BeamMP-Server/src/TLuaEngine.cpp
2021-09-16 03:21:00 +02:00

143 lines
4.7 KiB
C++

#include "TLuaEngine.h"
#include "CustomAssert.h"
#include "TLuaPlugin.h"
#include <chrono>
#include <random>
static std::mt19937_64 MTGen64;
static TLuaStateId GenerateUniqueStateId() {
auto Time = std::chrono::high_resolution_clock::now().time_since_epoch();
return std::to_string(MTGen64()) + std::to_string(std::chrono::duration_cast<std::chrono::nanoseconds>(Time).count());
}
TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
: mNetwork(Network)
, mServer(Server) {
if (!fs::exists(Application::Settings.Resource)) {
fs::create_directory(Application::Settings.Resource);
}
fs::path Path = fs::path(Application::Settings.Resource) / "Server";
if (!fs::exists(Path)) {
fs::create_directory(Path);
}
mResourceServerPath = Path;
Application::RegisterShutdownHandler([&] {
mShutdown = true;
if (mThread.joinable()) {
mThread.join();
}
});
Start();
}
void TLuaEngine::operator()() {
RegisterThread("LuaEngine");
// lua engine main thread
CollectPlugins();
while (!mShutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
void TLuaEngine::EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script) {
std::unique_lock Lock(mLuaStatesMutex);
mLuaStates.at(StateID)->EnqueueScript(Script);
}
void TLuaEngine::CollectPlugins() {
for (const auto& Dir : fs::directory_iterator(mResourceServerPath)) {
auto Path = Dir.path();
Path = fs::relative(Path);
if (!Dir.is_directory()) {
beammp_error("\"" + Dir.path().string() + "\" is not a directory, skipping");
} else {
beammp_debug("found plugin directory: " + Path.string());
TLuaPluginConfig Config { GenerateUniqueStateId() };
FindAndParseConfig(Path, Config);
InitializePlugin(Path, Config);
}
}
}
void TLuaEngine::InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config) {
beammp_assert(fs::exists(Folder));
beammp_assert(fs::is_directory(Folder));
TLuaPlugin Plugin(*this, Config);
std::unique_lock Lock(mLuaStatesMutex);
EnsureStateExists(Config.StateId, Folder.stem().string());
}
void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config) {
auto ConfigFile = Folder / TLuaPluginConfig::FileName;
if (fs::exists(ConfigFile) && fs::is_regular_file(ConfigFile)) {
beammp_debug("\"" + ConfigFile.string() + "\" found");
// TODO use toml11 here to parse it
try {
auto Data = toml::parse(ConfigFile);
if (Data.contains("LuaStateID")) {
auto ID = toml::find<std::string>(Data, "LuaStateID");
if (!ID.empty()) {
beammp_debug("Plugin \"" + Folder.string() + "\" specified it wants LuaStateID \"" + ID + "\"");
Config.StateId = ID;
} else {
beammp_debug("LuaStateID empty, using randomized state ID");
}
}
} catch (const std::exception& e) {
beammp_error(Folder.string() + ": " + e.what());
}
}
}
void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name) {
if (mLuaStates.find(StateId) == mLuaStates.end()) {
beammp_debug("Creating lua state for state id \"" + StateId + "\"");
auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown);
mLuaStates[StateId] = std::move(DataPtr);
}
}
TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown)
: mName(Name)
, mShutdown(Shutdown) {
mState.open_libraries(sol::lib::base);
Start();
}
void TLuaEngine::StateThreadData::EnqueueScript(const std::shared_ptr<std::string>& Script) {
beammp_debug("enqueuing script into \"" + mName + "\"");
std::unique_lock Lock(mStateExecuteQueueMutex);
mStateExecuteQueue.push(Script);
}
void TLuaEngine::StateThreadData::operator()() {
RegisterThreadAuto();
while (!mShutdown) {
std::unique_lock Lock(mStateExecuteQueueMutex);
if (mStateExecuteQueue.empty()) {
Lock.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
} else {
auto S = mStateExecuteQueue.front();
mStateExecuteQueue.pop();
Lock.unlock();
mState.do_string(*S);
}
}
}
TLuaEngine::StateThreadData::~StateThreadData() {
if (mThread.joinable()) {
mThread.join();
}
}
// AHHH
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait) {
}
void TLuaArg::PushArgs(lua_State* State) {
}