mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-25 22:13:04 +00:00
Remove per-app HDR support check
It doesn't seem to make a difference anymore whether it's supported or not. GFE seems happy to enter HDR mode anyway.
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parent
079eca7b4d
commit
8b692269c1
@ -275,7 +275,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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String uniqueId = Game.this.getIntent().getStringExtra(EXTRA_UNIQUEID);
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String uuid = Game.this.getIntent().getStringExtra(EXTRA_PC_UUID);
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String pcName = Game.this.getIntent().getStringExtra(EXTRA_PC_NAME);
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boolean willStreamHdr = Game.this.getIntent().getBooleanExtra(EXTRA_APP_HDR, false);
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boolean appSupportsHdr = Game.this.getIntent().getBooleanExtra(EXTRA_APP_HDR, false);
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byte[] derCertData = Game.this.getIntent().getByteArrayExtra(EXTRA_SERVER_CERT);
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X509Certificate serverCert = null;
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@ -301,7 +301,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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shortcutHelper.reportComputerShortcutUsed(computer);
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if (appName != null) {
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// This may be null if launched from the "Resume Session" PC context menu item
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shortcutHelper.reportGameLaunched(computer, new NvApp(appName, appId, willStreamHdr));
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shortcutHelper.reportGameLaunched(computer, new NvApp(appName, appId, appSupportsHdr));
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}
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// Initialize the MediaCodec helper before creating the decoder
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@ -309,42 +309,33 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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MediaCodecHelper.initialize(this, glPrefs.glRenderer);
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// Check if the user has enabled HDR
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boolean willStreamHdr = false;
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if (prefConfig.enableHdr) {
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// Check if the app supports it
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if (!willStreamHdr) {
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Toast.makeText(this, "This game does not support HDR10", Toast.LENGTH_SHORT).show();
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}
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// It does, so start our HDR checklist
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else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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// We already know the app supports HDR if willStreamHdr is set.
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// Start our HDR checklist
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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Display display = getWindowManager().getDefaultDisplay();
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Display.HdrCapabilities hdrCaps = display.getHdrCapabilities();
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// We must now ensure our display is compatible with HDR10
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boolean foundHdr10 = false;
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if (hdrCaps != null) {
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// getHdrCapabilities() returns null on Lenovo Lenovo Mirage Solo (vega), Android 8.0
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for (int hdrType : hdrCaps.getSupportedHdrTypes()) {
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if (hdrType == Display.HdrCapabilities.HDR_TYPE_HDR10) {
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foundHdr10 = true;
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willStreamHdr = true;
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break;
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}
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}
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}
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if (!foundHdr10) {
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if (!willStreamHdr) {
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// Nope, no HDR for us :(
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willStreamHdr = false;
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Toast.makeText(this, "Display does not support HDR10", Toast.LENGTH_LONG).show();
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}
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}
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else {
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Toast.makeText(this, "HDR requires Android 7.0 or later", Toast.LENGTH_LONG).show();
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willStreamHdr = false;
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}
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}
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else {
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willStreamHdr = false;
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}
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// Check if the user has enabled performance stats overlay
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if (prefConfig.enablePerfOverlay) {
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@ -459,7 +450,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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.setResolution(prefConfig.width, prefConfig.height)
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.setLaunchRefreshRate(prefConfig.fps)
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.setRefreshRate(chosenFrameRate)
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.setApp(new NvApp(appName != null ? appName : "app", appId, willStreamHdr))
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.setApp(new NvApp(appName != null ? appName : "app", appId, appSupportsHdr))
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.setBitrate(prefConfig.bitrate)
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.setEnableSops(prefConfig.enableSops)
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.enableLocalAudioPlayback(prefConfig.playHostAudio)
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