Lua: Implement event arguments

This commit is contained in:
Lion Kortlepel
2021-09-19 11:45:58 +02:00
parent 8419ca2234
commit 7dbf859529
2 changed files with 39 additions and 10 deletions

View File

@@ -19,6 +19,11 @@
using TLuaStateId = std::string;
namespace fs = std::filesystem;
using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>;
static constexpr size_t TLuaArgTypes_String = 0;
static constexpr size_t TLuaArgTypes_Int = 1;
static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
static constexpr size_t TLuaArgTypes_Bool = 3;
class TLuaPlugin;
@@ -62,7 +67,7 @@ public:
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::initializer_list<std::any>& Args);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
template <typename... ArgsT>
@@ -77,7 +82,7 @@ public:
for (const auto& Function : Event.second) {
beammp_debug("TriggerEvent: triggering \"" + Function + "\" on \"" + Event.first + "\"");
if (Event.first != IgnoreId) {
Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
Results.push_back(EnqueueFunctionCall(Event.first, Function, { TLuaArgTypes { std::forward<ArgsT>(Args) }... }));
}
}
}
@@ -98,7 +103,7 @@ private:
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::initializer_list<std::any>& Args);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
void operator()() override;
@@ -118,7 +123,7 @@ private:
std::thread mThread;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::initializer_list<std::any>>> mStateFunctionQueue;
std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::vector<TLuaArgTypes>>> mStateFunctionQueue;
std::recursive_mutex mStateFunctionQueueMutex;
TLuaEngine* mEngine;
sol::state_view mStateView { mState };

View File

@@ -62,7 +62,7 @@ std::shared_ptr<TLuaResult> TLuaEngine::EnqueueScript(TLuaStateId StateID, const
return mLuaStates.at(StateID)->EnqueueScript(Script);
}
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::initializer_list<std::any>& Args) {
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args) {
std::unique_lock Lock(mLuaStatesMutex);
beammp_debug("calling \"" + FunctionName + "\" in \"" + StateID + "\"");
return mLuaStates.at(StateID)->EnqueueFunctionCall(FunctionName, Args);
@@ -346,7 +346,8 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
FSTable.set_function("CreateDirectory", [&](const std::string& Path) -> std::pair<bool, std::string> {
std::error_code errc;
std::pair<bool, std::string> Result;
Result.first = fs::create_directories(Path, errc);
fs::create_directories(Path, errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
@@ -363,7 +364,7 @@ std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueScript(const TLu
return Result;
}
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::initializer_list<std::any>& Args) {
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args) {
beammp_debug("calling \"" + FunctionName + "\" in \"" + mName + "\"");
auto Result = std::make_shared<TLuaResult>();
Result->StateId = mStateId;
@@ -430,19 +431,42 @@ void TLuaEngine::StateThreadData::operator()() {
{ // StateFunctionQueue Scope
std::unique_lock Lock(mStateFunctionQueueMutex);
if (!mStateFunctionQueue.empty()) {
auto FnNameResultPair = mStateFunctionQueue.front();
auto FnNameResultPair = std::move(mStateFunctionQueue.front());
mStateFunctionQueue.pop();
Lock.unlock();
auto& StateId = std::get<0>(FnNameResultPair);
auto& Result = std::get<1>(FnNameResultPair);
auto& Args = std::get<1>(FnNameResultPair);
auto Args = std::get<2>(FnNameResultPair);
Result->StateId = mStateId;
beammp_debug("Running function \"" + std::get<0>(FnNameResultPair) + "\"");
sol::state_view StateView(mState);
auto Fn = StateView[StateId];
beammp_debug("Done running function \"" + StateId + "\"");
if (Fn.valid() && Fn.get_type() == sol::type::function) {
auto Res = Fn(Args);
std::vector<sol::object> LuaArgs;
for (const auto& Arg : Args) {
if (Arg.valueless_by_exception()) {
continue;
}
switch (Arg.index()) {
case TLuaArgTypes_String:
LuaArgs.push_back(sol::make_object(StateView, std::get<std::string>(Arg)));
break;
case TLuaArgTypes_Int:
LuaArgs.push_back(sol::make_object(StateView, std::get<int>(Arg)));
break;
case TLuaArgTypes_VariadicArgs:
LuaArgs.push_back(sol::make_object(StateView, std::get<sol::variadic_args>(Arg)));
break;
case TLuaArgTypes_Bool:
LuaArgs.push_back(sol::make_object(StateView, std::get<bool>(Arg)));
break;
default:
beammp_error("Unknown argument type, passed as nil");
break;
}
}
auto Res = Fn(sol::as_args(LuaArgs));
if (Res.valid()) {
Result->Error = false;
Result->Result = std::move(Res);