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https://github.com/BeamMP/BeamMP-Server.git
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Change concepts in Settings.set + add test for remaining set overloads
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
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@ -183,8 +183,7 @@ struct Settings {
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return map->at(key);
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}
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template <std::constructible_from<std::string> StringLike>
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void set(Key key, const StringLike& value) {
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void set(Key key, const std::string& value) {
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auto map = SettingsMap.synchronize();
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if (!map->contains(key)) {
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throw std::logic_error { "Undefined setting key accessed in Settings::set(std::string)" };
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@ -194,8 +193,8 @@ struct Settings {
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}
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map->at(key) = value;
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}
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void set(Key key, int value) {
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template<std::same_as<int> T>
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void set(Key key, T value) {
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auto map = SettingsMap.synchronize();
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if (!map->contains(key)) {
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throw std::logic_error { "Undefined setting key accessed in Settings::set(int)" };
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@ -205,8 +204,8 @@ struct Settings {
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}
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map->at(key) = value;
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}
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void set(Key key, bool value) {
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template<std::same_as<bool> T>
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void set(Key key, T value) {
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auto map = SettingsMap.synchronize();
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if (!map->contains(key)) {
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throw std::logic_error { "Undefined setting key accessed in Settings::set(bool)" };
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@ -216,11 +215,6 @@ struct Settings {
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}
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map->at(key) = value;
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}
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// Additional set overload for const char*, to avoid implicit conversions when set is
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// invoked with string literals rather than std::strings
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void set(Key key, const char* value) {
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set(key, std::string(value));
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}
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const std::unordered_map<ComposedKey, SettingsAccessControl> getACLMap() const {
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return *InputAccessMapping;
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@ -329,6 +323,8 @@ TEST_CASE("settings variant functions") {
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CHECK_EQ(settings.getAsString(Settings::General_Name), "hello, world");
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settings.set(Settings::General_Name, std::string("hello, world"));
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CHECK_EQ(settings.getAsString(Settings::General_Name), "hello, world");
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settings.set(Settings::General_MaxPlayers, 12);
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CHECK_EQ(settings.getAsInt(Settings::General_MaxPlayers), 12);
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CHECK_THROWS(settings.set(Settings::General_Debug, "hello, world"));
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CHECK_NOTHROW(settings.set(Settings::General_Debug, false));
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