsToCheckCond;
}; };
// std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);

View File

@ -1,61 +0,0 @@
#ifndef TLUAFILE_H
#define TLUAFILE_H
#include <any>
#include <filesystem>
#include <lua.hpp>
#include <mutex>
#include <set>
#include <string>
#include <vector>
namespace fs = std::filesystem;
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
class TLuaEngine;
class TLuaFile {
public:
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
lua_State* GetState();
std::string GetOrigin();
std::mutex Lock;
void Reload();
void Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote);
explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
~TLuaFile();
void SetStopThread(bool StopThread) { mStopThread = StopThread; }
TLuaEngine& Engine() { return mEngine; }
[[nodiscard]] std::string GetPluginName() const;
[[nodiscard]] std::string GetFileName() const;
[[nodiscard]] const lua_State* GetState() const;
[[nodiscard]] bool GetStopThread() const { return mStopThread; }
[[nodiscard]] const TLuaEngine& Engine() const { return mEngine; }
[[nodiscard]] std::string GetRegistered(const std::string& Event) const;
private:
TLuaEngine& mEngine;
std::set<std::pair<std::string, std::string>> mRegisteredEvents;
lua_State* mLuaState { nullptr };
fs::file_time_type mLastWrote;
std::string mPluginName {};
std::string mFileName {};
bool mStopThread = false;
bool mConsole = false;
void Load();
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
#endif // TLUAFILE_H

37
include/TLuaPlugin.h Normal file
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@ -0,0 +1,37 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "TLuaEngine.h"
class TLuaPlugin {
public:
TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder);
TLuaPlugin(const TLuaPlugin&) = delete;
TLuaPlugin& operator=(const TLuaPlugin&) = delete;
~TLuaPlugin() noexcept = default;
const TLuaPluginConfig& GetConfig() const { return mConfig; }
fs::path GetFolder() const { return mFolder; }
private:
TLuaPluginConfig mConfig;
TLuaEngine& mEngine;
fs::path mFolder;
std::string mPluginName;
std::unordered_map<std::string, std::shared_ptr<std::string>> mFileContents;
};

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@ -1,49 +1,76 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BoostAliases.h"
#include "Compat.h" #include "Compat.h"
#include "TResourceManager.h" #include "TResourceManager.h"
#include "TServer.h" #include "TServer.h"
#include <boost/asio/io_context.hpp>
#include <boost/asio/ip/udp.hpp>
struct TConnection;
class TNetwork { class TNetwork {
public: public:
TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager); TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
[[nodiscard]] bool TCPSend(TClient& c, const std::string& Data, bool IsSync = false); [[nodiscard]] bool TCPSend(TClient& c, const std::vector<uint8_t>& Data, bool IsSync = false);
[[nodiscard]] bool SendLarge(TClient& c, std::string Data, bool isSync = false); [[nodiscard]] bool SendLarge(TClient& c, std::vector<uint8_t> Data, bool isSync = false);
[[nodiscard]] bool Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync = false); [[nodiscard]] bool Respond(TClient& c, const std::vector<uint8_t>& MSG, bool Rel, bool isSync = false);
std::shared_ptr<TClient> CreateClient(SOCKET TCPSock); std::shared_ptr<TClient> CreateClient(ip::tcp::socket&& TCPSock);
std::string TCPRcv(TClient& c); std::vector<uint8_t> TCPRcv(TClient& c);
void ClientKick(TClient& c, const std::string& R); void ClientKick(TClient& c, const std::string& R);
[[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c); [[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c);
void Identify(SOCKET TCPSock); void Identify(TConnection&& client);
void Authentication(SOCKET TCPSock); std::shared_ptr<TClient> Authentication(TConnection&& ClientConnection);
[[nodiscard]] bool CheckBytes(TClient& c, int32_t BytesRcv);
void SyncResources(TClient& c); void SyncResources(TClient& c);
[[nodiscard]] bool UDPSend(TClient& Client, std::string Data) const; [[nodiscard]] bool UDPSend(TClient& Client, std::vector<uint8_t> Data);
void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel); void SendToAll(TClient* c, const std::vector<uint8_t>& Data, bool Self, bool Rel);
void UpdatePlayer(TClient& Client); void UpdatePlayer(TClient& Client);
TResourceManager& ResourceManager() const { return mResourceManager; }
private: private:
void UDPServerMain(); void UDPServerMain();
void TCPServerMain(); void TCPServerMain();
TServer& mServer; TServer& mServer;
TPPSMonitor& mPPSMonitor; TPPSMonitor& mPPSMonitor;
SOCKET mUDPSock {}; ip::udp::socket mUDPSock;
bool mShutdown { false };
TResourceManager& mResourceManager; TResourceManager& mResourceManager;
std::thread mUDPThread; std::thread mUDPThread;
std::thread mTCPThread; std::thread mTCPThread;
std::mutex mOpenIDMutex;
std::string UDPRcvFromClient(sockaddr_in& client) const; std::vector<uint8_t> UDPRcvFromClient(ip::udp::endpoint& ClientEndpoint);
void HandleDownload(SOCKET TCPSock);
void OnConnect(const std::weak_ptr<TClient>& c); void OnConnect(const std::weak_ptr<TClient>& c);
void TCPClient(const std::weak_ptr<TClient>& c); void TCPClient(const std::weak_ptr<TClient>& c);
void Looper(const std::weak_ptr<TClient>& c); void Looper(const std::weak_ptr<TClient>& c);
int OpenID(); int OpenID();
void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked); void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr);
void Parse(TClient& c, const std::string& Packet); void Parse(TClient& c, const std::vector<uint8_t>& Packet);
void SendFile(TClient& c, const std::string& Name); void SendFile(TClient& c, const std::string& Name);
static bool TCPSendRaw(TClient& C, SOCKET socket, char* Data, int32_t Size); static bool TCPSendRaw(TClient& C, ip::tcp::socket& socket, const uint8_t* Data, size_t Size);
static void SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name); static void SendFileToClient(TClient& c, size_t Size, const std::string& Name);
static const uint8_t* SendSplit(TClient& c, ip::tcp::socket& Socket, const uint8_t* DataPtr, size_t Size);
}; };
std::string HashPassword(const std::string& str);
std::vector<uint8_t> StringToVector(const std::string& Str);

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@ -1,3 +1,21 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "Common.h" #include "Common.h"
@ -9,6 +27,7 @@ class TNetwork;
class TPPSMonitor : public IThreaded { class TPPSMonitor : public IThreaded {
public: public:
explicit TPPSMonitor(TServer& Server); explicit TPPSMonitor(TServer& Server);
virtual ~TPPSMonitor() { }
void operator()() override; void operator()() override;
@ -22,6 +41,5 @@ private:
TServer& mServer; TServer& mServer;
std::optional<std::reference_wrapper<TNetwork>> mNetwork { std::nullopt }; std::optional<std::reference_wrapper<TNetwork>> mNetwork { std::nullopt };
bool mShutdown { false };
int mInternalPPS { 0 }; int mInternalPPS { 0 };
}; };

40
include/TPluginMonitor.h Normal file
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@ -0,0 +1,40 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "Common.h"
#include "IThreaded.h"
#include <atomic>
#include <memory>
#include <unordered_map>
class TLuaEngine;
class TPluginMonitor : IThreaded, public std::enable_shared_from_this<TPluginMonitor> {
public:
TPluginMonitor(const fs::path& Path, std::shared_ptr<TLuaEngine> Engine);
void operator()();
private:
std::shared_ptr<TLuaEngine> mEngine;
fs::path mPath;
std::unordered_map<std::string, fs::file_time_type> mFileTimes;
};

View File

@ -1,6 +1,25 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "Common.h" #include "Common.h"
#include <nlohmann/json.hpp>
class TResourceManager { class TResourceManager {
public: public:
@ -11,6 +30,10 @@ public:
[[nodiscard]] std::string TrimmedList() const { return mTrimmedList; } [[nodiscard]] std::string TrimmedList() const { return mTrimmedList; }
[[nodiscard]] std::string FileSizes() const { return mFileSizes; } [[nodiscard]] std::string FileSizes() const { return mFileSizes; }
[[nodiscard]] int ModsLoaded() const { return mModsLoaded; } [[nodiscard]] int ModsLoaded() const { return mModsLoaded; }
[[nodiscard]] nlohmann::json GetMods() const { return mMods; }
void RefreshFiles();
void SetProtected(const std::string& ModName, bool Protected);
private: private:
size_t mMaxModSize = 0; size_t mMaxModSize = 0;
@ -18,4 +41,7 @@ private:
std::string mFileList; std::string mFileList;
std::string mTrimmedList; std::string mTrimmedList;
int mModsLoaded = 0; int mModsLoaded = 0;
std::mutex mModsMutex;
nlohmann::json mMods = nlohmann::json::array();
}; };

43
include/TScopedTimer.h Normal file
View File

@ -0,0 +1,43 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <chrono>
#include <functional>
#include <string>
class TScopedTimer {
public:
TScopedTimer();
TScopedTimer(const std::string& Name);
TScopedTimer(std::function<void(size_t)> OnDestroy);
~TScopedTimer();
auto GetElapsedTime() const {
auto EndTime = std::chrono::high_resolution_clock::now();
auto Delta = EndTime - mStartTime;
size_t TimeDelta = Delta / std::chrono::milliseconds(1);
return TimeDelta;
}
std::function<void(size_t /* time_ms */)> OnDestroy { nullptr };
private:
std::chrono::high_resolution_clock::time_point mStartTime;
std::string Name;
};

View File

@ -1,12 +1,33 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "IThreaded.h" #include "IThreaded.h"
#include "RWMutex.h" #include "RWMutex.h"
#include "TScopedTimer.h"
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <unordered_set> #include <unordered_set>
#include "BoostAliases.h"
class TClient; class TClient;
class TNetwork; class TNetwork;
class TPPSMonitor; class TPPSMonitor;
@ -15,23 +36,38 @@ class TServer final {
public: public:
using TClientSet = std::unordered_set<std::shared_ptr<TClient>>; using TClientSet = std::unordered_set<std::shared_ptr<TClient>>;
TServer(int argc, char** argv); TServer(const std::vector<std::string_view>& Arguments);
void InsertClient(const std::shared_ptr<TClient>& Ptr); void InsertClient(const std::shared_ptr<TClient>& Ptr);
std::weak_ptr<TClient> InsertNewClient();
void RemoveClient(const std::weak_ptr<TClient>&); void RemoveClient(const std::weak_ptr<TClient>&);
// in Fn, return true to continue, return false to break // in Fn, return true to continue, return false to break
void ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn); void ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn);
size_t ClientCount() const; size_t ClientCount() const;
static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network); void GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uint8_t>&& Packet, TPPSMonitor& PPSMonitor, TNetwork& Network);
static void HandleEvent(TClient& c, const std::string& Data); static void HandleEvent(TClient& c, const std::string& Data);
RWMutex& GetClientMutex() const { return mClientsMutex; } RWMutex& GetClientMutex() const { return mClientsMutex; }
const TScopedTimer UptimeTimer;
// asio io context
io_context& IoCtx() { return mIoCtx; }
private: private:
io_context mIoCtx {};
TClientSet mClients; TClientSet mClients;
mutable RWMutex mClientsMutex; mutable RWMutex mClientsMutex;
static void ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network); static void ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network);
static bool ShouldSpawn(TClient& c, const std::string& CarJson, int ID); static bool ShouldSpawn(TClient& c, const std::string& CarJson, int ID);
static bool IsUnicycle(TClient& c, const std::string& CarJson); static bool IsUnicycle(TClient& c, const std::string& CarJson);
static void Apply(TClient& c, int VID, const std::string& pckt); static void Apply(TClient& c, int VID, const std::string& pckt);
void HandlePosition(TClient& c, const std::string& Packet);
};
struct BufferView {
uint8_t* Data { nullptr };
size_t Size { 0 };
const uint8_t* data() const { return Data; }
uint8_t* data() { return Data; }
size_t size() const { return Size; }
}; };

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@ -1,10 +1,29 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <nlohmann/json.hpp>
#include <string> #include <string>
class TVehicleData final { class TVehicleData final {
public: public:
TVehicleData(int ID, std::string Data); TVehicleData(int ID, nlohmann::json Data);
~TVehicleData(); ~TVehicleData();
// We cannot delete this, since vector needs to be able to copy when it resizes. // We cannot delete this, since vector needs to be able to copy when it resizes.
// Deleting this causes some wacky template errors which are hard to decipher, // Deleting this causes some wacky template errors which are hard to decipher,
@ -14,14 +33,16 @@ public:
[[nodiscard]] bool IsInvalid() const { return mID == -1; } [[nodiscard]] bool IsInvalid() const { return mID == -1; }
[[nodiscard]] int ID() const { return mID; } [[nodiscard]] int ID() const { return mID; }
[[nodiscard]] std::string Data() const { return mData; } [[nodiscard]] nlohmann::json Data() const { return mData; }
void SetData(const std::string& Data) { mData = Data; } [[nodiscard]] std::string DataAsPacket(const std::string& Role, const std::string& Name, int ID) const;
void SetData(const nlohmann::json& Data) { mData = Data; }
bool operator==(const TVehicleData& v) const { return mID == v.mID; } bool operator==(const TVehicleData& v) const { return mID == v.mID; }
private: private:
int mID { -1 }; int mID { -1 };
std::string mData; nlohmann::json mData;
}; };
// TODO: unused now, remove? // TODO: unused now, remove?

@ -1 +0,0 @@
Subproject commit c34703df11ca00b7c4b04478bc566bd9744ac858

@ -1 +0,0 @@
Subproject commit bc6891e1fbec0b137ac5795542d728a1ad124c11

@ -1 +0,0 @@
Subproject commit 13dfc96c9c2b104be7b0b09a9f6e06871ed3e81d

View File

@ -0,0 +1,7 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 liblua5.3-dev curl zip unzip tar cmake make git g++ ninja-build

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
git config --global --add safe.directory $(pwd)
git config --global --add safe.directory $(pwd)/vcpkg
git config --global --add safe.directory $(pwd)/deps/commandline

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
./vcpkg/bootstrap-vcpkg.sh
cmake . -B bin $1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-O3 -g -Wl,-z,norelro -Wl,--hash-style=gnu -Wl,-z,noseparate-code -ffunction-sections -fdata-sections -Wl,--gc-sections" -DBeamMP-Server_ENABLE_LTO=ON

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@ -0,0 +1,5 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server-tests

10
scripts/debian-11/3-build.sh Executable file
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@ -0,0 +1,10 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server
objcopy --only-keep-debug bin/BeamMP-Server bin/BeamMP-Server.debug
objcopy --add-gnu-debuglink bin/BeamMP-Server bin/BeamMP-Server.debug
strip -s bin/BeamMP-Server

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@ -0,0 +1,8 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 curl

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 liblua5.3-dev curl zip unzip tar cmake make git g++ ninja-build

View File

@ -0,0 +1,7 @@
#!/bin/bash
set -ex
git config --global --add safe.directory $(pwd)
git config --global --add safe.directory $(pwd)/vcpkg
git config --global --add safe.directory $(pwd)/deps/commandline

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
./vcpkg/bootstrap-vcpkg.sh
cmake . -B bin $1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-O3 -g -Wl,-z,norelro -Wl,--hash-style=gnu -Wl,-z,noseparate-code -ffunction-sections -fdata-sections -Wl,--gc-sections" -DBeamMP-Server_ENABLE_LTO=ON

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@ -0,0 +1,5 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server-tests

10
scripts/debian-12/3-build.sh Executable file
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@ -0,0 +1,10 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server
objcopy --only-keep-debug bin/BeamMP-Server bin/BeamMP-Server.debug
objcopy --add-gnu-debuglink bin/BeamMP-Server bin/BeamMP-Server.debug
strip -s bin/BeamMP-Server

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@ -0,0 +1,8 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 curl

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 liblua5.3-dev curl zip unzip tar cmake make git g++ ninja-build

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
git config --global --add safe.directory $(pwd)
git config --global --add safe.directory $(pwd)/vcpkg
git config --global --add safe.directory $(pwd)/deps/commandline

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
./vcpkg/bootstrap-vcpkg.sh
cmake . -B bin $1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-O3 -g -Wl,-z,norelro -Wl,--hash-style=gnu -Wl,-z,noseparate-code -ffunction-sections -fdata-sections -Wl,--gc-sections" -DBeamMP-Server_ENABLE_LTO=ON

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@ -0,0 +1,5 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server-tests

10
scripts/ubuntu-22.04/3-build.sh Executable file
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@ -0,0 +1,10 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server
objcopy --only-keep-debug bin/BeamMP-Server bin/BeamMP-Server.debug
objcopy --add-gnu-debuglink bin/BeamMP-Server bin/BeamMP-Server.debug
strip -s bin/BeamMP-Server

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@ -0,0 +1,8 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 curl

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 liblua5.3-dev curl zip unzip tar cmake make git g++ ninja-build

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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
git config --global --add safe.directory $(pwd)
git config --global --add safe.directory $(pwd)/vcpkg
git config --global --add safe.directory $(pwd)/deps/commandline

View File

@ -0,0 +1,7 @@
#!/bin/bash
set -ex
./vcpkg/bootstrap-vcpkg.sh
cmake . -B bin $1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-O3 -g -Wl,-z,norelro -Wl,--hash-style=gnu -Wl,-z,noseparate-code -ffunction-sections -fdata-sections -Wl,--gc-sections" -DBeamMP-Server_ENABLE_LTO=ON

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@ -0,0 +1,5 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server-tests

10
scripts/ubuntu-24.04/3-build.sh Executable file
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@ -0,0 +1,10 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server
objcopy --only-keep-debug bin/BeamMP-Server bin/BeamMP-Server.debug
objcopy --add-gnu-debuglink bin/BeamMP-Server bin/BeamMP-Server.debug
strip -s bin/BeamMP-Server

View File

@ -0,0 +1,8 @@
#!/bin/bash
set -ex
apt-get update -y
apt-get install -y liblua5.3-0 curl

7
scripts/windows/1-configure.sh Executable file
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@ -0,0 +1,7 @@
#!/bin/bash
set -ex
vcpkg add port lua
cmake . -B bin $1 -DCMAKE_BUILD_TYPE=Release -DBeamMP-Server_ENABLE_LTO=ON -DVCPKG_TARGET_TRIPLET=x64-windows-static

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@ -0,0 +1,5 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server-tests

5
scripts/windows/2-build.sh Executable file
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@ -0,0 +1,5 @@
#!/bin/bash
set -ex
cmake --build bin --parallel -t BeamMP-Server --config Release

@ -1 +0,0 @@
Subproject commit b196fa7537cd3f7bed626ead873a7b71d1293c0d

188
src/ArgsParser.cpp Normal file
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@ -0,0 +1,188 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "ArgsParser.h"
#include "Common.h"
#include <algorithm>
#include <doctest/doctest.h>
void ArgsParser::Parse(const std::vector<std::string_view>& ArgList) {
for (const auto& Arg : ArgList) {
if (Arg.size() > 2 && Arg.substr(0, 2) == "--") {
// long arg
if (Arg.find("=") != Arg.npos) {
ConsumeLongAssignment(std::string(Arg));
} else {
ConsumeLongFlag(std::string(Arg));
}
} else {
beammp_errorf("Error parsing commandline arguments: Supplied argument '{}' is not a valid argument and was ignored.", Arg);
}
}
}
bool ArgsParser::Verify() {
bool Ok = true;
for (const auto& RegisteredArg : mRegisteredArguments) {
if (RegisteredArg.Flags & Flags::REQUIRED && !FoundArgument(RegisteredArg.Names)) {
beammp_errorf("Error in commandline arguments: Argument '{}' is required but wasn't found.", RegisteredArg.Names.at(0));
Ok = false;
continue;
} else if (FoundArgument(RegisteredArg.Names)) {
if (RegisteredArg.Flags & Flags::HAS_VALUE) {
if (!GetValueOfArgument(RegisteredArg.Names).has_value()) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' expects a value, but no value was given.");
Ok = false;
}
} else if (GetValueOfArgument(RegisteredArg.Names).has_value()) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' does not expect a value, but one was given.");
Ok = false;
}
}
}
return Ok;
}
void ArgsParser::RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags) {
mRegisteredArguments.push_back({ ArgumentNames, Flags });
}
bool ArgsParser::FoundArgument(const std::vector<std::string>& Names) {
// if any of the found args match any of the names
return std::any_of(mFoundArgs.begin(), mFoundArgs.end(),
[&Names](const Argument& Arg) -> bool {
// if any of the names match this arg's name
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string& Name) -> bool {
return Arg.Name == Name;
});
});
}
std::optional<std::string> ArgsParser::GetValueOfArgument(const std::vector<std::string>& Names) {
// finds an entry which has a name that is any of the names in 'Names'
auto Found = std::find_if(mFoundArgs.begin(), mFoundArgs.end(), [&Names](const Argument& Arg) -> bool {
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string_view& Name) -> bool {
return Arg.Name == Name;
});
});
if (Found != mFoundArgs.end()) {
// found
return Found->Value;
} else {
return std::nullopt;
}
}
bool ArgsParser::IsRegistered(const std::string& Name) {
return std::any_of(mRegisteredArguments.begin(), mRegisteredArguments.end(), [&Name](const RegisteredArgument& Arg) {
auto Iter = std::find(Arg.Names.begin(), Arg.Names.end(), Name);
return Iter != Arg.Names.end();
});
}
void ArgsParser::ConsumeLongAssignment(const std::string& Arg) {
auto Value = Arg.substr(Arg.rfind("=") + 1);
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
if (!IsRegistered(Name)) {
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
}
mFoundArgs.push_back({ Name, Value });
}
void ArgsParser::ConsumeLongFlag(const std::string& Arg) {
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
mFoundArgs.push_back({ Name, std::nullopt });
if (!IsRegistered(Name)) {
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
}
}
TEST_CASE("ArgsParser") {
ArgsParser parser;
SUBCASE("Simple args") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::NONE);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::NONE);
parser.Parse({ "--a", "--hello" });
CHECK(parser.Verify());
CHECK(parser.FoundArgument({ "a" }));
CHECK(parser.FoundArgument({ "hello" }));
CHECK(parser.FoundArgument({ "a", "hello" }));
CHECK(!parser.FoundArgument({ "b" }));
CHECK(!parser.FoundArgument({ "goodbye" }));
}
SUBCASE("No args") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::NONE);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::NONE);
parser.Parse({});
CHECK(parser.Verify());
CHECK(!parser.FoundArgument({ "a" }));
CHECK(!parser.FoundArgument({ "hello" }));
CHECK(!parser.FoundArgument({ "a", "hello" }));
CHECK(!parser.FoundArgument({ "b" }));
CHECK(!parser.FoundArgument({ "goodbye" }));
CHECK(!parser.FoundArgument({ "" }));
}
SUBCASE("Value args") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::HAS_VALUE);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::HAS_VALUE);
parser.Parse({ "--a=5", "--hello=world" });
CHECK(parser.Verify());
REQUIRE(parser.FoundArgument({ "a" }));
REQUIRE(parser.FoundArgument({ "hello" }));
CHECK(parser.GetValueOfArgument({ "a" }).has_value());
CHECK(parser.GetValueOfArgument({ "a" }).value() == "5");
CHECK(parser.GetValueOfArgument({ "hello" }).has_value());
CHECK(parser.GetValueOfArgument({ "hello" }).value() == "world");
}
SUBCASE("Mixed value & no-value args") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::HAS_VALUE);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::NONE);
parser.Parse({ "--a=5", "--hello" });
CHECK(parser.Verify());
REQUIRE(parser.FoundArgument({ "a" }));
REQUIRE(parser.FoundArgument({ "hello" }));
CHECK(parser.GetValueOfArgument({ "a" }).has_value());
CHECK(parser.GetValueOfArgument({ "a" }).value() == "5");
CHECK(!parser.GetValueOfArgument({ "hello" }).has_value());
}
SUBCASE("Required args") {
SUBCASE("Two required, two present") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::REQUIRED);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::REQUIRED);
parser.Parse({ "--a", "--hello" });
CHECK(parser.Verify());
}
SUBCASE("Two required, one present") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::REQUIRED);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::REQUIRED);
parser.Parse({ "--a" });
CHECK(!parser.Verify());
}
SUBCASE("Two required, none present") {
parser.RegisterArgument({ "a" }, ArgsParser::Flags::REQUIRED);
parser.RegisterArgument({ "hello" }, ArgsParser::Flags::REQUIRED);
parser.Parse({ "--b" });
CHECK(!parser.Verify());
}
}
}

23
src/ChronoWrapper.cpp Normal file
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@ -0,0 +1,23 @@
#include "ChronoWrapper.h"
#include "Common.h"
#include <regex>
std::chrono::high_resolution_clock::duration ChronoWrapper::TimeFromStringWithLiteral(const std::string& time_str) {
// const std::regex time_regex(R"((\d+\.{0,1}\d*)(min|ms|us|ns|[dhs]))"); //i.e one of: "25ns, 6us, 256ms, 2s, 13min, 69h, 356d" will get matched (only available in newer C++ versions)
const std::regex time_regex(R"((\d+\.{0,1}\d*)(min|[dhs]))"); // i.e one of: "2.01s, 13min, 69h, 356.69d" will get matched
std::smatch match;
float time_value;
if (!std::regex_search(time_str, match, time_regex))
return std::chrono::nanoseconds(0);
time_value = stof(match.str(1));
if (match.str(2) == "d") {
return std::chrono::seconds((uint64_t)(time_value * 86400)); // 86400 seconds in a day
} else if (match.str(2) == "h") {
return std::chrono::seconds((uint64_t)(time_value * 3600)); // 3600 seconds in an hour
} else if (match.str(2) == "min") {
return std::chrono::seconds((uint64_t)(time_value * 60));
} else if (match.str(2) == "s") {
return std::chrono::seconds((uint64_t)time_value);
}
return std::chrono::nanoseconds(0);
}

View File

@ -1,11 +1,30 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Client.h" #include "Client.h"
#include "CustomAssert.h" #include "CustomAssert.h"
#include "TServer.h"
#include <memory> #include <memory>
#include <optional>
// FIXME: add debug prints
void TClient::DeleteCar(int Ident) { void TClient::DeleteCar(int Ident) {
// TODO: Send delete packets
std::unique_lock lock(mVehicleDataMutex); std::unique_lock lock(mVehicleDataMutex);
auto iter = std::find_if(mVehicleData.begin(), mVehicleData.end(), [&](auto& elem) { auto iter = std::find_if(mVehicleData.begin(), mVehicleData.end(), [&](auto& elem) {
return Ident == elem.ID(); return Ident == elem.ID();
@ -13,7 +32,7 @@ void TClient::DeleteCar(int Ident) {
if (iter != mVehicleData.end()) { if (iter != mVehicleData.end()) {
mVehicleData.erase(iter); mVehicleData.erase(iter);
} else { } else {
debug("tried to erase a vehicle that doesn't exist (not an error)"); beammp_debug("tried to erase a vehicle that doesn't exist (not an error)");
} }
} }
@ -25,6 +44,7 @@ void TClient::ClearCars() {
int TClient::GetOpenCarID() const { int TClient::GetOpenCarID() const {
int OpenID = 0; int OpenID = 0;
bool found; bool found;
std::unique_lock lock(mVehicleDataMutex);
do { do {
found = true; found = true;
for (auto& v : mVehicleData) { for (auto& v : mVehicleData) {
@ -37,7 +57,7 @@ int TClient::GetOpenCarID() const {
return OpenID; return OpenID;
} }
void TClient::AddNewCar(int Ident, const std::string& Data) { void TClient::AddNewCar(int Ident, const nlohmann::json& Data) {
std::unique_lock lock(mVehicleDataMutex); std::unique_lock lock(mVehicleDataMutex);
mVehicleData.emplace_back(Ident, Data); mVehicleData.emplace_back(Ident, Data);
} }
@ -46,7 +66,39 @@ TClient::TVehicleDataLockPair TClient::GetAllCars() {
return { &mVehicleData, std::unique_lock(mVehicleDataMutex) }; return { &mVehicleData, std::unique_lock(mVehicleDataMutex) };
} }
std::string TClient::GetCarData(int Ident) { std::string TClient::GetCarPositionRaw(int Ident) {
std::unique_lock lock(mVehiclePositionMutex);
try {
return mVehiclePosition.at(size_t(Ident));
} catch (const std::out_of_range& oor) {
beammp_debugf("Failed to get vehicle position for {}: {}", Ident, oor.what());
return "";
}
}
void TClient::Disconnect(std::string_view Reason) {
beammp_debugf("Disconnecting client {} for reason: {}", GetID(), Reason);
boost::system::error_code ec;
if (mSocket.is_open()) {
mSocket.shutdown(socket_base::shutdown_both, ec);
if (ec) {
beammp_debugf("Failed to shutdown client socket: {}", ec.message());
}
mSocket.close(ec);
if (ec) {
beammp_debugf("Failed to close client socket: {}", ec.message());
}
} else {
beammp_debug("Socket is already closed.");
}
}
void TClient::SetCarPosition(int Ident, const std::string& Data) {
std::unique_lock lock(mVehiclePositionMutex);
mVehiclePosition[size_t(Ident)] = Data;
}
nlohmann::json TClient::GetCarData(int Ident) {
{ // lock { // lock
std::unique_lock lock(mVehicleDataMutex); std::unique_lock lock(mVehicleDataMutex);
for (auto& v : mVehicleData) { for (auto& v : mVehicleData) {
@ -56,10 +108,10 @@ std::string TClient::GetCarData(int Ident) {
} }
} // unlock } // unlock
DeleteCar(Ident); DeleteCar(Ident);
return ""; return nlohmann::detail::value_t::null;
} }
void TClient::SetCarData(int Ident, const std::string& Data) { void TClient::SetCarData(int Ident, const nlohmann::json& Data) {
{ // lock { // lock
std::unique_lock lock(mVehicleDataMutex); std::unique_lock lock(mVehicleDataMutex);
for (auto& v : mVehicleData) { for (auto& v : mVehicleData) {
@ -73,6 +125,14 @@ void TClient::SetCarData(int Ident, const std::string& Data) {
} }
int TClient::GetCarCount() const { int TClient::GetCarCount() const {
// mVechileData holds both unicycle and cars which both count towards the maximum car count
// spawning a unicycle meant reaching the max, hence being unable to spawn car. this dirty fixes the problem for now.
std::unique_lock lock(mVehicleDataMutex);
for (auto& v : mVehicleData) {
if (v.ID() == mUnicycleID) {
return int(mVehicleData.size() - 1);
}
}
return int(mVehicleData.size()); return int(mVehicleData.size());
} }
@ -80,19 +140,23 @@ TServer& TClient::Server() const {
return mServer; return mServer;
} }
void TClient::EnqueuePacket(const std::string& Packet) { void TClient::EnqueuePacket(const std::vector<uint8_t>& Packet) {
std::unique_lock Lock(mMissedPacketsMutex); std::unique_lock Lock(mMissedPacketsMutex);
mPacketsSync.push(Packet); mPacketsSync.push(Packet);
} }
TClient::TClient(TServer& Server) TClient::TClient(TServer& Server, ip::tcp::socket&& Socket)
: mServer(Server) : mServer(Server)
, mSocket(std::move(Socket))
, mLastPingTime(std::chrono::high_resolution_clock::now()) { , mLastPingTime(std::chrono::high_resolution_clock::now()) {
} }
TClient::~TClient() {
beammp_debugf("client destroyed: {} ('{}')", this->GetID(), this->GetName());
}
void TClient::UpdatePingTime() { void TClient::UpdatePingTime() {
mLastPingTime = std::chrono::high_resolution_clock::now(); mLastPingTime = std::chrono::high_resolution_clock::now();
//debug(GetName() + ": " + std::string("ping time updated!: ") + ((SecondsSinceLastPing() == 0) ? "OK" : "ERR"));
} }
int TClient::SecondsSinceLastPing() { int TClient::SecondsSinceLastPing() {
auto seconds = std::chrono::duration_cast<std::chrono::seconds>( auto seconds = std::chrono::duration_cast<std::chrono::seconds>(
@ -100,3 +164,21 @@ int TClient::SecondsSinceLastPing() {
.count(); .count();
return int(seconds); return int(seconds);
} }
std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
ReadLock Lock(Server.GetClientMutex());
if (!CPtr.expired()) {
auto C = CPtr.lock();
if (C->GetID() == ID) {
MaybeClient = CPtr;
return false;
}
} else {
beammp_debugf("Found an expired client while looking for id {}", ID);
}
return true;
});
return MaybeClient;
}

View File

@ -1,13 +1,39 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Common.h" #include "Common.h"
#include "Env.h"
#include "TConsole.h" #include "TConsole.h"
#include <array> #include <array>
#include <charconv>
#include <chrono>
#include <fmt/core.h>
#include <fstream>
#include <iostream> #include <iostream>
#include <map> #include <map>
#include <regex>
#include <sstream>
#include <thread> #include <thread>
#include <zlib.h>
std::unique_ptr<TConsole> Application::mConsole = std::make_unique<TConsole>(); #include "Compat.h"
#include "CustomAssert.h"
#include "Http.h"
void Application::RegisterShutdownHandler(const TShutdownHandler& Handler) { void Application::RegisterShutdownHandler(const TShutdownHandler& Handler) {
std::unique_lock Lock(mShutdownHandlersMutex); std::unique_lock Lock(mShutdownHandlersMutex);
@ -17,63 +43,220 @@ void Application::RegisterShutdownHandler(const TShutdownHandler& Handler) {
} }
void Application::GracefullyShutdown() { void Application::GracefullyShutdown() {
info("please wait while all subsystems are shutting down..."); SetShutdown(true);
static bool AlreadyShuttingDown = false;
static uint8_t ShutdownAttempts = 0;
if (AlreadyShuttingDown) {
++ShutdownAttempts;
// hard shutdown at 2 additional tries
if (ShutdownAttempts == 2) {
beammp_info("hard shutdown forced by multiple shutdown requests");
std::exit(0);
}
beammp_info("already shutting down!");
return;
} else {
AlreadyShuttingDown = true;
}
beammp_trace("waiting for lock release");
std::unique_lock Lock(mShutdownHandlersMutex); std::unique_lock Lock(mShutdownHandlersMutex);
for (auto& Handler : mShutdownHandlers) { beammp_info("please wait while all subsystems are shutting down...");
Handler(); for (size_t i = 0; i < mShutdownHandlers.size(); ++i) {
beammp_info("Subsystem " + std::to_string(i + 1) + "/" + std::to_string(mShutdownHandlers.size()) + " shutting down");
mShutdownHandlers[i]();
}
// std::exit(-1);
}
std::string Application::ServerVersionString() {
return mVersion.AsString();
}
std::array<uint8_t, 3> Application::VersionStrToInts(const std::string& str) {
std::array<uint8_t, 3> Version;
std::stringstream ss(str);
for (uint8_t& i : Version) {
std::string Part;
std::getline(ss, Part, '.');
std::from_chars(&*Part.begin(), &*Part.begin() + Part.size(), i);
}
return Version;
}
TEST_CASE("Application::VersionStrToInts") {
auto v = Application::VersionStrToInts("1.2.3");
CHECK(v[0] == 1);
CHECK(v[1] == 2);
CHECK(v[2] == 3);
v = Application::VersionStrToInts("10.20.30");
CHECK(v[0] == 10);
CHECK(v[1] == 20);
CHECK(v[2] == 30);
v = Application::VersionStrToInts("100.200.255");
CHECK(v[0] == 100);
CHECK(v[1] == 200);
CHECK(v[2] == 255);
}
bool Application::IsOutdated(const Version& Current, const Version& Newest) {
if (Newest.major > Current.major) {
return true;
} else if (Newest.major == Current.major && Newest.minor > Current.minor) {
return true;
} else if (Newest.major == Current.major && Newest.minor == Current.minor && Newest.patch > Current.patch) {
return true;
} else {
return false;
} }
} }
std::string Comp(std::string Data) { bool Application::IsShuttingDown() {
std::array<char, Biggest> C {}; std::shared_lock Lock(mShutdownMtx);
// obsolete return mShutdown;
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TO = defstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
} }
std::string DeComp(std::string Compressed) { void Application::SleepSafeSeconds(size_t Seconds) {
std::array<char, Biggest> C {}; // Sleeps for 500 ms, checks if a shutdown occurred, and so forth
// not needed for (size_t i = 0; i < Seconds * 2; ++i) {
C.fill(0); if (Application::IsShuttingDown()) {
z_stream infstream; return;
infstream.zalloc = Z_NULL; } else {
infstream.zfree = Z_NULL; std::this_thread::sleep_for(std::chrono::milliseconds(500));
infstream.opaque = Z_NULL; }
infstream.avail_in = Biggest; }
infstream.next_in = (Bytef*)(&Compressed[0]); }
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data()); TEST_CASE("Application::IsOutdated (version check)") {
inflateInit(&infstream); SUBCASE("Same version") {
inflate(&infstream, Z_SYNC_FLUSH); CHECK(!Application::IsOutdated({ 1, 2, 3 }, { 1, 2, 3 }));
inflate(&infstream, Z_FINISH); }
inflateEnd(&infstream); // we need to use over 1-2 digits to test against lexical comparisons
size_t TO = infstream.total_out; SUBCASE("Patch outdated") {
std::string Ret(TO, 0); for (uint8_t Patch = 0; Patch < 10; ++Patch) {
std::copy_n(C.begin(), TO, Ret.begin()); for (uint8_t Minor = 0; Minor < 10; ++Minor) {
return Ret; for (uint8_t Major = 0; Major < 10; ++Major) {
CHECK(Application::IsOutdated({ uint8_t(Major), uint8_t(Minor), uint8_t(Patch) }, { uint8_t(Major), uint8_t(Minor), uint8_t(Patch + 1) }));
}
}
}
}
SUBCASE("Minor outdated") {
for (uint8_t Patch = 0; Patch < 10; ++Patch) {
for (uint8_t Minor = 0; Minor < 10; ++Minor) {
for (uint8_t Major = 0; Major < 10; ++Major) {
CHECK(Application::IsOutdated({ uint8_t(Major), uint8_t(Minor), uint8_t(Patch) }, { uint8_t(Major), uint8_t(Minor + 1), uint8_t(Patch) }));
}
}
}
}
SUBCASE("Major outdated") {
for (uint8_t Patch = 0; Patch < 10; ++Patch) {
for (uint8_t Minor = 0; Minor < 10; ++Minor) {
for (uint8_t Major = 0; Major < 10; ++Major) {
CHECK(Application::IsOutdated({ uint8_t(Major), uint8_t(Minor), uint8_t(Patch) }, { uint8_t(Major + 1), uint8_t(Minor), uint8_t(Patch) }));
}
}
}
}
SUBCASE("All outdated") {
for (uint8_t Patch = 0; Patch < 10; ++Patch) {
for (uint8_t Minor = 0; Minor < 10; ++Minor) {
for (uint8_t Major = 0; Major < 10; ++Major) {
CHECK(Application::IsOutdated({ uint8_t(Major), uint8_t(Minor), uint8_t(Patch) }, { uint8_t(Major + 1), uint8_t(Minor + 1), uint8_t(Patch + 1) }));
}
}
}
}
}
void Application::SetSubsystemStatus(const std::string& Subsystem, Status status) {
switch (status) {
case Status::Good:
beammp_trace("Subsystem '" + Subsystem + "': Good");
break;
case Status::Bad:
beammp_trace("Subsystem '" + Subsystem + "': Bad");
break;
case Status::Starting:
beammp_trace("Subsystem '" + Subsystem + "': Starting");
break;
case Status::ShuttingDown:
beammp_trace("Subsystem '" + Subsystem + "': Shutting down");
break;
case Status::Shutdown:
beammp_trace("Subsystem '" + Subsystem + "': Shutdown");
break;
default:
beammp_assert_not_reachable();
}
std::unique_lock Lock(mSystemStatusMapMutex);
mSystemStatusMap[Subsystem] = status;
}
void Application::SetShutdown(bool Val) {
std::unique_lock Lock(mShutdownMtx);
mShutdown = Val;
}
TEST_CASE("Application::SetSubsystemStatus") {
Application::SetSubsystemStatus("Test", Application::Status::Good);
auto Map = Application::GetSubsystemStatuses();
CHECK(Map.at("Test") == Application::Status::Good);
Application::SetSubsystemStatus("Test", Application::Status::Bad);
Map = Application::GetSubsystemStatuses();
CHECK(Map.at("Test") == Application::Status::Bad);
}
void Application::CheckForUpdates() {
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Starting);
static bool FirstTime = true;
// checks current version against latest version
std::regex VersionRegex { R"(\d+\.\d+\.\d+\n*)" };
for (const auto& url : GetBackendUrlsInOrder()) {
auto Response = Http::GET(url + "/v/s");
bool Matches = std::regex_match(Response, VersionRegex);
if (Matches) {
auto MyVersion = ServerVersion();
auto RemoteVersion = Version(VersionStrToInts(Response));
if (IsOutdated(MyVersion, RemoteVersion)) {
std::string RealVersionString = std::string("v") + RemoteVersion.AsString();
const std::string DefaultUpdateMsg = "NEW VERSION IS OUT! Please update to the new version ({}) of the BeamMP-Server! Download it here: https://beammp.com/! For a guide on how to update, visit: https://docs.beammp.com/server/server-maintenance/#updating-the-server";
auto UpdateMsg = Env::Get(Env::Key::PROVIDER_UPDATE_MESSAGE).value_or(DefaultUpdateMsg);
UpdateMsg = fmt::vformat(std::string_view(UpdateMsg), fmt::make_format_args(RealVersionString));
beammp_warnf("{}{}{}", ANSI_YELLOW_BOLD, UpdateMsg, ANSI_RESET);
} else {
if (FirstTime) {
beammp_info("Server up-to-date!");
}
}
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Good);
break;
} else {
if (FirstTime) {
beammp_debug("Failed to fetch version from: " + url);
beammp_trace("got " + Response);
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Bad);
}
}
}
if (Application::GetSubsystemStatuses().at("UpdateCheck") == Application::Status::Bad) {
if (FirstTime) {
beammp_warn("Unable to fetch version info from backend.");
}
}
FirstTime = false;
} }
// thread name stuff // thread name stuff
std::map<std::thread::id, std::string> threadNameMap; static std::map<std::thread::id, std::string> threadNameMap {};
static std::mutex ThreadNameMapMutex {};
std::string ThreadName() { std::string ThreadName(bool DebugModeOverride) {
if (Application::Settings.DebugModeEnabled) { auto Lock = std::unique_lock(ThreadNameMapMutex);
if (DebugModeOverride || Application::Settings.getAsBool(Settings::Key::General_Debug)) {
auto id = std::this_thread::get_id(); auto id = std::this_thread::get_id();
if (threadNameMap.find(id) != threadNameMap.end()) { if (threadNameMap.find(id) != threadNameMap.end()) {
// found // found
@ -83,6 +266,192 @@ std::string ThreadName() {
return ""; return "";
} }
void RegisterThread(const std::string str) { TEST_CASE("ThreadName") {
RegisterThread("MyThread");
auto OrigDebug = Application::Settings.getAsBool(Settings::Key::General_Debug);
// ThreadName adds a space at the end, legacy but we need it still
SUBCASE("Debug mode enabled") {
Application::Settings.set(Settings::Key::General_Debug, true);
CHECK(ThreadName(true) == "MyThread ");
CHECK(ThreadName(false) == "MyThread ");
}
SUBCASE("Debug mode disabled") {
Application::Settings.set(Settings::Key::General_Debug, false);
CHECK(ThreadName(true) == "MyThread ");
CHECK(ThreadName(false) == "");
}
// cleanup
Application::Settings.set(Settings::Key::General_Debug, OrigDebug);
}
void RegisterThread(const std::string& str) {
std::string ThreadId;
#ifdef BEAMMP_WINDOWS
ThreadId = std::to_string(GetCurrentThreadId());
#elif defined(BEAMMP_APPLE)
ThreadId = std::to_string(getpid()); // todo: research if 'getpid()' is a valid, posix compliant alternative to 'gettid()'
#elif defined(BEAMMP_LINUX)
ThreadId = std::to_string(gettid());
#elif defined(BEAMMP_FREEBSD)
ThreadId = std::to_string(getpid());
#endif
if (Application::Settings.getAsBool(Settings::Key::General_Debug)) {
std::ofstream ThreadFile(".Threads.log", std::ios::app);
ThreadFile << ("Thread \"" + str + "\" is TID " + ThreadId) << std::endl;
}
auto Lock = std::unique_lock(ThreadNameMapMutex);
threadNameMap[std::this_thread::get_id()] = str; threadNameMap[std::this_thread::get_id()] = str;
} }
TEST_CASE("RegisterThread") {
RegisterThread("MyThread");
CHECK(threadNameMap.at(std::this_thread::get_id()) == "MyThread");
}
Version::Version(uint8_t major, uint8_t minor, uint8_t patch)
: major(major)
, minor(minor)
, patch(patch) { }
Version::Version(const std::array<uint8_t, 3>& v)
: Version(v[0], v[1], v[2]) {
}
std::string Version::AsString() {
return fmt::format("{:d}.{:d}.{:d}", major, minor, patch);
}
TEST_CASE("Version::AsString") {
CHECK(Version { 0, 0, 0 }.AsString() == "0.0.0");
CHECK(Version { 1, 2, 3 }.AsString() == "1.2.3");
CHECK(Version { 255, 255, 255 }.AsString() == "255.255.255");
}
void LogChatMessage(const std::string& name, int id, const std::string& msg) {
if (Application::Settings.getAsBool(Settings::Key::General_LogChat)) {
std::stringstream ss;
ss << ThreadName();
ss << "[CHAT] ";
if (id != -1) {
ss << "(" << id << ") <" << name << "> ";
} else {
ss << name << "";
}
ss << msg;
#ifdef DOCTEST_CONFIG_DISABLE
Application::Console().Write(ss.str());
#endif
}
}
std::string GetPlatformAgnosticErrorString() {
#ifdef BEAMMP_WINDOWS
// This will provide us with the error code and an error message, all in one.
int err;
char msgbuf[256];
msgbuf[0] = '\0';
err = GetLastError();
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr,
err,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
msgbuf,
sizeof(msgbuf),
nullptr);
if (*msgbuf) {
return std::to_string(GetLastError()) + " - " + std::string(msgbuf);
} else {
return std::to_string(GetLastError());
}
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
return std::strerror(errno);
#else
return "(no human-readable errors on this platform)";
#endif
}
// TODO: add unit tests to SplitString
void SplitString(const std::string& str, const char delim, std::vector<std::string>& out) {
size_t start;
size_t end = 0;
while ((start = str.find_first_not_of(delim, end)) != std::string::npos) {
end = str.find(delim, start);
out.push_back(str.substr(start, end - start));
}
}
std::string LowerString(std::string str) {
std::ranges::transform(str, str.begin(), ::tolower);
return str;
}
static constexpr size_t STARTING_MAX_DECOMPRESSION_BUFFER_SIZE = 15 * 1024 * 1024;
static constexpr size_t MAX_DECOMPRESSION_BUFFER_SIZE = 30 * 1024 * 1024;
std::vector<uint8_t> DeComp(std::span<const uint8_t> input) {
beammp_debugf("got {} bytes of input data", input.size());
// start with a decompression buffer of 5x the input size, clamped to a maximum of 15 MB.
// this buffer can and will grow, but we don't want to start it too large. A 5x compression ratio
// is pretty optimistic.
std::vector<uint8_t> output_buffer(std::min<size_t>(input.size() * 5, STARTING_MAX_DECOMPRESSION_BUFFER_SIZE));
uLongf output_size = output_buffer.size();
while (true) {
int res = uncompress(
reinterpret_cast<Bytef*>(output_buffer.data()),
&output_size,
reinterpret_cast<const Bytef*>(input.data()),
static_cast<uLongf>(input.size()));
if (res == Z_BUF_ERROR) {
// We assume that a reasonable maximum size for decompressed packets exists. We want to avoid
// a client effectively "zip bombing" us by sending a lot of small packets which decompress
// into huge data.
// If this limit were to be an issue, this could be made configurable, however clients have a similar
// limit. For that reason, we just reject packets which decompress into too much data.
if (output_buffer.size() >= MAX_DECOMPRESSION_BUFFER_SIZE) {
throw std::runtime_error(fmt::format("decompressed packet size of {} bytes exceeded", MAX_DECOMPRESSION_BUFFER_SIZE));
}
// if decompression fails, we double the buffer size (up to the allowed limit) and try again
output_buffer.resize(std::max<size_t>(output_buffer.size() * 2, MAX_DECOMPRESSION_BUFFER_SIZE));
beammp_warnf("zlib uncompress() failed, trying with a larger buffer size of {}", output_buffer.size());
output_size = output_buffer.size();
} else if (res != Z_OK) {
beammp_error("zlib uncompress() failed: " + std::to_string(res));
if (res == Z_DATA_ERROR) {
throw InvalidDataError {};
} else {
throw std::runtime_error("zlib uncompress() failed");
}
} else if (res == Z_OK) {
break;
}
}
output_buffer.resize(output_size);
return output_buffer;
}
std::vector<uint8_t> Comp(std::span<const uint8_t> input) {
auto max_size = compressBound(input.size());
std::vector<uint8_t> output(max_size);
uLongf output_size = output.size();
int res = compress(
reinterpret_cast<Bytef*>(output.data()),
&output_size,
reinterpret_cast<const Bytef*>(input.data()),
static_cast<uLongf>(input.size()));
if (res != Z_OK) {
beammp_error("zlib compress() failed: " + std::to_string(res));
throw std::runtime_error("zlib compress() failed");
}
beammp_debug("zlib compressed " + std::to_string(input.size()) + " B to " + std::to_string(output_size) + " B");
output.resize(output_size);
return output;
}

View File

@ -1,10 +1,31 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Compat.h" #include "Compat.h"
#include <cstring>
#include <doctest/doctest.h>
#ifndef WIN32 #ifndef WIN32
static struct termios old, current; static struct termios old, current;
void initTermios(int echo) { static void initTermios(int echo) {
tcgetattr(0, &old); /* grab old terminal i/o settings */ tcgetattr(0, &old); /* grab old terminal i/o settings */
current = old; /* make new settings same as old settings */ current = old; /* make new settings same as old settings */
current.c_lflag &= ~ICANON; /* disable buffered i/o */ current.c_lflag &= ~ICANON; /* disable buffered i/o */
@ -16,14 +37,42 @@ void initTermios(int echo) {
tcsetattr(0, TCSANOW, &current); /* use these new terminal i/o settings now */ tcsetattr(0, TCSANOW, &current); /* use these new terminal i/o settings now */
} }
void resetTermios(void) { static void resetTermios(void) {
tcsetattr(0, TCSANOW, &old); tcsetattr(0, TCSANOW, &old);
} }
char getch_(int echo) { TEST_CASE("init and reset termios") {
if (isatty(STDIN_FILENO)) {
struct termios original;
tcgetattr(0, &original);
SUBCASE("no echo") {
initTermios(false);
}
SUBCASE("yes echo") {
initTermios(true);
}
resetTermios();
struct termios current;
tcgetattr(0, &current);
CHECK_EQ(std::memcmp(&current.c_cc, &original.c_cc, sizeof(current.c_cc)), 0);
CHECK_EQ(current.c_cflag, original.c_cflag);
CHECK_EQ(current.c_iflag, original.c_iflag);
CHECK_EQ(current.c_ispeed, original.c_ispeed);
CHECK_EQ(current.c_lflag, original.c_lflag);
#ifndef BEAMMP_FREEBSD // The 'c_line' attribute seems to only exist on Linux, so we need to omit it on other platforms
CHECK_EQ(current.c_line, original.c_line);
#endif
CHECK_EQ(current.c_oflag, original.c_oflag);
CHECK_EQ(current.c_ospeed, original.c_ospeed);
}
}
static char getch_(int echo) {
char ch; char ch;
initTermios(echo); initTermios(echo);
read(STDIN_FILENO, &ch, 1); if (read(STDIN_FILENO, &ch, 1) < 0) {
// ignore, not much we can do
}
resetTermios(); resetTermios();
return ch; return ch;
} }

47
src/Env.cpp Normal file
View File

@ -0,0 +1,47 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Env.h"
#include <optional>
std::optional<std::string> Env::Get(Env::Key key) {
auto StrKey = ToString(key);
auto Value = std::getenv(StrKey.data());
if (!Value || std::string_view(Value).empty()) {
return std::nullopt;
}
return Value;
}
std::string_view Env::ToString(Env::Key key) {
switch (key) {
case Key::PROVIDER_UPDATE_MESSAGE:
return "BEAMMP_PROVIDER_UPDATE_MESSAGE";
break;
case Key::PROVIDER_DISABLE_CONFIG:
return "BEAMMP_PROVIDER_DISABLE_CONFIG";
break;
case Key::PROVIDER_PORT_ENV:
return "BEAMMP_PROVIDER_PORT_ENV";
break;
case Key::PROVIDER_IP_ENV:
return "BEAMMP_PROVIDER_IP_ENV";
break;
}
return "";
}

View File

@ -1,145 +1,266 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Http.h" #include "Http.h"
#include "Client.h"
#include "Common.h" #include "Common.h"
#undef error #include "CustomAssert.h"
#include "LuaAPI.h"
#include <boost/asio/connect.hpp> #include <map>
#include <boost/asio/ip/tcp.hpp> #include <nlohmann/json.hpp>
#include <boost/beast.hpp> #include <random>
#include <boost/beast/ssl.hpp> #include <stdexcept>
namespace beast = boost::beast; // from <boost/beast.hpp> using json = nlohmann::json;
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
namespace ssl = net::ssl; // from <boost/asio/ssl.hpp>
using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
std::string Http::GET(const std::string& host, int port, const std::string& target) { static size_t CurlWriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
// FIXME: doesn't support https std::string* Result = reinterpret_cast<std::string*>(userp);
// if it causes issues, yell at me and I'll fix it asap. - Lion std::string NewContents(reinterpret_cast<char*>(contents), size * nmemb);
try { *Result += NewContents;
net::io_context io; return size * nmemb;
tcp::resolver resolver(io);
beast::tcp_stream stream(io);
auto const results = resolver.resolve(host, std::to_string(port));
stream.connect(results);
http::request<http::string_body> req { http::verb::get, target, 11 /* http 1.1 */ };
req.set(http::field::host, host);
// tell the server what we are (boost beast)
req.set(http::field::user_agent, BOOST_BEAST_VERSION_STRING);
http::write(stream, req);
// used for reading
beast::flat_buffer buffer;
http::response<http::string_body> response;
http::read(stream, buffer, response);
std::string result(response.body());
beast::error_code ec;
stream.socket().shutdown(tcp::socket::shutdown_both, ec);
if (ec && ec != beast::errc::not_connected) {
throw beast::system_error { ec }; // goes down to `return "-1"` anyways
}
return result;
} catch (const std::exception& e) {
Application::Console().Write(e.what());
return "-1";
}
} }
std::string Http::POST(const std::string& host, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, bool json) { std::string Http::GET(const std::string& url, unsigned int* status) {
try { std::string Ret;
net::io_context io; static thread_local CURL* curl = curl_easy_init();
if (curl) {
// The SSL context is required, and holds certificates CURLcode res;
ssl::context ctx(ssl::context::tlsv13); char errbuf[CURL_ERROR_SIZE];
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
ctx.set_verify_mode(ssl::verify_none); curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteCallback);
tcp::resolver resolver(io); curl_easy_setopt(curl, CURLOPT_WRITEDATA, (void*)&Ret);
beast::ssl_stream<beast::tcp_stream> stream(io, ctx); curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 10); // seconds
decltype(resolver)::results_type results; curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
auto try_connect_with_protocol = [&](tcp protocol) { curl_easy_setopt(curl, CURLOPT_ERRORBUFFER, errbuf);
try { errbuf[0] = 0;
results = resolver.resolve(protocol, host, std::to_string(443)); res = curl_easy_perform(curl);
if (!SSL_set_tlsext_host_name(stream.native_handle(), host.c_str())) { if (res != CURLE_OK) {
boost::system::error_code ec { static_cast<int>(::ERR_get_error()), boost::asio::error::get_ssl_category() }; beammp_error("GET to " + url + " failed: " + std::string(curl_easy_strerror(res)));
// FIXME: we could throw and crash, if we like beammp_error("Curl error: " + std::string(errbuf));
// throw boost::system::system_error { ec }; return Http::ErrorString;
//debug("POST " + host + target + " failed."); }
return false;
if (status) {
curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, status);
} }
beast::get_lowest_layer(stream).connect(results);
} catch (const boost::system::system_error&) {
return false;
}
return true;
};
//bool ok = try_connect_with_protocol(tcp::v6());
//if (!ok) {
//debug("IPv6 connect failed, trying IPv4");
bool ok = try_connect_with_protocol(tcp::v4());
if (!ok) {
//error("failed to resolve or connect in POST " + host + target);
return "-1";
}
//}
stream.handshake(ssl::stream_base::client);
http::request<http::string_body> req { http::verb::post, target, 11 /* http 1.1 */ };
req.set(http::field::host, host);
if (!body.empty()) {
if (json) {
// FIXME: json is untested.
req.set(http::field::content_type, "application/json");
} else { } else {
req.set(http::field::content_type, "application/x-www-form-urlencoded"); beammp_error("Curl easy init failed");
return Http::ErrorString;
} }
req.set(http::field::content_length, std::to_string(body.size())); return Ret;
req.body() = body; }
// info("body is " + body + " (" + req.body() + ")");
// info("content size is " + std::to_string(body.size()) + " (" + boost::lexical_cast<std::string>(body.size()) + ")"); std::string Http::POST(const std::string& url, const std::string& body, const std::string& ContentType, unsigned int* status, const std::map<std::string, std::string>& headers) {
} std::string Ret;
for (const auto& pair : fields) { static thread_local CURL* curl = curl_easy_init();
// info("setting " + pair.first + " to " + pair.second); if (curl) {
req.set(pair.first, pair.second); CURLcode res;
char errbuf[CURL_ERROR_SIZE];
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, (void*)&Ret);
curl_easy_setopt(curl, CURLOPT_POST, 1);
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, body.c_str());
curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, body.size());
struct curl_slist* list = nullptr;
list = curl_slist_append(list, ("Content-Type: " + ContentType).c_str());
for (auto [header, value] : headers) {
list = curl_slist_append(list, (header + ": " + value).c_str());
} }
std::stringstream oss; curl_easy_setopt(curl, CURLOPT_HTTPHEADER, list);
oss << req; curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 10); // seconds
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_ERRORBUFFER, errbuf);
errbuf[0] = 0;
res = curl_easy_perform(curl);
curl_slist_free_all(list);
if (res != CURLE_OK) {
beammp_error("POST to " + url + " failed: " + std::string(curl_easy_strerror(res)));
beammp_error("Curl error: " + std::string(errbuf));
return Http::ErrorString;
}
beast::get_lowest_layer(stream).expires_after(std::chrono::seconds(5)); if (status) {
curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, status);
}
http::write(stream, req); } else {
beammp_error("Curl easy init failed");
return Http::ErrorString;
}
return Ret;
}
// used for reading // RFC 2616, RFC 7231
beast::flat_buffer buffer; static std::map<size_t, const char*> Map = {
http::response<http::string_body> response; { -1, "Invalid Response Code" },
{ 100, "Continue" },
{ 101, "Switching Protocols" },
{ 102, "Processing" },
{ 103, "Early Hints" },
{ 200, "OK" },
{ 201, "Created" },
{ 202, "Accepted" },
{ 203, "Non-Authoritative Information" },
{ 204, "No Content" },
{ 205, "Reset Content" },
{ 206, "Partial Content" },
{ 207, "Multi-Status" },
{ 208, "Already Reported" },
{ 226, "IM Used" },
{ 300, "Multiple Choices" },
{ 301, "Moved Permanently" },
{ 302, "Found" },
{ 303, "See Other" },
{ 304, "Not Modified" },
{ 305, "Use Proxy" },
{ 306, "(Unused)" },
{ 307, "Temporary Redirect" },
{ 308, "Permanent Redirect" },
{ 400, "Bad Request" },
{ 401, "Unauthorized" },
{ 402, "Payment Required" },
{ 403, "Forbidden" },
{ 404, "Not Found" },
{ 405, "Method Not Allowed" },
{ 406, "Not Acceptable" },
{ 407, "Proxy Authentication Required" },
{ 408, "Request Timeout" },
{ 409, "Conflict" },
{ 410, "Gone" },
{ 411, "Length Required" },
{ 412, "Precondition Failed" },
{ 413, "Payload Too Large" },
{ 414, "URI Too Long" },
{ 415, "Unsupported Media Type" },
{ 416, "Range Not Satisfiable" },
{ 417, "Expectation Failed" },
{ 421, "Misdirected Request" },
{ 422, "Unprocessable Entity" },
{ 423, "Locked" },
{ 424, "Failed Dependency" },
{ 425, "Too Early" },
{ 426, "Upgrade Required" },
{ 428, "Precondition Required" },
{ 429, "Too Many Requests" },
{ 431, "Request Header Fields Too Large" },
{ 451, "Unavailable For Legal Reasons" },
{ 500, "Internal Server Error" },
{ 501, "Not Implemented" },
{ 502, "Bad Gateway" },
{ 503, "Service Unavailable" },
{ 504, "Gateway Timeout" },
{ 505, "HTTP Version Not Supported" },
{ 506, "Variant Also Negotiates" },
{ 507, "Insufficient Storage" },
{ 508, "Loop Detected" },
{ 510, "Not Extended" },
{ 511, "Network Authentication Required" },
// cloudflare status codes
{ 520, "(CDN) Web Server Returns An Unknown Error" },
{ 521, "(CDN) Web Server Is Down" },
{ 522, "(CDN) Connection Timed Out" },
{ 523, "(CDN) Origin Is Unreachable" },
{ 524, "(CDN) A Timeout Occurred" },
{ 525, "(CDN) SSL Handshake Failed" },
{ 526, "(CDN) Invalid SSL Certificate" },
{ 527, "(CDN) Railgun Listener To Origin Error" },
{ 530, "(CDN) 1XXX Internal Error" },
};
http::read(stream, buffer, response); static const char Magic[] = {
0x20, 0x2f, 0x5c, 0x5f,
0x2f, 0x5c, 0x0a, 0x28,
0x20, 0x6f, 0x2e, 0x6f,
0x20, 0x29, 0x0a, 0x20,
0x3e, 0x20, 0x5e, 0x20,
0x3c, 0x0a, 0x00
};
std::stringstream result; std::string Http::Status::ToString(int Code) {
result << response; if (Map.find(Code) != Map.end()) {
return Map.at(Code);
beast::error_code ec; } else {
stream.shutdown(ec); return std::to_string(Code);
// IGNORING ec
// info(result.str());
std::string debug_response_str;
std::getline(result, debug_response_str);
//debug("POST " + host + target + ": " + debug_response_str);
return std::string(response.body());
} catch (const std::exception& e) {
Application::Console().Write(e.what());
return "-1";
} }
} }
TEST_CASE("Http::Status::ToString") {
CHECK(Http::Status::ToString(200) == "OK");
CHECK(Http::Status::ToString(696969) == "696969");
CHECK(Http::Status::ToString(-1) == "Invalid Response Code");
}
Http::Server::THttpServerInstance::THttpServerInstance() {
Application::SetSubsystemStatus("HTTPServer", Application::Status::Starting);
mThread = std::thread(&Http::Server::THttpServerInstance::operator(), this);
mThread.detach();
}
void Http::Server::THttpServerInstance::operator()() try {
std::unique_ptr<httplib::Server> HttpLibServerInstance;
HttpLibServerInstance = std::make_unique<httplib::Server>();
// todo: make this IP agnostic so people can set their own IP
HttpLibServerInstance->Get("/", [](const httplib::Request&, httplib::Response& res) {
res.set_content("<!DOCTYPE html><article><h1>Hello World!</h1><section><p>BeamMP Server can now serve HTTP requests!</p></section></article></html>", "text/html");
});
HttpLibServerInstance->Get("/health", [](const httplib::Request&, httplib::Response& res) {
size_t SystemsGood = 0;
size_t SystemsBad = 0;
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
switch (NameStatusPair.second) {
case Application::Status::Starting:
case Application::Status::ShuttingDown:
case Application::Status::Shutdown:
case Application::Status::Good:
SystemsGood++;
break;
case Application::Status::Bad:
SystemsBad++;
break;
default:
beammp_assert_not_reachable();
}
}
res.set_content(
json {
{ "ok", SystemsBad == 0 },
}
.dump(),
"application/json");
res.status = 200;
});
// magic endpoint
HttpLibServerInstance->Get({ 0x2f, 0x6b, 0x69, 0x74, 0x74, 0x79 }, [](const httplib::Request&, httplib::Response& res) {
res.set_content(std::string(Magic), "text/plain");
});
HttpLibServerInstance->set_logger([](const httplib::Request& Req, const httplib::Response& Res) {
beammp_debug("Http Server: " + Req.method + " " + Req.target + " -> " + std::to_string(Res.status));
});
Application::SetSubsystemStatus("HTTPServer", Application::Status::Good);
} catch (const std::exception& e) {
beammp_error("Failed to start http server. Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it. Error: " + std::string(e.what()));
}

831
src/LuaAPI.cpp Normal file
View File

@ -0,0 +1,831 @@
// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "LuaAPI.h"
#include "Client.h"
#include "Common.h"
#include "CustomAssert.h"
#include "Settings.h"
#include "TLuaEngine.h"
#include <nlohmann/json.hpp>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
std::string LuaAPI::LuaToString(const sol::object Value, size_t Indent, bool QuoteStrings) {
if (Indent > 80) {
return "[[possible recursion, refusing to keep printing]]";
}
switch (Value.get_type()) {
case sol::type::userdata: {
std::stringstream ss;
ss << "[[userdata: " << Value.as<sol::userdata>().pointer() << "]]";
return ss.str();
}
case sol::type::thread: {
std::stringstream ss;
ss << "[[thread: " << Value.as<sol::thread>().pointer() << "]] {"
<< "\n";
for (size_t i = 0; i < Indent; ++i) {
ss << "\t";
}
ss << "status: " << std::to_string(int(Value.as<sol::thread>().status())) << "\n}";
return ss.str();
}
case sol::type::lightuserdata: {
std::stringstream ss;
ss << "[[lightuserdata: " << Value.as<sol::lightuserdata>().pointer() << "]]";
return ss.str();
}
case sol::type::string:
if (QuoteStrings) {
return "\"" + Value.as<std::string>() + "\"";
} else {
return Value.as<std::string>();
}
case sol::type::number: {
std::stringstream ss;
if (Value.is<int>()) {
ss << Value.as<int>();
} else {
ss << Value.as<float>();
}
return ss.str();
}
case sol::type::lua_nil:
case sol::type::none:
return "<nil>";
case sol::type::boolean:
return Value.as<bool>() ? "true" : "false";
case sol::type::table: {
std::stringstream Result;
auto Table = Value.as<sol::table>();
Result << "[[table: " << Table.pointer() << "]]: {";
if (!Table.empty()) {
for (const auto& Entry : Table) {
Result << "\n";
for (size_t i = 0; i < Indent; ++i) {
Result << "\t";
}
Result << LuaToString(Entry.first, Indent + 1) << ": " << LuaToString(Entry.second, Indent + 1, true) << ",";
}
Result << "\n";
}
for (size_t i = 0; i < Indent - 1; ++i) {
Result << "\t";
}
Result << "}";
return Result.str();
}
case sol::type::function: {
std::stringstream ss;
ss << "[[function: " << Value.as<sol::function>().pointer() << "]]";
return ss.str();
}
case sol::type::poly:
return "<poly>";
default:
return "<unprintable type>";
}
}
std::string LuaAPI::MP::GetOSName() {
#if WIN32
return "Windows";
#elif __linux
return "Linux";
#else
return "Other";
#endif
}
std::tuple<int, int, int> LuaAPI::MP::GetServerVersion() {
return { Application::ServerVersion().major, Application::ServerVersion().minor, Application::ServerVersion().patch };
}
void LuaAPI::Print(sol::variadic_args Args) {
std::string ToPrint = "";
for (const auto& Arg : Args) {
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
ToPrint += "\t";
}
luaprint(ToPrint);
}
TEST_CASE("LuaAPI::MP::GetServerVersion") {
const auto [ma, mi, pa] = LuaAPI::MP::GetServerVersion();
const auto real = Application::ServerVersion();
CHECK(ma == real.major);
CHECK(mi == real.minor);
CHECK(pa == real.patch);
}
static inline std::pair<bool, std::string> InternalTriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data) {
std::string Packet = "E:" + EventName + ":" + Data;
if (PlayerID == -1) {
LuaAPI::MP::Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
return { true, "" };
} else {
auto MaybeClient = GetClient(LuaAPI::MP::Engine->Server(), PlayerID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_errorf("TriggerClientEvent invalid Player ID '{}'", PlayerID);
return { false, "Invalid Player ID" };
}
auto c = MaybeClient.value().lock();
if (!c->IsSyncing() && !c->IsSynced()) {
return { false, "Player hasn't joined yet" };
}
if (!LuaAPI::MP::Engine->Network().Respond(*c, StringToVector(Packet), true)) {
beammp_lua_errorf("Respond failed, dropping client {}", PlayerID);
LuaAPI::MP::Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets");
return { false, "Respond failed, dropping client" };
}
return { true, "" };
}
}
std::pair<bool, std::string> LuaAPI::MP::TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& DataObj) {
std::string Data = DataObj.as<std::string>();
return InternalTriggerClientEvent(PlayerID, EventName, Data);
}
std::pair<bool, std::string> LuaAPI::MP::DropPlayer(int ID, std::optional<std::string> MaybeReason) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_errorf("Tried to drop client with id {}, who doesn't exist", ID);
return { false, "Player does not exist" };
}
auto c = MaybeClient.value().lock();
LuaAPI::MP::Engine->Network().ClientKick(*c, MaybeReason.value_or("No reason"));
return { true, "" };
}
std::pair<bool, std::string> LuaAPI::MP::SendChatMessage(int ID, const std::string& Message) {
std::pair<bool, std::string> Result;
std::string Packet = "C:Server: " + Message;
if (ID == -1) {
LogChatMessage("<Server> (to everyone) ", -1, Message);
Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
Result.first = true;
} else {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced()) {
Result.first = false;
Result.second = "Player still syncing data";
return Result;
}
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, Message);
if (!Engine->Network().Respond(*c, StringToVector(Packet), true)) {
beammp_errorf("Failed to send chat message back to sender (id {}) - did the sender disconnect?", ID);
// TODO: should we return an error here?
}
Result.first = true;
} else {
beammp_lua_error("SendChatMessage invalid argument [1] invalid ID");
Result.first = false;
Result.second = "Invalid Player ID";
}
return Result;
}
return Result;
}
std::pair<bool, std::string> LuaAPI::MP::SendNotification(int ID, const std::string& Message, const std::string& Icon, const std::string& Category) {
std::pair<bool, std::string> Result;
std::string Packet = "n" + Category + ":" + Icon + ":" + Message;
if (ID == -1) {
Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
Result.first = true;
} else {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced()) {
Result.first = false;
Result.second = "Player is not synced yet";
return Result;
}
if (!Engine->Network().Respond(*c, StringToVector(Packet), true)) {
beammp_errorf("Failed to send notification to player (id {}) - did the player disconnect?", ID);
Result.first = false;
Result.second = "Failed to send packet";
}
Result.first = true;
} else {
beammp_lua_error("SendNotification invalid argument [1] invalid ID");
Result.first = false;
Result.second = "Invalid Player ID";
}
return Result;
}
return Result;
}
std::pair<bool, std::string> LuaAPI::MP::ConfirmationDialog(int ID, const std::string& Title, const std::string& Body, const sol::table& buttons, const std::string& InteractionID, const bool& warning, const bool& reportToServer, const bool& reportToExtensions) {
std::pair<bool, std::string> Result;
const nlohmann::json PacketBody = {
{ "title", Title },
{ "body", Body },
{ "buttons", nlohmann::json::parse(JsonEncode(buttons), nullptr, false) },
{ "interactionID", InteractionID },
{ "class", warning ? "experimental" : "" },
{ "reportToServer", reportToServer },
{ "reportToExtensions", reportToExtensions }
};
std::string Packet = "D" + PacketBody.dump();
if (ID == -1) {
Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
Result.first = true;
} else {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced()) {
Result.first = false;
Result.second = "Player is not synced yet";
return Result;
}
if (!Engine->Network().Respond(*c, StringToVector(Packet), true)) {
beammp_errorf("Failed to send confirmation dialog to player (id {}) - did the player disconnect?", ID);
Result.first = false;
Result.second = "Failed to send packet";
}
Result.first = true;
} else {
beammp_lua_error("ConfirmationDialog invalid argument [1] invalid ID");
Result.first = false;
Result.second = "Invalid Player ID";
}
return Result;
}
return Result;
}
std::pair<bool, std::string> LuaAPI::MP::RemoveVehicle(int PID, int VID) {
std::pair<bool, std::string> Result;
auto MaybeClient = GetClient(Engine->Server(), PID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("RemoveVehicle invalid Player ID");
Result.first = false;
Result.second = "Invalid Player ID";
return Result;
}
auto c = MaybeClient.value().lock();
if (c->GetCarData(VID) != nlohmann::detail::value_t::null) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", PID, VID));
Engine->Network().SendToAll(nullptr, StringToVector(Destroy), true, true);
c->DeleteCar(VID);
Result.first = true;
} else {
Result.first = false;
Result.second = "Vehicle does not exist";
}
return Result;
}
void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) {
switch (ConfigID) {
case 0: // debug
if (NewValue.is<bool>()) {
Application::Settings.set(Settings::Key::General_Debug, NewValue.as<bool>());
beammp_info(std::string("Set `Debug` to ") + (Application::Settings.getAsBool(Settings::Key::General_Debug) ? "true" : "false"));
} else {
beammp_lua_error("set invalid argument [2] expected boolean");
}
break;
case 1: // private
if (NewValue.is<bool>()) {
Application::Settings.set(Settings::Key::General_Private, NewValue.as<bool>());
beammp_info(std::string("Set `Private` to ") + (Application::Settings.getAsBool(Settings::Key::General_Private) ? "true" : "false"));
} else {
beammp_lua_error("set invalid argument [2] expected boolean");
}
break;
case 2: // max cars
if (NewValue.is<int>()) {
Application::Settings.set(Settings::Key::General_MaxCars, NewValue.as<int>());
beammp_info(std::string("Set `MaxCars` to ") + std::to_string(Application::Settings.getAsInt(Settings::Key::General_MaxCars)));
} else {
beammp_lua_error("set invalid argument [2] expected integer");
}
break;
case 3: // max players
if (NewValue.is<int>()) {
Application::Settings.set(Settings::Key::General_MaxPlayers, NewValue.as<int>());
beammp_info(std::string("Set `MaxPlayers` to ") + std::to_string(Application::Settings.getAsInt(Settings::Key::General_MaxPlayers)));
} else {
beammp_lua_error("set invalid argument [2] expected integer");
}
break;
case 4: // Map
if (NewValue.is<std::string>()) {
Application::Settings.set(Settings::Key::General_Map, NewValue.as<std::string>());
beammp_info(std::string("Set `Map` to ") + Application::Settings.getAsString(Settings::Key::General_Map));
} else {
beammp_lua_error("set invalid argument [2] expected string");
}
break;
case 5: // Name
if (NewValue.is<std::string>()) {
Application::Settings.set(Settings::Key::General_Name, NewValue.as<std::string>());
beammp_info(std::string("Set `Name` to ") + Application::Settings.getAsString(Settings::Key::General_Name));
} else {
beammp_lua_error("set invalid argument [2] expected string");
}
break;
case 6: // Desc
if (NewValue.is<std::string>()) {
Application::Settings.set(Settings::Key::General_Description, NewValue.as<std::string>());
beammp_info(std::string("Set `Description` to ") + Application::Settings.getAsString(Settings::Key::General_Description));
} else {
beammp_lua_error("set invalid argument [2] expected string");
}
break;
case 7: // Information packet
if (NewValue.is<bool>()) {
Application::Settings.set(Settings::Key::General_InformationPacket, NewValue.as<bool>());
beammp_info(std::string("Set `InformationPacket` to ") + (Application::Settings.getAsBool(Settings::Key::General_InformationPacket) ? "true" : "false"));
} else {
beammp_lua_error("set invalid argument [2] expected boolean");
}
break;
default:
beammp_warn("Invalid config ID \"" + std::to_string(ConfigID) + "\". Use `MP.Settings.*` enum for this.");
break;
}
}
TLuaValue LuaAPI::MP::Get(int ConfigID) {
switch (ConfigID) {
case 0: // debug
return Application::Settings.getAsBool(Settings::Key::General_Debug);
case 1: // private
return Application::Settings.getAsBool(Settings::Key::General_Private);
case 2: // max cars
return Application::Settings.getAsInt(Settings::Key::General_MaxCars);
case 3: // max players
return Application::Settings.getAsInt(Settings::Key::General_MaxPlayers);
case 4: // Map
return Application::Settings.getAsString(Settings::Key::General_Map);
case 5: // Name
return Application::Settings.getAsString(Settings::Key::General_Name);
case 6: // Desc
return Application::Settings.getAsString(Settings::Key::General_Description);
case 7: // Information packet
return Application::Settings.getAsBool(Settings::Key::General_InformationPacket);
default:
beammp_warn("Invalid config ID \"" + std::to_string(ConfigID) + "\". Use `MP.Settings.*` enum for this.");
return 0;
}
}
void LuaAPI::MP::Sleep(size_t Ms) {
std::this_thread::sleep_for(std::chrono::milliseconds(Ms));
}
bool LuaAPI::MP::IsPlayerConnected(int ID) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->IsUDPConnected();
} else {
return false;
}
}
bool LuaAPI::MP::IsPlayerGuest(int ID) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->IsGuest();
} else {
return false;
}
}
void LuaAPI::MP::PrintRaw(sol::variadic_args Args) {
std::string ToPrint = "";
for (const auto& Arg : Args) {
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
ToPrint += "\t";
}
#ifdef DOCTEST_CONFIG_DISABLE
Application::Console().WriteRaw(ToPrint);
#endif
}
int LuaAPI::PanicHandler(lua_State* State) {
beammp_lua_error("PANIC: " + sol::stack::get<std::string>(State, 1));
return 0;
}
template <typename FnT, typename... ArgsT>
static std::pair<bool, std::string> FSWrapper(FnT Fn, ArgsT&&... Args) {
std::error_code errc;
std::pair<bool, std::string> Result;
Fn(std::forward<ArgsT>(Args)..., errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::CreateDirectory(const std::string& Path) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::create_directories(Path, errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
TEST_CASE("LuaAPI::FS::CreateDirectory") {
std::string TestDir = "beammp_test_dir";
fs::remove_all(TestDir);
SUBCASE("Single level dir") {
const auto [Ok, Err] = LuaAPI::FS::CreateDirectory(TestDir);
CHECK(Ok);
CHECK(Err == "");
CHECK(fs::exists(TestDir));
}
SUBCASE("Multi level dir") {
const auto [Ok, Err] = LuaAPI::FS::CreateDirectory(TestDir + "/a/b/c");
CHECK(Ok);
CHECK(Err == "");
CHECK(fs::exists(TestDir + "/a/b/c"));
}
SUBCASE("Already exists") {
const auto [Ok, Err] = LuaAPI::FS::CreateDirectory(TestDir);
CHECK(Ok);
CHECK(Err == "");
CHECK(fs::exists(TestDir));
const auto [Ok2, Err2] = LuaAPI::FS::CreateDirectory(TestDir);
CHECK(Ok2);
CHECK(Err2 == "");
}
fs::remove_all(TestDir);
}
std::pair<bool, std::string> LuaAPI::FS::Remove(const std::string& Path) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::remove(fs::relative(Path), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
TEST_CASE("LuaAPI::FS::Remove") {
const std::string TestFileOrDir = "beammp_test_thing";
SUBCASE("Remove existing directory") {
fs::create_directory(TestFileOrDir);
const auto [Ok, Err] = LuaAPI::FS::Remove(TestFileOrDir);
CHECK(Ok);
CHECK_EQ(Err, "");
CHECK(!fs::exists(TestFileOrDir));
}
SUBCASE("Remove non-existing directory") {
fs::remove_all(TestFileOrDir);
const auto [Ok, Err] = LuaAPI::FS::Remove(TestFileOrDir);
CHECK(Ok);
CHECK_EQ(Err, "");
CHECK(!fs::exists(TestFileOrDir));
}
// TODO: add tests for files
// TODO: add tests for files and folders without access permissions (failure)
}
std::pair<bool, std::string> LuaAPI::FS::Rename(const std::string& Path, const std::string& NewPath) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::rename(Path, NewPath, errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
TEST_CASE("LuaAPI::FS::Rename") {
const auto TestDir = "beammp_test_dir";
const auto OtherTestDir = "beammp_test_dir_2";
fs::remove_all(OtherTestDir);
fs::create_directory(TestDir);
const auto [Ok, Err] = LuaAPI::FS::Rename(TestDir, OtherTestDir);
CHECK(Ok);
CHECK_EQ(Err, "");
CHECK(!fs::exists(TestDir));
CHECK(fs::exists(OtherTestDir));
fs::remove_all(OtherTestDir);
fs::remove_all(TestDir);
}
std::pair<bool, std::string> LuaAPI::FS::Copy(const std::string& Path, const std::string& NewPath) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::copy(Path, NewPath, fs::copy_options::recursive, errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
TEST_CASE("LuaAPI::FS::Copy") {
const auto TestDir = "beammp_test_dir";
const auto OtherTestDir = "beammp_test_dir_2";
fs::remove_all(OtherTestDir);
fs::create_directory(TestDir);
const auto [Ok, Err] = LuaAPI::FS::Copy(TestDir, OtherTestDir);
CHECK(Ok);
CHECK_EQ(Err, "");
CHECK(fs::exists(TestDir));
CHECK(fs::exists(OtherTestDir));
fs::remove_all(OtherTestDir);
fs::remove_all(TestDir);
}
bool LuaAPI::FS::Exists(const std::string& Path) {
return fs::exists(Path);
}
TEST_CASE("LuaAPI::FS::Exists") {
const auto TestDir = "beammp_test_dir";
const auto OtherTestDir = "beammp_test_dir_2";
fs::remove_all(OtherTestDir);
fs::create_directory(TestDir);
CHECK(LuaAPI::FS::Exists(TestDir));
CHECK(!LuaAPI::FS::Exists(OtherTestDir));
fs::remove_all(OtherTestDir);
fs::remove_all(TestDir);
}
std::string LuaAPI::FS::GetFilename(const std::string& Path) {
return fs::path(Path).filename().string();
}
TEST_CASE("LuaAPI::FS::GetFilename") {
CHECK(LuaAPI::FS::GetFilename("test.txt") == "test.txt");
CHECK(LuaAPI::FS::GetFilename("/test.txt") == "test.txt");
CHECK(LuaAPI::FS::GetFilename("place/test.txt") == "test.txt");
CHECK(LuaAPI::FS::GetFilename("/some/../place/test.txt") == "test.txt");
}
std::string LuaAPI::FS::GetExtension(const std::string& Path) {
return fs::path(Path).extension().string();
}
TEST_CASE("LuaAPI::FS::GetExtension") {
CHECK(LuaAPI::FS::GetExtension("test.txt") == ".txt");
CHECK(LuaAPI::FS::GetExtension("/test.txt") == ".txt");
CHECK(LuaAPI::FS::GetExtension("place/test.txt") == ".txt");
CHECK(LuaAPI::FS::GetExtension("/some/../place/test.txt") == ".txt");
CHECK(LuaAPI::FS::GetExtension("/some/../place/test") == "");
CHECK(LuaAPI::FS::GetExtension("/some/../place/test.a.b.c") == ".c");
CHECK(LuaAPI::FS::GetExtension("/some/../place/test.") == ".");
CHECK(LuaAPI::FS::GetExtension("/some/../place/test.a.b.") == ".");
}
std::string LuaAPI::FS::GetParentFolder(const std::string& Path) {
return fs::path(Path).parent_path().string();
}
TEST_CASE("LuaAPI::FS::GetParentFolder") {
CHECK(LuaAPI::FS::GetParentFolder("test.txt") == "");
CHECK(LuaAPI::FS::GetParentFolder("/test.txt") == "/");
CHECK(LuaAPI::FS::GetParentFolder("place/test.txt") == "place");
CHECK(LuaAPI::FS::GetParentFolder("/some/../place/test.txt") == "/some/../place");
}
// TODO: add tests
bool LuaAPI::FS::IsDirectory(const std::string& Path) {
return fs::is_directory(Path);
}
// TODO: add tests
bool LuaAPI::FS::IsFile(const std::string& Path) {
return fs::is_regular_file(Path);
}
// TODO: add tests
std::string LuaAPI::FS::ConcatPaths(sol::variadic_args Args) {
fs::path Path;
for (size_t i = 0; i < Args.size(); ++i) {
auto Obj = Args[i];
if (!Obj.is<std::string>()) {
beammp_lua_error("FS.Concat called with non-string argument");
return "";
}
Path += Obj.as<std::string>();
if (i < Args.size() - 1 && !Path.empty()) {
Path += fs::path::preferred_separator;
}
}
auto Result = Path.lexically_normal().string();
return Result;
}
static void JsonEncodeRecursive(nlohmann::json& json, const sol::object& left, const sol::object& right, bool is_array, size_t depth = 0) {
if (depth > 100) {
beammp_lua_error("json serialize will not go deeper than 100 nested tables, internal references assumed, aborted this path");
return;
}
std::string key {};
switch (left.get_type()) {
case sol::type::lua_nil:
case sol::type::none:
case sol::type::poly:
case sol::type::boolean:
case sol::type::lightuserdata:
case sol::type::userdata:
case sol::type::thread:
case sol::type::function:
case sol::type::table:
beammp_lua_error("JsonEncode: left side of table field is unexpected type");
return;
case sol::type::string:
key = left.as<std::string>();
break;
case sol::type::number:
if (left.is<int>()) {
key = std::to_string(left.as<int>());
} else {
key = std::to_string(left.as<double>());
}
break;
default:
beammp_assert_not_reachable();
}
nlohmann::json value;
switch (right.get_type()) {
case sol::type::lua_nil:
case sol::type::none:
return;
case sol::type::poly:
beammp_lua_warn("unsure what to do with poly type in JsonEncode, ignoring");
return;
case sol::type::boolean:
value = right.as<bool>();
break;
case sol::type::lightuserdata:
beammp_lua_warn("unsure what to do with lightuserdata in JsonEncode, ignoring");
return;
case sol::type::userdata:
beammp_lua_warn("unsure what to do with userdata in JsonEncode, ignoring");
return;
case sol::type::thread:
beammp_lua_warn("unsure what to do with thread in JsonEncode, ignoring");
return;
case sol::type::string:
value = right.as<std::string>();
break;
case sol::type::number: {
if (right.is<int>()) {
value = right.as<int>();
} else {
value = right.as<double>();
}
break;
}
case sol::type::function:
beammp_lua_warn("unsure what to do with function in JsonEncode, ignoring");
return;
case sol::type::table: {
if (right.as<sol::table>().empty()) {
value = nlohmann::json::object();
} else {
bool local_is_array = true;
for (const auto& pair : right.as<sol::table>()) {
if (pair.first.get_type() != sol::type::number) {
local_is_array = false;
}
}
for (const auto& pair : right.as<sol::table>()) {
JsonEncodeRecursive(value, pair.first, pair.second, local_is_array, depth + 1);
}
}
break;
}
default:
beammp_assert_not_reachable();
}
if (is_array) {
json.push_back(value);
} else {
json[key] = value;
}
}
std::string LuaAPI::MP::JsonEncode(const sol::table& object) {
nlohmann::json json;
// table
if (object.as<sol::table>().empty()) {
json = nlohmann::json::object();
} else {
bool is_array = true;
for (const auto& pair : object.as<sol::table>()) {
if (pair.first.get_type() != sol::type::number) {
is_array = false;
}
}
for (const auto& entry : object) {
JsonEncodeRecursive(json, entry.first, entry.second, is_array);
}
}
return json.dump();
}
std::string LuaAPI::MP::JsonDiff(const std::string& a, const std::string& b) {
if (!nlohmann::json::accept(a)) {
beammp_lua_error("JsonDiff first argument is not valid json: `" + a + "`");
return "";
}
if (!nlohmann::json::accept(b)) {
beammp_lua_error("JsonDiff second argument is not valid json: `" + b + "`");
return "";
}
auto a_json = nlohmann::json::parse(a);
auto b_json = nlohmann::json::parse(b);
return nlohmann::json::diff(a_json, b_json).dump();
}
std::string LuaAPI::MP::JsonDiffApply(const std::string& data, const std::string& patch) {
if (!nlohmann::json::accept(data)) {
beammp_lua_error("JsonDiffApply first argument is not valid json: `" + data + "`");
return "";
}
if (!nlohmann::json::accept(patch)) {
beammp_lua_error("JsonDiffApply second argument is not valid json: `" + patch + "`");
return "";
}
auto a_json = nlohmann::json::parse(data);
auto b_json = nlohmann::json::parse(patch);
a_json.patch(b_json);
return a_json.dump();
}
std::string LuaAPI::MP::JsonPrettify(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonPrettify argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).dump(4);
}
std::string LuaAPI::MP::JsonMinify(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonMinify argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).dump(-1);
}
std::string LuaAPI::MP::JsonFlatten(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonFlatten argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).flatten().dump(-1);
}
std::string LuaAPI::MP::JsonUnflatten(const std::string& json) {
if (!nlohmann::json::accept(json)) {
beammp_lua_error("JsonUnflatten argument is not valid json: `" + json + "`");
return "";
}
return nlohmann::json::parse(json).unflatten().dump(-1);
}
std::pair<bool, std::string> LuaAPI::MP::TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data) {
return InternalTriggerClientEvent(PlayerID, EventName, JsonEncode(Data));
}

59
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#include "Profiling.h"
#include <limits>
prof::Duration prof::duration(const TimePoint& start, const TimePoint& end) {
return end - start;
}
prof::TimePoint prof::now() {
return std::chrono::high_resolution_clock::now();
}
prof::Stats prof::UnitProfileCollection::stats(const std::string& unit) {
return m_map->operator[](unit).stats();
}
size_t prof::UnitProfileCollection::measurement_count(const std::string& unit) {
return m_map->operator[](unit).measurement_count();
}
void prof::UnitProfileCollection::add_sample(const std::string& unit, const Duration& duration) {
m_map->operator[](unit).add_sample(duration);
}
prof::Stats prof::UnitExecutionTime::stats() const {
std::unique_lock lock(m_mtx);
Stats result {};
// calculate sum
result.n = m_total_calls;
result.max = m_min;
result.min = m_max;
// calculate mean: mean = sum_x / n
result.mean = m_sum / double(m_total_calls);
// calculate stdev: stdev = sqrt((sum_x2 / n) - (mean * mean))
result.stdev = std::sqrt((m_measurement_sqr_sum / double(result.n)) - (result.mean * result.mean));
return result;
}
void prof::UnitExecutionTime::add_sample(const Duration& dur) {
std::unique_lock lock(m_mtx);
m_sum += dur.count();
m_measurement_sqr_sum += dur.count() * dur.count();
m_min = std::min(dur.count(), m_min);
m_max = std::max(dur.count(), m_max);
++m_total_calls;
}
prof::UnitExecutionTime::UnitExecutionTime() {
}
std::unordered_map<std::string, prof::Stats> prof::UnitProfileCollection::all_stats() {
auto map = m_map.synchronize();
std::unordered_map<std::string, Stats> result {};
for (const auto& [name, time] : *map) {
result[name] = time.stats();
}
return result;
}
size_t prof::UnitExecutionTime::measurement_count() const {
std::unique_lock lock(m_mtx);
return m_total_calls;
}

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// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Settings.h"
Settings::Settings() {
SettingsMap = std::unordered_map<Key, SettingsTypeVariant> {
// All entries which contain std::strings must be explicitly constructed, otherwise they become 'bool'
{ General_Description, std::string("BeamMP Default Description") },
{ General_Tags, std::string("Freeroam") },
{ General_MaxPlayers, 8 },
{ General_Name, std::string("BeamMP Server") },
{ General_Map, std::string("/levels/gridmap_v2/info.json") },
{ General_AuthKey, std::string("") },
{ General_Private, true },
{ General_IP, "::"},
{ General_Port, 30814 },
{ General_MaxCars, 1 },
{ General_LogChat, true },
{ General_ResourceFolder, std::string("Resources") },
{ General_Debug, false },
{ General_AllowGuests, true },
{ General_InformationPacket, true },
{ Misc_ImScaredOfUpdates, true },
{ Misc_UpdateReminderTime, "30s" }
};
InputAccessMapping = std::unordered_map<ComposedKey, SettingsAccessControl> {
{ { "General", "Description" }, { General_Description, READ_WRITE } },
{ { "General", "Tags" }, { General_Tags, READ_WRITE } },
{ { "General", "MaxPlayers" }, { General_MaxPlayers, READ_WRITE } },
{ { "General", "Name" }, { General_Name, READ_WRITE } },
{ { "General", "Map" }, { General_Map, READ_WRITE } },
{ { "General", "AuthKey" }, { General_AuthKey, NO_ACCESS } },
{ { "General", "Private" }, { General_Private, READ_ONLY } },
{ { "General", "IP" }, { General_IP, READ_ONLY } },
{ { "General", "Port" }, { General_Port, READ_ONLY } },
{ { "General", "MaxCars" }, { General_MaxCars, READ_WRITE } },
{ { "General", "LogChat" }, { General_LogChat, READ_ONLY } },
{ { "General", "ResourceFolder" }, { General_ResourceFolder, READ_ONLY } },
{ { "General", "Debug" }, { General_Debug, READ_WRITE } },
{ { "General", "AllowGuests" }, { General_AllowGuests, READ_WRITE } },
{ { "General", "InformationPacket" }, { General_InformationPacket, READ_WRITE } },
{ { "Misc", "ImScaredOfUpdates" }, { Misc_ImScaredOfUpdates, READ_WRITE } },
{ { "Misc", "UpdateReminderTime" }, { Misc_UpdateReminderTime, READ_WRITE } }
};
}
std::string Settings::getAsString(Key key) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined key accessed in Settings::getAsString" };
}
return std::get<std::string>(map->at(key));
}
int Settings::getAsInt(Key key) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined key accessed in Settings::getAsInt" };
}
return std::get<int>(map->at(key));
}
bool Settings::getAsBool(Key key) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined key accessed in Settings::getAsBool" };
}
return std::get<bool>(map->at(key));
}
Settings::SettingsTypeVariant Settings::get(Key key) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined setting key accessed in Settings::get" };
}
return map->at(key);
}
void Settings::set(Key key, const std::string& value) {
auto map = SettingsMap.synchronize();
if (!map->contains(key)) {
throw std::logic_error { "Undefined setting key accessed in Settings::set(std::string)" };
}
if (!std::holds_alternative<std::string>(map->at(key))) {
throw std::logic_error { fmt::format("Wrong value type in Settings::set(std::string): index {}", map->at(key).index()) };
}
map->at(key) = value;
}
const std::unordered_map<ComposedKey, Settings::SettingsAccessControl> Settings::getAccessControlMap() const {
return *InputAccessMapping;
}
Settings::SettingsAccessControl Settings::getConsoleInputAccessMapping(const ComposedKey& keyName) {
auto acl_map = InputAccessMapping.synchronize();
if (!acl_map->contains(keyName)) {
throw std::logic_error { "Unknown key name accessed in Settings::getConsoleInputAccessMapping" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::NO_ACCESS) {
throw std::logic_error { "Setting '" + keyName.Category + "::" + keyName.Key + "' is not accessible from within the runtime!" };
}
return acl_map->at(keyName);
}
void Settings::setConsoleInputAccessMapping(const ComposedKey& keyName, const std::string& value) {
auto [map, acl_map] = boost::synchronize(SettingsMap, InputAccessMapping);
if (!acl_map->contains(keyName)) {
throw std::logic_error { "Unknown key name accessed in Settings::setConsoleInputAccessMapping" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::NO_ACCESS) {
throw std::logic_error { "Setting '" + keyName.Category + "::" + keyName.Key + "' is not accessible from within the runtime!" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::READ_ONLY) {
throw std::logic_error { "Setting '" + keyName.Category + "::" + keyName.Key + "' is not writeable from within the runtime!" };
}
Key key = acl_map->at(keyName).first;
if (!std::holds_alternative<std::string>(map->at(key))) {
throw std::logic_error { "Wrong value type in Settings::setConsoleInputAccessMapping: expected std::string" };
}
map->at(key) = value;
}
void Settings::setConsoleInputAccessMapping(const ComposedKey& keyName, int value) {
auto [map, acl_map] = boost::synchronize(SettingsMap, InputAccessMapping);
if (!acl_map->contains(keyName)) {
throw std::logic_error { "Unknown key name accessed in Settings::setConsoleInputAccessMapping" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::NO_ACCESS) {
throw std::logic_error { "Key '" + keyName.Category + "::" + keyName.Key + "' is not accessible from within the runtime!" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::READ_ONLY) {
throw std::logic_error { "Key '" + keyName.Category + "::" + keyName.Key + "' is not writeable from within the runtime!" };
}
Key key = acl_map->at(keyName).first;
if (!std::holds_alternative<int>(map->at(key))) {
throw std::logic_error { "Wrong value type in Settings::setConsoleInputAccessMapping: expected int" };
}
map->at(key) = value;
}
void Settings::setConsoleInputAccessMapping(const ComposedKey& keyName, bool value) {
auto [map, acl_map] = boost::synchronize(SettingsMap, InputAccessMapping);
if (!acl_map->contains(keyName)) {
throw std::logic_error { "Unknown key name accessed in Settings::setConsoleInputAccessMapping" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::NO_ACCESS) {
throw std::logic_error { "Key '" + keyName.Category + "::" + keyName.Key + "' is not accessible from within the runtime!" };
} else if (acl_map->at(keyName).second == SettingsAccessMask::READ_ONLY) {
throw std::logic_error { "Key '" + keyName.Category + "::" + keyName.Key + "' is not writeable from within the runtime!" };
}
Key key = acl_map->at(keyName).first;
if (!std::holds_alternative<bool>(map->at(key))) {
throw std::logic_error { "Wrong value type in Settings::setConsoleInputAccessMapping: expected bool" };
}
map->at(key) = value;
}
TEST_CASE("settings get/set") {
Settings settings;
settings.set(Settings::General_Name, "hello, world");
CHECK_EQ(settings.getAsString(Settings::General_Name), "hello, world");
settings.set(Settings::General_Name, std::string("hello, world"));
CHECK_EQ(settings.getAsString(Settings::General_Name), "hello, world");
settings.set(Settings::General_MaxPlayers, 12);
CHECK_EQ(settings.getAsInt(Settings::General_MaxPlayers), 12);
}
TEST_CASE("settings check for exception on wrong input type") {
Settings settings;
CHECK_THROWS(settings.set(Settings::General_Debug, "hello, world"));
CHECK_NOTHROW(settings.set(Settings::General_Debug, false));
}

80
src/SignalHandling.cpp Normal file
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// BeamMP, the BeamNG.drive multiplayer mod.
// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
//
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "SignalHandling.h"
#include "Common.h"
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
#include <csignal>
static void UnixSignalHandler(int sig) {
switch (sig) {
case SIGPIPE:
beammp_warn("ignoring SIGPIPE");
break;
case SIGTERM:
beammp_info("gracefully shutting down via SIGTERM");
Application::GracefullyShutdown();
break;
case SIGINT:
beammp_info("gracefully shutting down via SIGINT");
Application::GracefullyShutdown();
break;
default:
beammp_debug("unhandled signal: " + std::to_string(sig));
break;
}
}
#endif // UNIX
#ifdef BEAMMP_WINDOWS
#include <windows.h>
// return TRUE if handled, FALSE if not
BOOL WINAPI Win32CtrlC_Handler(DWORD CtrlType) {
switch (CtrlType) {
case CTRL_C_EVENT:
beammp_info("gracefully shutting down via CTRL+C");
Application::GracefullyShutdown();
return TRUE;
case CTRL_BREAK_EVENT:
beammp_info("gracefully shutting down via CTRL+BREAK");
Application::GracefullyShutdown();
return TRUE;
case CTRL_CLOSE_EVENT:
beammp_info("gracefully shutting down via close");
Application::GracefullyShutdown();
return TRUE;
}
// we dont care for any others like CTRL_LOGOFF_EVENT and CTRL_SHUTDOWN_EVENT
return FALSE;
}
#endif // WINDOWS
void SetupSignalHandlers() {
// signal handlers for unix#include <windows.h>
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
beammp_trace("registering handlers for signals");
signal(SIGPIPE, UnixSignalHandler);
signal(SIGTERM, UnixSignalHandler);
#ifndef DEBUG
signal(SIGINT, UnixSignalHandler);
#endif // DEBUG
#elif defined(BEAMMP_WINDOWS)
beammp_trace("registering handlers for CTRL_*_EVENTs");
SetConsoleCtrlHandler(Win32CtrlC_Handler, TRUE);
#endif
}

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