mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-02-16 10:41:01 +00:00
support for non toplevel event handlers (#360)
this change replaces the `_G` event handler lookup with a lua snippet that fetches whatever the user has set, which could be a module's function, a builtin global, or even a function defined in the `RegisterEvent `call
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@@ -167,7 +167,7 @@ public:
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void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
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bool HasState(TLuaStateId StateId);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
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void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
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/**
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@@ -192,7 +192,7 @@ public:
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for (const auto& Event : mLuaEvents.at(EventName)) {
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for (const auto& Function : Event.second) {
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if (Event.first != IgnoreId) {
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auto Result = EnqueueFunctionCall(Event.first, Function, Arguments);
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auto Result = EnqueueFunctionCall(Event.first, Function, Arguments, EventName);
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Results.push_back(Result);
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AddResultToCheck(Result);
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}
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@@ -211,7 +211,7 @@ public:
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std::vector<TLuaValue> Arguments { TLuaValue { std::forward<ArgsT>(Args) }... };
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const auto Handlers = GetEventHandlersForState(EventName, StateId);
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for (const auto& Handler : Handlers) {
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Results.push_back(EnqueueFunctionCall(StateId, Handler, Arguments));
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Results.push_back(EnqueueFunctionCall(StateId, Handler, Arguments, EventName));
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}
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return Results;
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}
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@@ -245,7 +245,7 @@ private:
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StateThreadData(const StateThreadData&) = delete;
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virtual ~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName, CallStrategy Strategy);
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void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
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void AddPath(const fs::path& Path); // to be added to path and cpath
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@@ -40,6 +40,18 @@ TLuaEngine* LuaAPI::MP::Engine;
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static sol::protected_function AddTraceback(sol::state_view StateView, sol::protected_function RawFn);
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static std::optional<sol::function> GetLuaHandler(sol::state_view StateView, const std::string Handler, const std::string EventName);
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static std::optional<sol::function> GetLuaHandler(sol::state_view StateView, const std::string Handler, const std::string EventName) {
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auto Res = StateView.safe_script("return " + Handler, sol::script_pass_on_error);
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if (!Res.valid()) {
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beammp_errorf("invalid handler for event \"{}\". handler: \"{}\"", EventName, Handler);
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} else if (Res.get_type() == sol::type::function) {
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return Res.get<sol::function>();
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}
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return std::nullopt;
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}
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TLuaEngine::TLuaEngine()
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: mResourceServerPath(fs::path(Application::Settings.getAsString(Settings::Key::General_ResourceFolder)) / "Server") {
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Application::SetSubsystemStatus("LuaEngine", Application::Status::Starting);
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@@ -358,9 +370,9 @@ std::shared_ptr<TLuaResult> TLuaEngine::EnqueueScript(TLuaStateId StateID, const
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return mLuaStates.at(StateID)->EnqueueScript(Script);
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}
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std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args) {
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std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName) {
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std::unique_lock Lock(mLuaStatesMutex);
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return mLuaStates.at(StateID)->EnqueueFunctionCall(FunctionName, Args);
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return mLuaStates.at(StateID)->EnqueueFunctionCall(FunctionName, Args, EventName);
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}
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void TLuaEngine::CollectAndInitPlugins() {
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@@ -433,7 +445,7 @@ void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name,
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mLuaStates[StateId] = std::move(DataPtr);
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RegisterEvent("onInit", StateId, "onInit");
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if (!DontCallOnInit) {
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auto Res = EnqueueFunctionCall(StateId, "onInit", {});
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auto Res = EnqueueFunctionCall(StateId, "onInit", {}, "onInit");
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Res->WaitUntilReady();
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if (Res->Error && Res->ErrorMessage != TLuaEngine::BeamMPFnNotFoundError) {
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beammp_lua_error("Calling \"onInit\" on \"" + StateId + "\" failed: " + Res->ErrorMessage);
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@@ -494,9 +506,11 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
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sol::variadic_results LocalArgs = JsonStringToArray(Str);
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for (const auto& Handler : MyHandlers) {
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auto Fn = mStateView[Handler];
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Fn = AddTraceback(mStateView, Fn);
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if (Fn.valid()) {
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auto Res = GetLuaHandler(mStateView, Handler, EventName);
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if (Res.has_value()) {
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sol::function Fn = Res.value();
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Fn = AddTraceback(mStateView, Fn);
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auto LuaResult = Fn(LocalArgs);
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auto Result = std::make_shared<TLuaResult>();
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if (LuaResult.valid()) {
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@@ -548,8 +562,9 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string&
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sol::table Result = mStateView.create_table();
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int i = 1;
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for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
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auto Fn = mStateView[Handler];
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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auto Res = GetLuaHandler(mStateView, Handler, EventName);
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if (Res.has_value()) {
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sol::function Fn = Res.value();
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auto FnRet = Fn(EventArgs);
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if (FnRet.valid()) {
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Result.set(i, FnRet);
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@@ -1042,12 +1057,12 @@ std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCallFrom
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}
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}
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std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args) {
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std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName) {
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auto Result = std::make_shared<TLuaResult>();
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Result->StateId = mStateId;
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Result->Function = FunctionName;
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std::unique_lock Lock(mStateFunctionQueueMutex);
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mStateFunctionQueue.push_back({ FunctionName, Result, Args, "" });
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mStateFunctionQueue.push_back({ FunctionName, Result, Args, EventName });
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mStateFunctionQueueCond.notify_all();
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return Result;
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}
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@@ -1135,8 +1150,10 @@ void TLuaEngine::StateThreadData::operator()() {
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// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
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Result->StateId = mStateId;
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sol::state_view StateView(mState);
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auto RawFn = StateView[FnName];
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if (RawFn.valid() && RawFn.get_type() == sol::type::function) {
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auto Res = GetLuaHandler(StateView, FnName, TheQueuedFunction.EventName);
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if (Res.has_value()) {
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sol::function Fn = Res.value();
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std::vector<sol::object> LuaArgs;
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for (const auto& Arg : Args) {
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if (Arg.valueless_by_exception()) {
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@@ -1171,7 +1188,7 @@ void TLuaEngine::StateThreadData::operator()() {
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break;
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}
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}
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auto Fn = AddTraceback(StateView, RawFn);
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Fn = AddTraceback(StateView, Fn);
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auto Res = Fn(sol::as_args(LuaArgs));
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if (Res.valid()) {
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Result->Error = false;
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