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Lua: Add MP.CreateTimedEvent as CreateThread replacement
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@ -21,6 +21,7 @@
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- ADDED `MP.HttpsPOST(host,port,target,body,content_type) -> status,body`: Does a synchronous HTTPS POST request
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- ADDED `MP.GetStateMemoryUsage() -> number`: Current memory usage of the current state in bytes
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- ADDED `MP.GetLuaMemoryUsage() -> number`: Current memory usage of all states combined, in bytes
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- ADDED `MP.CreateTimedEvent(event,interval_ms)`: Replacement for `CreateThread` - calls the event in the given interval
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# v2.3.3
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@ -75,12 +75,12 @@ public:
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void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
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template <typename... ArgsT>
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[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
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std::unique_lock Lock(mEventsMutex);
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if (mEvents.find(EventName) == mEvents.end()) {
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std::unique_lock Lock(mLuaEventsMutex);
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if (mLuaEvents.find(EventName) == mLuaEvents.end()) {
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return {};
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}
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std::vector<std::shared_ptr<TLuaResult>> Results;
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for (const auto& Event : mEvents.at(EventName)) {
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for (const auto& Event : mLuaEvents.at(EventName)) {
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for (const auto& Function : Event.second) {
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if (Event.first != IgnoreId) {
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Results.push_back(EnqueueFunctionCall(Event.first, Function, { TLuaArgTypes { std::forward<ArgsT>(Args) }... }));
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@ -90,6 +90,7 @@ public:
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return Results;
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}
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std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
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void CreateTimedEvent(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS);
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static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
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@ -134,6 +135,15 @@ private:
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std::recursive_mutex mPathsMutex;
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};
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struct TimedEvent {
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const std::chrono::high_resolution_clock::duration Duration {};
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std::chrono::high_resolution_clock::time_point LastCompletion { };
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std::string EventName;
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TLuaStateId StateId;
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bool Expired();
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void Reset();
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};
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TNetwork* mNetwork;
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TServer* mServer;
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std::atomic_bool mShutdown { false };
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@ -141,8 +151,10 @@ private:
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std::vector<TLuaPlugin*> mLuaPlugins;
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std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
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std::recursive_mutex mLuaStatesMutex;
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std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mEvents;
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std::recursive_mutex mEventsMutex;
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std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mLuaEvents;
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std::recursive_mutex mLuaEventsMutex;
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std::vector<TimedEvent> mTimedEvents;
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std::recursive_mutex mTimedEventsMutex;
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};
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//std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
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@ -42,9 +42,23 @@ void TLuaEngine::operator()() {
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beammp_lua_error("Calling \"onInit\" on \"" + Future->StateId + "\" failed: " + Future->ErrorMessage);
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}
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}
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// this thread handles timers
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// event loop
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while (!mShutdown) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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auto Before = std::chrono::high_resolution_clock::now();
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std::unique_lock Lock(mTimedEventsMutex);
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for (auto& Timer : mTimedEvents) {
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if (Timer.Expired()) {
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Timer.Reset();
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std::unique_lock Lock2(mLuaStatesMutex);
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beammp_ignore(mLuaStates[Timer.StateId]->EnqueueFunctionCall("TriggerLocalEvent", { Timer.EventName }));
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}
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}
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// sleep for the remaining time to get to 1ms (our atom duration)
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if (std::chrono::high_resolution_clock::duration Diff;
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(Diff = Before - std::chrono::high_resolution_clock::now())
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< std::chrono::milliseconds(1)) {
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std::this_thread::sleep_for(Diff);
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}
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}
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}
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@ -138,12 +152,12 @@ void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name,
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}
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void TLuaEngine::RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName) {
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std::unique_lock Lock(mEventsMutex);
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mEvents[EventName][StateId].insert(FunctionName);
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std::unique_lock Lock(mLuaEventsMutex);
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mLuaEvents[EventName][StateId].insert(FunctionName);
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}
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std::set<std::string> TLuaEngine::GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId) {
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return mEvents[EventName][StateId];
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return mLuaEvents[EventName][StateId];
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}
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sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
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@ -343,6 +357,9 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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});
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MPTable.set_function("Sleep", &LuaAPI::MP::Sleep);
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MPTable.set_function("PrintRaw", &LuaAPI::MP::PrintRaw);
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MPTable.set_function("CreateTimedEvent", [&](const std::string& EventName, size_t IntervalMS) {
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mEngine->CreateTimedEvent(EventName, mStateId, IntervalMS);
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});
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MPTable.set_function("Set", &LuaAPI::MP::Set);
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MPTable.set_function("HttpsGET", [&](const std::string& Host, int Port, const std::string& Target) -> std::tuple<int, std::string> {
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unsigned Status;
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@ -497,6 +514,17 @@ void TLuaEngine::StateThreadData::operator()() {
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}
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}
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void TLuaEngine::CreateTimedEvent(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS) {
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std::unique_lock Lock(mTimedEventsMutex);
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TimedEvent Event {
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std::chrono::high_resolution_clock::duration { std::chrono::milliseconds(IntervalMS) },
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std::chrono::high_resolution_clock::now(),
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EventName,
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StateId
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};
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mTimedEvents.push_back(std::move(Event));
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}
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void TLuaEngine::StateThreadData::AddPath(const fs::path& Path) {
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std::unique_lock Lock(mPathsMutex);
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mPaths.push(Path);
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@ -513,3 +541,12 @@ TLuaChunk::TLuaChunk(std::shared_ptr<std::string> Content, std::string FileName,
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, FileName(FileName)
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, PluginPath(PluginPath) {
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}
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bool TLuaEngine::TimedEvent::Expired() {
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auto Waited = (std::chrono::high_resolution_clock::now() - LastCompletion);
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return Waited < Duration;
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}
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void TLuaEngine::TimedEvent::Reset() {
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LastCompletion = std::chrono::high_resolution_clock::now();
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}
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