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https://github.com/moonlight-stream/moonlight-android.git
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Force landscape mode when using OSC
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@@ -199,9 +199,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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getWindow().addFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN);
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}
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// Enter landscape unless we're on a square screen
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setPreferredOrientationForCurrentDisplay();
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// Listen for UI visibility events
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getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(this);
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@@ -219,6 +216,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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prefConfig = PreferenceConfiguration.readPreferences(this);
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tombstonePrefs = Game.this.getSharedPreferences("DecoderTombstone", 0);
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// Enter landscape unless we're on a square screen
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setPreferredOrientationForCurrentDisplay();
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if (prefConfig.stretchVideo || shouldIgnoreInsetsForResolution(prefConfig.width, prefConfig.height)) {
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// Allow the activity to layout under notches if the fill-screen option
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// was turned on by the user or it's a full-screen native resolution
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@@ -526,9 +526,10 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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}
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private void setPreferredOrientationForCurrentDisplay() {
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// If the display is somewhat square, allow any orientation. Otherwise, request landscape.
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// If the display is somewhat square and OSC is disabled, allow any orientation. Otherwise, request landscape.
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// The OSC code assumes a landscape display, so we force landscape if OSC is enabled.
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Display display = getWindowManager().getDefaultDisplay();
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if (PreferenceConfiguration.isSquarishScreen(display.getWidth(), display.getHeight())) {
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if (!prefConfig.onscreenController && PreferenceConfiguration.isSquarishScreen(display.getWidth(), display.getHeight())) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
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setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_USER);
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}
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