Request unbuffered input events to reduce input latency

This commit is contained in:
Cameron Gutman
2022-09-06 19:09:31 -05:00
parent 49051a5095
commit b653694860
2 changed files with 119 additions and 6 deletions

View File

@@ -241,6 +241,24 @@ public class Game extends Activity implements SurfaceHolder.Callback,
streamView.setOnTouchListener(this);
streamView.setInputCallbacks(this);
boolean needsInputBatching = false;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// Request unbuffered input event dispatching for all input classes we handle here.
// Without this, input events are buffered to be delivered in lock-step with VBlank,
// artificially increasing input latency while streaming.
streamView.requestUnbufferedDispatch(
InputDevice.SOURCE_CLASS_BUTTON | // Keyboards
InputDevice.SOURCE_CLASS_JOYSTICK | // Gamepads
InputDevice.SOURCE_CLASS_POINTER | // Touchscreens and mice (w/o pointer capture)
InputDevice.SOURCE_CLASS_POSITION | // Touchpads
InputDevice.SOURCE_CLASS_TRACKBALL // Mice (pointer capture)
);
// Since the OS isn't going to batch for us, we have to batch mouse events to
// avoid triggering a bug in GeForce Experience that can lead to massive latency.
needsInputBatching = true;
}
notificationOverlayView = findViewById(R.id.notificationOverlay);
performanceOverlayView = findViewById(R.id.performanceOverlay);
@@ -453,7 +471,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
.build();
// Initialize the connection
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert);
conn = new NvConnection(host, uniqueId, config, PlatformBinding.getCryptoProvider(this), serverCert, needsInputBatching);
controllerHandler = new ControllerHandler(this, conn, this, prefConfig);
keyboardTranslator = new KeyboardTranslator();
@@ -1652,6 +1670,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View view, MotionEvent event) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Tell the OS not to buffer input events for us
view.requestUnbufferedDispatch(event);
}
}
return handleMotionEvent(view, event);
}

View File

@@ -7,6 +7,8 @@ import java.nio.ByteBuffer;
import java.security.NoSuchAlgorithmException;
import java.security.SecureRandom;
import java.security.cert.X509Certificate;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.Semaphore;
import javax.crypto.KeyGenerator;
@@ -33,12 +35,20 @@ public class NvConnection {
private ConnectionContext context;
private static Semaphore connectionAllowed = new Semaphore(1);
private final boolean isMonkey;
public NvConnection(String host, String uniqueId, StreamConfiguration config, LimelightCryptoProvider cryptoProvider, X509Certificate serverCert)
private final boolean batchMouseInput;
private static final int MOUSE_BATCH_PERIOD_MS = 5;
private Timer mouseInputTimer;
private final Object mouseInputLock = new Object();
private short relMouseX, relMouseY, relMouseWidth, relMouseHeight;
private short absMouseX, absMouseY, absMouseWidth, absMouseHeight;
public NvConnection(String host, String uniqueId, StreamConfiguration config, LimelightCryptoProvider cryptoProvider, X509Certificate serverCert, boolean batchMouseInput)
{
this.host = host;
this.cryptoProvider = cryptoProvider;
this.uniqueId = uniqueId;
this.batchMouseInput = batchMouseInput;
this.context = new ConnectionContext();
this.context.streamConfig = config;
@@ -70,6 +80,11 @@ public class NvConnection {
}
public void stop() {
// Stop sending additional input
if (mouseInputTimer != null) {
mouseInputTimer.cancel();
}
// Interrupt any pending connection. This is thread-safe.
MoonBridge.interruptConnection();
@@ -83,6 +98,24 @@ public class NvConnection {
// Now a pending connection can be processed
connectionAllowed.release();
}
private void flushMousePosition() {
synchronized (mouseInputLock) {
if (relMouseX != 0 || relMouseY != 0) {
if (relMouseWidth != 0 || relMouseHeight != 0) {
MoonBridge.sendMouseMoveAsMousePosition(relMouseX, relMouseY, relMouseWidth, relMouseHeight);
}
else {
MoonBridge.sendMouseMove(relMouseX, relMouseY);
}
relMouseX = relMouseY = relMouseWidth = relMouseHeight = 0;
}
if (absMouseX != 0 || absMouseY != 0 || absMouseWidth != 0 || absMouseHeight != 0) {
MoonBridge.sendMousePosition(absMouseX, absMouseY, absMouseWidth, absMouseHeight);
absMouseX = absMouseY = absMouseWidth = absMouseHeight = 0;
}
}
}
private boolean startApp() throws XmlPullParserException, IOException
{
@@ -292,6 +325,21 @@ public class NvConnection {
// to stop the connection themselves. We need to release their
// semaphore count for them.
connectionAllowed.release();
return;
}
if (batchMouseInput) {
// High polling rate mice can cause GeForce Experience's input queue to get backed up,
// causing massive input latency. We counter this by limiting our mouse events to 200 Hz
// which appears to avoid triggering the issue on all known configurations.
mouseInputTimer = new Timer("MouseInput", true);
mouseInputTimer.schedule(new TimerTask() {
@Override
public void run() {
// Flush the mouse position every 5 ms
flushMousePosition();
}
}, MOUSE_BATCH_PERIOD_MS, MOUSE_BATCH_PERIOD_MS);
}
}
}
@@ -301,27 +349,65 @@ public class NvConnection {
public void sendMouseMove(final short deltaX, final short deltaY)
{
if (!isMonkey) {
MoonBridge.sendMouseMove(deltaX, deltaY);
synchronized (mouseInputLock) {
relMouseX += deltaX;
relMouseY += deltaY;
// Reset these to ensure we don't send this as a position update
relMouseWidth = 0;
relMouseHeight = 0;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMousePosition(short x, short y, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMousePosition(x, y, referenceWidth, referenceHeight);
synchronized (mouseInputLock) {
absMouseX = x;
absMouseY = y;
absMouseWidth = referenceWidth;
absMouseHeight = referenceHeight;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMouseMoveAsMousePosition(short deltaX, short deltaY, short referenceWidth, short referenceHeight)
{
if (!isMonkey) {
MoonBridge.sendMouseMoveAsMousePosition(deltaX, deltaY, referenceWidth, referenceHeight);
synchronized (mouseInputLock) {
// Only accumulate the delta if the reference size is the same
if (relMouseWidth == referenceWidth && relMouseHeight == referenceHeight) {
relMouseX += deltaX;
relMouseY += deltaY;
}
else {
relMouseX = deltaX;
relMouseY = deltaY;
}
relMouseWidth = referenceWidth;
relMouseHeight = referenceHeight;
}
if (!batchMouseInput) {
flushMousePosition();
}
}
}
public void sendMouseButtonDown(final byte mouseButton)
{
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseButton(MouseButtonPacket.PRESS_EVENT, mouseButton);
}
}
@@ -329,6 +415,7 @@ public class NvConnection {
public void sendMouseButtonUp(final byte mouseButton)
{
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseButton(MouseButtonPacket.RELEASE_EVENT, mouseButton);
}
}
@@ -364,12 +451,14 @@ public class NvConnection {
public void sendMouseScroll(final byte scrollClicks) {
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseScroll(scrollClicks);
}
}
public void sendMouseHighResScroll(final short scrollAmount) {
if (!isMonkey) {
flushMousePosition();
MoonBridge.sendMouseHighResScroll(scrollAmount);
}
}