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synced 2025-07-01 07:15:49 +00:00
Revert "support for nested lua handlers"
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@ -40,18 +40,6 @@ TLuaEngine* LuaAPI::MP::Engine;
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static sol::protected_function AddTraceback(sol::state_view StateView, sol::protected_function RawFn);
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static std::optional<sol::function> GetLuaHandler(sol::state_view StateView, const std::string Handler, const std::string EventName);
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static std::optional<sol::function> GetLuaHandler(sol::state_view StateView, const std::string Handler, const std::string EventName) {
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auto Res = StateView.safe_script("return " + Handler, sol::script_pass_on_error);
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if (!Res.valid()) {
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beammp_errorf("invalid handler for event \"{}\". handler: \"{}\"", EventName, Handler);
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} else if (Res.get_type() == sol::type::function) {
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return Res.get<sol::function>();
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}
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return std::nullopt;
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}
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TLuaEngine::TLuaEngine()
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: mResourceServerPath(fs::path(Application::Settings.getAsString(Settings::Key::General_ResourceFolder)) / "Server") {
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Application::SetSubsystemStatus("LuaEngine", Application::Status::Starting);
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@ -507,11 +495,9 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
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sol::variadic_results LocalArgs = JsonStringToArray(Str);
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for (const auto& Handler : MyHandlers) {
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auto Res = GetLuaHandler(mStateView, Handler, EventName);
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if (Res.has_value()) {
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sol::function Fn = Res.value();
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Fn = AddTraceback(mStateView, Fn);
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auto Fn = mStateView[Handler];
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Fn = AddTraceback(mStateView, Fn);
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if (Fn.valid()) {
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auto LuaResult = Fn(LocalArgs);
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auto Result = std::make_shared<TLuaResult>();
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if (LuaResult.valid()) {
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@ -563,9 +549,8 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string&
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sol::table Result = mStateView.create_table();
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int i = 1;
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for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
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auto Res = GetLuaHandler(mStateView, Handler, EventName);
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if (Res.has_value()) {
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sol::function Fn = Res.value();
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auto Fn = mStateView[Handler];
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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auto FnRet = Fn(EventArgs);
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if (FnRet.valid()) {
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Result.set(i, FnRet);
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@ -1177,10 +1162,8 @@ void TLuaEngine::StateThreadData::operator()() {
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// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
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Result->StateId = mStateId;
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sol::state_view StateView(mState);
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auto Res = GetLuaHandler(StateView, FnName, TheQueuedFunction.EventName);
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if (Res.has_value()) {
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sol::function Fn = Res.value();
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auto RawFn = StateView[FnName];
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if (RawFn.valid() && RawFn.get_type() == sol::type::function) {
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std::vector<sol::object> LuaArgs;
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for (const auto& Arg : Args) {
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if (Arg.valueless_by_exception()) {
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@ -1215,7 +1198,7 @@ void TLuaEngine::StateThreadData::operator()() {
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break;
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}
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}
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Fn = AddTraceback(StateView, Fn);
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auto Fn = AddTraceback(StateView, RawFn);
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auto Res = Fn(sol::as_args(LuaArgs));
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if (Res.valid()) {
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Result->Error = false;
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