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249 Commits

Author SHA1 Message Date
Cameron Gutman
c8f1f9325e Version 10.8.1 2022-09-11 23:47:34 -05:00
Cameron Gutman
658940d3fb Fix mishandling of IDR frames with a SEI or AUD NAL 2022-09-11 23:45:12 -05:00
Cameron Gutman
51b4ca401e Merge remote-tracking branch 'origin/weblate' 2022-09-11 23:42:58 -05:00
reloxx13
10e4ca4ef3 Translated using Weblate (German)
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-09-12 06:41:34 +02:00
Cameron Gutman
2bcc2bdfe5 Version 10.8 2022-09-11 22:42:49 -05:00
Cameron Gutman
6462b580bb Merge remote-tracking branch 'origin/weblate' 2022-09-08 17:56:35 -05:00
Daniel Saburi
b83d91c944 Translated using Weblate (Portuguese)
Currently translated at 9.3% (21 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt/
2022-09-09 00:55:56 +02:00
Daniel Saburi
07f842bc9e Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (225 of 225 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-09-09 00:55:56 +02:00
Cameron Gutman
3913e845fa Add workaround for MITV4-ANSM0 low latency mode bug
Fixes #1122
2022-09-08 17:43:17 -05:00
Cameron Gutman
09f0913974 Only request unbuffered touch events on Android 11+ 2022-09-08 17:30:19 -05:00
Cameron Gutman
aa9ca35115 Fix refresh rate reduction for non-exact frame rate matches 2022-09-08 17:28:43 -05:00
Cameron Gutman
010dfdf834 Reload the settings page when switching between screens on a foldable device 2022-09-08 17:26:54 -05:00
Cameron Gutman
150fac9c09 Remove the TV refresh rate workaround now that users must opt-in to lowering the refresh rate 2022-09-06 23:10:39 -05:00
Cameron Gutman
ec3aef13d8 Merge remote-tracking branch 'origin/weblate' 2022-09-06 23:00:54 -05:00
Cameron Gutman
2b56005bd2 Display portrait resolution first 2022-09-06 22:52:43 -05:00
Cameron Gutman
9bc893b6ad Allow both portrait and landscape native orientations on square displays 2022-09-06 22:50:43 -05:00
Cameron Gutman
3feb92e788 Force landscape mode when using OSC 2022-09-06 22:07:44 -05:00
Cameron Gutman
1265952814 Allow streaming in any orientation when using a square display 2022-09-06 21:24:54 -05:00
Cameron Gutman
f5ad5d97db Fix tapping using the virtual trackpad on the Z Fold 4 2022-09-06 20:53:45 -05:00
Cameron Gutman
5ac0939731 Don't reduce refresh rate by default in balanced mode 2022-09-06 20:21:53 -05:00
Cameron Gutman
b653694860 Request unbuffered input events to reduce input latency 2022-09-06 19:09:31 -05:00
Cameron Gutman
49051a5095 Prefetch input buffers while waiting for the next frame to arrive 2022-09-06 00:59:45 -05:00
Cameron Gutman
7734de6465 Fix handling of 3 byte Annex B start sequences 2022-09-05 22:32:13 -05:00
TacoTheDank
edac646434 Regenerate drawables 2022-09-03 12:08:51 -05:00
sanhoe
51c7665fdc Translated using Weblate (Korean)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2022-09-02 17:18:21 +02:00
Jen Kung-chih
37545821fc Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-08-28 05:22:25 +02:00
Brandon Goldberg
8a1ed0f146 Translated using Weblate (Spanish)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/es/
2022-08-25 02:22:25 +02:00
Jen Kung-chih
7a0228fb81 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-08-21 18:21:42 +02:00
Sargon-Isa
3aecf9e031 Translated using Weblate (German)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-08-14 15:21:45 +02:00
Sargon-Isa
c2d4d221af Translated using Weblate (German)
Currently translated at 99.0% (219 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-08-11 19:15:29 +02:00
Cameron Gutman
53f89fbe22 Update AGP to 7.2.2 2022-08-04 21:29:43 -05:00
Cameron Gutman
eb5f7ef7af Version 10.7 2022-08-04 21:13:01 -05:00
Cameron Gutman
e2fc76d21d Merge remote-tracking branch 'origin/weblate' 2022-08-02 18:36:49 -05:00
Wen-haur Chiu
1754103175 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-08-03 01:36:20 +02:00
Cameron Gutman
dacd00708f Don't sleep on the main thread in touch processing code 2022-08-02 18:20:05 -05:00
Cameron Gutman
a73129243c Compensate for button down time when computing extra minimum button down 2022-08-02 18:14:10 -05:00
Cameron Gutman
54a6aa9081 Remove emulated button sleeps 2022-08-02 18:08:53 -05:00
Cameron Gutman
0fbb53c606 Remove MediaCodecHelper.getMonotonicMillis() 2022-08-02 18:08:12 -05:00
Cameron Gutman
eb2e79977d Use event time on input events rather than current uptime 2022-08-02 18:07:15 -05:00
Cameron Gutman
b70a47f5e5 Negotiate the higher of the two decoder slices-per-frame preferences to provide best performance 2022-08-01 22:26:00 -05:00
Cameron Gutman
9d5ff72548 Update OpenSSL to fix _armv7_tick() crash
OpenSSL 1.1.1q + fe1a23ccf7
2022-08-01 21:50:27 -05:00
Grider
6b972b56a5 Add support for Samsung DeX mode desktop mouse(touchpad) events 2022-07-31 17:26:18 -05:00
Cameron Gutman
a80d30baf7 Revert "Add support for 8bitdo sn30 pro xCloud (#1102)"
The broken mapping is due to an old firmware (see #978).

This reverts commit bfc3116661.
2022-07-31 17:12:52 -05:00
Cameron Gutman
b9280e9a8e Correct language name for Brazilian Portuguese 2022-07-27 23:36:03 -05:00
Cameron Gutman
c6640d201c Merge remote-tracking branch 'origin/weblate' 2022-07-27 23:34:33 -05:00
LUTEN VR
795fdc3605 Translated using Weblate (Korean)
Currently translated at 99.5% (220 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ko/
2022-07-28 06:19:17 +02:00
Cameron Gutman
05311da33d Use 4 slices per frame for software decoders 2022-07-22 20:14:53 -05:00
Cameron Gutman
2e442cb1d1 Only use 4 slices per frame on old Qualcomm devices that benefit from it
Using it everywhere decreases encoding efficiency for no gain in performance
2022-07-22 18:43:59 -05:00
Cameron Gutman
fe322590cc Add an option to allow equalizer effects 2022-07-22 00:23:11 -05:00
Cameron Gutman
6cf9b25c04 Fix incorrect name for certain languages 2022-07-21 23:39:47 -05:00
Cameron Gutman
417babb3d4 Add Brazilian Portuguese to language options 2022-07-21 23:38:08 -05:00
Cameron Gutman
bdaaa6f0c7 Merge remote-tracking branch 'origin/weblate' 2022-07-21 21:21:35 -05:00
mltgames
7e92dd7fe4 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-07-21 14:18:18 +02:00
Wen-haur Chiu
50601e24ed Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-07-21 14:18:18 +02:00
peerobo
bfc3116661 Add support for 8bitdo sn30 pro xCloud (#1102)
* add support for 8bitdo sn30 pro xCloud

Co-authored-by: peerobo <phuongrobotics@me.com>
2022-07-20 08:37:32 -05:00
Cameron Gutman
264b6e54f2 Add Codec2 variants in the decoder prefix lists 2022-07-19 23:51:11 -05:00
Cameron Gutman
1ed7ecc82f Don't use FLAG_BYPASS_INTERRUPTION_POLICY
See https://issuetracker.google.com/issues/235875658
2022-07-19 23:02:31 -05:00
Chase Payne
19b8032d06 Fixes an issue that caused televisions to have frame pacing problems when setting the refresh rate below 50hz 2022-07-12 23:56:38 -05:00
Wen-haur Chiu
1e254ea8f4 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-07-12 06:20:34 +02:00
Cameron Gutman
babfc99c35 Version 10.6 2022-07-07 23:17:08 -05:00
Bail Adnan Farid
5c802555a2 Translated using Weblate (Indonesian)
Currently translated at 35.6% (78 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/id/
2022-07-07 16:15:42 +02:00
Bail Adnan Farid
fbc41c9a4e Added translation using Weblate (Indonesian) 2022-07-05 16:10:15 +02:00
Cameron Gutman
1eca461cb1 Merge remote-tracking branch 'origin/weblate' 2022-07-04 17:51:36 -05:00
Cameron Gutman
ebd327c7a6 Use new ShieldControllerExtensions library for Shield Controller rumble support
https://github.com/cgutman/ShieldControllerExtensions
2022-06-30 18:04:02 -05:00
Cameron Gutman
602febe876 Use onPictureInPictureRequested() to enter PiP on Android 11 2022-06-29 23:28:52 -05:00
Cameron Gutman
84fcd3ae6a Use requestMetaKeyEvent API on Samsung devices
Inspired by #1078
2022-06-28 22:07:40 -05:00
Cameron Gutman
84296c6e1c Toggle the IME with a 3 finger tap rather than only showing it 2022-06-28 21:40:59 -05:00
Jorys Paulin
6012e0ea8c Translated using Weblate (French)
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-06-27 15:16:50 +02:00
Cameron Gutman
9c76defad0 Add workaround for Galaxy S10 devices crashing during WifiLock acquisition 2022-06-26 13:59:39 -05:00
Cameron Gutman
ffd6fab35c Prevent use of proxies 2022-06-25 14:18:38 -05:00
Cameron Gutman
296f97f7ca Version 10.5 2022-06-23 23:37:19 -05:00
Artem
9cbef34f29 Translated using Weblate (Ukrainian)
Currently translated at 94.5% (207 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/uk/
2022-06-22 22:20:52 +02:00
Cameron Gutman
7a65136d29 Disable predictive back gesture support because it breaks KEYCODE_BACK on InputDevices
Partially reverts b2e605838e
2022-06-18 16:19:02 -05:00
Cameron Gutman
acaebea846 Merge remote-tracking branch 'origin/weblate' 2022-06-18 15:02:06 -05:00
Cameron Gutman
ce850ac12f Fix crash on Xiaomi MiPad running newer custom ROMs
AVC Decoder: OMX.Nvidia.h264.decode
HEVC Decoder: OMX.Nvidia.h265.decode
AVC supported width range: [32, 3840]
AVC achievable FPS range: [146.0, 149.0]
HEVC supported width range: [32, 528]
HEVC achievable FPS range: UNSUPPORTED!
2022-06-18 15:00:10 -05:00
Cameron Gutman
a93422d3ed Handle failure to bind com.nvidia.blakepairing more robustly 2022-06-18 14:31:38 -05:00
Cameron Gutman
b2e605838e Opt in for new predictive back gesture support in Android 13 2022-06-18 14:26:13 -05:00
Cameron Gutman
2e14002442 Switch to the new native per-app language preference APIs on Android 13 2022-06-18 14:19:19 -05:00
Cameron Gutman
c743949df5 Don't crash if no performance data was provided for the codec using the M API 2022-06-18 10:37:16 -05:00
Cameron Gutman
f207a3f6d1 Use areSizeAndRateSupported() as a last resort if no performance data is available 2022-06-18 10:35:12 -05:00
Cameron Gutman
d6211605a1 Fix crash on shortcut launch if PC has no known MAC address 2022-06-18 10:23:06 -05:00
Cameron Gutman
b16676b54a Version 10.4 2022-06-18 10:18:37 -05:00
Licaon_Kter
dc9bfe5189 Fastlane mention Sunshine (#1086)
* Mention Sunshine

* Update full DE

* Short EN

* Full EN

* remove for clarity

* clarify here too
2022-06-18 09:57:37 -05:00
metezd
80620ed4c6 Translated using Weblate (Turkish)
Currently translated at 69.4% (152 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2022-06-15 14:17:48 +02:00
Wen-haur Chiu
76bd0ab696 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-15 14:17:47 +02:00
ㅤAbsurdUsername
e0914df58a Translated using Weblate (Italian)
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-06-15 14:17:46 +02:00
Cameron Gutman
20039a422e Merge remote-tracking branch 'origin/weblate' 2022-06-13 21:44:02 -05:00
Cameron Gutman
22b9c9ca68 Use H.264 on Sabrina if possible for lowest latency 2022-06-13 21:40:41 -05:00
Eric
0c546e35ec Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (219 of 219 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-06-14 04:19:39 +02:00
Cameron Gutman
b70370ac09 Merge remote-tracking branch 'origin/weblate' 2022-06-13 21:14:40 -05:00
Cameron Gutman
aa10bb7dc5 Block HDR use on the known broken Shield TV firmware build 2022-06-13 20:23:18 -05:00
Cameron Gutman
c6100a9be1 Catch potential older NVIDIA devices that use partial HEVC acceleration 2022-06-13 19:25:29 -05:00
Cameron Gutman
529a2f7bf8 Prevent PiP entry while the USB permission dialog is open 2022-06-13 19:23:03 -05:00
ㅤAbsurdUsername
9ec7e916c5 Translated using Weblate (Italian)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-06-13 20:16:29 +02:00
Cameron Gutman
982b36cf98 Adjust app details text for new HDR behavior 2022-06-09 20:25:37 -05:00
Cameron Gutman
a73eab5e92 Handle stale controller token mappings upon device removal 2022-06-09 19:43:46 -05:00
Cameron Gutman
a8479ccb5f Implement support for rumble for Shield controllers on Shield devices 2022-06-09 18:51:23 -05:00
Cameron Gutman
f55e4e0e01 Don't dock expanded PiP overlays when browsing PCs and apps 2022-06-09 00:05:19 -05:00
Cameron Gutman
d08c32ce04 Map external keyboard keycodes to the QWERTY layout that GFE expects 2022-06-08 23:54:57 -05:00
Cameron Gutman
1d599c5e60 Target Android 13 2022-06-08 22:58:39 -05:00
Cameron Gutman
e888ae59e4 Ignore 3 finger tap gesture when cancelled 2022-06-08 22:58:23 -05:00
Cameron Gutman
951d544894 Provide GameState updates to GameManager on Android 13 2022-06-08 22:41:16 -05:00
Cameron Gutman
49898b34e1 Don't export UsbEventReceiver on Android 13 2022-06-08 22:16:58 -05:00
Cameron Gutman
3854a6a42e Add predictive back support to HelpActivity 2022-06-08 21:45:00 -05:00
Cameron Gutman
d4da5bc281 Disallow Game Mode downscaling on Android 12+ 2022-06-08 20:56:27 -05:00
Cameron Gutman
04954f5242 Add handling for MotionEvent.FLAG_CANCELED 2022-06-08 20:35:46 -05:00
Cameron Gutman
9fc5496526 Use VibrationAttributes to bypass interruption policy 2022-06-08 20:26:36 -05:00
Cameron Gutman
e363d24b1c Add PiP title and subtilte on Android 13 2022-06-08 20:04:12 -05:00
Cameron Gutman
801f4027a2 Add preferKeepClear marks on important UI elements 2022-06-08 20:03:23 -05:00
Cameron Gutman
c0dc344f76 Compile with API 33 SDK 2022-06-08 20:01:05 -05:00
TacoTheDank
b5b3d81f00 Clean up flavors by using buildConfigField 2022-06-08 19:44:59 -05:00
TacoTheDank
8dd8dbc1d1 Clean up app build.gradle deprecations 2022-06-08 19:44:59 -05:00
TacoTheDank
8f31aa59a8 Update gradle wrapper 2022-06-08 19:44:59 -05:00
Cameron Gutman
5b581b6c0f Update string for HEVC auto setting 2022-06-06 17:30:18 -05:00
Cameron Gutman
297ac64fde Enable HEVC on all Shield TV devices 2022-06-06 17:29:47 -05:00
Cameron Gutman
d4490f0e17 Fix performance point check for Android M - P 2022-06-06 17:26:59 -05:00
Cameron Gutman
d04e7a3231 Enable HEVC on untested decoders if it's the only way to meet the performance target 2022-06-04 17:37:14 -05:00
Cameron Gutman
5b456aba27 Use a separate HandlerThread for Choreographer callbacks 2022-06-04 17:00:58 -05:00
Cameron Gutman
0c065dcc1f Print vendor parameters on Android 12 2022-06-04 15:42:06 -05:00
Cameron Gutman
531f73329d Quiet down excessive exception logging in debug builds 2022-06-04 15:33:12 -05:00
Cameron Gutman
d6ba72032d Version 10.3 2022-06-03 20:56:48 -05:00
Cameron Gutman
bfdc7a2609 Merge remote-tracking branch 'origin/weblate' 2022-06-03 19:20:29 -05:00
Wen-haur Chiu
031abf03da Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-04 02:19:58 +02:00
Cameron Gutman
6aac8e6be6 Use amazon.hardware.fire_tv feature to detect Fire TV devices 2022-06-03 19:03:56 -05:00
Wen-haur Chiu
8ff93d21c3 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-06-03 13:17:29 +02:00
weng weng
6df3d0bc44 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-06-03 13:17:29 +02:00
Cameron Gutman
0b18e8fdb4 Update decoder errata details 2022-06-03 01:39:39 -05:00
Cameron Gutman
19d8ae0f78 Revamp low latency option handling
- Introduce a tiered solution where we try progressively fewer options until one works
- Use vdec-lowlatency for all devices, since we know at least the Fire TV 3 supports it with an Amlogic SoC
- Enable HEVC on Fire TV 3 since vdec-lowlatency avoids the HEVC decoder bug
2022-06-03 01:04:11 -05:00
Cameron Gutman
d7ffb5dddc Refactor decoder creation code to allow retries 2022-06-02 21:17:20 -05:00
Cameron Gutman
2859b73dfe Add Amlogic low latency vendor-defined option 2022-06-02 21:02:43 -05:00
Cameron Gutman
6f9021a5e6 Add magic performance boost for MediaTek devices 2022-06-01 22:06:11 -05:00
Cameron Gutman
3bfeaefdbd Update NDK to r23c 2022-06-01 19:24:03 -05:00
Cameron Gutman
db1eace975 Add support for Android 13 themed app icons 2022-06-01 19:08:17 -05:00
Cameron Gutman
cab0fa176e Version 10.2 2022-05-31 21:05:59 -05:00
Jorys Paulin
2f9ae107a2 Translated using Weblate (French)
Currently translated at 100.0% (221 of 221 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-05-31 10:14:36 +02:00
Cameron Gutman
18c93abcb3 Submit fused IDR frames on decoders that support adaptive playback even if they are blocked from using it 2022-05-29 22:21:15 -05:00
Cameron Gutman
bd64dfb661 Submit codec config data with a timestamp of 0 like MediaCodec does with csd-0 2022-05-29 22:10:49 -05:00
Cameron Gutman
82619063ee Plumb frame type information into the decoder 2022-05-29 21:58:28 -05:00
Cameron Gutman
5dbf18d66e Fix miscounting IDR frames in video stats 2022-05-29 21:10:41 -05:00
Cameron Gutman
6a34ff2728 Rewrite AES pairing functions to avoid Play Store's ECB warning
ECB is safe in this context because it's encrypting one-time messages
using a one-time key. All input data going through encryptAes() is
either random or partially random and passed through a secure hashing
function (SHA-256 on modern GFE versions).

Message authentication is not a concern either, because it is performed
by the pairing process itself via RSA signature verification. Any
ciphertext tampering would cause signature verification to fail later in
the pairing process.
2022-05-29 14:38:56 -05:00
Cameron Gutman
f7c7487756 Merge remote-tracking branch 'origin/weblate' 2022-05-28 18:01:30 -05:00
weng weng
f966cb4ca0 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (218 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-05-29 01:01:12 +02:00
Jorys Paulin
549563a3d2 Translated using Weblate (French)
Currently translated at 100.0% (218 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-05-29 01:01:12 +02:00
Cameron Gutman
c5f2a3f8fe Tweak remote desktop mouse mode string 2022-05-28 18:00:42 -05:00
Cameron Gutman
81a3bbd5e8 Implement remote desktop optimized mouse mode 2022-05-28 16:38:22 -05:00
Cameron Gutman
1509a2a799 Fix default deadzone setting 2022-05-28 16:16:46 -05:00
Cameron Gutman
fc547b734f Fix crashes caused by calling NvHTTP with a null address 2022-05-28 15:54:21 -05:00
Cameron Gutman
b3700b5a19 Plumb LiSendMouseMoveAsMousePositionEvent() into JNI 2022-05-28 15:21:58 -05:00
Cameron Gutman
2b29682095 Update AGP 2022-05-28 15:13:10 -05:00
Cameron Gutman
286094ee33 Add dead zone configuration option
Fixes #1075
2022-05-28 15:12:58 -05:00
ToldYouThat
c7a061d24e Translated using Weblate (Turkish)
Currently translated at 25.6% (56 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2022-05-25 14:14:38 +02:00
Cameron Gutman
4bdc2e0aba Add F-Droid metadata for 274 2022-05-22 18:02:21 -05:00
Cameron Gutman
e69061082b Version 10.1.1 2022-05-22 17:16:37 -05:00
Cameron Gutman
1da2ec3cb1 Merge remote-tracking branch 'origin/weblate' 2022-05-22 17:15:44 -05:00
Cameron Gutman
8ffc3b80b2 Rework use of URLs in NvHTTP
- Fixes parsing inconsistencies between URI and HttpUrl
- Fixes a couple of serverinfo requests sent without uniqueid and UUID
- Avoids PairingManager having to look into NvHTTP internals
2022-05-22 16:47:45 -05:00
Cameron Gutman
08f8b6cb8e Keep the SpinnerDialog visible while the connectivity test runs 2022-05-22 15:36:38 -05:00
Cameron Gutman
fb09c9692c Fix handling of InterruptedExceptions 2022-05-22 15:31:06 -05:00
Cameron Gutman
4901b0c78f Stop parallel polling threads when we find a working address 2022-05-22 14:56:28 -05:00
Cameron Gutman
0a2117241f Wrap Choreographer calls to releaseOutputBuffer() in try/catch 2022-05-22 14:32:03 -05:00
Wen-haur Chiu
f352cfd15b Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (218 of 218 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-05-21 14:16:28 +02:00
Cameron Gutman
ac7c5c1064 Improve handling of required XML tags 2022-05-20 17:15:26 -05:00
Cameron Gutman
077cb2103d Version 10.1 2022-05-18 22:44:46 -05:00
Cameron Gutman
cdeda011a4 Temporarily disable in-app links until they are translated 2022-05-18 22:40:47 -05:00
Cameron Gutman
894c146988 Fix JAVA_HOME path on VS2022 CI image 2022-05-18 00:57:05 -05:00
Cameron Gutman
61cc9e151f Use newer AppVeyor machine image 2022-05-18 00:38:47 -05:00
Cameron Gutman
cfe4c9ff21 Target Android 12L 2022-05-17 17:16:28 -05:00
Cameron Gutman
d4bd29b320 Properly deal with battery saver mode in capped FPS mode 2022-05-17 00:14:55 -05:00
Cameron Gutman
7f2f2056c3 Add in-app privacy policy link to comply with Google Play policies
Also added Setup Guide and Troubleshooting Guide links too.
2022-05-15 15:56:19 -05:00
Cameron Gutman
4dd3b2cfb7 Tweak capped FPS option text 2022-05-14 23:33:43 -05:00
Cameron Gutman
2e62ad0f00 Merge remote-tracking branch 'origin/weblate' 2022-05-14 23:31:51 -05:00
Cameron Gutman
41ef292b82 Fix frame rate cap not taking effect with the unlock FPS option enabled 2022-05-14 21:19:51 -05:00
Cameron Gutman
aa60671c88 Return the selected refresh rate now that the capped FPS mode is not default 2022-05-14 20:53:42 -05:00
Cameron Gutman
f1ccba39e8 Don't raise refresh rate above stream FPS except in min latency mode 2022-05-14 20:53:07 -05:00
Cameron Gutman
226e580a30 Prevent microstutter in balanced mode when streaming at 60 FPS on a 120 Hz display 2022-05-14 20:08:41 -05:00
Cameron Gutman
6f8e719200 Update AGP 2022-05-14 18:25:48 -05:00
Cameron Gutman
c127af1e05 Rewrite polling logic to avoid needing to poll using a separate socket first 2022-05-14 18:14:37 -05:00
Wen-haur Chiu
648904cc69 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (211 of 211 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-05-11 19:13:59 +02:00
Cameron Gutman
dc85ddb3f9 Reintroduce option of using old frame pacing algorithm using capped FPS 2022-05-08 15:20:08 -05:00
Cameron Gutman
23a7d8555f Avoid activity restarts in StreamSettings and AddComputerManually
We would ideally save and restore state, but this is fine for these specific
transient user activities.

Fixes #1052
Fixes #1055
2022-05-08 14:55:47 -05:00
Cameron Gutman
bc9e250d34 Merge remote-tracking branch 'origin/weblate' 2022-05-08 14:40:07 -05:00
Cameron Gutman
2203186527 Remove extra ViewGroup between OSC and StreamView
This allows touch events to be properly split
2022-05-08 14:39:32 -05:00
DankXylese
53d3d9ecb8 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/uk/
2022-04-28 21:13:07 +02:00
Cameron Gutman
de549f67a1 Update README 2022-04-05 19:51:44 -05:00
Jorys Paulin
755c41481a Translated using Weblate (French)
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/fr/
2022-04-04 10:12:11 +02:00
Dominik Chrástecký
aebc2126bc Added translation using Weblate (Czech) 2022-04-03 19:50:26 +02:00
Wen-haur Chiu
f43547fb31 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-03-25 18:11:43 +01:00
CorteX
398e4df7cf Translated using Weblate (Chinese (Simplified))
Currently translated at 98.0% (206 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2022-03-23 06:58:35 +01:00
reloxx13
ff68efc3f5 Translated using Weblate (German)
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/de/
2022-03-21 09:59:13 +01:00
Caio Gabriel
8ba2f51bda Translated using Weblate (Portuguese)
Currently translated at 9.0% (19 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt/
2022-03-19 22:58:22 +01:00
Caio Gabriel
87b79b278b Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-03-19 22:58:21 +01:00
Caio Gabriel
121e3ea9be Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-03-18 16:45:57 +01:00
Caio Gabriel
ec6ed79ee1 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt_BR/
2022-03-18 03:47:44 +01:00
Caio Gabriel
ca125826a7 Translated using Weblate (Portuguese)
Currently translated at 8.5% (18 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt/
2022-03-17 22:58:19 +01:00
Cameron Gutman
dd0aecf108 Update BouncyCastle 2022-03-15 22:16:41 -05:00
Wen-haur Chiu
ef5cb2f0cd Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-03-09 15:58:49 +01:00
Cameron Gutman
e5a7bb40e9 Version 10.0 2022-03-08 19:29:48 -06:00
Cameron Gutman
bfdda48fee Merge remote-tracking branch 'origin/weblate' 2022-03-05 17:22:58 -06:00
Cameron Gutman
ebea1bb5c1 Update AGP 2022-03-05 17:21:41 -06:00
bruh
14bc1552fc Translated using Weblate (Vietnamese)
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/vi/
2022-03-03 11:56:18 +01:00
Emanuele Conti
a5b80d3944 Translated using Weblate (Italian)
Currently translated at 100.0% (210 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-03-03 11:56:18 +01:00
Emanuele Conti
75d0eedc2b Translated using Weblate (Italian)
Currently translated at 90.9% (191 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-02-23 16:58:16 +01:00
Benjamín Bustos
29ac7028fa Translated using Weblate (Spanish)
Currently translated at 56.1% (118 of 210 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/es/
2022-02-23 16:58:15 +01:00
Cameron Gutman
8a63b61495 Avoid touchscreens when looking for pointer capture capable devices 2022-02-18 17:07:23 -06:00
Cameron Gutman
eb9e6443e2 Display frame pacing mode in crash logs 2022-02-18 17:00:21 -06:00
Cameron Gutman
362c466a16 Reintroduce never drop frames option 2022-02-18 16:04:49 -06:00
Cameron Gutman
5dac42646b Merge remote-tracking branch 'origin/weblate' 2022-02-17 23:48:52 -06:00
Cameron Gutman
c25faf6426 Replace frame pacing hack with Choreographer-based rendering
This mimics the frame pacing logic now present in the iOS client.
2022-02-17 23:48:02 -06:00
Wen-haur Chiu
81df1245b4 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (205 of 205 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-02-16 14:57:48 +01:00
Emanuele Conti
2bf4d92185 Translated using Weblate (Italian)
Currently translated at 72.6% (149 of 205 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-02-16 14:57:48 +01:00
Wen-haur Chiu
ae6073fe80 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (205 of 205 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-02-14 12:55:53 +01:00
Wen-haur Chiu
d0463da2a1 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (205 of 205 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-02-13 05:52:36 +01:00
Cameron Gutman
c0f8001627 Ignore relative mouse inputs from non-mouse tools
Apparently this can happen for the SPen on Android 12
2022-02-12 19:50:59 -06:00
Cameron Gutman
f39bf61b04 Try to wake the host PC when connecting via the ShortcutTrampoline
Fixes #1024
2022-02-12 18:35:12 -06:00
Cameron Gutman
9c8237dab0 Add Greek language option 2022-02-12 17:52:31 -06:00
Cameron Gutman
b88251fa79 Fix translation-related Lint warnings/errors 2022-02-12 17:44:09 -06:00
Cameron Gutman
208855917e Move existing translated arrays.xml strings to strings.xml 2022-02-12 17:39:00 -06:00
Cameron Gutman
34bdf450e9 Merge remote-tracking branch 'origin/weblate' 2022-02-12 17:21:49 -06:00
Cameron Gutman
998fa1f4e9 Move translatable array strings into strings.xml for Weblate support 2022-02-12 17:20:56 -06:00
人工知能
5c80f7d58c Update arrays.xml (#1042)
fix translations
2022-02-12 14:37:54 -06:00
Cameron Gutman
7552181e24 Plumb setHdrMode callback into MediaCodecDecoderRenderer 2022-02-12 14:31:25 -06:00
Cameron Gutman
4b2e26050e Only enable pointer capture if a compatible input device is connected 2022-02-12 14:21:19 -06:00
Cameron Gutman
530b48de71 Move recapture on focus gain logic to InputCaptureProvider 2022-02-12 13:58:55 -06:00
Emanuele Conti
f4721901f8 Translated using Weblate (Italian)
Currently translated at 76.1% (144 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/it/
2022-02-08 18:54:38 +01:00
Cameron Gutman
8b692269c1 Remove per-app HDR support check
It doesn't seem to make a difference anymore whether it's supported or not.
GFE seems happy to enter HDR mode anyway.
2022-02-07 20:23:11 -06:00
Cameron Gutman
079eca7b4d Update AGP and Gradle 2022-02-06 22:18:24 -06:00
Wh1t3st4r
fee40cdbe2 Translated using Weblate (Portuguese)
Currently translated at 7.9% (15 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/pt/
2022-02-01 17:52:56 +01:00
Wh1t3st4r
66920bb4cb Added translation using Weblate (Portuguese) 2022-01-31 17:10:49 +01:00
Wh1t3st4r
fdbf810aa2 Added translation using Weblate (Portuguese (Brazil)) 2022-01-31 16:08:38 +01:00
GeraltOfTrivia
08bfc1de4a Translated using Weblate (Greek)
Currently translated at 98.9% (187 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/el/
2022-01-25 18:56:12 +01:00
GeraltOfTrivia
76149328fe Added translation using Weblate (Greek) 2022-01-24 17:51:06 +01:00
Wout Rombouts
285f33f3f1 Translated using Weblate (Dutch)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/nl/
2022-01-19 12:55:54 +01:00
Wen-haur Chiu
b17c1b7588 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2022-01-13 16:54:04 +01:00
Wen-haur Chiu
5b25c90db8 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2021-12-28 10:52:10 +01:00
Wen-haur Chiu
931a0a5168 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2021-12-27 10:16:59 +01:00
Cameron Gutman
f6a46438bd Merge remote-tracking branch 'origin/weblate' 2021-12-15 20:56:10 -06:00
Cameron Gutman
4a60ec1755 Fix excessive high-res scroll speed on newer GFE versions 2021-12-14 22:02:12 -06:00
Cameron Gutman
ec222413dd Update NDK and AGP 2021-12-14 21:48:44 -06:00
Wen-haur Chiu
5a28239813 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2021-12-13 09:53:46 +01:00
Cameron Gutman
da45cba2ff Send fractional scroll events properly 2021-12-08 22:11:44 -06:00
Cameron Gutman
54bc34496a Merge remote-tracking branch 'origin/weblate' 2021-10-06 21:18:00 -05:00
Zero O
294910ac84 Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hant/
2021-09-14 03:39:29 +02:00
Mert
71d2c6a5d5 Translated using Weblate (Turkish)
Currently translated at 21.1% (40 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/tr/
2021-08-24 21:34:36 +02:00
Cameron Gutman
79bf17fe24 Add fastlane metadata for v9.10.1 2021-08-21 15:25:45 -05:00
Cameron Gutman
31f66031bc Version 9.10.1 2021-08-21 15:22:05 -05:00
Cameron Gutman
d3f2284791 Update NDK to r23 2021-08-18 00:33:57 -05:00
Cameron Gutman
ec647608c4 Allow state loss when committing SettingsFragment 2021-08-18 00:24:30 -05:00
Cameron Gutman
597582ddd8 Add workaround for NPE in getNetworkInterfaces() 2021-08-18 00:04:34 -05:00
LiuAnnan
d479908939 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/zh_Hans/
2021-07-30 13:33:24 +02:00
Nikita Epifanov
5cd5d68d22 Translated using Weblate (Russian)
Currently translated at 100.0% (189 of 189 strings)

Translation: Moonlight Game Streaming/moonlight-android
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-android/ru/
2021-07-23 10:32:56 +02:00
143 changed files with 5707 additions and 1764 deletions

View File

@@ -3,7 +3,7 @@
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/232a8tadrrn8jv0k/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-android/branch/master)
[![Translation Status](https://hosted.weblate.org/widgets/moonlight/-/moonlight-android/svg-badge.svg)](https://hosted.weblate.org/projects/moonlight/moonlight-android/)
[Moonlight for Android](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.
[Moonlight for Android](https://moonlight-stream.org) is an open source client for NVIDIA GameStream, as used by the NVIDIA Shield.
Moonlight for Android will allow you to stream your full collection of games from your Windows PC to your Android device,
whether in your own home or over the internet.

View File

@@ -1,25 +1,28 @@
apply plugin: 'com.android.application'
android {
ndkVersion "22.1.7171670"
ndkVersion "23.2.8568313"
compileSdkVersion 31
compileSdk 33
defaultConfig {
minSdkVersion 16
targetSdkVersion 31
minSdk 16
targetSdk 33
versionName "9.10"
versionCode = 270
versionName "10.8.1"
versionCode = 288
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
ndk.debugSymbolLevel = 'FULL'
}
flavorDimensions "root"
flavorDimensions.add("root")
productFlavors {
root {
// Android O has native mouse capture, so don't show the rooted
// version to devices running O on the Play Store.
maxSdkVersion 25
maxSdk 25
externalNativeBuild {
ndkBuild {
@@ -29,6 +32,7 @@ android {
applicationId "com.limelight.root"
dimension "root"
buildConfigField "boolean", "ROOT_BUILD", "true"
}
nonRoot {
@@ -40,12 +44,13 @@ android {
applicationId "com.limelight"
dimension "root"
buildConfigField "boolean", "ROOT_BUILD", "false"
}
}
lintOptions {
lint {
disable 'MissingTranslation'
lintConfig file("lint.xml")
lintConfig file('lint.xml')
}
bundle {
@@ -55,7 +60,7 @@ android {
enableSplit = false
}
density {
// FIXME: This should not be neccessary but we get
// FIXME: This should not be necessary but we get
// weird crashes due to missing drawable resources
// when this split is enabled.
enableSplit = false
@@ -65,6 +70,8 @@ android {
buildTypes {
debug {
applicationIdSuffix ".debug"
resValue "string", "app_label", "Moonlight (Debug)"
resValue "string", "app_label_root", "Moonlight (Root Debug)"
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
@@ -101,6 +108,8 @@ android {
//
// TL;DR: Leave the following line alone!
applicationIdSuffix ".unofficial"
resValue "string", "app_label", "Moonlight"
resValue "string", "app_label_root", "Moonlight (Root)"
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
@@ -112,16 +121,14 @@ android {
path "src/main/jni/Android.mk"
}
}
// Generate native debug symbols to allow Google Play to symbolicate our native crashes
android.defaultConfig.ndk.debugSymbolLevel = 'FULL'
}
dependencies {
implementation 'org.bouncycastle:bcprov-jdk15on:1.69'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.69'
implementation 'org.bouncycastle:bcprov-jdk15on:1.70'
implementation 'org.bouncycastle:bcpkix-jdk15on:1.70'
implementation 'org.jcodec:jcodec:0.2.3'
implementation 'com.squareup.okhttp3:okhttp:3.12.13'
implementation 'com.squareup.okio:okio:1.17.5'
implementation 'org.jmdns:jmdns:3.5.7'
implementation 'com.github.cgutman:ShieldControllerExtensions:1.0'
}

View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight (Debug)</string>
<string name="app_label_root" translatable="false">Moonlight (Root Debug)</string>
</resources>

View File

@@ -44,22 +44,31 @@
android:roundIcon="@mipmap/ic_launcher"
android:installLocation="auto"
android:gwpAsanMode="always"
android:localeConfig="@xml/locales_config"
android:enableOnBackInvokedCallback="false"
android:theme="@style/AppTheme">
<provider
android:name=".PosterContentProvider"
android:authorities="poster.${applicationId}"
android:enabled="true"
android:exported="true">
</provider>
<!-- Samsung multi-window support -->
<uses-library
android:name="com.sec.android.app.multiwindow"
android:required="false" />
<meta-data
android:name="com.sec.android.support.multiwindow"
android:value="true" />
<!-- Disable Game Mode downscaling since it can break our UI dialogs and doesn't benefit
performance much for us since we don't use GL/Vulkan for rendering anyway -->
<meta-data
android:name="com.android.graphics.intervention.wm.allowDownscale"
android:value="false"/>
<!-- Samsung DeX support requires explicit placement of android:resizeableActivity="true"
in each activity even though it is implied by targeting API 24+ -->
@@ -99,6 +108,7 @@
<activity
android:name=".preferences.StreamSettings"
android:resizeableActivity="true"
android:configChanges="mcc|mnc|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection"
android:label="Streaming Settings">
<meta-data
android:name="android.support.PARENT_ACTIVITY"
@@ -108,16 +118,15 @@
android:name=".preferences.AddComputerManually"
android:resizeableActivity="true"
android:windowSoftInputMode="stateVisible"
android:configChanges="mcc|mnc|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection"
android:label="Add Computer Manually">
<meta-data
android:name="android.support.PARENT_ACTIVITY"
android:value="com.limelight.PcView" />
</activity>
<!-- This will fall back to sensorLandscape at runtime on Android 4.2 and below -->
<activity
android:name=".Game"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection"
android:screenOrientation="userLandscape"
android:noHistory="true"
android:supportsPictureInPicture="true"
android:resizeableActivity="true"

View File

@@ -293,6 +293,11 @@ public class AppView extends Activity implements AdapterFragmentCallbacks {
setContentView(R.layout.activity_app_view);
// Allow floating expanded PiP overlays while browsing apps
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
setShouldDockBigOverlays(false);
}
UiHelper.notifyNewRootView(this);
showHiddenApps = getIntent().getBooleanExtra(SHOW_HIDDEN_APPS_EXTRA, false);

View File

@@ -2,6 +2,7 @@ package com.limelight;
import com.limelight.binding.PlatformBinding;
import com.limelight.binding.audio.AndroidAudioRenderer;
import com.limelight.binding.input.ControllerHandler;
import com.limelight.binding.input.KeyboardTranslator;
import com.limelight.binding.input.capture.InputCaptureManager;
@@ -58,7 +59,6 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.SystemClock;
import android.util.Rational;
import android.view.Display;
import android.view.InputDevice;
@@ -78,6 +78,8 @@ import android.widget.TextView;
import android.widget.Toast;
import java.io.ByteArrayInputStream;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.security.cert.CertificateException;
import java.security.cert.CertificateFactory;
import java.security.cert.X509Certificate;
@@ -87,7 +89,7 @@ import java.util.Locale;
public class Game extends Activity implements SurfaceHolder.Callback,
OnGenericMotionListener, OnTouchListener, NvConnectionListener, EvdevListener,
OnSystemUiVisibilityChangeListener, GameGestures, StreamView.InputCallbacks,
PerfOverlayListener
PerfOverlayListener, UsbDriverService.UsbDriverStateListener
{
private int lastButtonState = 0;
@@ -107,6 +109,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private static final int THREE_FINGER_TAP_THRESHOLD = 300;
private ControllerHandler controllerHandler;
private KeyboardTranslator keyboardTranslator;
private VirtualController virtualController;
private PreferenceConfiguration prefConfig;
@@ -120,6 +123,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private boolean autoEnterPip = false;
private boolean surfaceCreated = false;
private boolean attemptedConnection = false;
private int suppressPipRefCount = 0;
private String pcName;
private String appName;
private InputCaptureProvider inputCaptureProvider;
private int modifierFlags = 0;
@@ -150,6 +156,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
public void onServiceConnected(ComponentName componentName, IBinder iBinder) {
UsbDriverService.UsbDriverBinder binder = (UsbDriverService.UsbDriverBinder) iBinder;
binder.setListener(controllerHandler);
binder.setStateListener(Game.this);
binder.start();
connectedToUsbDriverService = true;
}
@@ -191,12 +199,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
getWindow().addFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN);
}
// We specified userLandscape in the manifest which isn't supported until 4.3,
// so we must fall back at runtime to sensorLandscape.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
// Listen for UI visibility events
getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(this);
@@ -214,6 +216,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
prefConfig = PreferenceConfiguration.readPreferences(this);
tombstonePrefs = Game.this.getSharedPreferences("DecoderTombstone", 0);
// Enter landscape unless we're on a square screen
setPreferredOrientationForCurrentDisplay();
if (prefConfig.stretchVideo || shouldIgnoreInsetsForResolution(prefConfig.width, prefConfig.height)) {
// Allow the activity to layout under notches if the fill-screen option
// was turned on by the user or it's a full-screen native resolution
@@ -233,6 +238,24 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.setOnTouchListener(this);
streamView.setInputCallbacks(this);
boolean needsInputBatching = false;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// Request unbuffered input event dispatching for all input classes we handle here.
// Without this, input events are buffered to be delivered in lock-step with VBlank,
// artificially increasing input latency while streaming.
streamView.requestUnbufferedDispatch(
InputDevice.SOURCE_CLASS_BUTTON | // Keyboards
InputDevice.SOURCE_CLASS_JOYSTICK | // Gamepads
InputDevice.SOURCE_CLASS_POINTER | // Touchscreens and mice (w/o pointer capture)
InputDevice.SOURCE_CLASS_POSITION | // Touchpads
InputDevice.SOURCE_CLASS_TRACKBALL // Mice (pointer capture)
);
// Since the OS isn't going to batch for us, we have to batch mouse events to
// avoid triggering a bug in GeForce Experience that can lead to massive latency.
needsInputBatching = true;
}
notificationOverlayView = findViewById(R.id.notificationOverlay);
performanceOverlayView = findViewById(R.id.performanceOverlay);
@@ -259,23 +282,30 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Make sure Wi-Fi is fully powered up
WifiManager wifiMgr = (WifiManager) getApplicationContext().getSystemService(Context.WIFI_SERVICE);
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
try {
highPerfWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_HIGH_PERF, "Moonlight High Perf Lock");
highPerfWifiLock.setReferenceCounted(false);
highPerfWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
lowLatencyWifiLock = wifiMgr.createWifiLock(WifiManager.WIFI_MODE_FULL_LOW_LATENCY, "Moonlight Low Latency Lock");
lowLatencyWifiLock.setReferenceCounted(false);
lowLatencyWifiLock.acquire();
}
} catch (SecurityException e) {
// Some Samsung Galaxy S10+/S10e devices throw a SecurityException from
// WifiLock.acquire() even though we have android.permission.WAKE_LOCK in our manifest.
e.printStackTrace();
}
appName = Game.this.getIntent().getStringExtra(EXTRA_APP_NAME);
pcName = Game.this.getIntent().getStringExtra(EXTRA_PC_NAME);
String host = Game.this.getIntent().getStringExtra(EXTRA_HOST);
String appName = Game.this.getIntent().getStringExtra(EXTRA_APP_NAME);
int appId = Game.this.getIntent().getIntExtra(EXTRA_APP_ID, StreamConfiguration.INVALID_APP_ID);
String uniqueId = Game.this.getIntent().getStringExtra(EXTRA_UNIQUEID);
String uuid = Game.this.getIntent().getStringExtra(EXTRA_PC_UUID);
String pcName = Game.this.getIntent().getStringExtra(EXTRA_PC_NAME);
boolean willStreamHdr = Game.this.getIntent().getBooleanExtra(EXTRA_APP_HDR, false);
boolean appSupportsHdr = Game.this.getIntent().getBooleanExtra(EXTRA_APP_HDR, false);
byte[] derCertData = Game.this.getIntent().getByteArrayExtra(EXTRA_SERVER_CERT);
X509Certificate serverCert = null;
@@ -301,7 +331,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
shortcutHelper.reportComputerShortcutUsed(computer);
if (appName != null) {
// This may be null if launched from the "Resume Session" PC context menu item
shortcutHelper.reportGameLaunched(computer, new NvApp(appName, appId, willStreamHdr));
shortcutHelper.reportGameLaunched(computer, new NvApp(appName, appId, appSupportsHdr));
}
// Initialize the MediaCodec helper before creating the decoder
@@ -309,42 +339,33 @@ public class Game extends Activity implements SurfaceHolder.Callback,
MediaCodecHelper.initialize(this, glPrefs.glRenderer);
// Check if the user has enabled HDR
boolean willStreamHdr = false;
if (prefConfig.enableHdr) {
// Check if the app supports it
if (!willStreamHdr) {
Toast.makeText(this, "This game does not support HDR10", Toast.LENGTH_SHORT).show();
}
// It does, so start our HDR checklist
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
// We already know the app supports HDR if willStreamHdr is set.
// Start our HDR checklist
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
Display display = getWindowManager().getDefaultDisplay();
Display.HdrCapabilities hdrCaps = display.getHdrCapabilities();
// We must now ensure our display is compatible with HDR10
boolean foundHdr10 = false;
if (hdrCaps != null) {
// getHdrCapabilities() returns null on Lenovo Lenovo Mirage Solo (vega), Android 8.0
for (int hdrType : hdrCaps.getSupportedHdrTypes()) {
if (hdrType == Display.HdrCapabilities.HDR_TYPE_HDR10) {
foundHdr10 = true;
willStreamHdr = true;
break;
}
}
}
if (!foundHdr10) {
if (!willStreamHdr) {
// Nope, no HDR for us :(
willStreamHdr = false;
Toast.makeText(this, "Display does not support HDR10", Toast.LENGTH_LONG).show();
}
}
else {
Toast.makeText(this, "HDR requires Android 7.0 or later", Toast.LENGTH_LONG).show();
willStreamHdr = false;
}
}
else {
willStreamHdr = false;
}
// Check if the user has enabled performance stats overlay
if (prefConfig.enablePerfOverlay) {
@@ -398,52 +419,22 @@ public class Game extends Activity implements SurfaceHolder.Callback,
float displayRefreshRate = prepareDisplayForRendering();
LimeLog.info("Display refresh rate: "+displayRefreshRate);
// HACK: Despite many efforts to ensure low latency consistent frame
// delivery, the best non-lossy mechanism is to buffer 1 extra frame
// in the output pipeline. Android does some buffering on its end
// in SurfaceFlinger and it's difficult (impossible?) to inspect
// the precise state of the buffer queue to the screen after we
// release a frame for rendering.
//
// Since buffering a frame adds latency and we are primarily a
// latency-optimized client, rather than one designed for picture-perfect
// accuracy, we will synthetically induce a negative pressure on the display
// output pipeline by driving the decoder input pipeline under the speed
// that the display can refresh. This ensures a constant negative pressure
// to keep latency down but does induce a periodic frame loss. However, this
// periodic frame loss is *way* less than what we'd already get in Marshmallow's
// display pipeline where frames are dropped outside of our control if they land
// on the same V-sync.
//
// Hopefully, we can get rid of this once someone comes up with a better way
// to track the state of the pipeline and time frames.
// If the user requested frame pacing using a capped FPS, we will need to change our
// desired FPS setting here in accordance with the active display refresh rate.
int roundedRefreshRate = Math.round(displayRefreshRate);
int chosenFrameRate = prefConfig.fps;
if (!prefConfig.disableFrameDrop || prefConfig.unlockFps) {
if (Build.DEVICE.equals("coral") || Build.DEVICE.equals("flame")) {
// HACK: Pixel 4 (XL) ignores the preferred display mode and lowers refresh rate,
// causing frame pacing issues. See https://issuetracker.google.com/issues/143401475
// To work around this, use frame drop mode if we want to stream at >= 60 FPS.
if (prefConfig.fps >= 60) {
LimeLog.info("Using Pixel 4 rendering hack");
decoderRenderer.enableLegacyFrameDropRendering();
}
}
else if (prefConfig.fps >= roundedRefreshRate) {
if (prefConfig.unlockFps) {
if (prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_CAP_FPS) {
if (prefConfig.fps >= roundedRefreshRate) {
if (prefConfig.fps > roundedRefreshRate + 3) {
// Use frame drops when rendering above the screen frame rate
decoderRenderer.enableLegacyFrameDropRendering();
prefConfig.framePacing = PreferenceConfiguration.FRAME_PACING_BALANCED;
LimeLog.info("Using drop mode for FPS > Hz");
} else if (roundedRefreshRate <= 49) {
// Let's avoid clearly bogus refresh rates and fall back to legacy rendering
decoderRenderer.enableLegacyFrameDropRendering();
prefConfig.framePacing = PreferenceConfiguration.FRAME_PACING_BALANCED;
LimeLog.info("Bogus refresh rate: " + roundedRefreshRate);
}
// HACK: Avoid crashing on some MTK devices
else if (decoderRenderer.isBlacklistedForFrameRate(roundedRefreshRate - 1)) {
// Use the old rendering strategy on these broken devices
decoderRenderer.enableLegacyFrameDropRendering();
} else {
else {
chosenFrameRate = roundedRefreshRate - 1;
LimeLog.info("Adjusting FPS target for screen to " + chosenFrameRate);
}
@@ -459,7 +450,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.setResolution(prefConfig.width, prefConfig.height)
.setLaunchRefreshRate(prefConfig.fps)
.setRefreshRate(chosenFrameRate)
.setApp(new NvApp(appName != null ? appName : "app", appId, willStreamHdr))
.setApp(new NvApp(appName != null ? appName : "app", appId, appSupportsHdr))
.setBitrate(prefConfig.bitrate)
.setEnableSops(prefConfig.enableSops)
.enableLocalAudioPlayback(prefConfig.playHostAudio)
@@ -477,11 +468,13 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.build();
// Initialize the connection
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert);
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert, needsInputBatching);
controllerHandler = new ControllerHandler(this, conn, this, prefConfig);
keyboardTranslator = new KeyboardTranslator();
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
inputManager.registerInputDeviceListener(controllerHandler, null);
inputManager.registerInputDeviceListener(keyboardTranslator, null);
// Initialize touch contexts
for (int i = 0; i < touchContextMap.length; i++) {
@@ -491,7 +484,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
else {
touchContextMap[i] = new RelativeTouchContext(conn, i,
REFERENCE_HORIZ_RES, REFERENCE_VERT_RES,
streamView);
streamView, prefConfig);
}
}
@@ -532,10 +525,72 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.getHolder().addCallback(this);
}
private void setPreferredOrientationForCurrentDisplay() {
Display display = getWindowManager().getDefaultDisplay();
// For semi-square displays, we use more complex logic to determine which orientation to use (if any)
if (PreferenceConfiguration.isSquarishScreen(display)) {
int desiredOrientation = Configuration.ORIENTATION_UNDEFINED;
// OSC doesn't properly support portrait displays, so don't use it in portrait mode by default
if (prefConfig.onscreenController) {
desiredOrientation = Configuration.ORIENTATION_LANDSCAPE;
}
// For native resolution, we will lock the orientation to the one that matches the specified resolution
if (PreferenceConfiguration.isNativeResolution(prefConfig.width, prefConfig.height)) {
if (prefConfig.width > prefConfig.height) {
desiredOrientation = Configuration.ORIENTATION_LANDSCAPE;
}
else {
desiredOrientation = Configuration.ORIENTATION_PORTRAIT;
}
}
if (desiredOrientation == Configuration.ORIENTATION_LANDSCAPE) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
}
else if (desiredOrientation == Configuration.ORIENTATION_PORTRAIT) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
}
else {
// If we don't have a reason to lock to portrait or landscape, allow any orientation
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_USER);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
}
}
}
else {
// For regular displays, we always request landscape
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
}
else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
}
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Set requested orientation for possible new screen size
setPreferredOrientationForCurrentDisplay();
if (virtualController != null) {
// Refresh layout of OSC for possible new screen size
virtualController.refreshLayout();
@@ -552,6 +607,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
performanceOverlayView.setVisibility(View.GONE);
notificationOverlayView.setVisibility(View.GONE);
// Update GameManager state to indicate we're in PiP (still gaming, but interruptible)
UiHelper.notifyStreamEnteringPiP(this);
}
else {
isHidingOverlays = false;
@@ -567,6 +625,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
notificationOverlayView.setVisibility(requestedNotificationOverlayVisibility);
// Update GameManager state to indicate we're out of PiP (gaming, non-interruptible)
UiHelper.notifyStreamExitingPiP(this);
}
}
}
@@ -585,14 +646,28 @@ public class Game extends Activity implements SurfaceHolder.Callback,
builder.setSeamlessResizeEnabled(true);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
if (appName != null) {
builder.setTitle(appName);
if (pcName != null) {
builder.setSubtitle(pcName);
}
}
else if (pcName != null) {
builder.setTitle(pcName);
}
}
return builder.build();
}
private void setPipAutoEnter(boolean autoEnter) {
private void updatePipAutoEnter() {
if (!prefConfig.enablePip) {
return;
}
boolean autoEnter = connected && suppressPipRefCount == 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
setPictureInPictureParams(getPictureInPictureParams(autoEnter));
}
@@ -601,13 +676,42 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
public void setMetaKeyCaptureState(boolean enabled) {
// This uses custom APIs present on some Samsung devices to allow capture of
// meta key events while streaming.
try {
Class<?> semWindowManager = Class.forName("com.samsung.android.view.SemWindowManager");
Method getInstanceMethod = semWindowManager.getMethod("getInstance");
Object manager = getInstanceMethod.invoke(null);
if (manager != null) {
Class<?>[] parameterTypes = new Class<?>[2];
parameterTypes[0] = String.class;
parameterTypes[1] = boolean.class;
Method requestMetaKeyEventMethod = semWindowManager.getDeclaredMethod("requestMetaKeyEvent", parameterTypes);
requestMetaKeyEventMethod.invoke(manager, this.getComponentName(), enabled);
}
else {
LimeLog.warning("SemWindowManager.getInstance() returned null");
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
@Override
public void onUserLeaveHint() {
super.onUserLeaveHint();
// PiP is only supported on Oreo and later, and we don't need to manually enter PiP on
// Android S and later.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
// Android S and later. On Android R, we will use onPictureInPictureRequested() instead.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
if (autoEnterPip) {
try {
// This has thrown all sorts of weird exceptions on Samsung devices
@@ -621,6 +725,16 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
@Override
@TargetApi(Build.VERSION_CODES.R)
public boolean onPictureInPictureRequested() {
// Enter PiP when requested unless we're on Android 12 which supports auto-enter.
if (autoEnterPip && Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
enterPictureInPictureMode(getPictureInPictureParams(false));
}
return true;
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
@@ -629,23 +743,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// lifted while focus was not on us. Clear the modifier state.
this.modifierFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Capture is lost when focus is lost, so it must be requested again
// when focus is regained.
if (inputCaptureProvider.isCapturingEnabled() && hasFocus) {
// Recapture the pointer if focus was regained. On Android Q,
// we have to delay a bit before requesting capture because otherwise
// we'll hit the "requestPointerCapture called for a window that has no focus"
// error and it will not actually capture the cursor.
Handler h = new Handler();
h.postDelayed(new Runnable() {
@Override
public void run() {
streamView.requestPointerCapture();
}
}, 500);
}
}
// With Android native pointer capture, capture is lost when focus is lost,
// so it must be requested again when focus is regained.
inputCaptureProvider.onWindowFocusChanged(hasFocus);
}
private boolean isRefreshRateEqualMatch(float refreshRate) {
return refreshRate >= prefConfig.fps &&
refreshRate <= prefConfig.fps + 3;
}
private boolean isRefreshRateGoodMatch(float refreshRate) {
@@ -673,6 +778,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return false;
}
private boolean mayReduceRefreshRate() {
return prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_CAP_FPS ||
prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_MAX_SMOOTHNESS ||
(prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_BALANCED && prefConfig.reduceRefreshRate);
}
private float prepareDisplayForRendering() {
Display display = getWindowManager().getDefaultDisplay();
WindowManager.LayoutParams windowLayoutParams = getWindow().getAttributes();
@@ -683,6 +794,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
Display.Mode bestMode = display.getMode();
boolean isNativeResolutionStream = PreferenceConfiguration.isNativeResolution(prefConfig.width, prefConfig.height);
boolean refreshRateIsGood = isRefreshRateGoodMatch(bestMode.getRefreshRate());
boolean refreshRateIsEqual = isRefreshRateEqualMatch(bestMode.getRefreshRate());
for (Display.Mode candidate : display.getSupportedModes()) {
boolean refreshRateReduced = candidate.getRefreshRate() < bestMode.getRefreshRate();
boolean resolutionReduced = candidate.getPhysicalWidth() < bestMode.getPhysicalWidth() ||
@@ -714,12 +827,33 @@ public class Game extends Activity implements SurfaceHolder.Callback,
continue;
}
if (refreshRateIsGood) {
// We have a good matching refresh rate, so we're looking for equal or greater
// that is also a good matching refresh rate for our stream frame rate.
if (refreshRateReduced || !isRefreshRateGoodMatch(candidate.getRefreshRate())) {
if (mayReduceRefreshRate() && refreshRateIsEqual && !isRefreshRateEqualMatch(candidate.getRefreshRate())) {
// If we had an equal refresh rate and this one is not, skip it. In min latency
// mode, we want to always prefer the highest frame rate even though it may cause
// microstuttering.
continue;
}
else if (refreshRateIsGood) {
// We've already got a good match, so if this one isn't also good, it's not
// worth considering at all.
if (!isRefreshRateGoodMatch(candidate.getRefreshRate())) {
continue;
}
if (mayReduceRefreshRate()) {
// User asked for the lowest possible refresh rate, so don't raise it if we
// have a good match already
if (candidate.getRefreshRate() > bestMode.getRefreshRate()) {
continue;
}
}
else {
// User asked for the highest possible refresh rate, so don't reduce it if we
// have a good match already
if (refreshRateReduced) {
continue;
}
}
}
else if (!isRefreshRateGoodMatch(candidate.getRefreshRate())) {
// We didn't have a good match and this match isn't good either, so just don't
@@ -736,6 +870,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
bestMode = candidate;
refreshRateIsGood = isRefreshRateGoodMatch(candidate.getRefreshRate());
refreshRateIsEqual = isRefreshRateEqualMatch(candidate.getRefreshRate());
}
LimeLog.info("Selected display mode: "+bestMode.getPhysicalWidth()+"x"+
bestMode.getPhysicalHeight()+"x"+bestMode.getRefreshRate());
@@ -816,9 +951,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
return displayRefreshRate;
}
else {
// Use the actual refresh rate of the display, since the preferred refresh rate or mode
// may not actually be applied (ex: Pixel 4 with Smooth Display disabled).
return getWindowManager().getDefaultDisplay().getRefreshRate();
// Use the lower of the current refresh rate and the selected refresh rate.
// The preferred refresh rate may not actually be applied (ex: Battery Saver mode).
return Math.min(getWindowManager().getDefaultDisplay().getRefreshRate(), displayRefreshRate);
}
}
@@ -893,10 +1028,13 @@ public class Game extends Activity implements SurfaceHolder.Callback,
protected void onDestroy() {
super.onDestroy();
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
if (controllerHandler != null) {
InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
inputManager.unregisterInputDeviceListener(controllerHandler);
}
if (keyboardTranslator != null) {
inputManager.unregisterInputDeviceListener(keyboardTranslator);
}
if (lowLatencyWifiLock != null) {
lowLatencyWifiLock.release();
@@ -1116,7 +1254,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!handled) {
// Try the keyboard handler
short translated = KeyboardTranslator.translate(event.getKeyCode());
short translated = keyboardTranslator.translate(event.getKeyCode(), event.getDeviceId());
if (translated == 0) {
return false;
}
@@ -1186,7 +1324,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!handled) {
// Try the keyboard handler
short translated = KeyboardTranslator.translate(event.getKeyCode());
short translated = keyboardTranslator.translate(event.getKeyCode(), event.getDeviceId());
if (translated == 0) {
return false;
}
@@ -1221,10 +1359,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
@Override
public void showKeyboard() {
LimeLog.info("Showing keyboard overlay");
public void toggleKeyboard() {
LimeLog.info("Toggling keyboard overlay");
InputMethodManager inputManager = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, InputMethodManager.HIDE_IMPLICIT_ONLY);
inputManager.toggleSoftInput(0, 0);
}
// Returns true if the event was consumed
@@ -1252,9 +1390,30 @@ public class Game extends Activity implements SurfaceHolder.Callback,
(event.getPointerCount() >= 1 &&
(event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS ||
event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER)))
event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER)) ||
eventSource == 12290) // 12290 = Samsung DeX mode desktop mouse
{
int changedButtons = event.getButtonState() ^ lastButtonState;
int buttonState = event.getButtonState();
int changedButtons = buttonState ^ lastButtonState;
// The DeX touchpad on the Fold 4 sends proper right click events using BUTTON_SECONDARY,
// but doesn't send BUTTON_PRIMARY for a regular click. Instead it sends ACTION_DOWN/UP,
// so we need to fix that up to look like a sane input event to process it correctly.
if (eventSource == 12290) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
buttonState |= MotionEvent.BUTTON_PRIMARY;
}
else if (event.getAction() == MotionEvent.ACTION_UP) {
buttonState &= ~MotionEvent.BUTTON_PRIMARY;
}
else {
// We may be faking the primary button down from a previous event,
// so be sure to add that bit back into the button state.
buttonState |= (lastButtonState & MotionEvent.BUTTON_PRIMARY);
}
changedButtons = buttonState ^ lastButtonState;
}
// Ignore mouse input if we're not capturing from our input source
if (!inputCaptureProvider.isCapturingActive()) {
@@ -1272,7 +1431,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
short deltaY = (short)inputCaptureProvider.getRelativeAxisY(event);
if (deltaX != 0 || deltaY != 0) {
conn.sendMouseMove(deltaX, deltaY);
if (prefConfig.absoluteMouseMode) {
conn.sendMouseMoveAsMousePosition(deltaX, deltaY, (short)view.getWidth(), (short)view.getHeight());
}
else {
conn.sendMouseMove(deltaX, deltaY);
}
}
}
else if ((eventSource & InputDevice.SOURCE_CLASS_POSITION) != 0) {
@@ -1308,12 +1472,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (event.getActionMasked() == MotionEvent.ACTION_SCROLL) {
// Send the vertical scroll packet
byte vScrollClicks = (byte) event.getAxisValue(MotionEvent.AXIS_VSCROLL);
conn.sendMouseScroll(vScrollClicks);
conn.sendMouseHighResScroll((short)(event.getAxisValue(MotionEvent.AXIS_VSCROLL) * 120));
}
if ((changedButtons & MotionEvent.BUTTON_PRIMARY) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_PRIMARY) != 0) {
if ((buttonState & MotionEvent.BUTTON_PRIMARY) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
}
else {
@@ -1323,7 +1486,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Mouse secondary or stylus primary is right click (stylus down is left click)
if ((changedButtons & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
if ((buttonState & (MotionEvent.BUTTON_SECONDARY | MotionEvent.BUTTON_STYLUS_PRIMARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_RIGHT);
}
else {
@@ -1333,7 +1496,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Mouse tertiary or stylus secondary is middle click
if ((changedButtons & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
if ((event.getButtonState() & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
if ((buttonState & (MotionEvent.BUTTON_TERTIARY | MotionEvent.BUTTON_STYLUS_SECONDARY)) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_MIDDLE);
}
else {
@@ -1343,7 +1506,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (prefConfig.mouseNavButtons) {
if ((changedButtons & MotionEvent.BUTTON_BACK) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_BACK) != 0) {
if ((buttonState & MotionEvent.BUTTON_BACK) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X1);
}
else {
@@ -1352,7 +1515,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
if ((changedButtons & MotionEvent.BUTTON_FORWARD) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_FORWARD) != 0) {
if ((buttonState & MotionEvent.BUTTON_FORWARD) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X2);
}
else {
@@ -1365,14 +1528,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (event.getPointerCount() == 1 && event.getActionIndex() == 0) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownTime = event.getEventTime();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
// Stylus is left click
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchDownTime = SystemClock.uptimeMillis();
lastAbsTouchDownTime = event.getEventTime();
lastAbsTouchDownX = event.getX(0);
lastAbsTouchDownY = event.getY(0);
@@ -1382,14 +1545,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
else if (event.getActionMasked() == MotionEvent.ACTION_UP || event.getActionMasked() == MotionEvent.ACTION_CANCEL) {
if (event.getToolType(0) == MotionEvent.TOOL_TYPE_STYLUS) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpTime = event.getEventTime();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
// Stylus is left click
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
} else if (event.getToolType(0) == MotionEvent.TOOL_TYPE_ERASER) {
lastAbsTouchUpTime = SystemClock.uptimeMillis();
lastAbsTouchUpTime = event.getEventTime();
lastAbsTouchUpX = event.getX(0);
lastAbsTouchUpY = event.getY(0);
@@ -1399,7 +1562,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
lastButtonState = event.getButtonState();
lastButtonState = buttonState;
}
// This case is for fingers
else
@@ -1425,7 +1588,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (event.getActionMasked() == MotionEvent.ACTION_POINTER_DOWN &&
event.getPointerCount() == 3) {
// Three fingers down
threeFingerDownTime = SystemClock.uptimeMillis();
threeFingerDownTime = event.getEventTime();
// Cancel the first and second touches to avoid
// erroneous events
@@ -1448,25 +1611,33 @@ public class Game extends Activity implements SurfaceHolder.Callback,
for (TouchContext touchContext : touchContextMap) {
touchContext.setPointerCount(event.getPointerCount());
}
context.touchDownEvent(eventX, eventY, true);
context.touchDownEvent(eventX, eventY, event.getEventTime(), true);
break;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_UP:
if (event.getPointerCount() == 1) {
if (event.getPointerCount() == 1 &&
(Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU || (event.getFlags() & MotionEvent.FLAG_CANCELED) == 0)) {
// All fingers up
if (SystemClock.uptimeMillis() - threeFingerDownTime < THREE_FINGER_TAP_THRESHOLD) {
if (event.getEventTime() - threeFingerDownTime < THREE_FINGER_TAP_THRESHOLD) {
// This is a 3 finger tap to bring up the keyboard
showKeyboard();
toggleKeyboard();
return true;
}
}
context.touchUpEvent(eventX, eventY);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU && (event.getFlags() & MotionEvent.FLAG_CANCELED) != 0) {
context.cancelTouch();
}
else {
context.touchUpEvent(eventX, eventY, event.getEventTime());
}
for (TouchContext touchContext : touchContextMap) {
touchContext.setPointerCount(event.getPointerCount() - 1);
}
if (actionIndex == 0 && event.getPointerCount() > 1 && !context.isCancelled()) {
// The original secondary touch now becomes primary
context.touchDownEvent((int)event.getX(1), (int)event.getY(1), false);
context.touchDownEvent((int)event.getX(1), (int)event.getY(1), event.getEventTime(), false);
}
break;
case MotionEvent.ACTION_MOVE:
@@ -1480,7 +1651,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
{
aTouchContextMap.touchMoveEvent(
(int)event.getHistoricalX(aTouchContextMap.getActionIndex(), i),
(int)event.getHistoricalY(aTouchContextMap.getActionIndex(), i));
(int)event.getHistoricalY(aTouchContextMap.getActionIndex(), i),
event.getHistoricalEventTime(i));
}
}
}
@@ -1491,7 +1663,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
{
aTouchContextMap.touchMoveEvent(
(int)event.getX(aTouchContextMap.getActionIndex()),
(int)event.getY(aTouchContextMap.getActionIndex()));
(int)event.getY(aTouchContextMap.getActionIndex()),
event.getEventTime());
}
}
break;
@@ -1540,7 +1713,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case MotionEvent.ACTION_HOVER_ENTER:
case MotionEvent.ACTION_HOVER_EXIT:
case MotionEvent.ACTION_HOVER_MOVE:
if (SystemClock.uptimeMillis() - lastAbsTouchUpTime <= STYLUS_UP_DEAD_ZONE_DELAY &&
if (event.getEventTime() - lastAbsTouchUpTime <= STYLUS_UP_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchUpX, 2) + Math.pow(eventY - lastAbsTouchUpY, 2)) <= STYLUS_UP_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch up and hover or touch down to allow more precise double-clicking
return;
@@ -1549,7 +1722,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
if (SystemClock.uptimeMillis() - lastAbsTouchDownTime <= STYLUS_DOWN_DEAD_ZONE_DELAY &&
if (event.getEventTime() - lastAbsTouchDownTime <= STYLUS_DOWN_DEAD_ZONE_DELAY &&
Math.sqrt(Math.pow(eventX - lastAbsTouchDownX, 2) + Math.pow(eventY - lastAbsTouchDownY, 2)) <= STYLUS_DOWN_DEAD_ZONE_RADIUS) {
// Enforce a small deadzone between touch down and move or touch up to allow more precise double-clicking
return;
@@ -1576,6 +1749,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View view, MotionEvent event) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Tell the OS not to buffer input events for us
//
// NB: This is still needed even when we call the newer requestUnbufferedDispatch()!
view.requestUnbufferedDispatch(event);
}
}
return handleMotionEvent(view, event);
}
@@ -1597,11 +1778,14 @@ public class Game extends Activity implements SurfaceHolder.Callback,
private void stopConnection() {
if (connecting || connected) {
setPipAutoEnter(false);
connecting = connected = false;
updatePipAutoEnter();
controllerHandler.stop();
// Update GameManager state to indicate we're no longer in game
UiHelper.notifyStreamEnded(this);
// Stop may take a few hundred ms to do some network I/O to tell
// the server we're going away and clean up. Let it run in a separate
// thread to keep things smooth for the UI. Inside moonlight-common,
@@ -1671,6 +1855,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Enable cursor visibility again
inputCaptureProvider.disableCapture();
// Disable meta key capture
setMetaKeyCaptureState(false);
if (!displayedFailureDialog) {
displayedFailureDialog = true;
LimeLog.severe("Connection terminated: " + errorCode);
@@ -1762,9 +1949,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
spinner = null;
}
setPipAutoEnter(true);
connected = true;
connecting = false;
updatePipAutoEnter();
// Hide the mouse cursor now after a short delay.
// Doing it before dismissing the spinner seems to be undone
@@ -1782,6 +1969,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
// Keep the display on
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
// Enable meta key capture
setMetaKeyCaptureState(true);
// Update GameManager state to indicate we're in game
UiHelper.notifyStreamConnected(Game.this);
hideSystemUi(1000);
}
});
@@ -1816,6 +2009,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
controllerHandler.handleRumble(controllerNumber, lowFreqMotor, highFreqMotor);
}
@Override
public void setHdrMode(boolean enabled) {
LimeLog.info("Display HDR mode: " + (enabled ? "enabled" : "disabled"));
decoderRenderer.setHdrMode(enabled);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
if (!surfaceCreated) {
@@ -1825,8 +2024,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (!attemptedConnection) {
attemptedConnection = true;
// Update GameManager state to indicate we're "loading" while connecting
UiHelper.notifyStreamConnecting(Game.this);
decoderRenderer.setRenderTarget(holder);
conn.start(PlatformBinding.getAudioRenderer(), decoderRenderer, Game.this);
conn.start(new AndroidAudioRenderer(Game.this, prefConfig.enableAudioFx),
decoderRenderer, Game.this);
}
}
@@ -1902,7 +2105,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@Override
public void keyboardEvent(boolean buttonDown, short keyCode) {
short keyMap = KeyboardTranslator.translate(keyCode);
short keyMap = keyboardTranslator.translate(keyCode, -1);
if (keyMap != 0) {
// handleSpecialKeys() takes the Android keycode
if (handleSpecialKeys(keyCode, buttonDown)) {
@@ -1950,4 +2153,18 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
});
}
@Override
public void onUsbPermissionPromptStarting() {
// Disable PiP auto-enter while the USB permission prompt is on-screen. This prevents
// us from entering PiP while the user is interacting with the OS permission dialog.
suppressPipRefCount++;
updatePipAutoEnter();
}
@Override
public void onUsbPermissionPromptCompleted() {
suppressPipRefCount--;
updatePipAutoEnter();
}
}

View File

@@ -2,9 +2,12 @@ package com.limelight;
import android.app.Activity;
import android.graphics.Bitmap;
import android.os.Build;
import android.os.Bundle;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import android.window.OnBackInvokedCallback;
import android.window.OnBackInvokedDispatcher;
import com.limelight.utils.SpinnerDialog;
@@ -13,10 +16,26 @@ public class HelpActivity extends Activity {
private SpinnerDialog loadingDialog;
private WebView webView;
private boolean backCallbackRegistered;
private OnBackInvokedCallback onBackInvokedCallback;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
onBackInvokedCallback = new OnBackInvokedCallback() {
@Override
public void onBackInvoked() {
// We should always be able to go back because we unregister our callback
// when we can't go back. Nonetheless, we will still check anyway.
if (webView.canGoBack()) {
webView.goBack();
}
}
};
}
webView = new WebView(this);
setContentView(webView);
@@ -39,6 +58,8 @@ public class HelpActivity extends Activity {
getResources().getString(R.string.help_loading_title),
getResources().getString(R.string.help_loading_msg), false);
}
refreshBackDispatchState();
}
@Override
@@ -47,6 +68,8 @@ public class HelpActivity extends Activity {
loadingDialog.dismiss();
loadingDialog = null;
}
refreshBackDispatchState();
}
@Override
@@ -59,7 +82,33 @@ public class HelpActivity extends Activity {
webView.loadUrl(getIntent().getData().toString());
}
private void refreshBackDispatchState() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
if (webView.canGoBack() && !backCallbackRegistered) {
getOnBackInvokedDispatcher().registerOnBackInvokedCallback(
OnBackInvokedDispatcher.PRIORITY_DEFAULT, onBackInvokedCallback);
backCallbackRegistered = true;
}
else if (!webView.canGoBack() && backCallbackRegistered) {
getOnBackInvokedDispatcher().unregisterOnBackInvokedCallback(onBackInvokedCallback);
backCallbackRegistered = false;
}
}
}
@Override
protected void onDestroy() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
if (backCallbackRegistered) {
getOnBackInvokedDispatcher().unregisterOnBackInvokedCallback(onBackInvokedCallback);
}
}
super.onDestroy();
}
@Override
// NOTE: This will NOT be called on Android 13+ with android:enableOnBackInvokedCallback="true"
public void onBackPressed() {
// Back goes back through the WebView history
// until no more history remains

View File

@@ -124,6 +124,11 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
UiHelper.notifyNewRootView(this);
// Allow floating expanded PiP overlays while browsing PCs
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
setShouldDockBigOverlays(false);
}
// Set default preferences if we've never been run
PreferenceManager.setDefaultValues(this, R.xml.preferences, false);
@@ -374,8 +379,7 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
}
private void doPair(final ComputerDetails computer) {
if (computer.state == ComputerDetails.State.OFFLINE ||
ServerHelper.getCurrentAddressFromComputer(computer) == null) {
if (computer.state == ComputerDetails.State.OFFLINE || computer.activeAddress == null) {
Toast.makeText(PcView.this, getResources().getString(R.string.pair_pc_offline), Toast.LENGTH_SHORT).show();
return;
}
@@ -512,8 +516,7 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
}
private void doUnpair(final ComputerDetails computer) {
if (computer.state == ComputerDetails.State.OFFLINE ||
ServerHelper.getCurrentAddressFromComputer(computer) == null) {
if (computer.state == ComputerDetails.State.OFFLINE || computer.activeAddress == null) {
Toast.makeText(PcView.this, getResources().getString(R.string.error_pc_offline), Toast.LENGTH_SHORT).show();
return;
}

View File

@@ -13,11 +13,13 @@ import com.limelight.computers.ComputerManagerService;
import com.limelight.nvstream.http.ComputerDetails;
import com.limelight.nvstream.http.NvApp;
import com.limelight.nvstream.http.PairingManager;
import com.limelight.nvstream.wol.WakeOnLanSender;
import com.limelight.utils.Dialog;
import com.limelight.utils.ServerHelper;
import com.limelight.utils.SpinnerDialog;
import com.limelight.utils.UiHelper;
import java.io.IOException;
import java.util.ArrayList;
import java.util.UUID;
@@ -26,6 +28,7 @@ public class ShortcutTrampoline extends Activity {
private NvApp app;
private ArrayList<Intent> intentStack = new ArrayList<>();
private int wakeHostTries = 10;
private ComputerDetails computer;
private SpinnerDialog blockingLoadSpinner;
@@ -79,6 +82,23 @@ public class ShortcutTrampoline extends Activity {
return;
}
// Try to wake the target PC if it's offline (up to some retry limit)
if (details.state == ComputerDetails.State.OFFLINE && details.macAddress != null && --wakeHostTries >= 0) {
try {
// Make a best effort attempt to wake the target PC
WakeOnLanSender.sendWolPacket(computer);
// If we sent at least one WoL packet, reset the computer state
// to force ComputerManager to poll it again.
managerBinder.invalidateStateForComputer(computer.uuid);
return;
} catch (IOException e) {
// If we got an exception, we couldn't send a single WoL packet,
// so fallthrough into the offline error path.
e.printStackTrace();
}
}
if (details.state != ComputerDetails.State.UNKNOWN) {
runOnUiThread(new Runnable() {
@Override

View File

@@ -8,16 +8,6 @@ import com.limelight.nvstream.av.audio.AudioRenderer;
import com.limelight.nvstream.http.LimelightCryptoProvider;
public class PlatformBinding {
public static String getDeviceName() {
String deviceName = android.os.Build.MODEL;
deviceName = deviceName.replace(" ", "");
return deviceName;
}
public static AudioRenderer getAudioRenderer() {
return new AndroidAudioRenderer();
}
public static LimelightCryptoProvider getCryptoProvider(Context c) {
return new AndroidCryptoProvider(c);
}

View File

@@ -1,9 +1,12 @@
package com.limelight.binding.audio;
import android.content.Context;
import android.content.Intent;
import android.media.AudioAttributes;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.media.audiofx.AudioEffect;
import android.os.Build;
import com.limelight.LimeLog;
@@ -12,8 +15,16 @@ import com.limelight.nvstream.jni.MoonBridge;
public class AndroidAudioRenderer implements AudioRenderer {
private final Context context;
private final boolean enableAudioFx;
private AudioTrack track;
public AndroidAudioRenderer(Context context, boolean enableAudioFx) {
this.context = context;
this.enableAudioFx = enableAudioFx;
}
private AudioTrack createAudioTrack(int channelConfig, int sampleRate, int bufferSize, boolean lowLatency) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
return new AudioTrack(AudioManager.STREAM_MUSIC,
@@ -161,6 +172,12 @@ public class AndroidAudioRenderer implements AudioRenderer {
continue;
}
// Skip low latency options when using audio effects, since low latency mode
// precludes the use of the audio effect pipeline (as of Android 13).
if (enableAudioFx && lowLatency) {
continue;
}
try {
track = createAudioTrack(channelConfig, sampleRate, bufferSize, lowLatency);
track.play();
@@ -203,10 +220,27 @@ public class AndroidAudioRenderer implements AudioRenderer {
}
@Override
public void start() {}
public void start() {
if (enableAudioFx) {
// Open an audio effect control session to allow equalizers to apply audio effects
Intent i = new Intent(AudioEffect.ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION);
i.putExtra(AudioEffect.EXTRA_AUDIO_SESSION, track.getAudioSessionId());
i.putExtra(AudioEffect.EXTRA_PACKAGE_NAME, context.getPackageName());
i.putExtra(AudioEffect.EXTRA_CONTENT_TYPE, AudioEffect.CONTENT_TYPE_GAME);
context.sendBroadcast(i);
}
}
@Override
public void stop() {}
public void stop() {
if (enableAudioFx) {
// Close our audio effect control session when we're stopping
Intent i = new Intent(AudioEffect.ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION);
i.putExtra(AudioEffect.EXTRA_AUDIO_SESSION, track.getAudioSessionId());
i.putExtra(AudioEffect.EXTRA_PACKAGE_NAME, context.getPackageName());
context.sendBroadcast(i);
}
}
@Override
public void cleanup() {

View File

@@ -9,7 +9,7 @@ import android.hardware.usb.UsbManager;
import android.media.AudioAttributes;
import android.os.Build;
import android.os.CombinedVibration;
import android.os.SystemClock;
import android.os.VibrationAttributes;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.os.VibratorManager;
@@ -31,6 +31,8 @@ import com.limelight.preferences.PreferenceConfiguration;
import com.limelight.ui.GameGestures;
import com.limelight.utils.Vector2d;
import org.cgutman.shieldcontrollerextensions.SceManager;
import java.lang.reflect.InvocationTargetException;
import java.util.Timer;
import java.util.TimerTask;
@@ -46,9 +48,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private static final int EMULATING_SPECIAL = 0x1;
private static final int EMULATING_SELECT = 0x2;
private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
private final Vector2d inputVector = new Vector2d();
private final SparseArray<InputDeviceContext> inputDeviceContexts = new SparseArray<>();
@@ -60,6 +59,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
private final InputDeviceContext defaultContext = new InputDeviceContext();
private final GameGestures gestures;
private final Vibrator deviceVibrator;
private final SceManager sceManager;
private boolean hasGameController;
private final PreferenceConfiguration prefConfig;
@@ -72,9 +72,10 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
this.prefConfig = prefConfig;
this.deviceVibrator = (Vibrator) activityContext.getSystemService(Context.VIBRATOR_SERVICE);
// HACK: For now we're hardcoding a 7% deadzone. Some deadzone
// is required for controller batching support to work.
int deadzonePercentage = 7;
this.sceManager = new SceManager(activityContext);
this.sceManager.start();
int deadzonePercentage = prefConfig.deadzonePercentage;
int[] ids = InputDevice.getDeviceIds();
for (int id : ids) {
@@ -201,6 +202,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
deviceContext.destroy();
}
sceManager.stop();
deviceVibrator.cancel();
}
@@ -506,6 +508,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
LimeLog.info(dev.toString());
context.inputDevice = dev;
context.name = devName;
context.id = dev.getId();
context.external = isExternal(dev);
@@ -703,9 +706,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
// SHIELD controllers will use small stick deadzones
else if (devName.contains("SHIELD") || devName.contains("NVIDIA Controller")) {
context.leftStickDeadzoneRadius = 0.07f;
context.rightStickDeadzoneRadius = 0.07f;
// The big Nvidia button on the Shield controllers acts like a Search button. It
// summons the Google Assistant on the Shield TV. On my Pixel 4, it seems to do
// nothing, so we can hijack it to act like a mode button.
@@ -1362,7 +1362,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
}
}
vm.vibrate(combo.combine());
VibrationAttributes.Builder vibrationAttributes = new VibrationAttributes.Builder();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
vibrationAttributes.setUsage(VibrationAttributes.USAGE_MEDIA);
}
vm.vibrate(combo.combine(), vibrationAttributes.build());
}
private void rumbleSingleVibrator(Vibrator vibrator, short lowFreqMotor, short highFreqMotor) {
@@ -1387,10 +1393,18 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
if (vibrator.hasAmplitudeControl()) {
VibrationEffect effect = VibrationEffect.createOneShot(60000, simulatedAmplitude);
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.build();
vibrator.vibrate(effect, audioAttributes);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
VibrationAttributes vibrationAttributes = new VibrationAttributes.Builder()
.setUsage(VibrationAttributes.USAGE_MEDIA)
.build();
vibrator.vibrate(effect, vibrationAttributes);
}
else {
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.build();
vibrator.vibrate(effect, audioAttributes);
}
return;
}
}
@@ -1400,7 +1414,13 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
long pwmPeriod = 20;
long onTime = (long)((simulatedAmplitude / 255.0) * pwmPeriod);
long offTime = pwmPeriod - onTime;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
VibrationAttributes vibrationAttributes = new VibrationAttributes.Builder()
.setUsage(VibrationAttributes.USAGE_MEDIA)
.build();
vibrator.vibrate(VibrationEffect.createWaveform(new long[]{0, onTime, offTime}, 0), vibrationAttributes);
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.build();
@@ -1421,10 +1441,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (deviceContext.controllerNumber == controllerNumber) {
foundMatchingDevice = true;
// Prefer the documented Android 12 rumble API which can handle dual vibrators on PS/Xbox controllers
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && deviceContext.vibratorManager != null) {
vibrated = true;
rumbleDualVibrators(deviceContext.vibratorManager, lowFreqMotor, highFreqMotor);
}
// On Shield devices, we can use their special API to rumble Shield controllers
else if (sceManager.rumble(deviceContext.inputDevice, lowFreqMotor, highFreqMotor)) {
vibrated = true;
}
// If all else fails, we have to try the old Vibrator API
else if (deviceContext.vibrator != null) {
vibrated = true;
rumbleSingleVibrator(deviceContext.vibrator, lowFreqMotor, highFreqMotor);
@@ -1476,13 +1502,21 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// If the button hasn't been down long enough, sleep for a bit before sending the up event
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
// path should not be triggered during normal usage.
if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
int buttonDownTime = (int)(event.getEventTime() - event.getDownTime());
if (buttonDownTime < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
{
// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
// UI thread.
// Since our sleep time is so short (<= 25 ms), it shouldn't cause a problem doing this
// in the UI thread.
try {
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS);
} catch (InterruptedException ignored) {}
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS - buttonDownTime);
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
switch (keyCode) {
@@ -1495,7 +1529,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
// Make sure it's real by checking that the key is actually down before taking
// any action.
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
SystemClock.uptimeMillis() - context.startDownTime > ControllerHandler.START_DOWN_TIME_MOUSE_MODE_MS &&
event.getEventTime() - context.startDownTime > ControllerHandler.START_DOWN_TIME_MOUSE_MODE_MS &&
prefConfig.mouseEmulation) {
toggleMouseEmulation(context);
}
@@ -1548,11 +1582,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
break;
case KeyEvent.KEYCODE_BUTTON_L1:
context.inputMap &= ~ControllerPacket.LB_FLAG;
context.lastLbUpTime = SystemClock.uptimeMillis();
context.lastLbUpTime = event.getEventTime();
break;
case KeyEvent.KEYCODE_BUTTON_R1:
context.inputMap &= ~ControllerPacket.RB_FLAG;
context.lastRbUpTime = SystemClock.uptimeMillis();
context.lastRbUpTime = event.getEventTime();
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
context.inputMap &= ~ControllerPacket.LS_CLK_FLAG;
@@ -1588,10 +1622,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~ControllerPacket.BACK_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SELECT;
try {
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
@@ -1606,10 +1636,6 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SPECIAL;
try {
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
@@ -1647,7 +1673,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
if (event.getRepeatCount() == 0) {
context.startDownTime = SystemClock.uptimeMillis();
context.startDownTime = event.getEventTime();
}
context.inputMap |= ControllerPacket.PLAY_FLAG;
break;
@@ -1738,7 +1764,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
if (!context.hasSelect) {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
event.getEventTime() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
context.inputMap |= ControllerPacket.BACK_FLAG;
@@ -1761,7 +1787,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
else {
if (context.inputMap == (ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG) ||
(context.inputMap == ControllerPacket.PLAY_FLAG &&
SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
event.getEventTime() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
@@ -1891,6 +1917,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
public String name;
public VibratorManager vibratorManager;
public Vibrator vibrator;
public InputDevice inputDevice;
public int leftStickXAxis = -1;
public int leftStickYAxis = -1;

View File

@@ -1,13 +1,20 @@
package com.limelight.binding.input;
import android.annotation.TargetApi;
import android.hardware.input.InputManager;
import android.os.Build;
import android.util.SparseArray;
import android.view.InputDevice;
import android.view.KeyEvent;
import java.util.Arrays;
/**
* Class to translate a Android key code into the codes GFE is expecting
* @author Diego Waxemberg
* @author Cameron Gutman
*/
public class KeyboardTranslator {
public class KeyboardTranslator implements InputManager.InputDeviceListener {
/**
* GFE's prefix for every key code
@@ -48,6 +55,55 @@ public class KeyboardTranslator {
public static final int VK_QUOTE = 222;
public static final int VK_PAUSE = 19;
private static class KeyboardMapping {
private final InputDevice device;
private final int[] deviceKeyCodeToQwertyKeyCode;
@TargetApi(33)
public KeyboardMapping(InputDevice device) {
int maxKeyCode = KeyEvent.getMaxKeyCode();
this.device = device;
this.deviceKeyCodeToQwertyKeyCode = new int[maxKeyCode + 1];
// Any unmatched keycodes are treated as unknown
Arrays.fill(deviceKeyCodeToQwertyKeyCode, KeyEvent.KEYCODE_UNKNOWN);
for (int i = 0; i <= maxKeyCode; i++) {
int deviceKeyCode = device.getKeyCodeForKeyLocation(i);
if (deviceKeyCode != KeyEvent.KEYCODE_UNKNOWN) {
deviceKeyCodeToQwertyKeyCode[deviceKeyCode] = i;
}
}
}
@TargetApi(33)
public int getDeviceKeyCodeForQwertyKeyCode(int qwertyKeyCode) {
return device.getKeyCodeForKeyLocation(qwertyKeyCode);
}
public int getQwertyKeyCodeForDeviceKeyCode(int deviceKeyCode) {
if (deviceKeyCode > KeyEvent.getMaxKeyCode()) {
return KeyEvent.KEYCODE_UNKNOWN;
}
return deviceKeyCodeToQwertyKeyCode[deviceKeyCode];
}
}
private final SparseArray<KeyboardMapping> keyboardMappings = new SparseArray<>();
public KeyboardTranslator() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
for (int deviceId : InputDevice.getDeviceIds()) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null && device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
keyboardMappings.set(deviceId, new KeyboardMapping(device));
}
}
}
}
public static boolean needsShift(int keycode) {
switch (keycode)
{
@@ -65,10 +121,24 @@ public class KeyboardTranslator {
/**
* Translates the given keycode and returns the GFE keycode
* @param keycode the code to be translated
* @param deviceId InputDevice.getId() or -1 if unknown
* @return a GFE keycode for the given keycode
*/
public static short translate(int keycode) {
public short translate(int keycode, int deviceId) {
int translated;
// If a device ID was provided, look up the keyboard mapping
if (deviceId >= 0) {
KeyboardMapping mapping = keyboardMappings.get(deviceId);
if (mapping != null) {
// Try to map this device-specific keycode onto a QWERTY layout.
// GFE assumes incoming keycodes are from a QWERTY keyboard.
int qwertyKeyCode = mapping.getQwertyKeyCodeForDeviceKeyCode(keycode);
if (qwertyKeyCode != KeyEvent.KEYCODE_UNKNOWN) {
keycode = qwertyKeyCode;
}
}
}
// This is a poor man's mapping between Android key codes
// and Windows VK_* codes. For all defined VK_ codes, see:
@@ -294,4 +364,30 @@ public class KeyboardTranslator {
return (short) ((KEY_PREFIX << 8) | translated);
}
@Override
public void onInputDeviceAdded(int index) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
InputDevice device = InputDevice.getDevice(index);
if (device != null && device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
keyboardMappings.put(index, new KeyboardMapping(device));
}
}
}
@Override
public void onInputDeviceRemoved(int index) {
keyboardMappings.remove(index);
}
@Override
public void onInputDeviceChanged(int index) {
keyboardMappings.remove(index);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
InputDevice device = InputDevice.getDevice(index);
if (device != null && device.getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC) {
keyboardMappings.set(index, new KeyboardMapping(device));
}
}
}
}

View File

@@ -2,7 +2,9 @@ package com.limelight.binding.input.capture;
import android.annotation.TargetApi;
import android.app.Activity;
import android.hardware.input.InputManager;
import android.os.Build;
import android.os.Handler;
import android.view.InputDevice;
import android.view.MotionEvent;
import android.view.View;
@@ -12,11 +14,13 @@ import android.view.View;
// pointer icon hiding behavior over our stream view just in case pointer capture
// is unavailable on this system (ex: DeX, ChromeOS)
@TargetApi(Build.VERSION_CODES.O)
public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptureProvider {
public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptureProvider implements InputManager.InputDeviceListener {
private InputManager inputManager;
private View targetView;
public AndroidNativePointerCaptureProvider(Activity activity, View targetView) {
super(activity, targetView);
this.inputManager = activity.getSystemService(InputManager.class);
this.targetView = targetView;
}
@@ -24,25 +28,84 @@ public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptu
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.O;
}
// We only capture the pointer if we have a compatible InputDevice
// present. This is a workaround for an Android 12 regression causing
// incorrect mouse input when using the SPen.
// https://github.com/moonlight-stream/moonlight-android/issues/1030
private boolean hasCaptureCompatibleInputDevice() {
for (int id : InputDevice.getDeviceIds()) {
InputDevice device = InputDevice.getDevice(id);
if (device == null) {
continue;
}
// Skip touchscreens when considering compatible capture devices.
// Samsung devices on Android 12 will report a sec_touchpad device
// with SOURCE_TOUCHSCREEN, SOURCE_KEYBOARD, and SOURCE_MOUSE.
// Upon enabling pointer capture, that device will switch to
// SOURCE_KEYBOARD and SOURCE_TOUCHPAD.
if (device.supportsSource(InputDevice.SOURCE_TOUCHSCREEN)) {
continue;
}
if (device.supportsSource(InputDevice.SOURCE_MOUSE) ||
device.supportsSource(InputDevice.SOURCE_MOUSE_RELATIVE) ||
device.supportsSource(InputDevice.SOURCE_TOUCHPAD)) {
return true;
}
}
return false;
}
@Override
public void enableCapture() {
super.enableCapture();
targetView.requestPointerCapture();
// Listen for device events to enable/disable capture
inputManager.registerInputDeviceListener(this, null);
// Capture now if we have a capture-capable device
if (hasCaptureCompatibleInputDevice()) {
targetView.requestPointerCapture();
}
}
@Override
public void disableCapture() {
super.disableCapture();
inputManager.unregisterInputDeviceListener(this);
targetView.releasePointerCapture();
}
@Override
public void onWindowFocusChanged(boolean focusActive) {
if (!focusActive || !isCapturing) {
return;
}
// Recapture the pointer if focus was regained. On Android Q,
// we have to delay a bit before requesting capture because otherwise
// we'll hit the "requestPointerCapture called for a window that has no focus"
// error and it will not actually capture the cursor.
Handler h = new Handler();
h.postDelayed(new Runnable() {
@Override
public void run() {
if (hasCaptureCompatibleInputDevice()) {
targetView.requestPointerCapture();
}
}
}, 500);
}
@Override
public boolean eventHasRelativeMouseAxes(MotionEvent event) {
// SOURCE_MOUSE_RELATIVE is how SOURCE_MOUSE appears when our view has pointer capture.
// SOURCE_TOUCHPAD will have relative axes populated iff our view has pointer capture.
// See https://developer.android.com/reference/android/view/View#requestPointerCapture()
int eventSource = event.getSource();
return eventSource == InputDevice.SOURCE_MOUSE_RELATIVE ||
return (eventSource == InputDevice.SOURCE_MOUSE_RELATIVE && event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE) ||
(eventSource == InputDevice.SOURCE_TOUCHPAD && targetView.hasPointerCapture());
}
@@ -67,4 +130,31 @@ public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptu
}
return y;
}
@Override
public void onInputDeviceAdded(int deviceId) {
// Check if we've added a capture-compatible device
if (!targetView.hasPointerCapture() && hasCaptureCompatibleInputDevice()) {
targetView.requestPointerCapture();
}
}
@Override
public void onInputDeviceRemoved(int deviceId) {
// Check if the capture-compatible device was removed
if (targetView.hasPointerCapture() && !hasCaptureCompatibleInputDevice()) {
targetView.releasePointerCapture();
}
}
@Override
public void onInputDeviceChanged(int deviceId) {
// Emulating a remove+add should be sufficient for our purposes.
//
// Note: This callback must be handled carefully because it can happen as a result of
// calling requestPointerCapture(). This can cause trackpad devices to gain SOURCE_MOUSE_RELATIVE
// and re-enter this callback.
onInputDeviceRemoved(deviceId);
onInputDeviceAdded(deviceId);
}
}

View File

@@ -2,8 +2,8 @@ package com.limelight.binding.input.capture;
import android.app.Activity;
import com.limelight.BuildConfig;
import com.limelight.LimeLog;
import com.limelight.LimelightBuildProps;
import com.limelight.R;
import com.limelight.binding.input.evdev.EvdevCaptureProviderShim;
import com.limelight.binding.input.evdev.EvdevListener;
@@ -16,7 +16,7 @@ public class InputCaptureManager {
}
// LineageOS implemented broken NVIDIA capture extensions, so avoid using them on root builds.
// See https://github.com/LineageOS/android_frameworks_base/commit/d304f478a023430f4712dbdc3ee69d9ad02cebd3
else if (!LimelightBuildProps.ROOT_BUILD && ShieldCaptureProvider.isCaptureProviderSupported()) {
else if (!BuildConfig.ROOT_BUILD && ShieldCaptureProvider.isCaptureProviderSupported()) {
LimeLog.info("Using NVIDIA mouse capture extension");
return new ShieldCaptureProvider(activity);
}

View File

@@ -33,4 +33,6 @@ public abstract class InputCaptureProvider {
public float getRelativeAxisY(MotionEvent event) {
return 0;
}
public void onWindowFocusChanged(boolean focusActive) {}
}

View File

@@ -5,9 +5,9 @@ import android.hardware.usb.UsbDevice;
import android.hardware.usb.UsbDeviceConnection;
import android.hardware.usb.UsbEndpoint;
import android.hardware.usb.UsbInterface;
import android.os.SystemClock;
import com.limelight.LimeLog;
import com.limelight.binding.video.MediaCodecHelper;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
@@ -37,7 +37,9 @@ public abstract class AbstractXboxController extends AbstractController {
// around when we call notifyDeviceAdded(), we won't be able to claim
// the controller number used by the original InputDevice.
Thread.sleep(1000);
} catch (InterruptedException e) {}
} catch (InterruptedException e) {
return;
}
// Report that we're added _before_ reporting input
notifyDeviceAdded();
@@ -56,7 +58,7 @@ public abstract class AbstractXboxController extends AbstractController {
do {
// Read the next input state packet
long lastMillis = MediaCodecHelper.getMonotonicMillis();
long lastMillis = SystemClock.uptimeMillis();
res = connection.bulkTransfer(inEndpt, buffer, buffer.length, 3000);
// If we get a zero length response, treat it as an error
@@ -64,7 +66,7 @@ public abstract class AbstractXboxController extends AbstractController {
res = -1;
}
if (res == -1 && MediaCodecHelper.getMonotonicMillis() - lastMillis < 1000) {
if (res == -1 && SystemClock.uptimeMillis() - lastMillis < 1000) {
LimeLog.warning("Detected device I/O error");
AbstractXboxController.this.stop();
break;

View File

@@ -29,6 +29,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
private UsbManager usbManager;
private PreferenceConfiguration prefConfig;
private boolean started;
private final UsbEventReceiver receiver = new UsbEventReceiver();
private final UsbDriverBinder binder = new UsbDriverBinder();
@@ -36,6 +37,7 @@ public class UsbDriverService extends Service implements UsbDriverListener {
private final ArrayList<AbstractController> controllers = new ArrayList<>();
private UsbDriverListener listener;
private UsbDriverStateListener stateListener;
private int nextDeviceId;
@Override
@@ -93,6 +95,11 @@ public class UsbDriverService extends Service implements UsbDriverListener {
else if (action.equals(ACTION_USB_PERMISSION)) {
UsbDevice device = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
// Permission dialog is now closed
if (stateListener != null) {
stateListener.onUsbPermissionPromptCompleted();
}
// If we got this far, we've already found we're able to handle this device
if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
handleUsbDeviceState(device);
@@ -112,6 +119,18 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
}
public void setStateListener(UsbDriverStateListener stateListener) {
UsbDriverService.this.stateListener = stateListener;
}
public void start() {
UsbDriverService.this.start();
}
public void stop() {
UsbDriverService.this.stop();
}
}
private void handleUsbDeviceState(UsbDevice device) {
@@ -121,20 +140,29 @@ public class UsbDriverService extends Service implements UsbDriverListener {
if (!usbManager.hasPermission(device)) {
// Let's ask for permission
try {
// Tell the state listener that we're about to display a permission dialog
if (stateListener != null) {
stateListener.onUsbPermissionPromptStarting();
}
int intentFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// This PendingIntent must be mutable to allow the framework to populate EXTRA_DEVICE and EXTRA_PERMISSION_GRANTED.
intentFlags |= PendingIntent.FLAG_MUTABLE;
}
// This function is not documented as throwing any exceptions (denying access
// is indicated by calling the PendingIntent with a false result). However,
// Samsung Knox has some policies which block this request, but rather than
// just returning a false result or returning 0 enumerated devices,
// they throw an undocumented SecurityException from this call, crashing
// the whole app. :(
int intentFlags = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// This PendingIntent must be mutable to allow the framework to populate EXTRA_DEVICE and EXTRA_PERMISSION_GRANTED.
intentFlags |= PendingIntent.FLAG_MUTABLE;
}
usbManager.requestPermission(device, PendingIntent.getBroadcast(UsbDriverService.this, 0, new Intent(ACTION_USB_PERMISSION), intentFlags));
} catch (SecurityException e) {
Toast.makeText(this, this.getText(R.string.error_usb_prohibited), Toast.LENGTH_LONG).show();
if (stateListener != null) {
stateListener.onUsbPermissionPromptCompleted();
}
}
return;
}
@@ -225,16 +253,23 @@ public class UsbDriverService extends Service implements UsbDriverListener {
((!isRecognizedInputDevice(device) || claimAllAvailable) && Xbox360Controller.canClaimDevice(device));
}
@Override
public void onCreate() {
this.usbManager = (UsbManager) getSystemService(Context.USB_SERVICE);
this.prefConfig = PreferenceConfiguration.readPreferences(this);
private void start() {
if (started) {
return;
}
started = true;
// Register for USB attach broadcasts and permission completions
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
filter.addAction(ACTION_USB_PERMISSION);
registerReceiver(receiver, filter);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(receiver, filter, RECEIVER_NOT_EXPORTED);
}
else {
registerReceiver(receiver, filter);
}
// Enumerate existing devices
for (UsbDevice dev : usbManager.getDeviceList().values()) {
@@ -245,14 +280,16 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
@Override
public void onDestroy() {
private void stop() {
if (!started) {
return;
}
started = false;
// Stop the attachment receiver
unregisterReceiver(receiver);
// Remove listeners
listener = null;
// Stop all controllers
while (controllers.size() > 0) {
// Stop and remove the controller
@@ -260,8 +297,28 @@ public class UsbDriverService extends Service implements UsbDriverListener {
}
}
@Override
public void onCreate() {
this.usbManager = (UsbManager) getSystemService(Context.USB_SERVICE);
this.prefConfig = PreferenceConfiguration.readPreferences(this);
}
@Override
public void onDestroy() {
stop();
// Remove listeners
listener = null;
stateListener = null;
}
@Override
public IBinder onBind(Intent intent) {
return binder;
}
public interface UsbDriverStateListener {
void onUsbPermissionPromptStarting();
void onUsbPermissionPromptCompleted();
}
}

View File

@@ -3,12 +3,12 @@ package com.limelight.binding.input.evdev;
import android.app.Activity;
import com.limelight.LimelightBuildProps;
import com.limelight.BuildConfig;
import com.limelight.binding.input.capture.InputCaptureProvider;
public class EvdevCaptureProviderShim {
public static boolean isCaptureProviderSupported() {
return LimelightBuildProps.ROOT_BUILD;
return BuildConfig.ROOT_BUILD;
}
// We need to construct our capture provider using reflection because it isn't included in non-root builds

View File

@@ -1,6 +1,7 @@
package com.limelight.binding.input.touch;
import android.os.SystemClock;
import android.os.Handler;
import android.os.Looper;
import android.view.View;
import com.limelight.nvstream.NvConnection;
@@ -23,13 +24,20 @@ public class AbsoluteTouchContext implements TouchContext {
private boolean confirmedTap;
private Timer longPressTimer;
private Timer tapDownTimer;
private float accumulatedScrollDelta;
private final NvConnection conn;
private final int actionIndex;
private final View targetView;
private final Handler handler;
private static final int SCROLL_SPEED_DIVISOR = 20;
private final Runnable leftButtonUpRunnable = new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
};
private static final int SCROLL_SPEED_FACTOR = 3;
private static final int LONG_PRESS_TIME_THRESHOLD = 650;
private static final int LONG_PRESS_DISTANCE_THRESHOLD = 30;
@@ -45,6 +53,7 @@ public class AbsoluteTouchContext implements TouchContext {
this.conn = conn;
this.actionIndex = actionIndex;
this.targetView = view;
this.handler = new Handler(Looper.getMainLooper());
}
@Override
@@ -54,7 +63,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
@Override
public boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger)
public boolean touchDownEvent(int eventX, int eventY, long eventTime, boolean isNewFinger)
{
if (!isNewFinger) {
// We don't handle finger transitions for absolute mode
@@ -63,9 +72,8 @@ public class AbsoluteTouchContext implements TouchContext {
lastTouchLocationX = lastTouchDownX = eventX;
lastTouchLocationY = lastTouchDownY = eventY;
lastTouchDownTime = SystemClock.uptimeMillis();
lastTouchDownTime = eventTime;
cancelled = confirmedTap = confirmedLongPress = false;
accumulatedScrollDelta = 0;
if (actionIndex == 0) {
// Start the timers
@@ -92,7 +100,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
@Override
public void touchUpEvent(int eventX, int eventY)
public void touchUpEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return;
@@ -115,17 +123,17 @@ public class AbsoluteTouchContext implements TouchContext {
// deadzone time. We'll need to send the touch down and up events now at the
// original touch down position.
tapConfirmed();
try {
// FIXME: Sleeping on the main thread sucks
Thread.sleep(50);
} catch (InterruptedException ignored) {}
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
// Release the left mouse button in 100ms to allow for apps that use polling
// to detect mouse button presses.
handler.removeCallbacks(leftButtonUpRunnable);
handler.postDelayed(leftButtonUpRunnable, 100);
}
}
lastTouchLocationX = lastTouchUpX = eventX;
lastTouchLocationY = lastTouchUpY = eventY;
lastTouchUpTime = SystemClock.uptimeMillis();
lastTouchUpTime = eventTime;
}
private synchronized void startLongPressTimer() {
@@ -209,7 +217,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
public boolean touchMoveEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return true;
@@ -228,11 +236,7 @@ public class AbsoluteTouchContext implements TouchContext {
}
}
else if (actionIndex == 1) {
accumulatedScrollDelta += (eventY - lastTouchLocationY) / (float)SCROLL_SPEED_DIVISOR;
if ((short)accumulatedScrollDelta != 0) {
conn.sendMouseHighResScroll((short)accumulatedScrollDelta);
accumulatedScrollDelta -= (short)accumulatedScrollDelta;
}
conn.sendMouseHighResScroll((short)((eventY - lastTouchLocationY) * SCROLL_SPEED_FACTOR));
}
lastTouchLocationX = eventX;

View File

@@ -1,10 +1,12 @@
package com.limelight.binding.input.touch;
import android.os.SystemClock;
import android.os.Handler;
import android.os.Looper;
import android.view.View;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
import com.limelight.preferences.PreferenceConfiguration;
import java.util.Timer;
import java.util.TimerTask;
@@ -30,22 +32,61 @@ public class RelativeTouchContext implements TouchContext {
private final int referenceWidth;
private final int referenceHeight;
private final View targetView;
private final PreferenceConfiguration prefConfig;
private final Handler handler;
// Indexed by MouseButtonPacket.BUTTON_XXX - 1
private final Runnable[] buttonUpRunnables = new Runnable[] {
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_MIDDLE);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X1);
}
},
new Runnable() {
@Override
public void run() {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X2);
}
}
};
private static final int TAP_MOVEMENT_THRESHOLD = 20;
private static final int TAP_DISTANCE_THRESHOLD = 25;
private static final int TAP_TIME_THRESHOLD = 250;
private static final int DRAG_TIME_THRESHOLD = 650;
private static final int SCROLL_SPEED_DIVISOR = 20;
private static final int SCROLL_SPEED_FACTOR = 5;
public RelativeTouchContext(NvConnection conn, int actionIndex,
int referenceWidth, int referenceHeight, View view)
int referenceWidth, int referenceHeight,
View view, PreferenceConfiguration prefConfig)
{
this.conn = conn;
this.actionIndex = actionIndex;
this.referenceWidth = referenceWidth;
this.referenceHeight = referenceHeight;
this.targetView = view;
this.prefConfig = prefConfig;
this.handler = new Handler(Looper.getMainLooper());
}
@Override
@@ -62,7 +103,7 @@ public class RelativeTouchContext implements TouchContext {
yDelta <= TAP_MOVEMENT_THRESHOLD;
}
private boolean isTap()
private boolean isTap(long eventTime)
{
if (confirmedDrag || confirmedMove || confirmedScroll) {
return false;
@@ -75,7 +116,7 @@ public class RelativeTouchContext implements TouchContext {
return false;
}
long timeDelta = SystemClock.uptimeMillis() - originalTouchTime;
long timeDelta = eventTime - originalTouchTime;
return isWithinTapBounds(lastTouchX, lastTouchY) && timeDelta <= TAP_TIME_THRESHOLD;
}
@@ -90,7 +131,7 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger)
public boolean touchDownEvent(int eventX, int eventY, long eventTime, boolean isNewFinger)
{
// Get the view dimensions to scale inputs on this touch
xFactor = referenceWidth / (double)targetView.getWidth();
@@ -101,7 +142,7 @@ public class RelativeTouchContext implements TouchContext {
if (isNewFinger) {
maxPointerCountInGesture = pointerCount;
originalTouchTime = SystemClock.uptimeMillis();
originalTouchTime = eventTime;
cancelled = confirmedDrag = confirmedMove = confirmedScroll = false;
distanceMoved = 0;
@@ -115,7 +156,7 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public void touchUpEvent(int eventX, int eventY)
public void touchUpEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return;
@@ -130,19 +171,16 @@ public class RelativeTouchContext implements TouchContext {
// Raise the button after a drag
conn.sendMouseButtonUp(buttonIndex);
}
else if (isTap())
else if (isTap(eventTime))
{
// Lower the mouse button
conn.sendMouseButtonDown(buttonIndex);
// We need to sleep a bit here because some games
// do input detection by polling
try {
Thread.sleep(100);
} catch (InterruptedException ignored) {}
// Raise the mouse button
conn.sendMouseButtonUp(buttonIndex);
// Release the mouse button in 100ms to allow for apps that use polling
// to detect mouse button presses.
Runnable buttonUpRunnable = buttonUpRunnables[buttonIndex - 1];
handler.removeCallbacks(buttonUpRunnable);
handler.postDelayed(buttonUpRunnable, 100);
}
}
@@ -218,7 +256,7 @@ public class RelativeTouchContext implements TouchContext {
}
@Override
public boolean touchMoveEvent(int eventX, int eventY)
public boolean touchMoveEvent(int eventX, int eventY, long eventTime)
{
if (cancelled) {
return true;
@@ -248,12 +286,19 @@ public class RelativeTouchContext implements TouchContext {
if (pointerCount == 2) {
if (confirmedScroll) {
deltaY /= SCROLL_SPEED_DIVISOR;
conn.sendMouseHighResScroll((short) deltaY);
conn.sendMouseHighResScroll((short)(deltaY * SCROLL_SPEED_FACTOR));
}
} else {
conn.sendMouseMove((short) deltaX, (short) deltaY);
if (prefConfig.absoluteMouseMode) {
conn.sendMouseMoveAsMousePosition(
(short) deltaX,
(short) deltaY,
(short) targetView.getWidth(),
(short) targetView.getHeight());
}
else {
conn.sendMouseMove((short) deltaX, (short) deltaY);
}
}
// If the scaling factor ended up rounding deltas to zero, wait until they are

View File

@@ -3,9 +3,9 @@ package com.limelight.binding.input.touch;
public interface TouchContext {
int getActionIndex();
void setPointerCount(int pointerCount);
boolean touchDownEvent(int eventX, int eventY, boolean isNewFinger);
boolean touchMoveEvent(int eventX, int eventY);
void touchUpEvent(int eventX, int eventY);
boolean touchDownEvent(int eventX, int eventY, long eventTime, boolean isNewFinger);
boolean touchMoveEvent(int eventX, int eventY, long eventTime);
void touchUpEvent(int eventX, int eventY, long eventTime);
void cancelTouch();
boolean isCancelled();
}

View File

@@ -8,7 +8,6 @@ import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.SystemClock;
import android.view.MotionEvent;
import java.util.ArrayList;
@@ -254,7 +253,7 @@ public class AnalogStick extends VirtualControllerElement {
}
}
private void updatePosition() {
private void updatePosition(long eventTime) {
// get 100% way
float complete = radius_complete - radius_analog_stick;
@@ -271,7 +270,7 @@ public class AnalogStick extends VirtualControllerElement {
// We also release the deadzone if the user keeps the stick pressed for a bit to allow
// them to make precise movements.
stick_state = (stick_state == STICK_STATE.MOVED_ACTIVE ||
SystemClock.uptimeMillis() - timeLastClick > timeoutDeadzone ||
eventTime - timeLastClick > timeoutDeadzone ||
movement_radius > radius_dead_zone) ?
STICK_STATE.MOVED_ACTIVE : STICK_STATE.MOVED_IN_DEAD_ZONE;
@@ -312,7 +311,7 @@ public class AnalogStick extends VirtualControllerElement {
stick_state = STICK_STATE.MOVED_IN_DEAD_ZONE;
// check for double click
if (lastClickState == CLICK_STATE.SINGLE &&
timeLastClick + timeoutDoubleClick > SystemClock.uptimeMillis()) {
event.getEventTime() - timeLastClick <= timeoutDoubleClick) {
click_state = CLICK_STATE.DOUBLE;
notifyOnDoubleClick();
} else {
@@ -320,7 +319,7 @@ public class AnalogStick extends VirtualControllerElement {
notifyOnClick();
}
// reset last click timestamp
timeLastClick = SystemClock.uptimeMillis();
timeLastClick = event.getEventTime();
// set item pressed and update
setPressed(true);
break;
@@ -335,7 +334,7 @@ public class AnalogStick extends VirtualControllerElement {
if (isPressed()) {
// when is pressed calculate new positions (will trigger movement if necessary)
updatePosition();
updatePosition(event.getEventTime());
} else {
stick_state = STICK_STATE.NO_MOVEMENT;
notifyOnRevoke();

View File

@@ -9,12 +9,11 @@ import android.util.DisplayMetrics;
import android.view.View;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.RelativeLayout;
import android.widget.Toast;
import com.limelight.LimeLog;
import com.limelight.R;
import com.limelight.binding.input.ControllerHandler;
import com.limelight.nvstream.NvConnection;
import java.util.ArrayList;
import java.util.List;
@@ -40,11 +39,10 @@ public class VirtualController {
private static final boolean _PRINT_DEBUG_INFORMATION = false;
private ControllerHandler controllerHandler;
private Context context = null;
private final ControllerHandler controllerHandler;
private final Context context;
private FrameLayout frame_layout = null;
private RelativeLayout relative_layout = null;
private Timer retransmitTimer;
@@ -60,10 +58,6 @@ public class VirtualController {
this.frame_layout = layout;
this.context = context;
relative_layout = new RelativeLayout(context);
frame_layout.addView(relative_layout);
buttonConfigure = new Button(context);
buttonConfigure.setAlpha(0.25f);
buttonConfigure.setFocusable(false);
@@ -87,7 +81,7 @@ public class VirtualController {
Toast.makeText(context, message, Toast.LENGTH_SHORT).show();
relative_layout.invalidate();
buttonConfigure.invalidate();
for (VirtualControllerElement element : elements) {
element.invalidate();
@@ -99,11 +93,20 @@ public class VirtualController {
public void hide() {
retransmitTimer.cancel();
relative_layout.setVisibility(View.INVISIBLE);
for (VirtualControllerElement element : elements) {
element.setVisibility(View.INVISIBLE);
}
buttonConfigure.setVisibility(View.INVISIBLE);
}
public void show() {
relative_layout.setVisibility(View.VISIBLE);
for (VirtualControllerElement element : elements) {
element.setVisibility(View.VISIBLE);
}
buttonConfigure.setVisibility(View.VISIBLE);
// HACK: GFE sometimes discards gamepad packets when they are received
// very shortly after another. This can be critical if an axis zeroing packet
@@ -120,9 +123,11 @@ public class VirtualController {
public void removeElements() {
for (VirtualControllerElement element : elements) {
relative_layout.removeView(element);
frame_layout.removeView(element);
}
elements.clear();
frame_layout.removeView(buttonConfigure);
}
public void setOpacity(int opacity) {
@@ -134,10 +139,10 @@ public class VirtualController {
public void addElement(VirtualControllerElement element, int x, int y, int width, int height) {
elements.add(element);
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(width, height);
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(width, height);
layoutParams.setMargins(x, y, 0, 0);
relative_layout.addView(element, layoutParams);
frame_layout.addView(element, layoutParams);
}
public List<VirtualControllerElement> getElements() {
@@ -146,23 +151,20 @@ public class VirtualController {
private static final void _DBG(String text) {
if (_PRINT_DEBUG_INFORMATION) {
System.out.println("VirtualController: " + text);
LimeLog.info("VirtualController: " + text);
}
}
public void refreshLayout() {
relative_layout.removeAllViews();
removeElements();
DisplayMetrics screen = context.getResources().getDisplayMetrics();
int buttonSize = (int)(screen.heightPixels*0.06f);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(buttonSize, buttonSize);
params.addRule(RelativeLayout.ALIGN_PARENT_LEFT, RelativeLayout.TRUE);
params.addRule(RelativeLayout.ALIGN_PARENT_TOP, RelativeLayout.TRUE);
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(buttonSize, buttonSize);
params.leftMargin = 15;
params.topMargin = 15;
relative_layout.addView(buttonConfigure, params);
frame_layout.addView(buttonConfigure, params);
// Start with the default layout
VirtualControllerConfigurationLoader.createDefaultLayout(this, context);

View File

@@ -12,7 +12,7 @@ import android.graphics.Paint;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.widget.RelativeLayout;
import android.widget.FrameLayout;
import org.json.JSONException;
import org.json.JSONObject;
@@ -72,7 +72,7 @@ public abstract class VirtualControllerElement extends View {
int newPos_x = (int) getX() + x - pressed_x;
int newPos_y = (int) getY() + y - pressed_y;
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) getLayoutParams();
layoutParams.leftMargin = newPos_x > 0 ? newPos_x : 0;
layoutParams.topMargin = newPos_y > 0 ? newPos_y : 0;
@@ -83,7 +83,7 @@ public abstract class VirtualControllerElement extends View {
}
protected void resizeElement(int pressed_x, int pressed_y, int width, int height) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) getLayoutParams();
int newHeight = height + (startSize_y - pressed_y);
int newWidth = width + (startSize_x - pressed_x);
@@ -316,7 +316,7 @@ public abstract class VirtualControllerElement extends View {
public JSONObject getConfiguration() throws JSONException {
JSONObject configuration = new JSONObject();
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) getLayoutParams();
configuration.put("LEFT", layoutParams.leftMargin);
configuration.put("TOP", layoutParams.topMargin);
@@ -327,7 +327,7 @@ public abstract class VirtualControllerElement extends View {
}
public void loadConfiguration(JSONObject configuration) throws JSONException {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) getLayoutParams();
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) getLayoutParams();
layoutParams.leftMargin = configuration.getInt("LEFT");
layoutParams.topMargin = configuration.getInt("TOP");

View File

@@ -1,7 +1,9 @@
package com.limelight.binding.video;
import java.nio.ByteBuffer;
import java.util.List;
import java.util.Locale;
import java.util.concurrent.LinkedBlockingQueue;
import org.jcodec.codecs.h264.H264Utils;
import org.jcodec.codecs.h264.io.model.SeqParameterSet;
@@ -13,6 +15,7 @@ import com.limelight.nvstream.av.video.VideoDecoderRenderer;
import com.limelight.nvstream.jni.MoonBridge;
import com.limelight.preferences.PreferenceConfiguration;
import android.annotation.TargetApi;
import android.content.Context;
import android.media.MediaCodec;
import android.media.MediaCodecInfo;
@@ -20,11 +23,15 @@ import android.media.MediaFormat;
import android.media.MediaCodec.BufferInfo;
import android.media.MediaCodec.CodecException;
import android.os.Build;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Process;
import android.os.SystemClock;
import android.util.Range;
import android.view.Choreographer;
import android.view.SurfaceHolder;
public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
public class MediaCodecDecoderRenderer extends VideoDecoderRenderer implements Choreographer.FrameCallback {
private static final boolean USE_FRAME_RENDER_TIME = false;
private static final boolean FRAME_RENDER_TIME_ONLY = USE_FRAME_RENDER_TIME && false;
@@ -41,13 +48,17 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private boolean submittedCsd;
private boolean submitCsdNextCall;
private int nextInputBufferIndex = -1;
private ByteBuffer nextInputBuffer;
private Context context;
private MediaCodec videoDecoder;
private Thread rendererThread;
private boolean needsSpsBitstreamFixup, isExynos4;
private boolean adaptivePlayback, directSubmit;
private boolean adaptivePlayback, directSubmit, fusedIdrFrame;
private boolean constrainedHighProfile;
private boolean refFrameInvalidationAvc, refFrameInvalidationHevc;
private byte optimalSlicesPerFrame;
private boolean refFrameInvalidationActive;
private int initialWidth, initialHeight;
private int videoFormat;
@@ -58,7 +69,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private int consecutiveCrashCount;
private String glRenderer;
private boolean foreground = true;
private boolean legacyFrameDropRendering = false;
private PerfOverlayListener perfListener;
private MediaFormat inputFormat;
@@ -81,6 +91,12 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
private int refreshRate;
private PreferenceConfiguration prefs;
private LinkedBlockingQueue<Integer> outputBufferQueue = new LinkedBlockingQueue<>();
private static final int OUTPUT_BUFFER_QUEUE_LIMIT = 2;
private long lastRenderedFrameTimeNanos;
private HandlerThread choreographerHandlerThread;
private Handler choreographerHandler;
private int numSpsIn;
private int numPpsIn;
private int numVpsIn;
@@ -95,6 +111,61 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return decoder;
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private boolean decoderCanMeetPerformancePoint(MediaCodecInfo.VideoCapabilities caps, PreferenceConfiguration prefs) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
MediaCodecInfo.VideoCapabilities.PerformancePoint targetPerfPoint = new MediaCodecInfo.VideoCapabilities.PerformancePoint(prefs.width, prefs.height, prefs.fps);
List<MediaCodecInfo.VideoCapabilities.PerformancePoint> perfPoints = caps.getSupportedPerformancePoints();
if (perfPoints != null) {
for (MediaCodecInfo.VideoCapabilities.PerformancePoint perfPoint : perfPoints) {
// If we find a performance point that covers our target, we're good to go
if (perfPoint.covers(targetPerfPoint)) {
return true;
}
}
// We had performance point data but none met the specified streaming settings
return false;
}
// Fall-through to try the Android M API if there's no performance point data
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
try {
// We'll ask the decoder what it can do for us at this resolution and see if our
// requested frame rate falls below or inside the range of achievable frame rates.
Range<Double> fpsRange = caps.getAchievableFrameRatesFor(prefs.width, prefs.height);
if (fpsRange != null) {
return prefs.fps <= fpsRange.getUpper();
}
// Fall-through to try the Android L API if there's no performance point data
} catch (IllegalArgumentException e) {
// Video size not supported at any frame rate
return false;
}
}
// As a last resort, we will use areSizeAndRateSupported() which is explicitly NOT a
// performance metric, but it can work at least for the purpose of determining if
// the codec is going to die when given a stream with the specified settings.
return caps.areSizeAndRateSupported(prefs.width, prefs.height, prefs.fps);
}
private boolean decoderCanMeetPerformancePointWithHevcAndNotAvc(MediaCodecInfo avcDecoderInfo, MediaCodecInfo hevcDecoderInfo, PreferenceConfiguration prefs) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
MediaCodecInfo.VideoCapabilities avcCaps = avcDecoderInfo.getCapabilitiesForType("video/avc").getVideoCapabilities();
MediaCodecInfo.VideoCapabilities hevcCaps = hevcDecoderInfo.getCapabilitiesForType("video/hevc").getVideoCapabilities();
return !decoderCanMeetPerformancePoint(avcCaps, prefs) && decoderCanMeetPerformancePoint(hevcCaps, prefs);
}
else {
// No performance data
return false;
}
}
private MediaCodecInfo findHevcDecoder(PreferenceConfiguration prefs, boolean meteredNetwork, boolean requestedHdr) {
// Don't return anything if HEVC is forced off
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_OFF) {
@@ -106,16 +177,26 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// We need HEVC Main profile, so we could pass that constant to findProbableSafeDecoder, however
// some decoders (at least Qualcomm's Snapdragon 805) don't properly report support
// for even required levels of HEVC.
MediaCodecInfo decoderInfo = MediaCodecHelper.findProbableSafeDecoder("video/hevc", -1);
if (decoderInfo != null) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(decoderInfo.getName(), meteredNetwork, prefs)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+decoderInfo.getName());
MediaCodecInfo hevcDecoderInfo = MediaCodecHelper.findProbableSafeDecoder("video/hevc", -1);
if (hevcDecoderInfo != null) {
if (!MediaCodecHelper.decoderIsWhitelistedForHevc(hevcDecoderInfo.getName(), meteredNetwork, prefs)) {
LimeLog.info("Found HEVC decoder, but it's not whitelisted - "+hevcDecoderInfo.getName());
// Force HEVC enabled if the user asked for it
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON) {
LimeLog.info("Forcing HEVC enabled despite non-whitelisted decoder");
}
// HDR implies HEVC forced on, since HEVCMain10HDR10 is required for HDR.
else if (requestedHdr) {
LimeLog.info("Forcing HEVC enabled for HDR streaming");
}
// > 4K streaming also requires HEVC, so force it on there too.
if (prefs.videoFormat == PreferenceConfiguration.FORCE_H265_ON || requestedHdr ||
prefs.width > 4096 || prefs.height > 4096) {
LimeLog.info("Forcing H265 enabled despite non-whitelisted decoder");
else if (prefs.width > 4096 || prefs.height > 4096) {
LimeLog.info("Forcing HEVC enabled for over 4K streaming");
}
// Use HEVC if the H.264 decoder is unable to meet the performance point
else if (avcDecoder != null && decoderCanMeetPerformancePointWithHevcAndNotAvc(avcDecoder, hevcDecoderInfo, prefs)) {
LimeLog.info("Using non-whitelisted HEVC decoder to meet performance point");
}
else {
return null;
@@ -123,7 +204,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
}
return decoderInfo;
return hevcDecoderInfo;
}
public void setRenderTarget(SurfaceHolder renderTarget) {
@@ -165,18 +246,13 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// Set attributes that are queried in getCapabilities(). This must be done here
// because getCapabilities() may be called before setup() in current versions of the common
// library. The limitation of this is that we don't know whether we're using HEVC or AVC, so
// we just assume AVC. This isn't really a problem because the capabilities are usually
// shared between AVC and HEVC decoders on the same device.
// library. The limitation of this is that we don't know whether we're using HEVC or AVC.
int avcOptimalSlicesPerFrame = 0;
int hevcOptimalSlicesPerFrame = 0;
if (avcDecoder != null) {
directSubmit = MediaCodecHelper.decoderCanDirectSubmit(avcDecoder.getName());
refFrameInvalidationAvc = MediaCodecHelper.decoderSupportsRefFrameInvalidationAvc(avcDecoder.getName(), prefs.height);
refFrameInvalidationHevc = MediaCodecHelper.decoderSupportsRefFrameInvalidationHevc(avcDecoder.getName());
if (consecutiveCrashCount % 2 == 1) {
refFrameInvalidationAvc = refFrameInvalidationHevc = false;
LimeLog.warning("Disabling RFI due to previous crash");
}
avcOptimalSlicesPerFrame = MediaCodecHelper.getDecoderOptimalSlicesPerFrame(avcDecoder.getName());
if (directSubmit) {
LimeLog.info("Decoder "+avcDecoder.getName()+" will use direct submit");
@@ -184,9 +260,27 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (refFrameInvalidationAvc) {
LimeLog.info("Decoder "+avcDecoder.getName()+" will use reference frame invalidation for AVC");
}
LimeLog.info("Decoder "+avcDecoder.getName()+" wants "+avcOptimalSlicesPerFrame+" slices per frame");
}
if (hevcDecoder != null) {
refFrameInvalidationHevc = MediaCodecHelper.decoderSupportsRefFrameInvalidationHevc(hevcDecoder.getName());
hevcOptimalSlicesPerFrame = MediaCodecHelper.getDecoderOptimalSlicesPerFrame(hevcDecoder.getName());
if (refFrameInvalidationHevc) {
LimeLog.info("Decoder "+avcDecoder.getName()+" will use reference frame invalidation for HEVC");
LimeLog.info("Decoder "+hevcDecoder.getName()+" will use reference frame invalidation for HEVC");
}
LimeLog.info("Decoder "+hevcDecoder.getName()+" wants "+hevcOptimalSlicesPerFrame+" slices per frame");
}
// Use the larger of the two slices per frame preferences
optimalSlicesPerFrame = (byte)Math.max(avcOptimalSlicesPerFrame, hevcOptimalSlicesPerFrame);
LimeLog.info("Requesting "+optimalSlicesPerFrame+" slices per frame");
if (consecutiveCrashCount % 2 == 1) {
refFrameInvalidationAvc = refFrameInvalidationHevc = false;
LimeLog.warning("Disabling RFI due to previous crash");
}
}
@@ -198,15 +292,6 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return avcDecoder != null;
}
public boolean isBlacklistedForFrameRate(int frameRate) {
return avcDecoder != null && MediaCodecHelper.decoderBlacklistedForFrameRate(avcDecoder.getName(), frameRate);
}
public void enableLegacyFrameDropRendering() {
LimeLog.info("Legacy frame drop rendering enabled");
legacyFrameDropRendering = true;
}
public boolean isHevcMain10Hdr10Supported() {
if (hevcDecoder == null) {
return false;
@@ -234,6 +319,79 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
return this.videoFormat;
}
private MediaFormat createBaseMediaFormat(String mimeType) {
MediaFormat videoFormat = MediaFormat.createVideoFormat(mimeType, initialWidth, initialHeight);
// Avoid setting KEY_FRAME_RATE on Lollipop and earlier to reduce compatibility risk
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoFormat.setInteger(MediaFormat.KEY_FRAME_RATE, refreshRate);
}
// Adaptive playback can also be enabled by the whitelist on pre-KitKat devices
// so we don't fill these pre-KitKat
if (adaptivePlayback && Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
videoFormat.setInteger(MediaFormat.KEY_MAX_WIDTH, initialWidth);
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, initialHeight);
}
return videoFormat;
}
private boolean tryConfigureDecoder(MediaCodecInfo selectedDecoderInfo, MediaFormat format) {
try {
videoDecoder = MediaCodec.createByCodecName(selectedDecoderInfo.getName());
LimeLog.info("Configuring with format: "+format);
videoDecoder.configure(format, renderTarget.getSurface(), null, 0);
configuredFormat = format;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// This will contain the actual accepted input format attributes
inputFormat = videoDecoder.getInputFormat();
LimeLog.info("Input format: "+inputFormat);
}
videoDecoder.setVideoScalingMode(MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT);
if (USE_FRAME_RENDER_TIME && Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoDecoder.setOnFrameRenderedListener(new MediaCodec.OnFrameRenderedListener() {
@Override
public void onFrameRendered(MediaCodec mediaCodec, long presentationTimeUs, long renderTimeNanos) {
long delta = (renderTimeNanos / 1000000L) - (presentationTimeUs / 1000);
if (delta >= 0 && delta < 1000) {
if (USE_FRAME_RENDER_TIME) {
activeWindowVideoStats.totalTimeMs += delta;
}
}
}
}, null);
}
LimeLog.info("Using codec "+selectedDecoderInfo.getName()+" for hardware decoding "+format.getString(MediaFormat.KEY_MIME));
// Start the decoder
videoDecoder.start();
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
legacyInputBuffers = videoDecoder.getInputBuffers();
}
fetchNextInputBuffer();
return true;
} catch (Exception e) {
e.printStackTrace();
if (videoDecoder != null) {
videoDecoder.release();
videoDecoder = null;
}
return false;
}
}
@Override
public int setup(int format, int width, int height, int redrawRate) {
this.initialWidth = width;
@@ -296,75 +454,25 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
adaptivePlayback = MediaCodecHelper.decoderSupportsAdaptivePlayback(selectedDecoderInfo, mimeType);
fusedIdrFrame = MediaCodecHelper.decoderSupportsFusedIdrFrame(selectedDecoderInfo, mimeType);
// Codecs have been known to throw all sorts of crazy runtime exceptions
// due to implementation problems
try {
videoDecoder = MediaCodec.createByCodecName(selectedDecoderInfo.getName());
} catch (Exception e) {
e.printStackTrace();
return -4;
}
for (int tryNumber = 0;; tryNumber++) {
LimeLog.info("Decoder configuration try: "+tryNumber);
MediaFormat videoFormat = MediaFormat.createVideoFormat(mimeType, width, height);
MediaFormat mediaFormat = createBaseMediaFormat(mimeType);
// Avoid setting KEY_FRAME_RATE on Lollipop and earlier to reduce compatibility risk
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// We use prefs.fps instead of redrawRate here because the low latency hack in Game.java
// may leave us with an odd redrawRate value like 59 or 49 which might cause the decoder
// to puke. To be safe, we'll use the unmodified value.
videoFormat.setInteger(MediaFormat.KEY_FRAME_RATE, prefs.fps);
}
// This will try low latency options until we find one that works (or we give up).
boolean newFormat = MediaCodecHelper.setDecoderLowLatencyOptions(mediaFormat, selectedDecoderInfo, tryNumber);
// Adaptive playback can also be enabled by the whitelist on pre-KitKat devices
// so we don't fill these pre-KitKat
if (adaptivePlayback && Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
videoFormat.setInteger(MediaFormat.KEY_MAX_WIDTH, width);
videoFormat.setInteger(MediaFormat.KEY_MAX_HEIGHT, height);
}
MediaCodecHelper.setDecoderLowLatencyOptions(videoFormat, selectedDecoderInfo, mimeType);
configuredFormat = videoFormat;
LimeLog.info("Configuring with format: "+configuredFormat);
try {
videoDecoder.configure(videoFormat, renderTarget.getSurface(), null, 0);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// This will contain the actual accepted input format attributes
inputFormat = videoDecoder.getInputFormat();
LimeLog.info("Input format: "+inputFormat);
if (tryConfigureDecoder(selectedDecoderInfo, mediaFormat)) {
// Success!
break;
}
videoDecoder.setVideoScalingMode(MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT);
if (USE_FRAME_RENDER_TIME && Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
videoDecoder.setOnFrameRenderedListener(new MediaCodec.OnFrameRenderedListener() {
@Override
public void onFrameRendered(MediaCodec mediaCodec, long presentationTimeUs, long renderTimeNanos) {
long delta = (renderTimeNanos / 1000000L) - (presentationTimeUs / 1000);
if (delta >= 0 && delta < 1000) {
if (USE_FRAME_RENDER_TIME) {
activeWindowVideoStats.totalTimeMs += delta;
}
}
}
}, null);
if (!newFormat) {
// We couldn't even configure a decoder without any low latency options
return -5;
}
LimeLog.info("Using codec "+selectedDecoderInfo.getName()+" for hardware decoding "+mimeType);
// Start the decoder
videoDecoder.start();
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
legacyInputBuffers = videoDecoder.getInputBuffers();
}
} catch (Exception e) {
e.printStackTrace();
return -5;
}
return 0;
@@ -418,6 +526,66 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
}
@Override
public void doFrame(long frameTimeNanos) {
// Do nothing if we're stopping
if (stopping) {
return;
}
// Don't render unless a new frame is due. This prevents microstutter when streaming
// at a frame rate that doesn't match the display (such as 60 FPS on 120 Hz).
long actualFrameTimeDeltaNs = frameTimeNanos - lastRenderedFrameTimeNanos;
long expectedFrameTimeDeltaNs = 800000000 / refreshRate; // within 80% of the next frame
if (actualFrameTimeDeltaNs >= expectedFrameTimeDeltaNs) {
// Render up to one frame when in frame pacing mode.
//
// NB: Since the queue limit is 2, we won't starve the decoder of output buffers
// by holding onto them for too long. This also ensures we will have that 1 extra
// frame of buffer to smooth over network/rendering jitter.
Integer nextOutputBuffer = outputBufferQueue.poll();
if (nextOutputBuffer != null) {
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
videoDecoder.releaseOutputBuffer(nextOutputBuffer, frameTimeNanos);
}
else {
videoDecoder.releaseOutputBuffer(nextOutputBuffer, true);
}
lastRenderedFrameTimeNanos = frameTimeNanos;
activeWindowVideoStats.totalFramesRendered++;
} catch (Exception e) {
// This will leak nextOutputBuffer, but there's really nothing else we can do
handleDecoderException(e, null, 0, false);
}
}
}
// Request another callback for next frame
Choreographer.getInstance().postFrameCallback(this);
}
private void startChoreographerThread() {
if (prefs.framePacing != PreferenceConfiguration.FRAME_PACING_BALANCED) {
// Not using Choreographer in this pacing mode
return;
}
// We use a separate thread to avoid any main thread delays from delaying rendering
choreographerHandlerThread = new HandlerThread("Video - Choreographer", Process.THREAD_PRIORITY_DEFAULT + Process.THREAD_PRIORITY_MORE_FAVORABLE);
choreographerHandlerThread.start();
// Start the frame callbacks
choreographerHandler = new Handler(choreographerHandlerThread.getLooper());
choreographerHandler.post(new Runnable() {
@Override
public void run() {
Choreographer.getInstance().postFrameCallback(MediaCodecDecoderRenderer.this);
}
});
}
private void startRendererThread()
{
rendererThread = new Thread() {
@@ -434,37 +602,61 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
numFramesOut++;
// Get the last output buffer in the queue
while ((outIndex = videoDecoder.dequeueOutputBuffer(info, 0)) >= 0) {
videoDecoder.releaseOutputBuffer(lastIndex, false);
// Render the latest frame now if frame pacing isn't in balanced mode
if (prefs.framePacing != PreferenceConfiguration.FRAME_PACING_BALANCED) {
// Get the last output buffer in the queue
while ((outIndex = videoDecoder.dequeueOutputBuffer(info, 0)) >= 0) {
videoDecoder.releaseOutputBuffer(lastIndex, false);
numFramesOut++;
numFramesOut++;
lastIndex = outIndex;
presentationTimeUs = info.presentationTimeUs;
}
lastIndex = outIndex;
presentationTimeUs = info.presentationTimeUs;
}
// Render the last buffer
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
if (legacyFrameDropRendering) {
// Use a PTS that will cause this frame to be dropped if another comes in within
// the same V-sync period
videoDecoder.releaseOutputBuffer(lastIndex, System.nanoTime());
if (prefs.framePacing == PreferenceConfiguration.FRAME_PACING_MAX_SMOOTHNESS ||
prefs.framePacing == PreferenceConfiguration.FRAME_PACING_CAP_FPS) {
// In max smoothness or cap FPS mode, we want to never drop frames
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// Use a PTS that will cause this frame to never be dropped
videoDecoder.releaseOutputBuffer(lastIndex, 0);
}
else {
videoDecoder.releaseOutputBuffer(lastIndex, true);
}
}
else {
// Use a PTS that will cause this frame to never be dropped if frame dropping
// is disabled
videoDecoder.releaseOutputBuffer(lastIndex, 0);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
// Use a PTS that will cause this frame to be dropped if another comes in within
// the same V-sync period
videoDecoder.releaseOutputBuffer(lastIndex, System.nanoTime());
}
else {
videoDecoder.releaseOutputBuffer(lastIndex, true);
}
}
activeWindowVideoStats.totalFramesRendered++;
}
else {
videoDecoder.releaseOutputBuffer(lastIndex, true);
// For balanced frame pacing case, the Choreographer callback will handle rendering.
// We just put all frames into the output buffer queue and let it handle things.
// Discard the oldest buffer if we've exceeded our limit.
//
// NB: We have to do this on the producer side because the consumer may not
// run for a while (if there is a huge mismatch between stream FPS and display
// refresh rate).
if (outputBufferQueue.size() == OUTPUT_BUFFER_QUEUE_LIMIT) {
videoDecoder.releaseOutputBuffer(outputBufferQueue.take(), false);
}
// Add this buffer
outputBufferQueue.add(lastIndex);
}
activeWindowVideoStats.totalFramesRendered++;
// Add delta time to the totals (excluding probable outliers)
long delta = MediaCodecHelper.getMonotonicMillis() - (presentationTimeUs / 1000);
long delta = SystemClock.uptimeMillis() - (presentationTimeUs / 1000);
if (delta >= 0 && delta < 1000) {
activeWindowVideoStats.decoderTimeMs += delta;
if (!USE_FRAME_RENDER_TIME) {
@@ -495,28 +687,46 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
rendererThread.start();
}
private int dequeueInputBuffer() {
int index = -1;
private boolean fetchNextInputBuffer() {
long startTime;
startTime = MediaCodecHelper.getMonotonicMillis();
if (nextInputBufferIndex >= 0) {
// We already have an input buffer
return true;
}
startTime = SystemClock.uptimeMillis();
try {
while (index < 0 && !stopping) {
index = videoDecoder.dequeueInputBuffer(10000);
while (nextInputBufferIndex < 0 && !stopping) {
nextInputBufferIndex = videoDecoder.dequeueInputBuffer(10000);
}
if (nextInputBufferIndex >= 0) {
// Using the new getInputBuffer() API on Lollipop allows
// the framework to do some performance optimizations for us
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
nextInputBuffer = videoDecoder.getInputBuffer(nextInputBufferIndex);
}
else {
nextInputBuffer = legacyInputBuffers[nextInputBufferIndex];
// Clear old input data pre-Lollipop
nextInputBuffer.clear();
}
}
} catch (Exception e) {
handleDecoderException(e, null, 0, true);
return MediaCodec.INFO_TRY_AGAIN_LATER;
return false;
}
int deltaMs = (int)(MediaCodecHelper.getMonotonicMillis() - startTime);
int deltaMs = (int)(SystemClock.uptimeMillis() - startTime);
if (deltaMs >= 20) {
LimeLog.warning("Dequeue input buffer ran long: " + deltaMs + " ms");
}
if (index < 0) {
if (nextInputBufferIndex < 0) {
// We've been hung for 5 seconds and no other exception was reported,
// so generate a decoder hung exception
if (deltaMs >= 5000 && initialException == null) {
@@ -527,15 +737,17 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
throw new RendererException(this, decoderHungException);
}
return index;
return false;
}
return index;
return true;
}
@Override
public void start() {
startRendererThread();
startChoreographerThread();
}
// !!! May be called even if setup()/start() fails !!!
@@ -547,6 +759,20 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (rendererThread != null) {
rendererThread.interrupt();
}
// Post a quit message to the Choreographer looper (if we have one)
if (choreographerHandler != null) {
choreographerHandler.post(new Runnable() {
@Override
public void run() {
// Don't allow any further messages to be queued
choreographerHandlerThread.quit();
// Deregister the frame callback (if registered)
Choreographer.getInstance().removeFrameCallback(MediaCodecDecoderRenderer.this);
}
});
}
}
@Override
@@ -554,10 +780,31 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// May be called already, but we'll call it now to be safe
prepareForStop();
// Wait for the Choreographer looper to shut down (if we have one)
if (choreographerHandlerThread != null) {
try {
choreographerHandlerThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
// Wait for the renderer thread to shut down
try {
rendererThread.join();
} catch (InterruptedException ignored) { }
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
@Override
@@ -565,39 +812,29 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
videoDecoder.release();
}
private boolean queueInputBuffer(int inputBufferIndex, int offset, int length, long timestampUs, int codecFlags) {
@Override
public void setHdrMode(boolean enabled) {
// TODO: Set HDR metadata?
}
private boolean queueNextInputBuffer(long timestampUs, int codecFlags) {
try {
videoDecoder.queueInputBuffer(inputBufferIndex,
offset, length,
videoDecoder.queueInputBuffer(nextInputBufferIndex,
0, nextInputBuffer.position(),
timestampUs, codecFlags);
return true;
} catch (Exception e) {
handleDecoderException(e, null, codecFlags, true);
return false;
}
}
// Using the new getInputBuffer() API on Lollipop allows
// the framework to do some performance optimizations for us
private ByteBuffer getEmptyInputBuffer(int inputBufferIndex) {
ByteBuffer buf;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
try {
buf = videoDecoder.getInputBuffer(inputBufferIndex);
} catch (Exception e) {
handleDecoderException(e, null, 0, true);
return null;
}
}
else {
buf = legacyInputBuffers[inputBufferIndex];
// Clear old input data pre-Lollipop
buf.clear();
} finally {
nextInputBufferIndex = -1;
nextInputBuffer = null;
}
return buf;
// Fetch a new input buffer now while we have some time between frames
// to have it ready immediately when the next frame arrives.
fetchNextInputBuffer();
return true;
}
private void doProfileSpecificSpsPatching(SeqParameterSet sps) {
@@ -620,7 +857,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
@SuppressWarnings("deprecation")
@Override
public int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs, long enqueueTimeMs) {
int frameNumber, int frameType, long receiveTimeMs, long enqueueTimeMs) {
if (stopping) {
// Don't bother if we're stopping
return MoonBridge.DR_OK;
@@ -676,39 +913,18 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
activeWindowVideoStats.measurementStartTimestamp = SystemClock.uptimeMillis();
}
activeWindowVideoStats.totalFramesReceived++;
activeWindowVideoStats.totalFrames++;
int inputBufferIndex;
ByteBuffer buf;
long timestampUs = enqueueTimeMs * 1000;
if (!FRAME_RENDER_TIME_ONLY) {
// Count time from first packet received to enqueue time as receive time
// We will count DU queue time as part of decoding, because it is directly
// caused by a slow decoder.
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
}
if (timestampUs <= lastTimestampUs) {
// We can't submit multiple buffers with the same timestamp
// so bump it up by one before queuing
timestampUs = lastTimestampUs + 1;
}
lastTimestampUs = timestampUs;
long timestampUs;
int codecFlags = 0;
// H264 SPS
if (decodeUnitData[4] == 0x67) {
if (decodeUnitType == MoonBridge.BUFFER_TYPE_SPS && (videoFormat & MoonBridge.VIDEO_FORMAT_MASK_H264) != 0) {
numSpsIn++;
ByteBuffer spsBuf = ByteBuffer.wrap(decodeUnitData);
int startSeqLen = decodeUnitData[2] == 0x01 ? 3 : 4;
// Skip to the start of the NALU data
spsBuf.position(5);
spsBuf.position(startSeqLen + 1);
// The H264Utils.readSPS function safely handles
// Annex B NALUs (including NALUs with escape sequences)
@@ -812,9 +1028,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
ByteBuffer escapedNalu = H264Utils.writeSPS(sps, decodeUnitLength);
// Batch this to submit together with PPS
spsBuffer = new byte[5 + escapedNalu.limit()];
System.arraycopy(decodeUnitData, 0, spsBuffer, 0, 5);
escapedNalu.get(spsBuffer, 5, escapedNalu.limit());
spsBuffer = new byte[startSeqLen + 1 + escapedNalu.limit()];
System.arraycopy(decodeUnitData, 0, spsBuffer, 0, startSeqLen + 1);
escapedNalu.get(spsBuffer, startSeqLen + 1, escapedNalu.limit());
return MoonBridge.DR_OK;
}
else if (decodeUnitType == MoonBridge.BUFFER_TYPE_VPS) {
@@ -838,32 +1054,25 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
numPpsIn++;
// If this is the first CSD blob or we aren't supporting
// adaptive playback, we will submit the CSD blob in a
// fused IDR frames, we will submit the CSD blob in a
// separate input buffer.
if (!submittedCsd || !adaptivePlayback) {
inputBufferIndex = dequeueInputBuffer();
if (inputBufferIndex < 0) {
// We're being torn down now
return MoonBridge.DR_NEED_IDR;
}
buf = getEmptyInputBuffer(inputBufferIndex);
if (buf == null) {
// We're being torn down now
if (!submittedCsd || !fusedIdrFrame) {
if (!fetchNextInputBuffer()) {
return MoonBridge.DR_NEED_IDR;
}
// When we get the PPS, submit the VPS and SPS together with
// the PPS, as required by AOSP docs on use of MediaCodec.
if (vpsBuffer != null) {
buf.put(vpsBuffer);
nextInputBuffer.put(vpsBuffer);
}
if (spsBuffer != null) {
buf.put(spsBuffer);
nextInputBuffer.put(spsBuffer);
}
// This is the CSD blob
codecFlags |= MediaCodec.BUFFER_FLAG_CODEC_CONFIG;
timestampUs = 0;
}
else {
// Batch this to submit together with the next I-frame
@@ -877,38 +1086,54 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
}
else {
inputBufferIndex = dequeueInputBuffer();
if (inputBufferIndex < 0) {
// We're being torn down now
return MoonBridge.DR_NEED_IDR;
activeWindowVideoStats.totalFramesReceived++;
activeWindowVideoStats.totalFrames++;
if (!FRAME_RENDER_TIME_ONLY) {
// Count time from first packet received to enqueue time as receive time
// We will count DU queue time as part of decoding, because it is directly
// caused by a slow decoder.
activeWindowVideoStats.totalTimeMs += enqueueTimeMs - receiveTimeMs;
}
buf = getEmptyInputBuffer(inputBufferIndex);
if (buf == null) {
// We're being torn down now
if (!fetchNextInputBuffer()) {
return MoonBridge.DR_NEED_IDR;
}
if (submitCsdNextCall) {
if (vpsBuffer != null) {
buf.put(vpsBuffer);
nextInputBuffer.put(vpsBuffer);
}
if (spsBuffer != null) {
buf.put(spsBuffer);
nextInputBuffer.put(spsBuffer);
}
if (ppsBuffer != null) {
buf.put(ppsBuffer);
nextInputBuffer.put(ppsBuffer);
}
submitCsdNextCall = false;
}
if (frameType == MoonBridge.FRAME_TYPE_IDR) {
codecFlags |= MediaCodec.BUFFER_FLAG_SYNC_FRAME;
}
timestampUs = enqueueTimeMs * 1000;
if (timestampUs <= lastTimestampUs) {
// We can't submit multiple buffers with the same timestamp
// so bump it up by one before queuing
timestampUs = lastTimestampUs + 1;
}
lastTimestampUs = timestampUs;
numFramesIn++;
}
if (decodeUnitLength > buf.limit() - buf.position()) {
if (decodeUnitLength > nextInputBuffer.limit() - nextInputBuffer.position()) {
IllegalArgumentException exception = new IllegalArgumentException(
"Decode unit length "+decodeUnitLength+" too large for input buffer "+buf.limit());
"Decode unit length "+decodeUnitLength+" too large for input buffer "+nextInputBuffer.limit());
if (!reportedCrash) {
reportedCrash = true;
crashListener.notifyCrash(exception);
@@ -917,11 +1142,9 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
// Copy data from our buffer list into the input buffer
buf.put(decodeUnitData, 0, decodeUnitLength);
nextInputBuffer.put(decodeUnitData, 0, decodeUnitLength);
if (!queueInputBuffer(inputBufferIndex,
0, buf.position(),
timestampUs, codecFlags)) {
if (!queueNextInputBuffer(timestampUs, codecFlags)) {
return MoonBridge.DR_NEED_IDR;
}
@@ -943,18 +1166,12 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
}
private boolean replaySps() {
int inputIndex = dequeueInputBuffer();
if (inputIndex < 0) {
return false;
}
ByteBuffer inputBuffer = getEmptyInputBuffer(inputIndex);
if (inputBuffer == null) {
if (!fetchNextInputBuffer()) {
return false;
}
// Write the Annex B header
inputBuffer.put(new byte[]{0x00, 0x00, 0x00, 0x01, 0x67});
nextInputBuffer.put(new byte[]{0x00, 0x00, 0x00, 0x01, 0x67});
// Switch the H264 profile back to high
savedSps.profileIdc = 100;
@@ -965,24 +1182,21 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
// The H264Utils.writeSPS function safely handles
// Annex B NALUs (including NALUs with escape sequences)
ByteBuffer escapedNalu = H264Utils.writeSPS(savedSps, 128);
inputBuffer.put(escapedNalu);
nextInputBuffer.put(escapedNalu);
// No need for the SPS anymore
savedSps = null;
// Queue the new SPS
return queueInputBuffer(inputIndex,
0, inputBuffer.position(),
System.nanoTime() / 1000,
MediaCodec.BUFFER_FLAG_CODEC_CONFIG);
return queueNextInputBuffer(0, MediaCodec.BUFFER_FLAG_CODEC_CONFIG);
}
@Override
public int getCapabilities() {
int capabilities = 0;
// We always request 4 slices per frame to speed up decoding on some hardware
capabilities |= MoonBridge.CAPABILITY_SLICES_PER_FRAME((byte) 4);
// Request the optimal number of slices per frame for this decoder
capabilities |= MoonBridge.CAPABILITY_SLICES_PER_FRAME(optimalSlicesPerFrame);
// Enable reference frame invalidation on supported hardware
if (refFrameInvalidationAvc) {
@@ -1110,11 +1324,23 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
str += "SOC: "+Build.SOC_MANUFACTURER+" - "+Build.SOC_MODEL+"\n";
str += "Performance class: "+Build.VERSION.MEDIA_PERFORMANCE_CLASS+"\n";
str += "Vendor params: ";
List<String> params = renderer.videoDecoder.getSupportedVendorParameters();
if (params.isEmpty()) {
str += "NONE";
}
else {
for (String param : params) {
str += param + " ";
}
}
str += "\n";
}
str += "Foreground: "+renderer.foreground+"\n";
str += "Consecutive crashes: "+renderer.consecutiveCrashCount+"\n";
str += "RFI active: "+renderer.refFrameInvalidationActive+"\n";
str += "Using modern SPS patching: "+(Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)+"\n";
str += "Fused IDR frames: "+renderer.fusedIdrFrame+"\n";
str += "Video dimensions: "+renderer.initialWidth+"x"+renderer.initialHeight+"\n";
str += "FPS target: "+renderer.refreshRate+"\n";
str += "Bitrate: "+renderer.prefs.bitrate+" Kbps \n";
@@ -1125,6 +1351,7 @@ public class MediaCodecDecoderRenderer extends VideoDecoderRenderer {
str += "Frame losses: "+renderer.globalVideoStats.framesLost+" in "+renderer.globalVideoStats.frameLossEvents+" loss events\n";
str += "Average end-to-end client latency: "+renderer.getAverageEndToEndLatency()+"ms\n";
str += "Average hardware decoder latency: "+renderer.getAverageDecoderLatency()+"ms\n";
str += "Frame pacing mode: "+renderer.prefs.framePacing+"\n";
if (currentBuffer != null) {
str += "Current buffer: ";

View File

@@ -38,11 +38,11 @@ public class MediaCodecHelper {
private static final List<String> whitelistedHevcDecoders;
private static final List<String> refFrameInvalidationAvcPrefixes;
private static final List<String> refFrameInvalidationHevcPrefixes;
private static final List<String> blacklisted49FpsDecoderPrefixes;
private static final List<String> blacklisted59FpsDecoderPrefixes;
private static final List<String> useFourSlicesPrefixes;
private static final List<String> qualcommDecoderPrefixes;
private static final List<String> kirinDecoderPrefixes;
private static final List<String> exynosDecoderPrefixes;
private static final List<String> amlogicDecoderPrefixes;
public static final boolean IS_EMULATOR = Build.HARDWARE.equals("ranchu") || Build.HARDWARE.equals("cheets");
@@ -137,24 +137,26 @@ public class MediaCodecHelper {
// Exynos seems to be the only HEVC decoder that works reliably
whitelistedHevcDecoders.add("omx.exynos");
// On Darcy (Shield 2017), HEVC runs fine with no fixups required.
// For some reason, other X1 implementations require bitstream fixups.
if (Build.DEVICE.equalsIgnoreCase("darcy")) {
// On Darcy (Shield 2017), HEVC runs fine with no fixups required. For some reason,
// other X1 implementations require bitstream fixups. However, since numReferenceFrames
// has been supported in GFE since late 2017, we'll go ahead and enable HEVC for all
// device models.
//
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
// whether the performance is good enough to use for streaming, but they're
// using the same omx.nvidia.h265.decode name as the Shield TV which has a
// fully accelerated HEVC pipeline. AFAIK, the only K1 devices with this
// partially accelerated HEVC decoder are the Shield Tablet and Xiaomi MiPad,
// so I'll check for those here.
//
// In case there are some that I missed, I will also exclude pre-Oreo OSes since
// only Shield ATV got an Oreo update and any newer Tegra devices will not ship
// with an old OS like Nougat.
if (!Build.DEVICE.equalsIgnoreCase("shieldtablet") &&
!Build.DEVICE.equalsIgnoreCase("mocha") &&
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
whitelistedHevcDecoders.add("omx.nvidia");
}
else {
// TODO: This needs a similar fixup to the Tegra 3 otherwise it buffers 16 frames
}
// Older Sony ATVs (SVP-DTV15) have broken MediaTek codecs (decoder hangs after rendering the first frame).
// I know the Fire TV 2 and 3 works, so I'll whitelist Amazon devices which seem to actually be tested.
if (Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
whitelistedHevcDecoders.add("omx.mtk");
// This broke at some point on the Fire TV 3 and now the decoder
// never produces any output frames.
//whitelistedHevcDecoders.add("omx.amlogic");
}
// Plot twist: On newer Sony devices (BRAVIA_ATV2, BRAVIA_ATV3_4K, BRAVIA_UR1_4K) the H.264 decoder crashes
// on several configurations (> 60 FPS and 1440p) that work with HEVC, so we'll whitelist those devices for HEVC.
@@ -164,8 +166,14 @@ public class MediaCodecHelper {
// Amlogic requires 1 reference frame for HEVC to avoid hanging. Since it's been years
// since GFE added support for maxNumReferenceFrames, we'll just enable all Amlogic SoCs
// running Android 9 or later. HEVC is much lower latency than H.264 on Sabrina (S905X2).
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
// running Android 9 or later.
//
// NB: We don't do this on Sabrina (GCWGTV) because H.264 is lower latency when we use
// vendor.low-latency.enable. We will still use HEVC if decoderCanMeetPerformancePointWithHevcAndNotAvc()
// determines it's the only way to meet the performance requirements.
//
// FIXME: Should we do this for all Amlogic S905X SoCs?
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P && !Build.DEVICE.equalsIgnoreCase("sabrina")) {
whitelistedHevcDecoders.add("omx.amlogic");
}
@@ -195,21 +203,15 @@ public class MediaCodecHelper {
}
static {
blacklisted49FpsDecoderPrefixes = new LinkedList<>();
blacklisted59FpsDecoderPrefixes = new LinkedList<>();
useFourSlicesPrefixes = new LinkedList<>();
// We see a bunch of crashes on MediaTek Android TVs running
// at 49 FPS (PAL 50 Hz - 1). Blacklist this frame rate for
// these devices and hope they fix it in Pie.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.P) {
blacklisted49FpsDecoderPrefixes.add("omx.mtk");
// Software decoders will use 4 slices per frame to allow for slice multithreading
useFourSlicesPrefixes.add("omx.google");
useFourSlicesPrefixes.add("AVCDecoder");
useFourSlicesPrefixes.add("omx.ffmpeg");
useFourSlicesPrefixes.add("c2.android");
// 59 FPS also seems to crash on the Sony Bravia TV ATV3 model.
// Blacklist that frame rate on these devices too.
if (Build.DEVICE.startsWith("BRAVIA_ATV3")) {
blacklisted59FpsDecoderPrefixes.add("omx.mtk");
}
}
// Old Qualcomm decoders are detected at runtime
}
static {
@@ -223,12 +225,21 @@ public class MediaCodecHelper {
kirinDecoderPrefixes = new LinkedList<>();
kirinDecoderPrefixes.add("omx.hisi");
kirinDecoderPrefixes.add("c2.hisi"); // Unconfirmed
}
static {
exynosDecoderPrefixes = new LinkedList<>();
exynosDecoderPrefixes.add("omx.exynos");
exynosDecoderPrefixes.add("c2.exynos");
}
static {
amlogicDecoderPrefixes = new LinkedList<>();
amlogicDecoderPrefixes.add("omx.amlogic");
amlogicDecoderPrefixes.add("c2.amlogic"); // Unconfirmed
}
private static boolean isPowerVR(String glRenderer) {
@@ -289,6 +300,19 @@ public class MediaCodecHelper {
return;
}
// Older Sony ATVs (SVP-DTV15) have broken MediaTek codecs (decoder hangs after rendering the first frame).
// I know the Fire TV 2 and 3 works, so I'll whitelist Amazon devices which seem to actually be tested.
// We still have to check Build.MANUFACTURER to catch Amazon Fire tablets.
if (context.getPackageManager().hasSystemFeature("amazon.hardware.fire_tv") ||
Build.MANUFACTURER.equalsIgnoreCase("Amazon")) {
whitelistedHevcDecoders.add("omx.mtk");
// This requires setting vdec-lowlatency on the Fire TV 3, otherwise the decoder
// never produces any output frames. See comment above for details on why we only
// do this for Fire TV devices.
whitelistedHevcDecoders.add("omx.amlogic");
}
ActivityManager activityManager =
(ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo configInfo = activityManager.getDeviceConfigurationInfo();
@@ -334,6 +358,9 @@ public class MediaCodecHelper {
}
else {
blacklistedDecoderPrefixes.add("OMX.qcom.video.decoder.hevc");
// These older decoders need 4 slices per frame for best performance
useFourSlicesPrefixes.add("omx.qcom");
}
// Older MediaTek SoCs have issues with HEVC rendering but the newer chips with
@@ -373,10 +400,6 @@ public class MediaCodecHelper {
return false;
}
public static long getMonotonicMillis() {
return System.nanoTime() / 1000000L;
}
private static boolean decoderSupportsAndroidRLowLatency(MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
try {
@@ -408,41 +431,117 @@ public class MediaCodecHelper {
!isAdreno620;
}
public static void setDecoderLowLatencyOptions(MediaFormat videoFormat, MediaCodecInfo decoderInfo, String mimeType) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && decoderSupportsAndroidRLowLatency(decoderInfo, mimeType)) {
videoFormat.setInteger(MediaFormat.KEY_LOW_LATENCY, 1);
public static boolean setDecoderLowLatencyOptions(MediaFormat videoFormat, MediaCodecInfo decoderInfo, int tryNumber) {
// Options here should be tried in the order of most to least risky. The decoder will use
// the first MediaFormat that doesn't fail in configure().
boolean setNewOption = false;
if (tryNumber < 1) {
// Official Android 11+ low latency option (KEY_LOW_LATENCY).
videoFormat.setInteger("low-latency", 1);
setNewOption = true;
// If this decoder officially supports FEATURE_LowLatency, we will just use that alone
// for try 0. Otherwise, we'll include it as best effort with other options.
if (decoderSupportsAndroidRLowLatency(decoderInfo, videoFormat.getString(MediaFormat.KEY_MIME))) {
return true;
}
}
else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
if (tryNumber < 2 &&
(!Build.MANUFACTURER.equalsIgnoreCase("xiaomi") || Build.VERSION.SDK_INT > Build.VERSION_CODES.M)) {
// MediaTek decoders don't use vendor-defined keys for low latency mode. Instead, they have a modified
// version of AOSP's ACodec.cpp which supports the "vdec-lowlatency" option. This option is passed down
// to the decoder as OMX.MTK.index.param.video.LowLatencyDecode.
//
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Try vendor-specific low latency options
if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
// This option is also plumbed for Amazon Amlogic-based devices like the Fire TV 3. Not only does it
// reduce latency on Amlogic, it fixes the HEVC bug that causes the decoder to not output any frames.
// Unfortunately, it does the exact opposite for the Xiaomi MITV4-ANSM0, breaking it in the way that
// Fire TV was broken prior to vdec-lowlatency :(
//
// On Fire TV 3, vdec-lowlatency is translated to OMX.amazon.fireos.index.video.lowLatencyDecode.
//
// https://github.com/yuan1617/Framwork/blob/master/frameworks/av/media/libstagefright/ACodec.cpp
// https://github.com/iykex/vendor_mediatek_proprietary_hardware/blob/master/libomx/video/MtkOmxVdecEx/MtkOmxVdecEx.h
videoFormat.setInteger("vdec-lowlatency", 1);
setNewOption = true;
}
// MediaCodec supports vendor-defined format keys using the "vendor.<extension name>.<parameter name>" syntax.
// These allow access to functionality that is not exposed through documented MediaFormat.KEY_* values.
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/common/inc/vidc_vendor_extensions.h;l=67
//
// MediaCodec vendor extension support was introduced in Android 8.0:
// https://cs.android.com/android/_/android/platform/frameworks/av/+/01c10f8cdcd58d1e7025f426a72e6e75ba5d7fc2
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Try vendor-specific low latency options
if (isDecoderInList(qualcommDecoderPrefixes, decoderInfo.getName())) {
// Examples of Qualcomm's vendor extensions for Snapdragon 845:
// https://cs.android.com/android/platform/superproject/+/master:hardware/qcom/sdm845/media/mm-video-v4l2/vidc/vdec/src/omx_vdec_extensions.hpp
// https://cs.android.com/android/_/android/platform/hardware/qcom/sm8150/media/+/0621ceb1c1b19564999db8293574a0e12952ff6c
//
// We will first try both, then try vendor.qti-ext-dec-low-latency.enable alone if that fails
if (tryNumber < 3) {
videoFormat.setInteger("vendor.qti-ext-dec-picture-order.enable", 1);
setNewOption = true;
}
else if (isDecoderInList(kirinDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 4) {
videoFormat.setInteger("vendor.qti-ext-dec-low-latency.enable", 1);
setNewOption = true;
}
}
else if (isDecoderInList(kirinDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 3) {
// Kirin low latency options
// https://developer.huawei.com/consumer/cn/forum/topic/0202325564295980115
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-req", 1);
videoFormat.setInteger("vendor.hisi-ext-low-latency-video-dec.video-scene-for-low-latency-rdy", -1);
setNewOption = true;
}
else if (isDecoderInList(exynosDecoderPrefixes, decoderInfo.getName())) {
}
else if (isDecoderInList(exynosDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 3) {
// Exynos low latency option for H.264 decoder
videoFormat.setInteger("vendor.rtc-ext-dec-low-latency.enable", 1);
setNewOption = true;
}
}
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(decoderInfo.getName())) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
else if (isDecoderInList(amlogicDecoderPrefixes, decoderInfo.getName())) {
if (tryNumber < 3) {
// Amlogic low latency vendor extension
// https://github.com/codewalkerster/android_vendor_amlogic_common_prebuilt_libstagefrighthw/commit/41fefc4e035c476d58491324a5fe7666bfc2989e
videoFormat.setInteger("vendor.low-latency.enable", 1);
setNewOption = true;
}
}
}
// FIXME: We should probably integrate this into the try system
if (MediaCodecHelper.decoderSupportsMaxOperatingRate(decoderInfo.getName())) {
videoFormat.setInteger(MediaFormat.KEY_OPERATING_RATE, Short.MAX_VALUE);
}
return setNewOption;
}
public static boolean decoderSupportsFusedIdrFrame(MediaCodecInfo decoderInfo, String mimeType) {
// If adaptive playback is supported, we can submit new CSD together with a keyframe
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
try {
if (decoderInfo.getCapabilitiesForType(mimeType).
isFeatureSupported(CodecCapabilities.FEATURE_AdaptivePlayback))
{
LimeLog.info("Decoder supports fused IDR frames (FEATURE_AdaptivePlayback)");
return true;
}
} catch (Exception e) {
// Tolerate buggy codecs
e.printStackTrace();
}
}
return false;
}
public static boolean decoderSupportsAdaptivePlayback(MediaCodecInfo decoderInfo, String mimeType) {
@@ -486,15 +585,14 @@ public class MediaCodecHelper {
return isDecoderInList(baselineProfileHackPrefixes, decoderName);
}
public static boolean decoderBlacklistedForFrameRate(String decoderName, int fps) {
if (fps == 49) {
return isDecoderInList(blacklisted49FpsDecoderPrefixes, decoderName);
}
else if (fps == 59) {
return isDecoderInList(blacklisted59FpsDecoderPrefixes, decoderName);
public static byte getDecoderOptimalSlicesPerFrame(String decoderName) {
if (isDecoderInList(useFourSlicesPrefixes, decoderName)) {
// 4 slices per frame reduces decoding latency on older Qualcomm devices
return 4;
}
else {
return false;
// 1 slice per frame produces the optimal encoding efficiency
return 1;
}
}
@@ -518,20 +616,6 @@ public class MediaCodecHelper {
}
public static boolean decoderIsWhitelistedForHevc(String decoderName, boolean meteredData, PreferenceConfiguration prefs) {
// TODO: Shield Tablet K1/LTE?
//
// NVIDIA does partial HEVC acceleration on the Shield Tablet. I don't know
// whether the performance is good enough to use for streaming, but they're
// using the same omx.nvidia.h265.decode name as the Shield TV which has a
// fully accelerated HEVC pipeline. AFAIK, the only K1 device with this
// partially accelerated HEVC decoder is the Shield Tablet, so I'll
// check for it here.
//
// TODO: Temporarily disabled with NVIDIA HEVC support
/*if (Build.DEVICE.equalsIgnoreCase("shieldtablet")) {
return false;
}*/
// Google didn't have official support for HEVC (or more importantly, a CTS test) until
// Lollipop. I've seen some MediaTek devices on 4.4 crash when attempting to use HEVC,
// so I'm restricting HEVC usage to Lollipop and higher.

View File

@@ -5,8 +5,6 @@ import java.io.OutputStream;
import java.io.StringReader;
import java.net.Inet4Address;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.HashSet;
import java.util.LinkedList;
@@ -49,8 +47,7 @@ public class ComputerManagerService extends Service {
private static final int APPLIST_POLLING_PERIOD_MS = 30000;
private static final int APPLIST_FAILED_POLLING_RETRY_MS = 2000;
private static final int MDNS_QUERY_PERIOD_MS = 1000;
private static final int FAST_POLL_TIMEOUT = 1000;
private static final int OFFLINE_POLL_TRIES = 5;
private static final int OFFLINE_POLL_TRIES = 3;
private static final int INITIAL_POLL_TRIES = 2;
private static final int EMPTY_LIST_THRESHOLD = 3;
private static final int POLL_DATA_TTL_MS = 30000;
@@ -232,7 +229,13 @@ public class ComputerManagerService extends Service {
// Wait for the bind notification
discoveryServiceConnection.wait(1000);
}
} catch (InterruptedException ignored) {
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
}
@@ -241,11 +244,18 @@ public class ComputerManagerService extends Service {
while (activePolls.get() != 0) {
try {
Thread.sleep(250);
} catch (InterruptedException ignored) {}
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
}
public boolean addComputerBlocking(ComputerDetails fakeDetails) {
public boolean addComputerBlocking(ComputerDetails fakeDetails) throws InterruptedException {
return ComputerManagerService.this.addComputerBlocking(fakeDetails);
}
@@ -399,9 +409,18 @@ public class ComputerManagerService extends Service {
details.ipv6Address = computer.getIpv6Address().getHostAddress();
}
// Kick off a serverinfo poll on this machine
if (!addComputerBlocking(details)) {
LimeLog.warning("Auto-discovered PC failed to respond: "+details);
try {
// Kick off a blocking serverinfo poll on this machine
if (!addComputerBlocking(details)) {
LimeLog.warning("Auto-discovered PC failed to respond: "+details);
}
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
}
@@ -449,28 +468,25 @@ public class ComputerManagerService extends Service {
}
}
public boolean addComputerBlocking(ComputerDetails fakeDetails) {
public boolean addComputerBlocking(ComputerDetails fakeDetails) throws InterruptedException {
// Block while we try to fill the details
try {
// We cannot use runPoll() here because it will attempt to persist the state of the machine
// in the database, which would be bad because we don't have our pinned cert loaded yet.
if (pollComputer(fakeDetails)) {
// See if we have record of this PC to pull its pinned cert
synchronized (pollingTuples) {
for (PollingTuple tuple : pollingTuples) {
if (tuple.computer.uuid.equals(fakeDetails.uuid)) {
fakeDetails.serverCert = tuple.computer.serverCert;
break;
}
// We cannot use runPoll() here because it will attempt to persist the state of the machine
// in the database, which would be bad because we don't have our pinned cert loaded yet.
if (pollComputer(fakeDetails)) {
// See if we have record of this PC to pull its pinned cert
synchronized (pollingTuples) {
for (PollingTuple tuple : pollingTuples) {
if (tuple.computer.uuid.equals(fakeDetails.uuid)) {
fakeDetails.serverCert = tuple.computer.serverCert;
break;
}
}
// Poll again, possibly with the pinned cert, to get accurate pairing information.
// This will insert the host into the database too.
runPoll(fakeDetails, true, 0);
}
} catch (InterruptedException e) {
return false;
// Poll again, possibly with the pinned cert, to get accurate pairing information.
// This will insert the host into the database too.
runPoll(fakeDetails, true, 0);
}
// If the machine is reachable, it was successful
@@ -528,11 +544,6 @@ public class ComputerManagerService extends Service {
}
private ComputerDetails tryPollIp(ComputerDetails details, String address) {
// Fast poll this address first to determine if we can connect at the TCP layer
if (!fastPollIp(address)) {
return null;
}
try {
NvHTTP http = new NvHTTP(address, idManager.getUniqueId(), details.serverCert,
PlatformBinding.getCryptoProvider(ComputerManagerService.this));
@@ -551,146 +562,140 @@ public class ComputerManagerService extends Service {
return null;
}
// Set the new active address
newDetails.activeAddress = address;
return newDetails;
} catch (XmlPullParserException | IOException e) {
} catch (XmlPullParserException e) {
e.printStackTrace();
return null;
} catch (IOException e) {
return null;
}
}
// Just try to establish a TCP connection to speculatively detect a running
// GFE server
private boolean fastPollIp(String address) {
if (address == null) {
// Don't bother if our address is null
return false;
private static class ParallelPollTuple {
public String address;
public ComputerDetails existingDetails;
public boolean complete;
public Thread pollingThread;
public ComputerDetails returnedDetails;
public ParallelPollTuple(String address, ComputerDetails existingDetails) {
this.address = address;
this.existingDetails = existingDetails;
}
Socket s = new Socket();
try {
s.connect(new InetSocketAddress(address, NvHTTP.HTTPS_PORT), FAST_POLL_TIMEOUT);
s.close();
return true;
} catch (IOException e) {
return false;
public void interrupt() {
if (pollingThread != null) {
pollingThread.interrupt();
}
}
}
private void startFastPollThread(final String address, final boolean[] info) {
Thread t = new Thread() {
private void startParallelPollThread(ParallelPollTuple tuple, HashSet<String> uniqueAddresses) {
// Don't bother starting a polling thread for an address that doesn't exist
// or if the address has already been polled with an earlier tuple
if (tuple.address == null || !uniqueAddresses.add(tuple.address)) {
tuple.complete = true;
tuple.returnedDetails = null;
return;
}
tuple.pollingThread = new Thread() {
@Override
public void run() {
boolean pollRes = fastPollIp(address);
ComputerDetails details = tryPollIp(tuple.existingDetails, tuple.address);
synchronized (info) {
info[0] = true; // Done
info[1] = pollRes; // Polling result
synchronized (tuple) {
tuple.complete = true; // Done
tuple.returnedDetails = details; // Polling result
info.notify();
tuple.notify();
}
}
};
t.setName("Fast Poll - "+address);
t.start();
tuple.pollingThread.setName("Parallel Poll - "+tuple.address+" - "+tuple.existingDetails.name);
tuple.pollingThread.start();
}
private String fastPollPc(final String localAddress, final String remoteAddress, final String manualAddress, final String ipv6Address) throws InterruptedException {
final boolean[] remoteInfo = new boolean[2];
final boolean[] localInfo = new boolean[2];
final boolean[] manualInfo = new boolean[2];
final boolean[] ipv6Info = new boolean[2];
private ComputerDetails parallelPollPc(ComputerDetails details) throws InterruptedException {
ParallelPollTuple localInfo = new ParallelPollTuple(details.localAddress, details);
ParallelPollTuple manualInfo = new ParallelPollTuple(details.manualAddress, details);
ParallelPollTuple remoteInfo = new ParallelPollTuple(details.remoteAddress, details);
ParallelPollTuple ipv6Info = new ParallelPollTuple(details.ipv6Address, details);
startFastPollThread(localAddress, localInfo);
startFastPollThread(remoteAddress, remoteInfo);
startFastPollThread(manualAddress, manualInfo);
startFastPollThread(ipv6Address, ipv6Info);
// These must be started in order of precedence for the deduplication algorithm
// to result in the correct behavior.
HashSet<String> uniqueAddresses = new HashSet<>();
startParallelPollThread(localInfo, uniqueAddresses);
startParallelPollThread(manualInfo, uniqueAddresses);
startParallelPollThread(remoteInfo, uniqueAddresses);
startParallelPollThread(ipv6Info, uniqueAddresses);
// Check local first
synchronized (localInfo) {
while (!localInfo[0]) {
localInfo.wait(500);
try {
// Check local first
synchronized (localInfo) {
while (!localInfo.complete) {
localInfo.wait();
}
if (localInfo.returnedDetails != null) {
localInfo.returnedDetails.activeAddress = localInfo.address;
return localInfo.returnedDetails;
}
}
if (localInfo[1]) {
return localAddress;
}
}
// Now manual
synchronized (manualInfo) {
while (!manualInfo.complete) {
manualInfo.wait();
}
// Now manual
synchronized (manualInfo) {
while (!manualInfo[0]) {
manualInfo.wait(500);
if (manualInfo.returnedDetails != null) {
manualInfo.returnedDetails.activeAddress = manualInfo.address;
return manualInfo.returnedDetails;
}
}
if (manualInfo[1]) {
return manualAddress;
}
}
// Now remote IPv4
synchronized (remoteInfo) {
while (!remoteInfo.complete) {
remoteInfo.wait();
}
// Now remote IPv4
synchronized (remoteInfo) {
while (!remoteInfo[0]) {
remoteInfo.wait(500);
if (remoteInfo.returnedDetails != null) {
remoteInfo.returnedDetails.activeAddress = remoteInfo.address;
return remoteInfo.returnedDetails;
}
}
if (remoteInfo[1]) {
return remoteAddress;
}
}
// Now global IPv6
synchronized (ipv6Info) {
while (!ipv6Info.complete) {
ipv6Info.wait();
}
// Now global IPv6
synchronized (ipv6Info) {
while (!ipv6Info[0]) {
ipv6Info.wait(500);
}
if (ipv6Info[1]) {
return ipv6Address;
if (ipv6Info.returnedDetails != null) {
ipv6Info.returnedDetails.activeAddress = ipv6Info.address;
return ipv6Info.returnedDetails;
}
}
} finally {
// Stop any further polling if we've found a working address or we've been
// interrupted by an attempt to stop polling.
localInfo.interrupt();
manualInfo.interrupt();
remoteInfo.interrupt();
ipv6Info.interrupt();
}
return null;
}
private boolean pollComputer(ComputerDetails details) throws InterruptedException {
ComputerDetails polledDetails;
// Do a TCP-level connection to the HTTP server to see if it's listening.
// Do not write this address to details.activeAddress because:
// a) it's only a candidate and may be wrong (multiple PCs behind a single router)
// b) if it's null, it will be unexpectedly nulling the activeAddress of a possibly online PC
LimeLog.info("Starting fast poll for "+details.name+" ("+details.localAddress +", "+details.remoteAddress +", "+details.manualAddress+", "+details.ipv6Address+")");
String candidateAddress = fastPollPc(details.localAddress, details.remoteAddress, details.manualAddress, details.ipv6Address);
LimeLog.info("Fast poll for "+details.name+" returned candidate address: "+candidateAddress);
// If no connection could be established to either IP address, there's nothing we can do
if (candidateAddress == null) {
return false;
}
// Try using the active address from fast-poll
polledDetails = tryPollIp(details, candidateAddress);
if (polledDetails == null) {
// If that failed, try all unique addresses except what we've
// already tried
HashSet<String> uniqueAddresses = new HashSet<>();
uniqueAddresses.add(details.localAddress);
uniqueAddresses.add(details.manualAddress);
uniqueAddresses.add(details.remoteAddress);
uniqueAddresses.add(details.ipv6Address);
for (String addr : uniqueAddresses) {
if (addr == null || addr.equals(candidateAddress)) {
continue;
}
polledDetails = tryPollIp(details, addr);
if (polledDetails != null) {
break;
}
}
}
// Poll all addresses in parallel to speed up the process
LimeLog.info("Starting parallel poll for "+details.name+" ("+details.localAddress +", "+details.remoteAddress +", "+details.manualAddress+", "+details.ipv6Address+")");
ComputerDetails polledDetails = parallelPollPc(details);
LimeLog.info("Parallel poll for "+details.name+" returned address: "+details.activeAddress);
if (polledDetails != null) {
details.update(polledDetails);

View File

@@ -128,6 +128,13 @@ public class CachedAppAssetLoader {
try {
Thread.sleep((int) (1000 + (Math.random() * 500)));
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
return null;
}
}

View File

@@ -7,6 +7,8 @@ import java.nio.ByteBuffer;
import java.security.NoSuchAlgorithmException;
import java.security.SecureRandom;
import java.security.cert.X509Certificate;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.Semaphore;
import javax.crypto.KeyGenerator;
@@ -33,12 +35,20 @@ public class NvConnection {
private ConnectionContext context;
private static Semaphore connectionAllowed = new Semaphore(1);
private final boolean isMonkey;
public NvConnection(String host, String uniqueId, StreamConfiguration config, LimelightCryptoProvider cryptoProvider, X509Certificate serverCert)
private final boolean batchMouseInput;
private static final int MOUSE_BATCH_PERIOD_MS = 5;
private Timer mouseInputTimer;
private final Object mouseInputLock = new Object();
private short relMouseX, relMouseY, relMouseWidth, relMouseHeight;
private short absMouseX, absMouseY, absMouseWidth, absMouseHeight;
public NvConnection(String host, String uniqueId, StreamConfiguration config, LimelightCryptoProvider cryptoProvider, X509Certificate serverCert, boolean batchMouseInput)
{
this.host = host;
this.cryptoProvider = cryptoProvider;
this.uniqueId = uniqueId;
this.batchMouseInput = batchMouseInput;
this.context = new ConnectionContext();
this.context.streamConfig = config;
@@ -70,6 +80,11 @@ public class NvConnection {
}
public void stop() {
// Stop sending additional input
if (mouseInputTimer != null) {
mouseInputTimer.cancel();
}
// Interrupt any pending connection. This is thread-safe.
MoonBridge.interruptConnection();
@@ -83,6 +98,24 @@ public class NvConnection {
// Now a pending connection can be processed
connectionAllowed.release();
}
private void flushMousePosition() {
synchronized (mouseInputLock) {
if (relMouseX != 0 || relMouseY != 0) {
if (relMouseWidth != 0 || relMouseHeight != 0) {
MoonBridge.sendMouseMoveAsMousePosition(relMouseX, relMouseY, relMouseWidth, relMouseHeight);
}
else {
MoonBridge.sendMouseMove(relMouseX, relMouseY);
}
relMouseX = relMouseY = relMouseWidth = relMouseHeight = 0;
}
if (absMouseX != 0 || absMouseY != 0 || absMouseWidth != 0 || absMouseHeight != 0) {
MoonBridge.sendMousePosition(absMouseX, absMouseY, absMouseWidth, absMouseHeight);
absMouseX = absMouseY = absMouseWidth = absMouseHeight = 0;
}
}
}
private boolean startApp() throws XmlPullParserException, IOException
{
@@ -292,6 +325,21 @@ public class NvConnection {
// to stop the connection themselves. We need to release their
// semaphore count for them.
connectionAllowed.release();
return;
}
if (batchMouseInput) {
// High polling rate mice can cause GeForce Experience's input queue to get backed up,
// causing massive input latency. We counter this by limiting our mouse events to 200 Hz
// which appears to avoid triggering the issue on all known configurations.
mouseInputTimer = new Timer("MouseInput", true);
mouseInputTimer.schedule(new TimerTask() {
@Override
public void run() {
// Flush the mouse position every 5 ms
flushMousePosition();
}
}, MOUSE_BATCH_PERIOD_MS, MOUSE_BATCH_PERIOD_MS);
}
}
}
@@ -301,20 +349,65 @@ public class NvConnection {
public void sendMouseMove(final short deltaX, final short deltaY)
{
if (!isMonkey) {
MoonBridge.sendMouseMove(deltaX, deltaY);
synchronized (mouseInputLock) {
relMouseX += deltaX;
relMouseY += deltaY;
// Reset these to ensure we don't send this as a position update
relMouseWidth = 0;
relMouseHeight = 0;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMousePosition(x, y, referenceWidth, referenceHeight);
synchronized (mouseInputLock) {
absMouseX = x;
absMouseY = y;
absMouseWidth = referenceWidth;
absMouseHeight = referenceHeight;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMouseMoveAsMousePosition(short deltaX, short deltaY, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
synchronized (mouseInputLock) {
// Only accumulate the delta if the reference size is the same
if (relMouseWidth == referenceWidth && relMouseHeight == referenceHeight) {
relMouseX += deltaX;
relMouseY += deltaY;
}
else {
relMouseX = deltaX;
relMouseY = deltaY;
}
relMouseWidth = referenceWidth;
relMouseHeight = referenceHeight;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMouseButtonDown(final byte mouseButton)
{
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseButton(MouseButtonPacket.PRESS_EVENT, mouseButton);
}
}
@@ -322,6 +415,7 @@ public class NvConnection {
public void sendMouseButtonUp(final byte mouseButton)
{
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseButton(MouseButtonPacket.RELEASE_EVENT, mouseButton);
}
}
@@ -357,12 +451,14 @@ public class NvConnection {
public void sendMouseScroll(final byte scrollClicks) {
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseScroll(scrollClicks);
}
}
public void sendMouseHighResScroll(final short scrollAmount) {
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseHighResScroll(scrollAmount);
}
}

View File

@@ -13,4 +13,6 @@ public interface NvConnectionListener {
void displayTransientMessage(String message);
void rumble(short controllerNumber, short lowFreqMotor, short highFreqMotor);
void setHdrMode(boolean enabled);
}

View File

@@ -10,9 +10,11 @@ public abstract class VideoDecoderRenderer {
// This is called once for each frame-start NALU. This means it will be called several times
// for an IDR frame which contains several parameter sets and the I-frame data.
public abstract int submitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, long receiveTimeMs, long enqueueTimeMs);
int frameNumber, int frameType, long receiveTimeMs, long enqueueTimeMs);
public abstract void cleanup();
public abstract int getCapabilities();
public abstract void setHdrMode(boolean enabled);
}

View File

@@ -63,7 +63,7 @@ public class NvApp {
public String toString() {
StringBuilder str = new StringBuilder();
str.append("Name: ").append(appName).append("\n");
str.append("HDR: ").append(hdrSupported ? "Yes" : "No").append("\n");
str.append("HDR Supported: ").append(hdrSupported ? "Yes" : "Unknown").append("\n");
str.append("ID: ").append(appId).append("\n");
return str.toString();
}

View File

@@ -9,10 +9,8 @@ import java.io.InputStreamReader;
import java.io.Reader;
import java.io.StringReader;
import java.net.InetAddress;
import java.net.MalformedURLException;
import java.net.Proxy;
import java.net.Socket;
import java.net.URI;
import java.net.URISyntaxException;
import java.security.KeyManagementException;
import java.security.KeyStore;
import java.security.KeyStoreException;
@@ -53,6 +51,7 @@ import com.limelight.nvstream.ConnectionContext;
import com.limelight.nvstream.http.PairingManager.PairState;
import okhttp3.ConnectionPool;
import okhttp3.HttpUrl;
import okhttp3.OkHttpClient;
import okhttp3.Request;
import okhttp3.Response;
@@ -71,8 +70,8 @@ public class NvHTTP {
// Print URL and content to logcat on debug builds
private static boolean verbose = BuildConfig.DEBUG;
public String baseUrlHttps;
public String baseUrlHttp;
private HttpUrl baseUrlHttps;
private HttpUrl baseUrlHttp;
private OkHttpClient httpClient;
private OkHttpClient httpClientWithReadTimeout;
@@ -173,6 +172,7 @@ public class NvHTTP {
.hostnameVerifier(hv)
.readTimeout(0, TimeUnit.MILLISECONDS)
.connectTimeout(CONNECTION_TIMEOUT, TimeUnit.MILLISECONDS)
.proxy(Proxy.NO_PROXY)
.build();
httpClientWithReadTimeout = httpClient.newBuilder()
@@ -190,22 +190,26 @@ public class NvHTTP {
initializeHttpState(cryptoProvider);
try {
// The URI constructor takes care of escaping IPv6 literals
this.baseUrlHttps = new URI("https", null, address, HTTPS_PORT, null, null, null).toString();
this.baseUrlHttp = new URI("http", null, address, HTTP_PORT, null, null, null).toString();
} catch (URISyntaxException e) {
// Encapsulate URISyntaxException into IOException for callers to handle more easily
this.baseUrlHttp = new HttpUrl.Builder()
.scheme("http")
.host(address)
.port(HTTP_PORT)
.build();
this.baseUrlHttps = new HttpUrl.Builder()
.scheme("https")
.host(address)
.port(HTTPS_PORT)
.build();
} catch (IllegalArgumentException e) {
// Encapsulate IllegalArgumentException into IOException for callers to handle more easily
throw new IOException(e);
}
this.pm = new PairingManager(this, cryptoProvider);
}
String buildUniqueIdUuidString() {
return "uniqueid="+uniqueId+"&uuid="+UUID.randomUUID();
}
static String getXmlString(Reader r, String tagname) throws XmlPullParserException, IOException {
static String getXmlString(Reader r, String tagname, boolean throwIfMissing) throws XmlPullParserException, IOException {
XmlPullParserFactory factory = XmlPullParserFactory.newInstance();
factory.setNamespaceAware(true);
XmlPullParser xpp = factory.newPullParser();
@@ -234,11 +238,19 @@ public class NvHTTP {
eventType = xpp.next();
}
if (throwIfMissing) {
// We throw an XmlPullParserException here for ease of handling in all the various callers.
// We could also throw an IOException, but some callers expect those in cases where the
// host may not be reachable. We want to distinguish unreachable hosts vs. hosts that
// are returning garbage XML to us, so we use XmlPullParserException instead.
throw new XmlPullParserException("Missing mandatory field in host response: "+tagname);
}
return null;
}
static String getXmlString(String str, String tagname) throws XmlPullParserException, IOException {
return getXmlString(new StringReader(str), tagname);
static String getXmlString(String str, String tagname, boolean throwIfMissing) throws XmlPullParserException, IOException {
return getXmlString(new StringReader(str), tagname, throwIfMissing);
}
private static void verifyResponseStatus(XmlPullParser xpp) throws GfeHttpResponseException {
@@ -272,7 +284,7 @@ public class NvHTTP {
if (serverCert != null) {
try {
try {
resp = openHttpConnectionToString(baseUrlHttps + "/serverinfo?"+buildUniqueIdUuidString(), true);
resp = openHttpConnectionToString(baseUrlHttps, "serverinfo", true);
} catch (SSLHandshakeException e) {
// Detect if we failed due to a server cert mismatch
if (e.getCause() instanceof CertificateException) {
@@ -292,7 +304,7 @@ public class NvHTTP {
catch (GfeHttpResponseException e) {
if (e.getErrorCode() == 401) {
// Cert validation error - fall back to HTTP
return openHttpConnectionToString(baseUrlHttp + "/serverinfo", true);
return openHttpConnectionToString(baseUrlHttp, "serverinfo", true);
}
// If it's not a cert validation error, throw it
@@ -303,7 +315,7 @@ public class NvHTTP {
}
else {
// No pinned cert, so use HTTP
return openHttpConnectionToString(baseUrlHttp + "/serverinfo", true);
return openHttpConnectionToString(baseUrlHttp , "serverinfo", true);
}
}
@@ -311,21 +323,21 @@ public class NvHTTP {
ComputerDetails details = new ComputerDetails();
String serverInfo = getServerInfo();
details.name = getXmlString(serverInfo, "hostname");
details.name = getXmlString(serverInfo, "hostname", false);
if (details.name == null || details.name.isEmpty()) {
details.name = "UNKNOWN";
}
details.uuid = getXmlString(serverInfo, "uniqueid");
details.macAddress = getXmlString(serverInfo, "mac");
details.localAddress = getXmlString(serverInfo, "LocalIP");
// UUID is mandatory to determine which machine is responding
details.uuid = getXmlString(serverInfo, "uniqueid", true);
// This may be null, but that's okay
details.remoteAddress = getXmlString(serverInfo, "ExternalIP");
details.macAddress = getXmlString(serverInfo, "mac", false);
details.localAddress = getXmlString(serverInfo, "LocalIP", false);
// This is missing on on recent GFE versions
details.remoteAddress = getXmlString(serverInfo, "ExternalIP", false);
// This has some extra logic to always report unpaired if the pinned cert isn't there
details.pairState = getPairState(serverInfo);
details.runningGameId = getCurrentGame(serverInfo);
// We could reach it so it's online
@@ -357,12 +369,26 @@ public class NvHTTP {
}
}
private HttpUrl getCompleteUrl(HttpUrl baseUrl, String path, String query) {
return baseUrl.newBuilder()
.addPathSegment(path)
.query(query)
.addQueryParameter("uniqueid", uniqueId)
.addQueryParameter("uuid", UUID.randomUUID().toString())
.build();
}
private ResponseBody openHttpConnection(HttpUrl baseUrl, String path, boolean enableReadTimeout) throws IOException {
return openHttpConnection(baseUrl, path, null, enableReadTimeout);
}
// Read timeout should be enabled for any HTTP query that requires no outside action
// on the GFE server. Examples of queries that DO require outside action are launch, resume, and quit.
// The initial pair query does require outside action (user entering a PIN) but subsequent pairing
// queries do not.
private ResponseBody openHttpConnection(String url, boolean enableReadTimeout) throws IOException {
Request request = new Request.Builder().url(url).get().build();
private ResponseBody openHttpConnection(HttpUrl baseUrl, String path, String query, boolean enableReadTimeout) throws IOException {
HttpUrl completeUrl = getCompleteUrl(baseUrl, path, query);
Request request = new Request.Builder().url(completeUrl).get().build();
Response response;
if (enableReadTimeout) {
@@ -384,30 +410,31 @@ public class NvHTTP {
}
if (response.code() == 404) {
throw new FileNotFoundException(url);
throw new FileNotFoundException(completeUrl.toString());
}
else {
throw new GfeHttpResponseException(response.code(), response.message());
}
}
String openHttpConnectionToString(String url, boolean enableReadTimeout) throws IOException {
try {
if (verbose) {
LimeLog.info("Requesting URL: "+url);
}
ResponseBody resp = openHttpConnection(url, enableReadTimeout);
private String openHttpConnectionToString(HttpUrl baseUrl, String path, boolean enableReadTimeout) throws IOException {
return openHttpConnectionToString(baseUrl, path, null, enableReadTimeout);
}
private String openHttpConnectionToString(HttpUrl baseUrl, String path, String query, boolean enableReadTimeout) throws IOException {
try {
ResponseBody resp = openHttpConnection(baseUrl, path, query, enableReadTimeout);
String respString = resp.string();
resp.close();
if (verbose) {
LimeLog.info(url+" -> "+respString);
if (verbose && !path.equals("serverinfo")) {
LimeLog.info(getCompleteUrl(baseUrl, path, query)+" -> "+respString);
}
return respString;
} catch (IOException e) {
if (verbose) {
if (verbose && !path.equals("serverinfo")) {
LimeLog.warning(getCompleteUrl(baseUrl, path, query)+" -> "+e.getMessage());
e.printStackTrace();
}
@@ -416,7 +443,8 @@ public class NvHTTP {
}
public String getServerVersion(String serverInfo) throws XmlPullParserException, IOException {
return getXmlString(serverInfo, "appversion");
// appversion is present in all supported GFE versions
return getXmlString(serverInfo, "appversion", true);
}
public PairingManager.PairState getPairState() throws IOException, XmlPullParserException {
@@ -424,15 +452,14 @@ public class NvHTTP {
}
public PairingManager.PairState getPairState(String serverInfo) throws IOException, XmlPullParserException {
if (!NvHTTP.getXmlString(serverInfo, "PairStatus").equals("1")) {
return PairState.NOT_PAIRED;
}
return PairState.PAIRED;
// appversion is present in all supported GFE versions
return NvHTTP.getXmlString(serverInfo, "PairStatus", true).equals("1") ?
PairState.PAIRED : PairState.NOT_PAIRED;
}
public long getMaxLumaPixelsH264(String serverInfo) throws XmlPullParserException, IOException {
String str = getXmlString(serverInfo, "MaxLumaPixelsH264");
// MaxLumaPixelsH264 wasn't present on old GFE versions
String str = getXmlString(serverInfo, "MaxLumaPixelsH264", false);
if (str != null) {
return Long.parseLong(str);
} else {
@@ -441,7 +468,8 @@ public class NvHTTP {
}
public long getMaxLumaPixelsHEVC(String serverInfo) throws XmlPullParserException, IOException {
String str = getXmlString(serverInfo, "MaxLumaPixelsHEVC");
// MaxLumaPixelsHEVC wasn't present on old GFE versions
String str = getXmlString(serverInfo, "MaxLumaPixelsHEVC", false);
if (str != null) {
return Long.parseLong(str);
} else {
@@ -458,7 +486,8 @@ public class NvHTTP {
// Bit 10: HEVC Main10 4:4:4
// Bit 11: ???
public long getServerCodecModeSupport(String serverInfo) throws XmlPullParserException, IOException {
String str = getXmlString(serverInfo, "ServerCodecModeSupport");
// ServerCodecModeSupport wasn't present on old GFE versions
String str = getXmlString(serverInfo, "ServerCodecModeSupport", false);
if (str != null) {
return Long.parseLong(str);
} else {
@@ -467,16 +496,18 @@ public class NvHTTP {
}
public String getGpuType(String serverInfo) throws XmlPullParserException, IOException {
return getXmlString(serverInfo, "gputype");
// ServerCodecModeSupport wasn't present on old GFE versions
return getXmlString(serverInfo, "gputype", false);
}
public String getGfeVersion(String serverInfo) throws XmlPullParserException, IOException {
return getXmlString(serverInfo, "GfeVersion");
// ServerCodecModeSupport wasn't present on old GFE versions
return getXmlString(serverInfo, "GfeVersion", false);
}
public boolean supports4K(String serverInfo) throws XmlPullParserException, IOException {
// Only allow 4K on GFE 3.x
String gfeVersionStr = getXmlString(serverInfo, "GfeVersion");
// Only allow 4K on GFE 3.x. GfeVersion wasn't present on very old versions of GFE.
String gfeVersionStr = getXmlString(serverInfo, "GfeVersion", false);
if (gfeVersionStr == null || gfeVersionStr.startsWith("2.")) {
return false;
}
@@ -488,10 +519,8 @@ public class NvHTTP {
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
String serverState = getXmlString(serverInfo, "state");
if (serverState != null && serverState.endsWith("_SERVER_BUSY")) {
String game = getXmlString(serverInfo, "currentgame");
return Integer.parseInt(game);
if (getXmlString(serverInfo, "state", true).endsWith("_SERVER_BUSY")) {
return Integer.parseInt(getXmlString(serverInfo, "currentgame", true));
}
else {
return 0;
@@ -588,8 +617,8 @@ public class NvHTTP {
return appList;
}
public String getAppListRaw() throws MalformedURLException, IOException {
return openHttpConnectionToString(baseUrlHttps + "/applist?"+buildUniqueIdUuidString(), true);
public String getAppListRaw() throws IOException {
return openHttpConnectionToString(baseUrlHttps, "applist", true);
}
public LinkedList<NvApp> getAppList() throws GfeHttpResponseException, IOException, XmlPullParserException {
@@ -598,20 +627,31 @@ public class NvHTTP {
return getAppListByReader(new StringReader(getAppListRaw()));
}
else {
ResponseBody resp = openHttpConnection(baseUrlHttps + "/applist?" + buildUniqueIdUuidString(), true);
ResponseBody resp = openHttpConnection(baseUrlHttps, "applist", true);
LinkedList<NvApp> appList = getAppListByReader(new InputStreamReader(resp.byteStream()));
resp.close();
return appList;
}
}
String executePairingCommand(String additionalArguments, boolean enableReadTimeout) throws GfeHttpResponseException, IOException {
return openHttpConnectionToString(baseUrlHttp, "pair",
"devicename=roth&updateState=1&" + additionalArguments,
enableReadTimeout);
}
String executePairingChallenge() throws GfeHttpResponseException, IOException {
return openHttpConnectionToString(baseUrlHttps, "pair",
"devicename=roth&updateState=1&phrase=pairchallenge",
true);
}
public void unpair() throws IOException {
openHttpConnectionToString(baseUrlHttp + "/unpair?"+buildUniqueIdUuidString(), true);
openHttpConnectionToString(baseUrlHttp, "unpair", true);
}
public InputStream getBoxArt(NvApp app) throws IOException {
ResponseBody resp = openHttpConnection(baseUrlHttps + "/appasset?"+ buildUniqueIdUuidString() +
"&appid=" + app.getAppId() + "&AssetType=2&AssetIdx=0", true);
ResponseBody resp = openHttpConnection(baseUrlHttps, "appasset", "appid=" + app.getAppId() + "&AssetType=2&AssetIdx=0", true);
return resp.byteStream();
}
@@ -666,9 +706,8 @@ public class NvHTTP {
enableSops = false;
}
String xmlStr = openHttpConnectionToString(baseUrlHttps +
"/launch?" + buildUniqueIdUuidString() +
"&appid=" + appId +
String xmlStr = openHttpConnectionToString(baseUrlHttps, "launch",
"appid=" + appId +
"&mode=" + context.negotiatedWidth + "x" + context.negotiatedHeight + "x" + fps +
"&additionalStates=1&sops=" + (enableSops ? 1 : 0) +
"&rikey="+bytesToHex(context.riKey.getEncoded()) +
@@ -679,9 +718,9 @@ public class NvHTTP {
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&remoteControllersBitmap=" + context.streamConfig.getAttachedGamepadMask() : "") +
(context.streamConfig.getAttachedGamepadMask() != 0 ? "&gcmap=" + context.streamConfig.getAttachedGamepadMask() : ""),
false);
String gameSession = getXmlString(xmlStr, "gamesession");
if (gameSession != null && !gameSession.equals("0")) {
context.rtspSessionUrl = getXmlString(xmlStr, "sessionUrl0");
if (!getXmlString(xmlStr, "gamesession", true).equals("0")) {
// sessionUrl0 will be missing for older GFE versions
context.rtspSessionUrl = getXmlString(xmlStr, "sessionUrl0", false);
return true;
}
else {
@@ -690,14 +729,14 @@ public class NvHTTP {
}
public boolean resumeApp(ConnectionContext context) throws IOException, XmlPullParserException {
String xmlStr = openHttpConnectionToString(baseUrlHttps + "/resume?" + buildUniqueIdUuidString() +
"&rikey="+bytesToHex(context.riKey.getEncoded()) +
String xmlStr = openHttpConnectionToString(baseUrlHttps, "resume",
"rikey="+bytesToHex(context.riKey.getEncoded()) +
"&rikeyid="+context.riKeyId +
"&surroundAudioInfo=" + context.streamConfig.getAudioConfiguration().getSurroundAudioInfo(),
false);
String resume = getXmlString(xmlStr, "resume");
if (Integer.parseInt(resume) != 0) {
context.rtspSessionUrl = getXmlString(xmlStr, "sessionUrl0");
if (!getXmlString(xmlStr, "resume", true).equals("0")) {
// sessionUrl0 will be missing for older GFE versions
context.rtspSessionUrl = getXmlString(xmlStr, "sessionUrl0", false);
return true;
}
else {
@@ -706,9 +745,8 @@ public class NvHTTP {
}
public boolean quitApp() throws IOException, XmlPullParserException {
String xmlStr = openHttpConnectionToString(baseUrlHttps + "/cancel?" + buildUniqueIdUuidString(), false);
String cancel = getXmlString(xmlStr, "cancel");
if (Integer.parseInt(cancel) == 0) {
String xmlStr = openHttpConnectionToString(baseUrlHttps, "cancel", false);
if (getXmlString(xmlStr, "cancel", true).equals("0")) {
return false;
}

View File

@@ -1,8 +1,8 @@
package com.limelight.nvstream.http;
import javax.crypto.Cipher;
import javax.crypto.SecretKey;
import javax.crypto.spec.SecretKeySpec;
import org.bouncycastle.crypto.BlockCipher;
import org.bouncycastle.crypto.engines.AESLightEngine;
import org.bouncycastle.crypto.params.KeyParameter;
import org.xmlpull.v1.XmlPullParserException;
@@ -21,7 +21,6 @@ public class PairingManager {
private PrivateKey pk;
private X509Certificate cert;
private SecretKey aesKey;
private byte[] pemCertBytes;
private X509Certificate serverCert;
@@ -68,7 +67,8 @@ public class PairingManager {
private X509Certificate extractPlainCert(String text) throws XmlPullParserException, IOException
{
String certText = NvHTTP.getXmlString(text, "plaincert");
// Plaincert may be null if another client is already trying to pair
String certText = NvHTTP.getXmlString(text, "plaincert", false);
if (certText != null) {
byte[] certBytes = hexToBytes(certText);
@@ -124,43 +124,35 @@ public class PairingManager {
throw new RuntimeException(e);
}
}
private static byte[] decryptAes(byte[] encryptedData, SecretKey secretKey) {
try {
Cipher cipher = Cipher.getInstance("AES/ECB/NoPadding");
int blockRoundedSize = ((encryptedData.length + 15) / 16) * 16;
byte[] blockRoundedEncrypted = Arrays.copyOf(encryptedData, blockRoundedSize);
byte[] fullDecrypted = new byte[blockRoundedSize];
cipher.init(Cipher.DECRYPT_MODE, secretKey);
cipher.doFinal(blockRoundedEncrypted, 0,
blockRoundedSize, fullDecrypted);
return fullDecrypted;
} catch (GeneralSecurityException e) {
e.printStackTrace();
throw new RuntimeException(e);
private static byte[] performBlockCipher(BlockCipher blockCipher, byte[] input) {
int blockSize = blockCipher.getBlockSize();
int blockRoundedSize = (input.length + (blockSize - 1)) & ~(blockSize - 1);
byte[] blockRoundedInputData = Arrays.copyOf(input, blockRoundedSize);
byte[] blockRoundedOutputData = new byte[blockRoundedSize];
for (int offset = 0; offset < blockRoundedSize; offset += blockSize) {
blockCipher.processBlock(blockRoundedInputData, offset, blockRoundedOutputData, offset);
}
return blockRoundedOutputData;
}
private static byte[] encryptAes(byte[] data, SecretKey secretKey) {
try {
Cipher cipher = Cipher.getInstance("AES/ECB/NoPadding");
int blockRoundedSize = ((data.length + 15) / 16) * 16;
byte[] blockRoundedData = Arrays.copyOf(data, blockRoundedSize);
cipher.init(Cipher.ENCRYPT_MODE, secretKey);
return cipher.doFinal(blockRoundedData);
} catch (GeneralSecurityException e) {
e.printStackTrace();
throw new RuntimeException(e);
}
private static byte[] decryptAes(byte[] encryptedData, byte[] aesKey) {
BlockCipher aesEngine = new AESLightEngine();
aesEngine.init(false, new KeyParameter(aesKey));
return performBlockCipher(aesEngine, encryptedData);
}
private static SecretKey generateAesKey(PairingHashAlgorithm hashAlgo, byte[] keyData) {
byte[] aesTruncated = Arrays.copyOf(hashAlgo.hashData(keyData), 16);
return new SecretKeySpec(aesTruncated, "AES");
private static byte[] encryptAes(byte[] plaintextData, byte[] aesKey) {
BlockCipher aesEngine = new AESLightEngine();
aesEngine.init(true, new KeyParameter(aesKey));
return performBlockCipher(aesEngine, plaintextData);
}
private static byte[] generateAesKey(PairingHashAlgorithm hashAlgo, byte[] keyData) {
return Arrays.copyOf(hashAlgo.hashData(keyData), 16);
}
private static byte[] concatBytes(byte[] a, byte[] b) {
@@ -199,16 +191,14 @@ public class PairingManager {
byte[] salt = generateRandomBytes(16);
// Combine the salt and pin, then create an AES key from them
byte[] saltAndPin = saltPin(salt, pin);
aesKey = generateAesKey(hashAlgo, saltAndPin);
byte[] aesKey = generateAesKey(hashAlgo, saltPin(salt, pin));
// Send the salt and get the server cert. This doesn't have a read timeout
// because the user must enter the PIN before the server responds
String getCert = http.openHttpConnectionToString(http.baseUrlHttp +
"/pair?"+http.buildUniqueIdUuidString()+"&devicename=roth&updateState=1&phrase=getservercert&salt="+
String getCert = http.executePairingCommand("phrase=getservercert&salt="+
bytesToHex(salt)+"&clientcert="+bytesToHex(pemCertBytes),
false);
if (!NvHTTP.getXmlString(getCert, "paired").equals("1")) {
if (!NvHTTP.getXmlString(getCert, "paired", true).equals("1")) {
return PairState.FAILED;
}
@@ -217,7 +207,7 @@ public class PairingManager {
if (serverCert == null) {
// Attempting to pair while another device is pairing will cause GFE
// to give an empty cert in the response.
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
http.unpair();
return PairState.ALREADY_IN_PROGRESS;
}
@@ -229,16 +219,14 @@ public class PairingManager {
byte[] encryptedChallenge = encryptAes(randomChallenge, aesKey);
// Send the encrypted challenge to the server
String challengeResp = http.openHttpConnectionToString(http.baseUrlHttp +
"/pair?"+http.buildUniqueIdUuidString()+"&devicename=roth&updateState=1&clientchallenge="+bytesToHex(encryptedChallenge),
true);
if (!NvHTTP.getXmlString(challengeResp, "paired").equals("1")) {
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
String challengeResp = http.executePairingCommand("clientchallenge="+bytesToHex(encryptedChallenge), true);
if (!NvHTTP.getXmlString(challengeResp, "paired", true).equals("1")) {
http.unpair();
return PairState.FAILED;
}
// Decode the server's response and subsequent challenge
byte[] encServerChallengeResponse = hexToBytes(NvHTTP.getXmlString(challengeResp, "challengeresponse"));
byte[] encServerChallengeResponse = hexToBytes(NvHTTP.getXmlString(challengeResp, "challengeresponse", true));
byte[] decServerChallengeResponse = decryptAes(encServerChallengeResponse, aesKey);
byte[] serverResponse = Arrays.copyOfRange(decServerChallengeResponse, 0, hashAlgo.getHashLength());
@@ -248,23 +236,21 @@ public class PairingManager {
byte[] clientSecret = generateRandomBytes(16);
byte[] challengeRespHash = hashAlgo.hashData(concatBytes(concatBytes(serverChallenge, cert.getSignature()), clientSecret));
byte[] challengeRespEncrypted = encryptAes(challengeRespHash, aesKey);
String secretResp = http.openHttpConnectionToString(http.baseUrlHttp +
"/pair?"+http.buildUniqueIdUuidString()+"&devicename=roth&updateState=1&serverchallengeresp="+bytesToHex(challengeRespEncrypted),
true);
if (!NvHTTP.getXmlString(secretResp, "paired").equals("1")) {
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
String secretResp = http.executePairingCommand("serverchallengeresp="+bytesToHex(challengeRespEncrypted), true);
if (!NvHTTP.getXmlString(secretResp, "paired", true).equals("1")) {
http.unpair();
return PairState.FAILED;
}
// Get the server's signed secret
byte[] serverSecretResp = hexToBytes(NvHTTP.getXmlString(secretResp, "pairingsecret"));
byte[] serverSecretResp = hexToBytes(NvHTTP.getXmlString(secretResp, "pairingsecret", true));
byte[] serverSecret = Arrays.copyOfRange(serverSecretResp, 0, 16);
byte[] serverSignature = Arrays.copyOfRange(serverSecretResp, 16, 272);
// Ensure the authenticity of the data
if (!verifySignature(serverSecret, serverSignature, serverCert)) {
// Cancel the pairing process
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
http.unpair();
// Looks like a MITM
return PairState.FAILED;
@@ -274,7 +260,7 @@ public class PairingManager {
byte[] serverChallengeRespHash = hashAlgo.hashData(concatBytes(concatBytes(randomChallenge, serverCert.getSignature()), serverSecret));
if (!Arrays.equals(serverChallengeRespHash, serverResponse)) {
// Cancel the pairing process
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
http.unpair();
// Probably got the wrong PIN
return PairState.PIN_WRONG;
@@ -282,19 +268,16 @@ public class PairingManager {
// Send the server our signed secret
byte[] clientPairingSecret = concatBytes(clientSecret, signData(clientSecret, pk));
String clientSecretResp = http.openHttpConnectionToString(http.baseUrlHttp +
"/pair?"+http.buildUniqueIdUuidString()+"&devicename=roth&updateState=1&clientpairingsecret="+bytesToHex(clientPairingSecret),
true);
if (!NvHTTP.getXmlString(clientSecretResp, "paired").equals("1")) {
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
String clientSecretResp = http.executePairingCommand("clientpairingsecret="+bytesToHex(clientPairingSecret), true);
if (!NvHTTP.getXmlString(clientSecretResp, "paired", true).equals("1")) {
http.unpair();
return PairState.FAILED;
}
// Do the initial challenge (seems neccessary for us to show as paired)
String pairChallenge = http.openHttpConnectionToString(http.baseUrlHttps +
"/pair?"+http.buildUniqueIdUuidString()+"&devicename=roth&updateState=1&phrase=pairchallenge", true);
if (!NvHTTP.getXmlString(pairChallenge, "paired").equals("1")) {
http.openHttpConnectionToString(http.baseUrlHttp + "/unpair?"+http.buildUniqueIdUuidString(), true);
// Do the initial challenge (seems necessary for us to show as paired)
String pairChallenge = http.executePairingChallenge();
if (!NvHTTP.getXmlString(pairChallenge, "paired", true).equals("1")) {
http.unpair();
return PairState.FAILED;
}

View File

@@ -27,6 +27,9 @@ public class MoonBridge {
public static final int BUFFER_TYPE_PPS = 2;
public static final int BUFFER_TYPE_VPS = 3;
public static final int FRAME_TYPE_PFRAME = 0;
public static final int FRAME_TYPE_IDR = 1;
public static final int CAPABILITY_DIRECT_SUBMIT = 1;
public static final int CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC = 2;
public static final int CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC = 4;
@@ -153,12 +156,12 @@ public class MoonBridge {
}
}
public static int bridgeDrSubmitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength,
int decodeUnitType, int frameNumber,
public static int bridgeDrSubmitDecodeUnit(byte[] decodeUnitData, int decodeUnitLength, int decodeUnitType,
int frameNumber, int frameType,
long receiveTimeMs, long enqueueTimeMs) {
if (videoRenderer != null) {
return videoRenderer.submitDecodeUnit(decodeUnitData, decodeUnitLength,
decodeUnitType, frameNumber, receiveTimeMs, enqueueTimeMs);
decodeUnitType, frameNumber, frameType, receiveTimeMs, enqueueTimeMs);
}
else {
return DR_OK;
@@ -240,6 +243,12 @@ public class MoonBridge {
}
}
public static void bridgeClSetHdrMode(boolean enabled) {
if (connectionListener != null) {
connectionListener.setHdrMode(enabled);
}
}
public static void setupBridge(VideoDecoderRenderer videoRenderer, AudioRenderer audioRenderer, NvConnectionListener connectionListener) {
MoonBridge.videoRenderer = videoRenderer;
MoonBridge.audioRenderer = audioRenderer;
@@ -272,6 +281,8 @@ public class MoonBridge {
public static native void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight);
public static native void sendMouseMoveAsMousePosition(short deltaX, short deltaY, short referenceWidth, short referenceHeight);
public static native void sendMouseButton(byte buttonEvent, byte mouseButton);
public static native void sendMultiControllerInput(short controllerNumber,

View File

@@ -88,15 +88,15 @@ public class AddComputerManually extends Activity {
// Couldn't find a matching interface
return true;
} catch (SocketException e) {
} catch (Exception e) {
// Catch all exceptions because some broken Android devices
// will throw an NPE from inside getNetworkInterfaces().
e.printStackTrace();
return false;
} catch (UnknownHostException e) {
return false;
}
}
private void doAddPc(String host) {
private void doAddPc(String host) throws InterruptedException {
boolean wrongSiteLocal = false;
boolean success;
int portTestResult;
@@ -108,12 +108,18 @@ public class AddComputerManually extends Activity {
ComputerDetails details = new ComputerDetails();
details.manualAddress = host;
success = managerBinder.addComputerBlocking(details);
} catch (InterruptedException e) {
// Propagate the InterruptedException to the caller for proper handling
dialog.dismiss();
throw e;
} catch (IllegalArgumentException e) {
// This can be thrown from OkHttp if the host fails to canonicalize to a valid name.
// https://github.com/square/okhttp/blob/okhttp_27/okhttp/src/main/java/com/squareup/okhttp/HttpUrl.java#L705
e.printStackTrace();
success = false;
}
// Keep the SpinnerDialog open while testing connectivity
if (!success){
wrongSiteLocal = isWrongSubnetSiteLocalAddress(host);
}
@@ -162,15 +168,12 @@ public class AddComputerManually extends Activity {
@Override
public void run() {
while (!isInterrupted()) {
String computer;
try {
computer = computersToAdd.take();
String computer = computersToAdd.take();
doAddPc(computer);
} catch (InterruptedException e) {
return;
}
doAddPc(computer);
}
}
};
@@ -184,7 +187,14 @@ public class AddComputerManually extends Activity {
try {
addThread.join();
} catch (InterruptedException ignored) {}
} catch (InterruptedException e) {
e.printStackTrace();
// InterruptedException clears the thread's interrupt status. Since we can't
// handle that here, we will re-interrupt the thread to set the interrupt
// status back to true.
Thread.currentThread().interrupt();
}
addThread = null;
}

View File

@@ -0,0 +1,51 @@
package com.limelight.preferences;
import android.annotation.TargetApi;
import android.content.ActivityNotFoundException;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.os.Build;
import android.preference.ListPreference;
import android.provider.Settings;
import android.util.AttributeSet;
public class LanguagePreference extends ListPreference {
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LanguagePreference(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public LanguagePreference(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public LanguagePreference(Context context, AttributeSet attrs) {
super(context, attrs);
}
public LanguagePreference(Context context) {
super(context);
}
@Override
protected void onClick() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
try {
// Launch the Android native app locale settings page
Intent intent = new Intent(Settings.ACTION_APP_LOCALE_SETTINGS);
intent.addCategory(Intent.CATEGORY_DEFAULT);
intent.setData(Uri.parse("package:" + getContext().getPackageName()));
getContext().startActivity(intent, null);
return;
} catch (ActivityNotFoundException e) {
// App locale settings should be present on all Android 13 devices,
// but if not, we'll launch the old language chooser.
}
}
// If we don't have native app locale settings, launch the normal dialog
super.onClick();
}
}

View File

@@ -5,6 +5,7 @@ import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.os.Build;
import android.preference.PreferenceManager;
import android.view.Display;
import com.limelight.nvstream.jni.MoonBridge;
@@ -30,7 +31,7 @@ public class PreferenceConfiguration {
private static final String VIDEO_FORMAT_PREF_STRING = "video_format";
private static final String ONSCREEN_CONTROLLER_PREF_STRING = "checkbox_show_onscreen_controls";
private static final String ONLY_L3_R3_PREF_STRING = "checkbox_only_show_L3R3";
private static final String DISABLE_FRAME_DROP_PREF_STRING = "checkbox_disable_frame_drop";
private static final String LEGACY_DISABLE_FRAME_DROP_PREF_STRING = "checkbox_disable_frame_drop";
private static final String ENABLE_HDR_PREF_STRING = "checkbox_enable_hdr";
private static final String ENABLE_PIP_PREF_STRING = "checkbox_enable_pip";
private static final String ENABLE_PERF_OVERLAY_STRING = "checkbox_enable_perf_overlay";
@@ -43,6 +44,10 @@ public class PreferenceConfiguration {
private static final String FLIP_FACE_BUTTONS_PREF_STRING = "checkbox_flip_face_buttons";
private static final String TOUCHSCREEN_TRACKPAD_PREF_STRING = "checkbox_touchscreen_trackpad";
private static final String LATENCY_TOAST_PREF_STRING = "checkbox_enable_post_stream_toast";
private static final String FRAME_PACING_PREF_STRING = "frame_pacing";
private static final String ABSOLUTE_MOUSE_MODE_PREF_STRING = "checkbox_absolute_mouse_mode";
private static final String ENABLE_AUDIO_FX_PREF_STRING = "checkbox_enable_audiofx";
private static final String REDUCE_REFRESH_RATE_PREF_STRING = "checkbox_reduce_refresh_rate";
static final String DEFAULT_RESOLUTION = "1280x720";
static final String DEFAULT_FPS = "60";
@@ -50,7 +55,7 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_SOPS = true;
private static final boolean DEFAULT_DISABLE_TOASTS = false;
private static final boolean DEFAULT_HOST_AUDIO = false;
private static final int DEFAULT_DEADZONE = 15;
private static final int DEFAULT_DEADZONE = 7;
private static final int DEFAULT_OPACITY = 90;
public static final String DEFAULT_LANGUAGE = "default";
private static final boolean DEFAULT_MULTI_CONTROLLER = true;
@@ -58,7 +63,6 @@ public class PreferenceConfiguration {
private static final String DEFAULT_VIDEO_FORMAT = "auto";
private static final boolean ONSCREEN_CONTROLLER_DEFAULT = false;
private static final boolean ONLY_L3_R3_DEFAULT = false;
private static final boolean DEFAULT_DISABLE_FRAME_DROP = false;
private static final boolean DEFAULT_ENABLE_HDR = false;
private static final boolean DEFAULT_ENABLE_PIP = false;
private static final boolean DEFAULT_ENABLE_PERF_OVERLAY = false;
@@ -72,11 +76,20 @@ public class PreferenceConfiguration {
private static final boolean DEFAULT_TOUCHSCREEN_TRACKPAD = true;
private static final String DEFAULT_AUDIO_CONFIG = "2"; // Stereo
private static final boolean DEFAULT_LATENCY_TOAST = false;
private static final String DEFAULT_FRAME_PACING = "latency";
private static final boolean DEFAULT_ABSOLUTE_MOUSE_MODE = false;
private static final boolean DEFAULT_ENABLE_AUDIO_FX = false;
private static final boolean DEFAULT_REDUCE_REFRESH_RATE = false;
public static final int FORCE_H265_ON = -1;
public static final int AUTOSELECT_H265 = 0;
public static final int FORCE_H265_OFF = 1;
public static final int FRAME_PACING_MIN_LATENCY = 0;
public static final int FRAME_PACING_BALANCED = 1;
public static final int FRAME_PACING_CAP_FPS = 2;
public static final int FRAME_PACING_MAX_SMOOTHNESS = 3;
public static final String RES_360P = "640x360";
public static final String RES_480P = "854x480";
public static final String RES_720P = "1280x720";
@@ -95,7 +108,6 @@ public class PreferenceConfiguration {
public boolean smallIconMode, multiController, usbDriver, flipFaceButtons;
public boolean onscreenController;
public boolean onlyL3R3;
public boolean disableFrameDrop;
public boolean enableHdr;
public boolean enablePip;
public boolean enablePerfOverlay;
@@ -108,6 +120,10 @@ public class PreferenceConfiguration {
public boolean vibrateFallbackToDevice;
public boolean touchscreenTrackpad;
public MoonBridge.AudioConfiguration audioConfiguration;
public int framePacing;
public boolean absoluteMouseMode;
public boolean enableAudioFx;
public boolean reduceRefreshRate;
public static boolean isNativeResolution(int width, int height) {
// It's not a native resolution if it matches an existing resolution option
@@ -133,6 +149,31 @@ public class PreferenceConfiguration {
return true;
}
// If we have a screen that has semi-square dimensions, we may want to change our behavior
// to allow any orientation and vertical+horizontal resolutions.
public static boolean isSquarishScreen(int width, int height) {
float longDim = Math.max(width, height);
float shortDim = Math.min(width, height);
// We just put the arbitrary cutoff for a square-ish screen at 1.3
return longDim / shortDim < 1.3f;
}
public static boolean isSquarishScreen(Display display) {
int width, height;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
width = display.getMode().getPhysicalWidth();
height = display.getMode().getPhysicalHeight();
}
else {
width = display.getWidth();
height = display.getHeight();
}
return isSquarishScreen(width, height);
}
private static String convertFromLegacyResolutionString(String resString) {
if (resString.equalsIgnoreCase("360p")) {
return RES_360P;
@@ -264,6 +305,37 @@ public class PreferenceConfiguration {
}
}
private static int getFramePacingValue(Context context) {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
// Migrate legacy never drop frames option to the new location
if (prefs.contains(LEGACY_DISABLE_FRAME_DROP_PREF_STRING)) {
boolean legacyNeverDropFrames = prefs.getBoolean(LEGACY_DISABLE_FRAME_DROP_PREF_STRING, false);
prefs.edit()
.remove(LEGACY_DISABLE_FRAME_DROP_PREF_STRING)
.putString(FRAME_PACING_PREF_STRING, legacyNeverDropFrames ? "balanced" : "latency")
.apply();
}
String str = prefs.getString(FRAME_PACING_PREF_STRING, DEFAULT_FRAME_PACING);
if (str.equals("latency")) {
return FRAME_PACING_MIN_LATENCY;
}
else if (str.equals("balanced")) {
return FRAME_PACING_BALANCED;
}
else if (str.equals("cap-fps")) {
return FRAME_PACING_CAP_FPS;
}
else if (str.equals("smoothness")) {
return FRAME_PACING_MAX_SMOOTHNESS;
}
else {
// Should never get here
return FRAME_PACING_MIN_LATENCY;
}
}
public static void resetStreamingSettings(Context context) {
// We consider resolution, FPS, bitrate, HDR, and video format as "streaming settings" here
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
@@ -279,6 +351,19 @@ public class PreferenceConfiguration {
.apply();
}
public static void completeLanguagePreferenceMigration(Context context) {
// Put our language option back to default which tells us that we've already migrated it
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
prefs.edit().putString(LANGUAGE_PREF_STRING, DEFAULT_LANGUAGE).apply();
}
public static boolean isShieldAtvFirmwareWithBrokenHdr() {
// This particular Shield TV firmware crashes when using HDR
// https://www.nvidia.com/en-us/geforce/forums/notifications/comment/155192/
return Build.MANUFACTURER.equalsIgnoreCase("NVIDIA") &&
Build.FINGERPRINT.contains("PPR1.180610.011/4079208_2235.1395");
}
public static PreferenceConfiguration readPreferences(Context context) {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
PreferenceConfiguration config = new PreferenceConfiguration();
@@ -387,6 +472,7 @@ public class PreferenceConfiguration {
}
config.videoFormat = getVideoFormatValue(context);
config.framePacing = getFramePacingValue(context);
config.deadzonePercentage = prefs.getInt(DEADZONE_PREF_STRING, DEFAULT_DEADZONE);
@@ -404,8 +490,7 @@ public class PreferenceConfiguration {
config.usbDriver = prefs.getBoolean(USB_DRIVER_PREF_SRING, DEFAULT_USB_DRIVER);
config.onscreenController = prefs.getBoolean(ONSCREEN_CONTROLLER_PREF_STRING, ONSCREEN_CONTROLLER_DEFAULT);
config.onlyL3R3 = prefs.getBoolean(ONLY_L3_R3_PREF_STRING, ONLY_L3_R3_DEFAULT);
config.disableFrameDrop = prefs.getBoolean(DISABLE_FRAME_DROP_PREF_STRING, DEFAULT_DISABLE_FRAME_DROP);
config.enableHdr = prefs.getBoolean(ENABLE_HDR_PREF_STRING, DEFAULT_ENABLE_HDR);
config.enableHdr = prefs.getBoolean(ENABLE_HDR_PREF_STRING, DEFAULT_ENABLE_HDR) && !isShieldAtvFirmwareWithBrokenHdr();
config.enablePip = prefs.getBoolean(ENABLE_PIP_PREF_STRING, DEFAULT_ENABLE_PIP);
config.enablePerfOverlay = prefs.getBoolean(ENABLE_PERF_OVERLAY_STRING, DEFAULT_ENABLE_PERF_OVERLAY);
config.bindAllUsb = prefs.getBoolean(BIND_ALL_USB_STRING, DEFAULT_BIND_ALL_USB);
@@ -417,6 +502,9 @@ public class PreferenceConfiguration {
config.flipFaceButtons = prefs.getBoolean(FLIP_FACE_BUTTONS_PREF_STRING, DEFAULT_FLIP_FACE_BUTTONS);
config.touchscreenTrackpad = prefs.getBoolean(TOUCHSCREEN_TRACKPAD_PREF_STRING, DEFAULT_TOUCHSCREEN_TRACKPAD);
config.enableLatencyToast = prefs.getBoolean(LATENCY_TOAST_PREF_STRING, DEFAULT_LATENCY_TOAST);
config.absoluteMouseMode = prefs.getBoolean(ABSOLUTE_MOUSE_MODE_PREF_STRING, DEFAULT_ABSOLUTE_MOUSE_MODE);
config.enableAudioFx = prefs.getBoolean(ENABLE_AUDIO_FX_PREF_STRING, DEFAULT_ENABLE_AUDIO_FX);
config.reduceRefreshRate = prefs.getBoolean(REDUCE_REFRESH_RATE_PREF_STRING, DEFAULT_REDUCE_REFRESH_RATE);
return config;
}

View File

@@ -4,12 +4,14 @@ import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.media.MediaCodecInfo;
import android.os.Build;
import android.os.Bundle;
import android.app.Activity;
import android.os.Handler;
import android.os.Vibrator;
import android.preference.CheckBoxPreference;
import android.preference.ListPreference;
import android.preference.Preference;
import android.preference.PreferenceCategory;
@@ -37,14 +39,19 @@ import java.util.Arrays;
public class StreamSettings extends Activity {
private PreferenceConfiguration previousPrefs;
private int previousDisplayPixelCount;
// HACK for Android 9
static DisplayCutout displayCutoutP;
void reloadSettings() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
Display.Mode mode = getWindowManager().getDefaultDisplay().getMode();
previousDisplayPixelCount = mode.getPhysicalWidth() * mode.getPhysicalHeight();
}
getFragmentManager().beginTransaction().replace(
R.id.stream_settings, new SettingsFragment()
).commit();
).commitAllowingStateLoss();
}
@Override
@@ -79,16 +86,38 @@ public class StreamSettings extends Activity {
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
Display.Mode mode = getWindowManager().getDefaultDisplay().getMode();
// If the display's physical pixel count has changed, we consider that it's a new display
// and we should reload our settings (which include display-dependent values).
//
// NB: We aren't using displayId here because that stays the same (DEFAULT_DISPLAY) when
// switching between screens on a foldable device.
if (mode.getPhysicalWidth() * mode.getPhysicalHeight() != previousDisplayPixelCount) {
reloadSettings();
}
}
}
@Override
// NOTE: This will NOT be called on Android 13+ with android:enableOnBackInvokedCallback="true"
public void onBackPressed() {
finish();
// Check for changes that require a UI reload to take effect
PreferenceConfiguration newPrefs = PreferenceConfiguration.readPreferences(this);
if (!newPrefs.language.equals(previousPrefs.language)) {
// Restart the PC view to apply UI changes
Intent intent = new Intent(this, PcView.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK | Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent, null);
// Language changes are handled via configuration changes in Android 13+,
// so manual activity relaunching is no longer required.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU) {
PreferenceConfiguration newPrefs = PreferenceConfiguration.readPreferences(this);
if (!newPrefs.language.equals(previousPrefs.language)) {
// Restart the PC view to apply UI changes
Intent intent = new Intent(this, PcView.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK | Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent, null);
}
}
}
@@ -101,7 +130,7 @@ public class StreamSettings extends Activity {
pref.setValue(value);
}
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight, boolean insetsRemoved) {
private void addNativeResolutionEntry(int nativeWidth, int nativeHeight, boolean insetsRemoved, boolean portrait) {
ListPreference pref = (ListPreference) findPreference(PreferenceConfiguration.RESOLUTION_PREF_STRING);
String newName;
@@ -113,6 +142,15 @@ public class StreamSettings extends Activity {
newName = getResources().getString(R.string.resolution_prefix_native);
}
if (PreferenceConfiguration.isSquarishScreen(nativeWidth, nativeHeight)) {
if (portrait) {
newName += " " + getResources().getString(R.string.resolution_prefix_native_portrait);
}
else {
newName += " " + getResources().getString(R.string.resolution_prefix_native_landscape);
}
}
newName += " ("+nativeWidth+"x"+nativeHeight+")";
String newValue = nativeWidth+"x"+nativeHeight;
@@ -142,6 +180,13 @@ public class StreamSettings extends Activity {
}
}
private void addNativeResolutionEntries(int nativeWidth, int nativeHeight, boolean insetsRemoved) {
if (PreferenceConfiguration.isSquarishScreen(nativeWidth, nativeHeight)) {
addNativeResolutionEntry(nativeHeight, nativeWidth, insetsRemoved, true);
}
addNativeResolutionEntry(nativeWidth, nativeHeight, insetsRemoved, false);
}
private void removeValue(String preferenceKey, String value, Runnable onMatched) {
int matchingCount = 0;
@@ -222,6 +267,15 @@ public class StreamSettings extends Activity {
}
}
// Hide remote desktop mouse mode on pre-Oreo (which doesn't have pointer capture)
// and NVIDIA SHIELD devices (which support raw mouse input in pointer capture mode)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
getActivity().getPackageManager().hasSystemFeature("com.nvidia.feature.shield")) {
PreferenceCategory category =
(PreferenceCategory) findPreference("category_input_settings");
category.removePreference(findPreference("checkbox_absolute_mouse_mode"));
}
// Remove PiP mode on devices pre-Oreo, where the feature is not available (some low RAM devices),
// and on Fire OS where it violates the Amazon App Store guidelines for some reason.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
@@ -232,6 +286,13 @@ public class StreamSettings extends Activity {
category.removePreference(findPreference("checkbox_enable_pip"));
}
// Fire TV apps are not allowed to use WebViews or browsers, so hide the Help category
/*if (getActivity().getPackageManager().hasSystemFeature("amazon.hardware.fire_tv")) {
PreferenceCategory category =
(PreferenceCategory) findPreference("category_help");
screen.removePreference(category);
}*/
// Remove the vibration options if the device can't vibrate
if (!((Vibrator)getActivity().getSystemService(Context.VIBRATOR_SERVICE)).hasVibrator()) {
PreferenceCategory category =
@@ -279,7 +340,7 @@ public class StreamSettings extends Activity {
int width = Math.max(metrics.widthPixels - widthInsets, metrics.heightPixels - heightInsets);
int height = Math.min(metrics.widthPixels - widthInsets, metrics.heightPixels - heightInsets);
addNativeResolutionEntry(width, height, false);
addNativeResolutionEntries(width, height, false);
hasInsets = true;
}
}
@@ -304,7 +365,7 @@ public class StreamSettings extends Activity {
// unless they report greater than 4K resolutions.
if (!getActivity().getPackageManager().hasSystemFeature(PackageManager.FEATURE_TELEVISION) ||
(width > 3840 || height > 2160)) {
addNativeResolutionEntry(width, height, hasInsets);
addNativeResolutionEntries(width, height, hasInsets);
}
if ((width >= 3840 || height >= 2160) && maxSupportedResW < 3840) {
@@ -414,7 +475,7 @@ public class StreamSettings extends Activity {
getActivity().getWindowManager().getDefaultDisplay().getRealMetrics(metrics);
int width = Math.max(metrics.widthPixels, metrics.heightPixels);
int height = Math.min(metrics.widthPixels, metrics.heightPixels);
addNativeResolutionEntry(width, height, false);
addNativeResolutionEntries(width, height, false);
}
else {
// On Android 4.1, we have to resort to reflection to invoke hidden APIs
@@ -425,7 +486,7 @@ public class StreamSettings extends Activity {
Method getRawWidthFunc = Display.class.getMethod("getRawWidth");
int width = (Integer) getRawWidthFunc.invoke(display);
int height = (Integer) getRawHeightFunc.invoke(display);
addNativeResolutionEntry(Math.max(width, height), Math.min(width, height), false);
addNativeResolutionEntries(Math.max(width, height), Math.min(width, height), false);
} catch (Exception e) {
e.printStackTrace();
}
@@ -529,6 +590,15 @@ public class StreamSettings extends Activity {
(PreferenceCategory) findPreference("category_advanced_settings");
category.removePreference(findPreference("checkbox_enable_hdr"));
}
else if (PreferenceConfiguration.isShieldAtvFirmwareWithBrokenHdr()) {
LimeLog.info("Disabling HDR toggle on old broken SHIELD TV firmware");
PreferenceCategory category =
(PreferenceCategory) findPreference("category_advanced_settings");
CheckBoxPreference hdrPref = (CheckBoxPreference) category.findPreference("checkbox_enable_hdr");
hdrPref.setEnabled(false);
hdrPref.setChecked(false);
hdrPref.setSummary("Update the firmware on your NVIDIA SHIELD Android TV to enable HDR");
}
}
// Add a listener to the FPS and resolution preference

View File

@@ -0,0 +1,45 @@
package com.limelight.preferences;
import android.annotation.TargetApi;
import android.content.Context;
import android.os.Build;
import android.preference.Preference;
import android.util.AttributeSet;
import com.limelight.utils.HelpLauncher;
public class WebLauncherPreference extends Preference {
private String url;
public WebLauncherPreference(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initialize(attrs);
}
public WebLauncherPreference(Context context, AttributeSet attrs) {
super(context, attrs);
initialize(attrs);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public WebLauncherPreference(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
initialize(attrs);
}
private void initialize(AttributeSet attrs) {
if (attrs == null) {
throw new IllegalStateException("WebLauncherPreference must have attributes!");
}
url = attrs.getAttributeValue(null, "url");
if (url == null) {
throw new IllegalStateException("WebLauncherPreference must have 'url' attribute!");
}
}
@Override
public void onClick() {
HelpLauncher.launchUrl(getContext(), url);
}
}

View File

@@ -1,5 +1,5 @@
package com.limelight.ui;
public interface GameGestures {
void showKeyboard();
void toggleKeyboard();
}

View File

@@ -8,7 +8,7 @@ import android.net.Uri;
import com.limelight.HelpActivity;
public class HelpLauncher {
private static void launchUrl(Context context, String url) {
public static void launchUrl(Context context, String url) {
// Try to launch the default browser
try {
Intent i = new Intent(Intent.ACTION_VIEW);

View File

@@ -27,7 +27,10 @@ import java.security.cert.CertificateEncodingException;
public class ServerHelper {
public static final String CONNECTION_TEST_SERVER = "android.conntest.moonlight-stream.org";
public static String getCurrentAddressFromComputer(ComputerDetails computer) {
public static String getCurrentAddressFromComputer(ComputerDetails computer) throws IOException {
if (computer.activeAddress == null) {
throw new IOException("No active address for "+computer.name);
}
return computer.activeAddress;
}
@@ -53,7 +56,7 @@ public class ServerHelper {
public static Intent createStartIntent(Activity parent, NvApp app, ComputerDetails computer,
ComputerManagerService.ComputerManagerBinder managerBinder) {
Intent intent = new Intent(parent, Game.class);
intent.putExtra(Game.EXTRA_HOST, getCurrentAddressFromComputer(computer));
intent.putExtra(Game.EXTRA_HOST, computer.activeAddress);
intent.putExtra(Game.EXTRA_APP_NAME, app.getAppName());
intent.putExtra(Game.EXTRA_APP_ID, app.getAppId());
intent.putExtra(Game.EXTRA_APP_HDR, app.isHdrSupported());
@@ -72,8 +75,7 @@ public class ServerHelper {
public static void doStart(Activity parent, NvApp app, ComputerDetails computer,
ComputerManagerService.ComputerManagerBinder managerBinder) {
if (computer.state == ComputerDetails.State.OFFLINE ||
ServerHelper.getCurrentAddressFromComputer(computer) == null) {
if (computer.state == ComputerDetails.State.OFFLINE || computer.activeAddress == null) {
Toast.makeText(parent, parent.getResources().getString(R.string.pair_pc_offline), Toast.LENGTH_SHORT).show();
return;
}

View File

@@ -2,6 +2,9 @@ package com.limelight.utils;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.GameManager;
import android.app.GameState;
import android.app.LocaleManager;
import android.app.UiModeManager;
import android.content.Context;
import android.content.DialogInterface;
@@ -9,10 +12,12 @@ import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.graphics.Insets;
import android.os.Build;
import android.os.LocaleList;
import android.view.View;
import android.view.WindowInsets;
import android.view.WindowManager;
import com.limelight.Game;
import com.limelight.R;
import com.limelight.nvstream.http.ComputerDetails;
import com.limelight.preferences.PreferenceConfiguration;
@@ -24,25 +29,66 @@ public class UiHelper {
private static final int TV_VERTICAL_PADDING_DP = 15;
private static final int TV_HORIZONTAL_PADDING_DP = 15;
private static void setGameModeStatus(Context context, boolean streaming, boolean loading, boolean interruptible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
GameManager gameManager = context.getSystemService(GameManager.class);
if (streaming) {
gameManager.setGameState(new GameState(loading, interruptible ? GameState.MODE_GAMEPLAY_INTERRUPTIBLE : GameState.MODE_GAMEPLAY_UNINTERRUPTIBLE));
}
else {
gameManager.setGameState(new GameState(loading, GameState.MODE_NONE));
}
}
}
public static void notifyStreamConnecting(Context context) {
setGameModeStatus(context, true, true, true);
}
public static void notifyStreamConnected(Context context) {
setGameModeStatus(context, true, false, false);
}
public static void notifyStreamEnteringPiP(Context context) {
setGameModeStatus(context, true, false, true);
}
public static void notifyStreamExitingPiP(Context context) {
setGameModeStatus(context, true, false, false);
}
public static void notifyStreamEnded(Context context) {
setGameModeStatus(context, false, false, false);
}
public static void setLocale(Activity activity)
{
String locale = PreferenceConfiguration.readPreferences(activity).language;
if (!locale.equals(PreferenceConfiguration.DEFAULT_LANGUAGE)) {
Configuration config = new Configuration(activity.getResources().getConfiguration());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
// On Android 13, migrate this non-default language setting into the OS native API
LocaleManager localeManager = activity.getSystemService(LocaleManager.class);
localeManager.setApplicationLocales(LocaleList.forLanguageTags(locale));
PreferenceConfiguration.completeLanguagePreferenceMigration(activity);
}
else {
Configuration config = new Configuration(activity.getResources().getConfiguration());
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
// Some locales include both language and country which must be separated
// before calling the Locale constructor.
if (locale.contains("-"))
{
config.locale = new Locale(locale.substring(0, locale.indexOf('-')),
locale.substring(locale.indexOf('-') + 1));
}
else
{
config.locale = new Locale(locale);
}
activity.getResources().updateConfiguration(config, activity.getResources().getDisplayMetrics());
}
}
}
@@ -68,6 +114,9 @@ public class UiHelper {
View rootView = activity.findViewById(android.R.id.content);
UiModeManager modeMgr = (UiModeManager) activity.getSystemService(Context.UI_MODE_SERVICE);
// Set GameState.MODE_NONE initially for all activities
setGameModeStatus(activity, false, false, false);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
// Allow this non-streaming activity to layout under notches.
//

View File

@@ -1,4 +1,4 @@
PATH=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
PATH=$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH
OUTPUT_DIR=~/openssl
BASE_ARGS="no-shared no-ssl3 no-stdio no-engine no-hw"

View File

@@ -32,6 +32,7 @@ static jmethodID BridgeClConnectionStartedMethod;
static jmethodID BridgeClConnectionTerminatedMethod;
static jmethodID BridgeClRumbleMethod;
static jmethodID BridgeClConnectionStatusUpdateMethod;
static jmethodID BridgeClSetHdrModeMethod;
static jbyteArray DecodedFrameBuffer;
static jshortArray DecodedAudioBuffer;
@@ -79,7 +80,7 @@ Java_com_limelight_nvstream_jni_MoonBridge_init(JNIEnv *env, jclass clazz) {
BridgeDrStartMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrStart", "()V");
BridgeDrStopMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrStop", "()V");
BridgeDrCleanupMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrCleanup", "()V");
BridgeDrSubmitDecodeUnitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrSubmitDecodeUnit", "([BIIIJJ)I");
BridgeDrSubmitDecodeUnitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeDrSubmitDecodeUnit", "([BIIIIJJ)I");
BridgeArInitMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArInit", "(III)I");
BridgeArStartMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArStart", "()V");
BridgeArStopMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeArStop", "()V");
@@ -92,6 +93,7 @@ Java_com_limelight_nvstream_jni_MoonBridge_init(JNIEnv *env, jclass clazz) {
BridgeClConnectionTerminatedMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClConnectionTerminated", "(I)V");
BridgeClRumbleMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClRumble", "(SSS)V");
BridgeClConnectionStatusUpdateMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClConnectionStatusUpdate", "(I)V");
BridgeClSetHdrModeMethod = (*env)->GetStaticMethodID(env, clazz, "bridgeClSetHdrMode", "(Z)V");
}
int BridgeDrSetup(int videoFormat, int width, int height, int redrawRate, void* context, int drFlags) {
@@ -157,8 +159,8 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, currentEntry->length, currentEntry->bufferType,
decodeUnit->frameNumber, (jlong)decodeUnit->receiveTimeMs,
(jlong)decodeUnit->enqueueTimeMs);
decodeUnit->frameNumber, decodeUnit->frameType,
(jlong)decodeUnit->receiveTimeMs, (jlong)decodeUnit->enqueueTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
@@ -178,7 +180,7 @@ int BridgeDrSubmitDecodeUnit(PDECODE_UNIT decodeUnit) {
ret = (*env)->CallStaticIntMethod(env, GlobalBridgeClass, BridgeDrSubmitDecodeUnitMethod,
DecodedFrameBuffer, offset, BUFFER_TYPE_PICDATA,
decodeUnit->frameNumber,
decodeUnit->frameNumber, decodeUnit->frameType,
(jlong)decodeUnit->receiveTimeMs, (jlong)decodeUnit->enqueueTimeMs);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
@@ -326,6 +328,16 @@ void BridgeClConnectionStatusUpdate(int connectionStatus) {
}
}
void BridgeClSetHdrMode(bool enabled) {
JNIEnv* env = GetThreadEnv();
(*env)->CallStaticVoidMethod(env, GlobalBridgeClass, BridgeClSetHdrModeMethod, enabled);
if ((*env)->ExceptionCheck(env)) {
// We will crash here
(*JVM)->DetachCurrentThread(JVM);
}
}
void BridgeClLogMessage(const char* format, ...) {
va_list va;
va_start(va, format);
@@ -359,6 +371,7 @@ static CONNECTION_LISTENER_CALLBACKS BridgeConnListenerCallbacks = {
.logMessage = BridgeClLogMessage,
.rumble = BridgeClRumble,
.connectionStatusUpdate = BridgeClConnectionStatusUpdate,
.setHdrMode = BridgeClSetHdrMode,
};
JNIEXPORT jint JNICALL

View File

@@ -0,0 +1,592 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/cmp.h.in
*
* Copyright 2007-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright Nokia 2007-2019
* Copyright Siemens AG 2015-2019
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_CMP_H
# define OPENSSL_CMP_H
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CMP
# include <openssl/crmf.h>
# include <openssl/cmperr.h>
# include <openssl/cmp_util.h>
# include <openssl/http.h>
/* explicit #includes not strictly needed since implied by the above: */
# include <openssl/types.h>
# include <openssl/safestack.h>
# include <openssl/x509.h>
# include <openssl/x509v3.h>
# ifdef __cplusplus
extern "C" {
# endif
# define OSSL_CMP_PVNO 2
/*-
* PKIFailureInfo ::= BIT STRING {
* -- since we can fail in more than one way!
* -- More codes may be added in the future if/when required.
* badAlg (0),
* -- unrecognized or unsupported Algorithm Identifier
* badMessageCheck (1),
* -- integrity check failed (e.g., signature did not verify)
* badRequest (2),
* -- transaction not permitted or supported
* badTime (3),
* -- messageTime was not sufficiently close to the system time,
* -- as defined by local policy
* badCertId (4),
* -- no certificate could be found matching the provided criteria
* badDataFormat (5),
* -- the data submitted has the wrong format
* wrongAuthority (6),
* -- the authority indicated in the request is different from the
* -- one creating the response token
* incorrectData (7),
* -- the requester's data is incorrect (for notary services)
* missingTimeStamp (8),
* -- when the timestamp is missing but should be there
* -- (by policy)
* badPOP (9),
* -- the proof-of-possession failed
* certRevoked (10),
* -- the certificate has already been revoked
* certConfirmed (11),
* -- the certificate has already been confirmed
* wrongIntegrity (12),
* -- invalid integrity, password based instead of signature or
* -- vice versa
* badRecipientNonce (13),
* -- invalid recipient nonce, either missing or wrong value
* timeNotAvailable (14),
* -- the TSA's time source is not available
* unacceptedPolicy (15),
* -- the requested TSA policy is not supported by the TSA.
* unacceptedExtension (16),
* -- the requested extension is not supported by the TSA.
* addInfoNotAvailable (17),
* -- the additional information requested could not be
* -- understood or is not available
* badSenderNonce (18),
* -- invalid sender nonce, either missing or wrong size
* badCertTemplate (19),
* -- invalid cert. template or missing mandatory information
* signerNotTrusted (20),
* -- signer of the message unknown or not trusted
* transactionIdInUse (21),
* -- the transaction identifier is already in use
* unsupportedVersion (22),
* -- the version of the message is not supported
* notAuthorized (23),
* -- the sender was not authorized to make the preceding
* -- request or perform the preceding action
* systemUnavail (24),
* -- the request cannot be handled due to system unavailability
* systemFailure (25),
* -- the request cannot be handled due to system failure
* duplicateCertReq (26)
* -- certificate cannot be issued because a duplicate
* -- certificate already exists
* }
*/
# define OSSL_CMP_PKIFAILUREINFO_badAlg 0
# define OSSL_CMP_PKIFAILUREINFO_badMessageCheck 1
# define OSSL_CMP_PKIFAILUREINFO_badRequest 2
# define OSSL_CMP_PKIFAILUREINFO_badTime 3
# define OSSL_CMP_PKIFAILUREINFO_badCertId 4
# define OSSL_CMP_PKIFAILUREINFO_badDataFormat 5
# define OSSL_CMP_PKIFAILUREINFO_wrongAuthority 6
# define OSSL_CMP_PKIFAILUREINFO_incorrectData 7
# define OSSL_CMP_PKIFAILUREINFO_missingTimeStamp 8
# define OSSL_CMP_PKIFAILUREINFO_badPOP 9
# define OSSL_CMP_PKIFAILUREINFO_certRevoked 10
# define OSSL_CMP_PKIFAILUREINFO_certConfirmed 11
# define OSSL_CMP_PKIFAILUREINFO_wrongIntegrity 12
# define OSSL_CMP_PKIFAILUREINFO_badRecipientNonce 13
# define OSSL_CMP_PKIFAILUREINFO_timeNotAvailable 14
# define OSSL_CMP_PKIFAILUREINFO_unacceptedPolicy 15
# define OSSL_CMP_PKIFAILUREINFO_unacceptedExtension 16
# define OSSL_CMP_PKIFAILUREINFO_addInfoNotAvailable 17
# define OSSL_CMP_PKIFAILUREINFO_badSenderNonce 18
# define OSSL_CMP_PKIFAILUREINFO_badCertTemplate 19
# define OSSL_CMP_PKIFAILUREINFO_signerNotTrusted 20
# define OSSL_CMP_PKIFAILUREINFO_transactionIdInUse 21
# define OSSL_CMP_PKIFAILUREINFO_unsupportedVersion 22
# define OSSL_CMP_PKIFAILUREINFO_notAuthorized 23
# define OSSL_CMP_PKIFAILUREINFO_systemUnavail 24
# define OSSL_CMP_PKIFAILUREINFO_systemFailure 25
# define OSSL_CMP_PKIFAILUREINFO_duplicateCertReq 26
# define OSSL_CMP_PKIFAILUREINFO_MAX 26
# define OSSL_CMP_PKIFAILUREINFO_MAX_BIT_PATTERN \
((1 << (OSSL_CMP_PKIFAILUREINFO_MAX + 1)) - 1)
# if OSSL_CMP_PKIFAILUREINFO_MAX_BIT_PATTERN > INT_MAX
# error CMP_PKIFAILUREINFO_MAX bit pattern does not fit in type int
# endif
typedef ASN1_BIT_STRING OSSL_CMP_PKIFAILUREINFO;
# define OSSL_CMP_CTX_FAILINFO_badAlg (1 << 0)
# define OSSL_CMP_CTX_FAILINFO_badMessageCheck (1 << 1)
# define OSSL_CMP_CTX_FAILINFO_badRequest (1 << 2)
# define OSSL_CMP_CTX_FAILINFO_badTime (1 << 3)
# define OSSL_CMP_CTX_FAILINFO_badCertId (1 << 4)
# define OSSL_CMP_CTX_FAILINFO_badDataFormat (1 << 5)
# define OSSL_CMP_CTX_FAILINFO_wrongAuthority (1 << 6)
# define OSSL_CMP_CTX_FAILINFO_incorrectData (1 << 7)
# define OSSL_CMP_CTX_FAILINFO_missingTimeStamp (1 << 8)
# define OSSL_CMP_CTX_FAILINFO_badPOP (1 << 9)
# define OSSL_CMP_CTX_FAILINFO_certRevoked (1 << 10)
# define OSSL_CMP_CTX_FAILINFO_certConfirmed (1 << 11)
# define OSSL_CMP_CTX_FAILINFO_wrongIntegrity (1 << 12)
# define OSSL_CMP_CTX_FAILINFO_badRecipientNonce (1 << 13)
# define OSSL_CMP_CTX_FAILINFO_timeNotAvailable (1 << 14)
# define OSSL_CMP_CTX_FAILINFO_unacceptedPolicy (1 << 15)
# define OSSL_CMP_CTX_FAILINFO_unacceptedExtension (1 << 16)
# define OSSL_CMP_CTX_FAILINFO_addInfoNotAvailable (1 << 17)
# define OSSL_CMP_CTX_FAILINFO_badSenderNonce (1 << 18)
# define OSSL_CMP_CTX_FAILINFO_badCertTemplate (1 << 19)
# define OSSL_CMP_CTX_FAILINFO_signerNotTrusted (1 << 20)
# define OSSL_CMP_CTX_FAILINFO_transactionIdInUse (1 << 21)
# define OSSL_CMP_CTX_FAILINFO_unsupportedVersion (1 << 22)
# define OSSL_CMP_CTX_FAILINFO_notAuthorized (1 << 23)
# define OSSL_CMP_CTX_FAILINFO_systemUnavail (1 << 24)
# define OSSL_CMP_CTX_FAILINFO_systemFailure (1 << 25)
# define OSSL_CMP_CTX_FAILINFO_duplicateCertReq (1 << 26)
/*-
* PKIStatus ::= INTEGER {
* accepted (0),
* -- you got exactly what you asked for
* grantedWithMods (1),
* -- you got something like what you asked for; the
* -- requester is responsible for ascertaining the differences
* rejection (2),
* -- you don't get it, more information elsewhere in the message
* waiting (3),
* -- the request body part has not yet been processed; expect to
* -- hear more later (note: proper handling of this status
* -- response MAY use the polling req/rep PKIMessages specified
* -- in Section 5.3.22; alternatively, polling in the underlying
* -- transport layer MAY have some utility in this regard)
* revocationWarning (4),
* -- this message contains a warning that a revocation is
* -- imminent
* revocationNotification (5),
* -- notification that a revocation has occurred
* keyUpdateWarning (6)
* -- update already done for the oldCertId specified in
* -- CertReqMsg
* }
*/
# define OSSL_CMP_PKISTATUS_accepted 0
# define OSSL_CMP_PKISTATUS_grantedWithMods 1
# define OSSL_CMP_PKISTATUS_rejection 2
# define OSSL_CMP_PKISTATUS_waiting 3
# define OSSL_CMP_PKISTATUS_revocationWarning 4
# define OSSL_CMP_PKISTATUS_revocationNotification 5
# define OSSL_CMP_PKISTATUS_keyUpdateWarning 6
typedef ASN1_INTEGER OSSL_CMP_PKISTATUS;
DECLARE_ASN1_ITEM(OSSL_CMP_PKISTATUS)
# define OSSL_CMP_CERTORENCCERT_CERTIFICATE 0
# define OSSL_CMP_CERTORENCCERT_ENCRYPTEDCERT 1
/* data type declarations */
typedef struct ossl_cmp_ctx_st OSSL_CMP_CTX;
typedef struct ossl_cmp_pkiheader_st OSSL_CMP_PKIHEADER;
DECLARE_ASN1_FUNCTIONS(OSSL_CMP_PKIHEADER)
typedef struct ossl_cmp_msg_st OSSL_CMP_MSG;
DECLARE_ASN1_DUP_FUNCTION(OSSL_CMP_MSG)
DECLARE_ASN1_ENCODE_FUNCTIONS(OSSL_CMP_MSG, OSSL_CMP_MSG, OSSL_CMP_MSG)
typedef struct ossl_cmp_certstatus_st OSSL_CMP_CERTSTATUS;
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_CERTSTATUS, OSSL_CMP_CERTSTATUS, OSSL_CMP_CERTSTATUS)
#define sk_OSSL_CMP_CERTSTATUS_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_value(sk, idx) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk), (idx)))
#define sk_OSSL_CMP_CERTSTATUS_new(cmp) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_CERTSTATUS_compfunc_type(cmp)))
#define sk_OSSL_CMP_CERTSTATUS_new_null() ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_CERTSTATUS_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_CERTSTATUS_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_CERTSTATUS_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), (n))
#define sk_OSSL_CMP_CERTSTATUS_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_delete(sk, i) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), (i)))
#define sk_OSSL_CMP_CERTSTATUS_delete_ptr(sk, ptr) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr)))
#define sk_OSSL_CMP_CERTSTATUS_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_pop(sk) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk)))
#define sk_OSSL_CMP_CERTSTATUS_shift(sk) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk)))
#define sk_OSSL_CMP_CERTSTATUS_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk),ossl_check_OSSL_CMP_CERTSTATUS_freefunc_type(freefunc))
#define sk_OSSL_CMP_CERTSTATUS_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr), (idx))
#define sk_OSSL_CMP_CERTSTATUS_set(sk, idx, ptr) ((OSSL_CMP_CERTSTATUS *)OPENSSL_sk_set(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), (idx), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr)))
#define sk_OSSL_CMP_CERTSTATUS_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr))
#define sk_OSSL_CMP_CERTSTATUS_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_type(ptr), pnum)
#define sk_OSSL_CMP_CERTSTATUS_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk))
#define sk_OSSL_CMP_CERTSTATUS_dup(sk) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk)))
#define sk_OSSL_CMP_CERTSTATUS_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_CERTSTATUS) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_CERTSTATUS_freefunc_type(freefunc)))
#define sk_OSSL_CMP_CERTSTATUS_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_CERTSTATUS_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_CERTSTATUS_sk_type(sk), ossl_check_OSSL_CMP_CERTSTATUS_compfunc_type(cmp)))
typedef struct ossl_cmp_itav_st OSSL_CMP_ITAV;
DECLARE_ASN1_DUP_FUNCTION(OSSL_CMP_ITAV)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_ITAV, OSSL_CMP_ITAV, OSSL_CMP_ITAV)
#define sk_OSSL_CMP_ITAV_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_value(sk, idx) ((OSSL_CMP_ITAV *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk), (idx)))
#define sk_OSSL_CMP_ITAV_new(cmp) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_ITAV_compfunc_type(cmp)))
#define sk_OSSL_CMP_ITAV_new_null() ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_ITAV_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_ITAV_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_ITAV_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_ITAV_sk_type(sk), (n))
#define sk_OSSL_CMP_ITAV_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_delete(sk, i) ((OSSL_CMP_ITAV *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_ITAV_sk_type(sk), (i)))
#define sk_OSSL_CMP_ITAV_delete_ptr(sk, ptr) ((OSSL_CMP_ITAV *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr)))
#define sk_OSSL_CMP_ITAV_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_pop(sk) ((OSSL_CMP_ITAV *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_ITAV_sk_type(sk)))
#define sk_OSSL_CMP_ITAV_shift(sk) ((OSSL_CMP_ITAV *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_ITAV_sk_type(sk)))
#define sk_OSSL_CMP_ITAV_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_ITAV_sk_type(sk),ossl_check_OSSL_CMP_ITAV_freefunc_type(freefunc))
#define sk_OSSL_CMP_ITAV_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr), (idx))
#define sk_OSSL_CMP_ITAV_set(sk, idx, ptr) ((OSSL_CMP_ITAV *)OPENSSL_sk_set(ossl_check_OSSL_CMP_ITAV_sk_type(sk), (idx), ossl_check_OSSL_CMP_ITAV_type(ptr)))
#define sk_OSSL_CMP_ITAV_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr))
#define sk_OSSL_CMP_ITAV_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_type(ptr), pnum)
#define sk_OSSL_CMP_ITAV_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk))
#define sk_OSSL_CMP_ITAV_dup(sk) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk)))
#define sk_OSSL_CMP_ITAV_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_ITAV) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_ITAV_freefunc_type(freefunc)))
#define sk_OSSL_CMP_ITAV_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_ITAV_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_ITAV_sk_type(sk), ossl_check_OSSL_CMP_ITAV_compfunc_type(cmp)))
typedef struct ossl_cmp_revrepcontent_st OSSL_CMP_REVREPCONTENT;
typedef struct ossl_cmp_pkisi_st OSSL_CMP_PKISI;
DECLARE_ASN1_FUNCTIONS(OSSL_CMP_PKISI)
DECLARE_ASN1_DUP_FUNCTION(OSSL_CMP_PKISI)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_PKISI, OSSL_CMP_PKISI, OSSL_CMP_PKISI)
#define sk_OSSL_CMP_PKISI_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_value(sk, idx) ((OSSL_CMP_PKISI *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk), (idx)))
#define sk_OSSL_CMP_PKISI_new(cmp) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_PKISI_compfunc_type(cmp)))
#define sk_OSSL_CMP_PKISI_new_null() ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_PKISI_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_PKISI_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_PKISI_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_PKISI_sk_type(sk), (n))
#define sk_OSSL_CMP_PKISI_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_delete(sk, i) ((OSSL_CMP_PKISI *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_PKISI_sk_type(sk), (i)))
#define sk_OSSL_CMP_PKISI_delete_ptr(sk, ptr) ((OSSL_CMP_PKISI *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr)))
#define sk_OSSL_CMP_PKISI_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_pop(sk) ((OSSL_CMP_PKISI *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_PKISI_sk_type(sk)))
#define sk_OSSL_CMP_PKISI_shift(sk) ((OSSL_CMP_PKISI *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_PKISI_sk_type(sk)))
#define sk_OSSL_CMP_PKISI_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_PKISI_sk_type(sk),ossl_check_OSSL_CMP_PKISI_freefunc_type(freefunc))
#define sk_OSSL_CMP_PKISI_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr), (idx))
#define sk_OSSL_CMP_PKISI_set(sk, idx, ptr) ((OSSL_CMP_PKISI *)OPENSSL_sk_set(ossl_check_OSSL_CMP_PKISI_sk_type(sk), (idx), ossl_check_OSSL_CMP_PKISI_type(ptr)))
#define sk_OSSL_CMP_PKISI_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr))
#define sk_OSSL_CMP_PKISI_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_type(ptr), pnum)
#define sk_OSSL_CMP_PKISI_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk))
#define sk_OSSL_CMP_PKISI_dup(sk) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk)))
#define sk_OSSL_CMP_PKISI_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_PKISI) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_PKISI_freefunc_type(freefunc)))
#define sk_OSSL_CMP_PKISI_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_PKISI_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_PKISI_sk_type(sk), ossl_check_OSSL_CMP_PKISI_compfunc_type(cmp)))
typedef struct ossl_cmp_certrepmessage_st OSSL_CMP_CERTREPMESSAGE;
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_CERTREPMESSAGE, OSSL_CMP_CERTREPMESSAGE, OSSL_CMP_CERTREPMESSAGE)
#define sk_OSSL_CMP_CERTREPMESSAGE_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_value(sk, idx) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (idx)))
#define sk_OSSL_CMP_CERTREPMESSAGE_new(cmp) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_CERTREPMESSAGE_compfunc_type(cmp)))
#define sk_OSSL_CMP_CERTREPMESSAGE_new_null() ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_CERTREPMESSAGE_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_CERTREPMESSAGE_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_CERTREPMESSAGE_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (n))
#define sk_OSSL_CMP_CERTREPMESSAGE_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_delete(sk, i) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (i)))
#define sk_OSSL_CMP_CERTREPMESSAGE_delete_ptr(sk, ptr) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr)))
#define sk_OSSL_CMP_CERTREPMESSAGE_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_pop(sk) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk)))
#define sk_OSSL_CMP_CERTREPMESSAGE_shift(sk) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk)))
#define sk_OSSL_CMP_CERTREPMESSAGE_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk),ossl_check_OSSL_CMP_CERTREPMESSAGE_freefunc_type(freefunc))
#define sk_OSSL_CMP_CERTREPMESSAGE_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr), (idx))
#define sk_OSSL_CMP_CERTREPMESSAGE_set(sk, idx, ptr) ((OSSL_CMP_CERTREPMESSAGE *)OPENSSL_sk_set(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), (idx), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr)))
#define sk_OSSL_CMP_CERTREPMESSAGE_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr))
#define sk_OSSL_CMP_CERTREPMESSAGE_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_type(ptr), pnum)
#define sk_OSSL_CMP_CERTREPMESSAGE_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk))
#define sk_OSSL_CMP_CERTREPMESSAGE_dup(sk) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk)))
#define sk_OSSL_CMP_CERTREPMESSAGE_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_CERTREPMESSAGE) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_CERTREPMESSAGE_freefunc_type(freefunc)))
#define sk_OSSL_CMP_CERTREPMESSAGE_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_CERTREPMESSAGE_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_CERTREPMESSAGE_sk_type(sk), ossl_check_OSSL_CMP_CERTREPMESSAGE_compfunc_type(cmp)))
typedef struct ossl_cmp_pollrep_st OSSL_CMP_POLLREP;
typedef STACK_OF(OSSL_CMP_POLLREP) OSSL_CMP_POLLREPCONTENT;
typedef struct ossl_cmp_certresponse_st OSSL_CMP_CERTRESPONSE;
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CMP_CERTRESPONSE, OSSL_CMP_CERTRESPONSE, OSSL_CMP_CERTRESPONSE)
#define sk_OSSL_CMP_CERTRESPONSE_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_value(sk, idx) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_value(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk), (idx)))
#define sk_OSSL_CMP_CERTRESPONSE_new(cmp) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_new(ossl_check_OSSL_CMP_CERTRESPONSE_compfunc_type(cmp)))
#define sk_OSSL_CMP_CERTRESPONSE_new_null() ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_new_null())
#define sk_OSSL_CMP_CERTRESPONSE_new_reserve(cmp, n) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CMP_CERTRESPONSE_compfunc_type(cmp), (n)))
#define sk_OSSL_CMP_CERTRESPONSE_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), (n))
#define sk_OSSL_CMP_CERTRESPONSE_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_delete(sk, i) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_delete(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), (i)))
#define sk_OSSL_CMP_CERTRESPONSE_delete_ptr(sk, ptr) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr)))
#define sk_OSSL_CMP_CERTRESPONSE_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_pop(sk) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_pop(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk)))
#define sk_OSSL_CMP_CERTRESPONSE_shift(sk) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_shift(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk)))
#define sk_OSSL_CMP_CERTRESPONSE_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk),ossl_check_OSSL_CMP_CERTRESPONSE_freefunc_type(freefunc))
#define sk_OSSL_CMP_CERTRESPONSE_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr), (idx))
#define sk_OSSL_CMP_CERTRESPONSE_set(sk, idx, ptr) ((OSSL_CMP_CERTRESPONSE *)OPENSSL_sk_set(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), (idx), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr)))
#define sk_OSSL_CMP_CERTRESPONSE_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr))
#define sk_OSSL_CMP_CERTRESPONSE_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_type(ptr), pnum)
#define sk_OSSL_CMP_CERTRESPONSE_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk))
#define sk_OSSL_CMP_CERTRESPONSE_dup(sk) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk)))
#define sk_OSSL_CMP_CERTRESPONSE_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CMP_CERTRESPONSE) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_copyfunc_type(copyfunc), ossl_check_OSSL_CMP_CERTRESPONSE_freefunc_type(freefunc)))
#define sk_OSSL_CMP_CERTRESPONSE_set_cmp_func(sk, cmp) ((sk_OSSL_CMP_CERTRESPONSE_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CMP_CERTRESPONSE_sk_type(sk), ossl_check_OSSL_CMP_CERTRESPONSE_compfunc_type(cmp)))
typedef STACK_OF(ASN1_UTF8STRING) OSSL_CMP_PKIFREETEXT;
/*
* function DECLARATIONS
*/
/* from cmp_asn.c */
OSSL_CMP_ITAV *OSSL_CMP_ITAV_create(ASN1_OBJECT *type, ASN1_TYPE *value);
void OSSL_CMP_ITAV_set0(OSSL_CMP_ITAV *itav, ASN1_OBJECT *type,
ASN1_TYPE *value);
ASN1_OBJECT *OSSL_CMP_ITAV_get0_type(const OSSL_CMP_ITAV *itav);
ASN1_TYPE *OSSL_CMP_ITAV_get0_value(const OSSL_CMP_ITAV *itav);
int OSSL_CMP_ITAV_push0_stack_item(STACK_OF(OSSL_CMP_ITAV) **itav_sk_p,
OSSL_CMP_ITAV *itav);
void OSSL_CMP_ITAV_free(OSSL_CMP_ITAV *itav);
void OSSL_CMP_MSG_free(OSSL_CMP_MSG *msg);
/* from cmp_ctx.c */
OSSL_CMP_CTX *OSSL_CMP_CTX_new(OSSL_LIB_CTX *libctx, const char *propq);
void OSSL_CMP_CTX_free(OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_reinit(OSSL_CMP_CTX *ctx);
/* CMP general options: */
# define OSSL_CMP_OPT_LOG_VERBOSITY 0
/* CMP transfer options: */
# define OSSL_CMP_OPT_KEEP_ALIVE 10
# define OSSL_CMP_OPT_MSG_TIMEOUT 11
# define OSSL_CMP_OPT_TOTAL_TIMEOUT 12
/* CMP request options: */
# define OSSL_CMP_OPT_VALIDITY_DAYS 20
# define OSSL_CMP_OPT_SUBJECTALTNAME_NODEFAULT 21
# define OSSL_CMP_OPT_SUBJECTALTNAME_CRITICAL 22
# define OSSL_CMP_OPT_POLICIES_CRITICAL 23
# define OSSL_CMP_OPT_POPO_METHOD 24
# define OSSL_CMP_OPT_IMPLICIT_CONFIRM 25
# define OSSL_CMP_OPT_DISABLE_CONFIRM 26
# define OSSL_CMP_OPT_REVOCATION_REASON 27
/* CMP protection options: */
# define OSSL_CMP_OPT_UNPROTECTED_SEND 30
# define OSSL_CMP_OPT_UNPROTECTED_ERRORS 31
# define OSSL_CMP_OPT_OWF_ALGNID 32
# define OSSL_CMP_OPT_MAC_ALGNID 33
# define OSSL_CMP_OPT_DIGEST_ALGNID 34
# define OSSL_CMP_OPT_IGNORE_KEYUSAGE 35
# define OSSL_CMP_OPT_PERMIT_TA_IN_EXTRACERTS_FOR_IR 36
int OSSL_CMP_CTX_set_option(OSSL_CMP_CTX *ctx, int opt, int val);
int OSSL_CMP_CTX_get_option(const OSSL_CMP_CTX *ctx, int opt);
/* CMP-specific callback for logging and outputting the error queue: */
int OSSL_CMP_CTX_set_log_cb(OSSL_CMP_CTX *ctx, OSSL_CMP_log_cb_t cb);
# define OSSL_CMP_CTX_set_log_verbosity(ctx, level) \
OSSL_CMP_CTX_set_option(ctx, OSSL_CMP_OPT_LOG_VERBOSITY, level)
void OSSL_CMP_CTX_print_errors(const OSSL_CMP_CTX *ctx);
/* message transfer: */
int OSSL_CMP_CTX_set1_serverPath(OSSL_CMP_CTX *ctx, const char *path);
int OSSL_CMP_CTX_set1_server(OSSL_CMP_CTX *ctx, const char *address);
int OSSL_CMP_CTX_set_serverPort(OSSL_CMP_CTX *ctx, int port);
int OSSL_CMP_CTX_set1_proxy(OSSL_CMP_CTX *ctx, const char *name);
int OSSL_CMP_CTX_set1_no_proxy(OSSL_CMP_CTX *ctx, const char *names);
int OSSL_CMP_CTX_set_http_cb(OSSL_CMP_CTX *ctx, OSSL_HTTP_bio_cb_t cb);
int OSSL_CMP_CTX_set_http_cb_arg(OSSL_CMP_CTX *ctx, void *arg);
void *OSSL_CMP_CTX_get_http_cb_arg(const OSSL_CMP_CTX *ctx);
typedef OSSL_CMP_MSG *(*OSSL_CMP_transfer_cb_t) (OSSL_CMP_CTX *ctx,
const OSSL_CMP_MSG *req);
int OSSL_CMP_CTX_set_transfer_cb(OSSL_CMP_CTX *ctx, OSSL_CMP_transfer_cb_t cb);
int OSSL_CMP_CTX_set_transfer_cb_arg(OSSL_CMP_CTX *ctx, void *arg);
void *OSSL_CMP_CTX_get_transfer_cb_arg(const OSSL_CMP_CTX *ctx);
/* server authentication: */
int OSSL_CMP_CTX_set1_srvCert(OSSL_CMP_CTX *ctx, X509 *cert);
int OSSL_CMP_CTX_set1_expected_sender(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_set0_trustedStore(OSSL_CMP_CTX *ctx, X509_STORE *store);
X509_STORE *OSSL_CMP_CTX_get0_trustedStore(const OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_set1_untrusted(OSSL_CMP_CTX *ctx, STACK_OF(X509) *certs);
STACK_OF(X509) *OSSL_CMP_CTX_get0_untrusted(const OSSL_CMP_CTX *ctx);
/* client authentication: */
int OSSL_CMP_CTX_set1_cert(OSSL_CMP_CTX *ctx, X509 *cert);
int OSSL_CMP_CTX_build_cert_chain(OSSL_CMP_CTX *ctx, X509_STORE *own_trusted,
STACK_OF(X509) *candidates);
int OSSL_CMP_CTX_set1_pkey(OSSL_CMP_CTX *ctx, EVP_PKEY *pkey);
int OSSL_CMP_CTX_set1_referenceValue(OSSL_CMP_CTX *ctx,
const unsigned char *ref, int len);
int OSSL_CMP_CTX_set1_secretValue(OSSL_CMP_CTX *ctx, const unsigned char *sec,
const int len);
/* CMP message header and extra certificates: */
int OSSL_CMP_CTX_set1_recipient(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_push0_geninfo_ITAV(OSSL_CMP_CTX *ctx, OSSL_CMP_ITAV *itav);
int OSSL_CMP_CTX_set1_extraCertsOut(OSSL_CMP_CTX *ctx,
STACK_OF(X509) *extraCertsOut);
/* certificate template: */
int OSSL_CMP_CTX_set0_newPkey(OSSL_CMP_CTX *ctx, int priv, EVP_PKEY *pkey);
EVP_PKEY *OSSL_CMP_CTX_get0_newPkey(const OSSL_CMP_CTX *ctx, int priv);
int OSSL_CMP_CTX_set1_issuer(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_set1_subjectName(OSSL_CMP_CTX *ctx, const X509_NAME *name);
int OSSL_CMP_CTX_push1_subjectAltName(OSSL_CMP_CTX *ctx,
const GENERAL_NAME *name);
int OSSL_CMP_CTX_set0_reqExtensions(OSSL_CMP_CTX *ctx, X509_EXTENSIONS *exts);
int OSSL_CMP_CTX_reqExtensions_have_SAN(OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_push0_policy(OSSL_CMP_CTX *ctx, POLICYINFO *pinfo);
int OSSL_CMP_CTX_set1_oldCert(OSSL_CMP_CTX *ctx, X509 *cert);
int OSSL_CMP_CTX_set1_p10CSR(OSSL_CMP_CTX *ctx, const X509_REQ *csr);
/* misc body contents: */
int OSSL_CMP_CTX_push0_genm_ITAV(OSSL_CMP_CTX *ctx, OSSL_CMP_ITAV *itav);
/* certificate confirmation: */
typedef int (*OSSL_CMP_certConf_cb_t) (OSSL_CMP_CTX *ctx, X509 *cert,
int fail_info, const char **txt);
int OSSL_CMP_certConf_cb(OSSL_CMP_CTX *ctx, X509 *cert, int fail_info,
const char **text);
int OSSL_CMP_CTX_set_certConf_cb(OSSL_CMP_CTX *ctx, OSSL_CMP_certConf_cb_t cb);
int OSSL_CMP_CTX_set_certConf_cb_arg(OSSL_CMP_CTX *ctx, void *arg);
void *OSSL_CMP_CTX_get_certConf_cb_arg(const OSSL_CMP_CTX *ctx);
/* result fetching: */
int OSSL_CMP_CTX_get_status(const OSSL_CMP_CTX *ctx);
OSSL_CMP_PKIFREETEXT *OSSL_CMP_CTX_get0_statusString(const OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_get_failInfoCode(const OSSL_CMP_CTX *ctx);
# define OSSL_CMP_PKISI_BUFLEN 1024
X509 *OSSL_CMP_CTX_get0_newCert(const OSSL_CMP_CTX *ctx);
STACK_OF(X509) *OSSL_CMP_CTX_get1_newChain(const OSSL_CMP_CTX *ctx);
STACK_OF(X509) *OSSL_CMP_CTX_get1_caPubs(const OSSL_CMP_CTX *ctx);
STACK_OF(X509) *OSSL_CMP_CTX_get1_extraCertsIn(const OSSL_CMP_CTX *ctx);
int OSSL_CMP_CTX_set1_transactionID(OSSL_CMP_CTX *ctx,
const ASN1_OCTET_STRING *id);
int OSSL_CMP_CTX_set1_senderNonce(OSSL_CMP_CTX *ctx,
const ASN1_OCTET_STRING *nonce);
/* from cmp_status.c */
char *OSSL_CMP_CTX_snprint_PKIStatus(const OSSL_CMP_CTX *ctx, char *buf,
size_t bufsize);
char *OSSL_CMP_snprint_PKIStatusInfo(const OSSL_CMP_PKISI *statusInfo,
char *buf, size_t bufsize);
OSSL_CMP_PKISI *
OSSL_CMP_STATUSINFO_new(int status, int fail_info, const char *text);
/* from cmp_hdr.c */
ASN1_OCTET_STRING *OSSL_CMP_HDR_get0_transactionID(const
OSSL_CMP_PKIHEADER *hdr);
ASN1_OCTET_STRING *OSSL_CMP_HDR_get0_recipNonce(const OSSL_CMP_PKIHEADER *hdr);
/* from cmp_msg.c */
OSSL_CMP_PKIHEADER *OSSL_CMP_MSG_get0_header(const OSSL_CMP_MSG *msg);
int OSSL_CMP_MSG_get_bodytype(const OSSL_CMP_MSG *msg);
int OSSL_CMP_MSG_update_transactionID(OSSL_CMP_CTX *ctx, OSSL_CMP_MSG *msg);
OSSL_CRMF_MSG *OSSL_CMP_CTX_setup_CRM(OSSL_CMP_CTX *ctx, int for_KUR, int rid);
OSSL_CMP_MSG *OSSL_CMP_MSG_read(const char *file, OSSL_LIB_CTX *libctx,
const char *propq);
int OSSL_CMP_MSG_write(const char *file, const OSSL_CMP_MSG *msg);
OSSL_CMP_MSG *d2i_OSSL_CMP_MSG_bio(BIO *bio, OSSL_CMP_MSG **msg);
int i2d_OSSL_CMP_MSG_bio(BIO *bio, const OSSL_CMP_MSG *msg);
/* from cmp_vfy.c */
int OSSL_CMP_validate_msg(OSSL_CMP_CTX *ctx, const OSSL_CMP_MSG *msg);
int OSSL_CMP_validate_cert_path(const OSSL_CMP_CTX *ctx,
X509_STORE *trusted_store, X509 *cert);
/* from cmp_http.c */
OSSL_CMP_MSG *OSSL_CMP_MSG_http_perform(OSSL_CMP_CTX *ctx,
const OSSL_CMP_MSG *req);
/* from cmp_server.c */
typedef struct ossl_cmp_srv_ctx_st OSSL_CMP_SRV_CTX;
OSSL_CMP_MSG *OSSL_CMP_SRV_process_request(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req);
OSSL_CMP_MSG * OSSL_CMP_CTX_server_perform(OSSL_CMP_CTX *client_ctx,
const OSSL_CMP_MSG *req);
OSSL_CMP_SRV_CTX *OSSL_CMP_SRV_CTX_new(OSSL_LIB_CTX *libctx, const char *propq);
void OSSL_CMP_SRV_CTX_free(OSSL_CMP_SRV_CTX *srv_ctx);
typedef OSSL_CMP_PKISI *(*OSSL_CMP_SRV_cert_request_cb_t)
(OSSL_CMP_SRV_CTX *srv_ctx, const OSSL_CMP_MSG *req, int certReqId,
const OSSL_CRMF_MSG *crm, const X509_REQ *p10cr,
X509 **certOut, STACK_OF(X509) **chainOut, STACK_OF(X509) **caPubs);
typedef OSSL_CMP_PKISI *(*OSSL_CMP_SRV_rr_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
const X509_NAME *issuer,
const ASN1_INTEGER *serial);
typedef int (*OSSL_CMP_SRV_genm_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
const STACK_OF(OSSL_CMP_ITAV) *in,
STACK_OF(OSSL_CMP_ITAV) **out);
typedef void (*OSSL_CMP_SRV_error_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
const OSSL_CMP_PKISI *statusInfo,
const ASN1_INTEGER *errorCode,
const OSSL_CMP_PKIFREETEXT *errDetails);
typedef int (*OSSL_CMP_SRV_certConf_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req,
int certReqId,
const ASN1_OCTET_STRING *certHash,
const OSSL_CMP_PKISI *si);
typedef int (*OSSL_CMP_SRV_pollReq_cb_t)(OSSL_CMP_SRV_CTX *srv_ctx,
const OSSL_CMP_MSG *req, int certReqId,
OSSL_CMP_MSG **certReq,
int64_t *check_after);
int OSSL_CMP_SRV_CTX_init(OSSL_CMP_SRV_CTX *srv_ctx, void *custom_ctx,
OSSL_CMP_SRV_cert_request_cb_t process_cert_request,
OSSL_CMP_SRV_rr_cb_t process_rr,
OSSL_CMP_SRV_genm_cb_t process_genm,
OSSL_CMP_SRV_error_cb_t process_error,
OSSL_CMP_SRV_certConf_cb_t process_certConf,
OSSL_CMP_SRV_pollReq_cb_t process_pollReq);
OSSL_CMP_CTX *OSSL_CMP_SRV_CTX_get0_cmp_ctx(const OSSL_CMP_SRV_CTX *srv_ctx);
void *OSSL_CMP_SRV_CTX_get0_custom_ctx(const OSSL_CMP_SRV_CTX *srv_ctx);
int OSSL_CMP_SRV_CTX_set_send_unprotected_errors(OSSL_CMP_SRV_CTX *srv_ctx,
int val);
int OSSL_CMP_SRV_CTX_set_accept_unprotected(OSSL_CMP_SRV_CTX *srv_ctx, int val);
int OSSL_CMP_SRV_CTX_set_accept_raverified(OSSL_CMP_SRV_CTX *srv_ctx, int val);
int OSSL_CMP_SRV_CTX_set_grant_implicit_confirm(OSSL_CMP_SRV_CTX *srv_ctx,
int val);
/* from cmp_client.c */
X509 *OSSL_CMP_exec_certreq(OSSL_CMP_CTX *ctx, int req_type,
const OSSL_CRMF_MSG *crm);
# define OSSL_CMP_IR 0
# define OSSL_CMP_CR 2
# define OSSL_CMP_P10CR 4
# define OSSL_CMP_KUR 7
# define OSSL_CMP_exec_IR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_IR, NULL)
# define OSSL_CMP_exec_CR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_CR, NULL)
# define OSSL_CMP_exec_P10CR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_P10CR, NULL)
# define OSSL_CMP_exec_KUR_ses(ctx) \
OSSL_CMP_exec_certreq(ctx, OSSL_CMP_KUR, NULL)
int OSSL_CMP_try_certreq(OSSL_CMP_CTX *ctx, int req_type,
const OSSL_CRMF_MSG *crm, int *checkAfter);
int OSSL_CMP_exec_RR_ses(OSSL_CMP_CTX *ctx);
STACK_OF(OSSL_CMP_ITAV) *OSSL_CMP_exec_GENM_ses(OSSL_CMP_CTX *ctx);
# ifdef __cplusplus
}
# endif
# endif /* !defined(OPENSSL_NO_CMP) */
#endif /* !defined(OPENSSL_CMP_H) */

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@@ -0,0 +1,154 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/configuration.h.in
*
* Copyright 2016-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_CONFIGURATION_H
# define OPENSSL_CONFIGURATION_H
# pragma once
# ifdef __cplusplus
extern "C" {
# endif
# ifdef OPENSSL_ALGORITHM_DEFINES
# error OPENSSL_ALGORITHM_DEFINES no longer supported
# endif
/*
* OpenSSL was configured with the following options:
*/
# define OPENSSL_CONFIGURED_API 30000
# ifndef OPENSSL_RAND_SEED_OS
# define OPENSSL_RAND_SEED_OS
# endif
# ifndef OPENSSL_THREADS
# define OPENSSL_THREADS
# endif
# ifndef OPENSSL_NO_ACVP_TESTS
# define OPENSSL_NO_ACVP_TESTS
# endif
# ifndef OPENSSL_NO_AFALGENG
# define OPENSSL_NO_AFALGENG
# endif
# ifndef OPENSSL_NO_ASAN
# define OPENSSL_NO_ASAN
# endif
# ifndef OPENSSL_NO_CAPIENG
# define OPENSSL_NO_CAPIENG
# endif
# ifndef OPENSSL_NO_CRYPTO_MDEBUG
# define OPENSSL_NO_CRYPTO_MDEBUG
# endif
# ifndef OPENSSL_NO_CRYPTO_MDEBUG_BACKTRACE
# define OPENSSL_NO_CRYPTO_MDEBUG_BACKTRACE
# endif
# ifndef OPENSSL_NO_DEPRECATED
# define OPENSSL_NO_DEPRECATED
# endif
# ifndef OPENSSL_NO_DEVCRYPTOENG
# define OPENSSL_NO_DEVCRYPTOENG
# endif
# ifndef OPENSSL_NO_EC_NISTP_64_GCC_128
# define OPENSSL_NO_EC_NISTP_64_GCC_128
# endif
# ifndef OPENSSL_NO_EGD
# define OPENSSL_NO_EGD
# endif
# ifndef OPENSSL_NO_ENGINE
# define OPENSSL_NO_ENGINE
# endif
# ifndef OPENSSL_NO_EXTERNAL_TESTS
# define OPENSSL_NO_EXTERNAL_TESTS
# endif
# ifndef OPENSSL_NO_FIPS_SECURITYCHECKS
# define OPENSSL_NO_FIPS_SECURITYCHECKS
# endif
# ifndef OPENSSL_NO_FUZZ_AFL
# define OPENSSL_NO_FUZZ_AFL
# endif
# ifndef OPENSSL_NO_FUZZ_LIBFUZZER
# define OPENSSL_NO_FUZZ_LIBFUZZER
# endif
# ifndef OPENSSL_NO_KTLS
# define OPENSSL_NO_KTLS
# endif
# ifndef OPENSSL_NO_LOADERENG
# define OPENSSL_NO_LOADERENG
# endif
# ifndef OPENSSL_NO_MD2
# define OPENSSL_NO_MD2
# endif
# ifndef OPENSSL_NO_MSAN
# define OPENSSL_NO_MSAN
# endif
# ifndef OPENSSL_NO_PADLOCKENG
# define OPENSSL_NO_PADLOCKENG
# endif
# ifndef OPENSSL_NO_RC5
# define OPENSSL_NO_RC5
# endif
# ifndef OPENSSL_NO_SCTP
# define OPENSSL_NO_SCTP
# endif
# ifndef OPENSSL_NO_SRP
# define OPENSSL_NO_SRP
# endif
# ifndef OPENSSL_NO_SSL3
# define OPENSSL_NO_SSL3
# endif
# ifndef OPENSSL_NO_SSL3_METHOD
# define OPENSSL_NO_SSL3_METHOD
# endif
# ifndef OPENSSL_NO_TESTS
# define OPENSSL_NO_TESTS
# endif
# ifndef OPENSSL_NO_TRACE
# define OPENSSL_NO_TRACE
# endif
# ifndef OPENSSL_NO_UBSAN
# define OPENSSL_NO_UBSAN
# endif
# ifndef OPENSSL_NO_UNIT_TEST
# define OPENSSL_NO_UNIT_TEST
# endif
# ifndef OPENSSL_NO_UPLINK
# define OPENSSL_NO_UPLINK
# endif
# ifndef OPENSSL_NO_WEAK_SSL_CIPHERS
# define OPENSSL_NO_WEAK_SSL_CIPHERS
# endif
# ifndef OPENSSL_NO_DYNAMIC_ENGINE
# define OPENSSL_NO_DYNAMIC_ENGINE
# endif
/* Generate 80386 code? */
# undef I386_ONLY
/*
* The following are cipher-specific, but are part of the public API.
*/
# if !defined(OPENSSL_SYS_UEFI)
# undef BN_LLONG
/* Only one for the following should be defined */
# define SIXTY_FOUR_BIT_LONG
# undef SIXTY_FOUR_BIT
# undef THIRTY_TWO_BIT
# endif
# define RC4_INT unsigned int
# ifdef __cplusplus
}
# endif
#endif /* OPENSSL_CONFIGURATION_H */

View File

@@ -0,0 +1,227 @@
/*-
* WARNING: do not edit!
* Generated by Makefile from include/openssl/crmf.h.in
*
* Copyright 2007-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright Nokia 2007-2019
* Copyright Siemens AG 2015-2019
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*
* CRMF (RFC 4211) implementation by M. Peylo, M. Viljanen, and D. von Oheimb.
*/
#ifndef OPENSSL_CRMF_H
# define OPENSSL_CRMF_H
# include <openssl/opensslconf.h>
# ifndef OPENSSL_NO_CRMF
# include <openssl/opensslv.h>
# include <openssl/safestack.h>
# include <openssl/crmferr.h>
# include <openssl/x509v3.h> /* for GENERAL_NAME etc. */
/* explicit #includes not strictly needed since implied by the above: */
# include <openssl/types.h>
# include <openssl/x509.h>
# ifdef __cplusplus
extern "C" {
# endif
# define OSSL_CRMF_POPOPRIVKEY_THISMESSAGE 0
# define OSSL_CRMF_POPOPRIVKEY_SUBSEQUENTMESSAGE 1
# define OSSL_CRMF_POPOPRIVKEY_DHMAC 2
# define OSSL_CRMF_POPOPRIVKEY_AGREEMAC 3
# define OSSL_CRMF_POPOPRIVKEY_ENCRYPTEDKEY 4
# define OSSL_CRMF_SUBSEQUENTMESSAGE_ENCRCERT 0
# define OSSL_CRMF_SUBSEQUENTMESSAGE_CHALLENGERESP 1
typedef struct ossl_crmf_encryptedvalue_st OSSL_CRMF_ENCRYPTEDVALUE;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_ENCRYPTEDVALUE)
typedef struct ossl_crmf_msg_st OSSL_CRMF_MSG;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_MSG)
DECLARE_ASN1_DUP_FUNCTION(OSSL_CRMF_MSG)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CRMF_MSG, OSSL_CRMF_MSG, OSSL_CRMF_MSG)
#define sk_OSSL_CRMF_MSG_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_value(sk, idx) ((OSSL_CRMF_MSG *)OPENSSL_sk_value(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk), (idx)))
#define sk_OSSL_CRMF_MSG_new(cmp) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_new(ossl_check_OSSL_CRMF_MSG_compfunc_type(cmp)))
#define sk_OSSL_CRMF_MSG_new_null() ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_new_null())
#define sk_OSSL_CRMF_MSG_new_reserve(cmp, n) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CRMF_MSG_compfunc_type(cmp), (n)))
#define sk_OSSL_CRMF_MSG_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CRMF_MSG_sk_type(sk), (n))
#define sk_OSSL_CRMF_MSG_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_delete(sk, i) ((OSSL_CRMF_MSG *)OPENSSL_sk_delete(ossl_check_OSSL_CRMF_MSG_sk_type(sk), (i)))
#define sk_OSSL_CRMF_MSG_delete_ptr(sk, ptr) ((OSSL_CRMF_MSG *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr)))
#define sk_OSSL_CRMF_MSG_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_pop(sk) ((OSSL_CRMF_MSG *)OPENSSL_sk_pop(ossl_check_OSSL_CRMF_MSG_sk_type(sk)))
#define sk_OSSL_CRMF_MSG_shift(sk) ((OSSL_CRMF_MSG *)OPENSSL_sk_shift(ossl_check_OSSL_CRMF_MSG_sk_type(sk)))
#define sk_OSSL_CRMF_MSG_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CRMF_MSG_sk_type(sk),ossl_check_OSSL_CRMF_MSG_freefunc_type(freefunc))
#define sk_OSSL_CRMF_MSG_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr), (idx))
#define sk_OSSL_CRMF_MSG_set(sk, idx, ptr) ((OSSL_CRMF_MSG *)OPENSSL_sk_set(ossl_check_OSSL_CRMF_MSG_sk_type(sk), (idx), ossl_check_OSSL_CRMF_MSG_type(ptr)))
#define sk_OSSL_CRMF_MSG_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr))
#define sk_OSSL_CRMF_MSG_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_type(ptr), pnum)
#define sk_OSSL_CRMF_MSG_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk))
#define sk_OSSL_CRMF_MSG_dup(sk) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk)))
#define sk_OSSL_CRMF_MSG_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CRMF_MSG) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_copyfunc_type(copyfunc), ossl_check_OSSL_CRMF_MSG_freefunc_type(freefunc)))
#define sk_OSSL_CRMF_MSG_set_cmp_func(sk, cmp) ((sk_OSSL_CRMF_MSG_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CRMF_MSG_sk_type(sk), ossl_check_OSSL_CRMF_MSG_compfunc_type(cmp)))
typedef struct ossl_crmf_attributetypeandvalue_st OSSL_CRMF_ATTRIBUTETYPEANDVALUE;
typedef struct ossl_crmf_pbmparameter_st OSSL_CRMF_PBMPARAMETER;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_PBMPARAMETER)
typedef struct ossl_crmf_poposigningkey_st OSSL_CRMF_POPOSIGNINGKEY;
typedef struct ossl_crmf_certrequest_st OSSL_CRMF_CERTREQUEST;
typedef struct ossl_crmf_certid_st OSSL_CRMF_CERTID;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_CERTID)
DECLARE_ASN1_DUP_FUNCTION(OSSL_CRMF_CERTID)
SKM_DEFINE_STACK_OF_INTERNAL(OSSL_CRMF_CERTID, OSSL_CRMF_CERTID, OSSL_CRMF_CERTID)
#define sk_OSSL_CRMF_CERTID_num(sk) OPENSSL_sk_num(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_value(sk, idx) ((OSSL_CRMF_CERTID *)OPENSSL_sk_value(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk), (idx)))
#define sk_OSSL_CRMF_CERTID_new(cmp) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_new(ossl_check_OSSL_CRMF_CERTID_compfunc_type(cmp)))
#define sk_OSSL_CRMF_CERTID_new_null() ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_new_null())
#define sk_OSSL_CRMF_CERTID_new_reserve(cmp, n) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_new_reserve(ossl_check_OSSL_CRMF_CERTID_compfunc_type(cmp), (n)))
#define sk_OSSL_CRMF_CERTID_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), (n))
#define sk_OSSL_CRMF_CERTID_free(sk) OPENSSL_sk_free(ossl_check_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_zero(sk) OPENSSL_sk_zero(ossl_check_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_delete(sk, i) ((OSSL_CRMF_CERTID *)OPENSSL_sk_delete(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), (i)))
#define sk_OSSL_CRMF_CERTID_delete_ptr(sk, ptr) ((OSSL_CRMF_CERTID *)OPENSSL_sk_delete_ptr(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr)))
#define sk_OSSL_CRMF_CERTID_push(sk, ptr) OPENSSL_sk_push(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_pop(sk) ((OSSL_CRMF_CERTID *)OPENSSL_sk_pop(ossl_check_OSSL_CRMF_CERTID_sk_type(sk)))
#define sk_OSSL_CRMF_CERTID_shift(sk) ((OSSL_CRMF_CERTID *)OPENSSL_sk_shift(ossl_check_OSSL_CRMF_CERTID_sk_type(sk)))
#define sk_OSSL_CRMF_CERTID_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_OSSL_CRMF_CERTID_sk_type(sk),ossl_check_OSSL_CRMF_CERTID_freefunc_type(freefunc))
#define sk_OSSL_CRMF_CERTID_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr), (idx))
#define sk_OSSL_CRMF_CERTID_set(sk, idx, ptr) ((OSSL_CRMF_CERTID *)OPENSSL_sk_set(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), (idx), ossl_check_OSSL_CRMF_CERTID_type(ptr)))
#define sk_OSSL_CRMF_CERTID_find(sk, ptr) OPENSSL_sk_find(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr))
#define sk_OSSL_CRMF_CERTID_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_type(ptr), pnum)
#define sk_OSSL_CRMF_CERTID_sort(sk) OPENSSL_sk_sort(ossl_check_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk))
#define sk_OSSL_CRMF_CERTID_dup(sk) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_dup(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk)))
#define sk_OSSL_CRMF_CERTID_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(OSSL_CRMF_CERTID) *)OPENSSL_sk_deep_copy(ossl_check_const_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_copyfunc_type(copyfunc), ossl_check_OSSL_CRMF_CERTID_freefunc_type(freefunc)))
#define sk_OSSL_CRMF_CERTID_set_cmp_func(sk, cmp) ((sk_OSSL_CRMF_CERTID_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_OSSL_CRMF_CERTID_sk_type(sk), ossl_check_OSSL_CRMF_CERTID_compfunc_type(cmp)))
typedef struct ossl_crmf_pkipublicationinfo_st OSSL_CRMF_PKIPUBLICATIONINFO;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_PKIPUBLICATIONINFO)
typedef struct ossl_crmf_singlepubinfo_st OSSL_CRMF_SINGLEPUBINFO;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_SINGLEPUBINFO)
typedef struct ossl_crmf_certtemplate_st OSSL_CRMF_CERTTEMPLATE;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_CERTTEMPLATE)
typedef STACK_OF(OSSL_CRMF_MSG) OSSL_CRMF_MSGS;
DECLARE_ASN1_FUNCTIONS(OSSL_CRMF_MSGS)
typedef struct ossl_crmf_optionalvalidity_st OSSL_CRMF_OPTIONALVALIDITY;
/* crmf_pbm.c */
OSSL_CRMF_PBMPARAMETER *OSSL_CRMF_pbmp_new(OSSL_LIB_CTX *libctx, size_t slen,
int owfnid, size_t itercnt,
int macnid);
int OSSL_CRMF_pbm_new(OSSL_LIB_CTX *libctx, const char *propq,
const OSSL_CRMF_PBMPARAMETER *pbmp,
const unsigned char *msg, size_t msglen,
const unsigned char *sec, size_t seclen,
unsigned char **mac, size_t *maclen);
/* crmf_lib.c */
int OSSL_CRMF_MSG_set1_regCtrl_regToken(OSSL_CRMF_MSG *msg,
const ASN1_UTF8STRING *tok);
ASN1_UTF8STRING
*OSSL_CRMF_MSG_get0_regCtrl_regToken(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regCtrl_authenticator(OSSL_CRMF_MSG *msg,
const ASN1_UTF8STRING *auth);
ASN1_UTF8STRING
*OSSL_CRMF_MSG_get0_regCtrl_authenticator(const OSSL_CRMF_MSG *msg);
int
OSSL_CRMF_MSG_PKIPublicationInfo_push0_SinglePubInfo(OSSL_CRMF_PKIPUBLICATIONINFO *pi,
OSSL_CRMF_SINGLEPUBINFO *spi);
# define OSSL_CRMF_PUB_METHOD_DONTCARE 0
# define OSSL_CRMF_PUB_METHOD_X500 1
# define OSSL_CRMF_PUB_METHOD_WEB 2
# define OSSL_CRMF_PUB_METHOD_LDAP 3
int OSSL_CRMF_MSG_set0_SinglePubInfo(OSSL_CRMF_SINGLEPUBINFO *spi,
int method, GENERAL_NAME *nm);
# define OSSL_CRMF_PUB_ACTION_DONTPUBLISH 0
# define OSSL_CRMF_PUB_ACTION_PLEASEPUBLISH 1
int OSSL_CRMF_MSG_set_PKIPublicationInfo_action(OSSL_CRMF_PKIPUBLICATIONINFO *pi,
int action);
int OSSL_CRMF_MSG_set1_regCtrl_pkiPublicationInfo(OSSL_CRMF_MSG *msg,
const OSSL_CRMF_PKIPUBLICATIONINFO *pi);
OSSL_CRMF_PKIPUBLICATIONINFO
*OSSL_CRMF_MSG_get0_regCtrl_pkiPublicationInfo(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regCtrl_protocolEncrKey(OSSL_CRMF_MSG *msg,
const X509_PUBKEY *pubkey);
X509_PUBKEY
*OSSL_CRMF_MSG_get0_regCtrl_protocolEncrKey(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regCtrl_oldCertID(OSSL_CRMF_MSG *msg,
const OSSL_CRMF_CERTID *cid);
OSSL_CRMF_CERTID
*OSSL_CRMF_MSG_get0_regCtrl_oldCertID(const OSSL_CRMF_MSG *msg);
OSSL_CRMF_CERTID *OSSL_CRMF_CERTID_gen(const X509_NAME *issuer,
const ASN1_INTEGER *serial);
int OSSL_CRMF_MSG_set1_regInfo_utf8Pairs(OSSL_CRMF_MSG *msg,
const ASN1_UTF8STRING *utf8pairs);
ASN1_UTF8STRING
*OSSL_CRMF_MSG_get0_regInfo_utf8Pairs(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set1_regInfo_certReq(OSSL_CRMF_MSG *msg,
const OSSL_CRMF_CERTREQUEST *cr);
OSSL_CRMF_CERTREQUEST
*OSSL_CRMF_MSG_get0_regInfo_certReq(const OSSL_CRMF_MSG *msg);
int OSSL_CRMF_MSG_set0_validity(OSSL_CRMF_MSG *crm,
ASN1_TIME *notBefore, ASN1_TIME *notAfter);
int OSSL_CRMF_MSG_set_certReqId(OSSL_CRMF_MSG *crm, int rid);
int OSSL_CRMF_MSG_get_certReqId(const OSSL_CRMF_MSG *crm);
int OSSL_CRMF_MSG_set0_extensions(OSSL_CRMF_MSG *crm, X509_EXTENSIONS *exts);
int OSSL_CRMF_MSG_push0_extension(OSSL_CRMF_MSG *crm, X509_EXTENSION *ext);
# define OSSL_CRMF_POPO_NONE -1
# define OSSL_CRMF_POPO_RAVERIFIED 0
# define OSSL_CRMF_POPO_SIGNATURE 1
# define OSSL_CRMF_POPO_KEYENC 2
# define OSSL_CRMF_POPO_KEYAGREE 3
int OSSL_CRMF_MSG_create_popo(int meth, OSSL_CRMF_MSG *crm,
EVP_PKEY *pkey, const EVP_MD *digest,
OSSL_LIB_CTX *libctx, const char *propq);
int OSSL_CRMF_MSGS_verify_popo(const OSSL_CRMF_MSGS *reqs,
int rid, int acceptRAVerified,
OSSL_LIB_CTX *libctx, const char *propq);
OSSL_CRMF_CERTTEMPLATE *OSSL_CRMF_MSG_get0_tmpl(const OSSL_CRMF_MSG *crm);
const ASN1_INTEGER
*OSSL_CRMF_CERTTEMPLATE_get0_serialNumber(const OSSL_CRMF_CERTTEMPLATE *tmpl);
const X509_NAME
*OSSL_CRMF_CERTTEMPLATE_get0_subject(const OSSL_CRMF_CERTTEMPLATE *tmpl);
const X509_NAME
*OSSL_CRMF_CERTTEMPLATE_get0_issuer(const OSSL_CRMF_CERTTEMPLATE *tmpl);
X509_EXTENSIONS
*OSSL_CRMF_CERTTEMPLATE_get0_extensions(const OSSL_CRMF_CERTTEMPLATE *tmpl);
const X509_NAME
*OSSL_CRMF_CERTID_get0_issuer(const OSSL_CRMF_CERTID *cid);
const ASN1_INTEGER
*OSSL_CRMF_CERTID_get0_serialNumber(const OSSL_CRMF_CERTID *cid);
int OSSL_CRMF_CERTTEMPLATE_fill(OSSL_CRMF_CERTTEMPLATE *tmpl,
EVP_PKEY *pubkey,
const X509_NAME *subject,
const X509_NAME *issuer,
const ASN1_INTEGER *serial);
X509
*OSSL_CRMF_ENCRYPTEDVALUE_get1_encCert(const OSSL_CRMF_ENCRYPTEDVALUE *ecert,
OSSL_LIB_CTX *libctx, const char *propq,
EVP_PKEY *pkey);
# ifdef __cplusplus
}
# endif
# endif /* !defined(OPENSSL_NO_CRMF) */
#endif /* !defined(OPENSSL_CRMF_H) */

View File

@@ -1,5 +1,5 @@
/*
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -279,7 +279,8 @@ typedef unsigned __int64 uint64_t;
# define ossl_inline inline
# endif
# if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L
# if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && \
!defined(__cplusplus)
# define ossl_noreturn _Noreturn
# elif defined(__GNUC__) && __GNUC__ >= 2
# define ossl_noreturn __attribute__((noreturn))

View File

@@ -1,5 +1,5 @@
/*
* Copyright 2002-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2002-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -793,12 +793,15 @@ int EC_GROUP_get_pentanomial_basis(const EC_GROUP *, unsigned int *k1,
EC_GROUP *d2i_ECPKParameters(EC_GROUP **, const unsigned char **in, long len);
int i2d_ECPKParameters(const EC_GROUP *, unsigned char **out);
# define d2i_ECPKParameters_bio(bp,x) ASN1_d2i_bio_of(EC_GROUP,NULL,d2i_ECPKParameters,bp,x)
# define i2d_ECPKParameters_bio(bp,x) ASN1_i2d_bio_of_const(EC_GROUP,i2d_ECPKParameters,bp,x)
# define d2i_ECPKParameters_fp(fp,x) (EC_GROUP *)ASN1_d2i_fp(NULL, \
(char *(*)())d2i_ECPKParameters,(fp),(unsigned char **)(x))
# define i2d_ECPKParameters_fp(fp,x) ASN1_i2d_fp(i2d_ECPKParameters,(fp), \
(unsigned char *)(x))
# define d2i_ECPKParameters_bio(bp,x) \
ASN1_d2i_bio_of(EC_GROUP, NULL, d2i_ECPKParameters, bp, x)
# define i2d_ECPKParameters_bio(bp,x) \
ASN1_i2d_bio_of_const(EC_GROUP, i2d_ECPKParameters, bp, x)
# define d2i_ECPKParameters_fp(fp,x) \
(EC_GROUP *)ASN1_d2i_fp(NULL, (d2i_of_void *)d2i_ECPKParameters, (fp), \
(void **)(x))
# define i2d_ECPKParameters_fp(fp,x) \
ASN1_i2d_fp((i2d_of_void *)i2d_ECPKParameters, (fp), (void *)(x))
int ECPKParameters_print(BIO *bp, const EC_GROUP *x, int off);
# ifndef OPENSSL_NO_STDIO

View File

@@ -1,5 +1,5 @@
/*
* Copyright 2000-2018 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2022 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
*
* Licensed under the OpenSSL license (the "License"). You may not use
@@ -722,6 +722,7 @@ typedef int (*dynamic_bind_engine) (ENGINE *e, const char *id,
CRYPTO_set_mem_functions(fns->mem_fns.malloc_fn, \
fns->mem_fns.realloc_fn, \
fns->mem_fns.free_fn); \
OPENSSL_init_crypto(OPENSSL_INIT_NO_ATEXIT, NULL); \
skip_cbs: \
if (!fn(e, id)) return 0; \
return 1; }

View File

@@ -0,0 +1,128 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/ess.h.in
*
* Copyright 2019-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_ESS_H
# define OPENSSL_ESS_H
# pragma once
# include <openssl/opensslconf.h>
# include <openssl/safestack.h>
# include <openssl/x509.h>
# include <openssl/esserr.h>
# ifdef __cplusplus
extern "C" {
# endif
typedef struct ESS_issuer_serial ESS_ISSUER_SERIAL;
typedef struct ESS_cert_id ESS_CERT_ID;
typedef struct ESS_signing_cert ESS_SIGNING_CERT;
SKM_DEFINE_STACK_OF_INTERNAL(ESS_CERT_ID, ESS_CERT_ID, ESS_CERT_ID)
#define sk_ESS_CERT_ID_num(sk) OPENSSL_sk_num(ossl_check_const_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_value(sk, idx) ((ESS_CERT_ID *)OPENSSL_sk_value(ossl_check_const_ESS_CERT_ID_sk_type(sk), (idx)))
#define sk_ESS_CERT_ID_new(cmp) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_new(ossl_check_ESS_CERT_ID_compfunc_type(cmp)))
#define sk_ESS_CERT_ID_new_null() ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_new_null())
#define sk_ESS_CERT_ID_new_reserve(cmp, n) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_new_reserve(ossl_check_ESS_CERT_ID_compfunc_type(cmp), (n)))
#define sk_ESS_CERT_ID_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_ESS_CERT_ID_sk_type(sk), (n))
#define sk_ESS_CERT_ID_free(sk) OPENSSL_sk_free(ossl_check_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_zero(sk) OPENSSL_sk_zero(ossl_check_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_delete(sk, i) ((ESS_CERT_ID *)OPENSSL_sk_delete(ossl_check_ESS_CERT_ID_sk_type(sk), (i)))
#define sk_ESS_CERT_ID_delete_ptr(sk, ptr) ((ESS_CERT_ID *)OPENSSL_sk_delete_ptr(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr)))
#define sk_ESS_CERT_ID_push(sk, ptr) OPENSSL_sk_push(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_pop(sk) ((ESS_CERT_ID *)OPENSSL_sk_pop(ossl_check_ESS_CERT_ID_sk_type(sk)))
#define sk_ESS_CERT_ID_shift(sk) ((ESS_CERT_ID *)OPENSSL_sk_shift(ossl_check_ESS_CERT_ID_sk_type(sk)))
#define sk_ESS_CERT_ID_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_ESS_CERT_ID_sk_type(sk),ossl_check_ESS_CERT_ID_freefunc_type(freefunc))
#define sk_ESS_CERT_ID_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr), (idx))
#define sk_ESS_CERT_ID_set(sk, idx, ptr) ((ESS_CERT_ID *)OPENSSL_sk_set(ossl_check_ESS_CERT_ID_sk_type(sk), (idx), ossl_check_ESS_CERT_ID_type(ptr)))
#define sk_ESS_CERT_ID_find(sk, ptr) OPENSSL_sk_find(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr))
#define sk_ESS_CERT_ID_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_type(ptr), pnum)
#define sk_ESS_CERT_ID_sort(sk) OPENSSL_sk_sort(ossl_check_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_ESS_CERT_ID_sk_type(sk))
#define sk_ESS_CERT_ID_dup(sk) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_dup(ossl_check_const_ESS_CERT_ID_sk_type(sk)))
#define sk_ESS_CERT_ID_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(ESS_CERT_ID) *)OPENSSL_sk_deep_copy(ossl_check_const_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_copyfunc_type(copyfunc), ossl_check_ESS_CERT_ID_freefunc_type(freefunc)))
#define sk_ESS_CERT_ID_set_cmp_func(sk, cmp) ((sk_ESS_CERT_ID_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_ESS_CERT_ID_sk_type(sk), ossl_check_ESS_CERT_ID_compfunc_type(cmp)))
typedef struct ESS_signing_cert_v2_st ESS_SIGNING_CERT_V2;
typedef struct ESS_cert_id_v2_st ESS_CERT_ID_V2;
SKM_DEFINE_STACK_OF_INTERNAL(ESS_CERT_ID_V2, ESS_CERT_ID_V2, ESS_CERT_ID_V2)
#define sk_ESS_CERT_ID_V2_num(sk) OPENSSL_sk_num(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_value(sk, idx) ((ESS_CERT_ID_V2 *)OPENSSL_sk_value(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk), (idx)))
#define sk_ESS_CERT_ID_V2_new(cmp) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_new(ossl_check_ESS_CERT_ID_V2_compfunc_type(cmp)))
#define sk_ESS_CERT_ID_V2_new_null() ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_new_null())
#define sk_ESS_CERT_ID_V2_new_reserve(cmp, n) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_new_reserve(ossl_check_ESS_CERT_ID_V2_compfunc_type(cmp), (n)))
#define sk_ESS_CERT_ID_V2_reserve(sk, n) OPENSSL_sk_reserve(ossl_check_ESS_CERT_ID_V2_sk_type(sk), (n))
#define sk_ESS_CERT_ID_V2_free(sk) OPENSSL_sk_free(ossl_check_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_zero(sk) OPENSSL_sk_zero(ossl_check_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_delete(sk, i) ((ESS_CERT_ID_V2 *)OPENSSL_sk_delete(ossl_check_ESS_CERT_ID_V2_sk_type(sk), (i)))
#define sk_ESS_CERT_ID_V2_delete_ptr(sk, ptr) ((ESS_CERT_ID_V2 *)OPENSSL_sk_delete_ptr(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr)))
#define sk_ESS_CERT_ID_V2_push(sk, ptr) OPENSSL_sk_push(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_unshift(sk, ptr) OPENSSL_sk_unshift(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_pop(sk) ((ESS_CERT_ID_V2 *)OPENSSL_sk_pop(ossl_check_ESS_CERT_ID_V2_sk_type(sk)))
#define sk_ESS_CERT_ID_V2_shift(sk) ((ESS_CERT_ID_V2 *)OPENSSL_sk_shift(ossl_check_ESS_CERT_ID_V2_sk_type(sk)))
#define sk_ESS_CERT_ID_V2_pop_free(sk, freefunc) OPENSSL_sk_pop_free(ossl_check_ESS_CERT_ID_V2_sk_type(sk),ossl_check_ESS_CERT_ID_V2_freefunc_type(freefunc))
#define sk_ESS_CERT_ID_V2_insert(sk, ptr, idx) OPENSSL_sk_insert(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr), (idx))
#define sk_ESS_CERT_ID_V2_set(sk, idx, ptr) ((ESS_CERT_ID_V2 *)OPENSSL_sk_set(ossl_check_ESS_CERT_ID_V2_sk_type(sk), (idx), ossl_check_ESS_CERT_ID_V2_type(ptr)))
#define sk_ESS_CERT_ID_V2_find(sk, ptr) OPENSSL_sk_find(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_find_ex(sk, ptr) OPENSSL_sk_find_ex(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr))
#define sk_ESS_CERT_ID_V2_find_all(sk, ptr, pnum) OPENSSL_sk_find_all(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_type(ptr), pnum)
#define sk_ESS_CERT_ID_V2_sort(sk) OPENSSL_sk_sort(ossl_check_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_is_sorted(sk) OPENSSL_sk_is_sorted(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk))
#define sk_ESS_CERT_ID_V2_dup(sk) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_dup(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk)))
#define sk_ESS_CERT_ID_V2_deep_copy(sk, copyfunc, freefunc) ((STACK_OF(ESS_CERT_ID_V2) *)OPENSSL_sk_deep_copy(ossl_check_const_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_copyfunc_type(copyfunc), ossl_check_ESS_CERT_ID_V2_freefunc_type(freefunc)))
#define sk_ESS_CERT_ID_V2_set_cmp_func(sk, cmp) ((sk_ESS_CERT_ID_V2_compfunc)OPENSSL_sk_set_cmp_func(ossl_check_ESS_CERT_ID_V2_sk_type(sk), ossl_check_ESS_CERT_ID_V2_compfunc_type(cmp)))
DECLARE_ASN1_ALLOC_FUNCTIONS(ESS_ISSUER_SERIAL)
DECLARE_ASN1_ENCODE_FUNCTIONS_only(ESS_ISSUER_SERIAL, ESS_ISSUER_SERIAL)
DECLARE_ASN1_DUP_FUNCTION(ESS_ISSUER_SERIAL)
DECLARE_ASN1_ALLOC_FUNCTIONS(ESS_CERT_ID)
DECLARE_ASN1_ENCODE_FUNCTIONS_only(ESS_CERT_ID, ESS_CERT_ID)
DECLARE_ASN1_DUP_FUNCTION(ESS_CERT_ID)
DECLARE_ASN1_FUNCTIONS(ESS_SIGNING_CERT)
DECLARE_ASN1_DUP_FUNCTION(ESS_SIGNING_CERT)
DECLARE_ASN1_ALLOC_FUNCTIONS(ESS_CERT_ID_V2)
DECLARE_ASN1_ENCODE_FUNCTIONS_only(ESS_CERT_ID_V2, ESS_CERT_ID_V2)
DECLARE_ASN1_DUP_FUNCTION(ESS_CERT_ID_V2)
DECLARE_ASN1_FUNCTIONS(ESS_SIGNING_CERT_V2)
DECLARE_ASN1_DUP_FUNCTION(ESS_SIGNING_CERT_V2)
ESS_SIGNING_CERT *OSSL_ESS_signing_cert_new_init(const X509 *signcert,
const STACK_OF(X509) *certs,
int set_issuer_serial);
ESS_SIGNING_CERT_V2 *OSSL_ESS_signing_cert_v2_new_init(const EVP_MD *hash_alg,
const X509 *signcert,
const
STACK_OF(X509) *certs,
int set_issuer_serial);
int OSSL_ESS_check_signing_certs(const ESS_SIGNING_CERT *ss,
const ESS_SIGNING_CERT_V2 *ssv2,
const STACK_OF(X509) *chain,
int require_signing_cert);
# ifdef __cplusplus
}
# endif
#endif

View File

@@ -0,0 +1,36 @@
/*
* WARNING: do not edit!
* Generated by Makefile from include/openssl/fipskey.h.in
*
* Copyright 2020-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the Apache License 2.0 (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#ifndef OPENSSL_FIPSKEY_H
# define OPENSSL_FIPSKEY_H
# pragma once
# ifdef __cplusplus
extern "C" {
# endif
/*
* The FIPS validation HMAC key, usable as an array initializer.
*/
#define FIPS_KEY_ELEMENTS \
0xf4, 0x55, 0x66, 0x50, 0xac, 0x31, 0xd3, 0x54, 0x61, 0x61, 0x0b, 0xac, 0x4e, 0xd8, 0x1b, 0x1a, 0x18, 0x1b, 0x2d, 0x8a, 0x43, 0xea, 0x28, 0x54, 0xcb, 0xae, 0x22, 0xca, 0x74, 0x56, 0x08, 0x13
/*
* The FIPS validation key, as a string.
*/
#define FIPS_KEY_STRING "f4556650ac31d35461610bac4ed81b1a181b2d8a43ea2854cbae22ca74560813"
# ifdef __cplusplus
}
# endif
#endif

View File

@@ -2,7 +2,7 @@
* WARNING: do not edit!
* Generated by crypto/objects/objects.pl
*
* Copyright 2000-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 2000-2022 The OpenSSL Project Authors. All Rights Reserved.
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at

View File

@@ -1,5 +1,5 @@
/*
* Copyright 1999-2021 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1999-2022 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -39,8 +39,8 @@ extern "C" {
* (Prior to 0.9.5a beta1, a different scheme was used: MMNNFFRBB for
* major minor fix final patch/beta)
*/
# define OPENSSL_VERSION_NUMBER 0x101010bfL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1k 25 Mar 2021"
# define OPENSSL_VERSION_NUMBER 0x1010111fL
# define OPENSSL_VERSION_TEXT "OpenSSL 1.1.1q 5 Jul 2022"
/*-
* The macros below are to be used for shared library (.so, .dll, ...)

View File

@@ -1,5 +1,5 @@
/*
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2022 The OpenSSL Project Authors. All Rights Reserved.
* Copyright (c) 2002, Oracle and/or its affiliates. All rights reserved
* Copyright 2005 Nokia. All rights reserved.
*
@@ -1305,6 +1305,8 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
# define SSL_CTRL_GET_MAX_PROTO_VERSION 131
# define SSL_CTRL_GET_SIGNATURE_NID 132
# define SSL_CTRL_GET_TMP_KEY 133
# define SSL_CTRL_GET_VERIFY_CERT_STORE 137
# define SSL_CTRL_GET_CHAIN_CERT_STORE 138
# define SSL_CERT_SET_FIRST 1
# define SSL_CERT_SET_NEXT 2
# define SSL_CERT_SET_SERVER 3
@@ -1360,10 +1362,14 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set1_verify_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_VERIFY_CERT_STORE,1,(char *)(st))
# define SSL_CTX_get0_verify_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_GET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set0_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_CTX_set1_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
# define SSL_CTX_get0_chain_cert_store(ctx,st) \
SSL_CTX_ctrl(ctx,SSL_CTRL_GET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_set0_chain(s,sk) \
SSL_ctrl(s,SSL_CTRL_CHAIN,0,(char *)(sk))
# define SSL_set1_chain(s,sk) \
@@ -1386,10 +1392,14 @@ DECLARE_PEM_rw(SSL_SESSION, SSL_SESSION)
SSL_ctrl(s,SSL_CTRL_SET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_set1_verify_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_VERIFY_CERT_STORE,1,(char *)(st))
#define SSL_get0_verify_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_GET_VERIFY_CERT_STORE,0,(char *)(st))
# define SSL_set0_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_set1_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_SET_CHAIN_CERT_STORE,1,(char *)(st))
#define SSL_get0_chain_cert_store(s,st) \
SSL_ctrl(s,SSL_CTRL_GET_CHAIN_CERT_STORE,0,(char *)(st))
# define SSL_get1_groups(s, glist) \
SSL_ctrl(s,SSL_CTRL_GET_GROUPS,0,(int*)(glist))
# define SSL_CTX_set1_groups(ctx, glist, glistlen) \

View File

@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2020 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -70,6 +70,7 @@ int ERR_load_SSL_strings(void);
# define SSL_F_FINAL_EMS 486
# define SSL_F_FINAL_KEY_SHARE 503
# define SSL_F_FINAL_MAXFRAGMENTLEN 557
# define SSL_F_FINAL_PSK 639
# define SSL_F_FINAL_RENEGOTIATE 483
# define SSL_F_FINAL_SERVER_NAME 558
# define SSL_F_FINAL_SIG_ALGS 497
@@ -592,6 +593,7 @@ int ERR_load_SSL_strings(void);
# define SSL_R_MISSING_ECDSA_SIGNING_CERT 381
# define SSL_R_MISSING_FATAL 256
# define SSL_R_MISSING_PARAMETERS 290
# define SSL_R_MISSING_PSK_KEX_MODES_EXTENSION 310
# define SSL_R_MISSING_RSA_CERTIFICATE 168
# define SSL_R_MISSING_RSA_ENCRYPTING_CERT 169
# define SSL_R_MISSING_RSA_SIGNING_CERT 170
@@ -633,6 +635,7 @@ int ERR_load_SSL_strings(void);
# define SSL_R_NO_VERIFY_COOKIE_CALLBACK 403
# define SSL_R_NULL_SSL_CTX 195
# define SSL_R_NULL_SSL_METHOD_PASSED 196
# define SSL_R_OCSP_CALLBACK_FAILURE 294
# define SSL_R_OLD_SESSION_CIPHER_NOT_RETURNED 197
# define SSL_R_OLD_SESSION_COMPRESSION_ALGORITHM_NOT_RETURNED 344
# define SSL_R_OVERFLOW_ERROR 237

View File

@@ -1,6 +1,6 @@
/*
* Generated by util/mkerr.pl DO NOT EDIT
* Copyright 1995-2019 The OpenSSL Project Authors. All Rights Reserved.
* Copyright 1995-2021 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
@@ -38,6 +38,7 @@ int ERR_load_X509V3_strings(void);
# define X509V3_F_I2S_ASN1_IA5STRING 149
# define X509V3_F_I2S_ASN1_INTEGER 120
# define X509V3_F_I2V_AUTHORITY_INFO_ACCESS 138
# define X509V3_F_I2V_AUTHORITY_KEYID 173
# define X509V3_F_LEVEL_ADD_NODE 168
# define X509V3_F_NOTICE_SECTION 132
# define X509V3_F_NREF_NOS 133
@@ -78,6 +79,7 @@ int ERR_load_X509V3_strings(void);
# define X509V3_F_V2I_TLS_FEATURE 165
# define X509V3_F_V3_GENERIC_EXTENSION 116
# define X509V3_F_X509V3_ADD1_I2D 140
# define X509V3_F_X509V3_ADD_LEN_VALUE 174
# define X509V3_F_X509V3_ADD_VALUE 105
# define X509V3_F_X509V3_EXT_ADD 104
# define X509V3_F_X509V3_EXT_ADD_ALIAS 106

View File

@@ -17,6 +17,12 @@ Java_com_limelight_nvstream_jni_MoonBridge_sendMousePosition(JNIEnv *env, jclass
LiSendMousePositionEvent(x, y, referenceWidth, referenceHeight);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseMoveAsMousePosition(JNIEnv *env, jclass clazz,
jshort deltaX, jshort deltaY, jshort referenceWidth, jshort referenceHeight) {
LiSendMouseMoveAsMousePositionEvent(deltaX, deltaY, referenceWidth, referenceHeight);
}
JNIEXPORT void JNICALL
Java_com_limelight_nvstream_jni_MoonBridge_sendMouseButton(JNIEnv *env, jclass clazz, jbyte buttonEvent, jbyte mouseButton) {
LiSendMouseButtonEvent(buttonEvent, mouseButton);

View File

@@ -1,9 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="256dp"
android:height="256dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
android:width="256dp"
android:height="256dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:pathData="M12,2C6.48,2 2,6.48 2,12s4.48,10 10,10 10,-4.48 10,-10S17.52,2 12,2zM17,13h-4v4h-2v-4L7,13v-2h4L11,7h2v4h4v2z"
android:fillColor="#FFFFFF"/>
android:fillColor="#FFFFFF"
android:pathData="M12,2C6.48,2 2,6.48 2,12s4.48,10 10,10 10,-4.48 10,-10S17.52,2 12,2zM17,13h-4v4h-2v-4L7,13v-2h4L11,7h2v4h4v2z" />
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View File

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<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="512dp"
android:height="512dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
android:width="512dp"
android:height="512dp"
android:viewportWidth="24"
android:viewportHeight="24">
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android:pathData="M21,2L3,2c-1.1,0 -2,0.9 -2,2v12c0,1.1 0.9,2 2,2h7v2L8,20v2h8v-2h-2v-2h7c1.1,0 2,-0.9 2,-2L23,4c0,-1.1 -0.9,-2 -2,-2zM21,16L3,16L3,4h18v12z"
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android:fillColor="#FFFFFF"
android:pathData="M21,2L3,2c-1.1,0 -2,0.9 -2,2v12c0,1.1 0.9,2 2,2h7v2L8,20v2h8v-2h-2v-2h7c1.1,0 2,-0.9 2,-2L23,4c0,-1.1 -0.9,-2 -2,-2zM21,16L3,16L3,4h18v12z" />
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@@ -1,9 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="256dp"
android:height="256dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
android:width="256dp"
android:height="256dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FFFFFF"
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android:height="128dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
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android:height="128dp"
android:viewportWidth="24"
android:viewportHeight="24">
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View File

@@ -1,5 +1,9 @@
<vector android:height="128dp" android:width="128dp" android:tint="#FFFFFF"
android:viewportHeight="24.0" android:viewportWidth="24.0"
xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="#FF000000" android:pathData="M1,21h22L12,2 1,21zM13,18h-2v-2h2v2zM13,14h-2v-4h2v4z"/>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="128dp"
android:height="128dp"
android:viewportWidth="24"
android:viewportHeight="24">
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android:fillColor="#FFFFFF"
android:pathData="M1,21h22L12,2 1,21zM13,18h-2v-2h2v2zM13,14h-2v-4h2v4z" />
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@@ -1,9 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="128dp"
android:height="128dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
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android:height="128dp"
android:viewportWidth="24"
android:viewportHeight="24">
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android:fillColor="#FFFFFF"
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="256dp"
android:height="256dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
android:width="256dp"
android:height="256dp"
android:viewportWidth="24"
android:viewportHeight="24">
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View File

@@ -13,6 +13,7 @@
android:text="@string/title_add_pc"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:preferKeepClear="true"
android:layout_centerHorizontal="true"
android:textAppearance="?android:attr/textAppearanceLarge"
android:layout_alignParentTop="true"/>
@@ -29,6 +30,7 @@
android:layout_alignParentStart="true"
android:ems="10"
android:singleLine="true"
android:preferKeepClear="true"
android:inputType="textNoSuggestions"
android:hint="@string/ip_hint" >
@@ -43,6 +45,7 @@
android:layout_below="@+id/manuallyAddPcText"
android:layout_alignParentRight="true"
android:layout_alignParentEnd="true"
android:preferKeepClear="true"
android:text="@android:string/ok"/>
</RelativeLayout>

View File

@@ -25,6 +25,7 @@
android:gravity="center"
android:paddingTop="5dp"
android:paddingBottom="5dp"
android:preferKeepClear="true"
android:textSize="28sp"/>
</RelativeLayout>

View File

@@ -21,6 +21,7 @@
android:textAppearance="?android:attr/textAppearanceSmall"
android:gravity="left"
android:background="#80000000"
android:preferKeepClear="true"
android:visibility="gone" />
<TextView
@@ -34,6 +35,7 @@
android:textAppearance="?android:attr/textAppearanceLarge"
android:gravity="right"
android:background="#80000000"
android:preferKeepClear="true"
android:visibility="gone" />
</merge>

View File

@@ -57,6 +57,7 @@
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:src="@drawable/ic_settings"
android:preferKeepClear="true"
style="?android:attr/borderlessButtonStyle"/>
<ImageButton
@@ -69,6 +70,7 @@
android:layout_toRightOf="@+id/settingsButton"
android:layout_toEndOf="@+id/settingsButton"
android:src="@drawable/ic_help"
android:preferKeepClear="true"
style="?android:attr/borderlessButtonStyle"/>
<ImageButton
@@ -81,6 +83,7 @@
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:src="@drawable/ic_add"
android:preferKeepClear="true"
style="?android:attr/borderlessButtonStyle"/>
</RelativeLayout>

View File

@@ -2,4 +2,5 @@
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -2,4 +2,5 @@
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_pc_scut_background"/>
<foreground android:drawable="@mipmap/ic_pc_scut_foreground"/>
<monochrome android:drawable="@mipmap/ic_pc_scut_foreground"/>
</adaptive-icon>

View File

@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>

View File

@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>Decoder automatisch auswählen</item>
<item>Software Decodierung erzwingen</item>
<item>Hardware Decodierung erzwingen</item>
</string-array>
<string-array name="video_format_names">
<item>Verwende HEVC so fern stabile Unterstützung vorhanden ist</item>
<item>Immer HEVC verwenden (könnte Crashes verursachen)</item>
<item>Nie HEVC verwenden</item>
</string-array>
</resources>

View File

@@ -1,7 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_label" translatable="false">Moonlight</string>
<string name="app_label_root" translatable="false">Moonlight (Root)</string>
<!-- Shortcut strings -->
<string name="scut_deleted_pc">Host gelöscht</string>
<string name="scut_not_paired">Host nicht gekoppelt</string>
@@ -99,7 +97,6 @@
<string name="perf_overlay_renderingfps">Wiedergabe-Bildwiederholungsrate: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Wegen Netzwerkübertragung ausgelassene Frames: %1$.2f%%</string>
<string name="perf_overlay_dectime">Durchschnittliche Dekodierungszeit: %1$.2f ms</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Verbinde mit Host…</string>
<string name="applist_menu_resume">Sitzung wiederherstellen</string>
@@ -135,7 +132,7 @@
<string name="summary_fps_list">Erhöhen für einen gleichmäßigeren Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="title_seekbar_bitrate">Video Bitrate</string>
<string name="summary_seekbar_bitrate">Erhöhen für einen schärferen Video-Stream. Verringern um auf langsameren Geräten eine bessere Performance zu erzielen.</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="suffix_seekbar_bitrate_mbps">Mbit/s</string>
<string name="title_checkbox_stretch_video">Video auf Vollbildschirm strecken</string>
<string name="category_audio_settings">Audio Einstellungen</string>
<string name="title_audio_config_list">Surround Sound Konfiguration </string>
@@ -194,8 +191,8 @@
<string name="title_checkbox_disable_warnings">Warnhinweise deaktivieren</string>
<string name="summary_checkbox_disable_warnings">On-Screen Warnmeldungen während des Streaming deaktivieren</string>
<string name="summary_disable_frame_drop">Kann das Mikro-Ruckeln auf einigen Geräten reduzieren, allerdings erhöht dies gleichzeitig die Latenz</string>
<string name="title_video_format">H265 Einstellungen ändern</string>
<string name="summary_video_format">H265 verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="title_video_format">HEVC Einstellungen ändern</string>
<string name="summary_video_format">HEVC verringert die Video-Bandbreitenanforderung, funktioniert allerdings nur auf sehr neuen Geräten</string>
<string name="title_enable_hdr">HDR aktivieren (experimentell)</string>
<string name="summary_enable_hdr">HDR-Streaming sofern dies von der Host-GPU unterstützt wird. HDR erfordert eine GPU der GTX 1000 Serie oder neuer.</string>
<string name="title_enable_perf_overlay">Performance Overlay aktivieren</string>
@@ -220,4 +217,46 @@
<string name="pcview_menu_header_unknown">Aktualisiere</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_online">Online</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">Automatisch</string>
<string name="videoformat_hevcalways">Immer HEVC verwenden (könnte Crashes verursachen)</string>
<string name="videoformat_hevcnever">Nie HEVC verwenden</string>
<string name="title_frame_pacing">Video Frame-Pacing</string>
<string name="summary_frame_pacing">Lege fest, wie die Videolatenz und die flüssige Wiedergabe ausgeglichen werden sollen</string>
<string name="resolution_prefix_native_fullscreen">Natives Vollbild</string>
<string name="pacing_latency">Bevorzuge niedrigste Latenz</string>
<string name="pacing_balanced">Ausgeglichen</string>
<string name="pacing_smoothness">Bevorzuge flüssige Bildwiedergabe (kann die Latenzzeit deutlich erhöhen)</string>
<string name="perf_overlay_streamdetails">Video Stream: %1$s %2$.2f FPS</string>
<string name="resolution_360p">360p</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_4k">4K</string>
<string name="audioconf_stereo">Stereo</string>
<string name="audioconf_51surround">5.1 Surround Sound</string>
<string name="audioconf_71surround">7.1 Surround Sound</string>
<string name="perf_overlay_netlatency">Durchschnittliche Netzwerklatenz: %1$d ms (Abweichung: %2$d ms)</string>
<string name="fps_30">30 FPS</string>
<string name="resolution_480p">480p</string>
<string name="fps_120">120 FPS</string>
<string name="resolution_720p">720p</string>
<string name="fps_60">60 FPS</string>
<string name="fps_90">90 FPS</string>
<string name="summary_troubleshooting">Tipps zur Diagnose und Behebung häufiger Streaming-Probleme anzeigen</string>
<string name="pacing_balanced_alt">Ausbalanciert mit FPS-Limit</string>
<string name="summary_checkbox_absolute_mouse_mode">Dies kann die Mausbeschleunigung für die Fernsteuerung natürlicher gestalten, ist aber mit vielen Spielen nicht kompatibel.</string>
<string name="title_troubleshooting">Anleitung zur Fehlersuche</string>
<string name="title_privacy_policy">Datenschutzbestimmungen</string>
<string name="title_checkbox_enable_audiofx">Unterstützung des System-Equalizer aktivieren</string>
<string name="summary_setup_guide">Zeige Anweisungen zum Einrichten Ihres Gaming-PCs für das Streaming an</string>
<string name="title_checkbox_absolute_mouse_mode">Modus für ferngesteuerte Maus</string>
<string name="category_help">Hilfe</string>
<string name="title_setup_guide">Einstellungsanleitung</string>
<string name="summary_privacy_policy">Moonlight\'s Datenschutzbestimmungen anzeigen</string>
<string name="summary_seekbar_deadzone">Hinweis: Einige Spiele können eine größere Controller-Totzone erzwingen als die, die in Moonlight konfiguriert ist.</string>
<string name="summary_checkbox_enable_audiofx">Ermöglicht das Funktionieren von Audioeffekten beim Streaming, kann aber die Audio-Latenz erhöhen</string>
<string name="resolution_prefix_native_portrait">(Portrait)</string>
<string name="title_checkbox_reduce_refresh_rate">Aktualisierungsrate verringern erlauben</string>
<string name="summary_checkbox_reduce_refresh_rate">Durch das Verringern der Display Aktualisierungsrate, kann, auf Kosten der Video-Latenz, der Akkuverbrauch reduziert werden</string>
<string name="resolution_prefix_native_landscape">(Landscape)</string>
</resources>

View File

@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unable_to_pin_shortcut">Η τρέχουσα εφαρμογή εκκίνησης δεν επιτρέπει τη δημιουργία καρφιτσωμένων συντομεύσεων.</string>
<string name="pcview_menu_delete_pc">Διαγραφή υπολογιστή</string>
<string name="nettest_text_success">Το δίκτυό σας δεν φαίνεται να μπλοκάρει το Moonlight. Αν εξακολουθείτε να έχετε πρόβλημα σύνδεσης, ελέγξτε τις ρυθμίσεις του τείχους προστασίας του υπολογιστή σας.
\n
\nΕάν προσπαθείτε να κάνετε streaming μέσω του Διαδικτύου, εγκαταστήστε το Moonlight Internet Hosting Tool στον υπολογιστή σας και εκτελέστε το συμπεριλαμβανόμενο Internet Streaming Tester για να ελέγξετε τη σύνδεση του υπολογιστή σας στο Διαδίκτυο.</string>
<string name="error_manager_not_running">Η υπηρεσία ComputerManager δεν εκτελείται. Περιμένετε μερικά δευτερόλεπτα ή επανεκκινήστε την εφαρμογή.</string>
<string name="message_decoding_error">Το Moonlight κατέρρευσε λόγω ασυμβατότητας με τον αποκωδικοποιητή βίντεο αυτής της συσκευής. Βεβαιωθείτε ότι το GeForce Experience έχει ενημερωθεί στην τελευταία έκδοση στον υπολογιστή σας. Δοκιμάστε να προσαρμόσετε τις ρυθμίσεις ροής, εάν οι καταρρεύσεις συνεχίζονται.</string>
<string name="help_loading_title">Πρόγραμμα προβολής βοήθειας</string>
<string name="help_loading_msg">Φόρτωση σελίδας βοήθειας…</string>
<string name="pcview_menu_header_online">Σε σύνδεση</string>
<string name="pcview_menu_header_unknown">Ανανέωση</string>
<string name="pcview_menu_app_list">Προβολή όλων των εφαρμογών</string>
<string name="pcview_menu_pair_pc">Σύζευξη με υπολογιστή</string>
<string name="pcview_menu_unpair_pc">Κατάργηση ζεύξης</string>
<string name="pcview_menu_send_wol">Αποστολή αιτήματος Wake-On-LAN</string>
<string name="nettest_title_waiting">Δοκιμή σύνδεσης δικτύου</string>
<string name="nettest_title_done">Ολοκληρώθηκε η δοκιμή δικτύου</string>
<string name="nettest_text_inconclusive">Η δοκιμή δικτύου δεν μπορούσε να πραγματοποιηθεί επειδή κανένας από τους διακομιστές δοκιμής σύνδεσης της Moonlight δεν ήταν προσβάσιμος. Ελέγξτε τη σύνδεσή σας στο Internet ή δοκιμάστε ξανά αργότερα.</string>
<string name="nettest_text_blocked">Η τρέχουσα σύνδεση δικτύου της συσκευής σας εμποδίζει το Moonlight. Η ροή μέσω του Internet ενδέχεται να μην λειτουργεί ενώ είστε συνδεδεμένοι σε αυτό το δίκτυο.</string>
<string name="pairing">Σύζευξη…</string>
<string name="pair_pc_offline">Ο υπολογιστής είναι εκτός σύνδεσης</string>
<string name="pair_pc_ingame">Ο υπολογιστής βρίσκεται αυτή τη στιγμή σε παιχνίδι. Πρέπει να κλείσετε το παιχνίδι πριν κάνετε σύζευξη.</string>
<string name="pair_pairing_title">Σύζευξη</string>
<string name="pair_pairing_msg">Εισαγάγετε τον ακόλουθο κωδικό PIN στον υπολογιστή προορισμού:</string>
<string name="pair_incorrect_pin">Λανθασμένο PIN</string>
<string name="pair_already_in_progress">Η σύζευξη βρίσκεται ήδη σε εξέλιξη</string>
<string name="wol_pc_online">Ο υπολογιστής είναι συνδεδεμένος</string>
<string name="wol_waking_pc">Αφύπνιση υπολογιστή…</string>
<string name="wol_waking_msg">Μπορεί να χρειαστούν μερικά δευτερόλεπτα για να αφυπνισθεί ο υπολογιστής σας. Αν δεν το κάνει, βεβαιωθείτε ότι έχει ρυθμιστεί σωστά για Wake-On-LAN.</string>
<string name="scut_invalid_app_id">Η παρεχόμενη εφαρμογή δεν είναι έγκυρη</string>
<string name="scut_invalid_uuid">Ο παρεχόμενος υπολογιστής δεν είναι έγκυρος</string>
<string name="pcview_menu_details">Προβολή λεπτομερειών</string>
<string name="nettest_text_failure">Η τρέχουσα σύνδεση δικτύου της συσκευής σας φαίνεται να εμποδίζει το Moonlight. Η ροή μέσω του Internet ενδέχεται να μην λειτουργεί ενώ είστε συνδεδεμένοι σε αυτό το δίκτυο.
\n
\nΟι ακόλουθες θύρες δικτύου αποκλείστηκαν:
\n</string>
<string name="perf_overlay_netlatency">Μέσος λανθάνων χρόνος δικτύου: %1$d MS (διακύμανση: %2$d ms)</string>
<string name="applist_menu_hide_app">Απόκρυψη εφαρμογής</string>
<string name="applist_refresh_title">Λίστα εφαρμογών</string>
<string name="applist_refresh_error_title">Σφάλμα</string>
<string name="applist_refresh_error_msg">Απέτυχε η λήψη λίστας εφαρμογών</string>
<string name="applist_quit_fail">Αποτυχία διακοπής</string>
<string name="applist_quit_confirmation">Είστε σίγουροι ότι θέλετε να τερματίσετε την τρέχουσα εφαρμογή; Όλα τα μη αποθηκευμένα δεδομένα θα χαθούν.</string>
<string name="dialog_text_reset_osc">Είστε βέβαιοι ότι θέλετε να διαγράψετε την αποθηκευμένη διάταξη στοιχείων ελέγχου στην οθόνη;</string>
<string name="title_enable_perf_overlay">Εμφάνιση στατιστικών στοιχείων απόδοσης κατά τη ροή</string>
<string name="unpair_error">Η συσκευή δεν είχε συζευξηθεί</string>
<string name="error_pc_offline">Ο υπολογιστής είναι εκτός σύνδεσης</string>
<string name="error_unknown_host">Αποτυχία επίλυσης ονόματος κεντρικού υπολογιστή</string>
<string name="title_decoding_error">Ο αποκωδικοποιητής βίντεο κατέρρευσε</string>
<string name="title_decoding_reset">Επαναφορά ρυθμίσεων βίντεο</string>
<string name="message_decoding_reset">Ο αποκωδικοποιητής βίντεο της συσκευής σας συνεχίζει να κολλάει στις επιλεγμένες ρυθμίσεις ροής. Οι ρυθμίσεις ροής σας επαναφέρθηκαν στις προεπιλογές.</string>
<string name="error_usb_prohibited">Η πρόσβαση μέσω USB απαγορεύεται από το διαχειριστή της συσκευής σας. Ελέγξτε τις ρυθμίσεις Knox ή MDM.</string>
<string name="no_video_received_error">Δεν ελήφθη βίντεο από τον κεντρικό υπολογιστή.</string>
<string name="no_frame_received_error">Η σύνδεσή σας στο δίκτυο δεν αποδίδει καλά. Μειώστε το bitrate ή δοκιμάστε μια ταχύτερη σύνδεση.</string>
<string name="check_ports_msg">Ελέγξτε το τείχος προστασίας και τους κανόνες προώθησης θυρών για τις θύρες:</string>
<string name="conn_establishing_title">Δημιουργία σύνδεσης</string>
<string name="conn_establishing_msg">Έναρξη σύνδεσης</string>
<string name="conn_metered">Προειδοποίηση: Η ενεργή σύνδεσή σας στο δίκτυο έχει όριο δεδομένων!</string>
<string name="conn_client_latency">Μέσος χρόνος αποκωδικοποίησης πλαισίων:</string>
<string name="conn_client_latency_hw">Λανθάνων χρόνος αποκωδικοποιητή υλικού:</string>
<string name="conn_hardware_latency">Μέση καθυστέρηση αποκωδικοποίησης υλικού:</string>
<string name="conn_starting">Εκκίνηση</string>
<string name="conn_terminated_msg">Η σύνδεση τερματίστηκε</string>
<string name="ip_hint">Διεύθυνση IP του υπολογιστή GeForce</string>
<string name="yes">Ναί</string>
<string name="perf_overlay_streamdetails">Ροή βίντεο: %1$s %2$.2f FPS</string>
<string name="perf_overlay_decoder">Αποκωδικοποιητής: %1$s</string>
<string name="perf_overlay_incomingfps">Ρυθμός εισερχόμενων καρέ από το δίκτυο: %1$.2f FPS</string>
<string name="applist_menu_cancel">Ακύρωση</string>
<string name="applist_menu_tv_channel">Προσθήκη στο κανάλι</string>
<string name="applist_refresh_msg">Ανανέωση εφαρμογών…</string>
<string name="addpc_success">Ο υπολογιστής προστέθηκε με επιτυχία</string>
<string name="addpc_unknown_host">Αδυναμία επίλυσης διεύθυνσης υπολογιστή. Βεβαιωθείτε ότι δεν κάνατε τυπογραφικό λάθος στη διεύθυνση.</string>
<string name="title_fps_list">Ρυθμός καρέ βίντεο</string>
<string name="summary_fps_list">Αύξηση για πιο ομαλή ροή βίντεο. Μειώστε για καλύτερες επιδόσεις σε συσκευές χαμηλότερων προδιαγραφών.</string>
<string name="title_seekbar_bitrate">Ρυθμός bit βίντεο</string>
<string name="summary_seekbar_bitrate">Αυξήστε για καλύτερη ποιότητα εικόνας. Μείωση για τη βελτίωση των επιδόσεων σε πιο αργές συνδέσεις.</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="title_checkbox_stretch_video">Επέκταση βίντεο σε πλήρη οθόνη</string>
<string name="resolution_prefix_native">Εγγενής</string>
<string name="resolution_prefix_native_fullscreen">Εγγενής πλήρης οθόνη</string>
<string name="category_audio_settings">Ρυθμίσεις ήχου</string>
<string name="title_audio_config_list">Ρύθμιση παραμέτρων ήχου surround</string>
<string name="summary_checkbox_vibrate_fallback">Δονεί τη συσκευή σας για να μιμηθεί το rumble αν το gamepad σας δεν το υποστηρίζει</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Πρόγραμμα οδήγησης για Xbox 360/One USB gamepad</string>
<string name="summary_checkbox_xb1_driver">Ενεργοποιεί ένα ενσωματωμένο πρόγραμμα οδήγησης USB για συσκευές χωρίς εγγενή υποστήριξη χειριστηρίου Xbox</string>
<string name="title_checkbox_usb_bind_all">Παράκαμψη εγγενούς υποστήριξης του Xbox gamepad</string>
<string name="summary_checkbox_usb_bind_all">Χρησιμοποιήστε το πρόγραμμα οδήγησης USB του Moonlight για όλα τα υποστηριζόμενα gamepad, ακόμα και αν υπάρχει υποστήριξη εγγενούς ελεγκτή Xbox</string>
<string name="title_checkbox_mouse_emulation">Εξομοίωση ποντικιού μέσω gamepad</string>
<string name="title_checkbox_mouse_nav_buttons">Ενεργοποίηση κουμπιών ποντικιού πίσω και εμπρός</string>
<string name="summary_checkbox_mouse_nav_buttons">Η ενεργοποίηση αυτής της επιλογής μπορεί να διακόψει το δεξί κλικ σε ορισμένες συσκευές με σφάλματα</string>
<string name="title_checkbox_flip_face_buttons">Αναστροφή κουμπιών πρόσωψης</string>
<string name="summary_checkbox_flip_face_buttons">Αλλάζει τα κουμπιά πρόσοψης A/B και X/Y για τα gamepad και τα χειριστήρια στην οθόνη</string>
<string name="summary_checkbox_show_onscreen_controls">Εμφάνιση επικάλυψης εικονικού ελεγκτή στην οθόνη αφής</string>
<string name="title_checkbox_vibrate_osc">Ενεργοποίηση δόνησης</string>
<string name="title_only_l3r3">Εμφάνιση μόνο των L3 και R3</string>
<string name="summary_only_l3r3">Απόκρυψη όλων των εικονικών κουμπιών εκτός των L3 και R3</string>
<string name="dialog_title_reset_osc">Επαναφορά διάταξης</string>
<string name="toast_reset_osc_success">Επαναφορά των στοιχείων ελέγχου στην οθόνη στις προεπιλογές</string>
<string name="title_osc_opacity">Αλλαγή της αδιαφάνειας των στοιχείων ελέγχου στην οθόνη</string>
<string name="summary_osc_opacity">Κάντε τα στοιχεία ελέγχου στην οθόνη περισσότερο/λιγότερο διαφανή</string>
<string name="suffix_osc_opacity">%</string>
<string name="category_ui_settings">Ρυθμίσεις διεπαφής χρήστη</string>
<string name="title_checkbox_enable_pip">Ενεργοποίηση της λειτουργίας παρατηρητή εικόνας μέσα σε εικόνα</string>
<string name="summary_checkbox_enable_pip">Επιτρέπει την προβολή της ροής (αλλά όχι τον έλεγχο) κατά την εκτέλεση πολλαπλών εργασιών</string>
<string name="title_language_list">Γλώσσα</string>
<string name="summary_language_list">Γλώσσα που χρησιμοποιείται για το Moonlight</string>
<string name="title_checkbox_small_icon_mode">Χρησιμοποιήστε μικρά κουτιά</string>
<string name="scut_not_paired">Ο υπολογιστής δεν έχει συζευχθεί</string>
<string name="pcview_menu_header_offline">Εκτός σύνδεσης</string>
<string name="pcview_menu_test_network">Δοκιμή σύνδεσης δικτύου</string>
<string name="nettest_text_waiting">Το Moonlight δοκιμάζει τη σύνδεση δικτύου σας για να καθορίσει εάν το NVIDIA GameStream είναι αποκλεισμένο.
\n
\nΑυτό μπορεί να πάρει μερικά δευτερόλεπτα…</string>
<string name="pair_fail">Η σύζευξη απέτυχε</string>
<string name="wol_no_mac">Δεν είναι δυνατή η αφύπνιση του υπολογιστή επειδή το GFE δεν έστειλε διεύθυνση MAC</string>
<string name="wol_fail">Απέτυχε η αποστολή πακέτων Wake-On-LAN</string>
<string name="unpairing">Κατάργηση σύζευξης…</string>
<string name="unpair_success">Καταργήθηκε η σύζευξη με επιτυχία</string>
<string name="unpair_fail">Αποτυχία κατάργησης σύζευξης</string>
<string name="summary_checkbox_small_icon_mode">Το μικρότερο box art στο πλέγμα εφαρμογών επιτρέπει σε περισσότερες εφαρμογές να είναι ορατές στην οθόνη</string>
<string name="category_host_settings">Ρυθμίσεις κεντρικού υπολογιστή</string>
<string name="title_checkbox_host_audio">Αναπαραγωγή ήχου στον υπολογιστή</string>
<string name="summary_checkbox_host_audio">Αναπαραγωγή ήχου από τον υπολογιστή και αυτή τη συσκευή</string>
<string name="title_checkbox_disable_warnings">Απενεργοποίηση προειδοποιητικών μηνυμάτων</string>
<string name="summary_checkbox_disable_warnings">Απενεργοποίηση των προειδοποιητικών μηνυμάτων σύνδεσης στην οθόνη κατά τη ροή</string>
<string name="summary_disable_frame_drop">Μπορεί να μειώσει το micro-stuttering σε ορισμένες συσκευές, αλλά μπορεί να αυξήσει την καθυστέρηση</string>
<string name="title_enable_hdr">Ενεργοποίηση HDR (πειραματικό)</string>
<string name="summary_enable_hdr">Μεταδώστε HDR όταν το παιχνίδι και η GPU του υπολογιστή το υποστηρίζουν. Το HDR απαιτεί GPU της σειράς GTX 1000 ή νεότερη.</string>
<string name="summary_enable_perf_overlay">Εμφάνιση πληροφοριών απόδοσης ροής σε πραγματικό χρόνο κατά τη ροή</string>
<string name="summary_enable_post_stream_toast">Εμφάνιση ενός μηνύματος πληροφοριών καθυστέρησης μετά το τέλος της ροής</string>
<string name="scut_deleted_pc">Ο υπολογιστής διαγράφηκε</string>
<string name="scut_pc_not_found">Ο υπολογιστής δεν βρέθηκε</string>
<string name="early_termination_error">Κάτι πήγε στραβά στον κεντρικό υπολογιστή σας κατά την εκκίνηση της ροής.
\n
\nΒεβαιωθείτε ότι δεν έχετε ανοιχτό περιεχόμενο που προστατεύεται από DRM στον κεντρικό υπολογιστή σας. Μπορείτε επίσης να δοκιμάσετε να κάνετε επανεκκίνηση του κεντρικού υπολογιστή σας.
\n
\nΑν το πρόβλημα παραμένει, δοκιμάστε να επανεγκαταστήσετε τα προγράμματα οδήγησης της κάρτας γραφικών και το GeForce Experience.</string>
<string name="conn_terminated_title">Η σύνδεση τερματίστηκε</string>
<string name="help">Βοήθεια</string>
<string name="perf_overlay_netdrops">Πλαίσια που απορρίπτονται από τη σύνδεση δικτύου σας: %1$.2f%%</string>
<string name="applist_quit_app">Εγκατάλειψη</string>
<string name="msg_add_pc">Σύνδεση στον υπολογιστή…</string>
<string name="error_404">Το GFE επέστρεψε ένα σφάλμα HTTP 404. Βεβαιωθείτε ότι ο υπολογιστής σας χρησιμοποιεί μια υποστηριζόμενη κάρτα γραφικών. Η χρήση λογισμικού απομακρυσμένης επιφάνειας εργασίας μπορεί επίσης να προκαλέσει αυτό το σφάλμα. Δοκιμάστε την επανεκκίνηση του υπολογιστή σας ή την επανεγκατάσταση του GFE.</string>
<string name="video_decoder_init_failed">Απέτυχε η προετοιμασία του αποκωδικοποιητή βίντεο. Η συσκευή σας ενδέχεται να μην υποστηρίζει την επιλεγμένη ανάλυση ή ρυθμό καρέ.</string>
<string name="perf_overlay_dectime">Μέσος χρόνος αποκωδικοποίησης: %1$.2f ms</string>
<string name="title_add_pc">Προσθήκη υπολογιστή χειροκίνητα</string>
<string name="lost_connection">Χάθηκε η σύνδεση με τον υπολογιστή</string>
<string name="title_details">Λεπτομέρειες</string>
<string name="applist_menu_resume">Συνέχιση περιόδου λειτουργίας</string>
<string name="applist_menu_quit">Έξοδος από τη συνεδρία</string>
<string name="addpc_wrong_sitelocal">Αυτή η διεύθυνση δεν φαίνεται σωστή. Πρέπει να χρησιμοποιείτε τη δημόσια διεύθυνση IP του δρομολογητή σας για ροή μέσω του Διαδικτύου.</string>
<string name="conn_error_title">Σφάλμα σύνδεσης</string>
<string name="conn_error_msg">Απέτυχε η εκκίνηση</string>
<string name="searching_pc">Αναζήτηση για υπολογιστές με GameStream σε λειτουργία...
\n
\n Βεβαιωθείτε ότι το GameStream είναι ενεργοποιημένο στις ρυθμίσεις GeForce Experience SHIELD.</string>
<string name="no">Οχι</string>
<string name="delete_pc_msg">Είστε βέβαιοι ότι θέλετε να διαγράψετε αυτόν τον υπολογιστή;</string>
<string name="slow_connection_msg">Αργή σύνδεση με υπολογιστή
\nΜειώστε το bitrate σας</string>
<string name="poor_connection_msg">Κακή σύνδεση με τον υπολογιστή</string>
<string name="applist_connect_msg">Σύνδεση σε υπολογιστή…</string>
<string name="applist_menu_quit_and_start">Τερματισμός τρέχοντος παιχνιδιού και έναρξη</string>
<string name="summary_checkbox_touchscreen_trackpad">Εάν είναι ενεργοποιημένη, η οθόνη αφής λειτουργεί σαν trackpad. Εάν είναι απενεργοποιημένη, η οθόνη αφής ελέγχει απευθείας τον κέρσορα του ποντικιού.</string>
<string name="title_checkbox_multi_controller">Αυτόματη ανίχνευση παρουσίας gamepad</string>
<string name="applist_menu_details">Προβολή λεπτομερειών</string>
<string name="applist_quit_success">Επιτυχής έξοδος</string>
<string name="applist_menu_scut">Δημιουργία συντόμευσης</string>
<string name="applist_details_id">Αναγνωριστικό εφαρμογής:</string>
<string name="addpc_fail">Αδυναμία σύνδεσης με τον καθορισμένο υπολογιστή. Βεβαιωθείτε ότι οι απαιτούμενες θύρες επιτρέπονται μέσω του τείχους προστασίας.</string>
<string name="addpc_enter_ip">Πρέπει να εισαγάγετε μια διεύθυνση IP</string>
<string name="title_resolution_list">Ανάλυση βίντεο</string>
<string name="summary_audio_config_list">Ενεργοποίηση ήχου surround 5.1 ή 7.1 για συστήματα οικιακού κινηματογράφου</string>
<string name="category_input_settings">Ρυθμίσεις εισόδου</string>
<string name="title_checkbox_touchscreen_trackpad">Χρήση της οθόνης αφής ως trackpad</string>
<string name="summary_checkbox_multi_controller">Η απενεργοποίηση αυτής της επιλογής αναγκάζει ένα gamepad να είναι πάντα παρόν</string>
<string name="category_basic_settings">Βασικές ρυθμίσεις</string>
<string name="summary_resolution_list">Αυξήστε για να βελτιώσετε την ευκρίνεια της εικόνας. Μειώστε για καλύτερη απόδοση σε συσκευές χαμηλότερων επιδόσεων και σε πιο αργά δίκτυα.</string>
<string name="title_native_res_dialog">Προειδοποίηση εγγενούς ανάλυσης</string>
<string name="text_native_res_dialog">Οι λειτουργίες εγγενούς ανάλυσης δεν υποστηρίζονται επίσημα από το GeForce Experience, επομένως δεν θα ορίσει το ίδιο την ανάλυση της οθόνης υποδοχής σας. Θα πρέπει να τη ρυθμίσετε χειροκίνητα κατά τη διάρκεια του παιχνιδιού.
\n
\nΕάν επιλέξετε να δημιουργήσετε μια προσαρμοσμένη ανάλυση στον Πίνακα Ελέγχου της NVIDIA για να ταιριάζει με την ανάλυση της συσκευής σας, βεβαιωθείτε ότι έχετε διαβάσει και κατανοήσει την προειδοποίηση της NVIDIA σχετικά με πιθανή βλάβη της οθόνης, αστάθεια του υπολογιστή και άλλα πιθανά προβλήματα.
\n
\nΔεν είμαστε υπεύθυνοι για τυχόν προβλήματα που προκύπτουν από τη δημιουργία προσαρμοσμένης ανάλυσης στον υπολογιστή σας.
\n
\nΤέλος, η συσκευή ή ο κεντρικός υπολογιστής σας ενδέχεται να μην υποστηρίζει ροή σε εγγενή ανάλυση. Εάν δεν λειτουργεί στη συσκευή σας, δυστυχώς δεν είστε τυχεροί.</string>
<string name="title_checkbox_vibrate_fallback">Μιμηθείτε την υποστήριξη rumble με δόνηση</string>
<string name="title_seekbar_deadzone">Ρύθμιση της νεκρής ζώνης του αναλογικού μοχλού</string>
<string name="summary_checkbox_mouse_emulation">Με παρατεταμένο πάτημα του κουμπιού Έναρξη θα αλλάξει το gamepad σε λειτουργία ποντικιού</string>
<string name="category_on_screen_controls_settings">Ρυθμίσεις στοιχείων ελέγχου στην οθόνη</string>
<string name="summary_reset_osc">Επαναφέρει όλα τα στοιχεία ελέγχου στην οθόνη στο προεπιλεγμένο μέγεθος και τη θέση τους</string>
<string name="title_unlock_fps">Ξεκλειδώστε όλους τους πιθανούς ρυθμούς καρέ</string>
<string name="title_checkbox_show_onscreen_controls">Εμφάνιση στοιχείων ελέγχου στην οθόνη</string>
<string name="summary_checkbox_vibrate_osc">Δονεί τη συσκευή σας για να μιμηθεί το rumble για τα χειριστήρια στην οθόνη</string>
<string name="title_reset_osc">Εκκαθάριση αποθηκευμένης διάταξης στοιχείων ελέγχου στην οθόνη</string>
<string name="dialog_title_osc_opacity">Αλλαγή αδιαφάνειας</string>
<string name="title_checkbox_enable_sops">Βελτιστοποίηση ρυθμίσεων παιχνιδιού</string>
<string name="summary_checkbox_enable_sops">Επιτρέψτε στη GFE να τροποποιήσει τις ρυθμίσεις του παιχνιδιού για βέλτιστη ροή</string>
<string name="category_advanced_settings">Προηγμένες ρυθμίσεις</string>
<string name="summary_unlock_fps">Η ροή στα 90 ή 120 FPS μπορεί να μειώσει τον λανθάνοντα χρόνο σε συσκευές υψηλών προδιαγραφών, αλλά μπορεί να προκαλέσει καθυστέρηση ή αστάθεια σε συσκευές που δεν μπορούν να την υποστηρίξουν</string>
<string name="title_video_format">Αλλαγή ρυθμίσεων HEVC</string>
<string name="title_enable_post_stream_toast">Εμφάνιση μηνύματος λανθάνοντος χρόνου μετά τη ροή</string>
<string name="summary_video_format">Το HEVC μειώνει τις απαιτήσεις εύρους ζώνης βίντεο, αλλά απαιτεί μια νεότερη συσκευή</string>
</resources>

View File

@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>Automático</item>
<item>Forzar decodificación por software</item>
<item>Forzar decodificación por hardware</item>
</string-array>
<string-array name="video_format_names">
<item>Usar HEVC solo si es estable</item>
<item>Siempre usar HEVC (puede fallar)</item>
<item>Nunca usar HEVC</item>
</string-array>
</resources>

View File

@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Ver lista de juegos</string>
<string name="pcview_menu_pair_pc">Emparejar con PC</string>
<string name="pcview_menu_unpair_pc">Desemparejar</string>
<string name="pcview_menu_send_wol">Enviar petición Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Eliminar PC</string>
<!-- Pair messages -->
<string name="pairing">Emparejando…</string>
<string name="pair_pc_offline">El ordenador está apagado</string>
@@ -16,7 +14,6 @@
<string name="pair_pairing_msg">Por favor, introduce el siguiente PIN en el PC destino:</string>
<string name="pair_incorrect_pin">PIN incorrecto</string>
<string name="pair_fail">Fallo al emparejar</string>
<!-- WOL messages -->
<string name="wol_pc_online">Ordenador encendido</string>
<string name="wol_no_mac">Imposible iniciar PC porque GFE no ha enviado una dirección MAC</string>
@@ -25,13 +22,11 @@
Si no se inicia asegúrate que está configurado correctamente para Wake-On-LAN.
</string>
<string name="wol_fail">Fallo al enviar paquetes Wake-On-LAN</string>
<!-- Unpair messages -->
<string name="unpairing">Desemparejando…</string>
<string name="unpair_success">Desemparejado con éxito</string>
<string name="unpair_fail">Error al desemparejar</string>
<string name="unpair_error">El dispositivo no estaba emparejado</string>
<!-- Errors -->
<string name="error_pc_offline">El ordenador está apagado</string>
<string name="error_manager_not_running">El servicio "ComputerManager" no está en ejecución. Por favor, espera unos segundos o reinicia la aplicación.</string>
@@ -39,7 +34,6 @@
<string name="error_404">GFE ha devuelto un error HTTP 404. Asegúrate que el PC tiene una GPU soportada.
Usar software de Escritorio Remoto puede causar este error. Intenta reiniciar el equipo o reinstalar GFE.
</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Estableciendo conexión</string>
<string name="conn_establishing_msg">Iniciando conexión</string>
@@ -52,14 +46,14 @@
<string name="conn_error_msg">Fallo al iniciar</string>
<string name="conn_terminated_title">Conexión finalizada</string>
<string name="conn_terminated_msg">La conexión ha finalizando</string>
<!-- General strings -->
<string name="ip_hint">Dirección IP del PC con GeForce</string>
<string name="searching_pc">Buscando por PCs con GeForce Experience ejecutándose</string>
<string name="searching_pc">Buscando por PCs con GameStream ejecutándose...
\n
\nVerifica que GameStream esté activado en las opciones de SHIELD dentro de GeForce Experience.</string>
<string name="yes">Si</string>
<string name="no">No</string>
<string name="lost_connection">Conexión perdida</string>
<!-- AppList activity -->
<string name="applist_menu_resume">Reanudar sesión</string>
<string name="applist_menu_quit">Cerrar sesión</string>
@@ -73,7 +67,6 @@
<string name="applist_quit_success">Cerrado satisfactoriamente</string>
<string name="applist_quit_fail">Error al cerrar</string>
<string name="applist_quit_confirmation">¿Estás seguro que deseas quitar la aplicación en ejecución? Todo dato sin salvar se perderá.</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Añadir PC manualmente</string>
<string name="msg_add_pc">Conectando al PC…</string>
@@ -81,46 +74,186 @@
<string name="addpc_success">Ordenador añadido satisfactoriamente</string>
<string name="addpc_unknown_host">Imposible resolver la dirección del PC. Asegúrate que no hay ningún error en la dirección.</string>
<string name="addpc_enter_ip">Debes introducir una dirección IP</string>
<!-- Preferences -->
<string name="category_basic_settings">Configuración básica</string>
<string name="title_resolution_list">Seleccionar resolución y FPS</string>
<string name="summary_resolution_list">Establecer unos valores demasiado altos puede causar lag o cierres inesperados</string>
<string name="summary_resolution_list">Establecer unos valores demasiado altos puede causar retraso o cierres inesperados.</string>
<string name="title_seekbar_bitrate">Seleccionar bitrate de vídeo</string>
<string name="summary_seekbar_bitrate">Usa bitrate bajo para reducir "parpadeo". Incrementa el bitrate para mayor calidad de imagen.</string>
<string name="title_checkbox_stretch_video">Ajustar vídeo a pantalla completa</string>
<string name="title_checkbox_disable_warnings">Desactivar mensajes de advertencia</string>
<string name="summary_checkbox_disable_warnings">Desactivar mensajes de advertencia en pantalla durante la transmisión</string>
<string name="category_audio_settings">Configuración de audio</string>
<string name="title_checkbox_multi_controller">Soporte para múltiples mandos</string>
<string name="summary_checkbox_multi_controller">Si no está marcado, todos los mandos aparecen como uno solo</string>
<string name="title_seekbar_deadzone">Ajustar zona muerta del stick analógico</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Driver para mando Xbox 360/One</string>
<string name="summary_checkbox_xb1_driver">Activa el driver USB incluido para dispositivos sin soporte nativo para mandos de Xbox.</string>
<string name="summary_checkbox_xb1_driver">Activa el driver USB incluido para dispositivos sin soporte nativo para mandos de Xbox</string>
<string name="category_on_screen_controls_settings">Configuración de controles en pantalla</string>
<string name="title_checkbox_show_onscreen_controls">Mostrar controles en pantalla</string>
<string name="summary_checkbox_show_onscreen_controls">Muestra controles virtuales superpuestos en la pantalla táctil</string>
<string name="title_only_l3r3">Solo muestra L3 y R3</string>
<string name="summary_only_l3r3">Ocultar todo excepto L3 y R3</string>
<string name="category_ui_settings">Configuración de la interfaz</string>
<string name="title_language_list">Idioma</string>
<string name="summary_language_list">Idioma a usar por Moonlight</string>
<string name="title_checkbox_small_icon_mode">Usar iconos pequeños</string>
<string name="summary_checkbox_small_icon_mode">Usar iconos pequeños en las entradas de cuadrículas para permitir más entradas en la pantalla</string>
<string name="category_host_settings">Configuración de servidor</string>
<string name="title_checkbox_enable_sops">Optimizar configuración del juego</string>
<string name="summary_checkbox_enable_sops">Permitir que GFE modifique la configuración del juego para una transmisión óptima</string>
<string name="title_checkbox_host_audio">Reproducir audio en PC</string>
<string name="summary_checkbox_host_audio">Reproducir audio en el ordenador y en este dispositivo</string>
<string name="category_advanced_settings">Configuración avanzada</string>
<string name="title_video_format">Cambiar configuración HEVC</string>
<string name="summary_video_format">HEVC reduce el ancho de banda de vídeo, pero requiere un dispositivo bastante actual.</string>
</resources>
<string name="summary_video_format">HEVC reduce el ancho de banda de vídeo, pero requiere un dispositivo reciente</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">Usar HEVC sólo si es estable</string>
<string name="videoformat_hevcalways">Siempre usar HEVC (puede fallar)</string>
<string name="videoformat_hevcnever">Nunca usar HEVC</string>
<string name="nettest_title_done">Prueba de Red Completada</string>
<string name="scut_not_paired">PC no emparejado</string>
<string name="scut_invalid_uuid">El PC proporcionado no es válido</string>
<string name="scut_invalid_app_id">La App proporcionada no es válida</string>
<string name="help_loading_title">Visor de ayuda</string>
<string name="pcview_menu_header_online">En línea</string>
<string name="pcview_menu_header_unknown">Actualizando</string>
<string name="pcview_menu_test_network">Probar Conexión de Red</string>
<string name="pcview_menu_details">Ver Detalles</string>
<string name="nettest_title_waiting">Probando Conexión de Red</string>
<string name="nettest_text_waiting">Moonlight esta probando tu conexión de red para determinar si NVIDIA GameStream esta bloqueado.
\n
\nEsto puede tomar algunos segundos …</string>
<string name="nettest_text_inconclusive">La prueba de red no pudo ejecutarse debido a que no se pudo alcanzar ningún servidor de prueba de conexión de Moonlight. Revisa tu conexión a internet o prueba nuevamente mas tarde.</string>
<string name="nettest_text_failure">La actual conexión de red de tu dispositivo parece estar bloqueando Moonlight. La Transmisión mediante Internet puede no funcionar mientras estes conectado a esta red.
\n
\nSe han bloqueado los siguientes puertos de red:
\n</string>
<string name="title_decoding_error">Falló el Decodificador de Video</string>
<string name="scut_deleted_pc">PC eliminado</string>
<string name="scut_pc_not_found">PC no encontrado</string>
<string name="help_loading_msg">Cargando página de ayuda…</string>
<string name="pcview_menu_header_offline">Fuera de línea</string>
<string name="nettest_text_success">Tu red parece no estar bloqueando Moonlight. Si aun tienes problemas de conexión, comprueba la configuración del firewall de tu PC.
\n
\nSi estas intentado transmitir mediante Internet, instala en tu pc la Moonlight Internet Hosting Tool y ejecuta el Internet Streaming Tester incluido para comprobar la conexión de tu PC a internet.</string>
<string name="nettest_text_blocked">La conexión de red actual de tu dispositivo esta bloqueando Moonlight. La Transmisión mediante Internet puede no funcionar mientras estés conectado a esta red.</string>
<string name="pair_already_in_progress">Emparejamiento ya en progreso</string>
<string name="resolution_prefix_native_fullscreen">Pantalla Completa Nativa</string>
<string name="title_audio_config_list">Configuración de Sonido Envolvente</string>
<string name="title_decoding_reset">Reiniciar Opciones de Video</string>
<string name="no_video_received_error">No se recibe video desde el equipo anfitrión.</string>
<string name="applist_details_id">ID de Aplicación:</string>
<string name="title_checkbox_mouse_emulation">Emulación de ratón usando el mando</string>
<string name="pacing_latency">Preferir la menor latencia posible</string>
<string name="pacing_balanced">Equilibrado</string>
<string name="pacing_smoothness">Preferir mayor fluidez de video (puede incrementar significativamente la latencia)</string>
<string name="perf_overlay_decoder">Decodificador: %1$s</string>
<string name="perf_overlay_incomingfps">Tasa de cuadros obtenida de la red: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">Tasa de Cuadros Renderizada: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Cuadros perdidos por tu conexión de internet: %1$.2f%%</string>
<string name="perf_overlay_netlatency">Latencia promedio de red:%1$d ms (variación: %2$d ms)</string>
<string name="perf_overlay_dectime">Tiempo promedio de descodificado: %1$.2f ms</string>
<string name="perf_overlay_streamdetails">Transmisión video: %1$s %2$.2f FPS</string>
<string name="title_fps_list">Tasa de cuadros en el video</string>
<string name="summary_fps_list">Incrementar para una experiencia mas fluida en la transmisión. Disminuir para una mejoría en el rendimiento en dispositivos de gama de entrada.</string>
<string name="summary_reset_osc">Reiniciar toda la configuración a las predeterminadas de tamaño y posición para los controles en pantalla</string>
<string name="summary_troubleshooting">Mostrar consejos para diagnosticar y corregir errores comunes respecto a la transmisión</string>
<string name="title_privacy_policy">Política de Privacidad</string>
<string name="resolution_360p">360p</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_4k">4K</string>
<string name="suffix_osc_opacity">%</string>
<string name="title_checkbox_enable_pip">Actividad modo Pantalla-en-Pantalla para observador</string>
<string name="resolution_720p">720p</string>
<string name="fps_120">120 FPS</string>
<string name="audioconf_71surround">7.1 Sonido Envolvente</string>
<string name="title_troubleshooting">Guía de Solución de Errores</string>
<string name="resolution_1080p">1080p</string>
<string name="summary_frame_pacing">Especificar como balancear la latencia de video y la fluidez</string>
<string name="pacing_balanced_alt">Equilibrado con limitador de FPS (Cuadros por Segundo)</string>
<string name="audioconf_51surround">5.1 Sonido Envolvente</string>
<string name="audioconf_stereo">Estéreo</string>
<string name="check_ports_msg">Revisa la configuración de tu firewall, así como, las reglas de redireccionamiento para él(los) puerto(s):</string>
<string name="error_usb_prohibited">El acceso a USB está restringido en tu dispositivo por el administrador. Revisar tus ajustes en MDM o Knox.</string>
<string name="message_decoding_error">Moonlight se ha cerrado debido a una incompatibilidad con el decodificador de vídeo de este dispositivo. Asegúrate de que GeForce Experience está actualizado a la última versión en tu PC. Intenta ajustar la configuración de streaming si los bloqueos continúan.</string>
<string name="message_decoding_reset">La decodificación de video de tu equipo sigue fallando con las opciones elegidas. Las opciones de la transmisión han sido revertidas a las predeterminadas.</string>
<string name="video_decoder_init_failed">El descodificador de video no pudo ser iniciado. Tu dispositivo puede no soportar la resolución elegida o la tasa de cuadros por segundo.</string>
<string name="no_frame_received_error">La conexión de internet no está teniendo un buen desempeño. Reduce la tasa de bits de video o prueba en una conexión de mayor velocidad.</string>
<string name="unable_to_pin_shortcut">Tu lanzador predeterminado no permite la creación de accesos directos anclados.</string>
<string name="early_termination_error">Algo ha salido mal en el PC anfitrión cuando se inicio la transmisión.
\n
\nVerifica que no tengas ningún contenido protegido por DRM abierto en el equipo. También prueba reiniciando el equipo anfitrión.
\n
\nSi el problema persiste, intenta reinstalar los controladores de la tarjeta de video (GPU) además de GeForce Experience.</string>
<string name="title_details">Detalles</string>
<string name="poor_connection_msg">Conexión pobre al PC</string>
<string name="applist_menu_details">Ver Detalles</string>
<string name="applist_menu_scut">Crear Acceso Directo</string>
<string name="applist_menu_tv_channel">Agregar al Canal</string>
<string name="applist_menu_hide_app">Esconder Aplicación</string>
<string name="applist_connect_msg">Conectando al Equipo…</string>
<string name="summary_checkbox_mouse_nav_buttons">Activar esta opción puede desconfigurar la función de clic derecho en algunos dispositivos inestables</string>
<string name="text_native_res_dialog">Modos de resolución nativa no son oficialmente soportados por GeForce Experience, así que no se no se aplicarán por su cuenta en la pantalla del equipo anfitrión. Vas a necesitar ajustarlos manualmente en el juego.
\n
\nSi eliges crear una resolución personalizada en el Panel de Control de Nvidia para ajustarse a la resolución de tu dispositivo, por favor considera haber leído y entendido la advertencia de NVIDIA respectivo a cualquier daño posible a tu monitor, inestabilidad del equipo, y otros problemas potencialmente posibles.
\n
\nNo somos responsables de cualquier problema por haber creador una resolución personalizada en tu PC.
\n
\nFinalmente, tu dispositivo o tu Pc anfitrión, podrían no soportar la transmisión a resolución nativa. Si no funciona en tu equipo, puede que solo no tengas suerte de momento.</string>
<string name="resolution_prefix_native">Nativo</string>
<string name="summary_audio_config_list">Activar sonido envolvente de 5.1 o 7.1 canales para sistemas de teatro en casa</string>
<string name="title_checkbox_vibrate_fallback">Emular la vibración del mando con vibración del equipo</string>
<string name="summary_checkbox_enable_audiofx">Permitir funcionar efectos de sonido durante la transmisión, pero podría incrementar la latencia del sonido</string>
<string name="summary_checkbox_usb_bind_all">Usar el controlador de USB de Moonlight para todos los mandos soportados, incluso si el control de Xbox se encuentra presente</string>
<string name="summary_checkbox_mouse_emulation">Presionar por un periodo largo el botón de inicio hará cambiar el mando a modo de ratón</string>
<string name="title_checkbox_mouse_nav_buttons">Activar los botones atrás y adelante del ratón</string>
<string name="title_unlock_fps">Desbloquear todas las opciones de tasa de cuadros disponibles</string>
<string name="summary_unlock_fps">Transmitir a 90 o 120 FPS puede reducir latencia en dispositivos de gama alta pero puede causar retrasos en dispositivos que no lo soporten</string>
<string name="title_enable_perf_overlay">Mostrar estadísticas de rendimiento mientras la transmisión está activa</string>
<string name="summary_enable_post_stream_toast">Mostrar un mensaje sobre la información de latencia cuando la transmisión termine</string>
<string name="help">Ayuda</string>
<string name="delete_pc_msg">¿Estás seguro de eliminar este PC\?</string>
<string name="slow_connection_msg">Conexión lenta al PC
\nReduce la tasa de bits</string>
<string name="addpc_wrong_sitelocal">La dirección no luce correcta. Debes usar la dirección IP Pública de tu Rúter para la transmisión por Internet.</string>
<string name="title_native_res_dialog">Advertencia Resolución Nativa</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="category_input_settings">Opciones de Entrada</string>
<string name="title_checkbox_touchscreen_trackpad">Usa la pantalla táctil como panel táctil</string>
<string name="summary_checkbox_touchscreen_trackpad">Si está activo, la pantalla táctil funcionará como panel táctil. Si está desactivado, la pantalla táctil directamente controlará el cursor del ratón.</string>
<string name="summary_seekbar_deadzone">Nota: Algunos juegos pueden forzar una zona muerta mayor a la que Moonlight esta configurada a usar.</string>
<string name="title_checkbox_flip_face_buttons">Invertir botones frontales</string>
<string name="summary_checkbox_absolute_mouse_mode">Esto puede hacer que la aceleración de mouse se comporte mas natural para uso de escritorio remoto, pero es incompatible con muchos juegos.</string>
<string name="title_checkbox_enable_audiofx">Activar el soporte para ecualizador de sistema</string>
<string name="summary_checkbox_vibrate_fallback">Vibrar el dispositivo para emular el retumbe si tu mando de control no lo soporta</string>
<string name="title_checkbox_usb_bind_all">Sobrescribir el soporte nativo del control de Xbox</string>
<string name="summary_checkbox_flip_face_buttons">Invertir botones frontales A/B y X/Y para los mandos y los botones sobre la pantalla</string>
<string name="title_checkbox_absolute_mouse_mode">Modo de ratón para escritorio remoto</string>
<string name="title_checkbox_vibrate_osc">Activar vibración</string>
<string name="summary_checkbox_vibrate_osc">Hacer vibrar tu dispositivo para emular la vibración del juego para los controles en pantalla</string>
<string name="title_reset_osc">Borrar la configuración guardada de la plantilla para el control en pantalla</string>
<string name="dialog_title_reset_osc">Reiniciar a Plantilla Predeterminada</string>
<string name="dialog_text_reset_osc">¿Estás seguro de que quieres eliminar tus configuraciones guardadas para las plantillas de los controles en pantalla\?</string>
<string name="toast_reset_osc_success">Establecer Controles en Pantalla en modo Predeterminado</string>
<string name="title_osc_opacity">Cambiar la transparencia de los controles en pantalla</string>
<string name="summary_osc_opacity">Hacer los controles en pantalla más/menos transparentes</string>
<string name="dialog_title_osc_opacity">Cambiar opacidad</string>
<string name="summary_checkbox_enable_pip">Permite que la transmisión sea vista (pero no controlable) mientras se usa la multitarea</string>
<string name="title_disable_frame_drop">Nunca disminuir cuadros</string>
<string name="summary_disable_frame_drop">Puede reducir micro-tartamudeos (Stuttering) en algunos dispositivos , pero puede incrementar latencia</string>
<string name="title_enable_hdr">Activar HDR (Alto Rango Dinámico / Experimental)</string>
<string name="summary_enable_hdr">Transmitir HDR (Alto Rango Dinámico) cuando el juego, el PC y la Tarjeta de Video (GPU) lo soporten. HDR requiere de una Tarjeta de Video de la serie GTX 1000 o superior.</string>
<string name="summary_enable_perf_overlay">Mostrar en tiempo real la información del desempeño de la transmisión mientras está activa la misma</string>
<string name="title_enable_post_stream_toast">Mostrar mensajes sobre latencia mientras se transmite</string>
<string name="category_help">Ayuda</string>
<string name="title_setup_guide">Guía para la Configuración</string>
<string name="summary_setup_guide">Mostrar instrucciones para como configurar tu PC para juegos para la transmisión</string>
<string name="summary_privacy_policy">Mostrar la política de privacidad de Moonlight</string>
<string name="resolution_480p">480p</string>
<string name="fps_30">30 FPS</string>
<string name="fps_60">60 FPS</string>
<string name="fps_90">90 FPS</string>
<string name="title_frame_pacing">Ritmo de cuadros por segundo en video</string>
</resources>

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="fps_names">
<item>30 IPS</item>
<item>60 IPS</item>
<item>90 IPS</item>
<item>120 IPS</item>
</string-array>
<string-array name="audio_config_names">
<item>Stéréo</item>
<item>Son surround 5.1</item>
<item>Son surround 7.1</item>
</string-array>
<string-array name="decoder_names">
<item>Sélection automatique du décodeur</item>
<item>Contraindre le décodage logiciel</item>
<item>Contraindre le décodage matériel</item>
</string-array>
<string-array name="video_format_names">
<item>Utiliser HEVC uniquement s\'il est stable</item>
<item>Utilisez toujours HEVC (mais il peut planter)</item>
<item>N\'utilisez jamais HEVC</item>
</string-array>
</resources>

View File

@@ -220,4 +220,37 @@
<string name="resolution_prefix_native_fullscreen">Plein-écran natif</string>
<string name="perf_overlay_netlatency">Latence réseau moyenne : %1$d ms (variance : %2$d ms)</string>
<string name="perf_overlay_streamdetails">Stream vidéo : %1$s %2$.2f FPS</string>
<!-- Array strings -->
<string name="fps_30">30 IPS</string>
<string name="fps_60">60 IPS</string>
<string name="fps_90">90 IPS</string>
<string name="fps_120">120 IPS</string>
<string name="audioconf_stereo">Stéréo</string>
<string name="audioconf_51surround">Son surround 5.1</string>
<string name="audioconf_71surround">Son surround 7.1</string>
<string name="videoformat_hevcauto">Automatique</string>
<string name="videoformat_hevcalways">Utilisez toujours HEVC (mais il peut planter)</string>
<string name="videoformat_hevcnever">N\'utilisez jamais HEVC</string>
<string name="title_frame_pacing">Frame-pacing vidéo</string>
<string name="summary_frame_pacing">Spécifiez comment équilibrer latence et fluidité de la vidéo</string>
<string name="pacing_latency">Préférer une latence plus faible</string>
<string name="pacing_balanced">Équilibré</string>
<string name="resolution_720p">720p</string>
<string name="pacing_smoothness">Préférer la qualité vidéo (risque d\'augmenter la latence)</string>
<string name="resolution_360p">360p</string>
<string name="resolution_480p">480p</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_4k">4K</string>
<string name="category_help">Aide</string>
<string name="title_setup_guide">Guide de configuration</string>
<string name="title_troubleshooting">Guide de dépannage</string>
<string name="title_privacy_policy">Politique de confidentialité</string>
<string name="summary_privacy_policy">Voir la politique de confidentialité de Moonlight</string>
<string name="summary_setup_guide">Afficher les instructions sur la façon de configurer votre PC de jeu pour le streaming</string>
<string name="summary_troubleshooting">Afficher des conseils pour diagnostiquer et résoudre les problèmes de streaming courants</string>
<string name="pacing_balanced_alt">Équilibré avec limite FPS</string>
<string name="title_checkbox_absolute_mouse_mode">Mode souris pour bureau à distance</string>
<string name="summary_seekbar_deadzone">Remarque : Certains jeux peuvent imposer une zone morte plus grande que celle que Moonlight est configuré pour utiliser.</string>
<string name="summary_checkbox_absolute_mouse_mode">Cela peut rendre l\'accélération de la souris plus naturelle pour l\'utilisation du bureau à distance, mais elle est incompatible avec de nombreux jeux.</string>
</resources>

View File

@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="scut_not_paired">Komputer tidak terpasang</string>
<string name="scut_pc_not_found">Komputer tidak ditemukan</string>
<string name="scut_invalid_uuid">Komputer yang diberikan tidak valid</string>
<string name="help_loading_title">Lihat bantuan</string>
<string name="help_loading_msg">Memuat laman bantuan…</string>
<string name="pcview_menu_header_online">Tersedia</string>
<string name="pcview_menu_header_offline">Tidak tersedia</string>
<string name="pcview_menu_header_unknown">Memuat ulang</string>
<string name="pcview_menu_app_list">Lihat semua aplikasi</string>
<string name="pcview_menu_pair_pc">Pasangkan dengan komputer</string>
<string name="pcview_menu_unpair_pc">Batalkan pemasangan</string>
<string name="pcview_menu_send_wol">Kirim permintaan Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Hapus komputer</string>
<string name="nettest_title_waiting">Menguji koneksi jaringan</string>
<string name="nettest_text_waiting">Moonlight sedang menguji koneksi jaringan untuk mencari tahu apakah NVIDIA GameStream diblokir.
\n
\nIni mungkin membutuhkan beberapa saat…</string>
<string name="nettest_text_inconclusive">Uji koneksi jaringan tidak dapat dilakukan karena tidak ada server pengujian Moonlight yang bisa dijangkau. Cek koneksi Internet Anda atau coba lagi nanti.</string>
<string name="nettest_text_failure">Koneksi jaringan perangkat anda sepertinya memblokir Moonlight. Streaming lewat Internet mungkin tidak bekerja ketika terhubung dengan jaringan ini.
\n
\nPort-port ini telah diblokir:
\n</string>
<string name="nettest_text_blocked">Koneksi jaringan perangkat anda memblokir Moonlight. Streaming lewat Internet mungkin tidak bekerja ketika terhubung dengan jaringan ini.</string>
<string name="pair_pc_offline">Komputer tidak tersedia</string>
<string name="pair_pairing_title">Memasang</string>
<string name="pair_pairing_msg">Mohon isi PIN ini di komputer target:</string>
<string name="pair_incorrect_pin">PIN salah</string>
<string name="pair_fail">Pemasangan gagal</string>
<string name="pair_already_in_progress">Pemasangan sedang berlangsung</string>
<string name="wol_pc_online">Komputer tersedia</string>
<string name="wol_no_mac">Tidak bisa membangunkan komputer karena GFE tidak mengirimkan alamat MAC</string>
<string name="wol_waking_pc">Membangunkan komputer…</string>
<string name="wol_waking_msg">Membangunkan komputer mungkin akan membutuhkan beberapa saat. Jika tidak bisa, pastikan konfigurasi Wake-On-LAN sudah benar.</string>
<string name="unpairing">Memutuskan pemasangan…</string>
<string name="unpair_success">Pemutusan pemasangan berhasil</string>
<string name="unpair_fail">Gagal memutuskan pemasangan</string>
<string name="error_pc_offline">Komputer tidak tersedia</string>
<string name="title_decoding_error">Dekoder video berhenti bekerja</string>
<string name="message_decoding_error">Moonlight telah berhenti bekerja dikarenakan inkompatibilitas dengan dekoder video perangkat ini. Pastikan GeForce Experience sudah diperbarui ke versi terkini pada komputer Anda. Coba ganti pengaturan stream jika masih berlanjut.</string>
<string name="title_decoding_reset">Pengaturan video dipulihkan</string>
<string name="message_decoding_reset">Dekoder video perangkat Anda terus-menerus berhenti pada pengaturan stream yang dipilih. Pengaturan stream Anda telah dipulihkan ke bawaan.</string>
<string name="error_usb_prohibited">Akses USB dilarang oleh Administrator perangkat Anda. Cek pengaturan Knox atau MDM Anda.</string>
<string name="no_video_received_error">Tidak ada video yang diterima dari host.</string>
<string name="no_frame_received_error">Kinerja koneksi jaringan anda tidak baik. Kurangi pengaturan bitrate video Anda atau coba koneksi yang lebih cepat.</string>
<string name="check_ports_msg">Cek pengaturan firewall dan port forwarding untuk port-port ini:</string>
<string name="conn_establishing_title">Membangun koneksi</string>
<string name="conn_establishing_msg">Memulai koneksi</string>
<string name="conn_metered">Peringatan: Koneksi aktif Anda terbatas!</string>
<string name="conn_client_latency">Rata-rata latensi dekoding bingkai:</string>
<string name="conn_client_latency_hw">Latensi dekoder perangkat keras:</string>
<string name="conn_hardware_latency">Rata-rata latensi dekoder perangkat keras:</string>
<string name="conn_starting">Memulai</string>
<string name="conn_error_title">Koneksi eror</string>
<string name="conn_error_msg">Gagal untuk memulai</string>
<string name="conn_terminated_title">Koneksi dihentikan</string>
<string name="conn_terminated_msg">Koneksi telah terhenti</string>
<string name="ip_hint">Alamat IP komputer GeForce</string>
<string name="searching_pc">Mencari komputer yang menjalankan GameStream...
\n
\nPastikan GameStream diaktifkan pada pengaturan SHIELD GeForce Experience.</string>
<string name="yes">Ya</string>
<string name="no">Tidak</string>
<string name="lost_connection">Koneksi dengan komputer hilang</string>
<string name="title_details">Rincian</string>
<string name="delete_pc_msg">Apakah Anda yakin ingin menghapus komputer ini\?</string>
<string name="slow_connection_msg">Koneksi terhadap komputer lambat
\nKurangi bitrate anda</string>
<string name="poor_connection_msg">Koneksi dengan komputer buruk</string>
<string name="perf_overlay_streamdetails">Stream video: %1$s %2$.2f FPS</string>
<string name="perf_overlay_decoder">Dekoder: %1$s</string>
<string name="perf_overlay_incomingfps">Kecepatan bingkai masuk dari jaringan: %1$.2f FPS</string>
<string name="scut_deleted_pc">Komputer dihapus</string>
<string name="scut_invalid_app_id">Aplikasi yang diberikan tidak valid</string>
<string name="pcview_menu_test_network">Uji koneksi jaringan</string>
<string name="pcview_menu_details">Lihat rincian</string>
<string name="nettest_title_done">Uji jaringan selesai</string>
<string name="pairing">Memasang…</string>
<string name="nettest_text_success">Jaringan Anda sepertinya tidak memblokir Moonlight. Jika Anda masih mengalami masalah menghubungkan, cek pengaturan firewall komputer Anda.
\n
\nJika anda mencoba stream lewat internet, install Moonlight Internet Hosting Tool pada komputer anda dan jalankan Internet Streaming Tester untuk mengecek koneksi Internet komputer Anda.</string>
<string name="pair_pc_ingame">Komputer sedang ada di game. Anda harus menutupnya terlebih dahulu.</string>
<string name="wol_fail">Gagal mengirim paket Wake-On-LAN</string>
<string name="unpair_error">Perangkat tidak terpasang</string>
<string name="error_manager_not_running">ComputerManager tidak berjalan. Mohon tunggu beberapa saat atau mulai ulang aplikasi.</string>
<string name="error_404">GFE memberikan eror HTTP 404. Pastikan komputer anda menggunakan kartu grafis yang didukung. Penggunaan aplikasi remote desktop juga dapat menyebabakan eror ini. Coba mulai ulang perangkat Anda atau install ulang GFE.</string>
<string name="unable_to_pin_shortcut">Peluncur Anda tidak memperbolehkan pembuatan shortcut yang disematkan.</string>
<string name="video_decoder_init_failed">Gagal memulai dekoder video. Perangkat Anda mungkin tidak mendukung resolusi atau kecepatan bingkai yang dipilih.</string>
<string name="early_termination_error">Ada yang salah dengan komputer host anda ketika memulai stream.
\n
\nPastikan tidak ada konten yang dilindungi DRM yang terbuka di komputer host Anda. Coba mulai ulang komputer host.
\n
\nJika masalah berkelanjutan, coba install ulang GeForce Experience dan driver video grafis Anda.</string>
<string name="help">Bantuan</string>
</resources>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>Scegli decoder automaticamente</item>
<item>Forza decoder software</item>
<item>Forza decoder hardware</item>
</string-array>
</resources>

View File

@@ -3,18 +3,15 @@
<!-- Shortcut strings -->
<string name="scut_deleted_pc">PC eliminato</string>
<string name="scut_not_paired">PC non accoppiato</string>
<!-- Help strings -->
<string name="help_loading_title">Visualizza assistenza</string>
<string name="help_loading_msg">Caricamento pagina di assistenza…</string>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Lista applicazioni</string>
<string name="pcview_menu_app_list">Vedi Tutte le Applicazioni</string>
<string name="pcview_menu_pair_pc">Accoppia PC</string>
<string name="pcview_menu_unpair_pc">Disaccoppia PC</string>
<string name="pcview_menu_send_wol">Invia richiesta Wake-On-LAN</string>
<string name="pcview_menu_delete_pc">Rimuovi PC</string>
<!-- Pair messages -->
<string name="pairing">Accoppiamento…</string>
<string name="pair_pc_offline">Il PC è offline</string>
@@ -24,7 +21,6 @@
<string name="pair_incorrect_pin">PIN non corretto</string>
<string name="pair_fail">Accoppiamento fallito</string>
<string name="pair_already_in_progress">Accoppiamento già in corso</string>
<!-- WOL messages -->
<string name="wol_pc_online">PC già avviato</string>
<string name="wol_no_mac">Impossibile risvegliare il PC perché GFE non ha inviato nessun indirizzo MAC</string>
@@ -33,13 +29,11 @@
Se non succede niente, assicurati che l\'opzione Wake-On-LAN sia configurata correttamente.
</string>
<string name="wol_fail">Invio pacchetti Wake-On-LAN fallito</string>
<!-- Unpair messages -->
<string name="unpairing">Disaccoppiamento…</string>
<string name="unpair_success">Disaccoppiato con successo</string>
<string name="unpair_fail">Disaccoppiamento fallito</string>
<string name="unpair_error">PC non accoppiato</string>
<!-- Errors -->
<string name="error_pc_offline">PC offline</string>
<string name="error_manager_not_running">Il servizio ComputerManager non è avviato. Attendi qualche secondo o riavvia l\'applicazione.</string>
@@ -52,7 +46,6 @@
<string name="title_decoding_reset">Ripristino impostazioni video</string>
<string name="message_decoding_reset">Il decodificatore video del dispositivo continua a funzionare in modo anomalo con le impostazioni di streaming selezionate. Le impostazioni di streaming sono state ripristinate ai valori predefiniti.</string>
<string name="error_usb_prohibited">L\'accesso USB è vietato dall\'amministratore del dispositivo. Verifica le impostazioni Knox o MDM.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Connessione in corso</string>
<string name="conn_establishing_msg">Avvio connessione</string>
@@ -60,12 +53,11 @@
<string name="conn_client_latency">Latenza decodifica fotogrammi media:</string>
<string name="conn_client_latency_hw">latenza decodificatore hardware:</string>
<string name="conn_hardware_latency">Latenza decodificatore hardware media:</string>
<string name="conn_starting">Avvio in corso</string>
<string name="conn_starting">Avvio in corso</string>
<string name="conn_error_title">Errore connessione</string>
<string name="conn_error_msg">Avvio fallito</string>
<string name="conn_terminated_title">Connessione interrotta</string>
<string name="conn_terminated_msg">La connessione è stata interrotta</string>
<!-- General strings -->
<string name="ip_hint">Indirizzo IP del PC</string>
<string name="searching_pc">Ricerca di PC con GameStream avviato…\n\n
@@ -74,7 +66,6 @@
<string name="no">No</string>
<string name="lost_connection">Connessione con il PC persa</string>
<string name="help">Assistenza</string>
<!-- AppList activity -->
<string name="applist_connect_msg">Connessione al PC in corso…</string>
<string name="applist_menu_resume">Riprendi sessione</string>
@@ -85,11 +76,10 @@
<string name="applist_refresh_msg">Aggiornamento lista in corso…</string>
<string name="applist_refresh_error_title">Errore</string>
<string name="applist_refresh_error_msg">Ricezione lista applicazioni fallita</string>
<string name="applist_quit_app">Chiusura in corso</string>
<string name="applist_quit_app">Chiusura in corso</string>
<string name="applist_quit_success">Sessione chiusa con successo</string>
<string name="applist_quit_fail">Chiusura sessione fallita</string>
<string name="applist_quit_confirmation">Sei sicuro di voler chiudere l\'applicazione avviata? Tutti i dati non salvati saranno persi.</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Aggiungi PC manualmente</string>
<string name="msg_add_pc">Connessione al PC in corso…</string>
@@ -98,21 +88,18 @@
<string name="addpc_unknown_host">Impossibile risovere l\'indirizzo del PC. Assicurati di aver scritto correttamente l\'indirizzo.</string>
<string name="addpc_enter_ip">Devi inserire un indirizzo IP</string>
<string name="addpc_wrong_sitelocal">Quell\'indirizzo non sembra corretto. È necessario utilizzare l\'indirizzo IP pubblico del router per lo streaming su Internet.</string>
<!-- Preferences -->
<string name="category_basic_settings">Impostazioni generali</string>
<string name="title_resolution_list">Risoluzione e FPS</string>
<string name="summary_resolution_list">Valori troppo elevati possono causare lag o crash</string>
<string name="summary_resolution_list">Aumentare per migliorare la nitidezza dell\'immagine. Diminuire per aumentare le prestazioni su dispositivi di fascia più bassa e reti più lente.</string>
<string name="title_seekbar_bitrate">Velocità di trasmissione video</string>
<string name="summary_seekbar_bitrate">Abbassa la velocità di trasmissione per ridurre lo stuttering; alzala per migliorare la qualità dell\'immagine</string>
<string name="summary_seekbar_bitrate">Aumentare per migliorare la qualità dell\'immagine. Diminuire per aumentare le prestazioni su reti più lente.</string>
<string name="title_checkbox_stretch_video">Forza video a schermo intero</string>
<string name="title_checkbox_disable_warnings">Disabilita messaggi di warning</string>
<string name="summary_checkbox_disable_warnings">Disabilita i messaggi di warning sullo schermo durante lo streaming</string>
<string name="title_checkbox_enable_pip">Abilita modalità spettatore Picture-in-Picture</string>
<string name="summary_checkbox_enable_pip">Permette di osservare (ma non di controllare) la stream in multitasking</string>
<string name="category_audio_settings">Impostazioni audio</string>
<string name="title_checkbox_multi_controller">Supporto a più controller</string>
<string name="summary_checkbox_multi_controller">Quando disabilitato, tutti i controller appaiono come uno solo</string>
<string name="title_seekbar_deadzone">Regola i punti morti degli stick analogici</string>
@@ -123,7 +110,6 @@
<string name="summary_checkbox_usb_bind_all">Forza i driver USB di Moonlight di assumere il controllo su tutti i controller Xbox supportati</string>
<string name="title_checkbox_mouse_emulation">Emulazione del mouse tramite controller</string>
<string name="summary_checkbox_mouse_emulation">Tenendo premuto il pulsante Start, il controller passerà alla modalità mouse</string>
<string name="category_on_screen_controls_settings">Impostazioni dei controlli a schermo</string>
<string name="title_checkbox_show_onscreen_controls">Mostra controlli a schermo</string>
<string name="summary_checkbox_show_onscreen_controls">Mostra l\'overlay virtuale del controller su schermo</string>
@@ -134,19 +120,16 @@
<string name="dialog_title_reset_osc">Ripristino del layout</string>
<string name="dialog_text_reset_osc">Sei sicuro di voler ripristinare ai valori predefiniti i layout dei controlli a schermo?</string>
<string name="toast_reset_osc_success">I controlli a schermo sono stati ripristinati</string>
<string name="category_ui_settings">Impostazioni dell\'interfaccia</string>
<string name="title_language_list">Lingua</string>
<string name="summary_language_list">Lingua da usare in Moonlight</string>
<string name="title_checkbox_small_icon_mode">Usa icone piccole</string>
<string name="summary_checkbox_small_icon_mode">Usa icone piccole nella griglia per avere più oggetti a schermo</string>
<string name="category_host_settings">Impostazioni del PC host</string>
<string name="title_checkbox_enable_sops">Ottimizza le impostazioni dei giochi</string>
<string name="summary_checkbox_enable_sops">Permetti a GFE di modificare le impostazioni dei giochi per uno streaming ottimale</string>
<string name="title_checkbox_host_audio">Riproduci audio sul PC</string>
<string name="summary_checkbox_host_audio">Riproduce l\'audio sul PC e su questo dispositivo</string>
<string name="category_advanced_settings">Impostazioni avanzate</string>
<string name="title_disable_frame_drop">Non saltare i fotogrammi</string>
<string name="summary_disable_frame_drop">Potrebbe ridurre il micro-stuttering su alcuni dispositivi, ma può aumentare la latenza</string>
@@ -155,5 +138,120 @@
<string name="title_enable_hdr">Abilita HDR (sperimentale)</string>
<string name="summary_enable_hdr">Utilizza l\'HDR quando il gioco e la scheda video del PC lo supportano. L\'HDR richiede una scheda video serie GTX 1000 o sucessive.</string>
<string name="suffix_osc_opacity">%</string>
</resources>
<string name="pcview_menu_header_online">Online</string>
<string name="scut_pc_not_found">PC non trovato</string>
<string name="scut_invalid_uuid">Il PC indicato non è valido</string>
<string name="scut_invalid_app_id">L\'App indicata non è valida</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_unknown">Aggiornando</string>
<string name="pcview_menu_details">Mostra Dettagli</string>
<string name="pcview_menu_test_network">Controlla la Connessione di Rete</string>
<string name="title_details">Dettagli</string>
<string name="delete_pc_msg">Sei sicuro di voler rimuovere questo PC\?</string>
<string name="slow_connection_msg">Connessione lenta al PC
\nRidurre il bitrate</string>
<string name="poor_connection_msg">Connessione al PC di bassa qualità</string>
<string name="applist_menu_hide_app">Nascondi App</string>
<string name="applist_menu_scut">Crea Collegamento</string>
<string name="applist_menu_tv_channel">Aggiungi al Canale</string>
<string name="applist_menu_details">Mostra Dettagli</string>
<string name="summary_fps_list">Aumentare per uno streaming video più fluido. Diminuire per prestazioni migliori su dispositivi di fascia più bassa.</string>
<string name="applist_details_id">ID Applicazione:</string>
<string name="perf_overlay_decoder">Decoder: %1$s</string>
<string name="perf_overlay_dectime">Tempo medio di decodifica: %1$.2f ms</string>
<string name="perf_overlay_streamdetails">Flusso video: %1$s %2$.2f FPS</string>
<string name="nettest_title_waiting">Prova della Connessione di Rete</string>
<string name="nettest_text_waiting">Moonlight sta testando la tua connessione di rete per controllare se NVIDIA GameStream sia bloccato.
\n
\nPotrebbero volerci alcuni secondi…</string>
<string name="nettest_title_done">Test della Rete Completato</string>
<string name="nettest_text_inconclusive">Il test della rete non è stato effettuato perché nessuno dei server per il test della connessione di Moonlight era raggiungibile. Controlla la tua connessione ad Internet o riprova più tardi.</string>
<string name="nettest_text_success">La tua rete non sembra bloccare Moonlight. Se hai ancora problemi di connessione, controlla le impostazioni del firewall del PC.
\n
\nSe stai cercando di trasmettere via Internet, installa il Moonlight Internet Hosting Tool sul tuo PC ed avvia il Test per la trasmissione via Internet incluso per controllare la connessione ad Internet del tuo PC.</string>
<string name="title_checkbox_vibrate_osc">Abilita vibrazione</string>
<string name="title_audio_config_list">Configurazione suono surround</string>
<string name="title_checkbox_touchscreen_trackpad">Usa lo schermo touch come un trackpad</string>
<string name="summary_audio_config_list">Abilita il sourround 5.1 o 7.1 per sistemi home-theater</string>
<string name="title_fps_list">Frame rate video</string>
<string name="summary_checkbox_touchscreen_trackpad">Se abilitato, lo schermo touch si comporta come un trackpad. Se disabilitato, lo schermo touch controlla direttamente il cursore del mouse.</string>
<string name="title_checkbox_vibrate_fallback">Emula il supporto per la vibrazione</string>
<string name="title_checkbox_mouse_nav_buttons">Abilita i bottoni avanti e indietro del mouse</string>
<string name="title_osc_opacity">Cambia l\'opavità dei controlli a schermo</string>
<string name="title_unlock_fps">Sblocca tutti i frame rate possibili</string>
<string name="pacing_balanced">Bilanciato</string>
<string name="pacing_latency">Preferisci ritardi minori</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="resolution_prefix_native">Nativo</string>
<string name="no_video_received_error">Nessun video ricevuto dal PC sorgente.</string>
<string name="resolution_prefix_native_fullscreen">Schermo intero nativo</string>
<string name="category_input_settings">Impostazioni di input</string>
<string name="title_native_res_dialog">Avviso Risoluzione Nativa</string>
<string name="dialog_title_osc_opacity">Cambia opacità</string>
<string name="pacing_smoothness">Preferisci video più fluido (potrebbe aumentare significativamente il ritardo)</string>
<string name="summary_osc_opacity">Rende i controlli a schermo più/meno trasparenti</string>
<string name="summary_checkbox_mouse_nav_buttons">Abilitare questa opzione può far smettere di funzionare il click destro su alcuni dispositivi</string>
<string name="title_checkbox_flip_face_buttons">Inverti i bottoni frontali</string>
<string name="summary_checkbox_flip_face_buttons">Inverte i bottoni A/B e X/Y sui controller e sui controlli a schermo</string>
<string name="summary_checkbox_vibrate_fallback">Fa vibrare il tuo dispositivo per emulare la vibrazione del controller se questo non la supporta</string>
<string name="summary_checkbox_vibrate_osc">Fa vibrare il tuo dispositivo per emulare la vibrazione con i controlli a schermo</string>
<string name="resolution_360p">360p</string>
<string name="resolution_480p">480p</string>
<string name="resolution_720p">720p</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_4k">4K</string>
<string name="fps_30">30 FPS</string>
<string name="fps_60">60 FPS</string>
<string name="fps_90">90 FPS</string>
<string name="fps_120">120 FPS</string>
<string name="audioconf_stereo">Stereo</string>
<string name="audioconf_51surround">Surround 5.1</string>
<string name="audioconf_71surround">Surround 7.1</string>
<string name="videoformat_hevcauto">Automatico</string>
<string name="videoformat_hevcalways">Usa sempre HEVC (potrebbe essere instabile)</string>
<string name="videoformat_hevcnever">Non usare mai HEVC</string>
<string name="title_frame_pacing">Bilanciamento frame video</string>
<string name="summary_frame_pacing">Specifica come bilanciare il ritardo video e la fluidità</string>
<string name="summary_enable_perf_overlay">Mostra informazioni real time sulla trasmissione</string>
<string name="nettest_text_failure">Sembra che l\'attuale connessione di rete del tuo dispositivo stia bloccando Moonlight. Trasmettere via Internet potrebbe non funzionare mentre sei connesso a questa rete.
\n
\nQueste porte di rete sono bloccate:
\n</string>
<string name="nettest_text_blocked">L\'attuale connessione di rete del tuo dispositivo sta bloccando Moonlight. Trasmettere via Internet potrebbe non funzionare mentre sei connesso a questa rete.</string>
<string name="unable_to_pin_shortcut">Il tuo launcher non permette la creazione di scorciatoie appuntate.</string>
<string name="video_decoder_init_failed">Il decoder video non è riuscito ad inizializzarsi. Il tuo dispositivo potrebbe non supportare la risoluzione o il frame rate selezionati.</string>
<string name="check_ports_msg">Controlla il tuo firewall e le regole di inoltro delle seguenti porte:</string>
<string name="title_enable_perf_overlay">Mostra le statistiche delle performance durante la trasmissione</string>
<string name="title_enable_post_stream_toast">Mostra un messaggio sulla latenza dopo la trasmissione</string>
<string name="no_frame_received_error">La tua connessione di rete non sta funzionando bene. Riduci il bitrate video o prova ad usare una connessione più veloce.</string>
<string name="early_termination_error">Qualcosa è andato storto sul PC sorgente mentre la trasmissione veniva avviata.
\n
\nAssicurati di non avere nessun contenuto protetto da DRM aperto sul PC sorgente. Puoi anche provare a spengere e riaccendere il PC sorgente.
\n
\nSe il problema persiste, prova a installare di nuovo i driver della scheda video e GeForce Experience.</string>
<string name="summary_unlock_fps">Trasmettere a 90 o 120 FPS potrebbe ridurre il ritardo su dispositivi di fascia alta, ma può provocare ritardi i instabilità sui dispositivi che non lo supportano</string>
<string name="summary_enable_post_stream_toast">Molstra un messaggio con informazioni sulla latenza dopo che la trasmissione è conclusa</string>
<string name="text_native_res_dialog">Le impostazioni di risoluzione nativa non sono ufficialmente supportate da GeForce Experience, quindi non cambierà automaticamente la risoluzione del monitor del computer sorgente. Dovrai cambiarla manualmente all\'interno del gioco.
\n
\nSe scegli di create una risoluzione personalizzata nel Pannello di Controllo NVIDIA per copiare la risoluzione del tuo dispositivo, assicurati di aver letto e capito il messaggio di attenzione di NVIDIA a proposito dei possibili danni al monitor, all\'instabilità del PC e altri potenziali problemi.
\n
\nNon saremo responsabili per qualsiasi problema risultante dalla creazione di una risoluzione personalizzata sul tuo PC.
\n
\nInfine, il tuo dispositivo o PC sorgente potrebbero non supportare la trasmissione alla risoluzione nativa. Se ciò non funzionasse sul tuo dispositivo, sfortunatamente non ci sono altre soluzioni.</string>
<string name="perf_overlay_incomingfps">Frame rate in ingresso dalla rete: %1$.2f FPS</string>
<string name="perf_overlay_renderingfps">Frame rate renderizzato: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Frame scartati dalla tua connessione di rete: %1$.2f%%</string>
<string name="perf_overlay_netlatency">Latenza media della rete: %1$d ms (varianza: %2$d ms)</string>
<string name="category_help">Aiuto</string>
<string name="title_setup_guide">Guida configurazione</string>
<string name="pacing_balanced_alt">Bilanciato con il limite FPS</string>
<string name="summary_seekbar_deadzone">Nota: Alcuni giochi possono imporre una deadzone più grande di quella che Moonlight è configurato per utilizzare.</string>
<string name="title_checkbox_absolute_mouse_mode">Modalità mouse desktop remoto</string>
<string name="summary_checkbox_absolute_mouse_mode">Questo può rendere l\'accelerazione del mouse più naturale per l\'utilizzo del desktop remoto, ma è incompatibile con molti giochi.</string>
<string name="summary_setup_guide">Visualizza le istruzioni su come configurare il tuo PC da gaming per lo streaming</string>
<string name="title_troubleshooting">Guida alla risoluzione dei problemi</string>
<string name="title_privacy_policy">Informativa sulla privacy</string>
<string name="summary_troubleshooting">Visualizza i suggerimenti per la diagnosi e la risoluzione dei problemi di streaming più comuni</string>
<string name="summary_privacy_policy">Visualizza l\'informativa sulla privacy di Moonlight</string>
</resources>

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@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>デコーダを自動選択</item>
<item>ソフトウェアデコードを強制</item>
<item>ハードウェアデコードを強制</item>
</string-array>
<string-array name="video_format_names">
<item>安定している場合にHEVCを有効化</item>
<item>HEVCを強制的に有効化(クラッシュする可能性があります)</item>
<item>HEVCを無効化</item>
</string-array>
</resources>

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@@ -130,4 +130,8 @@
<string name="title_checkbox_vibrate_osc">振動</string>
<string name="summary_checkbox_vibrate_osc">コントローラの振動を真似します</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">安定している場合にHEVCを有効化</string>
<string name="videoformat_hevcalways">HEVCを強制的に有効化(クラッシュする可能性があります)</string>
<string name="videoformat_hevcnever">HEVCを無効化</string>
</resources>

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@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>자동으로 선택</item>
<item>강제 소프트웨어 디코딩</item>
<item>강제 하드웨어 디코딩</item>
</string-array>
<string-array name="video_format_names">
<item>안정적인 경우에 HEVC 사용</item>
<item>항상 HEVC 사용(깨질 가능성 있음)</item>
<item>HEVC 사용하지 않기</item>
</string-array>
</resources>

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@@ -220,4 +220,39 @@
<string name="perf_overlay_streamdetails">비디오 스트림 : %1$s %2$.2f FPS</string>
<string name="unable_to_pin_shortcut">현재 런처에서는 바로가기 생성이 불가능합니다.</string>
<string name="resolution_prefix_native_fullscreen">네이티브 (전체화면)</string>
<!-- Array strings -->
<string name="videoformat_hevcauto">자동</string>
<string name="videoformat_hevcalways">항상 HEVC 사용(깨질 가능성 있음)</string>
<string name="videoformat_hevcnever">HEVC 사용하지 않기</string>
<string name="summary_seekbar_deadzone">참고: 일부 게임은 이 설정값보다 더 큰 데드존이 적용되있을 수 있습니다.</string>
<string name="resolution_1080p">1080p</string>
<string name="resolution_360p">360p</string>
<string name="resolution_720p">720p</string>
<string name="resolution_4k">4K</string>
<string name="fps_30">30 FPS</string>
<string name="resolution_1440p">1440p</string>
<string name="resolution_480p">480p</string>
<string name="fps_90">90 FPS</string>
<string name="fps_120">120 FPS</string>
<string name="audioconf_stereo">스트레오</string>
<string name="title_setup_guide">시작 가이드</string>
<string name="summary_setup_guide">스트리밍을 위해 게임 PC를 설정하는 방법 보기</string>
<string name="title_troubleshooting">문제 해결 가이드</string>
<string name="summary_troubleshooting">일반적인 스트리밍 문제 진단 및 해결을 위한 팁 보기</string>
<string name="title_privacy_policy">개인 정보 정책</string>
<string name="summary_privacy_policy">Moonlight의 개인 정보 보호 정책 보기</string>
<string name="summary_frame_pacing">비디오 지연 시간과 부드러움의 균형을 맞추는 방법 설정</string>
<string name="pacing_latency">최저 지연 시간 선호</string>
<string name="pacing_balanced">균형</string>
<string name="pacing_balanced_alt">FPS 제한과 균형</string>
<string name="title_checkbox_enable_audiofx">시스템 이퀄라이저 지원 활성화</string>
<string name="summary_checkbox_enable_audiofx">스트리밍중 오디오 효과가 작동하도록 하지만 오디오 지연시간이 증가할 수 있습니다.</string>
<string name="title_checkbox_absolute_mouse_mode">원격 데스크톱 마우스 모드</string>
<string name="summary_checkbox_absolute_mouse_mode">이 옵션을 활성화하면 마우스가 보다 자연스럽게 동작할 수 있지만 많은 게임과 호환되지 않습니다(특히 FPS에서).</string>
<string name="fps_60">60 FPS</string>
<string name="audioconf_51surround">5.1 서라운드 사운드</string>
<string name="audioconf_71surround">7.1 서라운드 사운드</string>
<string name="title_frame_pacing">비디오 프레임 처리방식</string>
<string name="pacing_smoothness">가장 부드러운 비디오 선호(대기 시간이 크게 증가할 수 있음)</string>
<string name="category_help">도움말</string>
</resources>

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@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string-array name="decoder_names">
<item>Selecteer Decoder Automatisch</item>
<item>Forceer Software Decoderen</item>
<item>Forceer Hardware Decoderen</item>
</string-array>
<string-array name="video_format_names">
<item>Gebruik HEVC alleen als het stabiel is.</item>
<item>Gebruik HEVC altijd (mogelijkheid tot crashes)</item>
<item>Gebruik HEVC nooit</item>
</string-array>
</resources>

View File

@@ -1,125 +1,229 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Toon Spel Lijst</string>
<string name="pcview_menu_pair_pc">Koppel met PC</string>
<string name="pcview_menu_unpair_pc">Ontkoppelen</string>
<string name="pcview_menu_send_wol">Stuur Wake-On-LAN aanvraag</string>
<string name="pcview_menu_delete_pc">Verwijder PC</string>
<!-- Pair messages -->
<string name="pairing">Koppelen…</string>
<string name="pair_pc_offline">Computer is onbereikbaar</string>
<string name="pair_pc_ingame">Computer is op dit moment in een spel. Sluit het spel voordat je koppelt.</string>
<string name="pair_pairing_title">Koppelen</string>
<string name="pair_pairing_msg">Voer de volgende PIN in op de doel PC:</string>
<string name="pair_incorrect_pin">Ongeldige PIN</string>
<string name="pair_fail">Koppelen mislukt</string>
<!-- WOL messages -->
<string name="wol_pc_online">Computer is online</string>
<string name="wol_no_mac">Het is niet mogelijk om de PC uit slaapstand te halen, omdat GFE geen MAC adres heeft verstuurd.</string>
<string name="wol_waking_pc">PC uit slaapstand halen…</string>
<string name="wol_waking_msg"> Het kan even duren voordat de PC reageert.
<!-- PC view menu entries -->
<string name="pcview_menu_app_list">Toon Spel Lijst</string>
<string name="pcview_menu_pair_pc">Koppel met PC</string>
<string name="pcview_menu_unpair_pc">Ontkoppelen</string>
<string name="pcview_menu_send_wol">Stuur Wake-On-LAN aanvraag</string>
<string name="pcview_menu_delete_pc">Verwijder PC</string>
<!-- Pair messages -->
<string name="pairing">Koppelen…</string>
<string name="pair_pc_offline">Computer is onbereikbaar</string>
<string name="pair_pc_ingame">Computer is op dit moment in een spel. Sluit het spel voordat je koppelt.</string>
<string name="pair_pairing_title">Koppelen</string>
<string name="pair_pairing_msg">Voer de volgende PIN in op de doel PC:</string>
<string name="pair_incorrect_pin">Ongeldige PIN</string>
<string name="pair_fail">Koppelen mislukt</string>
<!-- WOL messages -->
<string name="wol_pc_online">Computer is online</string>
<string name="wol_no_mac">Het is niet mogelijk om de PC uit slaapstand te halen, omdat GFE geen MAC adres heeft verstuurd</string>
<string name="wol_waking_pc">PC uit slaapstand halen…</string>
<string name="wol_waking_msg"> Het kan even duren voordat de PC reageert.
Als dit niet gebeurt controleer de Wake-On-LAN instellingen.
</string>
<string name="wol_fail">Wake-On-LAN packets versturen mislukt</string>
<!-- Unpair messages -->
<string name="unpairing">Ontkoppelen…</string>
<string name="unpair_success">Ontkoppeling succesvol</string>
<string name="unpair_fail">Ontkoppeling mislukt</string>
<string name="unpair_error">Apparaat niet gekoppeld</string>
<!-- Errors -->
<string name="error_pc_offline">Computer is offline</string>
<string name="error_manager_not_running">De ComputerManager service is niet gestart. Wacht een ogenblik of herstart de app.</string>
<string name="error_unknown_host">Host achterhalen mislukt.</string>
<string name="error_404">GFE geeft een HTTP 404 fout. Kijk na of de PC een ondersteunde GPU heeft.
<string name="wol_fail">Wake-On-LAN packets versturen mislukt</string>
<!-- Unpair messages -->
<string name="unpairing">Ontkoppelen…</string>
<string name="unpair_success">Ontkoppeling succesvol</string>
<string name="unpair_fail">Ontkoppeling mislukt</string>
<string name="unpair_error">Apparaat niet gekoppeld</string>
<!-- Errors -->
<string name="error_pc_offline">Computer is offline</string>
<string name="error_manager_not_running">De ComputerManager service is niet gestart. Wacht een ogenblik of herstart de app.</string>
<string name="error_unknown_host">Host achterhalen mislukt</string>
<string name="error_404">GFE geeft een HTTP 404 fout. Kijk na of de PC een ondersteunde GPU heeft.
Remote desktop software kan soms ook voor deze fout zorgen. Probeer de computer opnieuw op te starten of GFE te herinstalleren.
</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Verbinding maken</string>
<string name="conn_establishing_msg">Verbinding starten</string>
<string name="conn_metered">Waarschuwing: Actieve internet verbinding bevat een datalimiet!</string>
<string name="conn_client_latency">Gemiddelde frame decoding reactietijd:</string>
<string name="conn_client_latency_hw">hardware decoder reactietijd:</string>
<string name="conn_hardware_latency">Gemiddelde hardware decoding reactietijd:</string>
<string name="conn_starting">Starten</string>
<string name="conn_error_title">Verbindingsprobleem</string>
<string name="conn_error_msg">Starten mislukt</string>
<string name="conn_terminated_title">Verbinding beëindigd</string>
<string name="conn_terminated_msg">De verbinding is beëindigd</string>
<!-- General strings -->
<string name="ip_hint">IP adres van GeForce PC</string>
<string name="searching_pc">Zoeken naar PCs met GeForce Experience actief…</string>
<string name="yes">Ja</string>
<string name="no">Nee</string>
<string name="lost_connection">Verbinding met PC verloren</string>
<!-- AppList activity -->
<string name="applist_menu_resume">Hervat Sessie</string>
<string name="applist_menu_quit">Stop Sessie</string>
<string name="applist_menu_quit_and_start">Stop Huidige Spel en Start</string>
<string name="applist_menu_cancel">Annuleer</string>
<string name="applist_refresh_title">App Lijst</string>
<string name="applist_refresh_msg">Apps Verversen…</string>
<string name="applist_refresh_error_title">Fout</string>
<string name="applist_refresh_error_msg">App lijst ophalen mislukt</string>
<string name="applist_quit_app">Stoppen</string>
<string name="applist_quit_success">Succesvol gestopt.</string>
<string name="applist_quit_fail">Stoppen mislukt</string>
<string name="applist_quit_confirmation">Weet je het zeker dat je de app wilt sluiten? Alle niet-opgeslagen gegevens gaan verloren.</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Voeg handmatig PC toe</string>
<string name="msg_add_pc">Verbinding maken met PC…</string>
<string name="addpc_fail">Verbinden mislukt. Controleer of de benodigde poorten openstaan in de firewall.</string>
<string name="addpc_success">Computer toevoegen succesvol</string>
<string name="addpc_unknown_host">Adres achterhalen is mislukt. Controleer het ingevoerde adres op typfouten.</string>
<string name="addpc_enter_ip">IP-adres invoeren is verplicht.</string>
<!-- Preferences -->
<string name="category_basic_settings">Algemene Instellingen</string>
<string name="title_resolution_list">Selecteer resolutie en FPS doel</string>
<string name="summary_resolution_list">Te hoge instellingen kunnen crashes en haperingen veroorzaken.</string>
<string name="title_seekbar_bitrate">Selecteer doel video bitsnelheid</string>
<string name="summary_seekbar_bitrate">Verlaag bitsnelheid om haperingen te verminderen. Verhoog de bitsnelheid voor een betere videokwaliteit.</string>
<string name="title_checkbox_stretch_video">Rek video uit tot volledig scherm</string>
<string name="title_checkbox_disable_warnings">Verberg waarschuwingsberichten</string>
<string name="summary_checkbox_disable_warnings">Verberg on-screen verbindingswaarschuwingen tijdens het streamen</string>
<string name="category_audio_settings">Geluidsinstellingen</string>
<string name="title_checkbox_multi_controller">Multi-gamepad support</string>
<string name="summary_checkbox_multi_controller">Wanneer uitgevinkt, alle controllers verschijnen als één.</string>
<string name="title_seekbar_deadzone">Pas analoge dodezone aan.</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One controller stuurprogramma</string>
<string name="summary_checkbox_xb1_driver">Gebruikt de ingebouwde USB stuurprogramma voor apparaten zonder Xbox controller ondersteuning.</string>
<string name="category_on_screen_controls_settings">On-screen Controller Instellingen</string>
<string name="title_checkbox_show_onscreen_controls">Laat on-screen controls zien</string>
<string name="summary_checkbox_show_onscreen_controls">Geeft een virtuele controller weer op het touchscreen.</string>
<string name="category_ui_settings">UI Installingen</string>
<string name="title_language_list">Taal</string>
<string name="summary_language_list">Taal te gebruiken in Moonlight</string>
<string name="title_checkbox_small_icon_mode">Gebruik kleine iconen</string>
<string name="summary_checkbox_small_icon_mode">Gebruik kleine iconen in kolom onderdelen zodat meer items tegelijk zichtbaar worden.</string>
<string name="category_host_settings">Host Instellingen</string>
<string name="title_checkbox_enable_sops">Optimaliseer spel instellingen</string>
<string name="summary_checkbox_enable_sops">Sta GFE toe om spel instellingen te veranderen voor een optimale stream</string>
<string name="title_checkbox_host_audio">Speel audio af op PC</string>
<string name="summary_checkbox_host_audio">Speel audio af op de computer en op dit apparaat</string>
<string name="category_advanced_settings">Geavanceerde Instellingen</string>
<string name="title_video_format">Verander HEVC instellingen</string>
<string name="summary_video_format">HEVC verlaagt video bandbreedte vereisten maar benodigdt een recent apparaat.</string>
<!-- Start application messages -->
<string name="conn_establishing_title">Verbinding maken</string>
<string name="conn_establishing_msg">Verbinding starten</string>
<string name="conn_metered">Waarschuwing: Actieve internet verbinding bevat een datalimiet!</string>
<string name="conn_client_latency">Gemiddelde frame decoding reactietijd:</string>
<string name="conn_client_latency_hw">hardware decoder reactietijd:</string>
<string name="conn_hardware_latency">Gemiddelde hardware decoding reactietijd:</string>
<string name="conn_starting">Starten</string>
<string name="conn_error_title">Verbindingsprobleem</string>
<string name="conn_error_msg">Starten mislukt</string>
<string name="conn_terminated_title">Verbinding beëindigd</string>
<string name="conn_terminated_msg">De verbinding is beëindigd</string>
<!-- General strings -->
<string name="ip_hint">IP adres van GeForce PC</string>
<string name="searching_pc">Zoeken naar PCs met GeForce Experience actief…
\n
\n Controleer dat GameStream is ingeschakeld in de GeForce Experience SHIELD instellingen.</string>
<string name="yes">Ja</string>
<string name="no">Nee</string>
<string name="lost_connection">Verbinding met PC verloren</string>
<!-- AppList activity -->
<string name="applist_menu_resume">Hervat Sessie</string>
<string name="applist_menu_quit">Stop Sessie</string>
<string name="applist_menu_quit_and_start">Stop Huidige Spel en Start</string>
<string name="applist_menu_cancel">Annuleer</string>
<string name="applist_refresh_title">App Lijst</string>
<string name="applist_refresh_msg">Apps Verversen…</string>
<string name="applist_refresh_error_title">Fout</string>
<string name="applist_refresh_error_msg">App lijst ophalen mislukt</string>
<string name="applist_quit_app">Stoppen</string>
<string name="applist_quit_success">Succesvol gestopt</string>
<string name="applist_quit_fail">Stoppen mislukt</string>
<string name="applist_quit_confirmation">Weet je het zeker dat je de app wilt sluiten? Alle niet-opgeslagen gegevens gaan verloren.</string>
<!-- Add computer manually activity -->
<string name="title_add_pc">Voeg handmatig PC toe</string>
<string name="msg_add_pc">Verbinding maken met PC…</string>
<string name="addpc_fail">Verbinden mislukt. Controleer of de benodigde poorten openstaan in de firewall.</string>
<string name="addpc_success">Computer toevoegen succesvol</string>
<string name="addpc_unknown_host">Adres achterhalen is mislukt. Controleer het ingevoerde adres op typfouten.</string>
<string name="addpc_enter_ip">IP-adres invoeren is verplicht</string>
<!-- Preferences -->
<string name="category_basic_settings">Algemene Instellingen</string>
<string name="title_resolution_list">Selecteer resolutie en FPS doel</string>
<string name="summary_resolution_list">Te hoge instellingen kunnen crashes en haperingen veroorzaken.</string>
<string name="title_seekbar_bitrate">Selecteer doel video bitsnelheid</string>
<string name="summary_seekbar_bitrate">Verlaag bitsnelheid om haperingen te verminderen. Verhoog de bitsnelheid voor een betere videokwaliteit.</string>
<string name="title_checkbox_stretch_video">Rek video uit tot volledig scherm</string>
<string name="title_checkbox_disable_warnings">Verberg waarschuwingsberichten</string>
<string name="summary_checkbox_disable_warnings">Verberg on-screen verbindingswaarschuwingen tijdens het streamen</string>
<string name="category_audio_settings">Geluidsinstellingen</string>
<string name="title_checkbox_multi_controller">Multi-gamepad support</string>
<string name="summary_checkbox_multi_controller">Deze optie uitvinken zorgt ervoor dat er altijd een gamepad beschikbaar is</string>
<string name="title_seekbar_deadzone">Pas analoge dode zone aan</string>
<string name="suffix_seekbar_deadzone">%</string>
<string name="title_checkbox_xb1_driver">Xbox 360/One controller stuurprogramma</string>
<string name="summary_checkbox_xb1_driver">Gebruikt de ingebouwde USB stuurprogramma voor apparaten zonder Xbox controller ondersteuning</string>
<string name="category_on_screen_controls_settings">On-screen Controller Instellingen</string>
<string name="title_checkbox_show_onscreen_controls">Laat on-screen controls zien</string>
<string name="summary_checkbox_show_onscreen_controls">Geeft een virtuele controller weer op het touchscreen</string>
<string name="category_ui_settings">UI Installingen</string>
<string name="title_language_list">Taal</string>
<string name="summary_language_list">Taal te gebruiken in Moonlight</string>
<string name="title_checkbox_small_icon_mode">Gebruik kleine iconen</string>
<string name="summary_checkbox_small_icon_mode">Gebruik kleine iconen in kolom onderdelen zodat meer items tegelijk zichtbaar worden</string>
<string name="category_host_settings">Host Instellingen</string>
<string name="title_checkbox_enable_sops">Optimaliseer spel instellingen</string>
<string name="summary_checkbox_enable_sops">Sta GFE toe om spel instellingen te veranderen voor een optimale stream</string>
<string name="title_checkbox_host_audio">Speel audio af op PC</string>
<string name="summary_checkbox_host_audio">Speel audio af op de computer en op dit apparaat</string>
<string name="category_advanced_settings">Geavanceerde Instellingen</string>
<string name="title_video_format">Verander HEVC instellingen</string>
<string name="summary_video_format">HEVC verlaagt video bandbreedte vereisten maar benodigd een recent apparaat</string>
<string name="suffix_osc_opacity">%</string>
<string name="message_decoding_error">Moonlight is gecrasht door een compatibiliteitsprobleem met de video decoder van dit toestel. Zorg ervoor dat GeForce Experience bijgewerkt is naar de laatste versie op uw PC. Probeer de streamingsinstellingen te wijzigen bij blijvende crashes.</string>
<string name="scut_deleted_pc">PC verwijderd</string>
<string name="scut_not_paired">PC niet gekoppeld</string>
<string name="scut_pc_not_found">PC niet gevonden</string>
<string name="scut_invalid_uuid">Opgegeven PC is niet geldig</string>
<string name="scut_invalid_app_id">Opgegeven App is niet geldig</string>
<string name="help_loading_msg">Hulppagina laden…</string>
<string name="pcview_menu_header_online">Online</string>
<string name="pcview_menu_header_offline">Offline</string>
<string name="pcview_menu_header_unknown">Vernieuwen</string>
<string name="pcview_menu_test_network">Netwerkconnectie testen</string>
<string name="pcview_menu_details">Details Bekijken</string>
<string name="nettest_title_waiting">Netwerkconnectie Testen</string>
<string name="nettest_text_waiting">Moonlight is uw netwerkverbinding aan het testen om te bepalen of NVIDIA GameStream geblokkeerd is.
\n
\nDit kan enkele seconden duren…</string>
<string name="nettest_title_done">Netwerktest Compleet</string>
<string name="nettest_text_success">Uw netwerk lijkt Moonlight niet te blokkeren. Als u nog steeds problemen ondervindt met verbinden, controleer de firewall instellingen van uw PC.
\n
\nAls u probeert te streamen over het internet, installeer de Moonlight Internet Hosting Tool op uw PC en voer de inbegrepen Internet Streaming Tester uit om uw PC\'s internetverbinding te controleren.</string>
<string name="nettest_text_inconclusive">De netwerktest kon niet worden uitgevoerd omdat geen Moonlight netwerktesting servers bereikbaar zijn. Controleer uw internetverbinding of probeer later opnieuw.</string>
<string name="nettest_text_failure">De internetverbinding van dit toestel lijkt Moonlight te blokkeren. Streamen over het internet werkt mogelijks niet wanneer u verbonden bent met dit netwerk.
\n
\nDe volgende netwerkpoorten zijn geblokkeerd:
\n</string>
<string name="nettest_text_blocked">De internetverbinding van dit toestel blokkeert Moonlight. Streamen over het internet werkt mogelijks niet wanneer u verbonden bent met dit netwerk.</string>
<string name="pair_already_in_progress">Koppelen al bezig</string>
<string name="title_decoding_error">Video Decoder Gecrasht</string>
<string name="title_decoding_reset">Video Instellingen Resetten</string>
<string name="message_decoding_reset">De videodecoder van uw toestel blijft crashen met uw geselecteerde streamingsinstellingen. De streamingsinstellingen zijn teruggezet naar de standaardinstellingen.</string>
<string name="error_usb_prohibited">USB-toegang is uitgeschakeld door uw systeemadministrator. Controleer uw Knox of MDM instellingen.</string>
<string name="unable_to_pin_shortcut">Uw huidige laucher laat het pinnen van snelkoppelingen niet toe.</string>
<string name="video_decoder_init_failed">Videodecoder niet gestart. Uw apparaat ondersteund mogelijk de geselecteerde resolutie of frame rate niet.</string>
<string name="no_video_received_error">Geen video ontvangen van de host.</string>
<string name="no_frame_received_error">De kwaliteit van uw netwerkverbinding is niet goed. Verlaag de bitrate of gebruik een snellere verbinding.</string>
<string name="check_ports_msg">Controleer uw firewall en port forwarding regels voor de poort(en):</string>
<string name="slow_connection_msg">Trage verbinding met PC
\nVerlaag uw bitrate</string>
<string name="poor_connection_msg">Slechte verbinding met PC</string>
<string name="applist_connect_msg">Verbinden met PC…</string>
<string name="applist_menu_details">Details Bekijken</string>
<string name="applist_menu_scut">Snelkoppeling Maken</string>
<string name="applist_menu_hide_app">App Verbergen</string>
<string name="applist_details_id">App ID:</string>
<string name="title_fps_list">Video frame rate</string>
<string name="suffix_seekbar_bitrate_mbps">Mbps</string>
<string name="resolution_prefix_native">Oorspronkelijk</string>
<string name="title_audio_config_list">Surround sound configuratie</string>
<string name="category_input_settings">Invoerinstellingen</string>
<string name="title_checkbox_touchscreen_trackpad">Gebruik het touchscreen als een trackpad</string>
<string name="summary_osc_opacity">Maak de on-screen besturingselementen minder of meer transparant</string>
<string name="title_checkbox_mouse_emulation">Muis simulatie via gamepad</string>
<string name="summary_checkbox_mouse_emulation">De startknop lang indrukken zal de muis-modus activeren op uw gamepad</string>
<string name="title_checkbox_mouse_nav_buttons">Vorige en volgende muisknoppen activeren</string>
<string name="summary_checkbox_flip_face_buttons">Schakelt de face-knoppen A/B en X/Y om voor gamepads en voor on-screen besturing</string>
<string name="title_checkbox_vibrate_osc">Trillen inschakelen</string>
<string name="summary_checkbox_vibrate_osc">Trilt uw apparaat om gerommel te simuleren voor de on-screen besturing</string>
<string name="summary_only_l3r3">Alle virtuele knoppen verbergen behalve L3 en R3</string>
<string name="title_reset_osc">Opgeslagen on-screen layout wissen</string>
<string name="dialog_title_reset_osc">Reset Layout</string>
<string name="toast_reset_osc_success">On-screen controle-elementen naar fabrieksinstellingen zetten</string>
<string name="title_osc_opacity">Transparantie van on-screen besturingselementen aanpassen</string>
<string name="title_checkbox_enable_pip">Scherm-in-Scherm toeschouwermodus inschakelen</string>
<string name="title_disable_frame_drop">Frames nooit overslaan</string>
<string name="summary_disable_frame_drop">Kan micro-stotteren op sommige toestellen verminderen, maar kan vertraging verhogen</string>
<string name="title_enable_hdr">HDR Inschakelen (Experimenteel)</string>
<string name="summary_enable_hdr">Stream HDR als het spel en de GPU van de PC dit ondersteund. HDR vereist een GTX 1000-reeks GPU of later.</string>
<string name="title_enable_perf_overlay">Prestatiestatistieken tonen tijdens het streamen</string>
<string name="title_details">Details</string>
<string name="delete_pc_msg">Bent u zeker dat u deze PC wilt verwijderen\?</string>
<string name="resolution_prefix_native_fullscreen">Oorspronkelijk Volledig Scherm</string>
<string name="help">Help</string>
<string name="perf_overlay_streamdetails">Video stream: %1$s %2$.2f FPS</string>
<string name="perf_overlay_incomingfps">Binnenkomende frame rate van het netwerk: %1$.2f FPS</string>
<string name="early_termination_error">Er is iets misgegaan op de host PC bij het starten van de stream.
\n
\nControleer of u geen DRM-beschermde inhoud heeft geopend op uw host PC. U kan ook de host PC proberen opnieuw op te starten.
\n
\nAls het probleem blijft duren, probeer uw GPU drivers en GeForce Experience opnieuw te installeren.</string>
<string name="perf_overlay_netlatency">Gemiddelde netwerkvertraging: %1$d ms (variantie: %2$d ms)</string>
<string name="addpc_wrong_sitelocal">Dat adres lijkt niet te kloppen. U moet het publieke IP-adres van uw router gebruiken om te kunnen streamen over het Internet.</string>
<string name="title_native_res_dialog">Oorspronkelijke Resolutie Waarschuwing</string>
<string name="text_native_res_dialog">Oorspronkelijke resolutiemodes zijn niet officieel ondersteund door GeForce Experience, hierdoor zal de resolutie van uw host display niet automatisch ingesteld worden. U zal het manueel moeten instellen in het spel.
\n
\nAls u kiest om een aangepaste resolutie in het NVIDIA Controle Paneel in te stellen dat overeenkomt met uw de resolutie van uw apparaat, controleer a.u.b. of u NVIDIA\'s waarschuwingen in verband met mogelijke schade aan uw monitor, PC instabiliteit, en andere mogelijke problemen heeft gelezen en deze begrijpt.
\n
\nWij zijn niet verantwoordelijk voor problemen veroorzaakt door het instellen van een aangepaste resolutie op uw PC.
\n
\nTot slot, uw apparaat of host PC ondersteunt mogelijk streamen met oorspronkelijke resoluties niet. Als het niet werkt op uw toestel heeft u spijtig genoeg gewoon pech.</string>
<string name="summary_fps_list">Verhogen voor een vloeiendere video stream. Verlagen voor betere prestaties op minder krachtige apparaten.</string>
<string name="summary_audio_config_list">5.1 of 7.1 surround sound inschakelen voor home-cinema systemen</string>
<string name="summary_checkbox_touchscreen_trackpad">Wanneer ingeschakeld functioneert het touchscreen als een trackpad. Wanneer uitgeschakeld bedient het touchscreen rechtstreeks de muiscursor.</string>
<string name="summary_checkbox_usb_bind_all">Gebruik Moonlight\'s USB driver voor alle ondersteunde gamepads, zelfs als een standaard Xbox controller aanwezig is</string>
<string name="dialog_text_reset_osc">Bent u zeker dat u uw opgeslagen on-screen controle-elementen wilt verwijderen\?</string>
<string name="summary_enable_perf_overlay">Real-time prestatie-informatie tonen tijdens het streamen</string>
<string name="title_checkbox_vibrate_fallback">Simuleer rumble-ondersteuning met trillingen</string>
<string name="summary_checkbox_mouse_nav_buttons">Deze optie inschakelen kan problemen veroorzaken met rechts-klikken op sommige buggy apparaten</string>
<string name="summary_checkbox_vibrate_fallback">Laat uw apparaat trillen om gerommel te simuleren als uw gamepad dit niet ondersteund</string>
<string name="title_only_l3r3">Enkel L3 en R3 tonen</string>
<string name="title_checkbox_usb_bind_all">Standaard Xbox gamepad-ondersteuning overschrijven</string>
<string name="summary_reset_osc">Herstelt alle on-screen besturingselementen naar hun originele grootte en positie</string>
<string name="dialog_title_osc_opacity">Transparantie wijzigen</string>
<string name="title_unlock_fps">Alle mogelijke frame rates ontgrendelen</string>
<string name="summary_unlock_fps">Streamen op 90 of 120 FPS kan vertraging op high-end apparaten verminderen, maar het kan lag of instabiliteit veroorzaken op toestellen die het niet ondersteunen</string>
<string name="summary_checkbox_enable_pip">Laat toe de stream te bekijken (maar niet bedienen) bij het multitasken</string>
<string name="title_checkbox_flip_face_buttons">Face-knoppen omdraaien</string>
<string name="title_enable_post_stream_toast">Vertragingsbericht tonen na het streamen</string>
<string name="summary_enable_post_stream_toast">Toon een informatiebericht van de vertraging na de stream beëindigd is</string>
<string name="help_loading_title">Hulpwijzer</string>
<string name="perf_overlay_decoder">Decoder: %1$s</string>
<string name="perf_overlay_renderingfps">Rendering frame rate: %1$.2f FPS</string>
<string name="perf_overlay_netdrops">Frames overgeslagen door uw netwerkverbinding: %1$.2f%%</string>
<string name="perf_overlay_dectime">Gemiddelde decodeertijd: %1$.2f ms</string>
<string name="applist_menu_tv_channel">Toevoegen aan Kanaal</string>
</resources>
<!-- Array strings -->
<string name="videoformat_hevcauto">Gebruik HEVC alleen als het stabiel is.</string>
<string name="videoformat_hevcalways">Gebruik HEVC altijd (mogelijkheid tot crashes)</string>
<string name="videoformat_hevcnever">Gebruik HEVC nooit</string>
</resources>

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