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add lua info on LuaEngine startup
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@ -66,6 +66,7 @@ void TLuaEngine::operator()() {
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RegisterThread("LuaEngine");
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Application::SetSubsystemStatus("LuaEngine", Application::Status::Good);
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// lua engine main thread
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beammp_infof("Lua v{}.{}.{}", LUA_VERSION_MAJOR, LUA_VERSION_MINOR, LUA_VERSION_RELEASE);
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CollectAndInitPlugins();
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// now call all onInit's
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auto Futures = TriggerEvent("onInit", "");
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