add info about new networking to changelog

This commit is contained in:
Lion Kortlepel
2022-10-15 23:19:33 +02:00
parent 87965433c2
commit 331a597ec7

View File

@@ -11,6 +11,8 @@
- ADDED HOME and END button working in console
- ADDED `MP.TriggerClientEventJson()` which takes a table as the data argument and sends it as JSON
- ADDED identifiers (beammp id, ip) to onPlayerAuth (4th argument)
- ADDED more network debug logging
- CHANGED all networking to be more stable, performant, and safe
- FIXED `ip` in MP.GetPlayerIdentifiers
- FIXED issue with client->server events which contain `:`
- FIXED a fatal exception on LuaEngine startup if Resources/Server is a symlink