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https://github.com/BeamMP/BeamMP-Server.git
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fix all other places where onVehicleDeleted isn't triggered after a delete packet is sent
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@@ -217,6 +217,7 @@ std::pair<bool, std::string> LuaAPI::MP::RemoveVehicle(int PID, int VID) {
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auto c = MaybeClient.value().lock();
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if (!c->GetCarData(VID).empty()) {
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std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
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LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", PID, VID));
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Engine->Network().SendToAll(nullptr, StringToVector(Destroy), true, true);
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c->DeleteCar(VID);
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Result.first = true;
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@@ -322,6 +322,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
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// TODO: handle
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}
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std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(CarID);
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//LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), CarID)); //uncomment if this packet is sent to everyone instead of to the client that spawned too many vehicles
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if (!Network.Respond(c, StringToVector(Destroy), true)) {
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// TODO: handle
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}
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@@ -355,6 +356,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
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}
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std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(VID);
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Network.SendToAll(nullptr, StringToVector(Destroy), true, true);
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LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
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c.DeleteCar(VID);
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}
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}
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