mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 15:26:59 +00:00
Continue Lua Rewrite
This commit is contained in:
parent
c309fa28c6
commit
ba0678dade
@ -52,16 +52,19 @@ target_include_directories(BeamMP-Server PRIVATE "${PROJECT_SOURCE_DIR}/deps/com
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target_include_directories(BeamMP-Server PRIVATE "${PROJECT_SOURCE_DIR}/deps/sol2/include")
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target_include_directories(BeamMP-Server PRIVATE "${PROJECT_SOURCE_DIR}/deps")
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include_directories(BeamMP-Server PUBLIC ${Boost_INCLUDE_DIRS} ${LUA_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include)
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include_directories(BeamMP-Server PUBLIC ${Boost_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/include)
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find_package(Lua REQUIRED)
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find_package(OpenSSL REQUIRED)
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target_link_libraries(BeamMP-Server sol2::sol2 ${LUA_LIBRARIES})
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if (UNIX)
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target_link_libraries(BeamMP-Server z pthread stdc++fs ${SOL2_LIBRARIES} crypto ${OPENSSL_LIBRARIES} commandline sioclient_tls)
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target_link_libraries(BeamMP-Server z pthread stdc++fs crypto ${OPENSSL_LIBRARIES} commandline sioclient_tls)
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elseif (WIN32)
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include(FindLua)
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find_package(ZLIB REQUIRED)
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find_package(RapidJSON CONFIG REQUIRED)
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target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS} ${Boost_INCLUDE_DIRS})
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target_link_libraries(BeamMP-Server PRIVATE ws2_32 ZLIB::ZLIB ${SOL2_LIBRARIES} ${OPENSSL_LIBRARIES} commandline sioclient_tls)
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target_link_libraries(BeamMP-Server PRIVATE ws2_32 ZLIB::ZLIB ${OPENSSL_LIBRARIES} commandline sioclient_tls)
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endif ()
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@ -56,13 +56,13 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
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}
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#define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
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#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
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#define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
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#else
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// In release build, these macros turn into NOPs. The compiler will optimize these out.
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#define Assert(x) \
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#define beammp_assert(x) \
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do { \
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} while (false)
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#define AssertNotReachable() \
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#define beammp_assert_not_reachable() \
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do { \
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} while (false)
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#endif // DEBUG
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@ -4,6 +4,8 @@
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#include <atomic>
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namespace fs = std::filesystem;
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class TConfig {
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public:
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explicit TConfig();
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@ -1,8 +1,10 @@
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#pragma once
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#include "commandline.h"
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#include <atomic>
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#include <fstream>
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#include "commandline.h"
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class TLuaEngine;
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class TConsole {
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public:
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@ -10,9 +12,10 @@ public:
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void Write(const std::string& str);
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void WriteRaw(const std::string& str);
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// BROKEN void InitializeLuaConsole(TLuaEngine& Engine);
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void InitializeLuaConsole(TLuaEngine& Engine);
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private:
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// BROKEN std::unique_ptr<TLuaFile> mLuaConsole { nullptr };
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Commandline mCommandline;
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TLuaEngine& mLuaEngine;
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const std::string mStateId = "BEAMMP_SERVER_CONSOLE";
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};
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@ -3,30 +3,77 @@
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#include "TNetwork.h"
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#include "TServer.h"
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#include <filesystem>
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#include <sol/sol.hpp>
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <toml11/toml.hpp>
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#include <unordered_map>
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#include <vector>
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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using TLuaStateId = std::string;
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namespace fs = std::filesystem;
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class TLuaPlugin;
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struct TLuaResult {
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std::atomic_bool Ready;
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// TODO: Add condition_variable
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sol::protected_function_result Result;
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};
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struct TLuaPluginConfig {
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static inline const std::string FileName = "PluginConfig.toml";
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TLuaStateId StateId;
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// TODO: Execute list
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};
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class TLuaEngine : IThreaded {
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public:
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TLuaEngine(TServer& Server, TNetwork& Network);
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void operator()() override;
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TLuaResult EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name);
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private:
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void CollectPlugins();
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void InitializePlugin(const fs::path& folder);
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void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
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void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
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class StateThreadData : IThreaded {
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public:
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StateThreadData(const std::string& Name, std::atomic_bool& Shutdown);
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StateThreadData(const StateThreadData&) = delete;
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void EnqueueScript(const std::shared_ptr<std::string>& Script);
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void operator()() override;
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~StateThreadData();
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private:
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std::string mName;
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std::atomic_bool& mShutdown;
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sol::state mState;
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std::thread mThread;
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std::queue<std::shared_ptr<std::string>> mStateExecuteQueue;
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std::mutex mStateExecuteQueueMutex;
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};
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TNetwork& mNetwork;
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TServer& mServer;
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sol::state mL;
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std::atomic_bool mShutdown { false };
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fs::path mResourceServerPath;
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std::vector<TLuaPlugin> mLuaPlugins;
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std::unordered_map<std::string, sol::state> mLuaStates;
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std::vector<TLuaPlugin*> mLuaPlugins;
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std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
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std::mutex mLuaStatesMutex;
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};
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#include <any>
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// DEAD CODE
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struct TLuaArg {
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std::vector<std::any> args;
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void PushArgs(lua_State* State);
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};
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std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
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@ -0,0 +1,15 @@
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#include "TLuaEngine.h"
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class TLuaPlugin {
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public:
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TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config);
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TLuaPlugin(const TLuaPlugin&) = delete;
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TLuaPlugin& operator=(const TLuaPlugin&) = delete;
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~TLuaPlugin() noexcept = default;
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const TLuaPluginConfig& GetConfig() const { return mConfig; }
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private:
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TLuaPluginConfig mConfig;
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TLuaEngine& mEngine;
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};
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@ -2,6 +2,8 @@
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#include "Common.h"
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#include "Compat.h"
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#include "TLuaEngine.h"
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#include <ctime>
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#include <sstream>
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@ -55,13 +57,8 @@ TConsole::TConsole() {
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Application::GracefullyShutdown();
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} else if (cmd == "clear" || cmd == "cls") {
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// TODO: clear screen
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mLuaEngine.EnqueueScript(mStateId, std::make_shared<std::string>(cmd));
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} else {
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/*if (mLuaConsole) {
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mLuaConsole->Execute(cmd);
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} else {
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error("Lua subsystem not yet initialized, please wait a few seconds and try again");
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} BROKEN
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*/
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}
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};
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}
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@ -71,11 +68,11 @@ void TConsole::Write(const std::string& str) {
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mCommandline.write(ToWrite);
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// TODO write to logfile, too
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}
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/* BROKEN
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void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
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mLuaConsole = std::make_unique<TLuaFile>(Engine, true);
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}
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*/
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void TConsole::WriteRaw(const std::string& str) {
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mCommandline.write(str);
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}
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void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
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Engine.EnsureStateExists(mStateId, "<>");
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}
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@ -1,5 +1,16 @@
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#include "TLuaEngine.h"
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#include "CustomAssert.h"
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#include "TLuaPlugin.h"
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#include <chrono>
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#include <random>
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static std::mt19937_64 MTGen64;
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static TLuaStateId GenerateUniqueStateId() {
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auto Time = std::chrono::high_resolution_clock::now().time_since_epoch();
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return std::to_string(MTGen64()) + std::to_string(std::chrono::duration_cast<std::chrono::nanoseconds>(Time).count());
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}
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TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
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: mNetwork(Network)
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@ -18,27 +29,114 @@ TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
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mThread.join();
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}
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});
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Start();
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}
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void TLuaEngine::operator()() {
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RegisterThread("LuaEngine");
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// lua engine main thread
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CollectPlugins();
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while (!mShutdown) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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void TLuaEngine::EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script) {
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std::unique_lock Lock(mLuaStatesMutex);
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mLuaStates.at(StateID)->EnqueueScript(Script);
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}
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void TLuaEngine::CollectPlugins() {
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for (const auto& dir : fs::directory_iterator(mResourceServerPath)) {
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auto path = dir.path();
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path = fs::relative(path);
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if (!dir.is_directory()) {
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beammp_error("\"" + dir.path().string() + "\" is not a directory, skipping");
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for (const auto& Dir : fs::directory_iterator(mResourceServerPath)) {
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auto Path = Dir.path();
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Path = fs::relative(Path);
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if (!Dir.is_directory()) {
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beammp_error("\"" + Dir.path().string() + "\" is not a directory, skipping");
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} else {
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beammp_debug("found plugin directory: " + path.string());
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beammp_debug("found plugin directory: " + Path.string());
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TLuaPluginConfig Config { GenerateUniqueStateId() };
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FindAndParseConfig(Path, Config);
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InitializePlugin(Path, Config);
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}
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}
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}
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void TLuaEngine::InitializePlugin(const fs::path& folder) {
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beammp_assert(fs::exists(folder));
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beammp_assert(fs::is_directory(folder));
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void TLuaEngine::InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config) {
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beammp_assert(fs::exists(Folder));
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beammp_assert(fs::is_directory(Folder));
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TLuaPlugin Plugin(*this, Config);
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std::unique_lock Lock(mLuaStatesMutex);
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EnsureStateExists(Config.StateId, Folder.stem().string());
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}
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void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config) {
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auto ConfigFile = Folder / TLuaPluginConfig::FileName;
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if (fs::exists(ConfigFile) && fs::is_regular_file(ConfigFile)) {
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beammp_debug("\"" + ConfigFile.string() + "\" found");
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// TODO use toml11 here to parse it
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try {
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auto Data = toml::parse(ConfigFile);
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if (Data.contains("LuaStateID")) {
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auto ID = toml::find<std::string>(Data, "LuaStateID");
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if (!ID.empty()) {
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beammp_debug("Plugin \"" + Folder.string() + "\" specified it wants LuaStateID \"" + ID + "\"");
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Config.StateId = ID;
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} else {
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beammp_debug("LuaStateID empty, using randomized state ID");
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}
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}
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} catch (const std::exception& e) {
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beammp_error(Folder.string() + ": " + e.what());
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}
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}
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}
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void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name) {
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if (mLuaStates.find(StateId) == mLuaStates.end()) {
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beammp_debug("Creating lua state for state id \"" + StateId + "\"");
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auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown);
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mLuaStates[StateId] = std::move(DataPtr);
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}
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown)
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: mName(Name)
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, mShutdown(Shutdown) {
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mState.open_libraries(sol::lib::base);
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Start();
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}
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void TLuaEngine::StateThreadData::EnqueueScript(const std::shared_ptr<std::string>& Script) {
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beammp_debug("enqueuing script into \"" + mName + "\"");
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std::unique_lock Lock(mStateExecuteQueueMutex);
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mStateExecuteQueue.push(Script);
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}
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void TLuaEngine::StateThreadData::operator()() {
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RegisterThreadAuto();
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while (!mShutdown) {
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std::unique_lock Lock(mStateExecuteQueueMutex);
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if (mStateExecuteQueue.empty()) {
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Lock.unlock();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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} else {
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auto S = mStateExecuteQueue.front();
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mStateExecuteQueue.pop();
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Lock.unlock();
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mState.do_string(*S);
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}
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}
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}
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TLuaEngine::StateThreadData::~StateThreadData() {
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if (mThread.joinable()) {
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mThread.join();
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}
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}
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// AHHH
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std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait) {
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}
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void TLuaArg::PushArgs(lua_State* State) {
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}
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@ -0,0 +1,10 @@
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#include "TLuaPlugin.h"
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#include <chrono>
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#include <functional>
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#include <random>
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#include <utility>
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TLuaPlugin::TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config)
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: mConfig(Config)
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, mEngine(Engine) {
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}
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@ -2,6 +2,7 @@
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#include "Client.h"
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#include <CustomAssert.h>
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#include <Http.h>
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#include <TLuaPlugin.h>
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#include <array>
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#include <cstring>
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@ -43,7 +44,7 @@ void TNetwork::UDPServerMain() {
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#ifdef WIN32
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WSADATA data;
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if (WSAStartup(514, &data)) {
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error(("Can't start Winsock!"));
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beammp_error(("Can't start Winsock!"));
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//return;
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}
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#endif // WIN32
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@ -104,7 +105,7 @@ void TNetwork::TCPServerMain() {
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#ifdef WIN32
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WSADATA wsaData;
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if (WSAStartup(514, &wsaData)) {
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error("Can't start Winsock!");
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beammp_error("Can't start Winsock!");
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return;
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}
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#endif // WIN32
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@ -621,7 +622,7 @@ void TNetwork::SyncResources(TClient& c) {
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}
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#ifndef DEBUG
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} catch (std::exception& e) {
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error("Exception! : " + std::string(e.what()));
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beammp_error("Exception! : " + std::string(e.what()));
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c.SetStatus(-1);
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}
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#endif
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@ -3,7 +3,7 @@
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#include "Common.h"
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#include "TNetwork.h"
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#include "TPPSMonitor.h"
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#include <TLuaFile.h>
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#include <TLuaPlugin.h>
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#include <any>
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#include <sstream>
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@ -66,7 +66,7 @@ int main(int argc, char** argv) {
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TNetwork Network(Server, PPSMonitor, ResourceManager);
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TLuaEngine LuaEngine(Server, Network);
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PPSMonitor.SetNetwork(Network);
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Application::Console().InitializeLuaConsole(LuaEngine);
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// BROKEN Application::Console().InitializeLuaConsole(LuaEngine);
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// TODO: replace
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while (!Shutdown) {
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