fix all other places where onVehicleDeleted isn't triggered after a delete packet is sent

This commit is contained in:
SaltySnail 2024-06-13 23:00:52 +02:00 committed by 20dka
parent 9d67838f8f
commit bfb2086e05
2 changed files with 3 additions and 0 deletions

View File

@ -217,6 +217,7 @@ std::pair<bool, std::string> LuaAPI::MP::RemoveVehicle(int PID, int VID) {
auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", PID, VID));
Engine->Network().SendToAll(nullptr, StringToVector(Destroy), true, true);
c->DeleteCar(VID);
Result.first = true;

View File

@ -322,6 +322,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
// TODO: handle
}
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(CarID);
//LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), CarID)); //uncomment if this packet is sent to everyone instead of to the client that spawned too many vehicles
if (!Network.Respond(c, StringToVector(Destroy), true)) {
// TODO: handle
}
@ -355,6 +356,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
}
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(VID);
Network.SendToAll(nullptr, StringToVector(Destroy), true, true);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
c.DeleteCar(VID);
}
}