mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2026-02-16 10:31:07 +00:00
Don't sleep on the main thread in touch processing code
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@@ -1,5 +1,7 @@
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package com.limelight.binding.input.touch;
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import android.os.Handler;
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import android.os.Looper;
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import android.view.View;
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import com.limelight.nvstream.NvConnection;
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@@ -26,6 +28,14 @@ public class AbsoluteTouchContext implements TouchContext {
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private final NvConnection conn;
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private final int actionIndex;
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private final View targetView;
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private final Handler handler;
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private final Runnable leftButtonUpRunnable = new Runnable() {
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@Override
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public void run() {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
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}
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};
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private static final int SCROLL_SPEED_FACTOR = 3;
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@@ -43,6 +53,7 @@ public class AbsoluteTouchContext implements TouchContext {
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this.conn = conn;
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this.actionIndex = actionIndex;
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this.targetView = view;
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this.handler = new Handler(Looper.getMainLooper());
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}
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@Override
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@@ -112,18 +123,11 @@ public class AbsoluteTouchContext implements TouchContext {
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// deadzone time. We'll need to send the touch down and up events now at the
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// original touch down position.
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tapConfirmed();
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try {
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// FIXME: Sleeping on the main thread sucks
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Thread.sleep(50);
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} catch (InterruptedException e) {
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e.printStackTrace();
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// InterruptedException clears the thread's interrupt status. Since we can't
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// handle that here, we will re-interrupt the thread to set the interrupt
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// status back to true.
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Thread.currentThread().interrupt();
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}
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
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// Release the left mouse button in 100ms to allow for apps that use polling
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// to detect mouse button presses.
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handler.removeCallbacks(leftButtonUpRunnable);
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handler.postDelayed(leftButtonUpRunnable, 100);
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}
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}
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@@ -1,5 +1,7 @@
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package com.limelight.binding.input.touch;
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import android.os.Handler;
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import android.os.Looper;
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import android.view.View;
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import com.limelight.nvstream.NvConnection;
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@@ -31,6 +33,41 @@ public class RelativeTouchContext implements TouchContext {
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private final int referenceHeight;
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private final View targetView;
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private final PreferenceConfiguration prefConfig;
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private final Handler handler;
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// Indexed by MouseButtonPacket.BUTTON_XXX - 1
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private final Runnable[] buttonUpRunnables = new Runnable[] {
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new Runnable() {
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@Override
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public void run() {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_LEFT);
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}
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},
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new Runnable() {
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@Override
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public void run() {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_MIDDLE);
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}
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},
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new Runnable() {
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@Override
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public void run() {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_RIGHT);
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}
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},
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new Runnable() {
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@Override
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public void run() {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X1);
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}
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},
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new Runnable() {
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@Override
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public void run() {
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conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X2);
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}
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}
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};
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private static final int TAP_MOVEMENT_THRESHOLD = 20;
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private static final int TAP_DISTANCE_THRESHOLD = 25;
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@@ -49,6 +86,7 @@ public class RelativeTouchContext implements TouchContext {
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this.referenceHeight = referenceHeight;
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this.targetView = view;
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this.prefConfig = prefConfig;
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this.handler = new Handler(Looper.getMainLooper());
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}
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@Override
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@@ -138,21 +176,11 @@ public class RelativeTouchContext implements TouchContext {
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// Lower the mouse button
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conn.sendMouseButtonDown(buttonIndex);
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// We need to sleep a bit here because some games
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// do input detection by polling
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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e.printStackTrace();
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// InterruptedException clears the thread's interrupt status. Since we can't
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// handle that here, we will re-interrupt the thread to set the interrupt
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// status back to true.
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Thread.currentThread().interrupt();
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}
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// Raise the mouse button
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conn.sendMouseButtonUp(buttonIndex);
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// Release the mouse button in 100ms to allow for apps that use polling
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// to detect mouse button presses.
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Runnable buttonUpRunnable = buttonUpRunnables[buttonIndex - 1];
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handler.removeCallbacks(buttonUpRunnable);
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handler.postDelayed(buttonUpRunnable, 100);
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}
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}
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