fix onVehicleDeleted not being triggered when onVehicleSpawn is triggered

This commit is contained in:
SaltySnail 2024-06-17 00:13:09 +02:00 committed by 20dka
parent bfb2086e05
commit 0cc73e70c9

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@ -322,7 +322,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
// TODO: handle
}
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(CarID);
//LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), CarID)); //uncomment if this packet is sent to everyone instead of to the client that spawned too many vehicles
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), CarID));
if (!Network.Respond(c, StringToVector(Destroy), true)) {
// TODO: handle
}