mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-03 00:05:34 +00:00
Fix compile issue with asio, implement Lua events
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parent
ebe3630ec8
commit
26231c6272
@ -1,6 +1,13 @@
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cmake_minimum_required(VERSION 3.0)
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project(Server)
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include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
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include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
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include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps")
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if (WIN32)
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message(STATUS "MSVC -> forcing use of statically-linked runtime.")
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STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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@ -46,14 +53,6 @@ add_executable(BeamMP-Server
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include/TNetwork.h src/TNetwork.cpp
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include/LuaAPI.h src/LuaAPI.cpp)
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include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
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include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
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include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps")
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include_directories(BeamMP-Server PUBLIC ${Boost_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/include)
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find_package(Lua REQUIRED)
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7
deps/CMakeLists.txt
vendored
7
deps/CMakeLists.txt
vendored
@ -1,3 +1,10 @@
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include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
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include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
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include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
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include_directories("${PROJECT_SOURCE_DIR}/deps")
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add_subdirectory("${PROJECT_SOURCE_DIR}/deps/socket.io-client-cpp")
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add_subdirectory("${PROJECT_SOURCE_DIR}/deps/commandline")
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add_subdirectory("${PROJECT_SOURCE_DIR}/deps/sol2")
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@ -11,6 +11,7 @@
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#include <toml11/toml.hpp>
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#include <unordered_map>
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#include <vector>
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#include <set>
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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@ -44,6 +45,8 @@ public:
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName);
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
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void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
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[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName);
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static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
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@ -54,10 +57,11 @@ private:
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class StateThreadData : IThreaded {
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public:
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StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId);
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StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
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StateThreadData(const StateThreadData&) = delete;
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const std::shared_ptr<std::string>& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName);
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void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
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void operator()() override;
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private:
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@ -67,9 +71,10 @@ private:
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lua_State* mState;
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std::thread mThread;
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std::queue<std::pair<std::shared_ptr<std::string>, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
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std::mutex mStateExecuteQueueMutex;
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std::recursive_mutex mStateExecuteQueueMutex;
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std::queue<std::pair<std::string, std::shared_ptr<TLuaResult>>> mStateFunctionQueue;
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std::mutex mStateFunctionQueueMutex;
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std::recursive_mutex mStateFunctionQueueMutex;
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TLuaEngine* mEngine;
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};
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TNetwork& mNetwork;
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@ -78,7 +83,9 @@ private:
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fs::path mResourceServerPath;
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std::vector<TLuaPlugin*> mLuaPlugins;
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std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
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std::mutex mLuaStatesMutex;
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std::recursive_mutex mLuaStatesMutex;
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std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mEvents;
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std::recursive_mutex mEventsMutex;
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};
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#include <any>
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@ -1,7 +1,7 @@
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#include "LuaAPI.h"
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#include "TLuaEngine.h"
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static std::string LuaToString(const sol::object& Value) {
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static std::string LuaToString(const sol::object& Value, size_t Indent = 1) {
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switch (Value.get_type()) {
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case sol::type::string:
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return Value.as<std::string>();
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@ -15,10 +15,17 @@ static std::string LuaToString(const sol::object& Value) {
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Result << "[[table: " << Table.pointer() << "]]: {";
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if (!Table.empty()) {
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for (const auto& Entry : Table) {
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Result << "\n\t" << LuaToString(Entry.first) << ": " << LuaToString(Entry.second) << ",";
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Result << "\n";
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for (size_t i = 0; i < Indent; ++i) {
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Result << "\t";
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}
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Result << LuaToString(Entry.first, Indent + 1) << ": " << LuaToString(Entry.second, Indent + 1) << ",";
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}
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Result << "\n";
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}
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for (size_t i = 0; i < Indent - 1; ++i) {
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Result << "\t";
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}
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Result << "}";
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return Result.str();
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}
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@ -93,7 +93,6 @@ void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Co
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auto ConfigFile = Folder / TLuaPluginConfig::FileName;
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if (fs::exists(ConfigFile) && fs::is_regular_file(ConfigFile)) {
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beammp_debug("\"" + ConfigFile.string() + "\" found");
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// TODO use toml11 here to parse it
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try {
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auto Data = toml::parse(ConfigFile);
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if (Data.contains("LuaStateID")) {
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@ -112,10 +111,12 @@ void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Co
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}
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void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit) {
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std::unique_lock Lock(mLuaStatesMutex);
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if (mLuaStates.find(StateId) == mLuaStates.end()) {
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beammp_debug("Creating lua state for state id \"" + StateId + "\"");
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auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown, StateId);
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auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown, StateId, *this);
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mLuaStates[StateId] = std::move(DataPtr);
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RegisterEvent("onInit", StateId, "onInit");
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if (!DontCallOnInit) {
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auto Res = EnqueueFunctionCall(StateId, "onInit");
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Res->WaitUntilReady();
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@ -126,10 +127,27 @@ void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name,
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}
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId)
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void TLuaEngine::RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName) {
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std::unique_lock Lock(mEventsMutex);
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mEvents[EventName][StateId].insert(FunctionName);
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}
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std::vector<std::shared_ptr<TLuaResult>> TLuaEngine::TriggerEvent(const std::string& EventName) {
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std::unique_lock Lock(mEventsMutex);
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std::vector<std::shared_ptr<TLuaResult>> Results;
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for (const auto& Entry : mEvents[EventName]) {
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for (const auto& Function : Entry.second) {
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Results.emplace_back(EnqueueFunctionCall(Entry.first, Function));
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}
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}
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return Results;
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine)
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: mName(Name)
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, mShutdown(Shutdown)
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, mStateId(StateId) {
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, mStateId(StateId)
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, mEngine(&Engine) {
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mState = luaL_newstate();
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luaL_openlibs(mState);
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sol::state_view StateView(mState);
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@ -137,6 +155,19 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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auto Table = StateView.create_named_table("MP");
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Table.set_function("GetOSName", &LuaAPI::MP::GetOSName);
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Table.set_function("GetServerVersion", &LuaAPI::MP::GetServerVersion);
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Table.set_function("RegisterEvent",
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[this](const std::string& EventName, const std::string& FunctionName) {
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RegisterEvent(EventName, FunctionName);
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});
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Table.set_function("");
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Table.create_named("Settings",
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"Debug", 0,
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"Private", 1,
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"MaxCars", 2,
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"MaxPlayers", 3,
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"Map", 4,
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"Name", 5,
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"Description", 6);
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Start();
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}
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@ -156,6 +187,10 @@ std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(con
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return Result;
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}
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void TLuaEngine::StateThreadData::RegisterEvent(const std::string& EventName, const std::string& FunctionName) {
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mEngine->RegisterEvent(EventName, mStateId, FunctionName);
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}
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void TLuaEngine::StateThreadData::operator()() {
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RegisterThread("Lua:" + mStateId);
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while (!mShutdown) {
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