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837 Commits
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| ac05cb5d0e | |||
| 92c44b19c5 |
@@ -0,0 +1,29 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: "[Bug] Enter issue title here"
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Fill out general information**
|
||||
OS (windows, linux, ...):
|
||||
BeamMP-Server Version:
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Do x ...
|
||||
2. Do y ...
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Logs**
|
||||
Please attach the `Server.log` from the run in which the issue appeared, preferably with Debug turned on in the `ServerConfig.toml`.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: "[Feature Request]"
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. For example: "I'm always frustrated when ...".
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen. Also supply OS information if relevant, for example "*On Linux*, I would like to be able to...".
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the feature request here.
|
||||
@@ -0,0 +1,44 @@
|
||||
name: CMake Linux Build
|
||||
|
||||
on: [push]
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
|
||||
jobs:
|
||||
linux-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Install Dependencies
|
||||
env:
|
||||
beammp_sentry_url: ${{ secrets.BEAMMP_SECRET_SENTRY_URL }}
|
||||
run: |
|
||||
echo ${#beammp_sentry_url}
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev
|
||||
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory ${{github.workspace}}/build-linux
|
||||
|
||||
- name: Configure CMake
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build-linux
|
||||
env:
|
||||
beammp_sentry_url: ${{ secrets.BEAMMP_SECRET_SENTRY_URL }}
|
||||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_CXX_COMPILER=g++-10 -DBEAMMP_SECRET_SENTRY_URL="$beammp_sentry_url"
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build-linux
|
||||
shell: bash
|
||||
run: cmake --build . --config $BUILD_TYPE -t BeamMP-Server --parallel
|
||||
|
||||
- name: Archive artifacts
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: BeamMP-Server-linux
|
||||
path: ${{github.workspace}}/build-linux/BeamMP-Server
|
||||
@@ -0,0 +1,58 @@
|
||||
name: CMake Windows Build
|
||||
|
||||
on: [push]
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
|
||||
jobs:
|
||||
windows-build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Restore artifacts, or run vcpkg, build and cache artifacts
|
||||
uses: lukka/run-vcpkg@v7
|
||||
id: runvcpkg
|
||||
with:
|
||||
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
|
||||
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
|
||||
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832'
|
||||
vcpkgTriplet: 'x64-windows-static'
|
||||
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory ${{github.workspace}}/build-windows
|
||||
|
||||
- name: Configure CMake
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build-windows
|
||||
env:
|
||||
beammp_sentry_url: ${{ secrets.BEAMMP_SECRET_SENTRY_URL }}
|
||||
run: cmake $GITHUB_WORKSPACE -DSENTRY_BACKEND=breakpad -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static -DBEAMMP_SECRET_SENTRY_URL="$beammp_sentry_url"
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build-windows
|
||||
shell: bash
|
||||
run: cmake --build . --config $BUILD_TYPE
|
||||
|
||||
- name: Archive artifacts
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: BeamMP-Server.exe
|
||||
path: ${{github.workspace}}/build-windows/Release/BeamMP-Server.exe
|
||||
|
||||
- name: Build debug
|
||||
working-directory: ${{github.workspace}}/build-windows
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config Debug -t BeamMP-Server --parallel
|
||||
|
||||
- name: Archive debug artifacts
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: BeamMP-Server-debug.exe
|
||||
path: ${{github.workspace}}/build-windows/Debug/BeamMP-Server.exe
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
name: Release Create & Build
|
||||
on:
|
||||
push:
|
||||
# Sequence of patterns matched against refs/tags
|
||||
tags:
|
||||
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
|
||||
jobs:
|
||||
create-release:
|
||||
runs-on: ubuntu-latest
|
||||
name: Create Release
|
||||
outputs:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
steps:
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: ${{ github.ref }}
|
||||
draft: false
|
||||
prerelease: true
|
||||
body: |
|
||||
Files included in this release:
|
||||
- `BeamMP-Server.exe` is the windows build
|
||||
- `BeamMP-Server-linux` is a ubuntu build, so you need the dependencies listed in README.md to run it. For any other distros please build from source as described in README.md.
|
||||
|
||||
upload-release-files-linux:
|
||||
name: Upload Linux Release Files
|
||||
runs-on: ubuntu-latest
|
||||
needs: create-release
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Install Dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev
|
||||
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory ${{github.workspace}}/build-linux
|
||||
|
||||
- name: Configure CMake
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build-linux
|
||||
env:
|
||||
beammp_sentry_url: ${{ secrets.BEAMMP_SECRET_SENTRY_URL }}
|
||||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_CXX_COMPILER=g++-10 -DBEAMMP_SECRET_SENTRY_URL="$beammp_sentry_url"
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build-linux
|
||||
shell: bash
|
||||
run: cmake --build . --config $BUILD_TYPE -t BeamMP-Server --parallel
|
||||
|
||||
- name: Upload Release Asset
|
||||
id: upload-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
|
||||
asset_path: ${{github.workspace}}/build-linux/BeamMP-Server
|
||||
asset_name: BeamMP-Server-linux
|
||||
asset_content_type: application/x-elf
|
||||
|
||||
upload-release-files-windows:
|
||||
name: Upload Windows Release Files
|
||||
runs-on: windows-latest
|
||||
needs: create-release
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Restore artifacts, or run vcpkg, build and cache artifacts
|
||||
uses: lukka/run-vcpkg@v7
|
||||
id: runvcpkg
|
||||
with:
|
||||
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
|
||||
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
|
||||
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832'
|
||||
vcpkgTriplet: 'x64-windows-static'
|
||||
|
||||
- name: Create Build Environment
|
||||
run: cmake -E make_directory ${{github.workspace}}/build-windows
|
||||
|
||||
- name: Configure CMake
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build-windows
|
||||
env:
|
||||
beammp_sentry_url: ${{ secrets.BEAMMP_SECRET_SENTRY_URL }}
|
||||
run: cmake $GITHUB_WORKSPACE -DSENTRY_BACKEND=breakpad -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static -DBEAMMP_SECRET_SENTRY_URL="$beammp_sentry_url"
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build-windows
|
||||
shell: bash
|
||||
run: cmake --build . --config $BUILD_TYPE -t BeamMP-Server --parallel
|
||||
|
||||
- name: Upload Release Asset
|
||||
id: upload-release-asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
|
||||
asset_path: ${{github.workspace}}/build-windows/Release/BeamMP-Server.exe
|
||||
asset_name: BeamMP-Server.exe
|
||||
asset_content_type: application/vnd.microsoft.portable-executable
|
||||
+28
-11
@@ -1,5 +1,10 @@
|
||||
.idea/
|
||||
.sentry-native/
|
||||
*.orig
|
||||
*.toml
|
||||
boost_*
|
||||
Resources
|
||||
run-in-env.sh
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
@@ -22,16 +27,9 @@ mono_crash.*
|
||||
out/
|
||||
|
||||
#Clion Files
|
||||
cmake-build-debug/CMakeFiles/
|
||||
cmake-build-release/CMakeFiles/
|
||||
cmake-build-debug/Resources/
|
||||
cmake-build-release/Resources/
|
||||
cmake-build-debug/*.*
|
||||
cmake-build-release/*.*
|
||||
cmake-build-debug/Makefile
|
||||
cmake-build-release/Makefile
|
||||
!cmake-build-debug/*.lib
|
||||
!cmake-build-release/*.lib
|
||||
cmake-build-debug/
|
||||
cmake-build-release/
|
||||
.idea/
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
@@ -51,7 +49,6 @@ bld/
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
@@ -462,3 +459,23 @@ out/build/x86-Debug/.cmake/api/v1/reply/index-2020-01-28T17-35-38-0764.json
|
||||
out/build/x86-Debug/.cmake/api/v1/reply/codemodel-v2-6a61e390ef8eaf17e9f8.json
|
||||
out/build/x86-Debug/Server.cfg
|
||||
*Server.cfg*
|
||||
*.cmake
|
||||
*.make
|
||||
*.xml
|
||||
*.includecache
|
||||
cmake-build-release/include/commandline/Makefile
|
||||
*.lib
|
||||
*.cbp
|
||||
*.marks
|
||||
*.internal
|
||||
*.xml
|
||||
cmake-build-debug/include/commandline/Makefile
|
||||
*.manifest
|
||||
*.rc
|
||||
*.res
|
||||
BeamMP-Server
|
||||
*.patch
|
||||
callgrind.*
|
||||
notes/*
|
||||
compile_commands.json
|
||||
nohup.out
|
||||
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
[submodule "deps/commandline"]
|
||||
path = deps/commandline
|
||||
url = https://github.com/lionkor/commandline
|
||||
[submodule "deps/fmt"]
|
||||
path = deps/fmt
|
||||
url = https://github.com/fmtlib/fmt
|
||||
[submodule "deps/asio"]
|
||||
path = deps/asio
|
||||
url = https://github.com/chriskohlhoff/asio
|
||||
[submodule "deps/rapidjson"]
|
||||
path = deps/rapidjson
|
||||
url = https://github.com/Tencent/rapidjson
|
||||
[submodule "deps/toml11"]
|
||||
path = deps/toml11
|
||||
url = https://github.com/ToruNiina/toml11
|
||||
[submodule "deps/sentry-native"]
|
||||
path = deps/sentry-native
|
||||
url = https://github.com/getsentry/sentry-native
|
||||
[submodule "deps/sol2"]
|
||||
path = deps/sol2
|
||||
url = https://github.com/ThePhD/sol2
|
||||
[submodule "deps/libzip"]
|
||||
path = deps/libzip
|
||||
url = https://github.com/nih-at/libzip
|
||||
[submodule "deps/cpp-httplib"]
|
||||
path = deps/cpp-httplib
|
||||
url = https://github.com/yhirose/cpp-httplib
|
||||
[submodule "deps/json"]
|
||||
path = deps/json
|
||||
url = https://github.com/nlohmann/json
|
||||
Generated
-2
@@ -1,2 +0,0 @@
|
||||
# Default ignored files
|
||||
/workspace.xml
|
||||
Generated
-1
@@ -1 +0,0 @@
|
||||
Server
|
||||
Generated
-2
@@ -1,2 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module classpath="CMake" type="CPP_MODULE" version="4" />
|
||||
Generated
-7
@@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
|
||||
<component name="JavaScriptSettings">
|
||||
<option name="languageLevel" value="ES6" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
-8
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/BeamNG-MP-Server.iml" filepath="$PROJECT_DIR$/.idea/BeamNG-MP-Server.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
Generated
-6
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
+142
-26
@@ -1,37 +1,153 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(Server)
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
# 3.4 is required for imported targets.
|
||||
cmake_minimum_required(VERSION 3.4 FATAL_ERROR)
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
|
||||
message(STATUS "You can find build instructions and a list of dependencies in the README at \
|
||||
https://github.com/BeamMP/BeamMP-Server")
|
||||
|
||||
if (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -s")
|
||||
project(BeamMP-Server
|
||||
DESCRIPTION "Server for BeamMP - The Multiplayer Mod for BeamNG.drive"
|
||||
HOMEPAGE_URL https://beammp.com
|
||||
LANGUAGES CXX C)
|
||||
|
||||
find_package(Git REQUIRED)
|
||||
# Update submodules as needed
|
||||
option(GIT_SUBMODULE "Check submodules during build" ON)
|
||||
if(GIT_SUBMODULE)
|
||||
message(STATUS "Submodule update")
|
||||
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
RESULT_VARIABLE GIT_SUBMOD_RESULT)
|
||||
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
|
||||
message(FATAL_ERROR "git submodule update --init --recursive failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
set(HTTPLIB_REQUIRE_OPENSSL ON)
|
||||
set(SENTRY_BUILD_SHARED_LIBS OFF)
|
||||
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/cpp-httplib")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/toml11")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/json/single_include")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps")
|
||||
|
||||
add_compile_definitions(CPPHTTPLIB_OPENSSL_SUPPORT)
|
||||
|
||||
# ------------------------ APPLE ---------------------------------
|
||||
if(APPLE)
|
||||
set(LUA_INCLUDE_DIR /usr/local/Cellar/lua@5.3/5.3.6/include/lua5.3)
|
||||
set(LUA_LIBRARIES lua)
|
||||
include_directories(/usr/local/opt/openssl@1.1/include)
|
||||
link_directories(/usr/local/Cellar/lua@5.3/5.3.6/lib)
|
||||
link_directories(/usr/local/opt/openssl@1.1/lib)
|
||||
# ------------------------ WINDOWS ---------------------------------
|
||||
elseif (WIN32)
|
||||
# This might cause issues with old windows headers, but it's worth the trouble to keep the code
|
||||
# completely cross platform. For fixes to common issues arising from /permissive- visit:
|
||||
# https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /permissive-")
|
||||
# this has to happen before sentry, so that crashpad on windows links with these settings.
|
||||
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
|
||||
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
|
||||
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
||||
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
|
||||
if (MSVC)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
|
||||
set(SENTRY_BUILD_RUNTIMESTATIC ON)
|
||||
endif ()
|
||||
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
|
||||
include_directories(${VcpkgRoot}/include)
|
||||
link_directories(${VcpkgRoot}/lib)
|
||||
# ------------------------ LINUX ---------------------------------
|
||||
elseif (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++ -static-libgcc")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -fno-builtin")
|
||||
if (SANITIZE)
|
||||
message(STATUS "sanitize is ON")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread")
|
||||
endif (SANITIZE)
|
||||
endif ()
|
||||
|
||||
find_package(Boost 1.70.0 REQUIRED COMPONENTS system thread)
|
||||
file(GLOB source_files "src/*.cpp" "src/*/*.cpp" "include/*.h" "include/*/*.h" "include/*.hpp" "include/*/*.hpp")
|
||||
add_executable(BeamMP-Server ${source_files})
|
||||
include_directories("include/sentry-native/include")
|
||||
|
||||
target_include_directories(BeamMP-Server SYSTEM PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
|
||||
find_package(Lua 5.3 REQUIRED)
|
||||
target_include_directories(BeamMP-Server SYSTEM PUBLIC ${LUA_INCLUDE_DIR} ${Boost_INCLUDE_DIRS})
|
||||
# ------------------------ SENTRY ---------------------------------
|
||||
message(STATUS "Checking for Sentry URL")
|
||||
# this is set by the build system.
|
||||
# IMPORTANT: if you're building from source, just leave this empty
|
||||
if (NOT DEFINED BEAMMP_SECRET_SENTRY_URL)
|
||||
message(WARNING "No sentry URL configured. Sentry logging is disabled for this build. \
|
||||
This is not an error, and if you're building the BeamMP-Server yourself, this is expected and can be ignored.")
|
||||
set(BEAMMP_SECRET_SENTRY_URL "")
|
||||
set(SENTRY_BACKEND none)
|
||||
else()
|
||||
set(SENTRY_BACKEND breakpad)
|
||||
endif()
|
||||
add_subdirectory("deps/sentry-native")
|
||||
|
||||
if (UNIX)
|
||||
target_link_libraries(BeamMP-Server curl z pthread stdc++fs ${Boost_LINK_DIRS} ${LUA_LIBRARIES})
|
||||
elseif (WIN32)
|
||||
include(FindLua)
|
||||
find_package(CURL CONFIG REQUIRED)
|
||||
find_package(ZLIB REQUIRED)
|
||||
target_link_libraries(BeamMP-Server PRIVATE urlmon ws2_32 CURL::libcurl ZLIB::ZLIB ${Boost_LINK_DIRS} ${LUA_LIBRARIES})
|
||||
# ------------------------ C++ SETUP ---------------------------------
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
# ------------------------ DEPENDENCIES ------------------------------
|
||||
message(STATUS "Adding local source dependencies")
|
||||
# this has to happen before -DDEBUG since it wont compile properly with -DDEBUG
|
||||
add_subdirectory(deps)
|
||||
|
||||
# ------------------------ BEAMMP SERVER -----------------------------
|
||||
|
||||
add_executable(BeamMP-Server
|
||||
src/main.cpp
|
||||
include/TConsole.h src/TConsole.cpp
|
||||
include/TServer.h src/TServer.cpp
|
||||
include/Compat.h src/Compat.cpp
|
||||
include/Common.h src/Common.cpp
|
||||
include/Client.h src/Client.cpp
|
||||
include/VehicleData.h src/VehicleData.cpp
|
||||
include/TConfig.h src/TConfig.cpp
|
||||
include/TLuaEngine.h src/TLuaEngine.cpp
|
||||
include/TLuaPlugin.h src/TLuaPlugin.cpp
|
||||
include/TResourceManager.h src/TResourceManager.cpp
|
||||
include/THeartbeatThread.h src/THeartbeatThread.cpp
|
||||
include/Http.h src/Http.cpp
|
||||
include/TSentry.h src/TSentry.cpp
|
||||
include/TPPSMonitor.h src/TPPSMonitor.cpp
|
||||
include/TNetwork.h src/TNetwork.cpp
|
||||
include/LuaAPI.h src/LuaAPI.cpp
|
||||
include/TScopedTimer.h src/TScopedTimer.cpp
|
||||
include/SignalHandling.h src/SignalHandling.cpp
|
||||
include/ArgsParser.h src/ArgsParser.cpp
|
||||
include/Environment.h)
|
||||
|
||||
target_compile_definitions(BeamMP-Server PRIVATE SECRET_SENTRY_URL="${BEAMMP_SECRET_SENTRY_URL}")
|
||||
include_directories(BeamMP-Server PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||
|
||||
target_include_directories(BeamMP-Server PUBLIC
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/include"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/commandline")
|
||||
|
||||
include(FindLua)
|
||||
include(FindOpenSSL)
|
||||
include(FindThreads)
|
||||
include(FindZLIB)
|
||||
|
||||
target_include_directories(BeamMP-Server PUBLIC
|
||||
${LUA_INCLUDE_DIR}
|
||||
${CURL_INCLUDE_DIRS}
|
||||
"include/tomlplusplus"
|
||||
"include/sentry-native/include"
|
||||
"include/curl/include")
|
||||
|
||||
target_link_libraries(BeamMP-Server
|
||||
OpenSSL::SSL
|
||||
OpenSSL::Crypto
|
||||
sol2::sol2
|
||||
fmt::fmt
|
||||
Threads::Threads
|
||||
ZLIB::ZLIB
|
||||
${LUA_LIBRARIES}
|
||||
commandline
|
||||
sentry)
|
||||
|
||||
if (WIN32)
|
||||
target_link_libraries(BeamMP-Server wsock32 ws2_32)
|
||||
endif ()
|
||||
|
||||
+130
@@ -0,0 +1,130 @@
|
||||
# v3.1.0
|
||||
|
||||
- ADDED Tab autocomplete in console, smart tab autocomplete (understands lua tables and types) in the lua console
|
||||
- ADDED lua debug facilities (type `:help` when attached to lua via `lua`)
|
||||
- ADDED MP.JsonEncode() and MP.JsonDecode(), which turn lua tables into json and vice-versa
|
||||
- ADDED FS.ListFiles and FS.ListDirectories
|
||||
- FIXED issue with client->server events which contain ':'
|
||||
|
||||
# v3.0.2
|
||||
|
||||
- ADDED Periodic update message if a new server is released
|
||||
- ADDED Config setting for the IP the http server listens on
|
||||
- CHANGED Default MaxPlayers to 8
|
||||
- CHANGED Default http server listen IP to localhost
|
||||
- FIXED `MP.CreateEventTimer` filling up the queue (see <https://wiki.beammp.com/en/Scripting/new-lua-scripting#mpcreateeventtimerevent_name-string-interval_ms-number-strategy-number-since-v302>)
|
||||
- FIXED `MP.TriggerClientEvent` not kicking the client if it failed
|
||||
- FIXED Lua result queue handling not checking all results
|
||||
|
||||
# v3.0.1
|
||||
|
||||
- ADDED Backup URLs to UpdateCheck (will fail less often now)
|
||||
- ADDED console cursor left and right movement (with arrow keys) and working HOME and END key (via github.com/lionkor/commandline)
|
||||
- FIXED infinite snowmen / infinite unicycle spawning bug
|
||||
- FIXED a bug where, when run with --working-directory, the Server.log would still be in the original directory
|
||||
- FIXED a bug which could cause the plugin reload thread to spin at 100% if the reloaded plugin's didn't terminate
|
||||
- FIXED an issue which would cause servers to crash on mod download via SIGPIPE on POSIX
|
||||
- FIXED an issue which would cause servers to crash when checking if a vehicle is a unicycle
|
||||
|
||||
# v3.0.0
|
||||
|
||||
- CHANGED entire plugin Lua implementation (rewrite)
|
||||
- CHANGED moved *almost all* Lua functions into MP.\*
|
||||
- CHANGED console to use a custom language (type `help`, `list`, or `status`!)
|
||||
- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
|
||||
- ADDED many new Lua API functions, which can be found at <https://wiki.beammp.com/en/Scripting/functions>
|
||||
- ADDED Commandline options. Run with `--help` to see all options.
|
||||
- ADDED HTTP(S) Server (OpenAPI spec coming soon!)
|
||||
- ADDED plugin directories to `package.path` and `package.cpath` before `onInit`
|
||||
- ADDED ability to add `PluginConfig.toml` to your plugin folder to change some settings
|
||||
- ADDED ability to share a lua state with other plugins via `StateId` setting in `PluginConfig.toml`
|
||||
- ADDED ability to see name-to-thread-ID association in debug mode
|
||||
- ADDED dumping tables with `print()` (try it with `print(MP)`)
|
||||
- ADDED `MP.GetOSName()`, `MP.CreateTimer()`, `MP.GetLuaMemoryUsage()` and many more (see <https://wiki.beammp.com/en/Scripting/functions>)
|
||||
- ADDED `MP.Settings` table to make usage of `MP.Set()` easier
|
||||
- ADDED `FS.*` table with common filesystem operations (do `print(FS)` to see them!)
|
||||
- FIXED i/o thread spin when stdout is /dev/null on linux
|
||||
- FIXED removed extra whitespace infront of onChatMessage message
|
||||
|
||||
# v2.3.3
|
||||
|
||||
- CHANGED servers to be private by default
|
||||
|
||||
# v2.3.2
|
||||
|
||||
- ADDED Ctrl+C causes a graceful shutdown on windows (did already on linux)
|
||||
- ADDED more meaningful shutdown messages
|
||||
- ADDED even better backend connection error reporting
|
||||
- ADDED `SendErrors` config in `ServerConfig.toml` to opt-out of error reporting
|
||||
- ADDED hard-shutdown if Ctrl+C pressed 3 times
|
||||
- FIXED issue with shells like bash being unusable after server exit
|
||||
|
||||
# v2.3.1
|
||||
|
||||
- CHANGED join/sync timeout to 20 minutes, players wont drop if loading takes >5 mins
|
||||
|
||||
# v2.3.0
|
||||
|
||||
- ADDED version check - the server will now let you know when a new release is out
|
||||
- ADDED logging of various errors, crashes and exceptions to the backend
|
||||
- ADDED chat messages are now logged to the server console as [CHAT]
|
||||
- ADDED debug message telling you when the server heartbeats to the backend
|
||||
- REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop")
|
||||
- FIXED various crashes and issues with handling unexpected backend responses
|
||||
- FIXED minor bugs due to code correctness
|
||||
|
||||
# v2.2.0
|
||||
|
||||
- FIXED major security flaw
|
||||
- FIXED minor bugs
|
||||
|
||||
# v2.1.4
|
||||
|
||||
- ADDED debug heartbeat print
|
||||
- ADDED kicking every player before shutdown
|
||||
- FIXED rare bug which led to violent crash
|
||||
- FIXED minor bugs
|
||||
|
||||
# v2.1.3
|
||||
|
||||
- FIXED Lua events not cancelling properly on Linux
|
||||
|
||||
# v2.1.2
|
||||
|
||||
- CHANGED default map to gridmap v2
|
||||
- FIXED version number display
|
||||
|
||||
# v2.1.1
|
||||
# v2.1.0 (pre-v2.1.1)
|
||||
# v2.0.4 (pre-v2.1.0)
|
||||
|
||||
- REMOVED boost as a runtime dependency
|
||||
- FIXED Lua plugins on Linux
|
||||
- FIXED console history on Windows
|
||||
- CHANGED to new config format TOML
|
||||
|
||||
# v2.0.3
|
||||
|
||||
- WORKAROUND for timeout bug / ghost player bug
|
||||
- FIXED 100% CPU spin when stdin is /dev/null.
|
||||
|
||||
# v2.0.2
|
||||
|
||||
- ADDED fully new commandline
|
||||
- ADDED new backend
|
||||
- ADDED automated build system
|
||||
- ADDED lua GetPlayerIdentifiers
|
||||
- ADDED lots of debug info
|
||||
- ADDED better POSTing and GETing
|
||||
- ADDED a license
|
||||
- FIXED ghost players in player list issue
|
||||
- FIXED ghost vehicle after joining issue
|
||||
- FIXED missing vehicle after joining issue
|
||||
- FIXED a lot of desync issues
|
||||
- FIXED some memory leaks
|
||||
- FIXED various crashes
|
||||
- FIXED various data-races
|
||||
- FIXED some linux-specific crashes
|
||||
- FIXED some linux-specific issues
|
||||
- FIXED bug which caused kicking to be logged as leaving
|
||||
- FIXED various internal developer quality-of-life things
|
||||
@@ -0,0 +1,2 @@
|
||||
Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor). BeamMP-Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder(s) in order to modify or distribute any part of the source or binaries. Special permission to modify the source-code is implicitly granted only for the purpose of upstreaming those changes directly to github.com/BeamMP/BeamMP-Server via a GitHub pull-request.
|
||||
Commercial usage is prohibited, unless explicit permission has been granted prior to usage.
|
||||
@@ -1,36 +1,123 @@
|
||||
# BeamNG-MP-Server
|
||||
# BeamMP-Server
|
||||
|
||||
## Unix specific build instructions
|
||||
[](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Windows+Build%22)
|
||||
[](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22)
|
||||
|
||||
1. You need boost >= 1.70.0
|
||||
This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/).
|
||||
The server is the point throug which all clients communicate. You can write lua mods for the server, detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
|
||||
|
||||
Check with your ditro's package manager whether it provides this. If it does, you should use that.
|
||||
**For Linux, you __need__ the runtime dependencies, listed below under "prerequisites".**
|
||||
|
||||
## Support + Contact
|
||||
|
||||
If it doesnt provide it or you want to link it statically (like we do with our releases), then you have to do this:
|
||||
Feel free to ask any questions via the following channels:
|
||||
|
||||
download the latest boost source code.
|
||||
Then, go to the downloaded directory and run
|
||||
```sh
|
||||
b2 link=static runtime-link=static threading=multi
|
||||
- **IRC**: `#beammp` on [irc.libera.chat](https://web.libera.chat/)
|
||||
- **Discord**: [click for invite](https://discord.gg/beammp)
|
||||
|
||||
## Minimum Requirements
|
||||
|
||||
These values are guesstimated and are subject to change with each release.
|
||||
|
||||
* RAM: 50+ MiB usable (not counting OS overhead)
|
||||
* CPU: >1GHz, preferably multicore
|
||||
* OS: Windows, Linux (theoretically any POSIX)
|
||||
* GPU: None
|
||||
* HDD: 10 MiB + Mods/Plugins
|
||||
* Bandwidth: 5-10 Mb/s upload
|
||||
|
||||
## Contributing
|
||||
|
||||
TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" label or with nobody assigned, any [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer) cards in the "To-Do" column.
|
||||
|
||||
To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues) and at the [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer). Any issues that have the "help wanted" label or don't have anyone assigned and any trello cards that aren't assigned or in the "In-Progress" section are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.
|
||||
|
||||
Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested.
|
||||
|
||||
If you need support with understanding the codebase, please write us in the discord. You'll need to be proficient in modern C++.
|
||||
|
||||
## About Building from Source
|
||||
|
||||
We only allow building unmodified (original) source code for public use. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/TAGNAME`, where `TAGNAME` is the tag, for example `v1.20`.
|
||||
|
||||
## Supported Operating Systems
|
||||
|
||||
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute windows binaries and sometimes linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support any big-endian architectures.
|
||||
|
||||
Recommended compilers: MSVC, GCC, CLANG.
|
||||
|
||||
You can find precompiled binaries under [Releases](https://github.com/BeamMP/BeamMP-Server/releases/).
|
||||
|
||||
## Build Instructions
|
||||
|
||||
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.3.3`!__**
|
||||
|
||||
Currently only linux and windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
|
||||
|
||||
### Prerequisites
|
||||
|
||||
#### Windows
|
||||
|
||||
Please use the prepackaged binaries in [Releases](https://github.com/BeamMP/BeamMP-Server/releases/).
|
||||
|
||||
Dependencies for **windows** can be installed with `vcpkg`.
|
||||
These are:
|
||||
```
|
||||
And then either symlink, edit CMakeLists to find it, or simply run
|
||||
```sh
|
||||
b2 link=static runtime-link=static threading=multi install
|
||||
lua
|
||||
zlib
|
||||
rapidjson
|
||||
openssl
|
||||
websocketpp
|
||||
curl
|
||||
```
|
||||
(warning: installs boost into your system, you might not want this).
|
||||
|
||||
Then on invocation of cmake, ensure that you define `Boost_USE_STATIC_RUNTIME=ON`.
|
||||
#### Linux
|
||||
|
||||
These package names are in the debian / ubuntu style. Feel free to PR your own guide for a different distro.
|
||||
|
||||
2. Building
|
||||
|
||||
Run cmake, and then make.
|
||||
|
||||
Example:
|
||||
|
||||
```bash
|
||||
~/src/Server $ cmake -S . -B bin -DCMAKE_BUILD_TYPE=Release
|
||||
...
|
||||
~/src/Server $ make -C bin -j 5
|
||||
Runtime dependencies for **linux** are (debian/ubuntu):
|
||||
```
|
||||
libz-dev
|
||||
rapidjson-dev
|
||||
liblua5.3
|
||||
libssl-dev
|
||||
libwebsocketpp-dev
|
||||
libcurl4-openssl-dev
|
||||
```
|
||||
|
||||
Build-time dependencies for **linux** are:
|
||||
```
|
||||
git
|
||||
make
|
||||
cmake
|
||||
g++
|
||||
```
|
||||
|
||||
For other distributions (e.g. Arch) you want to find packages for:
|
||||
- libz
|
||||
- rapidjson
|
||||
- lua5.3
|
||||
- ssl / openssl
|
||||
- websocketpp
|
||||
- curl (with ssl support)
|
||||
- \+ the build time dependencies from above
|
||||
|
||||
### How to build
|
||||
|
||||
On windows, use git-bash for these commands. On Linux, these should work in your shell.
|
||||
|
||||
1. Make sure you have all [prerequisites](#prerequisites) installed
|
||||
2. Clone the repository in a location of your choice with `git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Server`.
|
||||
3. Ensure that all submodules are initialized by running `git submodule update --init --recursive`. Then change into the cloned directory by running `cd BeamMP-Server`.
|
||||
4. Checkout the branch of the release you want to compile (`master` is often unstable), for example `git checkout tags/v2.3.3` for version 2.3.3. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
|
||||
5. Run `cmake . -DCMAKE_BUILD_TYPE=Release` (with `.`)
|
||||
6. Run `make`
|
||||
7. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
|
||||
|
||||
*tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.*
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor).
|
||||
BeamMP-Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder(s) in order to modify or distribute any part of the source or binaries. Special permission to modify the source-code is implicitly granted only for the purpose of upstreaming those changes directly to github.com/BeamMP/BeamMP-Server via a GitHub pull-request.
|
||||
Commercial usage is prohibited, unless explicit permission has been granted prior to usage.
|
||||
|
||||
Binary file not shown.
Vendored
+7
@@ -0,0 +1,7 @@
|
||||
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
|
||||
|
||||
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/commandline")
|
||||
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/fmt")
|
||||
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/sol2")
|
||||
+1
Submodule deps/asio added at d038fb3c2f
+1
Submodule deps/commandline added at d6b1c32c8a
+1
Submodule deps/cpp-httplib added at b324921c1a
+1
Submodule deps/fmt added at 17dda58391
+1
Submodule deps/json added at eb21824147
+1
Submodule deps/libzip added at 76df02f86b
+1
Submodule deps/rapidjson added at 00dbcf2c6e
+1
Submodule deps/sentry-native added at 90966cc102
+1
Submodule deps/sol2 added at c068aefbed
+1
Submodule deps/toml11 added at fda0a2b9ab
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <initializer_list>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
/*
|
||||
* Allows syntax:
|
||||
* --help : long flags
|
||||
* --path=/home/lion : long assignments
|
||||
*/
|
||||
class ArgsParser {
|
||||
public:
|
||||
enum Flags : int {
|
||||
NONE = 0,
|
||||
REQUIRED = 1, // argument is required
|
||||
HAS_VALUE = 2, // argument must have a value
|
||||
};
|
||||
|
||||
ArgsParser() = default;
|
||||
|
||||
void Parse(const std::vector<std::string_view>& ArgList);
|
||||
// prints errors if any errors occurred, in that case also returns false
|
||||
bool Verify();
|
||||
void RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags);
|
||||
// pass all possible names for this argument (short, long, etc)
|
||||
bool FoundArgument(const std::vector<std::string>& Names);
|
||||
std::optional<std::string> GetValueOfArgument(const std::vector<std::string>& Names);
|
||||
|
||||
private:
|
||||
void ConsumeLongAssignment(const std::string& Arg);
|
||||
void ConsumeLongFlag(const std::string& Arg);
|
||||
bool IsRegistered(const std::string& Name);
|
||||
|
||||
struct Argument {
|
||||
std::string Name;
|
||||
std::optional<std::string> Value;
|
||||
};
|
||||
|
||||
struct RegisteredArgument {
|
||||
std::vector<std::string> Names;
|
||||
int Flags;
|
||||
};
|
||||
|
||||
std::vector<RegisteredArgument> mRegisteredArguments;
|
||||
std::vector<Argument> mFoundArgs;
|
||||
};
|
||||
@@ -0,0 +1,108 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Compat.h"
|
||||
#include "VehicleData.h"
|
||||
|
||||
class TServer;
|
||||
|
||||
#ifdef BEAMMP_WINDOWS
|
||||
// for socklen_t
|
||||
#include <WS2tcpip.h>
|
||||
#endif // WINDOWS
|
||||
|
||||
struct TConnection final {
|
||||
SOCKET Socket;
|
||||
struct sockaddr SockAddr;
|
||||
socklen_t SockAddrLen;
|
||||
};
|
||||
|
||||
class TClient final {
|
||||
public:
|
||||
using TSetOfVehicleData = std::vector<TVehicleData>;
|
||||
|
||||
struct TVehicleDataLockPair {
|
||||
TSetOfVehicleData* VehicleData;
|
||||
std::unique_lock<std::mutex> Lock;
|
||||
};
|
||||
|
||||
explicit TClient(TServer& Server);
|
||||
TClient(const TClient&) = delete;
|
||||
TClient& operator=(const TClient&) = delete;
|
||||
|
||||
void AddNewCar(int Ident, const std::string& Data);
|
||||
void SetCarData(int Ident, const std::string& Data);
|
||||
TVehicleDataLockPair GetAllCars();
|
||||
void SetName(const std::string& Name) { mName = Name; }
|
||||
void SetRoles(const std::string& Role) { mRole = Role; }
|
||||
void SetIdentifier(const std::string& key, const std::string& value) { mIdentifiers[key] = value; }
|
||||
std::string GetCarData(int Ident);
|
||||
void SetUDPAddr(sockaddr_in Addr) { mUDPAddress = Addr; }
|
||||
void SetDownSock(SOCKET CSock) { mSocket[1] = CSock; }
|
||||
void SetTCPSock(SOCKET CSock) { mSocket[0] = CSock; }
|
||||
void SetStatus(int Status) { mStatus = Status; }
|
||||
// locks
|
||||
void DeleteCar(int Ident);
|
||||
[[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; }
|
||||
[[nodiscard]] sockaddr_in GetUDPAddr() const { return mUDPAddress; }
|
||||
[[nodiscard]] SOCKET GetDownSock() const { return mSocket[1]; }
|
||||
[[nodiscard]] SOCKET GetTCPSock() const { return mSocket[0]; }
|
||||
[[nodiscard]] std::string GetRoles() const { return mRole; }
|
||||
[[nodiscard]] std::string GetName() const { return mName; }
|
||||
void SetUnicycleID(int ID) { mUnicycleID = ID; }
|
||||
void SetID(int ID) { mID = ID; }
|
||||
[[nodiscard]] int GetOpenCarID() const;
|
||||
[[nodiscard]] int GetCarCount() const;
|
||||
void ClearCars();
|
||||
[[nodiscard]] int GetStatus() const { return mStatus; }
|
||||
[[nodiscard]] int GetID() const { return mID; }
|
||||
[[nodiscard]] int GetUnicycleID() const { return mUnicycleID; }
|
||||
[[nodiscard]] bool IsConnected() const { return mIsConnected; }
|
||||
[[nodiscard]] bool IsSynced() const { return mIsSynced; }
|
||||
[[nodiscard]] bool IsSyncing() const { return mIsSyncing; }
|
||||
[[nodiscard]] bool IsGuest() const { return mIsGuest; }
|
||||
void SetIsGuest(bool NewIsGuest) { mIsGuest = NewIsGuest; }
|
||||
void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; }
|
||||
void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; }
|
||||
void EnqueuePacket(const std::string& Packet);
|
||||
[[nodiscard]] std::queue<std::string>& MissedPacketQueue() { return mPacketsSync; }
|
||||
[[nodiscard]] const std::queue<std::string>& MissedPacketQueue() const { return mPacketsSync; }
|
||||
[[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); }
|
||||
[[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; }
|
||||
void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; }
|
||||
[[nodiscard]] TServer& Server() const;
|
||||
void UpdatePingTime();
|
||||
int SecondsSinceLastPing();
|
||||
|
||||
private:
|
||||
void InsertVehicle(int ID, const std::string& Data);
|
||||
|
||||
TServer& mServer;
|
||||
bool mIsConnected = false;
|
||||
bool mIsSynced = false;
|
||||
bool mIsSyncing = false;
|
||||
mutable std::mutex mMissedPacketsMutex;
|
||||
std::queue<std::string> mPacketsSync;
|
||||
std::unordered_map<std::string, std::string> mIdentifiers;
|
||||
bool mIsGuest = false;
|
||||
mutable std::mutex mVehicleDataMutex;
|
||||
TSetOfVehicleData mVehicleData;
|
||||
std::string mName = "Unknown Client";
|
||||
SOCKET mSocket[2] { SOCKET(0), SOCKET(0) };
|
||||
sockaddr_in mUDPAddress {}; // is this initialization OK? yes it is
|
||||
int mUnicycleID = -1;
|
||||
std::string mRole;
|
||||
std::string mDID;
|
||||
int mStatus = 0;
|
||||
int mID = -1;
|
||||
std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime;
|
||||
};
|
||||
|
||||
std::optional<std::weak_ptr<TClient>> GetClient(class TServer& Server, int ID);
|
||||
@@ -1,85 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 5/8/2020
|
||||
///
|
||||
|
||||
#pragma once
|
||||
#ifdef WIN32
|
||||
#include <WS2tcpip.h>
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#define SOCKET int
|
||||
#endif
|
||||
#include "CustomAssert.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
|
||||
struct VData{
|
||||
int ID = -1;
|
||||
std::string Data;
|
||||
};
|
||||
|
||||
class Client {
|
||||
private:
|
||||
std::set<std::unique_ptr<VData>> VehicleData; //ID and Data;
|
||||
std::string Name = Sec("Unknown Client");
|
||||
sockaddr_in UDPADDR;
|
||||
std::string Role;
|
||||
std::string DID;
|
||||
SOCKET TCPSOCK;
|
||||
int Status = 0;
|
||||
int ID = -1;
|
||||
public:
|
||||
void AddNewCar(int ident,const std::string& Data);
|
||||
void SetCarData(int ident,const std::string&Data);
|
||||
void SetName(const std::string& name);
|
||||
void SetRole(const std::string& role);
|
||||
void SetDID(const std::string& did);
|
||||
std::string GetCarData(int ident);
|
||||
void SetUDPAddr(sockaddr_in Addr);
|
||||
std::set<std::unique_ptr<VData>>& GetAllCars();
|
||||
const std::set<std::unique_ptr<VData>>& GetAllCars() const;
|
||||
void SetTCPSock(SOCKET CSock);
|
||||
void SetStatus(int status);
|
||||
void DeleteCar(int ident);
|
||||
sockaddr_in GetUDPAddr();
|
||||
bool isConnected = false;
|
||||
std::string GetRole();
|
||||
std::string GetName();
|
||||
bool isSynced = false;
|
||||
std::string GetDID();
|
||||
SOCKET GetTCPSock();
|
||||
void SetID(int ID);
|
||||
int GetOpenCarID();
|
||||
int GetCarCount();
|
||||
void ClearCars();
|
||||
int GetStatus();
|
||||
int GetID();
|
||||
};
|
||||
struct ClientInterface{
|
||||
std::set<std::unique_ptr<Client>> Clients;
|
||||
void RemoveClient(Client*& c){
|
||||
Assert(c);
|
||||
c->ClearCars();
|
||||
auto Iter = std::find_if(Clients.begin(), Clients.end(), [&](auto& ptr) {
|
||||
return c == ptr.get();
|
||||
});
|
||||
Assert(Iter != Clients.end());
|
||||
if (Iter == Clients.end()) {
|
||||
return;
|
||||
}
|
||||
Clients.erase(Iter);
|
||||
c = nullptr;
|
||||
}
|
||||
void AddClient(Client*&& c){
|
||||
Assert(c);
|
||||
Clients.insert(std::move(std::unique_ptr<Client>(c)));
|
||||
}
|
||||
int Size(){
|
||||
return int(Clients.size());
|
||||
}
|
||||
};
|
||||
|
||||
extern std::unique_ptr<ClientInterface> CI;
|
||||
@@ -0,0 +1,281 @@
|
||||
#pragma once
|
||||
|
||||
#include "TSentry.h"
|
||||
extern TSentry Sentry;
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <deque>
|
||||
#include <filesystem>
|
||||
#include <fmt/format.h>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <sstream>
|
||||
#include <zlib.h>
|
||||
|
||||
#include "Compat.h"
|
||||
|
||||
#include "TConsole.h"
|
||||
|
||||
struct Version {
|
||||
uint8_t major;
|
||||
uint8_t minor;
|
||||
uint8_t patch;
|
||||
Version(uint8_t major, uint8_t minor, uint8_t patch);
|
||||
Version(const std::array<uint8_t, 3>& v);
|
||||
std::string AsString();
|
||||
};
|
||||
|
||||
// static class handling application start, shutdown, etc.
|
||||
// yes, static classes, singletons, globals are all pretty
|
||||
// bad idioms. In this case we need a central way to access
|
||||
// stuff like graceful shutdown, global settings (its in the name),
|
||||
// etc.
|
||||
class Application final {
|
||||
public:
|
||||
// types
|
||||
struct TSettings {
|
||||
std::string ServerName { "BeamMP Server" };
|
||||
std::string ServerDesc { "BeamMP Default Description" };
|
||||
std::string Resource { "Resources" };
|
||||
std::string MapName { "/levels/gridmap_v2/info.json" };
|
||||
std::string Key {};
|
||||
bool HTTPServerEnabled { false };
|
||||
int MaxPlayers { 8 };
|
||||
bool Private { true };
|
||||
int MaxCars { 1 };
|
||||
bool DebugModeEnabled { false };
|
||||
int Port { 30814 };
|
||||
std::string CustomIP {};
|
||||
bool LogChat { true };
|
||||
bool SendErrors { true };
|
||||
bool SendErrorsMessageEnabled { true };
|
||||
int HTTPServerPort { 8080 };
|
||||
std::string HTTPServerIP { "127.0.0.1" };
|
||||
bool HTTPServerUseSSL { false };
|
||||
bool HideUpdateMessages { false };
|
||||
[[nodiscard]] bool HasCustomIP() const { return !CustomIP.empty(); }
|
||||
};
|
||||
|
||||
using TShutdownHandler = std::function<void()>;
|
||||
|
||||
// methods
|
||||
Application() = delete;
|
||||
|
||||
// 'Handler' is called when GracefullyShutdown is called
|
||||
static void RegisterShutdownHandler(const TShutdownHandler& Handler);
|
||||
// Causes all threads to finish up and exit gracefull gracefully
|
||||
static void GracefullyShutdown();
|
||||
static TConsole& Console() { return *mConsole; }
|
||||
static std::string ServerVersionString();
|
||||
static const Version& ServerVersion() { return mVersion; }
|
||||
static std::string ClientVersionString() { return "2.0"; }
|
||||
static std::string PPS() { return mPPS; }
|
||||
static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; }
|
||||
|
||||
static TSettings Settings;
|
||||
|
||||
static std::vector<std::string> GetBackendUrlsInOrder() {
|
||||
return {
|
||||
"backend.beammp.com",
|
||||
"backup1.beammp.com",
|
||||
"backup2.beammp.com"
|
||||
};
|
||||
}
|
||||
|
||||
static std::string GetBackendUrlForAuth() { return "auth.beammp.com"; }
|
||||
static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; }
|
||||
static void CheckForUpdates();
|
||||
static std::array<uint8_t, 3> VersionStrToInts(const std::string& str);
|
||||
static bool IsOutdated(const Version& Current, const Version& Newest);
|
||||
|
||||
static void InitializeConsole() {
|
||||
if (!mConsole) {
|
||||
mConsole = std::make_unique<TConsole>();
|
||||
}
|
||||
}
|
||||
|
||||
enum class Status {
|
||||
Starting,
|
||||
Good,
|
||||
Bad,
|
||||
ShuttingDown,
|
||||
Shutdown,
|
||||
};
|
||||
|
||||
using SystemStatusMap = std::unordered_map<std::string /* system name */, Status /* status */>;
|
||||
|
||||
static const SystemStatusMap& GetSubsystemStatuses() {
|
||||
std::unique_lock Lock(mSystemStatusMapMutex);
|
||||
return mSystemStatusMap;
|
||||
}
|
||||
|
||||
static void SetSubsystemStatus(const std::string& Subsystem, Status status);
|
||||
|
||||
private:
|
||||
static inline SystemStatusMap mSystemStatusMap {};
|
||||
static inline std::mutex mSystemStatusMapMutex {};
|
||||
static inline std::string mPPS;
|
||||
static inline std::unique_ptr<TConsole> mConsole;
|
||||
static inline std::mutex mShutdownHandlersMutex {};
|
||||
static inline std::deque<TShutdownHandler> mShutdownHandlers {};
|
||||
|
||||
static inline Version mVersion { 3, 1, 0 };
|
||||
};
|
||||
|
||||
std::string ThreadName(bool DebugModeOverride = false);
|
||||
void RegisterThread(const std::string& str);
|
||||
#define RegisterThreadAuto() RegisterThread(__func__)
|
||||
|
||||
#define KB 1024
|
||||
#define MB (KB * 1024)
|
||||
#define SSU_UNRAW SECRET_SENTRY_URL
|
||||
|
||||
#define _file_basename std::filesystem::path(__FILE__).filename().string()
|
||||
#define _line std::to_string(__LINE__)
|
||||
#define _in_lambda (std::string(__func__) == "operator()")
|
||||
|
||||
// we would like the full function signature 'void a::foo() const'
|
||||
// on windows this is __FUNCSIG__, on GCC it's __PRETTY_FUNCTION__,
|
||||
// feel free to add more
|
||||
#if defined(WIN32)
|
||||
#define _function_name std::string(__FUNCSIG__)
|
||||
#elif defined(__unix) || defined(__unix__)
|
||||
#define _function_name std::string(__PRETTY_FUNCTION__)
|
||||
#else
|
||||
#define _function_name std::string(__func__)
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
#define DEBUG
|
||||
#endif
|
||||
|
||||
#if defined(DEBUG)
|
||||
|
||||
// if this is defined, we will show the full function signature infront of
|
||||
// each info/debug/warn... call instead of the 'filename:line' format.
|
||||
#if defined(BMP_FULL_FUNCTION_NAMES)
|
||||
#define _this_location (ThreadName() + _function_name + " ")
|
||||
#else
|
||||
#define _this_location (ThreadName() + _file_basename + ":" + _line + " ")
|
||||
#endif
|
||||
#define SU_RAW SSU_UNRAW
|
||||
|
||||
#else // !defined(DEBUG)
|
||||
|
||||
#define SU_RAW RAWIFY(SSU_UNRAW)
|
||||
#define _this_location (ThreadName())
|
||||
|
||||
#endif // defined(DEBUG)
|
||||
|
||||
#define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
|
||||
#define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
|
||||
#define beammp_error(x) \
|
||||
do { \
|
||||
Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)); \
|
||||
Sentry.AddErrorBreadcrumb((x), _file_basename, _line); \
|
||||
} while (false)
|
||||
#define beammp_lua_error(x) \
|
||||
do { \
|
||||
Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x)); \
|
||||
} while (false)
|
||||
#define beammp_lua_warn(x) \
|
||||
do { \
|
||||
Application::Console().Write(_this_location + std::string("[LUA WARN] ") + (x)); \
|
||||
} while (false)
|
||||
#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x))
|
||||
#define beammp_debug(x) \
|
||||
do { \
|
||||
if (Application::Settings.DebugModeEnabled) { \
|
||||
Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \
|
||||
} \
|
||||
} while (false)
|
||||
#define beammp_event(x) \
|
||||
do { \
|
||||
if (Application::Settings.DebugModeEnabled) { \
|
||||
Application::Console().Write(_this_location + std::string("[EVENT] ") + (x)); \
|
||||
} \
|
||||
} while (false)
|
||||
// for those times when you just need to ignore something :^)
|
||||
// explicity disables a [[nodiscard]] warning
|
||||
#define beammp_ignore(x) (void)x
|
||||
// trace() is a debug-build debug()
|
||||
#if defined(DEBUG)
|
||||
#define beammp_trace(x) \
|
||||
do { \
|
||||
if (Application::Settings.DebugModeEnabled) { \
|
||||
Application::Console().Write(_this_location + std::string("[TRACE] ") + (x)); \
|
||||
} \
|
||||
} while (false)
|
||||
#else
|
||||
#define beammp_trace(x)
|
||||
#endif // defined(DEBUG)
|
||||
|
||||
#define beammp_errorf(...) beammp_error(fmt::format(__VA_ARGS__))
|
||||
#define beammp_infof(...) beammp_info(fmt::format(__VA_ARGS__))
|
||||
#define beammp_warnf(...) beammp_warn(fmt::format(__VA_ARGS__))
|
||||
#define beammp_debugf(...) beammp_debug(fmt::format(__VA_ARGS__))
|
||||
#define beammp_tracef(...) beammp_trace(fmt::format(__VA_ARGS__))
|
||||
#define beammp_lua_errorf(...) beammp_lua_error(fmt::format(__VA_ARGS__))
|
||||
#define beammp_lua_warnf(...) beammp_lua_warn(fmt::format(__VA_ARGS__))
|
||||
|
||||
void LogChatMessage(const std::string& name, int id, const std::string& msg);
|
||||
|
||||
#define Biggest 30000
|
||||
|
||||
template <typename T>
|
||||
inline T Comp(const T& Data) {
|
||||
std::array<char, Biggest> C {};
|
||||
// obsolete
|
||||
C.fill(0);
|
||||
z_stream defstream;
|
||||
defstream.zalloc = Z_NULL;
|
||||
defstream.zfree = Z_NULL;
|
||||
defstream.opaque = Z_NULL;
|
||||
defstream.avail_in = (uInt)Data.size();
|
||||
defstream.next_in = (Bytef*)&Data[0];
|
||||
defstream.avail_out = Biggest;
|
||||
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
|
||||
deflateInit(&defstream, Z_BEST_COMPRESSION);
|
||||
deflate(&defstream, Z_SYNC_FLUSH);
|
||||
deflate(&defstream, Z_FINISH);
|
||||
deflateEnd(&defstream);
|
||||
size_t TotalOut = defstream.total_out;
|
||||
T Ret;
|
||||
Ret.resize(TotalOut);
|
||||
std::fill(Ret.begin(), Ret.end(), 0);
|
||||
std::copy_n(C.begin(), TotalOut, Ret.begin());
|
||||
return Ret;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T DeComp(const T& Compressed) {
|
||||
std::array<char, Biggest> C {};
|
||||
// not needed
|
||||
C.fill(0);
|
||||
z_stream infstream;
|
||||
infstream.zalloc = Z_NULL;
|
||||
infstream.zfree = Z_NULL;
|
||||
infstream.opaque = Z_NULL;
|
||||
infstream.avail_in = Biggest;
|
||||
infstream.next_in = (Bytef*)(&Compressed[0]);
|
||||
infstream.avail_out = Biggest;
|
||||
infstream.next_out = (Bytef*)(C.data());
|
||||
inflateInit(&infstream);
|
||||
inflate(&infstream, Z_SYNC_FLUSH);
|
||||
inflate(&infstream, Z_FINISH);
|
||||
inflateEnd(&infstream);
|
||||
size_t TotalOut = infstream.total_out;
|
||||
T Ret;
|
||||
Ret.resize(TotalOut);
|
||||
std::fill(Ret.begin(), Ret.end(), 0);
|
||||
std::copy_n(C.begin(), TotalOut, Ret.begin());
|
||||
return Ret;
|
||||
}
|
||||
|
||||
std::string GetPlatformAgnosticErrorString();
|
||||
#define S_DSN SU_RAW
|
||||
|
||||
void LogChatMessage(const std::string& name, int id, const std::string& msg);
|
||||
@@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#include "Environment.h"
|
||||
|
||||
// ======================= UNIX ========================
|
||||
|
||||
#ifdef BEAMMP_LINUX
|
||||
#include <arpa/inet.h>
|
||||
#include <errno.h>
|
||||
#include <sys/socket.h>
|
||||
#include <termios.h>
|
||||
#include <unistd.h>
|
||||
using SOCKET = int;
|
||||
using DWORD = unsigned long;
|
||||
using PDWORD = unsigned long*;
|
||||
using LPDWORD = unsigned long*;
|
||||
char _getch();
|
||||
inline void CloseSocketProper(int TheSocket) {
|
||||
shutdown(TheSocket, SHUT_RDWR);
|
||||
close(TheSocket);
|
||||
}
|
||||
#endif // unix
|
||||
|
||||
// ======================= APPLE ========================
|
||||
|
||||
#ifdef BEAMMP_APPLE
|
||||
#include <arpa/inet.h>
|
||||
#include <errno.h>
|
||||
#include <sys/socket.h>
|
||||
#include <termios.h>
|
||||
#include <unistd.h>
|
||||
using SOCKET = int;
|
||||
using DWORD = unsigned long;
|
||||
using PDWORD = unsigned long*;
|
||||
using LPDWORD = unsigned long*;
|
||||
char _getch();
|
||||
inline void CloseSocketProper(int TheSocket) {
|
||||
shutdown(TheSocket, SHUT_RDWR);
|
||||
close(TheSocket);
|
||||
}
|
||||
#endif // unix
|
||||
|
||||
// ======================= WINDOWS =======================
|
||||
|
||||
#ifdef BEAMMP_WINDOWS
|
||||
#include <conio.h>
|
||||
#include <winsock2.h>
|
||||
inline void CloseSocketProper(SOCKET TheSocket) {
|
||||
shutdown(TheSocket, 2); // 2 == SD_BOTH
|
||||
closesocket(TheSocket);
|
||||
}
|
||||
#endif // WIN32
|
||||
|
||||
#ifdef INVALID_SOCKET
|
||||
static inline constexpr int BEAMMP_INVALID_SOCKET = INVALID_SOCKET;
|
||||
#else
|
||||
static inline constexpr int BEAMMP_INVALID_SOCKET = -1;
|
||||
#endif
|
||||
@@ -1,7 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/24/2020
|
||||
///
|
||||
#pragma once
|
||||
#include <string>
|
||||
std::string Comp(std::string Data);
|
||||
std::string DeComp(std::string Compressed);
|
||||
@@ -1,16 +1,11 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 8/11/2020
|
||||
///
|
||||
// Copyright Anonymous275 8/11/2020
|
||||
|
||||
#pragma once
|
||||
#include <array>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
#define BEGIN_NAMESPACE(x) namespace x {
|
||||
#define END_NAMESPACE }
|
||||
|
||||
BEGIN_NAMESPACE(XorCompileTime)
|
||||
namespace Crypto {
|
||||
|
||||
constexpr auto time = __TIME__;
|
||||
constexpr auto seed = static_cast<int>(time[7]) + static_cast<int>(time[6]) * 10 + static_cast<int>(time[4]) * 60 + static_cast<int>(time[3]) * 600 + static_cast<int>(time[1]) * 3600 + static_cast<int>(time[0]) * 36000;
|
||||
@@ -54,7 +49,7 @@ struct RandomChar {
|
||||
};
|
||||
|
||||
template <size_t N, int K, typename Char>
|
||||
struct XorString {
|
||||
struct MangleString {
|
||||
private:
|
||||
const char _key;
|
||||
std::array<Char, N + 1> _encrypted;
|
||||
@@ -69,11 +64,11 @@ private:
|
||||
|
||||
public:
|
||||
template <size_t... Is>
|
||||
constexpr inline XorString(const Char* str, std::index_sequence<Is...>)
|
||||
constexpr MangleString(const Char* str, std::index_sequence<Is...>)
|
||||
: _key(RandomChar<K>::value)
|
||||
, _encrypted { enc(str[Is])... } { }
|
||||
|
||||
inline decltype(auto) decrypt() {
|
||||
decltype(auto) decrypt() {
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
_encrypted[i] = dec(_encrypted[i]);
|
||||
}
|
||||
@@ -96,37 +91,24 @@ static auto w_printf_s = [](const char* fmt, ...) {
|
||||
va_end(args);
|
||||
};
|
||||
|
||||
/*static auto w_sprintf = [](char* buf, const char* fmt, ...) {
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsprintf(buf, fmt, args);
|
||||
va_end(args);
|
||||
};*/
|
||||
|
||||
/*static auto w_sprintf_ret = [](char* buf, const char* fmt, ...) {
|
||||
int ret;
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
ret = vsprintf(buf, fmt, args);
|
||||
va_end(args);
|
||||
return ret;
|
||||
};*/
|
||||
|
||||
static auto w_sprintf_s = [](char* buf, size_t buf_size, const char* fmt, ...) {
|
||||
static auto w_sprintf_s = [](char* buf, size_t, const char* fmt, ...) {
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, buf_size, fmt, args);
|
||||
vsprintf(buf, fmt, args);
|
||||
va_end(args);
|
||||
};
|
||||
|
||||
static auto w_sprintf_s_ret = [](char* buf, size_t buf_size, const char* fmt, ...) {
|
||||
static auto w_sprintf_s_ret = [](char* buf, size_t, const char* fmt, ...) {
|
||||
int ret;
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
ret = vsnprintf(buf, buf_size, fmt, args);
|
||||
ret = vsprintf(buf, fmt, args);
|
||||
va_end(args);
|
||||
return ret;
|
||||
};
|
||||
#define Sec(s) [] { constexpr XorCompileTime::XorString< sizeof(s)/sizeof(char) - 1, __COUNTER__, char > expr( s, std::make_index_sequence< sizeof(s)/sizeof(char) - 1>() ); return expr; }().decrypt()
|
||||
#define SecW(s) [] { constexpr XorCompileTime::XorString< sizeof(s)/sizeof(wchar_t) - 1, __COUNTER__, wchar_t > expr( s, std::make_index_sequence< sizeof(s)/sizeof(wchar_t) - 1>() ); return expr; }().decrypt()
|
||||
END_NAMESPACE
|
||||
|
||||
#define XOR_C(s) [] { constexpr Crypto::MangleString< sizeof(s)/sizeof(char) - 1, __COUNTER__, char > expr( s, std::make_index_sequence< sizeof(s)/sizeof(char) - 1>() ); return expr; }().decrypt()
|
||||
#define XOR_W(s) [] { constexpr Crypto::MangleString< sizeof(s)/sizeof(wchar_t) - 1, __COUNTER__, wchar_t > expr( s, std::make_index_sequence< sizeof(s)/sizeof(wchar_t) - 1>() ); return expr; }().decrypt()
|
||||
#define RAWIFY(s) XOR_C(s)
|
||||
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/18/2020
|
||||
///
|
||||
#pragma once
|
||||
#include <string>
|
||||
std::string HttpRequest(const std::string& IP, int port);
|
||||
std::string PostHTTP(const std::string& IP, const std::string& Fields);
|
||||
+14
-8
@@ -15,7 +15,7 @@
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Common.h"
|
||||
|
||||
static const char* const ANSI_RESET = "\u001b[0m";
|
||||
|
||||
@@ -40,7 +40,8 @@ static const char* const ANSI_WHITE_BOLD = "\u001b[37;1m";
|
||||
static const char* const ANSI_BOLD = "\u001b[1m";
|
||||
static const char* const ANSI_UNDERLINE = "\u001b[4m";
|
||||
|
||||
#if DEBUG
|
||||
#ifdef DEBUG
|
||||
#include <iostream>
|
||||
inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const char* function, [[maybe_unused]] unsigned line,
|
||||
[[maybe_unused]] const char* condition_string, [[maybe_unused]] bool result) {
|
||||
if (!result) {
|
||||
@@ -54,14 +55,19 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
|
||||
}
|
||||
}
|
||||
|
||||
#define Assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
|
||||
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
|
||||
#define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
|
||||
#define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
|
||||
#else
|
||||
// In release build, these macros turn into NOPs. The compiler will optimize these out.
|
||||
#define Assert(x) \
|
||||
do { \
|
||||
#define beammp_assert(cond) \
|
||||
do { \
|
||||
bool result = (cond); \
|
||||
if (!result) { \
|
||||
Sentry.LogAssert(#cond, _file_basename, _line, __func__); \
|
||||
} \
|
||||
} while (false)
|
||||
#define AssertNotReachable() \
|
||||
do { \
|
||||
#define beammp_assert_not_reachable() \
|
||||
do { \
|
||||
Sentry.LogAssert("code is unreachable", _file_basename, _line, __func__); \
|
||||
} while (false)
|
||||
#endif // DEBUG
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
template <typename FnT>
|
||||
class Defer final {
|
||||
public:
|
||||
Defer(FnT fn)
|
||||
: mFunction([&fn] { (void)fn(); }) { }
|
||||
~Defer() {
|
||||
if (mFunction) {
|
||||
mFunction();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> mFunction;
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
// one of BEAMMP_{WINDOWS,LINUX,APPLE} will be set at the end of this
|
||||
|
||||
// clang-format off
|
||||
#if !defined(BEAMMP_WINDOWS) && !defined(BEAMMP_UNIX) && !defined(BEAMMP_APPLE)
|
||||
#if defined(_WIN32) || defined(__CYGWIN__)
|
||||
#define BEAMMP_WINDOWS
|
||||
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__unix__) || defined(__unix) || defined(unix)
|
||||
#define BEAMMP_LINUX
|
||||
#elif defined(__APPLE__) || defined(__MACH__)
|
||||
#define BEAMMP_APPLE
|
||||
#else
|
||||
#error "This platform is not known. Please define one of the above for your OS."
|
||||
#endif
|
||||
#endif
|
||||
// clang-format on
|
||||
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include <Common.h>
|
||||
#include <IThreaded.h>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#if defined(BEAMMP_LINUX)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
|
||||
#endif
|
||||
#include <httplib.h>
|
||||
#if defined(BEAMMP_LINUX)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class TServer;
|
||||
class TNetwork;
|
||||
class TResourceManager;
|
||||
|
||||
namespace Http {
|
||||
std::string GET(const std::string& host, int port, const std::string& target, unsigned int* status = nullptr);
|
||||
std::string POST(const std::string& host, int port, const std::string& target, const std::string& body, const std::string& ContentType, unsigned int* status = nullptr, const httplib::Headers& headers = {});
|
||||
namespace Status {
|
||||
std::string ToString(int code);
|
||||
}
|
||||
const std::string ErrorString = "-1";
|
||||
|
||||
namespace Server {
|
||||
class THttpServerInstance {
|
||||
public:
|
||||
THttpServerInstance(TServer&, TNetwork&, TResourceManager&);
|
||||
~THttpServerInstance();
|
||||
static fs::path KeyFilePath;
|
||||
static fs::path CertFilePath;
|
||||
|
||||
protected:
|
||||
void operator()();
|
||||
|
||||
private:
|
||||
std::thread mThread;
|
||||
TServer& mServer;
|
||||
TNetwork& mNetwork;
|
||||
TResourceManager& mResourceManager;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <thread>
|
||||
|
||||
// pure virtual class to be inherited from by classes which intend to be threaded
|
||||
class IThreaded {
|
||||
public:
|
||||
IThreaded()
|
||||
// invokes operator() on this object
|
||||
: mThread() { }
|
||||
~IThreaded() noexcept {
|
||||
if (mThread.joinable()) {
|
||||
mThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Start() final {
|
||||
mThread = std::thread([this] { (*this)(); });
|
||||
}
|
||||
virtual void operator()() = 0;
|
||||
|
||||
protected:
|
||||
std::thread mThread;
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
//
|
||||
// Created by anon on 4/21/21.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "rapidjson/stringbuffer.h"
|
||||
#include "rapidjson/prettywriter.h"
|
||||
#include "rapidjson/document.h"
|
||||
#include "rapidjson/writer.h"
|
||||
@@ -1,18 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 4/2/2020.
|
||||
///
|
||||
#pragma once
|
||||
#include "Security/Xor.h"
|
||||
#include <iostream>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
void InitLog();
|
||||
#define DebugPrintTID() DebugPrintTIDInternal(__func__, false)
|
||||
void DebugPrintTIDInternal(const std::string& func, bool overwrite = true); // prints the current thread id in debug mode, to make tracing of crashes and asserts easier
|
||||
void ConsoleOut(const std::string& msg);
|
||||
void QueueAbort();
|
||||
void except(const std::string& toPrint);
|
||||
void debug(const std::string& toPrint);
|
||||
void error(const std::string& toPrint);
|
||||
void info(const std::string& toPrint);
|
||||
void warn(const std::string& toPrint);
|
||||
@@ -1,77 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 5/20/2020
|
||||
///
|
||||
|
||||
#pragma once
|
||||
#include <any>
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <lua.hpp>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
struct LuaArg {
|
||||
std::vector<std::any> args;
|
||||
void PushArgs(lua_State* State) {
|
||||
for (std::any arg : args) {
|
||||
if (!arg.has_value())
|
||||
return;
|
||||
std::string Type = arg.type().name();
|
||||
if (Type.find("bool") != std::string::npos) {
|
||||
lua_pushboolean(State, std::any_cast<bool>(arg));
|
||||
}
|
||||
if (Type.find("basic_string") != std::string::npos || Type.find("char") != std::string::npos) {
|
||||
lua_pushstring(State, std::any_cast<std::string>(arg).c_str());
|
||||
}
|
||||
if (Type.find("int") != std::string::npos) {
|
||||
lua_pushinteger(State, std::any_cast<int>(arg));
|
||||
}
|
||||
if (Type.find("float") != std::string::npos) {
|
||||
lua_pushnumber(State, std::any_cast<float>(arg));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class Lua {
|
||||
private:
|
||||
std::set<std::pair<std::string, std::string>> _RegisteredEvents;
|
||||
lua_State* luaState { nullptr };
|
||||
fs::file_time_type _LastWrote;
|
||||
std::string _PluginName {};
|
||||
std::string _FileName {};
|
||||
bool _StopThread = false;
|
||||
bool _Console = false;
|
||||
|
||||
public:
|
||||
void Init();
|
||||
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
|
||||
std::string GetRegistered(const std::string& Event) const;
|
||||
void UnRegisterEvent(const std::string& Event);
|
||||
void SetLastWrite(fs::file_time_type time);
|
||||
bool IsRegistered(const std::string& Event);
|
||||
void SetPluginName(const std::string& Name);
|
||||
void Execute(const std::string& Command);
|
||||
void SetFileName(const std::string& Name);
|
||||
fs::file_time_type GetLastWrite();
|
||||
std::string GetPluginName() const;
|
||||
std::string GetFileName() const;
|
||||
lua_State* GetState();
|
||||
const lua_State* GetState() const;
|
||||
std::string GetOrigin();
|
||||
std::mutex Lock;
|
||||
void Reload();
|
||||
Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console = false);
|
||||
Lua(bool Console = false);
|
||||
~Lua();
|
||||
void SetStopThread(bool StopThread) { _StopThread = StopThread; }
|
||||
bool GetStopThread() const { return _StopThread; }
|
||||
};
|
||||
int CallFunction(Lua* lua, const std::string& FuncName, std::unique_ptr<LuaArg> args);
|
||||
int TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::unique_ptr<LuaArg> arg, bool Wait);
|
||||
extern std::set<std::unique_ptr<Lua>> PluginEngine;
|
||||
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include "TLuaEngine.h"
|
||||
#include <tuple>
|
||||
|
||||
namespace LuaAPI {
|
||||
int PanicHandler(lua_State* State);
|
||||
std::string LuaToString(const sol::object Value, size_t Indent = 1, bool QuoteStrings = false);
|
||||
void Print(sol::variadic_args);
|
||||
namespace MP {
|
||||
extern TLuaEngine* Engine;
|
||||
|
||||
std::string GetOSName();
|
||||
std::tuple<int, int, int> GetServerVersion();
|
||||
bool TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data);
|
||||
bool TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data);
|
||||
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
|
||||
void DropPlayer(int ID, std::optional<std::string> MaybeReason);
|
||||
void SendChatMessage(int ID, const std::string& Message);
|
||||
void RemoveVehicle(int PlayerID, int VehicleID);
|
||||
void Set(int ConfigID, sol::object NewValue);
|
||||
bool IsPlayerGuest(int ID);
|
||||
bool IsPlayerConnected(int ID);
|
||||
void Sleep(size_t Ms);
|
||||
void PrintRaw(sol::variadic_args);
|
||||
std::string JsonEncode(const sol::table& object);
|
||||
std::string JsonDiff(const std::string& a, const std::string& b);
|
||||
std::string JsonDiffApply(const std::string& data, const std::string& patch);
|
||||
std::string JsonPrettify(const std::string& json);
|
||||
std::string JsonMinify(const std::string& json);
|
||||
std::string JsonFlatten(const std::string& json);
|
||||
std::string JsonUnflatten(const std::string& json);
|
||||
}
|
||||
|
||||
namespace FS {
|
||||
std::pair<bool, std::string> CreateDirectory(const std::string& Path);
|
||||
std::pair<bool, std::string> Remove(const std::string& Path);
|
||||
std::pair<bool, std::string> Rename(const std::string& Path, const std::string& NewPath);
|
||||
std::pair<bool, std::string> Copy(const std::string& Path, const std::string& NewPath);
|
||||
std::string GetFilename(const std::string& Path);
|
||||
std::string GetExtension(const std::string& Path);
|
||||
std::string GetParentFolder(const std::string& Path);
|
||||
bool Exists(const std::string& Path);
|
||||
bool IsDirectory(const std::string& Path);
|
||||
bool IsFile(const std::string& Path);
|
||||
std::string ConcatPaths(sol::variadic_args Args);
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/31/2020
|
||||
///
|
||||
#pragma once
|
||||
#include "Client.hpp"
|
||||
#include <string>
|
||||
void TCPServerMain();
|
||||
void UpdatePlayers();
|
||||
void OnConnect(Client* c);
|
||||
void InitClient(Client* c);
|
||||
void SyncResources(Client* c);
|
||||
[[noreturn]] void UDPServerMain();
|
||||
void OnDisconnect(Client* c, bool kicked);
|
||||
void UDPSend(Client* c, std::string Data);
|
||||
void TCPSend(Client* c, const std::string& Data);
|
||||
void SendLarge(Client* c, std::string Data);
|
||||
void GParser(Client* c, const std::string& Packet);
|
||||
void Respond(Client* c, const std::string& MSG, bool Rel);
|
||||
void SendToAll(Client* c, const std::string& Data, bool Self, bool Rel);
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <shared_mutex>
|
||||
#include <mutex>
|
||||
|
||||
// Use ReadLock(m) and WriteLock(m) to lock it.
|
||||
using RWMutex = std::shared_mutex;
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#pragma once
|
||||
#ifdef __linux
|
||||
#define EXCEPTION_POINTERS void
|
||||
#else
|
||||
#include <WS2tcpip.h>
|
||||
#endif
|
||||
#include "Xor.h"
|
||||
#include <string>
|
||||
struct RSA {
|
||||
int n = 0;
|
||||
int e = 0;
|
||||
int d = 0;
|
||||
};
|
||||
std::string RSA_E(const std::string& Data, int e, int n);
|
||||
std::string RSA_E(const std::string& Data, RSA* k);
|
||||
std::string RSA_D(const std::string& Data, RSA* k);
|
||||
int Handle(EXCEPTION_POINTERS* ep, char* Origin);
|
||||
RSA* GenKey();
|
||||
@@ -1,24 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#pragma once
|
||||
#include <string>
|
||||
extern std::string ServerName;
|
||||
extern std::string ServerDesc;
|
||||
extern std::string StatReport;
|
||||
extern std::string FileSizes;
|
||||
extern std::string Resource;
|
||||
extern std::string FileList;
|
||||
extern std::string CustomIP;
|
||||
extern std::string MapName;
|
||||
extern uint64_t MaxModSize;
|
||||
extern std::string Key;
|
||||
std::string GetSVer();
|
||||
std::string GetCVer();
|
||||
extern int MaxPlayers;
|
||||
extern int ModsLoaded;
|
||||
extern bool Private;
|
||||
extern int MaxCars;
|
||||
extern bool Debug;
|
||||
extern int Port;
|
||||
extern int PPS;
|
||||
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void SetupSignalHandlers();
|
||||
@@ -1,12 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#pragma once
|
||||
void InitServer(int argc, char* argv[]);
|
||||
void ConsoleInit();
|
||||
void InitConfig();
|
||||
void InitLua();
|
||||
void InitRes();
|
||||
void HBInit();
|
||||
void StatInit();
|
||||
void NetMain();
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <filesystem>
|
||||
|
||||
#define TOML11_PRESERVE_COMMENTS_BY_DEFAULT
|
||||
#include <toml.hpp> // header-only version of TOML++
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class TConfig {
|
||||
public:
|
||||
explicit TConfig(const std::string& ConfigFileName);
|
||||
|
||||
[[nodiscard]] bool Failed() const { return mFailed; }
|
||||
|
||||
void FlushToFile();
|
||||
|
||||
private:
|
||||
void CreateConfigFile(std::string_view name);
|
||||
void ParseFromFile(std::string_view name);
|
||||
void PrintDebug();
|
||||
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, std::string& OutValue);
|
||||
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, bool& OutValue);
|
||||
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue);
|
||||
|
||||
void ParseOldFormat();
|
||||
bool IsDefault();
|
||||
bool mFailed { false };
|
||||
std::string mConfigFileName;
|
||||
};
|
||||
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cryptography.h"
|
||||
#include "commandline.h"
|
||||
#include <atomic>
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class TLuaEngine;
|
||||
|
||||
class TConsole {
|
||||
public:
|
||||
TConsole();
|
||||
|
||||
void Write(const std::string& str);
|
||||
void WriteRaw(const std::string& str);
|
||||
void InitializeLuaConsole(TLuaEngine& Engine);
|
||||
void BackupOldLog();
|
||||
void StartLoggingToFile();
|
||||
Commandline& Internal() { return mCommandline; }
|
||||
|
||||
private:
|
||||
void RunAsCommand(const std::string& cmd, bool IgnoreNotACommand = false);
|
||||
void ChangeToLuaConsole(const std::string& LuaStateId);
|
||||
void ChangeToRegularConsole();
|
||||
void HandleLuaInternalCommand(const std::string& cmd);
|
||||
|
||||
void Command_Lua(const std::string& cmd, const std::vector<std::string>& args);
|
||||
void Command_Help(const std::string& cmd, const std::vector<std::string>& args);
|
||||
void Command_Kick(const std::string& cmd, const std::vector<std::string>& args);
|
||||
void Command_List(const std::string& cmd, const std::vector<std::string>& args);
|
||||
void Command_Status(const std::string& cmd, const std::vector<std::string>& args);
|
||||
void Command_Settings(const std::string& cmd, const std::vector<std::string>& args);
|
||||
|
||||
void Command_Say(const std::string& FullCommand);
|
||||
bool EnsureArgsCount(const std::vector<std::string>& args, size_t n);
|
||||
bool EnsureArgsCount(const std::vector<std::string>& args, size_t min, size_t max);
|
||||
|
||||
static std::tuple<std::string, std::vector<std::string>> ParseCommand(const std::string& cmd);
|
||||
static std::string ConcatArgs(const std::vector<std::string>& args, char space = ' ');
|
||||
|
||||
std::unordered_map<std::string, std::function<void(const std::string&, const std::vector<std::string>&)>> mCommandMap = {
|
||||
{ "lua", [this](const auto& a, const auto& b) { Command_Lua(a, b); } },
|
||||
{ "help", [this](const auto& a, const auto& b) { Command_Help(a, b); } },
|
||||
{ "kick", [this](const auto& a, const auto& b) { Command_Kick(a, b); } },
|
||||
{ "list", [this](const auto& a, const auto& b) { Command_List(a, b); } },
|
||||
{ "status", [this](const auto& a, const auto& b) { Command_Status(a, b); } },
|
||||
{ "settings", [this](const auto& a, const auto& b) { Command_Settings(a, b); } },
|
||||
{ "say", [this](const auto&, const auto&) { Command_Say(""); } }, // shouldn't actually be called
|
||||
};
|
||||
|
||||
Commandline mCommandline;
|
||||
std::vector<std::string> mCachedLuaHistory;
|
||||
std::vector<std::string> mCachedRegularHistory;
|
||||
TLuaEngine* mLuaEngine { nullptr };
|
||||
bool mIsLuaConsole { false };
|
||||
bool mFirstTime { true };
|
||||
std::string mStateId;
|
||||
const std::string mDefaultStateId = "BEAMMP_SERVER_CONSOLE";
|
||||
std::ofstream mLogFileStream;
|
||||
std::mutex mLogFileStreamMtx;
|
||||
};
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
#include "IThreaded.h"
|
||||
#include "TResourceManager.h"
|
||||
#include "TServer.h"
|
||||
|
||||
class THeartbeatThread : public IThreaded {
|
||||
public:
|
||||
THeartbeatThread(TResourceManager& ResourceManager, TServer& Server);
|
||||
//~THeartbeatThread();
|
||||
void operator()() override;
|
||||
|
||||
private:
|
||||
std::string GenerateCall();
|
||||
std::string GetPlayers();
|
||||
|
||||
bool mShutdown = false;
|
||||
TResourceManager& mResourceManager;
|
||||
TServer& mServer;
|
||||
};
|
||||
@@ -0,0 +1,262 @@
|
||||
#pragma once
|
||||
|
||||
#include "TNetwork.h"
|
||||
#include "TServer.h"
|
||||
#include <any>
|
||||
#include <condition_variable>
|
||||
#include <filesystem>
|
||||
#include <initializer_list>
|
||||
#include <list>
|
||||
#include <lua.hpp>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <random>
|
||||
#include <set>
|
||||
#include <toml.hpp>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#define SOL_ALL_SAFETIES_ON 1
|
||||
#include <sol/sol.hpp>
|
||||
|
||||
using TLuaStateId = std::string;
|
||||
namespace fs = std::filesystem;
|
||||
/**
|
||||
* std::variant means, that TLuaArgTypes may be one of the Types listed as template args
|
||||
*/
|
||||
using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>;
|
||||
static constexpr size_t TLuaArgTypes_String = 0;
|
||||
static constexpr size_t TLuaArgTypes_Int = 1;
|
||||
static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
|
||||
static constexpr size_t TLuaArgTypes_Bool = 3;
|
||||
|
||||
class TLuaPlugin;
|
||||
|
||||
struct TLuaResult {
|
||||
bool Ready;
|
||||
bool Error;
|
||||
std::string ErrorMessage;
|
||||
sol::object Result { sol::lua_nil };
|
||||
TLuaStateId StateId;
|
||||
std::string Function;
|
||||
// TODO: Add condition_variable
|
||||
void WaitUntilReady();
|
||||
};
|
||||
|
||||
struct TLuaPluginConfig {
|
||||
static inline const std::string FileName = "PluginConfig.toml";
|
||||
TLuaStateId StateId;
|
||||
// TODO: Add execute list
|
||||
};
|
||||
|
||||
struct TLuaChunk {
|
||||
TLuaChunk(std::shared_ptr<std::string> Content,
|
||||
std::string FileName,
|
||||
std::string PluginPath);
|
||||
std::shared_ptr<std::string> Content;
|
||||
std::string FileName;
|
||||
std::string PluginPath;
|
||||
};
|
||||
|
||||
class TPluginMonitor : IThreaded {
|
||||
public:
|
||||
TPluginMonitor(const fs::path& Path, TLuaEngine& Engine, std::atomic_bool& Shutdown);
|
||||
|
||||
void operator()();
|
||||
|
||||
private:
|
||||
TLuaEngine& mEngine;
|
||||
fs::path mPath;
|
||||
std::atomic_bool& mShutdown;
|
||||
std::unordered_map<std::string, fs::file_time_type> mFileTimes;
|
||||
};
|
||||
|
||||
class TLuaEngine : IThreaded {
|
||||
public:
|
||||
enum CallStrategy : int {
|
||||
BestEffort,
|
||||
Precise,
|
||||
};
|
||||
|
||||
struct QueuedFunction {
|
||||
std::string FunctionName;
|
||||
std::shared_ptr<TLuaResult> Result;
|
||||
std::vector<TLuaArgTypes> Args;
|
||||
std::string EventName; // optional, may be empty
|
||||
};
|
||||
|
||||
TLuaEngine();
|
||||
~TLuaEngine() noexcept {
|
||||
beammp_debug("Lua Engine terminated");
|
||||
}
|
||||
|
||||
void operator()() override;
|
||||
|
||||
TNetwork& Network() { return *mNetwork; }
|
||||
TServer& Server() { return *mServer; }
|
||||
|
||||
void SetNetwork(TNetwork* Network) { mNetwork = Network; }
|
||||
void SetServer(TServer* Server) { mServer = Server; }
|
||||
|
||||
size_t GetResultsToCheckSize() {
|
||||
std::unique_lock Lock(mResultsToCheckMutex);
|
||||
return mResultsToCheck.size();
|
||||
}
|
||||
|
||||
size_t GetLuaStateCount() {
|
||||
std::unique_lock Lock(mLuaStatesMutex);
|
||||
return mLuaStates.size();
|
||||
}
|
||||
size_t GetTimedEventsCount() {
|
||||
std::unique_lock Lock(mTimedEventsMutex);
|
||||
return mTimedEvents.size();
|
||||
}
|
||||
size_t GetRegisteredEventHandlerCount() {
|
||||
std::unique_lock Lock(mLuaEventsMutex);
|
||||
size_t LuaEventsCount = 0;
|
||||
for (const auto& State : mLuaEvents) {
|
||||
for (const auto& Events : State.second) {
|
||||
LuaEventsCount += Events.second.size();
|
||||
}
|
||||
}
|
||||
return LuaEventsCount - GetLuaStateCount();
|
||||
}
|
||||
|
||||
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results,
|
||||
const std::optional<std::chrono::high_resolution_clock::duration>& Max = std::nullopt);
|
||||
void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
|
||||
bool HasState(TLuaStateId StateId);
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
|
||||
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
|
||||
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
|
||||
template <typename... ArgsT>
|
||||
/**
|
||||
*
|
||||
* @tparam ArgsT Template Arguments for the event (Metadata) todo: figure out what this means
|
||||
* @param EventName Name of the event
|
||||
* @param IgnoreId
|
||||
* @param Args
|
||||
* @return
|
||||
*/
|
||||
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
|
||||
std::unique_lock Lock(mLuaEventsMutex);
|
||||
beammp_event(EventName);
|
||||
if (mLuaEvents.find(EventName) == mLuaEvents.end()) { // if no event handler is defined for 'EventName', return immediately
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<TLuaResult>> Results;
|
||||
std::vector<TLuaArgTypes> Arguments { TLuaArgTypes { std::forward<ArgsT>(Args) }... };
|
||||
|
||||
for (const auto& Event : mLuaEvents.at(EventName)) {
|
||||
for (const auto& Function : Event.second) {
|
||||
if (Event.first != IgnoreId) {
|
||||
Results.push_back(EnqueueFunctionCall(Event.first, Function, Arguments));
|
||||
}
|
||||
}
|
||||
}
|
||||
return Results; //
|
||||
}
|
||||
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
|
||||
void CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy);
|
||||
void CancelEventTimers(const std::string& EventName, TLuaStateId StateId);
|
||||
sol::state_view GetStateForPlugin(const fs::path& PluginPath);
|
||||
TLuaStateId GetStateIDForPlugin(const fs::path& PluginPath);
|
||||
void AddResultToCheck(const std::shared_ptr<TLuaResult>& Result);
|
||||
|
||||
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
|
||||
|
||||
std::vector<std::string> GetStateGlobalKeysForState(TLuaStateId StateId);
|
||||
|
||||
// Debugging functions (slow)
|
||||
std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId);
|
||||
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueueForState(TLuaStateId StateId);
|
||||
std::vector<QueuedFunction> Debug_GetStateFunctionQueueForState(TLuaStateId StateId);
|
||||
std::vector<TLuaResult> Debug_GetResultsToCheckForState(TLuaStateId StateId);
|
||||
|
||||
private:
|
||||
void CollectAndInitPlugins();
|
||||
void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
|
||||
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
|
||||
size_t CalculateMemoryUsage();
|
||||
|
||||
class StateThreadData : IThreaded {
|
||||
public:
|
||||
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
|
||||
StateThreadData(const StateThreadData&) = delete;
|
||||
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
|
||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy);
|
||||
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
|
||||
void AddPath(const fs::path& Path); // to be added to path and cpath
|
||||
void operator()() override;
|
||||
sol::state_view State() { return sol::state_view(mState); }
|
||||
|
||||
std::vector<std::string> GetStateGlobalKeys();
|
||||
|
||||
// Debug functions, slow
|
||||
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
|
||||
std::vector<TLuaEngine::QueuedFunction> Debug_GetStateFunctionQueue();
|
||||
|
||||
private:
|
||||
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
|
||||
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
|
||||
sol::table Lua_GetPlayerIdentifiers(int ID);
|
||||
sol::table Lua_GetPlayers();
|
||||
std::string Lua_GetPlayerName(int ID);
|
||||
sol::table Lua_GetPlayerVehicles(int ID);
|
||||
sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
|
||||
sol::table Lua_JsonDecode(const std::string& str);
|
||||
int Lua_GetPlayerIDByName(const std::string& Name);
|
||||
sol::table Lua_FS_ListFiles(const std::string& Path);
|
||||
sol::table Lua_FS_ListDirectories(const std::string& Path);
|
||||
|
||||
std::string mName;
|
||||
std::atomic_bool& mShutdown;
|
||||
TLuaStateId mStateId;
|
||||
lua_State* mState;
|
||||
std::thread mThread;
|
||||
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
|
||||
std::recursive_mutex mStateExecuteQueueMutex;
|
||||
std::vector<QueuedFunction> mStateFunctionQueue;
|
||||
std::mutex mStateFunctionQueueMutex;
|
||||
std::condition_variable mStateFunctionQueueCond;
|
||||
TLuaEngine* mEngine;
|
||||
sol::state_view mStateView { mState };
|
||||
std::queue<fs::path> mPaths;
|
||||
std::recursive_mutex mPathsMutex;
|
||||
std::mt19937 mMersenneTwister;
|
||||
std::uniform_real_distribution<double> mUniformRealDistribution01;
|
||||
};
|
||||
|
||||
struct TimedEvent {
|
||||
std::chrono::high_resolution_clock::duration Duration {};
|
||||
std::chrono::high_resolution_clock::time_point LastCompletion {};
|
||||
std::string EventName;
|
||||
TLuaStateId StateId;
|
||||
CallStrategy Strategy;
|
||||
bool Expired();
|
||||
void Reset();
|
||||
};
|
||||
|
||||
TNetwork* mNetwork;
|
||||
TServer* mServer;
|
||||
TPluginMonitor mPluginMonitor;
|
||||
std::atomic_bool mShutdown { false };
|
||||
fs::path mResourceServerPath;
|
||||
std::vector<std::shared_ptr<TLuaPlugin>> mLuaPlugins;
|
||||
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
|
||||
std::recursive_mutex mLuaStatesMutex;
|
||||
std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mLuaEvents;
|
||||
std::recursive_mutex mLuaEventsMutex;
|
||||
std::vector<TimedEvent> mTimedEvents;
|
||||
std::recursive_mutex mTimedEventsMutex;
|
||||
std::list<std::shared_ptr<TLuaResult>> mResultsToCheck;
|
||||
std::mutex mResultsToCheckMutex;
|
||||
std::condition_variable mResultsToCheckCond;
|
||||
};
|
||||
|
||||
// std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "TLuaEngine.h"
|
||||
|
||||
class TLuaPlugin {
|
||||
public:
|
||||
TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder);
|
||||
TLuaPlugin(const TLuaPlugin&) = delete;
|
||||
TLuaPlugin& operator=(const TLuaPlugin&) = delete;
|
||||
~TLuaPlugin() noexcept = default;
|
||||
|
||||
const TLuaPluginConfig& GetConfig() const { return mConfig; }
|
||||
fs::path GetFolder() const { return mFolder; }
|
||||
|
||||
private:
|
||||
TLuaPluginConfig mConfig;
|
||||
TLuaEngine& mEngine;
|
||||
fs::path mFolder;
|
||||
std::string mPluginName;
|
||||
std::unordered_map<std::string, std::shared_ptr<std::string>> mFileContents;
|
||||
};
|
||||
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "Compat.h"
|
||||
#include "TResourceManager.h"
|
||||
#include "TServer.h"
|
||||
|
||||
struct TConnection;
|
||||
|
||||
class TNetwork {
|
||||
public:
|
||||
TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
|
||||
|
||||
[[nodiscard]] bool TCPSend(TClient& c, const std::string& Data, bool IsSync = false);
|
||||
[[nodiscard]] bool SendLarge(TClient& c, std::string Data, bool isSync = false);
|
||||
[[nodiscard]] bool Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync = false);
|
||||
std::shared_ptr<TClient> CreateClient(SOCKET TCPSock);
|
||||
std::string TCPRcv(TClient& c);
|
||||
void ClientKick(TClient& c, const std::string& R);
|
||||
[[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c);
|
||||
void Identify(const TConnection& client);
|
||||
void Authentication(const TConnection& ClientConnection);
|
||||
[[nodiscard]] bool CheckBytes(TClient& c, int32_t BytesRcv);
|
||||
void SyncResources(TClient& c);
|
||||
[[nodiscard]] bool UDPSend(TClient& Client, std::string Data) const;
|
||||
void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel);
|
||||
void UpdatePlayer(TClient& Client);
|
||||
|
||||
private:
|
||||
void UDPServerMain();
|
||||
void TCPServerMain();
|
||||
|
||||
TServer& mServer;
|
||||
TPPSMonitor& mPPSMonitor;
|
||||
SOCKET mUDPSock {};
|
||||
bool mShutdown { false };
|
||||
TResourceManager& mResourceManager;
|
||||
std::thread mUDPThread;
|
||||
std::thread mTCPThread;
|
||||
|
||||
std::string UDPRcvFromClient(sockaddr_in& client) const;
|
||||
void HandleDownload(SOCKET TCPSock);
|
||||
void OnConnect(const std::weak_ptr<TClient>& c);
|
||||
void TCPClient(const std::weak_ptr<TClient>& c);
|
||||
void Looper(const std::weak_ptr<TClient>& c);
|
||||
int OpenID();
|
||||
void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked);
|
||||
void Parse(TClient& c, const std::string& Packet);
|
||||
void SendFile(TClient& c, const std::string& Name);
|
||||
static bool TCPSendRaw(TClient& C, SOCKET socket, char* Data, int32_t Size);
|
||||
static void SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name);
|
||||
};
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
#include "TServer.h"
|
||||
#include <optional>
|
||||
|
||||
class TNetwork;
|
||||
|
||||
class TPPSMonitor : public IThreaded {
|
||||
public:
|
||||
explicit TPPSMonitor(TServer& Server);
|
||||
|
||||
void operator()() override;
|
||||
|
||||
void SetInternalPPS(int NewPPS) { mInternalPPS = NewPPS; }
|
||||
void IncrementInternalPPS() { ++mInternalPPS; }
|
||||
[[nodiscard]] int InternalPPS() const { return mInternalPPS; }
|
||||
void SetNetwork(TNetwork& Server) { mNetwork = std::ref(Server); }
|
||||
|
||||
private:
|
||||
TNetwork& Network() { return mNetwork->get(); }
|
||||
|
||||
TServer& mServer;
|
||||
std::optional<std::reference_wrapper<TNetwork>> mNetwork { std::nullopt };
|
||||
bool mShutdown { false };
|
||||
int mInternalPPS { 0 };
|
||||
};
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
class TResourceManager {
|
||||
public:
|
||||
TResourceManager();
|
||||
|
||||
[[nodiscard]] size_t MaxModSize() const { return mMaxModSize; }
|
||||
[[nodiscard]] std::string FileList() const { return mFileList; }
|
||||
[[nodiscard]] std::string TrimmedList() const { return mTrimmedList; }
|
||||
[[nodiscard]] std::string FileSizes() const { return mFileSizes; }
|
||||
[[nodiscard]] int ModsLoaded() const { return mModsLoaded; }
|
||||
|
||||
private:
|
||||
size_t mMaxModSize = 0;
|
||||
std::string mFileSizes;
|
||||
std::string mFileList;
|
||||
std::string mTrimmedList;
|
||||
int mModsLoaded = 0;
|
||||
};
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
class TScopedTimer {
|
||||
public:
|
||||
TScopedTimer();
|
||||
TScopedTimer(const std::string& Name);
|
||||
TScopedTimer(std::function<void(size_t)> OnDestroy);
|
||||
~TScopedTimer();
|
||||
auto GetElapsedTime() const {
|
||||
auto EndTime = std::chrono::high_resolution_clock::now();
|
||||
auto Delta = EndTime - mStartTime;
|
||||
size_t TimeDelta = Delta / std::chrono::milliseconds(1);
|
||||
return TimeDelta;
|
||||
}
|
||||
|
||||
std::function<void(size_t /* time_ms */)> OnDestroy { nullptr };
|
||||
|
||||
private:
|
||||
std::chrono::high_resolution_clock::time_point mStartTime;
|
||||
std::string Name;
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef SENTRY_H
|
||||
#define SENTRY_H
|
||||
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
enum class SentryLevel {
|
||||
Debug = -1,
|
||||
Info = 0,
|
||||
Warning = 1,
|
||||
Error = 2,
|
||||
Fatal = 3,
|
||||
};
|
||||
|
||||
// singleton, dont make this twice
|
||||
class TSentry final {
|
||||
public:
|
||||
TSentry();
|
||||
~TSentry();
|
||||
|
||||
void PrintWelcome();
|
||||
void SetupUser();
|
||||
void Log(SentryLevel level, const std::string& logger, const std::string& text);
|
||||
void LogError(const std::string& text, const std::string& file, const std::string& line);
|
||||
void SetContext(const std::string& context_name, const std::unordered_map<std::string, std::string>& map);
|
||||
void LogException(const std::exception& e, const std::string& file, const std::string& line);
|
||||
void LogAssert(const std::string& condition_string, const std::string& file, const std::string& line, const std::string& function);
|
||||
void AddErrorBreadcrumb(const std::string& msg, const std::string& file, const std::string& line);
|
||||
// cleared when Logged
|
||||
void SetTransaction(const std::string& id);
|
||||
[[nodiscard]] std::unique_lock<std::mutex> CreateExclusiveContext();
|
||||
|
||||
private:
|
||||
bool mValid { true };
|
||||
std::mutex mMutex;
|
||||
};
|
||||
|
||||
#endif // SENTRY_H
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "IThreaded.h"
|
||||
#include "RWMutex.h"
|
||||
#include "TScopedTimer.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <unordered_set>
|
||||
|
||||
class TClient;
|
||||
class TNetwork;
|
||||
class TPPSMonitor;
|
||||
|
||||
class TServer final {
|
||||
public:
|
||||
using TClientSet = std::unordered_set<std::shared_ptr<TClient>>;
|
||||
|
||||
TServer(const std::vector<std::string_view>& Arguments);
|
||||
|
||||
void InsertClient(const std::shared_ptr<TClient>& Ptr);
|
||||
std::weak_ptr<TClient> InsertNewClient();
|
||||
void RemoveClient(const std::weak_ptr<TClient>&);
|
||||
// in Fn, return true to continue, return false to break
|
||||
void ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn);
|
||||
size_t ClientCount() const;
|
||||
|
||||
static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network);
|
||||
static void HandleEvent(TClient& c, const std::string& Data);
|
||||
RWMutex& GetClientMutex() const { return mClientsMutex; }
|
||||
|
||||
|
||||
const TScopedTimer UptimeTimer;
|
||||
private:
|
||||
TClientSet mClients;
|
||||
mutable RWMutex mClientsMutex;
|
||||
static void ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network);
|
||||
static bool ShouldSpawn(TClient& c, const std::string& CarJson, int ID);
|
||||
static bool IsUnicycle(TClient& c, const std::string& CarJson);
|
||||
static void Apply(TClient& c, int VID, const std::string& pckt);
|
||||
};
|
||||
@@ -1,38 +0,0 @@
|
||||
// Author: lionkor
|
||||
|
||||
#pragma once
|
||||
|
||||
// This header defines unix equivalents of common win32 functions.
|
||||
|
||||
#ifndef WIN32
|
||||
|
||||
#include "CustomAssert.h"
|
||||
#include <cstring>
|
||||
#include <sys/socket.h>
|
||||
#include <unistd.h>
|
||||
|
||||
// ZeroMemory is just a {0} or a memset(addr, 0, len), and it's a macro on MSVC
|
||||
inline void ZeroMemory(void* dst, size_t len) {
|
||||
Assert(std::memset(dst, 0, len) != nullptr);
|
||||
}
|
||||
// provides unix equivalent of closesocket call in win32
|
||||
inline void CloseSocketProper(int socket) {
|
||||
shutdown(socket, SHUT_RDWR);
|
||||
close(socket);
|
||||
}
|
||||
|
||||
#ifndef __try
|
||||
#define __try
|
||||
#endif
|
||||
|
||||
#ifndef __except
|
||||
#define __except (x) /**/
|
||||
#endif
|
||||
|
||||
#else // win32
|
||||
|
||||
inline void CloseSocketProper(uint64_t socket) {
|
||||
shutdown(socket, SD_BOTH);
|
||||
closesocket(socket);
|
||||
}
|
||||
#endif // WIN32
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <string>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
class TVehicleData final {
|
||||
public:
|
||||
TVehicleData(int ID, const std::string& Data);
|
||||
~TVehicleData();
|
||||
// We cannot delete this, since vector needs to be able to copy when it resizes.
|
||||
// Deleting this causes some wacky template errors which are hard to decipher,
|
||||
// and end up making no sense, so let's just leave the copy ctor.
|
||||
// TVehicleData(const TVehicleData&) = delete;
|
||||
|
||||
[[nodiscard]] bool IsInvalid() const { return mID == -1; }
|
||||
[[nodiscard]] int ID() const { return mID; }
|
||||
|
||||
[[nodiscard]] std::string Data() const { return mData; }
|
||||
void SetData(const std::string& Data) { mData = Data; }
|
||||
|
||||
bool operator==(const TVehicleData& v) const { return mID == v.mID; }
|
||||
|
||||
const json& Json() const;
|
||||
|
||||
private:
|
||||
int mID { -1 };
|
||||
std::string mData;
|
||||
json mJson;
|
||||
};
|
||||
|
||||
// TODO: unused now, remove?
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<TVehicleData> {
|
||||
std::size_t operator()(const TVehicleData& s) const noexcept {
|
||||
return s.ID();
|
||||
}
|
||||
};
|
||||
}
|
||||
+135
@@ -0,0 +1,135 @@
|
||||
openapi: "3.0.2"
|
||||
info:
|
||||
title: BeamMP-Server
|
||||
version: "api-v1"
|
||||
description: |
|
||||
The BeamMP-Server optionally runs an HTTP server
|
||||
which can be used to query information about the server's
|
||||
status, health, players, etc.
|
||||
servers:
|
||||
- url: http://localhost:{port}/api/v1
|
||||
description: BeamMP-Server API v1
|
||||
variables:
|
||||
port:
|
||||
default: "8000"
|
||||
|
||||
paths:
|
||||
/player/{name}/vehicles:
|
||||
parameters:
|
||||
- name: "name"
|
||||
in: path
|
||||
required: true
|
||||
schema:
|
||||
type: string
|
||||
example: "LionKor"
|
||||
get:
|
||||
summary: vehicles this player has spawend
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
content:
|
||||
"application/json":
|
||||
schema:
|
||||
type: array
|
||||
items:
|
||||
type: object
|
||||
properties:
|
||||
jbm:
|
||||
type: string
|
||||
example: "bolide"
|
||||
/version:
|
||||
get:
|
||||
summary: server version
|
||||
description: |
|
||||
Server version in 'major.minor.patch' semver format
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
content:
|
||||
"text/plain":
|
||||
schema:
|
||||
type: string
|
||||
example: "3.1.0"
|
||||
/players:
|
||||
get:
|
||||
summary: list of players on this server
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
content:
|
||||
"application/json":
|
||||
schema:
|
||||
type: array
|
||||
example:
|
||||
- "LionKor"
|
||||
- "Titch"
|
||||
items:
|
||||
type: string
|
||||
/config:
|
||||
get:
|
||||
summary: describes server configuration
|
||||
description: |
|
||||
An overview over the configuration currently
|
||||
used by this server.
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
content:
|
||||
"application/json":
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
name:
|
||||
type: string
|
||||
example: "my awesome beammp server"
|
||||
description:
|
||||
type: string
|
||||
example: "join!"
|
||||
max_players:
|
||||
type: integer
|
||||
example: 7
|
||||
max_cars:
|
||||
type: integer
|
||||
example: 2
|
||||
map:
|
||||
type: string
|
||||
example: "/levels/gridmap_v2/info.json"
|
||||
private:
|
||||
type: boolean
|
||||
/ready:
|
||||
get:
|
||||
summary: whether the server has started fully
|
||||
description: |
|
||||
True once all subsystems have started up.
|
||||
This doesn't tell you whether they're healthy,
|
||||
check /health for that information.
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
content:
|
||||
"text/plain":
|
||||
schema:
|
||||
type: boolean
|
||||
/health:
|
||||
get:
|
||||
summary: health of the server's systems
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
content:
|
||||
"application/json":
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
healthy:
|
||||
type: boolean
|
||||
good:
|
||||
type: array
|
||||
items:
|
||||
type: string
|
||||
example: "Heartbeat"
|
||||
bad:
|
||||
type: array
|
||||
items:
|
||||
type: string
|
||||
example: "ResourceManager"
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "ArgsParser.h"
|
||||
#include "Common.h"
|
||||
#include <algorithm>
|
||||
|
||||
void ArgsParser::Parse(const std::vector<std::string_view>& ArgList) {
|
||||
for (const auto& Arg : ArgList) {
|
||||
if (Arg.size() > 2 && Arg.substr(0, 2) == "--") {
|
||||
// long arg
|
||||
if (Arg.find("=") != Arg.npos) {
|
||||
ConsumeLongAssignment(std::string(Arg));
|
||||
} else {
|
||||
ConsumeLongFlag(std::string(Arg));
|
||||
}
|
||||
} else {
|
||||
beammp_errorf("Error parsing commandline arguments: Supplied argument '{}' is not a valid argument and was ignored.", Arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ArgsParser::Verify() {
|
||||
bool Ok = true;
|
||||
for (const auto& RegisteredArg : mRegisteredArguments) {
|
||||
if (RegisteredArg.Flags & Flags::REQUIRED && !FoundArgument(RegisteredArg.Names)) {
|
||||
beammp_errorf("Error in commandline arguments: Argument '{}' is required but wasn't found.", RegisteredArg.Names.at(0));
|
||||
Ok = false;
|
||||
continue;
|
||||
} else if (FoundArgument(RegisteredArg.Names)) {
|
||||
if (RegisteredArg.Flags & Flags::HAS_VALUE) {
|
||||
if (!GetValueOfArgument(RegisteredArg.Names).has_value()) {
|
||||
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' expects a value, but no value was given.");
|
||||
Ok = false;
|
||||
}
|
||||
} else if (GetValueOfArgument(RegisteredArg.Names).has_value()) {
|
||||
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' does not expect a value, but one was given.");
|
||||
Ok = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Ok;
|
||||
}
|
||||
|
||||
void ArgsParser::RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags) {
|
||||
mRegisteredArguments.push_back({ ArgumentNames, Flags });
|
||||
}
|
||||
|
||||
bool ArgsParser::FoundArgument(const std::vector<std::string>& Names) {
|
||||
// if any of the found args match any of the names
|
||||
return std::any_of(mFoundArgs.begin(), mFoundArgs.end(),
|
||||
[&Names](const Argument& Arg) -> bool {
|
||||
// if any of the names match this arg's name
|
||||
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string& Name) -> bool {
|
||||
return Arg.Name == Name;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
std::optional<std::string> ArgsParser::GetValueOfArgument(const std::vector<std::string>& Names) {
|
||||
// finds an entry which has a name that is any of the names in 'Names'
|
||||
auto Found = std::find_if(mFoundArgs.begin(), mFoundArgs.end(), [&Names](const Argument& Arg) -> bool {
|
||||
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string_view& Name) -> bool {
|
||||
return Arg.Name == Name;
|
||||
});
|
||||
});
|
||||
if (Found != mFoundArgs.end()) {
|
||||
// found
|
||||
return Found->Value;
|
||||
} else {
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
bool ArgsParser::IsRegistered(const std::string& Name) {
|
||||
return std::any_of(mRegisteredArguments.begin(), mRegisteredArguments.end(), [&Name](const RegisteredArgument& Arg) {
|
||||
auto Iter = std::find(Arg.Names.begin(), Arg.Names.end(), Name);
|
||||
return Iter != Arg.Names.end();
|
||||
});
|
||||
}
|
||||
|
||||
void ArgsParser::ConsumeLongAssignment(const std::string& Arg) {
|
||||
auto Value = Arg.substr(Arg.rfind("=") + 1);
|
||||
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
|
||||
if (!IsRegistered(Name)) {
|
||||
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
|
||||
}
|
||||
mFoundArgs.push_back({ Name, Value });
|
||||
}
|
||||
|
||||
void ArgsParser::ConsumeLongFlag(const std::string& Arg) {
|
||||
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
|
||||
mFoundArgs.push_back({ Name, std::nullopt });
|
||||
if (!IsRegistered(Name)) {
|
||||
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
|
||||
}
|
||||
}
|
||||
+118
@@ -0,0 +1,118 @@
|
||||
#include "Client.h"
|
||||
|
||||
#include "CustomAssert.h"
|
||||
#include "TServer.h"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
void TClient::DeleteCar(int Ident) {
|
||||
std::unique_lock lock(mVehicleDataMutex);
|
||||
auto iter = std::find_if(mVehicleData.begin(), mVehicleData.end(), [&](auto& elem) {
|
||||
return Ident == elem.ID();
|
||||
});
|
||||
if (iter != mVehicleData.end()) {
|
||||
mVehicleData.erase(iter);
|
||||
} else {
|
||||
beammp_debug("tried to erase a vehicle that doesn't exist (not an error)");
|
||||
}
|
||||
}
|
||||
|
||||
void TClient::ClearCars() {
|
||||
std::unique_lock lock(mVehicleDataMutex);
|
||||
mVehicleData.clear();
|
||||
}
|
||||
|
||||
int TClient::GetOpenCarID() const {
|
||||
int OpenID = 0;
|
||||
bool found;
|
||||
std::unique_lock lock(mVehicleDataMutex);
|
||||
do {
|
||||
found = true;
|
||||
for (auto& v : mVehicleData) {
|
||||
if (v.ID() == OpenID) {
|
||||
OpenID++;
|
||||
found = false;
|
||||
}
|
||||
}
|
||||
} while (!found);
|
||||
return OpenID;
|
||||
}
|
||||
|
||||
void TClient::AddNewCar(int Ident, const std::string& Data) {
|
||||
std::unique_lock lock(mVehicleDataMutex);
|
||||
mVehicleData.emplace_back(Ident, Data);
|
||||
}
|
||||
|
||||
TClient::TVehicleDataLockPair TClient::GetAllCars() {
|
||||
return { &mVehicleData, std::unique_lock(mVehicleDataMutex) };
|
||||
}
|
||||
|
||||
std::string TClient::GetCarData(int Ident) {
|
||||
{ // lock
|
||||
std::unique_lock lock(mVehicleDataMutex);
|
||||
for (auto& v : mVehicleData) {
|
||||
if (v.ID() == Ident) {
|
||||
return v.Data();
|
||||
}
|
||||
}
|
||||
} // unlock
|
||||
DeleteCar(Ident);
|
||||
return "";
|
||||
}
|
||||
|
||||
void TClient::SetCarData(int Ident, const std::string& Data) {
|
||||
{ // lock
|
||||
std::unique_lock lock(mVehicleDataMutex);
|
||||
for (auto& v : mVehicleData) {
|
||||
if (v.ID() == Ident) {
|
||||
v.SetData(Data);
|
||||
return;
|
||||
}
|
||||
}
|
||||
} // unlock
|
||||
DeleteCar(Ident);
|
||||
}
|
||||
|
||||
int TClient::GetCarCount() const {
|
||||
return int(mVehicleData.size());
|
||||
}
|
||||
|
||||
TServer& TClient::Server() const {
|
||||
return mServer;
|
||||
}
|
||||
|
||||
void TClient::EnqueuePacket(const std::string& Packet) {
|
||||
std::unique_lock Lock(mMissedPacketsMutex);
|
||||
mPacketsSync.push(Packet);
|
||||
}
|
||||
|
||||
TClient::TClient(TServer& Server)
|
||||
: mServer(Server)
|
||||
, mLastPingTime(std::chrono::high_resolution_clock::now()) {
|
||||
}
|
||||
|
||||
void TClient::UpdatePingTime() {
|
||||
mLastPingTime = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
int TClient::SecondsSinceLastPing() {
|
||||
auto seconds = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::high_resolution_clock::now() - mLastPingTime)
|
||||
.count();
|
||||
return int(seconds);
|
||||
}
|
||||
|
||||
std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
|
||||
std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
|
||||
Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
|
||||
ReadLock Lock(Server.GetClientMutex());
|
||||
if (!CPtr.expired()) {
|
||||
auto C = CPtr.lock();
|
||||
if (C->GetID() == ID) {
|
||||
MaybeClient = CPtr;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return MaybeClient;
|
||||
}
|
||||
+225
@@ -0,0 +1,225 @@
|
||||
#include "Common.h"
|
||||
|
||||
#include "TConsole.h"
|
||||
#include <array>
|
||||
#include <charconv>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <regex>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
|
||||
#include "CustomAssert.h"
|
||||
#include "Http.h"
|
||||
|
||||
Application::TSettings Application::Settings = {};
|
||||
|
||||
void Application::RegisterShutdownHandler(const TShutdownHandler& Handler) {
|
||||
std::unique_lock Lock(mShutdownHandlersMutex);
|
||||
if (Handler) {
|
||||
mShutdownHandlers.push_front(Handler);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::GracefullyShutdown() {
|
||||
static bool AlreadyShuttingDown = false;
|
||||
static uint8_t ShutdownAttempts = 0;
|
||||
if (AlreadyShuttingDown) {
|
||||
++ShutdownAttempts;
|
||||
// hard shutdown at 2 additional tries
|
||||
if (ShutdownAttempts == 2) {
|
||||
beammp_info("hard shutdown forced by multiple shutdown requests");
|
||||
std::exit(0);
|
||||
}
|
||||
beammp_info("already shutting down!");
|
||||
return;
|
||||
} else {
|
||||
AlreadyShuttingDown = true;
|
||||
}
|
||||
beammp_trace("waiting for lock release");
|
||||
std::unique_lock Lock(mShutdownHandlersMutex);
|
||||
beammp_info("please wait while all subsystems are shutting down...");
|
||||
for (size_t i = 0; i < mShutdownHandlers.size(); ++i) {
|
||||
beammp_info("Subsystem " + std::to_string(i + 1) + "/" + std::to_string(mShutdownHandlers.size()) + " shutting down");
|
||||
mShutdownHandlers[i]();
|
||||
}
|
||||
// std::exit(-1);
|
||||
}
|
||||
|
||||
std::string Application::ServerVersionString() {
|
||||
return mVersion.AsString();
|
||||
}
|
||||
|
||||
std::array<uint8_t, 3> Application::VersionStrToInts(const std::string& str) {
|
||||
std::array<uint8_t, 3> Version;
|
||||
std::stringstream ss(str);
|
||||
for (uint8_t& i : Version) {
|
||||
std::string Part;
|
||||
std::getline(ss, Part, '.');
|
||||
std::from_chars(&*Part.begin(), &*Part.begin() + Part.size(), i);
|
||||
}
|
||||
return Version;
|
||||
}
|
||||
|
||||
bool Application::IsOutdated(const Version& Current, const Version& Newest) {
|
||||
if (Newest.major > Current.major) {
|
||||
return true;
|
||||
} else if (Newest.major == Current.major && Newest.minor > Current.minor) {
|
||||
return true;
|
||||
} else if (Newest.major == Current.major && Newest.minor == Current.minor && Newest.patch > Current.patch) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Application::SetSubsystemStatus(const std::string& Subsystem, Status status) {
|
||||
switch (status) {
|
||||
case Status::Good:
|
||||
beammp_trace("Subsystem '" + Subsystem + "': Good");
|
||||
break;
|
||||
case Status::Bad:
|
||||
beammp_trace("Subsystem '" + Subsystem + "': Bad");
|
||||
break;
|
||||
case Status::Starting:
|
||||
beammp_trace("Subsystem '" + Subsystem + "': Starting");
|
||||
break;
|
||||
case Status::ShuttingDown:
|
||||
beammp_trace("Subsystem '" + Subsystem + "': Shutting down");
|
||||
break;
|
||||
case Status::Shutdown:
|
||||
beammp_trace("Subsystem '" + Subsystem + "': Shutdown");
|
||||
break;
|
||||
}
|
||||
std::unique_lock Lock(mSystemStatusMapMutex);
|
||||
mSystemStatusMap[Subsystem] = status;
|
||||
}
|
||||
|
||||
void Application::CheckForUpdates() {
|
||||
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Starting);
|
||||
static bool FirstTime = true;
|
||||
// checks current version against latest version
|
||||
std::regex VersionRegex { R"(\d+\.\d+\.\d+\n*)" };
|
||||
for (const auto& url : GetBackendUrlsInOrder()) {
|
||||
auto Response = Http::GET(GetBackendUrlsInOrder().at(0), 443, "/v/s");
|
||||
bool Matches = std::regex_match(Response, VersionRegex);
|
||||
if (Matches) {
|
||||
auto MyVersion = ServerVersion();
|
||||
auto RemoteVersion = Version(VersionStrToInts(Response));
|
||||
if (IsOutdated(MyVersion, RemoteVersion)) {
|
||||
std::string RealVersionString = RemoteVersion.AsString();
|
||||
beammp_warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION IS OUT! Please update to the new version (v" + RealVersionString + ") of the BeamMP-Server! Download it here: https://beammp.com/! For a guide on how to update, visit: https://wiki.beammp.com/en/home/server-maintenance#updating-the-server" + std::string(ANSI_RESET));
|
||||
} else {
|
||||
if (FirstTime) {
|
||||
beammp_info("Server up-to-date!");
|
||||
}
|
||||
}
|
||||
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Good);
|
||||
break;
|
||||
} else {
|
||||
if (FirstTime) {
|
||||
beammp_debug("Failed to fetch version from: " + url);
|
||||
beammp_trace("got " + Response);
|
||||
auto Lock = Sentry.CreateExclusiveContext();
|
||||
Sentry.SetContext("get-response", { { "response", Response } });
|
||||
Sentry.LogError("failed to get server version", _file_basename, _line);
|
||||
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Bad);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Application::GetSubsystemStatuses().at("UpdateCheck") == Application::Status::Bad) {
|
||||
if (FirstTime) {
|
||||
beammp_warn("Unable to fetch version info from backend.");
|
||||
}
|
||||
}
|
||||
FirstTime = false;
|
||||
}
|
||||
|
||||
// thread name stuff
|
||||
|
||||
static std::map<std::thread::id, std::string> threadNameMap {};
|
||||
static std::mutex ThreadNameMapMutex {};
|
||||
|
||||
std::string ThreadName(bool DebugModeOverride) {
|
||||
auto Lock = std::unique_lock(ThreadNameMapMutex);
|
||||
if (DebugModeOverride || Application::Settings.DebugModeEnabled) {
|
||||
auto id = std::this_thread::get_id();
|
||||
if (threadNameMap.find(id) != threadNameMap.end()) {
|
||||
// found
|
||||
return threadNameMap.at(id) + " ";
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
void RegisterThread(const std::string& str) {
|
||||
std::string ThreadId;
|
||||
#ifdef BEAMMP_WINDOWS
|
||||
ThreadId = std::to_string(GetCurrentThreadId());
|
||||
#elif defined(BEAMMP_APPLE)
|
||||
ThreadId = std::to_string(getpid()); // todo: research if 'getpid()' is a valid, posix compliant alternative to 'gettid()'
|
||||
#elif defined(BEAMMP_LINUX)
|
||||
ThreadId = std::to_string(gettid());
|
||||
#endif
|
||||
if (Application::Settings.DebugModeEnabled) {
|
||||
std::ofstream ThreadFile(".Threads.log", std::ios::app);
|
||||
ThreadFile << ("Thread \"" + str + "\" is TID " + ThreadId) << std::endl;
|
||||
}
|
||||
auto Lock = std::unique_lock(ThreadNameMapMutex);
|
||||
threadNameMap[std::this_thread::get_id()] = str;
|
||||
}
|
||||
|
||||
Version::Version(uint8_t major, uint8_t minor, uint8_t patch)
|
||||
: major(major)
|
||||
, minor(minor)
|
||||
, patch(patch) { }
|
||||
|
||||
Version::Version(const std::array<uint8_t, 3>& v)
|
||||
: Version(v[0], v[1], v[2]) {
|
||||
}
|
||||
|
||||
std::string Version::AsString() {
|
||||
return fmt::format("{:d}.{:d}.{:d}", major, minor, patch);
|
||||
}
|
||||
|
||||
void LogChatMessage(const std::string& name, int id, const std::string& msg) {
|
||||
if (Application::Settings.LogChat) {
|
||||
std::stringstream ss;
|
||||
ss << ThreadName();
|
||||
ss << "[CHAT] ";
|
||||
if (id != -1) {
|
||||
ss << "(" << id << ") <" << name << "> ";
|
||||
} else {
|
||||
ss << name << "";
|
||||
}
|
||||
ss << msg;
|
||||
Application::Console().Write(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetPlatformAgnosticErrorString() {
|
||||
#ifdef BEAMMP_WINDOWS
|
||||
// This will provide us with the error code and an error message, all in one.
|
||||
int err;
|
||||
char msgbuf[256];
|
||||
msgbuf[0] = '\0';
|
||||
|
||||
err = GetLastError();
|
||||
|
||||
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
||||
nullptr,
|
||||
err,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
|
||||
msgbuf,
|
||||
sizeof(msgbuf),
|
||||
nullptr);
|
||||
|
||||
if (*msgbuf) {
|
||||
return std::to_string(GetLastError()) + " - " + std::string(msgbuf);
|
||||
} else {
|
||||
return std::to_string(GetLastError());
|
||||
}
|
||||
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
return std::strerror(errno);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "Compat.h"
|
||||
|
||||
#ifndef WIN32
|
||||
|
||||
static struct termios old, current;
|
||||
|
||||
void initTermios(int echo) {
|
||||
tcgetattr(0, &old); /* grab old terminal i/o settings */
|
||||
current = old; /* make new settings same as old settings */
|
||||
current.c_lflag &= ~ICANON; /* disable buffered i/o */
|
||||
if (echo) {
|
||||
current.c_lflag |= ECHO; /* set echo mode */
|
||||
} else {
|
||||
current.c_lflag &= ~ECHO; /* set no echo mode */
|
||||
}
|
||||
tcsetattr(0, TCSANOW, ¤t); /* use these new terminal i/o settings now */
|
||||
}
|
||||
|
||||
void resetTermios(void) {
|
||||
tcsetattr(0, TCSANOW, &old);
|
||||
}
|
||||
|
||||
char getch_(int echo) {
|
||||
char ch;
|
||||
initTermios(echo);
|
||||
read(STDIN_FILENO, &ch, 1);
|
||||
resetTermios();
|
||||
return ch;
|
||||
}
|
||||
|
||||
char _getch(void) {
|
||||
return getch_(0);
|
||||
}
|
||||
|
||||
#endif // !WIN32
|
||||
@@ -1,52 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/15/2020
|
||||
///
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
#include <zlib.h>
|
||||
|
||||
#define Biggest 30000
|
||||
std::string Comp(std::string Data) {
|
||||
std::array<char, Biggest> C {};
|
||||
// obsolete
|
||||
C.fill(0);
|
||||
z_stream defstream;
|
||||
defstream.zalloc = Z_NULL;
|
||||
defstream.zfree = Z_NULL;
|
||||
defstream.opaque = Z_NULL;
|
||||
defstream.avail_in = (uInt)Data.length();
|
||||
defstream.next_in = (Bytef*)&Data[0];
|
||||
defstream.avail_out = Biggest;
|
||||
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
|
||||
deflateInit(&defstream, Z_BEST_COMPRESSION);
|
||||
deflate(&defstream, Z_SYNC_FLUSH);
|
||||
deflate(&defstream, Z_FINISH);
|
||||
deflateEnd(&defstream);
|
||||
size_t TO = defstream.total_out;
|
||||
std::string Ret(TO, 0);
|
||||
std::copy_n(C.begin(), TO, Ret.begin());
|
||||
return Ret;
|
||||
}
|
||||
std::string DeComp(std::string Compressed) {
|
||||
std::array<char, Biggest> C {};
|
||||
// not needed
|
||||
C.fill(0);
|
||||
z_stream infstream;
|
||||
infstream.zalloc = Z_NULL;
|
||||
infstream.zfree = Z_NULL;
|
||||
infstream.opaque = Z_NULL;
|
||||
infstream.avail_in = Biggest;
|
||||
infstream.next_in = (Bytef*)(&Compressed[0]);
|
||||
infstream.avail_out = Biggest;
|
||||
infstream.next_out = (Bytef*)(C.data());
|
||||
inflateInit(&infstream);
|
||||
inflate(&infstream, Z_SYNC_FLUSH);
|
||||
inflate(&infstream, Z_FINISH);
|
||||
inflateEnd(&infstream);
|
||||
size_t TO = infstream.total_out;
|
||||
std::string Ret(TO, 0);
|
||||
std::copy_n(C.begin(), TO, Ret.begin());
|
||||
return Ret;
|
||||
}
|
||||
-238
@@ -1,238 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 10/29/2020
|
||||
///
|
||||
|
||||
#include "Lua/LuaSystem.hpp"
|
||||
#ifdef WIN32
|
||||
#include <conio.h>
|
||||
#include <windows.h>
|
||||
#else // *nix
|
||||
typedef unsigned long DWORD, *PDWORD, *LPDWORD;
|
||||
#include <termios.h>
|
||||
#include <unistd.h>
|
||||
#endif // WIN32
|
||||
#include "Logger.h"
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
std::vector<std::string> QConsoleOut;
|
||||
std::string CInputBuff;
|
||||
std::mutex MLock;
|
||||
std::unique_ptr<Lua> LuaConsole;
|
||||
void HandleInput(const std::string& cmd) {
|
||||
std::cout << std::endl;
|
||||
if (cmd == Sec("exit")) {
|
||||
_Exit(0);
|
||||
} else if (cmd == Sec("clear") || cmd == Sec("cls")) {
|
||||
// 2J is clearscreen, H is reset position to top-left
|
||||
ConsoleOut(Sec("\x1b[2J\x1b[H"));
|
||||
} else {
|
||||
LuaConsole->Execute(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessOut() {
|
||||
static size_t len = 2;
|
||||
if (QConsoleOut.empty() && len == CInputBuff.length())
|
||||
return;
|
||||
printf("%c[2K\r", 27);
|
||||
for (const std::string& msg : QConsoleOut)
|
||||
if (!msg.empty())
|
||||
std::cout << msg;
|
||||
MLock.lock();
|
||||
QConsoleOut.clear();
|
||||
MLock.unlock();
|
||||
std::cout << "> " << CInputBuff << std::flush;
|
||||
len = CInputBuff.length();
|
||||
}
|
||||
|
||||
void ConsoleOut(const std::string& msg) {
|
||||
MLock.lock();
|
||||
QConsoleOut.emplace_back(msg);
|
||||
MLock.unlock();
|
||||
}
|
||||
|
||||
[[noreturn]] void OutputRefresh() {
|
||||
DebugPrintTID();
|
||||
while (true) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
ProcessOut();
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef WIN32
|
||||
|
||||
static struct termios old, current;
|
||||
|
||||
void initTermios(int echo) {
|
||||
tcgetattr(0, &old); /* grab old terminal i/o settings */
|
||||
current = old; /* make new settings same as old settings */
|
||||
current.c_lflag &= ~ICANON; /* disable buffered i/o */
|
||||
if (echo) {
|
||||
current.c_lflag |= ECHO; /* set echo mode */
|
||||
} else {
|
||||
current.c_lflag &= ~ECHO; /* set no echo mode */
|
||||
}
|
||||
tcsetattr(0, TCSANOW, ¤t); /* use these new terminal i/o settings now */
|
||||
}
|
||||
|
||||
void resetTermios(void) {
|
||||
tcsetattr(0, TCSANOW, &old);
|
||||
}
|
||||
|
||||
char getch_(int echo) {
|
||||
char ch;
|
||||
initTermios(echo);
|
||||
read(STDIN_FILENO, &ch, 1);
|
||||
resetTermios();
|
||||
return ch;
|
||||
}
|
||||
|
||||
char _getch(void) {
|
||||
return getch_(0);
|
||||
}
|
||||
|
||||
#endif // WIN32
|
||||
|
||||
void SetupConsole() {
|
||||
#if defined(WIN32) && !defined(DEBUG)
|
||||
DWORD outMode = 0;
|
||||
HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
if (stdoutHandle == INVALID_HANDLE_VALUE) {
|
||||
error("Invalid handle");
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(GetLastError());
|
||||
}
|
||||
if (!GetConsoleMode(stdoutHandle, &outMode)) {
|
||||
error("Invalid console mode");
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(GetLastError());
|
||||
}
|
||||
// Enable ANSI escape codes
|
||||
outMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||
if (!SetConsoleMode(stdoutHandle, outMode)) {
|
||||
error("failed to set console mode");
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(GetLastError());
|
||||
}
|
||||
#else
|
||||
#endif // WIN32
|
||||
}
|
||||
|
||||
static std::vector<std::string> ConsoleHistory {};
|
||||
static size_t ConsoleHistoryReadIndex { 0 };
|
||||
|
||||
static inline void ConsoleHistoryAdd(const std::string& cmd) {
|
||||
ConsoleHistory.push_back(cmd);
|
||||
ConsoleHistoryReadIndex = ConsoleHistory.size();
|
||||
}
|
||||
static std::string CompositeInput;
|
||||
static bool CompositeInputExpected { false };
|
||||
|
||||
static void ProcessCompositeInput() {
|
||||
#ifdef WIN32
|
||||
if (CompositeInput.size() == 1 && memcmp(CompositeInput.data(), std::array<char, 1> { 72 }.data(), 1) == 0) {
|
||||
#else // unix
|
||||
if (CompositeInput.size() == 2 && memcmp(CompositeInput.data(), std::array<char, 2> { 91, 65 }.data(), 2) == 0) {
|
||||
#endif // WIN32
|
||||
|
||||
// UP ARROW
|
||||
// info(std::to_string(ConsoleHistoryReadIndex));
|
||||
if (!ConsoleHistory.empty()) {
|
||||
if (ConsoleHistoryReadIndex != 0) {
|
||||
ConsoleHistoryReadIndex -= 1;
|
||||
}
|
||||
CInputBuff = ConsoleHistory.at(ConsoleHistoryReadIndex);
|
||||
}
|
||||
#ifdef WIN32
|
||||
} else if (CompositeInput.size() == 1 && memcmp(CompositeInput.data(), std::array<char, 1> { 80 }.data(), 1) == 0) {
|
||||
#else // unix
|
||||
} else if (CompositeInput.size() == 2 && memcmp(CompositeInput.data(), std::array<char, 2> { 91, 66 }.data(), 2) == 0) {
|
||||
#endif // WIN32
|
||||
|
||||
// DOWN ARROW
|
||||
if (!ConsoleHistory.empty()) {
|
||||
if (ConsoleHistoryReadIndex != ConsoleHistory.size() - 1) {
|
||||
ConsoleHistoryReadIndex += 1;
|
||||
CInputBuff = ConsoleHistory.at(ConsoleHistoryReadIndex);
|
||||
} else {
|
||||
CInputBuff = "";
|
||||
ConsoleHistoryReadIndex = ConsoleHistory.size();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// not composite input, we made a mistake, so lets just add it to the buffer like usual
|
||||
CInputBuff += CompositeInput;
|
||||
}
|
||||
// ensure history doesnt grow too far beyond a max
|
||||
static constexpr size_t MaxHistory = 10;
|
||||
if (ConsoleHistory.size() > 2 * MaxHistory) {
|
||||
std::vector<std::string> NewHistory(ConsoleHistory.begin() + ConsoleHistory.size() - MaxHistory, ConsoleHistory.end());
|
||||
ConsoleHistory = std::move(NewHistory);
|
||||
ConsoleHistoryReadIndex = ConsoleHistory.size();
|
||||
}
|
||||
}
|
||||
|
||||
[[noreturn]] void ReadCin() {
|
||||
DebugPrintTID();
|
||||
while (true) {
|
||||
int In = _getch();
|
||||
// info(std::to_string(In));
|
||||
if (CompositeInputExpected) {
|
||||
CompositeInput += char(In);
|
||||
#ifdef WIN32
|
||||
if (CompositeInput.size() == 1) {
|
||||
#else // unix
|
||||
if (CompositeInput.size() == 2) {
|
||||
#endif // WIN32
|
||||
CompositeInputExpected = false;
|
||||
ProcessCompositeInput();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (In == 13 || In == '\n') {
|
||||
if (!CInputBuff.empty()) {
|
||||
HandleInput(CInputBuff);
|
||||
ConsoleHistoryAdd(CInputBuff);
|
||||
CInputBuff.clear();
|
||||
}
|
||||
} else if (In == 8 || In == 127) {
|
||||
if (!CInputBuff.empty())
|
||||
CInputBuff.pop_back();
|
||||
} else if (In == 4) {
|
||||
CInputBuff = "exit";
|
||||
HandleInput(CInputBuff);
|
||||
CInputBuff.clear();
|
||||
} else if (In == 12) {
|
||||
CInputBuff = "clear";
|
||||
HandleInput(CInputBuff);
|
||||
CInputBuff.clear();
|
||||
#ifdef WIN32
|
||||
} else if (In == 224) {
|
||||
#else // unix
|
||||
} else if (In == 27) {
|
||||
#endif // WIN32
|
||||
|
||||
// escape char, assume stuff follows
|
||||
CompositeInputExpected = true;
|
||||
CompositeInput.clear();
|
||||
} else if (!isprint(In)) {
|
||||
// ignore
|
||||
} else {
|
||||
CInputBuff += char(In);
|
||||
}
|
||||
}
|
||||
}
|
||||
void ConsoleInit() {
|
||||
SetupConsole();
|
||||
LuaConsole = std::make_unique<Lua>(true);
|
||||
printf("> ");
|
||||
std::thread In(ReadCin);
|
||||
In.detach();
|
||||
std::thread Out(OutputRefresh);
|
||||
Out.detach();
|
||||
}
|
||||
-132
@@ -1,132 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#include "Security/Enc.h"
|
||||
#include "CustomAssert.h"
|
||||
#include "Settings.h"
|
||||
//#include <windows.h>
|
||||
#include "Logger.h"
|
||||
#include <random>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
|
||||
int Rand() {
|
||||
std::random_device r;
|
||||
std::default_random_engine e1(r());
|
||||
std::uniform_int_distribution<int> uniform_dist(1, 5000);
|
||||
return uniform_dist(e1);
|
||||
}
|
||||
|
||||
int log_power(int n, unsigned int p, int mod) {
|
||||
int result = 1;
|
||||
for (; p; p >>= 1u) {
|
||||
if (p & 1u)
|
||||
result = int((1LL * result * n) % mod);
|
||||
n = int((1LL * n * n) % mod);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
bool rabin_miller(int n) {
|
||||
bool ok = true;
|
||||
for (int i = 1; i <= 5 && ok; i++) {
|
||||
int a = Rand() + 1;
|
||||
int result = log_power(a, n - 1, n);
|
||||
ok &= (result == 1);
|
||||
}
|
||||
return ok;
|
||||
}
|
||||
int generate_prime() {
|
||||
int generated = Rand();
|
||||
while (!rabin_miller(generated))
|
||||
generated = Rand();
|
||||
return generated;
|
||||
}
|
||||
int gcd(int a, int b) {
|
||||
while (b) {
|
||||
int r = a % b;
|
||||
a = b;
|
||||
b = r;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
int generate_coprime(int n) {
|
||||
int generated = Rand();
|
||||
while (gcd(n, generated) != 1)
|
||||
generated = Rand();
|
||||
return generated;
|
||||
}
|
||||
|
||||
std::pair<int, int> euclid_extended(int a, int b) {
|
||||
if (!b)
|
||||
return { 1, 0 };
|
||||
auto result = euclid_extended(b, a % b);
|
||||
return { result.second, result.first - (a / b) * result.second };
|
||||
}
|
||||
|
||||
int modular_inverse(int n, int mod) {
|
||||
int inverse = euclid_extended(n, mod).first;
|
||||
while (inverse < 0)
|
||||
inverse += mod;
|
||||
return inverse;
|
||||
}
|
||||
|
||||
RSA* GenKey() {
|
||||
int p, q;
|
||||
p = generate_prime();
|
||||
q = generate_prime();
|
||||
int n = p * q;
|
||||
int phi = (p - 1) * (q - 1);
|
||||
int e = generate_coprime(phi);
|
||||
int d = modular_inverse(e, phi);
|
||||
return new RSA { n, e, d };
|
||||
}
|
||||
|
||||
int Enc(int value, int e, int n) {
|
||||
return log_power(value, e, n);
|
||||
}
|
||||
|
||||
int Dec(int value, int d, int n) {
|
||||
return log_power(value, d, n);
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
int Handle(EXCEPTION_POINTERS* ep, char* Origin) {
|
||||
//Assert(false);
|
||||
std::stringstream R;
|
||||
R << Sec("Code : ") << std::hex
|
||||
<< ep->ExceptionRecord->ExceptionCode
|
||||
<< std::dec << Sec(" Origin : ") << Origin;
|
||||
except(R.str());
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
// stub
|
||||
int Handle(EXCEPTION_POINTERS*, char*) { return 1; }
|
||||
#endif // WIN32
|
||||
|
||||
std::string RSA_E(const std::string& Data, RSA* k) {
|
||||
std::stringstream stream;
|
||||
for (const char& c : Data) {
|
||||
stream << std::hex << Enc(uint8_t(c), k->e, k->n) << "g";
|
||||
}
|
||||
return stream.str();
|
||||
}
|
||||
std::string RSA_E(const std::string& Data, int e, int n) {
|
||||
std::stringstream stream;
|
||||
for (const char& c : Data) {
|
||||
stream << std::hex << Enc(uint8_t(c), e, n) << "g";
|
||||
}
|
||||
return stream.str();
|
||||
}
|
||||
std::string RSA_D(const std::string& Data, RSA* k) {
|
||||
std::stringstream ss(Data);
|
||||
std::string token, ret;
|
||||
while (std::getline(ss, token, 'g')) {
|
||||
if (token.find_first_not_of(Sec("0123456789abcdef")) != std::string::npos)
|
||||
return "";
|
||||
int c = std::stoi(token, nullptr, 16);
|
||||
ret += char(Dec(c, k->d, k->n));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
+307
@@ -0,0 +1,307 @@
|
||||
#include "Http.h"
|
||||
|
||||
#include "Client.h"
|
||||
#include "Common.h"
|
||||
#include "CustomAssert.h"
|
||||
#include "LuaAPI.h"
|
||||
#include "TNetwork.h"
|
||||
#include "TResourceManager.h"
|
||||
#include "TServer.h"
|
||||
#include "httplib.h"
|
||||
|
||||
#include <map>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <random>
|
||||
#include <stdexcept>
|
||||
|
||||
// TODO: Add sentry error handling back
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
std::string Http::GET(const std::string& host, int port, const std::string& target, unsigned int* status) {
|
||||
httplib::SSLClient client(host, port);
|
||||
client.enable_server_certificate_verification(false);
|
||||
client.set_address_family(AF_INET);
|
||||
auto res = client.Get(target.c_str());
|
||||
if (res) {
|
||||
if (status) {
|
||||
*status = res->status;
|
||||
}
|
||||
return res->body;
|
||||
} else {
|
||||
return Http::ErrorString;
|
||||
}
|
||||
}
|
||||
|
||||
std::string Http::POST(const std::string& host, int port, const std::string& target, const std::string& body, const std::string& ContentType, unsigned int* status, const httplib::Headers& headers) {
|
||||
httplib::SSLClient client(host, port);
|
||||
client.set_read_timeout(std::chrono::seconds(10));
|
||||
beammp_assert(client.is_valid());
|
||||
client.enable_server_certificate_verification(false);
|
||||
client.set_address_family(AF_INET);
|
||||
auto res = client.Post(target.c_str(), headers, body.c_str(), body.size(), ContentType.c_str());
|
||||
if (res) {
|
||||
if (status) {
|
||||
*status = res->status;
|
||||
}
|
||||
return res->body;
|
||||
} else {
|
||||
beammp_debug("POST failed: " + httplib::to_string(res.error()));
|
||||
return Http::ErrorString;
|
||||
}
|
||||
}
|
||||
|
||||
// RFC 2616, RFC 7231
|
||||
static std::map<size_t, const char*> Map = {
|
||||
{ -1, "Invalid Response Code" },
|
||||
{ 100, "Continue" },
|
||||
{ 101, "Switching Protocols" },
|
||||
{ 102, "Processing" },
|
||||
{ 103, "Early Hints" },
|
||||
{ 200, "OK" },
|
||||
{ 201, "Created" },
|
||||
{ 202, "Accepted" },
|
||||
{ 203, "Non-Authoritative Information" },
|
||||
{ 204, "No Content" },
|
||||
{ 205, "Reset Content" },
|
||||
{ 206, "Partial Content" },
|
||||
{ 207, "Multi-Status" },
|
||||
{ 208, "Already Reported" },
|
||||
{ 226, "IM Used" },
|
||||
{ 300, "Multiple Choices" },
|
||||
{ 301, "Moved Permanently" },
|
||||
{ 302, "Found" },
|
||||
{ 303, "See Other" },
|
||||
{ 304, "Not Modified" },
|
||||
{ 305, "Use Proxy" },
|
||||
{ 306, "(Unused)" },
|
||||
{ 307, "Temporary Redirect" },
|
||||
{ 308, "Permanent Redirect" },
|
||||
{ 400, "Bad Request" },
|
||||
{ 401, "Unauthorized" },
|
||||
{ 402, "Payment Required" },
|
||||
{ 403, "Forbidden" },
|
||||
{ 404, "Not Found" },
|
||||
{ 405, "Method Not Allowed" },
|
||||
{ 406, "Not Acceptable" },
|
||||
{ 407, "Proxy Authentication Required" },
|
||||
{ 408, "Request Timeout" },
|
||||
{ 409, "Conflict" },
|
||||
{ 410, "Gone" },
|
||||
{ 411, "Length Required" },
|
||||
{ 412, "Precondition Failed" },
|
||||
{ 413, "Payload Too Large" },
|
||||
{ 414, "URI Too Long" },
|
||||
{ 415, "Unsupported Media Type" },
|
||||
{ 416, "Range Not Satisfiable" },
|
||||
{ 417, "Expectation Failed" },
|
||||
{ 421, "Misdirected Request" },
|
||||
{ 422, "Unprocessable Entity" },
|
||||
{ 423, "Locked" },
|
||||
{ 424, "Failed Dependency" },
|
||||
{ 425, "Too Early" },
|
||||
{ 426, "Upgrade Required" },
|
||||
{ 428, "Precondition Required" },
|
||||
{ 429, "Too Many Requests" },
|
||||
{ 431, "Request Header Fields Too Large" },
|
||||
{ 451, "Unavailable For Legal Reasons" },
|
||||
{ 500, "Internal Server Error" },
|
||||
{ 501, "Not Implemented" },
|
||||
{ 502, "Bad Gateway" },
|
||||
{ 503, "Service Unavailable" },
|
||||
{ 504, "Gateway Timeout" },
|
||||
{ 505, "HTTP Version Not Supported" },
|
||||
{ 506, "Variant Also Negotiates" },
|
||||
{ 507, "Insufficient Storage" },
|
||||
{ 508, "Loop Detected" },
|
||||
{ 510, "Not Extended" },
|
||||
{ 511, "Network Authentication Required" },
|
||||
// cloudflare status codes
|
||||
{ 520, "(CDN) Web Server Returns An Unknown Error" },
|
||||
{ 521, "(CDN) Web Server Is Down" },
|
||||
{ 522, "(CDN) Connection Timed Out" },
|
||||
{ 523, "(CDN) Origin Is Unreachable" },
|
||||
{ 524, "(CDN) A Timeout Occurred" },
|
||||
{ 525, "(CDN) SSL Handshake Failed" },
|
||||
{ 526, "(CDN) Invalid SSL Certificate" },
|
||||
{ 527, "(CDN) Railgun Listener To Origin Error" },
|
||||
{ 530, "(CDN) 1XXX Internal Error" },
|
||||
};
|
||||
|
||||
static const char Magic[] = {
|
||||
0x20, 0x2f, 0x5c, 0x5f,
|
||||
0x2f, 0x5c, 0x0a, 0x28,
|
||||
0x20, 0x6f, 0x2e, 0x6f,
|
||||
0x20, 0x29, 0x0a, 0x20,
|
||||
0x3e, 0x20, 0x5e, 0x20,
|
||||
0x3c, 0x0a, 0x00
|
||||
};
|
||||
|
||||
std::string Http::Status::ToString(int Code) {
|
||||
if (Map.find(Code) != Map.end()) {
|
||||
return Map.at(Code);
|
||||
} else {
|
||||
return std::to_string(Code);
|
||||
}
|
||||
}
|
||||
|
||||
#define API_V1 "/api/v1"
|
||||
|
||||
Http::Server::THttpServerInstance::THttpServerInstance(TServer& Server, TNetwork& Network, TResourceManager& ResMan)
|
||||
: mServer(Server)
|
||||
, mNetwork(Network)
|
||||
, mResourceManager(ResMan) {
|
||||
Application::SetSubsystemStatus("HTTPServer", Application::Status::Starting);
|
||||
mThread = std::thread(&Http::Server::THttpServerInstance::operator(), this);
|
||||
}
|
||||
|
||||
Http::Server::THttpServerInstance::~THttpServerInstance() {
|
||||
mThread.detach();
|
||||
}
|
||||
|
||||
void Http::Server::THttpServerInstance::operator()() try {
|
||||
beammp_infof("HTTP Server starting on [{}]:{}", Application::Settings.HTTPServerIP, Application::Settings.HTTPServerPort);
|
||||
if (Application::Settings.Private
|
||||
&& Application::Settings.HTTPServerIP != "::"
|
||||
&& Application::Settings.HTTPServerIP != "localhost"
|
||||
&& Application::Settings.HTTPServerIP != "127.0.0.1") {
|
||||
beammp_warnf("HTTP Server is running on a possibly public IP ({}), but the server is private. The server's HTTP API supports viewing config, players, and other information, even though the server is private. (this is not an error)", Application::Settings.HTTPServerIP);
|
||||
}
|
||||
std::unique_ptr<httplib::Server> Server = std::make_unique<httplib::Server>();
|
||||
|
||||
Server->Get(API_V1 R"(/player/(.+)/vehicles)", [this](const httplib::Request& Req, httplib::Response& Res) {
|
||||
if (Req.matches.empty()) {
|
||||
Res.status = 404;
|
||||
} else {
|
||||
const std::string PlayerName = Req.matches[1];
|
||||
bool Found = false;
|
||||
json Result = json::array();
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) {
|
||||
if (!ClientPtr.expired()) {
|
||||
const auto Client = ClientPtr.lock();
|
||||
if (Client->GetName() == PlayerName) {
|
||||
const auto [Cars, Lock] = Client->GetAllCars();
|
||||
for (const auto& Car : *Cars) {
|
||||
Result.emplace_back().at("jbm") = Car.Json().at("jbm");
|
||||
}
|
||||
Found = true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
if (!Found) {
|
||||
Res.status = 404;
|
||||
} else {
|
||||
Res.status = 200;
|
||||
Res.set_content(Result.dump(), "application/json");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Server->Get(API_V1 "/players", [this](const httplib::Request&, httplib::Response& res) {
|
||||
res.status = 200;
|
||||
json Players = json::array();
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) {
|
||||
if (!ClientPtr.expired()) {
|
||||
Players.push_back(ClientPtr.lock()->GetName());
|
||||
}
|
||||
return true;
|
||||
});
|
||||
res.set_content(Players.dump(),
|
||||
"application/json");
|
||||
});
|
||||
|
||||
Server->Get(API_V1 "/version", [](const httplib::Request&, httplib::Response& res) {
|
||||
res.status = 200;
|
||||
res.set_content(Application::ServerVersionString(), "text/plain");
|
||||
});
|
||||
|
||||
Server->Get(API_V1 "/config", [](const httplib::Request&, httplib::Response& res) {
|
||||
res.status = 200;
|
||||
res.set_content(json {
|
||||
{ "name", Application::Settings.ServerName },
|
||||
{ "description", Application::Settings.ServerDesc },
|
||||
{ "max_players", Application::Settings.MaxPlayers },
|
||||
{ "max_cars", Application::Settings.MaxCars },
|
||||
{ "map", Application::Settings.MapName },
|
||||
{ "private", Application::Settings.Private },
|
||||
}
|
||||
.dump(),
|
||||
"application/json");
|
||||
});
|
||||
|
||||
Server->Get(API_V1 "/ready", [](const httplib::Request&, httplib::Response& res) {
|
||||
auto Statuses = Application::GetSubsystemStatuses();
|
||||
bool Started = true;
|
||||
for (const auto& NameStatusPair : Statuses) {
|
||||
switch (NameStatusPair.second) {
|
||||
case Application::Status::Starting:
|
||||
case Application::Status::ShuttingDown:
|
||||
case Application::Status::Shutdown:
|
||||
Started = false;
|
||||
break;
|
||||
case Application::Status::Good:
|
||||
case Application::Status::Bad:
|
||||
break;
|
||||
}
|
||||
}
|
||||
res.status = 200;
|
||||
res.set_content(Started ? "true" : "false", "text/plain");
|
||||
});
|
||||
|
||||
Server->Get(API_V1 "/health", [](const httplib::Request&, httplib::Response& res) {
|
||||
size_t SystemsGood = 0;
|
||||
size_t SystemsBad = 0;
|
||||
json Good = json::array();
|
||||
json Bad = json::array();
|
||||
auto Statuses = Application::GetSubsystemStatuses();
|
||||
for (const auto& NameStatusPair : Statuses) {
|
||||
switch (NameStatusPair.second) {
|
||||
case Application::Status::Starting:
|
||||
case Application::Status::ShuttingDown:
|
||||
case Application::Status::Shutdown:
|
||||
case Application::Status::Good:
|
||||
Good.push_back(NameStatusPair.first);
|
||||
SystemsGood++;
|
||||
break;
|
||||
case Application::Status::Bad:
|
||||
Bad.push_back(NameStatusPair.first);
|
||||
SystemsBad++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
res.set_content(
|
||||
json {
|
||||
{ "healthy", SystemsBad == 0 },
|
||||
{ "good", Good },
|
||||
{ "bad", Bad },
|
||||
}
|
||||
.dump(),
|
||||
"application/json");
|
||||
res.status = 200;
|
||||
});
|
||||
// magic endpoint
|
||||
Server->Get({ 0x2f, 0x6b, 0x69, 0x74, 0x74, 0x79 }, [](const httplib::Request&, httplib::Response& res) {
|
||||
res.set_content(std::string(Magic), "text/plain");
|
||||
});
|
||||
Server->set_logger([](const httplib::Request& Req, const httplib::Response& Res) {
|
||||
beammp_debug("Http Server: " + Req.method + " " + Req.target + " -> " + std::to_string(Res.status));
|
||||
});
|
||||
Server->set_error_handler([](const httplib::Request&, httplib::Response& Res) {
|
||||
if (Res.status >= 400 && Res.body.empty()) {
|
||||
Res.set_content("Error: " + std::to_string(Res.status) + " " + Map.at(Res.status), "text/plain");
|
||||
}
|
||||
});
|
||||
Server->set_exception_handler([](const httplib::Request& Req, httplib::Response& Res, std::exception& e) {
|
||||
Res.status = 500;
|
||||
Res.set_content("Internal Server Error", "text/plain");
|
||||
beammp_errorf("Exception in http server serving '{}': {}", Req.target, e.what());
|
||||
});
|
||||
Application::SetSubsystemStatus("HTTPServer", Application::Status::Good);
|
||||
auto ret = Server->listen(Application::Settings.HTTPServerIP.c_str(), Application::Settings.HTTPServerPort);
|
||||
if (!ret) {
|
||||
beammp_error("Failed to start http server (failed to listen). Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it.");
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error("Failed to start http server. Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it. Error: " + std::string(e.what()));
|
||||
}
|
||||
@@ -1,161 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#include "CustomAssert.h"
|
||||
#include "Logger.h"
|
||||
#include "Security/Enc.h"
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
std::string ServerName;
|
||||
std::string ServerDesc;
|
||||
std::string Resource;
|
||||
std::string MapName;
|
||||
std::string Key;
|
||||
int MaxPlayers;
|
||||
bool Private;
|
||||
int MaxCars;
|
||||
bool Debug;
|
||||
int Port;
|
||||
|
||||
void SetValues(const std::string& Line, int Index) {
|
||||
int state = 0;
|
||||
std::string Data;
|
||||
bool Switch = false;
|
||||
if (Index > 5)
|
||||
Switch = true;
|
||||
for (char c : Line) {
|
||||
if (Switch) {
|
||||
if (c == '\"')
|
||||
state++;
|
||||
if (state > 0 && state < 2)
|
||||
Data += c;
|
||||
} else {
|
||||
if (c == ' ')
|
||||
state++;
|
||||
if (state > 1)
|
||||
Data += c;
|
||||
}
|
||||
}
|
||||
Data = Data.substr(1);
|
||||
std::string::size_type sz;
|
||||
bool FoundTrue = std::string(Data).find("true") != std::string::npos; //searches for "true"
|
||||
switch (Index) {
|
||||
case 1:
|
||||
Debug = FoundTrue; //checks and sets the Debug Value
|
||||
break;
|
||||
case 2:
|
||||
Private = FoundTrue; //checks and sets the Private Value
|
||||
break;
|
||||
case 3:
|
||||
Port = std::stoi(Data, &sz); //sets the Port
|
||||
break;
|
||||
case 4:
|
||||
MaxCars = std::stoi(Data, &sz); //sets the Max Car amount
|
||||
break;
|
||||
case 5:
|
||||
MaxPlayers = std::stoi(Data, &sz); //sets the Max Amount of player
|
||||
break;
|
||||
case 6:
|
||||
MapName = Data; //Map
|
||||
break;
|
||||
case 7:
|
||||
ServerName = Data; //Name
|
||||
break;
|
||||
case 8:
|
||||
ServerDesc = Data; //desc
|
||||
break;
|
||||
case 9:
|
||||
Resource = Data; //File name
|
||||
break;
|
||||
case 10:
|
||||
Key = Data; //File name
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::string RemoveComments(const std::string& Line) {
|
||||
std::string Return;
|
||||
for (char c : Line) {
|
||||
if (c == '#')
|
||||
break;
|
||||
Return += c;
|
||||
}
|
||||
return Return;
|
||||
}
|
||||
void LoadConfig(std::ifstream& IFS) {
|
||||
Assert(IFS.is_open());
|
||||
std::string line;
|
||||
int index = 1;
|
||||
while (getline(IFS, line)) {
|
||||
index++;
|
||||
}
|
||||
if (index - 1 < 11) {
|
||||
error(Sec("Outdated/Incorrect config please remove it server will close in 5 secs"));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(0);
|
||||
}
|
||||
IFS.close();
|
||||
IFS.open(Sec("Server.cfg"));
|
||||
info(Sec("Config found updating values"));
|
||||
index = 1;
|
||||
while (getline(IFS, line)) {
|
||||
if (line.rfind('#', 0) != 0 && line.rfind(' ', 0) != 0) { //Checks if it starts as Comment
|
||||
std::string CleanLine = RemoveComments(line); //Cleans it from the Comments
|
||||
SetValues(CleanLine, index); //sets the values
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
void GenerateConfig() {
|
||||
std::ofstream FileStream;
|
||||
FileStream.open(Sec("Server.cfg"));
|
||||
FileStream << Sec("# This is the BeamMP Server Configuration File v0.60\n"
|
||||
"Debug = false # true or false to enable debug console output\n"
|
||||
"Private = true # Private?\n"
|
||||
"Port = 30814 # Port to run the server on UDP and TCP\n"
|
||||
"Cars = 1 # Max cars for every player\n"
|
||||
"MaxPlayers = 10 # Maximum Amount of Clients\n"
|
||||
"Map = \"/levels/gridmap/info.json\" # Default Map\n"
|
||||
"Name = \"BeamMP New Server\" # Server Name\n"
|
||||
"Desc = \"BeamMP Default Description\" # Server Description\n"
|
||||
"use = \"Resources\" # Resource file name\n"
|
||||
"AuthKey = \"\" # Auth Key");
|
||||
FileStream.close();
|
||||
}
|
||||
void Default() {
|
||||
info(Sec("Config not found generating default"));
|
||||
GenerateConfig();
|
||||
error(Sec("You are required to input the AuthKey"));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(0);
|
||||
}
|
||||
void DebugData() {
|
||||
debug(std::string(Sec("Debug : ")) + (Debug ? "true" : "false"));
|
||||
debug(std::string(Sec("Private : ")) + (Private ? "true" : "false"));
|
||||
debug(Sec("Port : ") + std::to_string(Port));
|
||||
debug(Sec("Max Cars : ") + std::to_string(MaxCars));
|
||||
debug(Sec("MaxPlayers : ") + std::to_string(MaxPlayers));
|
||||
debug(Sec("MapName : ") + MapName);
|
||||
debug(Sec("ServerName : ") + ServerName);
|
||||
debug(Sec("ServerDesc : ") + ServerDesc);
|
||||
debug(Sec("File : ") + Resource);
|
||||
debug(Sec("Key length: ") + std::to_string(Key.length()));
|
||||
}
|
||||
void InitConfig() {
|
||||
std::ifstream IFS;
|
||||
IFS.open(Sec("Server.cfg"));
|
||||
if (IFS.good())
|
||||
LoadConfig(IFS);
|
||||
else
|
||||
Default();
|
||||
if (IFS.is_open())
|
||||
IFS.close();
|
||||
if (Key.empty()) {
|
||||
error(Sec("No AuthKey was found"));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(0);
|
||||
}
|
||||
if (Debug)
|
||||
DebugData();
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
#include "Curl/Http.h"
|
||||
#include "Logger.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include <chrono>
|
||||
#include <future>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
|
||||
void WebsocketInit();
|
||||
std::string GetPlayers() {
|
||||
std::string Return;
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr) {
|
||||
Return += c->GetName() + ";";
|
||||
}
|
||||
}
|
||||
return Return;
|
||||
}
|
||||
std::string GenerateCall() {
|
||||
std::stringstream Ret;
|
||||
Ret << "uuid=" << Key << "&players=" << CI->Size()
|
||||
<< "&maxplayers=" << MaxPlayers << "&port=" << Port
|
||||
<< "&map=" << MapName << "&private=" << (Private ? "true" : "false")
|
||||
<< "&version=" << GetSVer() << "&clientversion=" << GetCVer()
|
||||
<< "&name=" << ServerName << "&pps=" << StatReport
|
||||
<< "&modlist=" << FileList << "&modstotalsize=" << MaxModSize
|
||||
<< "&modstotal=" << ModsLoaded << "&playerslist=" << GetPlayers()
|
||||
<< "&desc=" << ServerDesc;
|
||||
return Ret.str();
|
||||
}
|
||||
std::string RunPromise(const std::string& IP, const std::string& R) {
|
||||
std::packaged_task<std::string()> task([&]() { return PostHTTP(IP, R); });
|
||||
std::future<std::string> f1 = task.get_future();
|
||||
std::thread t(std::move(task));
|
||||
t.detach();
|
||||
auto status = f1.wait_for(std::chrono::seconds(10));
|
||||
if (status != std::future_status::timeout)
|
||||
return f1.get();
|
||||
error(Sec("Backend system Timeout please try again later"));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(0);
|
||||
}
|
||||
|
||||
void Heartbeat() {
|
||||
DebugPrintTID();
|
||||
std::string R, T;
|
||||
bool isAuth = false;
|
||||
while (true) {
|
||||
R = GenerateCall();
|
||||
if (!CustomIP.empty())
|
||||
R += "&ip=" + CustomIP;
|
||||
std::string link = Sec("https://beammp.com/heartbeatv2");
|
||||
T = RunPromise(link, R);
|
||||
if (T.find_first_not_of(Sec("20")) != std::string::npos) {
|
||||
//Backend system refused server startup!
|
||||
std::this_thread::sleep_for(std::chrono::seconds(10));
|
||||
std::string Backup = Sec("https://backup1.beammp.com/heartbeatv2");
|
||||
T = RunPromise(Backup, R);
|
||||
if (T.find_first_not_of(Sec("20")) != std::string::npos) {
|
||||
error(Sec("Backend system refused server! Check your AuthKey"));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(-1);
|
||||
}
|
||||
}
|
||||
//Server Authenticated
|
||||
if (T.length() == 4)
|
||||
info(Sec("Server authenticated"));
|
||||
R.clear();
|
||||
T.clear();
|
||||
if (!isAuth) {
|
||||
WebsocketInit();
|
||||
isAuth = true;
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
}
|
||||
}
|
||||
void HBInit() {
|
||||
std::thread HB(Heartbeat);
|
||||
HB.detach();
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#include "Logger.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
uint64_t MaxModSize = 0;
|
||||
std::string FileSizes;
|
||||
std::string FileList;
|
||||
int ModsLoaded = 0;
|
||||
|
||||
void InitRes() {
|
||||
std::string Path = Resource + Sec("/Client");
|
||||
if (!fs::exists(Path))
|
||||
fs::create_directory(Path);
|
||||
for (const auto& entry : fs::directory_iterator(Path)) {
|
||||
auto pos = entry.path().string().find(Sec(".zip"));
|
||||
if (pos != std::string::npos) {
|
||||
if (entry.path().string().length() - pos == 4) {
|
||||
FileList += entry.path().string() + ";";
|
||||
FileSizes += std::to_string(fs::file_size(entry.path())) + ";";
|
||||
MaxModSize += fs::file_size(entry.path());
|
||||
ModsLoaded++;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::replace(FileList.begin(), FileList.end(), '\\', '/');
|
||||
if (ModsLoaded) {
|
||||
info(Sec("Loaded ") + std::to_string(ModsLoaded) + Sec(" Mods"));
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/28/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
#include "Logger.h"
|
||||
#include "Security/Enc.h"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
|
||||
std::string CustomIP;
|
||||
std::string GetSVer() {
|
||||
static std::string r = Sec("1.0");
|
||||
return r;
|
||||
}
|
||||
std::string GetCVer() {
|
||||
static std::string r = Sec("1.70");
|
||||
return r;
|
||||
}
|
||||
void Args(int argc, char* argv[]) {
|
||||
info(Sec("BeamMP Server Running version ") + GetSVer());
|
||||
if (argc > 1) {
|
||||
CustomIP = argv[1];
|
||||
size_t n = std::count(CustomIP.begin(), CustomIP.end(), '.');
|
||||
auto p = CustomIP.find_first_not_of(Sec(".0123456789"));
|
||||
if (p != std::string::npos || n != 3 || CustomIP.substr(0, 3) == Sec("127")) {
|
||||
CustomIP.clear();
|
||||
warn(Sec("IP Specified is invalid! Ignoring"));
|
||||
} else
|
||||
info(Sec("Server started with custom IP"));
|
||||
}
|
||||
}
|
||||
void InitServer(int argc, char* argv[]) {
|
||||
InitLog();
|
||||
Args(argc, argv);
|
||||
CI = std::make_unique<ClientInterface>();
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 5/20/2020
|
||||
///
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Lua/LuaSystem.hpp"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include <thread>
|
||||
|
||||
#ifdef __linux
|
||||
// we need this for `struct stat`
|
||||
#include <sys/stat.h>
|
||||
#endif // __linux
|
||||
|
||||
std::set<std::unique_ptr<Lua>> PluginEngine;
|
||||
bool NewFile(const std::string& Path) {
|
||||
for (auto& Script : PluginEngine) {
|
||||
if (Path == Script->GetFileName())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void RegisterFiles(const std::string& Path, bool HotSwap) {
|
||||
std::string Name = Path.substr(Path.find_last_of('\\') + 1);
|
||||
if (!HotSwap)
|
||||
info(Sec("Loading plugin : ") + Name);
|
||||
for (const auto& entry : fs::directory_iterator(Path)) {
|
||||
auto pos = entry.path().string().find(Sec(".lua"));
|
||||
if (pos != std::string::npos && entry.path().string().length() - pos == 4) {
|
||||
if (!HotSwap || NewFile(entry.path().string())) {
|
||||
auto FileName = entry.path().string();
|
||||
std::unique_ptr<Lua> ScriptToInsert(new Lua(Name, FileName, fs::last_write_time(FileName)));
|
||||
auto& Script = *ScriptToInsert;
|
||||
PluginEngine.insert(std::move(ScriptToInsert));
|
||||
Script.Init();
|
||||
if (HotSwap)
|
||||
info(Sec("[HOTSWAP] Added : ") + Script.GetFileName().substr(Script.GetFileName().find('\\')));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void FolderList(const std::string& Path, bool HotSwap) {
|
||||
for (const auto& entry : fs::directory_iterator(Path)) {
|
||||
auto pos = entry.path().filename().string().find('.');
|
||||
if (pos == std::string::npos) {
|
||||
RegisterFiles(entry.path().string(), HotSwap);
|
||||
}
|
||||
}
|
||||
}
|
||||
[[noreturn]] void HotSwaps(const std::string& path) {
|
||||
DebugPrintTID();
|
||||
while (true) {
|
||||
if (!PluginEngine.empty()) {
|
||||
for (auto& Script : PluginEngine) {
|
||||
struct stat Info { };
|
||||
if (stat(Script->GetFileName().c_str(), &Info) != 0) {
|
||||
Script->SetStopThread(true);
|
||||
PluginEngine.erase(Script);
|
||||
info(Sec("[HOTSWAP] Removed : ") + Script->GetFileName().substr(Script->GetFileName().find('\\')));
|
||||
break;
|
||||
}
|
||||
if (Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())) {
|
||||
Script->SetStopThread(true);
|
||||
info(Sec("[HOTSWAP] Updated : ") + Script->GetFileName().substr(Script->GetFileName().find('\\')));
|
||||
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
|
||||
Script->Reload();
|
||||
}
|
||||
}
|
||||
}
|
||||
FolderList(path, true);
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
}
|
||||
}
|
||||
|
||||
void InitLua() {
|
||||
if (!fs::exists(Resource)) {
|
||||
fs::create_directory(Resource);
|
||||
}
|
||||
std::string Path = Resource + Sec("/Server");
|
||||
if (!fs::exists(Path)) {
|
||||
fs::create_directory(Path);
|
||||
}
|
||||
FolderList(Path, false);
|
||||
std::thread t1(HotSwaps, Path);
|
||||
t1.detach();
|
||||
info(Sec("Lua system online"));
|
||||
}
|
||||
@@ -1,668 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 5/19/2020
|
||||
///
|
||||
|
||||
#include "Lua/LuaSystem.hpp"
|
||||
#include "Client.hpp"
|
||||
#include "Logger.h"
|
||||
#include "Network.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include "UnixCompat.h"
|
||||
#include <future>
|
||||
#include <iostream>
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
std::unique_ptr<LuaArg> CreateArg(lua_State* L, int T, int S) {
|
||||
if (S > T)
|
||||
return nullptr;
|
||||
std::unique_ptr<LuaArg> temp(new LuaArg);
|
||||
for (int C = S; C <= T; C++) {
|
||||
if (lua_isstring(L, C)) {
|
||||
temp->args.emplace_back(std::string(lua_tostring(L, C)));
|
||||
} else if (lua_isinteger(L, C)) {
|
||||
temp->args.emplace_back(int(lua_tointeger(L, C)));
|
||||
} else if (lua_isboolean(L, C)) {
|
||||
temp->args.emplace_back(bool(lua_toboolean(L, C)));
|
||||
} else if (lua_isnumber(L, C)) {
|
||||
temp->args.emplace_back(float(lua_tonumber(L, C)));
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
void ClearStack(lua_State* L) {
|
||||
lua_settop(L, 0);
|
||||
}
|
||||
std::optional<std::reference_wrapper<Lua>> GetScript(lua_State* L) {
|
||||
for (auto& Script : PluginEngine) {
|
||||
if (Script->GetState() == L)
|
||||
return *Script;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
void SendError(lua_State* L, const std::string& msg) {
|
||||
Assert(L);
|
||||
auto MaybeS = GetScript(L);
|
||||
std::string a;
|
||||
if (!MaybeS.has_value()) {
|
||||
a = Sec("_Console");
|
||||
} else {
|
||||
Lua& S = MaybeS.value();
|
||||
a = fs::path(S.GetFileName()).filename().string();
|
||||
}
|
||||
warn(a + Sec(" | Incorrect Call of ") + msg);
|
||||
}
|
||||
int Trigger(Lua* lua, const std::string& R, std::unique_ptr<LuaArg> arg) {
|
||||
std::lock_guard<std::mutex> lockGuard(lua->Lock);
|
||||
std::packaged_task<int(std::unique_ptr<LuaArg>)> task([lua, R](std::unique_ptr<LuaArg> arg) { return CallFunction(lua, R, std::move(arg)); });
|
||||
std::future<int> f1 = task.get_future();
|
||||
std::thread t(std::move(task), std::move(arg));
|
||||
t.detach();
|
||||
auto status = f1.wait_for(std::chrono::seconds(5));
|
||||
if (status != std::future_status::timeout)
|
||||
return f1.get();
|
||||
SendError(lua->GetState(), R + " took too long to respond");
|
||||
return 0;
|
||||
}
|
||||
int FutureWait(Lua* lua, const std::string& R, std::unique_ptr<LuaArg> arg, bool Wait) {
|
||||
Assert(lua);
|
||||
std::packaged_task<int(std::unique_ptr<LuaArg>)> task([lua, R](std::unique_ptr<LuaArg> arg) { return Trigger(lua, R, std::move(arg)); });
|
||||
std::future<int> f1 = task.get_future();
|
||||
std::thread t(std::move(task), std::move(arg));
|
||||
t.detach();
|
||||
int T = 0;
|
||||
if (Wait)
|
||||
T = 6;
|
||||
auto status = f1.wait_for(std::chrono::seconds(T));
|
||||
if (status != std::future_status::timeout)
|
||||
return f1.get();
|
||||
return 0;
|
||||
}
|
||||
int TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::unique_ptr<LuaArg> arg, bool Wait) {
|
||||
int R = 0;
|
||||
for (auto& Script : PluginEngine) {
|
||||
if (Script->IsRegistered(Event)) {
|
||||
if (local) {
|
||||
if (Script->GetPluginName() == Caller->GetPluginName()) {
|
||||
R += FutureWait(Script.get(), Script->GetRegistered(Event), std::move(arg), Wait);
|
||||
}
|
||||
} else
|
||||
R += FutureWait(Script.get(), Script->GetRegistered(Event), std::move(arg), Wait);
|
||||
}
|
||||
}
|
||||
return R;
|
||||
}
|
||||
bool ConsoleCheck(lua_State* L, int r) {
|
||||
if (r != LUA_OK) {
|
||||
std::string msg = lua_tostring(L, -1);
|
||||
warn(Sec("_Console | ") + msg);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool CheckLua(lua_State* L, int r) {
|
||||
if (r != LUA_OK) {
|
||||
std::string msg = lua_tostring(L, -1);
|
||||
auto MaybeS = GetScript(L);
|
||||
if (MaybeS.has_value()) {
|
||||
Lua& S = MaybeS.value();
|
||||
std::string a = fs::path(S.GetFileName()).filename().string();
|
||||
warn(a + " | " + msg);
|
||||
return false;
|
||||
}
|
||||
// What the fuck, what do we do?!
|
||||
AssertNotReachable();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int lua_RegisterEvent(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
auto MaybeScript = GetScript(L);
|
||||
Assert(MaybeScript.has_value());
|
||||
Lua& Script = MaybeScript.value();
|
||||
if (Args == 2 && lua_isstring(L, 1) && lua_isstring(L, 2)) {
|
||||
Script.RegisterEvent(lua_tostring(L, 1), lua_tostring(L, 2));
|
||||
} else
|
||||
SendError(L, Sec("RegisterEvent invalid argument count expected 2 got ") + std::to_string(Args));
|
||||
return 0;
|
||||
}
|
||||
int lua_TriggerEventL(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
auto MaybeScript = GetScript(L);
|
||||
Assert(MaybeScript.has_value());
|
||||
Lua& Script = MaybeScript.value();
|
||||
if (Args > 0) {
|
||||
if (lua_isstring(L, 1)) {
|
||||
TriggerLuaEvent(lua_tostring(L, 1), true, &Script, CreateArg(L, Args, 2), false);
|
||||
} else
|
||||
SendError(L, Sec("TriggerLocalEvent wrong argument [1] need string"));
|
||||
} else {
|
||||
SendError(L, Sec("TriggerLocalEvent not enough arguments expected 1 got 0"));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_TriggerEventG(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
auto MaybeScript = GetScript(L);
|
||||
Assert(MaybeScript.has_value());
|
||||
Lua& Script = MaybeScript.value();
|
||||
if (Args > 0) {
|
||||
if (lua_isstring(L, 1)) {
|
||||
TriggerLuaEvent(lua_tostring(L, 1), false, &Script, CreateArg(L, Args, 2), false);
|
||||
} else
|
||||
SendError(L, Sec("TriggerGlobalEvent wrong argument [1] need string"));
|
||||
} else
|
||||
SendError(L, Sec("TriggerGlobalEvent not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
char* ThreadOrigin(Lua* lua) {
|
||||
std::string T = "Thread in " + fs::path(lua->GetFileName()).filename().string();
|
||||
char* Data = new char[T.size() + 1];
|
||||
ZeroMemory(Data, T.size() + 1);
|
||||
memcpy(Data, T.c_str(), T.size());
|
||||
return Data;
|
||||
}
|
||||
void SafeExecution(Lua* lua, const std::string& FuncName) {
|
||||
lua_State* luaState = lua->GetState();
|
||||
lua_getglobal(luaState, FuncName.c_str());
|
||||
if (lua_isfunction(luaState, -1)) {
|
||||
char* Origin = ThreadOrigin(lua);
|
||||
#ifdef WIN32
|
||||
__try {
|
||||
int R = lua_pcall(luaState, 0, 0, 0);
|
||||
CheckLua(luaState, R);
|
||||
} __except (Handle(GetExceptionInformation(), Origin)) {
|
||||
}
|
||||
#else // unix
|
||||
int R = lua_pcall(luaState, 0, 0, 0);
|
||||
CheckLua(luaState, R);
|
||||
#endif // WIN32
|
||||
delete[] Origin;
|
||||
}
|
||||
ClearStack(luaState);
|
||||
}
|
||||
|
||||
void ExecuteAsync(Lua* lua, const std::string& FuncName) {
|
||||
std::lock_guard<std::mutex> lockGuard(lua->Lock);
|
||||
SafeExecution(lua, FuncName);
|
||||
}
|
||||
void CallAsync(Lua* lua, const std::string& Func, int U) {
|
||||
DebugPrintTID();
|
||||
lua->SetStopThread(false);
|
||||
int D = 1000 / U;
|
||||
while (!lua->GetStopThread()) {
|
||||
ExecuteAsync(lua, Func);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(D));
|
||||
}
|
||||
}
|
||||
int lua_StopThread(lua_State* L) {
|
||||
auto MaybeScript = GetScript(L);
|
||||
Assert(MaybeScript.has_value());
|
||||
// ugly, but whatever, this is safe as fuck
|
||||
MaybeScript.value().get().SetStopThread(true);
|
||||
return 0;
|
||||
}
|
||||
int lua_CreateThread(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
if (Args > 1) {
|
||||
if (lua_isstring(L, 1)) {
|
||||
std::string STR = lua_tostring(L, 1);
|
||||
if (lua_isinteger(L, 2) || lua_isnumber(L, 2)) {
|
||||
int U = int(lua_tointeger(L, 2));
|
||||
if (U > 0 && U < 501) {
|
||||
auto MaybeScript = GetScript(L);
|
||||
Assert(MaybeScript.has_value());
|
||||
Lua& Script = MaybeScript.value();
|
||||
std::thread t1(CallAsync, &Script, STR, U);
|
||||
t1.detach();
|
||||
} else
|
||||
SendError(L, Sec("CreateThread wrong argument [2] number must be between 1 and 500"));
|
||||
} else
|
||||
SendError(L, Sec("CreateThread wrong argument [2] need number"));
|
||||
} else
|
||||
SendError(L, Sec("CreateThread wrong argument [1] need string"));
|
||||
} else
|
||||
SendError(L, Sec("CreateThread not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
int lua_Sleep(lua_State* L) {
|
||||
if (lua_isnumber(L, 1)) {
|
||||
int t = int(lua_tonumber(L, 1));
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(t));
|
||||
} else {
|
||||
SendError(L, Sec("Sleep not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
Client* GetClient(int ID) {
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
return c.get();
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
int lua_isConnected(lua_State* L) {
|
||||
if (lua_isnumber(L, 1)) {
|
||||
int ID = int(lua_tonumber(L, 1));
|
||||
Client* c = GetClient(ID);
|
||||
if (c != nullptr)
|
||||
lua_pushboolean(L, c->isConnected);
|
||||
else
|
||||
return 0;
|
||||
} else {
|
||||
SendError(L, Sec("isConnected not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
int lua_GetPlayerName(lua_State* L) {
|
||||
if (lua_isnumber(L, 1)) {
|
||||
int ID = int(lua_tonumber(L, 1));
|
||||
Client* c = GetClient(ID);
|
||||
if (c != nullptr)
|
||||
lua_pushstring(L, c->GetName().c_str());
|
||||
else
|
||||
return 0;
|
||||
} else {
|
||||
SendError(L, Sec("GetPlayerName not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
int lua_GetPlayerCount(lua_State* L) {
|
||||
lua_pushinteger(L, CI->Size());
|
||||
return 1;
|
||||
}
|
||||
int lua_GetDID(lua_State* L) {
|
||||
if (lua_isnumber(L, 1)) {
|
||||
int ID = int(lua_tonumber(L, 1));
|
||||
Client* c = GetClient(ID);
|
||||
if (c != nullptr)
|
||||
lua_pushstring(L, c->GetDID().c_str());
|
||||
else
|
||||
return 0;
|
||||
} else {
|
||||
SendError(L, Sec("GetDID not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
int lua_GetAllPlayers(lua_State* L) {
|
||||
lua_newtable(L);
|
||||
int i = 1;
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c == nullptr)
|
||||
continue;
|
||||
lua_pushinteger(L, c->GetID());
|
||||
lua_pushstring(L, c->GetName().c_str());
|
||||
lua_settable(L, -3);
|
||||
i++;
|
||||
}
|
||||
if (CI->Clients.empty())
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
int lua_GetCars(lua_State* L) {
|
||||
if (lua_isnumber(L, 1)) {
|
||||
int ID = int(lua_tonumber(L, 1));
|
||||
Client* c = GetClient(ID);
|
||||
if (c != nullptr) {
|
||||
int i = 1;
|
||||
for (auto& v : c->GetAllCars()) {
|
||||
if (v != nullptr) {
|
||||
lua_pushinteger(L, v->ID);
|
||||
lua_pushstring(L, v->Data.substr(3).c_str());
|
||||
lua_settable(L, -3);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
if (c->GetAllCars().empty())
|
||||
return 0;
|
||||
} else
|
||||
return 0;
|
||||
} else {
|
||||
SendError(L, Sec("GetPlayerVehicles not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
int lua_dropPlayer(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
if (lua_isnumber(L, 1)) {
|
||||
int ID = int(lua_tonumber(L, 1));
|
||||
Client* c = GetClient(ID);
|
||||
if (c == nullptr)
|
||||
return 0;
|
||||
if (c->GetRole() == Sec("MDEV"))
|
||||
return 0;
|
||||
std::string Reason;
|
||||
if (Args > 1 && lua_isstring(L, 2)) {
|
||||
Reason = std::string(Sec(" Reason : ")) + lua_tostring(L, 2);
|
||||
}
|
||||
Respond(c, "C:Server:You have been Kicked from the server! " + Reason, true);
|
||||
c->SetStatus(-2);
|
||||
info(Sec("Closing socket due to kick"));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
|
||||
} else
|
||||
SendError(L, Sec("DropPlayer not enough arguments"));
|
||||
return 0;
|
||||
}
|
||||
int lua_sendChat(lua_State* L) {
|
||||
if (lua_isinteger(L, 1) || lua_isnumber(L, 1)) {
|
||||
if (lua_isstring(L, 2)) {
|
||||
int ID = int(lua_tointeger(L, 1));
|
||||
if (ID == -1) {
|
||||
std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
|
||||
SendToAll(nullptr, Packet, true, true);
|
||||
} else {
|
||||
Client* c = GetClient(ID);
|
||||
if (c != nullptr) {
|
||||
if (!c->isSynced)
|
||||
return 0;
|
||||
std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
|
||||
Respond(c, Packet, true);
|
||||
} else
|
||||
SendError(L, Sec("SendChatMessage invalid argument [1] invalid ID"));
|
||||
}
|
||||
} else
|
||||
SendError(L, Sec("SendChatMessage invalid argument [2] expected string"));
|
||||
} else
|
||||
SendError(L, Sec("SendChatMessage invalid argument [1] expected number"));
|
||||
return 0;
|
||||
}
|
||||
int lua_RemoveVehicle(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
if (Args != 2) {
|
||||
SendError(L, Sec("RemoveVehicle invalid argument count expected 2 got ") + std::to_string(Args));
|
||||
return 0;
|
||||
}
|
||||
if ((lua_isinteger(L, 1) || lua_isnumber(L, 1)) && (lua_isinteger(L, 2) || lua_isnumber(L, 2))) {
|
||||
int PID = int(lua_tointeger(L, 1));
|
||||
int VID = int(lua_tointeger(L, 2));
|
||||
Client* c = GetClient(PID);
|
||||
if (c == nullptr) {
|
||||
SendError(L, Sec("RemoveVehicle invalid Player ID"));
|
||||
return 0;
|
||||
}
|
||||
if (c->GetRole() == "MDEV")
|
||||
return 0;
|
||||
if (!c->GetCarData(VID).empty()) {
|
||||
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
|
||||
SendToAll(nullptr, Destroy, true, true);
|
||||
c->DeleteCar(VID);
|
||||
}
|
||||
} else
|
||||
SendError(L, Sec("RemoveVehicle invalid argument expected number"));
|
||||
return 0;
|
||||
}
|
||||
int lua_HWID(lua_State* L) {
|
||||
lua_pushinteger(L, -1);
|
||||
return 1;
|
||||
}
|
||||
int lua_RemoteEvent(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
if (Args != 3) {
|
||||
SendError(L, Sec("TriggerClientEvent invalid argument count expected 3 got ") + std::to_string(Args));
|
||||
return 0;
|
||||
}
|
||||
if (!lua_isnumber(L, 1)) {
|
||||
SendError(L, Sec("TriggerClientEvent invalid argument [1] expected number"));
|
||||
return 0;
|
||||
}
|
||||
if (!lua_isstring(L, 2)) {
|
||||
SendError(L, Sec("TriggerClientEvent invalid argument [2] expected string"));
|
||||
return 0;
|
||||
}
|
||||
if (!lua_isstring(L, 3)) {
|
||||
SendError(L, Sec("TriggerClientEvent invalid argument [3] expected string"));
|
||||
return 0;
|
||||
}
|
||||
int ID = int(lua_tointeger(L, 1));
|
||||
std::string Packet = "E:" + std::string(lua_tostring(L, 2)) + ":" + std::string(lua_tostring(L, 3));
|
||||
if (ID == -1)
|
||||
SendToAll(nullptr, Packet, true, true);
|
||||
else {
|
||||
Client* c = GetClient(ID);
|
||||
if (c == nullptr) {
|
||||
SendError(L, Sec("TriggerClientEvent invalid Player ID"));
|
||||
return 0;
|
||||
}
|
||||
Respond(c, Packet, true);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
int lua_ServerExit(lua_State*) {
|
||||
_Exit(0);
|
||||
}
|
||||
int lua_Set(lua_State* L) {
|
||||
int Args = lua_gettop(L);
|
||||
if (Args != 2) {
|
||||
SendError(L, Sec("set invalid argument count expected 2 got ") + std::to_string(Args));
|
||||
return 0;
|
||||
}
|
||||
if (!lua_isnumber(L, 1)) {
|
||||
SendError(L, Sec("set invalid argument [1] expected number"));
|
||||
return 0;
|
||||
}
|
||||
auto MaybeSrc = GetScript(L);
|
||||
std::string Name;
|
||||
if (!MaybeSrc.has_value()) {
|
||||
Name = Sec("_Console");
|
||||
} else {
|
||||
Name = MaybeSrc.value().get().GetPluginName();
|
||||
}
|
||||
int C = int(lua_tointeger(L, 1));
|
||||
switch (C) {
|
||||
case 0: //debug
|
||||
if (lua_isboolean(L, 2)) {
|
||||
Debug = lua_toboolean(L, 2);
|
||||
info(Name + Sec(" | Debug -> ") + (Debug ? "true" : "false"));
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected boolean for ID : 0"));
|
||||
break;
|
||||
case 1: //private
|
||||
if (lua_isboolean(L, 2)) {
|
||||
Private = lua_toboolean(L, 2);
|
||||
info(Name + Sec(" | Private -> ") + (Private ? "true" : "false"));
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected boolean for ID : 1"));
|
||||
break;
|
||||
case 2: //max cars
|
||||
if (lua_isnumber(L, 2)) {
|
||||
MaxCars = int(lua_tointeger(L, 2));
|
||||
info(Name + Sec(" | MaxCars -> ") + std::to_string(MaxCars));
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected number for ID : 2"));
|
||||
break;
|
||||
case 3: //max players
|
||||
if (lua_isnumber(L, 2)) {
|
||||
MaxPlayers = int(lua_tointeger(L, 2));
|
||||
info(Name + Sec(" | MaxPlayers -> ") + std::to_string(MaxPlayers));
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected number for ID : 3"));
|
||||
break;
|
||||
case 4: //Map
|
||||
if (lua_isstring(L, 2)) {
|
||||
MapName = lua_tostring(L, 2);
|
||||
info(Name + Sec(" | MapName -> ") + MapName);
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected string for ID : 4"));
|
||||
break;
|
||||
case 5: //Name
|
||||
if (lua_isstring(L, 2)) {
|
||||
ServerName = lua_tostring(L, 2);
|
||||
info(Name + Sec(" | ServerName -> ") + ServerName);
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected string for ID : 5"));
|
||||
break;
|
||||
case 6: //Desc
|
||||
if (lua_isstring(L, 2)) {
|
||||
ServerDesc = lua_tostring(L, 2);
|
||||
info(Name + Sec(" | ServerDesc -> ") + ServerDesc);
|
||||
} else
|
||||
SendError(L, Sec("set invalid argument [2] expected string for ID : 6"));
|
||||
break;
|
||||
default:
|
||||
warn(Sec("Invalid config ID : ") + std::to_string(C));
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
extern "C" {
|
||||
int lua_Print(lua_State* L) {
|
||||
int Arg = lua_gettop(L);
|
||||
for (int i = 1; i <= Arg; i++) {
|
||||
auto str = lua_tostring(L, i);
|
||||
if (str != nullptr) {
|
||||
ConsoleOut(str + std::string(Sec("\n")));
|
||||
} else {
|
||||
ConsoleOut(Sec("nil\n"));
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
Lua::Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console)
|
||||
: luaState(luaL_newstate()) {
|
||||
Assert(luaState);
|
||||
if (!PluginName.empty()) {
|
||||
SetPluginName(PluginName);
|
||||
}
|
||||
if (!FileName.empty()) {
|
||||
SetFileName(FileName);
|
||||
}
|
||||
SetLastWrite(LastWrote);
|
||||
_Console = Console;
|
||||
}
|
||||
|
||||
Lua::Lua(bool Console)
|
||||
: luaState(luaL_newstate()) {
|
||||
_Console = Console;
|
||||
}
|
||||
|
||||
void Lua::Execute(const std::string& Command) {
|
||||
if (ConsoleCheck(luaState, luaL_dostring(luaState, Command.c_str()))) {
|
||||
lua_settop(luaState, 0);
|
||||
}
|
||||
}
|
||||
void Lua::Reload() {
|
||||
if (CheckLua(luaState, luaL_dofile(luaState, _FileName.c_str()))) {
|
||||
CallFunction(this, Sec("onInit"), nullptr);
|
||||
}
|
||||
}
|
||||
std::string Lua::GetOrigin() {
|
||||
return fs::path(GetFileName()).filename().string();
|
||||
}
|
||||
|
||||
int CallFunction(Lua* lua, const std::string& FuncName, std::unique_ptr<LuaArg> Arg) {
|
||||
lua_State* luaState = lua->GetState();
|
||||
lua_getglobal(luaState, FuncName.c_str());
|
||||
if (lua_isfunction(luaState, -1)) {
|
||||
int Size = 0;
|
||||
if (Arg != nullptr) {
|
||||
Size = int(Arg->args.size());
|
||||
Arg->PushArgs(luaState);
|
||||
}
|
||||
std::string Origin = lua->GetOrigin();
|
||||
int R = lua_pcall(luaState, Size, 1, 0);
|
||||
if (CheckLua(luaState, R)) {
|
||||
if (lua_isnumber(luaState, -1)) {
|
||||
return int(lua_tointeger(luaState, -1));
|
||||
}
|
||||
}
|
||||
}
|
||||
ClearStack(luaState);
|
||||
return 0;
|
||||
}
|
||||
void Lua::SetPluginName(const std::string& Name) {
|
||||
_PluginName = Name;
|
||||
}
|
||||
void Lua::SetFileName(const std::string& Name) {
|
||||
_FileName = Name;
|
||||
}
|
||||
void Lua::Init() {
|
||||
Assert(luaState);
|
||||
luaL_openlibs(luaState);
|
||||
lua_register(luaState, "TriggerGlobalEvent", lua_TriggerEventG);
|
||||
lua_register(luaState, "TriggerLocalEvent", lua_TriggerEventL);
|
||||
lua_register(luaState, "TriggerClientEvent", lua_RemoteEvent);
|
||||
lua_register(luaState, "GetPlayerCount", lua_GetPlayerCount);
|
||||
lua_register(luaState, "isPlayerConnected", lua_isConnected);
|
||||
lua_register(luaState, "RegisterEvent", lua_RegisterEvent);
|
||||
lua_register(luaState, "GetPlayerName", lua_GetPlayerName);
|
||||
lua_register(luaState, "RemoveVehicle", lua_RemoveVehicle);
|
||||
lua_register(luaState, "GetPlayerDiscordID", lua_GetDID);
|
||||
lua_register(luaState, "GetPlayerVehicles", lua_GetCars);
|
||||
lua_register(luaState, "CreateThread", lua_CreateThread);
|
||||
lua_register(luaState, "SendChatMessage", lua_sendChat);
|
||||
lua_register(luaState, "GetPlayers", lua_GetAllPlayers);
|
||||
lua_register(luaState, "StopThread", lua_StopThread);
|
||||
lua_register(luaState, "DropPlayer", lua_dropPlayer);
|
||||
lua_register(luaState, "GetPlayerHWID", lua_HWID);
|
||||
lua_register(luaState, "exit", lua_ServerExit);
|
||||
lua_register(luaState, "Sleep", lua_Sleep);
|
||||
lua_register(luaState, "print", lua_Print);
|
||||
lua_register(luaState, "Set", lua_Set);
|
||||
if (!_Console)
|
||||
Reload();
|
||||
}
|
||||
|
||||
void Lua::RegisterEvent(const std::string& Event, const std::string& FunctionName) {
|
||||
_RegisteredEvents.insert(std::make_pair(Event, FunctionName));
|
||||
}
|
||||
void Lua::UnRegisterEvent(const std::string& Event) {
|
||||
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
|
||||
if (a.first == Event) {
|
||||
_RegisteredEvents.erase(a);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool Lua::IsRegistered(const std::string& Event) {
|
||||
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
|
||||
if (a.first == Event)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
std::string Lua::GetRegistered(const std::string& Event) const {
|
||||
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
|
||||
if (a.first == Event)
|
||||
return a.second;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
std::string Lua::GetFileName() const {
|
||||
return _FileName;
|
||||
}
|
||||
std::string Lua::GetPluginName() const {
|
||||
return _PluginName;
|
||||
}
|
||||
lua_State* Lua::GetState() {
|
||||
return luaState;
|
||||
}
|
||||
|
||||
const lua_State* Lua::GetState() const {
|
||||
return luaState;
|
||||
}
|
||||
|
||||
void Lua::SetLastWrite(fs::file_time_type time) {
|
||||
_LastWrote = time;
|
||||
}
|
||||
fs::file_time_type Lua::GetLastWrite() {
|
||||
return _LastWrote;
|
||||
}
|
||||
|
||||
Lua::~Lua() {
|
||||
info("closing lua state");
|
||||
lua_close(luaState);
|
||||
}
|
||||
+515
@@ -0,0 +1,515 @@
|
||||
#include "LuaAPI.h"
|
||||
#include "Client.h"
|
||||
#include "Common.h"
|
||||
#include "TLuaEngine.h"
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#define SOL_ALL_SAFETIES_ON 1
|
||||
#include <sol/sol.hpp>
|
||||
|
||||
std::string LuaAPI::LuaToString(const sol::object Value, size_t Indent, bool QuoteStrings) {
|
||||
if (Indent > 80) {
|
||||
return "[[possible recursion, refusing to keep printing]]";
|
||||
}
|
||||
switch (Value.get_type()) {
|
||||
case sol::type::userdata: {
|
||||
std::stringstream ss;
|
||||
ss << "[[userdata: " << Value.as<sol::userdata>().pointer() << "]]";
|
||||
return ss.str();
|
||||
}
|
||||
case sol::type::thread: {
|
||||
std::stringstream ss;
|
||||
ss << "[[thread: " << Value.as<sol::thread>().pointer() << "]] {"
|
||||
<< "\n";
|
||||
for (size_t i = 0; i < Indent; ++i) {
|
||||
ss << "\t";
|
||||
}
|
||||
ss << "status: " << std::to_string(int(Value.as<sol::thread>().status())) << "\n}";
|
||||
return ss.str();
|
||||
}
|
||||
case sol::type::lightuserdata: {
|
||||
std::stringstream ss;
|
||||
ss << "[[lightuserdata: " << Value.as<sol::lightuserdata>().pointer() << "]]";
|
||||
return ss.str();
|
||||
}
|
||||
case sol::type::string:
|
||||
if (QuoteStrings) {
|
||||
return "\"" + Value.as<std::string>() + "\"";
|
||||
} else {
|
||||
return Value.as<std::string>();
|
||||
}
|
||||
case sol::type::number: {
|
||||
std::stringstream ss;
|
||||
ss << Value.as<float>();
|
||||
return ss.str();
|
||||
}
|
||||
case sol::type::lua_nil:
|
||||
case sol::type::none:
|
||||
return "<nil>";
|
||||
case sol::type::boolean:
|
||||
return Value.as<bool>() ? "true" : "false";
|
||||
case sol::type::table: {
|
||||
std::stringstream Result;
|
||||
auto Table = Value.as<sol::table>();
|
||||
Result << "[[table: " << Table.pointer() << "]]: {";
|
||||
if (!Table.empty()) {
|
||||
for (const auto& Entry : Table) {
|
||||
Result << "\n";
|
||||
for (size_t i = 0; i < Indent; ++i) {
|
||||
Result << "\t";
|
||||
}
|
||||
Result << LuaToString(Entry.first, Indent + 1) << ": " << LuaToString(Entry.second, Indent + 1, true) << ",";
|
||||
}
|
||||
Result << "\n";
|
||||
}
|
||||
for (size_t i = 0; i < Indent - 1; ++i) {
|
||||
Result << "\t";
|
||||
}
|
||||
Result << "}";
|
||||
return Result.str();
|
||||
}
|
||||
case sol::type::function: {
|
||||
std::stringstream ss;
|
||||
ss << "[[function: " << Value.as<sol::function>().pointer() << "]]";
|
||||
return ss.str();
|
||||
}
|
||||
default:
|
||||
return "((unprintable type))";
|
||||
}
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::GetOSName() {
|
||||
#if WIN32
|
||||
return "Windows";
|
||||
#elif __linux
|
||||
return "Linux";
|
||||
#else
|
||||
return "Other";
|
||||
#endif
|
||||
}
|
||||
|
||||
std::tuple<int, int, int> LuaAPI::MP::GetServerVersion() {
|
||||
return { Application::ServerVersion().major, Application::ServerVersion().minor, Application::ServerVersion().patch };
|
||||
}
|
||||
|
||||
void LuaAPI::Print(sol::variadic_args Args) {
|
||||
std::string ToPrint = "";
|
||||
for (const auto& Arg : Args) {
|
||||
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
|
||||
ToPrint += "\t";
|
||||
}
|
||||
luaprint(ToPrint);
|
||||
}
|
||||
|
||||
static inline bool InternalTriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data) {
|
||||
std::string Packet = "E:" + EventName + ":" + Data;
|
||||
if (PlayerID == -1)
|
||||
LuaAPI::MP::Engine->Network().SendToAll(nullptr, Packet, true, true);
|
||||
else {
|
||||
auto MaybeClient = GetClient(LuaAPI::MP::Engine->Server(), PlayerID);
|
||||
if (!MaybeClient || MaybeClient.value().expired()) {
|
||||
beammp_lua_error("TriggerClientEvent invalid Player ID");
|
||||
return false;
|
||||
}
|
||||
auto c = MaybeClient.value().lock();
|
||||
if (!LuaAPI::MP::Engine->Network().Respond(*c, Packet, true)) {
|
||||
beammp_lua_error("Respond failed, dropping client " + std::to_string(PlayerID));
|
||||
LuaAPI::MP::Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LuaAPI::MP::TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& DataObj) {
|
||||
std::string Data = DataObj.as<std::string>();
|
||||
return InternalTriggerClientEvent(PlayerID, EventName, Data);
|
||||
}
|
||||
|
||||
void LuaAPI::MP::DropPlayer(int ID, std::optional<std::string> MaybeReason) {
|
||||
auto MaybeClient = GetClient(Engine->Server(), ID);
|
||||
if (!MaybeClient || MaybeClient.value().expired()) {
|
||||
beammp_lua_error("Tried to drop client with id " + std::to_string(ID) + ", who doesn't exist");
|
||||
return;
|
||||
}
|
||||
auto c = MaybeClient.value().lock();
|
||||
LuaAPI::MP::Engine->Network().ClientKick(*c, MaybeReason.value_or("No reason"));
|
||||
}
|
||||
|
||||
void LuaAPI::MP::SendChatMessage(int ID, const std::string& Message) {
|
||||
std::string Packet = "C:Server: " + Message;
|
||||
if (ID == -1) {
|
||||
LogChatMessage("<Server> (to everyone) ", -1, Message);
|
||||
Engine->Network().SendToAll(nullptr, Packet, true, true);
|
||||
} else {
|
||||
auto MaybeClient = GetClient(Engine->Server(), ID);
|
||||
if (MaybeClient && !MaybeClient.value().expired()) {
|
||||
auto c = MaybeClient.value().lock();
|
||||
if (!c->IsSynced())
|
||||
return;
|
||||
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, Message);
|
||||
Engine->Network().Respond(*c, Packet, true);
|
||||
} else {
|
||||
beammp_lua_error("SendChatMessage invalid argument [1] invalid ID");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LuaAPI::MP::RemoveVehicle(int PID, int VID) {
|
||||
auto MaybeClient = GetClient(Engine->Server(), PID);
|
||||
if (!MaybeClient || MaybeClient.value().expired()) {
|
||||
beammp_lua_error("RemoveVehicle invalid Player ID");
|
||||
return;
|
||||
}
|
||||
auto c = MaybeClient.value().lock();
|
||||
if (!c->GetCarData(VID).empty()) {
|
||||
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
|
||||
Engine->Network().SendToAll(nullptr, Destroy, true, true);
|
||||
c->DeleteCar(VID);
|
||||
}
|
||||
}
|
||||
|
||||
void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) {
|
||||
switch (ConfigID) {
|
||||
case 0: // debug
|
||||
if (NewValue.is<bool>()) {
|
||||
Application::Settings.DebugModeEnabled = NewValue.as<bool>();
|
||||
beammp_info(std::string("Set `Debug` to ") + (Application::Settings.DebugModeEnabled ? "true" : "false"));
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected boolean");
|
||||
break;
|
||||
case 1: // private
|
||||
if (NewValue.is<bool>()) {
|
||||
Application::Settings.Private = NewValue.as<bool>();
|
||||
beammp_info(std::string("Set `Private` to ") + (Application::Settings.Private ? "true" : "false"));
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected boolean");
|
||||
break;
|
||||
case 2: // max cars
|
||||
if (NewValue.is<int>()) {
|
||||
Application::Settings.MaxCars = NewValue.as<int>();
|
||||
beammp_info(std::string("Set `MaxCars` to ") + std::to_string(Application::Settings.MaxCars));
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected integer");
|
||||
break;
|
||||
case 3: // max players
|
||||
if (NewValue.is<int>()) {
|
||||
Application::Settings.MaxPlayers = NewValue.as<int>();
|
||||
beammp_info(std::string("Set `MaxPlayers` to ") + std::to_string(Application::Settings.MaxPlayers));
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected integer");
|
||||
break;
|
||||
case 4: // Map
|
||||
if (NewValue.is<std::string>()) {
|
||||
Application::Settings.MapName = NewValue.as<std::string>();
|
||||
beammp_info(std::string("Set `Map` to ") + Application::Settings.MapName);
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected string");
|
||||
break;
|
||||
case 5: // Name
|
||||
if (NewValue.is<std::string>()) {
|
||||
Application::Settings.ServerName = NewValue.as<std::string>();
|
||||
beammp_info(std::string("Set `Name` to ") + Application::Settings.ServerName);
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected string");
|
||||
break;
|
||||
case 6: // Desc
|
||||
if (NewValue.is<std::string>()) {
|
||||
Application::Settings.ServerDesc = NewValue.as<std::string>();
|
||||
beammp_info(std::string("Set `Description` to ") + Application::Settings.ServerDesc);
|
||||
} else
|
||||
beammp_lua_error("set invalid argument [2] expected string");
|
||||
break;
|
||||
default:
|
||||
beammp_warn("Invalid config ID \"" + std::to_string(ConfigID) + "\". Use `MP.Settings.*` enum for this.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LuaAPI::MP::Sleep(size_t Ms) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(Ms));
|
||||
}
|
||||
|
||||
bool LuaAPI::MP::IsPlayerConnected(int ID) {
|
||||
auto MaybeClient = GetClient(Engine->Server(), ID);
|
||||
if (MaybeClient && !MaybeClient.value().expired()) {
|
||||
return MaybeClient.value().lock()->IsConnected();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool LuaAPI::MP::IsPlayerGuest(int ID) {
|
||||
auto MaybeClient = GetClient(Engine->Server(), ID);
|
||||
if (MaybeClient && !MaybeClient.value().expired()) {
|
||||
return MaybeClient.value().lock()->IsGuest();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void LuaAPI::MP::PrintRaw(sol::variadic_args Args) {
|
||||
std::string ToPrint = "";
|
||||
for (const auto& Arg : Args) {
|
||||
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
|
||||
ToPrint += "\t";
|
||||
}
|
||||
Application::Console().WriteRaw(ToPrint);
|
||||
}
|
||||
|
||||
int LuaAPI::PanicHandler(lua_State* State) {
|
||||
beammp_lua_error("PANIC: " + sol::stack::get<std::string>(State, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
template <typename FnT, typename... ArgsT>
|
||||
static std::pair<bool, std::string> FSWrapper(FnT Fn, ArgsT&&... Args) {
|
||||
std::error_code errc;
|
||||
std::pair<bool, std::string> Result;
|
||||
Fn(std::forward<ArgsT>(Args)..., errc);
|
||||
Result.first = errc == std::error_code {};
|
||||
if (!Result.first) {
|
||||
Result.second = errc.message();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
std::pair<bool, std::string> LuaAPI::FS::CreateDirectory(const std::string& Path) {
|
||||
std::error_code errc;
|
||||
std::pair<bool, std::string> Result;
|
||||
fs::create_directories(fs::relative(Path), errc);
|
||||
Result.first = errc == std::error_code {};
|
||||
if (!Result.first) {
|
||||
Result.second = errc.message();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
std::pair<bool, std::string> LuaAPI::FS::Remove(const std::string& Path) {
|
||||
std::error_code errc;
|
||||
std::pair<bool, std::string> Result;
|
||||
fs::remove(fs::relative(Path), errc);
|
||||
Result.first = errc == std::error_code {};
|
||||
if (!Result.first) {
|
||||
Result.second = errc.message();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
std::pair<bool, std::string> LuaAPI::FS::Rename(const std::string& Path, const std::string& NewPath) {
|
||||
std::error_code errc;
|
||||
std::pair<bool, std::string> Result;
|
||||
fs::rename(fs::relative(Path), fs::relative(NewPath), errc);
|
||||
Result.first = errc == std::error_code {};
|
||||
if (!Result.first) {
|
||||
Result.second = errc.message();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
std::pair<bool, std::string> LuaAPI::FS::Copy(const std::string& Path, const std::string& NewPath) {
|
||||
std::error_code errc;
|
||||
std::pair<bool, std::string> Result;
|
||||
fs::copy(fs::relative(Path), fs::relative(NewPath), fs::copy_options::recursive, errc);
|
||||
Result.first = errc == std::error_code {};
|
||||
if (!Result.first) {
|
||||
Result.second = errc.message();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
bool LuaAPI::FS::Exists(const std::string& Path) {
|
||||
return fs::exists(fs::relative(Path));
|
||||
}
|
||||
|
||||
std::string LuaAPI::FS::GetFilename(const std::string& Path) {
|
||||
return fs::path(Path).filename().string();
|
||||
}
|
||||
|
||||
std::string LuaAPI::FS::GetExtension(const std::string& Path) {
|
||||
return fs::path(Path).extension().string();
|
||||
}
|
||||
|
||||
std::string LuaAPI::FS::GetParentFolder(const std::string& Path) {
|
||||
return fs::path(Path).parent_path().string();
|
||||
}
|
||||
|
||||
bool LuaAPI::FS::IsDirectory(const std::string& Path) {
|
||||
return fs::is_directory(Path);
|
||||
}
|
||||
|
||||
bool LuaAPI::FS::IsFile(const std::string& Path) {
|
||||
return fs::is_regular_file(Path);
|
||||
}
|
||||
|
||||
std::string LuaAPI::FS::ConcatPaths(sol::variadic_args Args) {
|
||||
fs::path Path;
|
||||
for (size_t i = 0; i < Args.size(); ++i) {
|
||||
auto Obj = Args[i];
|
||||
if (!Obj.is<std::string>()) {
|
||||
beammp_lua_error("FS.Concat called with non-string argument");
|
||||
return "";
|
||||
}
|
||||
Path += Obj.as<std::string>();
|
||||
if (i < Args.size() - 1 && !Path.empty()) {
|
||||
Path += fs::path::preferred_separator;
|
||||
}
|
||||
}
|
||||
auto Result = Path.lexically_normal().string();
|
||||
return Result;
|
||||
}
|
||||
|
||||
static void JsonEncodeRecursive(nlohmann::json& json, const sol::object& left, const sol::object& right, bool is_array, size_t depth = 0) {
|
||||
if (depth > 100) {
|
||||
beammp_lua_error("json serialize will not go deeper than 100 nested tables, internal references assumed, aborted this path");
|
||||
return;
|
||||
}
|
||||
std::string key;
|
||||
switch (left.get_type()) {
|
||||
case sol::type::lua_nil:
|
||||
case sol::type::none:
|
||||
case sol::type::poly:
|
||||
case sol::type::boolean:
|
||||
case sol::type::lightuserdata:
|
||||
case sol::type::userdata:
|
||||
case sol::type::thread:
|
||||
case sol::type::function:
|
||||
case sol::type::table:
|
||||
beammp_lua_error("JsonEncode: left side of table field is unexpected type");
|
||||
return;
|
||||
case sol::type::string:
|
||||
key = left.as<std::string>();
|
||||
break;
|
||||
case sol::type::number:
|
||||
key = std::to_string(left.as<double>());
|
||||
break;
|
||||
}
|
||||
nlohmann::json value;
|
||||
switch (right.get_type()) {
|
||||
case sol::type::lua_nil:
|
||||
case sol::type::none:
|
||||
return;
|
||||
case sol::type::poly:
|
||||
beammp_lua_warn("unsure what to do with poly type in JsonEncode, ignoring");
|
||||
return;
|
||||
case sol::type::boolean:
|
||||
value = right.as<bool>();
|
||||
break;
|
||||
case sol::type::lightuserdata:
|
||||
beammp_lua_warn("unsure what to do with lightuserdata in JsonEncode, ignoring");
|
||||
return;
|
||||
case sol::type::userdata:
|
||||
beammp_lua_warn("unsure what to do with userdata in JsonEncode, ignoring");
|
||||
return;
|
||||
case sol::type::thread:
|
||||
beammp_lua_warn("unsure what to do with thread in JsonEncode, ignoring");
|
||||
return;
|
||||
case sol::type::string:
|
||||
value = right.as<std::string>();
|
||||
break;
|
||||
case sol::type::number:
|
||||
value = right.as<double>();
|
||||
break;
|
||||
case sol::type::function:
|
||||
beammp_lua_warn("unsure what to do with function in JsonEncode, ignoring");
|
||||
return;
|
||||
case sol::type::table: {
|
||||
bool local_is_array = true;
|
||||
for (const auto& pair : right.as<sol::table>()) {
|
||||
if (pair.first.get_type() != sol::type::number) {
|
||||
local_is_array = false;
|
||||
}
|
||||
}
|
||||
for (const auto& pair : right.as<sol::table>()) {
|
||||
JsonEncodeRecursive(value, pair.first, pair.second, local_is_array, depth + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (is_array) {
|
||||
json.push_back(value);
|
||||
} else {
|
||||
json[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonEncode(const sol::table& object) {
|
||||
nlohmann::json json;
|
||||
// table
|
||||
bool is_array = true;
|
||||
for (const auto& pair : object.as<sol::table>()) {
|
||||
if (pair.first.get_type() != sol::type::number) {
|
||||
is_array = false;
|
||||
}
|
||||
}
|
||||
for (const auto& entry : object) {
|
||||
JsonEncodeRecursive(json, entry.first, entry.second, is_array);
|
||||
}
|
||||
return json.dump();
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonDiff(const std::string& a, const std::string& b) {
|
||||
if (!nlohmann::json::accept(a)) {
|
||||
beammp_lua_error("JsonDiff first argument is not valid json: `" + a + "`");
|
||||
return "";
|
||||
}
|
||||
if (!nlohmann::json::accept(b)) {
|
||||
beammp_lua_error("JsonDiff second argument is not valid json: `" + b + "`");
|
||||
return "";
|
||||
}
|
||||
auto a_json = nlohmann::json::parse(a);
|
||||
auto b_json = nlohmann::json::parse(b);
|
||||
return nlohmann::json::diff(a_json, b_json).dump();
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonDiffApply(const std::string& data, const std::string& patch) {
|
||||
if (!nlohmann::json::accept(data)) {
|
||||
beammp_lua_error("JsonDiffApply first argument is not valid json: `" + data + "`");
|
||||
return "";
|
||||
}
|
||||
if (!nlohmann::json::accept(patch)) {
|
||||
beammp_lua_error("JsonDiffApply second argument is not valid json: `" + patch + "`");
|
||||
return "";
|
||||
}
|
||||
auto a_json = nlohmann::json::parse(data);
|
||||
auto b_json = nlohmann::json::parse(patch);
|
||||
a_json.patch(b_json);
|
||||
return a_json.dump();
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonPrettify(const std::string& json) {
|
||||
if (!nlohmann::json::accept(json)) {
|
||||
beammp_lua_error("JsonPrettify argument is not valid json: `" + json + "`");
|
||||
return "";
|
||||
}
|
||||
return nlohmann::json::parse(json).dump(4);
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonMinify(const std::string& json) {
|
||||
if (!nlohmann::json::accept(json)) {
|
||||
beammp_lua_error("JsonMinify argument is not valid json: `" + json + "`");
|
||||
return "";
|
||||
}
|
||||
return nlohmann::json::parse(json).dump(-1);
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonFlatten(const std::string& json) {
|
||||
if (!nlohmann::json::accept(json)) {
|
||||
beammp_lua_error("JsonFlatten argument is not valid json: `" + json + "`");
|
||||
return "";
|
||||
}
|
||||
return nlohmann::json::parse(json).flatten().dump(-1);
|
||||
}
|
||||
|
||||
std::string LuaAPI::MP::JsonUnflatten(const std::string& json) {
|
||||
if (!nlohmann::json::accept(json)) {
|
||||
beammp_lua_error("JsonUnflatten argument is not valid json: `" + json + "`");
|
||||
return "";
|
||||
}
|
||||
return nlohmann::json::parse(json).unflatten().dump(-1);
|
||||
}
|
||||
|
||||
bool LuaAPI::MP::TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data) {
|
||||
return InternalTriggerClientEvent(PlayerID, EventName, JsonEncode(Data));
|
||||
}
|
||||
@@ -1,318 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 7/31/2020
|
||||
///
|
||||
#include "Curl/Http.h"
|
||||
#include "Logger.h"
|
||||
#include "Network.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include "UnixCompat.h"
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
bool Send(SOCKET TCPSock, std::string Data) {
|
||||
#ifdef WIN32
|
||||
int BytesSent;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t BytesSent;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
BytesSent = send(TCPSock, Data.c_str(), len, 0);
|
||||
Data.clear();
|
||||
if (BytesSent <= 0) {
|
||||
#ifndef WIN32
|
||||
error(__func__ + std::string(" ") + strerror(errno));
|
||||
#else
|
||||
error(__func__ + std::string(" ") + std::to_string(WSAGetLastError()));
|
||||
#endif // WIN32
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
std::string Rcv(SOCKET TCPSock) {
|
||||
uint32_t RealSize;
|
||||
#ifdef WIN32
|
||||
int64_t BytesRcv = recv(TCPSock, reinterpret_cast<char*>(&RealSize), sizeof(RealSize), 0);
|
||||
#else
|
||||
int64_t BytesRcv = recv(TCPSock, reinterpret_cast<void*>(&RealSize), sizeof(RealSize), 0);
|
||||
#endif
|
||||
if (BytesRcv != sizeof(RealSize)) {
|
||||
error(std::string(Sec("invalid packet: expected 4, got ")) + std::to_string(BytesRcv));
|
||||
return "";
|
||||
}
|
||||
// RealSize is big-endian, so we convert it to host endianness
|
||||
RealSize = ntohl(RealSize);
|
||||
debug(std::string("got ") + std::to_string(RealSize) + " as size");
|
||||
if (RealSize > 7000) {
|
||||
error(Sec("Larger than allowed TCP packet received"));
|
||||
return "";
|
||||
}
|
||||
char buf[7000];
|
||||
std::fill_n(buf, 7000, 0);
|
||||
BytesRcv = recv(TCPSock, buf, RealSize, 0);
|
||||
if (BytesRcv != RealSize) {
|
||||
debug("expected " + std::to_string(RealSize) + " bytes, got " + std::to_string(BytesRcv) + " instead");
|
||||
}
|
||||
if (BytesRcv <= 0)
|
||||
return "";
|
||||
return std::string(buf);
|
||||
}
|
||||
std::string GetRole(const std::string& DID) {
|
||||
if (!DID.empty()) {
|
||||
std::string a = HttpRequest(Sec("https://beammp.com/entitlement?did=") + DID, 443);
|
||||
std::string b = HttpRequest(Sec("https://backup1.beammp.com/entitlement?did=") + DID, 443);
|
||||
if (!a.empty() || !b.empty()) {
|
||||
if (a != b)
|
||||
a = b;
|
||||
auto pos = a.find('"');
|
||||
if (pos != std::string::npos) {
|
||||
return a.substr(pos + 1, a.find('"', pos + 1) - 2);
|
||||
} else if (a == "[]")
|
||||
return Sec("Member");
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
void Check(SOCKET TCPSock, std::shared_ptr<std::atomic_bool> ok) {
|
||||
DebugPrintTID();
|
||||
size_t accum = 0;
|
||||
while (!*ok) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
accum += 100;
|
||||
if (accum >= 5000) {
|
||||
error(Sec("Identification timed out (Check accum)"));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
int Max() {
|
||||
int M = MaxPlayers;
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr) {
|
||||
if (c->GetRole() == Sec("MDEV"))
|
||||
M++;
|
||||
}
|
||||
}
|
||||
return M;
|
||||
}
|
||||
void CreateClient(SOCKET TCPSock, const std::string& Name, const std::string& DID, const std::string& Role) {
|
||||
auto* c = new Client;
|
||||
c->SetTCPSock(TCPSock);
|
||||
c->SetName(Name);
|
||||
c->SetRole(Role);
|
||||
c->SetDID(DID);
|
||||
Client& Client = *c;
|
||||
CI->AddClient(std::move(c));
|
||||
InitClient(&Client);
|
||||
}
|
||||
std::pair<int, int> Parse(const std::string& msg) {
|
||||
std::stringstream ss(msg);
|
||||
std::string t;
|
||||
std::pair<int, int> a = { 0, 0 }; //N then E
|
||||
while (std::getline(ss, t, 'g')) {
|
||||
if (t.find_first_not_of(Sec("0123456789abcdef")) != std::string::npos)
|
||||
return a;
|
||||
if (a.first == 0) {
|
||||
a.first = std::stoi(t, nullptr, 16);
|
||||
} else if (a.second == 0) {
|
||||
a.second = std::stoi(t, nullptr, 16);
|
||||
} else
|
||||
return a;
|
||||
}
|
||||
return { 0, 0 };
|
||||
}
|
||||
std::string GenerateM(RSA* key) {
|
||||
std::stringstream stream;
|
||||
stream << std::hex << key->n << "g" << key->e << "g" << RSA_E(Sec("IDC"), key);
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
void Identification(SOCKET TCPSock, RSA* Skey) {
|
||||
DebugPrintTID();
|
||||
Assert(Skey);
|
||||
std::shared_ptr<std::atomic_bool> ok = std::make_shared<std::atomic_bool>(false);
|
||||
std::thread Timeout(Check, TCPSock, ok);
|
||||
Timeout.detach();
|
||||
std::string Name, DID, Role;
|
||||
if (!Send(TCPSock, GenerateM(Skey))) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
std::string msg = Rcv(TCPSock);
|
||||
auto Keys = Parse(msg);
|
||||
if (!Send(TCPSock, RSA_E("HC", Keys.second, Keys.first))) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string Res = Rcv(TCPSock);
|
||||
std::string Ver = Rcv(TCPSock);
|
||||
*ok = true;
|
||||
Ver = RSA_D(Ver, Skey);
|
||||
if (Ver.size() > 3 && Ver.substr(0, 2) == Sec("VC")) {
|
||||
Ver = Ver.substr(2);
|
||||
if (Ver.length() > 4 || Ver != GetCVer()) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
Res = RSA_D(Res, Skey);
|
||||
if (Res.size() < 3 || Res.substr(0, 2) != Sec("NR")) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
if (Res.find(':') == std::string::npos) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
Name = Res.substr(2, Res.find(':') - 2);
|
||||
DID = Res.substr(Res.find(':') + 1);
|
||||
Role = GetRole(DID);
|
||||
if (Role.empty() || Role.find(Sec("Error")) != std::string::npos) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
// DebugPrintTIDInternal(std::string("Client(") + Name + ")");
|
||||
debug(Sec("Name -> ") + Name + Sec(", Role -> ") + Role + Sec(", ID -> ") + DID);
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr) {
|
||||
if (c->GetDID() == DID) {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
c->SetStatus(-2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Role == Sec("MDEV") || CI->Size() < Max()) {
|
||||
debug("Identification success");
|
||||
CreateClient(TCPSock, Name, DID, Role);
|
||||
} else {
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
}
|
||||
}
|
||||
void Identify(SOCKET TCPSock) {
|
||||
RSA* Skey = GenKey();
|
||||
// this disgusting ifdef stuff is needed because for some
|
||||
// reason MSVC defines __try and __except and libg++ defines
|
||||
// __try and __catch so its all a big mess if we leave this in or undefine
|
||||
// the macros
|
||||
/*#ifdef WIN32
|
||||
__try{
|
||||
#endif // WIN32*/
|
||||
Identification(TCPSock, Skey);
|
||||
/*#ifdef WIN32
|
||||
}__except(1){
|
||||
if(TCPSock != -1){
|
||||
error("died on " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(TCPSock);
|
||||
}
|
||||
}
|
||||
#endif // WIN32*/
|
||||
|
||||
delete Skey;
|
||||
}
|
||||
|
||||
void TCPServerMain() {
|
||||
DebugPrintTID();
|
||||
#ifdef WIN32
|
||||
WSADATA wsaData;
|
||||
if (WSAStartup(514, &wsaData)) {
|
||||
error(Sec("Can't start Winsock!"));
|
||||
return;
|
||||
}
|
||||
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.S_un.S_addr = ADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(Port);
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
|
||||
error(Sec("Can't bind socket! ") + std::to_string(WSAGetLastError()));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
_Exit(-1);
|
||||
}
|
||||
if (Listener == -1) {
|
||||
error(Sec("Invalid listening socket"));
|
||||
return;
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN)) {
|
||||
error(Sec("listener failed ") + std::to_string(GetLastError()));
|
||||
return;
|
||||
}
|
||||
info(Sec("Vehicle event network online"));
|
||||
do {
|
||||
try {
|
||||
client = accept(Listener, nullptr, nullptr);
|
||||
if (client == -1) {
|
||||
warn(Sec("Got an invalid client socket on connect! Skipping..."));
|
||||
continue;
|
||||
}
|
||||
std::thread ID(Identify, client);
|
||||
ID.detach();
|
||||
} catch (const std::exception& e) {
|
||||
error(Sec("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
} while (client);
|
||||
|
||||
CloseSocketProper(client);
|
||||
WSACleanup();
|
||||
#else // unix
|
||||
// wondering why we need slightly different implementations of this?
|
||||
// ask ms.
|
||||
SOCKET client = -1, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
int optval = 1;
|
||||
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
|
||||
// TODO: check optval or return value idk
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.s_addr = INADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(uint16_t(Port));
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
|
||||
error(Sec("Can't bind socket! ") + std::string(strerror(errno)));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
_Exit(-1);
|
||||
}
|
||||
if (Listener == -1) {
|
||||
error(Sec("Invalid listening socket"));
|
||||
return;
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN)) {
|
||||
error(Sec("listener failed ") + std::string(strerror(errno)));
|
||||
return;
|
||||
}
|
||||
info(Sec("Vehicle event network online"));
|
||||
do {
|
||||
try {
|
||||
client = accept(Listener, nullptr, nullptr);
|
||||
if (client == -1) {
|
||||
warn(Sec("Got an invalid client socket on connect! Skipping..."));
|
||||
continue;
|
||||
}
|
||||
std::thread ID(Identify, client);
|
||||
ID.detach();
|
||||
} catch (const std::exception& e) {
|
||||
error(Sec("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
} while (client);
|
||||
|
||||
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
CloseSocketProper(client);
|
||||
#endif // WIN32
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 5/8/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
|
||||
std::string Client::GetName() {
|
||||
return Name;
|
||||
}
|
||||
void Client::SetName(const std::string& name) {
|
||||
Name = name;
|
||||
}
|
||||
void Client::SetDID(const std::string& did) {
|
||||
DID = did;
|
||||
}
|
||||
std::string Client::GetDID() {
|
||||
return DID;
|
||||
}
|
||||
void Client::SetRole(const std::string& role) {
|
||||
Role = role;
|
||||
}
|
||||
std::string Client::GetRole() {
|
||||
return Role;
|
||||
}
|
||||
int Client::GetID() {
|
||||
return ID;
|
||||
}
|
||||
void Client::SetID(int id) {
|
||||
ID = id;
|
||||
}
|
||||
void Client::SetStatus(int state) {
|
||||
Status = state;
|
||||
}
|
||||
int Client::GetStatus() {
|
||||
return Status;
|
||||
}
|
||||
void Client::SetUDPAddr(sockaddr_in Addr) {
|
||||
UDPADDR = Addr;
|
||||
}
|
||||
sockaddr_in Client::GetUDPAddr() {
|
||||
return UDPADDR;
|
||||
}
|
||||
void Client::SetTCPSock(SOCKET CSock) {
|
||||
TCPSOCK = CSock;
|
||||
}
|
||||
SOCKET Client::GetTCPSock() {
|
||||
return TCPSOCK;
|
||||
}
|
||||
void Client::DeleteCar(int ident) {
|
||||
for (auto& v : VehicleData) {
|
||||
if (v != nullptr && v->ID == ident) {
|
||||
VehicleData.erase(v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Client::ClearCars() {
|
||||
VehicleData.clear();
|
||||
}
|
||||
int Client::GetOpenCarID() {
|
||||
int OpenID = 0;
|
||||
bool found;
|
||||
do {
|
||||
found = true;
|
||||
for (auto& v : VehicleData) {
|
||||
if (v != nullptr && v->ID == OpenID) {
|
||||
OpenID++;
|
||||
found = false;
|
||||
}
|
||||
}
|
||||
} while (!found);
|
||||
return OpenID;
|
||||
}
|
||||
void Client::AddNewCar(int ident, const std::string& Data) {
|
||||
VehicleData.insert(std::unique_ptr<VData>(new VData { ident, Data }));
|
||||
}
|
||||
|
||||
std::set<std::unique_ptr<VData>>& Client::GetAllCars() {
|
||||
return VehicleData;
|
||||
}
|
||||
|
||||
const std::set<std::unique_ptr<VData>>& Client::GetAllCars() const {
|
||||
return VehicleData;
|
||||
}
|
||||
|
||||
std::string Client::GetCarData(int ident) {
|
||||
for (auto& v : VehicleData) {
|
||||
if (v != nullptr && v->ID == ident) {
|
||||
return v->Data;
|
||||
}
|
||||
}
|
||||
DeleteCar(ident);
|
||||
return "";
|
||||
}
|
||||
void Client::SetCarData(int ident, const std::string& Data) {
|
||||
for (auto& v : VehicleData) {
|
||||
if (v != nullptr && v->ID == ident) {
|
||||
v->Data = Data;
|
||||
return;
|
||||
}
|
||||
}
|
||||
DeleteCar(ident);
|
||||
}
|
||||
int Client::GetCarCount() {
|
||||
return int(VehicleData.size());
|
||||
}
|
||||
@@ -1,248 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 8/1/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
#include "Logger.h"
|
||||
#include "Lua/LuaSystem.hpp"
|
||||
#include "Network.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include "UnixCompat.h"
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
int FC(const std::string& s, const std::string& p, int n) {
|
||||
auto i = s.find(p);
|
||||
int j;
|
||||
for (j = 1; j < n && i != std::string::npos; ++j) {
|
||||
i = s.find(p, i + 1);
|
||||
}
|
||||
if (j == n)
|
||||
return int(i);
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
void Apply(Client* c, int VID, const std::string& pckt) {
|
||||
Assert(c);
|
||||
std::string Packet = pckt;
|
||||
std::string VD = c->GetCarData(VID);
|
||||
Packet = Packet.substr(FC(Packet, ",", 2) + 1);
|
||||
Packet = VD.substr(0, FC(VD, ",", 2) + 1) + Packet.substr(0, Packet.find_last_of('"') + 1) + VD.substr(FC(VD, ",\"", 7));
|
||||
c->SetCarData(VID, Packet);
|
||||
}
|
||||
|
||||
void VehicleParser(Client* c, const std::string& Pckt) {
|
||||
Assert(c);
|
||||
if (c == nullptr || Pckt.length() < 4)
|
||||
return;
|
||||
std::string Packet = Pckt;
|
||||
char Code = Packet.at(1);
|
||||
int PID = -1;
|
||||
int VID = -1;
|
||||
std::string Data = Packet.substr(3), pid, vid;
|
||||
switch (Code) { //Spawned Destroyed Switched/Moved NotFound Reset
|
||||
case 's':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'Os' packet: '")) + Packet + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
if (Data.at(0) == '0') {
|
||||
int CarID = c->GetOpenCarID();
|
||||
debug(c->GetName() + Sec(" created a car with ID ") + std::to_string(CarID));
|
||||
Packet = "Os:" + c->GetRole() + ":" + c->GetName() + ":" + std::to_string(c->GetID()) + "-" + std::to_string(CarID) + Packet.substr(4);
|
||||
if (c->GetCarCount() >= MaxCars || TriggerLuaEvent(Sec("onVehicleSpawn"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), CarID, Packet.substr(3) } }), true)) {
|
||||
Respond(c, Packet, true);
|
||||
std::string Destroy = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(CarID);
|
||||
Respond(c, Destroy, true);
|
||||
debug(c->GetName() + Sec(" (force : car limit/lua) removed ID ") + std::to_string(CarID));
|
||||
} else {
|
||||
c->AddNewCar(CarID, Packet);
|
||||
SendToAll(nullptr, Packet, true, true);
|
||||
}
|
||||
}
|
||||
return;
|
||||
case 'c':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'Oc' packet: '")) + Packet + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
pid = Data.substr(0, Data.find('-'));
|
||||
vid = Data.substr(Data.find('-') + 1, Data.find(':', 1) - Data.find('-') - 1);
|
||||
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
|
||||
PID = stoi(pid);
|
||||
VID = stoi(vid);
|
||||
}
|
||||
if (PID != -1 && VID != -1 && PID == c->GetID()) {
|
||||
if (!TriggerLuaEvent(Sec("onVehicleEdited"), false, nullptr,
|
||||
std::unique_ptr<LuaArg>(new LuaArg { { c->GetID(), VID, Packet.substr(3) } }),
|
||||
true)) {
|
||||
SendToAll(c, Packet, false, true);
|
||||
Apply(c, VID, Packet);
|
||||
} else {
|
||||
std::string Destroy = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(VID);
|
||||
Respond(c, Destroy, true);
|
||||
c->DeleteCar(VID);
|
||||
}
|
||||
}
|
||||
return;
|
||||
case 'd':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'Od' packet: '")) + Packet + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
pid = Data.substr(0, Data.find('-'));
|
||||
vid = Data.substr(Data.find('-') + 1);
|
||||
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
|
||||
PID = stoi(pid);
|
||||
VID = stoi(vid);
|
||||
}
|
||||
if (PID != -1 && VID != -1 && PID == c->GetID()) {
|
||||
SendToAll(nullptr, Packet, true, true);
|
||||
TriggerLuaEvent(Sec("onVehicleDeleted"), false, nullptr,
|
||||
std::unique_ptr<LuaArg>(new LuaArg { { c->GetID(), VID } }), false);
|
||||
c->DeleteCar(VID);
|
||||
debug(c->GetName() + Sec(" deleted car with ID ") + std::to_string(VID));
|
||||
}
|
||||
return;
|
||||
case 'r':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'Or' packet: '")) + Packet + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
SendToAll(c, Packet, false, true);
|
||||
return;
|
||||
default:
|
||||
#ifdef DEBUG
|
||||
warn(std::string(Sec("possibly not implemented: '") + Packet + Sec("' (") + std::to_string(Packet.size()) + Sec(")")));
|
||||
#endif // DEBUG
|
||||
return;
|
||||
}
|
||||
}
|
||||
void SyncClient(Client* c) {
|
||||
Assert(c);
|
||||
if (c->isSynced)
|
||||
return;
|
||||
c->isSynced = true;
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
Respond(c, Sec("Sn") + c->GetName(), true);
|
||||
SendToAll(c, Sec("JWelcome ") + c->GetName() + "!", false, true);
|
||||
TriggerLuaEvent(Sec("onPlayerJoin"), false, nullptr, std::unique_ptr<LuaArg>(new LuaArg { { c->GetID() } }), false);
|
||||
for (auto& client : CI->Clients) {
|
||||
if (client != nullptr) {
|
||||
if (client.get() != c) {
|
||||
for (auto& v : client->GetAllCars()) {
|
||||
if (v != nullptr) {
|
||||
if(c->GetStatus() < 0)return;
|
||||
Respond(c, v->Data, true);
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
info(c->GetName() + Sec(" is now synced!"));
|
||||
}
|
||||
void ParseVeh(Client* c, const std::string& Packet) {
|
||||
Assert(c);
|
||||
#ifdef WIN32
|
||||
__try {
|
||||
VehicleParser(c, Packet);
|
||||
} __except (Handle(GetExceptionInformation(), Sec("Vehicle Handler"))) { }
|
||||
#else // unix
|
||||
VehicleParser(c, Packet);
|
||||
#endif // WIN32
|
||||
}
|
||||
|
||||
void HandleEvent(Client* c, const std::string& Data) {
|
||||
Assert(c);
|
||||
std::stringstream ss(Data);
|
||||
std::string t, Name;
|
||||
int a = 0;
|
||||
while (std::getline(ss, t, ':')) {
|
||||
switch (a) {
|
||||
case 1:
|
||||
Name = t;
|
||||
break;
|
||||
case 2:
|
||||
TriggerLuaEvent(Name, false, nullptr, std::unique_ptr<LuaArg>(new LuaArg { { c->GetID(), t } }), false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (a == 2)
|
||||
break;
|
||||
a++;
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalParser(Client* c, const std::string& Pack) {
|
||||
Assert(c);
|
||||
if (Pack.empty() || c == nullptr)
|
||||
return;
|
||||
std::string Packet = Pack.substr(0, strlen(Pack.c_str()));
|
||||
std::string pct;
|
||||
char Code = Packet.at(0);
|
||||
|
||||
//V to Z
|
||||
if (Code <= 90 && Code >= 86) {
|
||||
PPS++;
|
||||
SendToAll(c, Packet, false, false);
|
||||
return;
|
||||
}
|
||||
switch (Code) {
|
||||
case 'P': // initial connection
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'P' packet: '")) + Pack + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
Respond(c, Sec("P") + std::to_string(c->GetID()), true);
|
||||
SyncClient(c);
|
||||
return;
|
||||
case 'p':
|
||||
Respond(c, Sec("p"), false);
|
||||
UpdatePlayers();
|
||||
return;
|
||||
case 'O':
|
||||
if (Packet.length() > 1000) {
|
||||
debug(Sec("Received data from: ") + c->GetName() + Sec(" Size: ") + std::to_string(Packet.length()));
|
||||
}
|
||||
ParseVeh(c, Packet);
|
||||
return;
|
||||
case 'J':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'J' packet: '")) + Pack + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
SendToAll(c, Packet, false, true);
|
||||
return;
|
||||
case 'C':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'C' packet: '")) + Pack + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
|
||||
break;
|
||||
if (TriggerLuaEvent(Sec("onChatMessage"), false, nullptr,
|
||||
std::unique_ptr<LuaArg>(new LuaArg {
|
||||
{ c->GetID(), c->GetName(), Packet.substr(Packet.find(':', 3) + 1) } }),
|
||||
true))
|
||||
break;
|
||||
SendToAll(nullptr, Packet, true, true);
|
||||
return;
|
||||
case 'E':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(Sec("got 'E' packet: '")) + Pack + Sec("' (") + std::to_string(Packet.size()) + Sec(")"));
|
||||
#endif
|
||||
HandleEvent(c, Packet);
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GParser(Client* c, const std::string& Packet) {
|
||||
Assert(c);
|
||||
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
|
||||
abort();
|
||||
}
|
||||
#ifdef WIN32
|
||||
__try {
|
||||
GlobalParser(c, Packet);
|
||||
} __except (Handle(GetExceptionInformation(), Sec("Global Handler"))) { }
|
||||
#else
|
||||
GlobalParser(c, Packet);
|
||||
#endif // WIN32
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 4/9/2020
|
||||
///
|
||||
|
||||
#include "CustomAssert.h"
|
||||
#include <curl/curl.h>
|
||||
#include <iostream>
|
||||
static size_t WriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
|
||||
((std::string*)userp)->append((char*)contents, size * nmemb);
|
||||
return size * nmemb;
|
||||
}
|
||||
std::string HttpRequest(const std::string& IP, int port) {
|
||||
CURL* curl;
|
||||
CURLcode res;
|
||||
std::string readBuffer;
|
||||
curl = curl_easy_init();
|
||||
Assert(curl);
|
||||
if (curl) {
|
||||
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
|
||||
curl_easy_setopt(curl, CURLOPT_PORT, port);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
|
||||
res = curl_easy_perform(curl);
|
||||
curl_easy_cleanup(curl);
|
||||
if (res != CURLE_OK)
|
||||
return "-1";
|
||||
}
|
||||
return readBuffer;
|
||||
}
|
||||
|
||||
std::string PostHTTP(const std::string& IP, const std::string& Fields) {
|
||||
CURL* curl;
|
||||
CURLcode res;
|
||||
std::string readBuffer;
|
||||
curl = curl_easy_init();
|
||||
Assert(curl);
|
||||
if (curl) {
|
||||
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
|
||||
/*curl_easy_setopt(curl, CURLOPT_URL, "https://95.216.35.232/heartbeatv2");
|
||||
curl_easy_setopt(curl, CURLOPT_PORT, 3600);*/
|
||||
curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, Fields.size());
|
||||
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, Fields.c_str());
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
|
||||
res = curl_easy_perform(curl);
|
||||
curl_easy_cleanup(curl);
|
||||
if (res != CURLE_OK)
|
||||
return "-1";
|
||||
}
|
||||
return readBuffer;
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 8/1/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
#include "Logger.h"
|
||||
#include "Lua/LuaSystem.hpp"
|
||||
#include "Network.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
int OpenID() {
|
||||
int ID = 0;
|
||||
bool found;
|
||||
do {
|
||||
found = true;
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr) {
|
||||
if (c->GetID() == ID) {
|
||||
found = false;
|
||||
ID++;
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (!found);
|
||||
return ID;
|
||||
}
|
||||
void Respond(Client* c, const std::string& MSG, bool Rel) {
|
||||
Assert(c);
|
||||
char C = MSG.at(0);
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || MSG.length() > 1000) {
|
||||
SendLarge(c, MSG);
|
||||
} else {
|
||||
TCPSend(c, MSG);
|
||||
}
|
||||
} else {
|
||||
UDPSend(c, MSG);
|
||||
}
|
||||
}
|
||||
void SendToAll(Client* c, const std::string& Data, bool Self, bool Rel) {
|
||||
if (!Self)
|
||||
Assert(c);
|
||||
char C = Data.at(0);
|
||||
for (auto& client : CI->Clients) {
|
||||
if (client != nullptr) {
|
||||
if (Self || client.get() != c) {
|
||||
if (client->isSynced) {
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || Data.length() > 1000)
|
||||
SendLarge(client.get(), Data);
|
||||
else
|
||||
TCPSend(client.get(), Data);
|
||||
} else
|
||||
UDPSend(client.get(), Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void UpdatePlayers() {
|
||||
std::string Packet = Sec("Ss") + std::to_string(CI->Size()) + "/" + std::to_string(MaxPlayers) + ":";
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr)
|
||||
Packet += c->GetName() + ",";
|
||||
}
|
||||
Packet = Packet.substr(0, Packet.length() - 1);
|
||||
SendToAll(nullptr, Packet, true, true);
|
||||
}
|
||||
void OnDisconnect(Client* c, bool kicked) {
|
||||
|
||||
Assert(c);
|
||||
info(c->GetName() + Sec(" Connection Terminated"));
|
||||
if (c == nullptr)
|
||||
return;
|
||||
std::string Packet;
|
||||
for (auto& v : c->GetAllCars()) {
|
||||
if (v != nullptr) {
|
||||
Packet = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(v->ID);
|
||||
SendToAll(c, Packet, false, true);
|
||||
}
|
||||
}
|
||||
if (kicked)
|
||||
Packet = Sec("L") + c->GetName() + Sec(" was kicked!");
|
||||
Packet = Sec("L") + c->GetName() + Sec(" Left the server!");
|
||||
SendToAll(c, Packet, false, true);
|
||||
Packet.clear();
|
||||
TriggerLuaEvent(Sec("onPlayerDisconnect"), false, nullptr, std::unique_ptr<LuaArg>(new LuaArg { { c->GetID() } }), false);
|
||||
CI->RemoveClient(c); ///Removes the Client from existence
|
||||
}
|
||||
void OnConnect(Client* c) {
|
||||
Assert(c);
|
||||
info(Sec("Client connected"));
|
||||
c->SetID(OpenID());
|
||||
info(Sec("Assigned ID ") + std::to_string(c->GetID()) + Sec(" to ") + c->GetName());
|
||||
TriggerLuaEvent(Sec("onPlayerConnecting"), false, nullptr, std::unique_ptr<LuaArg>(new LuaArg { { c->GetID() } }), false);
|
||||
SyncResources(c);
|
||||
if (c->GetStatus() < 0)
|
||||
return;
|
||||
Respond(c, "M" + MapName, true); //Send the Map on connect
|
||||
info(c->GetName() + Sec(" : Connected"));
|
||||
TriggerLuaEvent(Sec("onPlayerJoining"), false, nullptr, std::unique_ptr<LuaArg>(new LuaArg { { c->GetID() } }), false);
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Network.h"
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
std::unique_ptr<ClientInterface> CI;
|
||||
void NetMain() {
|
||||
std::thread TCP(TCPServerMain);
|
||||
TCP.detach();
|
||||
UDPServerMain();
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 6/18/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
#include "Security/Enc.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
std::string StatReport;
|
||||
int PPS = 0;
|
||||
void Monitor() {
|
||||
int R, C = 0, V = 0;
|
||||
if (CI->Clients.empty()) {
|
||||
StatReport = "-";
|
||||
return;
|
||||
}
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr && c->GetCarCount() > 0) {
|
||||
C++;
|
||||
V += c->GetCarCount();
|
||||
}
|
||||
}
|
||||
if (C == 0 || PPS == 0) {
|
||||
StatReport = "-";
|
||||
} else {
|
||||
R = (PPS / C) / V;
|
||||
StatReport = std::to_string(R);
|
||||
}
|
||||
PPS = 0;
|
||||
}
|
||||
|
||||
[[noreturn]] void Stat() {
|
||||
DebugPrintTID();
|
||||
while (true) {
|
||||
Monitor();
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void StatInit() {
|
||||
StatReport = "-";
|
||||
std::thread Init(Stat);
|
||||
Init.detach();
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 8/1/2020
|
||||
///
|
||||
#include "Client.hpp"
|
||||
#include "Logger.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include "UnixCompat.h"
|
||||
#include <fstream>
|
||||
|
||||
#ifdef __linux
|
||||
// we need this for `struct stat`
|
||||
#include <sys/stat.h>
|
||||
#endif // __linux
|
||||
|
||||
void STCPSend(Client* c, std::string Data) {
|
||||
Assert(c);
|
||||
if (c == nullptr)
|
||||
return;
|
||||
#ifdef WIN32
|
||||
int BytesSent;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t BytesSent;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
BytesSent = send(c->GetTCPSock(), Data.c_str(), len, 0);
|
||||
Data.clear();
|
||||
if (BytesSent == 0) {
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
} else if (BytesSent < 0) {
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
info(Sec("Closing socket, BytesSent < 0"));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
}
|
||||
}
|
||||
void SendFile(Client* c, const std::string& Name) {
|
||||
Assert(c);
|
||||
info(c->GetName() + Sec(" requesting : ") + Name.substr(Name.find_last_of('/')));
|
||||
struct stat Info { };
|
||||
if (stat(Name.c_str(), &Info) != 0) {
|
||||
STCPSend(c, Sec("Cannot Open"));
|
||||
return;
|
||||
}
|
||||
std::ifstream f(Name.c_str(), std::ios::binary);
|
||||
f.seekg(0, std::ios_base::end);
|
||||
std::streampos fileSize = f.tellg();
|
||||
size_t Size = size_t(fileSize);
|
||||
size_t Sent = 0;
|
||||
size_t Diff;
|
||||
int64_t Split = 64000;
|
||||
while (c->GetStatus() > -1 && Sent < Size) {
|
||||
Diff = Size - Sent;
|
||||
if (Diff > size_t(Split)) {
|
||||
std::string Data(size_t(Split), 0);
|
||||
f.seekg(int64_t(Sent), std::ios_base::beg);
|
||||
f.read(&Data[0], Split);
|
||||
STCPSend(c, Data);
|
||||
Sent += size_t(Split);
|
||||
} else {
|
||||
std::string Data(Diff, 0);
|
||||
f.seekg(int64_t(Sent), std::ios_base::beg);
|
||||
f.read(&Data[0], int64_t(Diff));
|
||||
STCPSend(c, Data);
|
||||
Sent += Diff;
|
||||
}
|
||||
}
|
||||
f.close();
|
||||
}
|
||||
|
||||
void Parse(Client* c, const std::string& Packet) {
|
||||
Assert(c);
|
||||
if (c == nullptr || Packet.empty())
|
||||
return;
|
||||
char Code = Packet.at(0), SubCode = 0;
|
||||
if (Packet.length() > 1)
|
||||
SubCode = Packet.at(1);
|
||||
switch (Code) {
|
||||
case 'f':
|
||||
SendFile(c, Packet.substr(1));
|
||||
return;
|
||||
case 'S':
|
||||
if (SubCode == 'R') {
|
||||
debug(Sec("Sending Mod Info"));
|
||||
std::string ToSend = FileList + FileSizes;
|
||||
if (ToSend.empty())
|
||||
ToSend = "-";
|
||||
STCPSend(c, ToSend);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool STCPRecv(Client* c) {
|
||||
Assert(c);
|
||||
if (c == nullptr)
|
||||
return false;
|
||||
#define len 200
|
||||
char buf[len];
|
||||
ZeroMemory(buf, len);
|
||||
int64_t BytesRcv = recv(c->GetTCPSock(), buf, len, 0);
|
||||
#undef len
|
||||
if (BytesRcv == 0) {
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
info(Sec("Closing socket in STCP receive, BytesRcv == 0"));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
return false;
|
||||
} else if (BytesRcv < 0) {
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
info(Sec("Closing socket in STCP receive, BytesRcv < 0"));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
return false;
|
||||
}
|
||||
if (strcmp(buf, "Done") == 0)
|
||||
return false;
|
||||
std::string Ret(buf, size_t(BytesRcv));
|
||||
Parse(c, Ret);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SyncResources(Client* c) {
|
||||
Assert(c);
|
||||
if (c == nullptr)
|
||||
return;
|
||||
try {
|
||||
STCPSend(c, Sec("WS"));
|
||||
while (c->GetStatus() > -1 && STCPRecv(c))
|
||||
;
|
||||
} catch (std::exception& e) {
|
||||
except(Sec("Exception! : ") + std::string(e.what()));
|
||||
c->SetStatus(-1);
|
||||
}
|
||||
}
|
||||
@@ -1,137 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 8/1/2020
|
||||
///
|
||||
#include "Compressor.h"
|
||||
#include "Logger.h"
|
||||
#include "Network.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "UnixCompat.h"
|
||||
#include <thread>
|
||||
|
||||
void TCPSend(Client* c, const std::string& Data) {
|
||||
Assert(c);
|
||||
if (c == nullptr)
|
||||
return;
|
||||
// Size is BIG ENDIAN now, use only for header!
|
||||
//auto Size = htonl(int32_t(Data.size()));
|
||||
///TODO : BIG ENDIAN for other OS
|
||||
int32_t Size, Sent, Temp;
|
||||
std::string Send(4, 0);
|
||||
Size = int32_t(Data.size());
|
||||
memcpy(&Send[0], &Size, sizeof(Size));
|
||||
Send += Data;
|
||||
Sent = 0;
|
||||
Size += 4;
|
||||
do {
|
||||
Temp = send(c->GetTCPSock(), &Send[Sent], Size - Sent, 0);
|
||||
if (Temp == 0) {
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
return;
|
||||
} else if (Temp < 0) {
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
// info(Sec("Closing socket, Temp < 0"));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
return;
|
||||
}
|
||||
Sent += Temp;
|
||||
} while (Sent < Size);
|
||||
}
|
||||
|
||||
bool CheckBytes(Client* c, int32_t BytesRcv) {
|
||||
Assert(c);
|
||||
if (BytesRcv == 0) {
|
||||
debug(Sec("(TCP) Connection closing..."));
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
return false;
|
||||
} else if (BytesRcv < 0) {
|
||||
#ifdef WIN32
|
||||
debug(Sec("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
|
||||
#else // unix
|
||||
debug(Sec("(TCP) recv failed with error: ") + std::string(strerror(errno)));
|
||||
#endif // WIN32
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
info(Sec("Closing socket in CheckBytes, BytesRcv < 0"));
|
||||
CloseSocketProper(c->GetTCPSock());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void TCPRcv(Client* c) {
|
||||
Assert(c);
|
||||
int32_t Header, BytesRcv = 0, Temp;
|
||||
if (c == nullptr || c->GetStatus() < 0)
|
||||
return;
|
||||
|
||||
std::vector<char> Data(sizeof(Header));
|
||||
do {
|
||||
Temp = recv(c->GetTCPSock(), &Data[BytesRcv], 4 - BytesRcv, 0);
|
||||
if (!CheckBytes(c, Temp)) {
|
||||
#ifdef DEBUG
|
||||
error(std::string(__func__) + Sec(": failed on CheckBytes in while(BytesRcv < 4)"));
|
||||
#endif // DEBUG
|
||||
return;
|
||||
}
|
||||
BytesRcv += Temp;
|
||||
} while (size_t(BytesRcv) < sizeof(Header));
|
||||
memcpy(&Header, &Data[0], sizeof(Header));
|
||||
|
||||
#ifdef DEBUG
|
||||
//debug(std::string(__func__) + Sec(": expecting ") + std::to_string(Header) + Sec(" bytes."));
|
||||
#endif // DEBUG
|
||||
if (!CheckBytes(c, BytesRcv)) {
|
||||
#ifdef DEBUG
|
||||
error(std::string(__func__) + Sec(": failed on CheckBytes"));
|
||||
#endif // DEBUG
|
||||
return;
|
||||
}
|
||||
Data.resize(Header);
|
||||
BytesRcv = 0;
|
||||
do {
|
||||
Temp = recv(c->GetTCPSock(), &Data[BytesRcv], Header - BytesRcv, 0);
|
||||
if (!CheckBytes(c, Temp)) {
|
||||
#ifdef DEBUG
|
||||
error(std::string(__func__) + Sec(": failed on CheckBytes in while(BytesRcv < Header)"));
|
||||
#endif // DEBUG
|
||||
|
||||
return;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
//debug(std::string(__func__) + Sec(": Temp: ") + std::to_string(Temp) + Sec(", BytesRcv: ") + std::to_string(BytesRcv));
|
||||
#endif // DEBUG
|
||||
BytesRcv += Temp;
|
||||
} while (BytesRcv < Header);
|
||||
#ifdef DEBUG
|
||||
//debug(std::string(__func__) + Sec(": finished recv with Temp: ") + std::to_string(Temp) + Sec(", BytesRcv: ") + std::to_string(BytesRcv));
|
||||
#endif // DEBUG
|
||||
std::string Ret(Data.data(), Header);
|
||||
|
||||
if (Ret.substr(0, 4) == "ABG:") {
|
||||
Ret = DeComp(Ret.substr(4));
|
||||
}
|
||||
#ifdef DEBUG
|
||||
//debug("Parsing from " + c->GetName() + " -> " +std::to_string(Ret.size()));
|
||||
#endif
|
||||
GParser(c, Ret);
|
||||
}
|
||||
|
||||
void TCPClient(Client* c) {
|
||||
DebugPrintTIDInternal(Sec("Client(") + c->GetName() + Sec(")"), true);
|
||||
Assert(c);
|
||||
if (c->GetTCPSock() == -1) {
|
||||
CI->RemoveClient(c);
|
||||
return;
|
||||
}
|
||||
OnConnect(c);
|
||||
while (c->GetStatus() > -1)
|
||||
TCPRcv(c);
|
||||
OnDisconnect(c, c->GetStatus() == -2);
|
||||
}
|
||||
void InitClient(Client* c) {
|
||||
std::thread NewClient(TCPClient, c);
|
||||
NewClient.detach();
|
||||
}
|
||||
@@ -1,376 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 5/8/2020
|
||||
///
|
||||
///UDP
|
||||
#include "Client.hpp"
|
||||
#include "Compressor.h"
|
||||
#include "Logger.h"
|
||||
#include "Network.h"
|
||||
#include "Security/Enc.h"
|
||||
#include "Settings.h"
|
||||
#include "UnixCompat.h"
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
int FC(const std::string& s, const std::string& p, int n);
|
||||
struct PacketData {
|
||||
int ID;
|
||||
::Client* Client;
|
||||
std::string Data;
|
||||
int Tries;
|
||||
};
|
||||
struct SplitData {
|
||||
int Total {};
|
||||
int ID {};
|
||||
std::set<std::pair<int, std::string>> Fragments;
|
||||
};
|
||||
|
||||
SOCKET UDPSock;
|
||||
std::set<PacketData*> DataAcks;
|
||||
std::set<SplitData*> SplitPackets;
|
||||
void UDPSend(Client* c, std::string Data) {
|
||||
Assert(c);
|
||||
if (c == nullptr || !c->isConnected || c->GetStatus() < 0)
|
||||
return;
|
||||
sockaddr_in Addr = c->GetUDPAddr();
|
||||
socklen_t AddrSize = sizeof(c->GetUDPAddr());
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
#ifdef WIN32
|
||||
int sendOk;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t sendOk;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
|
||||
sendOk = sendto(UDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, AddrSize);
|
||||
#ifdef WIN32
|
||||
if (sendOk == -1) {
|
||||
debug(Sec("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(Sec("(UDP) sendto returned 0"));
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
}
|
||||
#else // unix
|
||||
if (sendOk == -1) {
|
||||
debug(Sec("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(Sec("(UDP) sendto returned 0"));
|
||||
if (c->GetStatus() > -1)
|
||||
c->SetStatus(-1);
|
||||
}
|
||||
#endif // WIN32
|
||||
}
|
||||
|
||||
void AckID(int ID) {
|
||||
for (PacketData* p : DataAcks) {
|
||||
if (p != nullptr && p->ID == ID) {
|
||||
DataAcks.erase(p);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
int PacktID() {
|
||||
static int ID = -1;
|
||||
if (ID > 999999)
|
||||
ID = 0;
|
||||
else
|
||||
ID++;
|
||||
return ID;
|
||||
}
|
||||
int SplitID() {
|
||||
static int SID = -1;
|
||||
if (SID > 999999)
|
||||
SID = 0;
|
||||
else
|
||||
SID++;
|
||||
return SID;
|
||||
}
|
||||
void SendLarge(Client* c, std::string Data) {
|
||||
Assert(c);
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
TCPSend(c, Data);
|
||||
}
|
||||
struct HandledC {
|
||||
size_t Pos = 0;
|
||||
Client* c = nullptr;
|
||||
std::array<int, 100> HandledIDs = { -1 };
|
||||
};
|
||||
std::set<HandledC*> HandledIDs;
|
||||
void ResetIDs(HandledC* H) {
|
||||
for (size_t C = 0; C < 100; C++) {
|
||||
H->HandledIDs.at(C) = -1;
|
||||
}
|
||||
}
|
||||
HandledC* GetHandled(Client* c) {
|
||||
Assert(c);
|
||||
for (HandledC* h : HandledIDs) {
|
||||
if (h->c == c) {
|
||||
return h;
|
||||
}
|
||||
}
|
||||
return new HandledC();
|
||||
}
|
||||
bool Handled(Client* c, int ID) {
|
||||
Assert(c);
|
||||
bool handle = false;
|
||||
for (HandledC* h : HandledIDs) {
|
||||
if (h->c == c) {
|
||||
for (int id : h->HandledIDs) {
|
||||
if (id == ID)
|
||||
return true;
|
||||
}
|
||||
if (h->Pos > 99)
|
||||
h->Pos = 0;
|
||||
h->HandledIDs.at(h->Pos) = ID;
|
||||
h->Pos++;
|
||||
handle = true;
|
||||
}
|
||||
}
|
||||
for (HandledC* h : HandledIDs) {
|
||||
if (h->c == nullptr || !h->c->isConnected) {
|
||||
HandledIDs.erase(h);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!handle) {
|
||||
HandledC* h = GetHandled(c);
|
||||
ResetIDs(h);
|
||||
if (h->Pos > 99)
|
||||
h->Pos = 0;
|
||||
h->HandledIDs.at(h->Pos) = ID;
|
||||
h->Pos++;
|
||||
h->c = c;
|
||||
HandledIDs.insert(h);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
std::string UDPRcvFromClient(sockaddr_in& client) {
|
||||
size_t clientLength = sizeof(client);
|
||||
ZeroMemory(&client, clientLength);
|
||||
std::string Ret(10240, 0);
|
||||
int64_t Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&client, (socklen_t*)&clientLength);
|
||||
if (Rcv == -1) {
|
||||
#ifdef WIN32
|
||||
error(Sec("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
|
||||
#else // unix
|
||||
error(Sec("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
|
||||
#endif // WIN32
|
||||
return "";
|
||||
}
|
||||
return Ret.substr(0, Rcv);
|
||||
}
|
||||
|
||||
SplitData* GetSplit(int SplitID) {
|
||||
for (SplitData* a : SplitPackets) {
|
||||
if (a->ID == SplitID)
|
||||
return a;
|
||||
}
|
||||
auto* SP = new SplitData();
|
||||
SplitPackets.insert(SP);
|
||||
return SP;
|
||||
}
|
||||
void HandleChunk(Client* c, const std::string& Data) {
|
||||
Assert(c);
|
||||
int pos = FC(Data, "|", 5);
|
||||
if (pos == -1)
|
||||
return;
|
||||
std::stringstream ss(Data.substr(0, size_t(pos++)));
|
||||
std::string t;
|
||||
int I = -1;
|
||||
//Current Max ID SID
|
||||
std::vector<int> Num(4, 0);
|
||||
while (std::getline(ss, t, '|')) {
|
||||
if (I >= 0)
|
||||
Num.at(size_t(I)) = std::stoi(t);
|
||||
I++;
|
||||
}
|
||||
std::string ack = "TRG:" + std::to_string(Num.at(2));
|
||||
UDPSend(c, ack);
|
||||
if (Handled(c, Num.at(2))) {
|
||||
return;
|
||||
}
|
||||
std::string Packet = Data.substr(size_t(pos));
|
||||
SplitData* SData = GetSplit(Num.at(3));
|
||||
SData->Total = Num.at(1);
|
||||
SData->ID = Num.at(3);
|
||||
SData->Fragments.insert(std::make_pair(Num.at(0), Packet));
|
||||
if (SData->Fragments.size() == size_t(SData->Total)) {
|
||||
std::string ToHandle;
|
||||
for (const std::pair<int, std::string>& a : SData->Fragments) {
|
||||
ToHandle += a.second;
|
||||
}
|
||||
GParser(c, ToHandle);
|
||||
SplitPackets.erase(SData);
|
||||
delete SData;
|
||||
SData = nullptr;
|
||||
}
|
||||
}
|
||||
void UDPParser(Client* c, std::string Packet) {
|
||||
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
|
||||
abort();
|
||||
}
|
||||
Assert(c);
|
||||
if (Packet.substr(0, 4) == "ABG:") {
|
||||
Packet = DeComp(Packet.substr(4));
|
||||
}
|
||||
if (Packet.substr(0, 4) == "TRG:") {
|
||||
std::string pkt = Packet.substr(4);
|
||||
if (Packet.find_first_not_of("0123456789") == std::string::npos) {
|
||||
AckID(stoi(Packet));
|
||||
}
|
||||
return;
|
||||
} else if (Packet.substr(0, 3) == "BD:") {
|
||||
auto pos = Packet.find(':', 4);
|
||||
int ID = stoi(Packet.substr(3, pos - 3));
|
||||
std::string pkt = "TRG:" + std::to_string(ID);
|
||||
UDPSend(c, pkt);
|
||||
if (!Handled(c, ID)) {
|
||||
pkt = Packet.substr(pos + 1);
|
||||
GParser(c, pkt);
|
||||
}
|
||||
return;
|
||||
} else if (Packet.substr(0, 2) == "SC") {
|
||||
HandleChunk(c, Packet);
|
||||
return;
|
||||
}
|
||||
GParser(c, Packet);
|
||||
}
|
||||
void LOOP() {
|
||||
DebugPrintTID();
|
||||
while (UDPSock != -1) {
|
||||
if (!DataAcks.empty()) {
|
||||
for (PacketData* p : DataAcks) {
|
||||
if (p != nullptr) {
|
||||
if (p->Client == nullptr || p->Client->GetTCPSock() == -1) {
|
||||
DataAcks.erase(p);
|
||||
break;
|
||||
}
|
||||
if (p->Tries < 15) {
|
||||
UDPSend(p->Client, p->Data);
|
||||
p->Tries++;
|
||||
} else {
|
||||
DataAcks.erase(p);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(300));
|
||||
}
|
||||
}
|
||||
[[noreturn]] void UDPServerMain() {
|
||||
#ifdef WIN32
|
||||
WSADATA data;
|
||||
if (WSAStartup(514, &data)) {
|
||||
error(Sec("Can't start Winsock!"));
|
||||
//return;
|
||||
}
|
||||
|
||||
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
// Create a server hint structure for the server
|
||||
sockaddr_in serverAddr {};
|
||||
serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
|
||||
serverAddr.sin_family = AF_INET; // Address format is IPv4
|
||||
serverAddr.sin_port = htons(Port); // Convert from little to big endian
|
||||
|
||||
// Try and bind the socket to the IP and port
|
||||
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
|
||||
error(Sec("Can't bind socket!") + std::to_string(WSAGetLastError()));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
_Exit(-1);
|
||||
//return;
|
||||
}
|
||||
|
||||
DataAcks.clear();
|
||||
std::thread Ack(LOOP);
|
||||
Ack.detach();
|
||||
|
||||
info(Sec("Vehicle data network online on port ") + std::to_string(Port) + Sec(" with a Max of ") + std::to_string(MaxPlayers) + Sec(" Clients"));
|
||||
while (true) {
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
auto Pos = Data.find(':');
|
||||
if (Data.empty() || Pos < 0 || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = Data.at(0) - 1;
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
c->SetUDPAddr(client);
|
||||
c->isConnected = true;
|
||||
UDPParser(c.get(), Data.substr(2));
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
error(Sec("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
/*CloseSocketProper(UDPSock);
|
||||
WSACleanup();
|
||||
return;*/
|
||||
#else // unix
|
||||
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
// Create a server hint structure for the server
|
||||
sockaddr_in serverAddr {};
|
||||
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
|
||||
serverAddr.sin_family = AF_INET; // Address format is IPv4
|
||||
serverAddr.sin_port = htons(uint16_t(Port)); // Convert from little to big endian
|
||||
|
||||
// Try and bind the socket to the IP and port
|
||||
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
|
||||
error(Sec("Can't bind socket!") + std::string(strerror(errno)));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
_Exit(-1);
|
||||
//return;
|
||||
}
|
||||
|
||||
DataAcks.clear();
|
||||
std::thread Ack(LOOP);
|
||||
Ack.detach();
|
||||
|
||||
info(Sec("Vehicle data network online on port ") + std::to_string(Port) + Sec(" with a Max of ") + std::to_string(MaxPlayers) + Sec(" Clients"));
|
||||
while (true) {
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
size_t Pos = Data.find(':');
|
||||
if (Data.empty() || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = uint8_t(Data.at(0)) - 1;
|
||||
for (auto& c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
c->SetUDPAddr(client);
|
||||
c->isConnected = true;
|
||||
UDPParser(c.get(), Data.substr(2));
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
error(Sec("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
/*CloseSocketProper(UDPSock); // TODO: Why not this? We did this in TCPServerMain?
|
||||
return;
|
||||
*/
|
||||
#endif // WIN32
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 11/6/2020
|
||||
///
|
||||
/*#include <boost/beast/core.hpp>
|
||||
#include "Logger.h"
|
||||
#include "Security/Enc.h"
|
||||
#include <boost/asio/connect.hpp>
|
||||
#include <boost/asio/ip/tcp.hpp>*/
|
||||
#include <boost/beast/websocket.hpp>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
/*namespace beast = boost::beast;
|
||||
namespace http = beast::http;
|
||||
namespace websocket = beast::websocket;
|
||||
namespace net = boost::asio;
|
||||
using tcp = boost::asio::ip::tcp;
|
||||
|
||||
std::string GetRes(const beast::flat_buffer& buff) {
|
||||
return (char*)buff.data().data();
|
||||
}*/
|
||||
|
||||
void SyncData() {
|
||||
/*DebugPrintTID();
|
||||
try {
|
||||
std::string const host = Sec("95.216.35.232");
|
||||
|
||||
net::io_context ioc;
|
||||
tcp::resolver r(ioc);
|
||||
|
||||
websocket::stream<tcp::socket> ws(ioc);
|
||||
auto const results = r.resolve(host, Sec("3600"));
|
||||
net::connect(ws.next_layer(), results.begin(), results.end());
|
||||
|
||||
|
||||
ws.handshake(host, "/");
|
||||
beast::flat_buffer buffer;
|
||||
ws.write(boost::asio::buffer("Hello, world!"));
|
||||
ws.read(buffer);
|
||||
|
||||
std::cout << GetRes(buffer) << std::endl;
|
||||
|
||||
ws.close(websocket::close_code::normal);
|
||||
|
||||
}catch(std::exception const& e){
|
||||
error(e.what());
|
||||
std::this_thread::sleep_for(std::chrono::seconds(3));
|
||||
_Exit(0);
|
||||
}*/
|
||||
}
|
||||
|
||||
void WebsocketInit() {
|
||||
/*std::thread t1(SyncData);
|
||||
t1.detach();*/
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "SignalHandling.h"
|
||||
#include "Common.h"
|
||||
|
||||
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
#include <csignal>
|
||||
static void UnixSignalHandler(int sig) {
|
||||
switch (sig) {
|
||||
case SIGPIPE:
|
||||
beammp_warn("ignoring SIGPIPE");
|
||||
break;
|
||||
case SIGTERM:
|
||||
beammp_info("gracefully shutting down via SIGTERM");
|
||||
Application::GracefullyShutdown();
|
||||
break;
|
||||
case SIGINT:
|
||||
beammp_info("gracefully shutting down via SIGINT");
|
||||
Application::GracefullyShutdown();
|
||||
break;
|
||||
default:
|
||||
beammp_debug("unhandled signal: " + std::to_string(sig));
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // UNIX
|
||||
|
||||
#ifdef BEAMMP_WINDOWS
|
||||
#include <windows.h>
|
||||
// return TRUE if handled, FALSE if not
|
||||
BOOL WINAPI Win32CtrlC_Handler(DWORD CtrlType) {
|
||||
switch (CtrlType) {
|
||||
case CTRL_C_EVENT:
|
||||
beammp_info("gracefully shutting down via CTRL+C");
|
||||
Application::GracefullyShutdown();
|
||||
return TRUE;
|
||||
case CTRL_BREAK_EVENT:
|
||||
beammp_info("gracefully shutting down via CTRL+BREAK");
|
||||
Application::GracefullyShutdown();
|
||||
return TRUE;
|
||||
case CTRL_CLOSE_EVENT:
|
||||
beammp_info("gracefully shutting down via close");
|
||||
Application::GracefullyShutdown();
|
||||
return TRUE;
|
||||
}
|
||||
// we dont care for any others like CTRL_LOGOFF_EVENT and CTRL_SHUTDOWN_EVENT
|
||||
return FALSE;
|
||||
}
|
||||
#endif // WINDOWS
|
||||
|
||||
void SetupSignalHandlers() {
|
||||
// signal handlers for unix#include <windows.h>
|
||||
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
beammp_trace("registering handlers for signals");
|
||||
signal(SIGPIPE, UnixSignalHandler);
|
||||
signal(SIGTERM, UnixSignalHandler);
|
||||
#ifndef DEBUG
|
||||
signal(SIGINT, UnixSignalHandler);
|
||||
#endif // DEBUG
|
||||
#elif defined(BEAMMP_WINDOWS)
|
||||
beammp_trace("registering handlers for CTRL_*_EVENTs");
|
||||
SetConsoleCtrlHandler(Win32CtrlC_Handler, TRUE);
|
||||
#endif
|
||||
}
|
||||
+267
@@ -0,0 +1,267 @@
|
||||
#include "Common.h"
|
||||
|
||||
#include "TConfig.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <istream>
|
||||
#include <sstream>
|
||||
|
||||
// General
|
||||
static constexpr std::string_view StrDebug = "Debug";
|
||||
static constexpr std::string_view StrPrivate = "Private";
|
||||
static constexpr std::string_view StrPort = "Port";
|
||||
static constexpr std::string_view StrMaxCars = "MaxCars";
|
||||
static constexpr std::string_view StrMaxPlayers = "MaxPlayers";
|
||||
static constexpr std::string_view StrMap = "Map";
|
||||
static constexpr std::string_view StrName = "Name";
|
||||
static constexpr std::string_view StrDescription = "Description";
|
||||
static constexpr std::string_view StrResourceFolder = "ResourceFolder";
|
||||
static constexpr std::string_view StrAuthKey = "AuthKey";
|
||||
static constexpr std::string_view StrLogChat = "LogChat";
|
||||
|
||||
// Misc
|
||||
static constexpr std::string_view StrSendErrors = "SendErrors";
|
||||
static constexpr std::string_view StrSendErrorsMessageEnabled = "SendErrorsShowMessage";
|
||||
static constexpr std::string_view StrHideUpdateMessages = "ImScaredOfUpdates";
|
||||
|
||||
// HTTP
|
||||
static constexpr std::string_view StrHTTPServerEnabled = "HTTPServerEnabled";
|
||||
static constexpr std::string_view StrHTTPServerUseSSL = "UseSSL";
|
||||
static constexpr std::string_view StrHTTPServerPort = "HTTPServerPort";
|
||||
static constexpr std::string_view StrHTTPServerIP = "HTTPServerIP";
|
||||
|
||||
TConfig::TConfig(const std::string& ConfigFileName)
|
||||
: mConfigFileName(ConfigFileName) {
|
||||
Application::SetSubsystemStatus("Config", Application::Status::Starting);
|
||||
if (!fs::exists(mConfigFileName) || !fs::is_regular_file(mConfigFileName)) {
|
||||
beammp_info("No config file found! Generating one...");
|
||||
CreateConfigFile(mConfigFileName);
|
||||
}
|
||||
if (!mFailed) {
|
||||
if (fs::exists("Server.cfg")) {
|
||||
beammp_warn("An old \"Server.cfg\" file still exists. Please note that this is no longer used. Instead, \"" + std::string(mConfigFileName) + "\" is used. You can safely delete the \"Server.cfg\".");
|
||||
}
|
||||
ParseFromFile(mConfigFileName);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename CommentsT>
|
||||
void SetComment(CommentsT& Comments, const std::string& Comment) {
|
||||
Comments.clear();
|
||||
Comments.push_back(Comment);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Writes out the loaded application state into ServerConfig.toml
|
||||
*
|
||||
* This writes out the current state of application settings that are
|
||||
* applied to the server instance (i.e. the current application settings loaded in the server).
|
||||
* If the state of the application settings changes during runtime,
|
||||
* call this function whenever something about the config changes
|
||||
* whether it is in TConfig.cpp or the configuration file.
|
||||
*/
|
||||
void TConfig::FlushToFile() {
|
||||
auto data = toml::parse<toml::preserve_comments>(mConfigFileName);
|
||||
data["General"][StrAuthKey.data()] = Application::Settings.Key;
|
||||
SetComment(data["General"][StrAuthKey.data()].comments(), " AuthKey has to be filled out in order to run the server");
|
||||
data["General"][StrLogChat.data()] = Application::Settings.LogChat;
|
||||
SetComment(data["General"][StrLogChat.data()].comments(), " Whether to log chat messages in the console / log");
|
||||
data["General"][StrDebug.data()] = Application::Settings.DebugModeEnabled;
|
||||
data["General"][StrPrivate.data()] = Application::Settings.Private;
|
||||
data["General"][StrPort.data()] = Application::Settings.Port;
|
||||
data["General"][StrName.data()] = Application::Settings.ServerName;
|
||||
data["General"][StrMaxCars.data()] = Application::Settings.MaxCars;
|
||||
data["General"][StrMaxPlayers.data()] = Application::Settings.MaxPlayers;
|
||||
data["General"][StrMap.data()] = Application::Settings.MapName;
|
||||
data["General"][StrDescription.data()] = Application::Settings.ServerDesc;
|
||||
data["General"][StrResourceFolder.data()] = Application::Settings.Resource;
|
||||
// Misc
|
||||
data["Misc"][StrHideUpdateMessages.data()] = Application::Settings.HideUpdateMessages;
|
||||
SetComment(data["Misc"][StrHideUpdateMessages.data()].comments(), " Hides the periodic update message which notifies you of a new server version. You should really keep this on and always update as soon as possible. For more information visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server. An update message will always appear at startup regardless.");
|
||||
data["Misc"][StrSendErrors.data()] = Application::Settings.SendErrors;
|
||||
SetComment(data["Misc"][StrSendErrors.data()].comments(), " You can turn on/off the SendErrors message you get on startup here");
|
||||
data["Misc"][StrSendErrorsMessageEnabled.data()] = Application::Settings.SendErrorsMessageEnabled;
|
||||
SetComment(data["Misc"][StrSendErrorsMessageEnabled.data()].comments(), " If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`");
|
||||
// HTTP
|
||||
data["HTTP"][StrHTTPServerPort.data()] = Application::Settings.HTTPServerPort;
|
||||
SetComment(data["HTTP"][StrHTTPServerIP.data()].comments(), " Which IP to listen on. Pick 0.0.0.0 for a public-facing server with no specific IP, and 127.0.0.1 or 'localhost' for a local server.");
|
||||
data["HTTP"][StrHTTPServerIP.data()] = Application::Settings.HTTPServerIP;
|
||||
data["HTTP"][StrHTTPServerEnabled.data()] = Application::Settings.HTTPServerEnabled;
|
||||
SetComment(data["HTTP"][StrHTTPServerEnabled.data()].comments(), " Enables the internal HTTP server");
|
||||
std::ofstream Stream(mConfigFileName, std::ios::trunc | std::ios::out);
|
||||
Stream << data << std::flush;
|
||||
}
|
||||
|
||||
void TConfig::CreateConfigFile(std::string_view name) {
|
||||
// build from old config Server.cfg
|
||||
|
||||
try {
|
||||
if (fs::exists("Server.cfg")) {
|
||||
// parse it (this is weird and bad and should be removed in some future version)
|
||||
ParseOldFormat();
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error("an error occurred and was ignored during config transfer: " + std::string(e.what()));
|
||||
}
|
||||
|
||||
{ // create file context
|
||||
std::ofstream ofs(name.data());
|
||||
}
|
||||
|
||||
FlushToFile();
|
||||
|
||||
size_t FileSize = fs::file_size(name);
|
||||
std::fstream ofs { std::string(name), std::ios::in | std::ios::out };
|
||||
if (ofs.good()) {
|
||||
std::string Contents {};
|
||||
Contents.resize(FileSize);
|
||||
ofs.readsome(Contents.data(), FileSize);
|
||||
ofs.seekp(0);
|
||||
ofs << "# This is the BeamMP-Server config file.\n"
|
||||
"# Help & Documentation: `https://wiki.beammp.com/en/home/server-maintenance`\n"
|
||||
"# IMPORTANT: Fill in the AuthKey with the key you got from `https://beammp.com/k/dashboard` on the left under \"Keys\"\n"
|
||||
<< '\n'
|
||||
<< Contents;
|
||||
beammp_error("There was no \"" + std::string(mConfigFileName) + "\" file (this is normal for the first time running the server), so one was generated for you. It was automatically filled with the settings from your Server.cfg, if you have one. Please open ServerConfig.toml and ensure your AuthKey and other settings are filled in and correct, then restart the server. The old Server.cfg file will no longer be used and causes a warning if it exists from now on.");
|
||||
mFailed = true;
|
||||
ofs.close();
|
||||
} else {
|
||||
beammp_error("Couldn't create " + std::string(name) + ". Check permissions, try again, and contact support if it continues not to work.");
|
||||
Application::SetSubsystemStatus("Config", Application::Status::Bad);
|
||||
mFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, std::string& OutValue) {
|
||||
if (Table[Category.c_str()][Key.data()].is_string()) {
|
||||
OutValue = Table[Category.c_str()][Key.data()].as_string();
|
||||
}
|
||||
}
|
||||
|
||||
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, bool& OutValue) {
|
||||
if (Table[Category.c_str()][Key.data()].is_boolean()) {
|
||||
OutValue = Table[Category.c_str()][Key.data()].as_boolean();
|
||||
}
|
||||
}
|
||||
|
||||
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue) {
|
||||
if (Table[Category.c_str()][Key.data()].is_integer()) {
|
||||
OutValue = Table[Category.c_str()][Key.data()].as_integer();
|
||||
}
|
||||
}
|
||||
|
||||
void TConfig::ParseFromFile(std::string_view name) {
|
||||
try {
|
||||
toml::value data = toml::parse<toml::preserve_comments>(name.data());
|
||||
// GENERAL
|
||||
TryReadValue(data, "General", StrDebug, Application::Settings.DebugModeEnabled);
|
||||
TryReadValue(data, "General", StrPrivate, Application::Settings.Private);
|
||||
TryReadValue(data, "General", StrPort, Application::Settings.Port);
|
||||
TryReadValue(data, "General", StrMaxCars, Application::Settings.MaxCars);
|
||||
TryReadValue(data, "General", StrMaxPlayers, Application::Settings.MaxPlayers);
|
||||
TryReadValue(data, "General", StrMap, Application::Settings.MapName);
|
||||
TryReadValue(data, "General", StrName, Application::Settings.ServerName);
|
||||
TryReadValue(data, "General", StrDescription, Application::Settings.ServerDesc);
|
||||
TryReadValue(data, "General", StrResourceFolder, Application::Settings.Resource);
|
||||
TryReadValue(data, "General", StrAuthKey, Application::Settings.Key);
|
||||
TryReadValue(data, "General", StrLogChat, Application::Settings.LogChat);
|
||||
// Misc
|
||||
TryReadValue(data, "Misc", StrSendErrors, Application::Settings.SendErrors);
|
||||
TryReadValue(data, "Misc", StrHideUpdateMessages, Application::Settings.HideUpdateMessages);
|
||||
TryReadValue(data, "Misc", StrSendErrorsMessageEnabled, Application::Settings.SendErrorsMessageEnabled);
|
||||
// HTTP
|
||||
TryReadValue(data, "HTTP", StrHTTPServerPort, Application::Settings.HTTPServerPort);
|
||||
TryReadValue(data, "HTTP", StrHTTPServerIP, Application::Settings.HTTPServerIP);
|
||||
TryReadValue(data, "HTTP", StrHTTPServerEnabled, Application::Settings.HTTPServerEnabled);
|
||||
} catch (const std::exception& err) {
|
||||
beammp_error("Error parsing config file value: " + std::string(err.what()));
|
||||
mFailed = true;
|
||||
Application::SetSubsystemStatus("Config", Application::Status::Bad);
|
||||
return;
|
||||
}
|
||||
PrintDebug();
|
||||
|
||||
// Update in any case
|
||||
FlushToFile();
|
||||
// all good so far, let's check if there's a key
|
||||
if (Application::Settings.Key.empty()) {
|
||||
beammp_error("No AuthKey specified in the \"" + std::string(mConfigFileName) + "\" file. Please get an AuthKey, enter it into the config file, and restart this server.");
|
||||
Application::SetSubsystemStatus("Config", Application::Status::Bad);
|
||||
mFailed = true;
|
||||
return;
|
||||
}
|
||||
Application::SetSubsystemStatus("Config", Application::Status::Good);
|
||||
if (Application::Settings.Key.size() != 36) {
|
||||
beammp_warn("AuthKey specified is the wrong length and likely isn't valid.");
|
||||
}
|
||||
}
|
||||
|
||||
void TConfig::PrintDebug() {
|
||||
beammp_debug(std::string(StrDebug) + ": " + std::string(Application::Settings.DebugModeEnabled ? "true" : "false"));
|
||||
beammp_debug(std::string(StrPrivate) + ": " + std::string(Application::Settings.Private ? "true" : "false"));
|
||||
beammp_debug(std::string(StrPort) + ": " + std::to_string(Application::Settings.Port));
|
||||
beammp_debug(std::string(StrMaxCars) + ": " + std::to_string(Application::Settings.MaxCars));
|
||||
beammp_debug(std::string(StrMaxPlayers) + ": " + std::to_string(Application::Settings.MaxPlayers));
|
||||
beammp_debug(std::string(StrMap) + ": \"" + Application::Settings.MapName + "\"");
|
||||
beammp_debug(std::string(StrName) + ": \"" + Application::Settings.ServerName + "\"");
|
||||
beammp_debug(std::string(StrDescription) + ": \"" + Application::Settings.ServerDesc + "\"");
|
||||
beammp_debug(std::string(StrLogChat) + ": \"" + (Application::Settings.LogChat ? "true" : "false") + "\"");
|
||||
beammp_debug(std::string(StrResourceFolder) + ": \"" + Application::Settings.Resource + "\"");
|
||||
beammp_debug(std::string(StrHTTPServerPort) + ": \"" + std::to_string(Application::Settings.HTTPServerPort) + "\"");
|
||||
beammp_debug(std::string(StrHTTPServerIP) + ": \"" + Application::Settings.HTTPServerIP + "\"");
|
||||
// special!
|
||||
beammp_debug("Key Length: " + std::to_string(Application::Settings.Key.length()) + "");
|
||||
}
|
||||
|
||||
void TConfig::ParseOldFormat() {
|
||||
std::ifstream File("Server.cfg");
|
||||
// read all, strip comments
|
||||
std::string Content;
|
||||
for (;;) {
|
||||
std::string Line;
|
||||
std::getline(File, Line);
|
||||
if (!Line.empty() && Line.at(0) != '#') {
|
||||
Line = Line.substr(0, Line.find_first_of('#'));
|
||||
Content += Line + "\n";
|
||||
}
|
||||
if (!File.good()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::stringstream Str(Content);
|
||||
std::string Key, Ignore, Value;
|
||||
for (;;) {
|
||||
Str >> Key >> std::ws >> Ignore >> std::ws;
|
||||
std::getline(Str, Value);
|
||||
if (Str.eof()) {
|
||||
break;
|
||||
}
|
||||
std::stringstream ValueStream(Value);
|
||||
ValueStream >> std::ws; // strip leading whitespace if any
|
||||
Value = ValueStream.str();
|
||||
if (Key == "Debug") {
|
||||
Application::Settings.DebugModeEnabled = Value.find("true") != std::string::npos;
|
||||
} else if (Key == "Private") {
|
||||
Application::Settings.Private = Value.find("true") != std::string::npos;
|
||||
} else if (Key == "Port") {
|
||||
ValueStream >> Application::Settings.Port;
|
||||
} else if (Key == "Cars") {
|
||||
ValueStream >> Application::Settings.MaxCars;
|
||||
} else if (Key == "MaxPlayers") {
|
||||
ValueStream >> Application::Settings.MaxPlayers;
|
||||
} else if (Key == "Map") {
|
||||
Application::Settings.MapName = Value.substr(1, Value.size() - 3);
|
||||
} else if (Key == "Name") {
|
||||
Application::Settings.ServerName = Value.substr(1, Value.size() - 3);
|
||||
} else if (Key == "Desc") {
|
||||
Application::Settings.ServerDesc = Value.substr(1, Value.size() - 3);
|
||||
} else if (Key == "use") {
|
||||
Application::Settings.Resource = Value.substr(1, Value.size() - 3);
|
||||
} else if (Key == "AuthKey") {
|
||||
Application::Settings.Key = Value.substr(1, Value.size() - 3);
|
||||
} else {
|
||||
beammp_warn("unknown key in old auth file (ignored): " + Key);
|
||||
}
|
||||
Str >> std::ws;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,641 @@
|
||||
#include "TConsole.h"
|
||||
#include "Common.h"
|
||||
#include "Compat.h"
|
||||
|
||||
#include "Client.h"
|
||||
#include "CustomAssert.h"
|
||||
#include "LuaAPI.h"
|
||||
#include "TLuaEngine.h"
|
||||
|
||||
#include <ctime>
|
||||
#include <sstream>
|
||||
|
||||
static inline bool StringStartsWith(const std::string& What, const std::string& StartsWith) {
|
||||
return What.size() >= StartsWith.size() && What.substr(0, StartsWith.size()) == StartsWith;
|
||||
}
|
||||
|
||||
static inline std::string TrimString(std::string S) {
|
||||
S.erase(S.begin(), std::find_if(S.begin(), S.end(), [](unsigned char ch) {
|
||||
return !std::isspace(ch);
|
||||
}));
|
||||
S.erase(std::find_if(S.rbegin(), S.rend(), [](unsigned char ch) {
|
||||
return !std::isspace(ch);
|
||||
}).base(),
|
||||
S.end());
|
||||
return S;
|
||||
}
|
||||
|
||||
std::string GetDate() {
|
||||
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
|
||||
time_t tt = std::chrono::system_clock::to_time_t(now);
|
||||
auto local_tm = std::localtime(&tt);
|
||||
char buf[30];
|
||||
std::string date;
|
||||
if (Application::Settings.DebugModeEnabled) {
|
||||
std::strftime(buf, sizeof(buf), "[%d/%m/%y %T.", local_tm);
|
||||
date += buf;
|
||||
auto seconds = std::chrono::time_point_cast<std::chrono::seconds>(now);
|
||||
auto fraction = now - seconds;
|
||||
size_t ms = std::chrono::duration_cast<std::chrono::milliseconds>(fraction).count();
|
||||
char fracstr[5];
|
||||
std::sprintf(fracstr, "%03lu", ms);
|
||||
date += fracstr;
|
||||
date += "] ";
|
||||
} else {
|
||||
std::strftime(buf, sizeof(buf), "[%d/%m/%y %T] ", local_tm);
|
||||
date += buf;
|
||||
}
|
||||
|
||||
return date;
|
||||
}
|
||||
|
||||
void TConsole::BackupOldLog() {
|
||||
fs::path Path = "Server.log";
|
||||
if (fs::exists(Path)) {
|
||||
auto OldLog = Path.filename().stem().string() + ".old.log";
|
||||
try {
|
||||
fs::rename(Path, OldLog);
|
||||
beammp_debug("renamed old log file to '" + OldLog + "'");
|
||||
} catch (const std::exception& e) {
|
||||
beammp_warn(e.what());
|
||||
}
|
||||
/*
|
||||
int err = 0;
|
||||
zip* z = zip_open("ServerLogs.zip", ZIP_CREATE, &err);
|
||||
if (!z) {
|
||||
std::cerr << GetPlatformAgnosticErrorString() << std::endl;
|
||||
return;
|
||||
}
|
||||
FILE* File = std::fopen(Path.string().c_str(), "r");
|
||||
if (!File) {
|
||||
std::cerr << GetPlatformAgnosticErrorString() << std::endl;
|
||||
return;
|
||||
}
|
||||
std::vector<uint8_t> Buffer;
|
||||
Buffer.resize(fs::file_size(Path));
|
||||
std::fread(Buffer.data(), 1, Buffer.size(), File);
|
||||
std::fclose(File);
|
||||
|
||||
auto s = zip_source_buffer(z, Buffer.data(), Buffer.size(), 0);
|
||||
|
||||
auto TimePoint = fs::last_write_time(Path);
|
||||
auto Secs = TimePoint.time_since_epoch().count();
|
||||
auto MyTimeT = std::time(&Secs);
|
||||
|
||||
std::string NewName = Path.stem().string();
|
||||
NewName += "_";
|
||||
std::string Time;
|
||||
Time.resize(32);
|
||||
size_t n = strftime(Time.data(), Time.size(), "%F_%H.%M.%S", localtime(&MyTimeT));
|
||||
Time.resize(n);
|
||||
NewName += Time;
|
||||
NewName += ".log";
|
||||
|
||||
zip_file_add(z, NewName.c_str(), s, 0);
|
||||
zip_close(z);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::StartLoggingToFile() {
|
||||
mLogFileStream.open("Server.log");
|
||||
Application::Console().Internal().on_write = [this](const std::string& ToWrite) {
|
||||
// TODO: Sanitize by removing all ansi escape codes (vt100)
|
||||
std::unique_lock Lock(mLogFileStreamMtx);
|
||||
mLogFileStream.write(ToWrite.c_str(), ToWrite.size());
|
||||
mLogFileStream.write("\n", 1);
|
||||
mLogFileStream.flush();
|
||||
};
|
||||
}
|
||||
|
||||
void TConsole::ChangeToLuaConsole(const std::string& LuaStateId) {
|
||||
if (!mIsLuaConsole) {
|
||||
if (!mLuaEngine) {
|
||||
beammp_error("Lua engine not initialized yet, please wait and try again");
|
||||
return;
|
||||
}
|
||||
mLuaEngine->EnsureStateExists(mDefaultStateId, "Console");
|
||||
mStateId = LuaStateId;
|
||||
mIsLuaConsole = true;
|
||||
if (mStateId != mDefaultStateId) {
|
||||
Application::Console().WriteRaw("Attached to Lua state '" + mStateId + "'. For help, type `:help`. To detach, type `:detach`");
|
||||
mCommandline.set_prompt("lua @" + LuaStateId + "> ");
|
||||
} else {
|
||||
Application::Console().WriteRaw("Attached to Lua. For help, type `:help`. To detach, type `:detach`");
|
||||
mCommandline.set_prompt("lua> ");
|
||||
}
|
||||
mCachedRegularHistory = mCommandline.history();
|
||||
mCommandline.set_history(mCachedLuaHistory);
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::ChangeToRegularConsole() {
|
||||
if (mIsLuaConsole) {
|
||||
mIsLuaConsole = false;
|
||||
if (mStateId != mDefaultStateId) {
|
||||
Application::Console().WriteRaw("Detached from Lua state '" + mStateId + "'.");
|
||||
} else {
|
||||
Application::Console().WriteRaw("Detached from Lua.");
|
||||
}
|
||||
mCachedLuaHistory = mCommandline.history();
|
||||
mCommandline.set_history(mCachedRegularHistory);
|
||||
mCommandline.set_prompt("> ");
|
||||
mStateId = mDefaultStateId;
|
||||
}
|
||||
}
|
||||
|
||||
bool TConsole::EnsureArgsCount(const std::vector<std::string>& args, size_t n) {
|
||||
if (n == 0 && args.size() != 0) {
|
||||
Application::Console().WriteRaw("This command expects no arguments.");
|
||||
return false;
|
||||
} else if (args.size() != n) {
|
||||
Application::Console().WriteRaw("Expected " + std::to_string(n) + " argument(s), instead got " + std::to_string(args.size()));
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool TConsole::EnsureArgsCount(const std::vector<std::string>& args, size_t min, size_t max) {
|
||||
if (min == max) {
|
||||
return EnsureArgsCount(args, min);
|
||||
} else {
|
||||
if (args.size() > max) {
|
||||
Application::Console().WriteRaw("Too many arguments. At most " + std::to_string(max) + " arguments expected, got " + std::to_string(args.size()) + " instead.");
|
||||
return false;
|
||||
} else if (args.size() < min) {
|
||||
Application::Console().WriteRaw("Too few arguments. At least " + std::to_string(max) + " arguments expected, got " + std::to_string(args.size()) + " instead.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void TConsole::Command_Lua(const std::string&, const std::vector<std::string>& args) {
|
||||
if (!EnsureArgsCount(args, 0, 1)) {
|
||||
return;
|
||||
}
|
||||
if (args.size() == 1) {
|
||||
auto NewStateId = args.at(0);
|
||||
beammp_assert(!NewStateId.empty());
|
||||
if (mLuaEngine->HasState(NewStateId)) {
|
||||
ChangeToLuaConsole(NewStateId);
|
||||
} else {
|
||||
Application::Console().WriteRaw("Lua state '" + NewStateId + "' is not a known state. Didn't switch to Lua.");
|
||||
}
|
||||
} else if (args.size() == 0) {
|
||||
ChangeToLuaConsole(mDefaultStateId);
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::Command_Help(const std::string&, const std::vector<std::string>& args) {
|
||||
if (!EnsureArgsCount(args, 0)) {
|
||||
return;
|
||||
}
|
||||
static constexpr const char* sHelpString = R"(
|
||||
Commands:
|
||||
help displays this help
|
||||
exit shuts down the server
|
||||
kick <name> [reason] kicks specified player with an optional reason
|
||||
list lists all players and info about them
|
||||
say <message> sends the message to all players in chat
|
||||
lua [state id] switches to lua, optionally into a specific state id's lua
|
||||
settings [command] sets or gets settings for the server, run `settings help` for more info
|
||||
status how the server is doing and what it's up to)";
|
||||
Application::Console().WriteRaw("BeamMP-Server Console: " + std::string(sHelpString));
|
||||
}
|
||||
|
||||
std::string TConsole::ConcatArgs(const std::vector<std::string>& args, char space) {
|
||||
std::string Result;
|
||||
for (const auto& arg : args) {
|
||||
Result += arg + space;
|
||||
}
|
||||
Result = Result.substr(0, Result.size() - 1); // strip trailing space
|
||||
return Result;
|
||||
}
|
||||
|
||||
void TConsole::Command_Kick(const std::string&, const std::vector<std::string>& args) {
|
||||
if (!EnsureArgsCount(args, 1, size_t(-1))) {
|
||||
return;
|
||||
}
|
||||
auto Name = args.at(0);
|
||||
std::string Reason = "Kicked by server console";
|
||||
if (args.size() > 1) {
|
||||
Reason = ConcatArgs({ args.begin() + 1, args.end() });
|
||||
}
|
||||
beammp_trace("attempt to kick '" + Name + "' for '" + Reason + "'");
|
||||
bool Kicked = false;
|
||||
auto NameCompare = [](std::string Name1, std::string Name2) -> bool {
|
||||
std::for_each(Name1.begin(), Name1.end(), [](char& c) { c = tolower(c); });
|
||||
std::for_each(Name2.begin(), Name2.end(), [](char& c) { c = tolower(c); });
|
||||
return StringStartsWith(Name1, Name2) || StringStartsWith(Name2, Name1);
|
||||
};
|
||||
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
|
||||
if (!Client.expired()) {
|
||||
auto locked = Client.lock();
|
||||
if (NameCompare(locked->GetName(), Name)) {
|
||||
mLuaEngine->Network().ClientKick(*locked, Reason);
|
||||
Kicked = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
if (!Kicked) {
|
||||
Application::Console().WriteRaw("Error: No player with name matching '" + Name + "' was found.");
|
||||
} else {
|
||||
Application::Console().WriteRaw("Kicked player '" + Name + "' for reason: '" + Reason + "'.");
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<std::string, std::vector<std::string>> TConsole::ParseCommand(const std::string& CommandWithArgs) {
|
||||
// Algorithm designed and implemented by Lion Kortlepel (c) 2022
|
||||
// It correctly splits arguments, including respecting single and double quotes, as well as backticks
|
||||
auto End_i = CommandWithArgs.find_first_of(' ');
|
||||
std::string Command = CommandWithArgs.substr(0, End_i);
|
||||
std::string ArgsStr {};
|
||||
if (End_i != std::string::npos) {
|
||||
ArgsStr = CommandWithArgs.substr(End_i);
|
||||
}
|
||||
std::vector<std::string> Args;
|
||||
char* PrevPtr = ArgsStr.data();
|
||||
char* Ptr = ArgsStr.data();
|
||||
const char* End = ArgsStr.data() + ArgsStr.size();
|
||||
while (Ptr != End) {
|
||||
std::string Arg = "";
|
||||
// advance while space
|
||||
while (Ptr != End && std::isspace(*Ptr))
|
||||
++Ptr;
|
||||
PrevPtr = Ptr;
|
||||
// advance while NOT space, also handle quotes
|
||||
while (Ptr != End && !std::isspace(*Ptr)) {
|
||||
// TODO: backslash escaping quotes
|
||||
for (char Quote : { '"', '\'', '`' }) {
|
||||
if (*Ptr == Quote) {
|
||||
// seek if there's a closing quote
|
||||
// if there is, go there and continue, otherwise ignore
|
||||
char* Seeker = Ptr + 1;
|
||||
while (Seeker != End && *Seeker != Quote)
|
||||
++Seeker;
|
||||
if (Seeker != End) {
|
||||
// found closing quote
|
||||
Ptr = Seeker;
|
||||
}
|
||||
break; // exit for loop
|
||||
}
|
||||
}
|
||||
++Ptr;
|
||||
}
|
||||
Arg = std::string(PrevPtr, Ptr - PrevPtr);
|
||||
// remove quotes if enclosed in quotes
|
||||
for (char Quote : { '"', '\'', '`' }) {
|
||||
if (!Arg.empty() && Arg.at(0) == Quote && Arg.at(Arg.size() - 1) == Quote) {
|
||||
Arg = Arg.substr(1, Arg.size() - 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!Arg.empty()) {
|
||||
Args.push_back(Arg);
|
||||
}
|
||||
}
|
||||
return { Command, Args };
|
||||
}
|
||||
|
||||
void TConsole::Command_Settings(const std::string&, const std::vector<std::string>& args) {
|
||||
if (!EnsureArgsCount(args, 0)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::Command_Say(const std::string& FullCmd) {
|
||||
if (FullCmd.size() > 3) {
|
||||
auto Message = FullCmd.substr(4);
|
||||
LuaAPI::MP::SendChatMessage(-1, Message);
|
||||
if (!Application::Settings.LogChat) {
|
||||
Application::Console().WriteRaw("Chat message sent!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::Command_List(const std::string&, const std::vector<std::string>& args) {
|
||||
if (!EnsureArgsCount(args, 0)) {
|
||||
return;
|
||||
}
|
||||
if (mLuaEngine->Server().ClientCount() == 0) {
|
||||
Application::Console().WriteRaw("No players online.");
|
||||
} else {
|
||||
std::stringstream ss;
|
||||
ss << std::left << std::setw(25) << "Name" << std::setw(6) << "ID" << std::setw(6) << "Cars" << std::endl;
|
||||
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
|
||||
if (!Client.expired()) {
|
||||
auto locked = Client.lock();
|
||||
ss << std::left << std::setw(25) << locked->GetName()
|
||||
<< std::setw(6) << locked->GetID()
|
||||
<< std::setw(6) << locked->GetCarCount() << "\n";
|
||||
}
|
||||
return true;
|
||||
});
|
||||
auto Str = ss.str();
|
||||
Application::Console().WriteRaw(Str.substr(0, Str.size() - 1));
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::Command_Status(const std::string&, const std::vector<std::string>& args) {
|
||||
if (!EnsureArgsCount(args, 0)) {
|
||||
return;
|
||||
}
|
||||
std::stringstream Status;
|
||||
|
||||
size_t CarCount = 0;
|
||||
size_t ConnectedCount = 0;
|
||||
size_t GuestCount = 0;
|
||||
size_t SyncedCount = 0;
|
||||
size_t SyncingCount = 0;
|
||||
size_t MissedPacketQueueSum = 0;
|
||||
int LargestSecondsSinceLastPing = 0;
|
||||
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
|
||||
if (!Client.expired()) {
|
||||
auto Locked = Client.lock();
|
||||
CarCount += Locked->GetCarCount();
|
||||
ConnectedCount += Locked->IsConnected() ? 1 : 0;
|
||||
GuestCount += Locked->IsGuest() ? 1 : 0;
|
||||
SyncedCount += Locked->IsSynced() ? 1 : 0;
|
||||
SyncingCount += Locked->IsSyncing() ? 1 : 0;
|
||||
MissedPacketQueueSum += Locked->MissedPacketQueueSize();
|
||||
if (Locked->SecondsSinceLastPing() < LargestSecondsSinceLastPing) {
|
||||
LargestSecondsSinceLastPing = Locked->SecondsSinceLastPing();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
size_t SystemsStarting = 0;
|
||||
size_t SystemsGood = 0;
|
||||
size_t SystemsBad = 0;
|
||||
size_t SystemsShuttingDown = 0;
|
||||
size_t SystemsShutdown = 0;
|
||||
std::string SystemsBadList {};
|
||||
std::string SystemsGoodList {};
|
||||
std::string SystemsStartingList {};
|
||||
std::string SystemsShuttingDownList {};
|
||||
std::string SystemsShutdownList {};
|
||||
auto Statuses = Application::GetSubsystemStatuses();
|
||||
for (const auto& NameStatusPair : Statuses) {
|
||||
switch (NameStatusPair.second) {
|
||||
case Application::Status::Good:
|
||||
SystemsGood++;
|
||||
SystemsGoodList += NameStatusPair.first + ", ";
|
||||
break;
|
||||
case Application::Status::Bad:
|
||||
SystemsBad++;
|
||||
SystemsBadList += NameStatusPair.first + ", ";
|
||||
break;
|
||||
case Application::Status::Starting:
|
||||
SystemsStarting++;
|
||||
SystemsStartingList += NameStatusPair.first + ", ";
|
||||
break;
|
||||
case Application::Status::ShuttingDown:
|
||||
SystemsShuttingDown++;
|
||||
SystemsShuttingDownList += NameStatusPair.first + ", ";
|
||||
break;
|
||||
case Application::Status::Shutdown:
|
||||
SystemsShutdown++;
|
||||
SystemsShutdownList += NameStatusPair.first + ", ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
// remove ", " at the end
|
||||
SystemsBadList = SystemsBadList.substr(0, SystemsBadList.size() - 2);
|
||||
SystemsGoodList = SystemsGoodList.substr(0, SystemsGoodList.size() - 2);
|
||||
SystemsStartingList = SystemsStartingList.substr(0, SystemsStartingList.size() - 2);
|
||||
SystemsShuttingDownList = SystemsShuttingDownList.substr(0, SystemsShuttingDownList.size() - 2);
|
||||
SystemsShutdownList = SystemsShutdownList.substr(0, SystemsShutdownList.size() - 2);
|
||||
|
||||
auto ElapsedTime = mLuaEngine->Server().UptimeTimer.GetElapsedTime();
|
||||
|
||||
Status << "BeamMP-Server Status:\n"
|
||||
<< "\tTotal Players: " << mLuaEngine->Server().ClientCount() << "\n"
|
||||
<< "\tSyncing Players: " << SyncingCount << "\n"
|
||||
<< "\tSynced Players: " << SyncedCount << "\n"
|
||||
<< "\tConnected Players: " << ConnectedCount << "\n"
|
||||
<< "\tGuests: " << GuestCount << "\n"
|
||||
<< "\tCars: " << CarCount << "\n"
|
||||
<< "\tUptime: " << ElapsedTime << "ms (~" << size_t(ElapsedTime / 1000.0 / 60.0 / 60.0) << "h) \n"
|
||||
<< "\tLua:\n"
|
||||
<< "\t\tQueued results to check: " << mLuaEngine->GetResultsToCheckSize() << "\n"
|
||||
<< "\t\tStates: " << mLuaEngine->GetLuaStateCount() << "\n"
|
||||
<< "\t\tEvent timers: " << mLuaEngine->GetTimedEventsCount() << "\n"
|
||||
<< "\t\tEvent handlers: " << mLuaEngine->GetRegisteredEventHandlerCount() << "\n"
|
||||
<< "\tSubsystems:\n"
|
||||
<< "\t\tGood/Starting/Bad: " << SystemsGood << "/" << SystemsStarting << "/" << SystemsBad << "\n"
|
||||
<< "\t\tShutting down/Shut down: " << SystemsShuttingDown << "/" << SystemsShutdown << "\n"
|
||||
<< "\t\tGood: [ " << SystemsGoodList << " ]\n"
|
||||
<< "\t\tStarting: [ " << SystemsStartingList << " ]\n"
|
||||
<< "\t\tBad: [ " << SystemsBadList << " ]\n"
|
||||
<< "\t\tShutting down: [ " << SystemsShuttingDownList << " ]\n"
|
||||
<< "\t\tShut down: [ " << SystemsShutdownList << " ]\n"
|
||||
<< "";
|
||||
|
||||
Application::Console().WriteRaw(Status.str());
|
||||
}
|
||||
|
||||
void TConsole::RunAsCommand(const std::string& cmd, bool IgnoreNotACommand) {
|
||||
auto FutureIsNonNil =
|
||||
[](const std::shared_ptr<TLuaResult>& Future) {
|
||||
if (!Future->Error && Future->Result.valid()) {
|
||||
auto Type = Future->Result.get_type();
|
||||
return Type != sol::type::lua_nil && Type != sol::type::none;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
std::vector<std::shared_ptr<TLuaResult>> NonNilFutures;
|
||||
{ // Futures scope
|
||||
auto Futures = mLuaEngine->TriggerEvent("onConsoleInput", "", cmd);
|
||||
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
|
||||
size_t Count = 0;
|
||||
for (auto& Future : Futures) {
|
||||
if (!Future->Error) {
|
||||
++Count;
|
||||
}
|
||||
}
|
||||
for (const auto& Future : Futures) {
|
||||
if (FutureIsNonNil(Future)) {
|
||||
NonNilFutures.push_back(Future);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (NonNilFutures.size() == 0) {
|
||||
if (!IgnoreNotACommand) {
|
||||
Application::Console().WriteRaw("Error: Unknown command: '" + cmd + "'. Type 'help' to see a list of valid commands.");
|
||||
}
|
||||
} else {
|
||||
std::stringstream Reply;
|
||||
if (NonNilFutures.size() > 1) {
|
||||
for (size_t i = 0; i < NonNilFutures.size(); ++i) {
|
||||
Reply << NonNilFutures[i]->StateId << ": \n"
|
||||
<< LuaAPI::LuaToString(NonNilFutures[i]->Result);
|
||||
if (i < NonNilFutures.size() - 1) {
|
||||
Reply << "\n";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Reply << LuaAPI::LuaToString(NonNilFutures[0]->Result);
|
||||
}
|
||||
Application::Console().WriteRaw(Reply.str());
|
||||
}
|
||||
}
|
||||
|
||||
void TConsole::HandleLuaInternalCommand(const std::string& cmd) {
|
||||
if (cmd == "exit") {
|
||||
ChangeToRegularConsole();
|
||||
} else if (cmd == "queued") {
|
||||
auto QueuedFunctions = LuaAPI::MP::Engine->Debug_GetStateFunctionQueueForState(mStateId);
|
||||
Application::Console().WriteRaw("Pending functions in State '" + mStateId + "'");
|
||||
std::unordered_map<std::string, size_t> FunctionsCount;
|
||||
std::vector<std::string> FunctionsInOrder;
|
||||
while (!QueuedFunctions.empty()) {
|
||||
auto Tuple = QueuedFunctions.front();
|
||||
QueuedFunctions.erase(QueuedFunctions.begin());
|
||||
FunctionsInOrder.push_back(Tuple.FunctionName);
|
||||
FunctionsCount[Tuple.FunctionName] += 1;
|
||||
}
|
||||
std::set<std::string> Uniques;
|
||||
for (const auto& Function : FunctionsInOrder) {
|
||||
if (Uniques.count(Function) == 0) {
|
||||
Uniques.insert(Function);
|
||||
if (FunctionsCount.at(Function) > 1) {
|
||||
Application::Console().WriteRaw(" " + Function + " (" + std::to_string(FunctionsCount.at(Function)) + "x)");
|
||||
} else {
|
||||
Application::Console().WriteRaw(" " + Function);
|
||||
}
|
||||
}
|
||||
}
|
||||
Application::Console().WriteRaw("Executed functions waiting to be checked in State '" + mStateId + "'");
|
||||
for (const auto& Function : LuaAPI::MP::Engine->Debug_GetResultsToCheckForState(mStateId)) {
|
||||
Application::Console().WriteRaw(" '" + Function.Function + "' (Ready? " + (Function.Ready ? "Yes" : "No") + ", Error? " + (Function.Error ? "Yes: '" + Function.ErrorMessage + "'" : "No") + ")");
|
||||
}
|
||||
} else if (cmd == "events") {
|
||||
auto Events = LuaAPI::MP::Engine->Debug_GetEventsForState(mStateId);
|
||||
Application::Console().WriteRaw("Registered Events + Handlers for State '" + mStateId + "'");
|
||||
for (const auto& EventHandlerPair : Events) {
|
||||
Application::Console().WriteRaw(" Event '" + EventHandlerPair.first + "'");
|
||||
for (const auto& Handler : EventHandlerPair.second) {
|
||||
Application::Console().WriteRaw(" " + Handler);
|
||||
}
|
||||
}
|
||||
} else if (cmd == "help") {
|
||||
Application::Console().WriteRaw(R"(BeamMP Lua Debugger
|
||||
All commands must be prefixed with a `:`. Non-prefixed commands are interpreted as Lua.
|
||||
|
||||
Commands
|
||||
:exit detaches (exits) from this Lua console
|
||||
:help displays this help
|
||||
:events shows a list of currently registered events
|
||||
:queued shows a list of all pending and queued functions)");
|
||||
} else {
|
||||
beammp_error("internal command '" + cmd + "' is not known");
|
||||
}
|
||||
}
|
||||
|
||||
TConsole::TConsole() {
|
||||
mCommandline.enable_history();
|
||||
mCommandline.set_history_limit(20);
|
||||
mCommandline.set_prompt("> ");
|
||||
BackupOldLog();
|
||||
mCommandline.on_command = [this](Commandline& c) {
|
||||
try {
|
||||
auto TrimmedCmd = c.get_command();
|
||||
TrimmedCmd = TrimString(TrimmedCmd);
|
||||
auto [cmd, args] = ParseCommand(TrimmedCmd);
|
||||
mCommandline.write(mCommandline.prompt() + TrimmedCmd);
|
||||
if (mIsLuaConsole) {
|
||||
if (!mLuaEngine) {
|
||||
beammp_info("Lua not started yet, please try again in a second");
|
||||
} else if (!cmd.empty() && cmd.at(0) == ':') {
|
||||
HandleLuaInternalCommand(cmd.substr(1));
|
||||
} else {
|
||||
auto Future = mLuaEngine->EnqueueScript(mStateId, { std::make_shared<std::string>(TrimmedCmd), "", "" });
|
||||
while (!Future->Ready) {
|
||||
std::this_thread::yield(); // TODO: Add a timeout
|
||||
}
|
||||
if (Future->Error) {
|
||||
beammp_lua_error("error in " + mStateId + ": " + Future->ErrorMessage);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!mLuaEngine) {
|
||||
beammp_error("Attempted to run a command before Lua engine started. Please wait and try again.");
|
||||
} else if (cmd == "exit") {
|
||||
beammp_info("gracefully shutting down");
|
||||
Application::GracefullyShutdown();
|
||||
} else if (cmd == "say") {
|
||||
RunAsCommand(TrimmedCmd, true);
|
||||
Command_Say(TrimmedCmd);
|
||||
} else {
|
||||
if (mCommandMap.find(cmd) != mCommandMap.end()) {
|
||||
mCommandMap.at(cmd)(cmd, args);
|
||||
RunAsCommand(TrimmedCmd, true);
|
||||
} else {
|
||||
RunAsCommand(TrimmedCmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate.");
|
||||
}
|
||||
};
|
||||
mCommandline.on_autocomplete = [this](Commandline&, std::string stub, int) {
|
||||
std::vector<std::string> suggestions;
|
||||
try {
|
||||
auto cmd = TrimString(stub);
|
||||
// beammp_error("yes 1");
|
||||
// beammp_error(stub);
|
||||
if (mIsLuaConsole) { // if lua
|
||||
if (!mLuaEngine) {
|
||||
beammp_info("Lua not started yet, please try again in a second");
|
||||
} else {
|
||||
std::string prefix {};
|
||||
for (size_t i = stub.length(); i > 0; i--) {
|
||||
if (!std::isalnum(stub[i - 1]) && stub[i - 1] != '_') {
|
||||
prefix = stub.substr(0, i);
|
||||
stub = stub.substr(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
auto keys = mLuaEngine->GetStateGlobalKeysForState(mStateId);
|
||||
for (const auto& key : keys) {
|
||||
std::string::size_type n = key.find(stub);
|
||||
if (n == 0) {
|
||||
suggestions.push_back(prefix + key);
|
||||
// beammp_warn(cmd_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else { // if not lua
|
||||
for (const auto& [cmd_name, cmd_fn] : mCommandMap) {
|
||||
std::string::size_type n = cmd_name.find(stub);
|
||||
if (n == 0) {
|
||||
suggestions.push_back(cmd_name);
|
||||
// beammp_warn(cmd_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate.");
|
||||
}
|
||||
return suggestions;
|
||||
};
|
||||
}
|
||||
|
||||
void TConsole::Write(const std::string& str) {
|
||||
auto ToWrite = GetDate() + str;
|
||||
mCommandline.write(ToWrite);
|
||||
}
|
||||
|
||||
void TConsole::WriteRaw(const std::string& str) {
|
||||
mCommandline.write(str);
|
||||
}
|
||||
|
||||
void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
|
||||
mLuaEngine = &Engine;
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
#include "THeartbeatThread.h"
|
||||
|
||||
#include "Client.h"
|
||||
#include "Http.h"
|
||||
//#include "SocketIO.h"
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
void THeartbeatThread::operator()() {
|
||||
RegisterThread("Heartbeat");
|
||||
std::string Body;
|
||||
std::string T;
|
||||
|
||||
// these are "hot-change" related variables
|
||||
static std::string Last;
|
||||
|
||||
static std::chrono::high_resolution_clock::time_point LastNormalUpdateTime = std::chrono::high_resolution_clock::now();
|
||||
bool isAuth = false;
|
||||
size_t UpdateReminderCounter = 0;
|
||||
while (!mShutdown) {
|
||||
++UpdateReminderCounter;
|
||||
Body = GenerateCall();
|
||||
// a hot-change occurs when a setting has changed, to update the backend of that change.
|
||||
auto Now = std::chrono::high_resolution_clock::now();
|
||||
bool Unchanged = Last == Body;
|
||||
auto TimePassed = (Now - LastNormalUpdateTime);
|
||||
auto Threshold = Unchanged ? 30 : 5;
|
||||
if (TimePassed < std::chrono::seconds(Threshold)) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
continue;
|
||||
}
|
||||
beammp_debug("heartbeat (after " + std::to_string(std::chrono::duration_cast<std::chrono::seconds>(TimePassed).count()) + "s)");
|
||||
|
||||
Last = Body;
|
||||
LastNormalUpdateTime = Now;
|
||||
if (!Application::Settings.CustomIP.empty()) {
|
||||
Body += "&ip=" + Application::Settings.CustomIP;
|
||||
}
|
||||
|
||||
Body += "&pps=" + Application::PPS();
|
||||
|
||||
beammp_trace("heartbeat body: '" + Body + "'");
|
||||
|
||||
auto SentryReportError = [&](const std::string& transaction, int status) {
|
||||
auto Lock = Sentry.CreateExclusiveContext();
|
||||
Sentry.SetContext("heartbeat",
|
||||
{ { "response-body", T },
|
||||
{ "request-body", Body } });
|
||||
Sentry.SetTransaction(transaction);
|
||||
beammp_trace("sending log to sentry: " + std::to_string(status) + " for " + transaction);
|
||||
Sentry.Log(SentryLevel::Error, "default", Http::Status::ToString(status) + " (" + std::to_string(status) + ")");
|
||||
};
|
||||
|
||||
auto Target = "/heartbeat";
|
||||
unsigned int ResponseCode = 0;
|
||||
|
||||
rapidjson::Document Doc;
|
||||
bool Ok = false;
|
||||
for (const auto& Url : Application::GetBackendUrlsInOrder()) {
|
||||
T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } });
|
||||
beammp_trace(T);
|
||||
Doc.Parse(T.data(), T.size());
|
||||
if (Doc.HasParseError() || !Doc.IsObject()) {
|
||||
if (!Application::Settings.Private) {
|
||||
beammp_error("Backend response failed to parse as valid json");
|
||||
beammp_trace("Response was: `" + T + "`");
|
||||
}
|
||||
Sentry.SetContext("JSON Response", { { "reponse", T } });
|
||||
SentryReportError(Url + Target, ResponseCode);
|
||||
} else if (ResponseCode != 200) {
|
||||
SentryReportError(Url + Target, ResponseCode);
|
||||
} else {
|
||||
// all ok
|
||||
Ok = true;
|
||||
break;
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
||||
}
|
||||
std::string Status {};
|
||||
std::string Code {};
|
||||
std::string Message {};
|
||||
const auto StatusKey = "status";
|
||||
const auto CodeKey = "code";
|
||||
const auto MessageKey = "msg";
|
||||
|
||||
if (Ok) {
|
||||
if (Doc.HasMember(StatusKey) && Doc[StatusKey].IsString()) {
|
||||
Status = Doc[StatusKey].GetString();
|
||||
} else {
|
||||
Sentry.SetContext("JSON Response", { { StatusKey, "invalid string / missing" } });
|
||||
Ok = false;
|
||||
}
|
||||
if (Doc.HasMember(CodeKey) && Doc[CodeKey].IsString()) {
|
||||
Code = Doc[CodeKey].GetString();
|
||||
} else {
|
||||
Sentry.SetContext("JSON Response", { { CodeKey, "invalid string / missing" } });
|
||||
Ok = false;
|
||||
}
|
||||
if (Doc.HasMember(MessageKey) && Doc[MessageKey].IsString()) {
|
||||
Message = Doc[MessageKey].GetString();
|
||||
} else {
|
||||
Sentry.SetContext("JSON Response", { { MessageKey, "invalid string / missing" } });
|
||||
Ok = false;
|
||||
}
|
||||
if (!Ok) {
|
||||
beammp_error("Missing/invalid json members in backend response");
|
||||
Sentry.LogError("Missing/invalid json members in backend response", __FILE__, std::to_string(__LINE__));
|
||||
}
|
||||
} else {
|
||||
if (!Application::Settings.Private) {
|
||||
beammp_warn("Backend failed to respond to a heartbeat. Your server may temporarily disappear from the server list. This is not an error, and will likely resolve itself soon. Direct connect will still work.");
|
||||
}
|
||||
}
|
||||
|
||||
if (Ok && !isAuth && !Application::Settings.Private) {
|
||||
if (Status == "2000") {
|
||||
beammp_info(("Authenticated! " + Message));
|
||||
isAuth = true;
|
||||
} else if (Status == "200") {
|
||||
beammp_info(("Resumed authenticated session! " + Message));
|
||||
isAuth = true;
|
||||
} else {
|
||||
if (Message.empty()) {
|
||||
Message = "Backend didn't provide a reason.";
|
||||
}
|
||||
beammp_error("Backend REFUSED the auth key. Reason: " + Message);
|
||||
}
|
||||
}
|
||||
if (isAuth || Application::Settings.Private) {
|
||||
Application::SetSubsystemStatus("Heartbeat", Application::Status::Good);
|
||||
}
|
||||
if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {
|
||||
Application::CheckForUpdates();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string THeartbeatThread::GenerateCall() {
|
||||
std::stringstream Ret;
|
||||
|
||||
Ret << "uuid=" << Application::Settings.Key
|
||||
<< "&players=" << mServer.ClientCount()
|
||||
<< "&maxplayers=" << Application::Settings.MaxPlayers
|
||||
<< "&port=" << Application::Settings.Port
|
||||
<< "&map=" << Application::Settings.MapName
|
||||
<< "&private=" << (Application::Settings.Private ? "true" : "false")
|
||||
<< "&version=" << Application::ServerVersionString()
|
||||
<< "&clientversion=" << Application::ClientVersionString()
|
||||
<< "&name=" << Application::Settings.ServerName
|
||||
<< "&modlist=" << mResourceManager.TrimmedList()
|
||||
<< "&modstotalsize=" << mResourceManager.MaxModSize()
|
||||
<< "&modstotal=" << mResourceManager.ModsLoaded()
|
||||
<< "&playerslist=" << GetPlayers()
|
||||
<< "&desc=" << Application::Settings.ServerDesc;
|
||||
return Ret.str();
|
||||
}
|
||||
THeartbeatThread::THeartbeatThread(TResourceManager& ResourceManager, TServer& Server)
|
||||
: mResourceManager(ResourceManager)
|
||||
, mServer(Server) {
|
||||
Application::SetSubsystemStatus("Heartbeat", Application::Status::Starting);
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
Application::SetSubsystemStatus("Heartbeat", Application::Status::ShuttingDown);
|
||||
if (mThread.joinable()) {
|
||||
mShutdown = true;
|
||||
mThread.join();
|
||||
}
|
||||
Application::SetSubsystemStatus("Heartbeat", Application::Status::Shutdown);
|
||||
});
|
||||
Start();
|
||||
}
|
||||
std::string THeartbeatThread::GetPlayers() {
|
||||
std::string Return;
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
Return += ClientPtr.lock()->GetName() + ";";
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return Return;
|
||||
}
|
||||
/*THeartbeatThread::~THeartbeatThread() {
|
||||
}*/
|
||||
+1049
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,52 @@
|
||||
#include "TLuaPlugin.h"
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <random>
|
||||
#include <utility>
|
||||
|
||||
TLuaPlugin::TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder)
|
||||
: mConfig(Config)
|
||||
, mEngine(Engine)
|
||||
, mFolder(MainFolder)
|
||||
, mPluginName(MainFolder.stem().string())
|
||||
, mFileContents(0) {
|
||||
beammp_debug("Lua plugin \"" + mPluginName + "\" starting in \"" + mFolder.string() + "\"");
|
||||
std::vector<fs::path> Entries;
|
||||
for (const auto& Entry : fs::directory_iterator(mFolder)) {
|
||||
if (Entry.is_regular_file() && Entry.path().extension() == ".lua") {
|
||||
Entries.push_back(Entry);
|
||||
}
|
||||
}
|
||||
// sort alphabetically (not needed if config is used to determine call order)
|
||||
// TODO: Use config to figure out what to run in which order
|
||||
std::sort(Entries.begin(), Entries.end(), [](const fs::path& first, const fs::path& second) {
|
||||
auto firstStr = first.string();
|
||||
auto secondStr = second.string();
|
||||
std::transform(firstStr.begin(), firstStr.end(), firstStr.begin(), ::tolower);
|
||||
std::transform(secondStr.begin(), secondStr.end(), secondStr.begin(), ::tolower);
|
||||
return firstStr < secondStr;
|
||||
});
|
||||
std::vector<std::pair<fs::path, std::shared_ptr<TLuaResult>>> ResultsToCheck;
|
||||
for (const auto& Entry : Entries) {
|
||||
// read in entire file
|
||||
try {
|
||||
std::ifstream FileStream(Entry.string(), std::ios::in | std::ios::binary);
|
||||
auto Size = std::filesystem::file_size(Entry);
|
||||
auto Contents = std::make_shared<std::string>();
|
||||
Contents->resize(Size);
|
||||
FileStream.read(Contents->data(), Contents->size());
|
||||
mFileContents[fs::relative(Entry).string()] = Contents;
|
||||
// Execute first time
|
||||
auto Result = mEngine.EnqueueScript(mConfig.StateId, TLuaChunk(Contents, Entry.string(), MainFolder.string()));
|
||||
ResultsToCheck.emplace_back(Entry.string(), std::move(Result));
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error("Error loading file \"" + Entry.string() + "\": " + e.what());
|
||||
}
|
||||
}
|
||||
for (auto& Result : ResultsToCheck) {
|
||||
Result.second->WaitUntilReady();
|
||||
if (Result.second->Error) {
|
||||
beammp_lua_error("Failed: \"" + Result.first.string() + "\": " + Result.second->ErrorMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,991 @@
|
||||
#include "TNetwork.h"
|
||||
#include "Client.h"
|
||||
#include "LuaAPI.h"
|
||||
#include "TLuaEngine.h"
|
||||
#include <CustomAssert.h>
|
||||
#include <Http.h>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
|
||||
TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager)
|
||||
: mServer(Server)
|
||||
, mPPSMonitor(PPSMonitor)
|
||||
, mResourceManager(ResourceManager) {
|
||||
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Starting);
|
||||
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Starting);
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
beammp_debug("Kicking all players due to shutdown");
|
||||
Server.ForEachClient([&](std::weak_ptr<TClient> client) -> bool {
|
||||
if (!client.expired()) {
|
||||
ClientKick(*client.lock(), "Server shutdown");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
Application::SetSubsystemStatus("UDPNetwork", Application::Status::ShuttingDown);
|
||||
if (mUDPThread.joinable()) {
|
||||
mShutdown = true;
|
||||
mUDPThread.detach();
|
||||
}
|
||||
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Shutdown);
|
||||
});
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
Application::SetSubsystemStatus("TCPNetwork", Application::Status::ShuttingDown);
|
||||
if (mTCPThread.joinable()) {
|
||||
mShutdown = true;
|
||||
mTCPThread.detach();
|
||||
}
|
||||
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Shutdown);
|
||||
});
|
||||
mTCPThread = std::thread(&TNetwork::TCPServerMain, this);
|
||||
mUDPThread = std::thread(&TNetwork::UDPServerMain, this);
|
||||
}
|
||||
|
||||
void TNetwork::UDPServerMain() {
|
||||
RegisterThread("UDPServer");
|
||||
#if defined(BEAMMP_WINDOWS)
|
||||
WSADATA data;
|
||||
if (WSAStartup(514, &data)) {
|
||||
beammp_error(("Can't start Winsock!"));
|
||||
// return;
|
||||
}
|
||||
#endif // WINDOWS
|
||||
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
// Create a server hint structure for the server
|
||||
sockaddr_in serverAddr {};
|
||||
serverAddr.sin_addr.s_addr = INADDR_ANY; // Any Local
|
||||
serverAddr.sin_family = AF_INET; // Address format is IPv4
|
||||
serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
|
||||
|
||||
// Try and bind the socket to the IP and port
|
||||
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
|
||||
beammp_error("bind() failed: " + GetPlatformAgnosticErrorString());
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1); // TODO: Wtf.
|
||||
// return;
|
||||
}
|
||||
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Good);
|
||||
beammp_info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
|
||||
+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
|
||||
while (!mShutdown) {
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); // Receives any data from Socket
|
||||
size_t Pos = Data.find(':');
|
||||
if (Data.empty() || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = uint8_t(Data.at(0)) - 1;
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
std::shared_ptr<TClient> Client;
|
||||
{
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
Client = ClientPtr.lock();
|
||||
} else
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Client->GetID() == ID) {
|
||||
Client->SetUDPAddr(client);
|
||||
Client->SetIsConnected(true);
|
||||
TServer::GlobalParser(ClientPtr, Data.substr(2), mPPSMonitor, *this);
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error(("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::TCPServerMain() {
|
||||
RegisterThread("TCPServer");
|
||||
#if defined(BEAMMP_WINDOWS)
|
||||
WSADATA wsaData;
|
||||
if (WSAStartup(514, &wsaData)) {
|
||||
beammp_error("Can't start Winsock! Shutting down");
|
||||
Application::GracefullyShutdown();
|
||||
}
|
||||
#endif // WINDOWS
|
||||
TConnection client {};
|
||||
SOCKET Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
if (Listener == BEAMMP_INVALID_SOCKET) {
|
||||
beammp_error("Failed to create socket: " + GetPlatformAgnosticErrorString()
|
||||
+ ". This is a fatal error, as a socket is needed for the server to operate. Shutting down.");
|
||||
Application::GracefullyShutdown();
|
||||
}
|
||||
#if defined(BEAMMP_WINDOWS)
|
||||
const char optval = 0;
|
||||
int ret = ::setsockopt(Listener, SOL_SOCKET, SO_DONTLINGER, &optval, sizeof(optval));
|
||||
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
int optval = true;
|
||||
int ret = ::setsockopt(Listener, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<void*>(&optval), sizeof(optval));
|
||||
#endif
|
||||
// not a fatal error
|
||||
if (ret < 0) {
|
||||
beammp_error("Failed to set up listening socket to not linger / reuse address. "
|
||||
"This may cause the socket to refuse to bind(). Error: "
|
||||
+ GetPlatformAgnosticErrorString());
|
||||
}
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.s_addr = INADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(uint16_t(Application::Settings.Port));
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) < 0) {
|
||||
beammp_error("bind() failed, the server cannot operate and will shut down now. "
|
||||
"Error: "
|
||||
+ GetPlatformAgnosticErrorString());
|
||||
Application::GracefullyShutdown();
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN) < 0) {
|
||||
beammp_error("listen() failed, which is needed for the server to operate. "
|
||||
"Shutting down. Error: "
|
||||
+ GetPlatformAgnosticErrorString());
|
||||
Application::GracefullyShutdown();
|
||||
}
|
||||
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Good);
|
||||
beammp_info("Vehicle event network online");
|
||||
do {
|
||||
try {
|
||||
if (mShutdown) {
|
||||
beammp_debug("shutdown during TCP wait for accept loop");
|
||||
break;
|
||||
}
|
||||
client.SockAddrLen = sizeof(client.SockAddr);
|
||||
client.Socket = accept(Listener, &client.SockAddr, &client.SockAddrLen);
|
||||
if (client.Socket == -1) {
|
||||
beammp_warn(("Got an invalid client socket on connect! Skipping..."));
|
||||
continue;
|
||||
}
|
||||
// set timeout
|
||||
size_t SendTimeoutMS = 30 * 1000;
|
||||
#if defined(BEAMMP_WINDOWS)
|
||||
int ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<const char*>(&SendTimeoutMS), sizeof(SendTimeoutMS));
|
||||
#else // POSIX
|
||||
struct timeval optval;
|
||||
optval.tv_sec = (int)(SendTimeoutMS / 1000);
|
||||
optval.tv_usec = (SendTimeoutMS % 1000) * 1000;
|
||||
ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<void*>(&optval), sizeof(optval));
|
||||
#endif
|
||||
if (ret < 0) {
|
||||
throw std::runtime_error("setsockopt recv timeout: " + GetPlatformAgnosticErrorString());
|
||||
}
|
||||
std::thread ID(&TNetwork::Identify, this, client);
|
||||
ID.detach(); // TODO: Add to a queue and attempt to join periodically
|
||||
} catch (const std::exception& e) {
|
||||
beammp_error("fatal: " + std::string(e.what()));
|
||||
}
|
||||
} while (client.Socket != BEAMMP_INVALID_SOCKET);
|
||||
|
||||
beammp_debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
|
||||
CloseSocketProper(client.Socket);
|
||||
#ifdef BEAMMP_WINDOWS
|
||||
CloseSocketProper(client.Socket);
|
||||
WSACleanup();
|
||||
#endif // WINDOWS
|
||||
}
|
||||
|
||||
#undef GetObject // Fixes Windows
|
||||
|
||||
#include "Json.h"
|
||||
|
||||
void TNetwork::Identify(const TConnection& client) {
|
||||
RegisterThreadAuto();
|
||||
char Code;
|
||||
if (recv(client.Socket, &Code, 1, 0) != 1) {
|
||||
CloseSocketProper(client.Socket);
|
||||
return;
|
||||
}
|
||||
if (Code == 'C') {
|
||||
Authentication(client);
|
||||
} else if (Code == 'D') {
|
||||
HandleDownload(client.Socket);
|
||||
} else if (Code == 'P') {
|
||||
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
send(client.Socket, "P", 1, MSG_NOSIGNAL);
|
||||
#else
|
||||
send(client.Socket, "P", 1, 0);
|
||||
#endif
|
||||
CloseSocketProper(client.Socket);
|
||||
return;
|
||||
} else {
|
||||
CloseSocketProper(client.Socket);
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::HandleDownload(SOCKET TCPSock) {
|
||||
char D;
|
||||
if (recv(TCPSock, &D, 1, 0) != 1) {
|
||||
CloseSocketProper(TCPSock);
|
||||
return;
|
||||
}
|
||||
auto ID = uint8_t(D);
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
auto c = ClientPtr.lock();
|
||||
if (c->GetID() == ID) {
|
||||
c->SetDownSock(TCPSock);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void TNetwork::Authentication(const TConnection& ClientConnection) {
|
||||
auto Client = CreateClient(ClientConnection.Socket);
|
||||
char AddrBuf[64];
|
||||
// TODO: IPv6 would need this to be changed
|
||||
auto str = inet_ntop(AF_INET, reinterpret_cast<const void*>(&ClientConnection.SockAddr), AddrBuf, sizeof(ClientConnection.SockAddr));
|
||||
beammp_trace("This thread is ip " + std::string(str));
|
||||
Client->SetIdentifier("ip", str);
|
||||
|
||||
std::string Rc; // TODO: figure out why this is not default constructed
|
||||
beammp_info("Identifying new ClientConnection...");
|
||||
|
||||
Rc = TCPRcv(*Client);
|
||||
|
||||
if (Rc.size() > 3 && Rc.substr(0, 2) == "VC") {
|
||||
Rc = Rc.substr(2);
|
||||
if (Rc.length() > 4 || Rc != Application::ClientVersionString()) {
|
||||
ClientKick(*Client, "Outdated Version!");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
ClientKick(*Client, "Invalid version header!");
|
||||
return;
|
||||
}
|
||||
if (!TCPSend(*Client, "S")) {
|
||||
// TODO: handle
|
||||
}
|
||||
|
||||
Rc = TCPRcv(*Client);
|
||||
|
||||
if (Rc.size() > 50) {
|
||||
ClientKick(*Client, "Invalid Key!");
|
||||
return;
|
||||
}
|
||||
|
||||
auto RequestString = R"({"key":")" + Rc + "\"}";
|
||||
|
||||
auto Target = "/pkToUser";
|
||||
unsigned int ResponseCode = 0;
|
||||
if (!Rc.empty()) {
|
||||
Rc = Http::POST(Application::GetBackendUrlForAuth(), 443, Target, RequestString, "application/json", &ResponseCode);
|
||||
}
|
||||
|
||||
rapidjson::Document AuthResponse;
|
||||
AuthResponse.Parse(Rc.c_str());
|
||||
if (Rc == Http::ErrorString || AuthResponse.HasParseError()) {
|
||||
ClientKick(*Client, "Invalid key! Please restart your game.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!AuthResponse.IsObject()) {
|
||||
if (Rc == "0") {
|
||||
auto Lock = Sentry.CreateExclusiveContext();
|
||||
Sentry.SetContext("auth",
|
||||
{ { "response-body", Rc },
|
||||
{ "key", RequestString } });
|
||||
Sentry.SetTransaction(Application::GetBackendUrlForAuth() + Target);
|
||||
Sentry.Log(SentryLevel::Info, "default", "backend returned 0 instead of json (" + std::to_string(ResponseCode) + ")");
|
||||
} else { // Rc != "0"
|
||||
ClientKick(*Client, "Backend returned invalid auth response format.");
|
||||
beammp_error("Backend returned invalid auth response format. This should never happen.");
|
||||
auto Lock = Sentry.CreateExclusiveContext();
|
||||
Sentry.SetContext("auth",
|
||||
{ { "response-body", Rc },
|
||||
{ "key", RequestString } });
|
||||
Sentry.SetTransaction(Application::GetBackendUrlForAuth() + Target);
|
||||
Sentry.Log(SentryLevel::Error, "default", "unexpected backend response (" + std::to_string(ResponseCode) + ")");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (AuthResponse["username"].IsString() && AuthResponse["roles"].IsString()
|
||||
&& AuthResponse["guest"].IsBool() && AuthResponse["identifiers"].IsArray()) {
|
||||
|
||||
Client->SetName(AuthResponse["username"].GetString());
|
||||
Client->SetRoles(AuthResponse["roles"].GetString());
|
||||
Client->SetIsGuest(AuthResponse["guest"].GetBool());
|
||||
for (const auto& ID : AuthResponse["identifiers"].GetArray()) {
|
||||
auto Raw = std::string(ID.GetString());
|
||||
auto SepIndex = Raw.find(':');
|
||||
Client->SetIdentifier(Raw.substr(0, SepIndex), Raw.substr(SepIndex + 1));
|
||||
}
|
||||
} else {
|
||||
ClientKick(*Client, "Invalid authentication data!");
|
||||
return;
|
||||
}
|
||||
|
||||
beammp_debug("Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
std::shared_ptr<TClient> Cl;
|
||||
{
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
Cl = ClientPtr.lock();
|
||||
} else
|
||||
return true;
|
||||
}
|
||||
if (Cl->GetName() == Client->GetName() && Cl->IsGuest() == Client->IsGuest()) {
|
||||
CloseSocketProper(Cl->GetTCPSock());
|
||||
Cl->SetStatus(-2);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", Client->GetName(), Client->GetRoles(), Client->IsGuest());
|
||||
TLuaEngine::WaitForAll(Futures);
|
||||
bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
|
||||
[](const std::shared_ptr<TLuaResult>& Result) {
|
||||
return !Result->Error && Result->Result.is<int>() && bool(Result->Result.as<int>());
|
||||
});
|
||||
std::string Reason;
|
||||
bool NotAllowedWithReason = std::any_of(Futures.begin(), Futures.end(),
|
||||
[&Reason](const std::shared_ptr<TLuaResult>& Result) -> bool {
|
||||
if (!Result->Error && Result->Result.is<std::string>()) {
|
||||
Reason = Result->Result.as<std::string>();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (NotAllowed) {
|
||||
ClientKick(*Client, "you are not allowed on the server!");
|
||||
return;
|
||||
} else if (NotAllowedWithReason) {
|
||||
ClientKick(*Client, Reason);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mServer.ClientCount() < size_t(Application::Settings.MaxPlayers)) {
|
||||
beammp_info("Identification success");
|
||||
mServer.InsertClient(Client);
|
||||
TCPClient(Client);
|
||||
} else
|
||||
ClientKick(*Client, "Server full!");
|
||||
}
|
||||
|
||||
std::shared_ptr<TClient> TNetwork::CreateClient(SOCKET TCPSock) {
|
||||
auto c = std::make_shared<TClient>(mServer);
|
||||
c->SetTCPSock(TCPSock);
|
||||
return c;
|
||||
}
|
||||
|
||||
bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
|
||||
if (!IsSync) {
|
||||
if (c.IsSyncing()) {
|
||||
if (!Data.empty()) {
|
||||
if (Data.at(0) == 'O' || Data.at(0) == 'A' || Data.at(0) == 'C' || Data.at(0) == 'E') {
|
||||
c.EnqueuePacket(Data);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t Size, Sent;
|
||||
std::string Send(4, 0);
|
||||
Size = int32_t(Data.size());
|
||||
memcpy(&Send[0], &Size, sizeof(Size));
|
||||
Send += Data;
|
||||
Sent = 0;
|
||||
Size += 4;
|
||||
do {
|
||||
#if defined(BEAMMP_WINDOWS)
|
||||
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, 0);
|
||||
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, MSG_NOSIGNAL);
|
||||
#endif
|
||||
if (Temp == 0) {
|
||||
beammp_debug("send() == 0: " + GetPlatformAgnosticErrorString());
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
return false;
|
||||
} else if (Temp < 0) {
|
||||
beammp_debug("send() < 0: " + GetPlatformAgnosticErrorString()); // TODO fix it was spamming yet everyone stayed on the server
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
return false;
|
||||
}
|
||||
Sent += Temp;
|
||||
c.UpdatePingTime();
|
||||
} while (Sent < Size);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TNetwork::CheckBytes(TClient& c, int32_t BytesRcv) {
|
||||
if (BytesRcv == 0) {
|
||||
beammp_trace("(TCP) Connection closing...");
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
return false;
|
||||
} else if (BytesRcv < 0) {
|
||||
beammp_debug("(TCP) recv() failed: " + GetPlatformAgnosticErrorString());
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string TNetwork::TCPRcv(TClient& c) {
|
||||
int32_t Header, BytesRcv = 0, Temp;
|
||||
if (c.GetStatus() < 0)
|
||||
return "";
|
||||
|
||||
std::vector<char> Data(sizeof(Header));
|
||||
do {
|
||||
Temp = recv(c.GetTCPSock(), &Data[BytesRcv], 4 - BytesRcv, 0);
|
||||
if (!CheckBytes(c, Temp)) {
|
||||
return "";
|
||||
}
|
||||
BytesRcv += Temp;
|
||||
} while (size_t(BytesRcv) < sizeof(Header));
|
||||
memcpy(&Header, &Data[0], sizeof(Header));
|
||||
|
||||
if (!CheckBytes(c, BytesRcv)) {
|
||||
return "";
|
||||
}
|
||||
if (Header < 100 * MB) {
|
||||
Data.resize(Header);
|
||||
} else {
|
||||
ClientKick(c, "Header size limit exceeded");
|
||||
beammp_warn("Client " + c.GetName() + " (" + std::to_string(c.GetID()) + ") sent header of >100MB - assuming malicious intent and disconnecting the client.");
|
||||
return "";
|
||||
}
|
||||
BytesRcv = 0;
|
||||
do {
|
||||
Temp = recv(c.GetTCPSock(), &Data[BytesRcv], Header - BytesRcv, 0);
|
||||
if (!CheckBytes(c, Temp)) {
|
||||
return "";
|
||||
}
|
||||
BytesRcv += Temp;
|
||||
} while (BytesRcv < Header);
|
||||
std::string Ret(Data.data(), Header);
|
||||
|
||||
if (Ret.substr(0, 4) == "ABG:") {
|
||||
Ret = DeComp(Ret.substr(4));
|
||||
}
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void TNetwork::ClientKick(TClient& c, const std::string& R) {
|
||||
beammp_info("Client kicked: " + R);
|
||||
if (!TCPSend(c, "K" + R)) {
|
||||
beammp_warn("tried to kick player '" + c.GetName() + "' (id " + std::to_string(c.GetID()) + "), but was already disconnected");
|
||||
}
|
||||
c.SetStatus(-2);
|
||||
|
||||
if (c.GetTCPSock())
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
|
||||
if (c.GetDownSock())
|
||||
CloseSocketProper(c.GetDownSock());
|
||||
}
|
||||
|
||||
void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
|
||||
RegisterThreadAuto();
|
||||
while (!c.expired()) {
|
||||
auto Client = c.lock();
|
||||
if (Client->GetStatus() < 0) {
|
||||
beammp_debug("client status < 0, breaking client loop");
|
||||
break;
|
||||
}
|
||||
if (!Client->IsSyncing() && Client->IsSynced() && Client->MissedPacketQueueSize() != 0) {
|
||||
// debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
|
||||
while (Client->MissedPacketQueueSize() > 0) {
|
||||
std::string QData {};
|
||||
{ // locked context
|
||||
std::unique_lock lock(Client->MissedPacketQueueMutex());
|
||||
if (Client->MissedPacketQueueSize() <= 0) {
|
||||
break;
|
||||
}
|
||||
QData = Client->MissedPacketQueue().front();
|
||||
Client->MissedPacketQueue().pop();
|
||||
} // end locked context
|
||||
// beammp_debug("sending a missed packet: " + QData);
|
||||
if (!TCPSend(*Client, QData, true)) {
|
||||
if (Client->GetStatus() > -1)
|
||||
Client->SetStatus(-1);
|
||||
{
|
||||
std::unique_lock lock(Client->MissedPacketQueueMutex());
|
||||
while (!Client->MissedPacketQueue().empty()) {
|
||||
Client->MissedPacketQueue().pop();
|
||||
}
|
||||
}
|
||||
CloseSocketProper(Client->GetTCPSock());
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
|
||||
if (c.expired() || c.lock()->GetTCPSock() == -1) {
|
||||
mServer.RemoveClient(c);
|
||||
return;
|
||||
}
|
||||
OnConnect(c);
|
||||
RegisterThread("(" + std::to_string(c.lock()->GetID()) + ") \"" + c.lock()->GetName() + "\"");
|
||||
|
||||
std::thread QueueSync(&TNetwork::Looper, this, c);
|
||||
|
||||
while (true) {
|
||||
if (c.expired())
|
||||
break;
|
||||
auto Client = c.lock();
|
||||
if (Client->GetStatus() < 0) {
|
||||
beammp_debug("client status < 0, breaking client loop");
|
||||
break;
|
||||
}
|
||||
|
||||
auto res = TCPRcv(*Client);
|
||||
if (res == "") {
|
||||
beammp_debug("TCPRcv error, break client loop");
|
||||
break;
|
||||
}
|
||||
TServer::GlobalParser(c, res, mPPSMonitor, *this);
|
||||
}
|
||||
if (QueueSync.joinable())
|
||||
QueueSync.join();
|
||||
|
||||
if (!c.expired()) {
|
||||
auto Client = c.lock();
|
||||
OnDisconnect(c, Client->GetStatus() == -2);
|
||||
} else {
|
||||
beammp_warn("client expired in TCPClient, should never happen");
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::UpdatePlayer(TClient& Client) {
|
||||
std::string Packet = ("Ss") + std::to_string(mServer.ClientCount()) + "/" + std::to_string(Application::Settings.MaxPlayers) + ":";
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
auto c = ClientPtr.lock();
|
||||
Packet += c->GetName() + ",";
|
||||
}
|
||||
return true;
|
||||
});
|
||||
Packet = Packet.substr(0, Packet.length() - 1);
|
||||
Client.EnqueuePacket(Packet);
|
||||
//(void)Respond(Client, Packet, true);
|
||||
}
|
||||
|
||||
void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked) {
|
||||
beammp_assert(!ClientPtr.expired());
|
||||
auto LockedClientPtr = ClientPtr.lock();
|
||||
TClient& c = *LockedClientPtr;
|
||||
beammp_info(c.GetName() + (" Connection Terminated"));
|
||||
std::string Packet;
|
||||
TClient::TSetOfVehicleData VehicleData;
|
||||
{ // Vehicle Data Lock Scope
|
||||
auto LockedData = c.GetAllCars();
|
||||
VehicleData = *LockedData.VehicleData;
|
||||
} // End Vehicle Data Lock Scope
|
||||
for (auto& v : VehicleData) {
|
||||
Packet = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(v.ID());
|
||||
SendToAll(&c, Packet, false, true);
|
||||
}
|
||||
if (kicked)
|
||||
Packet = ("L") + c.GetName() + (" was kicked!");
|
||||
else
|
||||
Packet = ("L") + c.GetName() + (" left the server!");
|
||||
SendToAll(&c, Packet, false, true);
|
||||
Packet.clear();
|
||||
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", "", c.GetID());
|
||||
LuaAPI::MP::Engine->ReportErrors(Futures);
|
||||
if (c.GetTCPSock())
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
if (c.GetDownSock())
|
||||
CloseSocketProper(c.GetDownSock());
|
||||
mServer.RemoveClient(ClientPtr);
|
||||
}
|
||||
|
||||
int TNetwork::OpenID() {
|
||||
int ID = 0;
|
||||
bool found;
|
||||
do {
|
||||
found = true;
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
auto c = ClientPtr.lock();
|
||||
if (c->GetID() == ID) {
|
||||
found = false;
|
||||
ID++;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
} while (!found);
|
||||
return ID;
|
||||
}
|
||||
|
||||
void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
|
||||
beammp_assert(!c.expired());
|
||||
beammp_info("Client connected");
|
||||
auto LockedClient = c.lock();
|
||||
LockedClient->SetID(OpenID());
|
||||
beammp_info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
|
||||
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
|
||||
SyncResources(*LockedClient);
|
||||
if (LockedClient->GetStatus() < 0)
|
||||
return;
|
||||
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); // Send the Map on connect
|
||||
beammp_info(LockedClient->GetName() + " : Connected");
|
||||
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
|
||||
}
|
||||
|
||||
void TNetwork::SyncResources(TClient& c) {
|
||||
#ifndef DEBUG
|
||||
try {
|
||||
#endif
|
||||
if (!TCPSend(c, "P" + std::to_string(c.GetID()))) {
|
||||
// TODO handle
|
||||
}
|
||||
std::string Data;
|
||||
while (c.GetStatus() > -1) {
|
||||
Data = TCPRcv(c);
|
||||
if (Data == "Done")
|
||||
break;
|
||||
Parse(c, Data);
|
||||
}
|
||||
#ifndef DEBUG
|
||||
} catch (std::exception& e) {
|
||||
beammp_error("Exception! : " + std::string(e.what()));
|
||||
c.SetStatus(-1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TNetwork::Parse(TClient& c, const std::string& Packet) {
|
||||
if (Packet.empty())
|
||||
return;
|
||||
char Code = Packet.at(0), SubCode = 0;
|
||||
if (Packet.length() > 1)
|
||||
SubCode = Packet.at(1);
|
||||
switch (Code) {
|
||||
case 'f':
|
||||
SendFile(c, Packet.substr(1));
|
||||
return;
|
||||
case 'S':
|
||||
if (SubCode == 'R') {
|
||||
beammp_debug("Sending Mod Info");
|
||||
std::string ToSend = mResourceManager.FileList() + mResourceManager.FileSizes();
|
||||
if (ToSend.empty())
|
||||
ToSend = "-";
|
||||
if (!TCPSend(c, ToSend)) {
|
||||
// TODO: error
|
||||
}
|
||||
}
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
|
||||
beammp_info(c.GetName() + " requesting : " + UnsafeName.substr(UnsafeName.find_last_of('/')));
|
||||
|
||||
if (!fs::path(UnsafeName).has_filename()) {
|
||||
if (!TCPSend(c, "CO")) {
|
||||
// TODO: handle
|
||||
}
|
||||
beammp_warn("File " + UnsafeName + " is not a file!");
|
||||
return;
|
||||
}
|
||||
auto FileName = fs::path(UnsafeName).filename().string();
|
||||
FileName = Application::Settings.Resource + "/Client/" + FileName;
|
||||
|
||||
if (!std::filesystem::exists(FileName)) {
|
||||
if (!TCPSend(c, "CO")) {
|
||||
// TODO: handle
|
||||
}
|
||||
beammp_warn("File " + UnsafeName + " could not be accessed!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TCPSend(c, "AG")) {
|
||||
// TODO: handle
|
||||
}
|
||||
|
||||
/// Wait for connections
|
||||
int T = 0;
|
||||
while (c.GetDownSock() < 1 && T < 50) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
T++;
|
||||
}
|
||||
|
||||
if (c.GetDownSock() < 1) {
|
||||
beammp_error("Client doesn't have a download socket!");
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
size_t Size = size_t(std::filesystem::file_size(FileName)), MSize = Size / 2;
|
||||
|
||||
std::thread SplitThreads[2] {
|
||||
std::thread([&] {
|
||||
RegisterThread("SplitLoad_0");
|
||||
SplitLoad(c, 0, MSize, false, FileName);
|
||||
}),
|
||||
std::thread([&] {
|
||||
RegisterThread("SplitLoad_1");
|
||||
SplitLoad(c, MSize, Size, true, FileName);
|
||||
})
|
||||
};
|
||||
|
||||
for (auto& SplitThread : SplitThreads) {
|
||||
if (SplitThread.joinable()) {
|
||||
SplitThread.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
|
||||
std::ifstream f(Name.c_str(), std::ios::binary);
|
||||
uint32_t Split = 125 * MB;
|
||||
char* Data;
|
||||
if (Size > Split)
|
||||
Data = new char[Split];
|
||||
else
|
||||
Data = new char[Size];
|
||||
SOCKET TCPSock;
|
||||
if (D)
|
||||
TCPSock = c.GetDownSock();
|
||||
else
|
||||
TCPSock = c.GetTCPSock();
|
||||
beammp_debug("Split load Socket " + std::to_string(TCPSock));
|
||||
while (c.GetStatus() > -1 && Sent < Size) {
|
||||
size_t Diff = Size - Sent;
|
||||
if (Diff > Split) {
|
||||
f.seekg(Sent, std::ios_base::beg);
|
||||
f.read(Data, Split);
|
||||
if (!TCPSendRaw(c, TCPSock, Data, Split)) {
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
break;
|
||||
}
|
||||
Sent += Split;
|
||||
} else {
|
||||
f.seekg(Sent, std::ios_base::beg);
|
||||
f.read(Data, Diff);
|
||||
if (!TCPSendRaw(c, TCPSock, Data, int32_t(Diff))) {
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
break;
|
||||
}
|
||||
Sent += Diff;
|
||||
}
|
||||
}
|
||||
delete[] Data;
|
||||
f.close();
|
||||
}
|
||||
|
||||
bool TNetwork::TCPSendRaw(TClient& C, SOCKET socket, char* Data, int32_t Size) {
|
||||
intmax_t Sent = 0;
|
||||
do {
|
||||
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
|
||||
intmax_t Temp = send(socket, &Data[Sent], int(Size - Sent), MSG_NOSIGNAL);
|
||||
#else
|
||||
intmax_t Temp = send(socket, &Data[Sent], int(Size - Sent), 0);
|
||||
#endif
|
||||
if (Temp < 1) {
|
||||
beammp_info("Socket Closed! " + std::to_string(socket));
|
||||
CloseSocketProper(socket);
|
||||
return false;
|
||||
}
|
||||
Sent += Temp;
|
||||
C.UpdatePingTime();
|
||||
} while (Sent < Size);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TNetwork::SendLarge(TClient& c, std::string Data, bool isSync) {
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
return TCPSend(c, Data, isSync);
|
||||
}
|
||||
|
||||
bool TNetwork::Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync) {
|
||||
char C = MSG.at(0);
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || MSG.length() > 1000) {
|
||||
return SendLarge(c, MSG, isSync);
|
||||
} else {
|
||||
return TCPSend(c, MSG, isSync);
|
||||
}
|
||||
} else {
|
||||
return UDPSend(c, MSG);
|
||||
}
|
||||
}
|
||||
|
||||
bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
if (c.expired()) {
|
||||
return false;
|
||||
}
|
||||
auto LockedClient = c.lock();
|
||||
if (LockedClient->IsSynced())
|
||||
return true;
|
||||
// Syncing, later set isSynced
|
||||
// after syncing is done, we apply all packets they missed
|
||||
if (!Respond(*LockedClient, ("Sn") + LockedClient->GetName(), true)) {
|
||||
return false;
|
||||
}
|
||||
// ignore error
|
||||
(void)SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
|
||||
|
||||
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
|
||||
LockedClient->SetIsSyncing(true);
|
||||
bool Return = false;
|
||||
bool res = true;
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
std::shared_ptr<TClient> client;
|
||||
{
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
client = ClientPtr.lock();
|
||||
} else
|
||||
return true;
|
||||
}
|
||||
TClient::TSetOfVehicleData VehicleData;
|
||||
{ // Vehicle Data Lock Scope
|
||||
auto LockedData = client->GetAllCars();
|
||||
VehicleData = *LockedData.VehicleData;
|
||||
} // End Vehicle Data Lock Scope
|
||||
if (client != LockedClient) {
|
||||
for (auto& v : VehicleData) {
|
||||
if (LockedClient->GetStatus() < 0) {
|
||||
Return = true;
|
||||
res = false;
|
||||
return false;
|
||||
}
|
||||
res = Respond(*LockedClient, v.Data(), true, true);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
LockedClient->SetIsSyncing(false);
|
||||
if (Return) {
|
||||
return res;
|
||||
}
|
||||
LockedClient->SetIsSynced(true);
|
||||
beammp_info(LockedClient->GetName() + (" is now synced!"));
|
||||
return true;
|
||||
}
|
||||
|
||||
void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel) {
|
||||
if (!Self)
|
||||
beammp_assert(c);
|
||||
char C = Data.at(0);
|
||||
bool ret = true;
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
std::shared_ptr<TClient> Client;
|
||||
{
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
Client = ClientPtr.lock();
|
||||
} else
|
||||
return true;
|
||||
}
|
||||
if (Self || Client.get() != c) {
|
||||
if (Client->IsSynced() || Client->IsSyncing()) {
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || Data.length() > 1000) {
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Client->EnqueuePacket("ABG:" + CMP);
|
||||
} else {
|
||||
Client->EnqueuePacket(Data);
|
||||
}
|
||||
// ret = SendLarge(*Client, Data);
|
||||
} else {
|
||||
Client->EnqueuePacket(Data);
|
||||
// ret = TCPSend(*Client, Data);
|
||||
}
|
||||
} else {
|
||||
ret = UDPSend(*Client, Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
if (!ret) {
|
||||
// TODO: handle
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
bool TNetwork::UDPSend(TClient& Client, std::string Data) const {
|
||||
if (!Client.IsConnected() || Client.GetStatus() < 0) {
|
||||
// this can happen if we try to send a packet to a client that is either
|
||||
// 1. not yet fully connected, or
|
||||
// 2. disconnected and not yet fully removed
|
||||
// this is fine can can be ignored :^)
|
||||
return true;
|
||||
}
|
||||
sockaddr_in Addr = Client.GetUDPAddr();
|
||||
auto AddrSize = sizeof(Client.GetUDPAddr());
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
#ifdef WIN32
|
||||
int sendOk;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t sendOk;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
|
||||
sendOk = sendto(mUDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, int(AddrSize));
|
||||
if (sendOk == -1) {
|
||||
beammp_debug("(UDP) sendto() failed: " + GetPlatformAgnosticErrorString());
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
return false;
|
||||
} else if (sendOk == 0) {
|
||||
beammp_debug(("(UDP) sendto() returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string TNetwork::UDPRcvFromClient(sockaddr_in& client) const {
|
||||
size_t clientLength = sizeof(client);
|
||||
std::array<char, 1024> Ret {};
|
||||
#ifdef WIN32
|
||||
auto Rcv = recvfrom(mUDPSock, Ret.data(), int(Ret.size()), 0, (sockaddr*)&client, (int*)&clientLength);
|
||||
#else // unix
|
||||
int64_t Rcv = recvfrom(mUDPSock, Ret.data(), Ret.size(), 0, (sockaddr*)&client, (socklen_t*)&clientLength);
|
||||
#endif // WIN32
|
||||
|
||||
if (Rcv == -1) {
|
||||
beammp_error("(UDP) Error receiving from client! recvfrom() failed: " + GetPlatformAgnosticErrorString());
|
||||
return "";
|
||||
}
|
||||
return std::string(Ret.begin(), Ret.begin() + Rcv);
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
#include "TPPSMonitor.h"
|
||||
#include "Client.h"
|
||||
#include "TNetwork.h"
|
||||
|
||||
TPPSMonitor::TPPSMonitor(TServer& Server)
|
||||
: mServer(Server) {
|
||||
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Starting);
|
||||
Application::SetPPS("-");
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
Application::SetSubsystemStatus("PPSMonitor", Application::Status::ShuttingDown);
|
||||
if (mThread.joinable()) {
|
||||
beammp_debug("shutting down PPSMonitor");
|
||||
mShutdown = true;
|
||||
mThread.join();
|
||||
beammp_debug("shut down PPSMonitor");
|
||||
}
|
||||
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Shutdown);
|
||||
});
|
||||
Start();
|
||||
}
|
||||
void TPPSMonitor::operator()() {
|
||||
RegisterThread("PPSMonitor");
|
||||
while (!mNetwork) {
|
||||
// hard(-ish) spin
|
||||
std::this_thread::yield();
|
||||
}
|
||||
beammp_debug("PPSMonitor starting");
|
||||
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Good);
|
||||
std::vector<std::shared_ptr<TClient>> TimedOutClients;
|
||||
while (!mShutdown) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
int C = 0, V = 0;
|
||||
if (mServer.ClientCount() == 0) {
|
||||
Application::SetPPS("-");
|
||||
continue;
|
||||
}
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
std::shared_ptr<TClient> c;
|
||||
{
|
||||
ReadLock Lock(mServer.GetClientMutex());
|
||||
if (!ClientPtr.expired()) {
|
||||
c = ClientPtr.lock();
|
||||
} else
|
||||
return true;
|
||||
}
|
||||
if (c->GetCarCount() > 0) {
|
||||
C++;
|
||||
V += c->GetCarCount();
|
||||
}
|
||||
// kick on "no ping"
|
||||
if (c->SecondsSinceLastPing() > (20 * 60)) {
|
||||
beammp_debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS());
|
||||
TimedOutClients.push_back(c);
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
for (auto& ClientToKick : TimedOutClients) {
|
||||
Network().ClientKick(*ClientToKick, "Timeout (no ping for way too long)");
|
||||
}
|
||||
TimedOutClients.clear();
|
||||
if (C == 0 || mInternalPPS == 0) {
|
||||
Application::SetPPS("-");
|
||||
} else {
|
||||
int R = (mInternalPPS / C) / V;
|
||||
Application::SetPPS(std::to_string(R));
|
||||
}
|
||||
mInternalPPS = 0;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user