use a beammp_lua_errorf instead of a std::terminate on sol2 assertion failure

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Lion Kortlepel 2022-12-19 11:52:22 +01:00
parent 872c2d410d
commit 03307e71fb
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2 changed files with 4 additions and 1 deletions

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@ -18,6 +18,9 @@
#include <vector>
#define SOL_ALL_SAFETIES_ON 1
#define SOL_USER_C_ASSERT SOL_ON
#define SOL_C_ASSERT(...) \
beammp_lua_errorf("SOL2 assertion failure: Assertion `{}` failed in {}:{}. This *should* be a fatal error, but BeamMP Server overrides it to not be fatal. This may cause the Lua Engine to crash, or cause other issues.", #__VA_ARGS__, __FILE__, __LINE__)
#include <sol/sol.hpp>
using TLuaStateId = std::string;

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@ -89,7 +89,7 @@ int BeamMPServerMain(MainArguments Arguments) {
Application::Console().WriteRaw("BeamMP-Server v" + Application::ServerVersionString());
return 0;
}
std::string ConfigPath = "ServerConfig.toml";
if (Parser.FoundArgument({ "config" })) {
auto MaybeConfigPath = Parser.GetValueOfArgument({ "config" });