Return nil instead of "" when there's no client

This commit is contained in:
Tixx 2024-09-28 21:05:04 +02:00
parent 623dfa17d5
commit 9a0270cb09
2 changed files with 4 additions and 4 deletions

View File

@ -263,7 +263,7 @@ private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_GetPlayerIdentifiers(int ID);
std::string Lua_GetPlayerRole(int ID);
std::variant<std::string, sol::nil_t> Lua_GetPlayerRole(int ID);
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID);

View File

@ -595,12 +595,12 @@ sol::table TLuaEngine::StateThreadData::Lua_GetPlayerIdentifiers(int ID) {
}
}
std::string TLuaEngine::StateThreadData::Lua_GetPlayerRole(int ID) {
std::variant<std::string, sol::nil_t> TLuaEngine::StateThreadData::Lua_GetPlayerRole(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient) {
return MaybeClient.value().lock()->GetRoles();
} else {
return "";
return sol::nil;
}
}
@ -893,7 +893,7 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
MPTable.set_function("GetPlayerIdentifiers", [&](int ID) -> sol::table {
return Lua_GetPlayerIdentifiers(ID);
});
MPTable.set_function("GetPlayerRole", [&](int ID) -> std::string {
MPTable.set_function("GetPlayerRole", [&](int ID) -> std::variant<std::string, sol::nil_t> {
return Lua_GetPlayerRole(ID);
});
MPTable.set_function("Sleep", &LuaAPI::MP::Sleep);