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add lua logging facilities as Util.Log*() functions
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e2d7721438
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@ -214,6 +214,10 @@ void RegisterThread(const std::string& str);
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do { \
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Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x)); \
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} while (false)
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#define beammp_lua_log(level, plugin, x) \
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do { \
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Application::Console().Write(_this_location + fmt::format("[{}] [{}] ", plugin, level) + (x)); \
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} while (false)
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#define beammp_lua_warn(x) \
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do { \
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Application::Console().Write(_this_location + std::string("[LUA WARN] ") + (x)); \
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@ -18,6 +18,7 @@
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#include "TLuaEngine.h"
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#include "Client.h"
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#include "Common.h"
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#include "CustomAssert.h"
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#include "Http.h"
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#include "LuaAPI.h"
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@ -829,6 +830,30 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
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MPTable.set_function("Set", &LuaAPI::MP::Set);
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auto UtilTable = StateView.create_named_table("Util");
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UtilTable.set_function("LogInfo", [this](sol::variadic_args args) {
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std::string ToPrint = "";
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for (const auto& arg : args) {
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ToPrint += LuaAPI::LuaToString(static_cast<const sol::object>(arg));
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ToPrint += "\t";
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}
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beammp_lua_log("INFO", mStateId, ToPrint);
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});
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UtilTable.set_function("LogWarn", [this](sol::variadic_args args) {
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std::string ToPrint = "";
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for (const auto& arg : args) {
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ToPrint += LuaAPI::LuaToString(static_cast<const sol::object>(arg));
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ToPrint += "\t";
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}
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beammp_lua_log("WARN", mStateId, ToPrint);
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});
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UtilTable.set_function("LogError", [this](sol::variadic_args args) {
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std::string ToPrint = "";
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for (const auto& arg : args) {
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ToPrint += LuaAPI::LuaToString(static_cast<const sol::object>(arg));
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ToPrint += "\t";
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}
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beammp_lua_log("ERROR", mStateId, ToPrint);
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});
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UtilTable.set_function("JsonEncode", &LuaAPI::MP::JsonEncode);
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UtilTable.set_function("JsonDecode", [this](const std::string& str) {
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return Lua_JsonDecode(str);
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