mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-02 15:55:30 +00:00
Check all futures
This commit is contained in:
parent
932fbe2b2f
commit
243e96d503
@ -83,6 +83,7 @@ public:
|
||||
void SetServer(TServer* Server) { mServer = Server; }
|
||||
|
||||
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results);
|
||||
void IgnoreIfNotError(const std::vector<std::shared_ptr<TLuaResult> >& Results);
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
|
||||
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
|
||||
@ -174,6 +175,8 @@ private:
|
||||
std::recursive_mutex mLuaEventsMutex;
|
||||
std::vector<TimedEvent> mTimedEvents;
|
||||
std::recursive_mutex mTimedEventsMutex;
|
||||
std::queue<std::shared_ptr<TLuaResult>> mResultsToCheck;
|
||||
std::recursive_mutex mResultsToCheckMutex;
|
||||
};
|
||||
|
||||
//std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
|
||||
|
@ -45,15 +45,14 @@ void TLuaEngine::operator()() {
|
||||
beammp_lua_error("Calling \"onInit\" on \"" + Future->StateId + "\" failed: " + Future->ErrorMessage);
|
||||
}
|
||||
}
|
||||
std::queue<std::shared_ptr<TLuaResult>> ResultsToCheck;
|
||||
std::recursive_mutex ResultsToCheckMutex;
|
||||
std::thread ResultCheckThread([&] {
|
||||
|
||||
auto ResultCheckThread = std::thread([&] {
|
||||
while (!mShutdown) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
std::unique_lock Lock(ResultsToCheckMutex);
|
||||
if (!ResultsToCheck.empty()) {
|
||||
auto Res = ResultsToCheck.front();
|
||||
ResultsToCheck.pop();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
std::unique_lock Lock(mResultsToCheckMutex);
|
||||
if (!mResultsToCheck.empty()) {
|
||||
auto Res = mResultsToCheck.front();
|
||||
mResultsToCheck.pop();
|
||||
Lock.unlock();
|
||||
|
||||
size_t Waited = 0;
|
||||
@ -81,10 +80,10 @@ void TLuaEngine::operator()() {
|
||||
Timer.Reset();
|
||||
auto Handlers = GetEventHandlersForState(Timer.EventName, Timer.StateId);
|
||||
std::unique_lock StateLock(mLuaStatesMutex);
|
||||
//std::unique_lock Lock2(ResultsToCheckMutex);
|
||||
std::unique_lock Lock2(mResultsToCheckMutex);
|
||||
for (auto& Handler : Handlers) {
|
||||
auto Res = mLuaStates[Timer.StateId]->EnqueueFunctionCall(Handler, {});
|
||||
//ResultsToCheck.push(Res);
|
||||
mResultsToCheck.push(Res);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -98,7 +97,7 @@ void TLuaEngine::operator()() {
|
||||
}
|
||||
Before = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
|
||||
|
||||
if (ResultCheckThread.joinable()) {
|
||||
ResultCheckThread.join();
|
||||
}
|
||||
@ -143,6 +142,14 @@ void TLuaEngine::WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results) {
|
||||
}
|
||||
}
|
||||
|
||||
// run this on the error checking thread
|
||||
void TLuaEngine::IgnoreIfNotError(const std::vector<std::shared_ptr<TLuaResult>>& Results) {
|
||||
std::unique_lock Lock2(mResultsToCheckMutex);
|
||||
for (const auto& Result : Results) {
|
||||
mResultsToCheck.push(Result);
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script) {
|
||||
std::unique_lock Lock(mLuaStatesMutex);
|
||||
return mLuaStates.at(StateID)->EnqueueScript(Script);
|
||||
|
@ -571,7 +571,7 @@ void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked
|
||||
SendToAll(&c, Packet, false, true);
|
||||
Packet.clear();
|
||||
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", "", c.GetID());
|
||||
beammp_ignore(Futures);
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(Futures);
|
||||
if (c.GetTCPSock())
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
if (c.GetDownSock())
|
||||
@ -605,13 +605,13 @@ void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
|
||||
auto LockedClient = c.lock();
|
||||
LockedClient->SetID(OpenID());
|
||||
beammp_info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
|
||||
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
|
||||
SyncResources(*LockedClient);
|
||||
if (LockedClient->GetStatus() < 0)
|
||||
return;
|
||||
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
|
||||
beammp_info(LockedClient->GetName() + " : Connected");
|
||||
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
|
||||
}
|
||||
|
||||
void TNetwork::SyncResources(TClient& c) {
|
||||
@ -810,7 +810,7 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
// ignore error
|
||||
(void)SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
|
||||
|
||||
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
|
||||
LockedClient->SetIsSyncing(true);
|
||||
bool Return = false;
|
||||
bool res = true;
|
||||
|
@ -162,7 +162,7 @@ void TServer::HandleEvent(TClient& c, const std::string& Data) {
|
||||
Name = t;
|
||||
break;
|
||||
case 2:
|
||||
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent(Name, "", c.GetID(), t));
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(LuaAPI::MP::Engine->TriggerEvent(Name, "", c.GetID(), t));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -282,7 +282,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
|
||||
c.SetUnicycleID(-1);
|
||||
}
|
||||
Network.SendToAll(nullptr, Packet, true, true);
|
||||
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
|
||||
c.DeleteCar(VID);
|
||||
beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
|
||||
}
|
||||
@ -300,7 +300,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
|
||||
|
||||
if (PID != -1 && VID != -1 && PID == c.GetID()) {
|
||||
Data = Data.substr(Data.find('{'));
|
||||
beammp_ignore(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
|
||||
LuaAPI::MP::Engine->IgnoreIfNotError(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
|
||||
Network.SendToAll(&c, Packet, false, true);
|
||||
}
|
||||
return;
|
||||
|
Loading…
x
Reference in New Issue
Block a user