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add info about new networking to changelog
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@@ -11,6 +11,8 @@
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- ADDED HOME and END button working in console
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- ADDED `MP.TriggerClientEventJson()` which takes a table as the data argument and sends it as JSON
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- ADDED identifiers (beammp id, ip) to onPlayerAuth (4th argument)
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- ADDED more network debug logging
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- CHANGED all networking to be more stable, performant, and safe
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- FIXED `ip` in MP.GetPlayerIdentifiers
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- FIXED issue with client->server events which contain `:`
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- FIXED a fatal exception on LuaEngine startup if Resources/Server is a symlink
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