BeamMP-Server

CMake Windows Build CMake Linux Build

This is the server for the multiplayer mod BeamMP for the game BeamNG.drive. The server is the point through which all clients communicate. You can write Lua mods for the server, there are detailed instructions on the BeamMP Wiki.

For Linux, you need the runtime dependencies, listed below under "prerequisites".

Support + Contact

Feel free to ask any questions via the following channels:

Minimum Requirements

These values are guesstimated and are subject to change with each release.

  • RAM: 50+ MiB usable (not counting OS overhead)
  • CPU: >1GHz, preferably multicore
  • OS: Windows, Linux (theoretically any POSIX)
  • GPU: None
  • HDD: 10 MiB + Mods/Plugins
  • Bandwidth: 5-10 Mb/s upload

Contributing

TLDR; Issues with the "help wanted" or "good first issue" label or with nobody assigned.

To contribute, look at the active issues. Any issues that have the "help wanted" label or don't have anyone assigned are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.

Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested.

If you need support with understanding the codebase, please write us in the Discord. You'll need to be proficient in modern C++.

About Building from Source

We only allow building unmodified (original) source code for public use. master is considered unstable and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with git checkout tags/TAGNAME, where TAGNAME is the tag, for example v3.1.0.

Supported Operating Systems

The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute Windows binaries and Linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build Prerequisites further down the page, and it should build fine. We don't currently support any big-endian architectures.

Recommended compilers: MSVC, GCC, CLANG.

You can find precompiled binaries under Releases.

Build Instructions

On Linux, you need some dependencies to build the server:

For Debian, Ubuntu and others you can find scripts that do this in scripts/.

liblua5.3-dev curl zip unzip tar cmake make git g++

The names of each package may change depending on your platform. See in scripts/ or use a search engine to find out what they're called for you.

Do not compile from master. Always build from a release tag, i.e. tags/v3.1.0!

  1. Check out the repository with git: git clone --recursive https://github.com/BeamMP/BeamMP-Server.
  2. Go into the directory cd BeamMP-Server.
  3. Run CMake cmake -S . -B bin -DCMAKE_BUILD_TYPE=Release - this can take a few minutes and may take a lot of disk space and bandwidth.
  4. Build via cmake --build bin --parallel -t BeamMP-Server.
  5. Your executable can be found in bin/.

When you make changes to the code, you only have to run step 4 again.

Runtime Dependencies

These are needed to run the server.

Debian, Ubuntu and friends: liblua5.3-0

Other Linux distros: liblua of some kind.

Windows: No libraries.

macOS

Dependencies for macOS can be installed with homebrew.

brew install lua@5.3 rapidjson websocketpp cmake openssl@1.1

Some packages are included in macOS but you might want to install homebrew versions.

brew install curl zlib git make

How to build

On Windows, use git-bash for these commands. On Linux, these should work in your shell.

  1. Make sure you have all prerequisites installed
  2. Clone the repository in a location of your choice with git clone https://github.com/BeamMP/BeamMP-Server .
  3. Change into the BeamMP-Server directory by running cd BeamMP-Server.
  4. Checkout the branch or tag of the release you want to compile, for example git checkout tags/v3.0.2 for version 3.0.2. You can find the latest version here.
  5. Run cmake . -DCMAKE_BUILD_TYPE=Release (with .). This may take some time, and will update all submodules and prepare the build.
  6. Run make -j . This step will take some time and will use a lot of CPU and RAM. Remove the -j if you run out of memory. If you change something in the source code, you only have to re-run this step.
  7. You now have a BeamMP-Server file in your directory, which is executable with ./BeamMP-Server (.\BeamMP-Server.exe for windows). Follow the (Windows or Linux, doesnt matter) instructions on the wiki for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.

tip: to run the server in the background, simply (in bash, zsh, etc) run: nohup ./BeamMP-Server &.

Support

The BeamMP project is supported by community donations via our Patreon. This brings perks such as Patreon-only channels on our Discord, early access to new updates, and more server keys.

Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor). BeamMP-Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder(s) in order to modify or distribute any part of the source or binaries. Special permission to modify the source-code is implicitly granted only for the purpose of upstreaming those changes directly to github.com/BeamMP/BeamMP-Server via a GitHub pull-request. Commercial usage is prohibited, unless explicit permission has been granted prior to usage.

Description
Server for the multiplayer mod BeamMP for BeamNG.drive
Readme AGPL-3.0 12 MiB
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C++ 92.9%
CMake 4.2%
C 1.2%
Shell 1%
Lua 0.7%